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The Operatives

    The Player/"Press"/Jack Holt 
The main character.
  • Action Survivor: The full 1.0 release indicates the player is actually a journalist who was recruited into the rescue operation due to being one of only a few people with a close relationship to Edward Puffton, having written his biography.
  • Babies Ever After: If the player saves Virginia, the post-credits scene skips to five months after the main story, showing that she had her third leg and arm amputated, having become pregnant with Jack's child, as both of them are last seen together riding off of a parking spot.
  • The Dreaded: You can build this reputation towards the Cannibals and Mutants.
  • Hero Antagonist: From the perspective of the local Cannibals, at least.
  • Heroic Mime: Doesn't speak throughout the entire game. This is slightly more justified than usual, in that your primary ally Kelvin has been deafened by an injury, while the Cannibals are mostly non-verbal. Even Virginia seems to have lost most of her communication skills and only speaks in little snatches of nonsense. There's usually no one around to whom you could talk.
  • MacGyvering: Much like Eric Leblanc in the first game, the player is incredibly resourceful and can craft useful tools and weapons from little materials, ranging from crafted axes to homemade bombs.
  • Mook Horror Show: Can become this towards the natives, as the player (with help from Virginia) can absolute decimate entire camps and strike fear into the hearts of the natives. It can grow to a point where the Cannibals lead systematic assaults on your base to rid their home of you.
  • Protagonist Without a Past: Unlike Eric Leblanc from the first game, the background of your character in Sons is never gone into in detail other than the basic premise of you being a Puffcorp mercenary with a "Fight Demons" tattoo on their arm. The full 1.0 game shows they have a "Press" armband on their uniform, and notes in the Residential Bunker indicate the player is Jack Holt, a journalist who wrote Edward Puffton's biography. Puffton had left instructions that if anything were to happen to him, Jack Holt was to be contacted and sent to the island, with Puffton trusting that Holt would be able to uncover the truth of what happened and take care of Virginia.
  • Roaring Rampage of Rescue: Downplayed from the first game where you're just a simple mercenary looking for a missing family. After you find Virginia, it becomes more focused on finding what happened to her parents.

    Robert Kelvin 
https://static.tvtropes.org/pmwiki/pub/images/kelvin_portrait.png
The only other survivor of the Operatives sent to the island and the player's first ally.
  • Blood from Every Orifice: After the helicopter crash, the player discovers Kelvin is also alive...but he's bleeding from his ears and seems to have been rendered deaf.
  • Dissonant Serenity: Downplayed, in that he obviously gets nervous and will run for his life if confronted by enemies, but the rest of the time he seems to be taking his problems in stride, always sporting a humble smile to a pleasant grin when near the player despite being stranded on an island and suffering from brain damage and deafness.
  • Handicapped Badass: The full 1.0 release confirms Kelvin's condition is the result of serious brain damage from the crash, given his condition his ability to survive on the island and even construct a base to a decent degree is actually quite impressive.
  • Hard Head: A variation depending on how one interprets Kelvin's injuries. Averted in the full 1.0 release, if Kelvin survives the island it's confirmed that he's living with permanent brain damage.
  • Killed Off for Real: If allowed to bleed out, or if the player decides to put him down personally, Kelvin will not respawn for the rest of the game.
  • Last-Name Basis: The game files refer to him as "Robert Kelvin". Given his presence in the operatives, it's not much of a surprise he goes by his last name.
  • Made of Iron: Suffers a pretty severe blow to the head rendering him deaf, but is still reasonably fine. However, the ending to the 1.0 release reveals that Kelvin's behavior is the result of brain damage, causing him to function at a child-like state.
  • Non-Action Guy: Justified in that his injuries have rendered him deaf with a potential concussion, and he typically flees if combat ensues.
  • Screw This, I'm Outta Here: If encountering Cannibals, Kelvin stops what he's doing and runs away. He comes back when the problem is dealt with though.
  • Support Party Member: Kelvin is already in rough shape starting out thanks to his head injuries, and he has no combat prowess thanks to it. His main purpose is to give the player a working partner to help them set up buildings and gather supplies by writing him a request to set out and find what the player could use at the moment while they focus on other things.
  • Swapped Roles: It turns out the player is actually a journalist, not a mercenary, and Kelvin and Fisheyes were presumably meant to protect him while he attempted to locate the Pufftons. However, due to Kelvin suffering brain damage during the helicopter crash, it ends up being the player who protects him throughout the game.

