LEGO Island is a trilogy of video games based upon LEGO, the original game being the first video game ever based on the LEGO license... released outside Japan.note The main character is Pepper Roni, a pizza delivery boy who manages to get mixed up in all sorts of off-the-wall shenanigans because of The Brickster, a criminal mastermind who loves anchovies and hot peppers. The games are always set on the aforementioned Lego Island, where even though the location is constantly being shifted and changed as the games go on, the overall wackiness and adventure never go away.
The PC-exclusive first game puts you in the shoes of one of five different playable characters, with activities including delivering pizzas, participating in races, and playing the occasional minigame. Woe to he who chooses the "Pepper/Pizza" combination assignment, though... Aside from the main plot with Pepper, the player can also control the sibling police officers, Nick and Laura Brick, and Pepper's employers/adoptive parents Mama and Papa Brickolini.
The second game, LEGO Island 2: The Brickster's Revenge is somehow more outlandish. Once again, you unwittingly allow the Brickster to escape, and he scatters pages of the Constructopedia across several islands. You have to travel through these islands, including Castle Island and Adventurers' Island, and track down both Brickster and the pages. Pepper is the only playable character, but gameplay is more "varied". The game was released on PlayStation, Game Boy Color, Game Boy Advance, and PC.
In the third game, Island Xtreme Stunts, Pepper is starring in a movie where the Brickster is the villain and the Infomaniac gets kidnapped. The game takes a more Wide-Open Sandbox feel compared to previous games, allowing you to traverse around a much larger island and partake in side missions with the island's populace. Though the games were not based on any pre-existing LEGO theme, LEGO sets based on the games were released for the first time ever to coincide with the release of Island Xtreme Stunts. The game was released for PlayStation 2 and Game Boy Advance. A PC version was also released, but was sadly scorned by performance issues.
These games provide examples of:
- Adaptation Explanation Extrication:
- The Fishing Minigame was removed in the PS1 version of LEGO Island 2, but even so, the pond at the end of Desert Speedster is still intact, and Pepper still tells Johnny, Miss Reed and Dr. Kilroy he caught a big fish.
- Additionally, the PS1 version also completely leaves out the Brickster's initial exchange with Pepper at the end of the last minigame before he runs for water. While it didn't make much sense in the first place why he has water inside a cell that one can easily lock himself into, the PS1 version just makes it even more nonsensical by removing the mention that he was even getting water in the first place, making it seem like he just runs for his own cell and locks himself in it for absolutely no reason.
- Advancing Wall of Doom: There is a boulder at the end of Matching Mummies in the second game.
- Alien Sky: The top of the information center in the first game allowed you to change the color of the sky from day to night... to green and purple.
- All There in the Manual: A bonus comic that came along with the first game explained the backstory behind LEGO Island, the Infomaniac, and the Brickster. It even mentions the Brickster going off on his own and making Ogel Island, which doesn't actually appear until LEGO Island 2.
- The story is that the Infomaniac was the first person in the world, so he used LEGO to build various islands. Finally, he got bored and lonely, so he built LEGO Island and the Brickster to keep him company. They had a lot of fun together, until the Infomaniac decided to build the two of them a new friend. The Brickster went bonkers, saying that he was the best and that the Infomaniac didn't need anyone else. So the Brickster stole pieces from LEGO Island to create his own island, by this point deluded into thinking that he was the one who made the Infomaniac.
- The Infomaniac actually has one line in the game that references this. "He's tricked ME before, and I BUILT him!"
- All There in the Script: Although not displayed in-game, the files for LEGO Island 2 include a list of the ages of many LEGO Island citizens. For example, Pepper Roni is 12, the Brickster is 35, and the Infomaniac is 55. Apparently, the Infomaniac and Brickolinis being over a zillion years old in the original LEGO Island was quietly retconned into Canon Discontinuity (which makes sense considering "zillion" is just a made-up number often used as a hyperbole).
