YMMV / Pokémon

Works with their own YMMV pages:

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    Anime and Movies 

     Main Video Game Series 

     Spin-Off Games 

    Manga 

    Stage Productions 

    Fanfictions/Other Unofficial Works 

YMMVs that apply to the franchise as a whole:

  • Accidental Innuendo:
    • Basically, anyone who talks about Poké Balls. In fact, in HeartGold and SoulSilver, when the player first meets Kurt, he says, "(Player), eh? You want me to make some balls for you?"
    • Anyone who talks about breeding Pokémon.
    • Yanmega's Japanese name, Megayanma, made plenty of censor filters jump, along with Cofagrigus.
    • Professor Oak came.
    • Magmar and especially Magby's Japanese names: Boober and Booby, respectively! Of course, it was MEANT to reference birds like the Blue-Footed Booby, but... well... And Magmortar is Booburn. Ouch.
    • Quite a few Pokémon have a suggestive tuft of fur between their legs, like Blaziken, Reshiram and Beartic. White Kyurem gets a few of Reshiram's characteristics... but not that suspicious placing of fur.
    • The move Harden could make a few people with dirty minds giggle. Especially since the same Pokémon likely will know String Shot... Hydro Pump causes the same dirty thoughts sometimes. Particularly with Hot Skitty-on-Wailord Action jokes.
    • Not to mention what the Internet has done with Cloyster.
    • Mew's backsprite from Black and White.
    • Palkia's unfortunate design from the shoulders up.
    • And the issue of Onix being a "rock snake".
  • Adaptation Displacement: Variation, played straight and subverted.
    • Ask anyone over the age of 40 about Pokémon. They'll most likely answer something like "Pokémon? Isn't it that cheap kids' cartoon from the '90s about cute little monsters?" And since Most Writers Are Adults, most mainstream parodies of Pokémon are either based fully or partially on the early anime, which makes things like the Arceus reference in House, The Big Bang Theory's one Pokémon reference ever being to the "Pokémon cards", and South Park's occasional revivals of "Chinpokomon" to spoof newer Pokémon and generations a bit surprising. Note, however, that this reputation is slowly changing, with TPCi's own attempts to "mainstream" the games in the west, as the current, game-based fans are themselves becoming the older generation.
    • Quick, what do you think of when you think "Pokémon's main theme"? For most people, it's the first theme of the anime (English or Japanese) rather then the game's title screen theme.
      • This is in full effect in the Super Smash Bros. series. While Ash and the Rocket trio are obviously absent, the series' portrayal of the Pokémon game universe is lifted from the anime, complete with Pokémon Speak and Mewtwo and Lucario talking telepathically and having their movie personalities. This essentially makes it resemble what typical uninitiated mainstream audiences would think the game universe would look like; in fact, prior to Brawl, there weren't any Pokémon elements in Smash that weren't in the anime too, making it easy to mistake for a crossover with the anime rather than the games. Even further, trophies in Smash 4 even go as far as to reference Ash by name, and quote the lyrics from the original theme.
    • On the other hand, with the high-school-to-college-age demographic, the games do seem to be the definitive and most well-known incarnation due to their greater accessibility.
  • Alternative Character Interpretation:
    • A joke among some fans is that the highly implausible abilities ascribed to Pokémon in the Pokédex, which is cause for a lot of Gameplay and Story Segregation, is because the local Professors rely on children to fill them in and expand them: of course a ten-year old trainer is going to exaggerate and misunderstand their observations of their Pokémon and record faulty data.
    • NPC trainers and the player character can easily be twisted into Jerkasses with regards to their interactions:
      • You're wandering down a road miles away from home, your Pokémon are weak, possibly paralyzed or poisoned, several are knocked out, you're out of healing items and are desperately looking for a Pokémon center to heal your Pokémon but don't know your way around the area. As you struggle onward another trainer spots you and immediately challenges you to a battle, giving you no chance to back down and having no regard for the safety and well-being of your 'Mons.
      • But then, the reverse. You see a trainer looking down the road and talk to them to challenge them to a battle. They only have one or two Pokémon five levels lower than yours, and depending on their dialogue said Pokémon may be freshly caught, or the trainer is on a losing streak, or is just out for a stroll. They may also be a young child or an old man or lady. You proceed to crush their Pokémon, take their money as spoils of victory, and leave them alone in the middle of nowhere while you continue on to find another trainer to do the same to. Your main goal in doing this is to obtain the Gym Badges and become Pokémon Champion, something which in-universe, especially in Black and White, is seen by the in-game characters as the hollow, pointless goal of pursuing power and fame just for the sake of being powerful and famous. Congratulations, you're a Sociopathic Hero Villain Protagonist! Oh and that trainer you managed to avoid on one of the first few routes? Why not fight his level 5 bug Pokemon with a team of level 100 legendaries, bonus points if you use Mew and/or Arceus.
    • Consider the real world equivalent of Pokémon battles, where human trainers force animals to fight for them? Bear-baiting, Cock-fighting and Dog-fighting! Yeah, it's suddenly become a lot harder to root for our heroes. The alternate to this comes when material for the series tries to characterize the Pokémon themselves beyond doing whatever their trainer tells them to, by saying all the fighting is just as much a game for them as it is for anyone playing the games. This is essentially a world which humanity shares with nearly seven hundred different species of super-powered Blood Knights. Considering how it's considered dangerously unsafe to walk in tall grass without a Pokemon of your own, and even a few generations later Professor Birch gets chased by a wild dog pretty easily. This seems to actually be the case.
    • Due to the sparse details provided by the games, the Pokémon themselves are subject to this in the games. They display no personality outside of Pokémon-Amie, and their 8-bit cries would be fairly implausible to produce in a "real" setting, with their text cries alternating between Pokémon Speak and onomatopoeia. As such, the Pokémon's cries and personalities are largely left up to the viewer's imagination (and whichever Alternate Continuity they like best, be it the anime, the manga, Origins, etc.), which helps fuel the fandom's large roleplaying and fanwork community. For example, the Self Demonstrating Mewtwo page on this very wiki mainly represents the games' Mewtwo, but is also a Composite Character between most versions of Mewtwonote , which speaks telepathically and has a personality similar to the one from Pokémon: The First Movie (which, in turn, is a composite between the English and Japanese versions of that movie).
