Rescued From The Scrappy Heap / Video Games

Pages with their own Rescued Scrappies List


  • Sometimes this can happen entirely without the conscious effort on the creators' part. Take Nero from Devil May Cry 4 for example; When it was first revealed that he and not series lead Dante would be the protagonist for the installment in question, disgruntled fans decried him for aspiring to Dante's position. Then subsequent trailers came out, dropping Moments of Awesome for Nero, and hate gave way to... like? The additional cool feats he pulled off in the full game endeared him even more to fans. Although Dante dramatically overshadow him in awesome. Nero was also accidentally rescued from the scrappy when DmC: Devil May Cry was released. In this example, Gaming Brit took back every negative comment he said about Nero when seeing Dante's characterization in the reboot.
  • Mortal Kombat:
    POLICE BRUTALITY!!!
  • Deekin, in Neverwinter Nights Shadows of Undrentide, was generally obnoxious. Hordes of the Underdark did a much better job with him by giving him some generally humorous dialogue ("Drows be fatty. Gots it") and his big Crowning Moment of Heartwarming in the endgame. Not to mention the fact that he becomes a red dragon disciple, which is considered to be one of the best prestige classes in the game.
  • City of Heroes does this at times. This is rather important, given that nearly every NPC ally you get tends to start out yelling "Puppy Power!" and diving headfirst into groups of powerful enemies. The most notable case is probably Penelope Yin, who starts as a combination of The Ditz and Creator's Pet with bits of Faux Action Girl for flavor, a psychic with vast but non-combat powers and the interest of several different major factions of the game. Thankfully, by the next time you run into her, she's a useful in-combat ally, with slightly more reasonable chat text. She still makes mistakes, but it's a bit more reasonable. Fusionette, on the other hand, has no such luck.
    • The game developers have gained a knack for doing this to Scrappy Levels. Faultline was once deserted, being insanely hard to navigate and having no point whatsoever, but was completely transformed into a far more tolerable zone with an engaging storyline (and featuring the aforementioned Penelope Yin, along with a few other Scrappy NPC 'helpers'...). The Rikti Crash Site's rescue was even more successful, turning another wasteland into the cross-faction, action-filled Rikti War Zone brimming with well-written storylines and features for high-level players. The Hollows received some minor touching-up as well, turning the brutal proving ground into something slightly more tolerable. The other Scrappy Levels such as Perez Park, Boomtown and especially the Shadow Shard are still in dire need of this treatment though.
    • Fusionette, in fact, is an interesting case of it being attempted but not working out as well as intended. Her boyfriend, Faultline, shows up as a combat NPC, but his Stone/Stone powerset means that he gets some of the best defensive powers in the game, essentially making his role as a Tank plausible and effective. Poor Fusionette, an Energy/Energy Squishy Wizard Blaster, draws lots of enemy fire that she's utterly incapable of dealing with, especially compared to PCs of the same level.
      • Fusionette comes into her own as an extra damage dealer in solo play or small teams, especially if a "support" PC keeps her healthy and buffed. Other NPCs that are useless to large competent teams and tend to die quickly unless an active effort is keep them alive and powered up include Daedalus and Imperious from the Imperious Task Horse, and (in a rather disconcerting example of Gameplay and Story Segregation) the entire Freedom Phalanx during the Mender Silos Task Horse. Which makes their "help" something of an Escort Mission.
      • General Aarons, the absolute squishiest and most hyper-aggressive alleged ally in the game. Not helped by the fact that he's mainly found in missions against the Sky Raiders and usually locks onto their teleporting minions and lieutenants and chases them through several rooms and spawns, usually getting himself killed and causing you to fail the mission because part of your objective is to keep him alive. He can be vastly more hated than even Fusionette. At least she can do some damage. The General? He fires one bullet and then rushes into melee to hit the enemies with the butt of his gun.
  • Several NPCs who were something of The Scrappy in the first Baldur's Gate become more tolerable or even acceptable in its sequel (for example, Quayle, rather than being a near-useless party member, turns out to have matured considerably in becoming an NPC). Other characters who were tolerable or acceptable become awesome (Jaheira's reaction to finding the butchered body of Khalid is notably heart-rending).
    • Also, in Baldur's Gate II you got Anomen. He starts with a self-righteous, Holier Than Thou attitude that makes him annoying at best and insufferable at worse. After you complete his personal quest in the right way he gets much better. If you finish the wrong way, however...
    • Another BG2 example: Aerie, the obscenely sweet and naive winged elf, is generally reviled throughout the game by most of the player base. However, in the expansion, she takes a level in badass and becomes much more likable in the process. In any event, if you can get past her needy personality and her having the lowest HP of any of your party members, her class combo (cleric/mage) makes her one of the most useful characters in the game.
