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Asagorak World Map 1.4

Koragasa Renewal is a Play-by-Post Forum Roleplay site that has been running for a few years (and is currently in its second incarnation), with a small and quiet community.

It is a welcoming roleplay site, with a multitude of arcs and characters designed to fit whatever someone wishes to do yet still creating a huge, overarching story. Each character is simultaneously both an island and a deeply interconnected character in the story. Completely player-driven, Koragasa relies entirely on imagination, innovation, and engaging story-telling. With much Genre-Busting to be had, adventure awaits.

The setting is the continent of Asagorak, in what began as a primarily fantasy-themed campaign of action-adventures and eventually broadened its scope.

Asagorak itself is a single continent surrounded by small islands, with the land being split into three main regions: The Old World (the west), The Belt (the center), and the Eastern Reaches (the east). Each of these regions have their own history and are divided between many nations. Of these nations, the three strongest nations have historically been Klor, Kermulvia, and Lunacia. At the outset of the story, the world has just emerged from the "Mithril War" between the two superpowers of Kermulvia and Lunacia. The world enjoys a temporary peace on the surface but beneath the surface there are — even at the very beginning — forces working to subvert that peace for their own gains.

In the Old World, Lunacia seeks to strengthen itself, Klor begins to suffer from a food shortage, and the Goblin nation of Ulkutao spontaneously erupts into full-blown civil war. Meanwhile, in the Belt, Kermulvia is preoccupied with recovering from the war, the Dwarven nation of Wesnali finally unites its typically divided shoguns, and the agrarian nation of Altekrai is threatened by a dark cult. Finally, in the Eastern Reaches, the region is in chaos as the Elven nation of Mapleheim is grappling with the shocking disposal of its ruler and potential civil war and a new island nation to the far east are unexpectedly discovered.

And as time goes on, the greater story begins to unfold as the people of Asagorak start to slowly realize that all of these events perhaps aren't so disconnected after all...

The link to the site itself: http://z7.invisionfree.com/Koragasa_Renewal/index.php?act=idx


YMMV

  • Alternative Character Interpretation:
    • Jiruga: A man who uses his family as an excuse to pursue his selfish goals, or a Well-Intentioned Extremist who truly does care about his family, and is just a Noble Bigot who can't bring himself to respect anyone who isn't Varian?
    • The Gentleman: A tragic figure whose emotional instability is justified by the fact that It Never Gets Any Easier, or a hypocritical Blood Knight hiding behind an idealistic mask?
    • Lillian: A girl who's endured various hardships remarkably well and is a loving daughter, or someone who'll grow up to be a remorseless, coldly efficient assassin who isn't well-adjusted at all?
    • Queen Celestine: A young girl who is a good and decisive ruler despite her mental issues and naivety, or a Manipulative Bitch using Obfuscating Insanity to her advantage?
    • Reimi Marius: A manipulative young woman preying on the primal desires of her peers for her own ambitions, or a victim of parental neglect acting out of a need for attention and affection that has been denied her for most of her life?
  • Crapsack World: The Gentleman, Lillian, Marcurio, Hope, Arthur Vermillion, even Emilia Yeager during her death, the list goes on.
  • Creepy Awesome: But for all that, the Leviathan still proves that Evil Is Cool on some level.
  • Genius Bonus: The Cult of Tertius hold the belief that Hobbes Was Right - that mankind is inherently evil and corrupt. The book Hobbes wrote on the subject, and the name of the Cult's patron Archdaemon? Leviathan.
  • Wangst: The Gentleman crosses into this sometimes.
  • Woobie Species: Gnomes. Nothing good ever happens to gnomes.

Awesome

  • While normally reserved and quiet, Battista, "The Tally Man's" speech and Badass Boast to the spirit possessing a girl in Kermulvia is inspiringly patriotic.
    Battista: Enough of your games, monster. I'm unsure if you realize this, but you are in a place of civilization. Art, beauty, prosperity, law, order. This all may be unfamiliar to you, but I tell you that these are the ideals we live by here. And this girl will be cleansed, through medicine, through magic, I don't care. This city, this nation is bigger than you. You run, you will be found. You attack, you will be found. You harm this girl, you will be found. They have a name for me, whispered in the shadows of streets and parties. If I come knocking on a door, I take one of two things; a debt or a life. This city's debtors answer to me. They answer or they pay, in blood. The Tally Man always collects his dues. So before you decide to do something stupid, know this: This city is precious, this city is principled, and one more thing: This. City. Is. Protected.
  • It verges on Creepy Awesome but *Queen* Celestine's efficient running of Mapleheim (in the midst of a civil war, no less) all while behaving like a teenage girl surrounded by bunnies as she baby-talks to them (and her advisers) is impressive.
  • Marcurio's backstory has him defeating an entire platoon of Lunacian soldiers by setting off explosives collapsing the the mine they'd been tunneling through in on them. By himself. His Pre Ass Kicking One Liner helps too.
    Lunacian: End of line 'Mulvian.
    Macurio: I think you meant to say that we're at the "end of the mine." Or at least, I am.
    *cue explosion*
  • While somewhat of an Anti-Villain, Warlord Johan's speech towards the Leviathan defending the idea of Order against Chaos is a great "No More Holding Back" Speech.
    Johan: ...I considered what you said, and what I have to say is this: A coward is someone who lacks courage in the face of opposition. I have never once led the men of Warrenstine from the front lines, nor do I ever intend to. As much as I might like to believe otherwise, these men do not fight for me. They fight for Warrenstine. They fight for their homes, not for imperialistic gains. They're fighting for their freedom, not to protect an old bureaucrat holed up in a castle. We have never been opportunistic. Where the other warlords have done nothing but attack one another, we have waited and watched. We have defended ourselves and built up our strength while our enemies have torn each other's down. This is how civilized nations are born: Through order and peaceful negotiation, not through chaos and conquest, those who take shortcuts to power are just as soon to lose that power. The people of Warrenstine understand this. We will defend our lands and not take an acre more. Violence begets more violence...As you are about to find out."

Funny

  • The introduction to Emperor Hekima in the Ulkutao storyline, as he uses Insane Troll Logic to come up with a strategy.

    Hekima: We will then send an elite squadron of commandos and raiders to the east — we shall call them the Royal Rues — and have them raid the farmlands! They shall keep their lands from growing another crop for the next three years! We will starve these rebels of their food, as they are already so clearly starved of their patriotism. AND for good measure we will sack the town of Mlima as well, so they no longer have the place to head-quarter and conquer!
    Advisor: Sir, we're in control of Mlima. Not the rebels.
    Hekima: EXACTLY!!! These rebels cannot conquer that which does not exist! That's exactly why we must loot Mlima, evacuate its loyal citizens to the west, and then burn the town to the ground: The terrorists will never see it coming and will no longer have a place to conquer! They'll have to start over from scratch! HA!

  • Almost the entirety of the Gentleman and Sorathelia's ongoing battle of wits.
  • The mere fact that watermelons grow on trees in this universe.
  • When Cierra unexpectedly announces the Gentleman and Sorathelia's engagement, her reaction says it all.

    Cierra: Not only that but this gentleman here, even if he doesn't look it, might also be considered a member of the Traenwas. Princess Sorathelia may not wish to admit it, but she is actually engaged to this man standing here —
    Sorathelia: YOU BITCH!!!
    Cierra: See what I mean?

  • Lysander (an elf) questioning what's wrong with Benedict's ears, not realizing that he's a human. Really the entirety of Lysander's character.

Heartwarming

  • Lillian asking to call the Gentleman "Father," and her constant efforts to impress him by training.
  • As harsh and bitter as Sorathelia is, when you realize that she risked capture and probably death in order to save her sister from that sort of fate, she becomes a much nicer person below the surface.
  • Prior to Atropos's obliteration, as Sorathelia is leaving the Gentleman's stops just short of giving an Anguished Declaration of Love
    The Gentleman: You’re right. Sorathelia, you’re right…and I’m sorry. And that means absolutely nothing to you, I know that, and I know that I don’t either. But you mean absolutely everything to me. You said I abandoned my brother, and you’re right. And not a day goes by that I don’t regret that. I don’t want to regret losing you too. I can hardly live with myself as it is. Because I’m a hypocrite, because I’m socially inept, because I assume you give a damn just because I do, and because I treat you like dirt. I’ve no right to thrust anything upon you. Leave if you want. I won’t stop you. I’m not trying to guilt you or anything I just…want to make clear…my feelings before you go…
  • Lillian professing her love for the Gentleman, when the man believes that everything he has given the girl has been lost after Atropos's destruction, and he's clearly in the process of taking a darker turn.
    Lillian: "You haven't failed me! None of that is true! My home is still with you! My family is still you! And Sora is still my friend! I'm happy right now! The only person you've ever failed is you! Why do you keep blaming yourself for everything!? Why do you keep looking down on yourself!? NONE of this is your fault!! You're not a monster! You're not horrible! You're my dad! You can't just abandon me because you feel bad!! YOU GROW UP!!!"
  • Emile's treatment of Nergal's gardener becomes a big Kick the Dog moment when you realize that the gardner loved his feral vampire dad so much that he's protected him for 15 years from vampire hunters.
  • Emile and Hope's Cooldown Hug after killing the aforementioned Gardener and vampire is touching, since Hope has been terrified and distrusting of Emile until then, realizing that he actually does care about her and will loyally serve as her Guardian.
  • Hope's desperate attempts to save Marcurio in the Crimson Void, and later his own Heroic Sacrifice where he chooses to kill himself in order to spare, Hope, Lillian, the Gentleman, and Jiruga (who he considers a major enemy) as part of the Manticore's game. Fortunately, it's subverted, and he passes the daemon's test this way instead of dying.

Characters

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     Altekrai 
A corrupt nation that sits within the Belt, below Kermulvia. Controlled by bickering warlords, life is hard and short in Altekrai, but its secrets are many, and it will soon find itself to be the target of one of the greatest evils Asagorak has ever seen.

Lucien Hale/The Leviathan

See the above in Factions-The Cult of Tertius

Lord Nergal

One of the Warlords that controls Altekrai.

Emilia Yeager

A War-Lady who helps the Leviathan take over Altekrai.

Warlord Johan

The Warlord who controlled Altekrai's largest city, Warrenstein, prior to the Leviathan's takeover.

  • Anti-Villain: He's an effective leader, but still one of the villainous Warlords of Altekrai.
  • Dead Guy on Display: His ultimate fate - crucified in the center of Warrenstein, his eyes gouged out and sewn onto his palms.
  • Dirty Coward: The Leviathan accuses him of being this.
  • Orcus on His Throne: Holed up in his castle for the battle for Altekrai.
  • Order Versus Chaos: The Order to the Leviathan's Chaos.
  • The Spock: Oh yes; coldly logical under pressure.
  • Xanatos Speed Chess: The final battle for Altekrai is essentially him playing this with the Leviathan.

Titorelli Dipinto AKA The Painter

An old man with a passion for art living in Altekrai.

Vartok

A vampire Andre fights during Altekrai's Bloodsport Festival. He is killed by the Leviathan.

The Blackwells

A myserious aristocratic family in Altekrai that Emile and Hope discover.

  • Waif Prophet: The Blackwell children are implied to be this.

Nergal's Gardener

A gardener who has secretly been keeping his feral vampire father safe from vampire hunters for years.

  • And I Must Scream: He's now doomed to walk eternity, without a tongue, unable to speak, and with the guilt of having killed his own father.
  • Irony: Defended his vampiric father, despite the danger, and is turned into a vampire himself.
  • My God, What Have I Done?: After shooting his own father.
  • The Voiceless: Renders himself this, after Emile interrogates him, cutting out his own tongue.

The Gardener's Father

The gardener's vampiric father who has been rendered maddened by years of solitude.

     Hebecil 

Ted Kennway

The head of the powerful Kennway family in Hebecil.

  • Ambiguously Evil: While he seems opposed to his son, there's nothing to suggest that he's on anyone's side but his own either.
  • Offing the Offspring: He wants to avoid this with Markus, as he still loves his son.
  • The Reveal: He knows about Markus's plot to kill him and was even working with Borus to stop him.

Markus Kennway

A high ranking member of the Kennway family, in control of a large part of the island nation, planning a rebellion against his father.

  • Big Bad: From Silas and Cicero's perspective of the Hebecil arc.
  • Faux Affably Evil: Appears rather polite at first when speaking with Silas and Cicero, but then reveals his more malicious side.
  • Jerkass
  • Manipulative Bastard: Every major pirate family in Hebecil are just pawns to him so he can ascend to the head of his own family.
  • Pirate
  • Out-Gambitted: By his own father during Walter's funeral, where he seems prepared to either poison his father or some of his own allies.
  • The Starscream: Plotting to kill his father and usurp total control of his family's territory.

Water Belium/Kennway

The quartermaster of the Westward Dawn, and Markus's brother who is killed when he returns to Hebecil.

Borus Greene/Allen

The cook and quartermaster of the Noun, a ship commissioned by Markus to serve under Silas. He's secretly an Allen; one of the few remaining members of the former ruling pirate family of Hebecil. He kills himself after rescuing Silas and Cicero from the fiasco at Walter's funeral.

  • Ambiguously Gay: He brings in a very manly looking woman when Silas orders him to choose the most attractive whore for himself after a raid.
  • Ambiguously Evil: It's unclear whether he's truly loyal to Silas or not.
  • Boom, Headshot!: How he kills himself.
  • Decoy Protagonist: He looks to be the most important character in the Hebecil arc behind Silas and Cicero, but he dies a little ways into it.
  • Hypercompetent Sidekick: To Silas and Cicero.
  • King Incognito: Of a sort; he's one of the last remaining Allens, who were once the most powerful family in Hebecil but were all executed in a rebellion.
  • Martyr Without a Cause: His ultimate fate. Though he tragically commits suicide, he isn't mourned by anyone other than Larkin, and Silas and Cicero continue their war with the Kennways for their own reasons, and not to avenge him or his family as he had planned to do himself.
  • Surprisingly Sudden Death: Unexpectedly kills himself after Walter's funeral over the guilt of the things he's done to maintain his family.
  • Undying Loyalty: To his own ship, the Noun and his family.

Larkin Allen

A mute prostitute that Silas and Cicero take under their service after a raid, who is also secretly an Allen.

