One of the more noted weaknesses of this set of games is that both the rival (Brendan/May, who doesn't fully evolve his/her starter and is the only one who can't be battled infinitely) and the Aqua/Magma Leaders (who only use a mere three Pokémon, all of them being ones that every one of their grunts use) are really pathetic compared to the rivals and Leaders in the rest of the series. Averted in the remakes where the rival does fully evolve his/her starter and the final rival battle is fought after the credits roll, has a team on par with the Elite Four and has access to Mega Evolution.
Wallace as the Champion in Emerald is thought of as being this due to falling to Poor, Predictable Rock unlike Steven, who uses a diverse typing of Pokémon. Steven does appear as a much harder Bonus Boss later, though.
Liza and Tate have to be one of the easiest Gym Leaders to date. (At least in Ruby and Sapphire). They have two mediocre Pokémon that can easily be defeated with Surf, a move you have to know to even get there. They can do some damage if you let Solrock get a solar beam powered by Sunny Day in and it hits your water-type though.
Brawly in Sapphire and Emerald is easy to deal with if you catch a Sableye in Granite Cave, since it is immune to most of his team's attacks. Sableye also has Night Shade, a Fixed Damage Attack that completely ignores the Defense boost of his Signature Move (Bulk Up) and Meditite's Reflect.
Tate and Liza are fairly easy in Ruby and Sapphire. They only having two fairly weak Pokémon between them that are easily taken down by Surf, which is required to reach their Gym in the first place.
Wallace as a Gym Leader in Ruby and Sapphire and his replacement in Emerald, Juan. Their Pokémon are very unimpressive (they both lead with a Luvdisc and the rest of their team bar Milotic/Kingdra are pretty mediocre Mons) and all their Pokemon learn Water Pulse (which is a TM move), its power is fairly low at this point.
Wattson can be this if you bring a Ground type, due to two of his Pokemon (specifically, his Magnemite and Magneton) having a quadruple weakness to ground.
Casual/Competitive Conflict: Smogon launched about a year after Ruby and Sapphire's release, though the conflict didn't really take off until Diamond and Pearl when TPCi started doing the official VGC Tournaments.
Critical Dissonance: Believe it or not, the original Ruby and Sapphire received very positive reviews just upon release. The fandom was much more polarized for many reasons, and still is to a great extent.
Although not hard to run away from, Whismur can do a lot of damage with Uproar. If you're not careful, it can result in a couple Pokémon fainting.
Trapinch usually have Arena Trap, which means you can't switch out or run unless your active Pokémon's a Flying-type or has Levitate. (And even then, Flying-types have its Rock-type attacks to fear.) It also has a colossal attack stat at a base of 100, which is also the very same amount as its final evolution- Suffice to say, not many unevolved/not fully evolved Pokémon will be able to tank many hits from that monster, and anything weak to Ground-type moves will almost certainly go down in one hit. The Pokémon you open with is the Pokémon that lives or faints. If you're just trying to pass through the desert, and you weren't really thinking about your lead Pokémon, and you come across a Trapinch...
Draco in Leather Pants: Sure, Archie and Maxie were some of the least openly-evil villain bosses to begin with, but some fans go even further and remove any traces of responsibility for their crimes from them. And then there's their underlings, who get this treatment as well despite being Psycho Supporters or Jerkasses.
Flygon has a pretty big underground cult following for being one of the coolest Pokémon designs of the third generation and for its unique typing. Even after Garchomp was released with the same typing and better stats overall, many players prefer the good old insect/dragon hybrid because it's just way too damn cool.
Aggron is pretty popular, thanks to a certain poster. (See Memetic Badass below).
Absol got a lot of love for its cool design, though its veryAwesome, but Impractical nature (it was a Glass Cannon with a massive movepool that couldn't use most of it because of its horrible Special Attack, while its similarly bad Speed ensured that it would get killed before it could do much of anything) made it a competitive pariah until X and Y, when it Took a Level in Badass with a Mega Evolution that could actually abuse its Special movepool while buffing its Speed significantly.
Salamence also got a bit of love for being a Badass Dragon-type that could match Dragonite more or less hit-for-hit.
Shelly seems to flirt with you no matter what your gender is.
Maxie with Archie, as well as the player in Emerald.
Seviper and Zangoose can breed, despite being enemies.
Franchise Original Sin: Gen III introduced a popular Fire-type starter line that became part-Fighting as it evolved. Gen IV followed this pattern, and it was still fairly well-received next to the unique type combinations of Torterra and Empoleon, and Infernape was often viewed as better than Blaziken for its higher Speed (at least until Blaziken got Speed Boost). Gen V also followed this pattern, which now stands out like a sore thumb in comparison to the other two monotype choices, and Emboar is widely regarded as the worst of the three, thus the Tepig line became the least popular among starters, and it alone led to some of the worst reception of any Generation's starter trio.
Game Breaker: The Pickup ability in Ruby and Sapphire. A Pokémon with it can randomly pick up luxury items for the player. With enough Zigzagoonnote an early Com Mons with said ability in the team one can mass lots and lots of Nuggets, Rare Candies, Full Restores and such items before the first gym. This ability was later nerfed in Emerald as the quality of picked-up items depends on the Pokémon's level.
All of the enemies in the desert in Route 111 can be this, especially when combined with the perpetual sandstorm in that area and the fact that all of them have accuracy-reducing moves.
Sandshrew have high Defense and an evasion boost in the sandstorm, they can increase both advantages, and they can poison your Pokémon. If you aren't fielding a Pokémon immune to the sandstorm damage, they can go from this trope to outright Demonic Spiders after a Sand Attack or two.
Baltoy frequently Selfdestruct as the first move in combat, and if that fails, they may attempt to confuse your Pokémon.
Cacnea have the same evasion boost as Sandshrew in a sandstorm (as well as Sand Attack) and can pile Leech Seed on that.
Trapinch are the least offensive, but they can become this with their Arena Trap Ability if you're trying to flee the area and limp back to a place to heal.
And of course, Zubat/Golbat and Tentacool/Tentacruel return to fulfill their role for caves and for surfing. Wingull and Pelipper make their debut as the worst of both worlds — speedy confusion-spammers on the sea — in a game that involves a lot of surfing.
Because Wally's Catch Tutorial uses the same random encounter mechanic as the player's, it's possible for Wally's Ralts to also be Shiny. Unfortunately, since the remainder of his battles are scripted, this Ralts doesn't get to stay shiny.
In addition, it's also possible for Wally to knock the Ralts out. Similarly to the above example, the game proceeds as if the Ralts had been caught.
One feature that Ruby and Sapphire introduced that all the other main games following it has to the point of being indispensable is the menu-sprite based box system. In previous games, the box system was very clunky: when your box was full, you couldn't catch any new Pokémon until you physically changed the box yourself. Ruby and Sapphire completely overhauled the way boxed Pokémon were represented. You can now see all the Pokémon in a given box, arrange them however you want to, and even change the wallpaper to however you want it to look. At least three different Pokémon "games" (more like applications) are based solely on storing Pokémon in this manner (Pokémon Box: Ruby and Sapphire, My Pokémon Ranch and Pokémon Bank).