  • Animation Age Ghetto: Despite the Periphery Demographic, Pokémon, thanks to the anime and its English dub, is widely viewed as being solely for children. As of Gen VI, Game Freak fortunately seems to have caught on to this status, and is trying to appease the older fans and establish that Pokémon is indeed for all ages. An entire article was written on the subject, and the mainstream success of Pokémon Go has alleviated this to some extent.
  • Americans Hate Tingle:
    • Jynx. Looking like a parody of blackface acting will do that.
    • The series has different Pokémon names for the Japanese, Englishnote , French, German, Chinese and Korean versions, with all characters and locations having different names in each translation as well. Generally, these localizations are well-liked by each of their target audiences. However, French-speaking Quebecers, who generally grew up with the English games and a Quebec French dub of the anime that used the English names, get a bit testy about French-translated material from HGSS onwardsnote  due to the fact that they use the French names and terms rather than the English ones that they grew up with, which adds another dimension to the whole "Genwunner" argument akin to Subbing vs. Dubbing.
    • Similarly, Latin Americans only had English games available for a while, and are critical of Spanish character and location names (used in Spain), with some Latin American users on the now-defunct Pokéteca (the Spanish Bulbapedia) causing an uproar over the use of said Spanish names on the wiki rather than the English ones. Poketeca's successor, the Spanish Pokémon Wikia, eventually reached a compromise, with anime characters' names being listed "Latin American forward slash European", while the video game characters will be referred to by their Castilian names.
    • A third case of this occurs with the Chinese version, which had different names and translations for different Chinese-speaking regions (Hong Kong, Taiwan and Mainland China). When a unified Chinese translation was announced for Pokémon Sun and Moon based on the Mainland translation, fans of the "de-canonized" Hong Kong and Taiwanese translations outside of Mainland China took issue, much like fans of the English names in Quebec.
    • Currently, the anime is a more popular, widely-marketed, and integral part of the franchise in Japan than in the West.
    • An odd downplayed version of this and Germans Love David Hasselhoff occurs with how the actual Pokemon are regarded vs. the human characters in Japan and the West; see Just Here for Godzilla for details.
  • Archive Panic: Over twenty years of games, animes, movies, comic books, spin-offs and remakes with an ever-growing number of characters, none of which (as of 2015) show any sign of slowing down. If you wanna catch 'em all, you better get started!
  • Audience Shift: While Pokémon started out purely as a "kids-only" franchise (and is probably most well known as such), over time the Periphery Demographic grew enough so that Game Freak would acknowledge them as a part of its demographic just as much as the kids themselves. Come Gen VI, lots of Pandering to the Base could be found in the games, and the official international website was overhauled to look more like an Apple product and less like an early 2000s kids' website.
  • Author's Saving Throw: The Dewpider and Wimpod lines of Gen VII could be seen as such as an apology for Generation III's mishap where the uniquely typed Bug/Water Pokémon, Surskit, ended up evolving into yet another Bug/Flying Pokémon, Masquerain.
  • Base-Breaking Character:
    • Pikachu, the Series Mascot, is a world-renowned icon and generally liked by the older fanbase. However, depending on how heavily it's marketed at the time (particularly compared to other Pokémon), it occasionally goes through periods of resentment and even hatred by some older fans due to its "cute" Kid-Appeal Character nature and association with the divisive anime, with the dawn of "Pokémania" and early parts of Generation Vnote  probably being the periods where its hate was most notable. Despite this, it has many loyal fans due to its Badass Adorable and iconic nature, who point out that Pikachu's fandom is not as annoyingly vocal as the fandoms for some of the "edgier" Pokémon such as Charizard (which usually causes further base-breaking for the Pokémon in question). It also gets backlash from fans of its evolved form since the franchise seems to go out of its way to ignore Raichu.
    • Charizard and Lucario are also extremely popular Pokémon, but suffer heavily from Hype Backlash for how popular they are and how extensively they're marketed. Some fans also bring up their association with specific sectors of the fanbase as points of contention ("Genwunners" and the Furry Fandom, respectively), and how fans in those sectors tend to be obnoxious in their worship of Charizard/Lucario. Especially Charizard, since genwunners are stereotyped as holding it up as the paragon of Pokémon design.
    • Dragonite is fairly divisive for a pseudo-legendary. Some people love it for being a mighty Badass Adorable and great in competitive play, while others find it to be too dopey and unthreatening, infamously likening it to Barney the Dinosaur. Possibly to address the latter camp, Dragonite has been increasingly depicted with angry facial expressions and in badass poses, which make it more similar to Charizard - though its cuddly/friendly depictions aren't completely gone.
    • Goodra. It looks like a cross between Barney the Dinosaur and Ampharos. Additionally, many fans find it to be a disappointment (both design- and stat-wise) compared to the stronger and more ferocious pseudo-legendaries of previous gens - even including Dragonite itself, which is renowned for its great offensive stat distribution and Multiscale ability.
    • The Generation IV evolutions of older generation Pokemon. Either they're hideous design departures from their pre-evolutions (not helped by many being evolutions of first generation mons) or creative evolutions of otherwise forgettable mons. The former opinion was widely held when they were first revealed, but over time, the evolutions grew on many fans.
      • Out of these evolutions, Rhyperior deserves special mention. While it's a very powerful Pokémon whose ability promotes much more survivability given the line's poor defensive typing, it's often lambasted for its overly bulky and ugly design (similar to Emboar and Conkeldurr), but even more so because it evolves from Rhydon, whose design was more popular and more rhinoceros-like.
      • In general, it seemed that the evolutions of the Gen 1 Pokémon (ex. Lickilicky and Tangrowth) sparked the most controversy, while the evolutions of Gen 2 Pokemon (ex. Weavile and Honchkrow) and Gen 3 Pokémon (ex. Gallade and Roserade) were more warmly received. It's noteworthy that the designs most bashed evolved from Pokémon already considered visually unpleasant (ex. Lickitung and Nosepass), so part of the problem may be long-time fans who simply pushed these designs out of their minds until Gen 4's evolutions jogged their memory.
  • Broken Base: The Pokemon fanbase is so large and diverse that it's difficult to find a real consensus on almost anything. Here are some of the more notable divides:
    • The fanbase is hugely divided over which generation is best, and with every new addition (or lack thereof) to the series, many people cry the entire franchise (or just a generation) ruined.
    • Even playing the games divides the fans. Either you play competitively and are "taking the game too seriously", or you play for fun and "can't understand the subtle mathematics of the game".
