10 Hours Left to Support a Troper-Created Project : Personal Space (discuss)

Nightmare Fuel / Pokémon


We all know Pokémon, don't we?

You know Pikachu and all his adorable friends, battling each other in a Crapsaccharine Death World with soul-stealing monsters, horrifying ghosts, and terrorists worshiping apocalyptic monsters, and NPCs that will stop at nothing to hunt you down and fight, where even the music itself is enough to give you nightmares...

On second thought, maybe not...

Pokémon Special, Pokémon Black and White, Pokémon X and Y, Pokémon Colosseum, and the Pokémon Mystery Dungeon series have their own pages.

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    Other Horrors 
Anything else that doesn't fit in other categories.

  • A meta example which applies to the first two generations: these games are based on battery-backed saves, rather than the flash memory that became standard starting with Ruby/Sapphire. These batteries have a finite amount of power, and when they run out, the data on the carts is reset. (In fact, many of those carts are due to begin running out of power soon.) And, more crucially, there is no way to transfer your old Pokemon off of, at best, Crystal to new generations with non-volatile memory. This means that, short of incredibly complicated dumping of a cart's SRAM, your old Pokemon friends are DOOMED TO DIE. You can't even change the battery to save them - if the current is interrupted even for a second, poof. They're gone. Forever. There's nothing you can do about it. Your old Pokemon are literally facing mortality, or at best an ethereal half-existence on your hard drive (since there's no easy way of dumping them back into a game after you change the battery).
    • And yes, even the N64 games are battery-backed. No help there.
      • It's really not so much being doomed to die as it is an irreversible Time Crash, especially if starting a new game can be considered "resetting" time to a certain point. That said, a Time Crash isn't a particularly pleasant concept either. Just think, your Pokemon essentially cease to have ever existed to everyone except you.
    • Although, you can save Pokemon forever with two games and a lot of internal batteries. Trade the Pokemon you care about over to another catridge in exchange for a bunch of freshly caught Level 2 Pidgey or something else you don't care about when the current one is about to die. Remove the old internal battery, massacring the Level 2 Pidgey or other trading fodder. Put in a new battery. Get to a point in the game where you can trade and afford a bunch of Pokeballs to catch trading fodder, and get the Pokemon back. Then trade all the Pokemon off the other cartridge in the same manner, replace the battery on the second cartridge, and trade them back. A couple years later, repeat the process. So it is possible to save Pokemon forever, but the save files themselves are doomed barring aforementioned SRAM dumps. Also, there is no reliable way to predict when a battery will go, which is unnerving. It's like standing in a room with a ticking time bomb, and you know it's a time bomb, but there's no clock on the face. Do you have 2 years or 2 seconds? You don't know.
    • All this is thankfully averted for Pokémon on the Virtual Console versions of the first three games, due to both being saved onto a 3DS's flash memory and being able to be sent off to Pokémon Bank and transferred to future games.
    • Granted, RSE and up also face the threat of bit rot and even slow degradation of the physical memory itself, though this should take much longer to happen, especially if you keep your carts in good conditions for long-term storage (not too much moisture, etc). And since every generation since III has made sure to feature full transfer upward between gens, it's much easier to keep your 'mons on new silicon.
      • The eShop version of X & Y features saving to the SD card, which will make it trivial to keep your mons on fresh silicon in foreseeable perpetuity, granting them proper immortality.
  • Pikachu's fainting cry in Pokémon Yellow.
  • Attempting to capture Kyogre in Pokémon Sapphire is surprisingly scary enough, but the analogous bonus stage in the Ruby/Sapphire pinball game is much worse. The stage is nearly as dark as the ocean floor would be in real life, and the player initially only sees Kyogre's eyes, leading to the feeling of being menaced by an invisible predator. The minimalist eerie music aggravates the uneasiness.
  • The description for the Payapa Berry says "This Berry is said to sense human emotions for the way it swells roundly when a person approaches". Basically, sentient fruit: a vegetarian's worst nightmare.
    • Goes from Nightmare Fuel to Fridge Brilliance by understanding of botany and the purpose of fruit; The swelling is most likely to make the fruit appear more appealing and encourage consumption, since it's in a tree's best interest for animals to eat their fruit. It is most likely the tree sensing human emotion (Also fitting, since the berry is the one associated with the Psychic-type), not the fruit.
