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Characters / Baldur's Gate III: Tiefling Refugees

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Baldur's Gate III | Main Character Index
The Origin Characters | Origin Companions (Astarion)
Classes | Other Companions & Camp Followers | NPCs and Factions (The Cult of The Absolute | The Tiefling Refugees | House of Hope)

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The Tiefling Refugees

    The Tiefling Refugees In General 
  • Dwindling Party: No matter what the player does, most of them will perish in the journey to Baldur's Gate. They begin the journey with enough tieflings to populate a small village, but only about a dozen can actually make it into the city.
  • Earn Your Happy Ending: Not the case for most of them unfortunately, but the ones who make it to Baldur's Gate certainly give this vibe. After everything they endured, they endure, making a new life for themselves at Baldur's Gate. So long as you helped them get there, anyway.
  • Fantastic Racism: They all had to escape from their hometown of Elturel due to how the populace grew hostile towards tieflings due to the events of Baldur's Gate: Descent into Avernus. But they're also on the receiving end of this even at the Emerald Grove, with several of the druids looking down on them specifically for being "hellspawn". A player can point out to some of them that Baldur's Gate is not bound to be much more welcoming.
  • Happy Ending Override: Provided you helped them in Act One, the refugees seem to be happily on their way to Baldur's Gate when they depart the grove, only for you to learn upon your arrival at the Last Light Inn in Act Two that the Cult of the Absolute has captured or killed many of them.
  • Invading Refugees: Downplayed. They've been unable to proceed to Baldur's Gate due to the goblins infesting the road. First Druid Halsin explicitly welcomed them to the Emerald Grove so they could be safe from the goblins, but many of the other more isolationist-minded druids there have begun to think the tieflings have overstayed their welcome, and see them as invaders to their sacred grove.
  • Long-Range Fighter: The majority of tieflings who can fight are armed with bows or crossbows, to better illustrate that they're just a defensive-oriented militia.
  • Misplaced Retribution: The Elturians have blamed them for the city getting Dragged Off to Hell, even though they were helpless victims on Avernus, just like everyone else there. Made even worse by the fact many of the more capable members were part of they city's army, so they had actively fought to protect the civilians who then forced them out and scapegoated them.
  • Trauma Conga Line: They have had it rough even before the start of the game, with their hometown sinking into Avernus and the populace expelling them just for being tieflings. and their journey to Baldur's Gate isn't any easier. They get ambushed in the road by Gnolls, are forced into hiding in a Druid's Grove that is unwelcome to their presence and under the threat of a goblin attack. IF they survive that, their journey into the Shadow-Curse Lands ends in a disaster, with most of them dying or being taken prisoner by the Absolute cultists. Only a scant few can make it into Baldur's Gate, and only via the player constantly helping them.
  • War Refugees: Played With. They're refugees from Elturel, but they fled after the conflict was solved. Since the place got Dragged Off to Hell, many of its inhabitants grew hostile to any living being connected to hell, such as tieflings.
  • You Can't Go Home Again: Even though they survived Elturel being stuck in Avernus, they can never go back there, since the rest of the citizens turned on them and expelled them.

    Zevlor 

Zevlor

https://static.tvtropes.org/pmwiki/pub/images/552px_zevlor_looks.png

Voiced by: Glen Mc Cready

Race: Asmodeus Tiefling
Class: Paladin

A former Hellrider commander who's leading the tiefling refugees from Elturel to Baldur's Gate.


  • The Atoner: If he makes it to the final act of the game, he becomes willing to put his life on the line to end the Absolute, and you can summon him and some of his fellow Hellrider escapees from Avernus to aid you in the final battle. If you pay attention to his moveset, it would appear that he's retaken his oath.
  • Broken Pedestal: Whatever loyalty that the refugees had for him was broken when he briefly fell to the Absolute's temptation which resulted in many of them being brutally executed. The survivors can only curse his name, while Zevlor is too ashamed to be their leader again. If he makes it to the final battle, it would appear that at least some of his fellow Hellriders will have forgiven him and allow him to lead them into the final battle.
  • The Chains of Commanding: If the player brings it up, he admits he has considered assassinating Kagha in order to try to secure the Emerald Grove for his people. He admits it's a low path, but claims that as a leader, he must consider anything if it means keeping his people safe, even if they go against his morals.
  • Cruel and Unusual Death: Depending on how the player resolves Zevlor's storyline in Act 2, Zevlor can be captured, tortured, and murdered by Orin. His blood is used to make a painting of the act and both it and his corpse are left in the Elfsong as a message.
  • The Leader: Due to his military past, he's the one leading the tiefling refugees of Elturel into Baldur's Gate.
  • My Greatest Failure: Should he survive the events at the Grove, Zevlor leads the Tiefling Refugees into an ambush, where the Absolute reaches out to him and tempts him with power. By the time he shakes off the vision, the people he's supposed to be protecting are dead, imprisoned, or fled. The shame stays with him even after the party saves him from becoming a Mind Flayer.
  • The Oath-Breaker: You can read his mind when he's in a Mindflayer pod. You get a glimpse of what the Fall of Elturel was like from his perspective. The sight of his home city engulfed by the Hells was so harrowing that it shattered his faith in his god and he broke his Paladin's Oath. If he makes it to the final battle, he will have retaken it.
  • Old Soldier: He's a veteran commander that served the Hellriders of Elturgard during the Descent Into Avernus crisis. His service didn't stop him from being exiled just like all other tieflings. According to his dialogue with Tilses, he's quite old and is looking forward to a quiet life. He and the few tieflings that served with him are the only Refugees that are truly capable of fighting.

