These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
Magmar and especially Magby's Japanese names: Boober and Booby, respectively! Of course, it was MEANT to reference birds like the Blue-Footed Booby, but... well... And Magmortar is Booburn. Ouch.
Quite a few Pokémon have a suggestive tuft of fur between their legs, like Blaziken, Reshiram and Beartic. White Kyurem gets a few of Reshiram's characteristics... but not that suspicious placing of fur. The weird fur is removed in generation 6.
The move Harden could make a few people with dirty minds giggle. Especially since the same Pokémon likely will know String Shot... Hydro Pump causes the same dirty thoughts sometimes. Particularly with Hot Skitty-on-Wailord Action jokes.
Buizel's chest. Not to mention what the Internet has done with Cloyster.
Palkia's unfortunate design from the shoulders up.
Adaptation Displacement: Variation and played straight. Pokemon Special is far more well-known than any other Pokémon manga, even in its native country (where most manga stay), to the point where many consider it to be the official Pokémon manga. Thanks to the late 1990s Pokémon craze, the anime (specifically the first season) is more well known than the games even to this day, despite the games being one of Nintendo and Game Freak's biggest franchises and the second biggest gaming franchise ever, and despite the anime having become less popular than the games.note Specifically, the current fandom for the games is bigger than for the anime, but the games haven't even come close to the anime's popularity at its peak. As a result, most mainstream parodies tend to revolve around the anime rather than the games, though there areexceptions.
You're wandering down a road miles away from home, your Pokémon are weak, possibly paralyzed or poisoned, several are knocked out, you're out of healing items and are desperately looking for a Pokémon center to heal your Pokémon but don't know your way around the area. As you struggle onward another trainer spots you and immediately challenges you to a battle, giving you no chance to back down and having no regard for the safety and well-being of your 'Mons.
But then, the reverse. You see a trainer looking down the road and talk to them to challenge them to a battle. They only have one or two Pokémon five levels lower than yours, and depending on their dialogue said Pokémon may be freshly caught, or the trainer is on a losing streak, or is just out for a stroll. They may also be a young child or an old man or lady. You proceed to crush their Pokémon, take their money as spoils of victory, and leave them alone in the middle of nowhere while you continue on to find another trainer to do the same to. Your main goal in doing this is to obtain the Gym Badges and become Pokémon Champion, something which in-universe, especially in Black and White, is seen by the in-game characters as the hollow, pointless goal of pursuing power and fame just for the sake of being powerful and famous. Congratulations, you're a Sociopathic HeroVillain Protagonist!
Consider the real world equivalent of Pokémon battles, where human trainers force animals to fight for them? Bear-baiting, Cock-fighting and Dog-fighting! Yeah, it's suddenly become a lot harder to root for our heroes...
Except that in the Gen V games, the people who hold this view are the villains, who are counting on the fact that the people in the series really are genuinely good, and are all too likely to take to heart the What the Hell, Hero? speeches they give, despite said villains not really caring about Pokemon welfare at all, plus knowing that the trainers they talk down to treat Pokémon very kindly.
The alternate to this comes when material for the series tries to characterize the Pokémon themselves beyond doing whatever their trainer tells them to, by saying all the fighting is just as much a game for them as it is for anyone playing the games. This is essentially a world which humanity shares with nearly seven hundred different species of super-powered Blood Knights.
Jynx looking like a parody of blackface acting will do that.
The series has different Pokémon names for the Japanese, Englishnote with the English names used everywhere outside of Japan, France, Germany, Korea and China, French, German, Chinese and Korean versions, with all characters and locations having different names in each translation as well. Generally, these localizations are well-liked by each of their target audiences. However, French-speaking Quebecers, who generally grew up with the English games and a Quebec French dub of the anime that used the English names, are prone to have somewhat negative opinions of the French games and TCG (which are imported from France, and use their localizations). Similarly, Latin Americans play the English games, and are critical of Spanish character and location names (used in Spain), with some Latin American users on Pokéteca (the Spanish Bulbapedia) causing an uproar over the use of said Spanish names on the wiki rather than the English ones.
Currently, the anime is a more popular, widely-marketed, and integral part of the franchise in Japan than in the West.
Badass Decay: Although most Pokémon remain completely unchanged between generations, the constant influx of new Pokémon, moves and other meta-game-changing additions often sees powerhouses rendered obsolete in competitive play between generations:
Persian is considered a solid Pokémon in Generation I, and a mediocre one in every other generation, as the revamped critical hit mechanics lowered the power of Slash significantly, forcing Persian to rely on its mediocre stats instead.
Alakazam and the Psychic-type in general have become progressively less threatening with each generation. However, Generation V has given some of them, including Alakazam, a boost with the Magic Guard and Magic Bounce abilities.
Charizard, while never a powerhouse, becomes progressively less threatening as the generation count increases, up until the fourth generation. In Generation V it gains access to the stat-boosting Solar Power ability, allowing it to shine a bit more.
Tauros is considered the undisputed king of the Generation I meta-game due to its great Attack, Speed, and type-boosted Body Slam and Hyper Beam. However, Power Creep and the numerous changes in the meta-game in later generations — most significantly having the Special stat split into Special Attack and Special Defence in Generation II — has left Tauros in the dust.
The Pokémon suicide move, Explosion, was always bugged to do double the amount of damage it was supposed to. This is only fixed as late as Generation V and, predictably, a lot less people use the move as a last ditch effort attack (though some of the players who still do use the Normal Gem item to boost the move back to its former glory).
Dragonite is one of the most popular Pokémon ever (by way of being a Badass Adorabledragon and Lance's signature Pokémon), scoring high in popularity pollsnote taking overall results into account, it more or less comes second behind Charizard and maybe a few others. However, it has also drawn ire for being a randomly cuddly and orange dragon that evolves from a slender, elegant blue serpent, for standing out from other pseudo-legendaries (which generally follow a theme of "ferocious, Badass, predatory fantastic creatures"), and for its odd similarity to Barney the Dinosaur. Possibly for this reason, the anime depicted Iris' Dragonite as a perpetually-angry, Rated M for ManlyBadass dragon who almost never shows the friendly, cuddly facial expression that the species is known for.
Oshawott's design was highly polarizing when it was first revealed, but its evolution, Dewott, showed the emergence of samurai-like qualities and was rather widely well-received. Then their final stage, Samurott, was revealed, whose unexpected incorporation of sea lion qualities into its shogun motif promptly re-broke the base; being an apparent quadruped undermined many fans' expectations of a shell-sword wielding samurai. As it turns out, the shell armor on either its forelegs do contain swords which Samurott uses in combat, somehow still without being bipedal - artwork portrays it as using a sword in one limb while standing on the other three.
Zoroark was deliberately designed to be an Ensemble Dark Horse by copying many of Lucario's traits, which works for some and not for others.
As a powerful version mascot legendary, Reshiram is quite popular, but some find its design to be rather silly.
Dialga and Palkia. Although all box legendaries are popular overall, the creation duo seems to have fewer devoted fans because they just plain look weird compared to the others.