    • On places like DeviantArt and YouTube, the fanbase is extremely divided over whether the anime or the manga is the better series based off of the games.
    • Fans are also divided over whether the main series should go in a more story-driven direction like Generation V and Generation VII, or stick to an excuse plot like the older games and Generation VI, and make the game more about catching 'em all and exploration.
    • Are version-exclusive contents totally fair or blatantly one-sided? Groudon's and Yveltal's severe disadvantage against Kyogre and Xerneas respectively, the version-exclusive Mega Evolutions (especially Mega Charizard X), and White 2 players only getting Easy Mode are some of the examples. While such content can be traded between games, one really has to wonder if the trade-off is really fair to begin with if one version is clearly inferior to the other.
    • There is a notable Broken Base as to the Pokémon's cries, due to how they differ across incarnations. Fans argue over whether the synthesized animal noises of the games, the Pokémon Speak of the anime and numerous spinoffs, or the voiced animal noises of Pokémon Origins and the B2W2 animated trailer are the best and should be used in media. Pokémon Speak is usually the most widely-criticized, which may have led to the aforementioned voiced animal cries in Origins; however, some have noted that part of the fanbase's aversion to Pokémon Speak is due to its association with the main anime itself and all the divisive elements that come with it, as some fans find it slightly more tolerable in Super Smash Bros. and the Mega Evolution specials.
    • For your own sake, it's best you don't get into a debate regarding whether or not "Pokémon" and the species' names should be capitalized when referring to the creatures. For example, is it proper to say "My strongest Pokémon is a Pikachu", "My strongest pokémon is a pikachu", or something in-between? It's a very hot-button issue in the fanfic community.note 
    • A common argument among the fandom is whether dragon-like Pokémon that aren't Dragon-type, such as (non-Mega X) Charizard, Gyarados, and (non-Mega) Sceptile, count as dragons or not, and whether they were intended to be dragons in the first place. Arguments of this type usually escalate into both sides going at each other's throats. As far as canon is concerned, Charizard in particular has been stated to not be a dragon in the Japanese version of the anime (which was changed to "Dragon-type" in the dub), but is otherwise treated as a dragon in various games and has been indirectly labeled as one in Super Smash Bros.note , it's in the Dragon egg group, some of its foreign names are derived from the respective word for "dragon", and Mega Charizard X is very unambiguously a classic European dragon. This video has more on the issue, and concludes that the lack of Dragon typing was simply in order to prevent Charizard from being overpowered (similar arguments can apply to Gyarados and Sceptile). The issue isn't limited to dragonlike Pokémon, as there are other species with appearances, habits and movepools that defy their typing, such as the fairylike Celebi not being Fairy-type, the antlion-based Trapinch line not being Bug-type despite being in the Bug egg group, and quite a few aquatic Pokémon (such as Lugia, Stunfisk and Dragalge) not being Water-type.
    • Any time a mechanic or content featured in the tail-end game(s) of a generation (such as Move Tutors that teach a wider variety of moves or a greater/more readily-accessible amount of Mega Evolutions) is removed from the first two games of the next one, often only to be added back in when that gen's tail-end games are released. Some defend this practice as Game Freak has to convince people to buy the next games somehow, and it gives them the opportunity to improve on the first two. Others find it to be an egregious case of planned obsolesence (why bother buying the first two games when there'll always be an Updated Re-release or rough equivalent that'll have more things in it?), and point out that taking something out of a game only to add it back into a new game later on does not an improvement make.
  • Character Tiers: A heavily present feature in the metagame, and kind of necessary, given that for all of Game Freak's tweaks and additions, some Pokémon still clearly have it better than others. Most communities make an effort to organize the tiers thoughtfully, at least. Smogon has one example.
  • Common Knowledge: Due to the prominence of the anime in pop culture, many people assume that all trainers starts their journey when they're 10 years old. This is not necessarily the case; several player characters and rivals have unconfirmed ages but look to be 10-14, Red (and by extension, Leaf and Blue) was confirmed to be 11 years old, the player characters of Omega Ruby and Alpha Sapphire are 12, and the protagonists or Black and White are at least 16 (according to a line the game manual stating they're old enough to have driver's licenses).
  • Complacent Gaming Syndrome:
    • Despite a fair number of them being crutch characters, it's not uncommon for players to keep their starters as permanent fixtures of their team (usually as the strongest Pokémon in their lineup). The reasons why vary from attachment to practicality (either as a legitimately good Pokémon or a HM Slave).
    • In an inversion, it's an unspoken rule among players, particularly Let's Players, that Legendary and Mythical Pokémon are completely off-limits due to being Purposely Overpowered (though some players may simply decide that their team works quite well without one). If you decide to add that sweet Lightning Bruiser mascot legendary to your team, be ready for the "Stop Having Fun" Guys to make themselves known.
    • The metagame has resulted in a lot of Pokémon being used by players a lot (Smogon appropriately dubs them "OU" for "overused"), simply due to being very powerful without being an outright (major) Legendary or Mythical Pokémon. VGC 2016 brought this to a head with the teams of the Top 5 — which were largely identical to each other, coining the derogatory term, "CHALK".
  • Complete Monster: See here.
  • Creepy Awesome: Many of the Poison-, Ghost-, and Dark-types count. Also some of the more malevolent Pokémon definitely get this treatment such as Mewtwo, Giratina, Kyurem, Yveltal, Genesect, and so on.
  • Creepy Cute: While they're supposed to be creepy and unsettling in-universe, Ghost type Pokémon, especially the unevolved forms, are just as adorable as any other unevolved Pokémon. A few examples include Gastly, Misdreavus, Yamask, Litwick, Pumpkaboo, Phantump and Mimikyu.
  • Critical Dissonance: According to critics, Pokémon has remained strong since the beginning. According to fans, the series has had high and low points which is greatly dependent on who you ask and when and where you ask. As you can imagine, fans do not agree on much.
  • Crosses the Line Twice: Nicknaming either Drifloon or Drifblim "Hindenburg" (and having either one of them with the Explosion attack) was already a pretty common joke, but then they got an exclusive Dream World Ability, Flare Boost, that increases their Special Attack while Burnedand right in step with the games that debut the series's equivalent of America, too. Oh, the Humanity!...
    • On a similar note, one could nickname their Golem "Kurt Cobain" and teach it Explosion as well. Works best with suicide leads in the metagame.
  • Demonic Spiders: Has its own page.
  • Die for Our Ship: Has its own page.
