Follow TV Tropes


Characters / Conan Exiles

Go To

While the world of Conan Exiles is largely hostile and short on conversation, there are a handful of non-hostile NPCs that can be spoken with for lore regarding the Exiled Lands and its current state of affairs.

    open/close all folders 

Major Storyline Characters

    Conan the Barbarian 
The infamous Cimmerian thief, pirate, and mercenary. He rescues Razma of Shem from her cross in the game's CGI opening movie before disappearing off into the wilderness, and later does the same to your character at the start of the game's campaign. He can also be found in the game itself in a bar in the neutral city of Sepermeru.

  • Barbarian Hero: The ur-example.
  • The Cameo: What his role in the plot basically amounts to. He saves you in the opening movie and can also be found and chatted with in the City of the Relic Hunters, but otherwise has a hands-off role in the plot since he has no stake in removing the curse of the Serpent Bracelet.
  • Greater-Scope Paragon/Hero of Another Story: Conan rescues both you and Razma from your crosses, then takes off to leave you to your own devices. Since he's exploring the Exiled Lands of his own free will and is not bound by a Serpent Bracelet like most other humans in the Exiled Lands, he has no real investment in your quest to break the bracelet's curse.
  • Unflinching Walk: He casually strolls into the approaching sandstorm with seemingly no concern. Bear in mind the sandstorm is actually an explicitly supernatural disaster and would normally kill you if caught inside it without a sandstorm mask. Conan is apparently tough enough to just tank it wearing only a loincloth.

     Razma of Shem 
The woman from the game's CGI opening movie. Razma is a Shemite princess who has been overthrown by her political enemies back home after the death of her father, finding herself a prisoner in the Exiled Lands. Conan rescues her from her cross and leaves her to her own devices, at which point she sets out on a journey to try to find a way to break the curse of the Serpent Bracelet and escape the Exiled Lands. You can find journals written by her scattered throughout the Exiled Lands detailing her adventures, and you can later meet her in person as the host body of the Witch-Queen of Lemuria.

  • Hero of Another Story: Her adventures parallel your own and like you she's bound by a Serpent Bracelet and trying to find a way to break its curse.
  • Riches to Rags: Was Shemite royalty before her current predicament.

     Petruso the Sandstorm Maniac 
A barely coherent lunatic encountered in a temple near the starting area. Petruso is actually a Lemurian Priest who stopped the Giant-King's final doomsday weapon, the Sandstorm, by absorbing the elemental spirit controlling it into himself before it could ravage the Lemurian lands. This however condemned him to eternal insanity and created an endless cycle where the Sandstorm would sweep across the Exile Lands until reaching his temple, where it would reset to its origin point and start the process all over again.

  • Broke Your Arm Punching Out Cthulhu: He managed to stop the Sandstorm, but doing so seems to have permanently reduced his mind to goo. When you try to talk to him, there's almost nothing of the original Lemurian priest left, just a gibbering lunatic. Fortunately, the elemental spirit possessing him is still fully coherent and capable of helping you.
  • Really 700 Years Old: He was around during the war between the Giant-Kings and their Lemurian slaves ages ago, and has been kept alive by the elemental spirit he merged with.
  • Sealed Inside a Person-Shaped Can: Petruso absorbed the Sandstorm's elemental spirit before it could ravage the Lemurian lands. A few thousand years in this state has left him an insane wreck; though the elemental spirit itself remains coherent and tells you how to set it free.

     Warmaker Klael 
A member of the ruling triumvirate of the Giant Kings and the last living member of the race.
  • Last of His Kind: He's the last surviving member of the race of the Giant-Kings. Given the alien nature of the Giant-Kings, it's unclear whether he's some sort of intelligent undead, or is still a flesh-and-blood creature. He has somewhat mummy-like features, though he is quite a bit healthier-looking compared to the Barrow King.

     The Archivist 

  • Mr. Exposition: He's the primary source of information about the items you need to complete the "main quest".

