YMMV: Pokémon Mystery Dungeon

This is the page for Pokemon Mystery Dungeon subjectives.

General:

  • Complete Monster: While Classical Darkrai is a well intentioned etheral entity that deploys a ghastly self defense mechanism, Pokémon Mystery Dungeon Explorers is a far more loathsome beast. His first callous act is to make the future a horrible place to live in by taking control of the time god, Dialga completely halting time, and sends the player back in time, giving them amnesia and transforming them into a Pokémon. He then sends his chief minion Dusknoir back to the present day to spread rumours that Grovlye (a hero who worked with the protagonist) is trying to ruin the world. Dusknoir takes the protagonist and their best friend to the future where he attempts to assassinate them by having his underlings shred them. (Keep in mind it's all but implied the protagonists are children in this game.) When that fails, and his plans are thwarted, he goes to the heroes in a dream in the guise of Cresselia telling them to commit suicide to save the world. When that fails, he uses the spacial god Palkia to assassinate the heroes again. That fails as well so he places another child into an eternal nightmare while torturing him and once again tries to murder the protagonists. Since that too, fails, he traps the heroes intending to kill them and nearly succeeds. He feels no regrets for his crimes and wishes nothing more than the complete and utter destruction of the world just so he can rule it the tattered remains as a god.
  • Critical Dissonance: Of the critic-hated, player-loved kind. The story is generally agreed to be better than the supporting gameplay.
  • Crowning Moment of Funny: Now with its own pages, one for each game.
  • Crowning Moment of Heartwarming: Also has two subpages.
  • Crowning Music of Awesome: Created by Arata Iiyoshi (aka S.D.D.) & Atsuhiro Ishizuna, each series has many memorable tracks reprising several distinct melodies and themes. Explorers of Sky eventually unlocks a Sound Test where the player can listen to the entire soundtrack (all 141 songs!) at their leisure. Among the picks:
    • The music that plays in Crystal Cave (Tracks #43 and #44). If crystals could be played like musical instruments, they'd sound like that.
    • How about Track #59, "Hidden Highland"? It makes a nice dungeon theme, but it is truly memorable for its use during the scenes when Dusknoir warns about being erased from history, and again during Grovyle's special episode for Dusknoir's Hannibal Lecture, and Darkrai's Motive Rant at the end of the epilogue story.
    • Track #61, "Time Gear".
    • Track #62, "Through the Sea of Time": First heard during the player's entry into the Hidden Land, this piece takes on a new meaning when it emotionally punctuates Grovyle's Heroic Sacrifice against Dusknoir. Track #63, "In the Hands of Fate", which reprises the same melody slowly and solo, is also heard a precious few times.
    • Track #64, "Temporal Tower", a very climactic theme to crawl The Very Definitely Final Dungeon by, and itself echoes the melody from "Through the Sea of Time".
    • Track #68, "Dialga's Fight To The Finish!" is the Battle Theme Music for the (fake) Final Boss (which also reprises "Through The Sea Of Time"'s melody), but in a faster, more climactic pace, that also shifts a half-octave higher during its final verse. You don't need someone to tell you that This Is the Final Battle when the music does this all by itself.
    • Tracks #70 and #72, "Don't Ever Forget..." and "Farther Away...", could be the single most emotional theme in the entire soundtrack, considering that it's heard only after defeating the Final Boss, right as the change in history erases the player from existence, leaving the partner to return home alone.
    • Track #81, the cheerful melody of "Sky Peak Forest", can easily become an Ear Worm. (You have been warned.)
    • All four boss themes from both games, anyone?
    • The main theme itself is pretty damn good.
    • Special mention must also go to Rescue Team's Sky Tower.
    • Blizzard Island in the Explorers games, which is a medley of several dungeon themes from the first game(s), including Mt. Freeze, Sky Tower, Mt. Thunder, and Thunderwave Cave. Pure awesomeness.
    • Pretty much every track in the game is Crowning Music of Awesome, Ear Worm, or both.
  • Demonic Spiders: Pokémon with multi-hit moves in general. Octillery is probably the best individual example of the trope—it packs Bullet Seed, which hits multiple times from a distance, among other things.
    • Any enemy with moves that hit an entire room. Nidoqueen with Earth Power and Ledian with Silver Wind WILL make you tear your hair out.
  • 8.8: The fans were not happy about some review scores, particularly the 3/10 Game Informer gave Blue Rescue Team.