The Battle Tower of Ruby and Sapphire and especially the upgraded Battle Frontier of Emerald really solidified what players would come to expect from Post-End Game Content, after the first generation only featured Mewtwo and the second generation had Red. An actual area where you could battle and justify grinding and building the perfect team really appealed to those fans who didn't have the option of battling against friends, which always seemed to be what the game intended for you to do after beating the story.
In 2013, Steven Stone was no longer the only Steven with a close connection with rocks; the fact that the game's called Ruby & Sapphire only adds to this, plus the fact that Steven Stone's father bears a noticeable resemblance to an elderly version of Steven Universe.
The "Hoenn Confirmed!" meme became one after the announcement of Omega Ruby and Alpha Sapphire.
Idiot Plot: Maxie and Archie stealing the wrong-colored orbs can be considered this for the sake of the player getting the mascot legendary.
It's the Same, so It Sucks: Nothing has changed for Dark and Steel-types in this generation; Dark-type moves are assigned to Special Attack but most of them are physically inclined while any Steel-types that don't have claws, tail or wings are screwed in the attack department. It wasn't until the next generation that those two types finally show their true strength with the Physical/Special split and more reliable STAB moves for them.
Skitty has a low encounter rate and horrible stats, even when evolved into a Delcatty.
Chimecho is found only in the highest part of Mt. Pyre with a measly 2% encounter rate. Close to completely useless in battle.
Nosepass, despite its humorous appearance. You just have to get lucky in finding one by smashing rocks in Dewford Cave, and it has rather poor Attack, more than likely making you think, "THIS is the Pokémon I had difficulty with in Rustboro?"
The Hoenn games rapidly went from near-universally hated to something closer to this. To sum it up, it's mainly players who can't stand the removal of several beloved elements from Gen II, versus those who think the many innovations of this Gen more-than make up for it.
The music. Some players feel these games still have some of the most epic tracks in the entire series, while others are annoyed by the overabundance of trumpets, since the GBA had better sound capabilities than just "trumpet sounds". And there are others who think that both are true.
Ironically, the poster sings Aggron's praises for having moves it doesn't get until Generation IV.
Now there's an updated version◊ that also includes its Generation V capabilities.
Steven Stone, as the Final Boss, naturally fell into this; when Emerald came out and he was replaced by Wallace, Steven was generally found to be the more difficult of the two—thanks mainly to having a more diverse team—and this was compounded.
"Hohoho! I like kid TRAINERS! Let's have a good one!" note Said by a Kindler on Route 119 who only appears in Emerald and can be fought in a double battle.
The Trick Master. Each time you enter the Trick House (assuming a new challenge is available), you're told that you're being watched, and have to find his hiding place. The large number of trainers apparently lost and trapped in the puzzles doesn't help.
Steven has a rep to his interactions with the young protagonist.
Misblamed: The one thing fans seem to remember to blame GameFreak for rather than Nintendo in the Pokémon games is the inability to transfer Pokémon from the first two generations' games to Ruby and Sapphire onward. However, this is — coincidentally enough — the one complaint that the company had no control over — the Game Boy Advance wouldn't allow interaction with the Game Boy and Game Boy Color games at all, even if they wanted to make it possible.
Moe: Wally causes this reaction for his rather cute design, being an Ill Boy, and acting pretty shy when you first meet him. His design in the remakes makes him even more adorable.
Scott from Emerald, due to his tendencies to appear or contact you at odd times.
Masquerain, for evolving from the uniquely-typed Surskit and then turning into yet another Bug/Flying-type.
Aqua and Magma were considered poor replacements for Team Rocket and are still seen as lackluster compared to the other villain teams. While the consequences for both team's plans were certainly more dangerous than Team Rocket's, the plans themselves were rather stupid. They also had the least variety in their Pokémon teams, using only the Zubat, Poochyena, and Numel (Magma)/Carvanha (Aqua) lines.
Wallace's greater popularity, because he's an Anti-Climax Boss, and because he's the Water-type Champion in the Generation infamous for the amount of Water the later parts of the game contain - and comes after both an evil team based around themnote which doesn't help that Team Aqua has more focus in Emerald and a Water-type Gym Leader.
The fishing mechanic as a whole was much more needlessly complicated than in the other generations:
Previously and after, you would cast your line and wait a few seconds and either get a bite or don't. In this generation, there's a needlessly long series of button pushes that literally amounts to "Oh a bite! Oh a bite! Oh a bite! Oh a bite! Oh a bite! Oh a bite! Oh a bite! Oh a bite!" which is made even worse by the Random Number God who chooses a number between 1 and 8 to decide how many seconds you needed to wait between a bite, potentially catching you off guard if you do so much as take your eyes off the screen for even ONE second. In short, Fishing demanded absolute focus, thick patience, great luck, and plenty of time.
The Old Rod makes you go through this timing check only once per attempt. The Good Rod increases this to a max of three checks, and the Super Rod takes it all the way to a max of six checks. Have fun fishing with the Super Rod for that 15% chance of a Horsea!
There are several routes where using the Super Rod reduces the types of Pokémon you can catch compared to the Good Rod.
Berry farming could be aggravating, since it lacked any means of finding where you planted your berries. Certain Berries (mostly the rare ones) also required that you must water the Berry plant during each stage of growth (not multiple watering during one specific growth stage); otherwise, your Berry yield when you harvest the plant will be exactly what you started with: one Berry.
Puzzles involving steering the difficult-to-control Mach Bike. Rare, but frustrating.
The Bicycle concept in itself. Switching Bikes requires the player to travel to Rydel's Cycles in Mauville City each time the player wishes to switch, as he/she is only allowed to take one kind of Bike (Mach Bike or Acro Bike) out at a time. Several puzzles also require a specific kind of Bike — the Mach Bike is used to navigate across muddy slopes and cracked tiles, while the Acro Bike is needed to traverse distinctive white rails and rocky platforms. Hoenn's Safari Zone is probably one of the best examples — one area requires the Mach Bike, while another requires the Acro Bike, meaning that the player can only visit one of them during a Safari Zone session. For the next games, they essentially combined the two bikes into one by having two speed settings. The problem was solved in the remakes by making it possible to own both bikes at once. However, you need to talk to certain NPCs first before Rydel allows you to keep both bikes. One of them is in a post game-exclusive area.
Special Effects Failure: The Pokémon animations in Emerald are considered lackluster even for its time period, with the animations being mostly limited to resizing the sprites, rotating/flipping and glowing effects. It says something that Crystal's sprite animations were much more dynamic.
That One Attack: Flannery's Torkoal knows Attract, which will cause the target to not do anything 50% of the time if they are of the opposite gender. Since Torkoal is naturally bulky it'll almost always be able to get one off and proceed to elongate the battle while you try to hit it unless you brought a female or genderless Rock-/Ground-/Water-type. Good luck if you wanted to use Mudkip since they have a gender ratio of 7 males to 1 female!
Norman. This guy is only the fifth gym leader, yet he has two Slaking, which have the highest attack stat of any non-legendary Pokémon up to then and a ton of HP. Even though they can only attack every other turn, they are still capable of KOing a Pokémon in one hit depending on their defense. He also has a Vigoroth, which is less powerful but pretty fast, able to attack before most other Pokémon you probably own, and isn't crippled by Truant. Finally, all three Pokémon come equipped with Facade, an attack that doubles in power if the user is poisoned, burned, or paralyzed. Norman in Emerald isn't too shabby either. He may have replaced one of his Slaking with Spinda and Linoone, but those two can certainly be annoying in their own way. Fortunately, the fight is easier in the remakes as you can use status ailments effectively. However, their Retaliate can still potentially take down a Pokemon in the event that one of them goes down, assuming that you can survive their attacks otherwise. Let's just say that dad meant it when he said he won't hold back even when he's up against his own child.