  • Ear Worm: Has its own page.
  • Ensemble Darkhorse: Enough to have a dedicated page.
  • Even Better Sequel: Each new generation of games adds many new features and otherwise fixes design flaws.
  • Evil is Cool: Some of the most popular Pokemon are known in-universe as sinister, malevolent, and destructive entities, such as Gyarados, Hydreigon, and Gengar. Special mention goes to Mewtwo, widely known for being a vicious and powerful Blood Knight in a land where being a Blood Knight is a way of life, and is one of the most famous and iconic creatures of the franchise.
  • Furry Fandom: With Loads and Loads of Animalistic Characters and the size of the franchise itself, the Pokémon furries make up one of the largest groups within the furry fandom.
  • Game Breaker: Has its own page.
  • Genius Bonus: Some of the inspirations for the Pokémon species designs are delightfully obscure.
    • Shuckle resembles a turtle and many viewers automatically assume that it must be based on a turtle, but it's actually based on an Endolith, a kind of fungus that lives inside porous rocks.
    • Avalugg is likely based on Project Habakkuk/Habbakuk, a proposed World War II project to make aircraft carriers made of Pykrete, a mixture of wood pulp and ice. The project was considered for the fact that it turned out to actually be bulletproof, but ultimately turned down based on its ridiculously low maximum speed of six knots, along with the fact that so many measures would have to be taken to keep the damn thing from melting. Sound like someone?
  • Germans Love David Hasselhoff:
    • Pokémon in general is a very good example of this trope, as it originated in Japan but is very popular internationally. As you may have figured out from this very wiki, it's extremely popular in English-speaking countries in particular (especially the United States, where it's translated), to the point that the English translation of the franchise is more widespread and popular worldwide than the original Japanese, and any foreign Western languages without their own Pokémon names use the English ones as opposed to the Japanese ones.note  Pokémon is just as much a part of American pop culture as it is of Japanese pop culture, though the different parts of the franchise and the Pokémon themselves have different levels of popularity depending on the region.
    • As mentioned under Americans Hate Tingle, the English translations of the games are well-liked in Quebec and Latin America due to fans' issues with the actual French and Spanish versions (imported from Europe).
    • Some foreign Pokémon names catch on in countries other than the ones they were intended for. Blastoise's French name of "Tortank" is popular with English-speaking fans, having earned special mention on a number of blogs and a Dorkly popularity poll. Since it's derived from "tortue" (which is similar to English "tortoise") and "tank", it can easily pass as a cooler English Pokémon name. There are other examples like this; for example, Houndoom's Japanese name of "Hellgar".
    • Charizard is pretty much an object of worship in the United States (and possibly other English-speaking countries), mostly due to the Periphery Demographic being a more "definitive" part of the fanbase in America than in Japan, and due to American Kirby is Hardcore. Charizard merchandise regularly sells out and sells high in English-speaking stores, much more than the actual Series Mascot. At Smogon, he wasn't well-liked because of his very limited utility in battle, until Generation VI made him one of the OU greats. However, even with that disadvantage, Charizard ranked high in American polls for fifteen yearsnote , as well as being a driver of merchandise sales.
    • Pikachu seems to be the most popular Pokémon in France, like in Japan. Pikachu's Pokémon Speak is undubbed and its name is the same in every language, giving it a sort of universal appeal, and France (which loves Japanese culture anyway) tends to be subject to American Kirby is Hardcore less than America.
    • Speaking of France, the Pokémon franchise is very popular there, possibly having the third-largest sphere of influence there behind Japan and the US. Nintendo games and Japanese culture in general are big in France, and the various French Dub Name Changes and dialogue Woolseyisms are very well-loved by their target audience.note  Pokémon returned the favor by setting Pokémon X and Y in a France-based region and by having Junichi Masuda as an occasional guest at Japan Expo, a French anime convention.
    • Many Pokémon fans outside of Japan cheered on Japan's Samurai Blue soccer team at the 2014 FIFA World Cup due to their choice of Pikachu and several other Pokémonnote  as their team mascots.
    • An odd downplayed version of this and Americans Hate Tingle occurs with how the actual Pokemon are regarded vs. the human characters in Japan and the West; see Just Here for Godzilla for details.
  • Goddamned Bats: Has its own page.
  • Goddamned Boss: Roaming Legendaries can become this easily. It takes ages to find them because they move all over the place (and will move to a new location if you use Fly) and when you do find them they run away on their first turn. The only way you can prevent this is to trap them with an ability or move, but even then you have to be lucky enough to make sure to lead with Pokemon with such moves/abilities when you encounter roaming Legendaries. For added insult, some of these legendaries have the forced switch-out move, Roar, which will provide the Pokemon a chance to end the battle even if you managed to trap it.
  • Growing the Beard: Each generation brought in numerous improvements to the game, either competitively or in-game speaking since Generation I.
    • Generation II pretty much is where the games hit their stride, with the introduction of genders, held items, and breeding, certain trainer rematches, and the first implementation of the series' wide battle tower in Crystal. Also, though elementary, it introduced the series' first move tutor who would teach a Pokemon of your choice a powerful move. Generation II also split the special stat into special attack and special defense stats to make it easier to determine which mons were going to dish out/take special attacks better or worse. It also introduced swarming, letting you catch certain monsters at certain times. Interestingly, most of the features that debuted here were meant to be in the first game but were cut due to production limitations, so their inclusion in the second generation makes Gold, Silver, and Crystal literal examples of Pokemon as it was meant to be played.
    • Generation III saw a noticeable improvement in art and sound over the previous two generations. It also introduced natures, innate abilities (like Mudkip's Torrent, for example), farming for berries, and a slew of more competitive-worthy items and monsters. Gen III also refined the ability to rematch against certain trainers (with gym leaders added to the list for Emerald) just by expanding the lists. It expended the move tutors abilities to teach your Pokemon far more moves as well, if you had the BP for it. One thing that most people tend to overlook is the PC box system was completely revamped. In previous games, You had to save your game each time you moved to a new box and once you filled a box of 30, you could not catch any new Pokémon until you switched the box in the PC. Starting with Ruby and Sapphire, the system was given a radical interface change allowing one to switch boxes and select boxed Pokémon effortlessly and to see them all simultaneously.