- Alternate Continuity: Each port of LEGO Island 2 had a different story than the other versions. While the PS1 and PC versions had somewhat similar stories, the GBA and GBC versions had completely different plots, leaving it questionable which one of the three story variations is canon.
- Annoying Video Game Helper: Lampshaded by the Infomaniac in the first game. He'll follow up some of his more obvious hints with... Infomaniac: Duh! Like you didn't know that! What was I thinking?
Infomaniac: But you probably already knew that. In fact, I know you do! So why am I telling you?
- Argument of Contradictions: Happens in the second game just before heading to Castle Island.Infomaniac: Ha! Got here first!
Infomaniac: Did too.
Pepper: Did not!
Infomaniac: Did too, and no tag-backs!
- Arson, Murder, and Jaywalking: The manual for the first LEGO Island features a "Wanted!" Poster for the Brickster. He is wanted for "Felony deconstruction, misdemeanor bad jokes, stealing bricks and worst of all: insulting Mama."
- Artifact of Doom: The constructopedia in the second game, a book that somehow holds the island together.
- Artificial Stupidity: The police in the final stage of the Brickster chase in the first game will often ignore donuts, or the Brickster himself, or the Brickster trying (and failing) to drive through a donut.
- Big Eater: The first game has a lot of these: for plastic minifigures, there are some big eaters on this island.
- Red Greenbase tells Polly Gone that he plans on eating "ten more pizzas."
- In the climactic level of the Brickster arc, you need to shoot pizzas at the Brickster and doughnuts at Officer Nick and Officer Laura. The Brickster will stop and eat the pizzas, slowing him down. Nick and Laura go faster when they're fed doughnuts.
- An Easter Egg in the police station: If you click on the box of doughnuts, two cops will rush towards the box and wolf down several doughnuts at once and then leave with a doughnut in each hand.
- Gideon Worse. Who swallowed an entire live shark whole!Papa Brickolini: I kept telling him: Chew! Chew!
- Bigger on the Inside: Just about every single building in the original, but the most Egregious example is the jetski building by the beach.
- Big "NO!": The Infomaniac pulls one off after the Brickster lures pizza-immune bots to the island in the second game.
- Built with LEGO: Surprisingly only halfway — only the buildings, plants, and the people are made of LEGO bricks and pieces. The island itself and the roads are mostly (for its time) realistic-looking.
- The backstory of the first game claims that the island is made of LEGO as well, but it doesn't look like it.
- Catchphrase: Pepper: "Way cool!"
- Car Fu: Driving a car into a person has the same effect as walking into them; it smashes them to pieces or sends them flying into the air. For added fun, using the trick to make cars drive by themselves may result in cars running over people without drivers.
- Card-Carrying Villain: The Brickster.
- Chronic Hero Syndrome: The player (in the first game), regardless of which character they're playing. Need a pizza delivered? No problem! Short on ambulance drivers? Consider it done!
- Chuck Cunningham Syndrome: Quite a few characters have had this such as Captain D. Rom and Captain Click.
- Cloud Cuckoo Lander: Captain D. RomRom: You're under arrest. Oh, it's you! OK. You're not under arrest. So you must be here to build the helicopter. Well, it's about time! Um, for lunch! No, I just ate. No wait, I just ordered in! Order, order... order in the court! You're under arrest. Oh, it's still you! Well, why don't you make yourself useful and build the helicopter? Snap to it, at ease. Hey, I like you kid.
- Complaining About Things You Haven't Paid For:
- After the Brickster escapes from jail in the second game:Brickster: See you later, brickulator.
Pepper: Hey! Wait! You didn't pay for your pizza!
- This gets referenced again later on:Pepper: Let's get [the Brickster]! He owes me for the pizza!
- And again:Brickster: Mama and Papa are now my personal chefs.
Pepper: You still owe me for that last pizza.