  • The look in Entei's eyes when he puts a spell on Ash's mom in Spell Of The Unown.
    Entei: "You... are... MAMA!"
  • The eighth movie gives us a scene in which the Tree of Beginning's antibodies consume both members of Team Rocket. Jessie's slowly pulled into an antibody's maw, screaming like mad and begging James to help her.
  • Exeggcute, the psychic swarm of sentient seeds.Sunkern (sentient sunflower seed), Seedot (sentient acorn), Ludicolo (sentient pineapple fruit), and Cherubi (sentient cherries) all are sentient edibles.
  • In the episode "Pikachu Re-Volts", Pikachu has a brief Face–Heel Turn, complete with glowing red eyes and overall creepy faces.
    • Then, in "Battling The Enemy Within" in the Battle Frontier saga. Ash gets possessed by an ancient evil king. Complete with mascara effects to better show the Demonic Possession.
    • In another example, in "Team Plasma's Pokemon Power Plot," Pikachu has brainwashed red eyes again, but these are much creepier. It's almost like they're not even there. Just two soulless red cavities in the face. See for yourself.
  • Pokémon Snap allows the player to take a photo of anything in-game, including jewels: when their photos are developed, players get Spooky Photographs as a reward. Also, Charmander can get pretty screwed up.
    • The Heartbeat Soundtrack when you encounter Mew; it gets faster the closer you get to breaking it out of its bubble.
  • The holes on the outside of the abandoned ship in R/S/E look human-shaped.
  • In the Gen II games, the aptly-named Dark Cave can be accessed before getting Flash. It wouldn't be wise to do so, because it's easy to get stuck without knowing the way out. As a workaround, Generation 3 has a cave like this as well, where players actually can see, but only a small circle around them.
  • The character "Imakuni?" (question mark included) in the Pokémon Trading Card Game for GameBoy is a pretty unnerving character who has scared quite a few kids, mostly because of his theme song, coupled with the lack of context: he's actually a cameo of a Japanese singer, his realistic-looking card not meshing well with the GameBoy style and he is labeled as "Strange Lifeform Imakuni?" which indicates he is a some kind of space alien.
    • He's even worse in the sequel, where there's two of them. One has a red outfit and his portraits look like he's screaming.
  • The church in Hearthome City lacks any BGM, and is the only place in the city labeled as "Foreign Building". The people inside it and their Navel-Gazing come off as really creepy.
  • Giratina's grand entrance in Platinum.
  • The Nurse Joys in the Pokémon Centers, whose "Hope to see you again soon" message, coupled with the reason you're in a Pokémon Center in the first place, comes off as creepy. Probably, this is why the line has been changed to "come back anytime" in Heart Gold and Soul Silver, but it was changed back to "We hope to see you again" in both sets of Gen V games.
  • In Pokémon HeartGold and SoulSilver, the first Pokémon in the party gets to walk with his trainer (like in Pokémon Yellow). It can be talked to and it would be doing something cute depending on the area. One of the text will say "_____ suddenly hugged you!" That sounds really cute if it's, say, a Pikachu... but if it's something like a Scyther, Fridge Horror ensues.
    • Players wandering through Victory Road who talk to their trailing Pokémon may get the message "___ cautiously eyes the trap".
    • Coupled with each Pokémon appearance, features, and Pokédex description, the Walking Pokémon feature is a Fridge Horror magner: "TYPHLOSION is having a fun time rolling around in the grass"; "WAILORD jumped for joy"; "MUK suddenly hugged you!"; "GYARADOS is making a face like it's angry"; "CHARMANDER is splashing around in the water"; "SHEDINJA turned its back to you defiantly"; and so on.
  • In the Anime, the episode Electric Soldier Porygon was banned from ever airing again, due to a bright flashing background at one point in the episode that reportedly gave over 600 children siezures, talk about super-effective. To this day, Porygon has only ever shown up once more as a short appearance in one of the movies, and niether Porygon-2 or Porygon-Z have ever appeared in the anime or movies even once. This is most likely due to fear of outraged parents.
  • Lorelei threatens some Rocket grunts with her Lapras' Ice Beam in FR/LG.