    • Generation IV saw a massive overhaul of the standard battling system just by splitting up physical and special attacks by the individual move, as compared to what the type of the move was. Also, it introduced tons of moves that enabled broader strategies. Gen IV also introduced even better abilities to take mons From Nobody to Nightmare (Scizor, much?). Finally, it introduced the Pokétech, which was like the Pokégear with more functions such as EV counting, happiness checking, etc. It also introduced transferring across generations and wireless communications, all of which improved the number of Pokémon one could catch in one version before referring to a friend/GTS/themselves with another cartridge.
    • Gen V incorporated smoother game-play note  and much stronger story-telling elements (though whether or not it succeeds is up to the viewer). Black and White also redesigned a lot of interfaces to speed up action (weather listed on sidebars, Repels being used by the menu asking you rather than manually using one through the menu). Finally, it also introduced a long awaited sigh of relief: Reusable TMs.
      • Black and White 2 also refined the mechanics of breeding, and such to make it even easier to perform without sinking in a lot of time. The tutors (a returning feature from Generations 3&4) also encouraged a lot of innovative move-sets. It also shortened the Pokémon tournaments in postgame (the PWT) in a way that it's no longer tedious (though still time-consuming admittedly) to earn BP in order to get the items one needs compared to Generations III and IV.
    • Generation VI introduced many new improvements, including full 3D, trainer customisation, and wider options for Wi-Fi play. Many features were designed to quicken the pace of gameplay: easier EV training through the Super Training mini-games, even more streamlined breeding mechanics and greater accessibility to perfect IVs even for legendaries. Gamefreak also seemingly made a conscious effort to balance competitive play with, among many other things, a revision of type matchups (including a new type, Fairy, designed specifically to check Dragons and Fighting-types, as well as giving poison and steel type moves something they are super effective against), nerfs to weather abilities, and a more reliable way of removing entry hazards.
  • Hilarious in Hindsight: A RPG game about a lone child protagonist fighting an evil organization to save the world with a battle system about having said kid throw a red and white colored capsule on the battlefield which explodes to free a being that the player then has fight for them. Are we talking about Pokémon or Robotrek? Made all the more amusing due to several Pokemon like Polygon that have a mechanized look and/or artificial origin.
  • Hype Backlash:
    • Not just the anime, but the game has also gotten this for some due to the decidedly old-fangled mechanics at the core of the battle system, the similarity between installments, and the fact that they outsell and generate more hype overall than most mainline Mario and Zelda games (which tend to be better-regarded by critics and Nintendo enthusiasts).
    • Any Pokémon that happens to be heavily marketed, since some fans argue that Game Freak goes overboard on the Wolverine Publicity whenever they decide to use it and makes them quickly get sick of the Pokémon in question. Pikachu, Charizard, Mewtwo, Blaziken, Lucario and Greninja have all suffered from thisnote , while Zoroark narrowly avoided such a treatment due to its ho-hum reception.
  • Hypocritical Fandom:
  • It's Popular, Now It Sucks: The franchise has suffered from this all its life, first for the "Pokémania" fad among kids in the late '90s, and later for its massive and largely nostalgia-based Periphery Demographic. Additionally, some popular Pokémon species (such as Charizard) started suffering from this trope after their fandoms emerged in full force.
  • It's the Same, Now It Sucks: All of the updated rereleases and remakes (and to a lesser extent, the first titles in any given generation) have run into a certain amount of these complaints. Generally the series as a whole has gotten this over remaining the same at its core.
  • It Was His Sled: For almost any game, you could make an argument that some kind of plot-twist is well-known outside the fandom.
    • The identity of the champion in all of the games. Averted with Alder in Pokémon Black and White, who is outright stated to be champion when he is first introduced instead of just before the player battles him.
    • Likewise, the identity of each game's (true) Big Bad, if the game makes an effort to hide it, tends to stop being a secret amongst fans a few months or years after a game's release.
    • Team Rocket's boss is the final Gym Leader of Pokémon Red and Blue.
    • Red is the final boss of Pokémon Gold and Silver.
  • Just Here for Godzilla: Two downplayed examples overlapping with also-downplayed versions of Americans Hate Tingle and Germans Love David Hasselhoff:
    • In the west, the human characters are (usually) hardly ignored, and many have large and dedicated fanbases, but most Western fans pay more attention to the Pokemon themselves to various degrees, a fact reflected in most Western fanart and almost all Western merchandising.
    • In Japan, however, this is outright reversed, at least where fanart is concerned, and the human characters get a good share of the merchandising, most of which stays in Japan.
  • Love It or Hate It: Almost every set of games is vocally loved and hated by different parts of the fandom, with the divide usually being due to Nostalgia Filter or Casual/Competitive Conflict. The only games that are more or less unanimously liked are Pokémon Gold and Silver and their remakes, and even they (especially the originals) catch some criticism from time to time, including Hype Backlash from being the most beloved games overall.
  • Memetic Badass: RED. Pretty much agreed to be the ultimate Pokémon master, if not the only one deserving of the title.
  • Memetic Loser:
    • If there's a Pokémon who is absolutely terrible in combat and it doesn't benefit from virtually any sort of improvement, like evolution or a decent movepool, expect it to get this treatment. Spinda, Luvdisc, and Delibird are prime examples, and reviews on them spare no expense in tearing into these guys.
    • In a popularity contest held in Japan for every species of Pokémon (720 when the poll was conducted), sitting dead last at number 720... was Simisear.
  • Memetic Molester
    • Online interpretations of Drowzee/Hypno lean towards either pedophilia or murder. FireRed/LeafGreen and Explorers definitely doesn't help in that area.
    • Ambipom, with that creepy smile, udder-like things on its tails and those hands...
    • Mr. Mime is treated as this due to its unlikable, clown-like design. Taken Up to Eleven with its animation and newly-introduced Fairy typing in Pokémon X and Y.
  • Memetic Mutation: Got a whole page for 'em now.
  • Mis-blamed: Despite that a company called Game Freak has had their logo plastered over most (if not all) games with the Pokémon title on it, nobody seems to realize that they are the company that actually develops the games in the first place, especially the "mainstream" ones that sell the best. Any criticisms with the games get attributed to the publisher, Nintendo. Game Freak seems to have gone over a decade without much credit or blame for the series.
    • The removal of the Game Corners had nothing to do with Moral Guardians; it was actually because the EU tightened its gambling laws.
    • It became Common Knowledge for a while that Ghetsis ordered Kyurem to kill the player in the Japanese version Black 2/White 2 and the English version censored it to freezing them, largely thanks to how Kyurem's attack is animated. This isn't true, the freezing in the English version is a faithful translation of the Japanese original.