    Alfira 

Alfira

https://static.tvtropes.org/pmwiki/pub/images/424px_alfira_face.jpg

Voiced by: Rebecca Hanssen (speaking voice), Vesela Delcheva (singing voice)

Race: Mephistopheles Tiefling

A tiefling bard who's part of the refugee group. Due in part to the loss of her teacher, she's had trouble coming up with a good song.


  • The Apprentice: She's an apprentice bard, with her fellow refugee mentor Lihala having been recently killed in an encounter with Gnolls in the Risen Road.
  • Best Friend: She and Lakrissa are close friends, and are often seen together trading jokes.
  • Cruel and Unusual Death: Alfira suffers a horrifically brutal death at the Dark Urge's hands; her neck is broken, she's disemboweled, her eyes are plucked from their sockets, and one of her horns is snapped off and driven through her heart, along with dozens of stab wounds. The Dark Urge can either admire their handiwork or is horrified by what they have done.
  • Cruel to Be Kind: She must be knocked out to prevent her even worse fate above if playing as The Dark Urge.
  • Dreadful Musician: Played With. When you met her at the grove, she's slumped into depression due to the death of her mentor Lihala, making her unable to play well or compose songs, with her current music is so bad that the local animals find it unbearable. If the player helps her overcome her issues, she regains her confidence as well as her talent for playing and singing.
  • Earn Your Happy Ending: Getting her to Baldur's Gate alive is anything but trivial, but if you succeed, seeing Alfira overjoyed at living her dream of playing at the Elfsong Tavern makes it all worthwhile. Granted, she isn't exactly living a life of luxury, but she's happy and has her best friend by her side, and that's all she wants. Her letter in the epilogue makes it even happier - Lakrissa surprised her with a small home with the first floor being a bard school dedicated to both Tav and her mentor Lihala, and Alfira now has such a steady stream of students that Lakrissa was able to quit her job at Elfsong to help out.
  • Fingore: A vicious goblin will gift you Alfira's lute at the post-slaughter party if you wiped out the Grove, noting that he had to tear off her fingers to get her to let go of it - literally prying it from her cold, dead hands.
  • Forgiveness: In Patch 5, if you are playing as the Dark Urge and you spared her life by knocking her unconscious, she acknowledges your choice in a letter during the epilogue. While she is understandably still afraid and doesn't tell you about her current whereabouts, Alfira forgives you and thanks you for making the effort to spare her life.
  • Hero-Worshipper: Downplayed, but should you keep helping the Tieflings, Alfira will become something of a voice box for their collective idolising of you.
  • Killed Off for Real: If the Dark Urge does not go out of their way to take certain measures to ensure she doesn't show up to the party camp by knocking her out during the day, she's killed by them and cannot be resurrected. Wither refuses to revive her on the grounds that she is better off staying dead than risk being killed again by the Dark Urge, and if you try to revive her, all you'll get is a soulless husk who can only answer your questions. She may also be killed in the attack on the druid's grove if you side with the goblins or at the Last Light Inn at the beginning of Act Two, and is one of the casualties if anything happens to Isobel or her shield. Getting her and a number of the other tieflings to avert this trope actually earns you an achievement.
  • Kill the Cutie: She's brutally killed by the Dark Urge Player Character in her sleep unless they've taken measures to stop her from showing up at camp to join them. Even if you have another character kill your character for the night, Sceleritus Fel will do it for you.
  • Knight of Cerebus: Depending on how seriously the Dark Urge treats their murderous impulses, Alfira's death becomes this for their personal story and for the party in general, now realizing just how serious the Dark Urge's problem is once they learn about it. And just for the record? Alfira's death is not going to be the last time you slip up.
  • Relationship Upgrade: If she and Lakrissa both survive to reach Act III, they become girlfriends in Baldur's Gate.
  • Sacrificial Lamb: If you are playing as the Dark Urge, she appears again after you help her get her groove back, asking to join your group. That night, you violently murder her while still asleep, hammering in that the Urge can even overtake you when you aren't even awake, showing just how serious your situation is. It also forces you to decide whether to hide the body from your allies or reveal how messed up you are. This scenario can be averted if the player makes the tactical choice to knock her unconscious on the day before she shows up at the party... but also leads to another Sacrificial Lamb named Quill Grootslang taking Alfira's place and suffering her fate instead. It's also meta-gaming.
  • Skewed Priorities: The player can accuse her of not having her priorities straight at the Emerald Grove, as she's practicing music while the tieflings are about to be expelled by the druids. She admits they're right in a practical sense, but is still willing to use the time she has left to try to honor her fallen mentor. A cruel player has the option to break or steal her lute in order to "set her straight".
  • Stepford Smiler: She's one of the more overtly friendly NPC characters and, when you first encounter her trying to write a song, she seems chipper enough. But the song is a tribute to her late mentor who died during the gnoll attack, and every time you encounter her something terrible has recently occurred and she's trying to keep a positive outlook for the sake of others, but she's clearly carrying a lot of hurt.
  • Wandering Minstrel: She's a bard who's talented in both songwriting and singing and wants to travel to Baldur's Gate in order to play at the famous Elfsong Tavern.

