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    Miles "Tails" Prower 
https://static.tvtropes.org/pmwiki/pub/images/milestailsprower.png
Click here to see Tails' classic design. 

"I've changed a lot since I started hanging out with Sonic, but I can't depend on him forever. I know I can do this by myself!"

Debut: Sonic the Hedgehog 2 note 
Voiced by: Kazuki Hayashi (Japanese, 1998), Atsuki Murata (Japanese, 2000-2002), Ryō Hirohashi (Japanese, 2003-present), Takuto Yoshinaga (Japanese, Classic Tails), Corey Bringas (English, 1999-2001), Connor Bringas (English, 2001-2002), William Corkery (English, 2003-2004), Amy Palant (English, 2005-2010), Kate Higgins (English, 2010-2013), Colleen O'Shaughnessey (English, 2014-present)

Sonic's young sidekick: a small fox who can use his unique twin tails to fly. Despite his young age, he's a reliable and dependable ally to Sonic. In later games, he's come into his own as a genius inventor that even rivals Eggman. His real name is Miles Prower, and he grew up as an orphan, ostracized because of his twin tails. One day, he noticed Sonic's running by and was so awed by his speed, he tried to catch up using his tails. Sonic didn't pay the young fox any attention, but witnessing how he nearly caught up with him impressed him enough to take him under his wing and give him his well known nickname. Together, they foiled Eggman's latest scheme on Westside Island and the two became nearly inseparable.

Ever since their first meeting, Tails has tried his hardest to be the best person he can for Sonic's sake, often times by mimicking him. Humble, docile, and good-natured with mechanical prowess that can potentially rival Eggman's, but he never thought it was much of a big deal.


  • A Day in the Limelight: He got 3 spinoff games to himself; Tails Adventure, Tails Skypatrol and Tails and the Music Maker.
  • Ace Pilot: The Tornado originally belonged to Sonic but Tails's pilot competency has made him the de facto owner of the plane as he flies and maintains it more than Sonic ever did.
  • Adorkable: He's a young nerd whose favorite food is mint candy and is afraid of ghosts, naturally this makes him this.
  • Aerith and Bob: His real name is Miles Prower, while the other Sonic characters have unique names.
  • All of the Other Reindeer: He used to get picked on for having two tails, though Intelligence Equals Isolation may have been part of it as well.
  • Anime Hair: More so in his post-Adventure design then his original one.
  • Art Evolution: He got a slimmer design touchup from Sonic Adventure and on, and got his color altered from orange to yellow.
  • Asian Fox Spirit: He doesn't have the magic powers associated with Kitsune, but he has the intelligence and multiple tails.
  • Attack Animal: In his Super Mode, he summons four "Super Flickies" that charge at and destroy all enemies and even bosses.
  • Attention Deficit... Ooh, Shiny!: He's sensible enough but can sometimes get so caught up with his gadgets that he loses focus quickly, this nearly gets him killed in Sonic Lost World.
  • Back Story: Tails is apparently an orphan, and before meeting Sonic, used to be bullied by his home island's inhabitants.
  • Badass Adorable: Prevented Eggman from detonating his missile in Sonic Adventure and saved Station Square all by himself, but at his core, he's still just a quiet, geeky kid.
  • Badass Bookworm: He fits this, but it's been mellowed down due to his lack of importance as a fighter in a majority of newer games. Until Sonic Lost World when he outsmarts the Deadly Six by faking his brainwashing and even shuts down and reverses Eggman's life draining machine when it was thought that only the latter could do it.
  • Badass in Distress: In Sonic Lost World Tails is captured by the Deadly Six and left to be turned into a robot, however he manages to hack the machine that would have done so to retain his free will, thus rescuing himself from the Deadly Six's fox-napping.
  • Berserk Button: Insulting his technological skills, ignoring him, and threatening Sonic's life. Also in Sonic Lost World, he didn't take it well when Sonic trusts Eggman to shut down his Extractor more than him.
  • Best Friend: To Sonic since Sonic 2. No matter the game, Tails is almost always on hand to lend Sonic his support: whether it's giving him a lift in The Tornado, or whipping up gadgets to help him out.
  • Beware the Nice Ones: This is best shown in Sonic Adventure 2 when he vowed to Eggman that he will never forgive him for ''nearly'' threatening Sonic's life via space capsule and didn't hesitate to blow his brains out during their mech fight.
  • Big Brother Worship: Towards Sonic in the beginning. Over time, he's become less amazed by Sonic's feats and even recognises his flaws.
  • Blow You Away: He uses the Tornado to create a huge tornado in Sega All-Stars Racing. He's also able to use his tails to create strong winds if he spins them without hovering.
  • Bungling Inventor: While usually competent, there are times his inventions don't quite work as intended.
  • Captain Crash: Eggman has an impeccable talent for gunning down his planes. The only time he crashed on purpose was in Sonic Adventure when he was forced to crash the Tornado 2's transformed state onto the Egg Carrier because he forgot landing gear on the form.
  • Captain Obvious: Sonic lampshaded this in Sonic Adventure with an Aside Glance.
  • Cartoony Tail: Two of them.
  • Celibate Hero: Like Sonic, Tails doesn't really show a lot of interest in romance.
  • Character Development: Gets a lot of it in Sonic Adventure. His defining moment is when Eggman attacks Station Square and with Sonic separated from him, Tails has to defeat Eggman himself, compared to all the times in which Tails needed to be by Sonic's side in order to get things done. This is even retained for most games afterwards, where Tails is less impressed with Sonic's feats than before, though he still remains his sidekick out of their close friendship.
  • Characterization Marches On: He was actually a lot nicer and more humble than his current personality would suggest, but that may be the result of the aforementioned Character Development. Also, his role as the team's Gadgeteer Genius was played up more in the Adventure era to the point it became his main character trait, whereas this aspect was virtually non-existent in the original platformers.
  • Cheerful Child: Extremely positive and upbeat.
  • Child Prodigy: Just being able to fly the Tornado in Sky Chase Zone would've gotten him here, but he's been able to BUILD — as in, with his own two hands — more than one upgrade for the plane, a portable device that can bring up satellite signals and translate the Wisps' language, a fake Chaos Emerald, his team's Extreme Gear, and everything from his Game Gear spin-off games. Oh, and depending on whatever continuity you believe in, he singlehandedly learned to turn his twin namesakes into the most useful and deadly Cartoony Tails ever! All this at 8 years old.
  • Classical Antihero: He shares Sonic's undying altruism but not his outlook on life. Sonic is adventurous and quick to act (if not a bit brash and full of himself) while Tails is less self-assured. He overcomes this frequently but always seems to have a nagging "should I let Sonic handle this" doubt about his actions before he commits.
  • Cool Car: Tails is associated with the Caterham 7/Lotus Super Seven sports car and was first seen driving a lookalike of it on a 1992 manga. It later appeared on an Easter Egg in Sonic CD and most obviously on the Sonic Drift games, but this trait ended up falling into obscurity over the years.
  • Cool Plane: The Tornado and all of its upgrades. The original red variation is actually Sonic's, but Tails is so much of a better pilot that he's all but relinquished ownership to him.
  • Cool Shades: Wore those in one of his first manga appearances, which is in fact what that one Sonic CD easter egg was referencing.
  • Cunning Like a Fox: Subverted. While he is certainly intelligent enough, his childish naivete prevents him from actually being cunning most of the time.
  • Deadpan Snarker:
    • Seems to have become this in Sonic Colors. Sonic must be rubbing off on him.
    • Exaggerated in Sonic Lost World. Probably half of his lines are snarking at Sonic and/or Eggman.
  • Depending on the Writer: The consistent things about him are that he's always Sonic's best friend and sidekick as well as being The Smart Guy. Now whether he's a young protege who looks up to Sonic or an equal partner on their adventures varies. Also, his maturity tends to fluctuate as well; sometimes he acts like the kid he's said to be, other times he has more sense than his peers.
  • Despair Event Horizon: Hits it early on in Sonic Forces after Infinite seemingly kills Sonic. After the six-month Time Skip, the rest of the Resistance largely considers Tails a lost cause, and we later see Tails failing at repairing Omega while being rather nonchalant despite everything going on. It takes the appearance of Classic Sonic, as well as the discovery that the Modern Sonic is still alive, for Tails to snap out of it.
  • Deuteragonist: A rare case in Sonic Lost World. While Sonic stops the villains, he doesn't actually help save the world - Tails does that part all on his own.
  • Didn't Think This Through: Building a powerful biplane with a transformed state: good idea. Building a powerful biplane with a transformed state without the landing gear: bad idea.
  • Distressed Dude: In the 8-bit version of Sonic the Hedgehog 2. Can actually lead to a pretty depressing ending if you don't collect all the Emeralds, as it's implied that Eggman killed Tails.
  • The Engineer: His technological abilities have been increasingly helpful to Sonic over the years. Nowadays, it overshadows his original combat role.
  • Exposition Fairy: He's this in Sonic Colors.
  • Fatal Flaw: While not quite as developed as those of his team mates, Tails is sometimes shown to get a bit too fixated with his machinery and know-how, leading to distraction issues or not quite thinking them through. Being a child, he can also sometimes get insecure or stroppy, leading to issues cooperating.
  • Fear of Thunder: He's scared of thunder despite it being his most commonly used element.
  • Flight: He can use his namesake tails to propel him upward, and when that isn't enough, there's always the Tails Tornado: later the X-Tornado.
  • Foil: While Dr. Eggman's main rivalry is with Sonic, Tails fits the role moreso due to his intellect and handiness with technology.
  • Four-Temperament Ensemble: Phlegmatic and sanguine.
  • Gadgeteer Genius: In most Sonic media, Tails is the "gadget" guy, making him opposite to Eggman.
  • Girls Have Cooties: To a mild extent in some medias. It actually helps resolve the plot almost every time it comes up.
  • Goggles Do Nothing: Wears some in the Sonic Riders series.
  • Good Counterpart: He has evolved into a good counterpart to Eggman (because Eggman was introduced first), seeing as Tails' Gadgeteer Genius abilities have become as prominent as Eggman's, and Tails is young, yet very mature (in some ways) while Eggman is older, yet rather immature. This is more apparent in Sonic Adventure 2, where Tails and Eggman are both "shooting" characters and control the same way. It's also worth noting that both are among the few characters in the Sonic franchise that have full names, yet are Only Known by Their Nickname. It's sometimes implied that Eggman and Tails respect each other's genius in spite of all the trouble they cause each other, to the point where they sometimes devolve into a Friendly Rivalry.
  • Happily Adopted: Some continuities give him the backstory of being adopted and raised by Sonic himself.
  • Heartwarming Orphan: He has no known parents, but is often described as an orphan in certain alternate media.
  • Heli-Critter: Trope Codifier.
  • Horrible Judge of Character: He'll believe someone if they say they aren't evil, no matter what prior experiences he's had with them.
  • Humble Hero: He's done his fair share of heroics but is far too modest to really take credit, in sharp contrast to Sonic.
  • Hyper-Competent Sidekick: In the game continuity only. Tails has an absurd number of useful skills, and can do nearly anything Sonic can do and more.
  • Hyperspace Arsenal: He doesn't use it often, but he has a ton of stuff that can appear out of nowhere, especially in Tails Adventure.
  • I Just Want to Be Special: Tails wishes he could be as much of a hero as his best friend, Sonic. Some Character Development throughout the Adventure titles shows that he's starting to step out of Sonic's shadow to become a hero on his own right, but he still has a lot to catch up with the others. His Leitmotif, "Believe in Myself" is also an accurate example of this trope.
  • Image Song: "Believe in Myself"
  • Informed Attribute: Many modern bios refer to him as a "hyperactive fox boy", despite his Keet-like attitude fading considerably over the years in favor of him becoming a rather mellow and serious minded character.
  • Innocent Blue Eyes: They do really bring out his childlike innocence.
  • Innocent Prodigy: It varies from game-to-game, but Tails is just a kid who happens to be extremely intelligent for his age. He sometimes joins in on Sonic's taunting, but also wises up faster than his big bro as well.
  • Intergenerational Friendship: Most of his friends, all of his close friends, are quite a bit older than him.
  • Ironic Fear: According to Sonic Jam he's scared of thunder but Sonic Heroes features using moves such as Thunder Shoot.
  • Jack of All Stats: Outside of platformers, this is Tails' usual role. For example, in Sonic Battle, he has slightly above average speed and defense; with average attack power. In general, he tends to be faster but weaker than Knuckles; and slightly slower but stronger than Sonic.
  • Kid-Appeal Character: The very first one of the series, he's often recommended for beginners due to his flying abilities in the 2D games.
  • Kid Sidekick: He's almost twice as young as him to boot.
  • The Kirk: Overlapping with The Spock at times. Tails is generally the most level-headed of the three.
  • Little Professor Dialog: He can speak some big words for his age and is generally the one to piece together and explain things. (Also when doubled over as the Exposition Fairy)
  • Lovable Nerd: Very nerdy, but also very adorable.
  • Made of Iron: Even without counting his invincibility in the two-player mode of the older games. Tails has been shot with lasers and crashed planes multiple times, but the worst he's ever been hurt is being dazed for a few minutes.
  • Meaningful Name: Miles Prower fits in with Sonic's name, referring to velocity. (miles per hour)
  • Motor Mouth: Not as much as Marine or Omochao, but often with Techno Babble.
  • Mr. Fixit: He's a mechanic and maintains planes pretty well. Sonic Lost World also showed him fixing Cubot's malfunctioned voice chip and reversing the effects of Eggman's machine.
  • Mr. Vice Guy: Tails is usually incredibly lucid and intelligent, but sometimes his childishness seeps through, making him naive or huffy. He's also sometimes a bit over fixated with machinery, at the cost of his attention span.
  • Multiple-Tailed Beast: Being based on the Kitsune, it is to be expected.
  • Nice Guy: One of the nicest and most mild-mannered of the cast.
  • Non-Action Guy: He's made this in Unleashed, Colors, Generations, and Forces. Subverted in the 3DS release of Generations. He and his younger self attack Eggman head-on in the end, allowing the Sonics to go Super and finish it up.
  • Noodle Incident: One has to wonder how Tails was able to make a TV out of paperclips, and reprogram a computer with detergent & a toothpick, as was mentioned in Sonic Lost World.
  • Nuclear Mutant: At least in a few alternate continuities, it's been theorized that his mutation is due to toxic waste dumped by Dr. Robotnik.
  • Number Two: Often cited as Sonic's right-hand man and the most likely to tag along in his adventures. He even sometimes takes over in Sonic's absence.
  • One-Man Army: In Tails Adventure, taking on a whole armada on his own.
  • Only Known by Their Nickname: To the point where most people didn't think he had a real name.
  • Only Sane Man: In Sonic Battle, at least.
  • Out of Focus: Played with. He's nowhere near as prominent as he once was and he's rarely a playable character nowadays, but he continuously makes appearances in the plot and is just as much a part of the action as Sonic. Subverted in Episode II of Sonic the Hedgehog 4, where he's playable alongside Sonic once again (although only in co-op in the case of Sonic 4).
  • Ping Pong Naïveté: Has astonishing technical abilities, but often has the disposition and naïveté of a child. This lessened significantly around Sonic the Hedgehog (2006), but started to trickle back in with Colors and Generations.
  • Pint-Sized Powerhouse: 2'7" tall, weighs 44 lbs. He's just as capable of demolishing robots as Sonic is, and at some points lifts four times his own weight and breaks rocks with his bare hands.
  • The Pollyanna: He honestly believed that Eggman had truly reformed in Sonic Colors, even though it's clear that he didn't.
  • Power Creep, Power Seep: Tails' competence and strength varies widely throughout the series. There's a fairly reliable metric, though: If he's non-playable, he's a Non-Action Guy, though he can still keep up with Sonic. If he's playable, however, he's a Lightning Bruiser able to easily hold his own with the likes of Sonic, Knuckles, and Shadow.
  • Prehensile Tail: Tails shows this ability for the first time ever in Sonic Lost World, when he grabs the toothpick stuck in Zomom's sandwich to save himself from being robotized.
  • Punny Name: Miles Prower = miles per hour.
  • Ridiculously Cute Critter
  • Rude Hero, Nice Sidekick: The mild-mannered sidekick to the snarky yet compassionate Sonic.
  • Rule of Cool: Absolutely nothing makes sense about his propeller tails ability. At least with the Spin Dash you could kind of see how it works, even if it actually fails when you think about it. Apparently his tails aren't actually attached to his body, considering he can ball himself up without tucking in his tails, which can also explain how his propeller tails function.
  • Science Hero: He often uses his smarts and various gadgets to aid him and his friends save the day.
  • Sesquipedalian Loquaciousness: Can slip into this sometimes. (Sonic Riders hosts one of his most famous examples.)
  • Shorter Means Smarter: Justified in that he is much younger than most of the cast.
  • Sidekick: To Sonic. He acts as a more humble and reasonable foil to the cocky, impulsive Sonic. But looks up to Sonic as an older brother figure, and doesn't have the Friendly Rival characteristics of The Lancer.
  • Sleepy Head: Starts yawning in his idle pose in the classic games and in Sonic Adventure, and falls asleep in Sonic Advance 2 and Sonic 4: Episode 2.
  • Shock and Awe: His most commonly used element, as used in Sonic Heroes and Sonic Battle despite being portrayed as having a Fear of Lightning.
  • The Smart Guy: Tends to be more far more rational and analytic than his teammates.
  • Speaks Fluent Animal: He's able to understand Flickies (the little blue birds).
  • Super Mode:
    • Super Tails, which has only appeared in Sonic 3 & Knuckles so far. Unlike the rest of the characters, he needs the Super Emeralds rather than the Chaos Emeralds to achieve super form. According to Word of God, this is due to his inexperience and young age. He even has four Super Flickies to attack enemies for him.
    • As of the 2013 re-release of the original Sonic the Hedgehog, Tails can go super with just the Chaos Emeralds, but only if a hidden setting is used to make all seven show up.
    • Tails also has a different Super Mode used in Sonic Heroes. There is, however, quite a bit of confusion as to whether or not it's actually supposed to be Super Tails or not. The only visual difference is a golden shield surrounding him, but he has all the normal abilities associated with a Super form. Adding to the confusion is that Tails' and Knuckles' super forms in previous games only included them glowing, with no visual changes whatsoever.
    • In Sonic Mania, Tails has his Super form from the aforementioned re-release of Sonic the Hedgehog. Unlike every other appearance of Tails' Super form, there aren't any extra requirements - Get the Chaos Emeralds, and he can go Super as easily as the other two.
  • Super-Speed:
    • His ability to move fast enough to keep up with Sonic impressed him enough that he took Tails as his sidekick.
    • It's not always noticeable, but Tails has been shown to be very fast even without using his tails — on par with, say, Amy or Espio, who are classified as Speed characters.
  • Super-Strong Child: Although this can also apply to the other small children in the series, Tails is the only one consistently portrayed as being deceptively strong. Several games show him able to lift more than his own weight without hindering his flight (possibly up to ten tons if Tails' Skypatrol is any indication), breaking through rocks with his bare (or gloved) hands, and, of course, tearing through robots as a ball.
  • Tagalong Kid: Subverted. While he does meet Sonic by initially following him, he ends up proving useful and Sonic decides to keep him around. From then on, he's one of Sonic's closest allies.
  • Tail Slap: Has this move in most of the Dreamcast era games.
  • Taking the Bullet: Does this a few times — He's back up within a few seconds.
  • Tareme Eyes: Has the softest, droopiest eye shape of the cast — even more so than Cream.
  • Trademark Favorite Food: Mint candy.
  • Transforming Mecha: His Cyclone mecha from Sonic Adventure 2, which can switch between Tornado-esque plane, high-speed car, and walker.
  • Undying Loyalty: A consistent with almost every interpretation of Tails is that he is always by Sonic's side.
  • Voice for the Voiceless: His classic self acts as this for Classic Sonic in Sonic Generations.
  • Walking the Earth: He seems to spend time either doing this with Sonic, or in one of his multiple workshops.
  • "Well Done, Son" Guy: Sonic's approval is very important to him, to the point where if he feels he doesn't have it makes Tails very upset. Fortunately, Sonic is already plenty proud of the young fox.
  • Weak, but Skilled: Classified this way in Mario and Sonic at the Olympic Games.
  • Wise Beyond Their Years: An 8-year-old who is able to fly a plane and make some cool gadgets. Also, he's often the mediator between Sonic's friends.