Puffton Family

    Virginia Puffton 
https://static.tvtropes.org/pmwiki/pub/images/sons_of_the_forest_virginia_header.png
Daughter of Edward and Barbara Puffton. The player and Kelvin meet her soon after crashing.
  • Action Girl: Not at first, but once you make friends with her she turns out to be very competent with firearms and accompanies the player into battle.
  • Artificial Brilliance: She's unable to speak behind "mhms" and grunts, but while motion for the player to follow her if she's found something of interest such as a cave or cannibal camp. Once she warms up to you and Kelvin, she brings gifts ranging from berries to meals. She is also amazingly proficient with firearms and helps fight off Cannibals if they decide to attack.
  • Babies Ever After: If the player saves Virginia, the post-credits scene skips to five months after the main story, showing that she had her third leg and arm amputated, having become pregnant with Jack's child, as both of them are last seen together riding off of a parking spot.
  • Beauty Is Never Tarnished: Can get covered in blood after a brutal fight, but still remains attractive. Not to mention her mutations don't take away from her beauty.
  • Blood Knight: If you and her fight a Cannibal patrol, she doesn't stop fighting until she's gunned down all members or stomped their heads into the ground.
  • Cute Monster Girl: She has an additional left arm and leg. Otherwise she has the appearance of a normal young woman.
  • Dual Wielding: Thanks to her extra arm, she can wield a pistol and a two-handed longarm at the same time.
  • Due to the Dead: If Kelvin is killed, she will kneel down to mourn him for a few seconds.
  • Fanservice: She wears a one-piece swimsuit by default, though the player can give her different outfits.
  • Fire-Forged Friends: Once the player earns her trust, she'll befriend them and bring them and Kelvin gifts, and even follows the player into combat if given a weapon. Kelvin is noticeably spooked around her but comes to enjoy her presence after some time.
  • Guns Akimbo: She can hold a shotgun and a pistol at the same time due to her mutations giving her an extra left arm.
  • Kick Chick: Without a gun, her method of attack is to run up on small prey or hostiles and give them a swift kick with her extra leg.
  • Leave No Survivors: If she's with you and you encounter a Cannibal patrol, she doesn't stop fighting until all the party members are dead. This includes female cannibals who more or less surrender if their male partner has been killed and they kneel down at his body to grieve.
  • Made of Iron: Gets mutated by the artifacts on the island and manages to survive and still be considerably more human than the other victims. She can also get overwhelmed and targeted by Cannibals during an attack, but she shrugs it off.
  • One-Steve Limit: A variation. The female and multi-legged mutants in the previous game were referred to as "Virginia" by fans and later in-game. Virginia Puffton meanwhile, seems perfectly normal besides having additional limbs.
  • Possession Implies Mastery: If the player gives Virginia a gun, she's surprisingly proficient with it.
  • Royalties Heir: You can find Edward Puffton's will, in which he dedicates everything to Virginia.
  • Screw This, I'm Outta Here: Inverted once she obtains a weapon. While Kelvin will run away, Virginia will take the fight to the Cannibals directly if they begin attacking her or her allies.
  • Sole Survivor: She's this to her family, due to her parents having both succumbed to their mutations and eventually being put down as a result.
  • Took a Level in Badass: At first, she's terrified of the cannibals and will flee if a fight breaks out. Once you befriend her and begin to entrust her with firearms, she gradually becomes a Action Girl.
  • The Quiet One: She doesn’t speak but still gives surprised gasps or approving 'Mmhmm's to get your attention. Because of her muteness, she’ll try to get your attention by running into your line of sight and urgently point in the direction of someplace where something valuable may be hiding, or where hostile cannibals are going to attack from soon.
  • Walking Swimsuit Scene: Virginia is initially seen with a one-piece swimsuit on. Once she warms up to the player, they can give her several outfits that are found around the island.

    Edward Puffton 

Father to Virginia and husband of Barbara. He and his company bought the island where the game takes place.


  • Dead All Along: By the time he is found, Edward has turned into a mutant who attacks the player on sight.
  • Lightning Bruiser: He moves as quickly as the feral mutants but can absorb multiple grenade explosions and can quickly down a full health player.

    Barbara Puffton 
Virginia's mother and Edward's wife.
  • Dead All Along: She is already mutated by the time the player finds her, and fights alongside her husband in the dining room.

