Characters / Star Wars The Old Republic Major Characters

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The Jedi Order

    Satele Shan 

Grand Master Satele Shan
Voiced by: Jennifer Hale

Descendant of Bastila Shan and Darth Revan. She started out as a Padawan, then a Consular during the return of the Sith Empire. A few years later, Satele is the current Grand Master of the Jedi Council.
  • Action Mom: She's the mother of Theron Shan, though the two aren't exactly close.
  • Arch-Enemy: To Darth Malgus, having met him in combat at least twice, and both being on the council of leaders of their orders. The main difference is that while Satele leads the Council as Grand Master, there is no Grand Master on the Dark Council despite Malgus being considered its leader after the Emperor.
  • Barehanded Blade Block: To a lightsaber. Justified by a rare Force ability.
  • Battle Couple: Annihilation confirms that she used to be one with Jace Malcom.
  • Big Good: She's Grand Master of the Jedi Council, after all. She's also one for the Republic, being the Reasonable Authority Figure that Saresh is not.
  • Dissonant Serenity/Tranquil Fury: Her being able to fight like this left Eldon Ax in awe.
  • Double Weapon: Her lightsaber.
  • Enemy Mine: In Shadow of Revan, she forms a temporary alliance with Darth Marr and the Empire to deal with Revan.
  • Foil: As a leader, she's everything Saresh is not, but sees herself as being.
  • Friendly Enemy: By contrast much has changed between the Empire and Republic by the time Darth Marr comes back. They get forced into Enemy Mine a couple of time and actually manage to get on quite well. He even accompanies her as a Force ghost in Fallen Empire.
  • Identical Grandson: She looks and sounds almost exactly like her ancestor Bastila Shan.
  • In the Blood: In terms of personality and appearance, she took after Bastila. She also seems to have inherited Revan's godlike powers.
  • Irony: Is the leader of the Jedi despite being descended from one of the most powerful Sith Lords who ever lived.
  • Iron Lady: Comes across as this when dealing with the Empire. A good example occurs within the "Black Talon" flashpoint mission, where she offers the Black Talon one chance to break off their attack on the Brentaal Star, otherwise she has seventeen heavily armed Republic warships waiting nearby, prepared to blast them out of the stars on her order.
  • Lady of War: Like most female Jedi, she is calm in battle.
  • Looking for Love in All the Wrong Places: Broke off her brief relationship with Jace Malcolm because she feared his Hot-Blooded nature might lead them both down a dark path. She similarly nearly entered into a relationship with Harron Tavus - who would later defect to the Sith Empire during the Cold War - but decided against it, despite her attraction to him.
  • My Greatest Failure:
    • It's heavily implied she never stopped regretting giving up her son to be raised by someone else.
    • In "Knights of the Fallen Empire", her failure with Theron is superceded by her failure to defeat the Eternal Empire. This causes her to lose her faith in the Jedi teachings and work with the ghost of Darth Marr.
  • Older Than She Looks: She's in her 50's by the time of the game. Aside from a couple of lines in her face and graying hair, you'd never guess.
  • Pregnant Badass: The timeline of Annihilation roughly means she was pregnant with Theron during the Battle of Alderaan.
  • Reasonable Authority Figure
  • Retired Badass: Retired from the battlefield, at least. One of the dialogue options when accepting the flashpoint mission "Colicoid War Game" is suggesting that she lead the team, since it's so important. Her response:
    Satele Shan: Twenty years ago, I would be answering the challenge. But I am no longer the warrior you are.
    • In Knights of the Fallen Empire, Satele retires as Grand Master and now wanders the galaxy with the Force ghost of Darth Marr.
  • Throw the Dog a Bone: In the aftermath of Shadow of Revan, the Republic player gets a letter about how she and Theron have tentatively been trying to reconnect as mother and son.
  • What the Hell, Hero?: In the Jedi Knight ending, she'll tell a Dark-sided Knight that they have obviously given in to the Dark Side and thus she cannot make them a Jedi Master. Not that this stops you from earning the title in-game.
  • World's Strongest Woman: Being the Grand Master of the Jedi Order and a descendant of Revan, the remarkably powerful Jedi-Turned-Sith-Turned-Jedi, Satele is likely the most powerful Jedi alive by the events of the game. Besides, you'd pretty much have to be the strongest to even qualify to make Grand Master. She admits that the Jedi Knight and Consular become more powerful than her towards the end of their class quests, but her strategic skills, political clout and knowledge of the force still make her arguable the most powerful individual in the setting (other than the Emperor).


Master Gnost-Dural

Voiced by: Lance Henriksen

A Kel'Dor Jedi, Gnost-Dural is the keeper of the Jedi Archives and a major historian within the Order. His historical analyses are presented as videos on the Old Republic game website.
  • A Pupil of Mine Until He Turned to Evil: Gnost was the original master of Kana Tarrid who was seduced by the Dark Side by Darth Malgus and was renamed Darth Karrid.
  • Badass Baritone: He is voiced by Lance Henriksen.
  • Catch Phrase: "I'll elaborate on my next report."
  • Mr. Exposition: Delves into the history of the Jedi and the Sith, but certain areas are just his own interpretation of it, and he leaves out several important bits of info to save time (i.e. Ludo Kressh's rivalry with Naga Sadow).
  • My Greatest Failure: Gnost claimed responsibility for having Kana Tarrid be seduced to the dark side when he wanted her to spy on Darth Malgus.
  • Unreliable Narrator: Not completely his fault as he's only working with what he can find, but the player can discover that several of his timeline entries are inaccurate. For instance, Hylo Visz escaped the Hutts.

    Jaric Kaedan 

Master Jaric Kaedan

"I'll show the Empire what it can do with its demands."

Also known as the Order's Watchman, Kaedan is a powerful Jedi Master who joined the Council during the Cold War. A pragmatic warrior, Kaedan believed that peace could never come to the galaxy so long as the Sith existed, and was concerned about Jedi falling to the Dark Side during the conflict.
  • Character Death: Killed by an Imperial hero during the Battle of Ilum.
  • Frontline General: Fights on the frontline of several battles during the Great Galactic War and then the renewed war against the Empire.
  • Jerk with a Heart of Gold: Can be very judgmental and aggressive, such as when he suggests kicking Kira Carsen out of the Jedi Order due to being a Child of the Emperor and hiding that fact from the Order for years, but his heart is usually in the right place and he is quick to admit when he is wrong.
  • Master Swordsman: Is a master of the aggressive and dangerous Form VII, Juyo-Kas, to the point he was considered a living weapon.
  • Rugged Scar: Has a single facial scar running through his right eye, which seems appropriate given his personality and status as one of the Jedi Order's greatest warriors.

    Oric Traless 

Master Oric Traless

"This is the Jedi Temple. You are not welcome. Leave this sacred place—now. You'll not get a second warning."

The chief combat advisor of the Jedi Council, Master Traless was the last line of defense for the Tython Jedi Temple when it came under attack by the Sith Empire.
  • Character Death: Killed by a Sith strike team during the Battle of Tython.
  • Collapsing Ceiling Boss: One attack involves him making the rubble from the ceiling fall down on the players while he shields himself.
  • Final Boss: For the Sith strike team at the end of the Assault on Tython Flashpoint.
  • Master Swordsman: Is a highly skilled swordsman, as befits his status as chief combat advisor.
  • Minor Major Character: Is a member of the Jedi Council, yet is never seen at the Jedi Council meetings and only appears once in the game during the attack on Tython.


Master Dar'Nala

Satele's Jedi Master, Dar'Nala and her former Padawan were selected to represent the Jedi Order in a peace conference on Alderaan, during the Great Galactic War. The conference, which was arranged by the Sith, was a a method of distraction to pull Republic forces away from the Empire's true goal — sacking the Republic's capital of Coruscant. Following the Empire's crippling attack on Coruscant, the Republic and Jedi delegates on Alderaan were forced to accept the Imperial-authored peace agreement, called the Treaty of Coruscant. Naturally, Dar'Nala was heavily opposed to signing the document, but acquiesced on the suggestion of Jedi Grand Master Zym and Republic Senator Paran Am-Ris.

After the conference, Dar'Nala secretly conspired with other individuals within the Republic to dismantle the tentative peace and reignite the war with the Sith Empire. To that end, Dar'Nala manipulated Republic and Sith forces to openly combat one another while fanning the flames of rivalry within Imperial ranks. She eventually faked her own death in order to operate in anonymity for a time, during which she orchestrated the assassination of Republic political figures and the continuation of conflicts that began during the Great War.

Her ultimate goal was to assassinate Darth Baras, the man who drafted and presented the Treaty of Coruscant. Dar'Nala conspired with Republic Lieutenant Harron Tavus, Jedi Knight Fortris Gall, and the Wookiee mercenary Dalborra to kill Lord Baras in the Crystal Caves on Dantooine, leading to a short battle between her crew and Baras, but it was interrupted by Satele. By the end of it, Dalborra killed Dar'Nala, propelling Satele to both a seat on the Jedi High Council and a place as the Grand Master of the Order.
  • The Dark Side Will Make You Forget: A particularly glaring case given who she was trying to fight against. Ultimately, her own hatred makes her actions no better than the Sith.
  • Hypocrite: She hates the Sith with a passion, but her own hatred led her to the Dark Side.

    Ven Zallow 

Master Ven Zallow

A Jedi Master noted for his wise counsel and composed nature, featured in the Deceived trailer. Zallow led the Jedi during the initial clash against the Sith, and he fought Malgus in a lightsaber duel, but he was stabbed through the abdomen by Malgus shortly thereafter.

    Belth Allusis 

Master Belth Allusis

A Jedi Master that led the Republic during their last stand on Bothawui. Although all of the Republic defenders, including Allusis, were killed, they managed to inflict heavy casualties upon the Sith, forcing them to retreat. The last stand of "The Heroes of Bothawui" — as Allusis and his men became known — restored hope across the Republic and served as a turning point in the war. The strategies developed by them helped the Republic to temporarily hold off the Sith advancement, until the Sith allied with the Mandalorians four years later.
  • Determinator: He would not back down, even after being offered to surrender by the Sith.
  • Heroic Sacrifice: Dying alongside his men, Allusis' sacrifice marked a turning point in the war as it was the first significant resistance to the Sith invasion. His last stand became a rallying cry for the Republic forces.
  • Last Stand: The Battle of Bothawui.


Master Jensyn

"We believe in a cause worth protecting—worth dying for."

A Jedi Master and commander in the Republic Military, Jensyn joined the Order of Revan and participated in the assault on Korriban, where he was eventually killed by a group of Imperial warriors.
  • Fallen Hero: Once a heroic Jedi Knight, Jensyn secretly turned on the Republic by joining the Order of Revan and sought to bring about its end along with the Empire. He goes so far as to execute Darth Soverus after he was beaten instead of taking him prisoner, indicating that Jensyn was perilously close to falling to the Dark Side, if he had not already done so.
  • Final Boss: For the Imperial strike team during the reclamation of Korriban.
  • Well-Intentioned Extremist: Like most Revanites, he believes he is doing the right thing by engineering the destruction of both the Republic and the Empire.
  • You Have Outlived Your Usefulness: Once his team has successfully retrieved the Rakatan artifacts from Korriban, Jensyn is ordered to be killed instead of being captured by fellow Revanite Darth Arkous during the Sith counterattack to cover up his real mission.

    Aryn Leneer 

Aryn Leneer

A female Jedi Knight and onetime apprentice to Ven Zallow, Aryn Leneer was selected to accompany the Galactic Republic's delegation to Alderaan for the signing of a peace treaty with the Sith Empire. After sensing that Master Zallow was killed, she left Alderaan and went to Coruscant to find out what had transpired, and upon learning that Darth Malgus was responsible for killing Zallow, vowed to avenge her Master's death. An empath, emotions of every range were a daily part of Aryn's life, giving her the unique ability to personalize with those she interacted with.

The Galactic Republic

    Dorian Janarus 

Supreme Chancellor Dorian Janarus

The leader of the Galactic Republic during the time of the Cold War, initially serving as Senator to Coruscant. Upon the Sacking of Coruscant, Janarus took it upon himself to pull the leaderless Republic back together after suffering such a crippling blow by the end of the Great War. The great respect the people and politicians had for him is what prompted them to unanimously elect him as Supreme Chancellor, replacing the one that was lost in the attack. However, in the years since his inauguration, the support from his peers gradually declined, as many system governments continue to chafe at the costs of rebuilding and his military advisors grow increasingly frustrated with his refusal to take sterner action to stamp out sedition. Janarus's stance has always been that the Republic's core values of freedom, justice, and the right to self-governance are that much more important to protect when standing in the face of the brutally tyrannical Sith Empire. His biggest political rivals are General Garza of the Republic Special Forces, Governor Saresh of Taris and the Ord Mantellian Separatist movement.
  • Big Good: As the Supreme Chancellor of the Galactic Republic, Janarus shares this role with Satele.
  • Face Death with Dignity: Calmly accepts his fate at the Bounty Hunter's hands, though not before trying to make a deal with them to turn on Darth Tormen.
  • Hero Antagonist: He becomes the main target of the Bounty Hunter in Act 3 of their storyline.
  • Heroic Sacrifice: He releases info of the truth of the Bounty Hunter's innocence to the public and takes responsibility for Jun Seros' actions, ensuring that he will at the very least be thrown out of office.
  • Hypocritical Humor: In his own words, "All politicians are liars". He is, however, willing to sacrifice his own career to clear the name of the Bounty Hunter, who at this point is guilty of actual terrorism.
  • Killed Off for Real: Possibly, by the Bounty Hunter.
  • Non-Action Guy: His position may wield a great amount of power, but he personally isn't a fighter. Comes into play during the Bounty Hunter's confrontation with him. There's no boss fight. He just talks for a bit and the player is either given the choice of capturing him, killing him or taking him up on his deal.
  • Our Presidents Are Different: Politically, he's a President Personable. He becomes President Target in the Bounty Hunter Storyline.
  • What the Hell, Hero?: Issues one to his dead friend Jun Seros one when the Hunter confronts him, albeit indirectly.
    I've been reviewing the files of the operation to bring you to justice. It's atrocious, a monumental abuse of power.

    Jace Malcom 

Colonel Jace Malcom
Voiced by: Kevin Michael Richardson
"While the sacrifices are heavy, we fight knowing that a single spark of courage can ignite the fires of hope, and restore peace across the galaxy."

A Republic soldier who witnessed the return of the Sith Empire, and helped Satele Shan escape. He later led Republic troops in the Battle of Alderaan, and helped Satele defeat Darth Malgus. He is an inspiration to Troopers throughout the Republic.
  • Ace Custom: His cannon, his armor, and his helmet are all modified to standards different than that of the normal Republic Heavy Trooper, both in-game and in the prequel books. Notably, they can take a grenade at under two feet of distance without visibly cracking the plates.
  • Badass Baritone: A very deep voice, thanks to Kevin Michael Richardson.
  • Badass Normal: He may be a soldier with no Force powers, but he can tangle with Sith like Malgus and hold his own quite efficiently.
  • Badass Native: Looks vaguely Maori, which implies an in-universe Mandalorian heritage.
  • Battle Couple: Annihilation reveals that he used to be one with Satele Shan.
    • Action Dad: They also had a son together, Theron.
  • Colonel Badass: He's a Colonel by the time you meet him on Alderaan.
    • Four-Star Badass: By the time of Rise of the Hutt Cartel, he's been promoted to Supreme Commander. Yes, of the entire Republic armed forces.
  • Determinator: Not even a Sith Lord can keep him down for long.
  • Expy: Designed with a similar appearance to Jango Fett, and thus by extension, the Clonetroopers.
  • Foe-Tossing Charge: Through several Sith, even.
  • Gatling Good: Both him and the soldiers under his command are willing to oblige.
  • Good Scars, Evil Scars: His face ends up on the receiving end of a point-blank grenade explosion while fighting Malgus at the Battle of Alderaan. When the wounds heal, half of his face is covered with scars.
  • Good Old Fisticuffs: He's very good at hand-to-hand combat and even tackles Darth Malgus on Alderaan.
  • I Have No Son: If the Outlander chooses to support the Sith Empire during the war of Iokath he will react this way.
    Outlander: "An attack against me is an attack against Theron. Would you really sacrifice your son?"
    Jace Malcom: "I had a son once. He dedicated his life to defending the Republic."
  • Killed Off for Real: In the War for Iokath storyline, if you side with the Empire then he will die trying to activate a superweapon.
  • Knife Nut: Attempts to fight Malgus with a combat knife.
  • Made of Iron: Whatever he sustained, from blaster shots to Force Lightning, his armor seemed to suck it up.
  • More Dakka: His Weapon of Choice is a large, explosive-firing weapon (either a blaster cannon, rocket launcher, or a Grenade Launcher).
  • Reassignment Backfire: He was sent to Alderaan because he kept making unauthorized attacks against the Sith. At the time, Alderaan was far away from the front lines and Jace wasn't expected to see combat ever again. Then the Sith unexpectedly attacked Alderaan and Jace became a war hero by helping Satele defeat Darth Malgus.
  • Screaming Warrior: While charging at Malgus.
  • Taking You with Me: Detonated a grenade point blank while in a grapple with Darth Malgus. It scarred his face and probably helped to put the Sith into his respirator.