    • Nalia, in the expansion pack, drops her endlessly harping about the downtrodden.
  • Super Mario Bros.:
    • Waluigi, who was added to the series for the spin-off titles was not received well, but it soon turned around for him after... this scene from Mario Strikers Charged. He is also one of the strongest assist trophies in Super Smash Bros. and Brawl in the Family also helped Waluigi gain fans for his exaggerated personality to the point where he's both creepy, off-beat, and hilarious. The love for Waluigi grew stronger when fans discovered that he was not included in the character roster for Mario Kart 7, despite the fact he had been in every Mario Kart game since Double Dash!!
    • Bowser Jr. was the Base-Breaking Character in the series for replacing the Koopalings after Super Mario World (except for Mario & Luigi: Superstar Saga) and when Miyamoto revealed that he is Bowser's real son. However, some started to warm up to him after Junior and the Koopalings came together in New Super Mario Bros. Wii, meaning that there's room for the whole darn Quirky Miniboss Squad after all. So much room, in fact, that in Super Smash Bros. for Wii U and 3DS the Koopalings are offered as variants of Bowser Jr. Their character trailer also helped; though their presence was already known by the time it was released, it made up for it in execution, where it made them look legitimately threatening.
    • Bowser started to become increasingly dopey and less of a threat with The Sixth Generation of Console Video Games, especially with Super Mario Sunshine, to the point where fans wanted him to be out of the series entirely. However, when games like Super Mario Galaxy were released, he became much more menacing thanks to his new voice actor and schemed to take over the universe twice. Although RPGs portray him like a Butt Monkey like they used to, others like Mario & Luigi: Bowser's Inside Story provided a balance of goofiness and strength, as well as fleshing out his character more. Mario & Luigi: Dream Team took this even futher as Bowser usurps the new antagonist to become the final boss.
    • Captain Toad: Treasure Tracker did this with Toadette. Beforehand, Toadette was thought of as a pointless side character who only existed to fill out character rosters in Mario spin-off titles. This game puts her in a starring role alongside the titular Captain: In the first act, she's captured by the game's Big Bad and Captain Toad has to save her. In the game's second act, she's the one rescuing the Captain. Both Toads take several levels of badass in the process.
    • The once widely-despised Princess Daisy is beginning to be looked on a bit more favorably as a character thanks to her newfound status as a Memetic Loser making her a lot more sympathetic and likeable.
  • As a comic relief character in a fairly dark and serious game, Jansen Friedh of Lost Odyssey seemed doomed to The Scrappy heap at first glance. Fortunately, in the English dub, at least, his voice actor's naturalistic performance and improvisation managed to rescue him, transforming what could have been an irritating sidekick into a genuinely funny and sympathetic character. That he received quite a bit of Character Development along the way, particularly once he fell in love with an immortal queen, also helped.
  • People hated Raiden of Metal Gear Solid 2: Sons of Liberty for replacing Snake as the protagonist and for his annoying tendencies. The fourth game, however, shows that, when you get right down to it, he is not someone you want to screw with.
    • Raiden's girlfriend, Rosemary, also became a bit more palatable for certain fans in Guns of the Patriots. The fact that in said game talking to her is almost entirely optional (as opposed to MGS2, when you had to put up with her every time you wanted to save, and often at least once between every semi-major plot event too) probably helped.
    • In the first Metal Gear Solid game, Nastasha was mainly a way for Hideo Kojima to blatantly tell you that nukes suck (that and give you background on your weapons and equipment), and as such most people who didn't even completely fail to realize she was there ignored her anyway. The second game gave us In The Darkness of Shadow Moses, a novel supposedly written by her showing the whole first game from her perspective. It gave her interesting backstory, gave her motivations and a personality, and then threw her into the abyss.
    • Metal Gear Solid 4 started Raiden's climb out of the scrappy heap, but Metal Gear Rising: Revengeance definitely finished it. The game received near universal praise. Angry Joe felt that the union between Kojima Productions, who'd made all of the Metal Gear games up until that point and handled story and direction, and PlatinumGames, creators of hits such as Bayonetta and the ones responsible for level design and gameplay, was a "match made in heaven." Mat and Pat of Two Best Friends Play also had a lot to say on the matter, noting that a decade earlier they never would have believed that Raiden would one day be more awesome than Dante.note 
  • Killzone:
    • Some people began warming up to Rico after his character development in Killzone 3. Throughout the game, he constantly goes out of his way to rescue other major characters, including Jammer, Sev, and Narville (whom he saves twice). Not only that, but he also takes a level in badass by becoming the leader of the Raiders, a squad of guerilla-style ISA soldiers who performed a hit-and-run attack on Stahl Arms Deep South. During gameplay, he can also revive the player using a defibrillator, but only when he's close enough, which, granted, can be a bit annoying at times. But still, Rico's not all bad, guys.