- After the Brickster escapes from jail in the second game:
- Consolation Prize: In the first game if you place third (out of third) in the race car or jetski race you are rewarded with a yellow brick. The Infomaniac will also happily congratulate you despite coming in last place.
- Cranium Chase: Played for laughs in a Random Encounter. Gideon Worse is walking along, then a truck goes by and knocks his head off. Gideon's head starts giving directions to his body, which is ineffectually trying to pick up the head and put it back on.Gideon Worse: Hey, I'm over here! To your left! Er, my left. Er, our left. [body goes left] Right. [body goes right] No, not 'go right,' 'correct!' [body accidentally kicks head] It's not a soccer game! Use your brain! Oh, I guess that's over here. [body kicks head again] Ow! Just bend down slow and— [body kicks head high into the air, and it lands on the neck] He shoots, he scores, OW!
- Crazy-Prepared: The hospital employees that fill the ambulance in the first game, to the point where they keep a shark in there.
- Dance Party Ending:
- The "good" ending in the first game, if Nick or Laura nabs the Brickster.
- LEGO Island 2 also ends with a celebration after Pepper defeats the Brickster and returns home with Mama and Papa from OGEL Island. The party is almost ruined when Brickster Bots bust out of crates, but it turns out they only want to join in the fun.
- Dem Bones: LEGO Island is filled with skeletons and ghosts. The "Matching Mummies" mini-game in Lego Island 2 features animate skeletons inside a tomb.
- Deranged Animation: The character animation in LEGO Island is quite erratic. The Infomaniac in particular is always bouncing and floating around, disassembling and reassembling his floating pieces, etc. Lazy Game Reviews compares the Infomaniac's animations to "a spastic Garry's Mod Machinima."
- Developer's Room: LEGO Island 2 had one of these in the form of a cheat. Once you beat the game, go to the secret cave on the other side of the mountain, type "sdreams" and a portal will open. When you enter it, you'll end up in a room with a bunch of minifigures, and talking to them shows a developer name at the bottom.
- Dinosaurs Are Dragons: Parodied in Lego Island 2. Mr. Hates is riding on a Brontosaurus and feeds it "Papa's Sizzling Tongue-Numbing Hot Pizzas" so it can belch fireballs at Pepper's hot-air balloon.
- Disappeared Dad: Pepper's father in the first game, Bologna Roni, was an explorer that vanished.
- Dolled-Up Installment: LEGO Island 2 originally had nothing to do with LEGO Island at all; the original intention was to make it a tie-in for an animated LEGO TV show that never saw the light of day. Once the show was canned the game development was handed off from Krisalis to Silicon Dreams, and the entire project was retooled into a LEGO Island game.
- Donut Mess with a Cop: A common joke revolving around officers Nick and Laura Brick. Also, clicking on the box of doughnuts in the police station will have two cops running towards it to snack several down, then walk away with a doughnut in each hand.
- Early-Installment Weirdness: The first game in the series is very different from the sequels, which both have different developers and creative teams.
- There are five playable characters, including series' protagonist Pepper, Mama and Papa Brickolini, and Laura and Nick Brick.
- The game is done in first-person perspective, as opposed to the third-person perspective in 2 and Xtreme Stunts. There's also much less emphasis on platforming.
- The ending will be different depending on if Brickster finishes deconstructing the entire town. Both sequels only had one ending.
- Minifigure characters adhere more to how the toys move, with the fact the characters don't have knees being pointed out, as well as the limbs detaching frequently. The sequels (and many LEGO media onwards) would feature characters bending their arms and legs.
- The island is a lot flatter, and the terrain is much less varied than the sequels.
- Eleventy Zillion: Many measurements of time, such as how long the Infomaniac has lived on LEGO Island and how long the Brickolinis have been married, were stated in the first game to be "a zillion years".
- Evil Poacher: Mr. Hates in Lego Island 2 has captured several dinosaurs and is keeping them prisoner in his camp, forcing Pepper to save them.
- Exactly What It Says on the Tin: It's an island made of LEGO.