    Knuckles the Echidna 
https://static.tvtropes.org/pmwiki/pub/images/knucklestheechidna.png
Click here to see Knuckles' classic design. 

"I'll probably be on this floating island forever, guarding the Master Emerald again. I may not know the whole story behind this, but perhaps it's better that way. I'm at peace once more."

Voiced by: Nobutoshi Canna (Japanese, 1998-present), Brian Drummond (English, Sonic Underground), Michael McGaharn (English, 1999), Ryan Drummond (English, 2000), Scott Dreier (English, 2001-2004), Dan Green (English, 2005-2010), Travis Willingham (English, 2010-present)

A red echidna from Angel Island, and guardian of the Master Emerald. He was first introduced as an antagonist in Sonic the Hedgehog 3 and Sonic & Knuckles, having been told by Eggman that Sonic and Tails intended to steal the Master Emerald. Halfway through the game, Eggman betrays Knuckles and steals the Master Emerald himself, which forced Knuckles to accept Sonic & Tails help in getting it back. Afterward, Knuckles would then be one of the duo's chief allies in fighting Eggman, but his guardian duties keep him out of the action most of the time. Not much of his past was known, but that changed with Sonic Adventure which fleshed out his background quite a bit. Turns out, Knuckles is the last of the echindas after they were wiped out for attempting to use the the Emeralds and desecrating the shrine (and injuring numerous Chao) which the angered the at the time guardian Chaos. Afterward, the piece of the shrine became Angel Island.

If Sonic is like the wind, then Knuckles is like the mountain; stern and unmovable. So naturally, they tend to butt heads, but do get along occasionally. Because of spending most of his life on a secluded island, he naturally prefers to be by himself and has quite the wild temper. However, despite these traits he's a nice guy, and more than willing to abandon his post to help out his friends.