  • Kingdom Hearts:
  • This happened to Axl when he interrupted Lumine's Not So Different speech with a judicious amount of gunfire in Mega Man X8.
  • Beowulf from Fire Emblem: Genealogy of the Holy War was once known as a universally hated character for lying and cheating on Lachesis, people think he's a big liar and philanderer. But suddenly, it's revealed that Lachesis was still in love with her brother Eltoshan and got together with Finn in Thracia 776. Thus, fan reaction towards him has softened ever since (those who are pissed with him are probably going on his mediocre stats, and his 'stupid grin'). In turn, however, fans started ragging on Lachesis as "one slutty princess". Still, she has yet to be completely pushed to the Scrappy Heap thanks to her sympathetic Character Development and Game Breaker status.
  • Serra from Fire Emblem Elibe, who was thought of as nothing more than an annoying Rich Bitch has also become rescued, specially once people actually bothered to get her A supports where not only she's showcased in a much more sympathetic light, but we get to learn about her Dark and Troubled Past.
  • Fire Emblem Fates:
  • Sonic the Hedgehog:
    "Ice Cream!" (Everyone stares in silence.)
    • Chronicles toned back Amy Rose from Stalker with a Crush to a more tolerable Clingy Jealous Girl, and polished Rouge into a Deadpan Snarker par excellence.
    • In spite of its other flaws, Sonic the Hedgehog (2006) managed to make Shadow the Hedgehog more bearable for some of his previous haters. Since the previous game saw him reach the end of his Quest for Identity and resolve to put the past behind him, this game saw Shadow greatly cut down on the angsting and replace it with stoic badassery.
    • Sonic Generations seems to be causing the fanbase to finally warm up to Silver the Hedgehog. Considering Sega gave him a new voice actor (who ironically happens to also be the voice of Raiden), made him less of a whiny Jerkass, and made his boss battle enjoyable, it's a big step up from "IT'S NO USE!" His role in the Sonic Archie Comics helps, where his character is given the full treatment with a new personality that makes him much less annoying and characterized as Skilled, but Naďve, leaning heavily towards Adorkable levels. He now has become a popular character among the Sonic Archie fanbase and even has his own Sonic Universe arc.
    • The whole main cast, which ballooned following Sonic Adventure, was considered one big collective Scrappy (with very few exceptions) and a major fault of the series, especially after Sonic 2006, since fans needed something tangible to blame for the franchise's sliding quality. After Sonic Unleashed bombed critically—and featured a record low number of Sonic's furry pals—fans realized that the characters weren't necessarily the problem, and the lack of characters in later games has led to some people wanting them to return. In return, Sonic Team has excessively Flanderized their characters, which may offset any gain.
    • For what the Sonic Boom spin-off is worth, the devs did everything in their power to fix Amy Rose as thoroughly as possible. Not only was her choice of attire far less prone to Panty Shots and more befitting someone in the thick of the action, and not only did Cindy Robinson get the freedom to voice Amy more appropriately (and ditch the Minnie Mouse-esque voice to boot), but Amy's personality was completely retooled; her crush on Sonic was strongly dialed down (though some of her actions and Translate This show it's not gone completely), her Team Mom and Genki Girl traits were brought out to the fore, and she was made more prone to taking matters into her own hands and allowed to join in the Deadpan Snarker fun normally reserved for Sonic himself. She was much better received as a result, with even some haters of her Modern version welcoming the Boom version, and the fans hope the changes to her character carry back over to the Modern series.
  • The World of Warcraft expansion Cataclysm' entire raison d'etre is to rescue the most hated zones in the game from the Scrappy heap, by nuking them and building new quests around picking up the wreckage. As this is World of Warcraft, at least one quest will actually be about picking up wreckage.
    • In a more conventional sense, Varian Wrynn gains a bit more sympathy after he allows the grieving Varok Saurfang to cradle the body of his dead son in Icecrown Citadel, showing that despite his earlier rage against the Horde, he remains an honorable, empathetic man. However, some have a problem with how established characters such as Jaina and Tyrande were dumbed down to try and make Varian look better.
    • Happens to Garrosh in Cataclysm. He publicly executes a Horde general that bombed an Alliance village full of innocent people (by dropping him off a cliff), and tells Sylvanas off for using the val'kyr to raise more Forsaken, saying she is going against nature and is no better than the Lich King. Sadly, while it may have shifted the opinion of casual Warcraft fans in his favor it did little to improve his reputation with the most die-hard haters. And as a result Blizzard dropped whatever plans they had for him as a character and set him up as the Big Bad for the next expansion.