Other Characters

     Arcos the Wanderer 
A former sailor banished to the exiled lands. He makes his camp at the starting river near the Sentinels and is likely to be the first non-hostile NPC you encounter in the game.

  • Mr. Exposition: Largely serves to give the player background information on the basics of the exiled lands.


  • Early-Bird Cameo: Is first mentioned in the Ophirean Journal series of notes, the first of which can be found as early as the starting river area.
  • Only Sane Man: He's the only member of the Forgotten Tribe not living under the delusion that they're living in the Cimmerian afterlife. As a result he's the only one who won't attack you on sight and who you can have an actual conversation with.

     Gilzan the Treasure Hunter 

     Jamila the Pirate Queen 
The former Captain of the Black Hand pirates who has been deposed by a mutiny.

  • The Butcher: Was formerly known as the Butcher of Khwarizm.
  • Gonk: For over two years Jamila suffered from a bug in which her eyes were unusually large and spaced unnaturally far apart. This was finally fixed in a mid-2019 patch.
  • Handicapped Badass: Her crew burned her hands into lumps before exiling her, either out of sadism or to make sure she wouldn't be a threat to them in the future. According to her, she can still fight well enough to survive in the Exile Lands.
  • Our Founder: Founded the Black Hand faction from scattered groups of other pirate Exiles, before being overthrown by her First Mate.

     Shamalla the Pirate Queen 
The Queen of the Black Hand Pirates occupying the Buccaneer Bay in the jungle to the east, formerly the Captain of the pirate ship Harpy.

  • Disc-One Nuke: She'll sell you a legendary sword for 100 pearls, this is one of the few reliable ways to obtain a legendary weapon without reaching level 60 first.
  • Only Smart People May Pass: Her throne platform is located on the Flotsam structure, but is inaccessible via the normal stairs and platforms. She can only be reached by climbing the sails and rigging around Flotsam to reach the top of the area, something which isn't immediately obvious.
  • Visionary Villain: She and her pirates are building a pirate ship to sail into the ocean and escape the Exile Lands.

     Master of Ceremonies 


Religion Trainers

     Muriela the Artisan 
An Exile who began to hear the voice of Mitra when wandering lost in the desert, and dedicated herself to resuming construction of a giant statue of Mitra that she found in the desert.

  • Red Shirt: Muriela's followers are quite weak for the area their outpost is found in, and can easily be wiped out by anything more than one or two snakes or scorpions. Fortunately, like all NPCs they respawn after a while due to the impermanent multiplayer-focused nature of the game.
  • Token Good Teammate: Muriela's encampment is one of the few non-hostile areas in the game, and her followers won't attack you and will even fight any hostile creatures or fighters that you kite into their area.

A Stygian sorcerer and former member of the infamous Black Ring, an order of sorcerers led by Thoth Amon himself. He teaches the worship of Set.

  • Affably Evil: In spite of being an Evil Sorcerer and worshipper of Set, he's sincerely polite and even affable in his interactions with the player.
  • Brought Down to Normal: The bracelet suppresses his sorcery, and he scours the Exiled Lands for an artifact that will restore it. Should he find one, he intends a Roaring Rampage of Revenge against Thoth-Amon.
  • Evil Sorcerer: A former member of the Black Ring, likely the most infamous order of sorcerers in all of Hyboria.
  • Religion of Evil: A worshiper of Set.
  • We Can Rule Together: States that, should you find a way to restore his sorcery, he'll teach you magic and together you can forge an army and take revenge for your respective exiles. There's no way to take him up on this offer (at least, not currently).

     Nunu the Cannibal 
A Darfari shaman cast out of his tribe for the crime of devouring a child. He teaches the worship of Yog.

  • Affably Evil: For a child eating cannibal who worships an Eldritch Abomination he's remarkably friendly.
  • Disc-One Nuke: Downplayed, but Nunu is by far the easiest religious trainer to reach from the beginning of the game, being the closest to the starting area. Getting to him involves fighting past a few hyenas at most, which can possibly be avoided if you know the right path. Further downplayed in that you can choose a religion to start with at character creation, and you can't build a shrine until you master iron forging anyway.
  • The Exile: An outcast even in the Exiled Lands.
  • I'm a Humanitarian: Comes with being a Darfari, but he takes it a step further by devouring children.
  • Would Hurt a Child: As stated above, he was exiled from his tribe for eating a child.