    Dammon 

Dammon

Voiced by: Frazer Blaxland

Race: Asmodeus Tiefling

A smith from Elturel fleeing with the other refugees to Baldur's Gate.


  • Aborted Declaration of Love: When encountering him during Act 3 of Karlach’s origin, he’s noticeably upset about his inability to work out a way to fix her engine or lengthen her lifespan, beginning to say “In another life, I would have liked to…” before cutting himself off and sadly saying that it doesn’t matter, settling instead for thanking her.
  • The Blacksmith: And one with experience at working unusual materials, having been drafted as a smith for the Blood War when Elturel was dragged to Avernus. Which is good, since he's probably the only person on the Material Plane who can maintain Karlach's Infernal Engine heart.
  • Double Entendre: After holding hands with Karlach to test if her second engine upgrade will allow her to touch other people without burning them, Dammon remarks that she’s “very touchable.” A player-controlled Karlach can pause to internally wonder if he’s flirting with her, and he awkwardly clears his throat and continues with the conversation.
  • Fee Fi Faux Pas: Remarks in Act 3 that he keeps coming to "dead ends" trying to think up a solution for Karlach's overheating engine. He's immediately mortified, as her failing engine is likely to result in her death very soon.
  • Holding Hands: If Tav isn’t willing or present, as when playing Karlach’s origin, Dammon will offer her his hand after her second engine upgrade to test if she can safely touch other people. When she’s able to press their palms together without burning him, he takes her hand and laces their fingers together with a strong shake.
  • Nice Guy: He'll agree to help Karlach with her infernal engine problem just out of the goodness in his heart, and is nothing but nice and courteous to the player.
  • Press-Ganged: By the forces of Zariel as a smith in the Blood War while Elturel was trapped in Avernus, he was apparently good enough that even Karlach has heard of him and his work.
  • Ship Tease: Gets some with Karlach, particularly when she's an Origin character. There is even a hidden cutscene where she can fantasise kissing Dammon if she has yet to recruit anyone at camp but has already met Dammon at the grove.
  • The Ultimate Blacksmith: He's the only person in the region who understands the properties of Infernal Iron well enough to fix Karlach's Infernal Engine (if only temporarily). He can also forge an amazing suit of armor with excess Infernal Alloy, and in Act 3 he's forged (offscreen) some of the most powerful armor in the game, which you can buy from him.

    Rolan, Cal and Lia 

Rolan, Cal and Lia

Voiced by: George Taylor (Rolan), Nathan Collins (Cal), Jennie Delaney (Lia)

Race: Asmodeus Tieflings
Class: Wizard (Rolan), Fighter (Cal), Rogue (Lia)

A trio of tiefling siblings that are making their way to Baldur's Gate with the refugees.