    Leontyne Saresh 

Governor/Supreme Chancellor Leontyne Saresh

A Twi'lek politician descended from Tarisian inhabitants, Saresh has returned to her ancestral home as the Republic governor, overseeing efforts to build a new Taris out of the ruins of the old metropolis. Her task is not easy, and she finds herself dealing with constant setbacks and other problems, in addition to the constant threat of attack from Rakghouls and other dangers. She is able to make considerable progress in rebuilding, but it is all entirely undone by an Imperial invasion determined not to see Taris rise again, and Saresh barely escapes to the Republic.

Despite this outcome, her standing is such that when Supreme Chancellor Janarus is killed or deposed, she manages to get elected to that position. She now stands at the head of the Galactic Republic, ready to lead it in a new offensive against the Sith Empire.
  • And There Was Much Rejoicing: If you kill her in Eternal Throne, you won't face too many complaints. Theron in particular is overjoyed and her successor sends you a mail telling you that they're glad to be finally out of her control.
  • Berserk Button: In Rise of the Hutt Cartel, she seems particularly biased against Hutts. Not without reason, but she often uses borderline-religious imagery when talking about how to deal with them.
  • Big Bad: Of chapter two in Knights of the Eternal Throne. She attacks Empress Acina and the Outlander causing their shuttles to crash on Dromund Kaas because Saresh wants both of them dead and to try to take over the Alliance. By the end of the chapter it results in her imprisonment or execution depending on the Outlander's choice.
  • Big Good: Becomes this when she rises to the Supreme Chancellor position after what happens to Janarus. Although, considering what happens in Shadow of Revan, it might be more accurate to call her a Big Good Wannabe.
  • "Blackmail" Is Such an Ugly Word: When some construction workers try to quit rebuilding Taris due to rackghoul attacks, she casually informs them that everyone who signed on to work on Taris has to go through a mandatory six-month waiting period to get off-planet, so if they don't work then they won't get paid for their time and thus can go bankrupt by the time they get off-world, or keep working with the high risk of rackghoul infection. When he accuses her of blackmail, she brushes him off.
  • Character Death: The Alliance Commander has the option to kill her after she attempted to take over the Alliance.
  • Determinator: She will not let anything short of a full invasion derail her efforts to rebuild Taris.
  • Establishing Character Moment: For Republic players, the holorecording of her in the spaceport making a grandeous speech about how "we" will do great things by cleaning up Taris. She's first encountered in the safety and comfort of her own office, chewing out construction workers for wanting to cancel their contract due to the high illness and death rate from rakghoul attacks.
  • Hot-Blooded: Very passionate about defeating the Empire. Unfortunately, that passion tends to lead her to make stupid or short-sighted decisions that mostly just hinder the Player Character.
  • Iron Lady: She will fix Taris and nothing is going to stop her. Later, this extends to exterminating (not just defeating) the Empire.
  • Irony: A former Imperial slave who, in the the vanilla game, has all the kindness of a slave driver to the pour souls signed on to help clean up Taris. And, in the expansion, acts just like the Sith tyrants she so despises.
  • Knight Templar: She hates the Empire and has a lot of good reasons to do so, but her methods and attitude veer heavily into this.
  • Made a Slave: She has good reason to hate the Imperials. Her codex states she started life in an Imperial slave camp and managed to escape to the Republic.
  • Leeroy Jenkins: The charge into Ziost without checking with Theron Shan and the SIS first to learn it was a big fat trap made a bad situation much worse.
  • Man Behind the Man: By Fallen Empire her term as Chancellor is up, but it's an open secret that the current Chancellor is her puppet.
  • Not So Different: From the Sith Empire. The HK-55 Bonus Chapter in Fallen Empire reveals that she attempted to get herself installed as Supreme Chancellor on a permanent basis, making her rule essentially the same as the current Sith Empress (with the exception that Empress Acina has a 100% Adoration Rating).
  • No Sympathy: As far as she's concerned, most of your construction crew being dead or infected due to endless rakghoul attacks, and the rest being terrified that they'll be next, and completely demoralized from long hours without break in a toxic swamp, is no excuse to cease construction on Taris. If you can physically stand up and hold a tool, you can get back to work.
  • Obstructive Bureaucrat: Avoids this mostly, though one or two times she seems like it; when she decides to trade General Rakton, if the Trooper player character spared him, back to the Empire for their own prisoners, it gives the impression of her being soft or short-sighted—though other plot points simply reveal she is willing to do what is necessary to achieve peace or defeat the Empire.
    • She's started sliding into this more and more, particularly during the Ziost questline, where her blatant refusal to listen to the Player Character and Theron gets thousands of Republic soldiers killed.
    • And then completely played straight in Fallen Empire. According to Theron and Lana, while Saresh's term as Supreme Chancellor is over, she's still effectively in charge, as her replacement is a carefully-selected puppet, and her various policies have done nothing but ruin what was left of the Republic.
    • Then even straighter in Eternal Throne. Not only does she attempt to outright kill Empress Acina and the Outlander, she tries to take over the Alliance as well, feeling she would be a "much better leader".
  • The Peter Principle: Her efforts at rebuilding Taris went reasonably well, only failing due to outside interference. Her tenure as Chancellor wound up going from incompetence to megalomania.
  • The Usurper: In Eternal Throne, she attempts to have the Alliance commander killed and take over the Alliance.
  • Our Presidents Are Different: As Supreme Chancellor, she's a President Iron in regards to the Empire, which leads to her being an Obstructive Bureaucrat in the later storylines.
  • Reasonable Authority Figure: She is generally accepting of the choices her agents make, though it can take some prodding.
    • Though she seems to have become less reasonable in Shadow of Revan, where she angrily dresses-down Satele for calling a cease-fire with the Empire to combat Revan and not asking for her permission to fight him, even though, as Satele points out, they didn't have time to go through the red tape.
    • Much less so as of Rise of the Emperor, when she is heard outright dismissing warnings about the Emperor and his possessed army in favor of taking the opportunity to attack the Empire.
    • Finally averted in Fallen Empire. See Obstructive Bureaucrat above for details.
  • The Rival: To Chancellor Janarus.
  • We Have Reserves: As early as Republic Taris, she shows little concern for the lives of soldiers or workers under her leadership. Construction workers and soldiers are dropping like flies due to the toxic environment and rakghoul attacks? She'll just fly in more to replace them, and more to replace them, as long as needed to complete her vanity project.
  • We ARE Struggling Together: Tries to invoke this when some Republic construction workers try to back out of their contract to rebuild Taris. She argues that "we all must do our part to restore Taris." A Republic player can point out that she's not the one out there getting sick in a toxic swamp or attacked by rackghouls, though she brushes you off.
  • Well-Intentioned Extremist: She wants the Republic to win at any cost. Unfortunately, this led her invading Ziost and essentially walking her forces right into a massive trap
  • You Are in Command Now: She is elected to fill the spot left by Chancellor Janarus.

    Theron Shan 

Agent Theron Shan

Voiced by: Troy Baker

"Should I say it like a spy? Target eliminated!"

Some are driven to follow in their parents' footsteps, while others loathe the very concept. For Theron Shan, it's a moot point. In keeping with Jedi strictures against attachment, Theron's mother, Grand Master Satele Shan, sent her infant son to be raised by the Jedi who trained her, Master Ngani Zho. Over time, as it became evident that Theron was not Force-sensitive like his mother, he abandoned any notion of becoming a Jedi. Eventually, he joined the Strategic Information Service, using his adventurous nature and unique skillset to become a trusted field agent for the Republic.

During the Shadow of Revan expansion Theron became a major player unravelling a conspiracy that threatened the galaxy as a whole. Colonel Darok and Darth Arkous, commanders of the attacks on Korriban and Tython, respectively, were actually part of the Order of Revan. The Order was no longer an obscure cult; they're following the resurgent Revan in all-out war against the Republic and the Empire. With the help of Lana Beniko, Jakarro and the players, they take down the traitors shortly before the return of Revan.
  • A Father to His Men: On Ziost, he's noticeably distraught about his Jedi squad's brainwashing, and asks the Republic Player Character to try and take them alive, if possible. Notably, this ends with him requesting that Master Surro be returned to the Jedi Order, against Lana's suggestion of examining her mind. In other words, a rare instance of Theron suggesting the light-sided option over the dark-sided one.
  • Adorkable: Occasionally, if romanced. As he himself notes, he's really not good at the whole "relationship" thing, but he does try.
  • Ascended Extra: Gets gradually larger roles throughout the expansions, finally getting upgraded to companion status in Knights of the Fallen Empire.
  • Badass Family: He's the son of the Grand Master of the Jedi Council and the Supreme Commander of the Republic Army. Granted, he's an illegitimate child but he still has an impressive lineage.
  • Badass in Distress: Gets captured and tortured by Revanites halfway through Shadow of Revan. When the Player Character shows up to rescue him, they find that he's already busted himself out.
  • Badass Normal: He does have cybernetic implants to help, but he's ultimately a Force-blind spy who constantly has to tangle with Force-users. Annihilation shows he once defeated a Dark Councilor, in his underwear.
  • Bi the Way: Can be romanced by both female and male player characters.
  • Break the Haughty: Ziost was a pretty long lesson in humility for him. Nearly all of his men are killed, one of his friends turns out to be a spy for Saresh, his actions indirectly lead to a massacre of Republic soldiers, and he gets put on probation and is at risk of losing his position.
  • Calling Parents by Their Name: He always refers to his father as Malcom. He notes that Malcom was too married to his job as a soldier to spend much time being a father. If you side with the Empire on Iokath, against Malcom, when Malcom gets fried for trying to use the throne to activate a superweapon, Theron lets out a rather heartrending "Dad!" even though moments earlier he was prepared to kill Malcom if need be.
  • Deadpan Snarker: Theron's just as good with witticism as he is with guns.
  • Defector from Decadence: He finally gets fed up with Saresh's incompetence and leaves the Republic to help the Alliance fight Zakuul in Fallen Empire.
  • Double Agent: The traitor on Iokath turns out to be Theron Shan himself; he wanted to destroy the Eternal Alliance after Valkorion was defeated.
  • Do Unto Others Before They Do Unto Us: He will always suggest this, whether it's killing cyborg Revanites while they rest in kolto tanks, or taking advantage of the chaos to snipe Imperial ships during an informal truce.
  • Enemy Mine: His alliance with Lana starts off as this, though it eventually becomes something of an Odd Friendship later on.
  • Et Tu, Brute?: In the storyline after you defeat the Emperor, Theron betrays the Eternal Alliance, either because he feels that you are just as much as a tyrant as Valkorion if you took the throne for yourself, or he feels the Eternal Alliance has become corrupt, and either way, he felt he was working for a galaxy free from the Eternal Fleet. You can either ask that he returns to the Alliance or set a bounty on his head, dead or alive.
  • Foil: To Lana. While Lana is a Sith Lord with the demeanor of a Jedi, Theron is a Republic agent who favors ruthlessness and pragmatism.
  • Full-Circle Revolution: His justification for betraying the Alliance in Crisis on Umbara is that he thinks that it's become no different from the Eternal Empire.
  • Generation Xerox: If romancing him with a Knight or Consular, since his own parents were a Badass Normal and a Jedi.
  • Good Is Not Soft: He's either here or Token Evil Teammate. He may be fighting for the "good" side of the Republic, but is pragmatic and ruthless. In Fallen Empire, he's this through and through — he never really advocates any dog-kicking actions, and has become nicer since Shadow of Revan.
  • Guns Akimbo: In combat, he relies on two blaster pistols.
  • I Work Alone: He's willing to team up with Lana, Jakarro, and the Player Character, but admits that it makes him uncomfortable because he's used to doing everything by himself. If the player follows his Romance Sidequest, he overcomes it a little, saying that relying on someone else hasn't been as bad as he thought.
  • Love at First Sight: If romanced, his letter to the Outlander after Umbara has him say he loved them from the moment he saw them.
  • Mission Control: He serves as the Outlander's for their raids on the Star Fortresses in Fallen Empire.
  • Muggle Born of Mages: Despite being the descendant of Revan and sent to a Jedi temple as a child, he is non-Force-sensitive.
  • Noodle Incident: In the short story "One Night in the Dealer's Den", something about an initiate and a horned goat...something. Theron interrupts at that point.
  • Raised Catholic: Or raised Jedi, at any rate. Being the son of the Grand Master meant he was trained as a Jedi. When he was revealed to be a Muggle Born of Mages, he joined the SIS, but he still has a lot of contacts in the Jedi Order, has insight into the Jedi mindset that an ordinary person wouldn't have, and occasionally talks about his childhood being raised by Master Zho.
  • Rogue Agent:
    • Following the deaths of Darok and Arkous, the Revanites arrange for him to be labeled as a rogue, prompting him and Lana to go on the run.
    • He didn't learn his lesson. Recruiting the "Sixth Line" Jedi and going to Ziost without authorization led to massive disaster on all fronts.
  • Romance Sidequest: He can be romanced regardless of gender or alignment, although he is more cautious of an Imperial player than a Republic one.
  • Self-Made Orphan: Sorta. If you side with the Empire during the battle for Iokath, he will side against his father who is willing to activate a weapon that could kill everyone on the planet, and any other planet its used on. He even shoots at him a few times. However, before they can come to serious blows, Malcolm gets fried by the throne that activates the weapon, but is able to apologize to Theron for what he did before dying.
  • Star-Crossed Lovers:
    • As with Lana Beniko when romanced by a Republic character, an Imperial character has to break-up with Theron at the end.
    • Since the Jedi Order forbids romance, Theron and a Jedi Knight or Consular are also this.
  • Strong Family Resemblance: He has a mix of his mother and father's traits, particularly his eyes (Satele) and skintone (Jace).
  • Token Evil Teammate: All of his suggestions are the Republic flavor of Dark Side, emphasizing sabotage, distrust, and abuse of the momentary truce to further Republic interests.
  • Took a Level in Kindness: Becomes less abrasive over the course of Shadows of Revan, and doesn't seem so extreme in Knights of the Fallen Empire, which takes place five years later.
  • Was It All a Lie?: A romanced Outlander can ask whether he really loved them after his betrayal. Theron gently says he did, but other things are more important than them.
  • Well-Intentioned Extremist: Advocates some morally questionable things, but it's all in the interest of the Republic.
  • What the Hell, Hero?: He is not happy when Lana sells him out to the Revanites so she can track them to their base—less because of the torture he faced, because he's trained and equipped to resist such things, and more because he wasn't given a say in it.
    • A Republic Player Character can call this on him after Ziost. Recruiting a secret society of Jedi, getting the Supreme Chancellor herself and her forces dragged into a trap, and doing all of this without any authorization? Even with good intentions, it's still a disaster.
  • Workaholic: The short story "One Night in the Dealer's Den" details how he refused to go on R&R after Shadow of Revan and instead jumped right back into work.

    Rian Darok 

Colonel Rian Darok

A veteran Special Forces commander, Darok is a highly respected officer. He oversees the Republic's raid on the Sith Acadamy of Korriban, as well as the counterattack on Tython. Darok is secretly a member of the Order of Revan, and seeks to end both the Republic and Empire so that a new galactic order can take their place following the final defeat of the Sith Emperor.
  • Character Death: Killed on Rakata Prime alongside Darth Arkous.
  • Co-Dragons: With Darth Arkous to Revan.
  • Colonel Badass: Is not pushover in combat.
  • Dual Boss: Fought alongside Darth Arkous.
  • Villain with Good Publicity: As a highly decorated commander and war hero, Darok has the respect of many high-ranking figures in both the Republic and Jedi Order who would not believe that he is a member of the Order of Revan.
  • Well-Intentioned Extremist: The Revanites seek to destroy the Emperor once and for all before he can doom the galaxy, and also intend to replace the Republic and Empire with a new government that can keep the peace. That doing so requires deceiving and killing thousands is unfortunate.