     The Outcast 

     Yakira, Priestess of Derketo 

     Child of Jhebbal Sag 
A child of the God of Beasts, Jhebbal Sag, who was summoned into the material plane in the form of a werehyena by another child of Jhebbal Sag, a human named Impisi, who wished to know the secret to transform into a beast. He was banished for refusing to give Impisi the secret, and is now hanging out waiting to return to his original plane of existence. He teaches the Jhebbal Sag religion, but is unique amongst the religious trainers in that he doesn't teach it to you directly, but rather teleports you to a special dungeon where you earn the religion by overcoming the dungeon's bosses, including a final fight with Impisi himself.

  • Cain and Abel: Is this with his brother, Impisi. While the Child of Jhebbal Sag seems to be a fairly neutral figure, Impisi is a brutal and savage man who ultimately turned to the dark god Jhil for the knowledge to become a werewolf.
  • No Name Given: He never gives you his proper name, if he has one, and is only referred to as the Child of Jhebbal Sag in the game.
  • Synchronization: Is linked to Impisi by the ritual that summoned him, such that he's stuck on Earth for as long as Impisi wishes and will suffer any injuries that he inflicts upon Impisi. As a result he can't just kill Impisi himself to return to his home plane, and seems to be relying on the player to do it for him.
  • Token Heroic Orc: He's the only non-hostile Werehyena in the game.


Prisoners who have found themselves abandoned in the Exiled Lands and imprisoned within its borders by the Serpent Bracelets attached to their wrists. Exile encampments are scattered throughout the starting area of the game; they are disorganized and poorly equipped, wearing piecemeal fiber tunics and wielding makeshift stone weapons.

  • The Goomba: They're the weakest and least organized faction in the game and the first group of human enemies you'll encounter.
  • King Mook: Named Exile Heroes can be found wandering alone at certain specific locations near the starting river. Unlike regular Exiles they're equipped with proper armor, and also have somewhat more health. Unlike most named unique Thralls they have a mini-boss indicator on their health bar. They make pretty decent combat Thralls for the early game if you can manage to capture one, as they have about three times as much health as a regular Exile Thrall.

     Darfari Cannibals 
Yog-worshipping cannibal tribesmen of Darfar who have found themselves imprisoned within the Exiled Lands. The Darfari occupy the southwest sector of the desert.

  • Bad with the Bone: Many of their weapons are crafted from bone.
  • Cannibal Tribe: Comes with being Worshipers of Yog.
  • Disc-One Nuke: Their apparent leader, the Darfari Witch Doctor at their faction capital The Summon Place, counts as a special Purge Thrall if captured, and therefore has special crafting options that can normally only be gotten from difficult-to-capture mini-boss Thralls from the Purge.
  • Even Evil Has Standards: Nunu was apparently exiled from their tribe because eating a baby freshly cut from its mother's womb was too much even for them.
  • Faux Affably Evil: You never see it in the game itself, but the Harlot's Journals indicate that the Darfari are actually capable of presenting a friendly front, in order to lull potential prey into a false sense of security.
  • Giant Mook: A mid-2019 patch added Cannibal Brutes as miniboss-like enemies; they're 7-foot tall brutes armed with huge two-handed clubs. A pair of them serve as the "boss" of the Darfari faction capital, The Summoning Place, and one guards the entrance to the Dregs at Skulker's End. If converted into a Thrall, they're tougher than Tier 3 fighters but not as tough as Tier 4 named unique fighters, and lose their giant size.
  • Necromancy: While the Darfari themselves don't seem to use undead minions, the Witch Doctor feat which allows you to craft undead minions that operate similar to Thralls or Pets can be obtained from a somewhat hidden Darfari book found at The Summoning Place. The lore entry mentions that it's not true Necromancy, but rather a more unstable tribal practice used by the Darfari. The corrupt powder you need to craft undead minions can also only be obtained from Darfari chests at The Summoning Place.