The Generation IV evolutions of older generation Pokemon. Either they're hideous design departures from their pre-evolutions (not helped by many being evolutions of first generation mons) or creative evolutions of otherwise forgettable mons. The former opinion was widely held when they were first revealed, but over time, the evolutions grew on many fans.
Pikachu, the Series Mascot. Outside of its intended demographic of young children, it has a huge number of fans who love the thing to death, but also has a legion of haters who criticize its overexposure and saccharine cuteness. An IGN Pokémon popularity poll placed Pikachu in a surprising 48th place out of all creatures in the series (to be fair, IGN's demographic consists mostly of young adult male gamers).
Conkeldurr. While it's an extremely powerful and useful Pokémon (even competitively), it's generally viewed as (and possibly designed to be) extremely ugly. Its pre-evolution, Gurdurr may even be more widely hated, because it's just as hideous, if not more, than Conkeldurr, and it's a common annoyance in caves when you're looking for a rare Pokemon or have run out of repels. Not helped that it looks vaguely similar in some ways to a clown.
Red, the player character of the first game. He has plenty of fans that like him, but he's been building up a hatedom noticeable in the fifth generation from those who view him as a boring, overrated trainer who doesn't deserve to be praised as much as he does. Part of it also stems from resentment towards the fans who act like Generations I and II are the only good ones.
Character Tiers: A heavily present feature in the metagame, and kind of necessary, given that for all of Game Freak's tweaks and additions, some Pokémon still clearly have it better than others. Most communities make an effort to organize the tiers thoughtfully, at least. Smogon has one example.
Crosses the Line Twice: Nicknaming either Drifloon or Drifblim "Hindenburg" (and having either one of them with the Explosion attack) was already a pretty common joke, but then they got an exclusive Dream World Ability, Flare Boost, that increases their Special Attack while Burned — and right in step with the games that debut the series's equivalent of America, too. Oh, the Humanity!...
It's difficult (if not impossible) to flee from wild Pokémon with high Speed stats without a special item or ability.
During the first generation, trapping moves like Wrap prevented the opponent from taking any action, meaning a fast Pokémon could inflict it regularly with the opponent unable to take any action whatsoever. The same applies to Pokémon who could inflict Sleep.
"Selfdestruct" and "Explosion" actually inflict twice their stated attack power in damage (prior to Generation V), making them very likely to KO the opponent. There goes your chance for catching it, and all the experience you would have otherwise earned. Are you in an area populated by wild Voltorb or Geodudes? Hope you brought plenty of Revives!
The Rock-type move "Rollout" hits 3-5 turns in a row and doubles in power every time it hits (85% of the time). Rock is one of the best offensive types, inflicting an additional double damage against the (very common) Flying and Bug types, and resisted only by the (less common) Ground, Fighting, and Steel types.
Watchog. The entire genus is a walking middle finger to Nuzlockers.
X and Y have Wobbuffet, an even bigger middle finger to Nuzlockers that you can't escape from.
Cubone and its evolution Marowak are remembered partially because of their interesting design, use of bones as clubs, tearjerking backstory, and the fact that they're the only Pokemon in G1 to have actual story relevance (the next closest to having to do with the plot was Snorlax who simply was a Broken Bridge).
Pidgey. Still liked by many fans despite its shortcomings for being the original Com Mon bird.
Meowth, probably because of its appearance in the anime. Almost the same case as Pikachu, but toned down quite a bit.
Magnemite gained in popularity over the years. First, becoming a steel-type in the second generation which greatly increased its usability. Then, it gained an epic secondary evolution in generation four which made it a powerful Steel-type special user. Finally, thanks to a game mechanic introduced in Pokémon Black 2 and White 2. note An area in the game lets you set up shops where you get services not offered elsewhere, like leveling up your Pokemon, buying berries, or buying common items cheap in bulk to sell at higher prices in other stores. If you trade Pokemon with other people, NPC's modeled on these trainers will arrive at the area and interacting with them will either let you set up the shops you want or "level up" the already existing shops, thus expanding their services. Cue Magnemite: being one of the earliest Pokemon available in the game, if you catch one and go to the Global Trading Station at any Pokemon Center, you can trade Magnemites of any kind with trainers from all around the world. This way, you can get more NPC's to level up your stores and use their services much sooner than you would otherwise.
Pinsir was another well-liked bug Pokemon from the first generation, but lost a lot of support over the years due to being overshadowed by the likes of Scyther (Scizor), Heracross and Scolipede. Generation VI however, finally throws Pinsir a bone and bestows upon it a Mega-evolution; putting Pinsir back on the map for the fan-base.
Eevee simply for being the reason Eevolution exists.
Jolteon for being one of the few Pokemon that could take down Psychic types in the first generation due to its blazing speed. Its still considered the best of the Eevolutions to this day.
Flareon gained quite a following other the years mostly for being the underdog of the Eevolutions; getting constantly screwed over for never receiving any moves to take advantage of its monstrous attack stat until Generation 6.
Mewtwo is extremely popular, especially among said older male demographic. Being the original ultimate Pokémon definitely helps.
Mew, the kitten-like predecessor to Mewtwo, is popular due to its rarity (being an event-only Pokémon, unless glitches are used), cuteness and overall versatility, as it can learn every single move that can be taught with an item in the game.
Scizor. An evolution to a Pokémon that was already a darkhorse. Gains a steel typing and epic looking design to make it even more Badass, and then gains an ability a few generations later that makes its Bullet Punch one of the most feared attacks in the game, even in Ubers. Epic is the only way to describe Scizor.
Forretress. Created specifically to Stone Wall the normal-type kings from Generation I, and later becomes one of the best Pokemon to set up entry hazards.
Glaceon. It's like an Ice-type Espeon, except that it's a LITERAL Mighty Glacier.
Garchomp, generation four's pseudo-legendary. Particularly popular with the older crowd because of its incredible power, and popular with the younger crowd because it resembles what you'd get if you combined a Dragon, a shark, and a jet-engine fighter plane.
Darkrai is immensely popular for its design, battle style and two, WIDELY, different depictions (The Movie Darkrai and the Mystery Dungeon Darkrai have virtually no similarities).
Deerling gained quite a following over the years for changing colors, being cute, being a deer, being a grass type, holding its own in battle, and for having an awesome evolution.
A LOT of fans wish Joltik was the most well-known Electric-type.
Scrafty is also a very well-liked Pokémon from Generation V. It looks cool, has an interesting theme, and is uniquely useful in competitive play; it and Scraggy (its previous form) are the only dark/fighting types, which means they're the only fighting type Pokémon immune to psychic attacks note Well, at least before Generation VI's Pangoro came along, which is fighting/dark and, therefore, share similar immunities and weaknesses, and they get STAB on two very useful types. Scrafty's possible abilities are also very good. Moxie increases its attack every time it defeats an enemy, making it a good sweeper. Shed Skin has a chance of removing a status effect, so it's great for a defensive set. The official Nintendo 2011 Black and White tournament gave out a fairly decent Scrafty as a nod to its popularity as a team fighter. It likely helps that Scrafty is really useful in-game as well, with its typing rendering it good against three of the Elite 4.
