Note- alignment tropes are not YMMV for this series, as they are actual D&D characters their alignments can be detected.
Merthuvial, Rogue 10/Exemplar 11
- Chaotic Good
- GMPC: The rare non-sue variety.
- Go Mad from the Revelation: Merthuvial is too crazy to speak to his comrades much after he is forced to read Cupcakes in Tharizdûn's prison.
- Jack-of-All-Trades: He was the party's skillmonkey, and nothing else, having skill ranks in just about everything.
- Master of None: However, he does not have skill focus or other feat bonuses to any particular skill.
- Morality Chain: For the order. ...and the Chaotic Stupid Pantheon.
Kribnefka Teruntkerik, Kobold, Warlock 12 to Sorcerer 21.
- Chaotic Neutral
- Decapitation Presentation: The severed head of Tharizdun. Held it up to an assembly of races to demand the Kobolds get land for their own nation.
- Deal with the Devil: With Garthlag the Spine Muncher, Eater of Souls and Kicker of Dogs
- Dropped a Bridge on Him: Kribnefka's Speedy Suburb summons a house over the opponent. Kribnefka's Crushing Cabin is a weaker version, but still does substantial damage.
- Fantastic Nukes: "Drop the Dithernukes!"
- Hearing Voices: Before getting an Atonement spell, he heard the voices of Garthlag and Bahamut constantly.
- Heroic Comedic Sociopath: Just listen to some of the solutions he's offered.
- His holy symbol is a mushroom cloud.
- Physical God: of Communism, Kobolds, Invention, and Revolution.
- The Munchkin: Not only for himself, but he min-maxes some of the other players, too.
- The Revolution Will Not Be Civilized: He really doesn't like dragons.
Dartak, Kobold Cleric 19
- Butt-Monkey: He has no soul (as an NPC) and is used as a trap sweeper.
- The Voiceless: HMMM.
- Eloquent In His Native Tongue: It's just that nobody speaks Undercommon.
Dressmar Swooping Falcon, Dragonfire Adept
- Chaotic Neutral
- Chaotic Stupid: Even among the Half-Price Heroes. Case in point, Dressmar, the original owner of the greater rod of wonder, an item that could destroy enemies, is just as happy when it gives him a paint job, shrinks him, and creates leaves out of his body.
- Confusion Fu: GREATER ROD OF WONDER!
- Pyro Maniac: In Tolstoff Keep, Dressmar spends about half an episode burning everything in every chamber that is without a name.
Lulu, Human Monk 21
- Drunken Boxing: As he is a chaos monk, this is what the other players this gives him his martial prowess...
- Drunken Master: ...enough prowess to smack a god in the face!
Matt Tennant, Half-Dragon Dread Necromancer 18
- "Is that another innuendo?"
- Bad Powers, Good People: Control of the undead, but he definitely tends towards Chaotic Good.
- Collector of the Strange: Matt Tenant and his skeleton fetish, but he uses them to create computers and helicopters.
- Dem Bones: Skeletons, Skeletons Everywhere!
- Half-Human Hybrid: The dragon was the mother.
- M Agitek: Krib makes the blueprints, Matt provides the material, they create flying machines, tanks, and computers.
- Physical God: Of Necromancers, the undead, and the internet.
- Punny Name: Matt Tenant is a "walking, talking, Dr. Who reference."
- Willing Channeler: Matt Tenant is the only one to accept the nightmare form's promise of power, then promptly gets branded for it.
Yaseilex Aisafflam, Half Fey Grey Elf Archivist 3 Wizard 1 Paragon 3 Mystic Theurge 11 Ruathar 3An elf who is very much in the wrong campaign.
- Back from the Dead: Killed and reincarnated.
- Fate Worse than Death: Was reincarnated as a gnome. He doesn't stay that way, though.
- Jack-of-All-Trades: "Trades" here meaning spells. By Level 21 he can cast every single spell in all of Dungeons & Dragons.
- Master of None: He cannot cast the spells at a high enough level to effect the plot.
- Lawful Good: Making him rather an oddity in the group.
- Min-Maxing: Yaseilex is min-maxed for an entirely different campaign.
- Only Sane Man: Besides Merthuvial, that is.
- Our Elves Are Better: Grey Elven superiority complex (reinforced by his epic levels).
Sibas Sin, Sorcerer 11/Nightmare Spinner 1
- Bag of Holding: More like "bag of hoarding" for Sibas, who keeps EVERYTHING he sees, down to moldy rugs and silverware.
- Comedic Sociopath: When presented with any obstacle at all, Sibas almost has to make a Will save not to Kill it with Fire. For example, during the filler pilot, he nuked a gang of more than a half-dozen commoners.