  • A non-character example is the knife in the Resident Evil series. In the PS1 era, it had next to no range compared to the usual firearms and did minimal damage, even in games where they attempted to make up for that by letting it hit multiple times per swing. Even if you had a rare position of attacking a zombie from an elevated position, it would take many slashes to take it down - upwards of fifty in Resident Evil 2. So players would consign it to the nearest chest to free up an inventory space for something far more useful ASAP. But in Resident Evil 4, it no longer takes up a space in your inventory, it can be switched to and put back away instantly by holding and releasing a button, it does a lot more damage (on par with the starting pistol), and could be aimed just like the other weapons to hit specific spots and stagger enemies (since they're not made-of-muscle bioweapons that don't react to pain in this game) for a finishing move. Suddenly, the knife is one of the most valuable weapons. If it guaranteed a stun with every slash to the face, some players wouldn't even use guns (except for when they had no choice).
    • In the second fight against Krauser, the knife is one of the best weapons. The guy is kinda Made of Iron, but goes down very, very fast with the knife, faster than any other weapon you'd have available at the time. This strategy seems to work entirely on Rule of Cool, as the way to figure out by yourself it is a good strategy (other than taking the earlier Press X to Not Die knife-fight as a hint) would be to be Badass enough to take on Krauser in a knife fight. A reason for the knife working better than guns here is that he moves towards you while dodging bullets moving left or right pretty damn fast, but the knife, having a horizontal sweep, manages to hit him pretty well when close enough.
    • The knife, while still generally weak, is quite effective in Resident Evil – Code: Veronica, especially since it does multiple hits per slash as mentioned above. It's good for saving ammunition, as that is somewhat scarce in the early game, and a downward hit can inflict major damage on a zombie. It doesn't make Wesker's Battle Game any easier, though.
    • As for characters from the Resident Evil series, there's Steve Burnside's appearance in The Darkside Chronicles, which did away with most, if not necessarily all, of his irritating traits from Code Veronica and made him much more likable. Rebecca Chambers of Resident Evil was seen by many fans as an annoyingly chirpy idiot until her characterization was changed in the remake and Resident Evil 0, turning her into a more relatable and sympathetic character overall.
  • Super Robot Wars Z:
    • They manage this with most of the Mobile Suit Gundam SEED Destiny characters and story. Shinn Asuka is less whiny and mean (and his relationship with Luna is kinda more believably done), Stellar Lousier is less of a Psychopathic Womanchild, Neo Roanoke doesn't just turn into Mu La Flaga out of whim and forget his past life and actually does show genuine regret for the Neo stint, and Gilbert Durandal becomes a respectable villain and still makes sense.
    • Its sequel, Hakai-hen managed to rescue a gameplay mechanic; in previous games, using a consumable item results in that item being gone forever. Not so in Hakai-hen and later SRW games where you could use an item once per stage.
    • Tengoku-hen manages to rescue the usage of the Twin Satellite Cannon. In previous games, there was no way to tell whether the cannon can be fired or not because of the presence or absence of the moon and can't be fired right away due to needing to wait for four turns before firing the weapon. Tengoku-hen revamps the cannon to where the cannon is already preloaded, can be fired either in one turn if the moon is out or two if it isn't. And finally, post-stage 33 where Tiffa Adill comes back as Garrod's sub-pilot, the weapon can be fired once per turn regardless of the presence of the moon or not.
  • While virtually no fans of Mega Man games ever hated Roll, due to her being seen as the cute, benevolent face of what robotics could have been, and thus, part of what you're fighting for as the hero, in the Marvel vs. Capcom games she was something of a Tier-Induced Scrappy—in fact fans jokingly gave her her own tier because none of the other tiers were thought to be bad enough. In Tatsunoko vs. Capcom, she definitely Took a Level in Badass with some rather devastating combos, many of which end with her ferociously slamming her mop into downed opponents' groins.
  • Castlevania: Judgment received all kinds of flak ever since it was announced, from reports of terrible controls to heavy bashing of the new art style. Now that the game is out, the general consensus is that it's a pretty good Wii fighting game with awesome music... among some of the fans, anyway. The game critics still don't like it.
  • Thanos in Marvel vs. Capcom 2: New Age of Heroes was one of the lowest ranking characters in the game. Eventually, more players started experimenting with him and finding some useful combos.
  • Thor of all people from Marvel vs. Capcom 3 is ranked pretty low on the tier list, but many fans can forgive this because of his incredible Large Ham tendencies and his Mighty Speech, a taunt so powerful that thine hyper meter rechargeth with every syllable of its divine power!
  • In Jak II: Renegade the Hellcat was clunky, slow, and generally a piece of crap. Jak 3: Wastelander fixed it, upping its firepower, and making it essential for taking down the KG War Factory.