  • A Day in the Limelight: He got his own spinoff game, Knuckles Chaotix, for the Sega 32X.
  • Aloof Ally: Knuckles prefers to work in a solitude and keeping his distance from the others. But that's understandable since he is destined to live alone, guarding the Master Emerald.He doesn't mind working with others, but he prefers to work solely alone. It's even been lampshaded, in some of his theme songs, from the Dreamcast era:
    • "I was born by myself. I don't need a partner, I get it on by myself, adversaries get shelved" - Sonic Adventure
    • "This partnership is only temporary" - Sonic Adventure 2
  • Adorkable: Despite his tough exterior, he can be adorably awkward at times, especially around girls.
  • Almost Kiss: Shares one with Rouge after he saves her from falling in the lava in Sonic Adventure 2.
  • Anti-Hero: Has no hesitation in fighting other heroes or his own friends, if they get in his way.
  • Anti-Villain: In Sonic 3 & Knuckles.
  • The Artifact:
    • Knuckles was Sonic's original Foil and rival, and remained as such until Shadow's debut in Sonic Adventure 2. Afterward, he just became another one of Sonic's allies before losing all relevance to the series after Sonic Heroes. The only reason he even shows up nowadays is probably to remind people that he's still around. At least until Sonic Forces, where he's the leader of the Resistance.
    • This also extends to the Master Emerald as well. The Chaos Emeralds have supplanted it as the series' primary Macguffins, so the Master Emerald's only purpose was to give Knuckles an excuse to be in a game. Since Sonic Adventure 2, it's only been relevant in Sonic Advance 3 and Sonic Rivals; mostly it's only mentioned in passing nowadays.
    • His dredlocks, and the color of his shoes, were from when he was first conceptualized (he was originally meant to be Jamaican, apparently). Those stuck around long after that was forgotten about.
  • Asskicking Leads to Leadership: He's the leader of the Resistance in Sonic Forces.
  • Badass Armfold: He does this very often, and it looks extremely badass, despite the fact that he's badass already. .
  • Badass Biker: In racing games, like Sonic Riders and Sonic & Sega All-Stars Racing, Knuckles usually rides a cycle of some kind.
  • Badass in Distress: He gets captured off-screen in Sonic Triple Trouble as Sonic (or Tails, if you choose him) and is seen freeing him from a cage during the ending.
  • Bare-Fisted Monk: Well, his name is Knuckles...
  • Belligerent Sexual Tension: With Rouge in Sonic Adventure 2, complete with her nearly-Tsundere reactions towards him and an Almost Kiss when he saves her life (it doesn't help that "Kick The Rock!", the BGM for Wild Canyon — his first stage, right after he met Rouge — is a radar-jamming ballad of Intercourse with You, and later says that he doesn't love her). Later games have scaled back their romantic tension, reducing it to simple animosity.
  • Berserk Button: Knuckles will always get angry for a lot of things, but one thing in particular would be anything that would involve stealing the Master Emerald. He was also clearly enraged about how Wave insulted Tails's hoverboard.
  • Beware the Nice Ones: Knuckles is level-headed, down to earth, and doesn't take crap from anyone. Doctor Eggman never learns from this. Knuckles is kind enough to give him multiple chances to redeem himself, but as soon as he finds out Eggman's been taken advantage of him, it's payback time.
  • Big Brother Instinct: Much less prominent than Sonic, but does have his moments with both him and Tails, particularly in Sonic Heroes and Sonic Riders.
  • The Big Guy: Tends to solve most of his problems by punching them.
  • Big "SHUT UP!": He occasionally says this to some characters in games such as Sonic Battle and Sonic Rivals.
  • Blood Knight: Knuckles is a brawler at heart, so he would naturally be this. His counterpart, Gawain from Sonic and the Black Knight, noted that fighting a dragon would be an excellent way to test out his strength.
  • Breakout Character: He was this during the '90s, especially since he had his own comic book, upgraded into the main cast with Sonic and Tails, and had his own video game.
  • Bruiser with a Soft Center: He's known for being tough and uses his spiky fists when in combat. He's also shown to be a nice guy and cares for his friends.
  • The Brute: Served as Eggman's muscle in Sonic 3 & Knuckles and Sonic the Hedgehog: Triple Trouble.
  • Butt-Monkey: Many later incarnations are more bumbling in tone.
  • Cartoony Tail: Knuckles' tail looks like it had been broken at one point, but in-universe echidnas usually have tails like that.
  • Charles Atlas Superpower: Knuckles` strength is never explicitly stated to be abnormal or superhuman, but rather an innate part of his nature.
  • Character Development: A bit subtle, but he went from being an adversary to Sonic, to being reluctant allies with him, and finally good friends (albeit with a competitive streak). It would take awhile, but it eventually developed into a genuine friendship. He even became Sonic's second best friend next to Tails. Though he's still the first one to call Sonic out for acting like a Fearless Fool, they have developed a much more peaceful rivalry than with Sonic's other rivals.
  • Characterization Marches On: Knuckles' personality seems to depend on the era he's in. In the Classic Era, he was a chuckling troublemaker who hindered Sonic's path in his debut. In the Dreamcast Era, he was a tough, no nonsense foil to Sonic's carefree lifestyle. In the Modern Era, he's even more of a hothead and finds himself constantly trying to one up Sonic, or play the series' Butt-Monkey. In Mania, he's reverted to his Sonic 3 persona.
  • Continuity Snarl: Super Knuckles's existence. Sonic 3 & Knuckles introduced Super Knuckles and Hyper Knuckles, but by the time of Sonic Heroes Super Knuckles seems forgotten about in favour of having a "Super Shield" provided by Super Sonic, then in Sonic Mania Super Knuckles is back and the Super Emeralds are still around but go unused.
  • Cool Shades: Gets a pair in Sonic Adventure 2 and in the Sonic Riders series.
  • Cute Little Fangs: Difficult to see them, but they're still there.
  • Defeat Means Friendship/Defeat Means Respect: This is how he became an ally to Sonic. This also applies to his encounter with Rouge in Sonic Adventure 2.
  • Depending on the Writer: Probably one of the more notable cases, Knuckles's personality and relationships change more widely than others. The series can't seem to decide if he's a reluctant ally of Sonic's and prefers to be alone, or a Friendly Rival who wants to one-up Sonic and tries to tagalong in his adventures. Even how seriously he takes his guardian duties are subject to change; he either takes them completely serious and refuses to leave his post unless he's needed or constantly shirks his duties to go hoverboarding, birthday parties, etc. etc. It's really hard to get a pin on him, the only consistent thing is his stoic and honorable nature, and his Friendly Rivalry with Sonic.
    • In Sonic 3 & Knuckles, he's a Giggling Villain constantly tripping up Sonic's progress by activating all of Angel Island's traps and secret mechanisms, suggesting he's crafty.
    • In Sonic Adventure and Sonic Adventure 2 he's a quiet loner with a strong sense of duty to the Master Emerald.
    • In the Sonic Riders series, he's a hot-headed competitor in the game, and a treasure hunter off-screen.
    • In Sonic Mania Adventures, he's The Paranoiac who thinks everyone, Sonic included, is trying to steal the Master Emerald from him.
  • Determinator: Always persistent against pain, and never backs down.
  • Deuteragonist: He has a prominent role in Sonic Adventure in which it leans to his connection with the Master Emerald and the Echidna clan.
  • Dishing Out Dirt: Some of his moves in Sonic Battle and Sonic Heroes.
  • Dreadlock Rasta: Word of God says his quills are styled in dreadlocks. Although he is not a Rastafarian, Knuckles is in some media known to be a somewhat spiritual character. From the Dreamcast games and beyond, we see that other echidnas have this, making it part of Knuckles' culture, and not a fashion choice.
  • Everyone Has Standards: It was pretty obvious from his reaction, that he wanted to punch Wave in the face for bullying Tails.
  • Fatal Flaws: Knuckles is known to be rather gullible and naive, falling for Eggman's trickery on a regular basis. His short temper can also lead to him being easily riled up at times. Also his pride has gotten him in quite a bit of trouble over time.
  • Fiery Red Head: Sometimes.
  • Fire-Forged Friends: With Sonic, although both still have the tendency to quarrel.
  • Foil: As mentioned in his bio, he's one to Sonic. In fact, he was created with this trope in mind. He also gained one in Rouge after Sonic Adventure 2. They're both treasure hunters, but he's rather Hot-Blooded and simple minded, while she's cunning and manipulative.
  • Four-Temperament Ensemble: Supine.
  • Friendless Background: He was actually born on Angel Island without anyone to look after him.
  • Genius Bruiser: Especially in Sonic 3, where he introduces himself by knocking Sonic out of his super form with one punch, and then afterwards set up traps for Sonic all around the place.
  • Giggling Villain: As an antagonist in Sonic 3 & Knuckles, where he constantly laughs at Sonic and Tails while messing with them.
  • Good Cannot Comprehend Evil: Having been living much of his life in isolation, Knuckles grew up believing in honesty and holds a firm and steadfast belief that there is good in everyone, which always lets him give people second chances. Naturally, Eggman has used this to his advantage to dupe him into fighting Sonic on multiple occasions.
  • Good Is Not Nice: Seems to be this in some games.
  • Good Is Not Soft: He's a selfless and caring hero who risks his life to save pretty much anyone and tries his best to give people a second chance, even the villain who abuses his trust, but if he has to use brutal force to stop a villain who just won't listen, he will.
  • Good Old Fisticuffs: He isn't called "Knuckles" for nothing.
  • Green-Eyed Monster: He's jealous of Sonic's adventurous lifestyle and fame he earns as a hero. This would explain his subtle hostility with the hedgehog, and their rocky relationship.
  • Guile Hero: Especially from Sonic 3 up to Sonic Adventure 2.
  • Gullible Lemmings: Tends to fall for Eggman's lies from time to time. Some fans exaggerate this to unrealistic levels.
  • Hair-Trigger Temper: Due to flanderization. He has a very short temper which can get the best of him at times. Characters like Sonic and Rouge are fond of pressing his buttons a lot.
  • Hero Antagonist: His debut had him opposing Sonic and Tails due to Eggman lying and claiming they were trying to steal the Master Emerald and Chaos Emeralds. So Knuckles is simply just protecting his home from what he believes are invaders. Once Eggman's lies are revealed, he quickly joins the duo in stopping him.
  • Heroic Neutral: Knuckles doesn't get himself involved in the conflict between Sonic and Dr. Eggman due to his dedication with guarding the Master Emerald, but he'll help Sonic and his friends when the situation calls for it.
  • Hidden Depths: He looks like a tough guy, but is a kind and helpful guy who just wants to do the right thing.
  • Hidden Heart of Gold: One line of his Sonic Adventure theme song "Unknown From M.E." states that he has "no such thing as weak spots".
  • Horrible Judge of Character: He trusts Eggman and thinks Sonic is the bad guy at first. He doesn't seem to learn from his mistake, as Eggman tricks Knuckles into fighting against Sonic again on several occasions. His lack of good character judgement becomes a Running Gag over time.
  • Hot-Blooded: As a result of Flanderization. He initially was, as mentioned above, a chuckling troublemaker in his debut and was rather mellow and down-to-earth (if not somewhat quick to anger, but not without justification) in the Adventure series and Heroes.
  • Humble Hero: Especially in the Sonic Adventure games, and Sonic Heroes. He is also the least arrogant rival of Sonic, while Shadow and Jet are more brash.
  • Image Song / "I Am" Song: "Unknown from M.E."
  • Ineffectual Loner: He fits into this category due to being stuck in Angel Island with the given responsibility to guard the Master Emerald all his life. He has gotten used to be alone, but he still admits that he would like to spend more time with people outside.
  • Inferiority Superiority Complex: Subverted. He is jealous of Sonic's freedom and getting the respect that he doesn't, but he's not trying to prove anything.
  • Informed Attribute: Knuckles' reputation as a treasure hunter pops up sporadically even though he's only rarely seen in the act. It first originated in the OVA, where Knuckles is a wanderer and carries the gear to match. The Adventure series has an odd relationship with the idea, since while Knuckles' gameplay is, in fact, a treasure hunt, he engages in it exclusively as a function of his duties as the Guardian, and yet Sonic teasingly refers to him as "the world's greatest treasure hunter". In Riders: Free Gravity, he provides some utility to the heroes by being able to decipher and explain ancient ruins as part of his capacity as a Treasure Hunter.
  • Informed Flaw: According to official profiles, he dislikes strong sunlight. This only ever gets explicitly brought up twice: once in Sonic Adventure where he winces in the bright sunlight of Station Square, and once in Sonic Heroes where he grumbles about how bright Casino Park is.
  • Informed Ability: A lot of manuals still mention his connection to the Master Emerald despite the fact that neither it, Angel Island, or even Knuckles himself are very relevant to the series nowadays.
  • Informed Species: Knuckles looks absolutely nothing like a real echidna, although he gets a pass on it due to being one of the few major characters based on the species in fiction.
  • Inspector Javert: His role in Sonic the Hedgehog 3.
  • Jerk with a Heart of Gold: For all of the disagreements, beefs and conflicts he has with Sonic, he's always willing to fight by his side.
  • Joke Character: His playable role in Sonic Blast unwittingly turned him into this. The levels are clearly designed with Sonic in mind and there are very few opportunities for Knuckles to take advantage of his gliding and wall climbing abilities. And even then, Knuckles glide in the game was heavily nerfed to where he can barely fly any distance at all with it and sinks like a rock in the air, his climbing is as slow as molasses, and trying to use the glide often can actually make the game harder because of the small screen resolution combined with offscreen enemies that Knuckles can accidentally buffet into—oh and did we mention he can't hurt enemies by gliding into them in this game? On top of that, Knuckles pathetic jump height means he can't reach areas Sonic can, and some of these areas can't be accessed by either wall climbing or gliding, which defeats the whole purpose of using the abilities anyway.
  • The Juggernaut: Super (and Hyper) Knuckles. Anything that Super Sonic can't handle, he can shake off.
  • Jumped at the Call: In the Sonic Forces prequel comics, after Silver the Hedgehog warns Knuckles about a premonition from the future that said the world would be brought to ruin, Knuckles decides to step up and lead the charge against the cause of the events.
  • The Lancer: Fits the traditional mold a lot better than Tails; literally everything about him is meant to be an opposite to Sonic and are generally presented as equals whenever Knuckles joins on adventures.
  • Last of His Kind: After the Chaos incident, he is the last surviving Echidna of the Knuckles Clan besides possibly Tikal.
  • The Leader: Commands the Resistance in Sonic Forces.
  • Leeroy Jenkins: Falls into this in Forces due to his "Operation Big Wave" plan, which he freely admits to having thought up in a minute and a half. With Metropolis undermanned, Knuckles' plan to take the city amounts to nothing more than going in hard and fast, and just destroying Eggman's army. This bites him in the ass when Eggman sends in Infinite, who uses the Phantom Ruby's power to utterly decimate the Resistance.
  • Let's You and Him Fight: How his altercations with Sonic in Sonic 3 & Knuckles, Sonic Adventure and Sonic Advance 2 went.
  • Lightning Bruiser: He's not quite as fast as Sonic, but Knuckles packs more of a punch.
  • Logical Weakness: Adventure 2 shows that he's uncomfortable dealing with ghosts, which makes sense considering that he's a Bare-Fisted Monk and would naturally have trouble dealing with them.
  • Loner-Turned-Friend: He starts becoming this after the events of Sonic Adventure 2. He often joins Sonic and Tails in their adventures in battling Eggman and other threats in the world.
  • Lovable Rogue: In Sonic 3, due to the fact that he was an pawn of Doctor Eggman, tricked due to his belief in the good of people, and tried his best to protect the Master Emerald.
  • Magma Man: Some of his moves in Sonic Battle. Also his most commonly used element, seen in the Sonic Advance Trilogy and Sonic Heroes.
  • Malicious Misnaming: He can be referred to as "Knucklehead" by Sonic on occasions in regards to him doing something thickheaded. Dr. Eggman has called him this in Sonic Adventure 2 while taking the Master Emerald.
  • Married to the Job: To the point where some fans turn it up to eleven and literally ship him with the Master Emerald.
  • Mighty Glacier: Compared to the other characters. He's much slower than Sonic, but is also much stronger. Played straighter when competitively balanced.
  • Misunderstood Loner with a Heart of Gold: The thing is that Knuckles believes in always giving people a new chance, which is why he repetitively trusts the Easily Forgiven Eggman, who always abuses Knuckles's trust and takes advantage of him. Though it gets the group in trouble, Knuckles means well. Some people call him dumb for this, but he's simply easy with forgiving people due to believing in the good of people.
  • Mr. Vice Guy: As heroic as Knuckles can be at times, he does suffer about three vices. One, he can be prideful about his echidna heritage. Two, he's envious of Sonic's freedom and carefree nature. And three, he's quick to anger for a lot of things.
  • Nice Job Breaking It, Hero: This had gone hand in hand with his gullibility into thinking that Sonic was the bad guy. In his debut, this lead to Eggman to steal Master Emerald, and then in Sonic Adventure, he caused Sonic to fumble two Chaos Emeralds after the two collided with each other (Knuckles thought that the green Emerald was a shard of the Master Emerald), causing Eggman to take them and power up Chaos in his fourth form.
    Sonic: "Way to go, Knucklehead!"
  • Nobody Calls Me "Chicken"!: You can get Knuckles to go along with a plan he initially disapproves of by either stroking or insulting his pride.
  • No-Respect Guy: He's an exceptionally skilled fighter, a cunning Trap Master on his home turf, and possess ancient knowledge not known to many. Yet, everyone treats him like an idiot due to his temper and lack of social fact.
  • No Social Skills: Although he's become more laid-back and jovial, Knuckles has lived in isolation for most of his life, which may explain his gullibility and social naivety.
  • Not Bad: In Sonic Generations, he says this to Sonic after he and Classic Sonic defeated The Time Eater. Because of this, Knuckles gets pushed into a tree by Amy who states that Sonic was all great.
  • Not Quite Flight: His dreadlocks give him the ability to glide for long distances.
  • Not So Above It All: He's usually The Stoic, no-nonsense one of the trio, but sometimes he also drops in on the fun. His Friendly Rivalry with Sonic is also rather playful, despite him being more mature than Sonic.
  • Out of Focus: Knuckles fell out of the spotlight for quite a few years. His last fully playable appearance (as in not as part of a team or a temporary side character) before Sonic Mania was in Sonic Adventure 2, a gap of sixteen years.
  • The Paranoiac: In Sonic Mania Adventures, he's overprotective of the Master Emerald to the point where he thinks Sonic can't be trusted with it. He even sent Ray flying over the horizon just for touching the Emerald.
  • Perpetual Frowner: Although some artworks of him show him smiling in games like Sonic 3 & Knuckles and Sonic Adventure, other artworks made him to be this later on the series, mostly to convey him as serious or hot-tempered.
  • Pintsized Powerhouse: He's one of the physically strongest characters in The 'Verse (if not the strongest), but only stands at a height of three feet, seven inches. In Heroes, he is notably the shortest of the "Power" characters by far.
  • Playing with Fire: His most commonly used element, seen in the series and Sonic Heroes.
  • Poor Communication Kills: Happened in Sonic Adventure. After Eggman told him that Sonic is after the Master Emerald pieces, he immediately starts a fight with Sonic and Tails instead of directly asking the two about why they were after them, which could have prevented the whole fight in the first place.
  • Power Fist: Has these in Sonic Adventure and its sequel.
  • Pride: Has quite a bit of pride in his duty in guarding the Master Emerald and his Super-Strength. Attacking his pride is one way to rile him up.
  • Proud Warrior Race Guy: Descendant from the "Knuckles Tribe", who were all just as boisterous and fight happy as he is.
  • Real Men Wear Pink: His sprites in Sonic 3 sans the & Knuckles expansion portray him as pinkish red, while playing with the expansion alters his hue towards a more "true red". His Super form in Sonic 3 & Knuckles and Sonic Mania, as well as his Hyper form in the former, are magenta. Games which feature both him and Mighty at the same time (Mania, Chaotix) tend to alter his palette back to being slightly more pink than red to make the two characters stand out more from each other.
  • Rebel Leader: In Sonic Forces, he forms La Résistance after Dr. Eggman finally conquered the world.
  • Red Ones Go Faster: Inverted. Even though he has some degree of Super-Speed, he pales in comparison to Sonic and most other characters.
  • Red Oni, Blue Oni: In addition to the aforementioned above, its also played straight with his other Friendly Rivalry Rouge.
  • Reformed, but Not Tamed: Downplayed. He started as a fairly antagonistic foe towards Sonic in his debut, but gradually developed into a quarrelsome yet trusted ally/friend.
  • The Rival:
  • Rivals Team Up: With Sonic.
  • Running Gag: Being tricked by Eggman to fight Sonic. In the DS version of Sonic Colors, he gets tricked by Rouge in a subplot.
  • Save the Villain: He saved Rouge from falling back in Sonic Adventure 2, even if she was trying to steal the Master Emerald.
  • Screw Destiny: In Sonic Shuffle, he inspirationally tells Void that he won't lose what he protects to him, and that the only reason why dreams don't come true, is because people give up on them.
  • Screw This, I'm Outta Here: He did this in Sonic Adventure 2. After the Master Emerald shards are lost during the approach to the ARK, Knuckles leaves Sonic and the others in the space shuttle to find them, with Tails stating that he bailed. After he successfully restores the emerald, he tries to reconnect with the others and finds Sonic, who asks him to look after Tails and Amy.
  • Shock and Awe: His "Thunder Arrow" Limit Break as a boss and a Battle Mode character in Sonic Adventure 2.
  • Shoryuken: Uses this in the Sonic Advance Trilogy as part of his Three-Strike Combo and as an R-Trigger trick.
  • Shrinking Violet: Around girls.
  • Skewed Priorities: In Sonic Adventure 2 when he, Sonic, Tails, and Amy enter Eggman's pyramid base he prioritize finding Rouge over stopping a possible world ending scheme.
  • Single Specimen Species: He's the last of the Echidnas.
  • Sixth Ranger: Started off as an antagonist before becoming an ally and rounding out the trio. Even after Sonic 3 he still only fights with the gang when the situation calls for it.
  • Slap-Slap-Kiss: His relationship with Rouge often hits this territory.
  • Space Jews: He has a few stereotypical black man characteristics, and was originally supposed to have a Jamaican accent in Sonic Adventure.
  • The Spock: While he's not as smart as Tails or fast as Sonic, he's the most serious and task-orientated of the three.
  • The Stoic: He's not as openly emotional as Sonic or Tails, rather keeping everything to himself, even his background of being the last of his kind. He is also a determined ace.
  • Strong and Skilled: He's described as being as strong as Sonic is fast, and is also a trained martial artist.
  • Super Mode:
    • In Sonic 3 & Knuckles, Super Knuckles and Hyper Knuckles. The former also appears in Sonic Mania.
    • Like Tails, Knuckles also has another Super Mode in Sonic Heroes. For the same reasons listed under Tails' section, there's quite a bit of confusion as to whether or not it's Super Knuckles or not.
  • Superpower Lottery: In most of the games he's been in, he has quite a but of control over the elements.
  • Super-Strength: In spades.
  • Supporting Leader: Becomes the Captain of the resistance in Sonic Forces in Sonic and Tails's absence.
  • Teeth-Clenched Teamwork: Initially with Sonic. The second verse of his theme "Unknown From M.E." shows his vehement view on teamwork.
    Don't approve of him, but you got to trust him
    This alliance has a purpose
    This partnership is only temporary
    • Also, when Sonic and Knuckles are selected as a team in Sonic Advance 3, both of their expressions are rather uncomfortable and disdainful. "Fighting Buddies" indeed.
    • Him and Rouge became this in Sonic Rivals 2. This is justified because Knuckles can't trust Rouge to help him retrieve the Master Emerald from Dr. Eggman.
  • Took a Level in Jerkass: In most games, Knuckles is hot-headed, and not very expressive, but maintains a friendly attitude, otherwise. However, in Sonic Battle and in the Sonic Rivals series, he's pretty nasty compared to his usual self.
  • Took a Level in Kindness: Back in Sonic the Hedgehog 3, he acted as sort of a troll, who pulled lots of pranks on Sonic and Tails, until he found out that he was being manipulated by Eggman. After joining them, Knuckles maintains a more friendly relationship with them, though he's still a bit short-tempered and usually prefers to be by himself.
  • Trademark Favorite Food: Fruits, especially grapes.
  • Tsundere: A rare male example, but he still has this quality in most incarnations.
  • Tsurime Eyes: They represent his more aggressive and tougher disposition compared to Sonic and Tails's Tareme Eyes.
  • Undying Loyalty: To his friends and the Master Emerald.
  • Unknown Rival: It seems to be something of a running gag in the current games where Knuckles will try to say something to one up Sonic, only to be ignored by him and put into some demeaning situation.
  • Unwitting Pawn: Occasionally this to Eggman.
  • Wall Crawl: Using the spikes on his knuckles as anchors, he can climb walls.
  • Well-Intentioned Extremist: In Sonic the Hedgehog 3.
  • Why Did It Have to Be Snakes?: His one fear, addressed almost exclusively in Sonic Adventure 2, is ghosts. The BGM for Pumpkin Hill, "A Ghost's Pumpkin Soup," has Knuckles proclaiming that he fears nothing, going as far as to proclaim that the ghosts are afraid of him, but he is seen to be visibly afraid when facing King Boom Boo (unused audio also had Knuckles exasperatedly shriek upon seeing the giant apparition). By Heroes, however, he seems to have overcome this, instead teasing Tails on his fear of ghosts in both Hang Castle and Mystic Mansion.
  • Wide-Eyed Idealist: According to his profile in Sonic Generations, the reason for his gullibility is his belief in the goodness of others.
  • Wise Beyond His Years: Is confirmed to be 16 years old, and has a few quotes of wisdom. One of them being this from Sonic Shuffle:
    Knuckles: "Dreams don't betray us. When we lose ourselves, that's when we lose our dreams. It's not that dreams don't come true. We just give up on them."
  • With Friends Like These...: With Sonic in the earlier games, although later on, their teasing and arguing downsized.
  • The Worf Effect:
    • Knuckles gets defeated by Chaos in Sonic Adventure despite Knuckles managing to defeat Chaos a few times earlier.
    • He serves no purpose in Sonic Rush, other than showing how tough Blaze is, as she effortlessly defeats him.
  • Would Hit a Girl: Discussed. Rouge chastises him for fighting "a lady" for the pieces of the Master Emerald back in Sonic Adventure 2; Knuckles dismisses her claims to be a "lady" on the grounds that she's trying to steal his gems, but he apologizes afterwards for hurting her.