Winona uses Flying-types, and her last Pokemon is an Altaria which knows the deadly combo of Earthquake and Dragon Dance, which she can't learn at the level you fight her, setting her up perfectly to sweep your entire team with powered up Earthquake and STAB Aerial Ace techniques, the latter of which never misses. It's also insult to injury if your planning on using an electric or rock Pokémon to sweep through her gym since electric and rock Pokémon can normally take out flying Pokémon with ease but they are both weak against ground type moves. Plus, Altaria is part Dragon-type, neutralizing its weakness to Electric-type moves. She's also the first leader to use Full Restores, which restore health AND cure ailments. Fortunately, it's easier in the remakes where you get access to Latias and Latios respectively, which can potentially exploit Altaria's Dragon weakness and is immune to Earthquake due to their abilites.
Tate and Liza in Emerald. It's fought in a Double Battle, a brand-new mechanic not seen much prior to this fight, which requires much more strategy than Single Battles. In Ruby and Sapphire, their team only consisted of two Pokémon (meaning you could, in theory, defeat them in one hit). These two Pokemon, incidentally, have a much stronger physical defense than most of the Psychic types you are used to fighting. This time around, however... You first need to fight through a Xatu (which can either use Confuse Ray on your fighters or Calm Mind to jack up its stats, aside from flat-out attacking with Psychic) and a Claydol, which spams Earthquake and AncientPower. The best part? Earthquake hits everything on the field, but thanks to their team choices, you're the only one who will get hit by it. Then there's Solrock and Lunatone you have to deal with. Solrock will use Sunny Day to power up its Flamethrower and instantly use SolarBeam, as well as attacking with Psychic, while Lunatone will put up Light Screen (Claydol knows it, too) to raise the opposing team's already high Special Defense, put you to sleep with Hypnosis, and do the same Calm Mind/Psychic combo as Xatu. The team is also prone to using moves (such as the aforementioned Claydol's Earthquake) that hit both of your Pokémon at once, raising the stakes that much higher.
Hoenn's Victory Road is generally regarded as the most tedious in the entire series due to the absurd 5 HM requirement to get through the place quickly (Waterfall and Flash are not required, but make it more convenient), forcing players to replace at least two of their Pokémon with the ones that know HM moves and limiting their options against the local trainers. It is also the most challenging Victory Road to grind levels in due to the majority of the Pokémon inside are either in basic-stage* Gives low experience points, frequently uses Roar/Whirlwind to deny you any experience points or ConfuseRay-happy Golbats.
Though a tad bit easier in the remakes, Wallace's Sootopolis Gym is full of ice tiles that must be walked upon in a specific path in order to get to the Gym Leader.
That One Sidequest: Finding Feebas and evolving it into Milotic. You can read the full summary here, but in short, it involves hours and hours of systematic searching, endless fishing, finding/breeding a Feebas with the right nature once you've found a Feebas tile, and lots of Berry farming and Pokéblock making. At least it's easier than in Generation IV where the Feebas tiles get scrambled every day rather than by something reasonably under your control. Averted in the remakes where Feebass can be found on any tiles (but has a lower encounter rate to compensate).
They Changed It, Now It Sucks: When originally released, there was no hint of a Generation Iremake, meaning that around 184 Pokémon were completely absent from the games. The only hint that they would return was their isolated data, which usually indicates event Pokémon (a very beloved game mechanic). That, combined with a number of expies for the missing Pokémon, the National Pokédex not being available from the start as it was in Generation II, replacements for Team Rocket, no way to return to Kanto or Johto, minimal time-based events, and an overall similar structure to Generation I led many fans to think the release of Ruby/Sapphire was a franchise reboot, and said fans were not happy.
They Just Didn't Care: When you select a hold item (that is, an item that functions when a Pokemon holds it in battle), the immediate option is "Use". You cannot use a hold item, so this option shouldn't be there. What really brings it into this trope is that Gen II, which introduced the concept of hold items, didn't make this mistake.
Ruby and Sapphire had the dubious honor of following up on Gold and Silver. Gold and Silver were highly regarded as an Even Better Sequel, giving players more Pokémon, a longer game, and introducing a number of new mechanics to the series like friendly evolution, day-night cycles, and breeding. Pokémon Ruby and Sapphire in comparison got rid of the (visible aspects of the) day-night cycle, was a shorter game, and introduced a slew of Scrappy Mechanics.
However, these games also introduced Steven Stone, one of the most popular champions in the series among fans, so much that he himself is considered a Tough Act to Follow among the subsequent champions.
In a similar vein, Hoenn contests are quite popular in the fandom to the point of other sidequests in future games being frequently compared to it.
Vindicated by History: Most fans these days appreciate the games and Game Freak for understandably changing the often slapdash code of the previous generations into something more manageable, while introducing new mechanics that improved battles. Thankfully, many fans rejoiced when the news came that remakes were made, Pokémon Omega Ruby and Alpha Sapphire.
YMMVs in Pokémon Omega Ruby and Alpha Sapphire
8.8: IGN's infamous review of Omega Ruby and Alpha Sapphire was glowing with praise almost through the whole piece, with criticism only reserved for factors like too many required HMs and "too much water," yet the game received a score of 7.8 / 10.
One of May's idle animations has her bending down, placing her hands on her knees and stretching her back and leg muscles so they don't get stiff from standing in one spot and makes it looks like she's twerking◊.
When examining the portals in some Mirage Spots, the game asks you if you want to "put your hand deep in the hole."
Thisscene from Alpha Sapphire featuring Archie and Maxie in the Seafloor Cavern, might be viewed by some from a particular angle as... interesting.
Alas, Poor Scrappy: The Game Corner has long been controversial among fans for being a Luck-Based Mission and a blatant Money Sink. However, even some people who didn't like the Game Corner are sad that it was closed down, while the message that comes with this only makes it worse.
"Thank you for all your support over the years. Good Game."
Alternative Character Interpretation: Zinnia is a Death Seeker who chose the player to take her place as Loremaster after she took her "trip into space", intending to die fulfilling her duty to save the world. This is based on the remarks made by the matriarch of the Draconids, Zinnia's speeches in the Mossdeep Space Center and on the roof of the Sky Pillar, and the incantation she uses to summon Rayquaza - which explicitly states "my life as well I offer." Her response to Rayquaza reacting to the player instead of her was surprise, meaning she didn't take not being chosen into account, further evidenced by her Heroic BSOD when Rayquaza failed to Mega Evolve and her statement after the player captures it. Her speech on the roof of the Sky Pillar especially implies that she intended to die and be reunited with the original Aster.
Zinnia: I used to watch the stars like this all the time... Together with Aster. We were always together. In good times and in bad. I loved her. I loved her with everything I had... But I still lost her. Hahaha... ... I want to see her... I want to be with her again... My sweet Aster... I will, won't I? With this... Just a little longer...
Archie and Maxie still get hit by this despite being given Mega Evolutions, as Sharpedo and Camerupt are still easy to one-shot when Mega Evolved.