Spoiler Characters

    The Old Man 
See Eric Leblanc's entry in The Forest.

    The Son 
See Tim "Timmy" Leblanc's entry in The Forest.

    The Silver Jacket Agent/Jianyu Zhang 
An agent sent by Sahara Therapeutics to spy on and sabotage the operations of Puff Corp on the island. He is the current main antagonist of the game, and possibly the same person that shot down the Player's helicopter.
  • Agent Scully: While working on the island for Puffcorp, Jianyu didn't seem to believe in the more mystical stories about the island, dismissing it as a "fantasy" of Edward Puffton's. It seems likely he didn't believe the stories about mutants on the island and blamed the deaths of several Puffcorp workers on the cultists who were trespassing on the island, leading him to snap and start massacring them.
  • Ambiguous Situation: It's unknown if he was the one to shoot down the Operatives' helicopters, as well as why he has spared them.
  • And I Must Scream: His eventual fate, being turned into a mutated mass by the Golden Cube, whose only identifiable feature is his head, now upside-down on the nearby cave's ceiling, which is also unsettlingly changed, constantly opening his mouth, as if trying to scream in horror.
  • Big Bad: Of Sons of the Forest.
  • Black Helicopter: He has access to a black helicopter which you can see periodically patrolling the island, sometimes even hovering over your camp observing you.
  • Can't Kill You, Still Need You: Implied to be why he spared the player's life in the introductory cutscene — he's tailing the player throughout the game in order to gain access to the Cube for Sahara Therapeutics.
  • Create Your Own Hero: It turns out he's indirectly responsible for the player being on the island. After firing him for massacring the cultists, Puffton was worried enough about Jianyu seeking revenge that he left instructions for Jack Holt to be contacted and sent to investigate the island if anything happened to Puffton. Puffton trusts Holt would have the skills and determination to uncover what happened on the island and protect Virginia.
  • Fate Worse than Death: After being left right outside the Golden Cube during its activation, he gets turned into a large pile of flesh with his head hanging from the celling.
  • Final Boss: After Update 7, his huge mutated form (which has evolved limbs and a stomach-mouth since the last time you saw him) shows up during the helicopter escape for a final showdown with the protagonist and his friends.
  • Going Postal: One video recording shows that Jianyu snapped from the pressure and started hunting down and executing the Sons of the Stars cultists who kept trespassing on the island to commit suicide. This got him fired by Puffton, which resulted in him leaving the island just before everything went to Hell.
  • Revenge: The full 1.0 release elaborates slightly on his motives. He was a Puffcorp lawyer who cracked from all the creepy stuff the Puffcorp workers were finding all over the island. He was eventually fired by Puffton after snapping and hunting down and executing a group of trespassing cultists who landed on the island looking for the Cube. He managed to get off the island before the mutation pulse went out, and was sent back with financial backing from Sahara Therapeutics to find out what happened and locate the Cube. In one of his mercenary camps you can find notes says "KILL PUFFTON" and "$$$$$$$".
  • Suddenly Voiced: In the Early Access build he was a completely silent antagonist, the full 1.0 release gives him actual dialogue.