  • Encountering the Legendary Beasts in Crystal and HGSS can be creepy: walking along in the tall grass, maybe to level grind, maybe to try and catch a few wild Pokémon, who knows, nothing out of the ordinary for a while, and then... another Random Encounter, but the music is different. And then an enormous beast appears instead of a local Pokémon and disappears as quickly as it arrives.
  • The "bus driver" ad that played in Western countries is downright horrifying. Well, okay, just how malevolent that guy is can be hilarious, but considering how buses are a regular part of many schoolchildren's lives...
    Hey, little buddy. Wanna ride?
  • In the manga, being possessed by the Red or Blue Orbs for too long can turn your body to dust. While this is creepy in itself, here's the catch; in HeartGold and SoulSilver, they're key items.
    • They're key items in Ruby and Sapphire as well, though the one you get calms the version mascot rather than awakening it.
  • The Ancient Mew Card.
    • In the anime movies, each and every time Mew is involved, something bad happens:
      • The first time Mew was seen in the Anime. It was by a scientist who wanted to bring his deceased daughter back, to that end, he was hired by Team Rocket to make a clone of Mew. The clone: Mewtwo, has cloned other pokemon as a result and fought mew to such a standstill that it took a Heroic Sacrifice to stop the fighting.
      • Then there's the Mirage Mew. Created as part of a plot to create the ultimate army of pokemon in an allegory of hacking. This one pulled a Heroic Sacrifice to stop the villain's plot.
      • Then finnaly we have Lucario And The Mystery of Mew. In which the mew featured there was the guardian of an ancient tree (and syncronized with said tree). One filled of antibodies that captured the human charaters. When the mew fixed that little issue It got itself sick int he process whoch got the tree sick and caused worse things to happen. It took a Heroic Sacrifice from Lucario to avert the disaster.
      • Noticing a pattern? The Mew that were featured were neutral at best. But they were always involved with some disaster that needed a Heroic Sacrifice to avert. Mew maybe very well be an extreme Unwitting Instigator of Doom, capable of bringing disaster without knowing it. Dooming someone or something to kill itself to strop this disaster. Even when it's cameo was that card it caused trouble becuase its what set one mon off on a quest to get 4 unrelated Olympus Mons and throw nature out of whack as a result.
  • The implications of the random trainers that dot the landscape in these games: while they're generally implied to train Pokémon as well and battle each other, others outright say they've been waiting for the player.
    • Also, some trainers run around in circles, so they don't stand there ambushing people forever. Also, in Black and White, the NPCs actually walk around and sometimes come up to you to talk.
    • Some of those trainers are just children. Some trainers aren't. Like the swimmers, treading water in the middle of the deep sea, sometimes at night.
    • This includes one kid in Hoenn Route 102, who is seemingly doomed to stand in the middle of a grassy patch forever even though it sets off his hay fever.
  • Type effectiveness:
    • Poison-types are weak to Psychics. The probable reason is, the psychic waves overload their senses and excretion of poison, making their bodies damage themselves.
    • Psychic types have three weaknesses - Bug, Ghost and Dark:
      • Dark-type is actually called Aku in Japanese, roughly meaning evil, and is based around being a Combat Pragmatist. Psychic-types being weak to them is possibly caused by being able to read their opponent's minds and being terrified of their intent. Being immune to Psychic attacks could be seen as Psychic-type moves causing damage using the opponent's fear or guilt against them. Dark-types would have to be fearless sociopaths to be immune. Basically, it represents the fear of being hunted by a crazed killer, which Dark-types are. Alternatively, it could simply be the Psychic-type messing up their thought process making them slip up, while Dark-types are opportunistic and act on instinct rather than forethought.
      • Being weak to bugs likely has to do with how alien an insect's mind is, since the gap in mental evolution is millions of years out. Combine that with the physiology of an insect being so vastly different resulting in a complete inability to understand what it's seeing. Bugs are also a common phobia.
      • Ghost-type are strong against Psychic-types because their mental powers leave a big, open front door to possession. Psychic humans in Pokémon games seem to get taken over rather easily by ghosts, so the same probably applies. Like bugs, ghosts are also a common fear.
    • Ever wonder why Fire is super effective on Steel-types? Because metal warms up pretty fast, and sometimes it can even melt.
