Characters: Star Wars The Old Republic Major Characters

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    The Jedi Order 

Satele Shan

Descendant of Bastila Shan and Darth Revan. She started out as a Padawan, then a Consular during the return of the Sith Empire. A few years later, Satele is the current Grand Master of the Jedi Council. Voiced by Jennifer Hale.

  • Action Girl: A talented Jedi and the grandmaster of the order.
  • Action Mom: Evidently, she has a son.
  • Arch-Enemy: To Darth Malgus, having met him in combat at least twice, and both being on the council of leaders of their orders. The main difference is that while Satele leads the Council as Grandmaster, there is no Grandmaster on the Dark Council despite Malgus being considered it's leader after the Emperor.
  • Barehanded Blade Block: To a lightsaber. Justified by a rare Force ability.
  • Battle Couple: Annihilation confirms that she used to be one with Jace Malcom.
  • Big Good: She's Grand Master of the Jedi Council, after all.
  • Dissonant Serenity/Tranquil Fury: Her being able to fight like this left Eldon Ax in awe.
  • Double Weapon: Her lightsaber.
  • Hypocrite: She's the grand master of the Jedi order and yet is highly aggressive and has a child...that she abandoned.
  • In the Blood: In terms of personality and appearance, she took after Bastila. She also seems to have inherited Revan's godlike powers.
  • Irony: Is the leader of the Jedi despite being descended from one of the most powerful Sith Lords who ever lived.
  • Iron Lady: Comes across as this when dealing with the Empire. A good example occurs within the "Black Talon" flashpoint mission, where she offers the Black Talon one chance to break off their attack on the Brentaal Star, otherwise she has seventeen heavily armed Republic warships waiting nearby, prepared to blast them out of the stars on her order.
  • Lady of War: Like most female Jedi, she is calm in battle.
  • Looking for Love in All the Wrong Places: Broke off her brief relationship with Jace Malcolm because she feared his Hot-Blooded nature might lead them both down a dark path. She similarly nearly entered into a relationship with Harron Tavus - who would later defect to the Sith Empire during the Cold War - but decided against it, despite her attraction to him.
  • My Greatest Failure: It's heavily implied she never stopped regretting giving up her son to be raised by someone else.
  • Older Than She Looks: She's in her 50's by the time of the game. Aside from a couple of lines in her face and graying hair, you'd never guess.
  • Reasonable Authority Figure
  • Retired Badass: Retired from the battlefield, at least. One of the dialogue options when accepting the flashpoint mission "Colicoid War Game" is suggesting that she lead the team, since it's so important. Her response:
    Satele Shan: Twenty years ago, I would be answering the challenge. But I am no longer the warrior you are.
  • Throw the Dog a Bone: In the aftermath of Shadow of Revan, the Republic player gets a letter about how she and Theron have tentatively been trying to reconnect as mother and son.
  • World's Strongest Woman: Being the Grandmaster of the Jedi Order and a descendant of Revan, the remarkably powerful Jedi-Turned-Sith-Turned-Jedi, Satele is likely the most powerful Jedi alive by the events of the game. Besides, you'd pretty have to be the strongest to even qualify to make Grandmaster.


A Kel'Dor Jedi, Gnost-Dural is the keeper of the Jedi Archives and a major historian within the Order. His historical analyses are presented as videos on the Old Republic game website. Voiced by Lance Henriksen.

  • Badass Baritone: He is voiced by Lance Henriksen.
  • Catch Phrase: "I'll elaborate on my next report."
  • Mr. Exposition: Delves into the history of the Jedi and the Sith, but certain areas are just his own interpretation of it, and he leaves out several important bits of info to save time (i.e. Ludo Kressh's rivalry with Naga Sadow).
  • Unreliable Narrator: Not completely his fault as he's only working with what he can find, but the player can discover that several of his timeline entries are inaccurate. For instance, Hylo Visz escaped the Hutts.


Satele's Jedi Master, Dar'Nala and her former Padawan were selected to represent the Jedi Order in a peace conference on Alderaan, during the Great Galactic War. The conference, which was arranged by the Sith, was a a method of distraction to pull Republic forces away from the Empire's true goal — sacking the Republic's capital of Coruscant. Following the Empire's crippling attack on Coruscant, the Republic and Jedi delegates on Alderaan were forced to accept the Imperial-authored peace agreement, called the Treaty of Coruscant. Naturally, Dar'Nala was heavily opposed to signing the document, but acquiesced on the suggestion of Jedi Grand Master Zym and Republic Senator Paran Am-Ris.

After the conference, Dar'Nala secretly conspired with other individuals within the Republic to dismantle the tentative peace and reignite the war with the Sith Empire. To that end, Dar'Nala manipulated Republic and Sith forces to openly combat one another while fanning the flames of rivalry within Imperial ranks. She eventually faked her own death in order to operate in anonymity for a time, during which she orchestrated the assassination of Republic political figures and the continuation of conflicts that began during the Great War.

Her ultimate goal was to assassinate Darth Baras, the man who drafted and presented the Treaty of Coruscant. Dar'Nala conspired with Republic Lieutenant Harron Tavus, Jedi Knight Fortris Gall, and the Wookiee mercenary Dalborra to kill Lord Baras in the Crystal Caves on Dantooine, leading to a short battle between her crew and Baras, but it was interrupted by Satele. By the end of it, Satele killed Dar'Nala, propelling the former to both a seat on the Jedi High Council and a place as the Grand Master of the Order.

Ven Zallow

A Jedi Master noted for his wise counsel and composed nature, featured in the Deceived trailer. Zallow led the Jedi during the initial clash against the Sith, and he fought Malgus in a lightsaber duel, but he was stabbed through the abdomen by Malgus shortly thereafter.

Belth Allusis

A Badass Jedi Master that led the Republic during their last stand on Bothawui. Although all of the Republic defenders, including Allusis, were killed, they managed to inflict heavy casualties upon the Sith, forcing them to retreat. The last stand of "The Heroes of Bothawui" — as Allusis and his men became known — restored hope across the Republic and served as a turning point in the war. The strategies developed by them helped the Republic to temporarily hold off the Sith advancement, until the Sith allied with the Mandalorians four years later.

  • Badass: He was among the very last to die during the battle on Bothawui, where the Sith outnumbered the Republic seven to one.
  • Defiant to the End
  • Determinator: He would not back down, even after being offered to surrender by the Sith.
  • Heroic Sacrifice: Dying alongside his men, Allusis' sacrifice marked a turning point in the war as it was the first significant resistance to the Sith invasion. His last stand became a rallying cry for the Republic forces.
  • Last Stand: The Battle of Bothawui.
  • Not Afraid to Die

Aryn Leneer

A female Jedi knight and onetime apprentice to Ven Zallow, Aryn Leneer was selected to accompany the Galactic Republic's delegation to Alderaan for the signing of a peace treaty with the Sith Empire. After sensing that Master Zallow was killed, she left Alderaan and went to Coruscant to find out what had transpired, and upon learning that Darth Malgus was responsible for killing Zallow, vowed to avenge her masters' death. An empath, emotions of every range were a daily part of Aryn's life, giving her the unique ability to personalize with those she interacted with.

Shigar Konshi

A male Kiffar Padawan to Satele Shan. He has a unique ability to touch objects and see visions of events the objects have been near, though he hasn't mastered it.

After the events of Fatal Alliance, his performance in the battle, mastery of his gift, and resistance to Darth Chratis' temptation cause the Jedi Council to declare him worthy to undergo the Jedi Trials and become a Jedi Knight.

    The Galactic Republic 

Supreme Chancellor Janarus

The leader of the Galactic Republic during the time of the Cold War, initially serving as Senator to Coruscant. Upon the Sacking of Coruscant, Janarus took it upon himself to pull the leaderless Republic back together after suffering such a crippling blow by the end of the Great War. The great respect the people and politicians had for him is what prompted them to unanimously elect him as Supreme Chancellor, replacing the one that was lost in the attack. However, in the years since his inauguration, the support from his peers gradually declined, as many system governments continue to chafe at the costs of rebuilding and his military advisors grow increasingly frustrated with his refusal to take sterner action to stamp out sedition. Janarus's stance has always been that the Republic's core values of freedom, justice, and the right to self-governance are that much more important to protect when standing in the face of the brutally tyrannical Sith Empire. His biggest political rivals are General Garza of the Republic Special Forces, Governor Saresh of Taris and the Ord Mantellian Separatist movement.

  • Big Good: As the Supreme Chancellor of the Galactic Republic, Janarus shares this role with Satele.
  • Face Death with Dignity: Calmly accepts the Bounty Hunter killing him
  • Hero Antagonist: Particularly for the Bounty Hunter.
  • Heroic Sacrifice: Willingly tanks his own political career in order to clear the Bounty Hunter's name.
  • Hypocritical Humor: In his own words, "All politicians are liars". He is, however, willing to sacrifice his own career to make sure the people know the truth.
  • Killed Off for Real: Possibly, by the Bounty Hunter.
  • Non-Action Guy: His position may wield a great amount of power, but he personally isn't a fighter. Comes into play during the Bounty Hunter's confrontation with him. There's no boss fight. He just talks for a bit and if the player goes for the dark side, the Bounty Hunter simply shoots him dead.

Larin Moxla

A Kiffar Republic trooper who was dishonorably discharged for snitching on a superior. Choosing to continue fighting for the sake of protecting the people, even without an income, she met Shigar Konshi and decided to tag along with him.

Jace Malcom

A Republic soldier who witnessed the return of the Sith Empire, and helped Satele Shan escape. He later led Republic troops in the Battle of Alderaan, and helped Satele defeat Darth Malgus. He is an inspiration to Troopers throughout the Republic. Voiced by Kevin Michael Richardson.

  • Badass Baritone: A very deep voice, thanks to Kevin Michael Richardson.
  • Badass Normal: He may be a soldier with no Force powers, but he can tangle with Sith like Malgus and hold his own quite efficiently.
  • Badass Native: Looks vaguely Maori, which implies an in-universe Mandalorian heritage.
  • Battle Couple: Annihilation reveals that he used to be one with Satele Shan.
    • Action Dad: They also had a son together, Theron.
  • Colonel Badass: He's a Colonel by the time you meet him on Alderaan.
    • Four-Star Badass: By the time of Rise of the Hutt Cartel, he's been promoted to Supreme Commander. Yes, of the entire Republic armed forces.
  • Determinator: Not even a Sith Lord can keep him down for long.
  • Foe-Tossing Charge: Through several Sith, even.
  • Gatling Good: Both him and the soldiers under his command are willing to oblige.
  • Good Scars, Evil Scars: His face ends up on the receiving end of a point-blank grenade explosion while fighting Malgus at the Battle of Alderaan. When the wounds heal, half of his face is covered with scars.
  • Good Old Fisticuffs: He's very good at hand-to-hand combat and even tackles Darth Malgus on Alderaan.
  • Knife Nut: Attempts to fight Malgus with a combat knife.
  • Made of Iron: Whatever he sustained, from blast shots to Force Lightning, his armor seemed to absorb whatever was thrown at him.
  • More Dakka: His Weapon of Choice is a large, explosive-firing weapon (either a blaster cannon, rocket launcher, or a Grenade Launcher).
  • Reassignment Backfire: He was sent to Alderaan because he kept making unauthorized attacks against the Sith. At the time, Alderaan was far away from the front lines and Jace wasn't expected to see combat ever again. Then the Sith unexpectedly attacked Alderaan and Jace became a war hero by helping Satele defeat Darth Malgus.
  • Screaming Warrior: While charging at Malgus.
  • Taking You with Me: Detonated a grenade point blank while in a grapple with Darth Malgus. It scarred his face and probably helped to put the Sith into his respirator.

Governor / Supreme Chancellor Leontyne Saresh

A Twi'lek politician descended from Tarisian inhabitants, Saresh has returned to her anscestral home as the Republic governor, overseeing efforts to build a new Taris out of the ruins of the old metropolis. Her task is not easy, and she finds herself dealing with constant setbacks and other problems, in addition to the constant threat of attack from Rakghouls and other dangers. She is able to make considerable progress in rebuilding, but it is all entirley undone by an Imperial invasion determined not to see Taris rise again, and Saresh barely escapes to the Republic.

Despite this outcome, her standing is such that when Supreme Chancellor Janarus is killed or deposed, she manages to get elected to that position. She now stands at the head of the Galactic Republic, ready to lead it in a new offensive against the Sith Empire.

  • Berserk Button: In Rise of the Hutt Cartel, she seems particularly biased against Hutts. Not without reason, but she often uses borderline-religious imagery when talking about how to deal with them.
  • Determinator: She will not let anything short of a full invasion derail her efforts to rebuild Taris.
  • Iron Lady: She will fix Taris and nothing is going to stop her.
  • Obstructive Bureaucrat: Avoids this mostly, though one or two times she seems like it; when she decides to trade General Rakton, if the Trooper player character spared him, back to the Empire for their own prisoners, it gives the impression of her being soft or short-sighted—though other plot points simply reveal she is willing to do what is necessary to achieve peace or defeat the Empire.
  • Reasonable Authority Figure: She is generally accepting of the choices her agents make, though it can take some prodding.
  • The Rival: To Chancellor Janarus.
  • You Are in Command Now: She is elected to fill the spot left by Chancellor Janarus.

Theron Shan

Some are driven to follow in their parents' footsteps, while others loathe the very concept. For Theron Shan, it's a moot point. In keeping with Jedi strictures against attachment, Theron's mother, Grand Master Satele Shan, sent her infant son to be raised by the Jedi who trained her, Master Ngani Zho.Over time, as it became evident that Theron was not Force sensitive like his mother, he abandoned any notion of becoming a Jedi. Eventually, he joined the Strategic Information Service, using his adventurous nature and unique skillset to become a trusted field agent for the Republic.

During the Shadow of Revan expansion Theron became a major player unravelling a conspiracy that threatened the galaxy as a whole. Colonel Darek and Darth Arkous, commanders of the planetary attack on Korriban and Tython, were actually part of the Order of Revan that follows the ancient warrior in all out war against the Republic and the Empire. With the help of Lana Beniko, Jakarro and the players, they take down the traitors shortly before the return of Revan.

Voice by Troy Baker.

  • Badass
  • Badass in Distress: Gets captured and tortured by Revanites halfway through Shadow of Revan. When the Player Character shows up to rescue him, they find that he's already busted himself out.
  • Badass Normal: He is a spy that constantly have to deal with force users.
  • Deadpan Snarker: Theron's just as good with witticism as he is with guns.
  • Do Unto Others Before They Do Unto Us: He will always suggest this, whether it's killing cyborg Revanites while they rest in kolto tanks, or taking advantage of the chaos to snipe Imperial ships during an informal truce.
  • Good Is Not Nice: He's either here or Token Evil Teammate. He may be fighting for the "good" side of the Republic, but is is far from a nice guy.
  • I Work Alone: He's willing to team up with Lana, Jakarro, and the Player Character, but admits that it makes him uncomfortable because he's used to doing everything by himself. If the player follows his Romance Sidequest, he overcomes it a little, saying that relying on someone else hasn't been as bad as he thought.
  • In the Blood: Averted; though he is the descendant of Revan, he actually can't use force powers.
  • Rogue Agent: Following the deaths of Darok and Arkous, the Revanites arrange for him to be labeled as a rogue, prompting him and Lana to go on the run.
  • Ship Tease: You can flirt with him, even if you're male. Even if you are from the Empire, he will say that he is flattered, but would never do it.
    • Romance Sidequest: In Shadow Of Revan, you can go beyond flirting. If you're a Republic character, you part on a "we'll pick this up later" note. If you're from the Empire, then, like the alliance itself, it permanently ends once the threat does.
  • Star-Crossed Lovers: As with Lana Beniko when romanced by a Republic character, an Imperial character has to break-up with Theron at the end.
    • Since the Jedi Order forbids romance, Theron and a Jedi Knight or Consular are also this.
  • Token Evil Teammate: All of his suggestions are the Republic flavor of Dark Side, emphasizing sabotage, distrust, and abuse of the momentary truce to further Republic interests.
  • Well-Intentioned Extremist: Advocates some morally questionable things, but it's all in the interest of the Republic.
  • What the Hell, Hero?: He is not happy when Lana sells him out to the Revanites so she can track them to their base, less because of the torture he faced and more because he wasn't given a say in it.

    Sith Lords 

The Emperor

The reigning Dark Lord of the Sith and leader of the revitalized Sith Empire from Naga Sadow's era. His birth name is Tenebrae and his Sith name is Lord Vitiate, but he has long since discarded both names and is referred to by his title. Voiced by Doug Bradley.

  • A God Am I: He's an incredibly powerful Force user and he knows it. He is more of a deity than a ruler to the Imperial citizenry and he prefers it that way.
  • And I Must Scream: Revan implies that the method he used to attain immortality leaves him in constant and agonizing pain.
  • Badass Boast:
    "You are mine: servants, slaves, weapons... and you will obey."
    "My life spans millennia. Legions have risen to test me. […] My ascendance is inevitable. A day, a year, a millennium — it matters not. I hold the patience of stone and the will of stars. Your striving is insignificant. Let your death be the same."
    "There is no death, there is only the Force. And I am its master."
  • Bastard Bastard: Was the illegitimate offspring of the planet's ruler and a farmer's wife.
  • Big Bad: For the Jedi Knight storyline.
  • Black Cloak: Since he's a recluse, in-universe depictions of him tend to have him wear a black cloak that conceals all of his facial features.
  • Black Eyes of Evil: Said to be his most striking feature. It's also a clue to his personality.
  • The Chessmaster: Plays Revan like a chump.
  • Composite Character: Emperor Palpatine and Darth Nihilus.
  • The Corrupter
  • The Dreaded: At the end of Chapter 3 of the Jedi Knight story, we get this gem:
    • Corrupted Jedi Master Tol Braga: He's more than darkness; he is... a void...
  • Dangerously Genre Savvy: Decides to step in and whack the Jedi Knight destined to beat him while the knight's weak and by using their friend to do so. It didn't work, but he still came close.
    • Later on, of course, he can't resist trying to corrupt said Knight into one of his tools instead of just... well, whacking them while he has the chance.
  • Everyone Calls Him Barkeep: Most call him the Sith Emperor.
  • Evil Sounds Deep
  • Enfant Terrible: He killed his mother and fake dad at 6 and his real father at ten.
  • Evil Overlord: He is a Dark Lord of the Sith.
  • Fighting a Shadow: Seems like it.
  • He's Back: He returns at the end of the Shadow of Revan questline
    "The scores of dead have nourished me; I am awakened, and I bring with me... DEATH!"
  • Humanoid Abomination
  • The Man Behind the Man: His influence is so wide spread that Gnost-Dural considers his lack of involvement in the Exar Kun War to be of immense interest.
  • Meaningful Name: His Sith lord title, Lord Vitiate, is similar to vita, which is Latin for life. Presumably this is a nod to his immortality.
    • More significantly, the word "vitiate" means to spoil, violate or morally corrupt.
    • Also noteworthy is his birth name, Tenebrae, which is a Latin word meaning "darkness" or "shadows".
  • Omnicidal Maniac: Enough that the Dark Council plotted to overthrow him for it.
  • Orcus on His Throne
  • Physical God: Definitely.
  • Power of the Void: Even more than Nihilus. With the latter, he creates a wound in the Force. With the Emperor, he creates a void in the Force.
  • Shrouded in Myth: Not much is known about him, other than the broad details.
  • Taking You with Me: Tried this after the Jedi Knight defeats him. It didn't work.

Darth Malgus

A mighty Sith Lord who fights on the front lines in the name of bringing the galaxy under the rule of the Sith Emperor. Unlike most of his colleagues, he prefers the thrill of fighting enemies head-on, and prefers not to get into the political power struggles of the Dark Council. Voiced by Jamie Glover.

  • Badass: One of the Sith Empires best fighters and tacticians
    • Handicapped Badass: After the Battle of Alderaan, his injuries force him to rely on a respirator.
  • Bald of Evil: Even before being injured by Jace.
  • Black Knight: A Sith Lord who dresses in all black. It helps that he is a Darth Vader Clone.
  • Blood Knight: Always up for a fight. He believes that the Force is driven by conflict.
  • Blue and Orange Morality: Here's his interpretation of the Force.
    Malgus:"Conflict drives a more perfect understanding of the Force. The Empire expands and creates conflict. In that regard, the Empire is an instrument of the Force."
    • You'll note that in the trailer, "The Return," Malgus gives his master a chance to look upon Korriban and says, not unkindly, "Welcome Home, Master," before slicing the guy's head off. He *is* supposed to off him because Malgus has proven superior (he beat a Jedi who fatally wounded the Master) and that's the Sith way, but he does seem genuinely grateful for his master's tutelage and given him a chance to enjoy his triumph within the confines of the Sith code.
  • Darth Vader Clone: Needs a breather, dresses in Black Armor. The creators even said he is based around Vader.
  • Determinator: Particularly noticeable in the Hope trailer.
  • Disc One Final Boss: Malgus is the most visible leader of the Sith, and is prominently featured in concept art, fiction, advertising, and merchandising. He dies before the first major content patch.
  • Disney Villain Death/Never Found the Body: Until the release of the 2.0 update retconned it by allowing the players to kill him without dropping him in the pit.
  • Embarrassing First Name: Veradun. Only his wife is allowed to call him that, and only if they are alone.
  • Equal-Opportunity Evil: Unlike many other elements of Imperial society, Malgus actively seeks allies among nonhuman species, believing that tolerance will ultimately strengthen the Empire.
    • Jerkass Has a Point: On Ilum, after he delivers his speech outlying his plans for the New Empire, a dialogue option allows Sith players to admit that while you don't agree with his methods, he does raise some salient points about the future of the Empire.
  • Evil Brit: He is a Sith, so this is standard.
  • Evil Overlooker: For both the Standard and Digital Deluxe Edition.
  • Final Boss: Of the vanilla game, at least.
  • Frontline General: As one of the Dark Council's most prominent liasons, he's effectively the Sith equivalent of this.
  • Made of Iron: He survived a grenade exploding in his face, among other things.
  • Noble Demon: He sincerely loved his wife, but he was forced to kill her after one of his rivals used her as leverage against him.
    • He is also known as a reformer (and a bit of an oddity) within the Sith Empire; instead of engaging in power struggles on the Sith Council, he prefers to lead from the front and is one of the most outspoken voices for change.
    • He also doesn't taunt or fool around with Jedi. You'll note he does give his Jedi opponents the kind of respect a warrior would give an enemy. It's not going to stop him from killing you as quickly and efficiently as possible but he's not going to be a dick about it.
  • Shoulders of Doom: Like most Darth Vader Clones.
  • Trickster Mentor: Courtesy of his machinations, the Empire has begun to take steps to reward and integrate members of nonhuman species that stayed loyal during his insurrection.
  • Unholy Matrimony: Was married to a Twilek woman named Elena Daru. They genuinely loved one another, and he killed her for it when his enemies tried to use her as leverage.
  • Xanatos Gambit: Pulls an extended one on the Empire with his New Imperial rebellion. If he defeats the Imperial Fleet with his stealth armada, he effectively replaces the old Empire. If he loses, he sufficiently weakens the Empire to force them to integrate nonhumans if they want any hope of defeating the Republic.
    • Judging by Rise of the Hutt Cartel, he succeeded.

Darth Marr

A member of the Dark Council with a particular distaste for Lord Calypho and Tened Kel. Despite his cold and merciless nature, Marr was rational enough to not kill an individual if they possessed important information he needed to know, such as when he decided to spare Teneb Kel for his defiance when Kel mentioned he had something the Dark Council wanted. He has a disdain for the infighting that plagues Sith politics, which has led him to become the Dark Council's unofficial leader.

  • Authority Equals Asskicking: You don't survive being on the Dark Council with being able to kick ass.
  • Blood Knight: Like most Sith.
  • Brown Note / Nightmare Face: In-universe rumors claim that his face is this, due to extensive Dark Side corruption. Supposedly, he once executed a Moff for failure by removing his mask. After seeing his face, the Moff wrote a letter of resignation and committed suicide.
  • Dragon Ascendant: Comes across as this during the Imperial Makeb storyline, at least due to the Emperor's absence. Though, to his credit, he still sounds semi-respectful towards the Inquisitor and the Warrior, who are technically his equal in terms of rank as a fellow Dark Councilor and the Emperor's Wrath respectively. Subverted in the sense that the Emperor has already been revealed to be Not Quite Dead, though the Republic doesn't know this.
  • Cast From Lifeforce: Extensive use of the Dark Side has left him terminally ill.
  • Combat Commentator: To the Empire's side in the Voidstar Warzone.
  • Cool Mask: Which is modeled after the masks worn by the Sith Lords of the old Empire.
  • Frontline General: In the post-Rise of the Hutt Cartel world, he contacts Imperial characters via holocom because he's busy leading his fleets from the front lines.
  • Kick the Son of a Bitch: Refusing to help Baras when Baras begged for help.
  • The Last Dance: According to the SWTOR Encyclopedia, his extensive use of the dark side has rendered him terminally ill. He is determined to do everything in his power to leave a legacy of fighting to ensure that the Empire survives for long into the future
  • Meaningful Name: Potentially related to Visas Marr.
  • Pet the Dog: During the Sith Inquisitor's storyline, he admits that Darth Thanaton was a better Sith than most.
  • Pragmatic Villainy: Marr operates on the principle "don't kill what you can use." He spared Darth Thanaton (nee Teneb Kel) because of useful information that he possessed for the Dark Council. He also is willing to work with the Imperial Agent even if the Agent withholds the Black Codex from the Sith at the end of the Agent's storyline, though not without a warning that the Agent would be dead if Marr didn't think the Agent was the only one that could fix the Makeb crisis.
  • Shrouded in Myth: Very little is known of his life before he became a Dark Councillor.
  • Warrior Poet: "Life is the enemy. Death is our solace."
  • Visionary Villain: Seeks to create an Empire "united in passion" instead of devotion to an "unseen Emperor."

The Dread Masters

A group of six Sith Lords, Raptus, Bestia, Brontes, Calphayus, Styrak, and Tyrans, who are centuries old and can combine their powers to make anyone collapse in fear. The Republic eventually managed to capture them and imprison them on Belsavis and Imperial players are tasked with rescuing them.

  • Big Bad: They serve as the central antagonists of the story arc which started with the "Karagga's Palace" operation and ended with the "Dread War" update.
  • Badass Long Robe: They all seem to be wearing the Battlemaster Force-Master/Mystic set (sans the head piece), which was taken out of the game and can now only be crafted by Synthweavers.
  • Chekhov's Gunmen: At launch, their only appearance was in the Imperial Belsavis questline. They become the first post-release Big Bads.
  • Cool Mask: Their appearences were eventually patched to give them each unique masks that are not available to player characters.
    • Expressive Mask: The 'lips' of their masks move as they talk, and their eyes blink.
  • Creepy Monotone: All of them seem to have this.
  • Face-Heel Turn: From the Imperial perspective, anyway. With the Emperor seemingly dead, they see no more reason to stay loyal to the Empire as a whole.
  • Five-Bad Band:
  • Living Emotional Crutch: The Dread Masters as a whole are examples of this to one another. Not only do their powers require them to work in unison for them to work on a large scale, but they share the effects of their powers on their own minds with one another, to be able to endure the Sanity Slippage caused by them, and in the process, formed a collective Hive Mind of sorts between them. Styrak's death caused the Sanity Slippage to take full effect on the surviving five Dread Masters.
    Dread Master Calphayus: "How can a man walk without chains to uplift him? How do you endure?"
  • The Man Behind the Man: Their attacks on the Hutt Cartel provoked Karraga into attacking both sides to gain territory to replace the territory that he lost, leading to the Karraga's Palace Operation, their brainwashing of Kephess to attack both sides led to the Explosive Conflict Operation, and their invasion of Asation, once again under the guise of Kephess, leads to Terror From Beyond.
    • Styrak attempted to hijack the growing merc armies on Darvannis for his own purposes before being killed at the end of Scum and Villainy.
  • Mind Rape: Their most famous ability is to invade the minds of others and make them feel intense levels of fear. They can even use this to kill people.
  • Names to Run Away From Really Fast
  • Power Incontinence/Sanity Slippage: Justified as a result of Styrak's death. Their power comes from working in unison, though without six Dread Masters, the surviving Dread Masters can't handle the effects of their own fear-based powers, and are slowly being driven insane as a result. It shows in their final plans.
  • Sealed Evil in a Can: The planet quest for Imperial Belsavis is to free them.
  • Two Girls to a Team: Bestia and Brontes are the two females of the six Dread Masters.
  • Undying Loyalty: To the Emperor. This does not extend to the Empire itself, as the Imperials learn the hard way after the Emperor vanishes.
  • Ungrateful Bastards: Imperial players can basically call them this to their faces when their apparitions appear before them after Explosive Conflict. Considering it was the Imperial players who freed them from Belsavis, it's understandable, but ballsy.
  • Villainous Breakdown: The entire Oricon questline, operations included, can be summed up as one big Villainous Breakdown for all of them. It only gets worse after Brontes' death.
  • We Can Rule Together: They're looking for a sixth Dread Master after Styrak's death... and their top candidates are the Sith Warrior and the Sith Inquisitor. See Power Incontinence as to why.
  • [You Have Outlived Your Usefulness: When Kephess loses a second time during the Terror from Beyond operation, they decide he's more trouble than he's worth and try to blow him up, along with your raid group.

Dread Master Styrak

  • Badass Grandpa: His codex entry indicates he's one of the oldest Dread Masters.
  • The Beastmaster: He has a pet Kell Dragon. And yes, he can even ride it.
  • Cool Mask: A staple of the Dread Masters.
  • Creepy Monotone: A trait shared by all of the Dread Masters, though his tone is noticibly more high-pitched than the others.
  • Flunky Boss: Before you fight him, you have to go through waves of his Dread Guard mooks, and his Kell Dragon.
  • The Man Behind the Man: He tried to hijack the Hutt Cartel's mercenary army on Darvannis. After your operations group steamrolls your way through them, it turns out that he still managed to make several of the mercs Brainwashed and Crazy.
  • Mad Scientist: His codex entry states that he was this before becoming a Dread Master, and still is.
  • Mind Rape: Surprise, surprise, he does this during the boss fight.
  • Necromancer: He revives his Kell Dragon during the final phase of the fight against him, but since this is Star Wars, it's not a fool-proof method and would have only been temporary at best even if you didn't kill it.
  • Nightmare Sequence: During the boss fight against him, he deals out a special kind of Mind Rape in which a random party member is temporary removed from the boss fight... where you will have a nightmare in which you are forced to kill one of your companions, most likely the one you romanced.
    • Due to some interesting bugs, you might end up Fighting two of your companions, or even someone else's companions!
  • Right Hand Attack Kell Dragon: He has a pet Kell Dragon, and he's apparently very fond of it.
  • Roaring Rampage of Revenge: He does not take kindly to you killing his pet Kell Dragon.
  • Shock and Awe: Seems to like Force Lightning every bit as much as the Inquisitor.
  • Villainous Breakdown: Pleads to his 'brothers and sisters' to give him strength when his HP gets below 30%.
  • Worthy Opponent: Clearly views the operations group as this, and even offers for you to join the Dread Guard with his blessing since you just steamrolled your way through the entire army he tried to hijack to get to him.
  • You Fight Like a Cow
    Dread Master Styrak: "Mere smoke... now taste fire."

Dread Master Bestia

  • The Ace: Her codex entry says that she could very well be the most powerful of the Dread Masters.
  • Ax-Crazy: According to her codex entry.
  • The Beastmaster: Seems to really like monsters, especially ones she intentionally corrupted.
    Dread Master Bestia: "Your flesh will fuel my pets."
  • The Corrupter: It's even a buff she has during the final boss fight of Dread Palace.
  • Cool Mask
  • Dark Action Girl: She was good enough to impress the Emperor.
  • The Dragon: To the Emperor, at least as far as the Dread Masters were concerned. She acted as the official liaison between the Dread Masters and the Emperor, as well as the one who ensured they were following the Emperor's orders. With the Emperor seemingly dead, she no longer saw a reason to stay loyal to the Empire as a whole.
  • Evil Laugh: A rather unsettling one, at that.
  • Evil Sorcerer: Like all Sith Sorcerers.
  • Faux Affably Evil:
    Player Character: "It's an honor to finally meet the Dread Masters."
    Dread Master Bestia: "Of course."
  • Flunky Boss: Absolutely spams adds during the boss fight against her.
  • One Girl Army: She was the one who brought the Sith who would go on to become the Dread Masters to the attention of the Emperor by single-handedly putting down a slave rebellion on Ziost.
  • Roaring Rampage of Revenge: Having been the Dread Master that was closest to the Emperor, she took his 'death' very personally. She is implied to have been the one who suggested the Dread Masters strike out on their own, though she doesn't really have much of an end-goal; she just wants to see the galaxy burn. Styrak's death didn't help.
  • This Cannot Be!: If you mouth off to the Dread Masters in the Belsavis Prison Scene and then resist their Mind Rape after, her reaction is basically this.
  • We Meet Again:
    Dread Master Bestia: "Warden Graal... how nice to see you."

Dread Master Raptus

Dread Master Brontes

  • The Baroness
  • Combat Tentacles: Sprouts robotic ones during the boss fight against her.
  • Creepy Monotone: That said, her apparition sounds much different than her real, in-person voice sounds.
  • Dark Action Girl
  • Cool Mask: She is a Dread Master, so it's standard for the uniform.
  • Evil Genius: Regarded as the wisest of the Dread Masters, and indeed, was the first to begin researching the Phobis Devices at risk to her own sanity. She's also apparently a regular contributor to the Sith Archives, and can be partially accredited with the construction of the Dark Temple. Keep in mind, she's stated to be the youngest of the Dread Masters.
  • Evil Laugh: Before and during the boss fight.
  • Evilutionary Biologist: Apparently, if her ravings about wanting to turn the operations group in Dread Fortess into cyborgs - and therefore, reach their 'full potential ' like her - is to be believed.
  • Evil Sorcerer
  • Femme Fatale: Possibly. Some of her dialogue borders on Orgasmic Combat. One quote in particular, the way she says it, sounds... well...
    Dread Master Brontes: "That's it... closer... closer..."
  • Flunky Boss: Kind of; the majority of the adds spawned during the fight against her are her robotic Combat Tentacles sprouting from under the ground.
    • Played straight when it comes to suicide bomber droids that spawn during the second phase, along with attempted (and failed) clones of Kephess, exactly as he appeared in Terror from Beyond.
  • For Science!: Treats the entire boss fight against her like one big scientific experiment.
    Dread Master Brontes: "A fascinating collection... let's see what we can make of you, shall we?"
  • Laser-Guided Amnesia: Her codex entry states that she has lost almost all of her memories before becoming a Dread Master, as a direct result of her exposure to the Phobis Devices.
  • Lean and Mean: Body Type One, in marked contrast to the other Dread Masters.
  • Let's Get Dangerous: At around the %50 HP mark during the boss fight against her, she gains a buff called 'Supremacy.' The tooltip indicates an invoking of this trope, and that she should have realized that this isn't just another experiment of hers.
  • Mad Scientist: Of a different stripe than Styrak. Unlike Styrak, who was a Sith Alchemist, she's obsessed with creating cyborgs on steroids. Worse? The technology is based on the Seeds of Rage.
  • Meaningful Name: "Brontes" was the name of a cyclops from Greek Mythology, whose name means 'Thunder.' Guess what her Combat Tentacles throw around?
    • This is also probably unintentional, but there was a startup company based in Massachussetts called 'Brontes Technologies' that was eventually bought out by the 3M Company. Fitting that she's also a Mad Scientist.
  • Miss Exposition: Narrates the Dread Fortress operation.
  • Motive Rant: She is not happy about the way Explosive Conflict turned out. Possibly suggests that Kephess was her idea.
  • Shock and Awe: Like all Sith.
  • The Übermensch
  • Utopia Justifies the Means: An extremely Darker and Edgier example. Her view is that, because fear is a biological constant and one of the most primal emotions found in nature, it's the one thing that can ever truly unite the galaxy.
  • Wave Motion Gun: Overcharge Beam. Don't get hit by it.
  • We Can Rebuild Him: Heavily implied to have been the one who did this to Kephess. She also tried to clone him later. He has apparently been her pet project for a while.
  • Worthy Opponent: Continues the trend set by Styrak, as mentioned above.

Dread Master Tyrans

Dread Master Calphayus

  • Badass Grandpa
  • Bald of Evil: And possibly subverted after Oricon.
  • Brainwashed and Crazy
  • Cool Mask
  • Double Weapon: Wields a double-bladed lightsaber. Interestingly, it has a cyan blade, subverting the usual Good Colors, Evil Colors typical of Sith versus Jedi lightsaber colors. This turns out to be Foreshadowing.
  • Evil Sounds Deep
  • Even Evil Has Loved Ones: Views the other Dread Masters as his family. And he had a wife before becoming a Dread Master.
    Dread Master Calphayus: "I had a wife, once... I didn't fear her."
  • Evil Cannot Comprehend Good: A heartbreaking example. Once he remembers his dead wife during the Republic Oricon ending cutscene, the first thing he remembers is that he didn't remember fearing her, indicating that he now mentally associates familial love with fear.
  • Heel-Face Turn: During the Republic ending cutscene of Oricon, he emerges, clutching his side in pain. The Light Side choice is to let him live, and give him to the Jedi to care for.
  • Ironic Echo: After the Imperial Explosive Conflict Cutscene, he states that the Dread Masters are driven by a 'higher purpose' than the Empire itself. During the Republic Oricon ending cutscene, he states that the Dread Masters were 'enslaved' by a 'higher purpose,' perhaps aluding to them either being Unwitting Pawns to a Bigger Bad, or, perhaps, they were simply victims of Sanity Slippage caused by their own powers.
  • Karma Houdini: Can potentially be the only (known) Dread Master to survive Oricon based on a Light Side choice as a Republic player.
  • The Lost Lenore: His dead wife from before he became a Dread Master, whom he clearly loved very much.
  • Mad Oracle: The resident clairvoyant prophet of the Dread Masters.
  • Mr. Exposition: Narrates the Terror From Beyond operation. Taken Up to Eleven after the Republic Oricon ending cutscene. He stumbles out of Dread Fortress, alive, babbling incoherently about how the Dread Masters were chains that uplifted one another. He was as much a victim of the Dread Masters' powers as anyone else.
  • Pet the Dog: A Light Side option during the ending cutscene of the Republic-side Oricon planet questline allows you to do this to him.
  • Timey-Wimey Ball: A major mechanic in the fight against him.
  • Walking Spoiler
  • Woobie, Destroyer of Worlds: Everything he says after Oricon indicates that the Dread Masters were as much a victim of their own powers as anyone else was. And what he says about his wife before becoming a Dread Master - and how he was psychologically dependent on the other Dread Masters afterward - only drives home how Brainwashed and Crazy he was as a result of being a part of their Hive Mind .
  • You Can't Fight Fate: Invokes this trope almost verbatim during the boss fight against him.
  • You Have Outlived Your Usefulness: To Kephess, during the Terror From Beyond.
    Dread Master Calphayus: "We have no use for a tool that continues to break."

Darth Howl

Another member of the Dark Council, Darth Howl was one of the more outspoken members of the Imperial Dark Council, and used his position to intimidate those with less influence within the Sith Empire. His apprentice is Eldon Ax. By the time the main game occurs, he is no longer a member of the Dark Council.

Lana Beniko

With her serene and considerate manner, one might mistake Lana Beniko for a Jedi. She is, however, a Sith Lord of great wisdom and strength who has impressed many of her peers in a considerably short period of time with her keen insights into the nature of the Force.It was Beniko's treatise on the perceived moral parallels of Jedi and Sith in battlefield settings—as well as her passion for unraveling the truths and secrets behind the Jedi—that brought her to the attention of Darth Arkous of the Dark Council. She has since become his most trusted advisor.

  • Affably Evil: She is polite, calm, display wisdom and care for the Empire. As stated above, she is a Sith that could just as well be a Jedi.
    • She actually was worried about the Republic player survival after the Revanites attack.
  • Anti-Villain: A whopping case of Type 4. You could hardly call her "evil" at all, despite her being a Sith. Out of her and Theron, she is actually the more reasonable of the two and the most open to the idea of a lasting treaty between Republic and Empire.
  • I Did What I Had to Do: Allowing Theron to be captured by the Revanites
  • My Country, Right or Wrong: The Player Character can extend her an offer to join the Republic, but she politely declines because she cares about the Empire too much.
  • My Significance Sense Is Tingling: It's this and her own inquisitive nature that unraveled the conspiracy behind Darth Arkus.
  • Noble Demon: She is loyal to the Sith and the Empire and can't be dissuaded, but she is very honorable and kind nonetheless.
  • Not So Different: She and a Jedi PC can acknowledge this.
  • Romance Sidequest: She can be romanced by any character, no matter their alliance or gender.
  • Seeker Archetype: She's more interested in uncovering truths than any Jedi-Sith rivalry.
  • The Spymaster: Darth Marr names her head of Sith Intelligence at the end of the Imperial Shadow of Revan questline.
  • Star-Crossed Lovers: If you are a Republic character playing the romance, doubly so if you're a Jedi.
  • Token Good Teammate: When it comes to the Sith.
  • Well-Intentioned Extremist: She views betraying Theron as necessary to find where the Revanites were hiding.

Darth Adraas

A rival to Malgus, Adraas was chosen by Darth Angral to lead the fifty Sith warriors on board a stolen Republic shuttle for an attack on the Jedi Temple during the Sacking of Coruscant. Adraas' skill in politics allowed him to curry favor with his superiors. In defiance of Darth Malgus' orders to have his lover Daru immediately transported to the Steadfast, Lord Adraas instead redirected her to a local hospital overtaken by Sith soldiers. There, she was left behind by other Imperials present who eventually moved their operation to a medical ship.

Adraas' actions regarding Daru are what prompted Malgus into killing off his wife, who realized that his enemies could use her as leverage against him. After leaving Coruscant, an infuriated Malgus cornered Adraas in his personal estate, killing the latter off in a duel.

Eldon Ax

Born Cinzia Xandret, she is a Sith Apprentice with a personal stake in the plot of Fatal Alliance: the mastermind of the Hexes is her own mother, Lema Xandret.

Eventually, she manages to gain control of the Hexes and assassinates her Master, Darth Chratis, with them, then orders them all to self-destruct. Darth Howl offers to make her his Apprentice, and she accepts.

  • Dark Action Girl
  • Evil Redhead
  • Genre Savvy: She destroyed the Hexes instead of using them to conquer the galaxy because she realized that they eventually turn on their masters.
  • Laser-Guided Amnesia: When Darth Chratis made her his Apprentice, he erased her memory of her childhood and mother.
  • Unknown Rival: She becomes obsessed with killing Dao Stryver after the Mandalorian humiliated her in battle. Stryver doesn't really give her a second thought.
  • Villainous Crush: May have a small one on Shigar Konshi, given that she tried to goad him into getting angry, and when she finally succeeded, she commented that he looks more attractive that way.

Darth Chratis

An ambitious Sith Lord with dreams of one day rising to the Dark Council. Eldon Ax was his Apprentice, whom he treated rather poorly.

He was eventually killed during Fatal Alliance when Ax commanded the Hexes to kill him. Later, Darth Howl told Ax that everybody on the Dark Council hated Chratis and would never have promoted him.

Exal Kressh

The Emperor's apprentice, Exal was noted for being a Sith hybrid. She believed it was her right and privilege by blood to become the Emperor's apprentice and heir. However, after the Emperor attempted to make her a slave instead of his heir, she felt betrayed by her Master. Her hatred towards the Emperor was such that she was willing to give vital Imperial information to the Jedi and the Republic that would potentially undermine the Empire's campaign in the Great Galactic War.

During the early years of the Great Galactic War, she abandoned her duties in the Kathol Rift and fled toward the fringes of Republic Space. The Emperor and the Dark Council responded by assigning Teneb Kel to hunt her down and kill her. She destroyed Lenico Colony Blue while fighting against Sith apprentice Teneb Kel. Teneb barely survived the duel, but was able to escape from the colony and took shelter, later killing Exal on Korriban.

  • Blue Blood: As a decedent of Ludo Keesh and a Sith "Pureblood", she believed herself to be entitled by blood to be the Emperor's apprentice and heir.
  • Deceptive Disciple: Inverted in this case, as it was the Emperor who intended to betray Exal from the outset.
  • Enemy Mine: She cares little for the Jedi or Republic, but aids them in order to hurt the Sith Empire's war efforts. This is born purely out of a desire for revenge.
  • Smug Snake

    Resurgent Sith Empire 

Rycus Kilran

An Imperial Grand Moff best-known for his role during the Sacking of Coruscant. Voiced by Simon Templeman.

  • Affably Evil: Most of the time.
    • Faux Affably Evil: He occasionally slips into this trope. For example, be rude to him at the end of the Black Talon flashpoint, and his droid will demand that you be respectful to the Moff; Kilran will respond by saying he's in a good mood and that there's "no need for poisonings."
  • Appropriated Appellation: "The Butcher of Coruscant" is his favorite title.
  • Authority Equals Asskicking: The only way a non-force user gets anywhere in the Empire is to be very good at killing.
  • Badass Normal: Capable of holding his own against Jedi.
  • The Butcher: Refered to as "The Butcher of Coruscant" by both the Republic and himself.
  • Card-Carrying Villain: He introduces himself as The Butcher of Coruscant.
  • Cold Sniper: Fights with a sniper rifle.
  • The Dragon: To the Sith. After Minister of Intelligence, whose role doesn't involve combat, Grand Moff is the highest rank available to a non-Sith in the Imperial military.
  • Evil Brit: Standard for an Imperial.
  • Expy: Of Grand Moff Tarkin.
  • Good Scars, Evil Scars: Has a nasty burn mark on the left side of his face.
  • The Strategist: Reputed as a brilliant military tactician.
  • Villainous Breakdown: During the Esseles Flashpoint, where despite his best attempts to maintain his calm facade, it's clear from his voice that his patience is really starting to wear thin with the Republic team causing mayhem on his ship.

Odile Vaiken

The first Sith-aligned Imperial to hold the rank of Grand Moff and the innovator of the Imperial military. Vaiken Spacedock, a major Imperial quest-hub, is named in his honor.

  • Anti-Villain: His actions made the Imperial military the threat to the Jedi and the Republic that it is today, though his portrayal by Gnost-Dural seemed to be that of a man who was devoted to improving his Empire rather than a ruthless butcher like Kilran.
  • Dying Moment of Awesome: He spent half his life making schematics for the Imperial armada. When he took the first prototype Star Destroyer for a test run by attacking a bunch of aliens, Vaiken was killed in the bridge of his spaceship, a fitting end for the first Imperial Grand Moff.
  • Undying Loyalty: He was noted as being loyal to an Empire where he would always be considered a second-class citizen.

Ula Vii

An Epicanthix agent who pretends to be a Republic envoy in order to spread misinformation and gather intelligence for the Empire. During Fatal Alliance, he gets caught up in events and forced to work with the heroes to save that day.


A protocol droid who manages Imperial players' ships. He functions as a companion for all players in the Sith Empire.

    Hutt Cartel 

Toborro the Hutt

Supreme Mogul of the Hutt Cartel, Toborro began a campaign to establish Hutts as the dominant power in the galaxy, starting with the invasion of Makeb to mine a mysterious resource found there.

Dr. Juvard Illip Oggurobb

A robotics scientist and inventor, Dr. Oggurobb was Toborro's main researcher in developing wardroids powered by Isotope-5. Oggurobb eventually became fed up with Toborro and defected to the Republic where he assisted their efforts to evacuate the planet in exchange for immunity and passage offworld.

  • Early-Bird Cameo: The player might have seen an image of Dr. Oggurobb before playing Rise of the Hutt Cartel, as there is a possible learnable skill that summons a hologram of Dr. Oggurobb to "train" skills from if you're not on the Fleet and thus don't immediately have access to your class's Trainer.
  • Defector from Decadence: He's the first to defect from the Cartel when he realizes Toborro's sanity is crumbling.
  • Only Sane Man: You'd think he'd be a Mad Scientist, but he's actually more reasonable than most Hutts.

Szajin the Hutt (The Archon)

The Archon of the Hutt Cartel, Szajin accompanied Toborro to Makeb as a secret advisor. During his time there, he became aware of Imperial forces on planet, and was the main force behind investigating their presence and driving them offworld.

  • Big Bad: For the Imperial storyline on Makeb.
  • Evil Genius: The Isotope-5 droids were his idea.
  • Man Behind the Man: He has hints of this.
  • Secret War: He wages one against Imperial forces who are trying to secure Isotope-5 without the Republic realizing what they are up to.
  • You Monster!/Even Evil Has Standards: His reaction to the Dark Side option at the climax of the Imperial side of the Makeb questline. Considering what it is what that is, it's kind of justified.

Karagga the Unyielding

The previous Grand Mogul of the Hutt Cartel, before Toborro. He was neutral in the war between the Empire and the Republic, choosing instead to try to profit off of both sides rather than ally with either of them. It isn't until he inexplicably starts attacking both Empire and Republic forces that both sides agree that he needs to be put down. In reality, he had been attacked by the recently freed Dread Masters, whom he mistakenly believed were allied with the Empire. Their subsequent Mind Rape of him left him paranoid and borderline insane.

  • Agent Peacock: He's extremely vain. Not only does he actually wear clothes, but he has a Nice Hat and has built a giant, golden statue of himself on Nar Shaddaa.
  • Arc Villain: Of the Karagga's Palace operation.
  • Humongous Mecha: You fight him in one of these.
  • Nice Hat: And it's a loot drop on Hard and Nightmare Modes.
  • Not Me This Time: He mistakenly believed that the Empire tried to have him assassinated. He's half-right; it was actually the Dread Masters, only they had gone rogue. The Empire just didn't know it at the time.
  • Pragmatic Villainy: He didn't care about the war between the Republic and the Empire, and instead saw it as a business opportunity for the longest time.
  • Sacrificial Lamb: His death in the Operation sets the stage for Rise of the Hutt Cartel as well as the Dread Masters Arc.
  • We Hardly Knew Ye: His introduction in the Operation is also the same instance in which he dies.


Hylo Visz

A female Mirialan, Hylo Visz was a smuggler that was employed by the Hutt Cartel, and later the Galactic Republic. Her claim to fame was breaking the Mandalorian Blockade during the war and becoming a very well paid hero of the Republic in the process. Some time later Visz was suspected of running afoul of the Hutt's and getting herself killed in the process.

  • Action Girl: She is a smuggler, after all.
  • Big Damn Hero: Considered such within the Republic for breaking the Mandalorian Blockade, though she did it for the enormous payday involved.
  • Cool Ship: The Crimson Fleece. At least until it was destroyed. She was pretty heartbroken about that.
  • Faking the Dead: Gault's storyline eventually reveals that she managed to escape the Hutt Cartel's attack by entombing herself in a stasis cell on Belsavis. Gault is eventually able to release her.
  • Facial Markings: Displays the traditional facial tattoos of the Mirialan.
  • Green-Skinned Space Babe
  • Mirialan Popsicle
  • Multicolored Hair: Black with red stripes through it. Apparently fashionable in Nar Shadda.
  • Only in It for the Money: Gault explains her claim to fame was motivated by the huge wealth she would amass. Though that's pretty rich coming from the guy who stole it.
  • Woman Scorned: Subverted. She's furious at Gaults betrayal and is kinda justified in thinking about killing him considering he nearly got her killed as well. Though she decides against murdering him and eventually calms down enough to consider taking him back.

Dao Stryver

A Mandalorian warrior who expresses contempt for Jedi, Sith, the Republic, and the Empire, but manipulated events to force the Republic and Empire into a temporary alliance to deal with the threat of the Hexes during the novel Fatal Alliance.

Jet Nebula

A smuggler, born Jeke Kerron, who found a strange artifact in the remains of the self-destructed ship, Cinzia, kick-starting the plot of Fatal Alliance. He gets caught up in events and forced to work with the heroes to save the day.

  • Awesome McCoolname
  • Badass Normal
  • Cool Ship
  • Crazy-Prepared: One Example: He regularly drinks Reactor Core, even though it tastes disgusting, because drinking it renders one temporarily immune to knock-out gas.
  • Genre Savvy:
    "I'm not power-mad like you. There might be money to be had in empire building, but never at the top. You only end up on the wrong end of a coup, or an invasion, or a sniper's rifle."
  • Lovable Rogue
  • Odd Friendship: With Ula Vii.
  • Sherlock Scan: He's extremely observant. With a few glances, he's easily able to tell things like: Larin Moxla puts on an act to hide her inner pain, Ula Vii isn't really a Republic envoy, and Dao Stryver is really a Gektl female.
  • Wild Card

Nico Okarr

A smuggler who was arrested for trafficking Sith artifacts. While being transported to his cell, the Sith Empire arrived and attacked the space station they were on. Nico volunteered to help Satele Shan and Jace Malcom escape in his ship, which they accepted. Voiced by John DiMaggio

Lema Xandret

When her daughter Cinzia was discovered to be Force-sensitive, Lema refused to allow the Sith to take her child. She failed and was sentenced to death, but she escaped, vowing revenge against all Force-sensitives. She designed incredibly powerful, self-replicating, self-evolving droids to be her instruments, which were soon nicknamed "Hexes" by the other characters. She also tried to form an alliance with the Mandalorians, but Dao Stryver realized that she had gone mad and the Hexes would eventually wipe out all life in the galaxy if they weren't stopped.

Soa the Infernal One

A gigantic Rakata warlord that broke away from the Infinite Empire and enslaved a thousand planets, before an entire Rakata army imprisoned him within the Eternity Vault. The Operationnote  that takes place in there happens after he breaks out and seizes control of the prison's formidable defenses.

  • Badass Boast:
    "They come, marching, believing themselves equal to the army of ancients that chained me. But I am not of their time. Their ancestors called me Soa, wrath and power, and knew fear. For I ruled a thousand worlds, and Korriban was my crown, Korriban my cradle and my testing ground. I have waited twenty thousand years, but I will wait no longer."
  • Blow You Away: He'll occasionally summon whirlwinds to throw a player around, removing them from the fight. This alongside the Mind Traps.
  • Evil Sounds Deep
  • Large and in Charge: Inexplicably huge for a Rakata.
  • Red and Black and Evil All Over
  • Sealed Evil in a Can
  • Sequential Boss: Twice during the fight, he drops the floor from under the party forcing them to climb down until they reach solid ground once more. Each time he does this, he adds some more tricks to his repertoire.
  • Shock and Awe: He throws balls of lightning periodically throughout the fight.
  • Techno Wizard: He apparently hacked the defenses of the Eternity Vault and turned it into his home base, and he calls the Annihilator Droid fought as the opening boss his "finest creation".
  • Time Abyss: If he truly was imprisoned by the Rakata's Infinite Empire, he has got to be tens of thousands of years old by now, if not much older.
  • Villainous Breakdown:
    "They will not! I command them to know fear! To raise me to my throne! They cannot!"

Shae Vizla or "Torch"

A Mandalorian bounty hunter who was frequently hired by Darth Malgus for risky undertakings, such as the attack on the Jedi Temple seen in the first cinematic trailer. Twenty years after that, you meet her again in the Shadows of Revan arc


Click for massive spoiler 

Main Character of the original game. After the events of Knights of the Old Republic, he tried to kill the Sith Emperor with the help of The Exile and T3-M4, only to be betrayed by their ally Lord Scourge. While The Exile and T3-M4 were killed, The Sith Emperor kept Revan alive, feeding on his massive Force power.

In certain Republic quest lines it's possible to find and free Revan with the help of the Exile's force ghost, after which Revan finds HK-47's foundry, and plans to amass a droid army to wipe out the Sith. Certain Sith quest lines will then allow you to put a stop to his plans, apparently killing him and HK-47. The Shadow of Revan expansion reveals that he is, quite literally, only half dead. Mortally injured by the Sith strike team, Revan attempted to become one with the Force, but the darkness within him resisted. As a consequence, Revan splintered into two beings: light side Revan, who became one with the Force and a Force ghost, and dark side Revan, who is willing to destroy both the Republic and the Sith Empire to claim his revenge on the Emperor. Voiced by Jeff Bennett.

  • Ascend to a Higher Plane of Existence: After being split into two beings at the conclusion of the Sith party's assault on him, light side Revan becomes one with the Force, though he often manifests in the material world as a Force ghost.
  • Badass: Not surprisingly, considering that he's Revan.
  • Back from the Dead: When he turns up alive after the "Legacy of the Rakata" Flashpoint, he does not deny having died.
  • Badass Boast: "I've saved the Republic twice before. I've fought Mandalores and armies of the Dark Side. You. Won't. Stop. Me."
  • Big Bad: His dark half is this for Shadow of Revan.
  • Cool Mask
  • Disappeared Dad: Due to his imprisonment, he never met his son, Vaner.
  • Fate Worse Than Death: Spent the last 300 odd years in stasis, being slowly drained of power by the Sith Emperor.
  • He Who Fights Monsters: His plan for winning the war may just rival the very Empire he's fighting in terms of how extreme it is.
    • And sure he ultimately ends up as the Big Bad of Shadow of Revan, in which he is now trying to destroy the Empire AND the Republic. Though to be fair, that is dark half.
  • Ironic Echo: "And in the end, as the darkness takes me, I am nothing. Now I know how you felt, old friend."
  • Literal Split Personality: Revan split into two after the Foundry. His Light Side died and became one with the Force and his Dark Side manifested physically as the 'Revan Reborn' first seen in Legacy of the Rakata and who is the main antagonist for Shadow of Revan.
  • Not So Different:
    • Acknowledges this right before your Sith party fights him.
    • To Vitiate as 'Revan Reborn' attempts the Ritual of Nathema at the Temple of Sacrifice on Yavin IV in order to revive Vitiate so he can strike him down permanently.
  • Never Found the Body: Upon his defeat, he disappears in a flash of light before the final blow was struck. His fate is left unknown... until the Forged Alliances questline reveals he's still alive. Or rather, his dark half. The good half became one with the Force.
  • Recurring Boss: For Imperial players.
  • Sanity Slippage: Being Mind Raped by the Emperor didn't exactly help his sanity. That and attempting to balance both sides of the Force.
  • Superpowered Evil Side: 'Revan Reborn' is literally Revan's darkness unleashed.
  • Walking Spoiler
  • Well-Intentioned Extremist: Still one of his main character traits. Sure, creating an army of war droids to wipe out the Sith could save the Republic, but it'll also mean killng millions upon millions of citizens of the Sith Empire.
  • Unwitting Pawn: Possibly. His plan probably would have wiped most of the Republic as well, judging from how much side-swapping, defections, and hidden legacies there are on both sides of the war. Couple that with convincing the Emperor to sign a near-worthless treaty that all but guarantees a protracted war of attrition and keeps the Darths and Imperial military occupied so they don't challenge the Emperor's greater plan. Furthermore, despite his claims that he resisted the Emperor's attempt to Mind Rape him for centuries, his obvious Sanity Slippage tells a rather different tale. Coupled with the Emperor's desire to enact a galaxy-wide genocide, it's left vague whether this was even "his" plan to begin with. The Republic-side Shadow of Revan confirms this, with Revan's light-side force-ghost flat-out stating that 'he kept telling himself he had been unaffected by The Emperor' during the 300 years he was imprisoned, when his actions were clearly those of a madman.


A legendary mercenary in charge of the private military contractor group known as 'the Warstalkers.' Hired by the Republic to take Denova, a planet full of a highly explosive substance known as Baradium to be used in bombs, he eventually goes rogue, leading to the operation called "Explosive Conflict." In reality, he had an encounter with the Dread Masters, who completely brainwashed him into becoming their Dragon.

  • Ax-Crazy
  • Brainwashed and Crazy: Given his reputation and how much he absolutely idolizes the Dread Masters when we finally see him, he was probably on the receiving end of this.
  • The Chosen One: Calls himself this in relation to the Dread Masters. They don't seem to care what he calls himself so long as he remains useful.
  • The Dragon: To the Dread Masters.
  • Dual Wielding: During Explosive Conflict, he wields two vibroswords.
  • Face-Heel Turn: From the Republic point of view, considering they were the ones who hired him.
  • Frankenstein's Monster: Fridge Horror begs the question of just what the Dread Masters did to him to make him look like that when he reappears in Terror from Beyond. It's heavily implied that he was Brontes' idea, which would explain why he later appeared that way, and why she seemed to be the most angry out of all of the Dread Masters about the way Explosive Conflict turned out. She even tried to clone him multiple times, as is revealed in the fight against her in Dread Fortress.
  • Large and in Charge: Even by Trandoshan standards, he's huge.
  • Lizard Folk: Trandoshan.
  • One-Winged Angel: Twice. First during the boss fight against him during Explosive Conflict, and again after the Dread Masters resurrect him for Terror From Beyond in an even more monstrous form.
  • Psycho for Hire
  • Recurring Boss
  • Taking You with Me: During the final phase of the fight against him during the Terror From Beyond operation, he tries to pull one of these with a suicidal Beam Spam after being told, in no uncertain terms, that he has outlived his usefulness to the Dread Masters.


Declaration: Assassination protocols active. Greetings, Master.

A state-of-the-art assassination droid, and an unlockable companion that any class, Republic or Imperial, can acquire through a long questline that begins in Section X (or through Cartel Coins after unlocking him once). An entire army of them was found frozen in a deathtrap of a shipwreck. Mechanically, he can be either a ranged DPS, or a ranged tank companion based on how you gear him out. Voiced by Kristoffer Tabori.


An Ewok who smuggled herself off of Endor, and took a job as a mercenary. Her contract is purchasable by either faction, and is an unlockable companion. She is a tank/healer hybrid, the only companion in the game with a dual specialization.

  • Affectionate Nickname: Refers to the player character as 'Chief.'
  • Ax-Crazy: She describes how she killed the entire crew of the ship she stole to leave Endor with great enthusiasm.
  • Badass Adorable
  • Blood Knight: If you have to revive her after a fight, one of her responses is "But I wanted to fight!"
  • Bribing Your Way to Victory: Same deal as HK-51: She can be unlocked with Cartel Coins, which cost real money. Even moreso, because her Mercenary Contract can be added to your collection, which gives free copies of the item to every character in your account for a little extra Coins.
  • Combat Pragmatist: Her primitive technology (by Star Wars standards) kicks every bit as much ass as the Ewoks' same technology did against the Galactic Empire in Return of the Jedi.
  • Cute and Psycho: She's an Ewok - a meter-high critter who looks like a teddy bear, but she's got a thirst for combat and hunting rivaling HK-51 and a long trail of bodies in her wake even before she signs on with the player.
  • Genius Bruiser: Gets an efficiency bonus to all crew missions, and an improved chance to crit on crafting missions (even cyber-implants and biotechnology!).
  • Killer Rabbit
  • I Just Want to Be Special: Her dream is to be a 'legend' among the Ewoks, and states that she is the first Ewok to ever leave Endor.
  • I'm a Humanitarian: She admits in one conversation that she'd like to "try" several sentient species, including Nautolan and Rodian. She doesn't see anything wrong with eating a sentient. Nature was good enough to send meat into her trap, so it would be wasteful not to eat it, right?
  • Pint-Sized Powerhouse: The first time you see her, she walks through a crowd of people, casually bowling them over.
  • Stay in the Kitchen: One of the reasons she left her home is to avert the trope.
  • Team Pet: The player character can basically promote her to this with certain dialogue choices. Yes, even Ax-Crazy Dark Side Sith characters have the option of laughing at her and calling her adorable.