- Extreme Sports Plot: The third game, Island Xtreme Stunts, has this as the basis of the game, with plenty of vehicles from such sports to drive.
- Final Boss, New Dimension: The fight with the Brickster in 2 takes place in Ogel Island, the Brickster's own island in space.
- Fire-Breathing Diner: In LEGO Island 2, the Brickster uses this trope to escape his prison cell by ordering a chili pizza. Mr. Hates also uses this trope against Pepper by feeding spicy pizzas to a Brontosaurus he is riding on.
- Fishing Minigame:
- The PC version of LEGO Island 2 has a game where Pepper must catch a fish named Big Bertha, who has swallowed a Constructopedia page. You can also catch other fish for extra points. The PS1 version, which was otherwise a straight port, dropped the fishing game.
- The GBA version of LEGO Island 2 also has one; Pepper receives a Fishing Rod that he can use at any spot on the island that has a fish jumping out of it (provided you're traveling on foot), and catch a fish for the Lighthouse Keeper's dinner. Different ponds have different-sized fish, but it doesn't matter what size you catch for the purpose of the game.
- Funny Foreigner: Papa Brickolini.
- Game-Breaking Bug:
- In LEGO Island 2, the pterodactyl is unlocked in the jungle part of Adventure Island. If you use the pterodactyl to fly to the desert part of the island, though, it respawns itself in the jungle... and leaves you trapped with no way home.
- One of the mini-games on Adventure Island has you flying a biplane through a jungle canyon shooting targets and collecting fuel along the way. Unfortunately, the fuel consumption of the biplane is altered by the framerate of the game, meaning that at higher framerates the game becomes all but impossible to beat.
- In the Game Boy Advance version, Space Mountain can't be entered after you beat the game. If you get off of the train after defeating the Brickster, you will be stuck there.
- Some re-releases of Xtreme Stunts (namely the ones from Encore) have a glitch on them, where if you overwrite a save file too many times, it gets corrupted.
- A slightly less game breaking bug happens in the form of the turning speed in the first game. The game was originally programmed in a way such that the speed at which your character turned was tied to the frame rate. The higher the frame rate, the faster you would turn. However, the game was also originally written at a time when most computers couldn't play the game any faster than 20 FPS, even on then-high end hardware. The game's frame rate caps at 90 FPS, and since the turning speed was never written with this in mind, virtually every computer made after 2001 will play with the turning speed unbelievably sensitive. While this doesn't mean the game can't be played at all, it does make it a lot more difficult to play especially in racing sections. A programmer that worked on the game even said they were aware of this shortly after the game released when they played it on a computer much more powerful than what they had access to and even wrote an official fix for it, but Mindscape never bothered sticking it in to any further released.
- Gallows Humor: The Brickster cracks a joke about getting the chair.
- Geographic Flexibility: It seems like the developers were unable to make up their minds regarding the design of the island from game to game. More specifically, LEGO Island 2 does use the same basic design, but very modified and another island attached to it. Some things were moved around a bit, but everything was in the same general location. Island Xtreme Stunts, on the other hand, completely disregarded the design of the island altogether, and the whole thing was made from scratch. The handheld iterations aren't much more faithful in terms of geography.
- Graceful Loser: Rhoda Hogg in the original game. Place behind her, and she will insult you; place ahead, and she will humbly congratulate you.
- Guide Dang It!: The Fishing Minigame in LEGO Island 2 is rather poorly explained and extremely boring. Learning how to play it becomes a tedious process of trial-and-error, unless you take a quick look on the internet.
- Hand Wave: LEGO Island 2's manual tried to justify the Geographic Flexibility by stating that the island underwent several changes and was rebuilt since the Brickster's last arrest.
- This also comes into play after the bad ending. The Infomaniac processes the destruction the Brickster wrought, but then brightens up. The island can just be rebuilt all over again, giving the player another chance to save it and beat the game.
