!!Works with their own YMMV pages:

[[foldercontrol]]

[[folder:Anime and Movies]]
[[index]]
* [[YMMV/PokemonAnime The Anime Series]]
* ''[[YMMV/PokemonTheFirstMovie Mewtwo Strikes Back]]''
* ''[[YMMV/{{Pokemon2000}} The Power of One]]''
* ''[[YMMV/{{Pokemon3}} Spell of the Unown]]''
* ''[[YMMV/Pokemon4Ever Voice of the Forest]]''
* ''YMMV/PokemonHeroes''
* ''[[YMMV/PokemonJirachiWishmaker Jirachi Wishmaker]]''
* ''[[YMMV/PokemonDestinyDeoxys Destiny Deoxys]]''
* ''[[YMMV/PokemonLucarioAndTheMysteryOfMew Lucario and the Mystery of Mew]]''
* ''[[YMMV/PokemonRangerAndTheTempleOfTheSea Pokémon Ranger and the Temple of the Sea]]''
* ''[[YMMV/PokemonTheRiseOfDarkrai The Rise of Darkrai]]''
* ''[[YMMV/PokemonGiratinaAndTheSkyWarrior Giratina and the Sky Warrior]]''
* ''[[YMMV/PokemonArceusAndTheJewelOfLife Arceus and the Jewel of Life]]''
* ''[[YMMV/PokemonZoroarkMasterOfIllusions Zoroark: Master of Illusions]]''
* ''[[YMMV/PokemonTheMovieBlackAndWhite The Movie: Black and White]]''
* ''[[YMMV/PokemonKyuremVSTheSwordOfJustice Kyurem VS the Sword of Justice]]''
* ''[[YMMV/PokemonGenesectAndTheLegendAwakened Genesect and the Legend Awakened]]''
* ''[[YMMV/PokemonDiancieAndTheCocoonOfDestruction Diancie and the Cocoon of Destruction]]''
* ''[[YMMV/PokemonHoopaAndTheClashOfAges Hoopa and the Clash of Ages]]''
* ''[[YMMV/PokemonVolcanionAndTheMechanicalMarvel Volcanion and the Mechanical Marvel]]''
[[/index]]
[[/folder]]

[[folder: Main Video Game Series]]
[[index]]
* ''[[YMMV/PokemonRedAndBlue Red and Blue]]'' (''[=FireRed and LeafGreen=]'')
* ''[[YMMV/PokemonGoldAndSilver Gold and Silver]]'' (''[=HeartGold and SoulSilver=]'')
* ''[[YMMV/PokemonRubyAndSapphire Ruby and Sapphire]]'' (''[=OmegaRuby and AlphaSapphire=]'')
* ''[[YMMV/PokemonDiamondAndPearl Diamond and Pearl]]''
* ''[[YMMV/PokemonBlackAndWhite Black and White]]''
* ''[[YMMV/PokemonBlack2AndWhite2 Black 2 and White 2]]''
* ''[[YMMV/PokemonXAndY X and Y]]''
* ''[[YMMV/PokemonSunAndMoon Sun And Moon]]''
[[/index]]
[[/folder]]

[[folder: Spin-Off Games]]
[[index]]
* ''[[YMMV/PokemonMysteryDungeon Mystery Dungeon]]''
* ''[[YMMV/PokemonRanger Ranger]]''
* ''[[YMMV/PokemonSnap Snap]]''
* ''[[YMMV/PokemonStadium Stadium]]'' (includes ''Battle Revolution'')
* ''[[YMMV/PokemonColosseum Colosseum]]''
* ''[[YMMV/PokemonXDGaleOfDarkness Gale of Darkness]]''
* ''[[YMMV/MyPokemonRanch My Pokémon Ranch]]''
* ''YMMV/HeyYouPikachu''
* ''YMMV/PokemonTradingCardGame''
* ''YMMV/PokemonGo''
[[/index]]
[[/folder]]

[[folder:Manga]]
[[index]]
* ''[[YMMV/PokemonSpecial Special]]''
* ''[[YMMV/PokemonDiamondAndPearlAdventure Diamond and Pearl Adventure]]''
[[/index]]
[[/folder]]

[[folder:Stage Productions]]
[[index]]
* ''[[YMMV/PokemonLive Pokémon Live!]]''
[[/index]]
[[/folder]]

[[folder:Fanfictions/Other Unofficial Works]]
[[index]]
* ''[[YMMV/PokemonTheAbridgedSeries The Abridged Series]]''
* ''YMMV/BlackAdventures''
* ''YMMV/CharCole''
* ''YMMV/{{Generation 2021}}''
* ''YMMV/GuardiansOfPokemon''
* ''YMMV/LatiasJourney''
* ''YMMV/{{Mokepon}}''
* ''YMMV/PokemonMaster''
* ''[[YMMV/PokemonQuartz Pokémon Quartz]]''
* ''YMMV/PokemonResetBloodlines''
* ''[[YMMV/PokemonStormClouds Pokemon: Storm Clouds]]''
* ''YMMV/PokemonX''
* ''[[YMMV/PokeWars Poké Wars Series]]''
* ''YMMV/TheQuestForTheLegends''
* ''YMMV/WeAreAllPokemonTrainers''
[[/index]]
[[/folder]]

!![=YMMVs=] that apply to the franchise as a whole:
* AccidentalInnuendo
** Basically, anyone who talks about Poké Balls.
*** In fact, in ''[=HeartGold=] and [=SoulSilver=]'', when the player first meets Kurt, he says, "(Player), eh? You want me to make some balls for you?"
** Anyone who talks about breeding Pokémon.
** Yanmega's Japanese name, Me'''gay'''anma, [[ScunthorpeProblem made plenty of censor filters jump]], along with Co'''fag'''rigus.
** [[MemeticMutation Professor Oak]] [[http://media.tumblr.com/tumblr_l6z4egUJh61qz8e06.bmp came]].
** Magmar and especially Magby's Japanese names: Boober and Booby, respectively! Of course, it was ''MEANT'' to reference birds like the [[http://en.wikipedia.org/wiki/Blue_Footed_Booby Blue-Footed Booby]], but... [[FreudWasRight well...]] And Magmortar is '''Boo''b'''urn''. Ouch.
** Quite a few Pokémon have a suggestive tuft of fur between their legs, like Blaziken, Reshiram and Beartic. White Kyurem gets a few of Reshiram's characteristics... but ''not'' that suspicious placing of fur.
** The move Harden could make a few people with dirty minds giggle. Especially since the same Pokémon likely will know String Shot... Hydro Pump causes the same dirty thoughts sometimes. Particularly with HotSkittyOnWailordAction jokes.
** Not to mention what the Internet has done with Cloyster.
** [[http://sprites.pokecheck.org/b/151.gif Mew's backsprite]] from ''Black and White''.
** Palkia's [[FreudWasRight unfortunate]] design from the shoulders up.
** And the issue of Onix being a "rock snake".
* AdaptationDisplacement: Variation, played straight and subverted.
** Ask anyone over the age of 40 about ''Pokémon''. They'll most likely answer something like "''Anime/{{Pokemon}}''? Isn't it that [[NoBudget cheap]] [[AnimationAgeGhetto kids']] cartoon [[FirstInstallmentWins from the '90s]] about [[SeriesMascot cute little monsters]]?" And since MostWritersAreAdults, most mainstream parodies of ''Pokémon'' are either based fully or partially on the early anime, which makes things like the Arceus reference in ''Series/{{House}}'' and ''Series/TheBigBangTheory'''s one ''Pokémon'' reference ever being to the "[[TabletopGame/{{Pokemon}} Pokémon cards]]" a bit surprising. Note, however, that this reputation is slowly changing, with [=TPCi's=] own attempts to "mainstream" the games in the west, as the current, game-based fans are themselves becoming the older generation, and as the anime continues on with its FranchiseZombie status despite the quality of the series going up and down.
** Quick, what do you think of when you think "Pokémon's main theme"? For most people, it's the first theme of the anime (English or Japanese) rather then the game's title screen theme.
*** This is in full effect in the ''VideoGame/SuperSmashBros'' series. While Ash and the Rocket trio are obviously absent, the series' portrayal of the Pokémon game universe is lifted from the anime, complete with PokemonSpeak and Mewtwo and Lucario talking telepathically and having their movie personalities. This essentially makes it resemble what typical uninitiated mainstream audiences would think the game universe would look like; in fact, prior to ''Brawl'', there weren't any Pokémon elements in ''Smash'' that weren't in the anime too, making it easy to mistake for a crossover with the anime rather than the games. Even further, trophies in Smash 4 even go as far as to reference Ash by name, and quote the lyrics from the original theme.
** On the other hand, with [[MostTropersAreYoungNerds the high-school-to-college-age demographic]], the games do seem to be the definitive and most well-known incarnation due to their greater accessibility.
* AlternativeCharacterInterpretation
** A joke among some fans is that the highly implausible abilities ascribed to Pokémon in the Pokédex, which is cause for a lot of GameplayAndStorySegregation, is because the local Professors rely on children to fill them in and expand them: of course a ten-year old trainer is going to exaggerate and misunderstand their observations of their Pokémon and record faulty data.
** [=NPC=] trainers and the player character can easily be twisted into {{Jerkass}}es with regards to their interactions:
*** You're wandering down a road miles away from home, your Pokémon are weak, possibly paralyzed or poisoned, several are knocked out, you're out of healing items and are desperately looking for a Pokémon center to heal your Pokémon but don't know your way around the area. As you struggle onward another trainer spots you and immediately challenges you to a battle, giving you no chance to back down and having no regard for the safety and well-being of your '{{Mon}}s.
*** But then, the reverse. You see a trainer looking down the road and talk to them to challenge them to a battle. They only have one or two Pokémon five levels lower than yours, and depending on their dialogue said Pokémon may be freshly caught, or the trainer is on a losing streak, or is just out for a stroll. They may also be a young child or an old man or lady. You proceed to crush their Pokémon, take their money as spoils of victory, and leave them alone in the middle of nowhere while you continue on to find another trainer to do the same to. Your main goal in doing this is to obtain the Gym Badges and become Pokémon Champion, something which in-universe, especially in ''[[VideoGame/PokemonBlackAndWhite Black and White]]'', is seen by the in-game characters as the hollow, pointless goal of pursuing power and fame just for the sake of being powerful and famous. Congratulations, you're a SociopathicHero VillainProtagonist! Oh and that trainer you managed to avoid on one of the first few routes? Why not fight his lvl 5 bug Pokemon with a team of lvl 100 legendaries, bonus points if you use Mew and/or Arceus.
** Consider the real world equivalent of Pokémon battles, where human trainers force animals to fight for them? Bear-baiting, Cock-fighting and Dog-fighting! Yeah, it's suddenly become a ''lot'' harder to root for our heroes...
*** Except that in the Gen V games, the people who hold this view are ''the villains'', who are counting on the fact that the people in the series really are genuinely good, and are all too likely to [[MyGodWhatHaveIDone take to heart]] the WhatTheHellHero speeches they give, despite said villains not really caring about Pokemon welfare at all, plus knowing that the trainers they talk down to treat Pokémon very kindly.
*** The alternate to this comes when material for the series tries to characterize the Pokémon themselves beyond doing whatever their trainer tells them to, by saying all the fighting is just as much a game for them as it is for anyone playing the games. This is essentially a world which humanity shares with nearly seven hundred different species of super-powered {{Blood Knight}}s.
*** Considering how it's considered dangerously unsafe to walk in tall grass without a Pokemon of your own, and even a few generations later Professor Birch gets chased by a wild dog pretty easily. This seems to actually be the case.
** Due to the sparse details provided by the games, the Pokémon themselves are subject to this in the games. They display no personality outside of Pokémon-Amie, and their 8-bit cries would be fairly implausible to produce in a "real" setting, with their text cries alternating between PokemonSpeak and onomatopoeia. As such, the Pokémon's cries and personalities are largely left up to the viewer's imagination (and whichever AlternateContinuity they like best, be it the anime, the manga, ''Origins'', etc.), which helps fuel the fandom's large roleplaying and fanwork community. For example, the SelfDemonstrating SelfDemonstrating/{{Mewtwo}} page on this very wiki mainly represents the games' Mewtwo, but is also a CompositeCharacter between most versions of Mewtwo[[note]]except for the one from ''Anime/PokemonGenesectAndTheLegendAwakened'' due to it being the only second Mewtwo to exist in a continuity[[/note]], which speaks telepathically and has a personality similar to the one from ''Anime/PokemonTheFirstMovie'' (which, in turn, is a composite between the English and Japanese versions of that movie).
* AnimationAgeGhetto: Despite the PeripheryDemographic, ''Pokémon'', thanks to [[AdaptationDisplacement the anime]] and [[Creator/FourKidsEntertainment its English dub]], is widely viewed as being solely for children. As of Gen VI, Game Freak fortunately seems to have caught on to this status, and is trying to appease the older fans and establish that ''Pokémon'' is indeed for all ages. [[http://www.gazettextra.com/20150330/press_start_two_big_reasons_why_pok%C3%A9mon_games_arent_just_for_kids An entire article]] was written on the subject, and the mainstream success of ''VideoGame/PokemonGo'' has alleviated this to some extent.
* AmericansHateTingle
** Jynx. Looking like a parody of blackface acting will do that.
** The series has different Pokémon names for the Japanese, English[[note]]with the English names used everywhere outside of Japan, France, Germany, Korea and China[[/note]], French, German, Chinese and Korean versions, with all characters and locations having different names in each translation as well. Generally, these localizations are well-liked by each of their target audiences. However, [[CanadaEh French-speaking Quebecers]], who generally grew up with the English games and a Quebec French dub of the anime that used the English names, get a bit testy about French-translated material from ''HGSS'' onwards[[note]]the games, anime and TCG, almost all imported from France[[/note]] due to the fact that they use [[InconsistentDub the French names and terms]] rather than [[TheyChangedItNowItSucks the English ones that they grew up with]], which adds another dimension to the whole "Genwunner" argument akin to SubbingVsDubbing.