  • The Apprentice: The party is traveling to Baldur's Gate due to Rolan being accepted as the apprentice of Lorroakan, a supposedly powerful and influential mage in the city.
  • Big Brother Instinct: You can encounter Rolan near Moonrise Tower, where he attempts to rescue his siblings. This can lead to his death unless you save him.
  • Drowning My Sorrows: Rolan in Act Two, as while he was protecting the refugee children as they made their escape from the Cult of the Absolute, Cal and Lia charged at them to give them time to escape and were subsequently captured.
  • Earn Your Happy Ending: If they all managed to survive and Lorroakan is defeated, then they will move into Ramazith's Tower and enjoy a more luxurious life.
  • Family of Choice: Using Speak with Dead on Rolan reveals he is not actually blood-related to Cal and Lia who are brother and sister, but they consider each other family nonetheless.
  • Fighter, Mage, Thief: They're an adventuring trio compromised of the classic Fighter, Mage, Thief archetypes, with Rolan being the Wizard, Cal the Fighter, and Lia a Rogue.
  • Freudian Trio: Lia is the Id as she's quick to act on her emotions and help the refugees, Rolan is the Superego as he is cold and ruthless in ensuring they live by leaving the refugees, and Cal is the Ego as he tries to mediate the two.
  • Grew a Spine: After enduring a lot of abuse from Lorroakan, if the party fights against the wizard, Rolan takes a stand and fight against his former master.
  • Heart Is an Awesome Power: Rolan has his own version of spells. They are level 1 spells, ones that novice wizard learns. However, when examined closely, Rolan's variants are surprisingly useful and goes to show that Rolan is indeed a capable wizard in his own right:
    • Rolan's Magic Missle is one singular bolt aimed at one target, compared to the normal version where it is a multiple bolt that can hit several foes at once. However, the spell induces the condition Daze on the target and can't be prevented with a saving throw. Thus, we have a spell that is guarantee to always hit its target and induce a condition that will lower their armor class and take away their reactions for 3 turns.
    • Rolan's Mage Armour acts just like the normal Mage Armour improves your AC. However the normal Mage Armour spell as ruled is 13 + dexterity, meaning it is a flat 13 plus your dexterity modifier. Rolan's Mage Armour ignores this rule and is a straight 2 AC buff to your stats.
    • Rolan's Colour Spray, unlike the normal version which just gives Blind condition, impose Confused condition on the opponents, meaning that they will become hostile to their own allies.
    • His signature spell, "Rolan's Thunderwave", has extremely weak damage output but has a much wider range to compensate. While nominally useless in a straight-up fight, his Thunderwave can come in handy in your boss fight against Lorroakan, as it can inflict some nasty fall damage in Ramazith's Tower, capable of one-shotting his former master.
  • Jerk with a Heart of Gold: Rolan is something of a self-centered jerk with a heightened ego due to being the apprentice for Lorroakan. But he cares deeply for his two siblings. In Act 2, he saved some of the Tiefling Refugees when they got ambushed by the Cult of the Absolute (specifically the children at Last Light Inn, who will not appear if Rolan wasn't convinced to remain at the Grove). Finally, he was horrified of his master's plan to imprison Dame Aylin to use her immortality, so much so that Rolan had enough and rebelled against his master.
  • Neat Freak: Rolan's ambient dialogue at the Emerald Grove has him loudly complaining about how smelly and dirty the place is, and how he dreads reaching Baldur's Gate reeking of the place.
  • Not What I Signed on For: Depending on how Rolan's story is progressed, he may have this reaction when he discovers the Nightsong is a person Lorroakan intends to imprison and exploit, and will consequently turn on his master.
  • Perpetual Frowner: Rolan is a grumpy guy who's often complaining and seeing the worst in every situation, with Cal joking that he's almost always frowning.
  • Sibling Team: Cal, Lia and Rolan are three siblings making their way to Baldur's Gate because Rolan has been offered an apprenticeship with a wizard in the city.
  • Signature Move: Rolan is apparently quite adept at using Thunder Wave, with all three claiming it's his best and favorite spell. He will use it when he turns against Lorroakan, where it's called "Rolan's Thunderwave". While it has a much smaller damage output compared to even a Level 1 Thunderwave, it has a much wider range.
  • Small Name, Big Ego: Rolan thinks he's a brilliant, rising star within the wizard community and that his apprenticeship with Lorroakan will make him famous world-wide. But a Baldurian player or Gale can point out that Lorroakan has a very sketchy reputation, and being selected as his apprentice isn't something to be that proud of. Later on however, after defeating Lorroakan, one can cast Speak to the Dead with his corpse to reveal that Rolan is indeed a much better wizard than him.
  • Took a Level in Cheerfulness: After Lorroakan's death, Rolan becomes far more cheerful towards the party now that his abusive master is gone.
  • Took a Level in Kindness: After you save Cal and Lia, Rolan becomes far nicer towards you. He's also far nicer to you once you deal with his abusive master, Lorroakan.
  • Two Guys and a Girl: They're a Power Trio of adventuring tieflings compromised of two guys and one girl
  • Vitriolic Best Buds: According to Cal, Lia and Rolan are prone to arguing due to their conflicting personalities, but at the end of the day they're still close friends who would "take an arrow for each other". Rolan will admit as much if you counsel him to abandon his party.

    Komira and Locke 

Komira & Locke

Voiced by: Rosalind Steele (Komira)

Race: Asmodeus Tiefling

A tiefling couple whose daughter Arabella was arrested by the druids.