Wallace becomes a cakewalk if you use either Primal Reversion. Primal Groudon's Water immunity lets it steamroll through through his entire Gym with only his Whiscash posing anything resembling a threat with a super effective Earthquake (which Primal Groudon can tank anyway), while Primal Kyogre can abuse 100% accurate Thunders to one-shot everything except Whiscash (which can't take a Origin Pulse).
Zinnia. In the second battle with her, she has her own unique battle theme and five powerful Dragon-types... which are all rendered moot due to the significantly higher-leveled Mega Rayquaza you obtained just before battling her. Dragon Ascent will oneshot her Goodra, Altaria, and Noivern while Dragon Pulse will take care of Tyrantrum and Mega Salamence. Even if you decide not to use Rayquaza, her team isn't anything special and will faint to Ice-type attacks just as fast.
After the fight with Zinnia you go into space to confront Deoxys. Unless you are trying to capture it right there, which may take some time due to the low capture rate, the same uber-powerful Mega Rayquaza will just knock it out with just about any move in its arsenal. That is, if Deoxys doesn't one-shot you first.
After beating the Elite Four and returning for a rematch, they get much higher leveled teams, better Pokémon, and Mega Evolutions, making them a significantly higher threat...except for Steven, who's worse. Though his team has the second highest levels in the game (behind Wally's final team), likely to be 5-10 levels higher than the player even if they've been using the Game Breaker Exp Share, it suffers heavily from Poor, Predictable Rock. Four of his team have the same common weakness: Water. None of them, with the exception of Aerodactyl, have any Electric or Grass moves, and on top of all that they're fairly slow, making it a cinch to sweep them with a Water Pokémon. On top of that, his strong fossil Pokémon are replaced by an Aerodactyl (which is still rather good) and a Carbink with an offensive moveset!
Author's Saving Throw: As noted on their character sheets, Archie and Maxie's plans in the original games had some holes in it, like Archie thinking summoning torrential rains to flood the world is a good thing, and Maxie planning to make Mt. Chimney erupt in order to expand the landmass. The remakes retcon that Team Aqua is an Animal Wrongs Group who want to raise sea levels to return the world to nature, so they don't care about the destruction of land-based human cities, and the Mt. Chimney plan for both is retconned to them trying to harness the volcano's power to transform the meteorite into something useful.
Mega Sableye. While its ability and stat boosts make it a fantastic Stone Wall and Gradual Grinder in competitive battles, people can't decide on whether or not its design is good.
Mega Salamence. On one hand, people love how its wings have combined into a dual-function glider/blade and are happy the dragon can come back after the Fairy-type nerfed it, complete with Aerilate giving it usable Flying-type STAB moves. Others dislike that another pseudo-legendary got a Mega Evolution and feel it will be overpowered, in addition to its bizarre, frisbee-like design.note Indeed, Smogon ended up banning Mega Salamence to their ubers unofficial ruleset when it was released.
Mega Slowbro. Some think it has an unbelievably stupid design, while others think the dopey appearance is perfectly fitting for Slowbro. Competitive players don't like how its ability is the situational Shell Armornote which only prevents critical hits, instead of the more consistently useful Regeneratornote which heals Slowbro every time it switches out.
Mega Audino. While some fans are happy that an average Pokémon gets a Mega Evolution, others feel that it is not worth the Mega slot and Audino should have gotten a proper evolution instead. It doesn't help that Mega Audino loses its useful Regenerator abilitynote which heals it whenever it is switched out in favor of the very situational Healernote which only has a low chance of removing an ally's status condition in Double and Triple Battles in the process, making Mega Audino even less appealing in competitive Singles.
Mega Gallade. It's Mega Evolution does have a sizable fanbase who are relieved that it gets one after getting overshadowed by Mega Gardevoir, but some fans thought that its Inner Focus ability is not as impressive as Mega Gardevoir's Pixilate and are not that pleased that it is not part-Fairy.
Wally, originally an Ensemble Darkhorse, has become one due to how the remakes handle him differently. Some fans appreciate his expanded character development and story role, and love that he's the game's Bonus Boss with a truly impressive team. Others feel his increased exposure undermines the surprise of his reappearance at Victory Road as your final opponent, and that his changing of his team so radically is too out-of-character.
Like in X and Y, an event pops up if you have the Mythical Pokémon Diancie. It's similar to that event: two people want your Diancie for their master, then their master comes and lets you keep your Diancie. This is how you get Diancie's Mega Stone. It can feel even odder if you activate the event early enough; your character doesn't know anything about Mega Evolution, or possibly that it even exists!
On top of the Sky Pillar with Zinnia, she knocks you out. For no reason (except for allowing the next cutscene to be set at a specific time of day). She doesn't get anything out of it, and after she apologizes it isn't brought up again (barring the fans, who placed her instantly into Memetic Molester for it).
The Legendary Pokémon themselves. Though, downplayed, because of the implied explanation as to why all these dark portals are spawning all over Hoenn is that it is Hoopa's doing, potentially in his new unbound form. Though, they serve no story purpose, and only a handful of the dozens of them are hinted at by an NPC, like Flannery and Heatran, or Regigigas with a girl who gives a vague hint at Pacifidlog Town.
Nearly all of the redesigns have caused debates on whether they're better, worse, or as good as the original. For example:
Team Aqua: Are their newly found skin-tone and their new outfits/designs awesome looking and befitting of their Pirate-like nature, or are they too garish, outlandish, and silly? Similarly, what of Archie's design? Does he look better now◊ or before?◊
Team Magma: Are their more subdued outfits a good way to contrast Team Aqua's looks? Or are they too subdued to the point that they come off as boring? Are the Admin's designs interesting and refreshing, or do they take you out of it, especially Tabitha's? Similarly, what of Maxie's design? Does he look better now◊ or before?◊
The Magma Grunts themselves don't help matters when in the original, they look laid back but decently menacing, while in the remakes they look like they're trying far too hard to be menacing. There are some fans who think the Magma Grunts are supposed to look goofy with their over-the-top frowns, but Poe's Law makes it hard to tell whether it's intentional or not.
Brendan and May: Do their new, more athletic clothes come off as more region appropriate? Or do they just look all wrong? Does May look too young/too much like Serena/Shauna? Are her legs too long? Is Brendan's shirt too tight? Hair too visible and brown? Skin too tanned? Nose too invisible?
Wallace's more Stripperiffic design has drawn controversy. Some fans think it's unfitting because it makes him look like a cheap stripper, while others think it fits because it reflects his flamboyant nature and matches his role as a Water-type specialist.
It was revealed that X and Y wouldn't be updated to allow the ORAS-exclusive Mega Evolutions to be transferred to them, and that the much-beloved trainer customisation isn't returning. While some of the fanbase is ok with it, others are pissed off.
The game's music using a wider range of instruments instead of just the trumpets. Some fans like the added variety, while others wish the trumpets were more prominent like in the original games.
The Safari Zone being changed to be exactly like any other area when it comes to catching Pokémon. The fans are split between those who love the change and consider the normal Zone catch method to be a Scrappy Mechanic and those who dislike it for making that part of the game far less special and just like a normal route.
Wally having a Gallade. While Gallade has its fanbase and its Mega Evolution was well-received, some feel that the more motherly and protective Gardevoir was a better fit for the sickly Wally, while others feel that Gallade is better suited for his expanded and more confident personality.
