open/close all folders
Wake and the Heroines
The protagonist of the game, and a young man arriving at the Academy for the first time. He turns out to have an off-the-charts Ether count that reveals him to be none other than The Chosen One. He's generally a laid-back but responsible sort.
- The Ace: Double subverted. At first his high Ether count is the most notable thing about him, as shown when his combat performance only lands him with an A-Rank instead of S, and he can still lose in contests where his Ether count isn't a factor. Eventually, though, he learns how to cover his deficiencies and rise above them, becoming closer to this trope than before.
- Chick Magnet: It's sort of a requirement for the job. That being said, his Nice Guy personality makes it rather easy for the heroines to get close to him (not to mention making star-children with him).
- The Chosen One: His insane Ether count allows him, a Heroine and three teams of Star Children to explore Dusk Circles. That's why they call him God's Gift.
- Dark and Troubled Past: As a child he witnessed his village be destroyed by Dusk Monsters, and his sister die on her wedding day at their hands.
- Double Meaning: Obviously, God's Gift is a joke about him being The Chosen One, but it's also a crack about him being God's Gift to Women.
- Dual Wielding: Uses a pair of blades with odd-shaped handles and grips as his weapons.
- Hello, [Insert Name Here]: His name and surname can be changed. The script passes over pronouncing it, or just has characters call him GG.
- Averted for the 3DS demo, as it just uses his default name of Wake.
- Katanas Are Just Better: He uses one as his initial weapon. Unfortunately, it doesn't do him much good against the monsters, and is disposed of later for more appropriate weapons.
- Oblivious to Love: The ways he can miss the blatant hints that several of the heroines are into him are depressing.
- Screw This, I'm Outta Here!: He tries this in the Harem Ending, but changes his mind.
The first Heroine Wake meets after he rescues her and Chlotz from some Dusk Monsters. Generally quite cheerful, although this is actually a mask hiding deep-rooted insecurities about her appearance, skills and moral fibre. Her associated element is Water.
- Adorkable: Quite often. One could make a drinking game out of all the times she blushes and covers her face with her hands.
- Babies Ever After: In her ending, she and Wake stay together as adults and eventually have a daughter. They end up naming her after Fuuko's old friend Isana, aka Izzy.
- Book Ends: The start of her story is her signing up with the Aquatics Team to learn how to swim with magic. In her ending, she is seen helping her daughter Izzy learn how to swim, and telling her that she and Wake will teach her how to do the same magic techniques she learned.
- Broken Bird: A well-hidden example. Ms. Ghost remarks after possessing her that Fuuko is suffering from a mental block that prevents her from achieving her true potential as a member of the Aquatics Team. The investigation of this reveals that when she and her friend Izzy were in a swimming race some time ago, she won and gloated about it, only to find out shortly after that Izzy's father had a terminal disease, and she was trying to win the race to make him proud. Fuuko has never forgiven herself for her insensitivity, even though it was an accident, and ever since has mentally categorised herself as a bad person, and focused so heavily on swimming in the hopes that she would get the opportunity to meet her friend again.
- First Girl Wins: If Wake asks her to go with him to the Star Conception Festival at the end of the game.
- Girlish Pigtails: How she wears her hair.
- Guns Akimbo: Her Dust Breakers are a pair of handguns.
- Headphones Equal Isolation: Downplayed. She isn't oblivious to the world, but her constant use of headphones does draw attention to her introverted nature.
- Heroic Self-Deprecation: In the mid-to-late stage of her storyline, she does this quite often. It turns out to be part of a mental block that's holding her back from her full potential; the climax involves her learning to get over it.
- Jack-of-All-Stats: Has a well-rounded stat growth that allows her the flexibility of making different types of Star Children.
- Making a Splash: Her associated element is water.
- Rose-Haired Sweetie: Generally one of the most cheerful Heroines - though there turns out to be more going on beneath the surface as her story progresses.
- You Gotta Have Blue Hair: Bright pink.
The second Heroine Wake encounters. Cheerful, friendly and helpful, she is one of Wake's most enthusiastic companions. At first she comes off as harmless, but it soon becomes clear there's far more to her than meets the eye — in every sense of the phrase. Her associated element is Fire.
- Boom Stick: Her Dusk Breaker is one, shaped like a Magic Staff.
- Church Militant: She works for one.
- Dark and Troubled Past: To start with, she died at a young age due to Power Incontinence, and only a young Wake's intervention allowed her to hold out long enough to eventually be saved.