  • Rochelle in Left 4 Dead 2 is shaping up to be this based on the promo trailer for The Passing DLC. Everyone hates her because she isn't as witty or talkative as the guys, and the fact that she is not another Zoey. However, in the trailer, Rochelle meets Francis and starts talking about things she hates, which makes Francis happy, and then she goes and insults his vest. The amount of people suddenly liking Rochelle based on this scene alone is astounding.
    • Add to the fact they gave her some genuinely funny interactions with both her team and the surviving originals throughout the Passing, and a lot of fans who used to hate her have started to like her.
      • Ironically, despite what happened in the trailer, in the actual campaign she tells Francis she likes his vest - which seems to endear her to him even more.
      • She seems to say this playfully and not mean it, since Francis tries to compliment her on her Depeche Mode shirt but mispronounces it. The conversation in the trailer does come up from time to time when she's the one to talk to Francis.
  • Age of Conan: Hyborian Adventures had the ambition of becoming the next king of MMORPGS (as evidenced by the sumptuous launch party) but, after a good start upon release in 2008, it failed to deliver the promise and fell on a host of problems that quickly reduced the number of players; high system specs required to play didn't help. Some of the people involved with the game resigned, and many started to compare it with the equally ambitious and failing Warhammer Online. Funcom, however, didn't give up and, shedding the original ambitions of going head-to-head with World of Warcraft, worked hard to fix the problems and took several initiatives to attract old and new players. Today, Age of Conan has a solid userbase of some hundred-thousands, and has happily entered 2010 with the release of the Rise of the Godslayer expansion.
  • Time will tell if Star Trek Online will rise from the ashes of mediocrity to become a solid MMORPG.
    • With the return of some key staff to make some much-needed improvements, giving the Borg and the Undine (Species 8472) back much of their badass cred, making the Klingons from a planet of hats into a brutal, but cosmopolitan and socially complex empire, combined with the game now going free-to-play without making the subscribers feel gypped, it's a pretty safe bet it has. It does the impossible of making the events of some of the worst moments in Trek history have lasting and realistic repercussions (the radiation cloud from Shinzon's ship 'sploding in Nemesis remains a threat to nearby systems even 20 years later that you need to investigate).
    • It fully happened with Legacy of Romulus by adding the Romulans to the game, complete with a great backstory, finishing the Klingons, and the beginning of making a complex story arc starring cast members from the series. Later, it really proved it by introducing a new Love to Hate villian in the form of Dr. Eric Cooper or rather his Undine duplicate and making him an Arc Villian to Star Trek: Voyager's Tuvok, an attack on Earth and Qo'noS, the end of the Fed-KDF War and finally making the Bigger Bad show up.
  • When Punch-Out!! for the Wii was in development, the revelation of many members of the lineup announced made classic (read: NES) gamers Squee!. Glass Joe, Von Kaiser, King Hippo, Bald Bull, Don Flamenco... old-school favorites brought to glorious 3D. Then the developers revealed Aran Ryan, and those few who remembered him from Super Punch Out had to ask 'Why?', especially when they'd even included the more colorful Bear Hugger. Then players realized that Ryan had gone from a bland, straightforward boxer with no personality to speak of to a complete and utter maniac who cackled madly with every punch...yours or his. The fact that his new moves could only be described as "blatant and insane cheating" certainly didn't hurt either. Complaints faded quickly after that and Ryan has gone on to become a surprising favorite in certain fan circles.
  • The Legend of Zelda:
  • Zeke in the first inFAMOUS game was a bit of a Jerkass who would not stop calling and insulting you and constantly put himself in danger because he was jealous of Cole's super powers. His betrayal in the game's last quarter didn't help either. In inFAMOUS 2, though, he undergoes some serious Character Development and becomes much more helpful and sympathetic, building various devices for Cole and being essential to progressing through the game.
  • Dragon Age:
    • Carver Hawke in Dragon Age II spent the entire first act constantly bitter of their older sibling being before being Put on a Bus after joining the Templars or the Grey Wardens. Even the companions in-universe found Hawke's little brother to be an annoying presence for his constant complaining. After the release of the DLC Legacy, fans were pleasantly surprised that suddenly Carver returned with a ton of character development, newfound maturity and self-depreciation (particularly if he became a Warden).
    • Morrigan in Dragon Age: Origins received plenty of hate for her rudeness and Stupid Evil tendencies to the point where Bioware even started selling a Morrigan Disapproved shirt from their store. Once Dragon Age: Inquisition was released, she has Took a Level in Kindness by helping out the Inquisition, having a more amicable relationship with former party members Alistair and Leliana, and unconditionally loving her son to the point of being willing to make a badass sacrifice to prevent Flemeth from taking Kieran. To put it in perspective on how much she was rescued, she was voted best mage party member in an official character poll alongside Mr. Fanservice Alistair as best warrior and fan favorite Varric as best rogue.