The Delta episode has also divided fans. There are those who think it's a fantastic addition to the game with an engaging story and are happy that it focuses on a tragic and interesting character like Zinnia. Then there are those who think it's incredibly tedious with too much going back and forth between locations just for someone to tell you something they could have easily told you over the phone, and that it should have focused on a character that is less irritating and creepy. And some fans like the story, but still hate all the backtracking involved.
As with all the more recent games, this is full swing among a chunk of the player base, but this time it gets referenced in-game...from the competitive perspective. A man in the Battle Resort outright tells the player that in order to be the best Trainer, they may not always be able to use Pokémon they like - the exact opposite of what NPCs in the games usually say. The man's daughter even has a Garchomp, a Pokémon that has excelled in competitive battling since its introduction; she even explicitly says she borrowed it from him so she could do better.
Made even further notable after you win 50 straight matches in any given Super Battle in the Battle Maison. Wally will appear in the Battle Maison and challenge the player, starting with a more powerful version of his team from Victory Road, but battle him again and he'll be rocking a team that looks like it was ripped straight from a Smogon OU match! He even thinks to himself between matches what changes he needs to make to his team to make it stronger.
Creepy Awesome: Deoxys. Its entrance is mostly the former (with a touch of the latter), while the battle that ensues is pretty much the latter.
Many people latched onto the Cosplay Pikachu even before the games' release. The costumes' ability to add special moves that Pikachu don't normally learn, therefore giving the mon a possible competitive edge, certainly helps.
Courtney amongst a lot of the player-base, for her robotic yet Creepy Awesome mannerisms and her characterization as a Yandere.
Tabitha, on the other hand, is more of a Laughably Evil villain, but regardless of his changed physical appearance, he becomes more of a semi-Anti-Villain later on in the Delta Episode. His fans also like to characterize him as a Butt Monkey.
Matt, for exuding insane amounts of Ho Yay with several male characters and providing a bunch of hilarious lines.
Team Aqua's leader Archie is pretty well liked for being a Friendly Enemy while still being badass. His redesign helps.
And who could leave out the Magma Leader, Maxie? He has gotten a bit more popular due to being more of an Evil Genius than a pathetic villain he has back in the originals. His design even takes this move further. And he even has a bit of a Adorkable moment when he loses to you (i.e. He gets shocked as his glasses fall off, and suddenly tidying it up, followed by a smirk that looks like he just farted).
Even Better Sequel: To X and Ynote Although this is an inversion since Omega Ruby and Alpha Sapphire are prequels to X and Y both in release date and timeline placement. The graphics are much more gorgeous, the plot is more coherent and interesting, and the characters in general are a lot more fleshed out. And most Mega Stones can be acquired during the main game, giving you a lot more options.
Mega Swampert's super buff appearance has been subject to all kinds of memes, such as parodies of online "get buff quick" ads. It also gets paired up with Ike and Knuckles.
Mega Slowbro almost immediately spawned tons of jokes concerning its appearance. Some of the more popular ones compare it to a spinning top (or a Beyblade) or poking fun at how it shouldn't be able to keep itself upright.
The Exp. Share is back with the same functionality as X and Y and now you get it even earlier!
Mega Rayquaza has become infamous as one of the most broken Pokémon in the series. It not only has a ridiculously powerful new signature move in Dragon Ascent, but it can Mega Evolve without a Mega Stone — it only needs to know that signature move. This lets it use another held item such as Life Orb, effectively making it an unencumbered 800 BST Pokémon. Furthermore, its ability Delta Stream cancels out its Flying-type weaknesses, halving its Ice weakness and removing the Rock weakness. Topping that is Dragon Dance/Swords Dance to skyrocket its already high Attack and Speed. Mega Rayquaza is so strong that it broke Smogon's tier system, because even in the "Uber" tiernote it was previously an unofficial banlist of everything too strong for the "Overused" tier, the standard for the usage-based Smogon tiers, and not "really" a tier, it could deal a One-Hit KO to most of the Olympus Mons with one turn of set-up or 2-hit KO anything else that survives its wrath with no significant retaliation. This forced the website not only to make a new metagame called "Anything Goes" with all restrictions and clauses they've previously enforced removed (with the exception of the Endless Battle Clause, which is solely because things like Funbro are intended to piss people off), but to make Ubers into a full-blown tier. All because of Mega Rayquaza.
Mega Salamence. It has nice offensive boosts (including a Special Attack boost that now makes running mixed or Special sets entirely feasible), a 20-point Speed boost (making it the second fastest Dragon-type in the series), a godly ability (Aerilate), and a 50-point Defense boost. At 130 Defense, this makes it better than most dedicated walls. Coupled with its existing tools, Mega Salamence can easily wipe out teams while shrugging off everything but Ice-type attacks. Smogon banned it from their OU tier in less than a month, and later from their Doubles format, a metagame with far fewer bans than OUnote To put it in perspective, they haven't banned Mega Kangaskhan or Mega Gengar in Doubles. It has already thereafter made a name for itself as one of the single biggest terrors in Ubers, considered on par with horrors like Xerneas and Arceus.
The new DexNav app on the Touch screen. It lets you see what Pokémon are in the area, which ones you've already caught etc. It operates by Pokémon appearing on the overworld, like shaking grass in previous games. But that's not all it does. Every time you encounter a Pokémon, that relevant Pokémon's DexNav entry gains a level. As it gains levels you'll gain an increased chance to run into a member of that species that has egg moves or up to three perfect IVs or even Hidden Abilities. Imagine a Taillow with Brave Bird or a Poochyena with Play Rough before you even reach the first gym.
One notable Pokémon for the DexNav is Pelipper. A common occurrence while surfing, you can find them holding Lucky Eggs. You know, that item that gives a Pokémon an experience boost like a traded Pokémon, that was barely available in the first four Gens because it was rarely found on the rare Chansey, while even recent Gens have only given you one? Just get a Pokémon with Covet or Thief (the latter of which you can get as a TM from an Aqua/Magma grunt early in the game), and in a bit of time, you'll be able to equip your entire team with Lucky Eggs!
After the player deals with the primal legendary, all non-Hoenn Pokémon in the game become available, including the numerous legendaries the games boast. It's possible to fight the Elite Four with a team of level 50 legendaries (the same level as the weakest Elite Four member mind you) without doing any trading. Of course after this the Elite Four get a bunch of level ups making this not a complete game breaker.
Mega Evolutions in contests. They get extra points using maximum appeal over every other weakling that can't go Mega (unless it's Lisia). This is perhaps the only true area in the game where every Mega Evolution is really a real Game Breaker no matter who it is.
Goddamned Boss: Deoxys. Before you encounter it, you have to sit through about ten minutes worth of cutscenes, capturing Rayquaza, a final trainer battle, and more cutscenes, all with no chance to save before the Deoxys encounter. Once you finally reach it, it buffs its normally paper-thin defenses to incredible heights using Cosmic Power and then continually heals itself using Recover. On top of that, it has the minimum catch rate. Fortunately, you can choose to knock it out or run away and come back later to catch it at a more convenient time.
Deoxys is also a problem on the reverse side, because Mega Rayquaza, as noted above in Game Breaker, can likely OHKO it no problem. The problem is trying to catch it then and there if you don't know you can catch it later or want to catch it with the epic atmosphere. You have to keep going through all of those cutscenes and battles over and over again if you take out Deoxys or, more likely, it takes itself out with Struggle after thawing out of Freeze no less than six times in the battle and still not catching even when frozen.