- Have a Gay Old Time: The lyrics to "Brick by Brick" include the made-up word "trannieverse", a portmanteau of "trannie" and "universe". "Trannie" here is used in reference to a vehicle's transmission (the verse is about building vehicles), rather than as a transphobic slur.
- Hello, [Insert Name Here]: When you beat the Brickster arc the Infomaniac will address you in a speech this way.Infomaniac: I'd like to congratulate "your name here"...
- Heroic Mime:
- In the first game, when playing as Pepper Roni, Mama Brickolini, Papa Brickolini, Nick Brick, or Laura Brick, the one you choose will never make a single sound, although the other four will be quite talkative.
- In Island Xtreme Stunts, Pepper Roni only makes grunting sounds.
- I Am Not Weasel: At Mr. Hates' Camp in Lego Island 2, Pepper freaks out that he has to save Velociraptors only to realize they are baby Tyrannosaurus.
- Idiot Ball:
- The police of all people: When are they going to learn it is imprudent to station their helicopter right next to the jail cell housing the Island's most dangerous criminal in the event he should escape again?
- Pepper himself in the second game; Not only does he go through with the Brickster's order once again, but seems more concerned that he never paid for the pizza even as he pursues the Brickster to stop his rampage.
- The Infomaniac is this at times, but it may simply be the fact that he's absent-minded given his apparent age.
- Improbable Weapon User: Pepper's primary attack in LEGO Island 2 is pizza throwing, and it's deadly enough to defeat Brickster Bots. When done up close, his attack animation is smacking their heads with two pizzas.
- It's a Wonderful Failure: What happens if you lose the Pizza/Brickster mission in the first game. The Brickster rules the island and takes everything apart. Quite scary for many a young player, despite the fact that the Infomaniac says it's ok and that they can rebuild the island.
- Just Eat Gilligan: The police have a dangerous criminal who has no clear chance of reformation and who is able to mess with the fabric of space and time given the right tools. The police would have a much easier time keeping him detained if they didn't keep him on an isolated part of the island right next to a helicopter that he clearly knows how to use and instead put him inside the station under 24-hour surveillance (or even, I don't know... shipping him off the Island to another city with a maximum security prison specifically designed to hold people like him) and actually inspected his cell from time to time to make sure he doesn't try to stalk up on items he can use to escape. Or heck, even given how dangerous he can be, if he escapes... just shoot him. Also they really need to redesign the jail so that it isn't so vulnerable to hot pizzas.
- Chasing the Brickster runs into this trope again when Pepper manages to chase him to the cave he's currently hiding in. When Nick and Laura arrive at the cave, they leave and tell Pepper to pick up more pieces of the helicopter that the Brickster scattered. They are literally on the Brickster's doorstep, and they let him get away.
- Literal-Minded: When Mama Brickolini is asked what brought her to LEGO Island, she replies, "The boat, silly."
- "L" Is for "Dyslexia": Pepper might be this in the first game. Characters mention Pepper's poor spelling and reading skills. Pepper himself admits it as well. There is also a sign next to The Brickster's jail cell that reads "NO PIZZA" unless the player is playing as Pepper, then it reads "NO PIZAZ".
- Loads and Loads of Loading: LEGO Island 2 is infamous for this. The reason for it is that, if you extract the files using a fan-made explorer by LEGOmoe, you'll discover that a lot of files are put in the wrong places and unorganized. So, it'll often load things that don't even need to be loaded. On top of this, the loading screen prioritizes rendering itself over actually loading, so every individual frame of the loading screen that gets rendered is accompanied by loading maybe a single byte of actual data behind it.
- Lost in Translation: In the German version of the original game, Mama is asked why she came to LEGO Island rather than what brought her there. Her reply is still the same, so the joke makes little sense now.
- Lyrical Dissonance: One of the songs in the first game's jukebox entitled Mama Papà sounds like an exuberant and celebratory Italian ballad, but the lyrics are a lamentation about how much it SUCKS that the only food on LEGO Island is pizza.