  • In Halo, this eventually happened to the infamously annoying 343 Guilty Spark thanks to the Halo: Combat Evolved: Anniversary terminals and The Forerunner Saga novels.
  • Mass Effect 3 did this for a lot of its cast, particularly some returnees from previous Mass Effect games:
    • When James Vega was first revealed, many people complained about him because of his design, the desire of old characters as party members, and being a human. Nowadays, people actually find him likable thanks to a well rounded personality and being more than he seems. There is even a small group of people wishing he was a love interest, leading to some rejoicing when this option was added in the Citadel DLC.
    • Khalisah Bint Sinan Al-Jilani, once the butt of many jokes about being punched in the face. In Mass Effect 3 however, many people found a new level of respect for her provided if you do either the Paragon interrupt or only the first Renegade interrupt.
    • Javik got Tainted by the Preview for being day-one DLC and worries that a Prothean would be unable to relate to other characters. Then everyone discovered his snarky personality, interesting backstory, and general badassery. He quickly became one of the most beloved characters.
    • The Turian Councilor, if not completely rescued, has been respected for being the only councilor offering to help the humans while the other councilors are busy fending for themselves without any help. Suddenly all those "Reaper" gestures at him have dropped significantly.
    • Miranda Lawson has been criticized by a fair number of people for her complete loyalty to Cerberus and for her many Kick the Dog moments in Mass Effect 2. Come Mass Effect 3 and she has not only focus on protecting her sister but also helps out the Alliance behind the scenes as well as feeling very guilty about many of her Kick the Dog moments, especially when she apologized to Shepard for saying that she wanted to plant a control chip in his/her brain to ensure his/her loyalty to Cerberus. She's also the only person in the galaxy who tells Shepard she'll fix her own problems, instead of asking/begging/guilt-tripping/manipulating/threatening Shepard for help.
    • Udina, of all people, actually gets some degree of rescuing. Where in previous games he seemed like an unrepentant Jerkass, his behavior is toned down quite a bit and he becomes more helpful in his desperate desire to get aid for Earth. Even the attempted coup has a legitimate reason behind it, and he comes across as almost sympathetic, since it's left ambiguous whether he was indoctrinated, greedy, or just plain desperate?
    • Kaidan originally recieved flak for being a Master of None and coming off as The Generic Guy compared to the rest of the crew. Then came Mass Effect 3 where he developed into an extremely useful Jack-of-All-Stats. Having his characterization fleshed out after the Cerberus Coup certainly helped.
  • The Batman: Arkham Series, especially Batman: Arkham City, has done wonders for many of the Caped Crusader's foes, primarily for non-comic readers. Villains who were seldom taken seriously or not well-known have had their popularity boosted by these games. The Penguin as a Fat Bastard and dangerous psychopath who tortures cops with glee, the Riddler using Saw-style traps that are horror incarnate, Calendar Man telling creepy stories on different holidays about murders he committed on said holiday, and the list goes on.
  • After many years of being The Unfavorite, Golden Sun fandom finally seems to be warming up to Agatio and his savvy attitude, and respecting him as his own character instead of unjustly blasting him for being a shitty Saturos replacement. Part of this may be the influence of Golden Sun: Dark Dawn making fans go back to the first few games and actually pay attention to the dialogue this time around.
  • Yoyo was immensely hated in the first Jet Set Radio due to the race he challenges you to. People everywhere were swearing at their Dreamcasts and hoping that that fatass would die the worst death imaginable. Then came Jet Set Radio Future, in which Yoyo is redesigned into a skinny, younger, handsome green-haired boy, and ends up being the main character, which resulted in him being far more likeable. Hatred for Classic Yoyo is still immense even to this very day, but hatred for Future Yoyo is very rare to come by.
  • Most reviewers couldn't stand Ratchet in the first Ratchet & Clank, getting irked at how unlikable he was compared to Clank. Insomniac took notice and dialed down his attitude and selfish tendencies in later games, and the duo have been much more equally beloved since.
  • RuneScape:
    • Crystal Bow was always kinda cool, but not useful. It is made of magic crystal and fires energy shots, but it also degrades with use, and there were better weapons. Crossbows, for example, were one handed, which allowed use of shields, and had higher accuracy and their ammo could hit harder. That's not even mentioning the effects that could be added to crossbows by adding enchanted gems to the bolts, all of which rendered pretty much any regular bow useless. After Evolution of Combat, however, most one handed weapons are noticeably weaker, albeit faster, than two handed weapons of the same tier. The Crystal Bow has been rescued by virtue of being faster than most two handed weapons and being reasonably affordable.
