These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
Accidental Innuendo: So, in Platinum, you get a villa. You can buy furniture for it. When you mix records, sometimes your friends will find a TV program that is examining furniture you have. Sometimes they say that you have a "nice rack".
REGIGIGAS can't get it going because of its Slow Start!
Garchomp. You either love it for being an Uber Badass dragon, or hate it for being one of the biggest Game Breakers in the franchise (at least until Gen VI came around).
Lucario is either given too much attention or just out and out awesome. Or both.
Arceus. Many don't take too kindly to the notion that it's supposed to be God, as it makes other deified legendaries look obsolete. Its stats, ability and move pool are certainly worthy of praise as god-like, though.
For that matter, the number of legendaries in Gen IV garners enthusiasm from half the fan base for a slew of such powerful Pokemon and criticism from the other half for making the legendary status seem less special.
The evolutions of previous Gen Pokémon (especially Gen 1 Pokémon like Rhydon) got heavy flak when first introduced, often called unnecessary and abominations of the older Mons. Over time, more people joined the side that recognized them as redemptions to Mons considered mediocre to forgettable beforehand.
The Distortion World. A Creepy Awesome trek through a physics-defying dimension, or an unnecessary attempt to show that Gen IV was actually running the 3D engine?
The soundtrack. The general opinion, even from some critics, seems to be that it's good and refreshing after the overuse of trumpets in Gen III, but didn't use the DS sound capabilities to its full extent.
Cynthia is either a Badass Champion with a near perfect-team who also has an endearing personality or given too much spotlight considering her constant appearances in Heart Gold/Soul Silver and Gen V games.
Breather Boss: Though how easy they are varies slightly depending on which version you're playing, due to the drastically different teams of some Gym Leaders.
Byron. Pretty much all of the starters have an easy time against him, considering how they're very likely to be in fully evolved by then. Torterra gets Earthquake upon evolving, Infernape just spams Close Combat and/or Flamethrower, and while Empoleon may have a hard time with the Magneton that he's packing in Platinum, Surf (which you need to get to Canalave in the first place) can still KO his other Pokémon easily.
Candice, due to being the Ice-type Gym Leader. She's slightly harder in Diamond and Pearl where she has a Medicham for some reason, but it's extremely frail so it'll only be a problem if whatever you're trying to beat her with is weak to Fighting attacks.
Nothing on Volkner's team is really threatening in any of the games, though he's slightly harder in Diamond and Pearl by virtue of having 2 Pokemon that aren't Electric-types.
Elite Four Member Aaron has 2 Crutch Characters on his team and is pretty much an auto-win for the player. He's slightly less so in Platinum since they've been replaced with 2 legitimately threatening Mons that can also take a hit, though he's definitely still the easiest Elite 4 member since Bug has so many common weaknesses.
Broken Base: Gen IV is probably where competitive gaming really started to hit its stride, with the massive number of TMs and tutor moves, several items that would be impractical in casual play (ex. Choice Specs and Scarf, EV-gain enhancing Power items), the Physical/Special split, and evolutions for many neglected Pokémon. The more casual players, however, weren't so pleased with the lack of innovation to regular gameplay, the aforementioned evolutions to old Pokémon(though they've been received much more positively as time passed), the large number of legendaries viewed as dulling the concept (though Sinnoh's theme was mythology), and (in Diamond and Pearl but not Platinum) the poor frame rate slowing down the adventure.
Complacent Gaming Syndrome: The move Stealth Rock in the Meta Game. In competitive battling, it's almost required that you have both a Pokémon who can set up Stealth Rock and a Pokémon who can counter it when your opponent inevitably does a team whose typing takes minimal damage from it, as it is far easier to get up and keep up than to remove.
Critical Dissonance: Similar to Gen III, the games have all gotten glowing reviews, but you wouldn't be able to tell that from the fan base.
Crosses the Line Twice: A variation from the fandom regarding Drifblim, with Hilarious in Hindsight thrown into the mix. Nicknaming either it or its prevo "Hindenburg" (and having either one of them with the Explosion attack) was already a pretty common joke, but then they got an exclusive Dream World Ability, Flare Boost, that increases their Special Attack while Burned — and right in step with the games that debut the series's equivalent of America, too. Oh, the Humanity!....
Game Freak themselves seemed to want the players to feel sorry for him by adding his grandfather to Platinum and telling us about his sad, oppressive past. Of course, not too much, since we still want to beat him and put a stop to his plans...