  • Fiery Redhead: Komira is a redhead and has by far the biggest temper of the two.
  • Happily Married: Their interactions make it clearly they're a happy married couple who deeply support each other and work as a team.
  • Killed Off for Real: Should they survive the events of Act One, you will discover their bodies in the House of Healing near Moonrise Towers, under the lethal care of one of the sisters.
  • Mama Bear: Komira is so enraged by her daughter Arabella being in the custody of the druids that she's almost willing to charge into a bear-shapeshifted druid, with her husband only barely managing to restrain her.
    Komira: Let me through, mragreshem, or I'll rip your damn throat out!
  • Mauve Shirt: They get enough screen time and lines to establish their personalities, but they're among the refugees who never survive past Act 1.
  • Papa Bear: While Locke is more pragmatic than his wife, he's only slightly less enraged at the druids for holding Arabella hostage. One of his ambient dialogues has him suggest serving as a distraction for the druids while Komira dashes to Arabella.
  • You Killed My Father: If Kagha kills Arabella, and both them and Kagha survive until the party at the camp occurs, they'll have their revenge on Kagha by poisoning her wine and then stabbing her to death.

    Arabella 

Arabella

https://static.tvtropes.org/pmwiki/pub/images/arabella.png

Voiced by: Charlotte Sparey

Race: Asmodeus Tiefling

A tiefling child who tried to steal the idol of Silvanus in order to put a stop to the druid's ritual.


  • Death of a Child: If the player doesn't interfere (or fails to) she'll end up killed by Kagha's familiar viper Teela, something that will disturb most characters in the grove, and even a few of your evil party members, like Shadowheart.
  • Hero of Another Story: Implied. According to Withers, her encounter with the druidic idol and the loss of her parents are events that were fated to happen so that she would be free to Walk the Earth and explore her new abilities in order to fulfill some unrevealed destiny.
    • Should she survive until the epilogue a man she calls only "Beard Man" has taken her on as an apprentice, implied to be Elminster.
  • I Did What I Had to Do: She's unapologetic to the player about trying to steal the idol, telling the player that if the ritual succeeds they'll be kicked out of the grove and likely end up dead anyway. She later has a similar reaction after killing some bandits.
  • Outside Context Magic: In Act 2 she's able to cast Druid Spells at will, without limit, just by concentrating it. The scene with her and Withers has Withers imply that she's connected to the Weave in a manner that most magic users could only dream of.
  • Touched by Vorlons: After stealing the idol she is changed by its magic and becomes a sorcerer.
  • Troubling Unchildlike Behavior: If you encounter her in Act 3 which requires having first saved her in Act 1, found her in Act 2, and found her parents' bodies and delivered the news of their passing to her, she's found in the sewers casually admiring a magic stone, while standing above the recently murdered corpses of would-be thugs that she killed in self defence. She's not only chipper at encountering you, but has zero remorse for killing those men. Justified as Withers gave her a mental nudge to get past the grief of her parents and to understand her growing powers, and its clearly had an effect on her making her act older than she is.

    Mol's Gang 

Mol, Doni, Mattis, Meli, Mirkon, Silfi, Umi, & Zaki

Voiced by: Harriet Kershaw (Mol), Rosie Jones (Silfy), Charlotte Wakefield (Mattis),

Race: Asmodeus Tiefling

A gang of orphaned Tiefling children who dream of making their own thieves guild.


  • All for Nothing: Mol struck a deal with Raphael to guarantee herself and possibly her gang's safe passage through the Shadowlands. This is why you find her in Baldur's Gate regardless of how things go down in Moonrise Towers. This turns out to be needless, assuming the player character manages to save the prisoners held in Moonrise.
  • The Artful Dodger: They're a gang of clever, orphaned refugees who use their street smarts to get by, via scams or petty thieving. Some of them, like Silfy and Mirkon, aren't really that cut out for the job, but they're trying.
  • Caper Crew: Most of them are running their own specialized jobs: Mol is the manager, Mattis is running a scam shop with Silfy as the pickpocket, Doni guards the entrance to the hideout, Zaki guards the hideout, Mirkon is searching for treasure and Meli is an opportunist pickpocket.
  • Cuteness Proximity: If you approach any of the kids with a cat familiar in tow they drop their usual smartass attitudes and run up to the creature, cooing over how cute the kitty is.
  • Deal with the Devil: In Act Two, when you first visit the Last Lights Inn, Mol is playing a game of Lanceboard (essentially Chess) with Raphael, who offered her and her gang safe passage to Baldur's Gate. It turns out later that she did indeed take this offer; you can steal her contract back from Raphael if you break into the House of Hope in Act 3.
  • Dressed to Plunder: Mol wears a bandana over her left eye to complete her criminal urchin look, but if you manage to find her in the Thieves' Guild in Baldur's Gate, you'll find that her eyes are perfectly fine.
  • Fashionable Asymmetry: Mol's bandana/eyepatch comes across right to left over her face, and wears a golden tracery on her right horn.
  • Five-Finger Discount: Silfy and Meli specialize in pickpocketing. The player can intervene in Meli's pickpocket attempt against Barth and be a victim of Silfy's pickpocket if they browse Mattis' shop.
  • Freudian Excuse: You can't blame the kids for doing everything they can to survive given they never resort to physical violence and the fact that they've literally went to hell and back before reaching their teenage years.
  • Grail in the Garbage: Mattis starts to sell these as the games goes on as he and the crew loot more and more battlefields the PCs clear out.
  • Hero-Worshipper:
    • Mirkon will start worshiping the player if they save him from the harpies and aren't a jerk to him afterward. He'll even write a poem to you as a "reward" for saving him.
    • Upon meeting Karlach, Mattis will start gushing about seeing her fight in Avernus while Elturel was trapped in the Hells.
  • The Leader: Mol is the leader of the gang, being the oldest and smartest of the gang, though she mostly acts as a manager.
  • Little Miss Con Artist: An entire gang of them.
  • Shrinking Violet: Silfy is extremely shy and awkward, making her a poor thief. Unlike the others, she notably doesn't really want to be a pickpocket and finds the whole lifestyle shameful.
  • Snake Oil Salesman: They're trying anyway. A lot of the magic items they sell are of the 'technically the truth' variety.
  • Stealth Hi/Bye: Doni pulls this on the player if they talk to him, as he tricks them into looking behind them, then disappears the moment they turn back to look at him. If the player passes a passive Perception check, they can catch him entering the gang's hidden hideout.
  • Ungrateful Bastard: This only applies to Mol, and it's a mild example, as her behavior is meant to illustrate just how desperate she is. If you give her the contract she signed with Raphael she shows no signs of wanting to tear it up and if you chose to kill Raphael and tell her about it, she's very mad. She was hoping to rely on Raphael's help to eventually reach the top of the criminal underground.