    • Many two handed weapons which previously went unused have become more popular as a result of this update. Blisterwood weapons, which were created solely to be the more effective Kryptonite Factor to vampyres, are now cheap, easy to produce high level weapons, which makes them popular among player killers.
    • As Runescape's storyline became Darker and Edgier, the Big Good god Saradomin gradually became more and more of a self-righteous, hypocritical, arrogant Knight Templar who has led entire races to their doom in the God Wars. The quest "The Death of Chivalry" turns this into Character Development, as Saradomin's failure to use the Wand of Resurrection forces him to confront his crimes and hypocrisies, and he resolves to overcome his pride and become the good god people see him as.
  • MechWarrior Living Legends was plagued by many of its assets being nigh-useless for months or years on end. The Osiris light mech, for example, was infamous for being a complete death trap - almost no armor, pitiful weaponry, a huge chassis that was next to impossible to miss, and with a mediocre (for a light) top speed. Or the Atlas, which was too expensive, lacked the armor that a slow mech needs, and didn't carry sufficient firepower, being outgunned by many mechs 20+ tons lighter. The tragic final update note , 0.7.1, included a complete balance overhaul and balance pass on effectively every asset, buffing assets that were in desperate need of help (and nerfing those that were too powerful). The Osiris had its armor buffed, better jump jets, and way more firepower, the Atlas became cheaper, better armored, and better at killing things up close, among hundreds of other changes to the other assets.
  • In the Ace Attorney series:
    • Franziska von Karma was quite the Base-Breaking Character when she came out in Justice for All, with some liking her character, and some not. In the third game, and again in Ace Attorney Investigations, she's much better received, having mellowed out quite a bit from Amoral Attorney to more of a Type A Tsundere, dropping her Full-Name Basis around Edgeworth unless she's very upset.
    • Apollo Justice was labeled as a Replacement Scrappy for his game, since it didn't focus on Phoenix. When Dual Destinies came out, one case dealing with astronauts who were friends from his childhood, one being the victim and the other being the accused caused the fandom to enjoy the development of his character. A character poll even ranks him as the most popular character in the series. Of course, this may also have to do with Athena being considered the new Replacement Scrappy for Apollo.
  • For the Dawn of War series, Relic Studios created an entire new chapter, the Blood Ravens. At first they were your typical bad-ass Space Marines with a special note for having a large amount of Librarians and suspiciously missing information about their origins. What dragged them down into the Scrappy heap wasn't the fact that they were Relic's go-to army, but the fact that they were so gosh darn good at being Space Marines that they threatened to overcome the Ultramarines' Mary Sue status. It got to the point that every other piece of wargear in the sequel series was a relic "gifted" from some other Chapter, something that is virtually unheard of except in THE most astounding circumstances and earned them the epithet of "Magpie Marines" under the joke-assumption that all those relics were stolen. What saved them was a near-apocalyptic battle through the aptly named Retribution expansion where they quite literally battled and tore out the corrupted heart of their own chapter. By the time they show up as your backup during the push towards The Very Definitely Final Dungeon in Space Marine most players were right alongside Captain Titus in wanting to see them display the fury they showed in Auralia.
  • Super Smash Bros.:
  • In the original Borderlands, Claptrap robots were widely maligned for being annoying, omnipresent, and an obvious attempt at merchandising. In response to this, the game's final DLC revolved around Pandora's Claptrap units revolting, meaning that the players spent most of the DLC gunning the irritating little bastards down. For the sequel, it's revealed that only one Claptrap survived the "New Robot Revolution," and his role in the plot is greatly diminished, compared to the original game. There's also the fact that the characters in the second game consider him just as annoying in-universe, to the point where nobody except the player shows up for his birthday party...which turns him right around into The Woobie.
  • In the Sly Cooper series, Carmelita Fox was viewed neutrally in the first game, and was well received in the second. In the third, however, she Took a Level in Jerkass and was pretty much a type-4 Anti-Villain for most of the game and got a terrible voice actress, resulting in her becoming The Scrappy. Thieves in Time redeemed her through Character Development.
  • Star Trek Online:
    • Enterprise-F captain Va'Kel Shon, a Hot-Blooded Andorian, was not well-liked at first because of this attitude. Players felt that he didn't stand up to those like Kirk and Picard before him and felt that the KDF's counterpart, Koren, would be a better choice, notably for being an Action Girl. However, the mission "Surface Tension" changed that as Shon forced the Federation to admit that they were wrong about the Undine, then later saves Qo'noS from the Undine nearly at the cost of his life.
    • In the same vein, Chancellor J'mpok was hated for killing off the more beloved Chancellor Martok in the backstory and beginning the war with the Federation that kicks off the game due to the fact he warned the Federation over the Undine and they refused to listen. "Surface Tension" helps him gain some credibility over the previously mentioned admission.