    Amy Rose 
https://static.tvtropes.org/pmwiki/pub/images/amyrose.png
Click here to see Amy's classic design. 

"I know that people fight over the most trivial things. Some people may be selfish, like the professor said... but they're basically good, if they try their best and never give up on their wishes. They always have a reason to be happy; that's why you should help them out."

Voiced by Taeko Kawata (Japanese, 1998, 2001-present), Emi Motoi (Japanese, 2000), Lynn Harris (English, 1993), Jennifer Douilard (English, 1999-2004), Lisa Ortiz (English, 2005-2010), Cindy Robinson (English, 2010-present)

An energetic pink hedgehog whom Sonic rescued back in Sonic CD. Initially she was a fan of Sonic's who she desperately wanted to meet, but their meeting was soon cut short with the arrival of Dr. Eggman and his new creation, Metal Sonic. Metal kidnapped Amy and Sonic had to save her and stop Eggman's plan of using Little Planet to mess with the timeline. After Eggman's defeat, Amy fell completely in love with Sonic and has made numerous attempts to start a relationship with him, often getting mixed up in his adventures as a result, much to his chagrin.

Amy has a very sweet and understanding personality. She always tries her best to understand and see the best in people and help them in any way she can and is very protective of her friends. Underneath her sweetness lies quite the temper however, something that even Sonic isn't immune to being on the receiving end of.