    Asharak 

Asharak

Voiced by: Mark Noble

Race: Asmodeus Tiefling

One of the few warriors among the tiefling refugees and Zevlor's second-in-command.


  • Cruel and Unusual Death: According to Alfira he suffers horrifically at the hands of Absolute cultists who proceed to remove his eyes then tongue after he attempts to reassure the children they'd make it out alive.
  • Friend to All Children: Has a natural rapport with kids, and can be found training them in combat at the Emerald Grove. As he grimly tells the players, he can either teach them how to fend for themselves or how to beg for their lives.
  • If I Do Not Return: If he's in charge of the Grove Defense, he'll ask the player that if he doesn't survive, to tell the children that he was the one that took out Minthara.
  • The Leader: He'll take over as of the leader refugees in case Zevlor dies and will act almost exactly like him.
  • Mauve Shirt: He gets enough screen time and lines to establish his personality, but he is one of the refugees who never survive past Act 1.
  • Number Two: He's second-in-command of the refugees after Zevlor, and can be seen issuing orders during the Grove Defense. If Zevlor dies, he'll replace him as The Leader.
  • Suspiciously Similar Substitute: If he replaces Zevlor as The Leader of the tieflings, his dialogue will be almost the same as Zevlor, sometimes word-for-word.

    Arka 

Arka

Voiced by: Nneka Okoye

Race: Asmodeus Tiefling

One of the refugee militia members, who wants revenge for the death of her brother at the hands of the goblins.


  • Death Seeker: If not talked down, she'll suicide herself attacking the goblin camp head-on, knowing she has no chance to survive.
  • Mauve Shirt: She gets enough screen time and lines to establish her personality, but she is one of the refugees who never survive past Act 1.
  • Morality Chain Beyond the Grave: Talking her down from being a revenge-bent Death Seeker involves convincing her dead brother Kanon wouldn't want her to throwing her life away on pointless revenge.
  • Revenge by Proxy: The goblins who actually killed her brother Kanon have been killed at the gate, so she has no choice but to lash out at other goblins, even at Sazza, who's a helpless goblin prisoner at the Grove. Memnos and the player character can chide her for this.
  • Suicidal Overconfidence: If the player encourages her need for Revenge against the goblins, she'll attempt a Roaring Rampage of Revenge against their camp, but will be killed without taking a single one down.
  • Tragic Keepsake: She's always carrying Kanon's handkerchief with her, a keepsake of her murdered brother.
  • You Killed My Father: Her brother Kanon is an unavoidable casualty in the first goblin raid on the Emerald Grove, making her want to lash out against the goblins in Revenge by any means necessary.

    Memnos 

Memnos

Voiced by:

Race: Asmodeus Tiefling

A refugee and Arka's closest friend.


  • Best Friend: He's a close friend of Arka, and will try his hardest to dissuade her from going on a Roaring Rampage of Revenge against the goblins, out of fear for her safety, though he'll be unsuccessful in doing it on his own.
  • Dirty Coward: During the attack on the Grove, the player can find at the grove area, away from the action and praying for safety. The player and companions can call him out on his cowardice, shaming him into at least trying to put up a defense. He'll later thank them for "setting him straight".
  • Due to the Dead: If Arka doesn't survive the goblin raid, he will mourn her and hope that she finds peace in the afterlife.
  • Hidden Depths: Talking to him after the Druids have been killed or during the Grove defense will reveal he worships Kelemvor, which is unusual for a tiefling.
  • Mauve Shirt: He gets enough screen time and lines to establish his personality, but he is one of the refugees who never survive past Act 1.
  • Non-Action Guy: Unlike he's friends Arka and Kanon, he's not a fighter, though he can be convinced to fight during the Grove defense quest. If he survives he promises Arka he'll start being more useful from now on.
  • No Shirt, Long Jacket: He only wears a jacket, leaving his bare chest topless, but ironically enough he's a Non-Action Guy.