** Similarly, Latin Americans only had English games available for a while, and are critical of Spanish character and location names (used in Spain), with some Latin American users on the now-defunct Pokéteca (the Spanish Bulbapedia) causing an uproar over the use of said Spanish names on the wiki rather than the English ones. Poketeca's successor, the Spanish Pokémon Wikia, eventually reached a compromise, with anime characters' names being listed "Latin American forward slash European", while the video game characters will be referred to by their Castilian names.
** [[RuleOfThree A third case of this]] occurs with the Chinese version, which had different names and translations for different Chinese-speaking regions (Hong Kong, Taiwan and Mainland China). When a unified Chinese translation was announced for ''VideoGame/PokemonSunAndMoon'' based on the Mainland translation, fans of the "de-canonized" Hong Kong and Taiwanese translations outside of Mainland China took issue, much like fans of the English names in Quebec.
** Currently, the anime is a more popular, widely-marketed, and integral part of the franchise in Japan than in the West.
** An odd [[DownplayedTrope downplayed]] version of this and GermansLoveDavidHasselhoff occurs with how the actual Pokemon are regarded vs. the human characters in Japan and the West; see JustHereForGodzilla for details.
* ArchivePanic: [[LongRunner Almost twenty years]] of games, animes, movies, comic books, spin-offs and remakes with [[LoadsAndLoadsOfCharacters an ever-growing number of characters]], none of which (as of 2015) show any sign of slowing down. If you wanna [[GottaCatchEmAll catch 'em all]], you better get started!
* AudienceShift: While ''Pokémon'' started out purely as a "kids-only" franchise (and is probably most well known as such), over time the PeripheryDemographic grew enough so that Game Freak would acknowledge them as a part of its demographic just as much as the kids themselves. Come Gen VI, lots of PanderingToTheBase could be found in the games, and the official international website was overhauled to look more like an Apple product and less like an early 2000s kids' website.
* AuthorsSavingThrow:
** The Dewpider-Araquanid and Wimpod-Golisopod lines of Gen VII could be seen as such as an apology for Gen III's mishap where the uniquely typed Bug/Water Pokémon, Surskit, ended up evolving into yet ''another'' Bug/Flying Pokémon, Masquerain.
* BadassDecay: Although most Pokémon remain completely unchanged between generations, the constant influx of new Pokémon, moves and other meta-game-changing additions often sees powerhouses rendered obsolete in competitive play between generations:
** Persian was an amazing Pokémon in Generation I, due to the way game mechanics worked back then. Critical hit probability was based on Speed, and thus Persian's STAB Slash would score a critical every time. And in those days, if Hyper Beam KO'd something, the user didn't need to take a recharge turn, so Person could use STAB Hyper Beams to finish off foes with no drawback. Toss in Thunderbolt and Bubblebeam for coverage, and it was deadly. Then Generation II's revamped critical hit mechanics and ''always'' needing to recharge from Hyper Beam meant Persian's Badassery decayed like acid.
** In Generation I, the Psychic-type in general were lethal. Nothing resisted Psychic except other Psychics, and the only types they were weak to was Bug, due to a glitch with the Ghost-type, but back then the only damaging Bug moves were Twinneedle, Leech Life, and Pin Missile. The first two are awful and Pin Missile was limited to Beedrill and Jolteon. Beedrill is weak to Psychic, hence Jolteon's fame in the early days of the game as the only reliable anti-Psychic fighter. Generation II fixed the Ghost glitch, introduced a TM teaching a strong Ghost-type move, and introduced Steel-type, which resists Psychic and Dark-type, which immune to Psychic and deal super effective damage to it, bringing them down to normal. And then Generation IV introduced several good Bug-type moves and all Dark-type attacks in the previous Generation becomes Physical.
** Charizard, while never a powerhouse, becomes progressively less threatening as the generation count increases, up until the fourth generation just threw a bucket of water on its tail. In Generation V it gains access to the [[StatusBuff stat-boosting]] Solar Power ability, allowing it to shine a bit more. [[TookALevelInBadass Then Gen VI gave it two Mega Evolutions]]...
** Self-Destruct and Explosion were always bugged to do ''double'' the amount of damage it was supposed to. This is only fixed as late as Generation V, and predictably, a lot less people use the move other than as a last ditch effort attack.
** Not to say that Golem was ever ''that'' Badass, but it could reliably compete with Rhydon in Generation 1 and actually edged its competition out in terms of speed and defense. It's crippling weaknesses having already earned it a poor reputation did nothing to stop Rhyperior (who isn't that great itself) from making a complete joke of it.
* BaseBreakingCharacter:
** Pikachu, the SeriesMascot, is a world-renowned icon and generally liked by the older fanbase. However, depending on how heavily it's marketed at the time (particularly compared to other Pokémon), it occasionally goes through periods of resentment and even hatred by some older fans due to its "cute" KidAppealCharacter nature and association with the divisive [[Anime/{{Pokemon}} anime]], with the dawn of "Pokémania" and early parts of Generation V[[note]]due to the fact that Pikachu stood out like a sore thumb among the purely new Pokémon[[/note]] probably being the periods where its hate was most notable. Despite this, it has many loyal fans due to its BadassAdorable and iconic nature, who point out that Pikachu's fandom [[SilentMajority is not as annoyingly vocal]] as the fandoms for some of the "edgier" Pokémon such as Charizard (which usually causes further base-breaking for the Pokémon in question). It also gets backlash from [[ReplacementScrappy fans of its evolved form]] since the franchise seems to go out of its way to ignore Raichu.
** Charizard and Lucario are also extremely popular Pokémon, but suffer heavily from HypeBacklash for how popular they are and how extensively they're marketed. Some fans also bring up their association with specific sectors of the fanbase as points of contention ("[[NostalgiaFilter Genwunners]]" and the FurryFandom, respectively), and how fans in those sectors tend to be obnoxious in their worship of Charizard/Lucario. Especially Charizard, since genwunners are stereotyped as holding it up as the paragon of Pokémon design.
** Dragonite is fairly divisive for a pseudo-legendary. Some people love it for being a mighty BadassAdorable and great in competitive play, while others find it to be ''too'' dopey and unthreatening, infamously likening it to [[Series/BarneyAndFriends Barney the Dinosaur]]. Possibly to address the latter camp, Dragonite has been increasingly depicted with angry facial expressions and in badass poses, which make it more similar to Charizard - though its cuddly/friendly depictions aren't completely gone.
** Goodra. It looks like a cross between [[Series/BarneyAndFriends Barney the Dinosaur]] and Ampharos. Additionally, many fans find it to be a disappointment (both design- and stat-wise) compared to the stronger and more ferocious pseudo-legendaries of previous gens - even including Dragonite itself, which is renowned for its great offensive stat distribution and Multiscale ability.
** The Generation IV evolutions of older generation Pokemon. Either they're hideous design departures from their pre-evolutions (not helped by many being [[ReplacementScrappy evolutions]] of [[FirstInstallmentWins first generation mons]]) or creative evolutions of [[NostalgiaFilter otherwise forgettable mons]]. The former opinion was widely held when they were first revealed, but over time, the evolutions grew on many fans.
*** Out of these evolutions, Rhyperior deserves special mention. While it's a very powerful Pokémon whose ability promotes much more survivability given the line's poor defensive typing, it's often lambasted for its overly bulky and ugly design (similar to Emboar and Conkeldurr), but even more so because it evolves from Rhydon, whose design was more popular [[ArsonMurderAndJaywalking and more rhinoceros-like]].
*** In general, it seemed that the evolutions of the Gen 1 Pokémon (ex. Lickilicky and Tangrowth) sparked the most controversy, while the evolutions of Gen 2 Pokemon (ex. Weavile and Honchkrow) and Gen 3 Pokémon (ex. Gallade and Roserade) were more warmly received. It's noteworthy that the designs most bashed evolved from Pokémon already considered visually unpleasant (ex. Lickitung and Nosepass), so part of the problem may be long-time fans who simply [[NostalgiaFilter pushed these designs out of their minds]] until Gen 4's evolutions jogged their memory.
* BrokenBase: The Pokemon fanbase is so large and diverse that it's difficult to find a real consensus on almost anything. Here are some of the more notable divides:
** The fanbase is hugely divided over which generation is best, and with every new addition (or lack thereof) to the series, many people cry the entire franchise (or just a generation) ruined.
** Even playing the games divides the fans. Either [[StopHavingFunGuys you play competitively and are "taking the game too seriously"]], or [[{{Scrub}} you play for fun and "can't understand the subtle mathematics of the game"]].
** On places like Website/DeviantArt and Website/YouTube, the fanbase is extremely divided over whether [[Anime/{{Pokemon}} the anime]] or [[Manga/PokemonSpecial the manga]] is the better series based off of the games.
** Fans are also divided over whether the main series should go in a more story-driven direction like [[VideoGame/PokemonBlackAndWhite Generation]] [[VideoGame/PokemonBlack2AndWhite2 V]], or stick to an [[ExcusePlot excuse plot]] like the older games, and make the game more about [[GottaCatchEmAll catching 'em all]] and exploration.
** Are version-exclusive contents totally fair or blatantly one-sided? Groudon's and Yveltal's severe disadvantage against Kyogre and Xerneas respectively, the version-exclusive Mega Evolutions (''especially'' [[WolverinePublicity Mega]] [[InstantAwesomeJustAddDragons Charizard]] [[PanderingToTheBase X]]), and White 2 players only getting [[ItsEasySoItSucks Easy]] [[BraggingRightsReward Mode]] are some of the examples. While such content can be traded between games, one really has to wonder if the trade-off is really fair to begin with if one version is clearly inferior to the other.
** There is a notable BrokenBase as to the Pokémon's cries, due to how they differ across incarnations. Fans argue over whether the synthesized animal noises of the games, the PokemonSpeak of the [[Anime/{{Pokemon}} anime]] and numerous spinoffs, or the voiced animal noises of ''Anime/PokemonOrigins'' and the ''[=B2W2=]'' animated trailer are the best and should be used in media. PokemonSpeak is usually the most widely-criticized, which may have led to the aforementioned voiced animal cries in ''Origins''; however, some have noted that part of the fanbase's aversion to PokemonSpeak is due to its association with the main anime itself and all the divisive elements that come with it, as some fans find it slightly more tolerable in ''VideoGame/SuperSmashBros'' and the Mega Evolution specials.
** For your own sake, it's best you don't get into a debate regarding whether or not "Pokémon" and the species' names should be capitalized when referring to the creatures. For example, is it proper to say "My strongest Pokémon is a Pikachu", "My strongest pokémon is a pikachu", or something in-between? It's a very hot-button issue in the fanfic community.[[note]]To elaborate, those opposed to capitalization argue that since you don't capitalize words like "animal", "cat", "dog", or similar, you shouldn't capitalize the word "pokémon" or any of the species names. The people in favor of capitalization point out that the words are capitalized in canon, so it would make sense to capitalize them in fanfiction. Most writers don't care either way, but some are very adamant about how they think it should work.[[/note]][[note]]The truth about it is the people who capitalize it are far less aware that it is a "Hot-button topic". In fact, they realize that since canon directly confirms their way, the people who don't capitalize are so clearly in the wrong that they aren't even worth arguing with.[[/note]]
** A common argument among the fandom is whether dragon-like Pokémon that aren't Dragon-type, such as (non-Mega X) Charizard, Gyarados, and (non-Mega) Sceptile, count as dragons or not, and whether they were intended to be dragons in the first place. Arguments of this type usually escalate into both sides going at each other's throats. As far as canon is concerned, Charizard in particular has been stated to not be a dragon in the Japanese version of the anime (which was changed to "Dragon-type" in the dub), but is otherwise treated as a dragon in various games and has been indirectly labeled as one in ''VideoGame/SuperSmashBros''[[note]]in the descriptions for two Event Matches[[/note]], it's in the Dragon egg group, some of its foreign names are derived from the respective word for "dragon", and Mega Charizard X is very unambiguously a classic European dragon. [[https://www.youtube.com/watch?v=sK6ycwaSjZ8 This video]] has more on the issue, and concludes that the lack of Dragon typing was simply in order to prevent Charizard from being overpowered (similar arguments can apply to Gyarados and Sceptile). The issue isn't limited to dragonlike Pokémon, as there are other species with appearances, habits and movepools that defy their typing, such as the fairylike Celebi not being Fairy-type, the antlion-based Trapinch line not being Bug-type despite being in the Bug egg group, and quite a few aquatic Pokémon (such as Lugia, Stunfisk and Dragalge) not being Water-type.
* CharacterTiers: A heavily present feature in the metagame, and kind of necessary, given that for all of Game Freak's tweaks and additions, some Pokémon still clearly have it better than others. Most communities make an effort to organize the tiers thoughtfully, at least. Website/{{Smogon}} has one [[http://www.smogon.com/bw/tiers/ example]].
* CommonKnowledge: Due to the prominence of the anime in pop culture, many people assume that all trainers starts their journey when they're 10 years old. This is not necessarily the case; several player characters and rivals have unconfirmed ages but look to be 10-14, Red (and by extension, Leaf and Blue) was confirmed to be 11 years old, the player characters of ''Omega Ruby and Alpha Sapphire'' are 12, and the protagonists or ''Black and White'' are at least 16 (according to a line the game manual stating they're old enough to have driver's licenses).
* CompleteMonster: See [[Monster/{{Pokemon}} here]].
* CreepyAwesome: Many of the Poison-, Ghost-, and Dark-types count. Also some of the more malevolent Pokémon definitely get this treatment such as [[RoaringRampageOfRevenge Mewtwo]], [[SatanicArchetype Giratina]], [[BloodKnight Kyurem]], [[PersonOfMassDestruction Yveltal]], [[BigCreepyCrawlies Genesect]], and so on.
* CreepyCute: While they're supposed to be creepy and unsettling in-universe, Ghost type Pokémon, especially the unevolved forms, are just as adorable as any other unevolved Pokémon. A few examples include Gastly, Misdreavus, Yamask, Litwick, Pumpkaboo, Phantump and Mimikyu.
* CriticalDissonance: According to critics, Pokémon has remained strong since the beginning. According to fans, the series has had high and low points which is greatly dependent on who you ask and when and where you ask. As you can imagine, [[BrokenBase fans do not agree on much]].
