YMMV / Pokémon Stadium

  • Accidental Innuendo: One of the Team Rocket members in Stadium 2 has a Wobbuffet nicknamed... Wobbufap. It's even worse considering what Wobbuffet looks like.
  • Anti-Climax Boss:
    • Mewtwo in Pokémon Stadium, 1 of him against your 6 (and said 6 can include 1 of him)? Pitifully easy compared to the cheaters you have to beat to reach him. Only using rentals makes things harder, but he's still much easier than the previous foes.
    • The Cooltrainers in Johto Gym Leader castle are the last cronies you face, and they are a complete joke in both Rounds 1 and 2, especially the Male Cooltrainer. The Female Cooltrainer really wants to utilize Sleep moves as her main strategy, except it's crippled hard by 2 main things: Sleep clause, and 1-3 turn wakeups, which even makes her Prime Cup battles rather underwhelming in comparison with the other fights. The Male Cooltrainer literally uses first stage starter Pokémon right before Clair, while in Round 2, he uses second stage starter Pokémon, though they all do have some Counter moves, without much of the stats. What makes this egregious is that they are intended to be the Elite Mooks of both the handhelds and especially Pokémon Stadium 1, and the fact that the commentary the announcer gives to the Male Cooltrainer: "He is sure to be a tough opponent!", especially since Pryce's Gym trainers, Team Rocket, and even Chuck's OHKO-abusing underlings are more dangerous, even in Round 2.
  • Breather Boss: Jasmine and the Kanto leaders in Pokémon Stadium 2, due to being the only trainers in their gyms. They're not neccesarily easy, but at least you don't have several other trainers to battle again if you lose to them.
  • Easy Level Trick: Having trouble with Jasmine constantly switching? Entry hazards and trapping moves work very well, since her Pokémon cannot learn Rapid Spin.
  • Game-Breaker:
    • Pokémon Stadium 1 Substitute Mewtwo is what you get when Substitute has been upgraded to Block status (which didn't happen in the original handheld titles), OHKO moves, Explosion, sometimes Wrap moves, and stat reduction moves. It does reduce HP, but Mewtwo has Recover, making it near untouchable. Add in Amnesia (which raises its Special Attack and Special Defense) and Psychic (which no Pokémon is immune to, and even when resisted, 30% Special drops), and nothing in the game bar a lucky speed tie (Mewtwo or Jolteon), or a Thunder Wave Electrode can even inconvenience this monster. It is the single most broken moveset in Pokémon history.
    • Battle Revolution's Sunset Colosseum runs on a very annoying Select Battle where you and your opponent pick from the same pool of Lv 30 Pokémon. Each of your opponents chooses one of six pre-determined Pokémon, which you are also allowed to pick out. Girl in Love Grace has a Dragonair and a Gabite, both of which have Dragon Rage, and nothing has more than a hundred HP at level 30. So long as she does not pick both of them and have them both out at the same time, goodbye, Little Girl.
  • It's Short, So It Sucks: A common complaint about Battle Revolution is that beyond its Battle Frontier-like area, there is pretty much nothing else to do the way there is in the Stadium and Colosseum games.
  • Narm Charm:
    • The announcer is either the shining example of this, or he's The Scrappy. In Battle Revolution, poisoning will cause him to say "___ is losing its health!" Mind that he says the last three words in a very dramatic way, as if he's about to break into tears.
    • In the Stadium games, Nidoking acts like Large Ham. When it enters battle, it roars and laughs to the sky. When it gets knocked out, it rolls in a very exaggerated manner to the center of the stage, then dramatically puts its hand on its chest and gives an expression as if to say, "And....scene."
    • Vileplume has a knock out animation similar to Jynx, in that it mysteriously disappears underneath its flower. However, it becomes pretty funny once Vileplume's petals start thumping against the floor, almost as if it's "tapping out".
  • Nightmare Fuel:
    • The one-hit KO animations, especially when they connect.
    • Jynx's fainting animation, in which it cries, suddenly freezes and its entire body disappears; that is except its hair, which simply drops on the ground. All of this gives the impression that it melted in the same manner as the Wicked Witch of the West.
      • Misdreavus' fainting animation is similar: it blinks out of existance with a Tear Jerking look on its face, leaving its string of pearls, which falls to the ground and shatters.
    • When Arceus or Giratina use Shadow Force. Especially Giratina.
    • Jigglypuff's fainting animation. It deflates.
    • Kangaskhan looks like she's choking when she faints.
    • When Magnemite, Magneton, and Porygon faint, their entire bodies break apart. All three were updated in later games to simply fall over with "X" eyes.
    • Abra's creepy spasms whenever it got knocked out.
    • The Gym Leader Castle map in the first Pokémon Stadium. You have a path with 8 gym towers in a cavernous area with smoke all around that seems to lead into a volcano that actively has smoke and lava pouring out of it. Then, when you beat the 8 Gyms, the smoke from the volcano reveals the Elite Four Castle built over the volcano.