Mutants

    The Cannibals 
https://static.tvtropes.org/pmwiki/pub/images/22dd9ce8899df7bcb4387990f3a9253e_7.png
Tribes of mutated humans who live in the titular forest.
  • All Your Base Are Belong to Us: They'll periodically attack the player's base, if a substantial one exists.
  • Ambiguously Christian: Somewhat Played With. Some of their camps have crosses adorned in them, and Cannibals have been seen praying to them at certain times of the day. However, given their nature, it's unclear whether they're just adopting the customs of previous visitors and unaware of the broader sense of Christianity or not.
  • Ambiguous Situation: Much like their counterparts from the first game, the origin and nature of the Cannibals is mysterious. It is implied that, also like their peninsula counterparts, they came as a result of the artifacts affecting the human inhabitants.
  • Artificial Brilliance: Upgraded considerably since the last game, and in-universe is suggested due to the different environments and usage of the artifacts hidden on the island.
    • At first, the Cannibals are mostly just curious towards you and your allies, just attempting to scare you or investigating out of curiosity. If you don't attack them, they typically won't attack you. Any females in the patrol may try to taunt you with a Throat-Slitting Gesture, or drag away your logs just to annoy you while you're building your base. Solitary females are seen most often early on, serving as scouts for a patrol that may be nearby.
    • Once you, Kelvin, and Virginia prove a substantial threat, the Cannibal patrols rarely ever contain less than three people. They will also send in tougher enemies to accompany them, and begin to wear clothes and armor to counteract you.
    • If the cannibals come to your base and find it empty (assuming you and your allies are out exploring or progressing) they will break in and begin investigating the strange new structures, and can be observed sitting on benches and even eating your food. Some cannibals in a patrol, if confronted near your base, may even attempt to steal supplies while you're busy with the other members.
    • Repeated success against Cannibal attacks and killing their members will result in them ditching their loincloths and begin wearing actual clothes. Once they figure out you have guns and/or superior weaponry, they don armor. Some Cannibals may also begin applying camouflaging colors.
    • Relations between other tribes are amicable at best, so it's entirely possible to pit different tribes against the other to try and take the heat off you.
    • In combat, cannibals are very good at anticipating the player's attacks, and even time their own to catch you off guard. They're also fond of flanking attacks en masse, and often wear armor and face coverings to mitigate your blows.
  • Asskicking Leads to Leadership: The tougher Cannibals are more often than not, chieftains of their respective tribes.
  • Authority Equals Asskicking: Cannibal chieftains are a lot tougher than regular ones, being able to take a lot more hits and dealing much more damage with their own attacks as well.
  • Bad with the Bone: Frequently used as melee weapons.
  • Bald of Evil: Male cannibals don't have any hair. Some females also lack hair.
  • Barbie Doll Anatomy: Some male cannibals walk around without loincloths and have a totally smooth crotch. The implication is this is part of the mutations. Zigzagged with the female cannibals — they're topless and have clearly visible nipples, but when they spawn without loincloths they're visibly lacking some parts below the belt too.
  • Berserk Button: Killing a female cannibal will drive all nearby males into a killing frenzy.
    • The Red Mask you can obtain may actually provoke a tribe into violence instead of making them submissive or flee as it does with others.
    • Can also occur if one of their leaders is killed. The surviving Cannibals lose any form of organization and begin attacking wildly.
  • Cannibal Tribe: Much like the first game, and not at all subtle about the fact.
  • Chased by Angry Natives: Almost certainly going to inflict this upon the player, Kelvin, and Virginia at one point or another. Much like in the first game, initial interactions will just consist of the cannibals investigating the new arrivals and attempting to scare them off, but progress into full-on assaults and systematic patrols to harass you.
    • As per their AI upgrade with Sons of the Forest, the island's cannibals will lay out traps or things to catch your attention, or try to ambush you.
  • Elite Mooks: Pale cannibals are significantly tougher than the regular versions; they tend to show up more often the more you piss off the cannibals, and also have a significant presence in the endgame areas.
    • Other variants include massive male cannibals who appear to have a form of giantism, and obese cannibals who don red paint.
  • Even Evil Has Loved Ones: If you kill a male cannibal when a female cannibal is nearby, she'll actually stop fighting, kneel down at the body, and being crying and refusing to fight you any more. It's up to you whether to let her grieve or put her out of her misery.
    • If you encounter a patrol and engage in violence, assuming a Cannibal manages to escape the fight, more members of the tribe will come back to help.
      • Alternatively, even if you do manage to kill the attacking patrol, their tribe will notice they haven't returned and begin searching for them along their normal routes. When they find out who caused it (you), they aren't too happy.
  • Facial Horror: Some of them sport what looks like birth defects or mutations, with the giant variants in particular often having warped lips and teeth sticking out like an out of control snaggleteeth and dented faces. The cave dwellers on the other hand lack faces altogether, with what’s likely a thick layer of skin that grew over their eye sockets and mouths, leaving them blind and muffled who only let out soft whimpers as a warning to their presence.