  • Action Girl: Starts turning into one in Sonic Adventure, and fully blossoms into one by Sonic Advance.
  • Aerith and Bob: While the other Sonic characters have names like Cream, Espio, Knuckles, Rouge, etc, Amy is a very common name for females.
  • All There in the Manual: Character profiles give her full name as "Amy Rose the Hedgehog".
  • Always Save the Girl: As proven in Sonic 2006, she tells Silver that she would rather choose Sonic over the world.
  • Art Evolution: Here's what she used to look like. She was once 8, sporting that look.
  • Ascended Extra: The biggest example in the franchise. She originated in a line of manga to tie in to the first game's release, but would've been forgotten if not for Sega of Japan liking her design and needing a character for Sonic to rescue. Even then, Amy was a very minor character in the classic Sonic era, with her only major role being in Sonic CD (and even that role was a small Damsel in Distress role)—otherwise she made no appearances in the main series games, and only made occasional bit player appearances in spinoffs, mainly Sonic R and the Drift games. It was Sonic Adventure that upgraded her into a major series character, coinciding with her second redesign and personality overhaul.
  • Ascended Fanboy: Gender-inverted. Started off as a Fangirl with a Precocious Crush, but has since become one of Sonic's closest friends.
  • Ass Kicks You: First in Sonic the Fighters, and then in Sonic Battle.
  • Badass Adorable: Her weirdness can sometimes obstruct the "Adorable" part, though.
  • Badass Boast: "You want a fight? You've got one! Let's get that bloated buffoon!"
  • Badass Normal: Compared to other characters. Sonic is fast, Tails can fly, Knuckles is strong, Blaze has pyrokinesis... and Amy has a hammer. She sometimes has super speed, but never to the same extent as even characters like Knuckles.
  • Badass Pacifist: While she has no reservations regarding violence, she has managed to convince two charactersnote  to perform a Heel–Face Turn with the power of her words. She also managed to stop Silver dead in his tracks with nothing but a glare when he tried to kill Sonic in Sonic the Hedgehog (2006).
  • Berserk Button:
  • Beware the Nice Ones: She may be sweet and gentle, but it isn't wise to underestimate her. She can also be very unpleasant if you provoke her, although this aspect would be taken this too far often at times especially in later games. Not even Sonic is safe from her.
  • Blow You Away: Several attacks in several games show her to have tornado based hammer swings.
  • Bratty Half-Pint: Was less like this in her first several appearances, but grew into a straighter example in the series over time. Most media after Generations however have been downplaying this once more in favor of her sweeter side.
  • The Cameo: Makes a brief appearance in Sonic Mania, in the form of the Amy Doll.
  • Canon Immigrant: She debuted in a manga featured in the April 1992 issue of Shogaku Ninensei (Second Grade), technically making her Sonic's oldest recurring companion — though her name was originally Eimy, she was brown at first, and she and Sonic (or more specifically, his Secret Identity) were a definite Official Couple.
  • Characterization Marches On: She started off as basically Sonic's answer to Princess Peach, then Sonic Adventure gave her a much more outgoing personality, and a temper to match.
  • Clingy Jealous Girl: She won't take it well if a girl her age or over so much as looks at Sonic despite that it's not what she truly thinks.
  • Conjoined Eyes: Like Sonic, her eyes are sort of right next to each other.
  • Cool Big Sis: A surrogate one to Cream and Tails to a certain degree.
  • Cute and Psycho: Her temper and obsession with Sonic reaches near manic levels at times.
  • Cute Bruiser: She may be cute, but she knows how to use that hammer of hers.
  • Damsel in Distress: How she made her debut into the series, also tends to play it from time to time afterward as well. Fortunately, she's taken enough levels in badassery to rescue herself most of the time.
  • Death Glare: There's this horrifying face seen in Sonic Rush, which is used exactly once in the game (when she demands to know who Blaze is and why Sonic seems so interested in her).
  • Depending on the Writer: She's hot-blooded and has a massive thing for Sonic, obviously, but how much either is in play tends to vary from game to game. Sonic Battle is pretty unkind to her, given that she apparently hallucinates so hard that she creates a dream-Sonic to help defend Emerl from Rouge. (As in, you have to fight both her and the imagined Sonic in one of the toughest fights of the game.)
  • The Determinator: No matter what happens, she is not going to give up on Sonic.
  • Early-Installment Weirdness: Looking back at her first appearance, she's almost unrecognizable, sharing Sonic's quills, having a green and brown outfit with very little pink, not displaying anger at her capture by Eggman, and of course lacking her iconic hammer (which was called a "Magical Hammer" in Sonic the Fighters instead of a "Piko Piko Hammer"). Her manga appearances have her as a straight damsel.
  • Egocentric Team Naming: Not In-Universe, but the teams she leads always go by "Team Rose."
  • Enemy-Detecting Radar: Inverted: in her case, it's a Sonic-Detecting Radar. When Amy shows up as a character, she is very good at finding Sonic even if its by complete coincidence.
  • Fangirl: Of Sonic obviously, and later on, she's very obsessed with him.
  • Fatal Flaw: Her one track obsession with Sonic has sometimes led her to get in danger's way. Some media also portray her as rather headstrong and prone to cause issues with her short temper.
  • Four-Temperament Ensemble: Sanguine + Choleric
  • Friend to All Living Things: Will befriend innocent animals, rivals, enemies if they're willing to listen, and especially robots. If Amy thinks she can make friends, she'll gladly try to do so.
  • Genki Girl: Amy's very energetic and cheerful. There are times when even Sonic seems worn out by her.
  • Girly Girl with a Tomboy Streak: Her fur is entirely pink, loves fashion and sweets and is very romantic, but she's also a formidable fighter and is very able to use her hammer.
  • Girly Bruiser: She's ladylike and has a rather childish crush on The Hero, but she also wields that hammer of hers like nobody's business.
  • The Glomp: Since Sonic CD, it's a Running Gag for her to attempt to glomp Sonic, only to end up clinging to another character altogether. She gets it right in Sonic Unleashed, only to believe otherwise due to the Werehog form.
  • Good Old Fisticuffs: In Sonic Battle she's taken up boxercising to lose weight, so one of her attacks is punching opponents.
  • Go Through Me: Stood up to Sonic before he finishes Gamma (or before Tails does, or before Gamma defeats Sonic depending on who you're playing as) in Sonic Adventure and later in the infamous Sonic the Hedgehog (2006), when Silver tries to issue Sonic a killing blow, Amy jumps right in front of him.
  • Hair-Trigger Temper: At least since Taking A Level In Jerkass. She's prone to hit people with her hammer with little provocation, mostly Sonic.
  • Hammerspace: A rather literal example too.
  • The Heart: Her other signature ability (beside skill with a hammer) is single-minded charisma. She has managed to make a combat robot, a pissed-off super-being in the midst of a Roaring Rampage of Revenge, and a vengeful psyker all back down, triggering a Heel–Face Turn from two of them in the process. This is (at least part of) the reason why she's a Morality Pet.
  • Heart Beat-Down: Has had a few heart-themed attacks since Sonic Adventure 2.
  • Hopeless Suitor: Amy loves Sonic, but Sonic isn't interested. At the very least, Sonic considers her a good friend.
  • Hostage for MacGuffin: In Sonic Adventure 2, she served as this for Eggman in exchange for a Chaos Emerald. As well as to lure Sonic into a deathtrap. Good thing he figured out how to use Chaos Control, or he would've been space dust.
  • I Know Mortal Kombat: Doing Boxercise to lose weight in Battle further gave her some punch to her fighting prowess.
  • Image Song: "My Sweet Passion". While it functions as the Team's over all theme, Follow Me" is more about Amy than her teammates.
  • Improbable Weapon User: Despite its portrayal as a deadly weapon, the Piko Piko Hammer is based on an iconic Japanese noisemaker of the same name, and "piko piko" is an onomatopoeia for the squeaking sound the toy makes when someone is hit with it. Yes; Amy's weapon of choice is, in fact, a novelty item.
  • Incorruptible Pure Pureness: Despite her occasionally brash and hot-tempered nature, she always sees the best in people and never gives up. It's her optimism that gets Shadow to make a Heel–Face Turn and remember Maria's promise.
  • The Ingenue: During her debut in Sonic CD, Amy filled the role of the innocent damsel in distress. This role has since been passed to Cream.
  • Intergenerational Friendship: She's twice Cream's age, but they are shown to be close friends, almost akin to Sonic and Tails.
  • Invisibility: In Sonic the Hedgehog (2006), for some reason.
  • Jack of All Stats: Though this varies from game-to-game, she's in between Sonic and Knuckles in terms of speed and strength (thanks to her Piko Piko Hammer). She's even labeled as a Balanced Character in Mario and Sonic at the Olympic Games.
  • The Knights Who Say "Squee!": She's become a bit of a heroine in her own right, but she's still crazy for Sonic.
  • Large Ham: If it's not Sonic or Eggman, she's likely the one doing the shouting. While she's fully capable of speaking quietly, even gently at times, more often than not she's the loudest in a conversation.
  • The Leader: When Team Rose is assembled, she's going to be the leader.
  • Lethal Joke Character: Amy generally has a rather unique moveset from other characters in many titles, making her harder to master, but with special abilities that can be exploited effectively. Her platforming roles such as the Sonic Advance Trilogy, as well as many spin off titles like Sonic R or her PvP role in Sonic Adventure 2 are good examples.
  • Light Feminine and Dark Feminine: The Light to Rouge the Bat's' Dark Feminine.
  • Little Miss Badass: 8 years old in her debut, 12 years old after the retcon, yet badass and cute all the way.
  • Lookalike Lovers: Subverted intentionally by SEGA who ported Amy to the games to chase Sonic indefinitely and In-Universe Sonic has never officially admitted being interested in her. However...
  • Loony Fan: As a result of Flanderization, though this has gotten better as of late, depending on the game.
  • Love at First Sight: She fell instantly in love with Sonic; in Palmtree Panic Zone 1 (Present) and/or Stardust Speedway Zone 3, she'll immediately run to hug him upon sight.
  • Love Makes You Crazy: She's very...aggressive about her feelings for Sonic, especially if she feels like another girl is making moves on him.
  • Love Makes You Dumb: Not really dumb but her love for Sonic can sometimes make her a bit sidetracked, considering the fact she mistakes other hedgehogs (and a Werehog) for him, although for the Werehog, she isn't aware that it really is Sonic until he saves her from a group of Dark Gaia's spawn later on, and is embarrassed to think its happened again.
  • Magic Skirt: Usually follows this despite her skirt belling out like it does. As a general rule, Amy has this except in games where she's playable. Some games seem to go out of their way to show her panties, though, particularly in Sonic Heroes, where Amy's underwear is literally the first thing you see in the Team Sonic vs. Team Rose cutscene.
  • Mama Bear: Amy is known to be quite defensive of her friends:
    • In Sonic 2006, she blocks Silver from trying to kill Sonic and while not trying to fight him, she chews him out on it.
  • In Sonic Adventure, she bravely refused to give Birdie to Gamma despite the latter's demands, which then caused Gamma to have a change of heart and release her from her cell inside the Egg Carrier. Then later on the game, she stood up to Sonic (or Tails if you play his storyline), pleading him not to hurt Gamma, causing Sonic to relent, which means she will stand up to her friends to protect others.
  • Maybe Ever After: Temporarily. In the HD version of Sonic Unleashed, Amy asks Sonic out on a date, which the player can either accept or decline. At the end of Sonic and the Black Knight, it's revealed that Sonic had a date with Amy, but missed it because of his adventure. Amy thinks it's just an excuse for him forgetting about their date, and promptly chases him with her hammer.
  • Meaningful Name:
    • Amy is one letter away from "ami", which means "friend" in French (Though the word is pronounced differently).
    • Her name sounds similar to "amorous", befitting her affections toward Sonic.
  • Mistaken for Object of Affection: Apparently Love Makes You Dumb enough to mistake other hedgehogs for Sonic, most notably Silver in Sonic 2006.
  • Morality Pet: Frequent role in later games, perhaps most notably for E-102 Gamma and Shadow the Hedgehog.
  • Never Bare Headed: She's never seen without her red hairband.
  • Nice Girl: She is very sweet-natured, kind, and helpful. And despite becoming bad-tempered and aggressive in the later games, she still has her moments.
  • No Sense of Personal Space: She can get too close when it comes to Sonic.
  • No Sympathy: In the end of Sonic and the Black Knight, she dismisses Sonic's reason for missing out on their date because he was sent to Arthurian times, and angrily chases him with her hammer.
  • Not Good with Rejection: She doesn't take it well when Sonic doesn't reciprocate her advances and is willing to bash him with a hammer. As of Sonic Lost World, she's back to normal.
  • Odd Name Out: She's the only character so far with a conventional 'human' name, barring Tails' Punny Name. Formerly nicknamed Rosy the Rascal, which fits the naming scheme, but not her character.
  • Out-of-Character Moment: This line from Sonic Shuffle:
    Amy: Forget about Sonic! Just look at my clothes!
  • Overshadowed by Awesome: She's a quick-thinking Badass Normal who's decent in a fight, quite fast, good with machines and wields a giant hammer. But she tends to hang out with some of the strongest (Shadow, Knuckles), fastest (Sonic) and most intelligent (Tails) beings on the planet, so this happens to her a lot.
  • Parental Substitute: To Emerl in Sonic Battle.
  • Pink Girl, Blue Boy: With Sonic, literally and figuratively.
  • Pink Means Feminine: The primary example in the series.
  • Plucky Girl: Doesn't matter what she faces, she'll never stop believing in her friends.
  • Precocious Crush: In Sonic CD, she was 8 years old; Sonic, meanwhile, was stated to be approximately 15 or 16 years old in a Japanese Sonic 3 promotional video. In the modern games, Sonic remains 15, but Amy was bumped to 12. There's probably enough of a maturity gap for it to qualify for this trope, though. And with Sonic Generations implying that the difference between Classic Sonic and Modern Sonic is due to his age, it's likely Sonic was around 11 during the time of Sonic CD.
  • Rescue Romance: She already liked Sonic before the events of Sonic CD, saving her from Eggman just sealed the deal. Much to Sonic's dismay...
  • Rose-Haired Sweetie: It's even in her name. Has bright pink hair and one of the nicest members in the cast provided you've not made her upset.
  • Rousseau Was Right: Core part of her philosophy. The quote above was the very same one she used on Shadow that caused him to back down on his omnicidal revenge plot (a CMOA for her).
  • Running Gag: See The Glomp.
  • Seers / My Significance Sense Is Tingling: She can read Tarot Cards to predict the future or know what's happening, although this isn't often mentioned or used.
  • Self-Proclaimed Love Interest: Confidently considers herself Sonic's girlfriend, despite his protests to the contrary. And you'll do best not to correct her on this.
  • Ship Tease:
    • In Sonic the Hedgehog (2006), Sonic must take the Test of Love to progress to Kingdom Valley. His choice of destined lover is either Amy Rose or Princess Elise. The decision has no bearing on the plot, however.
    • In Sonic Unleashed, Sonic is hinted to have feelings for Amy due to his disappointment in her not recognizing him in Werehog form. In the Xbox 360 / PlayStation 3 version, he can even optionally accept an offer to go on a legit date with her after the adventure is over.
    • Sonic cozies up to Amy's alternate self Lady Nimue in Sonic and the Black Knight astonishingly quickly, within the first thirty seconds of having met her, in fact. Apparently, he agreed to go on a date with Amy, according to The Stinger.
    • However, Amy has had ship teasing with Shadow as well. In Sonic Battle, she gets concerned as to why Shadow was at Club Rouge and angry at Rouge when she wouldn't explain, and in Shadow the Hedgehog, Amy was practically swooning over Shadow when he defeated Devil Doom. If that's not enough, if you do the dark missions prior to Amy's mission, then do hers and the rest of the hero ones afterwards, that pathway is 'The Miracle Of Love'.
  • Silly Walk: In at least Sonic Adventure, Amy is pigeon-toed with a short stride, which makes her the slowest running of the hedgehogs. She achieves her top speed by taking the biggest leaps possible.
  • Single Woman Seeks Good Man: She's in love with Sonic, who's very brave, selfless and loyal.
  • Smitten Teenage Girl: She's twelve, but technically still qualifies.
  • Soap Opera Rapid Aging Syndrome: Between Sonic the Hedgehog CD and Sonic Adventure. Generations seems to be doing away with this by implying that the entire cast had aged normally from kids to preteens/young teens between the Genesis and Dreamcast games - Amy's just had the most obvious change.
  • Stalker with a Crush: What she tends to be when her Flanderization is at it's peak; otherwise, she's actually a rather muted example and only tends to run into Sonic by complete coincidence, or she's already apart of his adventures to begin with.
  • Super Mode: Averted. While Sonic, Shadow, and Silver have all used the Chaos Emeralds to transform into super forms, Amy's never been implied to be capable of a similar feat. Even Blaze who's female and a cat has been shown to have a Burning form with the Sol Emeralds at least once. So far she's the only hedgehog that's not used Chaos powers in some way.
  • Super-Speed: In games where she's not a Badass Normal, though she's still relatively slow compared to most of the other characters.
  • Super-Strength: In games where she's not a Badass Normal, though not at the level of other characters.
  • Tertiary Sexual Characteristics: She's a hedgehog, just like Sonic, Shadow, and Silver, but her spines are shorter than theirs, more closely resembling human hair. She also lacks spines on her back.
  • Took a Level in Badass: Largely her plot in Sonic Adventure; keeps increasing from there.
  • Took a Level in Jerkass: Going hand in hand with Depending on the Writer, she can be downright nasty when at her worst.
  • Trademark Favorite Food: Soft-serve ice cream.
  • Tsundere: Develops into a Type-B variant over time; she's still nice and sweet, but she still has a temper and will lash out at those who upset her the slightest, even Sonic, mainly when he doesn't show any romantic interest around her.
  • Violently Protective Girlfriend: Well, self-proclaimed girlfriend, at least. Still, hurting Sonic is a very bad idea and woe betide anyone who does so in her presence.
  • Weight Woe: In Sonic Battle, Amy is obsessed with boxercise and dieting in order to get in shape and impress Sonic, using Emerl as a coach.
  • Yandere: Shows slight shades of this, particularly in Sonic Rush. Upon meeting Blaze, she warns her that she's Sonic's girlfriend, and that she won't let anyone else have him. Later, when Sonic asks Amy if he's seen Blaze, she immediately jumps to the conclusion that Sonic is in love with her, only calming down once Tails explains that it's not like that. It's Played for Laughs, of course, but her obsession with Sonic is clearly unhealthy.