    • Bug type's weaknesses are Flying, Fire and Rock, respectively symbolizing they're being eaten by a bird, burned alive, or being smashed by... well... a rock. In addition, Dragon's weakness to Ice makes little sense... until realizing that most dragons are reptiles: cold blooded. You're shutting down its metabolism by freezing it half to death. Finally, Psychic being strong to Fighting seems like simple "brain vs. brawn". That, or trying to resist telekinesis using sheer brute force at the expense of the body.
    • Ice types are weak against Fire, Fighting, Rock, and Steel. Fire melts ice, and the later three are about breaking ice, then realized that some Ice Pokémon, are made of ice, hence you are destroying their bodies, which are easy to break.
  • In the original Red and Blue, several Trainers carry whips. Among them are Rocket Grunts. They're abusing their Pokémon.
    • Not necessarily true; AJ of the anime series had a whip, but he used it to signal his Pokémon rather than to actually hit any of them with. Understandable mistake, though; Ash made the same assumption.
    • To add to that, the original concept for the game during development is that the trainers get involved in battles along-side their Pokémon, hence the whips they used. This was scrapped in favor of the mechanics the game uses today, but the sprites weren't changed. It's still a terrifying thought that it was left unaltered and the game was now finalized with the established lore.
  • Realistically drawn Pokémon can actually be quite freaky.
  • Internal Clock Battery failure in Generation II games and not knowing about it before hand: it resulted in the save file Lost Forever, and the game forever losing its ability to save.
    • To a similar effect, clock failure in Gen 3. It's always the same time, the same day forever. It just goes on and on. Just like Groundhog Day, only worse.
    • Fortunately, there are ways to fix this, including replacing the battery, although some of these will erase your current data.
  • Trying to print something from Gold/Silver/Crystal with no Game Boy Printer attached results in an error screen and start playing a strange, haunting and slightly depressing little melody.
  • HeartGold and SoulSilver. Arceus event. Real-life images in a sprite-based game. Cue the Mind Screw.
  • Palkia's cry sounds like a distorted scream.
    • Actually, you might have some Fridge Horror or Fridge Brilliance going on there. All of the 'Creation Trio' (Dialga, Palkia and Giratina)'s cries sound like screams. Being the gods of such strong things (Time, Space, and Antimatter), some people probably died when Dialga, Palkia, and Giratina were just learning to use their powers. So what if their cries are the screams of the people they killed? It was the first thing they ever heard, so they associated it with themselves! Bonus points: Dialga's cry sounds like a mess of pitches, possibly symbolising someone going from adult, to infant, and then back before dying.
  • Some of the Pokémon card images from the early sets were rather disturbing. Particularly Gastly from the Base Set.
  • The idea of the Pokémon world actually existing, considering the aforementioned Pokedex entries.
  • The Zorua/Zoroark movie, when Kodai edits the movie clips out (where Suicune's surf may have killed sleeping Pokémon, and Entei's paws burning everything below it). What might have happened is even worse when left to the imagination.
  • Sturdy lets a Pokémon survive OHKO attacks like being frozen at absolute zero or having its internal organs drilled into mush... or even just a stupidly powerful attack. By that time in real life, the Pokémon would have gone beyond pain, barely coherent and screaming at you to make it stop.
    • Pokemon with Sturdy take no damage from OHKO attacks, though
  • In Black & White, there is a post-game town known as "Lacunosa Town". The people there say that thousands of years ago, a meteorite crashed in the Giant Chasm. In it, it contained a monster (Kyurem). The monster (Kyurem) was said to have eaten both Pokémon and people.
    • Arriving at this town for the first time at night can be unnerving, because there's no one outside, making the town seem emptier than it should be. No other towns in the game have anything like this. Fortunately, it turns out that everyone developed the habit of staying indoors at night, because of the aforementioned legend.
  • The extent to which Pokémon are Serious Business in-story can get very disturbing. In Hearthome City, there's an NPC with a baby that says "Papa! Mama!", but the parent may actually be thinking about "I can feel the baby stroller getting heavier each and every day. I wonder what kind of Pokémon my child will become friends with first?".
  • Trainers forcing players to battle, whether they want or not. Case in point.