- Dead to Begin With: Wake didn't really save Ellie from dying. However, her immense Star Power allowed her to live on as a Stillblood. In exchange for this, her Star Power gets rapidly drained, forcing her to regularly undergo a painful ritual to sustain it.
- Exotic Eye Designs: Her pupils are star-shaped.
- Magical Girl: Her battle outfit is evocative of this.
- Playing with Fire: Her associated element is fire.
- You Gotta Have Blue Hair: Well, green.
The third heroine Wake meets. Highly intelligent, she is a teacher at the Academy despite only being a year older than Wake. She is very popular with the students, who she cares deeply for. However, certain fellow teachers feel differently about her. She is Chlotz's older sister. Her associated element is Wind.
- Blow You Away: Her associated element is wind.
- Combat Medic: Of all the heroines, she's the only one who learns healing skills.
- Foolish Sibling, Responsible Sibling: With Chlotz. She's the latter.
- Meaningful Name: She's kind of a genius, if you couldn't tell.
- Sean Connery Is About to Shoot You: She briefly points her pistol at the (imaginary) camera during her transformation sequence.
- Sensei-chan: Despite being a teacher, Chloe is often treated by her students as more of a peer than anything else.
- Stripperiffic: In her Battle Outfit.
- Teen Genius: Was smart enough to skip grades and become a teacher at the academy while still remaining in the Competence Zone.
- You Gotta Have Blue Hair: Dark pink.
The fourth Heroine Wake meets. She is initially very shy, but begins to overcome this as she bonds with Wake. While typically sweet and gentle, she is also prone to jealousy. Her associated element is Earth.
- Automatic Crossbows: Her Dusk Breaker is shaped like one.
- Cleavage Window: Narika's battle outfit sports a translucent version.
- Demonic Possession: Her attempts to overcome her lack of confidence leads to her falling victim to this.
- Dishing Out Dirt: Her associated element is earth.
- Shrinking Violet: Lacks confidence in herself and is painfully aware of it. Turns out to be a bitter Deconstruction, in that she unwittingly turns to a Dusk-infected necklace to improve her self-confidence, and ends up suffering Demonic Possession because her chronic shyness is a severe detriment to her job as class representative and her own self-image.
- Shy Blue-Haired Girl
- Undercover as Lovers: When a pair of thugs are sent after her, she and Wake throw them off their trail by pretending to be a pair of Sickeningly Sweethearts. As close as they are by this time, they're still just friends.
- Yandere: Due to being possessed by a monster, she finds the strength to be more assertive, and aggressively so. She eventually gets jealous of Wake interacting with Fuuko, and attempts to harm him so that he can't interact with any other girl.
- You Gotta Have Blue Hair: Literally.
The fifth Heroine to join Wake's team. She appears after the 1st Dusk Circle is cleared. She is very insecure about her height and childish appearance, and is initially hostile towards Wake. However, she begins to reveal new sides of herself as her relationship with him progresses. Her associated elements are Fire and Earth.
- A-Cup Angst: Serina is aware of her lack of development, and part of her arc involves her using a transformation to temporarily enjoy a more voluptuous body.
- Always Someone Better: She feels constantly overshadowed by her sister and her accomplishments, and is trying to prove herself.
- Dishing Out Dirt: One of her associated elements is earth.
- I Kiss Your Hand: By doing so, Wake can bring out her taller form.
- Kick Chick: Serina's weapon isn't any form of gun, instead being a single shin guard which she uses to attack.
- Meido: Serina sometimes asks why her battle uniform looks like one. Played completely straight in her ending.
- Older Than She Looks: Serina is the smallest of the cast, and is easily mistaken for a first-year.
- Playing with Fire: One of her associated elements is fire.
- She Is All Grown Up: Played with. Serina discovers a magic spell that allows her to "transform" into a version of herself that is taller, bustier, and has a slightly deeper voice. It comes with the drawback of not allowing her to use her Star Energy, and only lasts up to an hour. However, Wake states multiple times that he prefers Serina more when she's untransformed, despite everyone else liking her more when she's transformed.
- Trademark Favorite Food: Milk.
- Tsundere: Type A.
- You Gotta Have Blue Hair
The sixth Heroine to join Wake's team. She joins after clearing the 2nd Dusk Circle. She is very friendly and kind-hearted, but often behaves eccentrically due to being raised in a lab and having very little social experience. Keeping promises is very important to her. Her associated elements are Water and Wind.
- Adorkable: Much of the humor in her Bonds involves how clueless she can be around others.
- Affectionate Gesture to the Head: She's fond of receiving these, and asks Wake to do them during Classmating.
- BFG: Her Dust Breaker is the biggest of the entire cast.