    Lakrissa 

Lakrissa

Voiced by: Sydney Craven

https://static.tvtropes.org/pmwiki/pub/images/lakrissa.png
Race: Asmodeus Tiefling

A tiefling scout with a sarcastic-pessimist outlook on life.


  • Best Friend: She and Alfira are close friends, and can often be seen together trading jokes.
  • The Bet: She sarcastically bets 10 gold with the player that she won't make it to Baldur's Gate alive, joking that if they happen upon her corpse, they can just drop the coin on it.
  • Don't Explain the Joke: A player with the Githyanki tag will fail to understand her bleak humor, causing her to try to explain it, only to give up halfway through because she gets depressed.
  • Relationship Upgrade: If she and Alfira both survive to reach Act III, they become girlfriends in Baldur's Gate.
  • Ship Tease: Some of her conversations with the player can have flirtatious undertones. The most notable example is when you rescue her from Moonrise Towers and reunite with Alfira. Depending on your dialogue choices, she can comment on how "good-looking" the player is before giving them a coy look.
  • The Snark Knight: She's a veteran from Elturel, and seeing so many of her fellow refugees die has caused her to be jaded, which she copes by indulging in her pessimistic humor. But she doesn't let her sour outlook stop her from actually trying to survive and she won't like an evil-inclined player who thinks the refugees are a hopeless cause.
  • Stepford Snarker: She isn't very hopeful about her chances of surviving the trip to Baldur's Gate and makes jokes about it to the player, even making a bet about them finding her corpse along the path. If pushed, she admits nothing about the situation is funny, but she doesn't know how else to cope.

    Ikaron 

Ikaron

Voiced by: Dario Coates

Race: Asmodeus Tiefling

A strong tiefling who serves as the law-keeper in the group.


  • The Big Guy: He's the only tiefling in the group to wear heavy armor and one of the few that is melee-inclined, which is why he works as the guard.
  • Deadpan Snarker: Prone to making sarcastic remarks, such as joking that there will at least be fewer people to feed after several tieflings desert the group.
  • Due to the Dead: He disapproves of the refugees throwing a party before departing from the Grove, as he feels it's disrespectful to those who died there. The player can agree with him, or convince him to join the festivities and loosen up.
  • Mauve Shirt: He gets enough screen time and lines to establish his personality, but he is one of the refugees who never survive past Act 1.
  • Small Parent, Huge Child: He's a big imposing guy which contrasts to his old frail mother Okta, especially since she often bosses him around.

    Okta 

Okta

Voiced by:

Race: Asmodeus Tiefling

An elderly tiefling who serves the group as a cook.


  • Camp Cook: Several of the other refugees remark upon how bad her food tastes. As a cook for a group of refugees on the run, she makes her gruel with whatever she happens to get her hands on, though she admits that even without the limited supplies, she isn't a great cook.
  • Cool Old Lady: She's still pretty charismatic and level-headed given her age, even managing to calm down her son during the Grove Defense.
  • Lethal Chef: Downplayed. Some of the refugees joke her soup is so awful it makes them sick, but it's just an exaggeration.
  • Mauve Shirt: She gets enough screen time and lines to establish her personality, but she is one of the refugees who never survive past Act 1.
  • Small Parent, Huge Child: She's a frail elderly woman, which contrasts to her son being the local guard and a big imposing in heavy armor, especially since she often bosses him around.

    Bex and Danis 

Danis

Voiced by: Rosie Jones (Bex), Dario Coates (Danis)

Race: Asmodeus Tiefling

An optimistic civilian couple.


  • Comically Inept Healing: During the Grove defense, Bex will be assigned to tend to any wounded because she's a seamstress, but she'll warn the player they'd be better off not getting hurt than having to suffer her terrible patchwork.
  • Happily Married: They're clearly a happy and supportive married couple who are looking forward to settling down in Baldur's Gate.
  • Non-Action Guy: Danis isn't a fighter, being a half-decent hunter who only manages to get stuff like rabbits because "they can't shoot back".
  • Silly Rabbit, Idealism Is for Kids!: They're very idealistic about their journey and the life they'll have in Baldur's Gate, something the player can criticize, though they won't be deterred.

    Elegis 

Elegis

Voiced by: Rosie Jones

Race: Asmodeus Tiefling

One of the tiefling militia members.