    Cream the Rabbit 
https://static.tvtropes.org/pmwiki/pub/images/creamtherabbit.png

"A friend of a friend is always a friend!"

First appearance: Sonic Mega Collection (as artwork)
Debut as a character: Sonic Advance 2

Voiced by Sayaka Aoki (Japanese), Sarah Wulfeck (English, 2004), Rebecca Honig (English, 2005-2009), Michelle Ruff (English, 2010-present)

A very young and polite rabbit and her pet chao, Cheese. Cream made her debut after her mother Vanilla was kidnapped by Dr. Eggman in another one of his schemes, but was ultimately rescued by Sonic. Due to her young age, she tends to stay out of the action most of the time, but can step up if the situation calls for it.

Due to her upbringing, Cream is an extremely docile and polite individual. She refers to almost every character as "Mr." or "Ms." in their name. She's also a rather timid individual, but nonetheless tries her best to help her friends out when they need it.

  • A Boy and His X: A Rabbit And Her Chao.
  • Action Pet: Cheese usually does most of the attacking for Cream.
  • A Day in the Limelight: She's a rather minor supporting character in the series, but she does get a substantial role in Sonic Rush as Blaze's primary partner and part of the reason she lightens up.
  • Action Girl: She can sometimes be one, as shown in Sonic Advance 2 and Sonic Heroes.
  • Badass Adorable: Cream is the youngest playable character in the series, and she kicks ass just as well as the rest of them. Cheese is this too.
    • Sometimes, even better than her older teammates. Amy and Big both have a few games where they're completely reliant on their hammer or fishing rod, respectively, to attack. Cream's always got the option of curling into a ball and slamming into enemies like Team Sonic always does.
  • Badass Pacifist: Cream has strong reservations against violence and tries to solve problems through other means. But if all options are exhausted, she will use force if necessary.
  • Beware the Nice Ones: She's kind, polite, and soft-spoken, but if you force her hand, she can and she will kick your ass.
  • Bunnies for Cuteness: Cream looks like a friendly little bunny girl.
  • Cheerful Child: Despite all of the dangerous situations she finds herself in, Cream is always polite and respectful.
  • Cowardly Lion: As she's a young child, she is easily frightened. However, she does have her moments of bravery, and will get involved if she has to.
  • The Cutie: A sweet-natured bunny.
  • Disappeared Dad: Strangely enough, despite being the only character with a parental figure.
  • Distressed Damsel: In Sonic Advance 2, and Shadow the Hedgehog.
  • Early-Bird Cameo: In Sonic Mega Collection as concept art.
  • Ears as Hair: Her ears resemble Girlish Pigtails.
  • Ear Wings: Can achieve flight by flapping her ears.
  • Empathy Pet: Cheese often mirrors Cream's feelings.
  • Flight: Is able to fly by flapping her ears.
  • Four-Temperament Ensemble: Sanguine + Phlegmatic
  • Free-Range Children: The only character shown to have a parent, and she's still seen to go wherever she wants, often without supervision.
  • The Heart: One of the most innocent and passive characters in the cast. While she can fight if need be, she prefers to stay on the sidelines.
  • The Ingenue: A role she inherited from Amy.
  • Innocently Insensitive: In Sonic Rush, when introducing Amy and Knuckles, who she calls "short-sighted" and "not very bright" respectively, to Blaze.
  • Intergenerational Friendship: Most of her friends are twice her age and over.
  • Japanese Politeness: With her tendency of bowing politely and calling everyone "Mr." or "Miss", Cream seems distinctly more Japanese than the other characters. Especially when you consider that while most of her friends are older than her, the majority of them are still only preteens/teenagers.
  • Kawaiiko: Cute in a specifically Japanese sensibility (using honorifics or "Mr." or Ms" when addressing a character) in the series, contrasting with the rest of the cast's more Western behavior.
  • Kid Hero: Cream is tied with Charmy as the youngest of the heroes, at age 6.
  • The Lancer: She's Amy's best friend and acts as a calmer, nicer foil to Amy's Tsundere ways. She also acts as a Lancer of sorts to Blaze, as Cream helps her get over her antisocial ways.
  • Like Brother and Sister: She considers Sonic to be like a big brother to her.
  • Loyal Animal Companion: She never goes anywhere without her Chao friend Cheese.
  • Morality Pet: For Blaze throughout Sonic Rush.
  • Nice Girl: She's the sweetest, most gentle character in the whole series. Vanilla taught her good manners.
  • Prone to Tears: She's usually a Cheerful Child, but she's highly sensitive and prone to tears.
  • Replacement Flat Character: Inverted. When Cream was introduced, she took on most of Amy's positive traits, such as her kindness and child-like innocence, while Amy's infatuation with Sonic was flanderized.
  • Ridiculously Cute Critter: She's an adorable bunny.
  • Sailor Fuku: Her dress resembles a simplified version of one of these.
  • Satellite Character: Most of the time she gets a prominent role, it's usually a secondary one at best for other, more central characters. Mainly Amy & Blaze respectively.
  • Sidekick: To Amy, and later Blaze.
  • Skip of Innocence: In Sonic Battle.
  • Spoiled Sweet: It's said that her mother treats her like a princess, but she's a friendly, albeit naive and sheltered girl.
  • Strong Family Resemblance: Cream looks a lot like her mother outside of attire and body shape.
  • Super Drowning Skills: Not really brought to the player's attention very much, but the closest she ever comes to swimming is using a floatie to stay on top of the water. Underwater, trying to activate her flying simply does not work.
  • Sweet Tooth: Cream loves ice cream.
  • Tagalong Kid: Especially when paired with the older characters.
  • Tomboy and Girly Girl: The Girly Girl to Amy's Tomboy
  • Technical Pacifist: She dislikes violence, but will get involved in a fight if there are no other options, though it's often Cheese that does all the fighting.
  • Theme Naming: Combine her name with her mother's and pets' names, and you get "Cream Cheese" and "Vanilla Ice Cream".
  • Trademark Favorite Food: Her idle animation in Sonic Advance 2 shows her eating an ice cream cone.
  • Yamato Nadeshiko: Closest thing to it in the series, and one of the reasons she's not too popular outside of Japan.

    Big the Cat 
https://static.tvtropes.org/pmwiki/pub/images/bigthecat.png

"Froggy! Where are you?"

Voiced by Shun Yashiro (Japanese, 1998-2001), Takashi Nagasako (Japanese, 2003-present), Jon St. John (English, 1999-2004, 2009), Oliver Wyman (English, 2010, 2016), Kyle Hebert (English, 2010)

A very large purple cat who lives in the Mystic Ruins along with his pet Frog, Froggy. During the events of Sonic Adventure, Froggy ate a piece of Chaos which made him act strange and swallow the Chaos Emerald Big had found. Worried about his friend, Big set out to rescue him and gets caught up in the events as a result. Since then, he's become a good friend of Amy and Cream.

Despite his large size and strength to match, Big is a very gentle creature. He's also very laid-back preferring to spend his days fishing and sleeping in his house. Despite that however, Big is always there when his friends need him and really shows his true power when they're in danger.

