Video Game / Tails Sky Patrol

Tails' Sky Patrol is a game released for the Game Gear in 1995, and only in Japan (prior to being ported to compilations). It features Sonic's pal Miles "Tails" Prower, in the first of three Spin-Off games the lovable fox cub recieved. In this game, Tails shoots a ring to grab things, and must save an island from the evil Witchcart, a witch who rides in a mine cart and turns trespassers into crystals.

Also see Tails Adventure.
Tropes used:
  • A Day in the Limelight: One of three spinoff games Tails got for himself.
  • Balloonacy: Once in a while you'll have to grab a balloon to help you reach a area Tails would die trying to reach otherwise due to Tails being unable to stop moving left.
  • Bears Are Bad News: Bearenger is a black bear who rides a missile and is quite a tough boss.
  • Beneath the Earth: The first part of the third stage is set in a cavern (which is suspiciously similar in appearance to Mystic Cave Zone from Sonic the Hedgehog 2).
  • Evil Witch: Witchcart, who has the stock appearance of one (giant black hat and cloak, green skin and long nose).
  • Excuse Plot: Witchcart is turning intruders on an island into crystals, and Tails has to stop her and her minions. Go at it.
  • Expy: Focke-Wulf is quite similar to Fang/Nack.
  • Flat Character / Generic Doomsday Villain: Witchcart. She is given no characterization at all beyond "Evil witch who turns people into crystals".
  • Girls Have Cooties: Carrotia's main attack is blowing kisses.
  • Green Hill Zone: The training area at the beginning.
  • Invincibility Power-Up: An invincibility power-up exists in the game, but it lasts such a short time that it's borderline useless.
  • Killer Rabbit: Carrotia
  • The Lost Woods: Level 3
  • Mecha-Mooks
  • Meaningless Lives: The game gives you infinite continues, which in some way compensates for its grueling difficulty.
  • Nintendo Hard: Even though the game is surprisingly short (only five levels), you will have a hard time beating it. Among the factors that make it hard include the claustrophobic stage design, the constantly moving screen and Tails' floaty controls, which leaves very little room for error, and not to mention that if you touch ANY surface beyond an item or some enemy attacks, you will die. The lack of a save or password function in the non-Gems Collection versions make this game only beatable by the most dedicated gamers, and with this in mind, it's no surprise why this game didn't get released outside of Japan.
  • Offstage Villainy: We don't get to see Witchcart turning anyone into crystals.
  • One-Hit-Point Wonder: Tails, although this applies to him touching any surface beyond items or contraptions. An airborne hit will usually just stun him, although that often leads to crashing into a nearby surface.
  • Power-Up Food: Tails periodically needs to eat mint candies in order to fuel his flight meter.
  • Rail Shooter: A bizarre mix of this and platformer elements.
  • Sinister Schnoz: Witchcart has one on loan from the Wicked Witch of the West.
  • Spin-Off
  • Stock Animal Diet: Carrotia fires carrots as missiles.
  • Taken for Granite: Tails is threatened with this, as Witchcart will turn him into crystals.
  • Trademark Favorite Food: Mints are powerups in this game. His original character bio states that Tails loves mints.
  • Video Game Flight: The entire gameplay is built around Tails flying, but he has a meter that depletes over time, but can be refilled by eating Mint Candies.
  • Villain of the Week: Witchcart. Curiously, this game is one of the very few games in the Sonic franchise where Eggman is completely absent in favor of another villain.