Ensemble Darkhorse: Lucario, thanks to its appearance in the eighth movie and (later) Super Smash Bros. Brawl. The fact that it performs quite well in competitive battling also helps.
Riley counts because he's a pretty boy with blue hair and a trenchcoat. Just see how much fanart he gets compared to the other trainers you end up teaming up with.
Cynthia is easily one of the most popular champion in the series.
Looker of the International Police is well-liked. It helps that he bears some resemblance to David Tennant of Doctor Who fame.
Staraptor, for having an awesome design, great stats, and being very easy to raise and use.
Garchomp, as mentioned under Base Breaker above, except now it was given a new secondary ability that makes it not so much of a Game Breaker.
Despite a majority of the fanbase having mixed feelings in general towards these games, they're still an improvement over R/S/E. One of the reasons why is that you no longer have to catch Pokemon to complete the region's Pokedex; you just have to look for them.
It also helps that it brought back elements that Gen 3 removed (ex. time more noticeable than simply through berry farming and Shoal Cave) and removed most of Gen 3's Scrappy Mechanics.
Platinum is this to the original pair for fixing the frame rate, expanding the Regional Dex, and adding several features, like the Battleground to rematch Gym Leaders and a full-fledged Battle Frontier as opposed to just a Battle Tower.
Evil Is Cool: Cyrus may have been beyond redemption, but some find him to be badass.
Evil Is Sexy: Pretty much all the Team Galactic members (with the exception of Charon) are really hot. Cyrus is an unusual case because he isn't especially good-looking, yet he still manages to be very attractive in other ways.
Fashion-Victim Villain: Team Galactic has this weird Atom Punk theme with their costumes and hair that looks so out place because no one else in the game dresses like that. It's probably not the worst example of this to come out of Pokemon, though.
Freud Was Right: Palkia is often mocked for having a long, streamlined neck and head with perfectly round shoulders...
Fridge Brilliance: Dawn and Lucas' Platinum art has them holding Repeat Balls, because they are repeating their adventure!
If a Pokémon with the ability No Guard attacks a target using Protect, there is a chance inversely proportionally to the move's accuracy that Protect will be bypassed (exact percentages are unknown, but moves that are already Always Accurate Attacks like Aerial Ace will never bypass). Fixed in Platinum.
If you avoid the game-breaking part of it, the Acid Rain glitch. It makes every weather active at once, causing everything to take damage four times per trun from the Sandstorm + Hail combination even if they are immune to one of them, makes Pokémon with weather-dependent healing abilities like Ice Body heal four times per turn instead, allows for 100% Thunders and Blizzards, and ignores SolarBeam's charge turn while also cutting its power in half.
The Mimic Glitch in the Japanese versions of Diamond and Pearl lets you get any move on any Pokémon capable of learning Mimic.
The Surf Glitchin the Japanese version allows you to Surf in Elite Four Aaron's room due to an oversight. While Surfing on solid ground is hilarious on its own, this glitch has a practical purpose; it lets you get Darkrai and Shaymin without needing their special distribution item. You do this by surfing through the void to reach their overworld locations of Newmoon Island or the Flower Paradise and keeping track of your location via the pedometer app on the Pokétch.
Growing the Beard: This is the Generation that introduced the Physical/Special split, which is considered one of, if not the, most important additions in the franchise's history and allowed a ton of Pokémon to become more useful since they could use STAB attacks that worked off their better attacking stat. This is most notable for Dark-types since almost all of them were physical attackers but their STAB attacks were all special before the split, gimping their ability to deal with the Psychic-types they were meant to handle.
In general, Gen IV is when the metagame began to present much more diverse strategies. The Physical/Special split gave many Pokemon more options to choose from, as Smogon, during the previous three generations, would generally give most Pokemon one or two suggestions for a movepool, while most now have several. The selection of moves was greatly expanded because of the TM list increasing from 50 to 92 and the number of moves that a Move Tutor could teach was much higher than before (look at a Pokemon's moveset from Gens I-III, then compare it to the Gen IV moveset). Types noted for a lack of good moves received redemption during this generation, like Bullet Punch and Iron Head for Steel-types, Wood Hammer and Leaf Storm for Grass-types or X-Scissor and U-Turn for Bug-types. Lastly, there were more competitively viable hold items; the stall-oriented Gen II metagame only used Leftovers, and Gen III saw some use with the Choice Band and stat-increasing Berries consumed at low HP. Gen IV introduced the Choice Specs, Choice Scarf, Expert Belt, Focus Sash, Toxic/Flame Orb (to take advantage of Facade and abilities that activate from Standard Status Effects) and Berries that weaken types (ex. Giving Garchomp a Yache Berry to weaken Ice-type attacks or Gyarados a Wacan Berry to weaken Electric-types attacks).