      • When you take a look on the Elite Four Castle map, you'll see a ghostly-looking Venusaur on the left of the path to the Elite Four Castle entrance. The creepy cavern/volcano vibe may be why the entire Gym Leader Castle in Pokémon Stadium 2 was made to be less scary in appearance.
  • Seinfeld Is Unfunny: With the current main series of handheld games now featuring full 3D battles that exceed the quality of these games' graphics, it might be difficult for someone only familiar with the modern games to see the appeal of the Stadium-type games.
  • Sidetracked by the Gold Saucer: Minigames in the Stadium games. Pity Battle Revolution didn't have any...
  • Tear Jerker: Some fainting animations can come across as this, especially if they're of your favorite Pokémon.
  • That One Boss:
    • The final trainer of Prime Cup Master Ball in Pokémon Stadium 1 is a Male Cooltrainer with a Mew, in both rounds. Round 2 kicks it up several notches, as his Mew has higher stats, softboiled, and overused competitive teammates like Tauros, Exeggutor, and Starmie. To a lesser extent, the Female Cooltrainer in round 2 Master Ball, as she's the only one that can make the gamebreaking Substitute Mewtwo users think twice. How? With an Electrode that will outspeed and paralyze Mewtwo before it sets up, or just power through with Body Slam Snorlax. Good luck beating those two, especially with a rental team.
      • Even in Pokemon Stadium 2, the Male Cooltrainer will use a Mew too, but in both rounds 1 & 2, he is hard as hell to defeat. If you use a Dragon type Pokemon, Mew will more than likely use Blizzard that will almost always strike, despite the 80% accuracy and One-Hit Kill it no matter what and even trying to counter it with a Wobbuffet is all but fruitless, as he'll just switch it out for his Tyranitar that'll use Crunch to take it out quickly. Along with whatever else he'll chose, which can range from a Starmie and a Umbreon, he's the vein of all trainers in the Prime Cup.
    • Any Final Boss with a Snorlax in any of Pokémon Stadium 2's Round 2 cups. Snorlax is extremely versatile, extremely hard to kill, and can easily destroy your Pokémon from the transfer packs (Including Mewtwo), especially rentals. Gym Leader Castle’s final boss, Pokémon Trainer Red’s signature Pokémon is a Snorlax, and even among a team of legendaries, it is by far the most dangerous Pokémon, but is covered well by the two non-legendaries. Poké Cup Master Ball Finalist Pokémaniac Pedro’s Snorlax is level 55, has Leftovers, and uses a Belly Drum/Rest/Snore/Earthquake combo, and if he rests after belly drumming, you have already lost, but he could choose the much “easier” level 55 Dragonite instead. There is a reason why you never face Snorlax in Round 1 Pokémon Stadium 2… outside of Challenge Cup Master Ball.
    • Compared to what a joke he was from the games, Pokémon Stadium 1 included, Round 2 Pokémon Stadium 2 Bruno ironically became arguably the hardest boss in Johto Gym Leader castle, as his incredibly powerful Machamp is paired with very powerful physical attackers. It is bulky, has insane coverage, and it hits very hard with Cross Chop and Rock Slide, but it also has Quick Claw, and worst of all, Fissure, (ironically, it was a useless special moveset for Bruno’s Machamp in Red and Blue) that can ruin your day. He's no slouch either if he selects Kangaskhan and Blastoise in Round 1.
    • The level 20 Alakazam in Pika Cup, who knows Psychic and Thunder Wave. Doesn't sound that intimidating, right? Wrong. He's almost impossiblenote  to beat with rental Pokémon barring miraculous freeze hax that you'll have only one chance at pulling off or else you die. The guides even advise the player to use a Transfer Pak, or pray that your opponent end up being the level 20 Dragonair.
    • Dusty, the Leader of the aforementioned Sunset Colosseum in Battle Revolution can be an absolute nightmare to fight. Firstly, you'll be battling him under the Select Battle rules, which means that you're forced to choose from 12 Pokémon (Six of which are his, and the other six are randomly generated based on your rank) to fight him. Hoping to sweep him with an overpowered team copied from one of your Gen IV games? Too bad! In theory, the Select Battle is supposed to test your knowledge, and the previous three Trainers can indeed be beaten with the Pokémon you're given, as they have several tools (i.e.: entry hazards, stalling moves, etc.) that can help you win. Against Dusty, however, you're at the mercy of good ol' R.N. Jesus himself. To start, if this is your first time fighting him, don't bother choosing the random Pokémon—None of them will stand a chance against Dusty's gang. And even if you choose from Dusty's Battle Pass, the battle from there will become a stats game: Which Pokémon will strike first? Which will do more damage? Which will survive a super effective attack? Since the battle will likely be a mirror match, you better know how the game handles Speed ties, because if you just happen to get paralyzed by his Vigoroth's Body Slam or his Luxio's Spark, you might as well just throw the match right then and there. Not helping things is that the fact that Dusty's AI is significantly more merciless than your last few opponents, as one mistake could kill your run, and force you to start all over again unless you've saved up some Continues by defeating the Trainers without letting a single one of your Pokémon faint. Good luck, you're gonna need it!