  • Ethical Slut: She's more proud of her profession than shamed by it, and is a nice enough person.
  • King Incognito: Like Borus, she's a remnant of the once-powerful Allen family in hiding.
  • Platonic Prostitution: With Silas, who has no sexual interest in her, but instead uses her as a spy.
  • Revenge: Wants it on the Kennways for causing Borus's suicide.
  • Suddenly Voiced: Breaks her silence after Borus kills himself.
  • The Voiceless: Initially.

Davis Mavrick

Borus's replacement as Silas's quartermaster.

  • Hypercompetent Sidekick: Like Borus before him, he seems to be this to Silas and Cicero.
  • Number Two: To Borus, and then to Silas.
  • Rule of Three: Davis is the third Quartermaster to serve under Silas and Cicero, after the first two died.

Edward

The dwarven leader of the Red Sabers - a neutral pirate fleet.

  • Internal Monologue: Humorously, he has these out externally, narrating his own life from time to time.
  • Unreliable Narrator: His self-narration paint him as a romantic pirate hero, which he decidedly isn't.

The Cocklyn Twins

Aron and Eren Cocklyn, the infamous "Shadow Twins," two pirates who are well known for their ruthless fighting prowess.

  • Arch-Enemy: The emotionally charged jabs that Eren makes towards Silas makes her a far more personal enemy than Markus to the elven pirate.
  • Blood Knight: Aron moreso than Eren.
  • Brains and Brawn: Eren is the brains and Aron is the brawn.
  • Eyepatch of Power: Aron delights in the loss of his eye because he'll get to wear one now.
  • Red Oni, Blue Oni: Aron is the Red to Eren's Blue.
  • Sadist: Both are; Eren delights in exploiting the death of Silas's wife in her fight with him and Cicero.

Mark Cocklyn

The head of the Cocklyn family and the twins' father.

Enad Dane

The head of the Dane family and an incredibly cold woman.

     Iviwapa 

Silas Victarion

An Elven bounty hunter with an intricate past whom Cicero Marius meets in Iviwapa.

  • Anti-Hero / Anti-Villain: Could easily be read as either. He isn't nice, and he'll gladly shoot innocent people if paid the right price; but he was also a loving husband, and is far more practical than his impulsive partner Cicero.
  • Arrogant Kung-Fu Guy: He's very prideful and showy about his marksmanship.
  • Badass Boast: To his crew in Hebecil.
    "You might be a lazy pile of bilge rats now, but by the time I'm through with you, you'll be certified pirates that know when to set sail, when to slit throats, and when to shut up and do what I tell you! I'm from Gildenor, and there...we got navies that would make you lot wet yourselves with blood. And that's exactly what you're going to do if you don't follow my orders to the letter."
  • Badass Creed: "No gods. No masters."
  • Berserk Button: Slavery, and being told what to do by a higher authority.
  • Break the Haughty: His time in Hebecil sees him suffer defeat and servitude to rival pirates, which sparks his descent into more blatant villainy.
  • The Captain: When he and Cicero go to Hebecil, he begins to assemble a fleet to use against the powerful Kennway pirate family.
  • Cool People Rebel Against Authority: Lives this trope to the fullest.
  • Cynical Mentor: To Cicero, when it comes to bounty hunting.
  • Establishing Character Moment: Cicero enters a tavern to find him expertly shooting a mounted boar's head square between the eyes with a crossbow.
  • Graceful Loser: Accepts his defeat in his duel with Cicero quite well. Averted when he goes to Hebecil and loses terribly to multiple opponents. The trope only seems to apply under honorable conditions.
  • Interspecies Romance: His wife was human.
  • Jerkass: Very rude to Cicero upon first meeting him, and even after travelling with him for a while.
  • Jerk with a Heart of Jerk: It's hinted multiple times that he's a nicer person that he lets on, but he repeatedly seems drawn into being a murderous and selfish killer.
  • Mind Rape: Subjected to a slight form of it by Cicero's emotionally charged spell.
  • The Mutiny: Was mutinied against during his old pirating days.
  • Nominal Hero: In his more heroic moments, anyway.
  • Pirate: Was one in his youth, and becomes one again when he and Cicero travel to Hebecil.
  • Reasonable Authority Figure: As a pirate captain, he's far more concerned with longterm goals than raiding and pillaging for no reason.
  • Revenge: Seeks it on the Ferrious royal family in Varia for killing Serana.
  • Slave Liberation: An excuse to kill slavers seems to be a big part of why he's a bounty hunter.

     Kermulvia 
A powerful and wealthy nation, sitting in the center of Asagorak. The victor of the Mithril War, Kermulvia is an idealistic society with a dark underbelly, run by the ruling Villa of Baldassare and the other five Villas, who each have their own agendas.

Prince Patrick Mandelbrot Del Baldassare

The Prince of Kermulvia, and son to Don Niccolo. Patrick's story begins as he sets off on a quest with a small group of friends to offer aid to the agrarian nation of Altekrai, in the Belt. Idealistic and looking to prove himself, Patrick soon discovers that the road to Altekrai is not as easy a journey as it initially seemed...

  • Dark Is Not Evil: In a world where every mortal being has one of eight elements, his happens to be darkness.
  • Four-Temperament Ensemble: Phelmgmatic.
  • The Hero: One of the more clear-cut examples in the story, especially in relation to his Mission Party.
  • Jumped at the Call: More like "Made the Call himself" as the mission to Altekrai was his idea. This is particularly notable because he considers himself to have effectively missed the call the first time around by not participating in the Mithril War.
  • Out of Focus: His quest has taken a backseat towards bigger issues, despite it actually correlating to said issues.
  • True Companions: Developing this with Eldacar, Feste, and Pompeo.
  • Recurring Dreams: Has dreams that channel a special kind of Dark magic.
  • Reluctant Ruler: The prospects of one day ruling all of Kermulvia worry him greatly.
  • Sheltered Aristocrat: Part of the reason he wants to go to Altekrai is to escape this trope and learn more about the world.
  • Wide-Eyed Idealist: Goes on a journey to offer aid to the doomed country of Altekrai.

Feste "the Fool"

The world-weary, and fairly inebriated, Court Jester of Kermulvia's Royal villa. Fed up with the infighting between the various Villas, Feste decides to join Patrick on his journey to Altekrai.

Father Eldacar O'Tuama

A Priest of the Great Infinite, Eldacar is an experienced mentor to Patrick, seeing great promise in the young Prince, accompanying him to Altekrai.

Pompeo del Stranieri

An expert archer from Villa Stranieri, who Don Niccolo sends with Patrick on his journey to Altekrai, as perhaps the only truly experienced combatant among the group.

Don Niccolo Del Baldassare

The ruling King, or Don, of Kermulvia, and patriarch of Villa Baldassare, father to Prince Patrick.

  • Big Good: Of Kermulvia, and to Patrick's quest-group.
  • Good Parents: Very kind and loving to his children.

Princess Marta Del Baldassare

  • Action Girl: She's a princess, but she can pack a punch.
  • Crippling Overspecialization: She has massive power but lacks the speed, technique, or style to support it.
  • Lady and Knight: The Lady to Thomas' Knight.
  • Mighty Glacier: Her physical strength is immense but she struggles with this trope as she often runs into situations where her speed and reflexes just aren't quick enough for her to actually use that strength.
  • Phenotype Stereotype: Fits the stereotypical appearance of a native Kermulvian to a tee with her pink hair and green eyes.
  • Sadistic Choice: While captured, Jiruga offers her to either remain his captive and spare her rescue party, or refuse and leave them to die.
  • Take a Third Option: In response to Jiruga's ploy above, she opts to bite him in the neck and try to escape.

Thomas Calando

  • Bittersweet Ending: The Battle of Teodoro in his backstory; he became a hero by stopping General Doga from activating the Moonstone only to discover that his beloved uncle had been killed in the same battle.
  • Combat Pragmatist: He's shown himself to be quite clever when it comes to fighting, to the point that he's regularly capable of catching his opponents off-guard.
  • Food Slap: Answered what appeared to be an attempt to poison the princess's drink by nearly breaking the offender's nose... with a salt dispenser on the same table.
  • In-Series Nickname: The Hero of Teodoro.
  • Jack of All Stats: He's surprisingly well-rounded, having a good combination of strength, speed, skill, and magic.
  • Lady and Knight: The Knight to Marta's Lady, in a presumably non-romantic relationship.

Marcurio Silvestri

A young up and coming Knight of Kermulvia.

  • BFS: Asmodeus's Bane, his prize given by the Manticore for escaping the Labyrinth.
  • Demon Slaying: Hunts down daemons, with the ultimate goal of undoing Asmodeus' work and slaying the Leviathan.
  • Determinator: He was seriously dedicated to put his family name back on the path to greatness.
  • Family Honor: He set out to restore his family name to glory, and succeeded rather spectacularly.
  • Heroic Sacrifice: Subverted; his willingness to make one secured his freedom from the Manticore's challenge.
  • Mind Rape: Subjected to it by the Manticore during one of the challenges in the Labyrinth.
  • The Rival: To Thomas.
  • Selfless Wish: When offered gold or a ticket home by the Manticore, Marcurio instead surrendered his wish and bargained with Jiruga in order to secure Hope's freedom.
  • Sheltered Aristocrat: Started out as one, but eventually...
  • Took a Level in Badass: A lot of levels actually, over the course of his quest.

Rielus Olo

Antonio del Salvatore

  • Call to Adventure: Unwittingly makes one to Patrick, when he speaks of the war which inspires Patrick to set out to Altekrai to make up for his lack of participation.
  • Inter Species Friendship: One of the more prominent examples, with Stefano, a gnome.
  • Nice to the Waiter: Fairly kind to his servants, which includes his good friend Stefano.
  • Odd Friendship: With Stefano.

Stefano Azzarello

A hot-headed gnome and Chef who often finds himself caught up in various hijinks.

Battista "The Tally Man" Reinieri

A debt collector who is in employment to every Villa, charged with seeking out debtors to the Villa, ensuring that they pay, either in money or blood.

Sergio del Salvatore

A young aristocrat, actor, and playwright who is as pompous as the Kermulvian aristocracy gets.

Donna Artemis del Salvatore

Jefferson Chaney

An immigrant from Altekrai who managed to become rich off of Kermulvia's gold mines and established himself as a powerful financial figure.

  • Jerkass: Can come across as this sometimes.
  • Noble Bigot: Still privately believes in slavery, but he's an okay guy.
  • Self-Made Man: Subverted. He was born wealthy, but lost his fortune to raiders, and had to build it up again in a Gold Boom.
  • Southern Gentleman: Styled as one of these, since he hails from the Deep South country of Altekrai.

     Rowniko Plains 

     Wesnali 

     Charybdis 

     Gallorum 

The Pharaoh

The Pharaoh of Gallorum and its ultimate ruler.

Grand Vizier Garai Mirza

The Grand Vizier who negotiates an alliance with Mapleheim but eventually betrays them.

  • Affably Evil: He was incredibly polite in dealing with the Gentleman and Sorathelia to begin with.
  • Balcony Speech: From the Earl of Kliria's conquered balcony, preparing to march on Mapleheim.
  • Co-Dragons: There is a second Grand Vizier that serves alongside Mirza.
  • The Dragon: To the Pharaoh.
  • Cynicism Catalyst: The death of his daughter during the daemon attack on Varia could be seen as this.
  • Evil Chancellor: He turns out to be one of these.
  • Sixth Ranger Traitor: As a newfound ally to Mapleheim, his betrayal plays out like this.

Abla Yale, the Witch of Gloriza

A young aristocrat and the Viceroy of the Agen after it's surrendered to Gallorum by Mapleheim

     Gildenor 
An island to the East that has made contact and alliances with Mapleheim. Only recently discovered, the Gildenor Elves have a rich history, but face the issues of famine, and must come to terms with making contact with the greater world for the good of its society.

Androcles Plato

Dom Frey

  • Captain Patriotic: A more traditional one. The only reason he isn't permanently on the frontline himself is because he knows his value in crafting Gildenor's strategies.
  • In-Series Nickname: Argance, the God of War
  • Good Is Not Soft: He's looked up to as a hero in Gildenor and has shown himself to be quite reasonable in his dealings with others, even former enemies. That said, he doesn't pull any punches when it comes to defending his homeland.
  • Names to Run Away from Really Fast: His in-universe nickname, the 'God of War'. Unfortunately for the Trolls of Charybdis, they discover why he's considered the God of War just a little too late.
  • Rank Scales with Asskicking: Not only is he Gildenor's greatest general but he's Gildenor's greatest warrior as well.
  • Reincarnation: Of the God of War.

Felinda Garindela

Helenna Saitta

  • Ascended Extra: Became one after her one-off introduction, with Helenna becoming Felinda's handmaiden when she was seen again.
  • Grand Theft Me: Trades bodies with Felinda almost immediately after her introduction.

Lysander Kolias

Tebrinda Eluvara

  • Easy Evangelism: What her speeches are to most of Gildenor's people. Justified in that she is not only pretty good at giving speeches but it's also implied she has a supernatural ability to sway her people.
  • Gunboat Diplomacy: She has a strong navy and she knows it.
  • Hot God: A serious competitor for being one of the most attractive Elves in all of Gildenor.
  • Informed Ability: She's introduced as princess of her nation and Gildenor's chief diplomat, so one would naturally expect her to be good at international negotiation, right? As it turns out, she's initially quite inept at navigating the murky waters of international relations, which leads to a few issues in the story. This is entirely justified, however, as Gildenor historically had no contact with other cultures so it'd stand to reason that even their best diplomats would be relatively clueless when it comes to dealing with other nations. Besides that, one can see why she was given the position to begin with: Beyond being the princess, she is genuinely unmatched when it comes to convincing her own people of something. Not only that but, as time goes on, she clearly learns from her past mistakes and slowly becomes better at international diplomacy too.
  • In-Series Nickname: The Goddess of Hope.
  • My Country, Right or Wrong: As her country's monarch, she offers a different perspective on this than what's usually seen; instead of blindly following her country, she prioritizes it above absolutely everything else even when her allies have other aims entirely. If she thinks something will benefit Gildenor, there isn't much that'll stop her from doing it.
  • Past-Life Memories: Of Queen Eluvara.
  • Politically-Active Princess: Played straight during her time as a princess, to the point that she was willing to even go so far as to get married so she could give Gildenor it's first international alliance and because such an achievement would increase the odds of her winning the throne.
  • Reincarnation: Of the Goddess of Hope.
  • Spare to the Throne: Played with. She's introduced as trying to actively compete with her brother for the throne but when her father and brother are suddenly killed, it's shown that she wasn't quite so eager for the throne after all.
  • Universally Beloved Leader: Enjoys this status as Gildenor's Queen, though it's heavily implied that Eluvara's magic powers contributed to this.
  • White Magician Girl: She rarely uses magic but when she does she comes across as this. Her element is even Light too.
  • You Killed My Father: Almost gets revenge on Felinda, who killed Tebrinda's father. Unfortunately, she gets cheated out of her revenge by none other than Jiruga, who gives Felinda diplomatic immunity.