Chandelure. Right up there with Gengar as one of the best Ghost types of the game thanks to its god-like special-attack and amazing type coverage. Which is ironic considering the status most other Pokémon based on inanimate objects get.
Golurk is a freaking Humongous Mecha! The moment people figure out it can learn Fly ups anyone's view of the giant robot. Also has the unique typing of Ghost/Ground.
At first, Probopass looks silly. However, this is because it's a restored Moai head, complete with dorky red hat and bulging eyes. As for the mustache? It's a magnetic Pokémon, and it's attracted iron filings.
Linoone, the evolution of the raccoon Zigzagoon; remember that Japan has a tendency to mix raccoons, badgers, and raccoon-dogs up a bit.
Meditite/Medicham: Their attack is doubled because they hit physically and mentally at the same time.
Lt. Surge heavily implies that he killed people with his Electric-type Pokemon in (Fire)Red/Blue(Leaf Green) Versions.
Doubles as Getting Crap Past the Radar: The female grunt uniforms for most of the main Team Badguys are skimpy as Pokemon gets. The leaders of these teams are healthy older gentlemen who are just a little nutty. The exception? Galactic Leader Cyrus, the emotionless shell of a man, who dresses both his ladies and gentlemen in full uniform, complete with long sleeves and high collars, and heavy-looking leggings for the girls. Team Flare Grunts actually avert this trope as well, as the female grunts are dressed very similarly to the male grunts.
With the exception of Jupiter, but admins seem to get to choose their own uniform.
Considering that Cyrus isn't actually emotionless and is just incredibly repressed, the grunt uniforms can be seen as more of a kink than anything else. Although they're still Fridge Brilliance considering that they look like something out of a 1980s music video, and if you go off the release dates of the games, Cyrus would have been born in either 1979 or 1981.
If you think about it, the little dresses the female Galactic Grunts wear are actually quite short and tight- if it wasn't for those leggings they would show quite a bit of skin.
Evice and Greevil are both old men who likely have ground their sex drives into dust (Greevil, having two sons, can actually claim this as an excuse). Cipher Peons are dressed head to toe in Stormtrooper armor, even their faces.
The Pokédex seems incredibly inaccurate and generally over-the-top to the point of unrealism. Which would make sense, considering that Professor Oak got a bunch of 11-year-olds to fill the Pokédex for him!
Psychic is the power of the mind - yet it's weak to Ghost, Bug, and Dark. That's a rather odd set of weaknesses, right? Probably gameplay... but wait a second. Bugs, Ghosts, and Darkness/Evil are actually common phobias!
Psychic being strong against Poison, meanwhile, could be thought of as overloading the Poison-type's brain and shutting down the natural defences against their own poison. Might also be Fridge Horror...
Dark types, specifically their movesets, are based more around "fighting dirty" than "darkness".note Its Japanese name actually means evil. Why is Fighting strong against "Dark"? When you pit a trained fighter against someone who proactively attempts to cheat in a fair, 1-v-1 battle, the one who has training will almost always overcome the one who uses improvised dirty tricks.
The new Fairy-type has been revealed to be super-effective against dragons. Which sort of creature always gets defeated in fairy tales?
Adding onto that, the Fairy-type is weak against Poison and Steel. One of the most enduring legends surrounding fairies is that they can't stand the touch of iron, while one of the best ways to clear your garden of pixies is to set out a dish of poisoned milk and honey.
Game Breaker: Many; some long lasting and some only occurring one generation.
The Psychic-type dominated here, but of them, Alakazam was the head (excluding Mewtwo). The type forced Game Freak to create two new Pokemon types for the next generation, Dark and Steel; one that's immune and one that resists the Psychic type.
Mewtwo. Chansey or another Mewtwo are the only two first generation Pokémon that had any chance against the most used moveset in the first gen. Even after being nerfed in later generations, it is still one of three Pokémon that do not have any surefire counter. In addition, Mewtwo now learns Psystrike, a special move that does physical damage; meaning that Chansey is no longer effective at walling him.
Normal-type is, surprisingly the most dominant type in this generation, having practically a lack of weakness, and stupidly powerful attacks, not unlike Dragon Types in Gen 4 and 5. Hyper Beam lacked a recharge turn when it is a killing blow, and Body Slam have the combination of power and distribution, and can paralyze, Tauros and Snorlax is widely considered the biggest threat of RBY metagame, with the former being hailed as "The King of OU". In fact Tauros was so dominant that some suspected that Skarmory and Foretress are created just to stop its dominance. And they suceeded.
OHKO moves. (Horn Drill, Guillotine, Fissure and Generation 3's Sheer Cold) have never seen the light of day in the metagame despite their godawful accuracy. It's not because the moves themselves are too powerful, but because their mere existence in competition would make playing defensive teams that rely on stalling to be completely obsolete if the opposing player was unlucky enough to have their strategy ruined from suddenly fainting to a OHKO move. In short terms, if OHKO moves were allowed, they would break the ability to utilize defensive teams. The same applies to damage specific moves such as Dragon Rage and Sonic Boom which do enough damage (40 and 20 respectively) to be considered OHKO moves in Little League.
Curselax was the king of this generation. Snorlax is still pretty powerful, and is one of 4 Pokémon to have always been considered OU (Along with Gengar, Starmie, and Zapdos, although in the latest Gen it and Zapdos are beginning to get Overshadowed by Awesome).
Groudon, Kyogre, and Rayquaza. All three of them, and to an unquestionable degree to boot - even at level 1, the former two's ability to automatically induce an endless weather condition alone was enough to make teams built around sun or rain insurmountable to teams that weren't. This was felt even more acutely in Generation 5, when the weather abilities weren't just limited to those Pokémon. Drizzle combined with Swift Swim sweepersnote who get double speed in rain was particularly hated, to the point that both on the same team were banned.
Deoxys. It was thought that the Speed Forme wouldn't be broken. Its unbanning was what taught people how to use it, and now it is the most used of the four. The other three forms weren't even questioned.
Latias was allowed in the Generation 4 metagame for some time, and was incredibly durable and damaging thanks to Calm Mind. When it eventually got banned, the resulting power vacuum let Salamence become so dominating that it ended up banned, too.
Leftovers Wobbuffet vs Leftovers Wobbuffet in Generation 3 literally broke the game due to their Shadow Tag ability. The match-up was impossible to finish due to not being allowed to switch out because of their abilities, and for the fact that Struggle (once both Wobbuffets PP run out) did less damage then the amount healed from Leftovers. The metagame banned the use of Leftovers on Wobbuffet to help solve this without banning Wobbuffet entirely, and was back to normal once Struggle's effect was changed to a more costly recoil damage in Gen 4 and the addition of no-switching abilities canceling each other out to allow switching.
Dialga, Palkia, and Giratina, full stop. For extra fun, combine Palkia with Kyogre and proceed to wash crap away!!!
Darkrai. Fast, strong, and can incapacitate with ease things that can take it out fast.