  • The Elder Scrolls:
    • Bosmer were usually weirdos and hated characters. Fargoth, Gaenor, Glarthir, Maglir, the Adoring Fan, the list just goes on and on and on. Cue The Elder Scrolls V: Skyrim, where the entire race takes a level in badass and become a Woobie Species due to their genocidal racist Altmer cousins occupying Valenwood, and Bosmer go from being hands-down the least popular race to one of the fandom's favourites.
    • In Skyrim, the Thalmor made Screw You, Elves! practically a rallying cry for the entire fandom. Everyone hated them, even Altmer players. In The Elder Scrolls Online, the Altmer win back a great deal of their respect from many fans by credit of the sheer lengths they go to win the trust of their allies (including one quest where they pull a race-wide Big Damn Heroes on a besieged city) and counting a good number of likable and badass NPCs on their side.
    • A character example in the series would be Master Neloth. In The Elder Scrolls III: Morrowind, he was a huge ungrateful Jerkass whose relationship score was very difficult to raise and if you did his quest in the House Telvanni storyline, he would reward you with a paltry 10 gold. Skyrim's DLC Dragonborn rectified this by, ironically enough, making him an even bigger Jerkass with a dash of Mad Scientist and Black Comedy as well as actually rewarding the Dragonborn properly on his quests this time and helping them during the DLC's main storyline. His popularity since then has shot to the level of characters like Sheogorath.
  • Dangan Ronpa series.
    • Hagakure was initially seen as overly bland, but over the course of the first game, developed into a Deadpan Snarker and Cloud Cuckoo Lander
    • Some of the hatred toward Togami for being a callous, selfish Jerk Ass softened when, after the fourth case, he started working alongside the other students to find and defeat the Mastermind. In his appearances in Super Dangan Ronpa 2 (that is, the real Togami, not the Ultimate Imposter) and Absolute Despair Girls, he, while still a Jerkass, shows more respect to those who pulled through at crucial moments, and is devoted to nobler causes than pure self-interest.
    • Fukawa underwent this in Absolute Despair Girls. In the original, she was quite abrasive to most people, tended to assume the worst of others, and had a one-sided and unhealthy crush on Togami, albeit with a Freudian Excuse (it's revealed that she was bullied quite a bit in the past). In the course of Absolute Despair Girls, she undergoes a great deal of Character Development, becoming friends with the protagonist Komaru, showing a kinder side from time to time, and going from having somewhat selfish ulterior motives (saving Togami and becoming a full member of the Future Foundation) to staying behind with Komaru while Togami returns to the Future Foundation.
  • Basically, every game that involves Persona 3 slowly does this to Ken Amada, to the point where currently, he's more of a normal Base-Breaking Character since some people will never let October 4th down. The Answer of FES shows how Ken got his Persona after his mother's death was ignored by the police. Portable adds him in as a social link, somewhat alleviating his Out of Focus nature in the base game. Persona 4 Arena Ultimax shows Ken moving on with his life and allowing himself to be a normal kid, though he still jumps into battle if his friends are in danger. Persona Q has him get along well with Kanji and and reconsider revenge against Shinjiro, even though it's a moot point thanks to his memories being erased and is a decent support character when he used to be a Tier-Induced Scrappy. And finally the film adaptation allows Ken to be friends with Shinjiro before finding out he is the reason his mother died and therefore make the entire situation seem more tragic, as opposed to being seen as Unintentionally Unsympathetic.
  • In Fallout 3, Mayor MacCready of Little Lamplight is notorious for being one of the most aggravating kid characters to appear in the series (well, besides Myron of course, but he qualifies as another trope entirely). He returns as a character in Fallout 4 as a flawed but likeable young fella who doesn't really like talking about his time in Little Lamplight, and is pretty handy with a rifle.
  • When Hunter first appeared in the Spyro the Dragon games he wasn't well-liked due to being mean to Spyro. Future installments have them as best friends. The games also emphasise his coolness while lowering his more undesirable traits like being lazy or being a jerk.
  • Raiden's Spread Shot is seen by many as one of the worst weapons at low power due to its weak damage and lack of rapid-fire. Raiden III makes it a rapid-fire weapon alongside the other three weapons and makes it a 3-way spread to begin with, making it somewhat more useful.
  • In the first two Tetris: The Grand Master games, the I piece, the sole piece that can make Tetrises, is regarded as one of the worst pieces to deal with at maximum gravity, as it requires specific conditions for an I piece on its long sides to rotate. Tetris: The Grand Master 3 — Terror-Instinct fixes this by allowing a horizontally-laid I to "floor kick" off of the stack or the floor, but only once per piece.

http://tvtropes.org/pmwiki/pmwiki.php/RescuedFromTheScrappyHeap/Videogames