Doctor Benedict Raines

The estranged younger brother of the Gentleman, who grew up in his wealthy adopted family and became a Doctor. He ended up having a killing-streak in murdering violent Villa-Members, and became a fugitive, stowing away on a ship bound for Gildenor. He now finds himself in the middle of the island's political struggles, alongside Lysander and Androcles.

  • Happily Adopted: Accepted the offer to be adopted, leaving his older brother behind.
  • Improbable Weapon User: Uses his surgical tools as his primary weapon.
  • Nice Guy: Well-mannered like his brother.
  • Only Sane Man: Considers himself this in relation to Lysander and Androcles, but he really shares it with the latter.
  • Rags to Riches: Started as a poor orphan boy and rose to be an esteemed Doctor.
  • Unwitting Instigator of Doom: His leaving the young Gentleman to be adopted causes his brother to pursue a career as an assassin, making him indirectly responsible for several (admittedly terrible) peoples' deaths.

     Kalbaek 

     Kelis 

     Mapleheim 
An Elven nation in the Eastern Reaches, and a rising superpower that for years was controlled by the corrupt royal Traenwa family. Usurped by human mage, Jiruga Ishal, the Kingdom of Mapleheim swooped in to resolve the Mithril war, and now must deal with its own problems of a racial war with several factions competing for dominance.

Queen Celestine Traenwa

The Queen of Mapleheim, after Jiruga abandons the throne to resume his life in Varia. Despite her family's controversial history, Celestine has proved herself to be an efficient ruler and military tactician.

  • Bunnies for Cuteness: Surrounds herself with the creatures to bring out this effect, but it often pushes her into the creepy rather than cute territory.
  • The Caligula: Averted, despite her questionable mental state. She's an effective ruler, at least on a militarian level.
  • Caligula's Horse: Her pet bunny, Senator Fuzzywuffle.
  • Cerebus Retcon: R2 retcons Celestine's girlishness and affection for bunnies - traits that made her Plucky Comic Relief in R1 - into signs of her mental instability, which overlays a very calculated interior.
  • Cute But Psycho: She's described as a generic teenage girl, but with a lot of underlying derangement.
  • Fallen Princess: The only remaining member of the royal family that Jiruga usurped. Or so it would seem...
  • Foolish Sibling, Responsible Sibling: Implied to be the Foolish to Sorathelia's Responsible.
  • God Save Us from the Queen!: Her actions against Atropos and the Telo suggest as much.
  • Hair-Raising Hare: Her favorite bunny, "Senator Fuzzywuffle," seems just as diabolical as its owner.
  • Knight of Cerebus: To Atropos. Just when things looked like they couldn't get any worse for the group, with a member dead, their country in upheaval, and Lillian sick, Celestine delivers a Gut Punch by capturing Sorathelia and ordering the execution of everyone else.
  • Royal Inbreeding: It's heavily implied that this is the reason for her mental disorders.
  • Royally Screwed Up: The entire Traenwa family qualifies as this.
  • There Is No Kill Like Overkill: Sends a battalion of over 500 Mapleheim archers just to rescue her sister.
  • Well-Intentioned Extremist: It can be inferred; all she supposedly wanted was to rescue her sister, and was fed information leading to her whereabouts.
  • The Wonka: A more villainous variant than expected.

Princess Sorathelia Traenwa

A mysterious and snarky Elven woman whom the Gentleman rescued, similarly to Lillian. As it turns out, she's the older sister of Celestine, and thus a Princess of Mapleheim.

The Gentleman/The Earl of Tasidia

An assassin who uses "The Gentleman" as an alias, he is the adoptive father and mentor to Lillian, and was employed by Atropos up until its destruction. Upon returning from the Crimson Void, he became a royal butler to Princess Sorathelia, before ascending to the position of Earl of a region in Mapleheim called Tasidia with the Princess's influence. He flees with Sorathelia, Lillian, and Syl when Gallorum betrays them - to Varia, where Syl is killed and Lillian injured by Bridgette Zuviel. In Varia, he bides his time, planning his return to the war.

  • Action Dad: To Lillian.
  • Adoptive Peer Parent: As Lillian is adopted.
  • Aloof Big Brother: Became this to Benedict over time.
  • Ambadassador: Develops into this as the civil war worsens in Mapleheim, negotiating an alliance with Gallorum.
  • Anti-Hero: Probably a Type III, having standards and being generally a nice person, but he isn't perfect.
  • Badass and Child Duo: To a certain extent with Lillian- though she's actually a teenager.
  • Badass Cape: His Invisibility Cloak.
  • Battle Butler: Has a stint as one upon his return to Mapleheim.
  • Because I'm Good At It: His poor excuse for why he keeps at his line of work, despite disagreeing with the morality of it.
  • Belligerent Sexual Tension: With Sorathelia.
  • Big Damn Heroes: Makes an effort to do this when he finds out Gallorum's betrayed Mapleheim and he and the Black Army immediately head to Jievaras to keep the royal family safe.
  • Big Damn Kiss: With Sorathelia when he comes to rescue her from the approaching Gallorum army. Also serves as a "Shut Up" Kiss, with the Gentleman on the receiving end.
  • Blood Knight: Subverted. He enjoys his killing, but doesn't like to admit it, nor is he proud of it.
  • Blue Blood: Ascends to the position of Earl.
  • Book Dumb: Averted! Despite having no formal education, his love of reading ensured that he's actually rather intelligent.
  • Brits Love Tea: Is meant to invoke a British stereotype despite not actually being a Brit and will constantly be found with a cup when he can manage it.
  • Broken Ace: Skilled, deadly, smart, respected, and loved - but that doesn't stop him from looking down on himself at every turn.
  • Butt-Monkey: He can never catch a break; Atropos is destroyed, he spends months in the Crimson Void, and he abandons Mapleheim in its time of need to keep his family safe, and later Syl (who was pregnant) dies on his watch.
  • Byronic Hero: A very self-aware variant.
  • Camp Straight: Sometimes comes across this way, in regard to his pride in his clothes and general mannerisms.
  • Cane Fu: Wields a Sword Cane, specifically a rapier, but his cane itself can also function as a weapon
  • Catchphrase: "Right then."
  • Cultural Rebel: Zig-Zagged. In many ways, he's more ingrained in Mapleheim's culture than Kermulvia's - practicing Elfante and having familial relations with Elves. On the other hand, however, he operates on Western idealism, and occasionally displays the self-absorbed nature of most Kermulvians.
  • Cynicism Catalyst: The destruction of Atropos is generally seen as the moment when the Gentleman ceased to be a Wide-Eyed Idealist that occasionally questioned his morality and instead became The Cynic who doubts any chance of redemption and refuses to be happy.
  • The Dandy: Subverted in that he's not afraid to get messy, but he otherwise plays the trope straight.
  • Dark Is Not Evil: He's a Dark elemental, and usually wears dark clothing.
  • Deadpan Snarker: Occasionally, but particularly during his constant and heated Snark-to-Snark Combat with Sorathelia.
  • Doting Parent: To Lillian.
  • Guilt Complex: Blames himself for nearly everything; even things beyond his control, like Atropos's destruction.
  • Family of Choice: With Lillian and Sorathelia.
  • Fedora of Asskicking: Formerly, in his early days. Now he has an even fancier top hat.
  • Four-Star Badass: Serves as the General of Mapleheim's Black Army during the war.
  • Fragile Speedster: He's very fast, to the point where the Elves of Mapleheim are often astonished by his speed, but lacks any defenses whatsoever beyond his speed and swordplay.
  • Friendless Background: It's why he cares as much as he does about those close to him.
  • Gray Rain of Depression: Symbolically interprets his surname (Raines) this way.
  • Hitman with a Heart: His defining quality.
  • Hypocrite: It's his greatest flaw and he knows it.
  • Icy Blue Eyes / Innocent Blue Eyes: Depending on the circumstances.
  • Inferiority Superiority Complex: His occasional arrogant behavior stems from his difficult childhood as a beggar and the need to be seen as a refined and highly-skilled gentleman.
  • Invisibility Cloak: His reward from the Manticore upon beating the Labyrinth is one of these.
  • I Take Offense to That Last One: This exchange:
    Cierra: And your two companions here are your wife and daughter?
    Sorathelia: No. My husband would have stable employment, an ounce of logic, a well-paying job, a sense of humour, a distaste for tea, be an Elf, actually have a pair, preferably be of noble stock, have a hefty life insurance policy, be subtle, and have a sense of fashion. Sadly, this man before you has none of these traits.
    The Gentleman: No sense of fashion...
  • Jerk with a Heart of Gold: Sora points out that he can be very condescending and inconsiderate, but he does truly care about others.
  • "Leave Your Quest" Test: He's presented with this dilemma after leaving Mapleheim behind during the civil war; it's ambiguous if he plans to return or not.
  • Last-Name Basis: He'll refer to most people of Nobility in this fashion.
  • Loss of Identity: Lapses into this regularly, unsure of whether or not he's truly Becoming the Mask that is the Gentleman or merely running from his troubles.
  • Master Swordsman: He is a master of Mapleheim's fighting style, Elfante, and is widely regarded out-of-game as one of the best combatants in the entire roleplay.
  • The Mentor: To Lillian, just as his Elven mentor was to him.
  • Mistaken for Gay: The Grand Vizier of Gallorum makes this assumption.
  • No Name Given: He reveals his surname to be Raines, but the rest of his name is a close-guarded secret.
  • Nice Guy: Incredibly polite and well-mannered, despite his occupation.
  • Nice to the Waiter: Polite to his servants, which induces some Fridge Brilliance considering he used to be one.
  • Officer and a Gentleman: During the civil war, he is both a nobleman and a General in Mapleheim's army.
  • Old-School Chivalry: A believer in this.
  • Orphanage of Fear: It wasn't really that bad, but the Gentleman's social anxiety and loss of his family ensured his stay wasn't pleasant.
  • Orphan's Ordeal: His great need and love for his makeshift family is derived from the early loss of his original one.
  • Pet the Dog: He has a lot of these moments to remind himself that he's more than a mindless killer.
  • Quintessential British Gentleman: While there's obviously no Britain, he is meant to invoke such an archetype.
  • Rags to Riches: From an orphaned beggar to a nobleman.
  • Revenge Before Reason: Wanted to avenge Atropos by killing Celestine, but it's subverted when he realizes it's irrational and dangerous, at least in the short-term.
  • The Rival: To Syl as an assassin.
  • Royal Rapier: His primary weapon.
  • Sad Clown: His lighter moments paint him as a whimsical snarker, but there's a lot of pain behind it all.
  • Socially Awkward Hero: Occasionally.
  • Sole Survivor: Thinks himself this to Atropos, but he turns out to be off by just a bit, as both Cierra and Heng Sun survived.
  • Survivor Guilt: Regarding Atropos and Mapleheim's civil war.
  • Swashbuckler: He could be seen as a Deconstruction of the archetype.
  • Sword Cane: Wields a rapier hidden inside his cane.
  • That Man Is Dead: Claims as much, about his past self, identifying only as "The Gentleman" but its clear that he hasn't entirely let go of his past yet.
  • To Be Lawful or Good: He murders the wicked and corrupt, enjoying it, but still suffers great remorse, and is raising Lillian to do the same, unsure if it would be better to Give Her a Normal Life or carry on his legacy as an assassin.
  • Trapped in Another World: The Crimson Void was his only method to escape certain death by Celestine's battalion.
  • Unnamed Parent: Lillian doesn't know what to call him because of his anonymity, and settles on "Father."
  • Unwitting Instigator of Doom: A somewhat recurring trait.
    • His rescuing of Sorathelia eventually leads to the death of everyone in Atropos by association.
    • He leaves Haydn in charge of the Black Army while he tries to escape Mapleheim with Sora and Lillian, but Haydn winds up starting a forest fire that kills that same army and loses Mapleheim the battle.
  • "Well Done, Dad!" Guy: Seeks Lillian's approval of him just as much as she seeks his approval of her.
  • The Wise Prince: While he doesn't actually hold the title, Sorathelia pushes him into this role nonetheless during the civil war.

Lillian Raines

A teenaged Elven girl whose parents abandoned her when she was ill. She lost her memory from a toxic plant, and became a slave to a Lunacian Nobleman. Luckily, she was rescued by the Gentleman, and became his apprentice as an assassin, and surrogate daughter.

  • Ambiguous Innocence: Her personality is marked by childish naivety contrasted with cold precision as an assassin.
  • The Apprentice: To The Gentleman.
  • Badass and Child Duo: Sometimes with the Gentleman.
  • Black-and-White Morality: How she perceives the world. People are either Good, Bad, or potentially bad.
  • Bratty Teenage Daughter: Completely averted. Despite being a teenager and being through a lot, she's kept her cool all the while.
  • Creepy Child: Shows subtle signs of this when in "assassin mode," analyzing situations and outcomes with stoic precision.
  • Daddy's Girl: Naturally.
  • Happily Adopted: By the Gentleman, and to a somewhat lesser extent Sorathelia.
  • Happiness in Slavery: Subverted. Her owner was never truly cruel to her, but slavery wasn't paradise either.
  • Heartwarming Orphan
  • Identity Amnesia: Suffered this to an extent, forgetting her name. Fortunately, the Gentleman's name for her was coincidentally her original one as well.
  • Interspecies Adoption: Lillian is an Elf and is adopted by the human Gentleman.
  • Morality Pet: Serves as one to both of her adoptive parent figures, particularly Sora - Lillian being one of the few people she is unquestionably nice to.
  • Parental Abandonment: When she was ill, her parents disappeared to find a cure and never returned.
  • Sarcasm-Blind: Occasionally, and particularly humorous as her adoptive parents are among the most sarcastic people in Asagorak.
  • Tagalong Kid: She's much older than a mere child, but she's certainly the youngest in a group of world-weary adults.
  • "Well Done, Daughter!" Girl: She's always looking to impress her adoptive father, whether it's training or putting her skills to use.
  • You're Not My Father: Averted, as she's fully ready to accept the Gentleman as her father, perhaps more than he's ready to accept the role in full.