  • More Popular Spin-off: Not of Pokémon itself, but the concept of Genwunners is actually spun off from the "GEEWUNNERS" of the Transformers fandom, who blindly support Transformers Generation 1 and bash all other incarnations (sound familiar?). Despite this, Transformers GEEWUNNERS aren't as infamous or widely debated as Pokémon Genwunners.
  • Most Annoying Sound: The critical HP bleeping alarm. However, in Black and White, it was changed by a new battle theme, with the alarm remixed into the tune, which is worse because it sounds like the opponent is dancing (read:taunting) on your impending doom. And most of the fights which reek of Awesome Music are fully replaced by that same irritating tune. X and Y returned to the beeps, but it only dings a few times, as opposed to the constant, grating DEE-DOO DEE-DOO.
  • Most Wonderful Sound:
    • The sound of a Poké Ball locking shut around a new Pokémon, especially when it's a legendary, as well as the Fanfare/ditty that immediately follows it.
      • Gen V introduced a new catching mechanic where on rare occasions, a thrown Poké Ball will make a jet-stream sound effect before making contact; telling you ahead of time that you had just thrown a badass ball that will require almost no effort to catch the Pokémon.
    • Landing a "super effective" hit on another Pokémon, especially when the target Pokémon has a double weakness to the move it is resisting and/or when a Critical Hit is factored into the damage as well.
    • The sound that plays at Pokémon Centers when Pokémon are being restored to full health by the nurse.
    • The "shing!" that plays when a shiny Pokémon appears.
    • Not as often mentioned as the others, but the fanfare that plays when you pick a TM from an item ball in the overworld. Later games made item balls containing Technical Machines yellow to distinguish them.
  • Narm: The change from "[Trainer] wants to battle!" to "[Trainer] would like to battle!]" in the Gen. 3 games. Sure, it's more polite, but it sounds ridiculous when said trainer is someone from Team Rocket or Cipher.
  • Never Live It Down:
    • Only one of Hypno's Pokedex entries mention it hypnotizing and kidnapping a child, and even then it was treated as an isolated incident. Yet the fandom Flanderizes Hypno into an entire race of pedophile kidnappers. There's even a song written about it!
    • The Jynx controversy arising from her suspicious original coloration has pretty much ruined any chance for her to be popular when she seemed to be a misguided attempt to represent a Japanese legend/fashion trend. Nowadays, any mention of Jynx will inevitably bring up the controversy, and her reputation has been spoiled.
  • Nightmare Retardant:
    • One Pokédex entry states that Drifloon tries to kidnap children, but that Drifloon are much too light and weak to actually carry the children away, which leads to them being dragged along like a normal balloon.
    • Several Pokemon that are based on deadly or phobia inducing animals are goofy or downright adorable in design (eg. Galvantula is not what you'd expect from a dog-sized tarantula spider).
  • Periphery Demographic:
    • Pokémon has, quite possibly, one of the clearest examples of this in video gaming. Outside its obvious target demographic of young kids, the entire franchisenote  is also quite popular with young adults that were kids in the late 1990s when the series was introduced, as well as with Otaku and Nintendo and JRPG fans in general. The franchise also has been a massive influence on youth and Internet culture, considering its popularity on Image Boards and the number of memes, videos, and fan tributes that the franchise has spawned, and has a number of Big Name Fans such as Jordin Sparks, One Direction, Robert Downey, Jr., Robin Williams and Ronda Rousey.
    • The franchise's adult fanbase has grown so much that in Japan, many child fans of Yo-kai Watch claim that the Pokémon fanbase is full of "old fogeys" and prefer Yo-Kai Watch precisely because it hasn't caught on with adult fans yet.
    • The franchise is also a noticeable hit with the furry fandom, with high amounts of fan art from the fandom and it not being a rare sight for a furry to use a Pokemon species for their fursona.
  • Replacement Scrappy: Usually when a new Pokémon game comes around, you'll get this reaction towards certain Pokémon that supposedly replaced a previous favorite's role and failed/achieved to do the role better, or, in Zoroark's case, being purposefully advertised to be the next coming of the previous generation's Breakout Character, Lucario.
  • Rescued from the Scrappy Heap: Has its own page.
  • Sailor Earth: Just replace the canon protagonists with your OC and you're good to go on that playthrough fanfic. The introduction of character customization in Pokémon X and Y just made this easier.
  • The Scrappy: Has its own page.
  • Scrappy Mechanic: Has its own page.
  • Scrappy Weapon:
    • Flash is widely hated for its unreliable accuracy for a HM move that lower target's accuracy. From Generation 4 and on, its accuracy was increased to 100% and it is now a TM move instead.
    • Not only Cut's Power is sub-par with just 50, its accuracy also means it has a slight chance to miss. Not only Generation 4 removes its ability to cut tall grass, Generation 5 buffed Tackle's Power to 50 and its accuracy is now 100%.
    • While Rock Smash has a high chance to lower the target's defense, its Power is just 20. It did get its power increased to 40 from Generation 4 onward. Generation 6 introduced Power-Up Punch, which always raise the user's attack if it hits. Not helping that in Omega Ruby and Alpha Sapphire, it regains its HM status.
    • Constrict has the lowest Power move of all moves, at just 10. Its secondary effect isn't that impressive either, it has a ridiculously low chance of reducing the target's Speed.
  • Sidetracked by the Gold Saucer
    • The Game Corners are minigame hubs which, in early generations, include slot machines, and in later generations contain randomized puzzle minigames. It is very easy to get distracted by them.
    • Pokémon Contests and the Pokéathlon have this effect as well. Since both pull different kinds of stats from the Pokémon and have different methods of gameplay than the usual battle, you can easily find yourself partaking in them for hours once you get the hang of it.
    • Pokéstar Studios is most definitely this. Here the player partakes in mock battles to create movies.
    • A lot of time can be squandered in Pokémon-Amie trying to get the highest ranks, and therefore, best Poké Puffs in the minigames.
  • Squick:
    • The spiral on Poliwag's stomach? That's meant to be Poliwag's innards as seen through the translucent skin on its belly. In fairness, this is true of tadpoles in general.
    • One of the eggs of each Exeggcute has a piece of their shell missing, exposing their "yolk". In other words, you can see their insides...
      • Despite resembling eggs, they are more characteristic of plant seeds or coconuts, but still.