     Cole Cantarus 

Cole Cantarus

A veteran member of the Corellian Security Force, Cantarus helped lead the Corellian Rebellion against the Sith occupation of the planet.
  • Ace Pilot: He leads a fighter squadron against Darth Malgus's stealth fleet during the "Battle of Ilum" and "False Emperor" flashpoints.
  • Alliterative Appellation
  • Badass in Distress: You first meet him after busting him and his Selonian friend Gosse out of Imperial prison.
  • Good Is Not Soft: He's normally an affable guy, but he insists on having Councilor Belos arrested along with the rest of the Corellian Council, even though his support was invaluable towards ensuring a Corellian victory. It might seem spiteful, but you only have to walk through Coronet City to see exactly what the Council's decision brought to Corellia.
  • Number Two: To General Aves. It's because of his groundwork that the Republic is able to mount a campaign to liberate Corellia.
  • Rebel Leader: One of the leaders of Corellia's rebellion against the Empire.
  • Reformed Criminal: He was a street urchin as a young man, ending up in a juvenile detention facility, where he decided to turn his life around, and became one of the best cops in CorSec.
  • Undying Loyalty: He and the rest of Corellian Security went underground and formed a pro-Republic rebellion against the occupation, demonstrating his loyalty to the Republic and the Corellian people.



  • Non-Action Guy: He comments that making him fight would void his warranty.
  • Professional Butt-Kisser: C2 is programmed to be a huge suck-up to whoever captains the ship he's assigned to maintain.

Sith Lords


Lord Vitiate, the Sith Emperor
"My life spans millennia, legions have risen to test me!"

Voiced by: Doug Bradley

"My ascendance is inevitable. A day, a year, a millennium—it matters not. I hold the patience of stone and the will of stars."

The reigning Dark Lord of the Sith and leader of the revitalized Sith Empire from Naga Sadow's era. His birth name is Tenebrae and his Sith name is Lord Vitiate, but he has long since discarded both names and is referred to by his title.
  • Abusive Parents: Unsurprisingly, he treats his children (both literal and figuratively) like complete shit.
  • A God Am I: He's an incredibly powerful Force user and he knows it. He is more of a deity than a ruler to the Imperial citizenry and he prefers it that way.
  • A Form You Are Comfortable With: He uses the body of another sentient being as his mouthpiece, dubbed the Voice of the Emperor. This becomes a plot point in the Sith Warrior storyline.
  • And I Must Scream: Revan implies that the method he used to attain immortality leaves him in constant and agonizing pain.
  • Apocalypse How: At the end of the Rise of the Emperor storyline, Vitiate consumes all life on Ziost, leaving it a giant husk filled with creatures of Sith alchemy.
  • Arch-Enemy: Of all the Player Classes, he has the most personal relationship with the Hero of Tython and the Empire's Wrath. After Ziost he actually admits that he considers them a worthy adversary.
  • Authority Equals Asskicking: Is the Sith Emperor that stands above even the Dark Council, being even more powerful than Revan, who was able to take on the combined forces of the Sith and Jedi while at half his full power. Of the Jedi and Sith, only Satele Shan, The Hero of Tython, the Barsen'thor, the Emperor's Wrath, Darth Nox, Darth Marr, and Darth Mortis (read: the strongest living characters in the galaxy) pose anything resembling a threat to his throne, with Marr warning that no one Jedi or Sith poses a chance against Vitiate's might. He proves his superiority when he kills Darth Marr with ease.
  • Badass Boast:
    "You are mine: servants, slaves, weapons... and you will obey."
    "My life spans millennia. Legions have risen to test me. […] My ascendance is inevitable. A day, a year, a millennium — it matters not. I hold the patience of stone and the will of stars. Your striving is insignificant. Let your death be the same."
    "There is no death, there is only the Force. And I am its master."
  • Bastard Bastard: Was the illegitimate offspring of the planet's ruler and a farmer's wife.
  • Big Bad: For the Jedi Knight storyline and the game at large.
  • Black Cloak: Since he's a recluse, in-universe depictions of him tend to have him wear a black cloak that conceals all of his facial features.
  • Black Eyes of Evil: Said to be his most striking feature. It's also a clue to his personality.
  • The Chessmaster: Plays Revan like a chump.
  • Cold-Blooded Torture: Did it to his father for centuries. He's actually somewhat shocked to see his father if he's there.
  • Composite Character: Emperor Palpatine and Darth Nihilus.
  • The Corrupter: As shown in the Ziost storyline, his very presence causes a Hate Plague to engulf a planet.
  • Deader Than Dead: Dies at the end of Knights of the Eternal Throne, and judging by reactions, he's really, truly, finally dead this time. The difference was he was weakened by the holocron he'd used to imprison his father's spirit.
  • The Dreaded: At the end of Chapter 3 of the Jedi Knight story, we get this gem:
    Corrupted Jedi Master Tol Braga: He's more than darkness; he is... a void...
  • Demonic Possession: He has the ability to possess others, which is a major plot point in several storylines.
  • Disproportionate Retribution: Tortured his own mother to death for her adultery.
  • The Ending Changes Everything: Rise of the Emperor reveals the entire Omnicidal Maniac A God Am I persona which Revan and the rest of the game had been operating on was a ruse and the Emperor really was just keeping everyone chasing their own tails for his actual plans that were simply Take Over the World. Word of God is that both plots were real and he could direct the ritual better than players (and the other characters) assumed.
  • Everyone Calls Him "Barkeep": Most call him the Sith Emperor. In the Ziost storyline however, characters simply call him Vitiate since the Imperials under Lana's command no longer consider him their emperor.
  • Evil Sounds Deep: As befits a Sith Big Bad.
  • Enfant Terrible: He killed his mother and fake dad at 6 and his real father at ten.
  • Evil Overlord: He is the Dark Lord of the Sith.
  • Fighting a Shadow: The Jedi Knight only succeeds in killing his Voice, a physical avatar. His actual soul is still out there.
  • Greater-Scope Villain: For every other storyline, including all comics, novels and games taking place during the Knights of the Old Republic era.
  • I Have Many Names: Tenebrae, Vitiate, the Emperor, and Valkorion.
  • He's Back: He returns at the end of the Shadow of Revan questline.
    "The scores of dead have nourished me; I am awakened, and I bring with me... DEATH!"
  • Hijacked by Ganon: Not only is he the true threat behind Shadow of Revan, it turns out that Emperor Valkorion is another of his identities.
  • How Would You Like to Die?: In the Ziost story arc, Vitiate would ask the player how they would like to die. In combat or on their knees.
  • Humanoid Abomination: He was born a Sith, but eventually discarded his old body to become an incorporeal abomination.
  • Immortals Fear Death: He has drained his entire home planet of life in order to achieve immortality. However, he is still theoretically mortal, so a large part of the storyline deals with his attempts to do the same to the entire galaxy, just to be safe.
  • Invincible Villain: Vitiate is less a character and more of a force of nature/plot device that's constantly keeping the galaxy teetering towards destruction. He finally meets his end at the end of Knights of the Eternal Throne.
  • Jerk Ass: Even leaving aside his atrocities, he's also an utter dick to various people.
  • Kneel Before Zod: Forces the Jedi Knight and his/her allies to become his servants.
  • Luke, I Am Your Father: Not literally, but he reveals himself through his Voss Mystic Voice to the Sith Warrior in this fashion.
    Emperor: Wrath, come to me. I am your Emperor.
  • The Man Behind the Man: His influence is so wide spread that Gnost-Dural considers his lack of involvement in the Exar Kun War to be of immense interest.
  • Meaningful Name: His Sith lord title "vitiate" means to spoil, violate or morally corrupt. It's also similar to vita, which is Latin for life. Presumably this is a nod to his immortality.
    • Also noteworthy is his birth name, Tenebrae, which is a Latin word meaning "darkness" or "shadows".
  • Never Found the Body: The whereabouts of his original Sith body is unknown.
  • Omnicidal Maniac: Enough that the Dark Council plotted to overthrow him for it.
  • Orcus on His Throne: He almost never takes direct action, letting his various minions do most of the work. Fallen Empire reveals this is because the Sith Empire is essentially a feint while he manages his real empire in person; as long as it weakens the Republic before tearing itself apart he doesn't care what happens.
  • Self-Made Orphan: He killed his mother and father upon learning he's the result of an affair, and his real father later on. He was only a child at the time. Notably he's briefly surprised if you summon his dad.
  • Shadow Dictator: For much of the Empire's history he's largely been a behind-the-scenes figure, letting the Dark Council do the actual running of the Empire. Fallen Empire reveals that this is because he was spending most of that time building the Eternal Empire as Valkorion while the Empire was merely to distract the rest of the galaxy.
  • Shrouded in Myth: Not much is known about him, other than the broad details.
  • Taking You with Me: Tried this after the Jedi Knight defeats him. It didn't work.
  • You Will Be Spared: At the end of Shadow of Revan, he tells the Sith Warrior that as his Wrath, he'll kill them last.
    • At the end of the Rise of the Emperor storyline, he lets the protagonists walk away alive because he thinks life is more interesting with them alive and he wants them to be there for the very end.
    • In the beginning of the Knights of the Fallen Empire story we find out why: he wants to offer them a job.

    Lord Dramath 

Lord Dramath
I am Lord Dramath. A thousand years ago, I ruled this planet, when it was a vibrant world named Medriaas.

"Through Tenebrae's death, I will earn my freedom."

Lord Dramath is a male Sith Lord of the Old Sith Empire, who ruled over the planet Medriaas in the years before the Great Hyperspace War. He is the father of Tenebrae who is also known as Lord Vitiate, the Sith Emperor.
  • Archnemesis Dad: Unsurprisingly hates his son. He also tells him (if you bring him) that Vitiate's mother should have obeyed his instructions and drowned the little shit the moment he was born.
  • And I Must Scream: Tenebrae trapped Dramath's spirit in a holocron, torturing him for one thousand years.
  • Ascended Extra: He is only mentioned in Revan before appearing in Knights of the Eternal Throne.
  • Death Seeker: All he wants is the release of death. If you seal him away for the final battle, he plans on taking Vitiate down with him.
  • Even Evil Has Standards: Even he's appalled by what his son has done, and not just because he killed him.
  • Evil Overlord: He ruled over the planet Medriaas in the years before the Great Hyperspace War.
  • Guest-Star Party Member: If you keep him sealed in the holocron, he'll fight alongside you temporarily in the final battle against Valkorion.
  • Killed Off for Real: By Tenebrae.
  • Patricide: On the receiving end of this from his son Tenebrae.
  • Sealed Evil in a Can: He's been sealed in a holocron for ages. You can either free him or keep him to use against Valkorion in the final battle.
  • Shrouded in Myth: Not much is known about him, other than the broad details.
  • Taking You with Me: If he's used in the final battle, he'll sacrifice himself to try and weaken Valkorion.

The Dark Council

    Darth Marr 

Darth Marr
"Life is the enemy. Death is our solace."
A member of the Dark Council with a particular distaste for Lord Calypho and Tened Kel. Despite his cold and merciless nature, Marr was rational enough to not kill an individual if they possessed important information he needed to know, such as when he decided to spare Teneb Kel for his defiance when Kel mentioned he had something the Dark Council wanted. He has a disdain for the infighting that plagues Sith politics, which has led him to become the Dark Council's unofficial leader.
  • Ascended Extra: In the launch content he just narrates the Voidstar warzone and only appears in flesh at the very conclusion of Warrior and Inquisitor class stories, where he doesn't do much to stand out from other Dark Councilors like Mortis, Vowrawn or Ravage. With Rise of the Hutt Cartel he assumes de-facto leadership of the Dark Council and the Empire and becomes the major character for the Imperial faction. Through Makeb, Oricon and Yavin 4 he is essentially the one who holds the collapsing Empire together, eventually becoming a companion in Knight of the Fallen Empire, briefly.
  • Authority Equals Asskicking: You don't survive being on the Dark Council without being able to kick ass.
  • Blood Knight: Like most Sith.
  • Brown Note/Nightmare Face: In-universe rumors claim that his face is this, due to extensive Dark Side corruption. Supposedly, he once executed a Moff for failure by removing his mask. After seeing his face, the Moff wrote a letter of resignation and committed suicide.
    • Ultimately those are either just rumors, or Gameplay and Story Segregation - while he is a companion in Knights of the Fallen Empire, it is possible to use the item preview to get a peak at his face, and it's just that of an old black man with no deformities whatsoever.
  • Cast from Hit Points: Extensive use of the Dark Side has left him terminally ill.
  • Combat Commentator: To the Empire's side in the Voidstar Warzone.
  • Cool Mask: Which is modeled after the masks worn by the Sith Lords of the old Empire.
  • Deadpan Snarker: He has an incredibly dry sense of humor at times. For example, at the end of the Sith Warrior's storyline, he has a few choice words for Darth Baras.
    Darth Baras: "I call upon the Dark Council to kill this fool! Now! The Emperor commands it! Darth Marr, strike on the Emperor's behalf! Or suffer his disfavor!"
    Darth Marr: "I believe I'll take my chances."
  • Death Equals Redemption: After his death, Satele helped him realize that some of the Jedi teachings have merit and now Marr no longer views the Force as a mere tool to be used. He's still far from being a Jedi, but he's not quite as ruthless as he was in life.
  • Defiant to the End: Rather than kneel before Valkorion, Marr declares that he will never again kneel before him and tries to take as many of his guards as he can before Valkorion blasts him.
  • Dragon Ascendant: Comes across as this during the Imperial Makeb storyline, at least due to the Emperor's absence. Though, to his credit, he still sounds semi-respectful towards the Inquisitor and the Warrior, who are technically his equal in terms of rank as a fellow Dark Councilor and the Emperor's Wrath respectively. Subverted in the sense that the Emperor has already been revealed to be Not Quite Dead, though the Republic doesn't know this.
  • Due to the Dead: At the end of the Sith Inquisitor's storyline, he admits that Darth Thanaton/Teneb Kel was a better Sith than most.
  • Dying Moment of Awesome: Goes out a very spectacular fashion in Fallen Empire.
  • Early Installment Weirdness: See Ascended Extra above. With expansion content Marr became the major character for the Imperial faction and one of the main characters overall, but he wasn't that notable in launch content. It is especially jarring when main characters from all class stories team up against Malgus in Ilum war room and it is Ravage who does the talking for the Dark Council, while Marr stands in the corner without saying a word. People who know Marr by his actions from later content get quite confused by this.
  • Enemy Mine: In Shadow of Revan, he and Satele Shan form the joint coalition to take down Revan. Surprisingly enough, he actually sticks with it and doesn't try to betray his temporary allies. In the beginning of Fallen Empire, he creates another coalition in order to deal with the Emperor. Finally, after his death, he shows that he's above most Sith attitudes by sticking around Satele Shan as a Force ghost.
  • Equal-Opportunity Evil: Like Malgus, Marr is at least pragmatic enough to know that the Empire's bigotry is a weakness that cripples it and has made efforts to do away with anti-alien policies. As far as he's concerned, anyone that proves themselves useful is not an asset to turn away.
  • Evil Sounds Deep: He talks as if he's constantly snarling.
  • The Faceless: Never seen without his mask. Even as a Force Ghost he's still wearing the mask, stating that he appears as he wishes to be remembered: a symbol for the Empire.
  • Friendly Enemy: With Satele Shan. When the two work together, they're able to cooperate decently enough aside from arguments regarding how to deal with a prisoner. After his death, his Force ghost accompanies her as she wanders the galaxy. Similarly, he's this with a Republic character in the expansions. If you agree to let him torture a prisoner in Shadow of Revan, he'll send you a letter with a few credits attached as a sign of respect.
  • Frontline General: In the post-Rise of the Hutt Cartel world, he contacts Imperial characters via holocom because he's busy leading his fleets from the front lines.
  • The Good King: Despite relying on the Dark Side, he evidently cares for the Empire's well-being, and, with the authority he has, he might as well be considered the head of the Empire.
  • Guest-Star Party Member: He temporarily fights by your side at the beginning of Chapter One of the Fallen Empire storyline.
  • Kick the Son of a Bitch: Refusing to help Baras when Baras begged for help at the end of the Sith Warrior storyline.
  • Large and in Charge: Body Type 3, meaning he's massive and burly compared to most other recurring Dark Councilors (who tend towards normal or lean body types), and is on the Dark Council. During and after the Makeb storyline, he's also essentially the de facto leader of the Empire.
  • The Last Dance: According to the SWTOR Encyclopedia, his extensive use of the Dark Side has rendered him terminally ill. He is determined to do everything in his power to leave a legacy of fighting to ensure that the Empire survives for long into the future.
  • Just the First Citizen: Despite the fact that as of Shadow of Revan he's the de-facto ruler of the Empire, he doesn't take the throne and is simply an influential Dark Councilor.
  • Noble Demon: Similar to Malgus, Marr is above most of the inanities of typical Sith and shares similar views such as acceptance of non-humans and getting things done while making sure the Empire doesn't destroy itself. He's also willing to put aside any issues with the Republic and work with them in the face of larger threats.
  • One Steve Limit: Despite what could have been a Meaningful Name, he's completely unrelated to Visas Marr.
  • Pragmatic Villainy: Marr operates on the principle "don't kill what you can use." He spared Darth Thanaton (nee Teneb Kel) because of useful information that he possessed for the Dark Council. He also is willing to work with the Imperial Agent even if the Agent withholds the Black Codex from the Sith at the end of the Agent's storyline, though not without a warning that the Agent would be dead if Marr didn't think the Agent was the only one that could fix the Makeb crisis. He also recognizes galactic threats when he sees them and is willing to work with the Republic to stop them.
  • Reasonable Authority Figure: As far as Sith goes, Marr not only lacks the psychopathy common among them but is also more focused on making sure the Empire doesn't fall to pieces. In the Sith Warrior and Inquisitor storyline, he gives them a fair chance to prove themselves in front of the Council (mostly out of spite towards Baras and Thanaton) and recognizes their authority when they actually do it. He treats the Imperial Agent and Bounty Hunter as valued assets and at the end of Shadow of Revan grants them more or less full Imperial authority to do whatever they want. He'll even acknowledge criticisms of the Empire's many faults.
    "Your tone is not appreciated. Your sentiment is correct."
    • Marr even tolerates a Deadpan Snarker who produces results, virtually unheard of in Sith lore.
  • Sacrificial Lion: He is slain by Valkorion when he refused to bow before him in the first chapter of Fallen Empire.
  • Shrouded in Myth: Very little is known of his life before he became a Dark Councillor.
  • Spikes of Villainy: He has two massive spikes jutting out from each of his shoulders.
  • Warrior Poet: He's a dangerous foe with a deep philosophical bent. When he and Satele teach you in Fallen Empire he shares his view of the force, calling it a paradox.
    Marr: "Life is the enemy. Death is our solace."
  • The Worf Effect: He's easily killed by Valkorion to show how powerful the latter is.
  • Visionary Villain: Seeks to create an Empire "united in passion" instead of devotion to an "unseen Emperor."