Haydn Surt

A human Enforcer for the Cifer Syndicate, who enters into an arrangement with the Gentleman, serving as something of a bodyguard. He briefly takes command of the Black Army during the Battle of Erlai during the civil war, but accidentally starts a fores fire - killing his own army and losing the battle for Mapleheim. He disappears after this and travels to Lunacia.

  • The Atoner: Becomes this after the Battle of Erlai.
  • Cynicism Catalyst: The disappearance and probable death of his daughter Esta was this for him.
  • The Lancer: His relationship with the Gentleman begins to take on shades of this, in the brief time they spent together.
  • My Greatest Failure: His accidental destruction of the Black Army (and other casualties he doesn't find out about) serves as this.
  • My God, What Have I Done?: His reaction to his blunder during the Battle of Erlai.
  • Nice Guy: Nice enough, and relatively polite too, despite the hand he's been dealt.
  • Nice Job Breaking It, Hero: He loses control of his magic and starts a forest fire which ultimately wipes out the Black Army he was left in charge of, losing Mapleheim the Battle of Erlai.
  • Parental Substitute: was this to his adopted daughter Esta, until she disappeared.
  • Patriotic Fervor: Despite being prejudiced against by the vast majority of Mapleheim, Haydn cares enough about the country to passionately fight for it during the war.
  • Playing with Fire: He's a fire magi.
  • Shipper on Deck: For Sorathelia and the Gentleman.
  • You Are in Command Now: Takes control of the Black Army to give the Gentleman a chance to escape with the royal family in preparation for Gallorum's inevitable attack. His command doesn't last long though.

Zane Detearant

An Elven war hero, whose loyalty to Mapleheim is unmatched. A fearsome warrior, he has ties to Syl Nielander and to the organization of Atropos.

  • Anti-Hero: Cold and ruthless, but he seems to come through when he's needed.
  • Chronic Backstabbing Disorder: Of a sort. His loyalty just shifts to whoever he thinks is best for Mapleheim, so he has a tendency to leave some factions (like Atropos) behind for others (like Celestine).
  • A Friend in Need: Answered Syl's call for backup because of this.
  • More Hero than Thou: Seemingly played straight, but then averted. He gives off this vibe when confronting Cierra, but then reveals that he is impressed with her own confidence enough to serve her.
  • My Country, Right or Wrong: He has loyalty only to Mapleheim.
  • Undying Loyalty: To Mapleheim.
  • Would Hurt a Child: He implies as much when confronting the Gentleman. Whether or not he actually would is ambiguous.

Alister Demont

A mysterious man in service to Celestine, claiming to have solved the "problem of human trust," enchanting the royal guards to obey his every command.

Syl Nielander

Sister to Faeron Nielander, Syl is a cunning assassin who was in competition with the Gentleman for a spot in Atropos. She managed to escape the Gentleman's inquiry, but pops up again during Mapleheim's civil war. She escapes to Varia with him, Lillian, and Sorathelia - but is killed just outside the city by Bridgette Zuviel when she and Lillian try entering the city.

  • Anti-Hero / Anti-Villain: She's not nearly as remorseful as her counterpart the Gentleman about her occupation as an assassin, but she's far from outright evil about it, and is rather nice.
  • The Bus Came Back: Returns after a long absence in the story, attempting to frame the Gentleman for the Earl of Pork's murder; she fails, and is taken as her rival's personal prisoner.
  • Casual Danger Dialogue: Engages in a philosophical conversation with the Gentleman whilst stuck to a wall with her wrist bleeding.
  • Crazy-Prepared: Her entire hotel-room was a self-made death trap.
  • Cruel and Unusual Death: She has poisonous acid thrown onto her face which melts her, is stabbed in her pregnant stomach, which kills her unborn child, and is ultimately finished off by being beheaded. Her death is by far the grisliest and most painful by anyone suffered "on-screen" yet.
  • Friendly Enemy: Has shades of this with the Gentleman; their motivations for participating in the war are largely the same.
  • Hero of Another Story: Though we never get a chance to hear her tell all of it.
  • In the Blood: It appears the Nielanders have a knack for killing.
  • Killed Off for Real: She is ultimately beheaded by Bridgette Zuviel while trying to enter Varia.
  • Off with Her Head!: Bridgette finishes her off this way.
  • Playing Possum: She escapes as soon as the Gentleman leaves the room, having seemingly fainted from her wound.
  • Properly Paranoid: Had been camping out for at least a month waiting for her rival assassin to show up, and had plenty of traps laid when he finally did.
  • The Rival: To the Gentleman, as an assassin.

     Moryadin 

     Valkyrania 

Princess Elsa Von Sommer

The orphaned Princess of Valkyrania, whose power is limited by the nation's politicians.

  • Politically-Active Princess: Averted, because she's too young to officially take the throne, and Parliament suppresses her activity anyhow.
  • Wide-Eyed Idealist: She wants to better her country and relieve it of prejudice, and even has a more sympathetic interpretation of Celestine's actions than most.

Jaegar Schaeffer

An Agent of the Empire raised from birth to be a soldier for Valkyrania. He works closely with the nation's Reclamation Regiment (the RR) and the Royal Science and Research Division. He is the personal agent of the High Chancellor and is also enrolled in Varia's academy.

  • Anti-Villain: He works for a corrupt, racist nation and shares all of its ideals, but he still has a shred of humanity in him.
  • False Friend: To Elsa, who he has practically grown up with - but he considers her too weak to rule.
  • The Social Darwinist: He believes Elsa would be a poor ruler due to her physical weakness and idealism.
  • Stepford Smiler: He has a winning personality that hides a much darker one beneath it.
  • Tyke Bomb: Raised as one.
  • Undying Loyalty: To Valkyrania.

High Chancellor Alduin Reinhardt

Valkyrania's highest ranking politician and currently the country's Lord Regent.

     Juwat 

     Klor 

     Lekwoode 

     Lunacia 

Emperor Delun Sato

Shing Sato, 1st Prince of Lunacia

Chao Sato, 2nd Prince of Lunacia

Xin Sato, 3rd Prince of Lunacia

Longwei Sato, 4th Prince of Lunacia

Zhao Sato, 5th Prince of Lunacia

Huojin Sato, 6th Prince of Lunacia

Ju Sato, 1st Princess of Lunacia

Wenjun Sato, 2nd Princess of Lunacia

Xue Bai Sato, 3rd Princess of Lunacia

Kiyori Sato, 4th Princess of Lunacia

Meiying Sato, 5th Princess of Lunacia

Lian Sato, 6th Princess of Lunacia

     Ulkutao 
A Goblin nation to the far West, in the Old World. Formerly ran by the royal Mahiri family, Ulkutao finds itself in civil war as the rightful ruler heads a rebellion against the maddened Emperor and usurper Hekima.

Emperor Hekima

Emperor of the goblin nation of Ulkutao, who stole the throne from Seth's family. An insane tyrant, his days are certainly numbered.

  • Big Bad: Of Seth's story in Ulkutao.
  • Establishing Character Moment: The post he's introduced in has him proclaiming that he'd sooner see Ulkutao burn to the ground than see someone else rule. He then goes about implementing a plan to do just that, topped off with him shooting dead the only person sane enough to protest his plans.
  • Too Dumb to Live: He's an incredibly incompetent ruler, so much so that his military tactics are Played for Laughs.
  • The Usurper: Apparently, but the power seems to have eliminated whatever tactical reasoning got him on the throne.

Brutus

A commanding officer in Hekima's army who dies in an attack on an Imperial mine.

  • Aborted Arc: His final thoughts mention his family, including a son. That detail hasn't been touched on since.
  • Better to Die than Be Killed: Falls on his sword rather than be burned at the stake by Rebels.
  • Dirty Coward: There's hints that he may have been more cowardly than he let on.
  • My Country, Right or Wrong: States that as long as he's serving Ulkutao, he's doing his proper duty.
  • "Reason You Suck" Speech: Delivers one to Seth about the brutality of his actions, and how he and Hekima are not so different.
  • Warrior Poet: Quotes a few lines of poetry before killing himself.
  • We Hardly Knew Ye: His first and last appearance occur in the same Instance.

Seth Mahiri

A half-human, half-goblin Revolutionary Leader, and the rightful heir to the throne of Ulkutao by his lineage. While his goals seem noble, his limitations in way of achieving them seem to be deteriorating.

Caesar Narus

     Yultan 

Kiampang Zhio

A wealthy slaveowner that presides over an elaborate mine that harbors a mysterious artifact.

Koxinga Ming

A strong and friendly slave of Zhio's that works in the mines. While he longs for freedom, he's relatively accepting of his lot in life.

  • All-Loving Hero: He's incredibly friendly and has a great rapport with both his fellow slaves and his masters.
  • Happiness in Slavery: Subverted. He's attempted escape before, but he doesn't outwardly resist.

Desmond York

A notorious slaver whose body, save his eyes, is entirely covered in bandages. He is a mysterious man, but a reliable slaver that does business with Zhio.

Phanox Dane/Blue Coat Rogers

A former pirate from the Dane family in Hebecil. He amassed infamy by killing his former captain and taking control of the pirate gang known as the "Blue Coats," hence his title of Blue Coat Rogers. Now he wanders Asagorak alone as a treasure hunter, and has come to inquire about the artifact found in Zhio's mines.

  • Cool Old Guy: He's in his early 50s, which is pretty old by Asagorak's standards.
  • Pirate: Formerly.
  • Red Baron: "Blue Coat Rogers" is more of a title of his than a proper name, but he's better known as Rogers than he is as Phanox.
  • Walking the Earth: What he's been doing since his pirating days.

     Varia 
A city-state in the Eastern Reaches that boasts magical supremacy over any other nation in Asagorak. Arguably the center for magical study, the Varian Academy produces some of the best Magi known to history. Varia's dedication to magic is so extreme that those who don't practice magic cannot pass the city walls.

Maria Marius

  • Curbstomp Battle: The very first fight she appears in ends this way, with Maria outright incinerating her opponent and half the entire castle!
  • In-Series Nickname: Known as the 'Goddess of Destruction' during her academy days.
  • Parental Favoritism: Her favorite child is Cicero.
  • Marry for Love: As a daughter of the royal Marius family, she was expected to marry another member of the nobility. She decided to marry Jiruga for romantic reasons.
  • Older Than They Look: Justified. Looks 20 but is actually 34 years old.
  • Unskilled, but Strong: She is generally considered a weak mage compared to other adult Varians. What sets her apart from other mages is her ability to concentrate on only one thing; in other words, she's capable of blowing through well over half her mana in a matter of seconds, which makes her capable of casting grossly powerful spells that even master magicians would be unable to match.
  • World's Most Beautiful Woman: Among the most beautiful women in all of Varia and a contender for the title.

Reimi Marius

  • Anti-Role Model: Even her own parents say she sets a bad example for her younger brothers.
  • Consummate Liar: She'll lie about almost anything to get what she wants.
  • Establishing Character Moment: Her introduction to the Varian Academy sees her strip and almost rape a fellow student in front of hundreds of people.
  • The Gift: Played with. When she's first introduced she definitely appears to have this. In spite of only being a few years older than her younger brothers, she's far more powerful than either of them, is already skilled enough to reach three-star status at the academy, and is widely hailed as the heir of the Marius family. As the story progresses, though, this starts to come into question once her brothers start training properly.
  • Green Thumb: Able to use Nature magic, just like her father.
  • Playing with Fire: Much like her mother, Fire is her natural element. Much unlike her mother, though, Reimi uses exclusively white fire, which trades raw power for control and efficiency.
  • The Unfavorite: In spite of her stellar relationship with her great-grandfather, her own mother is merely neutral towards her while father actively loathes her.

Cicero Marius

  • Blinded by the Light: A key element of his character development. When he's first introduced he had a bad habit of spamming this with a certain spell, courtesy of The Power of the Sun. While this often caught his opponents off-guard, this became a bad habit as Cicero start to rely on it as a crutch. As he began to start on stronger foes, this stopped working and finally cumulated in a curb-stomp battle courtesy of his own sister. A sign of his character development is him abandoning his old magic altogether to learn Marius magic.
  • Defiled Forever: Seems to hold this view in his sexual preferences, regarding only virgins as being attractive.
  • Family Honor: He's constantly concerned with how his actions reflect upon his family.
  • Hard Work Hardly Works: Played with. He considers himself to be the least talented of his siblings and in spite of all his effort his introduction to Varia is a wake-up call for the boy. Once he actually starts training properly, though, he begins to improve with startling speed.
  • What Kind of Lame Power Is Heart, Anyway?: His Marius magic is completely dependent on his emotional state.

Jirou Marius

  • Brilliant, but Lazy: Thanks to his more relaxed training regime and being more naturally gifted than his older brother, he can come across as this.
  • Shock and Awe: Much like Cicero, his natural element is Lightning.

Arthur Vermilion

  • Aristocrats Are Evil: Anyone who is not a Blue Blood is likely to consider him less than pleasant.
  • Freudian Excuse: He's such a jerk to non-magic users because his family was murdered by "normals" armed with guns illegally smuggled into Varia.

Syrene Lex

Dalton Sendu

  • Weak, but Skilled: He has a pitiful mana pool, it takes him months if not years to learn even one new spell, and his natural talent is almost non-existent. By all indications, he should barely be able to pass for a one-star mage. He's capable of dueling even fellow three-star, however, because what he lacks in power is made up for through his astounding knowledge, creativity, and experience.

Cierra Marius

Sister to Maria Marius, Cierra is an idealistic woman who's magical talents didn't get her as far as her sister in the Varian Academy. Despite this, her goals and aspirations are both noble and selfless, and she has great plans for the world at large.