Garchomp. One of the very few non-legendary Pokémon to have been Uber. As if its insane stats and attacking prowess weren't enough, it has an ability that increases evasion in Sandstorm — which led it to be banned for a time in Generation 5 as well.
Reshiram and Zekrom are rapidly shaping up to be this in their own right (Kyurem, however, seems to be held back by its typing.) Reshiram in particular teams up with Groudon in much the same way that Palkia teams up with Kyogre (read: the opposing team gets nuked to oblivion.) Meanwhile, Zekrom takes advantage of its physically-biased stats (and Electric-type STAB) to rip the specially-oriented Ubers metagame a new asshole.
In-game, Darumaka is a top tier mon. It learns Belly Drum and Flare Blitz by level-up, shortly before evolving into a 140-Attack behemoth with Sheer Force making its Fire Punch (also learned by Darumaka by level-up) even stronger. In competitive battle, it's not this, but it's still pretty darn good.
The Pokemon ability Moody. The effect? At the end of each turn, one random stat is lowered one stage while another random stat is increased two stages. Meaning that players clever enough could abuse this ability with stall movesets to pile-up stat bonuses to easily sweep teams afterwards. And for extra fun times, one of these stats is evasion. This strategy was considered so overpowered in the metagame that it would have got freaking BIDOOF banned from competitive play. In the end, Moody was banned from all competition, even Ubers.
DeepSeaTooth Clamperl in Little League. With the addition of Shell Smash to its moveset, and the added effect of its increased Special Attack by 50% from its held DeepSeaTooth item, Clamperl's Special Attack becomes astronomical after just one Shell Smash buff, and even makes for a hilarious trolling tactic if used correctly in the meta-game tiers. Its low health and speed stats (the later of which can be remedied with Trick Room support) are the primary flaws that keep Clamperl from being considered broken.
Thanks to being given a hidden ability from the Dreamworld in the form of Speed Boost, Blaziken is now considered ridiculously broken to the point that Smogon actually banned it. It's one of the few non-Legendaries to have that honor.
The Dragon-type was officially acknowledged as being a Game Breaker. They were heavily buffed in Generations 4 and 5 and allowed very few things to resist their attacks, effectively making them the new Psychics — especially with the latter generation's Power Creep. Gamefreak had to make an entirely new type (Fairy) in Generation 6 just for the sake of balancing the Dragons.
Xerneas. Its signature move, Geomancy, raises Special stats and Speed twice after a charge-up turn. Give him a Power Herb to bypass that turn and you have something that competitive battlers are comparing to juggernauts like Kyogre and Extremespeed Arceus.
Mega-Evolutions in general were meant to be on par with legendaries, which was achieved with varying levels of success. But Mega-Gengar stands out as a nasty example with the ability Shadow Tagnote Only consolation is, you can switch out once on the turn Gengar Mega-evolves before you're stuck., on top of Mewtwo's Special Attack and Speed.
The Little Cup meta-game has it's share of banned baby-stage Pokemon.
Carvanha. It's high attack, and access to Aqua Jet, would make it too much of an offensive threat; being able to 2HKO, or even 1HKO, almost everything.
Gligar. It's access to Acrobatics, and amazing defensive capabilities, proved to be too much with almost everyone trying to find a counter to Gligar holding a Flying Gem which ended up boosting a 110 power Acrobatics due to a Flying Gem not counting as an item being held.
Meditite. It's ability, Pure Power, which doubles the Pokemon's attack, would make Meditite the strongest physical attacker overall.
Scyther. It's overall stats and move-pool are just too powerful. It would basically be considered the Arceus of little league.
Sneasel. Almost for the same exact reason as Scyther; just slightly weaker overall stats, but has higher speed and a better Ice/Dark typing for team sweeps.
Tangela. It becomes a monster when sunlight is active. Thanks to Tangela's amazing 115 defense stat, it can easily get off a Sunny Day to then take advantage of its ability in Chlorophyll, boosting its speed. It could then go on to sweep teams afterwards thanks to Tangela's 100 special-attack stat.
Vulpix. It was bestowed upon by the Dreamworld in the form of the abiltiy, Drought. Even with Tangela out of the picture, being able to provide instant sunlight would cause sunlight teams to always have a major advantage in matches; forcing opponents to centralize on how to counter Vulpix's ability.
Yanma. A Choice-Scarf, and the access to the ability, Speed Boost, would make it the fastest Pokemon in little cup after one turn. It's other ability isn't too shabby either. Compoundeyes would allow Yanma to use, an almost perfect, Hypnosis which would always gimp the opponent from using one Pokemon since Yanma's got the speed anyway to get Hypnosis off even without the benefit of Speed Boost.
In the trading card game, Mewtwo-EX has very quickly become this as of 2012 season. With the right set-up, X-Ball (its first and, bizarrely, most useful attack) is more than capable of churning out upwards of 100 damage every turn, all for a minimum of just 2 of any Energy. For the record, Mewtwo-EX is one of the fastest-to-play Pokemon in the game due to being Basic rather than Evolved, can be ready for battle in a single turn thanks to the same expansion's Double Colourless Energy ... Mewtwo-EX is such a broken card that, for the most part, a deck could be determined as competitive by the question 'It's good, but does it have Mewtwo-EX?' All EX cards have the 2 Prize Card drawback, but with Eviolite being so popular (-20 damage taken from each attack when attached to a Basic Pokemon), and more health than just about anything except other E Xs and Wailord, good luck taking one down before it tears a gaping hole in your team. Did we forget to mention that it can be obtained very easily and cheaply thanks to promo tins?
Fortunately, in Black 2 and White 2, both Zubat and Woobat are only found in a few locations
Weedle can be a much bigger nuisance than Caterpie due to its ability to inflict poison.
Tentacool are in every body of water you can surf into, quite fast, and not easy to kill thanks to their typing - when they aren't at levels so disproportionately low, you'll consider whether it's even worth the time and PP to beat them.
Then there's their Gen V expy, Frillish. Same problem, every body of water you can surf into, not easy to kill. At least they don't poison you.
Geodude and Graveler share a habitat with Zubat. And their tendency to explode in your face is not welcome.
And though Geodude/Graveler aren't present in Gen V, Boldore is. And both it and its pre-evolution Roggenrolla have both Sturdy, meaning you cannot kill it in one hit. They only learn exploding moves at higher levels, though.
Hoothoot are everywhere at night; there are even places where they are the only things present.
Wingull are as widespread and are as annoying as real seagulls. Then there's their evolution, Pellipper, which is possibly more annoying because it's not easy to kill if it's near your level. "Pelliper used ROOST! Pelipper used ROOST!"
Zigzagoon, the Hoenn Rattata.
Bibarel. "Bibarel used Super Fang! Bibarel used Superpower!"
And now Watchog has somehow managed to top even that. With moves like Super Fang, Crunch, Confuse Ray, and Hypnosis learned very early on, some fans have suspected that they were created with the intent of pissing off Nuzlocke runners (and everyone else).
Magnemite and Magneton were this in the first generation, before they became easily-defeated dual-types. Fortunately, unlike their common representation in the card game, they've never been able to learn Selfdestruct/Explosion from leveling up.