  • That One Level: Battle Revolution's Neon Colosseum. Colosseum Leader Rosie is the only one who can put up a fight with her own Pokémon; everyone else has horrible Pokémon with horrible movesets. The problem with this is that Neon Colosseum runs the Fortune Battle, which means that all twelve Pokémon on your pass and your opponent's pass go on a roulette wheel, and you throw Poké Balls at them. Even the Pokémon on the Rental Passes are better than your opponent's. There's a seven-or-eight slot delay between your pressing the button and the Ball landing, which means you need to be careful if there's someone particular you want to pick up. And since your first time through is a mandatory Double Battle, you need to throw your first couple Balls in preparation for any combination your opponent might catch. Yes, Sunset Colosseum runs a very randomized Rental Battle, but at least you're sharing the disadvantage with your opponent!
  • That One Sidequest:
    • Pokémon Stadium 2's Challenge Cup Ultra Ball, especially in Round 2. There are several issues with this particular cup compared to every cup in the game:
      • The problem with this division and level in particular is that the random selections are completely imbalanced. For starters, there are NO fully evolved Fire-types, the only Fire-types you get are Charmeleon, Quilava, and Ponyta, whereas the other starter mid-evos are available in Great Ball. Compared to stuff like Skarmory, Quagsire, Kadabra, Hitmonlee and Clefable, they are terrible selections.
      • The second issue is the standard movesets: You usually have two attacking moves, one of the primary type, and if you are dual-typed, the secondary type, or a coverage move if you are not, or don't have moves. Then its a stat/status-related move, and a defensive move. Many enemies, with a few exceptions, use this basic setup. However, they can give really low-powered moves like Tackle or Bubble if you are unlucky, or high-powered moves with low accuracy. This cripples Pokémon choices like Shuckle, Sneasel, and Chansey, who can't use their STAB moves effectively.
      • The other thing is that you can't use ANY recovery moves like Recover and Rest, so if you can't get a Pokémon with Safeguard or Substitute, you are more suspectible to status moves, and the majority of trainers in this cup use the most status moves.
      • The most pressing issue are the Round 2 trainers, and to some extent, Round 1. Only two trainers are relatively harmless compared to six.
      • In Round 2, the Male Executive in the second fight has a Toxic/Protect strategy that will run through many random choices, regardless of stats, along with other moves.
      • The worst by far is the Guitarist in the fourth fight, who gets off on paralyzing your team with a difficult combination of Electric-types, Grass-types with Stun Spore, and other random types that can have Thunder Wave or Body Slam.
      • The fifth fight, a Fisherman, has a mostly Rain Dance-based Water-type team with Ice moves, with the only non-random signature Pokémon Quagsire that he will ALWAYS have, and its type synergy is incredibly solid against many Pokémon.
      • The sixth is a Swagger-abusing team, with powerful Psychic-types that are extremely difficult to wall. Your only Dark-type selections are Sneasel, with crap Special Attack, and Murkrow, who dies to everything but Psychic and can even die to Swagger damage.
      • The seventh is a Normal-type-using Female Executive, who actually breaks the Challenge Cup standard moveset structure among teams, and uses more than two kinds of attacking moves. Her Normal-types has some dual-type coverage and, with their generally high stats, are the powerhouses of the cup. And she likes to flinch you if she has the speed advantage, usually with STAB Headbutt or Hyper Fang.
      • The eighth battle has a Juggler with a completely random team, but his AI tends to be higher than the other trainers, and you probably have no continues left by this point.
    • The Little Cup in round 2 is an absolute nightmare, especially when compared to round 1. Rex aside, who has a team that consists of Pokemon that have move combinations that are impossible to obtain, the 3rd and 6th trainers love to make sure that you can't attack them period. The 3rd trainer will constantly use Swagger to increase your attack and confuse you so you'll take more damage than normal if you attack yourself, which is almost guaranteed to happen, as luck favors the computer far more than it does the player, while the opponent will attack you. The 6th trainer takes this Up to Eleven as all of her Pokemon know the move Attract to keep any Pokemon of the opposite sex from attacking, but that's just the start of the hell. Half of her team also knows Thunder Wave to keep you from attacking first and from attacking at all most of the time, but that's not even the worst offender. Each of her Pokemon knows a move that have a chance of making your Pokemon flinch, almost ensuring that you can't do a thing against any member of her team. As another sick trick, her Poliwag and her Mareep, which she will more than likely use, both have items that will restore their hit points if they manage to get beat up. There's a reason that Stadium 2 is seen as the hardest Pokemon game to many people.

http://tvtropes.org/pmwiki/pmwiki.php/YMMV/PokemonStadium