  • Bitch in Sheep's Clothing: Her return to Varia sees Cierra showing a much harsher and hostile side of herself.
  • Foil: To Jiruga. Their goals and idealism are certainly similar, but she seems to be a lot more accepting of people.
  • Indifferent Beauty: Doesn't understand Sorathelia's - or anyone's, for that matter - value of her good looks.
  • In-Series Nickname: Was known as the 'Goddess of Protection' during her academy days.
  • Light Feminine Dark Feminine: The Light to Sorathelia's dark, as she's gentle and idealistic where Sorathelia is blunt and cynical.
  • Older Than They Look: Justified. Looks 21 but is actually 35 years old.
  • Shipper on Deck: Subtly, towards The Gentleman and Sorathelia, instigating their spontaneous engagement with no real excuse.

     Ascendance 
A quiet and secret organization with unclear goals, serving Jiruga. Their intentions seem to be morally sound and justified, but its members are employed from all walks of life, and barely know anything about their true purpose.

Jiruga Ishal

A Tribal from Oakwood, whose unnatural magical prowess got him exiled. He rose to great prominence in the Varian Academy, infamous for his almost unrivaled abilities. He went on to usurp the throne of Mapleheim from the tyrannical Traenwa family, becoming the nation's first human King, a controversial move indeed. Behind the scenes, he is in search of people who fit a list of social requirements, with seemingly good intentions to unite the Eastern Reaches, though he seems fully ready to commit the West to certain oblivion through a shady alliance with the Cult.

  • A God I Am Not: Claims as much when explaining to the Basilisk why using immortality to better the world is pointless.
  • Always Second Best: To Elise during his time in the Varian Academy.
  • Ambiguously Evil: Can sometimes appear this way, at his worst.
  • Anti-Hero: He clearly has good intentions, but his methods are questionable.
  • Awesome, but Impractical: His most powerful spell, Six Generals, is this. It's an incredibly powerful spell that, unfortunately for him, takes six full seconds of concentration to cast during which he can't cast any other spells to defend himself. Needless to say, this restriction has caused Jiruga to get stomped numerous times by foes otherwise much weaker than him who managed to take him by surprise.
  • Beauty Equals Goodness: A strong believer in this.
  • Big Good: He seems to consider himself this, and he may or may not be right.
  • Birds of a Feather: with Maria, as they're both skilled magi who are very passionate about their individual ideals.
  • Black Magic: What many people consider his magic to be.
  • Chronic Backstabbing Disorder: He'll often switch sides on a whim and tends to be quite ruthless when he does so.
  • Combat Tentacles: How he uses his vine spell.
  • The Chessmaster: He has a hand in several different affairs at once.
  • Deal with the Devil: Makes several arrangements with the Leviathan and the Siren.
  • Did You Just Scam Cthulhu??: Effectively cons the Manticore and his fellow "players" out of their rewards during their escape the Labyrinth.
  • Enemy Mine: with the Leviathan, in a scarily effective alliance.
  • Good Colors, Evil Colors: Going so far as to purposefully expend mana purely to satisfy his sense of aesthetics, Jiruga manipulates the color of his psychic spells from purple (the natural color of such spells) to gold in order to evoke this. He often even goes a step further and lies about his golden spells actually originating from a "divine" spell school.
  • Green Thumb: Capable of using Nature magic, though Friend to All Living Things most certainly does not apply.
  • Happily Married: To Maria.
  • Hell Seeker: Gets passage into the Crimson Void for his own mysterious purposes.
  • Horrible Judge of Character: Admits that he's not the best at choosing his allies.
  • Instant Expert: His single greatest talent is in how fast he's able to learn magic, to the point that he can learn a spell that's supposed to take weeks to learn in only a few hours.
  • In-Series Nickname: He was known as 'The Thief' in the Varian Academy, due to the [incorrect] widespread belief that he was capable of Power Copying. Those handful of people aware of this still used the nickname, though, as it turned out that his actual power fits the title just as well, if on a darker level.
  • Mirror Character: To Cierra. Both want to make the world a better place, but have very different methods of doing so.
  • Mysterious Backer: How he is viewed to some of his followers, especially Emile and Hope. He also technically plays this role in relation to the Cult.
  • Parental Favoritism: His favorite child is Jirou.
  • Power Copying: Played with. He's incapable of actually doing this but creative use of his psychic powers can give others the illusion that this is an ability of his.
  • Rags to Royalty: He was born into an impoverished tribe and eventually married into a royal family of Varia. At one point, he was even king of Mapleheim.
  • The Philosopher: Very much so, with his own guiding philosophy and standards.
  • Rule of Empathy: A crucial part of how he views the world.
  • Secret Test of Character: The Leviathan sends Jiruga into the Crimson Void to see if Jiruga will compromise his supposed morals.
  • Squishy Wizard: He's actually in good shape and is even capable of physically overpowering normal people. The problem is that his physical strength still pales in comparison to any actual warrior, so this trope still applies.
  • The Exile: Exiled from his tribe in Oakwood at the age of 12.
  • Well-Intentioned Extremist: He pursues what he believes to be best for himself, his family, and the Eastern Reaches. It's best captured in this quote:
    "The magician had an unpredictability about him that the Leviathan did not for but one reason: while the Leviathan knew himself to be the villain, Jiruga thought himself to be the hero."
  • Wild Card: It's incredibly unclear what his motivations, goals, and loyalty are at any given time.

Hope

A young Varian Mage who was exiled along with her brother and captured by the Cult. Fortunately, the Leviathan sold her to Jiruga as part of their arrangement, and now acts as his mouthpiece in search of people who show inner purity, with Emile as her guardian.

  • Ascended Extra: Was never intended to become a main character past her first appearance, but quickly rose to prominence.
  • Break the Cutie: Her brother was "killed" by the Cult.
  • Cultural Rebel: Notably lacks the usual pretentious attitudes of Varian Magi.
  • Cursed with Awesome: Her earrings. She can never remove them, they drain almost all her mana away (thus rendering her almost completely unable to use magic), and even eat into her stamina. In exchange, however, she can transform into almost any living creature she wants.
  • The Exile: She and her brother were kicked out of Varia for smuggling spellbooks.
  • Good Is Not Dumb: She may come across as this at first but Hope has shown herself to actually be quite intelligent on occassion.
  • The Heart: Strives to be this in whatever group she's in.
  • Inelegant Blubbering: How she started out.
  • Magic Pants: Applies to her shapeshifting and how this is possible is actually explained (in short, her clothes are shapeshifted as well).
  • Meaningful Rename: Jiruga told her to rename herself, and she chose 'Hope', in an optimistic bid for a better life.
  • Morality Pet: To Emile.
  • Mouth of Sauron: Is technically this, to Jiruga, until she's freed from his service.
  • Platonic Life-Partners: With Emile.
  • Voluntary Shapeshifting: Through her earrings, she can shapeshift into almost any living creatures she desires. Unfortunately for her, Required Secondary Powers doesn't automatically apply, so transforming into something like an elephant would only make her larger, not stronger.
  • What the Hell, Hero?: Delivers a few of these to Emile, and later Jiruga too.

Emile Fortinbras

An ancient and world-weary Vampire who was once a leading hunter in the Ablazed, until he was bitten and escaped the Order. He was captured by the Cult and sold, along with Hope, to Jiruga, acting as Hope's guardian.

Svein Wolfheart

A mercenary and werewolf from the wintry nation of Kalbaek, who serves as Jiruga's loyal bodyguard and servant.

Freya Wolfheart

     The Order of Atropos 
Founded by the idealistic Cierra Marius, Atropos's goal was simple and pure enough - to help the world out a bit - but how they go about reaching it varies. While primarily peaceful and diplomatic, Atropos wasn't beyond employing assassins. The organization was just beginning to involve itself in Mapleheim's civil war, before it was destroyed by a battalion sent by Queen Celestine Traenwa to rescue her sister, Sorathelia. Everyone aside from the Gentleman, Lillian, Cierra Marius, Heng sun, and Sorathelia herself are presumed dead.

The Gentleman

See the above in Eastern Reaches - Mapleheim

Cierra Marius

See the above in City States - Varia

Lillian Raines

See the above in Eastern Reaches - Mapleheim

Sorathelia Traenwa

See the above in Eastern Reaches - Mapleheim

Malcolm Fairbanks

  • Cluster F-Bomb: Regresses to this right before his death.
  • A Father to His Men: Described as being grandfatherly in his affairs with other people.
  • Heroic BSoD: When the Royal Battalion marched on the Atropos stronghold and he was staring death in the face, he broke down HARD
  • The Leader: Of Atropos, with Cierra.

Faeron Nielander

  • The Big Guy: Of Atropos.
  • Jerkass Has a Point: Reminds the Gentleman that he abandoned his mission just as Faeron abandoned his own.
  • Lack of Empathy: Seemingly, suffering no visible remorse over sending his sister to what could have been her death.
  • Shadow Archetype: To the Gentleman, in that he's what the Gentleman would be like without a set of moral rules and regard for family.
  • Villainous Lineage: Good at killing, along with his sister.

Lapirn Baivel

  • Sacrificial Lion: He doesn't return from his mission to illustrate how dangerous the civil war is becoming.
  • Senseless Sacrifice: He didn't really sacrifice himself, but he died fighting for a cause he believed in. Cut to a few days later and that cause is all but extinct.
  • Wild Man: Implied to be in touch with the forests of Mapleheim.

Heng Sun

  • Brutal Honesty: He's very open towards Lillian about her flaws as a combatant.
  • The Mentor: Serves as this to Lillian in the Gentleman's absence.
  • Sole Survivor: Allegedly survived the attack on Atropos, along with Cierra, the Gentleman, and Lillian.

Aricall Brihili

  • Oh, Crap!: Is initially confident that Faeron will keep them safe from the Battalion. Moments later, he realizes how wrong he is.
  • Walking Shirtless Scene: Initially.

Jaraah Muberra

  • Chekhov's Gunman: He's the first member of Atropos that the Gentleman has a casual conversation with, but is little more than a background character from thereon out. Come the siege on Atropos, and he turns out to be a major player with more than a few tricks up his sleeve.
  • Heroic Sacrifice: Severs his leg and stabs himself in order to transport the Gentleman and Lillian to the Crimson Void, dying not long after.
  • Nice Guy: Or so he seems.
  • Thanatos Gambit: Pulls a very impressive, and very powerful one.

     The Cult of Tertius 
The Cult of Tertius began possibly centuries ago, as a Bloog Magic Cult, worshipping three Daemon siblings, collectively called "Tertius." The Cult's goal ultimately seeks the complete corruption (rather than destruction) of Asagorak, and believe that everyone is in some way or another, inherently evil, and that the concept of purity is a lie meant to mask one's inner evil. Occasionally called the "Chaos Cult" they follow an ancient scripture called the Creed of Chaos, and are once again on the rise in Asagorak, setting their sights on conquering the country of Altekrai.

The Leviathan/Lucien Hale

Lucien Hale started out as a Knight of Kermulvia, whose lust for a young woman drove him to murder his rival. He was rescued from imprisonment by the Cult of Tertius, who valued him for his inherent wickedness. He was converted into a Blood Mage, a Hemomancer, bound to the Archdaemon known as the Leviathan, one of the three Daemons worshiped by the Cult. The Leviathan is the Archdaemon Patron of Chaos, Corruption, and Cunning, his realm being known as the Frozen Vale. Working together, the Leviathan and his Cult seek to corrupt all of Asagorak, starting with Altekrai.

  • The Ageless: Like any other Blood Mage.
  • All Love Is Unrequited: See Start of Darkness below.
  • Aristocrats Are Evil: Technically speaking, since Lucien was part of Kermulvias aristocracy before he went downhill.
  • Badass Boast: Makes a few of these from time to time.
  • Batman Gambit:
    • His abandoning the Frozen Vale to be summoned ensured that the millions of undead Souls he left behind would be freed and wreak havoc on the Crimson Void, keeping his rivals there preoccupied while he set about corrupting Asagorak.
    • During the Bloodsport Festival he forces Andre to fight Rhea - knowing he'll refuse, and having them arrested for refusing to entertain the crowd.
  • Big Bad: He appears to be edging closer to becoming this for the whole Roleplay.
  • Blue Blood: Formerly.
  • Cain and Abel: The Cain to the Behemoth's Abel.
  • Card-Carrying Villain: Happily admits to being an irredeemable madman (being a daemon and all), but he believes that all of humanity is just as bad.
  • Chaos Is Evil: There's a reason the Cult of Tertius is referred to as "The Chaos Cult" by some.
  • Cold-Blooded Torture: Starts to partake in this with Andre and Rhea before they cut an uneasy deal with him.
  • Combat Sadomasochist: As he points out during his battle with Marcurio, practically bleeding to death "Is the point."
  • The Cynic: He thinks the world is a terrible place full of evil people - but it's subverted in that he wants to rule over them.
  • Dark Messiah: Lucien is this, whereas the Leviathan is more of a God of Evil (below)
  • Deadpan Snarker: occasionally.
  • The Emperor: His title after taking Altekrai is "Imperator," which comes close enough to count given his villain status.
  • Enemy Mine: with Jiruga.
  • Equal-Opportunity Evil: One of his only "redeeming" qualities is that he doesn't take race or anything into account. Everyone is evil in someway, and thus equal in his eyes.
  • Evil Cannot Comprehend Good: Cannot understand why everyone doesn't see things his way, even going so far to think that anyone who doesn't have the same views as him simply hasn't come around yet.
  • Evil Has a Bad Sense of Humor: From his torturing of Andre and Rhea:
    "I think after this is all over...I might wear your daughter's face instead. New year, new me right? HAHAHAHAHAHAHAHAHAHAAHA!"
  • Evil Plan: His plan is to turn Altekrai into a den of sin before [eventually] corrupting the world.
  • Deal with the Devil: Naturally makes several of these with his allies.
  • Face Stealer: He wears the face of his rape victim on his face as a mask, forcing Lucien to be reminded of how evil he really is.
  • For the Evulz: Pretty much...but it's philosophical Evulz!
  • God of Evil: The Leviathan; not so much Lucien.
  • The Hedonist: To begin with, in order to corrupt Lucien. He's mellowed down and become more focused on his grander plans now though.
  • Hobbes Was Right: His personal philosophy-and therefore that of the Cult-is a very, very, very dark version of this.
  • Horned Humanoid: the Leviathan takes a form like this when summoned.
  • Humanoid Abomination: One of his daemonic forms.
  • Hypocrite: Despite being based around chaos, it's clear that he plans a lot of things out, and his entire strategies can collapse if something goes wrong (and it has). He adapts pretty quickly though.
  • I Have Many Names: During his attack on Warrenstein:
    "I was conceived in the pits of darkness and born in a blaze of hellfire; bred for terror and mothered by Sin. I am he that the Prophet Ezra named Heir to the Great One. I am the Malignant Vice and the Herald of Darkness. I am the Morningstar. Dweller of the Deep, Maw of the Oceanic Fire, Prince of the Eleventh Hell, Vanguard of the Damned, Patron of Chaos, Lord of Envy, Scourge of the Void, Master of its Denizens and Harbinger of Hate. I will see your world burn, the fire of corruption spreading like a cancer, as blood floods your streets, plagues befall your homes, and madness takes your minds. I am the Spawn of Asmodeus, and the first thereof. Yes. I am the Eldest Evil, the one foretold to watch your world burn. I. AM. LEVIATHAN."
  • Lovecraftian Superpower: His blood tendrils, among other abilities.
  • Meaningful Name: The Leviathan is a monster from the Book of Job in The Bible who does battle with another beast called the Behemoth - not unlike the daemon-brother's rivalry. And the name Lucien is awfully close to Lucifer...
  • Our Dragons Are Different: His greater daemonic form is a giant winged serpent.
  • Pragmatic Villainy: Despite exemplifying chaos, he's shown himself to be far from Stupid Evil.
  • Rape Is a Special Kind of Evil: In his backstory, the Leviathan corrupted Lucien to the point of raping the former object of his affection, immediately setting him apart from other morally gray characters. Subtly implies he'll do the same to Rhea, given the chance.
  • Red Eyes, Take Warning: Another indicator that the Leviathan's in charge.
  • Rule of Symbolism: Both his human and daemonic appearance run on this.
  • Satanic Archetype: There are some rather intentional parallels.
  • Shout-Out: Lucien's last name, Hale, is a reference to the character from The Crucible.
  • Sibling Rivalry: The Leviathan loathes his brother, the Behemoth for being more powerful, sparking their feud.
  • Split Personality: In the beginning, the two were more separated, but their relationship became more symbiotic than parasitic, and the two are now almost completely one.
  • Start of Darkness: Lucien's unrequited love for a young girl led to his possession by the daemon.
  • Symbiotic Possession: Over time, their relationship becomes this.
  • To Create a Playground for Evil: His ultimate goal.
  • Tragic Villain: Lucien, whose only real crime is wanting love through power; the Leviathan on the other hand is a straight-up monster.
  • Unskilled, but Strong: Lucien himself lacks any real magical training but the unique nature of Blood Magic, coupled with the Leviathan's sheer power, allow Lucien to be far more dangerous than he'd otherwise be.
  • Voice of the Legion: The disconcerting consequence of what happens when Lucien and the Leviathan's voices combine.
  • Your Soul Is Mine!: He is tasked with looking after the Souls of deceased daemons and blood magi in his realm, the Frozen Vale. More often than not, he just tortured them.