  • Enjoy the Story, Skip the Game: Many people believe the series' gameplay to be So Okay, It's Average at best, but play the game solely for the story.
  • Epileptic Trees: The Decrepit Lab is solid evidence that there used to be humans in the world where Red/Blue Rescue Team takes place. The unanswered question is... what happened to them?
    • Human civilization suffered an extinctionary catastrophe thousands of years ago and the story of Red/Blue Rescue Team takes place in an "After Humanity" era where Pokemon have become capable of intelligent speech.
    • Humans have permanently departed from the planet in a massive Space Exodus, leaving behind their infrastructure as the only evidence of their former presence.
    • Humans still exist in the world but the location that the story of Red/Blue Rescue Team takes place is largely unknown and inaccessible to them. The Decrepit Lab is possibly evidence to a failed attempt at colonization or just a remote research station that met with disaster.
    • Since Mewtwo was created by humans, he might be the only Pokemon in the series who has some knowledge and history about them. But it remains an unexplored plot hole since no one bothers to ask and he never says anything about it.
  • Game Breaker:
    • Unlike the main Pokémon series, "movement speed" actually provides a Haste effect, giving the user multiple turns in a row. It wears off quickly, but a quickened Pokémon can inflict a lot of damage if they also know attacks capable of hitting an entire room. This goes double in Monster Houses, where an enemy Pokémon using "Agility" can increase all enemies to double/triple/quadruple turns.
    • Due to the lack of genders in the original games, Attract could effectively disable anything in Red and Blue for several turns, even bosses.
    • Multi-Hit attacks (Bullet Seed, Fury Swipes/Attack, Pin Missile). Due to the damage calculation in the Mystery Dungeon games being much different than the mainstream titles, these moves now hit as hard as most other attacks each individual hit. This is made worse for the fact that the STAB bonus from the mainstream titles is also implemented in the Mystery Dungeon games, meaning with the right Pokémon (A Treecko with Bullet Seed and the Concentrator skill for instance), this can be quite lethal.
    • Petrify or Foe-Seal Orbs render Monster Houses pretty much trivial: they freeze every enemy in the room until attacked, letting you mop them up one by one and gather the sweet loot. What's more, your A.I. team is smart enough not to attack any enemy under the effect, so you don't have to worry about them ruining it and dooming you.
  • Goddamned Bats: Pretty much anything that can inflict Poison status, attack from a distance (most Water-type attacks have ranged capability), or from within walls (the Ghost types).
    • Doom Seeds: You better pray that an enemy 'mon doesn't throw these at you...
    • Spinarak, a mon that can cause the aforementioned poison along with a slow, causing it to go twice as much as you.
  • Magnum Opus: The Explorers games for their story, which is considered one of the best in Nintendo history.
  • Memetic Mutation: YOOM-TAH!
  • Nightmare Fuel: Now with its own page.
  • Nintendo Hard: Especially the bonus dungeons, some of which totally empty your inventory and level you down to 1. It's because of this that Purity Forest and Zero Isle South are many players' favorite dungeons.
  • Stop Helping Me!: AI teammates often embrace this trope with both hands, especially with low IQ stats. Reviving an entire room of petrified enemies with an ill-timed Growl attack, for example.
  • They Changed It, Now It Sucks:
    • Adventure Squads has taken flack for being Lighter and Softer than Rescue Team and Explorers, particularly as that included having a much lighter plot.
    • Magnagate has also been hit with this since the Japanese demo was first released. For details, see its entry below.
  • Tier-Induced Scrappy: Pretty much any Escort Mission you do will include this. You can't assign tactics to them if they get separated, and in Red/Blue Rescue Team the escorted Pokémon was almost always at Level 1, making it easy for enemy Pokémon to KO them. To put it nicely, these are the guys who tend to waste all your Heal Seeds and Reviver Seeds for doing annoyingly stupid things like wandering off and walking into lava/fire. Explorers was just a little bit nicer in the levels department, but your clients are still under-leveled.
  • Tough Act to Follow: Gates to Infinity is having a very hard time following the Explorers games, mostly for "not having a deep enough plot", and the fact that there is a lot less post-credits content compared to the other two games.
  • What Do You Mean, It's for Kids?: The very existence of this page.
  • The Woobie: The Partner in both endings.