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My money's on the guy on the left.note 
"You ruined my world, and now...I'LL GET YOU!!!"

Pixel Gun 3D is a first-person shooter created for iOS and Android. The game itself consists of two parts: Adventure and Battle.

Adventure mode is mostly the single player portion of the game, and consists of Campaign, Arena and Sandbox. The single player Campaign revolves around the protagonist, also known as Newbie, moving from level to level, cleansing each level of monsters one by one, as he tries to escape from a Zombie Apocalypse. Or as he tries to find a dragon and get him to withdraw all the monsters from his world. Or as he tries to find the cause of the world's blockiness. Or as he tries to find The Creator. The plot starts out as what is basically an excuse plot at best, but as Rilisoft started adding more levels, the excuse plot turned into a semi-coherent plot, which turned into Leaning on the Fourth Wall which turned into Mind Screw. Arena mode, on the other hand, completely eschews all plot, and instead hurls monsters nonstop at you, seeing how long you can hold out against the monsters before you're overrun. A recent updated added Sandbox mode, which isn't single player. The main point of Sandbox is that you cannot attack at all, so Sandbox is essentially a lounge for players to relax in.

Battle mode, on the other hand, is the multiplayer segment of the game. Currently, there are nine different game modes: Team Fight (basically team deathmatch), Deathmatch, Coop Survival (where you and four other opponents are placed in an arena and must gather as many points as possible by killing monsters within a time limit), Flag Capture, Deadly Games (a simplified version of The Hunger Games but with guns), Point Capture, Battle Royale, Team Strike (A Counter-Strike-like gamemode where two teams of three need to defeat the every single enemy while only having one life,the team that won the most out of the five rounds wins) and Duels.

It also has an awesome dubstep soundtrack, some of which is composed from game sounds, nicknamed gunstep by the fans.

There was originally a PC version called Pixel Gun World, which is developed separately, but it has been shut down.

A direct port for Steam has been released in April 2024.

Now has a YMMV page! And a WMG Page!


Tropes associated with this work in general:


Tropes associated with this work's campaign mode:

  • Ambiguous Situation: It is left ambiguous how long the apocalypse has been occurring. Newbie is capable of remembering his home in a suburb, but he is in a ruined farm when the story begins.
  • Awesome, but Impractical: The _0xbadcode# premium firearm. It's a odd but snazzy looking firearm created by the Bug in campaign mode which fires garbled code at enemies (which, for all instances and purposes, are retextured rocket launcher missiles). It has giant knockback and, relative to the heavy firearms section, has a relatively large magazine, meaning you could use it to knock a player around silly. The drawback? You only get it from beating world 3. Add on the fact that it's the second WORST heavy firearm in the game (the worst being the signal pistol, i.e. the heavy firearm you have unlocked for you in the tutorial), and that the amount of effort it takes to unlock it is inversely proportional to its usefulness, a player that lugs the _0xbadcode# around only serves to say, "I beat the campaign, and boy am I proud of myself."
  • Abandoned Hospital: One of the locations in the campaign. Unfortunately, the monsters have overrun the hospital by the time you arrive. It's your job to kill them after your character enters, so that he can escape. It's still taken over when you leave, so you never really got anything much done.
  • Anti-Hero: Newbie is Pragmatic. Or maybe not.
  • The Artifact: Even long after the Zombies are no longer the main enemies in the game, the death screen still claims the player is "Zombified" when they die.
  • The Bad Guy Wins: In two ways. Newbie beats the Bug, which ends the Evil Versus Evil conflict that has dominated the game. The problem? He sends Newbie into the internet as the new bug... but then again, being a Physical God will probably suit Newbie just fine...
  • Badass Normal: It's heavily implied that Newbie was a civilian at the beginning of the game. Said random guy is able to destroy hordes upon hordes of monsters, and is even able to take down a squad of trained soldiers by himself.
  • Big Damn Heroes: The player saves a scientist in Area 51 after killing a boss.
  • Deconstruction: Of Anti-Hero and One-Man Army. Newbie's rampage through the monsters seems well and good, but it becomes clear that it's taking a toll on his sanity, especially after the traumatic events of the Forest level. He manages to hold it together, but he becomes increasingly volatile and murderous. Comparing World One Newbie to World Three Newbie makes it very clear that he's gone from well-meaning to insane.
  • Darker and Edgier:
    • Hospital, a dark hospital crowded with four-legged Stalkers, six-legged demons, and zombified patients and nurses everywhere. More disturbing than the disfigured monsters are the blood splatters all over the place.
    • Forest. The mooks are zombified bears and the elite mooks are mixes between slenderman and the Hospital demons. The final boss is Slender Man himself, and he is terrifying.
    • School, the last level of part 1. It's a school with zombified students and nurses whose faces are burned off. The stage boss is Pyramid Head(or at least he was, but he was later replaced).
    • All of World Three is Lighter and Softer in general, except for the finale. The finale is focused around incredibly hard enemies, going down into the Game's files and eliminating the bug before the entire universe, including the REAL WORLD, turn into the video game. And then we have an ambiguous ending where he's sent into the internet.
      • The ambiguous ending is eventually continued, and it reveals that Newbie is now in an endless loop in a video game.
  • Excuse Plot: The adventure mode does have a plot, which starts as an excuse plot at first but quickly grows into something more intricate. Bit by bit of the plot is revealed prior to each level (as well as after the final level of each world). That being said, all you need to know to beat the game is: guns good, monsters bad. Apply former to latter. Clear an area of Mooks to lure out the boss, who is sometimes flanked by more Mooks. Kill the boss and his lackeys, get the firearm the boss drops if he drops one, proceed to next level, rinse and repeat until you beat the game.
  • Foreshadowing: Newbie is in a ruined house filled with blood in the first level. While some indications point to the zombies killing them, the blood is scattered around, as if someone was chased and shot, and the walls are blown down akin to a grenade's effects. It makes a bit more sense when we learn Newbie is not above murdering innocents.
  • Militaries Are Useless: The reason why the soldiers in Metropolis attack Newbie? They thought he was an alien. Admittedly, he does fly back into Earth WITH an UFO, but why a squad of trained soldiers immediately assume that Newbie is an alien and attack him without nary a second thought is unknown.
  • Villain Protagonist: Newbie hits this point in the "Crossed Worlds" campaign, when he kills the army, including a mech, with no moral qualms. Possibly unintentional.