     The Black Hand 
A band of pirates who control the eastern desert as well the jungle area near the ocean to the east.

  • Almighty Janitor: In the Flotsam structure at Buccaneer Bay are a pair of bosses, a cook named Razor Gord and a drunk named Dunkas the Mad Eye. These two guys are full on bosses with incredibly high health (about twice that of the Relic Hunter Heroes in the Unnamed City in terms of durability), and are far, far tougher than any of the Captains that are actually supposed to be leading the Black Hand.
  • Authority Equals Asskicking: Captain Ioushuwa (or his generic equivalent, Black Hand Captain), the "boss" of the Black Hand faction capital the Black Galleon, has the high health of a named thrall as well as being the only Black Hand to wear heavy armor instead of the regular Black Hand tunic.
  • Blade on a Stick: They seem to favor spear weapons somewhat more than other factions. The Captain at the Black Galleon is almost always equipped with a spear.
  • Elite Mooks: Several Black Corsair Elites can be found throughout Buccaneer Bay; they have a mini-boss marking on their health bar and are more than twice as durable as a normal Tier 4 unique named Black Hand fighter NPC. This effectively makes them more than twice as tough as any of the Black Hand Captains that are supposed to be leading the faction.
  • Hired Guns: After the June 2019 patch, Black Hand mercenaries can be hired for coin at Buccaneer Bay, rather than capturing and breaking them at the wheel of pain.
  • King Mook: The Captain of the Black Hand pirates at the Buccaneer Bay is just a regular named unique Thrall, but has to be fought as a "boss battle" for a piece of the Scourgestone, just like the Giant Alligator and Sand Reaper Queen.
  • Jack-of-All-Stats: Along with the Lemurians, they're the most "average" faction in terms of equipment and stats.
  • The Starscream: Their previous leader, Captain Jamila, was overthrown in a mutiny and exiled from the group by her First Mate, Atthis. It looks like Atthis himself suffered a similar fate, as by the time you enter the Exiled Lands he's nowhere to be found, with the Black Hand being led by Captain Ioushuwa at the Black Galleon and Queen Shamalla alongside Gall o' the Spear-din or Hekkr Waverunner at the Buccaneer Bay.

     The Lemurian Remnant 
The remnants of the fallen continent of Lemuria, occupying the jungle ruins in the southeast of the Exiled Lands. The Lemurian Remnant consists of both humans and ape-like bipeds, and are ruled by their sorcerous Witch-Queen.

  • Disc-One Nuke: They drop Lemurian Warrior Armor, which is weaker than other level 60 Epic medium armor sets, but more than twice as strong as regular medium armor. You can also farm them for this armor relatively early in the game, since they're only about as tough as the Black Hand.
  • Jack-of-All-Stats: Along with the Black Hand pirates, they're the most "average" faction in terms of equipment and stats.
  • The Remnant: All that remains of the once mighty Lemurian civilization. Also, the Lemurian humans only occupy a single camp on the map (Pagoda of Boundless Lust), and otherwise only appear during Purges or in the special dungeon The Sunken City. The rest of the Lemurian ruins are occupied solely by the degenerated Grey Apes, showing just how far their civilization has fallen.
  • Was Once a Man: The Grey Apes (the bipedal ape-like creatures) are humans who have devolved into a bestial state.

     Dogs of the Desert 
A savage group of animalistic humans who control the northern desert. The Dogs of the Desert are ruled by Were-Hyenas and appear to be Were-Hyenas in human form themselves, or human thralls possessed by animal spirits.