  • The Thundarus/Tornadus event in Pokémon Black & White, where a route attendant says that there's a huge storm going on at Route 7. For those unsettled by storms in the first place, just how huge they are is unpleasant. Then, players have to actually chase the storms, and when the legendary Pokémon is met, they're rewarded with this battle music.
  • Just when the anime starts calming down on scary stuff, Ash and his friends (as well as Team Rocket eventually) find themselves in the Litwick Mansion. While the Pokedex entries state that Litwick, the little candle Pokémon, leeches off a human's life force, the Litwick in the episode actually try doing that to Team Rocket. Not only, Team Rocket's energy is drained slowly, over the course of the episode. Thus we see them become more and more lethargic as time goes on only to end up looking like zombies eventually.
    • It gets even worse at the climax, when the Litwick open a portal to a ghost dimension and try to suck everyone in. Eventually, Jessie loses her grip and goes flying into the portal. Ash saves her, but the look of absolute horror on her face when she's getting pulled in is just bone-chilling. And her line just before slipping.... ugh.
    Jessie: (whimpers) "I-It's over..."
    • And if that wasn't bad enough, immediately after, Cilan gets hit by a Litwick's shadow-ball and is sent flying towards the very same portal. Luckily, he was rescued by James, but still...
  • When Pokémon Hunter J tried to capture the Lake Trio, the remains of J's vessel are almost assuredly stuck at the bottom of the lake, and while the crew would have died quickly, her Pokémon's Pokéballs may have survived intact. Surrounded by rubble. At the bottom of the lake. For a long time.
    • It was a well deserved fate, given the fact that Hunter J was a heartless mercenary who doesn't care how much misery and destruction she causes in order to turn a profit on the black market. As a matter of fact, working for J is a bad occupation since she doesn't care what happens to them. Getting in her way can be much worse; she's not above causing grievous harm to both humans and Pokémon that try to fight her and will even murder anyone that really manages to get on her nerves. This is evidenced by the facts that J had detached a container pod (that Ash and his friends had managed to sneak into) from her ship while it was airborne, had her Drapion try to crush Ash to death, and tried to burn down a whole forest around Ash and his friends.
      • Just the fact that a BLACK MARKET, let alone a "Pokémon trafficking" business, exists in the Pokémon world is solid evidence to the fact that there's a lot more serious problems in the world than just criminal organizations like Team Rocket.
  • Apparently, the original planned name for the starting town in Gold and Silver was supposed to be "Silent Hills". Given the similarity to, well, Silent Hill, that would have been a kinda rough way to begin an adventure.
  • Boldore and Gigalith "eyes" are actually two holes, which is turned Up to Eleven in Pokédex 3D.
    • Actually, Rogenrolla and Boldore's dents are ears. Gigalith's dents are also ears, but you can see eyes there too... so it has eyes inside its ears. Squick.
  • In the anime, the character J is a bounty hunter who turns Pokémon into stone to sell to her clients for a high price. One of the episodes she appeared in, Pokémon Ranger and the Kidnapped Riolu! (Part 2) shows that a Riolu she'd captured was still able to reveal its location to Ash using their aura connection. This means that when J turns Pokémon into stone, they can still think and are fully aware of it. One of the targets she petrified wasn't even a Pokémon at all, but Pyramid King Brandon. J also tried to murder Ash. Most villains in the anime would try to push him to the side to continue their plans, but J, on the other hand, tries to kill him. It seems that in every episode she appears in she tries to murder Ash, if he messes in her plans. She's almost like the anime version of Sideshow Bob.
  • Almia Castle in the second Pokémon Rangers game. An abandoned castle up north that's literally frozen. And it's kinda easy to get lost. Additionally, its kitchen is messy.
    • The Chroma Ruins, which are filled with ghost type Pokémon. The fields around it are constantly covered in dark mist, which is made by a Murkrow that's been hypnotized and forced into it.
  • Humans are often combat inexperienced, being used to having their Pokémon do the fighting while they direct the battle. If The Matrix is anything to go by, with the "caught Pokémon eventually bonding with their trainers" thing aside (and even that has its implications), they can revolt at any given time, likely resulting in many human casualties, particularly of children and babies, who - like Pokémon babies, are weaker than their adult counterparts. And the few humans who can hold their own against angry Pokémon like Gyarados, either through training or weaponry will likely end up scorching the Earth - up to and including outright killing legendary Pokémon responsible for the world's safety and upkeep.