For those who train their Pokemon by battling Audinos, Emolga can certainly be this. Not nearly as much Exp to be gained from beating it, and it's high speed can make it a pain to run away from if you don't feel like dealing with it. If you do decided to try and fight it, its Static ability will constantly be afflicting your physical attackers with paralysis, regardless of their typing.
Audinos themselves can be considered this when your attempting to look in the rustling grasses for rare Pokemon, but always ending up meeting an Audino.
Basculin in every Gen V river or pond. Especially when you see rippling water and fish for something rare and it's nothing but the opposite form of whatever Basculin is normally in your game.
In the earlier gens, it's usually Goldeen/Seaking popping up in all the non-ocean water.
Fearow in the postgame of D/P/PT... if you're in a hurry and not wanting a fight, anyway. The "RUN" button does no good half the time. Although that could simply be due to an extremely slow lead mon.
Koffing/Weezing. It also has the tendency to explode in your face.
Whismur. It's all over in Gen III and always uses Uproar. (Chatot has this move in Gen IV, but it isn't nearly as common as Whismur in III and it's really only useful for filling your dex or RNG breeding, so you're less pressured to catch one.)
Anything with an priority move, such as Swellow with Quick Attack in Gen 4. Unless you have your own priority move, you can't do anything but get your lead's health chipped off every single fight.
Growing the Beard: Each generation brought in numerous improvements to the game, either competitively or in-game speaking since Generation I.
Generation II pretty much is where the games hit their stride, with the introduction of genders, held items, and breeding, certain trainer rematches, and the first implementation of the series' wide battle tower in Crystal. Also, though elementary, it introduced the series' first move tutor who would teach a Pokemon of your choice a powerful move. Generation II also split the special stat into special attack and special defense stats to make it easier to determine which mons were going to dish out/take special attacks better or worse. It also introduced swarming, letting you catch certain monsters at certain times.
Generation III saw a noticeable improvement in art and sound over the previous two generations. It also introduced natures, innate abilities (like Mudkip's Torrent, for example), farming for berries, and a slew of more competitive-worthy items and monsters. Gen III also refined the ability to rematch against certain trainers (with gym leaders added to the list for Emerald) just by expanding the lists. It expended the move tutors abilities to teach your Pokemon far more moves as well, if you had the BP for it.
One thing that most people tend to overlook is the PC box system was completely revamped. In previous games, You had to save your game each time you moved to a new box and once you filled a box of 30, you could not catch any new Pokémon until you switched the box in the PC. Starting with Ruby and Sapphire, the system was given a radical interface change allowing one to switch boxes and select boxed Pokémon effortlessly and to see them all simultaneously.
Generation IV saw a massive overhaul of the standard battling system just by splitting up physical and special attacks by the individual move, as compared to what the type of the move was. Also, it introduced tons of moves that enabled broader strategies. Gen IV also introduced even better abilities to take mons From Nobody to Nightmare (Scizor, much?). Finally, it introduced the Poketch, which was like the Pokegear with more functions such as EV counting, happiness checking, etc. It also introduced transferring across generations and wireless communications, all of which improved the number of Pokemon one could catch in one version before referring to a friend/GTS/themselves with another cartridge.
Gen V incorporated smoother game-play note to the point that one could beat it within a few days and much stronger story-telling elements (though whether or not it succeeds is up to the viewer). Black and White also redesigned a lot of interfaces to speed up action (weather listed on sidebars, Repels being used by the menu asking you rather than manually using one through the menu). Finally, it also introduced a long awaited sigh of relief: Reusable TMs.
Black and White 2 also refined the mechanics of breeding and such to make it even easier to perform without sinking in a lot of time. The tutors (a returning feature from Generations 3&4) also encouraged a lot of innovative move-sets. It also shortened the pokemon tournaments in postgame (the PWT) in a way that it's no longer tedious (though still time-consuming admittedly) to earn BP in order to get the items one needs compared to Generations III and IV.
Generation VI introduced many new improvements, including full 3D, trainer customisation and wider options for Wi-Fi play. Many features were designed to quicken the pace of gameplay: easier EV training through the Super Training mini-games, even more streamlined breeding mechanics and greater accessibility to perfect IVs even for legendaries. Gamefreak also seemingly made a conscious effort to balance competitive play with, among many other things, a revision of type matchups (including a new type, Fairy designed specifically to check Dragons and Fighting-types), nerfs to weather abilities, and a more reliable way of removing entry hazards.
Hell Is That Noise: The Viridian Forest, Mt. Moon, Lavender Town, and Pokémon Tower themes were potent examples of Nightmare Fuel back in the day. To the relief of many who wanted to enjoy the nostalgia of the positive parts of their childhoods, the former three got prettied- and cutesied-up in Gold/Silver, and the latter didn't show up at all. And outside of those, the series is rife with examples—for example, everyone has some Pokémon cry that would grind on him or her, be it because it belongs to Goddamned Bats, Demonic Spiders, or otherwise.
It's the Same, Now It Sucks: All of the updated rereleases and remakes (and to a lesser extent, the first titles in any given generation) have run into a certain amount of these complaints. Generally the series as a whole has gotten this over remaining the same at its core.
Memetic Badass: RED. Pretty much agreed to be the ultimate Pokemon master, if not the only one deserving of the title.
Mis-blamed: Despite that a company called Game Freak has had their logo plastered over most (if not all) games with the Pokémon title on it, nobody seems to realize that they are the company that actually develops the games in the first place, especially the "mainstream" ones that sell the best. Any criticisms with the games get attributed to the publisher, Nintendo. Game Freak seems to have gone over a decade without much credit or blame for the series.
Most Annoying Sound: The critical HP bleeping alarm. However, in Black and White, it was changed by a new battle theme, with the alarm remixed into the tune, which is slightly more appealing to the ear. X and Y returned to the beeps, but it only dings a few times, as opposed to the constant, grating DEE-DOO DEE-DOO.
Gen V introduced a new catching mechanic where on rare occasions, a thrown Poké Ball will make a jet-stream sound effect before making contact; telling you ahead of time that you had just thrown a Badass ball that will require almost no effort to catch the Pokemon.
Nightmare Retardant: One Pokédex entry estates that Drifloon tries to kidnap children, but that Drifloon are much too light and weak to actually carry the children away.
Periphery Demographic: Outside its obvious target demographic, the entire franchisenote though the anime a bit less so than other incarnations is also quite popular with young adults that were kids in the late 1990s when the series was introduced, as well as with Otaku and Nintendo and JRPG fans in general. It can also be argued that Pokémon has been the greatest influence on Internet culture out of all mega-media-franchises, considering its popularity on Image Boards and the number of memes, videos and fan tributes that the franchise has spawned.
Replacement Scrappy: Zoroark. No matter how much Japan tried to advertise the Pokemon as the next coming of Lucario, it just wasn't going to happen.
Roost and Brave Bird are two moves that greatly improved the potential of Pidgeot, making it at least able to hurt or last against opponents. Pidgeot also got Tailwind, which gave it brief notability until it was made available for a lot more Flying Pokémon in HeartGold and SoulSilver.