    Darth Mortis 

Darth Mortis

Darth Mortis is the overseer of the Sphere of Laws and Justice. He trained a Sith apprentice named Zavrasha, and was committed to making sure the Treaty of Coruscant remained in place. He is one of the few surviving members of the Dark Council.
  • Apologetic Attacker: After Kallig defeated Darth Thanaton, Mortis apologized to Thanaton before snapping his neck with the Force.
  • Fantastic Racism: He is one of the supporters of the Empire's anti-alien policies. He supported Darth Gravus instead of the Falleen Sith Darth Karrid when it came to who shall take the new seat of the Dark Council after a former member was killed. However, he changed his tune when Karrid killed Gravus.

    Darth Karrid 

Darth Karrid

A Falleen former Jedi who trained under Darth Malgus and became the commander of the Ascendant Spear warship.
  • Cyborg Helmsman: She has cyborg implants that connect her to the Ascendant Spear and allow her to take complete control of the ship along with developing a psychological bond with it.
  • Character Death: When she tried to retake control of the Spear during the battle of Duro. Theron threw an unstable blaster at her which exploded, killing her.
  • Face–Heel Turn: She was originally an apprentice to Gnost Dural but when he tasked her to spy on Darth Malgus. She fell to the Dark Side and became Malgus's apprentice.
  • Undignified Death: She's defeated by a man in his underwear, then killed when he throws his unstable blaster at her.

    Darth Acina 

Darth/Empress Acina
Click to see her appearance in Knights of the Eternal Throne 
"The ancient Sith Lords are revered on Dromund Kaas, but to move forward, we must abandon the old ways."

The head of the Sphere of Technology following the demise of Darth Karrid at the Battle of Duro, Darth Acina watches over the Arcanum, a space station holding dangerous and powerful Sith artifacts. Following the Dread Masters going rogue and their agents stealing several items from the Arcanum, Acina summons a Imperial hero to recover the artifacts. During the Fallen Empire expansion, she becomes Empress of the Sith after most of the Dark Council fell to the Eternal Empire.
  • Ascended Extra: When she was introduced in Rise of the Hutt Cartel, she was mainly the quest-giver for the salvage probe quest line. In Knights of the Fallen Empire, she is one of the only Dark Council members left and has become the new Sith Empress in the wake of Darth Marr's death. In Eternal Throne, she offers to team the Sith Empire as a whole with the Alliance in person.
  • Enemy Mine: In Eternal Throne, she proposes an alliance with the Alliance to deal with Zakuul (especially huge if the Outlander is a Republic character), which goes awry due to the workings of Saresh, who tries to have both her and the Outlander killed.
  • Evil Makes You Ugly: Averted: the Imperial hero can comment that Acina is rather attractive and healthy looking for a Sith Lord on the Dark Council. She jokes that recruitment for the Sith might be better if everyone looked like her, but why she looks so healthy is unexplained.
  • Good Counterpart: To Chancellor Saresh. Or at least much less antagonistic counterpart.
  • Guest-Star Party Member: Much of Chapter II of Eternal Throne is spent fighting alongside her.
  • Hidden Depths: If the Outlander goes full spy on the Alliance after the betrayal at Iokath, and sided with the Empire so Acina is alive, the report on the Empress notes she drinks only filtered water and likes gardening in her minimal leisure time.
  • High Turnover Rate: Being head of the Sphere of Technology is dangerous: her three predecessors died within a year of each other. Acina retreated into isolation aboard the Arcanum to avoid conflict and make the other Dark Council members seek her to curry favor and access to the station, but the betrayal of one of her apprentices to the Dread Masters has put her into a rather precarious position.
  • 100% Adoration Rating: As Empress.
  • Internal Reformist: Her characterization in Eternal Throne is that of a reformist like Marr who believes that the Sith need to change their old ways in order to survive.
  • Killed Off for Real: In the War for Iokath storyline, if you side with the Republic then she'll be the one who dies trying to activate a superweapon rather than Malcolm.
  • Rank Up: Elevated to the Dark Council after Karrid's death. Later elevates herself to the rank of Empress after she becomes the sole remaining member of the Dark Council who hasn't gone into hiding or died.
  • Sole Survivor: Unless the PC is the Sith Inquisitor, by the time of Knights of the Fallen Empire Acina is the only publicly known surviving member of the Dark Council; the rest are either dead or in hiding, such as Darth Vowrawn.
  • Villainous Rescue: She brings a fleet to bail out the Alliance in Chapter I of Eternal Throne.
  • You Are in Command Now: At the start of Knights of the Fallen Empire, she is now the ruler of the Empire solely through the fact that she's the only Dark Councilor who is not dead, imprisoned, or in hiding.

    Darth Acharon 

Darth Acharon

Head of the Sphere of Biotic science. Darth Acharon is universally despised by the Imperial Military for executing hundreds of men he deemed incompetent, ranging from failed missions to unpolished boots. He was one of the overseers in the Battle for Corellia and was struck down by a Republic strike team.
  • 0% Approval Rating: He is universally despised within the Empire due to his zero-tolerance policies.
  • Bad Boss: According to his codex entry: "Acharon is personally responsible for executing over two hundred soldiers he deemed to be incompetent."
  • Character Death: He is slain by the Republic when defending the Ion Wall on Corellia
  • Disproportionate Retribution: Some of the reasons he executed people were because their shoes were not polished.
  • Signed Up for the Dental: Some ambitious and brave men sign up to serve Acharon to advance their careers and prove themselves worthy to him. Unfortunately Darth Acharon hates sycophants more than incompetence.
  • You Have Failed Me: He will execute any Imperial who he deems to be incompetent.

    Darth Decimus 

Darth Decimus

"The Republic is on its knees. I intend to see it fall."

Head of the Sphere of Military Strategy, Darth Decimus is one of the Empire's greatest tacticians. He oversaw the invasion of Corellia for the Empire, but met his end when the Republic and Corellian resistance retook the planet.
  • Arc Villain: Of Corellia.
  • Affably Evil: Is quite friendly with the Imperial hero so long as they respond in kind, and heaps great praise upon them for their role in winning Corellia. Even if the hero insults him, Decimus decides to ignore it because of their service to the Empire.
  • Character Death: Killed by a Republic hero as the last stage of the Republic liberating the planet.
  • Deadpan Snarker: Can get a little snarky with some of his responses to the Imperial hero.
    Imperial hero: I just won a whole planet for you. Show me your complete admiration.
    Darth Decimus: I'm afraid we're all out of medals.
    • He seems rather amused by the Hunter's antics if they take the opportunity to advertise their services during the celebration of Corellia's conquering.
    Hunter: Corellia's all wrapped up. The Empire is a happy customer. I could do the same for you. Rogue Sith Lords, crime syndicates, kings, queens—I hunt 'em all. Don't be afraid, it only takes a call.
    Darbin Sul: Better hire this hunter before the enemy does!
    Darth Decimus: A sales pitch wasn't quite I had in mind.
  • Genius Bruiser: Both a skilled fighter and master strategist.
  • The Starscream: Received his position on the Dark Council and Head of the Sphere of Military Strategy after his predecessor Darth Azamin was killed by a Jedi strike team late in the previous war. Although never proven, Decimus likely gave aid to the team, who all died when their escape shuttle mysteriously exploded.
  • The Strategist: He is the Empire's best strategist, using extreme cunning, propaganda, and expert tactics to win battles. In fact, he took Corellia with almost no casualties by forcing the Corellian Council to join the Empire willingly, allowing the Empire to be in a position of strength and ready for battle when the Republic came to take it back.
  • Undying Loyalty: Although highly ambitious like most Sith, Decimus is absolutely loyal to the Emperor above all else.
  • Worthy Opponent: Praises the Republic hero when they confront him for their skill in battle.
  • You Have Outlived Your Usefulness: Orders Darbin Sull executed after he helps defeat the Green Jedi, noting that it is time for Corellia to be directly ruled by the Sith rather than through a Prime Minister, which is what he had promised Sull. However, the player can convince him that Sull, a known quantity with a weak spine and plenty of levers, would be useful as a puppet and that a demonstration of mercy would make the people more willing to accept the Empire.

    Darth Hadra 

Darth Hadra

"Those who resist Imperial rule would die by my hands."

Ruler of Dromund Kaas and Head of the Sphere of Technology after the death of Darth Mekhis, Hadra is one of three Dark Council members who oversees the invasion of Corellia.
  • Character Death: Killed by a Republic hero during the liberation of Corellia.
  • Double Weapon: Wields a double-bladed purple lightsaber.
  • Minor Major Character: Despite being a member of the Dark Council, Hadra is only mentioned a handful of times and appears just once, when she is confronted and killed by a Republic hero.
  • The Rival: To Darth Mekhis, whose position she took after Mekhis died at the hands of a Republic operation. Hadra also had a rivalry with Darth Arctis, Head of the Sphere of Ancient Knowledge, after they came into conflict over jurisdiction of an ancient Sith shrine outside of Kaas City.

    Darth Arkous 

Darth Arkous

"The Dark Council... a myopic organization that does nothing more than boost the egos of those who smother its gilded seats."

Head of the Sphere of Military Offense following the demise of Darth Arho, Arkous plans an assault on Tython with the aide of Lana Bemiko to hurt the Jedi Order and capture important artifacts. In truth, he is loyal to the Order of Revan, and works with his allies within that organization to aid Revan's quest to destroy the Emperor once and for all.
  • Co-Dragons: With Colonel Rian Darok, his Republic counterpart, to Revan.
  • Dual Boss: He is fought alongside Darok on Rakata Prime.
  • Faux Affably Evil: Unfailingly polite and courteous—you can even flirt with him after the initial victory—up until his true allegiances are revealed and he dismisses the Imperial hero and Lana as nothing more than pawns.
  • The Mentor: To Lana, who he had intended to invite into the Order of Revan. However, she uncovered his true intentions and began plotting against him before he could do so.
  • Well-Intentioned Extremist: Joins the Order of Revan to destroy the Emperor for good, alongside Empire and the Republic, and create a new galactic order that balances between the Light and Dark sides of the Force.

    Darth Soverus 

Darth Soverus

"Only the greatest of all Sith are permitted to set foot in these chambers. You profane our entire history by your presence alone."

A member of the Dark Council present on Korriban when the Jedi and Republic raid the Sith academy.
  • Dual Wielding: Is a practitioner of Jar'Kai, utilizing two orange lightsabers in combat.
  • Face Death with Dignity: After being defeated by the Republic strike team, he remains mostly calm and collected as Master Jensyn executes him.
  • Famous Last Words: When he sees Jensyn preparing to strike him down:
    Darth Soverus: I face my fate gladly, Jedi. The old man was right about me—was he right about you too?
  • Final Boss: Of the Korriban Incursion flashpoint.
  • Foreseeing My Death: At some point, he met the Sith seer Spindrall, who shared with Soverus a vision of his death.
  • Remember the New Guy: Is a member of the Dark Council, although he's never seen at its meetings and only appears defending the Council chamber on Korriban when the Republic invades. Given the high turnover rate of the Dark Council, he probably wasn't on it very long.

The Dread Masters

    In General 

The Dread Masters

A group of six Sith Lords, Raptus, Bestia, Brontes, Calphayus, Styrak, and Tyrans, who are centuries old and can combine their powers to make anyone collapse in fear. The Republic eventually managed to capture them and imprison them on Belsavis and Imperial players are tasked with rescuing them.
  • Big Bad Duumvirate: They serve as the central antagonists of the story arc which started with the "Karagga's Palace" operation and ended with the "Dread War" update.
  • Badass Long Robe: They all seem to be wearing the Battlemaster Force-Master/Mystic set (sans the head piece), which was taken out of the game and can now only be crafted by Synthweavers.
  • Chekhov's Gunmen: At launch, their only appearance was in the Imperial Belsavis questline. They become the first post-release Big Bads.
  • Cool Mask: Their appearances were eventually patched to give them each unique masks that are not available to player characters.
    • Expressive Mask: The 'lips' of their masks move as they talk, and their eyes blink.
  • Creepy Monotone: All of them seem to have this.
  • Evil Is Not a Toy: The Empire lets them out of prison during the Belsavis story. After the Emperor dies, they go rogue and attack everyone – Republic, Empire, Hutt Cartel – in a series of operations.
  • Face–Heel Turn: From the Imperial perspective, anyway. With the Emperor seemingly dead, they see no more reason to stay loyal to the Empire as a whole.
  • Five-Bad Band:
  • Living Emotional Crutch: The Dread Masters as a whole are examples of this to one another. Not only do their powers require them to work in unison for them to work on a large scale, but they share the effects of their powers on their own minds with one another, to be able to endure the Sanity Slippage caused by them, and in the process, formed a collective Hive Mind of sorts between them. Styrak's death caused the Sanity Slippage to take full effect on the surviving five Dread Masters.
    Dread Master Calphayus: "How can a man walk without chains to uplift him? How do you endure?"
  • The Man Behind the Man: Their attacks on the Hutt Cartel provoked Karagga into attacking both sides to gain territory to replace the territory that he lost, leading to the Karagga's Palace Operation; their brainwashing of Kephess to attack both sides led to the Explosive Conflict Operation, and their invasion of Asation, once again under the guise of Kephess, leads to Terror From Beyond.
    • Styrak attempted to hijack the growing merc armies on Darvannis for his own purposes before being killed at the end of Scum and Villainy.
  • Mind Rape: Their most famous ability is to invade the minds of others and make them feel intense levels of fear. They can even use this to kill people.
  • Names to Run Away from Really Fast: The Dread Masters.
  • Power Incontinence/Sanity Slippage: Justified as a result of Styrak's death. Their power comes from working in unison, though without six Dread Masters, the surviving Dread Masters can't handle the effects of their own fear-based powers, and are slowly being driven insane as a result. It shows in their final plans.
  • Sealed Evil in a Can: The planet quest for Imperial Belsavis is to free them.
  • Supernatural Fear Inducer: Their modus operandi, especially with the Phobis devices.
  • Two Girls to a Team: Bestia and Brontes are the two females of the six Dread Masters.
  • Undying Loyalty: To the Emperor. This does not extend to the Empire itself, as the Imperials learn the hard way when the Emperor vanishes after his defeat at the hands of the Jedi Knight.
  • Ungrateful Bastards: Imperial players can basically call them this to their faces when their apparitions appear before them after Explosive Conflict. Considering it was the Imperial players who freed them from Belsavis, it's understandable, but ballsy.
  • Villainous Breakdown: The entire Oricon questline, operations included, can be summed up as one big Villainous Breakdown for all of them. It only gets worse after Brontes' death.
  • We Can Rule Together: They're looking for a sixth Dread Master after Styrak's death... and their top candidates are the Sith Warrior and the Sith Inquisitor. See Power Incontinence as to why.
  • You Have Outlived Your Usefulness: When Kephess loses a second time during the Terror from Beyond operation, they decide he's more trouble than he's worth and try to blow him up, along with your raid group.