    • Black 2 and White 2 take the very idea of Stockholm Syndrome and abusive Trainers and chillingly twist it just a little bit. In PokéStar Studios, the movie series Timegate Traveler introduces this concept. Particularly with an evil Ledian of the Future, who explains that in this future, Pokémon catch humans (no, this isn't Soviet Russia). They're forced into Human Balls and made to do whatever their Human Trainers tell them. Sound disturbingly similar? Yep, the plot to the game, just twisted into a movie N could probably appreciate. It's made worse by the fact that Ledian is a jerkass, threatening to kill it's Human if it doesn't obey orders, the fact that the Human can STILL TALK AND REASON, but has no choice but to obey, and, if the player character loses the battle, they're forced to run from Ledian and other Pokémon that may try to capture them, thus living exactly like the Wild Pokémon do, and in constant fear. Another installment features a possible ending where the player character is captured and, much like a captured Pokémon, becomes perfectly obedient...

  • Speaking of Timegate Traveler, how about the bad ending of the first movie? If the Temporal Transport knocks out your Solosis (which will most likely happen if you pick either of the bad dialogue options), the Temporal Transport explodes, leaving your experiment a failure, and then you find out that you've merged with your Solosis, thus marking the end of your research for good.
    • Another bad ending turns out that once the character does manage to get back to his own timeline. He unknowingly takes a stone back with him, which Ledian had already purposely slipped into his pocket. Having already expositioned that the stone was what caused the Pokemon to evolve and overthrow the humans. In other words, Ledian and yourself just created a paradox dooming the future
  • The "Red Fog of Terror" movie in Pokéstar Studios is riddled with Nightmare Fuel abound, as it's supposed to be a horror film.
  • In Black 2 and White 2, there's a Backpacker in the Lostlorn Forest who, if you answer yes to his question, gives you TM95, Snarl. He then starts on his way off and transforms into a Zoroark. That's pretty weird.
    • He probably was Zoroark using its illusory abilities.
    • The player character is actually visibly startled by this, making it even weirder.
  • That star-shaped marking on Accelgor's forehead is actually a gaping hole for where its shell used to be attached.
  • Jirachi, the wish-granting cute fairy, starred in one of the movies, with its voice actor being Tomiko Suzuki, whose role as Jirachi was her last: Suzuki died of a fatal heart attack only a week and a half before the film's theatrical release. Coincidentally, Suzuki passed away on the day of Tanabata, the Japanese star festival with which Jirachi is commonly associated. Additionally, Jirachi's signature attack is Doom Desire, which is highly volatile but has a delay before it strikes.
  • From PokéPark Wii: Wonders Beyond - The tradeable Spy-Scope item allows one to "see far and see too much," according to the description. It's the only tradeable item in the game with such eerie wording...
  • The animated trailer for Pokémon Black 2 and White 2 confirms that the villains aim for the trainers when attacking. Makes the battles against them more serious, sure, but there's one time where it unambiguously happens in-game.When you happen on Ghetsis and Kyurem in the Giant Chasm, you're not challenged to a battle. No. He uses Kyurem to attempt to freeze you solid where you stand, not even allowing you to let any of your own Pokemon out to defend yourself. Yes, Ghetsis forces Kyurem to '''KILL YOU''' with Kyurem's deadly signature move "Glaciate" while you just stand there, helpless to do anything. You're gonna die, and you can't do a thing about it... you just stand there, likely crying, paralyzed with fear, awaiting your inevitable death. Oh and that's not all. Ghetsis even states that he will freeze you first, likely to the point of near-death, but not quite since he's a butt, and while you're permanently frozen, you get to watch everyone and everything else freeze as well. He only freezes you first just so you can watch everybody suffer and die while you are frozen forever, unable to scream, unable to cry, and unable to do anything about it. Unable to save your friends, family, anybody from Kyurem's icy wrath. Not to mention that you've worked so hard to defeat Ghetsis and he's about to kill you. Not defeat, using a Legendary Pokémon to actually end your life. That is the most sick, twisted, evil, demented, and all-around CRUEL AS HECK action that any villain in Pokémon has ever done to somebody. It takes nothing short of a Big Damn Heroes moment from N to thwart the attack. The worst part is that according to N and Hugh, Kyurem sounded sad and was forced to do this against its own will.