  • Being Watched: Due to her paranoid nature, she often comments she fears she's being watched.
  • Cowardly Lion: She's very scared about the prospect of facing the goblins in battle, but still does her job no matter what, being one of the tieflings who takes part in the Grove Defense battle.
  • Mauve Shirt: She gets enough screen time and lines to establish her personality, but she is one of the refugees who never survive past Act 1.
  • Nervous Wreck: She acts nervous and fidgety all the time, due to trauma after their group got attacked so often.

    Rikka 

Rikka

Voiced by:

Race: Asmodeus Tiefling

One of the tiefling militia members.


  • Due to the Dead: Since Arka's too busy thinking about revenge, she and Kaldani are the ones to give Kanon a proper burial after he's killed.
  • Friend to All Children: She seems to be responsible for keeping the refugee children safe due to how she gets along with them. She's the one who's most worried about the kids during the attack on the Grove, even giving you a quest to help her track down Donni, who's gone missing. After the attack, she's also seen giving the kids instructions about how walk to travel safely.
  • It Never Gets Any Easier: She doesn't enjoy killing, even if the ones she has to kill are goblins and tells the player how she pitied one of the goblins she had to kill. The player can tell her It Gets Easier, but she disagrees and even mentions Zevlor gave her the same advice. She'll be particularly horrified if the refugees have to kill the druids.
  • Mauve Shirt: She gets enough screen time and lines to establish her personality, but she is one of the refugees who never survive past Act 1.

    Kaldani 

Kaldani

Voiced by: Ffion Jolly

Race: Asmodeus Tiefling

One of the tiefling militia members.


  • Due to the Dead: Since Arka's too busy thinking about revenge, she and Rikka are the ones to give Kanon a proper burial after he's killed.
  • Decapitation Presentation: She says she build the Grove barricades with spikes at the top with the intention to put their heads on display there after they beat them. It never actually happens.
  • Mauve Shirt: She gets enough screen time and lines to establish her personality, but she is one of the refugees who never survive past Act 1.
  • Trees into Toothpicks: Downplayed. She cuts down trees in the Grove to make into barricades to better defend the Grove against the goblins, but Asharak points out that druids won't think that's a good enough reason to cut down trees.

    Guex 

Guex

Voiced by: Adam Rhys Dee

Race: Asmodeus Tiefling

One of the tiefling militia members.


  • Calling Your Attacks: While traning, he has a tendency to shout his attacks, which the player can point out is a very bad habit, as it tells his opponents what he's planning.
  • Deer in the Headlights: Using Detect Thoughts on him reveals that the reason he's training so hard to be a better fighter is because he froze in place when the group was attacked on the road, causing a child to be killed by a warg right in front of him.
  • My Greatest Failure: He feels responsible that he wasn't able to defend a refugee boy who was near him when they were attacked on the road. He's training hard at the Grove so that it won't happen again.
  • Mauve Shirt: He gets enough screen time and lines to establish his personality, but he is one of the refugees who never survive past Act 1.

    Pandirna 

Pandirna

Voiced by:

Race: Asmodeus Tiefling

One of the tiefling militia members.


  • Bits of Me Keep Passing Out: She bought one of Ethel's potions to make herself braver and stronger, but it ended up having the side effect of giving her jelly legs, to the point she can't even stand up until the effect passes. The player can help her with a lesser restoration spell.
  • Hidden Depths: Her diary reveals that she used to be married, with her wife having died relatively recently, which is partly why she's a Nervous Wreck.
  • Mauve Shirt: She gets enough screen time and lines to establish her personality, but she is one of the refugees who never survive past Act 1.
  • Nervous Wreck: She's very scared about having to actually fight goblins, which is why she sought one of Ethel's potions in the first place.

    Tilses 

Tilses

Voiced by: Harriet Kershaw

Race: Asmodeus Tiefling

Zevlor's bodyguard and former Hellrider.


  • Bodyguarding a Badass: She's always close to Zevlor so that she can serve as his bodyguard, despite the fact he's actually fairly stronger than her.
  • Mauve Shirt: She gets enough screen time and lines to establish her personality, but she is one of the refugees who never survive past Act 1.
  • Nice Girl: When she inquires to Zevlor what group she should join in Baldur's Gate, he advises her to join the watch, since she's too nice to be a flaming fist mercenary.
  • Undying Loyalty: She's personally loyal to Zevlor, as she served under him as a soldier in Elturel, and still refers to him by his old rank.

    Zorru 

Zorru

Voiced by: Dario Coates

Race: Asmodeus Tiefling

One of the tiefling militia members.


  • Butt-Monkey: Lae'zel has the option of making him grovel for her, which is played for laughs.
  • Screw This, I'm Out of Here!: He'll be one of the tieflings who desert from the Grove in case it's attacked by Minthara.
  • Sole Survivor: He was the only survivor of the scouting party that encountered the Gith patrol.

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