Harsher in Hindsight: In both the original games and the remakes, Phoebe's trainer message on her Trainer's Eye profile is "I wonder how my grandma is doing at Mt. Pyre". Unless you lose against the Elite Four, you're not going to see this until afterwards. You can run into her again at Mt. Pyre once you've beaten them - she'll be chatting with a ghost and might mention that you've left a good impression on her grandmother...and the man who guards the orbs with his wifeis alone.
In the post-game, the Battle Maison re-appears, in a new location known as the Battle Resort. While there are vague hints in game of the Battle Frontier being under construction, and the Multi Battle characters being replaced along with the ability to partner with people on your friend list, the Battle Maison uses the exact same battle artwork and 3D models as the X and Y one (though the dialogue is different); as if it's simply been copied and pasted. Even the Pokémon in the normal battles are the exact same! To a lot of fans, including the Maison as opposed to the Frontier, or even the Battle Tower, is a very lazy move, especially when it looks so blatantly lifted from X and Y.
It Was His Sled: Thanks in part to the nature of a previously nigh-unobtainable Pokémon becoming catchable no matter the real lfe time period, most people know that Deoxys is the Final Boss of the Delta Episode.
If you play as May, Lisia will practically crush hard over you when she scouts you for the Contests.
There's also two girls locked in room 2 on Sea Mauville doing...something. The first girl is bewildered at how you got in despite the fact that she locked the door, and gives you the Room 6 Key to go away. She defends herself by claiming that she's busy "teaching the girl the difficulties of being a trainer!", while the other girl just blushes. The "Teammates" class trainers are often this, really. One of the earlier ones outright calls her partner cute.
Girl 1: I was teaching this girl how hard it is to be a trainer! Girl 2: *Blush*
Wallace's Stripperific redesign has become a common topic to make jokes about.
Team Magma and Aqua's redesigns make them look like Nerds and Dumb Jocks, respectively. This has led many people to make fun of their stereotypes, such as having Team Magma solve problematic equations, and to have Team Aqua solve their problems by doing manly (and sometimes stupid) things.
IGN's review of Alpha Sapphire: "Too much water!"Explaination The reviewer found the over-reliance on Broken Bridge map design had aged poorly. This was summarized at the bottom of the page as "Too much water" for instant Snark Bait This has hilariously led them to be compared to Team Magma and their own anti-water campaign.
Another common joke is that Groudon is the one who wrote the review, pissing Kyogre off.
From the same review, "7.8/10" has already become subject to jokes and mockery.
Saying "7.8/10. Too much X" where X is something that gets focus in a work is also popular.
Being such an absurd Game Breaker, Mega Rayquaza (see above) got the nickname "BALANCE DRAGON" and led to jokes about how bringing it down to standard tiers would instantly balance the Metagame.
Expect to see a lot of memes involving Flygon getting abused due to not having a Mega Evolution (e.g. Garchomp licking it's tears, etc) or the way the Garchompite is obtained through Aarune.
Mega Sceptile's tail is a Christmas tree.
Misblamed: Many fans are complaining about Gym Leaders supposedly being made easier since Emerald, not realising that it was actually Emerald that made the Gym Leaders harder compared to the original Ruby and Sapphire, which the remakes follow.
Archie/Maxie’s awakening of the version’s legendary and their unintentional subsequent near-condemnation of the world to an apocalyptic recreation is acknowledged as such and discussed in-universe, as detailed on the main page.
Fellow Well-Intentioned Extremist Zinnia’s initial plan to get Rayquaza to stop a giant meteor that threatened the planet involved Becoming a grunt in Team Magma/Aqua to assist awakening Groudon/Kyogre, thus setting off the near majority of the plot and hoping that the impeding cataclysm would result in Rayquaza’s direct intervention a la 3000 years ago. Had she succeeded, this would have likely resulted in Hoenn being partially destroyed before Rayquaza arrived, and given that it didn’t have enough energy to Mega Evolve and destroy the meteor until it eats your meteorite later on Zinnia's plan would have failed and it would have smashed into Hoenn anyway.
As primarily exemplified through the notice board near the entrance, Sea Mauville’s management did not value the wellbeing of their employees in the slightest, let alone their lives. There’s also the implication that they were farming Infinity Energy, which if it still involves harvesting the souls of Pokémon like the ultimate weapon would likely land Devon Corporation in the same boat as they’re still doing it as well.
The Drought music is even worse than in the originals, which is saying something. In Omega Ruby, the fucking sky is burning. And don't think playing that part of the game at night will help — the same thing will happen, and it will still be day in-game.
The conclusion of the O-Power quest, while a Big Lipped Alligator Moment, is still pretty disturbing: all the O-Power givers merge themselves into one other man, turning him into Mr. Bonding, making a character who already had a creepy reputation in Pokémon X and Yeven worse.
Courtney, a character who originally had very little personality of her own in Ruby* She didn't appear in Emerald, oddly enough, now has an incredibly unnerving, almost robotic speech pattern that is interrupted from time to time by monotone giggles. And then there's her Villainous Breakdown during the Delta Episode...
The Fairy Tale Girls from X and Y are back and just as disturbing as ever. One of them feels the need to warn you about the flammability of fairies, another says that her claims of being able to talk to her Pokémon are causing immense distress for her peers, and the younger member of a pair of Mysterious Sisters downright states she got her Pokémon to cast a spell on a Hex Maniac in her neighbourhood and hypnotise her into believing that they were sisters. Fortunately, in the latter case, the Hex Maniac seems to only be going along with it to humor her neighbor.
A Freeze-Frame Bonuswhen fighting Phoebe of the Elite Four for the first time features a random girl appearing in the chair behind her and behind the neck of the protagonist (in relation to the camera). This is not talked about at all in-game, and you do not see this scene in rematches against her. A ghost? In the comments for that clip, one person pointed out that in the second scene, when Phoebe is talking to the player, the camera is slowly zooming towards them. As if the ghost-girl is walking up to them and it's from her point of view. It doesn't help that the way the scene is shot, looks like the point of view from a monster stalking someone in a horror movie.
Deoxys appearing at the end of the Delta Episode. Between the freaky way its tentacles emerge from the triangle, its rather creepy battle music starting during the aforementioned tentacles scene, and the realization that it's level 80, ten levels above Rayquaza.
Though it is worth noting that Deoxys can't touch Shedinja, who has type advantage, until it runs out of moves and is forced to Struggle, making it only a little less frightening. It's still very intimidating, as it still has an awful catch rate that means it can KO itself even if you do nothing but chuck Pokeballs at it the entire time.
The Mauville Corporation as a whole is a nightmare fuel refinery(literally), seeing how many hidden layers of creepy every single place named Mauville has. Some notable examples:
One of the reports you find deeper in Sea Mauville reveals what "Infinity Energy" is. It's derived from the life-force of Pokémon, in the same way as AZ's Ultimate Weapon. And then you find an empty bottle of Seviper Extract energy drink in another room, to drive the point home...