Genius Bonus: Empoleon is the same height as Napoleon Bonaparte (Care to guess what Empoleon's name was based off of?).
In Japan, Empoleon is known as "Emperte", so the theme is the same, except just using Bonaparte's last name instead.
The subject of Stealth Rock seems to be getting a bit of this. It doesn't help now that it's really easy to get in HeartGold and SoulSilver.
If you like the Ponyta line, nevermentionthem in any Sinnoh-related threads. It won't get pretty.
Just Here for the Legendaries: The Legendaries of this generation, particularly the Dragon Trio and Darkrai, are well-loved by the fanbase. However, most of the new non-Legendary Pokemon suffered from over-complicated designs and poor stats, except for a few such as Lucario, Garchomp and the previous-gen evolutions.
Base Breaker: Some fans prefer the designs from Generation IV onwards and/or think they are as complicated as the designs from previous and future generations.
Fans are disappointed that the Sinnoh Victory Road is too similar to Hoenn's, from the layout down to the absurd number of HM requirement despite how far away the regions are from each other.Explanation Hoenn is supposed to be more tropical (or at least temperate) while Sinnoh is a lot colder. Do note that Hoenn and Sinnoh are supposed to contrast each other in many ways Doesn't help that the VS Seeker does not work in caves, so grinding levels are made more difficult due to the underleveled Pokemon and having to waste a slot in your team just to smash some rocks.
Gen IV in general has gotten this reaction. While competitive battling greatly diversified (detailed above in Growing the Beard), regular gameplay isn't much different from before. One of the main reasons that future generations haven't been as polarizing is the amount of innovation.
Love It or Hate It: While Gen III was the most neglected generation (and has become quite popular over time), Gen IV is probably the most controversial, for the reasons stated in the above Broken Base entry. Gen IV still has many fans, but it has the most vocal Hatedom. While Gen V has the closest comparable number of haters (mostly for some unfavorable designs), it is simultaneously regarded as a contender for the series' Magnum Opus along with Gen II for its stronger plot and innovation.
Magnificent Bastard: Cyrus; he's a charismatic leader, a master of exploiting emotions, and always one step ahead of you.
Moreso in Platinum than in Diamond or Pearl, where he makes the incredibly stupid mistake of letting you free the Lake Trio, who then proceed to destroy his plans as a result. In Platinum, he's prepared for this, making two Red Chains instead of one so that he can bind both Dialga and Palkia, whose combined power blocks out the Lake Trio when they try to save the day.
Moral Event Horizon: Cyrus' entire plan and the measures he takes to accomplish it, all Jerkass Woobie traits aside. Charon's plan for Heatran probably would've also qualified had it actually gotten off the ground.
As Roughneck Kirby can attest to this, having a Trainer's whole party of Pokemon killed off by Team Galactic is a really big one-up to Team Rocket's killing of a Marowak.
Never Live It Down: Despite Platinum fixing the frame rate, this generation is forever tainted by Diamond and Pearl being so slow.
Gen IV also still gets flak for its small Regional Pokedex, most infamously forcing Rapidash on you for a Fire-type if you didn't pick Chimchar.note The entire line is one of the few Gen I Pokemon that got neglected as their species learns few powerful moves (or even Fire-type ones for that matter) at an appropriate level, Ponyta evolves quite late, suffers from a narrow movepool and can only be obtained late in most games it features in. Platinum expanded the Regional Pokedex to correct this and placed Ponyta on a patch of grass north of Oreburgh City as well as giving it Flame Wheel earlynote though the vocal hatedom tend to remember the Diamond/Pearl ones. While the choice for Fire-types is still small there's at least enough for Flint to have a full team.
Nightmare Fuel: In Platinum when Giratina screeches and launches itself at the screen. Especially scary if you read a lot of Pokémon creepypasta, in which loud screeches and the screen being covered in darkness is a common theme.
Cyrus, particularly his scheme to annihilate reality and reshape it as he sees fit - "a world without spirit", as he himself puts it.
The Old Chateau, to the point that the nearest Gym Leader refuses to set foot there.