* CrossesTheLineTwice: Nicknaming either Drifloon or Drifblim "[[UsefulNotes/TheHindenburg Hindenburg]]" (''and'' having either one of them with the Explosion attack) was already a pretty common joke, but then they got an exclusive Dream World Ability, Flare Boost, that increases their Special Attack while [[StandardStatusEffects Burned]] -- ''and'' right in step with the games that debut the series's equivalent of America, too. OhTheHumanity...
** On a similar note, one could nickname their Golem "Kurt Cobain" and teach it Explosion as well. Works best with suicide leads in the metagame.
* DemonicSpiders
** It's difficult (if not impossible) to flee from wild Pokémon with high Speed stats without a special item or ability.
** During the first generation, trapping moves like Wrap prevented the opponent from taking ''any'' action, meaning a fast Pokémon could inflict it regularly with the opponent unable to take any action whatsoever. The same applies to Pokémon who could inflict Sleep.
** Selfdestruct and Explosion actually inflict twice their stated attack power in damage ([[{{Nerf}} prior to Generation V]]), making them very likely to KO the opponent. There goes your chance for catching it, and all the experience you would have otherwise earned. Are you in an area populated by wild Voltorb or Geodudes? Hope you brought plenty of Revives!
** The Rock-type move Rollout hits 3-5 turns in a row and doubles in power every time it hits (85% of the time). Rock is one of the best offensive types, inflicting an additional double damage against the (very common) Flying and Bug types, and resisted only by the (less common) Ground, Fighting, and Steel types.
** Trainer-wise, we have [[TheAce Cooltrainers[=/=]Ace Trainers]]. Especially the case in the later games, due to them usually being stronger than you at some point in the game and carrying healing items on hand.
** Pokémon Rangers from Gen IV onwards, since they are no longer restricted to only Grass-type Pokémon and have similar teams and strategy as Ace Trainers.
** Veteran Trainers from Gen V onward, since they added more Pokémon into their teams and have better AIs than Ace Trainers.
** Watchog. The entire genus is a walking middle finger to Nuzlockers.
** ''X and Y'' have Wobbuffet, an even ''bigger'' middle finger to Nuzlockers that you ''[[YouWillNotEvadeMe can't escape from or switch out of,]]'' unless you're prepared; and even then, you'll be able to either run ''or'' switch, never both.
* DieForOurShip: [[DieForOurShip/{{Pokemon}} Has its own page]].
* EarWorm: ''Many'' of the tunes.
* EnsembleDarkHorse: [[EnsembleDarkhorse/{{Pokemon}} Enough to have a dedicated page]].
* EvenBetterSequel: Each new generation of games adds many new features and otherwise fixes design flaws.
* EvilIsCool: Some of the most popular Pokemon are known in-universe as sinister, malevolent, and destructive entities, such as Gyarados, Hydreigon, and Gengar. Special mention to Mewtwo, widely known for being a vicious and powerful BloodKnight in a land where being a BloodKnight is a way of life, and is one of the most famous and iconic creatures of the franchise.
* GameBreaker: ''Many''; some long lasting and some only occurring one generation.
** Generation 1:
*** The Psychic-type dominated here, but of them, Alakazam was the head (excluding Mewtwo). The type forced GameFreak to completely rewrite the stats system (splitting "special" into "special attack" and "special defense") and create two new Pokémon types for the next generation, Dark and Steel; one that's immune and one that resists the Psychic type. They also made extra careful to correct the Ghost type bug, so that Ghost type attacks would actually hurt Psychic types again.
*** Mewtwo. Chansey or another Mewtwo are the only two first generation Pokémon that had any chance against the most-used moveset in the first gen. Even after being nerfed in later generations, it is still one of three Pokémon that do not have any surefire counter. In addition, Mewtwo now learns Psystrike, a special move that does physical damage; meaning that Chansey is no longer effective at walling him.
*** Normal-type is, surprisingly, the most dominant type in this generation, having practically a lack of weakness, and stupidly powerful attacks, not unlike Dragon Types in Gens 4 and 5 as well as Fairy Types in Gen 6. Hyper Beam lacked a recharge turn when it is a killing blow, and Body Slam has a good combination of power and distribution, and can paralyze. Tauros and Snorlax are widely considered the biggest threats of RBY metagame, with the former being hailed as "The King of OU". In fact, Tauros was so dominant that some suspected that Skarmory and Foretress are created just to stop its dominance. And they succeeded. (Though the Special split also severely hurt it.)
*** Mew. It was in the Uber tier for four generations straight, after all. [[OvershadowedByAwesome Though given what else is there,]] its most common role is [[BoringButPractical taking advantage of its massive movepool to support its teammates with Baton Pass.]] Because of PowerCreep in later generations, it actually isn't Uber anymore, and in 5th gen it is UU, not even being considered overpowered in that tier.
*** OHKO moves (Horn Drill, Guillotine, Fissure, and Generation 3's Sheer Cold) have never seen the light of day in the metagame despite their godawful accuracy. It's not because the moves themselves are too powerful, but because their mere existence in competition would make playing defensive teams that rely on stalling completely obsolete if the opposing player was unlucky enough to have their strategy ruined from suddenly fainting to a OHKO move. In short terms, if OHKO moves were allowed, they would break the ability to utilize defensive teams. They're even worse in Gen 1 single player, where using a single X Accuracy causes them to hit 100% of the time, a fact that speedruns abuse to hell and back. The same applies to damage specific moves such as Dragon Rage and Sonic Boom, which do enough damage (40 and 20 respectively) to be considered OHKO moves in Little League.
** Generation 2:
*** Curselax was the king of this generation. Snorlax is still pretty powerful, and is one of 4 Pokémon to have always been considered OU up to Generation V (along with Gengar, Starmie, and Zapdos, although all of them except Gengar got OvershadowedByAwesome in later generations).
** Generation 3:
*** Groudon, Kyogre, and Rayquaza. All three of them, and to an unquestionable degree to boot -- even at level ''1'', the former two's ability to automatically induce an endless weather condition alone was enough to make teams built around sun or rain insurmountable to teams that weren't. This was felt even more acutely in Generation 5, when the weather abilities weren't just limited to those Pokémon. Drizzle combined with Swift Swim sweepers[[note]]who get ''double speed'' in rain[[/note]] was particularly hated, to the point that both on the same team were banned.
*** Deoxys. It was thought that the Speed Forme wouldn't be broken. Its unbanning was what taught people ''how'' to use it, and now it is the most used of the four. The other three forms weren't even questioned.
*** Latias was allowed in the Generation 4 metagame for some time, and was incredibly durable and damaging thanks to Calm Mind. When it eventually got banned, the resulting power vacuum let Salamence become so dominating that it ended up banned, too.
*** Leftovers Wobbuffet vs Leftovers Wobbuffet in Generation 3 literally broke the game due to their Shadow Tag ability. The match-up was impossible to finish due to not being allowed to switch out because of their abilities, and for the fact that Struggle (once both Wobbuffets' PP run out) did less damage than the amount healed from Leftovers. The metagame banned the use of Leftovers on Wobbuffet to help solve this without banning Wobbuffet entirely, and was back to normal once Struggle's effect was changed to a more costly recoil damage in Gen 4 and the addition of no-switching abilities canceling each other out to allow switching.
** Generation 4:
*** Dialga, Palkia, and Giratina, full stop. For extra fun, combine Palkia with Kyogre and proceed to wash crap away!!!
*** Darkrai. Fast, strong, and can incapacitate with ease things that can take it out fast.
*** Arceus. It's '''''{{God}}''''', what did you expect?.
*** Garchomp. One of the very few non-legendary Pokémon to have been Uber, due to overcentralizing the OU metagame around itself. As if its insane stats and attacking prowess weren't enough, it has an ability that increases ''evasion'' in Sandstorm -- which led it to be banned for a time in Generation 5 as well.
** Generation 5:
*** Reshiram and Zekrom are rapidly shaping up to be this in their own right (Kyurem, however, seems to be held back by its typing). Reshiram in particular teams up with Groudon in much the same way that Palkia teams up with Kyogre (read: the opposing team gets nuked to oblivion). Meanwhile, Zekrom takes advantage of its physically-biased stats (and Electric-type STAB) to rip the specially-oriented Ubers metagame a new asshole.
*** ''VideoGame/PokemonBlack2AndWhite2'' introduce White Kyurem which, with its '''''170''''' special attack, hits as hard as the Castle Bravo nuke.
*** In-game, Darumaka is a top tier mon. It learns Belly Drum ''and'' Flare Blitz by level-up, shortly before evolving into a 140-Attack behemoth with Sheer Force making its Fire Punch (also learned by Darumaka by level-up) even stronger. In competitive battle, it's not this, but it's still pretty darn good.
*** Excadrill. A very high 135 attack stat, and mediocre 88 speed... when not in a sandstorm. In an easily set-up sandstorm, its Sand Rush ability ''doubles'' its speed, turning a MightyGlacier into a LightningBruiser. Being Ground/Steel, it had access to the very powerful Earthquake, laughed in the face of Stealth Rock, and had immunity to both Thunder Wave and Toxic. Having Swords Dance made it hurt even more, capable of pulling a TotalPartyKill on anything without priority. It was banned in Gen V competitive play shortly[[note]]Gen VI took away unlimited-turn sandstorm, making it less dangerous than in Gen V[[/note]].
*** This generation introduced the eviolite item, which boosts both the physical and special defense of any Pokémon that is not fully evolved by a whopping 50%. This led to a metagame phenomenon of underevolved tanks that are rather difficult to kill. By far the worst offender is Chansey, which is normally physically frail. With maximum defense oriented traits, however, it gains just enough defensive power for it to be above average coupled with its huge HP stat and the eviolite, while its special defense is absolutely through the roof. What makes it worse is that chansey can also allow itself AND its party to recover from damage AND status effects, while inflicting them on the opposition. Although it is offensively inferior, heavens help you if you don't have one of the few strategies on hand to get past it.
*** The Pokémon ability Moody. The effect? At the end of each turn, one random stat is lowered one stage while another random stat is increased two stages. Meaning that players clever enough could abuse this ability with stall movesets to pile-up stat bonuses to easily sweep teams afterwards. And for extra fun times, one of these stats is ''evasion''. This strategy was considered so overpowered in the metagame that it would have got freaking BIDOOF banned from competitive play. In the end, Moody was banned from all competition, even Ubers.
*** [=DeepSeaTooth=] Clamperl in Little League. With the addition of Shell Smash to its moveset, and the added effect of its increased Special Attack by 50% from its held [=DeepSeaTooth=] item, Clamperl's Special Attack becomes astronomical after just one Shell Smash buff, and even makes for a hilarious {{troll}}ing tactic if used correctly in the meta-game tiers. Its low health and speed stats (the later of which can be remedied with Trick Room support) are the primary flaws that keep Clamperl from being considered broken.
*** Thanks to being given a hidden ability from the Dream World in the form of Speed Boost, Blaziken is now considered ridiculously broken to the point that Smogon actually [[http://www.smogon.com/bw/tiers/uber banned it]]. It's one of the few non-Legendaries to have that honor.
*** The Dragon-type was ''officially acknowledged'' as being a GameBreaker. They were heavily buffed in Generations 4 and 5 and allowed very few things to resist their attacks, effectively making them the new Psychics -- especially with the latter generation's PowerCreep. Gamefreak had to make an entirely new type (Fairy) in Generation 6 just for the sake of balancing the Dragons. And its effectiveness is... [[BrokenBase questionable at best]] due to the shortage of any decent competitive-play Fairy types outside Xerneas, Clefable, Azumarill, Togekiss, Sylveon, Florges, Mega Mawile, and Mega Gardevoir.[[note]]Though it is not a fair comparison, as those numbers are still a lot for a typing that gets few members, not to mention Fairies getting a number of powerful STABs and benefited from the Physical/Special split when they were first introduced unlike Dark and Steel in Gens II and III[[/note]] (It did stop spamming of Dragon-type ''moves'' at least...)
*** [[BlessedWithSuck Truant Durant]] comes off as this when the player is raking up winning streaks in Generation 5's Battle Subway and Generation 6's Battle Maison due to the AI's nature to NEVER withdraw their Pokémon in these areas. Due to its blazing speed, Durant can get off an Entertainment in almost any situation to make the opposing Pokémon have the same Truant ability as Durant. Afterwards, you just switch to a Pokémon that has Protect, and a move to stack up stat boosts to use on the turn Truant activates, repeating the combination until the player feels ready to pull a team sweep. This strategy has been well-known to have people easily reaching 100-wins-in-a-row.
*** A complicated team set known as "SPOOKY BOOGIE" used Liepard to attack without the opponent being able to hit back with anything, save for priority moves and Protect. A similar set allowed it to use Whirlwind before the opponent got a chance to move. Like Riolu's Copycat + Roar setup, this was removed in Gen VI.
** Generation 6:
*** Xerneas. Not only its typing is the highest in the elemental tier, its signature move, Geomancy, raises Special stats and Speed twice after a charge-up turn. Give it a Power Herb to bypass that turn and you have something that competitive battlers are comparing to juggernauts like Kyogre and Extremespeed Arceus. In short, if you don't have something that can force it out when it burns that Power Herb, you are more or less completely fucked and really can't do anything about it, as Xerneas can and will demolish your entire team just like that. Its game-breaking status is also compounded with an access to a ridiculously wide movepool that can tear apart its "supposed-to-be" counters.
*** Yveltal is looking just as nasty. It may not have the "oh shit" factor of Xerneas, but it more than makes up for it with incredible versatility, having the strongest STAB Sucker Punches and Dark Pulses in the game, as well as a ''very'' effective SecretArt that acts as an incredibly powerful drain and allows Yveltal to last for an incredible length of time without putting any [=EVs=] into bulk, and its ability to run physical and special sets equally well makes every encounter with it a gamble. Guess right, and you ''might'' have a fighting chance. Guess wrong, and it'll demolish you.