- Blow You Away: One of her associated elements is wind.
- Cloudcuckoolander: Her trains of thought are a little unconventional, which makes it difficult for her peers to relate to her.
- Gatling Good: The sight of her using this as her Dusk Breaker is truly impressive.
- Making a Splash: One of her associated elements is water.
- Multicolored Hair: Black on one side, white on the other.
- No Social Skills: She was raised in a laboratory, and had little opportunity to interact with society before joining the cast.
- The Ingenue: Due to her lack of social skills, she can be quite naïve.
Voiced by: Chihiro Ishiguro (Japanese), Erin Fitzgerald (English)
The last Heroine Wake meets. She joins after clearing the 3rd Dusk Circle. Feene has a composed, polite and modest personality. She is grateful to Wake for clearing the Dusk Circle near her hometown, and wishes to repay him, but is also worried about how things are at home without her. Her associated element is Dusk.
- The Ace: She's smart, athletic, and beautiful, and is considered one of the most popular female Disciples in the Academy.
- Battle Ballgown: Her battle outfit evokes this trope.
- Camera Fiend: She starts her own photography club, and much of her arc is related to her love of taking photos
- Casting a Shadow: Her associated element is dusk.
- Even the Girls Want Her: She regularly receives love letters from female students. One of the students on campus even admits she sent one of them.
- Everyone Loves Blondes: Blonde, and also very popular.
- Hair of Gold, Heart of Gold: She's blonde and has a very kind and helpful personality.
- I Owe You My Life: Repeatedly thanks Wake for saving her hometown, and sees fighting alongside and Classmating with him as a way to repay him for it.
- Keigo: Feene speaks to Wake very formally, mostly because she doesn't really know how to act around him. He gets his first glimpse of her natural personality when meeting her childhood friend Raul.
- Mighty Glacier: Great offensive stats and defenses, but speed is her poorest stat.
- Mix-and-Match Weapon: Her Dusk Breaker is a gun shaped like a Jousting Lance.
- Oblivious to Love: She's even worse about this than Wake, who could at least make the excuse that his interested parties Can't Spit It Out, whereas Feene is regularly sent love letters from both sexes, and yet still seems to be unaware of her own attractiveness.
- Shields Are Useless: Her outfit for exploring Dusk Circles incorporates a shield, but it seems to be purely aesthetic.
The Star Children
The Star ChildrenSmall, chibi-like constructs willed into being using a combination of Star Energy, a power source prominently produced by female Disciples, and Ether, a conductor of Star Energy only produced by male Disciples, with a special doll-shaped container called a matryoshka; this process is known as Classmating. Although they are childish in appearance and personality, they are capable workers and powerful warriors. Wake must produce them by Classmating with the various Heroines, increasing his Bond with the Heroines to produce stronger Star Children as he does so, so that they can accompany him into the Dusk Circles to fight the monsters within.
- Adorably Precocious Child: The fact they emerge from their matryroshkas fully-trained for both combat and mundane activities is a little scary, but still impressive.
- Badass Adorable: They look cute enough to cuddle, but can hold their own in battle too.
- Badass Family: From their perspective, their jaunts into the Dusk Circles are as much family outings with their parents as dramatic journeys to save the world.
- Calling Your Attacks: MecUnite! Star Children unite!
- Cheerful Child: While not every class has the same personality, they are generally fun-loving, happy-go-lucky, and eager to help their parents.
- Combination Attack: Several classes have them with others, typically combining their special attacks into new techniques. The most impressive is the MecUnite ability.
- Fighter, Mage, Thief: Each of their potential classes falls somewhere on this scale.
- Fusion Dance: Again, the MecUnite ability.
- G-Rated Sex: The Classmating ritual that spawns them. The associated scenes are full of jokes, innuendo, and subtle allusions to actual sex, but never actually cross that line onscreen.
- Like a Son to Me: While they are not the biological children of Wake and the Heroines, they consider themselves such, and are occasionally treated this way by their parents themselves.
- Lineage Comes from the Father: Inherit their stat spreads, associated elements, and hair colors from their mother.
- Mecha: The MecUnite ability allows them to combine into a mighty fighter robot. If done right, this can turn the tide of a difficult battle.
- The Power of Love: Of a sort. The stronger Wake's bond with the heroines, the stronger the Star Child they will produce.
The Star GodThe God of Magic, and apparently analogous to captital-G God in the setting. Is responsible for creating Disciples and providing the means to create Star Children. Worshiped as a benevolent deity by the local church.
Allies & Supporting NPCs
"Chief" Ruby Coiler
High Priest Mattero
Rus & Clau