YMMV / Pokémon Snap

  • Accidental Innuendo: "Press A to do it!"
  • Earworm: The stage select jingle is pretty well received. Really, all of the game's soundtrack is rather catchy in it's own right. The final level takes the cake though.
  • Genius Bonus: As mentioned in Guide Dang It, players will understand how several of the hidden Pokémon appear if they read up on some of the Pokémon Red and Blue Pokédex entries (or some of the myths that inspired them).
  • Guide Dang It: Getting some of the hidden Pokémon to appear (or evolve from Pokémon on the stage) requires either knowledge of the Pokédex or a walkthrough.
  • Hilarious in Hindsight: Fast-forward to Generation VI, and you will realize that the "Koffing chasing after the Jigglypuff" moments during the Cave course will have a whole new meaning due to Koffing now being super-effective since Jigglypuff is now a Fairy-type.
  • It's Short, so It Sucks: The main game can be beaten in a couple hours. 100% Completion doesn't take much longer. Gets flak for this. The current non-100% speedrun of the game clocks in at 22 minutes and 55 seconds. 100% one clocks at 26 minutes and 8 seconds. See them here.
  • The Scrappy: Goldeen is one of the hardest Pokémon to get a good picture of due to how quick it jumps in-and-out of the water during the Valley course.
  • They Wasted a Perfectly Good Character: The game utilizing only 63 of the original 151 Pokémon (67 if you include the Pokémon cameos in the Signs) is seen as a major disappointment for not going the full potential of the Kanto roster, and contributed to the main problem as to why the game was so short.
  • Vindicated by History: Originally what was the number one complaint about this game, next to It's Short, so It Sucks? It's not like Pokémon Red and Blue. Fast forward about 10 years later and suddenly people wanted a Pokémon Snap 2 for the Wii and the Wii U.