Cynthia

The Leviathan's right hand, and the High Priestess of the Cult. Originally a young girl whom the Harpy/Zachary Thatcher took on as their heir and apprentice. She is responsible for summoning the Leviathan, and serves as the Archdaemon's mistress and primary diplomat.

  • Abusive Parents: Her father was verbally and physically abusive before Thatcher killed him. She later implies she was sexually abused as well.
  • The Apprentice: Was this to the Harpy before the daemon's demise.
  • Demoted to Extra: Featured prominently in the Cult's first few appearances, but the Leviathan slowly began to eclipse her, representing himself in external affairs as opposed to having Cynthia do so for him.
  • Dark Mistress: As mentioned above, she maintains a hedonistic relationship with her superior.
  • The Dragon: To the Leviathan, answering only to him.
  • Hidden Depths: She pleads with Andre to surrender, and in doing so reveals a very humane side that is tortured by having never known real love or family.
  • Kick the Dog: Verbally tortures Hope by vividly describing how her brother "died."
  • Lady Macbeth: Moreso to Lucien than to the Leviathan, as he still call the shots, she just has a lot of say in it, still.
  • Playing with Fire: She's a Fire Magi, being forbidden to become a Blood Mage as the Cult's chief authority.
  • Reasonable Authority Figure: She has to be, because otherwise the Cult collapses into mindless, rather than "constructive", chaos.

Kaan Nihlus

The leader of the Cult's spy-caste, the Shadows of Tertius. A former con-man turned Cultist, holding out in Altekrai.

  • Con Man: Formerly, before joining the Cult.
  • Enigmatic Minion: The leader of a whole bunch of em.
  • Greed: The Painter believes that this is his true motivation.
  • Groin Attack: On the receiving end of one by Felicity during the attack on Warrenstein.
  • The Mole: He isn't implanted in any specific group, but acts as one to all of Altekrai, spying on the nation as it prepares for war.
  • Odd Friendship: Seems to be developing one with the Painter, of all people.
  • Only Sane Man: When compared to most other Cultists. Justified since the Shadows have to maintain a cool head in their public duties.
  • Tattooed Crook: Sports a black and white skull-like pattern on his face.

The Behemoth

See the above in Other Characters - Denizens of the Crimson Void.

The Harpy/Zachary Thatcher

Zachary Thatcher was a young man when he was chosen to be the vessel for which the Harpy to occupy. Being the first Tertius sibling to be summoned, the Harpy fashioned the Cult from a group of mindless murderers into a more silent and subtle faction. This didn't sit well with the majority, and she was soon betrayed, though she managed to survive, only to be assassinated by members of the Ablazed. Luckily, the Harpy and Thatcher left behind Cynthia to rebuild the Cult and carry on the work of the Cult.

The Legion/Orion

The chief Zealot - the warrior caste - of the Cult, in ownership of the daemon called the Legion, which consumes its prey, growing with every victim.

  • Eldritch Abomination: The Legion takes the form of a mass of decaying, sinewy bodies bound together.
  • Fate Worse than Death: If you're consumed by the Legion, you become a part of it.
  • Many Spirits Inside of One: Every single one of the Legion's victims inhabit Orion's mind.
  • Meaningful Name: An obvious reference to the demon from The Bible.
  • Mind Hive: The Legion itself is an accumulative entity, with every one of its victims being a part of the same system.
  • Pragmatic Villainy: Recognizes that the final battle for Altekrai won't get off the ground unless the enemy knows Emilia Yeager is killed. So he does just that.

Frost and Moncrieff

Frost and Felix Moncrieff are two Cultists that the Leviathan sends with Cynthia to help Jiruga hunt down Andre and Rhea. Frost is a mute, and Moncrieff serves as his translator.

     The Red Sisterhood 
An all-female Blood Cult dedicated to worshiping the Siren, the Archdaemon Patron of beauty and lust. The Sisterhood were once a legion of renowned assassins, but have faded into obscurity until a recent alliance was made between themselves, Jiruga, and the Cult of Tertius.

Felicity Harper/Zerana

The apparent leader of the Sisterhood and a Blood Mage.

     The Ablazed 
An ancient order whose purpose is to hunt down and kill unholy supernatural creatures, such as vampires, daemons, Necromancers, Hemomancers, werewolves etc. While having disappeared for several years, some believe the Ablazed live on, in hiding.

James Douglas

The original founder of the Ablazed, a Fur-Trade Mogul who was ambushed by werewolves hired by rival, Ignatius Goodfellow. He slowly built up an entire order bent on ridding Asagorak of supernatural terrors like werewolves, vampires, Hemomancers, Necromancers, and so on.

Ulfric Borealis

The Ablazed's current leader, a dwarf, and the last remnant of the old order.

Riggan Stockholm

A human "detective" and Light Mage who is perhaps the more active leader of the Ablazed.

Gywn Zhu

A young scientist, and a half-daemon; the product of a physical daemon raping a human woman.

  • Anti-Hero: Like most of the Ablazed.
  • Child by Rape: After a Blood Cult awakens his daemon side, his mother tells him the truth about his parentage.
  • For Science!: His general motivation to do anything, though he does believe in the Ablazed's purpose of fighting darkness.
  • Half-Human Hybrid: Half-daemon, half human.
  • Mad Scientist: His research comes before anything.
  • The Smart Guy: Of the Ablazed.

Salem Ishtar

A young man and member of the Ablazed.

Vesper

A young girl who is bound to the daemon, Halifax as a result of the daemon tricking Stockholm in the past.

Halifax

A greater daemon bound to Vesper as a result of tricking Stockholm in the past.

     The Inquisition 
An ancient organization dedicated to protecting and hiding vampires from groups like the Ablazed. Like the their rivals, they've faded into obscurity, but are hiding out to the far North.

Lord Inquisitor Oberon Harkonnen

The apparent leader of the Inquisition, an Elven vampire.

Laertes Esenwein

An Inquisitor who was responsible for converting Emile long ago, who still harbors a grudge for the former hunter.

  • Arch-Enemy: To Emile, who - along with Andre and Rhea - he is ultimately defeated by.
  • Disc-One Final Boss: Could be seen as this for Andre and Rhea in regards to the Gregor arc and the aftermath tied to it.
  • The Dragon: Appears to be this to Lord Oberon.
  • Killed Offscreen: Due to the nature of the roleplay, his fate is rendered an offscreen event rather than played out in an instance like usual.
  • The Mole: Allies with Andre and Rhea so he can find the lost city of Gregor for the Inquisition.
  • Outside-Context Problem: Relatively speaking. His relevance is limited towards Emile, and Outside Context Quest that is the search for the Holy Ember.
  • Psycho for Hire: Implied to be this, as he doesn't show a whole lot of loyalty to the Inquisition itself.
  • Revenge: Wants to finish what he started with Emile, who experimented on him.
  • Shout-Out: Like Emile, his name is one to Hamlet.

     Sai's Gang 

Sai Ferrious

  • Big Brother Instinct: His driving motivation is to protect his sisters.
  • Blood Magic: Technically, he isn't a Hemomancer, but his mana is corrupted by the presence of Blood Magic.
  • Immortality Seeker: Much like Jiruga, he seeks immortality so that he can spend eternity with his loved ones.
  • Magical Eye: His left eye is composed of the dead tissue of a Blood Mage, corrupting and strengthening his magical ability.
  • Well-Intentioned Extremist: He just wants to find a way to permanently guarantee his family's happiness - at any cost.

Nehring Kessler

  • Curb-Stomp Battle: Beats the living crap out of Silas when he encounters the elf in Iviwapa.

Talaria Blackwell

Harun al-Malik

     Independent Characters 
These are characters who belong to no specific faction or nation.

Andre Gregorskoff

A descendant of the lost city of Gregor and a master blacksmith in search of the city and the Holy Ember. He kills himself when Jiruga and members of the Cult try following him and Rhea to Gregor. His body is later recovered and he is brought back to life by necromancers of Faiyne in a skeletal form to serve Sai Ferrious.

  • An Arm and a Leg: His hand is cut off by the Leviathan when he and Rhea are imprisoned while passing through Altekrai. They escape though.
  • Applied Phlebotinum: His family sword had this by being imbued by the Holy Ember, a power he later restores.
  • Back from the Dead: He is restored to life as an undead skeleton by necromancers in Faiyne.
  • The Big Guy: Probably one of the tallest and most physically imposing characters.
  • Deal with the Devil: Promises to return to Altekrai with the Unholy Ember so that he can forge corrupted weapons for the Leviathan, believing his influence will restore the Gregorskoff name to glory.
  • Dem Bones: His resurrected form is that of his skeleton.
  • Family Honor: Aims to do right by his ancestors.
  • Heroic Suicide: Kills himself to buy Rhea time to get to Gregor, and so that Jiruga and the Cult can't get their hands on the Embers.
  • In Love with Your Carnage: A non-romantic example as he is visibly excited as he watches Laertes violently kill an opponent during a duel.
  • Irony: A man whose greatest skill is building holy weapons is brought back to life as an undead.
  • Nice Guy: He's a friendly, if fairly straightforward, individual.

Rhea Ellena Drake

Andre's apprentice, and a capable fighter in her own right, as well as a human/dragon half-breed, being an Onyx dragon. She and Andre get caught up in a deal with the Leviathan that culminates in a three-way confrontation at Gregor. She initially surrenders to Lucien and Jiruga but then makes a last ditch effort to escape and is then killed by Lucien.

  • Awesome by Analysis: Her inner dragon is able to pick up on several minute details that Rhea wouldn't normally be able to see.
  • Breaking Speech: She's on the receiving end of one by the Leviathan who convinces her that Andre saw her as a means to an end rather than a daughter he truly loved. This reflects her own speech that she delivers to Lucien earlier on about his inability to understand true love and family that causes him to fall into a momentary Villainous Breakdown.
  • Dark Is Not Evil: She's an Onyx dragon, but is by no means evil in any way.
  • Fiery Redhead: Subverted; only sometimes is she particularly feisty and aggressive.
  • Hulking Out: Rarely, but not unheard of for her to lose control and transform into her dragon form.
  • Revenge: She plans on avenging Andre's death, but it was not to be.
  • Tragic Hero: It is ultimately her own pride and loyalty to Andre that end in her demise.

     Denizens of the Crimson Void 
These are the characters who appear in the daemon homeland that is the Crimson Void, including the Eleven Archdaemons and others.

The Harpy

See above in the Cult of Tertius.

The Leviathan

See above in the Cult of Tertius.

The Behemoth

The Leviathan's brother, and the most powerful Archdaemon and technical ruler of the entire Crimson Void. The Behemoth's superiority is the source of the Leviathan's driving envy, causing a feud between the two. When the Leviathan was summoned to Asagorak, he decreed that the Behemoth should never follow after him. Unique among daemons, the Behemoth is more constructive, seemingly reformed from most daemon's inherent need to corrupt and destroy. According to legend, he's also the only one truly capable of defeating his brother. His realm is known as the Black Palace.

  • Achilles in His Tent: How the other Archdaemons feel about him, in that he's not doing much to clean up the mess the Leviathan left behind.
  • All There in the Manual: Most of the information regarding him is contained in the Lore.
  • Asskicking Leads to Leadership: Is technically the ruler of the entire Crimson Void, and is the most powerful of all the Archdaemons.
  • Big Good: Ambiguously, in relation to the Leviathan, though he shows traits of simply being A Lighter Shade of Black.
  • Bystander Syndrome: Despite the likelihood of defeating the Leviathan, he refuses to intervene and let Asagorak become corrupted so that he can focus on bettering the Crimson Void.
  • Cain and Abel: The Abel to the Leviathans Cain.
  • The Dreaded: The only other person that the Leviathan (and the other Archdaemons) are afraid of.
  • The Ghost: Until the Crimson Void arc.
  • Made of Magic: Or blood and shadow, anyway.
  • The Only One Allowed to Defeat You: According to prophecy, only he can truly kill the Leviathan.
  • The Paragon Always Rebels: He's the most powerful of his race - and thus the most feared - yet he wants to fight his nature to corrupt and instead create.