  • Beast Man: The Dogs of the Desert are led by Werehyenas, several of whom can be found around their faction capital, The Den. The Dogs of the Desert themselves as described as behaving more like animals than humans, and their combat dialogue indicates that they don't consider themselves to be human.
  • Elite Mooks: Dogs of the Desert warriors known as "Claw of Jhebbal Sag" were added by the June 2019 patch, spawning randomly in their faction capital, The Den. Like the Darfari Cannibal Brutes, they're stronger than normal Tier 3 fighters but not quite as strong as Tier 4 unique named NPCs.
  • Pelts of the Barbarian: They wear hyena fur armor, which is almost as revealing as the loincloths worn by the Darfari but actually surprisingly decent armor, providing better protection than the default medium leather armor. You can learn to craft it by examining an armor stand at a Dogs of the Desert camp on the mountain overlooking the Black Hand's Black Galleon.

     Relic Hunters 
A coalition of Exiles who have organized and set up their own city to the west. Many are engaged in the search for treasure. Their capital, the city of Sepermeru, is notably one of the only non-hostile settlements in the entire game.

  • Disc-One Nuke: The Relic Hunter Treasure Seekers that can be found exploring the Unnamed City are the best combat Thralls in the game, having the best health and stats in the game (equivalent to a named Thrall of the Relic Hunter faction), and you can capture them using mid-level capture equipment. In the process you do have to fight the quite tough King Mook Relic Hunter Heroes that lead their expeditions, though.
  • Gang Up on the Human: Their A.I. is kind of wonky. Once they enter into combat (whether against you or your thralls, another player, or even wandering monsters), they become permanently hostile towards all players until their A.I. resets.
  • The Guards Must Be Crazy: They won't react to you dragging an unconscious Relic Hunter through the city on a lasso, and will only attack you if you engage in combat within a couple dozen feet of them.
  • Improbable Power Discrepancy: Despite being a mid-game faction equipped with mid-game weapons and armor, they tie with the Votaries of Skelos as having the highest health and stats in the game (they're several times as durable as nearby factions such as the Dogs of the Desert or the Black Hand).
  • King Mook: In the Unnamed City you can find Relic Hunter Treasure Seeker expeditions led by a named, unique Relic Hunter Hero. These Heroes have enhanced health (more than even normal named Relic Hunters) and very powerful Silent Legion armor and weapons. They cannot be knocked out or captured and are some of the toughest human enemies in the game. Killing one rewards you with a heart of a hero (which completely cures corruption when eaten) and a legendary-level weapon repair kit.
  • Token Good Teammate: Downplayed. They're a Set-worshipping Stygian-led group with many raiders and slavers among their numbers, but their capital city is notable for being one of the few non-hostile settlements in the game.

     Heirs of the North 
Nordheimer Exiles who occupy the frozen north.

  • Enemy Mine: They're exiles from the warring Aesir and Vanir tribes, who have banded together into a single Nordheimer faction.
  • Proud Warrior Race Guy: Based on Nordic Vikings, they use hardened steel weapons and steel armor, and are about twice as tough as the Black Hand or Lemurians.
  • Semi-Divine: A boss that can occasionally appear in New Asagarth, the Nordheimer faction capital, is "Ladagara, Daughter of Ymir". She's 9 feet tall and almost as tough as the main quest bosses, so it seems likely she actually is a half-god. If you defeat her, you get a horn that lets you spawn a Frost Giant as a pet.

     The Forgotten Tribe 
A tribe of Cimmerians who have settled in the northwest near the ancient burial mounds. Living under the delusion that they are dwelling in the Cimmerian afterlife, they attack all visitors on sight out of a desire for glorious combat.

  • Proud Warrior Race Guy: Naturally for a group of Cimmerians. They're the second-toughest human faction in the game, second only to the endgame faction Votaries of Skelos. They also use powerful Star Metal weapons and Epic-level Cimmerian armor. note .

     Votaries of Skelos 
A group of Serpentmen-worshipping cultists who occupy the Volcano and defend the last enclave of Serpentmen who dwell in the depths of the Well of Skelos.

  • Elite Mooks: They're the toughest human enemy faction in the game (not counting special groups like the Silent Legion) and occupy the massive Volcano which is essentially the game's Very Definite Final Dungeon.