Dragonite, in Gen III, its Overshadowed by Awesome by Salamence. In Gen IV, it got better, and become a "stronger slower Salamence" since the latter lacks Outrage, until Salamence get Outrage, and even after Salamence ban, it isnt used enough to the extent of Salamence. Then come Gen V, giving it several new moves to play with, better metagame that fit its playstyle, and a new awesome Dream World ability. Nowadays, it's the most used Dragon-type in OU and considered one of the best, in the same tier where Latios and Latias is allowed.
Ditto in the sequel games of Generation V skyrocketed from being a useless gimmick for four and a half generations, to becoming one of the best revenge killers in the game, even against Ubers, thanks to its new ability in Impostor that it receives from the Dream World; allowing it to not have to waste a turn anymore to Transform into the opposing Pokemon.
The Eviolite item did this for many unevolved Pokemon that become usable over their evolutions in the metagame. Chansey in particular obtains god-like defensive stats with Eviolite attached that Blissey could only ever dream of having.
The Generation V move, Shell Smash, widely considered to be the best stat increasing move in the game for literally being a Swords Dance, Nasty Plot and Agility buff all in one move, turned many who can acquire this move into absolute monsters if used correctly. Previous Underused tier Pokemon such as Cloyster and Gorebyss were affected the most as Pokemon that jumped to being usable in the higher meta-games. Cloyster because its Ice/Water typing, and high defense stats, are a godsend in Ubers, allowing it to switch into many non-effective overused moves in the tier and pull off a Shell Smash buff to then sweep teams afterwards, and Gorebyss because it has the speed to Baton Pass a Shell Smash buff to another, much more deadly, Uber Pokemon.
Charizard in Generation VI, thanks to its two extremely powerful Mega-Evolutions and the Defog move, which now works as an unblockable Rapid Spin on both sides of the field.
As mentioned below, Flareon was finally, FINALLY, given a good physical fire-STAB attack in Flare Blitz at the start of Generaton VI to make use of its high physical attack stat.
Mr. Mime, Jynx, Probopass and Garbodor are all generally disliked by the fandom because of their rather disturbing and unorthodox designs, compounded with the fact that they don't do well in competitive play. Despite fans considering Conkeldurr and the Kami trio to be similarly ugly, they get off more lightly because they happen to be Awesome yet Practical.
Its pre-evolved form Aipom can be pretty annoying, too, and not in a good way.
Gimmick Pokémon with terrible stats often become the butt of many jokes among competitive players. Examples include Unown (has 28 forms for the alphabet and the ! and ? marks but only learns Hidden Power) and Luvdisc (which most people would only seek out to find Heart Scales for re-learning moves, and Heart Scales are much easier to obtain by Gen IV).
Phione is often considered pointless, due to it being a much weaker version of Manaphy. It has worse stats, a worse movepool, and it doesn't even evolve into Manaphy.
Plusle and Minun, two Pokémon basically designed to work together in Double Battles. This failed, because not only are Double Battles rare outside of the Orre games, but they both have the same type and are very weak regardless. Being Pichu lookalikes did not help them, nor did being advertised EVERYWHERE in Gen III.
Pachirisu isn't any better for having two abilities that are otherwise useless, but they can also be annoying when trainers use one against you in the early half of D/P/Pt, thanks to their high speed and surprisingly high defenses.
Whitney's Miltank. However, with a combo team of a Rock-type Pokemon and the Machop you got in a trade, she'll be a breeze. Or you can catch a Heracross in Azalea Town and bulldoze the whole gym.
Cooltrainers/Ace Trainers in the later games, due to them usually being stronger than you at some point in the game and carrying healing items on hand.
Veteran Trainers from Gen V in a similar vein to the Ace Trainers, even with the Rotation Battles.
Vullaby and Mandibuzz have a special hatred amongst players who bought Pokémon Black for not only being ugly, but for being the version exclusives that are suppose to be Rufflet and Braviary's counterparts for Pokémon White. A lot of Pokémon Black players ended up feeling like they got jipped; crying out that it's hardly a fair trade-off. Critical Research Failure also came into play here where some people went into Black expecting to catch the epic-looking Braviary, but eveutually realized they couldn't catch it in this version and were stuck with Mandibuzz.
Pignite and Emboar, for being the third Fire/Fighting starter evolutions in a row.
In games prior to Generation V, certain abilities and persistent attacks require a message and/or an animation to be played out at the start of the turn, along the lines of "Gyarados's Intimidate cuts Y's Attack!" and "Dialga is exerting its Pressure!". These are widely disliked because they disrupt the pace of the game. In Generation V, most such effects are instead listed in a small bar for a split second prior to the turn starting.
"Wild Entei/Raikou/Suicune fled!" Especially bad with those three in particular as, unlike other roaming Legendaries, measures taken by the player to trap them could be rendered moot by them using Roar to end the battle.
Double Team increases the user's evasion rate, and can be used repeatedly. There was no way to counter its effect in the first generation (aside from an Always Accurate Attack), and just about every Pokémon can be taught the move from a TM. Even in later generations, skills that reduce evasion or increase accuracy are in short supply. Competitive players actually ban Double Team for this very reason.
Trapping moves in R/B/Y are a nightmare because until the later games, your Pokemon cannot move when the opponent uses Wrap/Clamp/Fire Spin.
The Safari Zone. Beloved as it was in Generation I for its simplicity, other versions introduced odd gimmicks to it to the point where the safari zones became too tedious to bother with until it was removed in Generation V.
"Hey, [Trainer's Name], good morning. Are you awake? We just battled and beat a GEODUDE! I raised my Pokémon properly! CLICK!" If you accept the phone numbers of even one trainer in games prior to HeartGold and SoulSilver, expect unskippable calls like this every time you finish a battle.
Event Pokémon. Prior to Platinum, certain Pokémon were only made available for very limited periods of time in real life, and required the cartridge to be sent in physically to Nintendo. Platinum and later games have Wi-Fi events, making it much easier to obtain Event Pokémon, even if the events are still disliked for being one-time only and timed.
Poison draining a Pokémon's HP on the field. Taking a step blurs the screen for a moment, and, in games prior to Generation IV, a Pokémon can faint if its health is reduced to zero. The effect was removed entirely in Generation V.
Critical Hits can really screw you over when you're trying to catch a rare Pokémon.
Having only one save file per cartridge. Most RPGs let you built your party from a pool of maybe 10-20 characters; Pokémon has hundreds. The replay value would be enormous, if Nintendo allowed you to replay the game without sacrificing your old save.
The odd gimmicks such as the Honey Trees from Generation IV and the Hidden Grottos from Black 2 and White 2, that required a task to be completed, and then forces players to wait overtime before being able to catch Pokémon. Good luck trying to get the much rarer Pokemon such as Heracross and Munchlax to appear!