    • Let's not forget that Ghetsis was supposed to Take Over the World, but now he's about to kill everything on Earth, and likely make it uninhabitable even by himself. Way to go, Ghetsis, you're about to destroy the thing you were trying to conquer. Idiot.
    • Oh and the scene where Reshiram/Zekrom fuse with Kyurem is pretty horrific in itself. Then it becomes a complete monster
      • And you have to fight, not capture because of Ghetsis' cane, fight Ghetsis' newly-created Eldritch Abomination, newly named White Kyurem (If fused with Reshiram,) or Black Kyurem (If fused with Zekrom) once it is fused. Where's Arceus now, bitch?
      • Made even worse by this; In Pokemon Black and White, you fought N's Legendary Dragon with the Yin to its Yang (Though it's optional). But here... you don't have that option. In fact, you can't use the other Legendary Dragon to combat the fusion of the 2 Legendaries. Only what you have on your team. And that's no easy task. Feels hopeless, doesn't it?
  • Sabrina. Just everything about her can be a bit disturbing for younger viewers of the Pokemon anime. A girl with Psychic Powers, Sabrina and her Pokemon all have Glowing Eyes of Doom for whatever reason, and she even has a doll of herself and her younger mother, and even possesses a doll to play with Ash and his friends, which almost feels like something from a Child's Play movie. And when she finally gets her emotions, her little doll mysteriously fades away.
    • While we're talking about Pokemon gym leaders, there's Lt. Surge. Before Ash and co. even meet him, they're greeted by a carnage of brutally defeated Pokemon that tried to fight his Raichu, so much so that the city's Pokemon center was overflowing by the time they visited it. Compared to many other leaders, Surge was positively ruthless.
      • Not to mention what his Raichu is capable at full power. Its Thunderbolt was capable of tearing the gym to shreds.
  • The concept of reviving Pokemon from fossils. Doesn't help that the characters in Red and Blue don't say clone, but revive or resurrect, implying they're Back from the Dead.
  • In Generation I, running out of usable Pokémon causes you to pass out. One possible implication is that after you lose all of your Pokémon, the wild Pokémon or trainer that you were fighting then attacks you, the trainer, knocking you out.
    • Jossed, starting with Generation III, however, as the Trainer either pays their opponent prize money for a Trainer, or loses it in a panic for Wild Pokémon, then proceeds to scurry back to a Pokémon Center, while "protecting the injured Pokémon from further harm" - although the image of a person as young as 10 forced to singlehandedly fight off rabid beasts, and even criminal gangsters and terrorists with their bare hands is pretty damn scary in itself.
    • Played dead straight in a Nuzlocke variant run, however...
  • Razor Claw's description is "A wickedly sharp claw perfect for raking enemies. It allows a certain kind of Pokémon to evolve."; one of the definition of rake is "to claw at; to scratch". Now imagine doing that with sharp claws...
    • Man, if that freaks you out, just wait until i tell you about cats...
  • The Z legendary, Zygarde, is very...bizarre-looking, like a cross between a serpent and an alien. However, its implied its rather benevolent, being rather upset about the destruction of the environment.
    • Turns out the form in-game is effectively Zugarde's "50%" state. When it needs to it gathers cells from all across the region to eventually become a Titan-monster... thing. Based off the Nordic goddess Hel. What you're seeing in your Pokedex is just Zygarde's chest!
  • And then, there's Espurr. With its eyes. And the implication of being a psychic bomb ready to explode, at any time....
  • Malamar from XY's 19th episode. Its capable of hypnotizing people and Pokémon into doing its bidding. The thought of being mind controlled is horrifying enough, but being mind controlled into committing horrible actions like attacking innocent people and turning Pokémon against their trainers in the name of world domination is just terrifying. This Malamar was even working on a secret weapon to help in dominating the world. But this weapon is just as horrifying as Malamar itself!
    • The weapon itself doesn't even resemble anything man-made either, as it looks more like Meat Moss or something organic. No explanation is given to its function as it's quickly destroyed as soon as it's been discovered.