- Memory Match Mini-Game: In The Brickster's Revenge, "Matching Mummies" is a minigame on Adventure Island where Pepper must match hieroglyphs by knocking on sarcophagi while also dodging the mummies in the center to collect a Constructopedia page. After the page is collected, the rest of the minigame is a chase against a giant boulder coming after Pepper.
- Mini-Game: In all three games.
- Missing Secret:
- The red mountain car in some of the official screenshots that nevertheless never appeared in the first game.
- The locked door in the pirate's cave can't be opened, to the chagrin of many children. This was supposed to open to something, as were many of the buildings being "remodeled". It was also a teaser for the only other game in the six part series to be named. It was supposed to be called Beneath the Phanta Sea. This was the only other game that had stuff planned out for it before the whole six-part series concept was axed.
- The official LEGO website claimed that 100% Completion of the first game would unlock five bonus levels, marked by "B" on the Infomaniac's map. In the following years, fans have attempted countless times to unlock these bonus levels, all to no avail, leading to the conclusion that these bonus levels are not included in the released game. It is often speculated, although unconfirmed, that these bonus levels had something to do with the buildings that were perpetually closed for remodeling and serve no purpose in the game, such as the superstore and the bank.
- Mythology Gag: After defeating Mr. Hates in LEGO Island 2, the Infomaniac speculates that Mr. Hates may end up changing his name, referencing the character's unfortunate history of Dub Name Changes.
- Names to Run Away from Really Fast: Mr. Hates in LEGO Island 2 (who is similarly named Sam Sinister in some of the "Adventurers" LEGO sets).
- Nice Job Breaking It, Hero: You accidentally break Brickster out of the jail in the first game by delivering him a pizza that smells so powerful that the fumes pick the lock. In LEGO Island 2, you accidentally break him out of jail again by delivering him a pizza that's so spicy he gains fire breath and melts the door down.
- No Fourth Wall: In the first game, the Infomaniac entirely disregards the fourth wall and talks directly to the player as an actual player rather than a character. The rest of the game averts it by having you play one of the characters in a first-person perspective.
- No Name Given: The first game was full of these types of characters, with the credits being the only source of their names. Several examples are Polly Gone, Shiney Dorris, Glen and Dorothy Funberg, and Gideon Worse. The second game averts it by having a map listing every character's occupation, and the third game has collectable cards.
- No Knees: Naturally, since all the characters are LEGO minfigs. The Brickolinis lampshade it at one point.Papa Brickolini: I have a bad feeling about this, I can feel it in my knees!
Mama Brickolini: Papa, you are just imagining things!
Papa Brickolini: Imagining knees? You're probably right. [throws leg into ocean]
- No Plot? No Problem!:
- The main purpose of the first game was just to explore the island, build things, drive vehicles, perform missions and tasks, interact with people, and have fun.
- The Brickster mission is a relatively longer mission and can be considered the plot of the game, though doing this mission is not required in order to play any other parts of the game.
- The Noseless: Most of the characters don't have visible noses; Nick Brick is apparently the only one who doesn't have a nose at all.
- Not the Intended Use: During the final chase to catch the Brickster, the player is supposed shoot donuts to get the Nick and Laura to speed up, and pizzas to slow down the Brickster since he will stop to eat them. The donuts in practice are actually more useful stopping the Brickster than the pizzas, since they are obstacles in the road, he can't pass them, so they can be used to wall him off into one location, allowing them to take their take getting Nick and Laura to his location to catch him.
- Obvious Beta: The second game shows a lot of signs of this, with its jerky physics, excruciatingly long load screens (which were the result of lousy programming, by the way), and just generally seeming incomplete as a whole in a number of ways. The game was rushed quite a bit and had a good chunk of its planned content cut out, which left it in this state.
- Pass Through the Rings:
- In the second game, there are two parachuting levels where Pepper must fall through rings and land on a target.