Hidden Machines (HMs) are special attacks that can also be used in the field. They differ from other attacks with field utility in that they are required to progress, and are practical when moving between areas. The downside is that they are generally mediocre in battle, and in most games, unlearning these moves is either impossible or highly impractical, requiring the use of one or more "HM slaves" — Pokémon solely used for HMs when in the field. This means a lot of juggling at the storage computers, since only six Pokémon can be carried at a time, and there is no reason to ever have an empty slot or untrained Pokémon in the party for important battles when it can be reasonably avoided. This is The Artifact from G1, where HM moves couldn't be unlearned in order to prevent making the game Unwinnable by Insanity (so that a player couldn't put an HM in the bank, go to somewhere using the HM, and then forget the move they needed to get there, becoming stranded). With the advent of the TM Pocket, this has become particularly unlikely.
The two exceptions to the above could be Surf, and Waterfall, due to their high power and accuracy. Surf also helps that they can sweep the opposition in a horde battle. Waterfall also helps in possibly making the opponent flinch. In some generations, Waterfall is not designated as H Ms, meaning once you have a better move, forgetting Waterfall is easier.
Finally gets a little better in Generation V where almost all roadblocks that require an [HM] are off the main path.
The Game Corners are minigame hubs which, in early generations, include slot machines, and in later generations contain randomized puzzle minigames. It is very easy to get distracted by them.
Pokémon Contests and the Pokéathlon have this effect as well. Since both pull different kinds of stats from the Pokémon and have different methods of gameplay than the usual battle, you can easily find yourself partaking in them for hours once you get the hang of it.
Pokéstar Studios is most definitely this. Here the player partakes in mock battles to create movies.
Squick: The spiral on Poliwag's stomach? That's meant to be Poliwag's innards as seen through the translucent skin on its belly. In fairness, this is true of tadpoles in general.
One of the eggs of each Exeggcute has a piece of their shell missing, exposing their "yolk". In other words, you can see their insides...
Despite resembling eggs, they are more characteristic of plant seeds or coconuts, but still.
Beautifly and Gorebyss' method of feeding is sucking out their prey's bodily fluids. Leaving them a dried, dead husk. Oh, and Gorebyss's pink colour becomes more vivid once it's finished.
Earthquake. Particularly in competitive play, where it seems to get spammed by players.
Double Team and Sand Attack, which raise the user's evasion and lowers the opponent's accuracy, respectively. While these can be used legitimately in competitive play, in the early stages of the game, they're absolutely horrible. They're both learned by (and spammed by) many of the Com Mons, and the only time you'll be facing those is long before you're skilled enough to have learned an Always Accurate Attack. Those battles quickly turned into a Waiting Puzzle where you just had to wait for all of your PP to drain so you could use Struggle and actually get a hit in.
Sleeping moves, Spore especially due to its perfect accuracy, in generation one, because Pokemon were unable to attack after waking up; meaning that not only was a turn wasted to give your opponent another free attack, but the Pokémon could also be put to sleep indefinitely if the timing to use a sleeping move was used the moment the sleeping Pokémon finally awakens.
Trapping moves such as Wrap and Fire Spin in generation one where you can't control your actions when your Pokemon gets trapped. Even worse is when your Pokemon doesn't have the speed to overcome being chain trapped every time the attack wears off.
Bullet Punch and U-Turn for Scizor.
Volt Switch from Rotom-W, which is usualy combined with Scizor's U-Turn.
Stealth Rock. A move so good that it defined the entire metagame of fourth and fifth generations.
Gen IV buffed Dragon-type moves: Outrage was boosted from 90 base power to 120, and from a Special attack to Physical. Draco Meteor, a new addition, was nearly unresistable move that deals massive damage. it drops the attacker's special attack by two stage but it can switch, anyway. It can be learned by every Dragon-type, and is partially the reason why Latios, Latias, and Salamence were claimed broken.
Similarly, Leaf Storm (same as Draco Meteor, except that it's grass type). It can be learned by Serperior, which can have the Contrary ability - this makes stat decreases into increases instead (though the reverse holds true as well). Effectively, a Contrary Serperior with Leaf Storm can raise unholy hell on the unprepared.
Shell Smash for being a Swords Dance, Nasty Plot and Agility buff all in one move; turning any Pokemon that has the move, or has it Baton Passed to, into an effective team sweeper.
In double battles, Selfdestruction and Explosion were considered this in the 3rd and 4th generations. They were Nerfed in response in Generation V.
Each generation had this regarding one or two gymleader Pokemon.
Generation I had Sabrina's overpowered Psychic-types, and Brock was That One Boss for people who started with Charmander.
Generation II had Whitney's god-given Miltank and Clair's evil Kingdra. The former was a Lightning Bruiser by that stage in the game and Kingdra's sole weakness, Dragon-type, was likely a luxury that you couldn't afford or get access to. Falkner can also be a rough roadblock for players that started with Chikorita.
Generation III had Norman's underleveled Slakings who were considered a Disc One Nuke at this point of the game. Thank god for their Truant ability.
Generation IV had Maylene's Disc One Nuke Lucario if the player didn't either start with Chimchar or caught a Starly and evolved it into Staraptor.
Generation V had Lenora's extremely annoying Hypnosis/Confuse-Ray/Retaliate Watchog and Elesa's Volt-Switching Emolga. There is also Clay and his Excadrill, who downright maim your party.
The game champions can be considered this depending on how players built their team, but Cynthia from Diamond and Pearl holds the honor for being the most troublesome for players due to the 15 levels of difference from the eighth gym and up to the end of the league.
Most legendaries are considered frustrating, not because they're powerful, but because they're so hard to catch. Giratina in Platinum might be one of the most difficult Pokémon ever to catch, due to its low catch rate, high level, and low PP of its attacks, meaning it will be using Struggle much sooner than other legendaries.
Generation I has Silph Co. for first timers since it's basically a teleport maze that needs to be traversed. Once players learn where the Door Key is, and the correct teleport tile that leads to Giovanni, it becomes a walk in the park on later play-throughs.
Generation III has the massive water routes after departing from Lilycove City where players can easily get lost as to where they're supposed to go and is constantly annoyed by water Pokemon like Tentacool. It gets better in Emerald where they increased the Surf speed, but it's still pretty grueling.
Generation IV has its version of Victory Road. The path requires you to use up to FIVE [HMs] (Surf, Strength, Defog, Rock Smash and Rock Climb) to worm your way through the maze. Meaning that you'll possibly be gimping yourself to have up to two HM Slaves if the player doesn't want to waste H Ms on their primary Pokemon.
Caves in any generation are considered this when the player is not stocked up on Repels to keep annoying Pokemon such as Zubat off ya. Worse the first few times when the player is still learning the cave layout.
They Changed It, Now It Sucks: You won't be too hard pressed to find people who stubbornly claim that there are only 151 Pokémon, or that Gold/Silver/Crystal were the only good sequels, or that Generation III was absolute shite (FireRed and LeafGreen notwithstanding). In fact, the GBA generation has probably gotten the worst of it, due to the inability to trade and battle with games from the prior two generations.
At the time of each new generation, you would always hear Ruined Forever complaints about "something" that the newest generation brought to the Franchise. Examples being:
Generation II's introduction of the two new types, Dark and Steel, ruining the original type set-up.