Major Bosses

     The Abyssal Remnant 
A grotesque serpent-like monstrosity that makes it's lair in the abandoned sewer tunnels beneath the nameless city. The final boss of the Dregs dungeon.

  • Alien Lunch: Upon harvesting its body, you'll receive copious amounts of "abysmal flesh". The item's description lampshades the fact that, given it was harvested off an Eldritch Abomination living in a pool of toxic acid, you'd be crazy to actually eat it. However, as it turns out, it actually is quite nourishing once cooked, second only to exotic meat, with no ill effects.
  • Bitch in Sheep's Clothing: While you're trekking through the Dregs, it'll speak to you telepathically pretending to be a beautiful Damsel in Distress. Journals found throughout the Dregs detail how it did this to a previous adventurer, bewitching him and presumably eating him when he finally reached its chamber.
  • Eldritch Abomination: Whatever this thing is, it's clearly not natural.
  • Escaped from the Lab: The Remnant was a failed attempt by the Giant-Kings to create a host body for one of the Abyss entities from beyond the veil. When the result failed to meet their expectations (they wanted it to have arms and legs, for starters), they essentially flushed it down the toilet where it eventually ended up taking up residence in the Dregs, which are the Unnamed City's sewer system.
  • Stationary Boss: Having a giant slug-like body, it can't move at all and is stuck inside the pool of acid it calls home. The boss fight consists of it spitting acid at you, and occasionally trying to body flop onto you if you run in circles close enough around it.
  • Wake-Up Call Boss: The Abysmal Remnant seems to be intended to be the first proper boss fought by players in the game, being encountered in a dungeon that's at the end of the starting river. Fighting it also requires learning its pattern and fighting it intelligently, as just charging it blindly with an axe will result in you falling into a pool of acid and getting dissolved. Also, the journey milestone quest to defeat it is the first milestone boss fight.

     Hrungnir of the Frost 
  • Bonus Boss: Despite being a major boss (to the point there's an achievement for defeating him), he's not tied to the "main quest" in any way, unlike any of the other major boss characters. Killing him gives you access to Black Ice weapons, which can only be learned from defeating him and forged at his forge.

     The Witch-Queen of Lemuria 
The Queen of the Lemurians who fled the destruction of their continent and sought refuge in the land of the Giant-Kings. Although she and her people initially co-existed peacefully with the Giant-Kings, the two races eventually went to war due to continued unchecked human immigration. Her mask is one of the six artifacts necessary to create the magical keystone needed to break the curse of the serpent bracelet and escape the Exiled Lands.

  • King Mook: After you destroy the two giant statues she animates to fight you, when the Witch-Queen herself drops down to fight you she does so with the standard battle-axe moveset and is pretty much a standard miniboss Thrall, albeit with a lot more health. However, the fact you fight her inside an arena with magical lasers firing all around you does add some complication to the fight.
  • Really 700 Years Old: The destruction of Lemuria and the war with the Giant-Kings happened ages ago, yet the Witch-Queen is still alive and rules from her palace in the jungle. It turns out she's actually a spirit possessing a human host.
  • Grand Theft Me: Her original human body is long gone; now she's a spirit inhabiting her mask that takes over the body of whoever puts it on. At the moment her current host is Razma of Shem.
  • Slouch of Villainy: Lounges on her throne in this manner when you finally confront her.
  • Taken for Granite: In the backstory, it's mentioned how she used magic to turn the armies of the Giant-Kings into petrified trees. In desperation, the Priestking and Warmaker summoned the Sandstorm in retaliation.

     The Kinscourge/Tyros the Deathbringer 
  • Defecting for Love: He was the leader of the Giant-kings armies during the war between them and the humans, but defected to the humans' side and became the leader of their armies after falling in love with the daughter of the Witch-Queen of Lemuria.
  • Half-Human Hybrid: He's the son of the Priestking and an unnamed human woman, making him half Giant-king and half human. He stands a good couple of feet taller than even the largest human in the game.
  • Really 700 Years Old: The Priestking used the Diadem of the Giant-kings to curse him with eternal life of undeath after being killed by him on the battlefield.
  • Self-Made Orphan: Killed his father, the Priestking, on the field of battle at the end of the war between the Giant-kings and the humans.

