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- InuYasha does this to the point of being mildly annoying, following not only the five main characters, but later on Naraku and all of his incarnations, Sesshomaru, Kikyo, and other minor characters.
- Mobile Suit Gundam SEED and its sequel series, Destiny does this to the point where we hardly ever see the two main characters in some episodes.
- Angelmaker generally focuses on two characters (Edie Banister in the past, Joe Spork in the present), but switches into tangents about other characters quite often. It also alternates between the two at least changing once each chapter.
- Demi-Gods and Semi-Devils is a Wuxia novel with four different plots and main characters.
- The Deryni novels have anywhere from two to five plots going at one time, with more plots splitting off during wars (such as the Mearan campaign in The King's Justice) and other periods of high tension.
- The Iron Teeth web serial has a main story that follows Blacknail the goblin, but it also has various interludes. These interludes follow different characters and can even take place in the past. They are used to expand the world and show different viewpoints.
- The Lord of the Rings employed this trope, giving it a place in one of literature's modern classics.
- A Tale of Two Cities switches back and forth between London and Paris like this.
- Warrior Cats generally swaps between two major plot threads, and a third, far-removed one.
- The Wheel of Time will be running at least a dozen at any given time after book 3.
- Lampshaded on Cougar Town when they were trying to think of a name for Bobby's (landlocked) boat. One suggestion was The Sea Story (as in A-story, B-story, etc), because "everything that happens on this boat is kind of a sea story"
- ER did this with almost every episode. Not surprising, considering it was set in a very busy emergency room and had a huge cast.
- Volume 1 has about nine different plot threads, essentially one for each main character. They frequently weave together and diverge again as the characters interact with each other throughout the episodes, until all threads merge together for the grand finale.
- Most volumes of Heroes employed this technique, Generations and Redemption in particular, with there being a loose main arc the others eventually converged on.
- Almost every episode of Seinfeld's later seasons involved multiple plot threads. Frequently, the ending of the episode would tie these threads together (very comically).
- For the first five seasons and first half of the sixth season, the average episode of The West Wing had three or four plotlines. Generally, one was a pollitical plotline, and the other three were either two "personal" plotlines (about the feelings or personal problems of one or more of the characters) and one silly plotline (usually involving someone - most often Donna or a special interest group - arguing or expressing deep anxiety about something comically trivial) or one personal plotline and two silly plotlines.
- The Wire had many densely-interwoven plot-threads that coalesced towards the end of each season.
- Dragon Quest IV, dubbed "Chapters of the Chosens," narrates four different stories involve seven supporting characters who have their own quests and goals. You have to play through their chapters before the main hero/heroine recruits them in Chapter 5.
- Final Fantasy VIII Has the dream sequences, which turn away from Squall and the SeeD to give the player the chance to see Laguna's story from his days as a Galbadia soldier with a crush on Julia to his days with Raine and rebellion in Esthar.
- Final Fantasy: The 4 Heroes of Light on the DS is all about this trope. The game frequently splits between the titular heroes (usually in pairs) as they make their way around.
- This was the way that Final Fantasy VI handled having a cast of 14 major playable characters, with four major characters being playable at any one time.
- Fire Emblem Radiance Dawn has multiple acts, each follows different heroes/heroines and their armies. This causes the series's regular premise of Loads and Loads of Characters to be turned Up to Eleven.
- Front Mission games often have two campaigns to play through, either by simply playing the game (2 and 4), by a gameplay choice (3), or by choosing it before starting a new game (the mobile phone version of 2089 and 1st). In 2, the story switches back and forth between three groups which the player controls. Even when all three groups merge, the story focus still changes every now and then. 4 switches back and forth between two groups, but unlike in 2, the two groups never merge.
- Super Robot Wars sometimes does this for the sake of replayability. You may choose to play as one of the two or more different characters that aren't even related or related but get separated after the prologue. They also usually put plot points where the hero's team has to split up to do different missions in the different locations, but you may only follow one group at a time.
- The Uncharted series does this in every incarnation except for the first game, though it always follows Nate, just at different points in time.
- Captain SNES: The Game Masta has more than ten concurrent plotlines. Even this episode doesn't list them all, as there is also (among others) the subplot of Chrono Trigger characters trying to find Marle, whatever happens to Max Force and plotlines introduced during the Nexus City arc later.
- At one point, Homestuck collects so many plot threads that an omniscient character busts up a scrapbook containing clippings from the entire story and we spend around 150 pages jumping from character to character tying everything up like crazy in order to get everything ready for the massive End of Act 5 animation.
- S.S.D.D, especially since the Tower of Babel arc started in 2008. You've got Tessa's squad, the Anarchists and their power plays, Dr. Cook... And then there's the concurrent present day arc that skips between Naps' hiding out at the boarding house and Norman's "work" for the Oracle.
- The Avengers: Earth's Mightiest Heroes! has several running at once. As of "The Widow's Sting" we have: The breakout, the Kree-Skrull war, the Secret Invasion, Kang about to come from the future, the assembling of the Masters of Evil, the creation of the cosmic cube, Hydra's re-emerging, Widow's Heel–Face Turn Face–Heel Turn The Mole whatever she really might be, and probably several more.
- Star Wars: The Clone Wars, with its anthology-style format and consequently large number of characters, does this frequently. Most of the various Story Arcs are connected to a larger Myth Arc, and the show switches between them at will.