    • Beautifly and Gorebyss' method of feeding is sucking out their prey's bodily fluids. Leaving them a dried, dead husk. Oh, and Gorebyss's pink colour becomes more vivid once it's finished.
    • Lick, the only standard Ghost type move from the first generation, can cause Paralysis. The anime deliberately interpreted the attack through this trope (Ash's Charmander does not like it, for certain). Later Pokédex data for Haunter actually reveals the attack is a form of Vampiric Draining, causing the opponent to shiver until it dies.
  • "Stop Having Fun" Guys: Some competitive players mock people who play with their favorite monsters and insist that the series isn't for kids. Though this seems to be more a product of G.I.F.T. than anything, as most prominent members of the competitive community, such as most Pokétubers and contributing members of Smogon, actually applaud players who make use of lesser-seen Pokémon and often try to do so themselves (though they can be less receptive if they believe said players are using such Pokémon poorly). After all, the alternative is seeing the same dozen or so Pokémon over and over AND OVER again.
  • That One Attack: Has its own page.
  • That One Boss: It has its own page worth.
  • That One Level: Has its own page.
  • They Changed It, Now It Sucks:
    • You won't be too hard pressed to find people who stubbornly claim that there are only 151 Pokémon, or that Gold/Silver/Crystal were the only good sequels, or that Generation III was absolute shite (FireRed and LeafGreen notwithstanding). In fact, the GBA generation has probably gotten the worst of it, due to the inability to trade and battle with games from the prior two generations.
    • At the time of each new generation, you would always hear Ruined Forever complaints about "something" that the newest generation brought to the Franchise. Examples being:
      • Generation II's introduction of the two new types, Dark and Steel, ruining the original type set-up.
      • Generation III's introduction of abilities being needless tweaks to people's favorite Pokémon. Starting the tradition of staying to one region instead of following the Gold and Silver example of being able to return to previous regions received a ton of backlash in particular.
      • Generation IV's Physical/Special split causing overused Pokémon to lose some of their offensive power in certain situations that they would win most of the time prior to the split. There was also the "kid-friendly" Voltorb Flip replacing the Game Corners in HeartGold and SoulSilver outside the Japanese versions of the games.
      • Generation V's larger focus on story has divided some players.
      • Generation VI's removal of experience dividing (meaning any Pokémon sent out in battle gets the full EXP) and full-party Exp. Share, which can remove a large chunk of difficulty from the game. Also, massive game changers such as the Fairy type and Mega Evolution.
      • Much like Generation V, Generation VII's focus on story and constant cutscenes have divided some players. There is also either the removal or downplaying of many of Generation VI's mechanics, which split many fans.
  • They Wasted a Perfectly Good Plot:
    • Gold and Silver's end-game, which allowed the player to return to the past generation's region and actually extending the previous generation's timeline. A lot of players believe that this was a great way to extend Pokémon's end-game, yet these were the only games to include such a feature (aside from the remakes, obviously).
    • Black 2 and White 2 have confirmed that shapeshifter Pokemon can take on human form and communicate with humans, in which a backpacker NPC says a few lines, gives you the TM Snarl, then transforms into a Zoroark and runs off. If this was a common thing, for Dittos, Zorua/Zoroark and even freaking Mew to be in human disguise, only giving off vague hints. That is a plot thread too awesome to not use. Many fans love to think that N is actually this, but unless Game Freak states it as canon, it doesn't count.
    • X and Y left a lot of fans curious about the mystery behind Zygarde, the apparent third counterpart to version mascots Xerneas and Yveltal. Then Generation VI ended abruptly before Kalos could get a traditional third version or paired sequels like Unova, and while Sun and Moon did give Zygarde some new forms, its sidequest was ultimately disconnected from everything else in the games and barely had any plot to speak of. It seems the green dragon has been left high and dry by GameFreak.
    • A lot of Mythical Pokémon, being Dummied Out for years before their official reveal and (usually) impossible to get in normal gameplay, wind up getting almost no focus in their debut games. The biggest examples of this may be Genesect, who only gets a minor event where it gets two Drives (of four) despite being the creation of Team Plasma, and Arceus, who despite being the Pokémon equivalent to God plays no role in the Sinnoh games' plot beyond vague allusions to it in backstory. The Azure Flute used to fight and capture it wasn't even officially released!
  • Tier-Induced Scrappy: Has its own page here.
  • Ugly Cute: Hydreigon arguably always has had some shades of this, but it's made more evident in Gates to Infinity, where it's a kind hero with a quirky personality and made completely undeniable with how adorably it behaves in Pokémon Amie in X/Y. It's hard to see it as a raging beast of mass destruction when it's beaming at you and doing happy dances, and also makes one question the accuracy of its Pokédex entries.
  • Uncanny Valley: Many Pokémon, such as Mr. Mime, Jynx, etc.
  • Unfortunate Implications: As of Generation VI, the move Attract can still only be successfully used on Pokémon that are the opposite gender of the user. In-game, it keeps the move from becoming too overpowered, but some people do not like this.
  • Unpopular Popular Character:
    • Magikarp: since it has horrible stats and can learn only four moves outside of events, it is systematically perceived by in-game trainers as useless, and even its Pokédex profile describes it as "virtually useless". In Real Life, on the other hand, everyone knows it evolves into the much more badass and useful Gyarados, so it ended up being the opposite of this trope for fans and the Trope Namer for Magikarp Power. This had the side effect of giving the impression that nearly any Pokemon based on a fish is bound to be awful, even when it isn't the case (most of the time anyway).
    • Absol is despised in-universe for being a Dark type that allegedly starts disasters, but has quite a hefty fanbase for its Badass Adorable design.
  • Viewer Gender Confusion: Has its own page.
  • Vocal Minority: Within the Pokémon fandom, the anime tends to attract a small, but extremely vocal faction that dismisses the show as "kiddy" and praises the games as being "mature" relative to the anime; in some cases, even the anime-based elements in Super Smash Bros. and Pokkén Tournament can be a Berserk Button for them. The same faction treats Pikachu in a similar way, since it's a Kid-Appeal Character and most of its prominence and its Spotlight-Stealing Squad tendencies come from the anime. While a good chunk of the older fanbase still dislikes the anime, the proportion of them who "casually" dislike it and are willing to let it and its fans be (and usually don't get too worked up over what little influence the show's had on Smash and Pokken) outnumber the previously-mentioned minority who spews bile at the show (and sometimes its fans) every chance they get are is a lot larger than it seems.