Sea Mauville also has the room with an invisible-until-you-notice-it Spiritomb. You walk in and feel like you're being watched, and simply investigating the room is not enough. You have to see specific papers and open your menu, and even seeing the Odd Keystone doesn't lessen exactly how creepy it is. It can even startle a player if they have no idea it's coming and open the menu for a different reason. Not helped by how big the Odd Keystone looks on the overworld; it's almost the same size as the player. So you open your menu, and then suddenly there's this giant... thing... right behind you, and you're immediately thrust into a battle.
Mauville Hills has a general atmosphere of despair, but Apartment 16 (the one with the "great deal on the lease") is especially creepy. Normally the game tells you when nobody answers the intercom, but ringing it just gives you "..."
Ever thought Kyogre's cry was freaky in the original? Well in the remakes...it's worse. DWEEEEEEEEEEEEEEEEEEEEEE-UUUUUUUH!!!!
Getting to and confronting the legendary mascot Groudon/Kyogre is pretty unnerving. Ok, so you are already pretty paranoid after awakening the beast and triggering unrelenting heat/downpours all while listening to the admittedly frightening Drought/Heavy Rain theme as you get to Sootopolis City. Once you get to the city, enter the Cave of Origin, and proceed down to the bottom-most part of the cave where there is fog, you are constantly treated to moments of when the cave starts to shake as you hear the version mascot's roar during it, which builds up your paranoia of what is about to happen. Once down there where the energy source is, the music stops and your bottom screen is running widely with electricity from all the energy in the room, and in the center of it all is the awaiting version legendary for battle.
The concept of being able to fly in the skies freely was first introduced in Pokémon Ranger: Guardian Signs. You could even summon either Latios or Latias to instantly go to the skies there.
The world being threatened by an oncoming meteor and needing Rayquaza to shatter it was a major story point in the first Pokémon Mystery Dungeon game.
Paranoia Fuel: Somehow, the newscasters featured in BuzzNav know almost everything about you. Though it's played a little softer when you realize that updating your BuzzNav is actually your character is sending his/her info to the station deliberately. After all, that's what you as the player are actually doing.
Player Punch: Overlapping with Alternative Character Interpretation and Broken Base, the characterization of Wally in the post-game. Took A Level In Badass aside, he slowly becomes a serious battler with the most competitive mons with the best abilities, moves and items, while battling you without (or with less) heart of that than when you fought prior to the Elite Four (which can be seen from the absence of Altaria and Delcatty), not to mention his speech pattern (at least in the Japanese version) becomes less friendly. Also, there are words in the Battle Resort that imply he hatched eggs in bulk, probably for the aforementioned team...Some old players may found his change in the remakes unsettling, or a direct punch in the face when they realize that Wally is basically retracing the same path as the player may have in becoming a competitive Pokémon battler...
The rival, May/Brendan, was widely regarded as one of the worst in the series, battle-wise, in the original games, since their starter never reaches its final form. In these games, not only do they have a more fleshed-out characterisation, but that complaint has been addressed: in Lilycove the Rival will use their fully evolved starter, and the rest of their team gets a big improvement too. They also become the Post Final Boss the first time you beat the game... and they use a Mega Evolution!
Team Magma and Team Aqua. Many complained that their original motives were fairly stupid. Now their motives are more fleshed-out, Team Magma are pro-human Visionary Villains while Team Aqua is an Animal Wrongs Group. Aqua in particular actually has their buffoonery played up and made kind of endearing, though the lower-rank Magma guys get moments too.
The Admins of both teams, who had next to no characterisation originally, bland designs and were pretty much Elite Mooks at best. Now... well, just look at the Ensemble Darkhorse entries above.
Also, in the story quest, Voltorb/Electrode, which is now obtainable as soon as you get to Route 110. That, and coupled with the buffs it received throughout the generations makes it better than it was in the originals stats-wise.
Beedrill was often seen as a Crutch Character and only evolved from Weedle and Kakuna to get through the early stages of the game, suffering from low stats all around because a lot of the designated early available Pokémon are made weaker as a trade-off to being easy to catch. That all changed when it got its Mega Evolution, which beefed up its Attack and Speed stats to monstrous levels and gave it a fighting chance. The only real drawbacks are that its Special Attack is now a complete joke (not that Beedrill had much use for it anyway) and its unchanged HP, Defense and Special Defense leave it a Glass Cannon.
While the ability to catch every non-event Legendary Pokémon not in X and Y is very convenient, there are some catches. First, some of the Legendary Pokémon can only be encountered if you have a set of Legendary Pokémon related to them (or some arbitrary attribute like maxed out EVs). Second, some of the Legendary Pokémon are version exclusive. Finally, some Legendary Pokémon can only be found if you have both version exclusives.note You can't get Giratina without Dialga and Palkia, you can't get Kyurem without Reshiram and Zekrom, and you can't get Landorus without Tornadus and Thundurus If you're aren't able to gain the others via trade, which will likely require you to give up one of your version exclusives, or have previous gen games to help you with your transfer, your only option is to have both versions of the game.
Arceus' Plates (except for the Iron Plate, which is held by the Beldum that Steven leaves you in the postgame) and the Orbs for the Spacetime Trio are hidden items underwater, and you're can't use the Dowsing Machine to locate them. Have fun trying to get them all without a guide. In the same way is hidden the Scanner in the basement of Sea Mauville, and you need this to catch Lugia or Ho-Oh.
Collecting volcanic ash in the original Ruby & Sapphire was relatively easy because every tile of coated grass that you went through was one unit of ash collected; you just needed lots of max repels to get tons of ash without ever being attacked. In Omega Ruby & Alpha Sapphire, collecting volcanic ash is now changed to going through piles which give you between 5-15 grams. Combine this with the fact that there's only 7 piles means that you only collect between 35-105 grams per trip which is far less than what you could collect in the previous version (270 units per trip), requiring you to make many more trips than needed through Route 113.
The Search function of the DexNav when used indoors, in caves, or on the water. Instead of staying in one spot, the Pokémon that shows up will randomly hop around the area, making initiating a battle with them a pain because you can't just run up to their spot (you have to do the sneaking action, which makes you go slower). Nearby NPCs can also cause the Pokémon to flee since they're not sneaking, which can make encountering Pokémon in certain areas even more difficult if a Swimmer is nearby the spot the Pokémon decided to spawn. This is made worse when chaining encounters, as the Pokémon start to move much more quickly. Once you procure a chain of five and beyond, the Pokémon emerge for a single second each time and abscond after a mere 4-7 appearances. Since you need to sneak in order to battle them and they have a tendency to jump long distances, potentially not completely emerging for most attempts after the initial appearance, there is a very high chance that Failure Is the Only Option.
Obtaining the Destiny Knot. The Destiny Knot is practically essential for breeding Pokemon with good IVs, but the only way you can get it is by either re-matching the couple in Sea Mauville (who only have a 10% chance of giving it to you) or by winning a Master Rank contest (where you have a 1/21 chance of getting it).
The DexNav, a feature that shows what kind of Pokémon can be found in rustling grass and other areas. Since the Pokémon that can potentially be caught may have egg moves, rare items, great stats, or even Hidden Abilities, and the fact that finding more of the same Pokémon will level up the DexNav and increase the likelihood of getting better Pokémon, it can get extremely addictive.
Contests return, and they can be just as addictive as before.
Hunting down other player's Secret Bases and decorating your own can be very engrossing, especially if you're connected to the internet and can get a healthy stream of Bases from other online players.