Generation III's introduction of abilities being needless tweaks to people's favorite Pokemon. Starting the tradition of staying to one region instead of following the Gold and Silver example of being able to return to previous regions received a ton of backlash in particular.
Generation IV's Physical/Special split causing overused Pokemon to lose some of their offensive power in certain situations that they would win most of the time prior to the split. There was also the "kid-friendly" Voltorb Flip replacing the Game Corners in Heartgold and Soulsilver outside the Japanese versions of the games.
Generation V's T Ms becoming reusable, losing their one-time "uniqueness" from the prior generations.
Generation VI's removal of experience dividing (meaning any Pokemon sent out in battle gets the full EXP) and full-party Exp. Share, which dumbs the game down and makes it too easy.
They Wasted A Perfectly Good Game Mechanic: Gold and Silver's end-game which allowed the player to return to the past generation's region and actually extending the previous generation's timeline. A lot of players believe that this was a great way to extend Pokémon's end-game, yet this was the only era to attempt it aside from the HeartGold and SoulSilver remakes.
Blissey stops pretty much any special-based attacker from doing its job, and is quite omnipresent.
Not as of Generation V; in which Psyshock was added to many special attacker's arsenals, which really hurts walls like blissey who focus only on Special Defense. It's still a fair threat, but not as much as it was during the Generation II-IV metagames.
Poor, poor Flareon. All that Attack and nothing to use it with. Even several Fire-type special attackers got the perfect move for it, Flare Blitz.
Garchomp is scrappy enough to get him banned in Generation IV due to its stats, typing, and evasion ability.
On low-high tier ends (yes you read it right, low-high tier) there's Electivire and Umbreon back in Gen IV. Both are claimed to be too weak in OU yet noobs used them so much that it become OU where they can't competenote Tiers, at least the Smogon ones, are decided by usage statistics. Especialy the former thanks to Hype Backlash(Electivire is a good pokemon on its own right with good stats and coverage, and ability that make it a good partner to Gyarados, much like Jolteon making it seems to be a huge threat. Unfortunately, Super Effective is not same as a KO. And Electivire lacks a powerful STAB move and unlike Gyarados, lacks good stats buffing move as well, combined with fragility means it cant set up anyway). It was so bad that one generation after that, the case is still commonly brought up amongst competitive player.
Black Kyurem was this among the Ubers for a while, due to its poor defensive typing and lack of a good STAB Ice-type move. It was later relieved of this status when it dropped down into OU, and was eventually discovered to be one of the best Pokémon in standard play! A lot of people also enjoy using it for novelty value since it has the 2nd highest Attack stat and BST in the game, and no hindering ability like Slaking and Regigigas - not to mention a much cooler design.
In the underused tier, Eviolite Dusclops is considered this, due to a lack of reliable recovery and no way to actually hit anything, both of which hurt what would have been a great Stone Wall.
Ugly Cute: Numerous examples, at least whenever a Pokémon isn't simply plain cute.
Hydreigon arguably always has had some shades of this, but it's made more evident in Gates to Infinity, where it's a kind hero with a quirky personality and made completely undeniable with how adorably it behaves in Pokemon Amie in X/Y. It's hard to see it as a raging beast of mass destruction when it's beaming at you and doing happy dances and also makes one question the accuracy of its Pokedex entries...
For the most part, this only affects a couple of abilities and attacks (most dealing with infatuation), along with breeding purposes. Perhaps mons like Mewtwo simply aren't impressed by love?
Mew. Like Mewtwo. While it doesn't speak, its cute, pink design and the fact that it is referred to as "giving birth" is enough (completely reasonably) to cause a large number of fans to think of it as female. (A small number of fans also think of it as male due to the masculinity of its clone and also due to its voice actor.)
Chikorita. The most feminine-looking of the starters, but they have the standard gender ratio of seven males to one female.
Like Mewtwo, genderless Darkrai is often referred to as male because of its telepathic voice in the anime, and because its counterpart Cresselia is female. Even the dubbers of the tenth movie were not immune, although Darkrai is clearly labeled as male (along with other legendaries) in the Pokemon Mystery Dungeon series.
Despite the fact that some legendaries have genders (and can be female), Meloetta, the most feminine-looking Legendary of all time, is genderless like most other legendaries.
Despite their names, Slowbro, Kingler, Goldeen, Seaking, and Mr. Mime can be of either sex, but since they were introduced before the introduction of gender mechanics, it can't really be helped. Slowking, Kingdra, and Slaking, however, were introduced alongside or after gender mechanics. Though Slaking was saved - at least somewhat so - for those who recognised the pun behind the name.
Some of those can be blamed on Dub Induced Plothole, since their original names didn't mention a gender, like Mr. Mime being Barrierd. Not all though, most notably Slowking, who was already Yadoking in Japan despite being introduced on the generation that also introduced genders. That, and it evolves with a King's Rock.
Eevee is often referred to as a girl, at least partially due to its name, as is anything it evolves into, despite seven-eighths of them being male. Sylveon is particularly feminine in appearance.
General agreement is this: Flareon, Vaporeon, Jolteon, and Umbreon lean more toward masculine, Leafeon, Glaceon, Espeon, and (definitely) Sylveon lean more toward feminine.
Reshiram and Zekrom are genderless, but both of them have masculine voices in the anime, which undoubtedly means they'll be referred to (and thought of) as male. Adding to this confusion, both of them are also thought of as female on occasion; Reshiram has a feminine design according to Word Of God, while Zekrom has wide hips and also represents yin, which is feminine in mythology (although the latter is being mitigated by Game Freak attempting to show that Zekrom is the manliest Pokémon ever).
Ash's Pikachu was struck with the biggest case of this, with heated debate over its gender until it was finally confirmed as male 15 years after its debut.
Both Gardevoir and Gothitelle wear "dresses" but can be male. In a similar vein, Lopunny looks a lot like a Playboy Bunny, yet 50% of them are male.
For more fuel, Gothitelle is the evolution of Gothorita, the evolution of Gothita. As in Elegant Gothic Lolita. And they have, respectively, a 50% and 25% chance of being male.
The Woobie: Cubone, due to Team Rocket killing its mother in Lavender Town. It isn't called the Lonely Pokemon for nothing.
Pichu, because of its inability to handle its electricity like its evolved forms Pikachu and Raichu can.
The Pokedex entry for Ralts in the Emerald version states that it gets scared when it senses hostile emotions.
Many Pokémon and NPC names are portmanteaus or puns, and the translators took time to create a portmanteau or pun when translating from one language to another.
Renaming the Evil type to Dark type may count this, especially considering the black colour of nearly all the Dark Pokemon.
Team Rocket is based off of the Yakuza in the Japanese version. In the other versions, they are based off of the more locally recognizable Italian Mafia stereotype, even down to the boss being named "Giovanni".
The Champion Ribbon is known as Hoenn Champ Ribbon in Japanese games. Except it's awarded for either Hall of Fame existing then. Fixed with description in Gen IV as it states "in another region". Sinnoh doesn't have that problem as Johto has separate ribbon for True Final Boss.