The laboratory in the Galactic Veilstone Building, with creepy music, vats with ambigious objects floating in them, and scientists who put the Lake Trio through such pain to create the Red Chain that they feel sick and begin to question Cyrus's goals.
Post-Champion, a new area spontaneously appears, the Spring Path/Sendoff Spring, starting in the middle of Route 214. It looks fairly normal, but the music? It's the same track that plays in the Old Chateau. Now, the Chateau was a typical haunted house, so the music fit. Here? Assuming you don't know what awaits you at the end (heck, even if you do), the music is stupendously dissonant. It just doesn't make sense; what's so horrible about this place? Just what are you getting yourself into?
It doesn't help that on the map, Sendoff Spring is described as the fourth Lake of Sinnoh, kept secret (for some reason). Someone doesn't want people finding this place.
Padding: The initial pair (fixed in Platinum and HG/SS fixing it almost entirely) makes everything take forever to play out, even with animations turned off.
This was likely because Game Freak had obviously had problems programming on the DS. For instance, the glitches in the 3D overworld and the drastically lower framerate despite being on far more powerful hardware than the previous titles!
Player Punch: Idol Grace, one of the trainers who hangs out at the Pokemon centres, invites you to join her fan club if you win. Sounds innocuous enough, but after she is defeated, she laments that she is singing her heart out in Snowpoint City...to a crowd of none. This in a series where "I wanna be the very best Like no one ever was" is a de facto catchphrase.
Pachirisu is one early on, due to their unusually high defenses to go with their high speed. It doesn't help that it's a blatant Pikachu expy. One being successfully used in the 2014 World Championships might have gotten it Rescued from the Scrappy Heap, though.
In more or less the same vein, Skuntank as well, since it is an underleveled That One Boss in Eterna City that can not only hit hard, but can poison your team or lower their accuracy. It also only has one weakness, Ground.
The Bronzor line. Their Steel/Psychic typing left it with only two weaknesses (until Gen VI's nerf to Steel-types): Fire and Ground. Their abilities can either weaken the former to neutral damage or No Sell the latter, which pretty much every NPC-owned Bronzor will use. This was worse in Diamond and Pearl because Pokemon capable of using Fire-type attacks were scarce in the Regional Dex (Platinum added more Fire-types and Fire Punch became available to more Pokemon through a move tutor). They love tossing around Confuse Ray and Hypnosis to drag out the fight. And of course, Animate Inanimate Object designs generally get negative reception.
Probopass, whose design is either hilarious or hideous depending on who you ask (not that Nosespass looked that good either). Its high defenses don't mean much when the Steel type slapped onto its Rock-type makes it quite susceptible to Ground and Fighting, the two most powerful offensive types in the game, so it's not even that good of a wall.
Phione is not popular, due to being a weaker version of Manaphy with worse stats, a worse movepool, and the inability to evolve into Manaphy. Many consider it to be "useless", as it fulfills next to nothing, gameplay or story-wise.
Ace Trainers. In these games, the National Dex requirements make their teams unpredictable without a guide since they will have powerful Pokémon in order to allow you to see every one in the Sinnoh Dex.
If you are in the Master Rank of the Beauty Contest, and if a woman named Tanya and her Chimchar named Chimpy are in said Contest, it is very likely that she will win because Chimpy's Beauty is ridiculously high compared to your Pokémon, no matter how many Poffins you feed it.
Poor Luxray. It has a very popular design, but unfortunately, its Speed is too low, and there isn't much to work with in its movepool. That hasn't stopped it being used by quite a few players, though, since despite its flaws it is still a solid early-game electric type.
Most of the brand new Pokemon in this generation had good movepools, but mediocre to bad stats, with exceptions like the starters, Garchomp, Lucario and Staraptor (among a few others) notwithstanding. It seems that even-numbered Generations of Pokemon tend to have Pokemon with this problem, while odd-numberedGenerations have Pokemon with strong stats but shallow movepools.
Electivire might be one of the biggest example of this and Hype Backlash. Good super effective coverage, and pretty decent stats combined with its decent synergy with Gyarados. Sadly, the fact that its starting speed are pretty low for a sweeper of its kindExplanation To clarify, Electivire is not a Set-Up Sweeper. Set-Up Sweepers such as Gyarados and Lucario have a Status Buff that gives them insane power and/or a way to bypass their low speed., Motor Drive is dependent on your opponent to activate, and the fact that its movepool doesn't include a high powered STAB physical move means it wont do much damage without an insane amount of effort, luck, or your opponent being an idiot. Even today Electrivire is a commonly bashed Mon, especially on Smogon.