Dread Master Raptus
Such minds, such fertile grounds for terror.
"Sanity is a prison. Let madness release you."


Dread Master Styrak
Mere smoke, now taste fire!
"Your courage... your power... are not completely insignificant. Perhaps you can be made to serve. Do not fight. Do not resist. Give yourselves over now, or be destroyed."

  • The Beastmaster: He has a pet Kell Dragon. And yes, he can even ride it.
  • Cool Mask: A staple of the Dread Masters.
  • Creepy Monotone: A trait shared by all of the Dread Masters, though his tone is noticibly more high-pitched than the others.
  • Flunky Boss: Before you fight him, you have to go through waves of his Dread Guard mooks, and his Kell Dragon.
  • The Man Behind the Man: He tried to hijack the Hutt Cartel's mercenary army on Darvannis. After your operations group steamrolls your way through them, it turns out that he still managed to make several of the mercs Brainwashed and Crazy.
  • Mad Scientist: His codex entry states that he was this before becoming a Dread Master, and still is.
  • Mind Rape: Surprise, surprise, he does this during the boss fight.
  • Necromancer: He revives his Kell Dragon during the final phase of the fight against him, but since this is Star Wars, it's not a fool-proof method and would have only been temporary at best even if you didn't kill it.
  • Nightmare Sequence: During the boss fight against him, he deals out a special kind of Mind Rape in which a random party member is temporary removed from the boss fight... where you will have a nightmare in which you are forced to kill one of your companions, most likely the one you romanced.
    • Due to some interesting bugs, you might end up fighting two of your companions, or even someone else's companions!
  • Right Hand Attack Kell Dragon: He has a pet Kell Dragon, and he's apparently very fond of it.
  • Roaring Rampage of Revenge: He does not take kindly to you killing his pet Kell Dragon.
  • Shock and Awe: Seems to like Force Lightning every bit as much as the Inquisitor.
  • Villainous Breakdown: Pleads to his 'brothers and sisters' to give him strength when his HP gets below 30%.
  • Worthy Opponent: Clearly views the operations group as this, and even offers for you to join the Dread Guard with his blessing since you just steamrolled your way through the entire army he tried to hijack to get to him.
  • You Fight Like a Cow
    Dread Master Styrak: "Mere smoke... now taste fire."


Dread Master Bestia
"In the end, all existence will fall to us…"
  • The Ace: Her codex entry says that she could very well be the most powerful of the Dread Masters.
  • Ax-Crazy: According to her codex entry.
  • The Beastmaster: Seems to really like monsters, especially ones she intentionally corrupted.
    Dread Master Bestia: "Your flesh will fuel my pets."
  • The Corrupter: It's even a buff she has during the final boss fight of Dread Palace.
  • Cool Mask: As any Dread Master.
  • Dark Action Girl: She was good enough to impress the Emperor.
  • The Dragon: To the Emperor, at least as far as the Dread Masters were concerned. She acted as the official liaison between the Dread Masters and the Emperor, as well as the one who ensured they were following the Emperor's orders. With the Emperor seemingly dead, she no longer saw a reason to stay loyal to the Empire as a whole.
  • Evil Laugh: A rather unsettling one, at that.
  • Evil Sorcerer: Like all Sith Sorcerers.
  • Faux Affably Evil:
    Player Character: "It's an honor to finally meet the Dread Masters."
    Dread Master Bestia: "Of course."
  • Flunky Boss: Absolutely spams adds during the boss fight against her.
  • One Girl Army: She was the one who brought the Sith who would go on to become the Dread Masters to the attention of the Emperor by single-handedly putting down a slave rebellion on Ziost.
  • Roaring Rampage of Revenge: Having been the Dread Master that was closest to the Emperor, she took his 'death' very personally. She is implied to have been the one who suggested the Dread Masters strike out on their own, though she doesn't really have much of an end-goal; she just wants to see the galaxy burn. Styrak's death didn't help.
  • This Cannot Be!: If you mouth off to the Dread Masters in the Belsavis Prison Scene and then resist their Mind Rape after, her reaction is basically this.
  • We Meet Again:
    Dread Master Bestia: "Warden Graal... how nice to see you."


Dread Master Brontes
"Flesh is insufficient, you must discard it."
"Science. Technology. The Force. Life. All can be turned to our purpose."

  • The Baroness: A sadist female baddie.
  • Combat Tentacles: Sprouts robotic ones during the boss fight against her.
  • Cool Mask: She is a Dread Master, so it's standard for the uniform.
  • Creepy Monotone: That said, her apparition sounds much different than her real, in-person voice sounds.
  • Evil Genius: Regarded as the wisest of the Dread Masters, and indeed, was the first to begin researching the Phobis Devices at risk to her own sanity. She's also apparently a regular contributor to the Sith Archives, and can be partially accredited with the construction of the Dark Temple. Keep in mind, she's stated to be the youngest of the Dread Masters.
  • Evil Laugh: Before and during the boss fight.
  • Evilutionary Biologist: Apparently, if her ravings about wanting to turn the operations group in Dread Fortess into cyborgs - and therefore, reach their 'full potential' like her - is to be believed.
  • Evil Sorcerer: A Sith sorcerer.
  • Femme Fatale: Possibly. Some of her dialogue borders on Orgasmic Combat. One quote in particular, the way she says it, sounds... well...
    Dread Master Brontes: "That's it... closer... closer..."
  • Flunky Boss: Kind of; the majority of the adds spawned during the fight against her are her robotic Combat Tentacles sprouting from under the ground.
    • Played straight when it comes to suicide bomber droids that spawn during the second phase, along with attempted (and failed) clones of Kephess, exactly as he appeared in Terror from Beyond.
  • For Science!: Treats the entire boss fight against her like one big scientific experiment.
    Dread Master Brontes: "A fascinating collection... let's see what we can make of you, shall we?"
  • Laser-Guided Amnesia: Her codex entry states that she has lost almost all of her memories before becoming a Dread Master, as a direct result of her exposure to the Phobis Devices.
  • Lean and Mean: Body Type One, in marked contrast to the other Dread Masters.
  • Let's Get Dangerous!: At around the %50 HP mark during the boss fight against her, she gains a buff called 'Supremacy.' The tooltip indicates an invoking of this trope, and that she should have realized that this isn't just another experiment of hers.
  • Mad Scientist: Of a different stripe than Styrak. Unlike Styrak, who was a Sith Alchemist, she's obsessed with creating cyborgs on steroids. Worse? The technology is based on the Seeds of Rage.
  • Meaningful Name: "Brontes" was the name of a cyclops from Greek Mythology, whose name means 'Thunder.' Guess what her Combat Tentacles throw around?
    • This is also probably unintentional, but there was a startup company based in Massachussetts called 'Brontes Technologies' that was eventually bought out by the 3M Company. Fitting that she's also a Mad Scientist.
  • Miss Exposition: Narrates the Dread Fortress operation.
  • Motive Rant: She is not happy about the way Explosive Conflict turned out. Possibly suggests that Kephess was her idea. Brought Up to 11 during the Dread Fortress operation.
  • One-Hit Kill: Standing in any of her lightning beams will kill the player in one hit.
  • Shock and Awe: Like all Sith.
  • The Übermensch: She makes her own morals.
  • Utopia Justifies the Means: An extremely Darker and Edgier example. Her view is that, because fear is a biological constant and one of the most primal emotions found in nature, it's the one thing that can ever truly unite the galaxy.
  • Wave Motion Gun: Overcharge Beam. Don't get hit by it.
  • We Can Rebuild Him: Heavily implied to have been the one who did this to Kephess. She also tried to clone him later. He has apparently been her pet project for a while.
  • Worthy Opponent: Continues the trend set by Styrak, as mentioned above.


Dread Master Tyrans
"Blunt instruments, striking blindly out of fear."
"Speak little and listen much."


Dread Master Calphayus
"My visions are unchanged. Destiny awaits you."

  • Bald of Evil: And possibly subverted after Oricon.
  • Brainwashed and Crazy: Studying the Phobis devices kinda turned him and the other Dread Masters into this.
  • Cool Mask: Dread Masters like them.
  • Double Weapon: Wields a double-bladed lightsaber. Interestingly, it has a cyan blade, subverting the usual Good Colors, Evil Colors typical of Sith versus Jedi lightsaber colors. This turns out to be Foreshadowing.
  • Evil Sounds Deep: Has a deep voice and is evil (but see Heel–Face Turn below).
  • Even Evil Has Loved Ones: Views the other Dread Masters as his family. And he had a wife before becoming a Dread Master.
    Dread Master Calphayus: "I had a wife, once... I didn't fear her."
  • Evil Cannot Comprehend Good: A heartbreaking example. Once he remembers his dead wife during the Republic Oricon ending cutscene, the first thing he remembers is that he didn't remember fearing her, indicating that he now mentally associates familial love with fear.
  • Heel–Face Turn: Implied. During the Republic ending cutscene of Oricon, he emerges, clutching his side in pain; the Light Side choice is to let him live, and give him to the Jedi to care for.
  • Ironic Echo: After the Imperial Explosive Conflict Cutscene, he states that the Dread Masters are driven by a 'higher purpose' than the Empire itself. During the Republic Oricon ending cutscene, he states that the Dread Masters were 'enslaved' by a 'higher purpose,' perhaps aluding to them either being Unwitting Pawns to a Greater-Scope Villain, or, perhaps, they were simply victims of Sanity Slippage caused by their own powers.
  • Karma Houdini: Can potentially be the only (known) Dread Master to survive Oricon based on a Light Side choice as a Republic player.
  • The Lost Lenore: His dead wife from before he became a Dread Master, whom he clearly loved very much.
  • Mad Oracle: The resident clairvoyant prophet of the Dread Masters.
  • Mr. Exposition: Narrates the Terror From Beyond operation. Taken Up to 11 after the Republic Oricon ending cutscene. He stumbles out of Dread Fortress, alive, babbling incoherently about how the Dread Masters were chains that uplifted one another. He was as much a victim of the Dread Masters' powers as anyone else.
  • Timey-Wimey Ball: A major mechanic in the fight against him.
  • Walking Spoiler: See for yourself.
  • Woobie, Destroyer of Worlds: Everything he says after Oricon indicates that the Dread Masters were as much a victim of their own powers as anyone else was. And what he says about his wife before becoming a Dread Master - and how he was psychologically dependent on the other Dread Masters afterward - only drives home how Brainwashed and Crazy he was as a result of being a part of their Hive Mind.
  • You Can't Fight Fate: Invokes this trope almost verbatim during the boss fight against him.
  • You Have Outlived Your Usefulness: To Kephess, during the Terror From Beyond.
    Dread Master Calphayus: "We have no use for a tool that continues to break."

Other Sith Lords

    Darth Malgus 

Darth Malgus

Voiced by: Jamie Glover
"You were deceived. And now, your Republic shall fall."
A mighty Sith Lord who fights on the front lines in the name of bringing the galaxy under the rule of the Sith Emperor. Unlike most of his colleagues, he prefers the thrill of fighting enemies head-on, and prefers not to get into the political power struggles of the Dark Council.
  • Bald of Evil: Even before being injured by Jace.
  • Big Bad Wannabe: His attempt at taking over the galaxy only manages to unite the Sith Empire and the Republic against him, which culminates in his ignominious defeat and later imprisonment by the true Sith Emperor.
  • Black Knight: A Sith Lord who dresses in all black. It helps that he is a Darth Vader Clone.
  • Blood Knight: Always up for a fight. He believes that the Force is driven by conflict.
  • Blue and Orange Morality: Here's his interpretation of the Force.
    Malgus: "Conflict drives a more perfect understanding of the Force. The Empire expands and creates conflict. In that regard, the Empire is an instrument of the Force."
    • You'll note that in the trailer, "The Return," Malgus gives his master a chance to look upon Korriban and says, not unkindly, "Welcome home, Master," before slicing the guy's head off. He is supposed to off him because Malgus has proven superior (he beat a Jedi who disabled his master) and that's the Sith way, but he does seem genuinely grateful for his master's tutelage and given him a chance to enjoy his triumph within the confines of the Sith Code.
  • Darth Vader Clone: Needs a breather, dresses in black armor and he even looks like Vader without his helmet. The creators even said he is based around Vader.
  • Determinator: Particularly noticeable in the Hope trailer.
  • Disc-One Final Boss: Malgus is the most visible leader of the Sith, and is prominently featured in concept art, fiction, advertising, and merchandising. He gets defeated before the first major content patch.
  • Disney Villain Death/Never Found the Body: Until the release of the 2.0 update nerfed his initial boss fight by allowing the players to defeat him without dropping him in the pit. And then, in a teaser at SDCC 2015 for the Knights of the Fallen Empire expansion, we are treated to his carbon-frozen body—caught in a reflexive flinch of pain, not like a dead body—being brought, presumably, to Emperor Valkorion aboard his station.
  • Embarrassing First Name: Veradun. Only his wife is allowed to call him that, and only if they are alone.
  • Equal-Opportunity Evil: Unlike many other elements of Imperial society, Malgus actively seeks allies among nonhuman species, believing that tolerance will ultimately strengthen the Empire.
    • Jerkass Has a Point: On Ilum, after he delivers his speech outlining his plans for the New Empire, a dialogue option allows Sith players to admit that while you don't agree with his methods, he does raise some salient points about the future of the Empire.
  • Even Evil Has Standards: Inverted. He is disgusted by the Empire's peace treaty with the Republic, which later leads to his rebellion.
  • Evil Brit: He is a Sith, so this is standard.
  • Evil Overlooker: For both the Standard and Digital Deluxe Edition.
  • Final Boss: Of the vanilla game, at least.
  • Frontline General: As one of the Dark Council's most prominent liaisons, he's effectively the Sith equivalent of this.
  • Handicapped Badass: One of the Sith Empire's best fighters and tacticians. After the Battle of Alderaan, his injuries force him to rely on a respirator, but it doesn't diminish his abilities any.
  • Kneel Before Zod: He forces the party assaulting his space station to kneel with Force Lightning.
  • Made of Iron: He survived a grenade exploding in his face, among other things.
  • Mister Exposition: He's the primary questgiver for non-endgame Flashpoints and serves to fill you in on what you need to do.
  • Noble Demon: He sincerely loved his wife, but he was forced to kill her after one of his rivals used her as leverage against him.
    • He is also known as a reformer (and a bit of an oddity) within the Sith Empire; instead of engaging in power struggles on the Sith Council, he prefers to lead from the front and is one of the most outspoken voices for change.
    • He also doesn't taunt or fool around with Jedi. You'll note he does give his Jedi opponents the kind of respect a warrior would give an enemy. It's not going to stop him from killing you as quickly and efficiently as possible but he's not going to be a dick about it.
  • Shoulders of Doom: Like most Darth Vader Clones.
  • Trickster Mentor: Courtesy of his machinations, the Empire has begun to take steps to reward and integrate members of nonhuman species that stayed loyal during his insurrection.
  • Unholy Matrimony: Was married to a Twilek woman named Elena Daru. They genuinely loved one another, and he killed her for it when his enemies tried to use her as leverage.
  • Xanatos Gambit: Pulls an extended one on the Empire with his New Imperial rebellion. If he defeats the Imperial Fleet with his stealth armada, he effectively replaces the old Empire. If he loses, he sufficiently weakens the Empire to force them to integrate nonhumans if they want any hope of defeating the Republic.
    • Judging by Rise of the Hutt Cartel and later content, he succeeded.

    Lana Beniko 

Lana Beniko
Click to see her appearance in Knights of the Fallen Empire 

Voiced by: Lydia Leonard

The Outlander: "You're unusual for a Sith. You don't even have a title."
Lana Beniko: "Knowledge, answers, truth, the Force: these are the things I hold dear. Titles don't interest me."