*** Mega-Evolutions in general were meant to be on par with legendaries, which was achieved with varying levels of success. But Mega-Gengar stands out as a nasty example with the ability '''Shadow Tag''' [[note]]Only consolation is, you can switch out once on the turn Gengar Mega-evolves before you're stuck.[[/note]], ''on top of'' White Kyurem's Special Attack and Mewtwo's Speed. It has been called the perfect sniper, taking out anything that you want removed to open up a sweep. Oh, and it also learns Perish Song.
*** Far worse was Mega Kangaskhan. First off, it had a perfect stat distribution, with great Attack, bulk and the right speed to outrun common threats at once. Like M-Gengar, its ability Parental Bond, is what makes it. It makes every attack hit twice (effectly giving a Choice Band boost), but ''doesn't'' reduce the chance of secondary effects. Not only does this make it hit like a nuke, but it also makes Substitutes and Sturdy useless, and when combined with things like Power-Up Punch, Drain Punch, or Body Slam, you're looking at things like a free Swords Dance, a free Recovery, or 50% chance of paralysis. Furthermore, it also benefits from a vast movepool that is comprehensive enough to cover everything in one move. It was so ridiculous that, much like Gen IV Garchomp, every viable team lineup boiled down to "Mega Kangaskhan, Mega Kangaskhan counter, Mega Kangaskhan counter-counter", and it was quick-banned by {{Website/Smogon}} because of its massive overcentralisation.
*** The discovery of the "{{F|anNickname}}unbro" tactic, which is basically having a Pokémon, like Slowbro specifically, with a move-set that has the ability to force player-battles to continue indefinitely. Most of the time, this ends with the opponent that got ''funbroed'' resorting to RageQuit out of frustration. The description [[http://www.smogon.com/forums/threads/endless-battle-clause.3495354/ here]] goes into great detail as to what constitutes this strategy, and eventually got banned under the ''Endless Battle Clause'' from the Smogon meta-game entirely.
*** With the remakes came [[SequelEscalation more Pokémon considered broken]], above all Mega Rayquaza. It got a new signature move that does a LOT of damage, an ability that removed its vulnerabilities as a flying type while also removing all weather conditions, and getting one of the highest stats in the game (on par with Mega Mewtwo) with boosted attacking stats and speed. The real kicker: it doesn't require a mega stone to evolve, it only needs to know its signature move. This makes it the only mega capable of holding an item, such as a Sharp Beak; it's effectively an unencumbered '''800 BST''' Pokémon. It was considered so powerful, {{Websites/Smogon}} ''[[http://www.smogon.com/dex/xy/tags/ag banned it from Ubers]]'', making an entirely new tier (called [[ExactlyWhatItSaysOnTheTin "Anything Goes"]]) with most clauses[[note]]Sleep, OHKO, Swagger, Moody, and evasion -- the only remaining one is the Endless Battle clause[[/note]] removed.
*** Among non-legendaries, Mega Salamence is a ''tour de force'' of a physical attacker, to the point that people have compared it to M-Kangaskhan above. It has incredible physical bulk[[note]]surviving a Terrakion's Stone Edge among other things[[/note]] and absurd offensive presence boosted a sky-high attack, Aerilate, and much like M-Kangaskhan, the ability to cover all of its potential checks in one move. {{Website/Smogon}} banned the Salamencite item soon after the release of ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby/Alpha Sapphire]]'' for this same reason.
** The Little Cup meta-game has its share of banned baby-stage Pokémon.
*** Carvanha. Its high attack and access to Aqua Jet would make it too much of an offensive threat, being able to 2HKO, or even 1HKO, almost everything.
*** Gligar. Its access to Acrobatics and amazing defensive capabilities proved to be too much, with almost everyone trying to find a counter to Gligar holding a Flying Gem, which ended up boosting a 110 power Acrobatics due to a Flying Gem not counting as an item being held.
*** Meditite. Its ability, Pure Power, which doubles the Pokémon's attack, would make Meditite the strongest physical attacker overall.
*** Scyther. Its overall stats and move-pool are just too powerful. It would basically be considered the Arceus of Little League.
*** Sneasel. Almost for the same exact reason as Scyther; just slightly weaker overall stats, but has higher speed and a better Ice/Dark typing for team sweeps.
*** Tangela. It becomes a monster when sunlight is active. Thanks to Tangela's amazing 115 defense stat, it can easily get off a Sunny Day to then take advantage of its ability in Chlorophyll, boosting its speed. It could then go on to sweep teams afterwards thanks to Tangela's 100 special-attack stat.
*** Vulpix, thanks to its Hidden Ability, Drought. Even with Tangela out of the picture, being able to provide instant sunlight would cause sunlight teams to always have a major advantage in matches, forcing opponents to centralize on how to counter Vulpix's ability.
*** Yanma. A Choice-Scarf and the access to the ability, Speed Boost, would make it the fastest Pokémon in Little Cup after one turn. Its other ability isn't too shabby, either. Compoundeyes would allow Yanma to use an almost perfect Hypnosis, which would always gimp the opponent from using one Pokémon since Yanma's got the speed to get Hypnosis off even without the benefit of Speed Boost.
*** Misdreavus. Good stats, and amazing type-coverage, proved to be too much for Little Cup, and having access to Will-O-Wisp, and Substitute, just further increased the annoyance of trying to deal with it.
*** Swirlix. Belly Drum paired with the ability, Unburden, is an absolute broken combination to go up against thanks to eating a health berry after using Belly Drum, which then activates the speed boost from Unburden.
* GeniusBonus: Some of the inspirations for the Pokémon species designs are delightfully obscure.
** Shuckle resembles a turtle and many viewers automatically assume that it must be based on a turtle, but it's actually based on an [[http://en.wikipedia.org/wiki/Endolith Endolith]], a kind of fungus that lives inside porous rocks.
** Avalugg is likely based on [[http://en.wikipedia.org/wiki/Project_Habakkuk Project Habakkuk]]/[[SpellMyNameWithAnS Habbakuk]], a proposed WorldWarII project to make aircraft carriers made of Pykrete, a mixture of wood pulp and ice. The project was considered for the fact that it turned out to actually be [[ImmuneToBullets bulletproof]], but ultimately turned down based on its ridiculously low maximum speed of six knots, along with the fact that so many measures would have to be taken to keep the damn thing from melting. Sound like someone?
* GermansLoveDavidHasselhoff:
** As mentioned under AmericansHateTingle, the English translations of the games are well-liked in Quebec and Latin America due to fans' issues with the actual French and Spanish versions (imported from Europe).
** Some foreign Pokémon names catch on in countries other than the ones they were intended for. Blastoise's French name of "Tortank" is popular with English-speaking fans, having earned special mention on a number of blogs and a Dorkly popularity poll. Since it's derived from "tortue" (which is similar to English "tortoise") and "[[GratuitousEnglish tank]]", it can easily pass as a cooler ''English'' Pokémon name. There are other examples like this; for example, Houndoom's Japanese name of "Hellgar".
** Charizard is pretty much an object of worship in the United States (and possibly other English-speaking countries), mostly due to the PeripheryDemographic being a more "definitive" part of the fanbase in America than in Japan, and due to AmericanKirbyIsHardcore. Charizard merchandise regularly sells out and sells high in English-speaking stores, much more than the actual SeriesMascot. At Smogon, he wasn't well-liked because of his very limited utility in battle, until Generation VI made him one of the OU greats. However, even with that disadvantage, Charizard ranked high in American polls for fifteen years[[note]]it would either get first place or only lose to [[SeriesMascot Pikachu]], with the former becoming more frequent later on[[/note]], as well as being a driver of merchandise sales.
** Pikachu [[http://en.rocketnews24.com/2014/06/09/champagne-macarons-and-pikachu-paris-plays-host-to-up-europes-first-pokemon-center/ seems to be the most popular Pokémon in France]], like in Japan. Pikachu's PokemonSpeak is undubbed and its name is the same in every language, giving it a sort of universal appeal, and France (which loves Japanese culture anyway) tends to be subject to AmericanKirbyIsHardcore less than America.
** Speaking of France, the ''Pokémon'' franchise is very popular there, possibly having the third-largest sphere of influence there behind Japan and the US. [[ForeignCultureFetish Nintendo games and Japanese culture in general]] are big in France, and the various French {{Dub Name Change}}s and dialogue {{Woolseyism}}s are very well-loved by their target audience.[[note]]Although it's more [[BrokenBase debatable]] in other French-speaking regions, [[AmericansHateTingle especially French Canada]].[[/note]] ''Pokémon'' returned the favor by setting ''VideoGame/PokemonXAndY'' in a France-based region and by having Junichi Masuda as an occasional guest at Japan Expo, a French anime convention.
** Many ''Pokémon'' fans outside of Japan cheered on Japan's Samurai Blue soccer team at the 2014 FIFA World Cup due to their choice of Pikachu and several other Pokémon[[note]]the Kanto starters, the Kalos starters, Meowth, Litleo and Pancham[[/note]] as their team mascots.
** An odd [[DownplayedTrope downplayed]] version of this and AmericansHateTingle occurs with how the actual Pokemon are regarded vs. the human characters in Japan and the West; see JustHereForGodzilla for details.
* GoddamnedBats
** Zubat, Zubat, ''Zubat'', forever the infamous image of this trope.
*** However, Unova doesn't have Zubat (until ''VideoGame/PokemonBlack2AndWhite2''), but it has one that's just as much a nuisence: Woobat/Swoobat.
*** Fortunately, in ''Black 2'' and ''White 2'', both Zubat and Woobat are only found in a few locations.
*** Taken UpToEleven in Generation VI, where these Pokémon literally drop from the ceiling if the player isn't paying attention; even if the player has Repel active.
** Weedle can be a much bigger nuisance than Caterpie due to its ability to inflict poison.
** Tentacool are in every body of water you can surf into, quite fast, and not easy to kill thanks to their typing -- when they aren't at levels so disproportionately low, you'll consider whether it's even worth the time and [=PP=] to beat them.
** Then there's their Gen V expy, Frillish. Same problem, every body of water you can surf into, not easy to kill. At least they don't poison you.
** Geodude and Graveler share a habitat with Zubat. And their tendency to explode in your face is ''not'' welcome.
** And though Geodude/Graveler aren't present in Gen V, Boldore is. And both it and its pre-evolution Roggenrolla have both Sturdy, meaning you cannot kill it in one hit. They only learn exploding moves at higher levels, though.
** Hoothoot are ''everywhere'' at night; there are even places where they are the ''only'' things present.
** Wingull are as widespread and are as annoying as real seagulls. Then there's their evolution, Pellipper, which is possibly more annoying because it's not easy to kill if it's near your level. "Pelliper used PROTECT! Pelipper used ROOST!"
** Zigzagoon, the Hoenn Rattata. They're found on ''almost every single grass route'' in Ruby and Sapphire and are rather common on said routes. Yes, even on those where you encounter Linoone as well.
*** Zigzagoon is so much worse since the introduction of Wonder Trade, if you include that into GoddamnBats. Literally half of your trades ''at least'', will have you getting one of these.
** Bibarel. "Bibarel used Super Fang! Bibarel used Superpower!"
*** And now Watchog has somehow managed to top even that. With moves like Super Fang, Crunch, Confuse Ray, and Hypnosis learned very early on, some fans have suspected that they were created with the intent of pissing off Nuzlocke runners (and everyone else).
** Magnemite and Magneton were this in the first generation, before they became easily-defeated dual-types. Fortunately, unlike their common representation in the card game, they've never been able to learn Selfdestruct/Explosion from leveling up.
** For those who train their Pokémon by battling Audinos, Emolga can certainly be this. Not nearly as much Exp to be gained from beating it, and its high speed can make it a pain to run away from if you don't feel like dealing with it. If you ''do'' decide to try and fight it, its Static ability will constantly be afflicting your physical attackers with [[StandardStatusEffects paralysis]], regardless of their typing.
*** Audinos themselves can be considered this when you're attempting to look in the rustling grasses for rare Pokémon, but always ending up meeting an Audino.
** Basculin in every Gen V river or pond. Especially when you see rippling water and fish for something rare and it's nothing but the opposite form of whatever Basculin is normally in your game.
*** In the earlier gens, it's usually Goldeen/Seaking popping up in all the non-ocean water.
** Fearow in the postgame of D/P/PT... if you're in a hurry and not wanting a fight, anyway. The "RUN" button does no good half the time. Although that could simply be due to an extremely slow lead mon.
** Koffing/Weezing. It also has the tendency to explode in your face.
** Whismur. It's all over in Gen III and always uses Uproar. (Chatot has this move in Gen IV, but it isn't nearly as common as Whismur in III and it's really only useful for filling your dex or RNG breeding, so you're less pressured to catch one.)
** Anything with a [[ActionInitiative priority move]], such as Swellow with Quick Attack in Gen 4. Unless you have your own priority move, you can't do anything but get your lead's health chipped off every single fight.
** Generation VI brought about the pain of dealing with Pokémon that have the ability Arena Trap, such as the pairing of Dugtrio AND Trapinch when the player comes across the digging encounters throughout Route 13.
** Every game has at least one trainer with six Magikarp. Seeing as it's more or less impossible to lose, and you get very little experience. All it does is waste your time. Though averted in Gen III and IV, in which with the VS Seeker you can rebattle them in which they eventually become [[TakenALevelInBadass six freaking Gyarados!]]
* GoddamnedBoss: Roaming Legendaries can become this easily. It takes ages to find them because [[GetBackHereBoss they move all over the place]] (and will move to a new location if you use Fly) and when you do find them they run away on their first turn. The only way you can prevent this is to trap them with an ability or move, but even then you have to be lucky enough to make sure to lead with Pokemon with such moves/abilities when you encounter roaming Legendaries. For added insult, some of these legendaries have the forced switch-out move, Roar, which will provide the Pokemon a chance to end the battle even if you managed to trap it.
* GrowingTheBeard: Each generation brought in numerous improvements to the game, either competitively or in-game speaking since Generation I.