The Siren

The Archdaemon Patron of Beauty and Lust. Her realm is known as the Shores of Solace.

  • All Women Are Lustful: She's the Patron of Beauty and Lust, and chooses to appear as a beautiful woman.
  • Compelling Voice: Her Song lulls people into a false sense of security that compels them to remain with her forever.
  • Deal with the Devil: Allies herself and her cult, the Red Sisterhood, with Jiruga and the Leviathan.
  • Hot God: Or godlike being anyway.
  • Ms. Fanservice: Among the Daemonic Pantheon, at least, but she's also a patron to these types in general.
  • Really Gets Around: Implied. Even the Leviathan makes a passing reference to a previous affair.
  • Red Eyes, Take Warning: Has these when communicating between worlds, reflecting her inner self.
  • Sexy Soaked Shirt: Her throne is surrounded by a large pool which she uses to her advantage by looking sexy in soaking clothes.
  • Succubi and Incubi: She shares some traits with classic succubi, like reliance on seduction to obtain her prey.
  • Supernatural Gold Eyes: Initially has these in her own realm.
  • The Vamp: Like her mythological counterpart, her realm is noted for luring people towards certain doom.

The Basilisk

The Archdaemon Patron of Seers, Wisdom, and Knowledge. His realm known as the Arcaneum.

The Fury

The Archdaemon Patron of Madness. It's realm is known as the Madscape.

  • Blue-and-Orange Morality: The other Archdaemons range from actively malevolent or mostly neutral, but the Fury operates on its own principles of madness.
  • Bigger on the Inside: It's realm, the Madscape, is actually just a simple shack in the corner of the Void that houses an entire pocket dimension inside it.
  • Empathic Environment: It's realm, the Madscape, is constantly changing according to it's moods and thoughts.
  • Mad God: As the Archdaemon of Madness, it's pretty much this.
  • No Biological Sex: Unlike the other Archdaemons, who at least materialize with a set gender, the Fury's is always changing.
  • Plucky Comic Relief: Judging from what's been said about it, the Fury seems to be this to the Daemonic Pantheon.
  • Off Screen Moment Of Awesome: The time the Gentleman and Lillian spent with the Fury.
  • Shout-Out: Lillian's description of their time with the Fury sounds very much like an iconic scene from Alice's Adventures in Wonderland.
  • Voluntary Shapeshifter: Implied to take the appearance of a teapot, a rabbit, and a human - possibly all at once.
  • World of Chaos: It's realm, the Madscape.

The Manticore

The Archdaemon Patron of Deceit, Thieves, and Liars. His realm is known as the Labyrinth.

  • Affably Evil: Maintains a delightfully cheery disposition towards those trapped within his Labyrinth.
  • Cheshire Cat Grin: Fond of using one.
  • Consummate Liar: His whole shtick.
  • Evil Virtues: He respects a lot of endearingly good qualities, like sacrifice and loyalty.
  • Exact Words: Many of his challenges run on this principle.
  • Expy: He bears more than a few similarities to the Cheshire cat from Alice's Adventures in Wonderland and its adaptations.
  • Graceful Loser: He even rewards those who make it through his Labyrinth.
  • Hidden Depths: For a laughing, manipulative monster, he has some deep-seated values, and seems almost proud of those who beat the Labyrinth.
  • It Amused Me: Seemingly, his only motivation is a love of "games."
  • Manipulative Bastard: Is a Patron to these, and is one himself.
  • Master of Illusion: As the Archdaemon Patron of Deceit, it is in his nature.
  • Mind Rape: One of his challenges has the player confront their greatest fears as very realistic illusions until they can barely move.
  • Psychological Torment Zone: His realm, the Labyrinth, is one of these.
  • Riddle Me This: One of the Labyrinth's challenges is a game of riddles with the Manticore.
  • Riddling Sphinx: He technically isn't a sphinx, but he does share some attributes and likes riddles.
  • Secret Test of Character: Some challenges are more this than malevolent mind-games.
  • Shout-Out: The Riddle challenge is one to the iconic game of riddles from The Hobbit between Bilbo and Gollum - with the same terms, in fact. If the challenger wins, the Manticore shows him the way to the next challenge, but if he loses, the Manticore implies that he'll eat the challenger.
  • Small Role, Big Impact: He's only had one appearance (so far), but he gifted Marcurio with Asmodeus's Bane - one of the only known weapons capable of killing daemons, and considering Marcurio's Demon Slaying intentions...
  • Trial-and-Error Gameplay: The Labyrinth runs on this.

The Satyr

The Archdaemon Patron of the Hunt, Debauchery, and Wilderness.

  • Horned Humanoid: If his name is anything to go by.
  • Nature Spirit: The closest thing the Pantheon has to one.
  • Token Good Teammate: Among the Pantheon, he's implied to be the nicest, whereas the rest are either neutral or actively malicious.
  • Wild Wilderness: As the Patron of the Wild, his realm takes the form of a giant forest called Blackwood.

The Phoenix

The Archdaemon Patron of Life and Death. Her realm is known as the Twinlands.

  • The Grim Reaper: The Void's equivalent, presiding over the concepts of Life and Death together.
  • Lethal Lava Land: One half of its realm, the Twinlands, is this, ash-covered and volcanic.
  • The Phoenix: In a more symbolic than physical sense, but the influence is there.

The Chimera

The Archdaemon Patron of Change, Betrayal, and Monsters.

The Hydra

The Archdaemon Patron of Armies and War

Captain Leonardo Montague

A former Kermulvian Blood Mage and Soul trapped in the Void, still commanding his ship, the Windreaver, which historically came under the influence of the Fury.

  • All There in the Manual: The history behind the Windreaver gives some insight as to Montague's history.
  • Big Damn Heroes: He and the crew of the Windreaver appear to rescue Jiruga, Hope, and Marcurio.
  • Cool Boat: The Windreaver, both with its ancient and more recent history in mind.
  • Ghost Ship: Again the Windreaver.
  • Reasonable Authority Figure: Seemingly.
  • Wham Line: With the knowledge of what historically happened to the Windreaver, his introduction as its captain certainly serves as one.

Syr-Raathi

An abominable Greater Daemon that was once a Lieutenant to the Leviathan.

    Ancient Characters 
These are characters who, while not present in the current story, are important to Asagorak's lore and whose actions has had a lasting effect on the world, centuries after their death.

Koragasa

The titular character, who was a powerful Knight who bound his eight chief Lieutenants' elemental powers into magical boxes, "Koragasa Cubes," and ruled the world as a tyrant wielding such power. He was killed by one of the Zytuken, the order of Anti-Magic warriors. The Cubes were lost to the world, but remain a fabled treasure that can grant great power if found.

Ezra Andronicus

The first Blood Mage. A man from Mapleheim who unwittingly summoned forth a portal to the Crimson Void (the daemon's realm), and made a pact with them. He went on to establish the first real Blood Cult, even building his own tower, the Decameron, in Mapleheim. Eventually though, he was killed along with the rest of his followers, though a few survived, allowing Blood Magic to live on.

  • All There in the Manual: His story is part of the Lore.
  • Foreshadowing: His dying words mention that "The children are coming," alluding to the Tertius siblings, or - more broadly -simply more daemons and havoc.
  • In-Series Nickname: Was known as both "Ezra the Mad" and "The Mad Magician."
  • Last Villain Stand: Killed by Mapleheim's soldiers when cornered in his tower, but he had the most powerful daemon in history on his side.
  • Mad Oracle: It seems that he had some gift of foresight.
  • Predecessor Villain: To all subsequent Blood Magi.
  • Shout-Out: To Titus Andronicus.
  • Unwitting Instigator of Doom: Sort of. He knew what he was getting into when he and Asmodeus popularized Blood Magic, but his actions had incredibly long-lasting consequences that even he probably didn't foresee.
  • Villain Ball: Builds his main base in the center of a country whose Archers are the most feared in the world and never considers the fact that they might fight back when he attacks. In his defense, it was the fear of Blood Magic that kept Mapleheim from stopping him sooner (and it's that fear that's allowed the magic to prevail unto today).
  • With Great Power Comes Great Insanity

Asmodeus

The original Blood Daemon. When the Crimson Void appeared to Ezra, Asmodeus and his followers (which presumably at that time included every daemon ever) made a pact with the Mad Magician, and so began Blood Magic, and the centuries of horrors that would follow. Asmodeus became the personal Archdaemon bound to Ezra, but he was defeated in the attack on the Decameron, and hasn't been heard of since.


Koragasa Renewal contains examples of:

