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Video Game: Pokémon Mystery Dungeon: Rescue Team

"Welcome! This is the portal that leads to the world of Pokémon!"

The first entry (or rather, entries) in the roguelike Pokémon spinoff series known as Pokémon Mystery Dungeon, Red Rescue Team and Blue Rescue Team were released for the Game Boy Advance and Nintendo DS (respectively) in 2006.

The story concerns the player character who awakens in a world inhabited exclusively by Pokémon, with no memories but their name and the subsequent discovery that they've inexplicably been transformed from a human into a Pokémon. Natural disasters (earthquakes, etc.) have been plaguing the land, and concerned citizens — er, Pokémon — have been banding together in "Rescue Teams" to help out Mons in need. The player quickly allies with another Pokémon to form a two-Mon rescue team of their own, while slowly piecing together clues about how and why they got here.


This installment provides examples of:

  • Advanced Ancient Acropolis: The "Ruins" friend zone, hinting it may be Humanity's Wake.
  • And Now for Someone Completely Different: At some point in the after game, the player is able to control their team. Anyone you recruited before or will recruit will be playable.
  • Apocalypse How: Via Colony Drop; something between Class 4 - Class 6 is implied. Or possibly Class X, if Xatu's prophecy is to be taken literally.
  • Badass Normal: Most rescue teams probably qualify as this, as most of them are "normal" relative to each other.
  • Brick Joke: Upon entering Silent Chasm for the first time, Jumpluff states there is a terrifying monster deep within, which causes your Partner to fake a stomachache. Regardless what you choose, before the next mission, when Alakazam states how dangerous Mt. Thunder is you can fake a stomachache as well, which your Partner jokes to Alakazam, "My friend does this a lot, kind of embarrassing"
  • Card-Carrying Villain: Medicham of Team Meanies proudly declares that their ultimate goal is World Domination. (...which they intend to accomplish by doing rescue missions?)
    • Actually, they mention why they're doing rescues: Every mission gives them more money and influence in the eyes of society. Your team shuts that down pretty quickly, though-Meanies stops being a threat post Mt. Freeze.
  • Character Portrait
  • Colony Drop: A large meteor is threatening the planet.
  • Commonplace Rare: In the FireRed and LeafGreen games, Pidgey were very common. Here? Other than the tutorial dungeon, there's only one place where it spawns, with a spawn rate of 1.50%.note  Weirdly enough, its evolution is much more common, having anywhere between 23% and 33% to spawn, appearing in two dungeons.
  • Covers Always Lie: The covers have the various members of both Team Meanies and Team ACT surrounding what appears to be the main characters. In the game, Team ACT are one of the good guys while Team Meanies are Card Carrying Villains.
    • Except late in the game Team ACT has to hunt you down, so its more of covers always spoil.
    • Also, for some reason, one member is swapped out for the member of the other team on each box-it features Gengar being in Team ACT (which would make it Team AGT) and Charizard in Team Meanies.
  • Dialogue Tree
  • Easter Egg: As shown as the page image, if you stand the two game boxes on top of each-other (GBA being on the bottom respectively) it shows the two images to connect as one large image.
  • Event Flag: Usually major events in the plot are triggered by doing a certain number of missions.
  • Everyone Is Bi: Genders were (largely) missing for some reason. (Your Player Character is still identified as the gender you choose.) Thus, gender-based moves (like Attract) worked on any and every opponent Pokémon.
  • Flat Character: The partner. They mostly serve as a helping hand to the player. Doesn't go through as much Character Development as the partner in Explorers.
  • Gotta Catch 'Em All: Not a requirement, but it is nonetheless possible to recruit every Pokémon in the series up to this point.
  • Hello, Insert Name Here: Both your character and partner. And your Rescue Team, obviously.
  • Hyperactive Sprite
  • I Choose to Stay: After completing the main story arc.
  • Jerk with a Heart of Gold: Gengar.
  • The Mind Is a Plaything of the Body: While the possible consequences of this are generally ignored, the game drops a few small hints here and there:
    • The game manual's introduction of the setting intones that not only does the player get turned into a Pokémon, but that their "thoughts and feelings" also become "more like a Pokémon".
    • When first introduced to their rescue team base, the player is excited, but immediately questions whether the feeling is truly theirs, or the results of being turned into a Pokémon.
    • In the postgame, Lombre comments that he doesn't want to evolve into a Ludiculo if it means his personality will change from serious to carefree.
  • Not Quite Dead: Despite that flashbacks heavily imply she was killed, the postgame eventually reveals that the Gardevoir from the Ninetales legend is actually sealed within an ancient ruin.
  • Obviously Evil: Team Meanies. Probably invoked; with a lame name like that, who would suspect that world domination was a goal?
  • Oh Crap: Your partner's reaction upon learning that a monster supposedly lurks at the bottom of Silent Chasm.
  • Playable Epilogue
  • Player Personality Quiz: Given to you at the beginning of the game to determine what Pokémon you will become.
  • Prophecy Twist: Ninetales predicted that when a certain human was reborn as a pokemon, the world would be put in danger. However, she never said he was the cause, nor that the two events had any relation to each other besides happening at the same time.
  • Purely Aesthetic Gender: Subverted. Gender DOES affect the pokemon you turn in at the end of the quiz. Furthermore, there are gender exclusive pokémon. They are pretty much ignored the rest of the game, however.
  • Randomly Generated Levels
  • Save Point: Kangaskhan Rocks are used as these.
  • Saving the World: The Pokémon world, anyway. From a meteorite.
  • Scratch Damage: As you level up, your damage decreases overall, until you get to a point where the weakest enemies still cause you to lose 1 Hit Point. If the gap gets higher still though, if their attacks hit, they do no damage.
  • Shoplift and Die: God help you if you try to take an item from a Kecleon shop.
    • Unfortunately, it's the only way to recruit Kecleon.
  • Silent Protagonist / Heroic Mime: You.
  • So What Do We Do Now?: The main arc's ending.
  • Wham Line: Gengar: "Kekeh! And that human is the rotten coward that abandoned Gardevoir, correct? I don't think the human can complain about anything if we get rid of it. Isn't that right, (Player Name)?"
  • Video Game Settings: Most of the dungeons fall into one of these categories: (Listed in order of apperance)
  • You Are Worth Hell: In a postgame event, Latios is so desparate to locate his younger sister Latias in Pitfall Valley that he doesn't care if he becomes lost forever in it himself, so long as the two of them are together. About the only thing stopping him is that you tracked down and defeated him in battle first.
  • Your Days Are Numbered: Revealed to the player before The Very Definitely Final Dungeon, by Gardevoir: "Your role is nearing its end."
Pokémon Mystery DungeonMons SeriesPokémon Mystery Dungeon: Explorers
Pokémon PinballGame Boy AdvancePrehistorik
Pokémon Trozei!UsefulNotes/Nintendo DSPokémon Mystery Dungeon: Explorers

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