** Generation II pretty much is where the games hit their stride, with the introduction of genders, held items, and breeding, certain trainer rematches, and the first implementation of the series' wide battle tower in Crystal. Also, though elementary, it introduced the series' first move tutor who would teach a Pokemon of your choice a powerful move. Generation II also split the special stat into special attack and special defense stats to make it easier to determine which mons were going to dish out/take special attacks better or worse. It also introduced swarming, letting you catch certain monsters at certain times. Interestingly, most of the features that debuted here were meant to be in the first game but were cut due to production limitations, so their inclusion in the second generation makes Gold, Silver, and Crystal literal examples of Pokemon ''as it was meant to be played''.
** Generation III saw a noticeable improvement in art and sound over the previous two generations. It also introduced natures, innate abilities (like Mudkip's Torrent, for example), farming for berries, and a slew of more competitive-worthy items and monsters. Gen III also refined the ability to rematch against certain trainers (with gym leaders added to the list for Emerald) just by expanding the lists. It expended the move tutors abilities to teach your Pokemon far more moves as well, if you had the BP for it.
*** One thing that most people tend to overlook is the PC box system was completely revamped. In previous games, You had to save your game each time you moved to a new box and once you filled a box of 30, ''you could not catch any new Pokémon'' until you switched the box in the PC. Starting with Ruby and Sapphire, the system was given a radical interface change allowing one to switch boxes and select boxed Pokémon effortlessly and to see them all simultaneously.
** Generation IV saw a massive overhaul of the standard battling system just by splitting up physical and special attacks by the individual move, as compared to what the type of the move was. Also, it introduced tons of moves that enabled broader strategies. Gen IV also introduced even better abilities to take mons FromNobodyToNightmare (Scizor, much?). Finally, it introduced the Pokétech, which was like the Pokégear with more functions such as EV counting, happiness checking, etc. It also introduced transferring across generations and wireless communications, all of which improved the number of Pokémon one could catch in one version before referring to a friend/GTS/themselves with another cartridge.
** Gen V incorporated smoother game-play [[note]]to the point that one could beat it within a few days[[/note]] and much stronger story-telling elements (though whether or not it succeeds is up to the viewer). Black and White also redesigned a lot of interfaces to speed up action (weather listed on sidebars, Repels being used by the menu asking you rather than manually using one through the menu). Finally, it also introduced a long awaited sigh of relief: Reusable [=TMs=].
*** Black and White 2 also refined the mechanics of breeding, and such to make it even easier to perform without sinking in a lot of time. The tutors (a returning feature from Generations 3&4) also encouraged a lot of innovative move-sets. It also shortened the Pokémon tournaments in postgame (the PWT) in a way that it's no longer tedious (though still time-consuming admittedly) to earn BP in order to get the items one needs compared to Generations III and IV.
** Generation VI introduced ''many'' new improvements, including full 3D, trainer customisation, and wider options for Wi-Fi play. Many features were designed to quicken the pace of gameplay: easier EV training through the Super Training mini-games, even more streamlined breeding mechanics and greater accessibility to [=perfect IVs=] even for legendaries. Gamefreak also seemingly made a conscious effort to balance competitive play with, among many other things, a revision of type matchups (including a new type, Fairy, designed specifically to check Dragons and Fighting-types, as well as giving poison and steel type moves something they are super effective against), nerfs to weather abilities, and a more reliable way of removing entry hazards.
* HellIsThatNoise: The Viridian Forest, Mt. Moon, Lavender Town, and Pokémon Tower themes were potent examples of NightmareFuel back in the day. To the relief of many who wanted to enjoy the nostalgia of the ''positive'' parts of their childhoods, the former three got prettied- and cutesied-up in ''[=Gold/Silver=]'', and the latter didn't show up at all. And outside of those, the series is rife with examples--for example, everyone has some Pokémon cry that would grind on him or her, be it because it belongs to GoddamnedBats, DemonicSpiders, or otherwise.
* HypeBacklash:
** Not just the anime, but the game has also gotten this for some due to the decidedly old-fangled mechanics at the core of the battle system, the similarity between installments, and the fact that they outsell and generate more hype overall than most mainline ''Mario'' and ''Zelda'' games (which tend to be better-regarded by critics and Nintendo enthusiasts).
** Any Pokémon that happens to be heavily marketed, since some fans argue that Game Freak goes overboard on the WolverinePublicity whenever they decide to use it and makes them quickly get sick of the Pokémon in question. Pikachu, Charizard, Mewtwo, Blaziken, Lucario and Greninja have all suffered from this[[note]]with Pikachu's "cute" KidAppealCharacter nature and lack of fanboy worship making its case slightly different[[/note]], while Zoroark narrowly avoided such a treatment due to its ho-hum reception.
* HypocriticalFandom: Whenever fans call out other RPG franchises for [[ItsTheSameNowItSucks barely changing things up]] or [[LevelGrinding loads and loads of grinding]], even though Pokemon is no less guilty, sometimes even more so.
* ItsPopularNowItSucks: The franchise has suffered from this all its life, first for the "Pokémania" fad among kids in the late '90s, and later for its massive and largely nostalgia-based PeripheryDemographic. Additionally, some popular Pokémon species (such as Charizard) started suffering from this trope after their fandoms emerged in full force.
* ItsTheSameNowItSucks: All of the {{updated rerelease}}s and [[VideoGameRemake remakes]] (and to a lesser extent, the first titles in any given generation) have run into a certain amount of these complaints. Generally the series as a whole has gotten this over remaining the same at its core.
* ItWasHisSled: For almost any game, you could make an argument that some kind of plot-twist is well-known outside the fandom.
** The identity of the champion in all of the games. [[AvertedTrope Averted]] with Alder in ''VideoGame/PokemonBlackAndWhite'', who is outright stated to be champion when he is first introduced instead of just before the player battles him.
** Team Rocket's boss is the final gym leader of ''VideoGame/PokemonRedAndBlue''.
** Red is the final boss of ''VideoGame/PokemonGoldAndSilver''.
* JustHereForGodzilla: Two downplayed examples overlapping with also-downplayed versions of AmericansHateTingle and GermansLoveDavidHasselhoff:
** In the west, the human characters are (usually) hardly ignored, and many have large and dedicated fanbases, but most Western fans pay ''more'' attention to the Pokemon themselves to various degrees, a fact reflected in most Western fanart and almost all Western merchandising.
** In Japan, however, this is outright reversed, at least where fanart is concerned, and the human characters get a good share of the merchandising, [[NoExportForYou most of which stays in Japan.]]
* LoveItOrHateIt: Almost every set of games is vocally loved and hated by different parts of the fandom, with the divide usually being due to NostalgiaFilter or CasualCompetitiveConflict. The only games that are more or less unanimously liked are ''VideoGame/PokemonGoldAndSilver'' and their remakes, and even they (especially the originals) catch some criticism from time to time, including HypeBacklash from being the most beloved games overall.
* MemeticBadass: ''RED''. Pretty much agreed to be the ultimate Pokémon master, if not the only one deserving of the title.
* MemeticLoser:
** If there's a Pokémon who is absolutely ''terrible'' in combat and it doesn't benefit from virtually any sort of improvement, like evolution or a decent movepool, expect it to get this treatment. Spinda, Luvdisc, and Delibird are prime examples, and reviews on them spare no expense in tearing into these guys.
** {{Nerf}}ed Pokémon got it worse, since most of the time they did not get any sort of [[PowerUpLetdown useful improvement]] to compensate their loss of power. At best they're ignored, at worst they get ''less'' respect than the aforementioned Spinda, Luvdisc and Delibird.
** In a popularity contest held in Japan for every species of Pokémon (720 when the poll was conducted), sitting dead last at number 720... was Simisear.
* MemeticMolester
** Online interpretations of Drowzee/Hypno lean towards either pedophilia or murder. ''[[VideoGame/PokemonRedAndBlue [=FireRed/LeafGreen=]]]'' and ''[[VideoGame/PokemonMysteryDungeonExplorers Explorers]]'' definitely doesn't help in that area.
** Ambipom, with that creepy smile, udder-like things on its tails and those hands...
** Mr. Mime is treated as this due to its unlikable, clown-like design. Taken UpToEleven with its [[http://1.bp.blogspot.com/-XggATBq4_ls/Uno4NBoxgKI/AAAAAAAAAHc/IFF2VPh6jFk/s400/Mr.+Mime.gif animation]] and newly-introduced Fairy typing in ''VideoGame/PokemonXAndY''.
* MemeticMutation: [[Memes/{{Pokemon}} Gotta a whole page for 'em now.]]
* MisBlamed: Despite that a company called Game Freak has had their logo plastered over most (if not all) games with the Pokémon title on it, nobody seems to realize that they are the company that ''actually develops'' the games in the first place, especially the "mainstream" ones that sell the best. Any criticisms with the games get attributed to the publisher, Nintendo. Game Freak seems to have gone over a decade without much credit ''or'' blame for the series.
** The removal of the Game Corners had nothing to do with MoralGuardians; it was actually because the EU tightened its gambling laws.
** It became CommonKnowledge for a while that Ghetsis ordered Kyurem to ''kill'' the player in the Japanese version ''Black2/White 2'' and the English version censored it to [[HarmlessFreezing freezing them]], largely thanks to how Kyurem's attack is animated. This isn't true, the freezing in the English version is a faithful translation of the Japanese original.
* MorePopularSpinoff: Not of Pokémon itself, but the concept of [[FanDumb Gen]][[NostalgiaFilter wunners]] is actually spun off from the "GEEWUNNERS" of the ''Franchise/{{Transformers}}'' fandom, who blindly support Franchise/TransformersGeneration1 and bash all other incarnations (sound familiar?). Despite this, Transformers GEEWUNNERS aren't as infamous or widely debated as Pokémon Genwunners.
* MostAnnoyingSound: The [[http://www.youtube.com/watch?v=JWTJRLW6uRM critical HP bleeping alarm]]. However, in ''Black'' and ''White'', it was changed by a new battle theme, with the alarm remixed into the tune, which is ''worse because it sounds like the opponent is dancing (read:taunting) on your impending doom''. And most of the fights which reek of SugarWiki/AwesomeMusic are ''fully replaced'' by that same irritating tune. ''X and Y'' returned to the beeps, but it only dings a few times, as opposed to the constant, grating DEE-DOO DEE-DOO.
* SugarWiki/MostWonderfulSound
** The sound of a Poké Ball locking shut around a new Pokémon, especially when it's a legendary, as well as the {{Fanfare}}/ditty [[http://www.youtube.com/watch?v=lhif3fo6oCU that immediately follows it]].
*** Gen V introduced a new catching mechanic where on rare occasions, a thrown Poké Ball will make a jet-stream sound effect before making contact; telling you ahead of time that you had just thrown a badass ball that will require almost no effort to catch the Pokémon.
** Landing a "[[AchillesHeel super effective]]" hit on another Pokémon, especially when the target Pokémon has a [[ElementalRockPaperScissors double weakness]] to the move it is resisting and/or when a CriticalHit is factored into the damage as well.
** The [[http://www.youtube.com/watch?v=6yQXQRAOs80 sound that plays]] at Pokémon Centers when Pokémon are being [[http://www.youtube.com/watch?v=hiW4ii0rnNM restored to full health]] by the nurse.
** The [[AudibleGleam "shing!"]] that plays when a shiny Pokémon appears.
* NeverLiveItDown:
** Only one of Hypno's Pokedex entries mention it hypnotizing and kidnapping a child, and even then it was treated as an isolated incident. Yet the fandom Flanderizes Hypno into an entire race of pedophile kidnappers. [[http://creepypasta.wikia.com/wiki/Hypno%27s_Lullaby There's even a song written about it!]]
** The Jynx controversy arising from its [[BlackFace suspicious original coloration]] has pretty much ruined any chance for it to be popular, when it seemed to be a misguided attempt to represent a Japanese legend/fashion trend. Nowadays, any mention of Jynx will inevitably bring up the controversy, and its reputation has been spoiled.
* NightmareRetardant:
** One Pokédex entry states that Drifloon tries to kidnap children, but that Drifloon are much too light and weak to actually carry the children away, which leads to them being dragged along like a normal balloon.
** Several Pokemon that are based on deadly or phobia inducing animals are goofy or downright adorable in design (eg. Galvantula is ''not'' what you'd expect from [[WhatMeasureIsANonCute a dog-sized tarantula spider]]).
* PeripheryDemographic:
** ''Pokémon'' has, quite possibly, one of the clearest examples of this in video gaming. Outside its obvious target demographic of young kids, the entire franchise[[note]]though the [[Anime/{{Pokemon}} anime]] a bit less so than other incarnations[[/note]] is also quite popular with young adults that were kids in [[TheNineties the late 1990s]] when the series was introduced, as well as with {{Otaku}} and Nintendo and JRPG fans in general. The franchise also has been a massive influence on youth and Internet culture, considering its popularity on ImageBoards and the number of [[FountainOfMemes memes]], videos, and fan tributes that the franchise has spawned, and has a number of {{Big Name Fan}}s such as [[Series/AmericanIdol Jordin Sparks]], Music/OneDirection, Creator/RobertDowneyJr, Creator/RobinWilliams and Creator/RondaRousey.
** The franchise's adult fanbase has grown so much that in Japan, many child fans of ''VideoGame/YokaiWatch'' claim that the ''Pokémon'' fanbase is full of "old fogeys" and prefer ''Yo-Kai Watch'' precisely ''because'' it hasn't caught on with adult fans yet.
* ReplacementScrappy: Usually when a new Pokémon game comes around, you'll get this reaction towards certain Pokémon that supposedly replaced a previous favorite's role and failed/achieved to do the role better, or, in Zoroark's case, being purposefully advertised to be the next coming of the previous generation's BreakoutCharacter, Lucario.
* RescuedFromTheScrappyHeap
** The poor [[MemeticLoser Bulbasaur line]] had it rough for the first four generations, being OvershadowedByAwesome with Blastoise and Charizard and its Grass/Poison typing, giving it tons of weaknesses, made it a TierInducedScrappy. But then Generation V gave its final evolution, Venusaur, Chlorophyll as a Hidden Ability, which doubles its speed in sunny weather, meaning you can just spam Sunny Day (which also powers up Solar Beam) and go to town. And Generation VI gave its Mega Evolution Thick Fat, which gets rid of two of its most glaring weaknesses (Fire and Ice) and its Poison typing finally has some usage caused by the sheer number of Fairy-types in the high tiers. Now it's a LightningBruiser to be reckoned with.