With her serene and considerate manner, one might mistake Lana Beniko for a Jedi. She is, however, a Sith Lord of great wisdom and strength who has impressed many of her peers in a considerably short period of time with her keen insights into the nature of the Force. It was Beniko's treatise on the perceived moral parallels of Jedi and Sith in battlefield settings—as well as her passion for unraveling the truths and secrets behind the Jedi—that brought her to the attention of Darth Arkous of the Dark Council. She has since become his most trusted advisor.
  • Affably Evil: She is polite, calm, displays wisdom and cares for the Empire, not her own power. As stated above, she is a Sith that could almost be a Jedi.
    • She was genuinely worried about the Republic player's survival after the Revanites attack.
  • Anti-Villain: A whopping case of Type 4. You could hardly call her "evil" at all, despite her being a Sith. Out of her and Theron, she is actually the more reasonable of the two and the most open to the idea of a lasting treaty between Republic and Empire. The later storylines, particularly Knights of the Fallen Empire show her more ruthless and pragmatic side.
  • Ascended Extra: While Lana was already a major character in Shadow of Revan, she's a companion for Knights of the Fallen Empire. Your first one in the expansion, even.
  • Bi the Way: Can be romanced by both male and female player characters.
  • Break Them by Talking: After Ziost, an Imperial character can get her to resign as Minister of Intelligence with a single sentence. If you tell her you think she should, she'll point out all the things she's achieved, and the character can simply reveal that her right-hand man is a Republic spy. If he's still alive, she goes off to have him executed, planning to resign immediately upon completing her final task as Minister.
  • Combat Medic: As a Sith Sorcerer, she can heal as well as tossing down Force Lightning.
  • Creepy Shadowed Undereyes: She has dark circles around her eyes in lieu of the Tainted Veins common with Sith.
  • Deadpan Snarker: Occasionally. She's gotten more snarky as of Fallen Empire, however.
  • Death Glare: In Fallen Empire, she gives one to a soldier who calls her "blondie". The glowing yellow eyes really help sell it.
  • Defector from Decadence: Finds the Empire too inefficient at fighting Zakuul, so she finally defects to form the Alliance in Fallen Empire.
  • Deliberate Values Dissonance: On Ziost, she points out a superweapon the Imperials built to exterminate their own population en masse should there be an uprising. A Republic Player Character has a chance to voice their shock and disapproval about this, but she just shrugs it off; the Empire nearly lost Ziost to a rebellion before, and it's better to destroy the world and resettle than to allow it to happen again.
  • Enemy Mine: Her working with Theron Shan starts off as this, though eventually it develops into more of an Odd Friendship, at least from her side.
  • Expository Hairstyle Change: She seems to have shorter and straighter hair as of Fallen Empire.
  • Good Is Not Nice: Lana is nice for a Sith Lord, but she's still Sith to the core. She has no problems punishing traitors and enemies and when push comes to shove, will advocate making sacrifices for the greater good.
  • Horrible Judge of Character: Possibly her biggest flaw is a surprising inability (particularly for a Force-sensitive) to read people. She's not very good at games that need bluffing; she doesn't notice her boss is a traitor until after he sets his plans into motion and twice misses that her most trusted agents are moles all while expressing distrust for people who turn out to be on her side; and she often seems Oblivious to Love, even with people she's explicitly in a romantic relationship with.
  • I Did What I Had to Do: Allowing Theron to be captured by the Revanites.
  • Just the First Citizen: Despite being a Sith Lord, she goes by her name—her birth name, even—rather than a Sith name or title, as she's uninterested in personal power. She's referred to as Minister Beniko after being promoted to the head of Sith Intelligence.
  • The Lancer: In Fallen Empire and Eternal Throne, Lana plays the role of second-in-command. In practice she seems to be functionally the commander of the Alliance and is often the one giving orders.
  • Meaningful Name: Her surname is an anagram of Kenobi, which fits considering her status as a Jedi-like Sith.
  • My Country, Right or Wrong: The Player Character can extend her an offer to join the Republic, but she politely declines because she cares about the Empire too much.
  • My Significance Sense Is Tingling: It's this and her own inquisitive nature that unraveled the conspiracy behind Darth Arkous.
  • Noble Demon: She is loyal to the Sith and the Empire and can't be dissuaded, but she is very honorable and kind nonetheless.
  • Not So Stoic:
    • She loses her cool and yells at the Player Character if they decide to send a captured Master Surro to the Jedi for healing instead of to the Sith for "invasive examination". She does the same if the PC simply mercy kills Surro.
    • When finishing off an already-defeated and helpless foe, she can enjoy it as much as any other Sith would, as she does with a Zakuul Knight in chapter 3 of Fallen Empire.
    • During her romance she can get adorably flustered, and will send you a concerned message after you get back from you disappearance during Fallen Empire.
    • A darker expression of the trope comes in A Traitor Among The Chiss, the lead-in and aftermath of which make clear she is not dealing well with the events of Crisis on Umbara, perhaps approaching a Villainous Breakdown in her desire for vengeance against Theron.
  • Not So Different: She and a Jedi PC can acknowledge this.
  • Pointy-Haired Boss: While a competent administrator, she doesn't seem to have the right instincts to be the leader of an Intelligence outfit, twice failing to notice moles right under her nose: first Agent Kovach, then much later Theron Shan.
  • Pragmatic Villainy: Like Darth Marr, Lana dislikes needless violence and bloodshed, but is okay with doing terrible things for a practical purpose.
  • Romance Sidequest: She can be romanced by any character, no matter their allegiance or gender, although she is more cautious of a Republic player than an Imperial one.
  • Seeker Archetype: She's more interested in uncovering truths than any Jedi-Sith rivalry.
  • Shoot the Dog: She views betraying Theron as necessary to find where the Revanites were hiding.
    • She will also propose "invasive" (read: tortuous and probably fatal) examination of a formerly possessed Jedi during the Ziost arc. Surprisingly, this is one of the few times Theron is asking for the Light Side option and she is asking for a Dark Side one.
    • In Fallen Empire, she tends to advocate for more pragmatic and brutal actions when there is some sort of justification for it.
  • The Spymaster: Darth Marr names her head of Sith Intelligence at the end of the Imperial Shadow of Revan questline.
  • Star-Crossed Lovers: If you are a Republic character playing the romance in Shadow of Revan, doubly so if you're a Jedi.
  • The Strategist: Lana does a fair bit of planning herself, and in Kot FE she approves of you taking this role. It's clearly a Sith's strategy (she has little concern for civilian casualties) but she admires a clear, long term view of the situation and intelligent approaches to problems.
  • The Stoic: Lana is generally reserved and level-headed, rarely showing any outward emotion unless you follow her Romance Sidequest.
    • She hates it when you let loyalty or emotion influence your decisions. She gets angry when you express distaste with Saresh because she's still a potential ally, despite the dozens of reasons (personal and professional) Lana has to despise her.
  • Supernatural Gold Eyes: She has bright golden eyes, which seems to be her only real physical case of Dark Side corruption. They get brighter in her Fallen Empire redesign.
  • Token Good Teammate: When it comes to the Sith, unless the Sith Warrior or Sith Inquisitor is Light-sided.
  • What the Hell, Hero?: Lana is experienced in both invoking, and being at the mercy of, this Trope.
    • Lana receives one herself when she used Theron as bait to get to the Revanites.
    • When The Emperor starts hitching a ride in the Outlander's head, he also starts giving the Outlander opportunity to sample his power, or call upon it in times of need. Lana is not happy about this arrangement, and should you ever use the 'unlimited power' she will be sure to make you aware of it. She even expresses, the first time this situation is explained to her, a Jedi-like willingness to die if it means the Outlander can avoid being corrupted by the Emperor's power.
  • You Have Failed Me: Nice as she is, she's not afraid to dish out punishment when it makes sense. When an Imperial commander disobeyed her orders to cease hostilities after the signing of the Treaty of Coruscant, she chopped off his hand. In the Imperial Ziost storyline, if you make Agent Kovach confess that he's a mole for the Republic, she'll order you to execute him. If you make her do it, she'll Force Choke him herself.

    Darth Lachris 

Darth Lachris

The former apprentice of Darth Marr. She was granted the world of Balmorra to subdue for the Empire, becoming the world's governor after getting rid of her predecessor. With the assistance of a Sith strike team, she drove Republic forces from the world and attempted to crush the Balmorrian Resistance, but was eventually killed by the Barsen'thor.
  • Affably Evil: She's casually murderous, yet she genuinely enjoys her relationship with a Imperial hero, and you can even have a fling with her.
  • Arc Villain: Of the Jedi Counsular's story mission on Balmorra.
  • Ax-Crazy: She enjoys crushing rebels a little too much. The lines used to flirt with her are generally pretty hilarious because of it; player characters can only spend quality time with her by complimenting her bloodthirstiness or acting like sociopath.
  • Character Death: Killed by the Barsen'thor in a lightsaber duel.
  • You Have Failed Me: Upon arriving on Balmorra, her first act was to execute Lysennius Melchiro, who had been appointed governor by the Sith but allowed the Balmorrian resistance to grow unchecked. The player can convince her to show mercy.

    Lord Adraas 

Lord Adraas

A rival to Malgus, Adraas was chosen by Darth Angral to lead the fifty Sith warriors on board a stolen Republic shuttle for an attack on the Jedi Temple during the Sacking of Coruscant. Adraas' skill in politics allowed him to curry favor with his superiors. In defiance of Darth Malgus' orders to have his lover Eleena Daru immediately transported to the Steadfast, Lord Adraas instead redirected her to a local hospital overtaken by Sith soldiers. There, she was left behind by other Imperials present who eventually moved their operation to a medical ship.

Adraas' actions regarding Eleena are what prompted Malgus into killing off his wife, who realized that his enemies could use her as leverage against him. After leaving Coruscant, an infuriated Malgus cornered Adraas in his personal estate, killing the latter off in a duel.

    Lord Goh 

Lord Goh

"Lord Goh prefers to speak through actions rather than words. In that regard, he's a flawless communicator."
Lana Beniko

Lord Goh is a member of the Order of Revan who assisted Darth Arkous in the invasion of Tython. He searched the temple for a mysterious artifact with success. He is later killed by the Republic when they retook Tython.
  • Character Death: Killed by the Republic during the Battle of Tython.
  • Collapsing Ceiling Boss: Just like Oric, he makes the rubble from the ceiling fall down on the players while he shields himself.
  • Final Boss: For the Republic strike team at the end of the Assault on Tython Flashpoint.
  • The Quiet One: He remains silent during most conversations and he only speaks individual words during combat such as, "suffer", "worm", and "scum".

Sith Apprentices

    Exal Kressh 

Exal Kressh

The Emperor's Apprentice, Exal was noted for being a Sith hybrid. She believed it was her right and privilege by blood to become the Emperor's Apprentice and heir. However, after the Emperor attempted to make her a slave instead of his heir, she felt betrayed by her Master. Her hatred towards the Emperor was such that she was willing to give vital Imperial information to the Jedi and the Republic that would potentially undermine the Empire's campaign in the Great Galactic War.

During the early years of the Great Galactic War, she abandoned her duties in the Kathol Rift and fled toward the fringes of Republic Space. The Emperor and the Dark Council responded by assigning Teneb Kel to hunt her down and kill her. She destroyed Lenico Colony Blue while fighting against Sith Apprentice Teneb Kel. Teneb barely survived the duel, but was able to escape from the colony and took shelter, later killing Exal on Korriban.
  • Blue Blood: As a descendant of Ludo Kressh and a Sith "Pureblood", she believed herself to be entitled by blood to be the Emperor's Apprentice and heir.
  • Deceptive Disciple: Inverted in this case, as it was the Emperor who intended to betray Exal from the outset.
  • Enemy Mine: She cares little for the Jedi or Republic, but aids them in order to hurt the Sith Empire's war efforts. This is born purely out of a desire for revenge.
  • Smug Snake: Enough to feel entitled to be nothing less than the Emperor's heir.

    Thana Vesh 

Thana Vesh
Voiced by: Laura Bailey

Thana Vesh was born on Dromund Kaas with a wealthy family. When her parents discovered that she is force-sensitive, they tried to suppress her powers. This resulted in her destroying an entire city block, leaving her as the only survivor. The Sith took interest in her and trained her on Korriban. She tore through the trials and acolytes of the Sith academy. This earned her the attention of Darth Gravus, who took her in as an apprentice. She assisted her master in the subjugation of Taris.

  • Arrogant Kung-Fu Girl: She keeps doing worse than the player character and getting captured on top of that, yet keeps insisting that she's better and that the player character is "getting in her way." However, none of her superiors are duped by her bragging.
  • Belligerent Sexual Tension: The player character's interactions with Thana can be this if the player chooses the "Flirt" options.
  • Evil Redhead: She has red hair and a hunger for violence.
  • Leeroy Jenkins: She is the NPC version of this trope, given the amount of times she charges in ahead of your character only for you to find her at the mercy of the Republic, or, in one case, actually imprisoned. Thana being Thana, she always angrily tells you she had the situation under control or "Could have taken them" had you "not gotten in the way". Leeroy ALL over.
  • Self-Made Orphan: When her parents tried to suppress her powers, she annihilated them along with an entire city block.
  • You Have Outlived Your Usefulness: The Dark Side option for dealing with Thana Vesh at the end of the Imperial Taris questline. Given her interactions with your character, it's hard to imagine anyone actually letting her live.

Resurgent Sith Empire

    Rycus Kilran 

Grand Moff Rycus Kilran

Voiced by: Simon Templeman
"My name is Rycus Kilran. I'm commander of the Fifth Fleet, second to the Minister of War, and—my personal favorite—the so-called "Butcher of Coruscant.""

An Imperial Grand Moff best-known for his role during the Sacking of Coruscant.
  • Affably Evil: Most of the time.
    • Faux Affably Evil: He occasionally slips into this trope. For example, be rude to him at the end of the Black Talon flashpoint, and his droid will demand that you be respectful to the Moff; Kilran will respond by saying he's in a good mood and that there's "no need for poisonings."
  • Appropriated Appellation: "The Butcher of Coruscant" is his favorite title.
  • Authority Equals Asskicking: The only way a non-Force user gets anywhere in the Empire is to be very good at killing.
  • Badass Normal: Capable of holding his own against Jedi.
  • The Butcher: Referred to as "The Butcher of Coruscant" by both the Republic and himself.
  • Card-Carrying Villain: He introduces himself as The Butcher of Coruscant.
  • Cold Sniper: Fights with a sniper rifle.
  • Deadpan Snarker: He's can by quite sarcastic, and can trade barbs with Republic characters in Flashpoints involving him (like the Esselles).
  • The Dragon: To the Sith. After Minister of Intelligence, whose role doesn't involve combat, Grand Moff is the highest rank available to a non-Sith in the Imperial military.
  • Evil Brit: Standard for an Imperial.
  • Expy: Of Grand Moff Tarkin.
  • Good Scars, Evil Scars: Has a nasty burn mark on the left side of his face.
  • The Strategist: Reputed as a brilliant military tactician.
  • Villainous Breakdown: During the Esseles Flashpoint, where despite his best attempts to maintain his calm facade, it's clear from his voice that his patience is really starting to wear thin with the Republic team causing mayhem on his ship.

    Odile Vaiken 

Grand Moff Odile Vaiken

The first Sith-aligned Imperial to hold the rank of Grand Moff and the innovator of the Imperial military. Vaiken Spacedock, a major Imperial quest-hub, is named in his honor.
  • Anti-Villain: His actions made the Imperial military the threat to the Jedi and the Republic that it is today, though his portrayal by Gnost-Dural seemed to be that of a man who was devoted to improving his Empire rather than a ruthless butcher like Kilran.
  • Dying Moment of Awesome: He spent half his life making schematics for the Imperial armada. When he took the first prototype Star Destroyer for a test run by attacking a bunch of aliens, Vaiken was killed in the bridge of his spaceship, a fitting end for the first Imperial Grand Moff.
  • Undying Loyalty: He was noted as being loyal to an Empire where he would always be considered a second-class citizen.



"Greetings master. You are looking fit and deadly as always!"

A protocol droid who manages Imperial players' ships. He functions as a companion for all players in the Sith Empire.
  • Chronic Backstabbing Disorder: In the Shroud of Memory bonus chapter for Knights of the Fallen Empire, a copy of his head and memory reveal he has tried to kill his master several times but always failed.
  • The Load: Being a droid who starts with no gear and being unable to use mainhand weapons, he's a crafting mule... and then, he has an affection scale, and can gain affection, but not from conversations, either with him or NPCs (except in a handful of vanishingly-rare occurrences), meaning in order to get the most out of him as a crafting mule you have to feed him dozens or hundreds of gifts.
  • Non-Action Guy: Until patch 3.1, he not only had no special attack skills, he couldn't even equip a mainhand weapon, which limited his usefulness in the field, as he was significantly weaker in terms of stats and in order to fight he could only run up to an enemy and punch them. About his most useful asset as a companion was the ability to carry out Crew Missions. When Fallen Empire reworked the companion system, he actually became useful.
  • Sycophantic Servant: He's always praising the player and generally kissing their ass.
    • In Fallen Empire, an Imperial player can find him in the Alliance base where he brags to an astrodroid about how he eventually got fed up with his mistreatment and stood up to his master, only to learn that they are right behind him, at which point he returns to licking your boots.