  • A Boy and His X: A Cat And His Frog.
  • Ace Pilot: He's skilled enough to pilot Tails's plane in Sonic Adventure.
  • Acrofatic: Big may be fat, but he is a decent jumper and is very fast for someone of his size, fast enough to keep up with Amy Rose and Cream the Rabbit in Heroes.
  • Action Survivor: Unlike the rest of the cast in Sonic Adventure, who arre all trying to stop Eggman (or in Amy and Gamma's case, helping a bird and finding its family respectively), Big is just someone who got caught up in the conflict because his pet was possessed by Chaos and he went on a journey to find him.
  • A Day in the Limelight: Big's Big Fishing Adventure 3: The Trial, a game created by Sega of Virgin Islands for April Fools' Day 2016.
  • Beady-Eyed Loser: He lacks sclera unlike the other characters in the series and is bit of a klutz at times.
  • Berserk Button: Don't threaten his frog or his friends.
  • Beware the Nice Ones: It's not nice to tease Big's friends.
  • Big Fun: Big is very easy-going and fun to be around. He even lets people ride on his shoulders.
  • Big Brother Instinct: Seems to play this role in Team Rose, especially for Cream. Bullying her is about the one point he is shown to be genuinely angered.
    Cream: I'm kinda scared...
  • Chuck Cunningham Syndrome: Sega and Sonic Team rather deliberately pretended Big didn't exist for a few years , due to having little use for a character who's primary trait was being astonishingly slow-witted. He's starting to pop up more often now, though.
  • Cloudcuckoolander: Has a strange thought process, due in part to his rather easygoing nature.
  • Crouching Moron, Hidden Badass: While he is seemingly dim and klutzy, he can pick up boulders and cars easily, exchange his fishing lure with an inner tube and a flail (on fire) and manages to stand up to not only Chaos, but Metal Overlord, actually telling the latter that they would pay for their actions prior and deals most of the damage to him during the Team Rose portion of the fight.
  • Dumb Muscle: Subverted as Big is more of a slow thinker than actually stupid.
  • Epic Flail: In Heroes, after gaining enough power-up boxes, his fishing pole upgrades to a fishing pole with a flail in the place of a lure; oh, and it's on fire, too.
  • Expy: Well, not of a specific character per se, but he's very similar in personality to a typical Hayao Miyazaki creation, e.g. Totoro.
  • Fat Idiot: Subverted: he's not really stupid, just simple.
  • Fishing Minigame: His gameplay in Sonic Adventure.
  • The Fool: Big and his Quest for the Possessed Frog spend pretty much all of Sonic Adventure being completely incidental to the plot of the game.
  • Four-Temperament Ensemble: Phlegmatic
  • Funny Background Event: In Sonic Adventure 2, he can often be seen in silly situations, hidden in the background of certain stages and boss battles. Not in the Battle remake / port, unfortunately.
  • Furry Ear Dissonance: His ears are much longer and pointier than a normal cat's.
  • Genius Ditz: Implied to be, considering he can pilot the Tornado 2 without wrecking it as well as Eggman's mech in multiplayer mode for Sonic Adventure 2.
  • Gentle Giant: Probably the most easygoing character in the series, despite being ostensibly one of its strongest.
  • Heroes Gone Fishing: In a literal sense. If his Image Song was any indication, it may as well be his philosophy.
  • Image Song: "Lazy Days (Livin' in Paradise)"
  • Kindhearted Simpleton: Possibly one of the dimmest protagonists, as well as one of the most gentle and soft tempered.
  • Lightning Bruiser: In Heroes: like Knuckles, he's not hampered by loops and just runs through them.
  • Meaningful Name: He's big, just like his name implies.
  • Mega Neko: Appropriately, as he's a big cat.
  • Mighty Glacier: One of the slowest characters in the series, but is quite strong, enough to be classified as a Power-type in Heroes. He can effortlessly lift a car right over his head, throw boulders and smash right through stone obstacles.
  • Moveset Clone: He shares a lot of Knuckles's moves in Sonic Heroes.
  • Nice Guy: Docile, placid, gentle, protective, good-natured.
  • Non-Standard Character Design: Despite sharing most features with the other anthro characters, his facial structure and limb proportions are different to most of the others. Even Blaze, another cat, looks drastically different from him.
  • Out of Focus: Due to the reception of his gameplay in Adventure, his appearances were decreased from being playable to the point where he was only occasionally mentioned. This has skewed back in the other direction in recent years.
  • Parasol Parachute: In Sonic Heroes.
  • Recurring Extra: He shows up a lot less frequently than other characters, which kinda makes his odd appearances stand out more.
  • Rod And Reel Repurposed:
    • In Sonic Adventure, while he does use his fishing pole primarily for fishing, he can use it to attack enemies from a distance by aiming his lure at them. He can also use his fishing pole as a club if he is close to an enemy.
    • In Sonic Heroes, Big can use his fishing pole as a bat and Amy and Cream as balls to attack enemies. He can also swing his fishing pole in a circle to attack enemies around him with his lure.
  • Running Gag:
    • Occasionally seen throughout both campaigns as Easter Eggs in Sonic Adventure 2.
    • In Sonic and the Secret Rings, he mysteriously pops up in the world of the Arabian Nights. By stopping at some particular places in particular missions, Sonic can see him. It's then possible to hear about this weird trip of his in the Bonus Book. Among the pictures you can get in the Bonus Book, many of those are about him trying to go fish... and one of those has him trying to fish in lava.
  • Shoulder Teammate: Amy and Cream can ride on his shoulders in Sonic Heroes
  • Simpleton Voice: Once initially provided by Jon St. John, normally known for voicing Duke Nukem!
  • Stock Animal Diet: Likes fish since y'know, he's a cat.
  • Stout Strength: Especially when he can lift up a car underneath a pothole in Sonic Adventure.
  • Supernatural Gold Eyes: Inverted. His eyes have a yellow tint to them. This makes him look more like a regular cat, making him look more like the Kindhearted Simpleton he is.
  • This Is Unforgivable!: His line to Metal Madness in Sonic Heroes where he flat out tells him that he's in for a world of hurt for all the crap he's pulled.
    Big: You're going to pay for this!
  • Took a Level in Badass: While having some degree of Super-Strength, he had a rather limited range of abilities in Sonic Adventure and could only walk very slowly. In Sonic Heroes he can not only keep up with the rest of his team, but acts as their powerhouse, his weak pole attack now able to turn into a flaming flail that can take out mass enemies from a far away distance.
  • Trademark Favorite Food: Fish.
  • Unexpected Gameplay Change: Sonic Adventure; In an action-platform game series, Big is a fisherman.
  • Younger Than They Look: He's 18 years old, the same age as Rouge.

     Rouge the Bat 
https://static.tvtropes.org/pmwiki/pub/images/rougethebat.png

"I despise anyone who takes jewels from me... all the world's gems are mine to keep!"

Voiced by Rumi Ochiai (Japanese), Lani Minella (English, 2001-2004), Caren Manuel (English, 2005-2010), Karen Strassman (English, 2010-present)

A treasure-hunting bat in search of gemstones. She also works as a freelance government agent — paid in jewels, of course. After Eggman had released Shadow, GUN had assigned her to infiltrate their inner circle and gather as much info on "Project Shadow" as possible. Sometime later, she came across the Master Emerald and tried to add it to her collection, but an intervention by Eggman and Knuckles thwarted her attempt. Afterward, she continued with her mission while trying to gather any Master Emerald shards before Knuckles could. After her mission was completed, she tried to make off with every set of emerald shards, but after a threat from Shadow and a final confrontation with Knuckles, she cut her losses and tried to escape before Professor Gerald's plan forced her to work with the rest of the cast to save the planet. Soon after, she gets wind of Eggman having a secret treasure and opts to loot it for herself, but only discovered an amnesic Shadow and the walking armory Omega, Rouge assumes leadership over the operation and an unlikely alliance is formed in order to get answers. Afterward, Rouge makes occasional appearances apart of Team Dark.

Rouge is vain, shady, manipulative and cunning. She loves getting her way and absolutely despises people who deny her that. Despite her questionable personality and motives, she does have a conscience. While it started off as professional, she does grow to genuinely care about her comrades' well-being, and shows gratitude towards gestures of kindness. She's also willing to put aside her selfish ways when there's a big enough threat.

  • Affirmative Action Girl: The first additional female character added to the series after Amy and debuted as The Rival to Knuckles in Sonic Adventure 2.
  • Almost Kiss: Shares one with Knuckles after he saves her from falling into a lava pit in Sonic Adventure 2. Also shares one with Shadow in Sonic Battle after letting him spend the night in her house so he could recover from a fight.
  • Anti-Hero: Of the Nominal Hero variety. She's a government spy, but expects to be paid with jewels.
  • All Girls Want Bad Boys: Contention is she either has feelings for Knuckles or Shadow due to varying and dubious sources, and both of them are pretty tense in their own right.
  • Affably Evil: She might seem like an evil, bat thief working for Eggman and Shadow, but she actually works for GUN, which means that she was on the good side, so she's obviously not evil. She also acts polite towards her friends.
  • Badass Normal: Shadow was developed to be the ultimate life form, and Omega is and was meant to be a walking arsenal of weapons. Aside from her flight, which is natural for a bat, and her abilities in the multiplayer mode and some spin-offs, Rouge doesn't have any powers besides her gadgets and combat prowess.
  • Badass in Distress: Was locked inside a safe in Prison Island in Sonic Adventure 2. Shadow saves her before the island explodes.
  • Beauty Is Bad: Sometimes. She is the Ms. Fanservice of the Sonic series, and is manipulative, sassy, and full of herself.
  • Because You Were Nice to Me: This is the main reason that she gives Knuckles the remaining Master Emerald pieces after he saves her life in Sonic Adventure 2.
  • Berserk Button: Don't get in the way of her and jewels if you know what's good for you.
  • Casting a Shadow: Her "Black Wave" Limit Break from Sonic Adventure 2 as a boss and 2P Battle Mode character.
  • Classy Cat-Burglar: That's "treasure hunter!"
  • Combat Stilettos: Equipped with metal soles on her boots that allow her to dig like Knuckles, and do well for her combat abilities.
  • Cool Car: Has one in Sonic Adventure 2 and it's shaped just like the Batmobile.
  • Cute Little Fangs: You don't see them that often, but they're there.
  • Dark Action Girl: In her debut. Afterward, she's more or less a good guy and more of a standard Action Girl.
  • Dark Is Not Evil: Despite using attacks of darkness like "Black Wave", she's definitely not evil.
  • Dating Catwoman: Her relationship with Knuckles and Shadow (due to the latter's "dark knight" personality - pun not intended) can be described as this. Although subverted on Knuckles' part, since he's not cool with her trying to steal his Master Emerald.
  • Deadpan Snarker: She never holds back her sass, that is for sure. She's fond of riling up Knuckles with it.
  • Defrosting Ice Queen: She became a much more caring person after striking up a friendship with Shadow, she's even shown to be concerned about his well being on occasion. By the time of Sonic Generations, she's the only member of her team to be on such good terms with Sonic and his friends that she was invited to his birthday party.
  • Dude Magnet: While not shown too much, she is shown to be so sexy in a mini-game of Sonic Generations that even Eggman's robots fall for her.
  • Expy: Her design resembles Morrigan as an anthropomorphic bat.
  • Femme Fatale: The closest you're going to get in a family-friendly series such as this.
  • Flight or Not Quite Flight: Depending on the game, her wings allow her to either fly or glide like Knuckles.
  • Foil: To Shadow (revealed in Sonic Battle) and Knuckles.
  • Four-Temperament Ensemble: Sanguine
  • Greed: She loves gems and wishes that all the world's gems were hers.
  • Guile Heroine: She was Out-Gambitted by Shadow in Adventure 2, but she's still quite clever and crafty.
  • Hartman Hips: She is noticeably curvy on the hips, which also fits her status as Ms. Fanservice.
  • Heel–Face Revolving Door: She was a heel first, turned face by the end of Adventure 2 by helping save the world, turned heel again in Heroes by forming Team Dark, then turned face again by Shadow the Hedgehog. These days, she's mostly settled into her role as a face government agent, even if she is a little less straight-laced than a few other heroes.
  • Hidden Heart of Gold: She may be a thief and obsessed with jewelry, but she's far from being one of the bad guys. When push comes to shove, she will help others and do the right thing.
  • Hot Witch:
  • Humanoid Female Animal: Aside from her ears, wings, and tail, she has the most human-like body proportions in the series.
  • Image Song: "Fly in the Freedom"
  • Improbable Age: She's a high-ranking government agent at the age of 18 years old.
  • It's All About Me: She likes to act this way, though she's smart enough to know it's not actually true...
  • Jerk with a Heart of Gold: She's a selfish, vain seductress who feels all of the world's gems are hers to keep, and has a sassy attitude. But she's capable of expressing gratitude when someone helps her, and shows genuine concern for her two comrades. She changes more as the series goes on, and slowly begins becoming more heroic.
  • Kick Chick: In contrast to Knuckles' punches, Rouge mainly attacks with her feet. She even has metal soles on her boots for digging, using them to drill into the ground.
  • The Leader: Even though Shadow is the "face" of the team, she's really the leader of the three. Recently downplayed, since this was in effect Since Sonic Heroes, Shadow is more this type of role in later plots.
  • Light Feminine and Dark Feminine: The Dark to Amy's Light Feminine.
  • Limited Wardrobe: Averted. Unlike most characters which basically keep the same outfit game after game, she regularly had different costumes. Her outfit from Sonic Adventure 2 is her most common one, but she also had different outfits in Sonic Heroes.
  • Lovable Rogue: She's a government agent, but she's still a thief, too. Better yet, the title works even if you misspell it!
  • Male Gaze: Sometimes it seems as if she poses for no apparent reason other than to highlight her cleavage.
  • Manipulative Bitch: Sometimes treads into this territory when jewels are involved.
  • Moveset Clone: Of Knuckles in her first appearance, then of Tails in Heroes.
  • Ms. Fanservice: She has the largest breasts out of the Sonic girls due to her age, and somehow got away with Jiggle Physics in a Sonic game (especially in Sonic Adventure 2, though other games tend to do this as well). Her fanservice is more downplayed these days.
  • Ms. Vice Girl: Despite being heroic, no matter what side of the line she is on at the time, she wants "all the world's jewels".
  • Narcissist: Her victory quotes in Sonic Adventure 2 has her bragging about her accomplishments.
    (getting a "B" rank) It's all too easy for me!
    (getting an "A" rank) How was that? Perfect, like me?
  • Nice Mean And In Between: Downplayed but the nice one of the three. Though she isn't the friendliest person in the world, she's the closest to nice in the group and by far the most social.
  • Non-Standard Character Design: Her design eschews the Rubber-Hose Limbs of the rest of the cast and gives her actual anatomy, namely human like breasts and hips.
  • Only in It for the Money: If Rouge is on the scene, that's because there are jewels and/or gems nearby. She does her "treasure hunting" when not on government business.
  • Parent Service: Appearance wise and some of her quirks, she's practically the personification of Getting Crap Past the Radar trope for the Sonic series. See the radar page for more details.
  • Pink Means Feminine: Her shirt which is shaped like a pink heart.
  • Promoted to Playable: After three games of being a non-playable rival character in the Olympics series, Rouge finally becomes playable in Mario & Sonic at the Rio 2016 Olympic Games, but only in the Volleyball Event.
  • Proud Beauty: Can be very vain about her looks.
  • Punny Name: Rouge the Bat —> Baton Rouge. Rouge is also the French word for "red" although her color scheme doesn't contain red at all.
  • Remember the New Guy?: In Sonic Adventure 2, it's heavily implied that Knuckles has had to deal with Rouge before.
  • Satellite Character: Towards Shadow in Sonic the Hedgehog (2006), she's mostly there just to help him out.
  • Sexy Backless Outfit: Also with a pair of wings, no less.
  • Shadow Archetype: To Knuckles. While he cares about his emerald because of his job as its guardian, she believes that it's her job to collect all the jewels in the world for her own personal gain. Also, though they both have a tendency to stay calm in tough situations, Knuckles is far more hot-headed, which is one of the reasons why she likes teasing him as well.
  • Ship Tease: She gets this a lot with Knuckles and surprisingly Shadow.
  • Skewed Priorities: In any scenario she's in that involves jewelry, the jewels always come first.
  • Slap-Slap-Kiss: Her relationship with Knuckles qualifies for this, especially in Sonic Adventure 2.
  • The Smart Girl: She's easily the most cunning and clever of Team Dark.
  • Smarter Than You Look: Said to be mistaken for a ditz due to her frivolous and flighty nature, but she's very sharp, cunning, and it's very well likely her intention.
  • Smug Snake: When she thinks she's right, she'll love rubbing it in her target's face. When she confronted Shadow in Adventure 2 with information that he wasn't the "original" Shadow, she lowered her eyes and put on a knowing smirk. Too bad for her that Shadow didn't really care.
  • Spy Catsuit: Her standard outfit, complete with Impossibly-Low Neckline. Her Sonic Heroes outfit has a Cleavage Window instead.
  • Team Mom: Not as much as Amy is to Team Rose, but it's still pretty apparent that Rouge treats the rest of Team Dark like this in Heroes.
    Rouge: Now you two make up so we can start looking for Eggman together!
    (After she tries getting Shadow and Omega to form a Team Hand-Stack with her)
    Rouge: Ah yeah baby, this makes us a team!
  • The Rival: Her relationship with Knuckles skirts between this and sexual tension. She and Amy aren't on particularly good terms either.
  • The Tease: She sarcastically flirts with just about every male character. There is some debate over how "sarcastically" her flirting really is with Knuckles and/or Shadow.
  • Teen Genius: She's an expert treasure hunter and government agent despite being only 18 years old.
  • Teen Superspy: Rouge is a master thief who works for the G.U.N. military force. She is also 18 years old.
  • Teeth-Clenched Teamwork: With Knuckles in Sonic Rivals 2.
  • Throw Down the Bomblet: Uses Dummy Ring Bombs in Sonic Heroes and Heart Bombs in 06 and Generations.
  • Took a Level in Kindness: As time goes on, we see she is willing to do the right things without the rewards, putting her closer and closer to an actual heroine.
  • Token Good Teammate: Of the Dark Side path in Adventure 2. She had no truly villainous or vengeful intentions, but she was still assisting Eggman to complete the Eclipse Cannon.
  • Tragic Keepsake: When Shadow supposedly dies in the last story of Sonic Adventure 2, Sonic gives Rouge Shadow's limiter ring.
  • Tsundere: Kinda gives off a Type B vibe; normally rather outgoing and charismatic, with a very deep hidden soft side.
  • Undying Loyalty: In '06, she tells Shadow that even if the world turns against him she will always be by his side.
  • Ungrateful Bitch: In Sonic Adventure 2 where she continues to argue with Knuckles after he saved her from falling down to the lava. Then it's ultimately subverted when she gives him back the pieces of the Master Emerald that she stole, under the premise 'they stink like echidnas do'.
  • Villain Protagonist: Her role in some of the darker alternate media versions is this.
  • Vitriolic Best Buds: With Shadow post Heroes, even declaring to stand by his side no matter what in Sonic '06. Although she and Shadow tend to snark at each other on occasions.
  • Vocal Dissonance: Kathleen Delaney's Rouge voice makes her sound like she's in her thirties, even though Rouge is only 18 years old.
  • When She Smiles: Look carefully in Sonic Adventure 2 after her fight with Knuckles. After he leaves, she makes not one but two genuinely beautiful smiles that are completely different from her normal devious and seductive expressions.
  • White Hair, Black Heart: She's not evil, but she's selfish and manipulative enough to qualify.