  • Aborted Arc: Quite a few, sadly (including some of the ones mentioned in the description above, unfortunately), as a result of players being busy and/or absent.
  • A Day in the Limelight: Due to the sheer amount of characters, everyone has their moment in a certain Instance (or "episode," in other terms).
  • Addictive Magic: Blood Magic, among others, functions this way.
  • Aerith and Bob: Names like Jiruga or Sorathelia pop up alongside common-place names such as Seth and Maria.
  • Alien Sky: The Crimson Void, always stuck in a sort of dusk, with a giant red sun.
  • All There in the Manual: The site's "Lore" section, which contains descriptions of races, history, science, magic, nations, etc.
  • Always Second Best: The leaders of Gallorum have this attitude towards Mapleheim, which spawns their betrayal of the elven nation during its civil war. Similarly, Valkyranian magicians are viewed as wannabes compared to the practiced magi of Varia.
  • Amnesiac God: What all the reincarnated Gods and Goddesses of Gildenor are like at first.
  • Ancient Order of Protectors: The Black Priesthood, a Blood Cult responsible for guarding sacred knowledge.
  • Animal Motifs: The Coat of Arms for each of Kermulvia's Villas features an aquatic animal.
  • Animesque: Despite just being a written-word roleplay, it still manages to feel like this - particularly the Varia storylines.
  • Arc Symbol: Arguably, the Cult's insignia, an intricate triquetra design.
  • Arc Welding: Most plots get interwoven somehow or another.
  • Artifact Title: "Koragasa" refers to an ancient Evil Overlord who bound his lieutenants' elemental powers to several magical cubes that were lost to the world. Finding the Koragasa Cubes was the original point of the Roleplay, but other narratives quickly overtook them, and the cubes dissolved into a forgotten MacGuffin quest for the most part.
  • A Storm Is Coming: This is what Lysander's crew senses once they first leave the port of Valrasti. They avoid the storm only to run into a kraken shortly after...
  • Balcony Speech: Tebrinda gives one of these shortly after becoming Queen of Gildenor.
  • Banana Republic: Charybdis is a country with a backwards warrior culture ruled by corrupt trolls that try to distract from the miserable conditions by warring with their neighbors. When they decided to try invading Gildenor, a far stronger country, the results were predictable.
  • The Beautiful Elite: Kermulvia's social structure operates almost entirely on the idea that this is true. The nobility of both Varia and Gildenor also tend to play this trope straight.
  • Big Bad Duumvirate: While Jiruga is Ambiguously Evil at worst, he and the Leviathan are more or less the two driving antagonists that work in tandem.
  • Big Damn Heroes: Rarely happens, actually, as a result of most characters being able to handle themselves, though there are a few instances.
  • Blade Below the Shoulder: Wristblades.
  • Blood Magic: It involves allowing a daemon to use the mage as a host, granting powerful magic, usually at the cost of sanity and morality.
  • Blue-and-Orange Morality: The Archdaemon called the Fury operates on this.
  • Bond One-Liner: A few pop up in dialogue.
  • Bond Villain Stupidity: Jiruga accuses the Leviathan of this when he failed to kill Andre and Rhea when he had the chance. As this comes back to bite them later, Jiruga is right.
  • Born-Again Immortality: With Gildenor's Gods and Goddesses, though in their case of their rebirths it took centuries for each to find a "worthy" successor instead of minutes.
  • Card-Carrying Villain: The Cult is a whole legion of these, who revel in their inherent villainy.
  • Casual Danger Dialogue: Mostly averted, but pops up occasionally.
  • Cast from Hit Points: Blood Magic.
  • Central Theme: Family. Nearly every character's base motivations and actions-positive or negative-can be drawn back to family.
  • Character Focus: Occasionally employed due to the rather large ensemble cast.
  • Cold-Blooded Torture: A pastime of the Leviathan, who briefly tortures Andre and Rhea - cutting off the former's hand, even.
  • Color-Coded for Your Convenience: Most dialogue text for individual characters are typed in various colors that can clue one in to their basic characterization.
  • Continuity Reboot: The entire Roleplay underwent one due to lack of activity. In the original storyline (or R1), Jiruga faked his death in an attack, defeated his rival, and had a religious Empire built around his memory. This has since changed to push the starting point far back to Post-War Asagorak, in what is now "R2."
  • Contract on the Hitman: The Gentleman and Syl Nielander are hired to kill each other to compete for a spot in the Atropos organization.
  • Crapsaccharine World: How some people perceive Kermulvia.
  • Cult: There are several Blood Cults that worship powerful daemons, though not all of them are antagonistic or even evil. The most notable, the Cult of Tetius, however, is.
  • Curiosity Killed the Cast: A somewhat recurring instance.
  • Dark Is Not Evil / Dark Is Evil: Depends on the individual, but either can be true for Dark-Elemented characters.
  • Deadpan Snarker: Almost everyone at some point. It's really a World of Snark.
    • Any conversation involving Sorathelia (and the Gentleman to a lesser extent) will inevitably see her becoming this.
  • Demon Lords and Archdevils: The "Archdaemon" caste of the daemon race.
  • Demonic Possession: Becoming a Blood Mage requires one to play host to a daemon, which grants the actual power. Insanity may or may not follow.
  • Demon Slaying: The Ablazed were in this business, along with hunting vampires, werewolves, etc.
  • Den of Iniquity: The Cult have one.
  • Devil, but No God: Played mostly straight with the Leviathan (the resident Satanic Archetype), who has no real Good Counterpart, save for maybe his brother (whose morality is questionable) and the Gods of Gildenor or the Gods of Empiris- who're so far away from the main action that they have little input into the daemon's affairs.
  • Doomsday Device: The Moonstone Project during the Mithril War.
  • Door Roulette: How the Labyrinth functions in the Crimson Void.
  • Dramatic Irony: Prince Patrick is on his way to Altekrai, not knowing that it's in the midst of a daemonic takeover.
  • Dungeon Crawling
  • Elaborate Underground Base: The Cult's initial hideout is one of these, beneath an ancient temple in the Omega Desert.
  • Eldritch Abomination: According to some legends, certain daemons take these kinds of forms.
  • Elemental Powers: Most Spell Schools (variations of magic) are derived from these, most with their own supplemental School as well (i.e. There's Ice as the main elemental, and then Snow as the supplement). Every character is also born with an Element attached to them.
    • The eight possible elements a person can be born with are Earth, Wind, Ice, Fire, Water, Lightning, Light, and Dark.
  • Enemy Mine: Between Jiruga and the Leviathan. Their personal philosophies would otherwise put them at each other's throats, but their goals happen to be mutually beneficial.
  • Enigmatic Minion: Quite a few characters serve this purpose to someone.
  • Everybody's Dead, Dave: Basically what happens to Atropos.
  • Everyone Went to School Together: Many of the world's most powerful magi were fellow students at Varia's Academy. Examples include Jiruga, Maria, Elise, and Cierra, among many others.
  • Evil Tower of Ominousness: The Decameron, a tower in Mapleheim that was the original HQ for the original Blood Magi in ancient times.
  • Fantasy Counterpart Culture: Sort of, with certain countries, whose cultures are distinctly reminiscent of real-life nations, past and present.
    • Lunacia is Imperial China.
    • Altekrai is a Civil-War era American South, before the Leviathan's takeover.
    • Kermulvia is equal parts Italy and America (with an emphasis on Hollywood in the latter case).
    • Wesnali is Feudal Japan.
    • Gildenor is Ancient Greece.
    • Hebecil resembles the Caribbean during The Golden Age of Piracy.
    • Valkyrania is Nazi Germany.
  • Fantastic Fighting Style: The various Technique Schools are made up of these.
  • Fantasy Gun Control: Averted. Firearms are just as effective as a bow or other weapon - if a little less common.
  • Fantastic Rank System: While not militarian, The Varian Academy has one of these determining a student's magical prowess.
  • Fantastic Recruitment Drive: Jiruga sends Emile and Hope on one for people who adhere to his idea of inherent goodness.
  • Fantastic Racism: There's cases of it between almost any race.
  • Fantasy Pantheon: The Gods of Gildenor, the Gods of Empiris, the Archdaemons of the Crimson Void, etc.
  • Fantasy World Map
  • Femme Fatale: The Red Sisterhood is a Blood Cult made up of these.
  • Feuding Families: Happens in so many, many cases — not the least of which are the Eluvar and Garindel Houses of Gildenor and the Villas of Kermulvia.
  • Foreshadowing: There are some cases.
    • The Gentleman sarcastically nominates Sorathelia for Queen of Mapleheim at one point, and it's later revealed she's the Princess.
    • Decades before the main story even begins, Ezra Andronicus (the first Blood Mage) predicts that "The Children are coming" referring to the Tertius siblings.
  • Formula-Breaking Episode: The Crimson Void arc, which takes place in a reality-breaking equivalent of Hell run by a pantheon of Archdaemons.
  • Four-Temperament Ensemble: Prince Patrick's group is a loose group of this.
    • Patrick is Phlegmatic, Eldacar is Choleric, Feste is Sanguine, and Pompeo is Melancholic.
  • Gambit Pileup
  • Genre-Busting: It's a wide range of Heroic Fantasy meets Soap Opera meets a Myth Arc meets everything else.
  • Genuine Human Hide: The Leviathan wears the face of his rape-victim over his own disfigured face as a mask. He keeps a personal collection of other victims' faces as well.
  • The Ghost: Several characters, mainly ones who fit in the backstories of others, never make appearances themselves.
  • God of Evil: The Archdaemons are usually seen in this light.
  • Gold–Silver–Copper Standard: Applies to most countries.
  • Harmless Freezing: Subverted. Most ice spells (or any spells, save a few) don't have long-term harmful effects, generally only lasting throughout the battle.
  • Hellgate: Portals from the "Crimson Void" from which daemons communicate and enter Asagorak.
  • The Hero: Almost everyone counts as this on some level, some more than others, but nearly every "main" character leads their own arc(s) as playing the part.
  • Humans Through Alien Eyes: Gildenor's Elves' introduction to humans from the mainland is slightly portrayed as such.
  • Immortality: There are few ways to obtain it, and those that do exist are incredibly dangerous.
  • Improbable Age: Many characters who are doing anything from being assassins to running nations are in their twenties.
    • This is also subverted in numerous cases due to either reduced aging (in the case of Jiruga, Elise, and the like) or through being the reincarnation of a dead leader (such as with many of Gildenor's gods and goddesses).
  • Indy Ploy: Unless you're actually running an Instance yourself, chances are you're making up your plan in and out of game as you go along.
  • Improbable Infant Survival: Played relatively straight...so far.
  • In Medias Res: The story begins in the aftermath of a war in the middle of several individual characters' stories. Also, any new character will inevitably find this to be the case.
  • Knight Templar: The Ablazed became this over time, killing supernatural creatures regardless of affiliation, despite the organization's beginning being a personal feud.
  • La Résistance: Seth's rebel faction in Ulkutao, and to a lesser extent, the various factions contesting for power in Mapleheim - particularly the Zayahe (though they're portrayed more negatively than most other examples)
  • Little Hero, Big War: An interesting case. A small-scale adventure with one character will simultaneously occur alongside grander arcs with different characters entirely.
  • Lovecraftian: Aspects of the Crimson Void and daemons in general take some influence.
  • Made a Slave: What the nation of Yultan specializes in, leading the slave trade.
  • Magic Knight: The Knight class is more of this than it is a straightforward Melee-type.
  • Magical Society: Varia, a city-state of Magi. Visitors aren't even allowed in the city unless they have magical abilities.
  • Mage Tower: There are several dedicated to various Magics in Varia.
  • Make Room for the New Plot: Many plot threads are left hanging because they're overtaken by others.
  • Mangst: The Gentleman, among others.
  • Mark of the Beast: Blood Magi have a mark inscribed upon their palm after being bound to a daemon. This becomes a plot point later on when a group of Blood Magi graft flesh onto their palms to hide their marks.
  • Meaningful Name:
    • Atropos (an organization attempting to make the world a better place through eliminating Corruption) is also the name of the Fate in charge of cutting the thread of life, goddess of fate and destiny in Greek Mythology.
    • The Leviathan and Behemoth (daemons with a Sibling Rivalry) share the names of Biblical monsters in the Book of Job.
  • Medieval European Fantasy: Asagorak is primarily one of these settings.
  • The Mentor: Thomas' uncle, Alan. He acted as a mentor for Thomas and died in the Mithril War. The Gentleman's Elven Mentor is another example.
  • Mission Briefing: Usually done in the Atropos storylines.
  • Mithril: The story begins in the aftermath of an entire war fought over it.
  • Morality Kitchen Sink: Everyone is a little bit unique, and no one is absolutely perfect.
  • My Country, Right or Wrong: Zane Detearant operates this way.
  • Necromancer: Second only to Blood Magic as the most notorious type Spell School.
  • Non-Fatal Explosions: Most explosive Spells or Techniques are these.
  • Nonviolent Initial Confrontation: How the Gentleman confronts Syl Nielander, among other instances.
  • "Not So Different" Remark: The Gentleman points this out between himself and Sorathelia. Both had childhoods marked by strained sibling relations and make up for it by putting their families before themselves in the present, but both can also be incredibly selfish, arrogant, and irrationally spiteful.
  • Our Elves Are Different: Elves are about as commonplace as any other race. They aren't much different than humans really; in many ways, they're actually the closest race to humanity. In Klor, they're even looked down upon by their Dwarven counterparts (as opposed to being the other way around as in most other fantasy settings).
  • Our Demons Are Different: Daemons, interdimensional God-like beings who make pacts to possess human magi and wreak havoc across the world.
  • Our Goblins Are Different: Goblins are actually more like cultured Orcs, being larger but still deformed and ugly.
  • Our Souls Are Different: The Souls of daemons and Blood Magi are sent to the Frozen Vale upon being killed, where they are trapped beneath layers of ice and either tortured by the Archdaemon Leviathan or left to freeze for eternity.
  • Our Vampires Are Different: The basic rules apply and not much else.
  • Our Werewolves Are Different: Standard fare, though Magic Pants is notably averted.
  • Powered by a Forsaken Child: Hope's earrings are powered by the disembodied essences of Warlord Nergal's children.
  • Proud Warrior Race Guy: Most Trolls are like this, particularly the Trolls of Charybdis.
  • The Quest: Played mostly straight by Patrick and his journey to give aid to Altekrai.
  • Rape Is a Special Kind of Evil: What sets Lucien/The Leviathan apart from other morally questionable characters.
  • Rape, Pillage, and Burn: The Cult of Tertius's agenda, among others.
  • Red Eyes, Take Warning: One of the signs that a daemon is in control of a Blood Mage. Also applies to thirsty vampires.
  • Reincarnation: Gildenor's deities experience this upon death.
  • Religion of Evil: Again, the Cult of Tertius (and other Blood Cults).
  • Revenge: The driving motivation of several characters.
  • Royally Screwed Up: The dethroned (and now rethroned) Traenwa family of Mapleheim.
  • Royals Who Actually Do Something: Almost any royal character falls under this really.
  • Rule of Cool
  • Rule of Three: The Cult functions on this, "Tertius" actually meaning "Third" in Latin, named so for the three Archdaemons that the Cult worships.
  • Running Gag: The Gentleman and Sorathelia insulting each other's fashion sense (among other things) in their verbal sparring matches.
  • Salvage Pirates: Averted upon Lysander's rescuing of Dr. Benedict Raines.
  • Savage South: Altekrai to a certain extent. It's portrayed as a Wretched Hive run by warlords resembling Antebellum-era plantation owners.
    • Really most everything in the center of the Belt and downwards could count.
  • Save the Princess: Marcurio, Sabrina, and others attempt this once Princess Marta of Kermulvia is captured by the Leviathan after the Grand Feast.
  • Settling the Frontier: What's currently happening in Iviwapa, the "badlands of Asagorak."
  • Slave Liberation: The Gentleman frees Lillian (and adopts her), and later protects a man who specialized in this.
  • Silver Has Mystic Powers: Silver, while normally making for ineffective weaponry, has been shown to be supremely effective against supernatural creatures like werewolves, vampires, and undead. It remains to be seen how effective silver is against daemons, however.
  • Sliding Scale of Idealism Versus Cynicism: For the most part, themes lean towards the idealistic side, but there's an uneven balance.
  • Soap Wheel: The plot primarily functions on this.
  • Spell Levels: Each School of Magic has Basic, Intermediate, and Advanced spells.
  • Supernatural Elite: A surprising number of nobles are secretly vampires.
  • Super-Strength: A distinct possibility with stronger warriors.
  • Symbiotic Possession: A more stable Blood Mage will usually have this with their daemon.
  • Temple of Doom: As mentioned above, the Cult makes their home beneath the ruins of one of these.
  • Theme Naming: The Eleven Archdaemons each take their names from (primarily Greek) mythological monsters
  • Thirsty Desert: The Desert of Omega.
  • Those Wacky Nazis: Valkyrania is heavily influenced by them.
  • Threshold Guardians: The Archdaemons are essentially these.
  • Time Skip: A few week after the Gentleman returns from the Crimson Void, the roleplay skips forward a year.
  • To Hell and Back: the Leviathan grants Jiruga, Marcurio, and Hope passage into the daemon homeland of the Crimson Void; they are later joined by the Gentleman and Lillian.
  • Transformation Is a Free Action: While lycanthropes can transform almost instantly under the light of a full moon, a werewolf attempting to transform during the middle of the day will find out that this most certainly does not apply.
  • Trapped in Another World: Marcurio and Hope remain trapped in the Crimson Void over the Time Skip.
  • Wham Episode: There have been a few:
    • The instance "Unwelcome Developments," focusing on Atropos. To summarize, Faeron reports that Lapirn was killed during their mission. The Gentleman discovers that Lillian is ill and lost her memories of what cured her the last time this happened. Sorathelia prepares to leave Atropos - seemingly for good - while the the Gentleman leaves to go find Lillian a cure - in the process triggering an attack on the hideout by the royal battalion sent by Princess (now Queen) Celestine to retrieve her sister. All of Atropos is seemingly destroyed in the confusion, but Jaraah sacrifices himself, teleporting Lillian and the Gentleman into the Crimson Void to save them.
    • "The Grand Feast" is another instance that deserves mention; at a populated gathering in Kermulvia, an unknown party poisons half the guests, instigating a war among the Villas, and Princess Marta and the knight, Thomas, are kidnapped by the Leviathan and Jiruga.
  • Video Phone: The call locket, Asagorak's version of the cell phone. Gildenor also has its own version of this, with its own distinct advantages and disadvantages when compared to the widespread call locket.
  • Weapon Specialization: This applies not only to characters but the preferences of entire nations as well:
    • Axe: Kermulvia, due to axes naturally favoring individual combat
    • Bow: The Elves of Mapleheim (though they only adopted bows after abandoning magic)
    • Lunacia, precisely because polearms naturally favor group fighting.
  • Weather Manipulation: The job of the Lex family of Varia.
  • We Can Rule Together: How the Leviathan goes about recruiting allies.
  • Wild West: Iviwapa has shades of this.
  • With a Friend and a Stranger: Lysander and Androcles introduction to Benedict. Especially interesting, as Benedict is the first human the former two have ever seen.
  • With Great Power Comes Great Insanity: The usual fate of Blood Magi.
  • Wizard Duel: Very common in Varia, to the point that measuring someone's skill in such dueling is even a core component of their academy's curriculum!
  • Wretched Hive: What the Cult intends for Altekrai to become (though an argument could be made that the country is already one of these from the very beginning).
  • Your Terrorists Are Our Freedom Fighters: How the rebels and many people of Ulkutao view the rebel side of the nation's civil war.

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