  • Fat Bastard: The fat red-painted male cannibals can’t help but let out a low chuckle when swinging their fists for the kill or Belly Flop Crushing you.
  • Full-Frontal Assault: Some male cannibals fight naked, and female cannibals fight topless.
    • This trope actually gets Subverted later in game once you prove yourself a threat, where the cannibals start wearing armor or clothing.
  • Giant Mook: Some of the Cannibals are larger and taller than the others, and sometimes serve as patrol leaders. Other times, they are Dumb Muscle.
    • The giant Cannibals are usually seen standing guard in their encampments. They usually carry a giant club, and either attack with it or kick you, knocking you off your feet. Other giants are seen wielding an outboard boat motor as an improvised chainsaw. They will begin appearing in patrols and raiding parties once you, Kelvin, and Virginia prove to be significant threats.
    • One variant is a portly, red painted and giant man who sometimes come in pairs, and are as strong as the other giant cannibals but lack weapons. They also move fast for their size and are fond of using their mass to crush you under their bellies.
    • A later update introduced fat females who behave the same way as their male counterparts. They usually let out a battle cry and rush you in order to try to take you down with a flying body check. They are usually paired up with a fat male.
  • Hidden Depths: Invoked on the Cannibals as a whole:
    • If you or Virginia take down a cannibal within a patrol, one of their members may cease fighting and kneel down to grieve at their fallen friend, crying.
    • Much of it is due to their AI upgrade, but Cannibals often try to outmaneuver you and flank you and your bases. Or sending in one or two speedier Cannibals to distract you while When you prove yourself a substantial threat, they will start wearing armor and clothes, as well as increasing the number of patrols.
    • Entering their camps reveal they actually have surprisingly advanced crafting skills, including houses, lodges, and even pottery. They even have chairs and cutlery! There's even a Cannibal who uses a boat motor as a form of a chainsaw. Some females can be observed bathing in blood from one of the troughs.
    • The more organized Cannibal tribes seem to be spiritual, if not outright religious, as they can be observed praying to effigies as well as crosses, though in the latter case it seems to be them taking up the habits of previous missionaries who visited.
  • Kick the Dog: Progress enough in the game, and if you enter a Cannibal camp there's a chance they will have a "Puffy" or "Fingers" mutant tied up as a prisoner. Cannibals will actually taunt and scream at it.
  • Laughing Mad: A lot of them, particularly the "skinny" ones that run on all fours, will giggle while fighting the player.
  • Mook Chivalry: All-out attacks are uncommon in favor of a patrol slowly trying to surround the player from multiple angles while they all take turns moving in for the kill and then retreating to confuse and slowly overwhelm their target.
  • Screaming Warrior: More often than not, they'll scream and yell while facing off with the player. Depending on how threatened they feel, it's either a sign they're going to attack, or a scare tactic.
  • Skeletons in the Coat Closet: Some cannibals act like some kind of leader or shaman and wear skulls (which emit light) on their heads.
  • Smarter Than You Look: As per their AI upgrade in the game, cannibals often try to outflank and overwhelm the player(s) and their companions rather than rush in all at once. Smaller patrols prefer to observe strange occurrences, and if the majority of a patrol gets wiped out, any survivors will turn tail and run back to their base for reinforcements.
    • Occasionally if they're attacking your base, a group of Cannibals may set out to distract you while one or two others sneak in and steal your supplies.
    • When investigating their camps and bases, it seems that the locals know how to make pots out of clay, food preservation techniques, and various furniture pieces. Some Cannibals even use boat motors as rudimentary chainsaws.
  • Summon Bigger Fish: If you fend off a patrol and a Cannibal manages to escape, they run back to their respective tribe and inform them of what happened. Either then a much larger patrol comes out to avenge their fallen members, or they wait and come to attack later on. However, even if you manage to kill all members of the party, the tribe will notice they haven't returned and send out other patrols to search for them.
  • Super Drowning Skills: Cannibals cannot swim at all, and will drown in any water too deep to wade in.
  • Tribal Face Paint: Worn by some of the cannibals, usually to symbolize seniority or rank.
  • Villains Want Mercy: For a given definition of villain, gravely wounded cannibals who are downed but still alive may fearfully stick their arms out in self defense when the player closes in or frantically try to crawl away backwards while audibly panicking. If shown mercy, it’s a coin toss whether they’ll take the chance to flee for their lives or get their wits back together for another head-on fight.
  • Was Once a Man: While the first game was more ambiguous about the exact origin of the cannibals, many of the cannibals on Puff Corp's island are heavily implied to be former humans, given that many are seen wearing the torn remains of modern human clothing, and the island is shown to turn humans into mutants due to inter-dimensional instability. The cannibals even know to politely knock on your log cabin door before opening it and going inside (after which they go berserk and start smashing everything, though).