  • What Do You Mean, It's for Kids?: Despite being primarily aimed at kids, the villains of the games can get very dark, the Pokedex entries are often quite disturbing, and many deaths, on-screen or implied, happen. Lots of this is hidden under metaphor, however.
  • The Woobie:
    • Cubone, due to Team Rocket killing its mother in Lavender Town. It isn't called the Lonely Pokémon for nothing.
    • Pichu, because of its inability to handle its electricity like its evolved forms Pikachu and Raichu can.
    • The Pokédex entry for Ralts in the Emerald version states that it gets scared when it senses hostile emotions.
    • Feebas is this because of its shabby appearance. But when you either maximize its Beauty or trade it while it holds a Prism Scale...
    • Porygon, once you realize that it — and by extension, its evolutions Porygon2 and Porygon-Z — will never appear in the anime again due to something that wasn't even its fault.
    • Don't forget Latias in the fifth movie. First she lost her father when he sacrificed himself, and then her peace was suddenly interrupted by Team Rocket, who killed her brother, Latios, as well.
    • Absol. It just wants to help people, but they keep blaming it for the disasters it's warning them about.
  • Woolseyism:
    • Many Pokémon and NPC names are portmanteaus or puns, and the translators took time to create a portmanteau or pun when translating from one language to another.
    • Renaming the Evil type to Dark type may count as this, especially considering the black colour of nearly all the Dark Pokémon.
    • Team Rocket is based off of the Yakuza in the Japanese version. In the other versions, they are based off of the more locally recognizable Italian Mafia stereotype, even down to the boss being named "Giovanni".
    • The Champion Ribbon is known as Hoenn Champ Ribbon in Japanese games. Except it's awarded for either Hall of Fame existing then. Fixed with the description in Gen IV as it states "in another region". Sinnoh doesn't have that problem, as Johto has a separate ribbon for the True Final Boss.

YMMVs that apply to the trading card game:

  • Awesome Art: As a trading card game, this is a given. The Full Art cards from the Black & White series onward stand out in particular. BREAK Evolution cards also tend to have suitably epic designs.
  • Crowning Moment of Heartwarming: Two examples from the Legendary Treasures set, which features reprinted Black and White cards with alternate artwork:
    • The Natu card features two Natu shivering together in the middle of a snowstorm. If you look closely, you can see a Bouffalant coming toward them in the background. The Bouffalant card shows a Bouffalant walking through a snow-covered field with two Natu comfortably nestled within its Funny Afro.
    • The Tepig card shows a young boy holding his Tepig while posing for a family photo with his mother and father. The Pignite card shows that same happy family after a Time Skip (and the addition of a little sister). Finally, the Emboar card shows another Time Skip, and now the boy is married with a kid of his own. All three cards emphasize how much the Pokémon really is part of the family.
  • Faux Symbolism: Neo Genesis and Neo Revelation
  • Fridge Brilliance:
    • In the United States, the base set had several different versions, each of which having its own special peculiarities, such as an error Pikachu. Flash forward almost a decade and a half later: with the release of Black and White, you had no fewer than three different releases, as well as... an error Pikachu.
    • In the original Black and White expansion, Reshiram has a big attack that involves discarding energy while Zekrom has a big attack that requires self-damage. Fast forward to Next Destinies, when both receive powerful EX versions...Only this time the Reshiram does self-damage and the Zekrom discards! Yin-yang in card form!
    • Other than secret rares, the international release of Dark Rush (called "Dark Explorers") has 108 cards in it.
  • Game Breaker:
    • Trainer cards often had game-changing effects, leading to the eventual "Prop-15" that limited the number of trainers one could use in their deck. With the Diamond and Pearl expansion, a handful of the old Trainer cards have been remade as "Supporter" cards, a class of trainer card that you can only use one of per turn. Pokemon Breeder (skip an evolution stage) and most card-drawing or deck-searching cards especially.
    • In addition, many players considered the Darkness and Metal types as this when they were first introduced in Neo Genesis. One such Dark type card, Sneasel, was actually banned for a brief period due to being obscenely overpowered, capable of doing a maximum of 140 damage in as little as two turns if you were really lucky. Also, prior to the release of the Diamond and Pearl expansion, Darkness and Metal Energy were both Special Energy cards, making the Pokémon they were attached to even more powerful.
    • The new Pokemon Tool Cards are also incredibly overpowered. One such card, the Expert Belt, gives plus 20 attack (before applying weakness) and plus 20 health to anything it is attached to. The only penalty is that it allows the opponent to take 2 Prize cards instead of 1 for knocking out that Pokémon.
    • Energy. Gain. And any SP cards for that matter.
    • Pokémon Catcher… and Junk Arm. It's a wonder neither of those cards were banned.
    • Mewtwo-EX has very quickly become this as of 2012 season. With the right set-up, X-Ball (its first and, bizarrely, most useful attack) is more than capable of churning out upwards of 100 damage every turn, all for a minimum of just 2 of any Energy. For the record, Mewtwo-EX is one of the fastest-to-play Pokémon in the game due to being Basic rather than Evolved, can be ready for battle in a single turn thanks to the same expansion's Double Colourless Energy... Mewtwo-EX is such a broken card that, for the most part, a deck could be determined as competitive by the question 'It's good, but does it have Mewtwo-EX?' All EX cards have the 2 Prize Card drawback, but with Eviolite being so popular (-20 damage taken from each attack when attached to a Basic Pokémon), and more health than just about anything except other EXs and Wailord, good luck taking one down before it tears a gaping hole in your team. Did we forget to mention that it can be obtained very easily and cheaply thanks to promo tins?
  • Hilarious in Hindsight:
  • It's Easy, so It Sucks: Some of the criticism stems from this, while others consider it a viable strength.
    • Even more people would gladly point out that it's actually very challenging to play the Pokémon card game well - not just to simply play it.
  • Older Than They Think: Many concepts and even attacks that appear in the game originated in the cards first. Abilities appeared in the third generation, but the cards have had Pokemon Powers since they were first released. Mega Evolutions debuted in generation 6, but Level X Pokemon appeared in the cards during the fourth generation.
  • Uncanny Valley: The PC simulator Pokémon Play It! has some absolutely horrifying CGI human characters trying too hard to mimic the anime's artstyle.

http://tvtropes.org/pmwiki/pmwiki.php/YMMV/Pokemon