Kakua, Barbarian 11
- The Berserker: She is essentially the Incredible Hulk due to her Super Strength and Unstoppable Rage.
Afonchwyn, Nymph 7 Ranger 12Yaseilex's cohort. Before Power Creep, Power Seep was by far the toughest member of the party.
- Happily Married: To Yaseilex.
- Lawful Good: Odd for a fey.
- Made of Iron: Defeats several early traps by walking through them.
- The Voiceless: Only talks off-screen.
- Big Damn Heroes: In later seasons, the ascended Order jumps in to help the K-Team and the Second Order (to the Dungeon Master's chagrin).
Asifa Skullhunter, Kobold Druid 8A Kobold paleontologist with an unnecessarily high charisma score. She's quite beautiful by kobold standards, but spends most of her time wildshaped because Kobolds can't hold up their own weight.
- Neutral Evil
- The Vamp: Oh, how she tries. Sadly, the Kobold standards of beauty are quite different from those of other races. Targets so far include a half-orc, dracula, Hong Meiling, a mute assassin, and Patchouli Knowledge.
- The assassin goes for it.
- Voluntary Shapeshifting: Comes with the druid package.
- Why Dont You Just Eat Him
Iothcaex, Half-Dragon Kobold Paladin
Jafar (Human Cleric 5/Walker Of the Waste 10
Krezznorg Strongtoss (Martial Monk 9/Hulking Hurler 2/Cancer Mage 1)
- Accidental Misnaming: Jafar calls him Quizno's.
- Improbable Weapon User: Krezznorg's armaments have included a pirate ship, an orcish basketball (a 7.5 foot wide sphere of lead), a jail cell door, an orcish discus (a manhole cover),the corpse of a Pit Fiend, and the "KREZZNORG ROCKET FACE!".
- Super Strength: Carries a ship around like a backpack. Takes part in numerous orcish sports, including Orcish Kickball, Orcish Soccer, Orcish Basketball, Orcish Fencing, and atomized an Pit Fiend with a single attack. Due to the way the digital character sheets work, his carrying capacity is listed as "Infinity."
- Third-Person Person
Rhythm (Monk 2/Paladin 2/Warlock 8/Hellfire Warlock 3)An early prototype of the Warforged, created by artificers by the names of Lumen and Crafty.
- Composite Character: Of Ruby-Spears!Protoman and Megas!Mega Man.
- Expy: Of Protoman.
- Magic from Technology: Used weapons/magic items taken from Warforged made by Dr. Crafty.
Ziltoid the Omniscient (Mind Flayer Bard 5)
Clint "Eagle Eye" Evans (High Elf Ranger 5/Deepwood Sniper 7/Cragtop Archer 4)
- Archer Archetype: Philosphizes about the beauty in archery, shoots targets miles away, and refuses to dirty his hands with a melee weapon.
- Chaotic Good
- The Alcoholic: Vodkaaaaaa!
- Friendly Sniper: He'll gladly share a drink with you if you're on his side.
- Very Loosely Based on a True Story: His character is very similar to Simo Häyhä, the legendary Finnish sniper who killed 505 Red Army soldiers in fewer than 100 days
Kita the Kinky Catfolk (Catfolk Exoticist 17)
- Building Swing
- Chain Pain: Spiked Chain
- Instant Knots: Very whip does this automatically
- Lethal Joke Character: No-one expected the kinky weapon specialist to actually be good until after she defeats an epic Orcish general without taking a single hit.
- Whip It Good
Mentak the Magnificent (Changeling Wizard 5/Beholder Mage 1/Elemental Savant 10)
A money-obsessed changeling who has become a Gold Elemental through the Elemental Savant class. When someone said "money can't solve all your problems", he bought a ring of telekinesis and a sack of gold bullion, setting off to become an adventurer.
- Chaotic Good: And one of the few characters to live up to this.
- Instant Awesome: Just Add Dragons!: His familiar is normally a Pyroclastic wyrmling... which he can change into other dragons or familiars thanks to a Changeling Wizard class feature.
- Money Fetish: He bathes in it, lives in the most luxury he can reasonably afford, and has Spell Thematics (Money). This means his magic missiles are blasts of pennies, his Fireballs melting coins, and his Gust of Wind blows prommisory notes.
- Voluntary Shapeshifting: Comes with the Changeling package.
Botharug the Mighty (Kaorti Monk 6/Fiend of Possession 6/Legacy Champion 2)
- Bare-Fisted Monk: A Martial Monk to be precise- he can use his ability to possess objects to become a ninja building as well.
- Demonic Possession: He's a Kaorti, so more "Cosmic Horror" than demon, but it still counts.
- Powers via Possession: He can give a weapon up to a +7 enhancement as long as he possesses it, or enhance his allies.