The Creepy Mutants

    In General 
Humans who have been transformed into hideous, fleshy monsters by the artifacts on the island.
  • Always a Bigger Fish: They are this to the cannibals. Unlike in the first game, they are not allies and will fight each other on sight, with the former usually mopping the floor with the latter.
  • Body Horror: Good god. All of them are Transhuman Abominations that would fit right in in a H. P. Lovecraft story, and they're all made of human body parts.
  • Call-Back: Armsies, Creepy Virginas and Mutant Babies from the first game make their reappearance here.
  • Eldritch Transformation: They are the result of this, with the entire population of the island having been transformed by the activation of the Cube.
  • Elite Mooks: They're fast and once alerted typically stand still much less than regular cannibals. They also require several pistol shots to kill, while normal cannibals are critically injured after a single pistol shot to the stomach. They can be taken out with 2 pistol headshots, or a headshot followed by a couple swings from the axe.
  • Evil Is Visceral: They are exactly as hostile as their disturbing appearance suggests.
  • Fluffy the Terrible: Much like in the first game, the mutants are given names like "Fingers" or "Twins".
  • Human Resources: You can loot the corpse of the mutants to obtain "Creepy Armor".
  • King Mook: A larger, glowing blue variant appears as a mini-boss of sorts. They have a lot more health, hit extremely hard (taking off up to 2 bars of Creepy Armor with one hit) and have a unique "psycho crusher" corkscrew tackle. They're very much Lightning Bruiser enemies, but fortunately are relatively rare.
  • Super Drowning Skills: Like the cannibals, they cannot swim. It's quite easy to lure them into deep water where they'll drown.
  • Transhuman Abomination: Human bodies, twisted into bestial forms.

    Cave Mutants 
https://static.tvtropes.org/pmwiki/pub/images/blind_mutant_mr_puffy.png
Cannibals who seem to have mutated further after being trapped in caves, or being exposed to the island's artifacts, for prolonged periods of time.
  • Artistic License – Biology: Considering the mutants share the caves with other more aggressive and adapted mutants such as Fingers or Twins, the blind mutants wouldn't last long. Not to mention the fact that their mouths are covered with a layer of skin and as such, seem unable to eat. Of course though, this may be intentional when the nature of the island's artifacts are taken in.
  • Beneath the Earth: Found deep within cave systems.
  • Eye Scream: Their skin has completely stretched over their eyes and mouths.
  • Human Subspecies: They seem to be this for the Cannibals.
  • Logical Weakness: Because they cannot see, these mutants have enhanced hearing. Assuming the player is quiet enough or can disorientate them, they go down relatively easily.
  • The Morlocks: Less organized than the trope would suggest, but otherwise seem to be an Expy of them.
  • Sense-Impaired Monster: Their eerily pale skin has stretched over their eyes and mouths, covering them. The mutants seem to use a form of echolocation by "clicking" (akin to the Clickers in The Last of Us) to try and identify enemies or just figure out where they are.
  • Wall Crawl: Granted, they can't exactly see. but if outnumbered or overwhelmed they will attempt to escape this way.

    "Fingers" 
https://static.tvtropes.org/pmwiki/pub/images/fingersthumbfixed.png
A tall, hulking mutant with no arms and finger-like deformities going down its body.
  • All Webbed Up: They like to cocoon their victims, living or dead, in sticky white goo for (presumably) later consumption. Plenty of caves and abandoned facilities are full of the stuff. It can even happen to the player in a Fission Mailed sequence.
  • Attack Its Weak Point: Spearing them in the legs will stun them for a few seconds, allowing for follow-on attacks.
  • Belly Mouth: Has a large, vertical opening in its chest with the edges being adorned with finger-like deformities.
  • Humanoid Abomination: A hideously-deformed human body with no arms and a large mouth-esque opening on its body.
  • Mutagenic Goo: When killed, they emit a sticky white substance from their chest cavity. One can only guess what it might be, but they seem to use it as webbing.
  • Roar Before Beating: Typically let out roars and grunts once they spot enemies.
  • The Slow Walk: They like to stalk the player at a walking pace before they attack.
  • Sealed Evil in a Can: They won't start to spawn on the island's surface until you break down the wood boards sealing their cave system.
  • Super-Strength: Can knock down even a fully-armored player with one swing.