Stop Helping Me!: There are some instances where Brendan/May give you the option to immediately teleport to your destination, and in one case, an event with Wally automatically brings you to your destination. While some find this very convenient, others see it as unnecessary hand-holding, with the implication that the game wants you to go through it as quickly as possible instead of attempting to explore the region. However, you do have the option to say no and trek back by yourself if you do wish to explore, and you stop getting such offers after you receive the Fly HM.
Strawman Has a Point: During the Delta Episode, Zinnia destroys Cozmo's link cable meant to get rid of the incoming meteor on the basis that a different dimension (implied to be the original Ruby and Sapphire) would be destroyed instead. Cozmo angrily retorts that Zinnia has no proof, which is entirely correct since she refuses to (or legitimately can't) provide evidence that she's right about the existence of sentient life in the other dimension, let alone that the meteor is guaranteed to cause it any damage.
Tainted by the Preview: The remakes were getting a lot of flak for the rather abysmal marketing, which focused almost entirely on Mega Evolution and updated character designs, instead of other mechanics, character and story changes, and other improvements. Soaring wasn't revealed until shortly before the games were released, and Dex Nav was only revealed through some gamer reviews a week before the game's release. Fan opinion has mostly cooled down on the game, but the previews made the games look like Ruby and Sapphire, just with Megas.
Take That, Scrappy!: The Safari Zone has long been hated by many for being an unfair Luck-Based Mission, especially since some Pokémon can only be found in the Safari Zone. The remakes reveal that the owner tried to raise the price of admission, and promptly went bankrupt when people stopped coming to the Safari Zone.
They Just Didn't Care: Players of Black 2 and White 2 will likely remember the awesome landscape visible from the lookout in Aspertia City. Route 103 has a similar view of Mt. Chimney from the pond, but unfortunately it's just a flat panel with a low-resolution texture.
Tier-Induced Scrappy: Several Megas introduced in these pair of games did not get it as good as the others:
Mega Steelix is essentially Mega Aggron, except that its ability is almost completely useless and has an undesirable weakness to Water. While it's slightly bulkier, Mega Aggron has Filter to cushion super effective blows.
Mega Latios is so similar to normal Latios (same Speed stat, same ability, the damage output is nearly identical if normal is holding a Life Orb) that it's difficult to justify using the Mega slot on it and considered largely inferior because of it. If you're in a battle where Soul Dew is allowed, there's literally no reason to even consider the Mega since Soul Dew is a direct upgrade that makes Latios hit harder than Deoxys-A and has no opportunity cost.
Mega Audino has trouble functioning in Singles matches; it's a Stone Wall that has difficulty keeping itself alive due to having to rely on the inefficient Wish + Protect combination for healing, being extremely passive, not having an ability, and getting a huge amount of competition from Clefable (who has 2 of the best abilities in the game, better defensive typing, can actually threaten the opposing team, and is not a Mega). In Doubles its role as a Cleric is borderline useless due to the more offensive nature of the format being more punishing to more passive Mons, while as a supporter the bulkier, non-Mega Cresselia already exists and can do literally everything you might want to use Mega Audino for (setting up Trick Room, buffing allies with Helping Hand, using Thunder Wave to spread Paralysis).
That One Level: The fourth Trick House chamber contains no trainers, just a gauntlet of Strength puzzles. Many of them involve moving outside the site of the puzzles to move around obstacles, but the crux is one puzzle involving three blocks. If you move a bit too fast downwards between two of the blocks, you may wind up pushing the wrong block, making you unable to pass through and have to reset the entire room.
To get Lucarionite, you have to beat every Master Rank Contest, and then beat Lisia in a contest. You can easily do this with a single Pokémon by feeding it Rainbow blocks to max out all its conditions, but learning the AI trainers strategies and patterns is something that takes doing a ton of contests and can sometimes be a crapshoot. Lisia herself can Mega-Evolve her Altaria to score more points if she gets the crowd to maximum excitement, and generally better setups than the other trainers, so even if you're a whiz at contests she can be tricky to outdo.
Getting the Garchompite requires you to capture 1000 Secret Base flags. You can only capture a base's flag once a day, so unless you have multiple other bases installed in your game or you have Secret Base Pals who has a chance of giving you free flags when you talk to them, getting all of those flags will take a long time.
To be able to rematch Wally with his improved team, you have to complete a 50-win streak at any Super Battle at the Battle Maison. This in and of itself requires a 20-win streak in normal battles, which is already very time-consuming (if very easy due to the computer's propensity to use unevolved Mons), while the Super Battles are legitimately difficult due to the AI being smarter than the story trainers and using some strategies you'd expect from a Real Life tournament player.
Battling Fare Prince Trencherman requires you to defeat all 8 trainers of the Mauville Ramen Bowl battle in the food court in 8 turns. That'a right, you have to beat each of them in one turn. This wouldn't be so bad if it weren't for several of them intentionally trying to waste your turns with luck based strategies. The first opponent hits you with a Choice Scarfed Teeter Dance, confusing your entire field. The second uses three Simple (doubles stat boosts) Woobats with Double Team and holding Brightpowder. Miss once, and you've probably failed the run. And a third uses three Prankser Whimsicotts with Stun Spore, ensuring they Paralyze your Pokémon before you can do anything (and unless you have priority moves of your own, this tactic works regardless of how overleveled you are) essentially giving each of your Pokémon a 25% chance of failing to move and thus, costing your run. And then the second last opponent uses three Imposter Ditto, copying your party stats and all. Can you defeat your own Pokémon in one turn?
The Draconids knew a thousand years ahead of time that another meteor was going to come strike the planet, but didn't bother to tell anybody outside of their clan.
Zinnia's actions during the game (trying to get Groudon/Kyogre to rampage so Rayquaza would show up and destroying the Link Cable when it was the only option left for all everybody besides her knew) were unnecessarily extreme and would have gotten the world destroyed had the player character not been around.
Pretty much all of Sea Mauville. Aside from the Les Yay moment and the Nothing Is Scarier ambush of Spiritomb in the place itself, the abandoned notes reveal a backstory with many themes not normally mentioned in kid's shows, including: a young child's account of his parents' failing marriage, books about dealing with unemployment, debt collectors taking debtors' Mega Stones as collateral, and perhaps darkest of all, the harvesting of the life-energy of Pokémon for fuel, which was developed by the Devon Corporation with inspiration from AZ's ultimate weapon, and whose nature was implied to have led Wattson to stop the New Mauville project.
There are two implied instances of suicidal people: Zinnia, who talks about wishing to meet the apparently dead Aster once again, and the powerless man in Mauville Hills who always backs down before doing so.
Mauville City in general got a lot darker. The bottom floor is your typical happy Pokémon town, full of shops and the usual optimistic people. Once you get access to Mauville Hills, it's a whole different story. Besides the aforementioned suicidal guy, you also see someone forcibly have their loan collected on, a man talk about how much he hated having a mortgage, a musician with a creepy stalker fan, a supposed empty apartment with 'a great deal on the lease' that is implied to be inhabited by something creepy, and everything being watched by cameras. The atmosphere is generally a depressing one. Combined with Sea Mauville, it's strongly hinted that the Mauville Corporation was a corrupt Mega Corp.. The whole things comes across as a Town with a Dark Secret. Not something you'd expect a Pokémon game to show.