The Pal Park limitation on migration - you can migrate only once per day. Of course, there are ways to effectively get around the limitation, but one should ask why they did implement that in first place. They learned from that mistake in HGSS, though. Also, you must have the National Dex before you can start using it. While Gen III and future games simply require you to beat the Champion to get the National Dex, these games require you to have seen every Pokémon in the Regional Dex. Admittedly, it's not difficult if you haven't been avoiding trainers and constantly spraying Repels, but it still comes off as an unnecessary chore, especially considering that seeing Manaphy requires you to look in a book in the Pokémon Mansion that the game doesn't tell you about and possibly having to use a honey tree to see something you missed like a Combee. On the other hand, it did lead to a lot more trainer variety, especially with Cynthia having the most diverse team of any Champion in the series, so whether this subtle benefit offsets the potential tedium is debatable.
Marsh and Snow tiles. Every step you take in the former traps you in a tile, forcing you to tap the Control Pad every which way to free yourself. Some have tall grass, so each of these movements can trigger a wild Pokemon battle. Platinum at least distinguishes the marsh tiles that are safe to walk through, and the deep tiles can be avoided. Snow, unfortunately, is a mandatory obstacle that sinks you in and out of a snail's pace at random intervals, making the trek to Snowpoint quite annoying (if the nonstop hail on Routes 216 and 217 wasn't enough for you).
Honey Trees. You slather one with honey, wait six hours, and a wild Pokemon appears for you to catch. It's often a Wurmple, which you don't need Honey Trees to find, unlike every other Pokemon that can appear. If you're not satisfied with what you get, Save Scumming will only change the level, nature, gender and IVs (though this is helpful with Burmy and Combee, as the former evolves into different Pokemon depending on gender and the latter won't evolve at all unless it's the uncommon female). There's a 10% chance that nothing will appear. And good luck trying to get a Munchlax, which has a 1% chance of appearing on 4 of the 21 trees!
Defog is one of the franchise's most hated Hidden Machines. It's used to remove fog in the field, which lowers the accuracy of every move used in battle, in what was viewed as a totally unnecessary and frustrating weather effect designed to waste a valuable move space on your Flying-type or Pokémon with wing-like appendages for the sake of having an even number of HMs. It's not a move that most players would want on any of their Pokémon, whether they play competitively or otherwise. So you can choose to ignore Defog and grind your teeth out trying to get through the area with limited visibility and lowered accuracy, or you can waste a move slot on your flyer or a party slot on an HM slave.
HMs in general became most intolerable here. Despite common misconception, Gen IV did not add any more to the total of 8 established in Gen III; Flash (converted to a TM presumably because Game Freak realized that people don't need it to traverse dark caves, especially when the player is given a small patch of light starting from Gen III) and Dive (Sinnoh has much less water than Hoenn) were replaced with the aforementioned Defog and Rock Climb. However, you will find yourself using HMs more often than in any other Generation, especially in Mt. Coronet and Victory Road. This stands out further with future generations largely delegating HMs to optional for items and shortcuts.
Poffin Cooking is needlessly complicated by the fact that you can't just stir in one direction. No, you have to go back and forth between stirring clockwise AND counter-clockwise. If that wasn't hard enough, you're not allowed to stir too fast or the mix will spill or let it settle for more than one second or it will burn. Contrast this with Gen III Berry Blending where all you had to do was press the A Button at the right time to increase blending speed. One more note is that Poffins made alone were vastly inferior to Pokeblocks that were made alone, indicating a forced emphasis on having friends to help you make Poffins.
The Underground is a minor version of this compared the casino. This place provides several useful items such as Evolutionary Stones, Fossils, the occasional Shard or Heart Scale, along with Vendor Trash you can sell for easy money. You tend to forget you were supposed to be level grinding for the badges when you were having a lucky streak of harvesting the rarer items.
So Okay, It's Average: By contrast to the more polarizing Gen III and the more innovative (and acclaimed) Gen V and VI, the Sinnoh games are often seen as this. The original Diamond and Pearl, anyway; Platinum fixes many issues the first two games had, so it may still be seen as genuinely good, if quite dated.
Surprise Difficulty: Because the original Sinnoh dex, well... sucked (see Character Select Forcing), a lot of the gym leaders don't actually use their preferred type for the majority of their team, making them harder to sweep with a single Pokémon that knows a super effective move.
