YMMV / Pokémon Rumble

  • Awesome Music: Even if the soundtrack is a little short, this series has many Ear Worm music.
  • Demonic Spiders: Electric-type Pokémon in general, mainly due to the fact that they can reliably inflict paralysis. Unlike the main series games, paralysis completely immobilizes your Pokémon, giving everything in the vicinity a chance to wail on you. And since everything seems to come in packs...
    • Anything with Fake Out. Unlike in the main series, Fake Out is 100% spammable, and it will always flinch. It doesn't help that everything appears to come in packs.
    • Chestnaughts in the Battle Royales are literal hell to face. While they don't have any direct attacks, they get Spiky Shield, which grants them invincibility, which is bad enough. However, the worst part about it is you get hurt by trying to hit them, making them a pain to face.
  • Nightmare Fuel: Rumble Blast's final boss, which is a rusted key that controls Pokemon. Despite not being a Pokemon, it gets its own cry! Said cry sounds like the screams of the damned.
  • So Okay, It's Average: The games are given average reviews by critics. They generally praise Pokémon collecting but criticize the game play and Pokémon models reused from My Pokémon Ranch in the the first game.
  • Scrappy Mechanic: In World, your Pokémon will automatically attack if an enemy is close. This makes dodging difficult, especially for attacks with lots of lag. Fortunately, this can be turned off in the options.
  • That One Boss: Staraptor in Blast for sheer speed.
    • Most Legendary Pokémon also apply, thanks to their attacks being outrageously hard to dodge.
    • In Pokémon Rumble World:
      • Slurpuff, armed with a swarm of infinitely respawning Swirlix that use Play Nice (which homes in, stuns you every time one hits you and decreases your attack power) and Wish, a move that can regenerate its health. Then factor in the time limit when facing it in the "Restaurant Opening" challenge. And if you thought that was annoying, wait until you're trying to catch it.
      • Sylveon is an odd example due to its flunkies being Audino. Audino's sole "attack" is that it heals the area around it, making Sylveon a pain in the ass if you're using something that only has close range attacks and you neglect to take out the Audino first. However, this also makes Sylveon the easiest (albeit tedious) toy to collect, since it has essentially unlimited health, allowing you an infinite amount of time to attempt to wobble it for a guaranteed capture.
      • Lugia. Combine the fact that it boosts its Attack and Defense and the accompanied Octillery use Octazooka to lower your hit ratio (in other words, making all attacks take longer to execute)... Good luck trying to catch it.
      • Manaphy. Its main annoyance is Aqua Ring, which heals her by significant amounts, and it actually waits until Aqua Ring is over to use it again. Like Sylveon, however, this essentially gives it infinite health, giving you an infinite time to wobble it.
      • In terms of catching Pokémon, Aegislash. Slow to get to because of a balloon that takes five hours to refill, a one-in-five chance of landing on it without gems, and a requirement of at least two stars, but that's comparable to many tougher Pokémon. The problem is that thanks to its stance shift, it never goes into a cooldown phase and therefore cannot be wobbled. At all. Expect to make many attempts before one of them deigns to sparkle or come along quietly. As a final kick in the pants, it doesn't even appear as a normal enemy in the Special version of the area it appears in, so if you thought you could just wait for it to show up there and then catch it that way, you're out of luck.
      • Xatu. Its primary mode of attack is Future Sight, which appears as a giant ring of black smoke that dishes out an insanely high amount of damage and has a radius that covers almost the entire field, and it also likes to send out Confuse Ray, meaning that a confused Pokémon can easily waste valuable time (often, right when Xatu is in defenseless "white smoke" mode) or stumble straight into the Future Sight attack and get one-shotted, wasting diamonds or a balloon trip. The only way to stay alive is to hide in the circular field's outer ring, which makes predicting attack patterns harder, because the game's camera design means you can't see Xatu without getting up close, which often means getting killed.
      • Reshiram uses Blue Flares that hit very hard and home in on your every movement. You'd best be standing far away from those things when they start to fire if you don't want to get barbecued; get hit by one and the rest will follow in quick succession.
      • Zekrom moves incredibly fast and hits like a truck when using one of his two moves, making it difficult to catch up with him in the cool-down phase as he can rocket to the other side of the arena, and will be out of the cool-down phase by the time you reach him. The arena is also crawling with Gothitelles that can immobilize you with Psychic, leaving you open to being mobbed by more Gothitelles or getting wrecked by Zekrom.
      • When it comes to capturing boss-Pokemon, Mienshao makes one of the most difficult captures of the game. It's impossible to wobble because it uses Protect (which makes Pokemon invincible in the Rumble games) right before it goes into its cooldown phase, rendering it impossible for you to score any hits on it. Your only hope in capturing it is to hope it's sparkling when you meet it, cross your fingers when you defeat it, or bring a Pokemon with Feint. Chesnaught does almost the same thing, except it carries Spiky Shield.