    Minister Lorman 

Minister Gelmid Lorman

A human male who is not known for his talents. Lorman earned the rank of Moff from family connections. He was eventually demoted when he was held responsible for the destruction of the Ascendant Spear. However, his career was renewed and he rose to become Minister of Logistics.
  • Abandon Ship: When the command of the Ascendant Spear was handed to him after Karrid's death at the Battle of Duro. Lorman ordered everyone to abandon ship.
  • Insistent Terminology: "It's MINISTER Lorman!"
  • Made a Slave: When the Alliance commander corners Lorman, one option would be to make him a slave to Empress Acina.
  • The Mole: Although he initially worked with Empress Acina, he was hired by Saresh to take down the commander.

Hutt Cartel

    Toborro the Hutt 

Toborro the Hutt

Supreme Mogul of the Hutt Cartel, Toborro began a campaign to establish Hutts as the dominant power in the galaxy, starting with the invasion of Makeb to mine a mysterious resource found there.
  • Aliens Speaking English: He speaks Basic when dealing with the Republic characters.
  • Artificial Limbs: His left hand is a mechanical claw.
  • Big Bad: Of Rise of the Hutt Cartel.
  • Fantastic Racism: He regards all non-Hutt species as lesser races, fit only as slaves.
  • Hoist by His Own Petard: One of his possible deaths is being caught in an explosion he intended to kill the player.
  • It's All About Me: Fully knowing Makeb will soon explode, Toborro orders the construction of an ark, which will only evacuate himself and his treasures, leaving the civilian population to its grim fate. After his ark gets taken away from him, he angrily rants that he is the one being unrightfully robbed.
  • Sanity Slippage: His paranoia begins to erode his sanity, to the point that the rest of the Cartel abandons him to his fate.

    Juvard Illip Oggurobb 

Dr. Juvard Illip Oggurobb

I must create!

A robotics scientist and inventor, Dr. Oggurobb was Toborro's main researcher in developing wardroids powered by Isotope-5. Oggurobb eventually became fed up with Toborro and defected to the Republic where he assisted their efforts to evacuate the planet in exchange for immunity and passage off-world.
  • Aliens Speaking English: Although he speaks Huttese when speaking with other Hutts, he prefers to speak Basic with outsiders as a way of earning their trust and to avoid language barriers.
  • Ascended Extra: While he's a relatively minor NPC you only meet in the Republic Makeb storyline, he plays a bigger role in Knights of the Fallen Empire, where he serves as head of the Alliance's science department.
  • Bait-and-Switch: When you first meet him, you initially only hear his voice so you would assume he is a humanoid. However, when you see him in person, he turns out to be a Hutt.
  • The Bore: When not in a life or death situation, Oggurobb loves to monologue about science. One dialogue option would be to leave while you still can when he is the middle of speaking.
  • Catch Phrase: When he's sufficiently inspired, he'll declare "I must create!"
  • Early-Bird Cameo: The player might have seen an image of Dr. Oggurobb before playing Rise of the Hutt Cartel, as there is a possible learnable skill that summons a hologram of Dr. Oggurobb to "train" skills from if you don't currently have easy access to your class's Trainer.
  • Defector from Decadence: He's the first to defect from the Cartel when he realizes Toborro's sanity is crumbling.
  • It's All About Me: Nicer than most Hutts, but still in it primarily for himself. He joins you on Makeb mostly because Toborro was going to get him killed, and later demands that evacuating him be given top priority.
  • Only Sane Man: You'd think he'd be a Mad Scientist, but he's actually more reasonable than most Hutts—though he does have a bit of the temperamental artist about himself.

    Szajin the Hutt 

Szajin the Hutt (The Archon)

The Archon of the Hutt Cartel, Szajin accompanied Toborro to Makeb as a secret advisor. During his time there, he became aware of Imperial forces on the planet, and was the main force behind investigating their presence and driving them off-world.
  • Aliens Speaking English: He speaks Basic when dealing with the Imperial characters.
  • Big Bad: For the Imperial storyline on Makeb.
  • Evil Genius: The Isotope-5 droids were his idea.
  • Fantastic Racism: An unrepentant Hutt supremacist who thinks the time is ripe for the Old Empire to come again and enslave all other races.
  • Man Behind the Man: He has hints of this.
  • Secret War: He wages one against Imperial forces who are trying to secure Isotope-5 without the Republic realizing what they are up to.
  • You Monster!/Even Evil Has Standards: His reaction to the Dark Side option at the climax of the Imperial side of the Makeb questline. Considering what it is what that is, it's kind of justified.


Karagga the Unyielding

The previous Grand Mogul of the Hutt Cartel, before Toborro. He was neutral in the war between the Empire and the Republic, choosing instead to try to profit off of both sides rather than ally with either of them. It isn't until he inexplicably starts attacking both Empire and Republic forces that both sides agree that he needs to be put down. In reality, he had been attacked by the recently freed Dread Masters, whom he mistakenly believed were allied with the Empire. Their subsequent Mind Rape of him left him paranoid and borderline insane.
  • Agent Peacock: He's extremely vain. Not only does he actually wear clothes, but he has a Nice Hat and has built a giant, golden statue of himself on Nar Shaddaa.
  • Arc Villain: Of the Karagga's Palace operation.
  • Humongous Mecha: You fight him in one of these.
  • Nice Hat: And it's a loot drop on Hard and Nightmare Modes.
  • Not Me This Time: He mistakenly believed that the Empire tried to have him assassinated. He's half-right; it was actually the Dread Masters, only they had gone rogue. The Empire just didn't know it at the time.
  • Pragmatic Villainy: He didn't care about the war between the Republic and the Empire, and instead saw it as a business opportunity for the longest time.
  • Sacrificial Lamb: His death in the Operation sets the stage for Rise of the Hutt Cartel as well as the Dread Masters Arc.
  • This Is a Drill: Part of his attacks involve digging a drill towards the raid team.
  • We Hardly Knew Ye: His introduction as a character in his eponymous Operation is also the same instance in which he dies, though his existence is noted much earlier in the game.


    Nico Okarr 

Nico Okarr

Voiced by: John DiMaggio

A smuggler who was arrested for trafficking Sith artifacts. While being transported to his cell, the Sith Empire arrived and attacked the space station they were on. Nico volunteered to help Satele Shan and Jace Malcom escape in his ship, which they accepted. Returns as a companion in Knights of the Fallen Empire.
  • Ascended Extra: Appeared in the Return trailer, and never showed up again. Until Knights of the Fallen Empire, where he not only comes back, but comes back as a companion character!
  • Badass Longcoat: His coat is available to subscribers for free as part of the promotion for the third expansion.
  • The Bus Came Back: After not being seen since the trailer, he returns in the third expansion.
  • Cowboy: He certainly look like one.
  • Guns Akimbo: His personal blaster are available to subscribers for free along with Nico himself as a companion.
  • Male Gaze:
    Nico ogles a passing Twi'lek woman
    Jace Malcom: Eyes up front!
    Nico: Just inspecting the troops, Corporal.
  • Nice Hat
  • Older Than They Look: He's basically looked the same for thirty years. He claims it's a combination of good living and a Sith artifact he found.
  • Secret Test of Character: His recruitment quest in Knights of the Fallen Empire has you mixing up a drink for him so he can judge your character through your mixology. It doesn't actually matter what you put in it; his reaction is based on your class, and whether or not you remembered the little umbrella.

    Soa the Infernal One 

Soa the Infernal One

"They slay not knowing that I am the seed of destruction in their hearts. I am master and creator. What the galaxy fears."

A gigantic Rakata warlord that broke away from the Infinite Empire and enslaved a thousand planets, before an entire Rakata army imprisoned him within the Eternity Vault. The Operationnote  that takes place in there happens after he breaks out and seizes control of the prison's formidable defenses.
  • Badass Boast:
    "They come, marching, believing themselves equal to the army of ancients that chained me. But I am not of their time. Their ancestors called me Soa, wrath and power, and knew fear. For I ruled a thousand worlds, and Korriban was my crown, Korriban my cradle and my testing ground. I have waited twenty thousand years, but I will wait no longer."
  • Blow You Away: He'll occasionally summon whirlwinds to throw a player around, removing them from the fight. This alongside the Mind Traps.
  • Evil Sounds Deep: He has a deep voice.
  • I Shall Taunt You
    "Your forces are lost!"
  • Large and in Charge: Inexplicably huge for a Rakata.
  • Red and Black and Evil All Over: His clothes have this colour scheme.
  • Sealed Evil in a Can: Sealed villain in the Eternity Vault.
  • Sequential Boss: Twice during the fight, he drops the floor from under the party forcing them to climb down until they reach solid ground once more. Each time he does this, he adds some more tricks to his repertoire.
  • Shock and Awe: He throws balls of lightning periodically throughout the fight.
  • Techno Wizard: He apparently hacked the defenses of the Eternity Vault and turned it into his home base, and he calls the Annihilator Droid fought as the opening boss his "finest creation".
  • Time Abyss: If he truly was imprisoned by the Rakata's Infinite Empire, he has got to be tens of thousands of years old by now, if not much older.
  • Villainous Breakdown:
    "They will not! I command them to know fear! To raise me to my throne! They cannot!"

    Shae Vizla 

Shae Vizla a.k.a. "Torch", a.k.a. Mandalore the Avenger

Voiced by: Sumalee Montano

"Today we march. We bleed, exhaust ourselves, and die. Because our true destination will be a battle worth winning!"

A Mandalorian bounty hunter who was frequently hired by Darth Malgus for risky undertakings, such as the attack on the Jedi Temple seen in the first cinematic trailer. Ten years later, you meet her again in the Shadows of Revan expansion. Returns as a companion in Knights of the Eternal Throne.
  • Dark Action Girl: Comes with being a Mandalorian in the Sith's pocket.
  • A Mother to Her Men: She's got her clan with her on Rishi and makes sure they're patched up once the players have fought their way through them at the end of her Flashpoint
  • Bounty Hunter: She was one of the Empire's most prolific Bounty Hunters. She even has special dialog for the Bounty Hunter class, recognizing them as the champion of the Great Hunt and (if they accepted Mandalore the Vindicated's offer) a fellow Mando.
  • Chekhov's Gunman: A subtler example than most. She's likely responsible for the entire Mandalore arc of The Clone Warsnote , as Pre Vizsla and several other characters use the Darksaber, which is stated to have been sacked from the Jedi Temple by a Vizsla ancestor. Sound familiar?
  • Defeat Equals Friendship: To get her help, you have to defeat her first. The Bounty Hunter can go one step further and state that they can kill her and take her clan, though she quickly shoots that idea down.
  • Enemy Mine: To an extent. She and her clan aren't technically aligned with anyone these days.
  • Evil Redhead: Well, as far as the Republic (and especially Jedi) are concerned.
  • Foreign-Language Tirade: She will cuss out her attackers in Mando'a, leading to a Bilingual Bonus for those who've read up on it.
  • Friendly Enemy: She's remarkably polite to the party that defeats her in Blood Hunt, even the Jedi characters.
  • Heel–Face Turn: Thanks to her becoming a companion as far as the Jedi is concerned. Especially meaningful if you take her back to The False Emperor flashpoint, where you can have her fight against Darth Malgus despite them previously being allies in the Sacking of Coruscant.
  • Karma Houdini: Hasn't faced any punishment for her many crimes, like participating in the attack on the Jedi Temple.
  • Kill It with Fire: Flame throwers and volcanic vents. She's called "Torch" for a reason!
  • Meaningful Nickname: See above.
  • Poirot Speak: Sprinkles some Mando'a into her Basic.
  • Pragmatic Villainy: She loves a good scrap, but has learned to hate war.
  • Proud Warrior Race Guy: She's a Mando, it comes with the territory.
  • Retired Badass: By the time of the game, she's no longer in the Empire's employ. However, after the battle with Revan, she renegotiates a contract with Darth Marr.
  • Screw This, I'm Outta Here!: She was an ally of Revan's until he got the bright idea to resurrect the Emperor.
  • You Are in Command Now: She becomes Mandalore the Avenger when Mandalore the Vindicated died fighting the Eternal Empire.
  • You Killed My Father: She hates the Jedi because they killed her brother.

    Revan (spoilers) 


Voiced by: Jeff Bennett

Main Character of the original game. After the events of Knights of the Old Republic, he tried to kill the Sith Emperor with the help of The Exile and T3-M4, only to be betrayed by their ally Lord Scourge. While The Exile and T3-M4 were killed, The Sith Emperor kept Revan alive, feeding on his massive Force power.

In certain Republic quest lines it's possible to find and free Revan with the help of the Exile's force ghost, after which Revan finds HK-47's foundry, and plans to amass a droid army to wipe out the Sith. Certain Sith quest lines will then allow you to put a stop to his plans, apparently killing him and HK-47. The Shadow of Revan expansion reveals that he is, quite literally, only half dead. Mortally injured by the Sith strike team, Revan attempted to become one with the Force, but the darkness within him resisted. As a consequence, Revan splintered into two beings: light side Revan, who became one with the Force and a Force ghost, and dark side Revan, who is willing to destroy both the Republic and the Sith Empire to claim his revenge on the Emperor.
  • Ascend to a Higher Plane of Existence: After being split into two beings at the conclusion of the Sith party's assault on him, light side Revan becomes one with the Force, though he often manifests in the material world as a Force ghost.
  • Back from the Dead: When he turns up alive after the "Legacy of the Rakata" Flashpoint, he does not deny having died.
  • Badass Boast: "I've saved the Republic twice before. I've fought Mandalores and armies of the Dark Side. You. Won't. Stop. Me."
  • Big Bad: His dark half is this for Shadow of Revan.
  • Cool Mask: He still wears his iconic mask, though he does take it off.
  • Disappeared Dad: Due to his imprisonment, he never met his son, Vaner.
  • Fate Worse Than Death: Spent the last 300 odd years in stasis, being slowly drained of power by the Sith Emperor.
  • Fallen Hero: Zig-zagged; he was once the charismatic Jedi Knight who led his fellow Jedi to save the Republic from the Mandalorians. Then he betrayed the Republic in order to strengthen them to fight the True Sith. Then he was betrayed by his best friend. He would redeem himself by saving the Republic again, this time from his Evil Former Friend. Then he would face the Emperor alongside his past allies & a Sith Lord. He was betrayed once again and had to watch his closest allies die in front of him. He would suffer A Fate Worse Than Death for the next 300 years before being freed from his prison. By now he has fallen back to the Dark Side again. Now his solution is to exterminate all who have Sith Blood. After encountering a group of the Empire's finest and being killed, he would have an internal conflict of whether to move on and let the current Knights of the Republic complete his quest or exact revenge against the monster who stopped him from being with his family. His good half chooses to move on while his dark half refuses. His dark half begins using his own corpse in order to resurrect the Emperor by sacrificing an entire planet so he can kill him permanently, and he's still being manipulated by the being he's trying kill no less! By the end of Shadow Of Revan he can only reflect on the horrors he's committed & how much his actions were ultimately in vain before merging with his good half. He is ultimately known as Revan ''the Prodigal Knight.''
  • He Who Fights Monsters: His plan for winning the war may just rival the very Empire he's fighting in terms of how extreme it is.
    • And then he ultimately ends up as the Big Bad of Shadow of Revan, in which he is now trying to destroy the Empire AND the Republic.
  • Incredibly Lame Pun: In Shadow of Revan, you're fighting Revan's corpse, animated by his dark side. A Revan-ant.
  • Ironic Echo: "And in the end, as the darkness takes me, I am nothing. Now I know how you felt, old friend."
  • Knight Templar: He planned to wipe out an entire planet in order to "save the galaxy".
  • Literal Split Personality: Revan split into two after the Foundry. His Light Side died and became one with the Force and his Dark Side manifested physically as the 'Revan Reborn' first seen in Legacy of the Rakata and who is the main antagonist for Shadow of Revan.
  • Not So Different:
    • Acknowledges this right before your Sith party fights him.
    • From Vitiate, as "Revan Reborn" attempts the Ritual of Nathema at the Temple of Sacrifice on Yavin IV to revive him so he can strike him down permanently.
  • Never Found the Body: Upon his defeat, he disappears in a flash of light before the final blow was struck. His fate is left unknown... until the Forged Alliances questline reveals he's still alive. Or, rather, his dark half. The good half became one with the Force.
  • Recurring Boss: For Imperial players.
  • Rogue Protagonist: From the hero of the original game to an Arc Villain.
  • Sanity Slippage: Being Mind Raped by the Emperor didn't exactly help his sanity. That and attempting to balance both sides of the Force.
  • Stealth Pun: In the expansion, the half-dead/undead/dark Revan is a Revan-ant.
  • Suddenly Voiced: Not only is Revan given an official voice, but an official face as well.
  • Superpowered Evil Side: 'Revan Reborn' is literally Revan's dark side possessing his body unleashed.
  • Unwitting Pawn: Possibly. His plan probably would have wiped most of the Republic as well, judging from how much side-swapping, defections, and hidden legacies there are on both sides of the war. Couple that with convincing the Emperor to sign a near-worthless treaty that all but guarantees a protracted war of attrition and keeps the Darths and Imperial military occupied so they don't challenge the Emperor's greater plan. Furthermore, despite his claims that he resisted the Emperor's attempt to Mind Rape him for centuries, his obvious Sanity Slippage tells a rather different tale. Coupled with the Emperor's desire to enact a galaxy-wide genocide, it's left vague whether this was even "his" plan to begin with. The Republic-side Shadow of Revan confirms this, with Revan's light-side force-ghost flat-out stating that 'he kept telling himself he had been unaffected by The Emperor' during the 300 years he was imprisoned, when his actions were clearly those of a madman.