Tropes Associated With The Game's Multiplayer Mode

  • Excuse Plot: Team Deathmatches, Capture The Flag, and Deadly Games.
  • Goggles Do Nothing: The bayonet on an upgraded combat rifle? It doesn't do a thing because of the way the game works. Which is unfortunate, because it looks cool.
  • Infinity +1 Sword: Almost every single mythical part weapons. Almost all of them at least have one of these traits:One hit kill/Super fast speed/EXTREME area of effect damage/Unique overpowered effect. The problem is that parts are very hard to gain,so most people that have these weapons are either seasoned veterans or people that simply paid for them with real money.
  • Improbable Weapon User: There are normal weapons like shotguns and assault rifles,but you can also use stuff like a living zombie head,a pet fire breathing dragon,a literal debugging gun,and a oven.
  • Lighter and Softer: Weirdly, yes. The locations are more fantastical, with you going at each other at D-Day, (Not possible) Heaven, (Weird) and the Slender Forest. (Supernatural.) Basically, it takes much less of the darker elements of being trapped in a video game world, and more of the fun elements. Sadly, it's beginning to gain some edge with the Scary Pizzeria. And then it took a level back with the the mobile battle set on Walkers.
  • Mood Whiplash: You can play on an absurd map like Heaven Gardens, and then shift to a dark map like the Scary Pizzeria. Moreso if you switch modes, as you can go through the Fun Personified modes, and then play a darker mode like Deadly Games. Especially if you end up on Night Hunting or Foggy Swamp, which have extremely little lighting.
  • Sandbox Mode: In this mode,everyone cannot attack at all, making it a lounge for players to relax in.
  • Palette Swap: Oh boy,there are a TON of weapons in the game that are simply reused palette swaps.(Although they usually have different sound effects and sometimes even functions.)
    • The Adamant Bomber is a recolour of the Toy Bomber,one way more powerful than the other.
    • The Elder Force Saber,while it have a slightly different model (Which is only an minor addition) is based off of the Dark Force Saber.
    • The Pumpkin Head. It is literally the Zombie Head,but the zombie is replaced with a pumpkin.
    • Champion Peacemaker and Anti-Champion Rifle are palette swaps of their respective weapons.

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