The most notable examples are Volkner and Flint. For each one, half of the Pokémon on their teams don't follow their preferred typing. The electric trainer Volkner has an Octillery and an Ambipom, while Flint's got a Steelix, Drifblim, and Lopunny. Some of these Pokémon are put there to combat the common killers of their favorite types (Octillery beats Ground Pokémon and Steelix beats Rock Pokémon).
Another grueling example is Candice, an Ice-type leader who has a Psychic/Fighting-type Medicham on her team, somehow making the cut by knowing Ice Punch. Fighting-type moves are super effective against all but one of Ice's common weaknesses (that being Fire), and can seriously trip up someone who thought that they'd sweep the Gym with a Fighting-, Steel-, or Rock-type.
At least you can find some Fridge Brilliance with that choice; her close friend, Maylene, is a Fighting-type gym leader, who has a Meditite in her gym battle and a Medicham in rematches. Volkner and Flint, on the other hand...?
Note that once Platinum revised the Sinnoh Dex, Candice, Volkner, and Flint fall much less into this trope than they did in Diamond and Pearl.
Tastes Like Diabetes: A few young child characters, such as the scientist's young daughter in Floaroma Town, the Pikachu-cosplaying girls or Tuber Chelsea on Route 213.
Scientist's daughter:(after you defeat Team Galactic at the Valley Windworks) Thank you, Trainer! You made those bad people go away! I think the balloon Pokémon note Drifloon will come visiting again!
One in hindsight now. Remember Looker and his Croagunk? This game was both characters' debut. For Croagunk, it will be his only appearance, as of Pokémon X and Y, Croagunk was killed offscreen sometime between Generations 4 and 6. Even more so when you realize that there's no mention of it in Black and White, so Croagunk probably died between Gens 4 and 5.
In the Lost Tower, you may encounter Roughneck Kirby. His only Pokemon is a Cleffa, a definite change from what Roughnecks are known to use (and an initial source of amusement). Then Kirby states before the battle that the rest of his Pokemon were killed by Team Galactic. That Cleffa he has? It's the only Pokemon he has left.
They Changed It, Now It Sucks: In the European Platinum versions, you can't play the slot machines in the game corner; instead you can gather some coins from them once a day. This also means the only way to get the Explosion TM without trading or cheating is to hope the attendant randomly decides to give you one.
Unfortunately, they didn't learn, and in Pokemon Heartgold and Soulsilver, you have to play a flip card game which has too much Random Number God for people to actually get stuff quickly, and you can't just buy coins anymore. At least it's an actual game, right?
Some of the contest types of moves introduced in this generation seem... odd choices, to say the least. Most glaring is Close Combat being classed as a Smart move, and Brave Bird being Cute. (Despite about 90% of Flying moves being Cool)
The original Sinnoh Pokedex is probably caused by this since unlike the low framerate issue (which stems from Game Freak's initial difficulties with the DS engine) there is no reason why the dex is so small to begin with and not even including some species that debuted in that generation (Magmortar, Electivire and Rotom being the more notable examples).
Vindicated by History: Lucario was largely ignored after its generational debut and was believed to be outdated. The release of Pokemon Xand Y saw a resurgence in popularity after getting a Mega Evolution* Which is also considered a massive Game Breaker in Singles battles. and being announced for the fourth Super Smash Bros., defying many people's expectations. In a 2014 Dorkly popularity poll, Lucario got 12th place despite it not being 2008 anymore, and having ranked much lower on a similar 2011 IGN poll.
The previous-gen evolutions have seen much more positive reception since the beginning of Gen IV, though they lost some attention when Mega Evolutions are introduced.
Predictably, many people have begun asking for Gen IV remakes now that Gen III got its own, especially since there is a notable rivalry between fanbases of those two generations and Omega Ruby and Alpha Sapphire actually rescued the Hoenn games from being neglected as a whole (something that struck Gen IV as of late) with the improved visuals and game mechanics of Gen VI.
Wangst: Some of the things that Cyrus says can border on this.
Jerkass Woobie: Volkner, though he's not much of a jerk, just tired of battling trainers that barely stand a chance.
Woolseyism: Looker is named Handsome in the Japanese release. Not only is it another way of saying handsome (i.e., one way to say someone is pretty is to say they're "quite a looker"), but it also ties in with his profession (he's a cop, as in, he looks for clues).