- In the third game, instead of being able to drive anything like before, Pepper must earn licenses. He does this by taking a vehicle through a set of rings within a certain time period.
- Police Are Useless:
- Double Subversion. When the Brickster escapes jail, the police officers Nick and Laura Brick take part in the chase to catch him, removing blockades and investigating the helicopter pieces along the way, and are ultimately the ones who arrest him once again. That does not change the fact that the Brickster was able to escape from jail and steal the police helicopter very easily, or the fact that most of the work to catch the Brickster once again is done by Pepper Roni, a pizza delivery boy, instead. Discussed in brutalmoose's review of LEGO Island:brutalmoose: But don't worry, though. Even though I just released the only criminal on LEGO Island, the police are basically like, "Oh, s'all good."
Infomaniac: So we need someone to race over there! Someone who can use a vehicle that can travel on roads and paths, over ramps, and in a jiffy!
brutalmoose: Oh, you mean a motorcycle.
Infomaniac: A skateboard, perhaps!
brutalmoose: What? There are two people on motorcycles right there! [arrows point at Nick and Laura, both riding motorcycles] But no, the general consensus is that a skateboard would be a much, much better idea. Everyone here? Idiots.
- It's even worse in the sequels. In LEGO Island 2: The Brickster's Revenge, Nick's only role is granting Pepper permission to use the police helicopter. In Island Xtreme Stunts, Nick does some investigation into the Brickster's activities. In both games, Laura does nothing, and Pepper is ultimately the one who has to do all the work catching the Brickster.
- Double Subversion. When the Brickster escapes jail, the police officers Nick and Laura Brick take part in the chase to catch him, removing blockades and investigating the helicopter pieces along the way, and are ultimately the ones who arrest him once again. That does not change the fact that the Brickster was able to escape from jail and steal the police helicopter very easily, or the fact that most of the work to catch the Brickster once again is done by Pepper Roni, a pizza delivery boy, instead. Discussed in brutalmoose's review of LEGO Island:
- Prolonged Video Game Sequel: LEGO Island is set on a very small island, hosting 5 characters with 5 missions apiece. LEGO Island 2 reduced the number of playable characters to one and increased the linearity, with the payoff being that the game is much larger and more structured, featuring several different islands that can be visited and explored to varying extents.
- Punny Name: Pepper Roni, Rhoda Hogg (a race car driver), Buck Pounds (a banker), Bill Ding (a builder), Red Greenbase (a man with a red shirt and green pants), Jack O'Trades (a storekeeper), Rob Banks, Captain D. Rom (a pun on CD-ROM), Ed Mail (a pun on email), Mac Roni (Pepper's grandfather) — the list goes on. Essentially all the characters names are a pun of some kind, mostly about LEGO or computers.
- Really 700 Years Old: The Infomaniac says he was on the Island for "A zillion years".
- Red Ones Go Faster: Nubby will sometimes ask the player if red cars are faster than blue cars and will also wonder if it's the car's color that makes them go faster. Strange coming from him since despite his ditzyness, he's supposed to be a mechanic.Nubby: I wonder if a red car is faster than a blue car? What if the colors make them go faster? Or if the colors clash does the car crash?
- Rule of Fun
- Skewed Priorities: In the second game, as the Brickster is busy wreaking havoc across Lego Island and elsewhere, Pepper is just a little too concerned about the fact that the guy didn't pay for the pizza.
- Soundtrack Dissonance:
- In the PC version of LEGO Island 2, the scene where the Brickster escapes jail, steals the Constructopedia, summons his Brickster Bots, and destroys the entire island... has a very calm and upbeat tune playing in the background. The game doesn't switch over to a more appropriate song until after the loading screen.
- The PC and PSX versions of LEGO Island 2 have a menacing and appropriate theme for the final minigame in the Brickster's Palace. The GBA version uses...wait for it...one of the themes you hear on the island while passing the DJ station. You know, a bouncy and cheery theme that belongs anywhere but a menacing area?