  • Villainous Widow's Peak: While he's not so much villainous as driven mad, he has a prominent and unique widow's peak.
  • Walking Spoiler
  • Well-Intentioned Extremist: Still one of his main character traits. Sure, creating an army of war droids to wipe out the Sith could save the Republic, but it'll also mean killng millions upon millions of citizens of the Sith Empire.



A hot-headed female Twi'lek smuggler who is a reluctant ally of Theron Shan.
  • Jerk with a Heart of Gold: She may have an unpleasant attitude but she also has a sense of honor and loyalty.
  • Only in It for the Money: The primary reason why she agrees to help Theron take down the Ascendant Spear is because she was offered thousands of credits.
  • Teeth-Clenched Teamwork: She initially refuses to work with Theron but she also wants to honor Master Zho's memory after he sacrificed his life to save her.
  • You No Take Candle: She has a heavy accent and she doesn't always speak grammatically correct. She always refers to herself as "we" and "us".



"The revolution cannot be stopped!"

A droid who is in charge of the droid revolution on Zadd. Mentor hated the way organics treated other droids and wanted to put an end to their abuse. Mentor programmed its consciousness into the other droids to be more in agreement with itself. Mentor then planned to transmit a signal so every droid around the world would share its consciousness in order to wipe out all organic life.
  • A.I. Is a Crapshoot: The AI Mentor went from questioning why it had to serve organics to deciding to just kill all organics. His dialogue reads like a Geth Heretic crossed with Clu 2.0.
  • Shielded Core Boss: He is mainly a Stationary Boss that remains shielded for most of the fight. The main way to defeat him is do destroy the four generators around the room while fighting turrets, a Humongous Mecha, and a crane that follows the player and shoots lasers at them. When all the generators are destroyed, Mentor becomes unshielded and delivers heavy damage to the party members so he needs to be killed quickly.
  • Hive Mind: Almost all the droids under Mentor's regime share its consciousness.
  • Hypocrite: Mentor complained about the violent tendencies of organics yet he planned to exterminate every single organic.
  • Turned Against Their Masters: Mentor created Directive 7 in order to fight against unfair treatment of droids.
  • Violence Is the Only Option: Mentor initially tried to "reprogram" organics. When that didn't work, Mentor concluded that extermination is the only option.



A legendary mercenary in charge of the private military contractor group known as 'the Warstalkers.' Hired by the Republic to take Denova, a planet full of a highly explosive substance known as Baradium to be used in bombs, he eventually goes rogue, leading to the operation called "Explosive Conflict." In reality, he had an encounter with the Dread Masters, who completely brainwashed him into becoming their Dragon.
  • Ax-Crazy: Yeah. Being brainwashed by the Dread Masters surely helped.
  • Brainwashed and Crazy: Given his reputation and how much he absolutely idolizes the Dread Masters when we finally see him, he was probably on the receiving end of this.
  • The Chosen One: Calls himself this in relation to the Dread Masters. They don't seem to care what he calls himself so long as he remains useful.
  • The Dragon: To the Dread Masters.
  • Dual Wielding: During Explosive Conflict, he wields two vibroswords.
  • Face–Heel Turn: From the Republic point of view, considering they were the ones who hired him.
  • Frankenstein's Monster: Fridge Horror begs the question of just what the Dread Masters did to him to make him look like that when he reappears in Terror from Beyond. It's heavily implied that he was Brontes' idea, which would explain why he later appeared that way, and why she seemed to be the angriest out of all of the Dread Masters about the way Explosive Conflict turned out. She even tried to clone him multiple times, as is revealed in the fight against her in Dread Fortress.
  • Large and in Charge: Even by Trandoshan standards, he's huge.
  • Lizard Folk: Trandoshans are this.
  • One-Winged Angel: Twice. First during the boss fight against him during Explosive Conflict, and again after the Dread Masters resurrect him for Terror From Beyond in an even more monstrous form.
  • Psycho for Hire: As an Ax-Crazy mercenary.
  • Recurring Boss: He's this kind of enemy.
  • Taking You with Me: During the final phase of the fight against him during the Terror From Beyond operation, he tries to pull one of these with a suicidal Beam Spam after being told, in no uncertain terms, that he has outlived his usefulness to the Dread Masters.

    HK- 47 

Prejudice set to maximum!
"I am HK-47, the master's most faithful ally. Once a mere assassin droid, it is now my burden and joy to command the Foundry's mechanical armies."

Statement: HK-47 is a psychotic assassin droid owned by Revan himself. He remained his servant and helped him with his plans on wiping out all the Sith Population in the Foundry. He gets defeated but gets rebuilt by Darth Malgus to fight once more. Frustration: After he got defeated once again, he got rebuilt to help Revan in the Temple of Sacrifice.

  • Ax-Crazy: Proud Statement: Enjoys nothing more than the slaughter of anything and everything around him.
  • Fantastic Racism: Declaration: Anyone with Sith ancestry will be slaughtered. That included 97% of the Imperial population.
  • Recurring Boss: Commentary: He is fought in the Imperial-only Flashpoint The Foundry and in the faction-shared Flashpoint The False Emperor. He also shows up one more time to defend his creator in the Temple of Sacrifice Operation.
  • Upgrade vs. Prototype Fight: Statement: Should you take your companion HK-51 to your encounter with HK-47, his predecessor. They'll also get into an argument over which series was superior.
  • We Can Rebuild Him: Proud Statement: After he was defeated at the Foundry, Darth Malgus chose to rebuild him with new upgrades to help serve his goals for a new Empire. When he got destroyed once again, he came back to assist Revan on annihilating all life on Yavin IV.

    HK- 51 


Voiced by: Kristoffer Tabori

Declaration: Assassination protocols active. Greetings, Master.

A state-of-the-art assassination droid, and an unlockable companion that any class, Republic or Imperial, can acquire through a long questline that begins in Section X (or through Cartel Coins after unlocking him once). An entire army of them was found frozen in a deathtrap of a shipwreck. Mechanically, he can be either a ranged DPS, or a ranged tank companion based on how you gear him out.
  • Artificial Intelligence: Statement: He is a droid, after all.
  • Ax-Crazy: Admission: Far less in-your-face than his orange-tinted predecessor, but several of his comments and conversations show that this is still very much a staple of the HK line of droids.
  • Bribing Your Way to Victory: Confirmation: After unlocking him on one character, you can use Cartel Coins to instantly unlock him on any other character in your Legacy. Commentary: You can also do this with 1 million in-game credits, but you can acquire those without any expenditure of real-world money. Suggestion: Try doing this on a fresh character, and you can blow through the prologue in less than one hour.
  • Call a Human a "Meatbag": Aversion: He calls his marks 'undesirables' or 'troublemakers', depending in the faction.
  • Comedic Sociopathy: Statement: Has the same twisted sense of humor as the other HK droids.
    HK-51: "Commentary: The Voss Shrine of Healing. This must be where they undo all of my hard work."
  • Expy: Admission: Of HK-47, though when asked by characters who have most likely fought 47 by now (more than once in the Imperials' cases), he insists that he's superior in all fields to his predecessor, and that 47 was 'too unstable'.
    • Extrapolation: Since you had to essentially harvest 47's chassis for the parts needed to complete 51 and bring him back online, in some ways he is 47.
  • Killer Robot: Declaration: One of the finest of its kind.
  • Pre-Mortem One-Liner:
  • One-Hit Kill: Pride: Yep, he has one of these. Though, it only works on mooks, and not Elites, Champions, or Bosses.
    • Sadness: Unfortunately, this ability was removed during companion revamp for Knights of the Fallen Empire.
  • Religious Bruiser / Thank the Maker: Declaration: Unlike his predecessors, he seems to have a belief in The Maker as a form of droid religion. Of course, he believes the Maker designed him to destroy things, and he is very happy to carry out that function.
  • Undying Loyalty: Statement: Justified due to his programming, but actually take the time to get his affection high enough, and his conversations with the player border on idolization.
  • Verbal Tic: Declaration: No HK droid is complete without this.



Voiced by: Nika Futterman

An Ewok who smuggled herself off of Endor, and took a job as a mercenary. Her contract is purchasable by either faction, and is an unlockable companion. She was a tank/healer hybrid, the only companion in the game with a dual specialization.
  • Affectionate Nickname: Refers to the player character as 'Chief.'
  • Ax-Crazy: She describes how she killed the entire crew of the ship she stole to leave Endor with great enthusiasm.
  • Badass Adorable: She's an Ewok who is probably the most powerful of the companion characters prior to the rework that made them all functionally the same.
  • Blood Knight: If you have to revive her after a fight, one of her responses is "But I wanted to fight!" Similarly, she admires the Empire for their brutality and the Republic for fighting against powerful foes.
  • Bribing Your Way to Victory: Same deal as HK-51: She can be unlocked with Cartel Coins, which cost real money. Even moreso, because her Mercenary Contract can be added to your collection, which gives free copies of the item to every character in your account for a little extra Coins.
  • Cute and Psycho: She's an Ewok - a meter-high critter who looks like a teddy bear, but she's got a thirst for combat and hunting rivaling HK-51 and a long trail of bodies in her wake even before she signs on with the player.
  • Genius Bruiser: Before 4.0 got an efficiency bonus to all crew missions, and an improved chance to crit on crafting missions (even cyber-implants and biotechnology!).
  • Glory Seeker: She travels around the galaxy in order to spread her legend.
  • Killer Rabbit: She may be tiny, but she was the most powerful companion character of the game.
  • I Just Want to Be Special: Her dream is to be a 'legend' among the Ewoks, and states that she is the first Ewok to ever leave Endor.
  • I'm a Humanitarian: She admits in one Empire-only conversation that she'd like to "try" several sentient species, including Nautolan and Rodian. She doesn't see anything wrong with eating a sentient. Nature was good enough to send meat into her trap, so it would be wasteful not to eat it, right?
  • Pint-Sized Powerhouse: The first time you see her, she walks through a crowd of people, casually bowling them over.
  • Rock Beats Laser: Her primitive technology (by Star Wars standards) kicks every bit as much ass as the Ewoks' same technology did against the Galactic Empire in Return of the Jedi.
  • Samus Is a Girl: You can express surprise that she's actually female. She'll actually be insulted by this and claims that she's very attractive among her people.
  • Stay in the Kitchen: One of the reasons she left her home is to avert the trope.
  • Team Pet: The player character can basically promote her to this with certain dialogue choices. Yes, even Ax-Crazy Dark Side Sith characters have the option of laughing at her and calling her adorable.
  • Vague Age: Her character arc was that her race has a short lifespan, and she wanted to burn her mark in the universe before she went. However, her exact age isn't stated.

     Jakarro and C2-D 4 

Jakarro and C2-D4

A Wookie smuggler and his protocol droid, this pair is notorious for crimes ranging from theft to murder. At some point, they were contracted to transport goods to Manaan, but were imprisoned by their customers and turned over to a Selkath researcher for experimentation with Rakata technology by the rogue cult known as the Revanites. Out of a desire for revenge, the Wookie and droid pair assisted in efforts to disrupt and eventually defeat the Revanites.
  • Blood Knight: Jakarro is always eager for a fight, but surprisingly enough D4, when given an option for revenge, seems even more so.
  • Everyone Has Standards: Both are unhappy with Lana after she arranges for Theron to be captured by the Revanites. They even bring up Honor Among Thieves during their protest.
  • Expy: They are clearly inspired by Chewbacca and C-3PO in The Empire Strikes Back, though personality-wise neither are like Chewie or Threepio.
  • I Owe You My Life: Defied by Jakarro, who refuses to submit to a life debt if you bring it up after springing him from the Manaan prison.
  • Losing Your Head: C2-D4 has been reduced to one strapped to Jakarro's chest.
  • Those Two Guys: The spend quite a bit of time bickering with each other. Jakarro, in particular, seems to delight in annoying D4.



A former captain of the Ravagers, Ruugar was betrayed by Coratanni and had his limbs cut off.
  • An Arm and a Leg: Ruugar literally had an arm and a leg sliced off by Coratanni.
  • Artificial Limbs: His missing limbs were replaced with cybernetics.
  • Chronic Backstabbing Disorder: It turns out Coratanni backstabbed Ruugar because he backstabbed her first. He later betrays the players after they defeated Coratanni.
  • Final Boss: After the player defeats Coratanni, Ruugar betrays them and the player boards his ship and battles him.
  • Human Shield: One boss mechanic involves him capturing a player and if the raid team attacks him it will damage the player instead.



The captain of the Ravagers.
  • Cool Pet: She has a giant Flutterplume as a pet.

     The Shroud 

The Shroud / Z0-0M

A legendary spy who first appeared in the Rise of the Hutt Cartel expansion. This man was hired by the Hutts to spy on both the Republic and the Empire but would soon plan to sabotage both factions. It turns out that "The Shroud" everyone thinks they saw was just a hired actor to be the organization's face. The real Shroud is a droid named Z0-0M. By the time you meet her, though, she is suffering from a very bad case of memory leakage that causes her to periodically reset and forget almost everything - including that she is the Shroud.

  • Amnesiac Dissonance: The biggest case this side of a full light-side Revan run. The Shroud is a ruthless and cruel power broker with eyes and ears across the galaxy. Z0-0m is a cheerful and silly Genki Girl of a droid. A memory glitch causes the former to become the latter.
  • Bad Boss: Zig-Zagged. On one hand, a condition of employment just to be a janitor in The Shroud's base is to be blinded, and breaking the rules meets with Disproportionate Retribution (see below), but the janitor is insulted if you remark on the cruelty - he did go through twenty interviews to get the job, and agreed to the blindness as a condition of employment. The benefit package is allegedly amazing.
  • Bald of Evil: Well, yes. Droids don't have hair.
  • Beware the Silly Ones: Z0-0m is hard to take seriously with her glitching memory and comic demeanor. But she is still heavily armed, even without remembering what she is.
  • Big Bad Ensemble: Fills this role in the expansion, working against the Empire and the Republic.
  • Call a Human a "Meatbag": Z0-0m likes to refer to organics as "lumps." As in "You're a good lump!"
  • The Chessmaster: In the Hk-55 bonus chapter it is revealed that The Shroud has been manipulating events which would lead to the Republic and the Empire discovering the Eternal Empire.
  • Criminal Amnesiac: "Hello, I am Z0-0M and I am newly activated! Nice to meet you!"
  • Cyborg: Has similar cybernetics as Lobot from Empire Strikes Back.
  • Disproportionate Retribution: A worker in The Shroud's base stared at an active terminal for three seconds longer than The Shroud allowed. The Shroud made sure the worker was blinded, has their tongue cut out, and their fingers amputated.
  • Elaborate Underground Base: An amazingly over the top one with parts of it underwater and another part of it in low orbit. Justified because much of wasn't designed for an organic to use.
  • Expy: Of your standard issue James Bond villain. Making it all the more comedic when the real Shroud turns out to be more or less Dory in a droid body.
    • Could also be seen as a more comical take on G0-T0.
  • Faking the Dead: When the players finally infiltrate and defeat The Shroud in the Hutt Cartel chapter, it turns out that the player actually defeated a doppelganger while the real Shroud is still out there.
    • In the HK-55 Chapter, this gets Zig-Zagged. Turns out this fellow is just the face for the organization. The "real" Shroud is a droid who is suffering from some debilitating memory glitches and had no idea she was The Shroud all along. It's up to you if you spare her and have her join the Alliance or if you destroy her.
  • Heel–Face Turn: Z0-0m, post-memory loss, turns out to be an incredibly sweet and helpful droid who considers HK-55 her friend, and she isn't going to blow up the Alliance because she doesn't want her friends hurt.
  • The Man Behind the Man: What he often is to galactic events, manipulating them to his benefit and spying on all factions. It's more like the droid behind the man.
  • Samus Is a Girl: Well, kinda... Z0-0M has feminine programming and vocorder settings.
  • Send in the Clones: See above. But it also turns out that Z0-0M can alter her appearance via holographic tech.
  • The Spymaster: He makes the S.I.S look like amateurs.
  • Tomato Surprise: Yup. Poor Z0-0m. She had no idea.
  • Walking Spoiler: Yeah. It's hard not to talk about a spymaster otherwise.