    "Twins" 
https://static.tvtropes.org/pmwiki/pub/images/twinsthumb.png
Mutants conjoined at the hip who often dwell in caves.
  • Sealed Evil in a Can: They won't start to spawn on the island's surface until you break down the wood boards sealing their cave system.
  • Wall Crawl: They can climb along the walls or ceilings of the caves they inhabit.

    "Caterpillar" 
https://static.tvtropes.org/pmwiki/pub/images/caterpillar_3.png
A massive worm-like mutant that is incredibly agile and tough.
  • Damage-Sponge Boss: They are obscenely durable, able to shrug off dozens of arrows and multiple shotgun blasts before going down. Fortunately they usually only appear in endgame-level horde events.
  • Lightning Bruiser: Much faster than they look, and they hit like a truck.

    Mutant Babies 
https://static.tvtropes.org/pmwiki/pub/images/baby_mutant.png
Malformed human babies, usually found in the island's caves.
  • Art Evolution: These babies look slightly more developed than their peninsula counterparts. Suggested in-universe to be a result of the different artifacts.
  • Enfant Terrible: However sympathetic they may appear, they will try to kill you via leap attacks. They're far more aggressive than the ones in the first game.

     "Sluggy" 
https://static.tvtropes.org/pmwiki/pub/images/sluggy_the_blob.png
Giant blobs of flesh, presumably made from multiple bodies.
  • Blob Monster
  • Cutscene Power to the Max: Normally, the Sluggies you encounter are either immobile or out of reach, and only do damage if you walk right into them. However, near the end of the game, you find Timmy LeBlanc fighting an inexplicably mobile one. This is because the ones you normally encounter have gotten wedged in narrow cave openings, rendering them immobile and almost harmless and only of note because their mass is blocking your way. The one Timmy fights happens to be in a large space where it is fully mobile.
  • Living Prop: They're barely an enemy, more like an obstacle.

     "Demons" 
https://static.tvtropes.org/pmwiki/pub/images/demon_5.png
Quadrupedal mutants that live in the lava caves under the island.
  • Convection, Schmonvection: They can wade through rivers of lava like it's nothing.
  • Demon of Human Origin: Assuming they're mutated humans, like the other creepy mutants, and that they are in fact literal demons. It's an Invoked Trope at any rate.
  • Holy Burns Evil: If you find a crucifix in one of the caves, you can use it to burn them.
  • Lightning Bruiser: They're very speedy, and they do a lot of damage at close range.
  • Maybe Magic, Maybe Mundane: They don't look all that different to the other mutants on the island, but the undeniable fact that merely holding a crucifix actually repels and lights them on fire certainly indicates a more supernatural origin compared to the other enemies in the game. Timmy even remarks that the Demons are unlike any of the other mutants on the island.

    "Armsy" 
https://static.tvtropes.org/pmwiki/pub/images/armsy_1.png
Octopus-like creatures with multiple arms.
  • Animalistic Abomination: A hideously-deformed human body with six outstretched arms.
  • Belly Mouth: Has a large, vertical opening in its chest. Whether this is an actual mouth or simply a deformity is unknown.
  • Blade Spam: Not blades exactly, but they swing their arms with enough force to knock down trees. Best to keep them away from your treehouses.
  • Helpful Mook: They often knock down trees while swinging their arms around; if you pick the battlefield carefully they can give you dozens of logs for free before they go down.
  • Multi-Armed and Dangerous: Six arms, very dangerous.
  • Roar Before Beating: Armsies are quite vocal, and their roaring and grumbling usually gives them away long before they're close enough to attack.
  • Super-Strength: Freakishly strong as they can knock down fully grown trees by swinging their arms, forcing the player to fight on the ground or lure them away from their tree-houses.

    "Virginia" 
Six-legged, spider-like monsters.
  • Animalistic Abomination: Among the least-humanoid of the creepy mutants, it resembles a spider more than anything.
  • The Faceless: The only facial feature that remains is a long diagonal slit that might have been a mouth.
  • Full-Frontal Assault: They have exposed nipples, and at least one of the fused bodies in it has an atrophied vulva.
  • Mook Maker: Mutant babies tend to spawn in large numbers whenever a Virginia is in the area. It's implied that she births them periodically.
  • Sneaky Spider: They are the quietest of the creepy mutants, and you may very well not notice one in the area until it bears down on you.
  • Spider People: A vaguely humanoid torso on top of six legs.

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