     E- 123 Omega 
https://static.tvtropes.org/pmwiki/pub/images/e123omega.png

"I am Omega, the ultimate E-series robot!"

Voiced by Taiten Kusunoki (Japanese), Jon St. John (English, 2004), Jeff Kramer (English, 2005), Maddie Blaustein (English, 2006-2008), Vic Mignogna (English, 2010-present)

The last robot in Eggman's E-series line, fittingly named "Omega". After Eggman had moved onto to building bigger and better robots, he locked Omega away in one of his bases, with the implied purpose being to contain Shadow. After Rouge unwittingly awakened him, he decides to take revenge upon his creator to prove his worth, joining Rouge and Shadow on their quest. Sometime later, he would join his two friends as apart of GUN.

Fittingly, Omega has a very robotic personality, only single mindlessly focused on his revenge mission and nothing else. He does grow to consider Shadow and Rouge close friends though, and will always prioritize their word above anything else. Since he was designed as a battle robot, his first directive is to shoot first and ask questions later.

  • Anti-Hero: In Sonic the Hedgehog (2006), seeing how he also expresses regret when it was revealed that he was the one who sealed Shadow away, and it was implied to be against his will.
  • Anti-Hero Substitute: To E-102 Gamma, who was a Anti-Villain before making a Heel–Face Turn out of care for others. Omega is a Anti-Hero who's less "reformed" than "on the side that lets him defeat Eggman".
  • Arch-Enemy: Considers himself Eggman's, but it's pretty one-sided on his part as Eggman barely acknowledges him as a threat.
  • Arm Cannon: Two that have many weapons in them.
  • Arrogant Kung-Fu Guy: He considers himself to be the best of Eggman's creations; every other robot created before or after he was? Complete rubbish in his (robotic) eyes. To be fair, he's legitimately powerful and probably is one of Eggman's best. He even defeated Shadow and sealed him away in the Bad Future in Sonic the Hedgehog (2006) if there was any doubt about his power.
  • Berserk Button: Anything relating to Dr. Eggman. Also, in 06, Mephiles referencing his (presumably unwilling) participation in sealing Shadow in the future.
  • The Big Guy: He's considered the "Power" of Team Dark and it shows.
  • Beta Test Baddie: Being abandoned by Eggman in favor of other robot models has lead him to seek and destroy them to prove he is the best.
  • Card-Carrying Villain: He seems to consider himself an evil force, since he taunts Eggman by claiming that Team Dark will "show him what true evil is".
  • Deadpan Snarker: This observation for when the rest of Team Dark fall off the stage arena in Heroes:
    Well, that's a load off my back.
  • Do-Anything Robot: He has a weapon built in for any situation.
  • Fire-Breathing Weapon: He uses them in Heroes for his combo, at a certain level.
  • Four-Temperament Ensemble: Choleric
  • Gatling Good: Has concealed machine guns.
  • Heroic Comedic Sociopath: He's usually on the good guys' side (even if his motives aren't that heroic), but he enjoys violence a bit too much and his dialogue can be rather disturbing at times.
  • Hidden Depths: Despite all of his Killer Robot tropes, Omega is capable of empathy. When Rouge shows concern in Sonic Heroes that Shadow might not be the real Shadow, Omega states, in a roundabout way, that the real Shadow must exist which gives Rouge hope.
  • Hyperspace Arsenal: There is no other explanation for all his weapons. In Heroes he even launches multiple missiles that seem larger than his entire arm, and that's after his hands retract and seemingly vanish into thin air.
  • Jerkass: He can be somewhat violent, Trigger-Happy, and never addresses any character by name other than Shadow and Rouge.
  • Jerk with a Heart of Gold: Much like Shadow and Rouge, he's always on the side of good and deeply cares for his teammates, even if he doesn't really show it.
  • Killer Robot: On the very subtle end of the spectrum.
  • Last of His Kind: He's the final model of the E-100 line of robots, fitting as Omega is the last letter of the Greek alphabet.
  • Leeroy Jenkins: In Issue Three of the Sonic Forces prequel comic, Looming Shadow, Team Dark was supposed to use stealth to infiltrate Eggman’s base, but Omega decides to abandon that strategy and goes in head first and guns-blazing, much to Rouge’s annoyance. This ends up biting him hard in his metallic ass when he encounters Infinite, who wastes no time dealing out a Curb-Stomp Battle.
  • Machine Monotone: How he talks in every game, though some voice actors add a bit of "monster truck announcer" inflection on top of it.
  • Macross Missile Massacre: Has missile launchers.
  • Meaningful Name: Omega is the last letter in the Greek alphabet. He is the last in the line of the E-100 series of robots.
  • Mighty Glacier: He's very powerful, but a lot slower than most other Sonic characters. That being said, he can at least keep up with his faster teammates. He was designed to keep Shadow contained after all.
  • More Dakka: He's a walking arsenal who's packing more heat than the US Military can dream of.
  • Motive Decay: He seems to have gotten over his grudge against Eggman for abandoning him, although there is a sense that he still loathes him.
  • Nice Mean And In Between: Mean. A Killer Robot who's on the team for the sake of destruction.
  • Noisy Robots: Definitely. Especially noticeable in 06.
  • Nominal Hero: He only ever does anything heroic either because it involves his goal of getting revenge on Eggman for abandoning him for other robots, or because Shadow and Rouge asked him to help them out.
  • O.O.C. Is Serious Business:
    • Considering his single-minded desire to destroy Eggman, you know it's a big deal when he formally changes targets to Metal Sonic in Sonic Heroes.
      Omega: New target acquisition! Sights locked on Metal Sonic!
    • In Sonic the Hedgehog (2006) he makes no attempt to attack Eggman, who is in the vicinity while Solaris is destroying everything.
      Omega: Our targets are the Chaos Emeralds. I will begin the search immediately.
  • Pet the Dog: Despite his single-minded obsession with killing Eggman, he comforts Rouge at the end of their story in Heroes when she worries Shadow might be a clone or android.
  • Pintsized Powerhouse: Compared to Gamma. Omega is only 4 feet and 11 inches tall, whereas Gamma was 7 feet and 1 inch.
  • Power Floats: As with Gamma, he too can hover, though he doesn't seem to use this ability as often.
  • Red Eyes, Take Warning: How he's first seen in Sonic Heroes, he doesn't live down the menace, much.
  • Revenge: He wants revenge on Eggman for abandoning him for other robots, but is willing to hold off on it if there is a significant threat that must be dispose of such as Metal Sonic or Solaris. Even when he has a clear shot at Eggman who is in the vicinity.
  • Robo Speak: "Affirmative." Sonic Heroes played this mildly, with a cold monotone befitting an unfeeling robot but fairly smooth speech, 06 plays this painfully straight, with noticeable pauses between every syllable. Forces seems to have gone back to his Heroes speech pattern.
  • Robot Buddy: To Shadow and Rouge. Those two are the only people that Omega would consider to be his "friends".
  • Satellite Character: Became one to Shadow after Sonic Heroes.
  • Skewed Priorities: No matter what situation he faces, destroying Eggman and his armies always comes first. Especially shown in Shadow the Hedgehog where despite the fact there was an alien invasion happening, his only priority was Eggman. Which is jarring considering there are other times he changes targets such as in Sonic Heroes where his priority is Metal Sonic and in Sonic the Hedgehog (2006) where his priority is to gather the Chaos Emeralds to defeat Solaris. Even when he has a clear shot at Eggman who is in the vicinity.
  • Spectacular Spinning: His entire body rotates while his legs stay still. In Heroes, the third hit of his combo involves spinning around to shoot at pretty much everything in sight. He also does this for Team Dark's Team Blast.
  • Strength Equals Worthiness: One of his many motivations for fighting Eggman and his robot armies, and the main motivation for his destructiveness in general.
  • Suspiciously Similar Substitute: Omega has been on both sides of this trope. He replaced E-102 Gamma from Sonic Adventure, and he was replaced by Chaos Gamma in Sonic Battle (released closely to Sonic Heroes) and E-10000 B in Sonic Free Riders.
  • Teeth-Clenched Teamwork: Initially with Shadow in Heroes. They get better in later games.
  • Telescoping Robot: How his Arm Cannons seem to function.
  • The Comically Serious: "Beaten by fruits. How weak they must be."
  • Tin Man: As a robot, he's mostly emotionless, but he is capable of understanding the emotions of others and reacting accordingly.
  • Trigger-Happy: Not that he means to, but his shooting sprees do usually come out of left field.
  • Turned Against Their Masters:
    • If there was one word to describe him, his relationship with Eggman or even his comrades, it wouldn't be "loyal".
    • In Shadow the Hedgehog, Omega wants to take control of Eggman's army to create his own robot empire.
  • Unexplained Recovery: In Sonic Forces, Omega was last seen deactivated with Tails trying to repair him, but he later shows up fully operational for the final battle.
  • Wave-Motion Gun: Combines this Spectacular Spinning during Team Dark's Team Blast in Heroes.

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