  • That One Level: In general, the Battle Royales have you fighting waves after waves of enemies that always like to Zerg Rush you if you didn't act fast and the battles are Timed Mission here.
    • Any King Challenges in World can give you the headache if you don't have the required Power Level for your Toy Pokemon.
    • In World, the aforementioned "Restaurant Opening" challenge from above is no joke. It's a surprisingly hard Escort Mission where you have to protect your Mii while be under the unforgiving time limit. The enemies are Genre Savvy to beat up your Mii, while it was just standing around like a sitting duck, forcing you to fight groups of enemies while pushing the Mii away from their attacks. Not only that but you will be outnumbered if you don't kill them right away and you have to fight like 2 sub-bosses, Sceptile and Tauros, traps, small castles that make more enemies appear, cannons that can lower your speed if you got hit, bombs falling from the sky, and freeze cannons that can and will make you Frozen, before reaching to the end of the level. Slurpuff and the Swirlix horde are annoying to fight as the former heals itself after attacking while the latter spams Attract at you, preventing you from attacking as well, making you wasting all the time you need. Good luck, you gonna need it!
    • A level following that has the player protecting Diancie, and all the Pokemon that appear target it, and only it, until you directly intervene. While one of the challenges has the player using supereffective Fairy attacks, those are viable against half the Pokemon in the level (Sneasel, Weavile, Purrloin, Liepard, Absol), with the rest as Normal and requiring a bit more effort. Did we mention that the Meowths all use Fake Out, which can flinchlock you and Diancie if sufficiently swarmed? Joy.
      • It gets worse - in the postgame, you've got a level where you have to protect Mega Diancie, and the enemy Pokémon you have to deal with are a mix of types (Inkay, Malamar, Shroomish, Breloom, Sharpedo, Carvanha to name a few in the first area). The first area has three bosses in the form of Ursaring, Beartic and Pangoro, and much like the first 'Protect Diancie' level, all enemies will naturally target it instead of you. When you get past that and go to the next area (thankfully in this mission, Mega Diancie's health is restored to max when you change areas), you've gotta deal with more enemy mons and a boss fight with an INSANELY strong Mega Lucario and towers that spawn Lucario. To make matters worse, its defense is off the charts, so even having a Pokémon whose attack strength is in the 2100 range will only chip off small portions of health. You probably might need to get your rank into the high 70s and get some Pokémon with certain Special Traits to secure a pass on this one. Also one of the level's challenges is to get a 100 or more combo - considering enemies can take a few moments to spawn or the fact that you'll need to constantly swap Pokémon to have the right type matchup, good luck.
    • One level, which if recalled correctly is the last in the main story, has a starting area where to pass on to the next part, you've got to deal with a Wobbuffet. The moves it has on hand are Destiny Bond, which KO's your Pokémon should you KO Wobbuffet whilst it's in effect, and Counter, which will deal your Pokémon damage when you hit Wobbuffet. Keep in mind this is a timed level, so if you don't have a Pokémon that can potentially murder it in a few hits, you've gotta wait for Destiny Bond's effect to wear off once cast less you really want to pay 2 Poké Diamonds to continue on, and when that wears off it'll probably still have Counter active, so you'll have to be doubly careful you don't KO yourself from shared damage.
    • The "World Championship" challenge. Be on the lookout for: Venusaur's Solar Beam/Empoleon's Whirlpool, both of which stun you and leave you open to being ganged up on, Chesnaught's Spiky Shield that cuts down roughly a third of your health when hit, Swampert's Muddy Water that makes you attack slower, Charizard's Fire Blast that just plain hurts and has a pretty good chance of burning you, and Delphox's Mystical Fire which renders your attacks ineffective. Now factor in trying to dodge all of these attacks at the same time, multiply by all the other Pokémon trying to murder you while you run circles around the battlefield, and add the final boss as the icing on the pain-cake: Mewtwo. Have fun.
    • 'World Championship X', which appears in the post game, is a living hell. Enemy Pokémon with insane attack and defense, status-inflicting moves, so fast you have next to no time to swap out. To further make it harder, it has the usual 'don't swap out' rule, as well as trying to clear it in 220 seconds and clearing it with only Pikachu. Good luck - you're REALLY going to need it!
    • The "Dragon Marshal Advance" challenge in World. Have fun fighting a multiple hordes of enemies, and then fighting several Mega-Evolved Pokémon that are all backed up by their own small armies of endlessly-respawning enemies! Granted, you can destroy the towers to make the respawning stop, but it unfortunately eats up time and leaves you open to attack.