** Both it and Beedrill got Mega Evolutions in ''Omega Ruby'' and ''Alpha Sapphire'' that turned them from frequent subjects of mockery to devastating forces; Mega Pidgeot is a LightningBruiser with high Special Attack and Speed that allow it to abuse [[PowerfulButInaccurate Hurricane]] with its [[AlwaysAccurateAttack No Guard ability]], while Mega Beedrill is an extreme example of a GlassCannon, with Attack and Speed on par with many Legendaries (along with the Adaptability ability) to balance its pathetic defenses.
** Dragonite, in Gen III, is OvershadowedByAwesome by Salamence. In Gen IV, it got better, and become a "stronger slower Salamence" since the latter lacks Outrage, until Salamence get Outrage, and even after the Salamence ban, it isn't used enough to the extent of Salamence. Then come Gen V, giving it several new moves to play with, a better metagame that fits its playstyle, and a new awesome Dream World ability. Nowadays, it's the most used Dragon-type in OU and considered one of the best, in the same tier where Latios and Latias is allowed.
** Ditto in the sequel games of Generation V skyrocketed from being a useless gimmick for four and a half generations, to becoming one of the best revenge killers in the game, even against Ubers, thanks to its new ability in ''Impostor'' that it receives from the Dream World; allowing it to not have to waste a turn anymore to Transform into the opposing Pokémon.
** The Eviolite item did this for many unevolved Pokémon that become usable over their evolutions in the metagame. Chansey in particular obtains god-like defensive stats with Eviolite attached that Blissey could only ever dream of having.
** The Generation V move, Shell Smash, widely considered to be ''the'' best stat increasing move in the game for literally being a Swords Dance, Nasty Plot, and Agility buff all in one move, turned many who can acquire this move into absolute monsters if used correctly. Previous Underused tier Pokémon such as Cloyster and Gorebyss were affected the most as Pokémon that jumped to being usable in the higher meta-games. Cloyster because its Ice/Water typing, and high defense stats, are a godsend in Ubers, allowing it to switch into many non-effective overused moves in the tier and pull off a Shell Smash buff to then sweep teams afterwards, and Gorebyss because it has the speed to Baton Pass a Shell Smash buff to another, much more deadly, Uber Pokémon.
** Charizard in Generation VI, thanks to its ''two'' extremely powerful Mega-Evolutions and the Defog move, which now works as an unblockable Rapid Spin on both sides of the field.
** As mentioned below, Flareon was finally, FINALLY, given a good physical fire-STAB attack in Flare Blitz at the start of Generaton VI to make use of its high physical attack stat. [[PowerUpLetdown It still suffers from other problems though...]] but to be fair, they're the kind of problems that most ''other'' fire types have to deal with, such as being a bad type defensively that comes with the well-known weakness to Stealth Rock.[[note]]To be fair, Fire has only three weaknesses - roughly the average number - and the second-largest number of resistances, with a whopping six. The problem is that most of those resistances are nigh-irrelevant, and its three weaknesses are three of the best attacking types in the game.[[/note]]
** An early example in the Franchise is Zubat's family. The little guys were quickly disliked by fans due to the annoyance of random encounters with them and the fact that once caught they had comparatively little use in Gen 1. Come Gen 2 however, a Zubat could be evolved into Crobat, which featured a sizable stat-boost and a much cooler-looking design, finally vindicating the line in the eyes of young gamers.
** Fairy-type turned several low tier 'mons into powerhouses by upgrading their move sets and rearranging their type to make them far more efficient.
** With the advent of Wi-fi compatibility in the Nintendo DS, it's far easier to do battle with other players or trade Pokémon from Generation IV onward, a mechanic that was relatively liked in Japan, but very much hated in the western market. Before then, such things needed to be done with a link cable and ''very'' close proximity.
** Starting with Gen IV it seems that the series has been trying to do this to various downtrodden types:
*** Gen IV rescued Grass. Prior to Gen IV it was routinely outclassed by Water-types in most areas which was not helped by a lack of good moves or Pokémon in its class. Gen IV gave it stronger Pokémon and moves so it could stand up to Water Pokémon.
*** Bug was generally considered the weakest type in the series. It did not have many good moves-most of them are only available in the higher levels where they are far outclassed by that point, many Bugs were ComMons and the most common typing they had was the weak Bug/Flying. Gen IV eventually introduced several strong Bug moves that are much more accessible in the earlier parts of the game. Gen V then introduced eighteen Bugs that had respectable stats and none of them are Bug/Flying, instead having a useful typing. Gen VI went further and rescued Bug/Flying by giving the Pokémon with this typing (Vivillion) respectable stats and a moveset that was favourable to those stats making it stronger than every other Pokémon with its typing in past games.
*** Gen VI continued the trend with Poison and Steel. Generally considered useless thanks to all the types they are strong against having easier to find counters, Gen VI made them the sole weaknesses to the new Fairy-Type making them a valuable member of the team. It also, as usual, added a lot of powerful moves to give them an advantage.
* TheScrappy
** Patrat, PokemonBlackAndWhite's version of the early-game {{Mon}} is even more hated than Bidoof. Bidoof's evolved form, Bibarel, is at least a good HM slave. Patrat and Watchog, on the other hand, only learn a few HM moves. The creepy [[TheStoner stoned-eyes]] [[UncannyValley on a chipmunk design]] didn't help matters. Fans often describe Patrat as "the next Bidoof".
** Mr. Mime, Jynx, Probopass, and Garbodor are all generally disliked by the fandom because of their rather disturbing and unorthodox designs, compounded with the fact that they don't do well in competitive play.
** Gimmick Pokémon with terrible stats often become the butt of many jokes among competitive players. Examples include Unown (has 28 forms for the alphabet and the ! and ? marks, but only learns Hidden Power) and Luvdisc (which most people would only seek out to find Heart Scales for re-learning moves, and Heart Scales are much easier to obtain from Gen IV onwards).
** Phione is often considered pointless, due to it being a much weaker version of Manaphy. It has worse stats, a worse movepool, and it doesn't even evolve into Manaphy.
** [[FanNickname Pikaclones]], non-evolving Electric-type rodents resembling the Pikachu family introduced in every Generation. With Pikachu itself being a BaseBreakingCharacter, most fans don't appreciate the overly cute design and blatant {{Expy}}ism. It doesn't help that their stats and movepool are geared toward simply paralyzing for you for annoyance, but doing little else.
*** Plusle and Minun, two Pokémon basically designed to work together in Double Battles. This failed, because not only are Double Battles rare outside of the Orre games, but they both have the same type and are very weak regardless. Being Pichu lookalikes did not help them, nor did being advertised EVERYWHERE in Gen III.
*** Pachirisu isn't any better for having two abilities that are otherwise useless, but they can also be annoying when trainers use one against you in the early half of D/P/Pt, thanks to their high speed and surprisingly high defenses. This is subverted in ''VideoGame/PokemonRanger: Shadows of Almia'', where it is one of the starters and is actually quite useful.
*** Emolga is part Flying, [[NoSell relieving]] it of Electric's sole weakness to Ground and neutralizing Flying's weakness to Electric. This leaves it weak only to Rock and Ice, neither of which you are likely to have as early into the games as when Elesa and Clemont use them. Learning [[ThatOneAttack Double Team]] naturally just makes it even more annoying.
*** Dedenne is often viewed as a missed opportunity. It has a unique Electric/Fairy combo, but the best Fairy-type move it learns is Play Rough, which runs off of its terrible physical Attack stat. Add in its terrible stats everywhere else (except speed) and restrictive movepool even by Pikaclone standards, and it has merely earned a reputation as a JokeCharacter.
** '''Whitney's Miltank'''. However, with a combo team of a Rock-type Pokemon and the Machop you got in a trade, she'll be a breeze. Or you can catch a Heracross in Azalea Town and bulldoze the whole gym.
** Vullaby and Mandibuzz have a special hatred amongst players who bought ''Pokémon Black'' for not only being ugly, but for being the version exclusives that are supposed to be [[EnsembleDarkhorse Rufflet and Braviary's]] counterparts for ''Pokémon White''. A lot of ''Pokémon Black'' players ended up feeling like they got gypped; crying out that it's hardly a fair trade-off. CriticalResearchFailure also came into play here where some people went into ''Black'' expecting to catch the epic-looking Braviary, but eventually realized they couldn't catch it in this version and were stuck with Mandibuzz.
** Pignite and Emboar, for being the ''third'' Fire/Fighting starter evolutions in a row.
** [[PowerupLetdown Masquerain]], for evolving from the uniquely-typed Surskit and then turning into yet ''another'' [[KryptoniteIsEverywhere Bug/Flying type]], losing its common Fire weakness and Water-type STAB.
** While shiny Pokémon are mostly well-received (due to how difficult it is to find them, chaining or not) some of the shiny colors are hated; either the palette looks awkward or just terrible on certain Pokémon (the various ''hideous'' shades of green on Pokémon like Nidoqueen, Dragonite, Scizor, Groudon, and many others, the dull grey flames on Rapidash, etc...), extremely predictable color changes (most if not all blue-colored Pokémon have the exact same shade of pink in their Shiny form) or they look exactly the same (Garchomp).
* ScrappyMechanic
** "[[ViewersAreGoldfish The rain continues to fall...]]" All weather conditions cause first a lengthy animation and then a message to be displayed on every turn, which gets old fast. This was fixed in Generation V, where an icon was added to the lower screen displaying the current weather and no message is displayed.
** Some people consider auto-weather in Generation V to be this, now that it's available to non-Ubers. Politoed and Ninetails went from obscure and unimpressive to the centerpieces of teams by virtue of getting Drizzle and Drought to induce rain and sun just by switching in. And in Generation V, when rain or sun were called by Drizzle and Drought, they lasted the rest of the battle or until the weather was changed by something else. This was removed in Gen VI to just last five turns like normal.
** In games prior to Generation V, certain abilities and persistent attacks require a message and/or an animation to be played out at the start of the turn, along the lines of "Gyarados's Intimidate cuts Y's Attack!" and "Dialga is exerting its Pressure!". These are widely disliked because they disrupt the pace of the game. In Generation V, most such effects are instead listed in a small bar for a split second prior to the turn starting.
** "[[CowardlyBoss Wild Entei/Raikou/Suicune fled!]]" Especially bad with those three in particular as, unlike other roaming Legendaries, measures taken by the player to trap them could be rendered moot by them using Roar to end the battle. As of Black 2 & White 2 there's been no true roaming Pokemon.
** Double Team increases the user's evasion rate, and can be used repeatedly. There was no way to counter its effect in the first generation (aside from an AlwaysAccurateAttack), and just about every Pokémon can be taught the move from a TM. Even in later generations, skills that reduce evasion or increase accuracy are in short supply, and moves that always hit regardless of accuracy or evasion are generally underpowered. Competitive players actually ''ban'' Double Team for this very reason.
** Trapping moves in R/B/Y are a nightmare because until the later games, your Pokémon cannot move when the opponent uses Wrap/Clamp/Fire Spin.
** The Safari Zone. Beloved as it was in Generation I for its simplicity, other versions introduced odd gimmicks to it to the point where the safari zones became too tedious to bother with until it was removed in Generation V and completely changed in Generation VI.
** "Hey, [Trainer's Name], good morning. Are you awake? We just battled and beat a GEODUDE! I raised my Pokémon properly! CLICK!" If you accept the phone numbers of even one trainer in games prior to ''[=HeartGold=] and [=SoulSilver=]'', expect unskippable calls like this every time you finish a battle.
** [[LostForever Event Pokémon.]] Prior to ''Platinum'', certain Pokémon were only made available for very limited periods of time in real life, and required the cartridge to be sent in physically to Nintendo. ''Platinum'' and later games have Wi-Fi events, making it much easier to obtain Event Pokémon, even if the events are still disliked for being one-time only and timed.
** Poison draining a Pokémon's HP on the field. Taking a step blurs the screen for a moment, and, in games prior to Generation IV, a Pokémon can faint if its health is reduced to zero. The effect was removed entirely in Generation V.
** Critical Hits can really screw you over when you're trying to catch a rare Pokémon.
** Having only one save file per cartridge. Most {{RPG}}s let you build your party from a pool of maybe 10-20 characters; Pokémon has ''hundreds.'' The replay value would be enormous, if Nintendo allowed you to replay the game without sacrificing your old save.
** The odd gimmicks such as the Honey Trees from Generation IV and the Hidden Grottos from ''Black 2'' and ''White 2'', that required a task to be completed, and then forces players to wait overtime before being able to catch Pokémon. Good luck trying to get the much rarer Pokemon such as Heracross and Munchlax to appear!
** Pokémon can't forget HM moves outside of Move Deleter. Most HM moves are [[ScrappyWeapon quite ineffective in battles]] with a few execption. Especially bad in Generation 1 since there's no move deleter, meaning that your Pokémon is stuck with that HM move for the rest of the game.
** Stealth Rock. By far the best entry hazard, it takes into account the target's vulnerability to the Rock-type; Flying, Fire, Bug, and Ice types without a secondary type to neutralize their weakness to Rock would lose a fourth of their HP upon switching in. Any combination of those four-types would lose ''half'' their HP instantly, including the fan-favorite but already competitively-struggling Charizard. It was practically a requisite for any team to have a minimal number of Pokémon susceptible to Stealth Rock, including one Pokémon who could set it up (and it was a TM that ''many'' Pokémon could learn) and one that could get rid of it with Rapid Spin, a rare, weak move that can't even clear entry hazards if the opponent is a [[NoSell Ghost-type]] (many were put into teams simply to act as "spinblockers"). It lost its TM status in Gen 5, but people simply transferred Pokémon with the move from Gen 4 and ''Black 2 and White 2'' have the move available through tutoring.
** Trade Evolution:
*** Some players don't have easy access to other players to perform trades with. For them, they are basically stuck with underevolved Pokémon. Even if your goal is not catching 'em all, you will miss out ''a lot'' of powerful Pokémon obtained this way such as Alakazam and Gengar.
