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The Twilight Forest is one of the largest Game Mods for Minecraft. It adds a new Realm along with the Overworld and the Nether: the Twilight Forest. The Twilight Forest is a vast forest where it's always dusk, but never fully day or night. A titanic canopy blocks out the sky, strange beasts roam the land, dungeons are scattered across the land. There's treasure to find, monsters to slay, and other such good stuff.

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The Twilight Forest contains examples of:

  • Amazing Technicolor Wildlife: The Questing Ram, which gets increasingly more technicolor as you feed it more wool colors.
  • Animate Inanimate Object: Death Tomes are living books.
  • Beef Gate: The mod "soft gates" biomes by applying a debuff to players that wander in before they've completed the prerequisites, but it's still possible to traverse those areas and grind certain resources out of order if you can nullify the debuff (or just buck up and tank it).
  • Big Creepy-Crawlies: The various types of Spiders and Beetles, as well as Towerwood Borers.
  • Bright Castle: The Final Castle, in spite of its hostile inhabitants (and unfinished state), is a gorgeous structure of clean white stone and colorful runes.
  • Broken Bridge: As opposed to the Beef Gating of biomes, dungeons and boss arenas are surrounced by a magic barrier that prevents block-breaking and makes monsters invincible within.
    • For example: while a vanilla fire resistance potion can allow you to infiltrate the Fire Swamp without eating Meef Stroganoff, the Hydra Lair at the center is non-negotiably protected, making it impossible to defeat the Hydra before the Minoshroom.
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  • Bubblegloop Swamp: Swamps. Fire Swamps mix this with Lethal Lava Land.
  • Cultured Badass: The Lich, judging by the magnitude of books and paintings contained in his tower.
  • Elite Mook: Several ordinary Minecraft mobs and mobs within the mod have tougher versions of them.
    • Redcap Sappers, Goblin Knights, and Block And Chain Goblins for Redcap Goblins.
    • Hedge Spiders and King Spiders for Swarm Spiders and Carminite Broodlings.
    • Maze Slimes for Slimes.
    • Carminite Ghastlings and Carminite Ghastguards for Ghasts.
    • Towerwood Borers for Silverfish.
    • Ice Cores and Unstable Ice Cores for Blazes.
  • Elaborate Underground Base: Labyrinths and Goblin Strongholds.
  • Eldritch Abomination: The Ur-Ghast. Take a normal Ghast (which mind you, qualifies as eldritch on their own), make it at least 3x bigger and give it even more tentacles, the ability to launch clusters of fireballs and to weep acidic tears.
  • Everything's Better with Penguins: There are Penguins that live on top of the Glaciers. They don't really do anything, but they're adorable.
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  • Everything's Better with Rainbows: You can find Rainbow Oak trees in several dungeons and the Enchanted Forest, and naturally can obtain saplings and grow them anywhere.
  • Evil Tower of Ominousness: Lich Towers. Dark Towers are a variation that happens to be bright red and on fire.
  • Fling a Light into the Future: Bumbling into a zone that you haven't "unlocked" yet will cause a Kobold to appear carrying journals written long ago by a fellow adventurer, relaying what they managed to learn about that area.
  • Flunky Boss:
    • The Lich summons in zombies during his boss battle.
    • The Snow Queen spawns in Ice Crystals to attack the player during the fight with her.
  • Forest of Perpetual Autumn: Trees in the region around the Dark Tower always have orange leaves.
  • Fungus Humongous: There are Mushroom Glades that contain Giant Mushrooms.
    • There's even giant castles made of mushrooms. They're still a work in progress right now though; if you go inside one you'll be very disappointed.
  • Giant Spider: Now in a variety of different flavours. Collect them all!
  • Glass Weapon: The Glass Sword, a weapon that deals 40 damage. Once.
  • Golem: Carminite-powered ones are found in the Dark Towers.
  • The Hedge of Thorns: The Thornlands.
  • Ice Palace: The Aurora Palace where the Snow Queen resides
  • King Mook: King Spiders and the Ur-Ghast.
  • The Legions of Hell: The Carminites.
  • Lethal Lava Land: Fire Swamps. Dark Towers are these turned into vertical structures.
  • A Load of Bull: The Minotaurs who live in the Labyrinths.
  • Long-Runners: The mod has been under more-or-less continuous development since 2011, making it one of the oldest Minecraft mods still kicking.
  • The Lost Woods: They were definitely going for the aesthetic of a mystic fairy tale wood, and it works. It actually contains several biomes, most representing a different flavor of the Lost Woods. The regular twilight forest, enchanted forests, mushroom forests, snowy forests, dark forests...
  • Luckily, My Shield Will Protect Me: Goblin Knights carry a shield that weakens attacks from the front. You can break it by hammering at it for a while, but it's easier to just jump around behind them.
  • Mage Tower: The location where the Lich resides.
  • The Maze: Hedge Mazes and Labyrinths.
  • Mystery Meat: Experiment 115, a strange, cake-like food found in the Dark Towers. When placed and dusted with redstone, it regenerates into a full "cake" over time.
  • Our Ghosts Are Different: Wraiths just sort of float around and damage you if you come to close. They also wear crowns for some reason.
    • The Knight Phantoms on the other hand are no slouch.
  • Our Goblins Are Different: There are Goblins who live in the Hollow Hills. They come in to types: Redcaps and Redcap Sappers. Goblin Knights live inside underground strongholds.
  • Our Liches Are Different: The Liches are really just humanoid enemies with a few fancy abilities.
  • Our Monsters Are Weird: Is there any particular reason to have a Minotaur that's half Mooshroom instead of Cow? Uh... not really.
  • Reptiles Are Abhorrent: The Naga and the Hydra certainly are.
  • Ruins for Ruins' Sake: Ruins can often be found and usually contain a chest with items.
  • Scenery Porn: OH YES.
  • Schmuck Bait: You see that cube in the Ur-Ghast's tower? The one that has redstone blocks to push in? It makes diamond and gold blocks! Until you realize that you can't mine the blocks... and the room starts to disintegrate around you...
  • Slippy-Slidey Ice World: The Snowy Forests and Glaciers.
  • Star Scraper: Dark Towers are *monstrously* huge; they start from ground level (which is at Y=~32 in the Twilight Forest dimension), and the boss arena at the top will be within twenty blocks of the build limit (Y=~240) note . Often, the distance fog will obscure the far end of the Tower when standing at either extremity. What's more, the wrecked state of the arena implies that the Tower used to be even taller before the Ur-Ghast showed up. Not bad for something made entirely out of half-burned wood!
  • Totem Pole Trench: The Goblin Knights are actually two small goblins stacked on top of each other.
  • The Undead: Skeletal Druids, Wraiths, and the Lich.
  • The Very Definitely Final Dungeon: The aptly named Final Castle. Not that there's any boss yet.
  • Turns Red: Some bosses have a second phase to their battles:
    • The Lich dispenses with his clones and starts summoning zombie minions once his shield is broken.
    • The Ur-Ghast throws a tantrum when it takes too much damage, crying tears of acid that rain down below it. It keeps doing this until you grab it with a Ghast Trap, then it goes back to the first phase until you damage it again.
    • The Alpha Yeti also throws tantrums when you hit it, stomping up and down in a rage and knocking icicles down from the ceiling until it gets tired.
  • Wolfpack Boss: The Knight Phantoms are fought in a group of 6.
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