De Muse Ixkul, Bard 5/Lyric Traumaturge 5/Sublime Chord 8/Archmage 2
- The Leader
- Neutral Good
- Blow You Away: As a sonic energy specialist, it's rather in the job description.
- Brown Note: Fear the point-blank sonic damage it hurts
- Gale-Force Sound: See Blow You Away
- Infinity +1 Element: Sonic damage is resisted by very few creatures, meaning that the damage that is most easily put out by him is especially likely to work.
- Make Me Wanna Shout: Singing (usually, though sometimes instruments are used) = Casting
- Musical Assassin: When you're putting out 9d6 points of sonic damage with touch attacks every round without having to spend a spell, you tend to have this.
- Non-Elemental: Sonic is typed, but is second only to force for magic damage in terms of how few things can prevent it.
- Sonic Stunner
- Weak, but Skilled: He's on what essentially amounts to life support due to his weak strength, but still deals much more damage than one might expect.
Zeken Yeshallfind, Bard 10/Seeker of the Song 10
- The Lancer
- True Neutral
- Elemental RockPaperScissors: Can give energy resistance of whichever type is needed at the time.
- Elemental Powers: Most of his attacks, though Fire, Ice, Lightning are actually the three weakest of his attacks, and so are used least often.
- Mood-Swinger: Based on which element(s) are being used at the time or, if none are being used at the moment, were most recently used. After regaining spells, though, the default personality, a contemplative curiosity, is restored until the next elemental song is played.
- Personality Powers: Dependent on the most recently used one(s)
- The Sneaky Guy: Although a bard, his ability to produce subsonic sounds that still allow him to transmit his magic, combined with his ability to perform underwater and to levitate, makes him the best member of the party for the job.
Harmon Ikka, Bard 10/Lyric Thaumaturge 10
- Manipulative Bastard: An illusionist and an enchanter makes for a strong confidence in one's ability to get their way, though he doesn't have the negative, "villainous" connotations that tend to come with the term.
- Master of Illusion: Creates illusions of dense fog, a maze, an electrical cage, etc. to get the enemy to not see them, which then combos with Gladys' team True Seeing ability to let the party see them, making a one-way illusion.
- Mind-Control Music
- The Reliable One
- Weapon of Choice: The Songbow, a shortbow that gets a Charisma bonus to attack rolls for the price of one usage of bardic music (aka one step below the mythical use-activated True Strike weapon)
Quintby Ingmeen, Bard 5/Memory Smith 5/Sublime Chord 10
- The Big Guy
- Chaotic Good
- An Ax To Grind: While rocking out
- Boisterous Bruiser
- Genius Bruiser: Underestimating his INT is a bad idea, for he can use this to his advantage, like a poker player faking a tell.
- Instrument of Murder: The "Ax" and drumsticks
- Large Ham: His catchphrase includes "I have sampled the finest wines and ales of the thousand planes, I've delighted in our most beautiful groupies, climbed the tallest mountains, tasted the flesh of the most powerful bulls, lions, and sharks this world has to offer, and drink tiger blood with every meal "
- Pay Evil unto Evil: With a giant battleaxe
- The Beastmaster: An army of thousands of llamas (each costing 50 gp) at his beck and call. He wears sweaters made from their wool.
- Undying Loyalty: To the party.
- Wrestler in All of Us: When fighting Mordenkainen, he realizes fighting him with magic is pointless. So he decides to piledrive him, drop a lion on him, and a flying elbow drop.
Gladys Eeya, Bard 5/Worldspeaker 5/Virtuoso 10
- The Chick
- Neutral Good
- Cunning Linguist: Has a tendency to speak to allies in languages that only they understand.
- Including the band itself, which has its own, private language so that they can coordinate plans with virtually no chance of being understood.
- Dead Person Conversation as a class feature
- The Face: For the polyglot? Noooooo
- Friend to All Living Things: when you put The Heart together with Omniglot, this is what you get
- Includes dead things, too
- The Heart
- Omniglot as a class-feature
- Power Nullifier: Her Jarring song shuts down enemy spellcasting
- Speaks Fluent Animal as a you get the drift
- True Sight: Other than talking and shutting down enemy spellcasting, this is her main ability. She uses her Jarring Song to give herself and all of her allies True Seeing, which allows them to pierce the illusions that Harmon, or she herself, put up.
Evahld, Son of Niel, Azurin Totemist 2A law-seer from the tribes of Ice Barbarians at the far northeast of the Flanaess. He has trained under his village's shaman to gain a measure of the power of the Totemist, channeling the power of magical beasts and nature.
- Beware My Stinger Tail: The Manticore Belt lets him launch deadly spikes.