*** Even if a player has access to a link cable and friend with their own system and game, the process of trading the Pokémon, then trading them back is just a frustrating timesink. Generation 2 introduced many new evolutions where the traded Pokemon has to hold a certain item and be traded while holding it to evolve. Many players found this particularly irritating because they saw no reason the items couldn't simply be used on the Pokemon to make them evolve (as the case with evolutionary stones).
*** Later Generations introduced trades over the internet, which is again time-consuming and potentially requires risking losing a precious Pokemon to a stranger if they're not trading with someone they know. There's also a risk of the function being {{lost forever}}, since as of Gen VI this function is suddenly discontinued for the fourth and fifth gen games, leaving players who played those games that didn't have friends that play Pokemon, link cable or an extra system and game nearby unable to perform trades.
** The Battle Maison/Tower/Frontier, usually accessible post-Elite Four. You have to defeat a number of trainers in a row to gain BP, which can be exchanged for prizes, among which are several items required for evolving your pokemon (Reaper Cloth for evolving Dusclops for example) that can't be obtained anywhere else. You'll need to fight a ''minimum'' of 20 battles for even one of the items, and Arceus help you if you want more than one. Though the trainers start out fairly weak, they grow in strength quickly and if your pokemon and strategies aren't up to snuff, you'll find them quickly outclassed by just plain unfair enemies that capitalize on [[TheComputerIsACheatingBastard inexplicably effective strategies that often rely on low accuracy-high power moves]].
* ScrappyWeapon:
** Flash is widely hated for its unreliable accuracy for a HM move that lower target's accuracy. From Generation 4 and on, its accuracy was increased to 100% and it is now a TM move instead.
** Not only Cut's Power is sub-par with just 50, its accuracy also means it has a slight chance to miss. Not only Generation 4 removes its ability to cut tall grass, Generation 5 buffed Tackle's Power to 50 and its accuracy is now 100%.
** While Rock Smash has a high chance to lower the target's defense, its Power is just 20. It did get its power increased to 40 from Generation 4 onward. Generation 6 introduced Power-Up Punch, which always raise the user's attack if it hits. Not helping that in ''Omega Ruby and Alpha Sapphire'', it regains its HM status.
** Prior to Generation 6, Defog is universally hated because of its ability to removes the target's entry hazard. Even in-game, most Pokemon can learn Aerial Ace to bypass the fog's accuracy lowering effect anyway.
** Constrict has the lowest Power move of all moves. Its secondary effect isn't that impressive either, it has a ridiculously low chance of reducing the target's Speed.
* SidetrackedByTheGoldSaucer
** The Game Corners are minigame hubs which, in early generations, include slot machines, and in later generations contain randomized puzzle minigames. It is very easy to get distracted by them.
** Pokémon Contests and the Pokéathlon have this effect as well. Since both pull different kinds of stats from the Pokémon and have different methods of gameplay than the usual battle, you can easily find yourself partaking in them for hours once you get the hang of it.
** Pokéstar Studios is most definitely this. Here the player partakes in mock battles to create movies.
** A lot of time can be squandered in Pokémon-Amie trying to get the highest ranks, and therefore, best Poké Puffs in the minigames.
* {{Squick}}: The spiral on Poliwag's stomach? That's meant to be Poliwag's innards as seen through the translucent skin on its belly. In fairness, this is [[ShownTheirWork true of tadpoles in general]].
** One of the eggs of each Exeggcute has a piece of their shell missing, exposing their "yolk". In other words, you can see their ''insides''...
*** Despite resembling eggs, they are more characteristic of plant seeds or coconuts, but still.
** Beautifly and Gorebyss' method of feeding is ''sucking out their prey's bodily fluids. Leaving them a dried, dead husk.'' Oh, and Gorebyss's pink colour [[NauseaFuel becomes more vivid once it's finished]].
** Lick, the only standard Ghost type move from the first generation, can cause Paralysis. The anime deliberately interpreted the attack through this trope (Ash's Charmander does ''not'' like it, for certain). Later Pokédex data for Haunter actually reveals the attack is a form of VampiricDraining, causing the opponent ''to shiver until it dies''.
* StopHavingFunGuys: Some [[TournamentPlay competitive players]] mock people who play with their favorite monsters and insist that the series [[SeriousBusiness isn't for kids.]]
** Though this seems to be more a product of {{GIFT}} than anything, as most prominent members of the competitive community, such as most Pokétubers and contributing members of Website/{{Smogon}}, actually applaud players who make use of lesser-seen Pokémon and often try to do so themselves (though they can be less receptive if they believe said players are using such Pokémon poorly). After all, the alternative is seeing [[PlayerPreferredPattern the same dozen or so Pokémon]] [[BoringButPractical over and over]] [[ComplacentGamingSyndrome AND OVER]] again.
* ThatOneAttack
** Earthquake. Particularly in competitive play, where it seems to get spammed by players.
** Double Team and Sand Attack, which raise the user's evasion and lowers the opponent's accuracy, respectively. Especially in the early stages of the game, they're absolutely horrible. They're both learned by (and spammed by) many of the ComMons, and the only time you'll be facing those is long before you're skilled enough to have learned an AlwaysAccurateAttack. Those battles quickly turned into a WaitingPuzzle where you just had to wait for all of your [=PP=] to drain so you could use Struggle and actually get a hit in.
*** These moves are arguably hated in competitive play even more, in part because many competitive players dislike the more luck-based mechanics, and in part because most of the counters to evasion [[ThisLooksLikeAJobForAquaman have little to no use outside of countering evasion]], which gets frustrating when Pokémon can only use four moves each, and Double Team can be used by effectively ''anything''. Most player-based competitive communities ban them outright, and even in official tournaments, where they're allowed, players who rely on them tend to be looked down on.
** Sleeping moves, Spore especially due to its perfect accuracy, in generation one, because Pokémon were unable to attack after waking up; meaning that not only was a turn wasted to give your opponent another free attack, but the Pokémon could also be put to sleep indefinitely if the timing to use a sleeping move was used the moment the sleeping Pokémon finally awakens.
** Trapping moves such as Wrap and Fire Spin in generation one where you can't control your actions when your Pokémon gets trapped. Even worse is when your Pokémon doesn't have the speed to overcome being chain trapped every time the attack wears off.
** Bullet Punch and U-Turn for Scizor.
** Volt Switch from Rotom-W, which is usualy combined with Scizor's U-Turn.
** Stealth Rock. A move so good that it defined the entire metagame of the fourth and fifth generations.
** Gen IV buffed Dragon-type moves: Outrage was boosted from 90 base power to 120, and from a Special attack to Physical. Draco Meteor, a new addition, was nearly unresistable move that deals massive damage. [[HopeSpot It drops the attacker's special attack by two stages]], but it can switch, anyway. It can be learned by every Dragon-type, and is partially the reason why Latios, Latias, and Salamence were claimed broken.
*** Similarly, Leaf Storm (same as Draco Meteor, except that it's grass type). It can be learned by Serperior, which can have the Contrary ability -- this makes stat decreases into ''increases'' instead (though the reverse holds true as well). Effectively, a Contrary Serperior with Leaf Storm can raise unholy hell on the unprepared.
** Shell Smash for being a Swords Dance, Nasty Plot, and Agility buff all in one move; turning any Pokémon that has the move, or has it Baton Passed to, into an effective team sweeper. It does lower the user's Defense and Sp. Defense, but a White Herb will restore any lowered stat.
** Selfdestruct and Explosion halves the target's defense, any Pokémon that doesn't resist or immune to Normal will take a lot of damage. Generation 5 and on fixed that, however.
* ThatOneBoss: [[ThatOneBoss/{{Pokemon}} It has its own page worth.]]
* ThatOneLevel
** Generation I has Silph Co. for first timers since it's basically a teleport maze that needs to be traversed. Once players learn where the Door Key is, and the correct teleport tile that leads to Giovanni, it becomes a walk in the park on later playthroughs.
** Generation II has a room connecting the Goldenrod Tunnel with the Basement of the Goldenrod Department Store, a room where players must go through a grueling bout of having to turn switches on and off in a certain order, causing doors to open and close depending on which switches are pushed, in order to clear the Basement completely and drive Team Rocket from Goldenrod City.
** Generation III has the massive water routes after departing from Lilycove City, where players can easily get lost as to where they're supposed to go and are constantly annoyed by water Pokémon like [[GoddamnedBats Tentacool]]. It gets better in Emerald where they increased the Surf speed, but it's still pretty grueling. There's also its Victory Road, which gets a successor in the next generation (see below).
** Generation IV has its version of Victory Road, which for some reason is suspiciously similar to Hoenn's, but harder. The path requires you to use up to FIVE [=HMs=] (Surf, Strength, Rock Smash, Rock Climb and Waterfall) to worm your way through the maze, meaning that you'll possibly be gimping yourself to have up to two HM Slaves if you don't want to waste [=HMs=] on your primary Pokémon.
** Generation VI gives the player its version of Route 13. Not exactly the hardest level to figure out, but the almost-impossible-to-bypass[[note]]Unless you know a GuideDangIt trick to get them to disappear[[/note]] dig encounters against Pokémon that 50% of the time have the ability Arena Trap makes this route extremely annoying to navigate around. The saving grace is that if you're just trying to travel between cities, it's just a straight vertical shot... it"s when you go looking for the items, and the requirement to find, and complete, the Power Plant objective, that you start to realize just how painfully annoying this route truly is.
*** Even worse, you have to come back here if you want to evolve your Nosepass or Magneton, since those two only evolve when leveled up in places with a magnetic field (which Route 13 possesses due to the power plant). Since both of those are weak to Ground, having them trapped by a type of Pokémon that can easily kill them gets old fast, pretty much forcing you to use the newly-buffed Exp. Share and knock out wild Pokémon with someone else instead until they level up.
** Caves in any generation are considered this when the player is not stocked up on Repels to keep annoying Pokémon such as [[GoddamnedBats Zubat]] off ya. Worse the first few times when the player is still learning the cave layout.
* TheyChangedItNowItSucks
** You won't be too hard pressed to find people who stubbornly claim that [[FanonDiscontinuity there are only 151 Pokémon]], or that ''Gold''/''Silver''/''Crystal'' were the only good sequels, or that Generation III was absolute shite (''[=FireRed=]'' and ''[=LeafGreen=]'' notwithstanding). In fact, the GBA generation has probably gotten the worst of it, due to the inability to trade and battle with games from the prior two generations.
** At the time of each new generation, you would always hear RuinedForever complaints about "something" that the newest generation brought to the Franchise. Examples being:
*** Generation II's introduction of the two new types, Dark and Steel, ruining the original type set-up.
*** Generation III's introduction of abilities being needless tweaks to people's favorite Pokémon. Starting the tradition of staying to one region instead of following the ''Gold and Silver'' example of being able to return to previous regions received a ton of backlash in particular.
*** Generation IV's Physical/Special split causing overused Pokémon to lose some of their offensive power in certain situations that they would win most of the time prior to the split. There was also the "kid-friendly" Voltorb Flip replacing the Game Corners in ''HeartGold'' and ''SoulSilver'' outside the Japanese versions of the games.
*** Generation V's larger focus on story has divided some players.
*** Generation VI's removal of experience dividing (meaning any Pokémon sent out in battle gets the full EXP) and full-party Exp. Share, which can remove a large chunk of difficulty from the game. Also, massive game changers such as the Fairy type and Mega Evolution.
* TheyWastedAPerfectlyGoodPlot: ''Gold'' and ''Silver''[='=]s end-game, which allowed the player to return to the past generation's region and actually extending the previous generation's timeline. A lot of players believe that this was a great way to extend Pokémon's end-game, yet these were the only games to include such a feature (aside from the remakes, obviously).
** Black 2 and White 2 has confirmed that shapeshifter Pokemon can take on human form and communicate with humans, in which a backpacker NPC says a few lines, gives you the TM Snarl, then transforms into a Zoroark and runs off. If this was a common thing, for Dittos, Zorua/Zoroark and even freaking Mew to be in human disguise, only giving off vague hints. That is a plot thread too awesome to not use. Many fans love to think that N is actually this, but unless GameFreak states it as canon, it doesn't count.
* TierInducedScrappy: [[TierInducedScrappy/{{Pokemon}} Has its own page here]].
* UglyCute: Numerous examples, at least whenever a Pokémon isn't simply plain cute.
** Hydreigon arguably always has had some shades of this, but it's made more evident in [[spoiler:Gates to Infinity, where it's a kind hero with a quirky personality]] and made completely undeniable with how ''adorably'' it behaves in Pokémon Amie in X/Y. It's hard to see it as a raging beast of mass destruction when it's beaming at you and doing happy dances, and also makes one question the accuracy of its Pokédex entries...
*** Pokémon-Amie can do this to just about any Pokémon.
* UncannyValley: Many Pokémon, such as Mr. Mime, Jynx, etc.
* UnfortunateImplications: As of Generation VI, the move Attract can still only be successfully used on Pokémon that are the opposite gender of the user. In-game, it keeps the move from becoming too overpowered, but some [[http://www.gamefaqs.com/boards/960099-pokemon-heartgold-version/54041012 people]] do not like this.
* UnpopularPopularCharacter:
** Magikarp: since it has horrible stats and can learn only four moves outside of events, it is systematically perceived by in-game trainers as useless, and even its Pokédex profile describes it as "virtually useless". In RealLife, on the other hand, everyone knows it evolves into the much more badass and useful Gyarados, so it ended up being [[MemeticBadass the opposite of this trope]] for fans and the {{Trope Namer|s}} for MagikarpPower. This had the side effect of giving the impression that nearly any Pokemon based on a fish is bound to be awful, even when it isn't the case (most of the time anyway).
** Absol is despised in-universe for being a Dark type that [[CassandraDidIt allegedly starts disasters]], but has quite a hefty fanbase for its BadassAdorable design.
* ViewerGenderConfusion
** Although often thought of as male (mostly because of its telepathic voice in the anime and in ''VideoGame/SuperSmashBros Melee''), Mewtwo is officially "genderless" . This applies to most legendaries as well (even the ''very'' female-looking Meloetta).