- Stopped Numbering Sequels: The third game (Island Xtreme Stunts) is unnumbered.
- Surprisingly Creepy Moment: The first game's race track is a nightmarish Hell-scape in a kid's game.
- Sugar Apocalypse: LEGO Island is a peaceful society, where everyone is happy and the biggest problems involve not having someone to deliver pizza... up until The Brickster starts wreaking havoc.
- Surf Rock: A good portion of the original LEGO Island soundtrack is performed by a band called The Torpedoes, providing a lot of surfing-evocative rock to score the island's beach and ocean.
- The Computer Is a Cheating Bastard: Remember the annoying giant skeleton in the racing mission of the first game where if it kicks you, you'll most likely lose the race? Well, Studs and Rhoda can just drive through the thing's feet with no penalty whatsoever!
- Transplant: Super Station Master from LEGO Loco in LEGO Island 2.
- Totally Radical: Most of Pepper's dialogue.
- Bill Ding during the jetski building segment.
- Too Dumb to Live: In the second game, The Brickster was nice enough to put a jail cell on the roof of his own palace. He's finally defeated when he's tricked into running into it and locking himself inside.
- Universal Driver's License: Pepper seems to be able to pilot anything he comes across without any training, up until Xtreme Stunts; you need licenses to drive vehicles (outside of the film sets), and there are (separate) tests for cars, (boats, and air vehicles). This also had to be done in the GBA version of LEGO Island 2; in order to drive a vehicle (any vehicle, including police cars and the ambulance), you have to complete a driving test.
- Variable Mix: In the second game, the music changes its arrangement depending on your form of transport. When you walk, it's generally calming and lacks most of its instrumentation, but getting out your skateboard or getting in a car causes some more instruments to kick in. Also, in the Brickster's Palace, when you scale the tower only the harmony plays, but in the final battle the melody kicks in.
- [Verb] This!: In the ambulance chase level in the first game.Brickster: Hey Pepper! [throws helicopter part] Deliver this!
- Video Game Cruelty Potential:
- In LEGO Island 2 and Xtreme Stunts, you can attack civilians as well as bad guys. The result's hilarious, but still...
- In the first game, it can be rather amusing to ram into people and watch them explode and rebuild in front of you.
- The Voice: Several radio announcers and Captain Click.
- Was It Really Worth It?: The "bad" ending of the first game if Brickster wins.Brickster: It's mine! All mine! Hahaha! All mine! ...Mine?
- What Happened to the Mouse?:
- In the ending FMV of LEGO Island 2, a girl randomly walks up and kisses Pepper and dances with him. She was never seen anywhere else in the series, and nothing is known about why she was there in the first place.
- Many characters from all the games.
- Who Names Their Kid "Dude"?: In the first game, when playing as Pepper, the Brickster will insult his name in this way.Brickster: Pepper. Pepper. What kind of a name is "Pepper", anyway? What, are you from the condiment family? Where's your brother Salt, or your sister Ketchup, or your exotic Hungarian uncle Paprika? I bet he spices up the dinner conversation, don't he?
- Worst Aid: Enter and Return, considering they seem to think that the proper response to any emergency is to stuff the ambulance with a shark, tree, and umbrella, then go to multiple emergencies at once and shove everybody into the ambulance. That, and there's an exchange between them which implies that they have on at least one occasion dropped a patient and left him.
- You Don't Look Like You: The characters' appearances changed quite a fair bit in between the games, with Pepper and the Brickster being the most noticeable.
- Zip Mode: Close; the first game allows the player to just click and drag a character's icon to any landmark on the map in the Information Center to teleport from there to said landmark as that character. The player on the island itself can also click on any major building in the world that they can see to teleport there and, save for the open-air Pizzeria, go inside, or even click on a vehicle to start driving or riding it from where it was.
See you later, Brickulator!