    • It's back in Episode 54, with two new Malamar as lackeys. It turns out that its world domination scheme would change the environment of the entire planet into something only suitable for Malamar and Inkay, and they very nearly succeed. The Malamar are even so "kind" as to show what their new world would look like - It's nothing but a swirling mess of orange and green. To top it all off, the Malamar escape with their device, claiming they'll be back again.
  • Mega Lucario is terrifying when it loses control.
  • Accidental Nightmare Fuel: the Slowpoke Song. There is something unnatural about it.
  • Takeshi Shudo's novelizations depict the world of the anime as a Crapsack World, with Gym Leaders being fired if they lose three matches, 10-year-olds being legal adults and having to pay taxes, go to jail, or marry, and many, many fathers and grandfathers leaving their families only to get nowhere on their Pokémon journey.
    • Shudo apparently wanted Pokémon to end with a revolt or rebellion of the Pokémon, who made Pikachu their leader and Meowth some ambassador or translator, and Ash would realize his dream of becoming a Pokemon Master was a childish dream that he needed to wake up from.
  • The Drought effect in Omega Ruby is even more sinister when you think about it. During a Pokemon battle, instead of just shining the strong sun weather effect, the sky is a fiery orange, accompanied by random sparks of embers. It's as if the sky is actually burning and the world will burst into flames at any moment. Have fun trying to unthink that while listening to the ominous Drought tune. Also, playing at nighttime will not save you, the sky is still burning and it's still daytime.
  • Zinnia from ORAS. Her childlike speech patterns and behavior as well as the strange and animalistic movements she makes at the start of her battles unnerved many. Never mind the fact that she's the one of the last survivors of an ancient tribe of Dragon-type masters and commands an entire team of them. And can use Mega Evolution.
    • Also from the Delta Episode is Deoxys's entrance. Basically, Mega Rayquaza destroys the meteor... but in the debris, we see a floating triangle, which begins moving in the very same way the one on Birth Island did as it turns red... and then four black tentacles come out as Deoxys's battle music starts up, (Which has a rather unnerving beginning.) then it bursts open and Deoxys comes flying straight at us, leading into a battle against a Lv. 80 Deoxys. note  Anyone who did the original event will probably be shocked as the triangle begins moving and the music starts- Anyone without knowledge of it will probably be freaked out at the creepy tentacles and then be shocked as Deoxys appears.
  • In ORAS, soaring on one of the Eon duo is relaxing... unless you have either a Castform or both Thundurus and Tornadus in your party, in which case, you get to see a giant, eerie thunder cloud which makes loud noises to boot, containing either Thundurus or Tornadus if you have Castform, or Landorus if you have the other two. It's reminiscent of running into a Bigocto in The Wind Waker.
    • Additionally, Dialga, Palkia, and Giratina appear in a massive rift in the sky, although whether or not that's creepier than the above is a matter of opinion.
  • In Omega Ruby, right before you fight Tabitha at Mount Chimney. He opens his eyes for the first time. They are bright red, while at the same time he gives a slasher smile.
  • Also in Omega Ruby: Courtney is freaking weird. In the original Ruby, she was simply a Giggling Villain and laughed at virtually every time she spoke. Now, she's like an unholy mesh between a robot and some disturbed child, most of the time showing no emotion except for occasional outbursts of anger. Even her cute design doesn't take away from this. (It might even make it worse.)
    ... ...There's still more...work for me to do. ...I must...stop you. ...Until Leader Maxie...departs... ...But... ...Now...I just...want to... ...With you... ...I want to...engage... ...You... ...I want to...analyze. Ahahaha. ♪"
    "Don't. Get. In. My. Way."
  • Wonder Trade, in a sense. Imagine all the poor Scatterbug and Zigzagoon that just keep being thrown around like garbage. Even if you release the ones you get, you still can't save all the poor Com Mons from endless circulation.
  • The burning effect for Pokémon Amie when you try to pet a Pokémon on a part of them that is on fire (such as Pyroar's mane or in Slugma's case, at all) consists of the hand cursor turning red accompanied by a violent sizzling sound and the screen shaking. Um... ouch?
  • Pikcahu's voice in Pokemon Yellow. Ikue Ōtani's Pikachu voice is normally cute as heck, but the Game Boy's extremely strict hardware limitations distorted it into a horrific, staticy mess that WILL make you scramble to turn the volume all the way down.

I bet you could use a Cresselia right about now, eh?