*** For the most part, this only affects a couple of abilities and attacks (most dealing with infatuation), along with breeding purposes. Perhaps mons like Mewtwo simply aren't impressed by love?
** Mew. Like Mewtwo. While it doesn't speak, its cute, pink design and the fact that it is referred to as "giving birth" is enough (completely reasonably) to cause a large number of fans to think of it as female. (A small number of fans also think of it as male due to the masculinity of its clone and also due to its [[Creator/KoichiYamadera voice actor]].)
** Chikorita. The most feminine-looking of the starters, but they have the standard gender ratio of seven males to one female. Its depiction in the anime and the names Chiko'''rita''' and '''Megan'''ium doesn't help either.
** Gen VI introduced Fennekin, which like Eevee looks pretty androgynous, but evolves into Braixen and Delphox, whose designs are like Mismagius in that they are very obviously based on witches. Braixen in particular bears heavy resemblance to a MagicalGirl.
** Gen VII pushed the envelope even more with the Popplio line. While Popplio itself has a fairly gender-neutral appearance, Brionne is pretty feminine and cutesy, and Primarina looks about as male as Gardevoir. However, just like all the other starters, they still only have a one-in-eight chance of being female.
** Like Mewtwo, genderless Darkrai is often referred to as male because of its telepathic voice in the anime, and because its counterpart Cresselia is female. Even the [[http://bulbapedia.bulbagarden.net/wiki/Darkrai_(movie_10) dubbers of the tenth movie]] were not immune, although [[KnightOfCerebus Darkrai]] is clearly labeled as male (along with other legendaries) in the ''VideoGame/PokemonMysteryDungeon'' series.
** Despite the fact that some legendaries have genders (and can be female), Meloetta, the most feminine-looking Legendary ''of all time'', is genderless like most other legendaries.
** Despite their names, Slowbro, Kingler, Goldeen, Seaking, and Mr. Mime can be of either sex, but since they were introduced before the introduction of gender mechanics, it can't really be helped. Slowking, Kingdra, and Slaking, however, were introduced alongside or after gender mechanics. Though Slaking was saved -- at least somewhat so -- for those who recognised the pun behind the name.
*** Some of those can be blamed on DubInducedPlothole, since their original names didn't mention a gender, like Mr. Mime being Barrierd. Not all though, most notably Slowking, who was already Yado'''king''' in Japan despite being introduced on the generation that also introduced genders. That, and it evolves with a King's Rock.
** Eevee is often referred to as a girl, at least partially due to its name, as is anything it evolves into, despite seven-eighths of them being male. Sylveon is particularly feminine in appearance.
*** General agreement is this: Flareon, Jolteon, and Umbreon lean more toward masculine, while Vaporeon, Leafeon, Glaceon, Espeon, and Sylveon lean more toward feminine.
** Reshiram and Zekrom are genderless, but both of them have masculine voices in the anime, which undoubtedly means they'll be referred to (and thought of) as male. Adding to this confusion, both of them are also thought of as female on occasion; Reshiram has a feminine design according to WordOfGod, while Zekrom has wide hips and also represents ''yin'', which is feminine in mythology (although the latter is being mitigated by Game Freak attempting to [[RatedMForManly show that Zekrom is the manliest Pokémon ever]]).
** Ash's Pikachu was struck with the biggest case of this, with heated debate over its gender until it was finally confirmed as male 15 years after its debut.
** Both Gardevoir and Gothitelle wear "dresses" but can be male. In a similar vein, Lopunny looks a lot like a Playboy Bunny, yet 50% of them are male.
*** For more fuel, Gothitelle is the evolution of Gothorita, the evolution of Gothita. As in ElegantGothicLolita. And they have a 25% chance of being male.
*** On top of that, the only Gothorita with Shadow Tag released in Gen V was always male, so you would only ever see male Gothitelle in Wi-Fi battles.
** Would you believe that Granbull is in fact female ''75% of the time??'' Its pre-evolution being [[PinkMeansFeminine pink]] probably has something to do with it.
** Meowstic comes in both male and female forms, which some people tend to mix up. Both look like feminine cats, but the male leans slightly more into stereotypically feminine in both move pool and looks. The female probably wouldn't be mistaken for male as much if she were not the same Pokemon as him.
* VocalMinority: Within the ''Pokémon'' fandom, the [[Anime/{{Pokemon}} anime]] tends to attract a small, but extremely vocal faction that dismisses the show as "kiddy" and praises the games as being "mature" relative to the anime; in some cases, even the anime-based elements in ''VideoGame/SuperSmashBros'' and ''VideoGame/PokkenTournament'' can be a BerserkButton for them. The same faction treats [[SeriesMascot Pikachu]] in a similar way, since it's a KidAppealCharacter and most of its prominence and its SpotlightStealingSquad tendencies come from the anime. While a good chunk of the older fanbase still dislikes the anime, the proportion of them who "casually" dislike it and are willing to let it and its fans be (and usually don't get too worked up over what little influence the show's had on Smash and Pokken) outnumber the previously-mentioned minority who spews bile at the show (and sometimes its fans) every chance they get are [[SilentMajority is a lot larger than it seems.]]
* WhatDoYouMeanItsForKids: Despite being primarily aimed at kids, the villains of the games can get very dark, the Pokedex entries are often quite disturbing, and many deaths, on-screen or implied, happen. Lots of this is hidden under metaphor, however.
* TheWoobie
** Cubone, due to Team Rocket killing its mother in Lavender Town. It isn't called the Lonely Pokémon for nothing.
** Pichu, because of its inability to handle its electricity like its evolved forms Pikachu and Raichu can.
** The Pokédex entry for Ralts in the Emerald version states that it gets scared when it senses hostile emotions.
** Feebas is this because of its shabby appearance. [[TookALevelInBadass But when you either]] [[BeautifulAllAlong maximize its Beauty or trade it while it holds a Prism Scale...]]
** Porygon, once you realize that it -- and by extension, its evolutions [=Porygon2=] and Porygon-Z -- will never appear in the anime again due to something that wasn't even its fault.
** Don't forget Latias in the fifth movie. First she lost her father when he sacrificed himself, and then her peace was suddenly interrupted by Team Rocket, [[spoiler:who killed her brother, Latios, as well.]]
** Absol. It just wants to help people, but they keep blaming it for the disasters it's warning them about.
* {{Woolseyism}}
** Many Pokémon and NPC names are portmanteaus or puns, and the translators took time to create a portmanteau or pun when translating from one language to another.
** Renaming the Evil type to Dark type may count as this, especially considering the black colour of nearly all the Dark Pokémon.
** Team Rocket is based off of the Yakuza in the Japanese version. In the other versions, they are based off of the more locally recognizable Italian Mafia stereotype, even down to the boss being named "Giovanni".
** The Champion Ribbon is known as Hoenn Champ Ribbon in Japanese games. Except it's awarded for either Hall of Fame existing then. Fixed with the description in Gen IV as it states "in another region". Sinnoh doesn't have that problem, as Johto has a separate ribbon for the TrueFinalBoss.

!![=YMMVs=] that apply to the [[TabletopGame/{{Pokemon}} trading card game]]:
* AwesomeArt: As a trading card game, this is a given. The Full Art cards from the Black & White series onward stand out in particular. BREAK Evolution cards also tend to have suitably epic designs.
* CrowningMomentOfHeartwarming: Two examples from the ''Legendary Treasures'' set, which features reprinted Black and White cards with alternate artwork:
** The [[http://bulbapedia.bulbagarden.net/wiki/File:NatuLegendaryTreasures55.jpg Natu]] card features two Natu shivering together in the middle of a snowstorm. If you look closely, you can see [[MeaningfulBackgroundEvent a Bouffalant coming toward them]] in the background. The [[http://bulbapedia.bulbagarden.net/wiki/File:BouffalantLegendaryTreasures107.jpg Bouffalant]] card shows a Bouffalant walking through a snow-covered field with [[CraniumRide two Natu comfortably nestled within its]] FunnyAfro.
** The [[http://bulbapedia.bulbagarden.net/wiki/File:TepigLegendaryTreasures25.jpg Tepig]] card shows a young boy holding his Tepig while posing for a family photo with his mother and father. The [[http://bulbapedia.bulbagarden.net/wiki/File:PigniteLegendaryTreasures26.jpg Pignite]] card shows that same happy family after a TimeSkip (and the addition of a little sister). Finally, the [[http://bulbapedia.bulbagarden.net/wiki/File:EmboarLegendaryTreasures27.jpg Emboar]] card shows another TimeSkip, and now the boy is married with a kid of his own. All three cards emphasize how much the Pokémon really is part of the family.
* FauxSymbolism: ''Neo Genesis'' and ''Neo Revelation''
* FridgeBrilliance:
** In the United States, the base set had several different versions, each of which having its own special peculiarities, such as an error Pikachu. Flash forward almost a decade and a half later: with the release of Black and White, you had no fewer than three different releases, as well as... an error Pikachu.
** In the original Black and White expansion, Reshiram has a big attack that involves discarding energy while Zekrom has a big attack that requires self-damage. Fast forward to Next Destinies, when both receive powerful EX versions...Only this time the Reshiram does self-damage and the Zekrom discards! Yin-yang in card form!
** Other than secret rares, the international release of Dark Rush (called "Dark Explorers") has ''OneHundredAndEight'' cards in it.
* GameBreaker: Trainer cards often had game-changing effects, leading to the eventual "Prop-15" that limited the number of trainers one could use in their deck. With the Diamond and Pearl expansion, a handful of the old Trainer cards have been remade as "Supporter" cards, a class of trainer card that you can only use one of per turn. Pokemon Breeder (skip an evolution stage) and most card-drawing or deck-searching cards especially.** In addition, many players considered the Darkness and Metal types as this when they were first introduced in ''Neo Genesis.'' One such Dark type card, ''Sneasel,'' was actually banned for a brief period due to being obscenely overpowered, capable of doing a maximum of 140 damage in as little as two turns if you were really lucky. Also, prior to the release of the ''Diamond and Pearl'' expansion, Darkness and Metal Energy were both Special Energy cards, making the Pokémon they were attached to even ''more'' powerful.
** The new Pokemon Tool Cards are also incredibly overpowered. One such card, the Expert Belt, gives plus 20 attack and plus 20 health to anything it is attached to. There is no penalty for using it and you can have up to four in a deck. Oh and did I mention that the plus 20 damage is applied [+before+] weakness?
*** The Expert Belt allows the opponent to take 2 Prize cards instead of 1 for knocking out that Pokémon. That's the penalty. It's arguably a small one considering an Expert Belt can cause a snowballing advantage in your favor, however.
** Energy. Gain. And any SP cards for that matter.
** Pokémon Catcher… and Junk Arm. It's a wonder neither of those cards were banned.
** Mewtwo-EX has very quickly become this as of 2012 season. With the right set-up, X-Ball (its first and, bizarrely, most useful attack) is more than capable of churning out upwards of 100 damage every turn, all for a minimum of just 2 of any Energy. For the record, Mewtwo-EX is one of the fastest-to-play Pokémon in the game due to being Basic rather than Evolved, can be ready for battle in a single turn thanks to the same expansion's Double Colourless Energy... Mewtwo-EX is such a broken card that, for the most part, a deck could be determined as competitive by the question 'It's good, but does it have Mewtwo-EX?' All EX cards have the 2 Prize Card drawback, but with Eviolite being so popular (-20 damage taken from each attack when attached to a Basic Pokémon), and more health than just about anything except other [=EXs=] and Wailord, good luck taking one down before it tears a gaping hole in your team. Did we forget to mention that it can be obtained very easily and cheaply thanks to promo tins?
* HilariousInHindsight:
** The Lv. X Pokémon Cards from the Diamond and Pearl sets are played by evolving your Active Pokémon that has the same name as the Lv.X card, thus evolving your already fully-evolved Pokémon to an even stronger form. [[VideoGame/PokemonXAndY MegaEvolutions don't seem like such a novelty concept for the franchise now]].
** A lot of attacks that debuted in the games in the later generations have been around the card game for ages, such as Feint, Psyshock (Which was actually Confusion in the japanese cards) and Hurricane (Some Pidgeots have Gale, which is Hurricane's Japanese name).
** [[http://cdn.bulbagarden.net/upload/6/66/JPJungleBoosterbox.jpg The Japanese art for the Jungle expansion]] depicts Exeggutor with an elongated body. Almost twenty years later, [[VideoGame/PokemonSunAndMoon such a concept made its way into the games]].
* ItsEasySoItSucks: Some of the criticism stems from this, while others consider it a viable strength.
** Even more people would gladly point out that it's actually very challenging to play the ''Pokémon'' card game ''well'' - not just to simply play it.
* OlderThanTheyThink: Many concepts and even attacks that appear in the game originated in the cards first. Abilities appeared in the third generation, but the cards have had Pokemon Powers since they were first released. Mega Evolutions debuted in generation 6, but Level X Pokemon appeared in the cards during the fourth generation.
%%* TastesLikeDiabetes: [[http://farm1.static.flickr.com/173/396175994_1974bf7138.jpg The]] [[http://www.ceder.net/pc/images/jigglypuff_southern_islands_small.jpg pictures]] [[http://www.pokemontradingpost.com/images/Aquapolis/117_Wooper.jpg on]] [[http://t3.gstatic.com/images?q=tbn:Ve-LljX5hklsyM:http://i20.photobucket.com/albums/b229/wolf_katana/AquapolisVulpix.jpg&t=1 some]] [[http://www.collectorscache.com/storemodules/ProductImages/199/japgym2-yournamechansey-113.jpg of]] [[http://pokemon.marriland.com/images/cards/n3/big/n3_54_smoochum.jpg the]] [[http://www.pokemontradingpost.com/images/NeoDiscovery/58_Mareep.jpg cards]]. Especially artist Keiko Fukuyama loves this.
* UncannyValley: [[https://www.youtube.com/watch?v=SaNd9EgfwWM The PC simulator]] ''Pokémon Play It!'' has some absolutely ''horrifying'' CGI human characters.
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