- Horny Vikings: His Frost Helm soulmeld, which typically has the Frost Worm's jaws pointing forward, points upward. Justified as he is a religious authority's apprentice.
- Lawful Neutral
- Meldshaping Viking Lawyer
- Trademark Favorite Food: Seal meat.
Burner, Warforged Dragonfire Adept 2A Warforged created long ago for the sole purpose of causing collateral damage and destroying structures before getting trapped in a cave.
Timothy John Thaddeus Wellingsley the Third, Elf Wizard 2An elf Wizard, former butler to a dread necromancer.
- Servile Snarker
Elder Elemental Eye, aka Tharizdûn
- Big Bad
- Eldritch Abomination
- Go Mad from the Revelation: All the major gods of Greyhawk are driven insane by simply being in the presence of the Elder Elemental Eye.
- Macross Missile Massacre: The primary attack of Tharizdûn, who spams spheres of annihilation.
- Mad God: An Omnicidal Maniac Cosmic Horror and god of psychopathic nihilists, wants to eliminate all existence, finishing with himself.
- Power Born of Madness: God of madness and entropy
- Superpower Lottery: Tharizdûn, a Divine Rank 20 deity with optimized class levels, can make all the extraplanar gods insane and can spam a spheres of annihilation!
It Which Is Many
- Ambiguous Gender: A shapeshifter whose true form has yet to be seen.
- The Tetris Effect: He actually has the music playing when s/he shows up.
Celn the Oracle of Unstoppable Magic
- Kryptonite-Proof Suit: His unique means of casting allows him to bypass the Kryptonite Factor that is Anti-Magic, making him extremely powerful indeed.
Onesimus the Infiltrator
- Anti-Magic: Works as an effective Power Nullifier AND he can still fight in melee like no one's business.
- Combos well with Celn.
Durmkvist Kohl, Master of the "Screw-You"
- Anti-Magic: Works as an effective Power Nullifier AND he can still fight in melee like no one's business.
Xyzzy the Obnoxiously Invincible
- Lawful Evil
- Asskicking Equals Authority: The Might Makes Right feat lets him add his strength score to his leadership score.
- Do Unto Others Before They Do Unto Us: His reason for the invasion and complete and total annihilation of Greyhawk and its population.
- General Ripper
- The Generalissimo
- Glorious Leader: Implausibly high leadership score gives him hundreds of thousands of followers.
- Your Terrorists Are Our Freedom Fighters: He sees Orcs as the oppressed and the "major" humanoid races as the real oppressors, holding Orckind back.
The Respawning Goblin
Many of the important characters from the Greyhawk setting make appearances from time to time. These are the ones unique to this show.
- Cloud Cuckoo Lander
- Inexplicably Identical Individuals: There is one of him in every town.
- The Hyena: has an annoying laugh.
- Cheerful Child: ...Until she gets a vision.
- Creepy Child: "That was creepily adorable." Matt Tenant on Rebecca threatening the party Noob
- Go Mad from the Revelation: Whenever she sees the future with her augury ability, since she has a tendency to always see the worst possibility that could happen during the time.
- Insistent Terminology: Yaseilex's player created her and calls her Casae. No one else does (thanks to LittleKuriboh).
- Mad Oracle: Rebecca, whenever she peers into the future, gasps and changes her voice from adorable to creepy.
- Oracular Urchin: Almost exactly this trope
- Talkative Loon: Rebecca, when hit by an insanity spell, started spouting random words and phrases.
- Waif Prophet: Qualifies, as she is a child who sees into the future.
- Word Salad: After going insane from an encounter in the cultists' temple, this happens.
- The Archmage
- Back from the Dead
- Cool Old Guy
- Deus ex Machina: His job description. Case in point, during the showdown with The Worm That Walks in Tolstoff keep, the party is saved by very high-level Uthreth Aisafflam teleporting in and saving the day while yelling Deus Ex Machina! at the top of his lungs.
- Large Ham
Steve Popo, Hugglelord of the Cuddlepits (Mr. Popo)
- Coup de Grâce: His M.O. is to paralyze his opponents with a critical hit with his +5 Vorpal/Paralytic Burst greatsword "Dark Angel's Hand" that divides into bastard swords (one with vorpal, then other with paralytic burst, with the one that is used by the greatsword being chosen whenever the two recombine) or his Lynxpaw (i.e. rapier + ball and chain), which he is especially likely to succeed in doing (he can threaten a crit on a two with the latter).
- Note: The name is derived from an online poll on the show's Facebook page, which contained three options: Mr. Popo, Steve, and Hugglelord of the Cuddlepits. Since they all seemed to be almost as popular as one another, the Dungeon Master just made them all in his name.