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Miskatonic Mysteries is a Game Mod for Minecraft that focuses on bringing numerous elements of the Cthulhu Mythos to Minecraft, including eldritch magic and the summoning of the Great Old Ones (or fragments of them, at any rate).

The mod is currently very early in development, and as such only contains a handful of rituals and two of the Great Old Ones: Hastur the Unspeakable and Shub-Niggurath. The mod can be downloaded here.

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Miskatonic Mysteries contains examples of the following tropes:

  • Animalistic Abomination:
    • The Dark Young are the faceless lambs of Shub-Niggurath, and look like a sort of bizarre combination of tree, goat, and octopus, with far too many eyes.
    • Shub-Niggurath herself also takes the form of one of these when summoned. Her avatar appears as a black-furred creature with hooves, tentacles, the head of a goat, and a massive fanged maw in its lower torso.
  • Animal Motifs: Shub-Niggurath and her cultists have an obvious Gruesome Goat motif.
  • Art-Style Dissonance: Even moreso than the vanilla game. The mod has all the cute, blocky aesthetics of Minecraft while being centered around eldritch magic and cosmic horror.
  • Autocannibalism: The spell of Internal Feasting allows your body to devour itself, restoring your hunger at the cost of health.
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  • Cast from Hit Points: The Internal Feasting spell restores your character's hunger meter at the cost of health, as the spell is actually allowing you to devour some of your own flesh.
  • Chemically-Induced Insanity: Blotters can be used on yourself or Villagers to induce temporary Mania, and will reduce a player's Sanity Meter.
  • Circle of Standing Stones: Shrines to the Black Goat will sometimes spawn inside of these.
  • Cthulhumanoid: The Great Dreamer himself is mentioned in the mod and planned to be implemented in the future, as are the Dreamer's Seeds; mortal worshipers of Cthulhu who have been implanted with a fragment of their god and have had tentacles sprout from their mouth and eyes as a result.
  • Eldritch Abomination: The Great Old Ones, of course.
  • Extra Eyes: The Faceless Lambs have over a dozen eyes covering most of the front half of their body, and the avatar of Shub-Niggurath has five.
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  • Fauns and Satyrs: The Gof'nn Hupadgh, cultists of the Back Goat who have received her blessing and had their legs twist into goat limbs that make them resemble satyrs.
  • Geometric Magic: The mod's Ritual Magic requires the use of an octogram (eight-pointed star) with the necessary reagents placed at the star's points and the symbol of a Great Old One in the center.
  • The Ghost: Cthulhu and his worshipers are not currently implemented into the mod, though his shrines can be found and they have entries in the Necronomicon.
  • Global Currency Exception: The cultists who are willing to barter with the player trade in Oceanic Gold rather than emeralds.
  • Green Thumb: The Growth spell allows a player to make crops grow more quickly, similarly to if they had used bonemeal on them.
  • Gruesome Goat: Shub-Niggurath and her cultists of course have this as their Animal Motif.
  • Horror Hunger: One of the possible negative side-effects of low sanity is Strange Cravings, which causes your hunger meter to rapidly drop unless you eat rotten flesh.
  • Infectious Insanity: The Mania spell, Hysteria Rite, or a Yellow Sign can all induce temporary insanity in players and decrease sanity.
  • Interface Screw: The Mania effect causes a player's view to wobble and red afterimages to appear on their screen every time they move the camera.
  • In the Hood: Most cultists wear hooded cloaks, though some of the cultists of the Black Goat just have masks.
  • Lovecraftian Superpower: All magic is this. Learning it involves scarring your psyche with eldritch knowledge, using it decreases your Sanity Meter, and the spells themselves include things like allowing you to devour parts of yourself in order to restore your hunger and drive other people insane.
  • Lovecraft Lite: While the mod does feature the unknowable alien gods and maddening horrors of the Cthulhu Mythos, it is still a mod for Minecraft, so there's only so dark and hopeless it can possibly be. It's totally possible to summon the avatar of a Great Old One and master dark magic without terribly endangering yourself as long as you're careful to maintain your Sanity Meter.
  • Power Born of Madness: The Personal Fragment spell fires a projectile from the caster's very soul, with the projectile dealing more damage the lower the caster's sanity is. Some of the effects of low sanity can also be beneficial, such as a temporary Strength buff.
  • Ritual Magic: The source of all the magic in the mod, used for traps, summoning, and memorizing spells. Rituals require an octogram and the symbol of a Great Old One to be drawn on the ground, with the necessary reagents placed at the star's points. The player must then place or hold the proper foci, such as gems, candles, and skulls, in order to supply power to the ritual.
  • Sanity Meter: Casting spells, eating the flesh of one of the Faceless Lambs, or using a Blotter can reduce your sanity, which can cause a variety of effects that increase in frequency and power as your sanity decreases. These include a sudden craving for rotten flesh, auditory hallucinations, and temporary bursts of strength. Sanity can be restored by taking sedatives and then going to sleep.
  • Summon Magic: A few of the rituals allow a player to summon mobs. The Rite of Black Mass summons Faceless Lambs, the Eldritch Trap and Hellfire Trap rites summon overworld and Nether mobs, respectively, and there are rites for summoning fragments of the Great Old Ones.
  • Third Eye: The cultists of Shub-Niggurath all wear masks with a third eyehole in the forehead to mimic the image of their goddess.
  • Tome of Eldritch Lore: The Necronomicon of course makes an appearance in the mod, where it serves as a guidebook to most of the mod's creatures, rituals, and mechanics.
  • The Unfought: The mod's developers have stated that the player will not be able to fight any of the Great Old Ones, since having them as "big monsters for the player to kill" would be somewhat antithetical to the very concept of them.


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