     The Barrow King 
The undead form of the Priestking who once ruled the Exiled Lands as part of the Triumvirate, alongside Warmaker Klael and the Archivist. Unlike his fellow Giant-Kings, Klael and the Archivist, the Barrow King is not in the mood to mince words with a petty human, and will attack you on sight. He can be found in his tomb in the northwest near the Mounds of the Dead, and possesses the Diadem of the Giant-Kings, one of the six artifacts needed to break the curse of the serpent bracelet and escape the Exiled Lands.

  • A God Am I: One of his combat taunts is "We were your gods!"
  • Duel Boss: The Barrow King has no followers or guardians, and he's the sole enemy in the dungeon containing him. However, you do have to get past a number of Wights who are wandering around in the area close to the entrance to his tomb.
  • Fantastic Racism: Seems to look down upon humans even more so than the other Giant-Kings, and taunts you regarding how he considers all humans to be slaves when you fight him.
  • King Mook: Unlike Tyros, he doesn't have a unique fighting style and simply fights with the basic one-handed sword moveset. However, his enormous size gives him a couple special advantages; he can't be staggered and his reach is significantly longer than that of a normal NPC using that moveset.
  • Orcus on His Throne: Despite the fact he seems to have retained his intelligence even in undeath, it looks like he's just been chilling out in his tomb for god knows how long instead of getting out into the world and doing anything. The wording of certain lore entries might imply he was only resurrected relatively recently, though this is very unclear.

     The Undead Dragon 
The reanimated skeleton of a dragon found inside the arena dungeon.

  • Damage-Sponge Boss: It's a huge undead dragon, and seems to have the most hit points of any non-Raid Boss enemy in the game. For reference, he's got over twice as much health as the Kinscourge or Hrungnir and more than 4-5 times as much health as the Barrow King.
  • Draco Lich: An undead dragon.
  • Summon Bigger Fish: Since the area it's fought in is technically part of the overworld, it's the one boss in the game that you can kill by summoning an avatar of a god to crush it.
  • Worthy Opponent: The reason it has the Badge of the Champion you need. Tyros the Champion considered the dragon this, and laid the Badge upon its defeated corpse to signify that.

     The Degenerate 
  • Final Boss: Although you can tackle the 5 major story bosses in any order, the Degenerate seems to be intended to be the last one you take on, as he's located at the end of what's basically The Very Definitely Final Dungeon (you don't get much more "final dungeon" than a massive volcano at the very far end of the game world), is the final enemy that both the Journey milestones and Staff of the Triumvirate direct you to, and is the closest the lore has to a Greater-Scope Villain regarding the events of the backstory.
  • Greater-Scope Villain: It's indicated that his behind-the-scenes manipulation is what's ultimately responsible for the downfall of both the Giant-kings and the Lemurian humans.
  • Last of His Kind: He's the last pure-blooded Serpentman left in existence, his small cadre of fellow Serpentmen having been born of interbreeding with snakes and other lesser reptiles.
  • The Pawns Go First: He sits on his throne behind an impenetrable energy barrier while sending waves of Serpentmen to fight you. Once you take out all his minions and he's forced to fight you himself, he turns out to be a fairly easy opponent.
  • The Remnant: He's the leader of the last remnant of the Serpentmen of Atlantis, who fled to the Exiled Lands after their defeat at the hands of Kull the Conqueror.
  • Taking You with Me: After realizing that his race was doomed to extinction due to lacking the genetic diversity required to repopulate, he decided to manipulate events to ensure that the Giant-kings and humans were destroyed along with him.

     The Mummy of the Ring 
  • Dummied Out: He's mentioned as a final boss battle in the game's journey milestones, but doesn't actually appear in the game.
  • Final Boss: He was supposed to be this, but the programmers apparently ran out of time to implement him. He apparently doesn't even have a character model.

How well does it match the trope?

Example of:


Media sources: