Wiki Headlines
It's time for the second TV Tropes Halloween Avatar Contest, theme: cute monsters! Details and voting here.

main index




Topical Tropes

Other Categories

TV Tropes Org
Characters: Star Wars The Old Republic Republic Class Specific Characters

    open/close all folders 

Jedi Knight

     Jedi Knight & Companions 

The Jedi Knight

"After years of training, I became a true Jedi. Now, I serve the Order and fight for the Galactic Republic to defeat those who seek to destroy it."

An extraordinarily talented Jedi Initiate sent to Tython as a Padawan to finish their trials and become a true Knight, the Jedi Knight is soon wrapped up in a Sith plot to annihilate the Jedi and the Republic. The female Jedi Knight is voiced by Kari Wahlgren, and the male by David Hayter.

  • An Adventurer Is You
    • Guardian
      • Defense: Avoidance tank
      • Vigilance: Burst-heavy melee DPS
      • Focus: AoE-heavy melee DPS
    • Sentinel
      • Watchman: DoT-heavy melee DPS
      • Combat: Burst-heavy melee DPS
      • Focus: AoE-heavy melee DPS
  • Arrogant Kung-Fu Guy: Early dark side options will have you be this, but the option turns up in dialogue often enough.
  • Ascended Meme: After your first fight with a Child of The Emperor you get the chance to deliver the line "It was a trap." to General Var Suthra, a Mon Calamari.
  • Awesome Moment of Crowning: A Light-sided Knight is made a Jedi Master by Satele Shan herself in the ending.
  • Badass Cape
  • Badass Longcoat
  • Bare Your Midriff: The Tython commendation chest piece for female Jedi Knights features some midriff-baring goodness. There is also a modifiable chest piece that you can get in the early levels with the same style.
  • Book Dumb: Depending on your choices (s)he can prove to be quite uneducated in things you'd expect a Jedi to know. Never having heard of the Jedi Civil War comes to mind.
  • Book Ends: At the beginning of your journey, the Jedi Knight is awed by the technique Orgus Din used to collapse the Flesh Raider tunnel. The Dark Side ending has the Emperor being killed with the exact same technique.
  • Brainwashed and Crazy: Spends an unknown amount of time brainwashed by the Emperor after their first encounter. It's mostly offscreen, however, and s/he's freed by the time gameplay resumes.
  • Continuity Nod: The Introspection ability's animation is taken from Qui-Gon Jinn meditating durring the final duel with Maul.
  • The Chosen One: He/She's the one destined to defeat the Emperor.
  • Deadpan Snarker: With the right dialogue options, of course.
  • Dual Wielding: Specialty of Sentinels.
  • Expy: Luke, Anakin and prequel trilogy Obi-Wan. With the Legacy system, the player can even take the parallels to Luke to the next level by making a Sith Warrior the Jedi Knight's parent.
  • Genius Bruiser: It's very possible to be this, if you so choose.
  • Good Is Not Nice: Dialogue choices give you the option of being a heroic Jerkass, or making pragmatic choices that result in hardship for people who expect you to magically solve their problems.
  • Five-Man Band
  • The Hero: The Jedi Knight's story is straightforward heroic fantasy adventure.
  • Heroes Want Redheads: With Kira.
  • In the Hood: Far more than any other class.
  • Jedi Mind Trick: Bonus points for being able to pull it of on a Sith Lord.
  • Light Is Not Good: Like Consulars, dark Jedi Knights use the same abilities as their light counterparts.
  • Magic Knight: Especially Guardians.
  • Master Swordsman: By the end of act 2 you're more or less acknowledged as the orders greatest active warrior.
  • My Fist Forgives You: The light sided way of sparing Bengel Morr's life is to assure him he'll be forgiven and taken care of by the council before knocking him out.
  • My Greatest Failure: Some dialogue options indicate that the Knight considers the destruction of Uphrades to be this.
  • The Paladin: What a Jedi Knight's meant to be in-universe; whether the player decides to actually follow this route is another story.
  • Really Gets Around: Oddly, male Jedi Knights have more one-night stands than any class except the Smugglers and Imperial Agents. The other classes don't get as many Dark Side points for it, though. Even flirting will net the knight a few.
  • Stab the Sky: Some abilities use this as their animation.
  • Sword Beam: The Blade Storm ability.
  • Throwing Your Sword Always Works


T7=Always eager to help.

An astromech droid that's gone for centuries without a memory wipe, T7 is the first companion character for the Jedi Knight to be revealed and the first to join, on Tython. Mechanically, he is the Jedi Knight's ranged tank companion.

  • The Atoner: T7 unknowingly worked for a slaver before Ven Zallow acquired him. It weighs fairly heavily on T7's mind.
  • Badass Adorable: Cute little droid... who can rocket launch himself against enemies. "Congratulations, opponent. You've just been hit by an angry, blaster-wielding kegerator traveling at about thirty miles per hour." Bad. Ass.
  • Been There, Shaped History: He has been present for a number of prominent events in galactic history over his long life, including the Sith attack of Korriban, seen in the game's opening cinematic (also known as the Return trailer). He was also at the Jedi Temple on Coruscant when Malgus attacked it, as seen in the Deceived trailer. According to T7 himself, he was Master Zallow's personal droid at the time.
  • Expy: Of R2-D2, just like T3-M4 before him.
  • Hero-Worshipper: "Jedi = Always celebrity to T7"
  • Lightning Gun: Gains one once he reach the level.
  • Pintsized Powerhouse
  • Reverse Mole: In the "Return" trailer, he works in the smuggler Nico Okaar's ship as part of the sting operation that got Okaar arrested. He was Ven Zallow's droid the entire time.
  • Robot Buddy
  • Verbal Tic: Makes every sentence look like a faux mathematic equation, which is common for most Astro-Mech droids (and some other kinds of droids).
  • Wide-Eyed Idealist: He doesn't like it when the Jedi Knight is openly suspicious of allies of the Republic, even if those suspicions are later proven to be correct. He also expects the Jedi to be patient, endlessly moral and compassionate and do everything the Jedi Council asks of them; it's what he's programmed to do, so it makes sense. Unfortunately...
    • The Pawn: Should the Jedi Knight choose to let Bengel Morr go free in exchange for the components to craft a more powerful lightsaber, T7's protests that this isn't what the Council wanted prompt the Knight to decide what the Council doesn't know won't hurt them, and scrub his memory of the event to keep him quiet. Then the Knight lies that they saved Master Orgus without disobedience, prompting a cheer from the entirely unaware droid that he and the Knight are heroes. He never finds out the truth.

Kira Carsen

Ready for anything.

A female Human, and the Jedi Knight's Padawan. She is distinctly more carefree and relaxed than most Jedi, but hides a dark secret. She is actually a Child of the Emperor, created to be a spy, telepathically-controlled puppet, and if necessary, a host-body for the Emperor's consciousness. She escaped from Korriban as a child. She joins the Jedi Knight on Coruscant, and is the romance option for a male Jedi Knight. Mechanically, she's the class's melee damage companion. Voiced by Laura Bailey.

  • Action Girl: Definitely qualifies, being a Jedi and the Jedi Knight's melee damage companion.
  • Alliterative Name
  • Dark and Troubled Past: As explained in the above spoiler.
  • Deadpan Snarker: And she likes it if you are as well.
  • Demonic Possession: Gets possessed by the Emperor at the end of Act 1.
  • Double Weapon: Like Satele, she carries a double-bladed lightsaber, although Kira's starts with a green crystal.
  • Dude, Where's My Respect?: To her annoyance. Kira is a Required Party Member during the end of Act 1, where she helps the Jedi Knight save an entire planet from destruction. While she does get a promotion to Jedi Knight afterwards, she gets nowhere near the respect and acclaim that the player does.
  • Expy: Of prequel trilogy/Clone Wars Anakin. Both are talented but maverick Jedi Knights that have serious issues with respecting authority, patience, humility and detachment. Both grow up with a disturbing childhood. And both ended up slaughtering an entire group of people that harmed the ones they care about at some point in their past.
  • Good Scars, Evil Scars
  • Heroic Willpower
  • He Who Fights Monsters: Not very noticeable, but she has an unusual enthusiasm for battle, and is frustrated with the glacial progress toward peace made by civilian Republic political leadership. She expresses the view that Jedi are better and more important than non-Force-using Republic personnel, that the latter should rightfully be subordinate to the former, and that Jedi should take a much more active role in galactic politics. Time will tell if she will subvert this trope or not.
    "I'm not saying we'd be dictators. There'd be fair elections, which we'd win because we're better."
  • Little Stowaway: How she escaped Korriban as a child.
  • Love Interest
  • Shadow Archetype: To Dark Side!Jaesa Willsaam: Both have similar personalities but almost mirror backstories. Jaesa was a Jedi who fell after being constantly let down by the Jedi, seeing the flaws in their organization and witnessing the power of the Sith, while Kira, born and trained Sith, defected after one too many experiences of Sith arbitrary cruelty and joined the Jedi after experiencing genuine kindness and acceptance with her eventual Master. Whereas Jaesa ultimately succumbs to the Dark side in the Act I finale, Kira manages to reject it decisively.
  • Street Urchin: In her past. That's not the dark and troubled part, unfortunately...
  • What the Hell, Hero?: She is called out by a former friend for killing a bunch of mercenaries that threatened them.


Someone call a doctor?

A flirtatious human male medic whose life's work is bringing his great talents as a doctor wherever they're needed most, usually to civilians caught between the big factions in the war. He joins the Jedi Knight on Balmorra. Romance option for the female Jedi Knight. Mechanically, he's obviously the Jedi Knight's healer companion. Voiced by Andrew Bowen.

  • City Mouse: He's chosen to spend his life doctoring refugees and resistance fighters in miserable, bombed-out warzones, but he's vocal in his appreciation of the comforts of civilization.
    (on Voss) "You finally brought me someplace nice! Look! Restaurants and shops! Things worth fighting for."
    (on Corellia) "I love Corellia. The people, the nightlife, the fine beverages... let's keep this planet intact."
  • Combat Medic
  • Comic Book Fantasy Casting: Doc's character model and elements of his characterization uncannily resemble Bruce Campbell.
  • Dude, Where's My Respect?: He's furious when a less-gifted medschool classmate is promoted to acting head of the Republic Health Administration, and complains that "real doctors go out and save lives; idiots stay on Coruscant and get promoted."
  • Gentleman Adventurer: Grew up on a wealthy, high-technology world, graduated with honors from the most prestigious medical school in the Core Worlds, and spends most of his time treating refugees, resistance fighters, and underworld bosses as an alternative to taking more comfortable, remunerative work and dying of boredom.
    "I keep getting offers to go work at a medcenter. And I keep telling the doctors, "No, I like getting shot at!"
  • Embarrassing First Name: Archiban Kimble. He insists that you just call him Doc.
  • Flirting Under Fire: More like "flirting under every conceivable condition." He meets the knight during a Colicoid incursion on the field hospital where he works. If the knight is female, or if a male knight has Kira as his active companion, he begins flirting right away.
  • Guns Akimbo: And one is a shotgun.
  • Handsome Lech
  • Hospital Hottie
  • In Harm's Way: After the leaders of the Balmorran Resistance put a gun to his head, he figures he's no longer welcome there, and that traveling with the Knight is the best way to satisfy his affinity for challenge, danger, and novelty.
  • Insistent Terminology: He is not the Male Knight's sidekick. He is his wingman.
  • Just Like Robin Hood: On at least two occasions, he's scammed gangsters and crime-lords out of large sums of money or supplies and funneled all of the proceeds into field hospitals and refugee camps.
  • Loveable Rogue: Emphasizes this.
  • Love Interest
  • The Medic
  • Nice Job Breaking It, Hero: An interesting version of this. Get his affection high enough and he sets off to cure Nem'ro the Hutt, found during the Hutta storyline for Agents and Bounty Hunters, of a rare wasting disease. He's paying a hostage to loiter aboard your ship in the meantime, so that he'll have some leverage to negotiate in case he runs into complications during the job. That "hostage," is Kaliyo Djannis, the Imperial Agent's first companion, and apparently his one-time flame. The very next conversation has him complaining that a bounty hunter (who was actually Skadge, one of the Bounty Hunter's companions) killed Nem'ro before the success of his treatment could be independently verified by the Journal of Xenomedicine, so he's not going to get any recognition for it.
    "Stupid Bounty Hunter!"
  • Porn Stache
  • Rebel Relaxation: His standard pose abord the ship.
  • Surgeons Can Do Autopsies If They Want: Doc's a field medic who also seems to do epidemiology and pharmacology.
  • Trust Me I'm A Doctor: Word-for-word quotation whenever he suggests awesome and insane stuff, like compounding volatile, toxic pharmaceuticals aboard your ship, or his foolproof plan of having children with the female Jedi Knight.
    "Those robes you people wear are pretty spacious. I'm betting we could hide a little Doc under them. [...] Once the kid's born we'll just tell everyone it's my cousin."
  • We Help the Helpless: Doc's Codex entry makes this quite clear.

Sergeant Fideltin Rusk

Another successful suicide mission!

A male Chagrian Republic soldier, Sergeant Rusk is dedicated to the Republic and noted for his bravery... or recklessness, some would say, and Rusk is never one to back down from a fight or show signs of weakness, especially to the Empire. The Jedi Knight recruits him on Hoth. Mechanically, he is the class's ranged damage companion. Voiced by Ron Yuan.

  • Almighty Janitor: Forgoes promotion so he can stay in the field.
  • Blood Knight
  • Cynicism Catalyst: He's so excessively determined to destroy the Empire because his colony was invaded by them. Since his people are pacifists, they offered no resistance to their conquerers. Despite this, Rusk's family was killed during the invasion.
  • Good Is Not Nice
  • Hidden Depths: His hatred of the Empire usually makes him favor dark side options, but even he finds deliberate attacks on civilians to be going too far, even if they are imperial citizens. Also, despite his Blood Knight tendencies, he does admit that he would like to live in a world where conflicts actually could be solved through diplomacy.
  • Knight Templar: He prioritizes the mission over everything else, and openly admires the Jedi for their apparent lack of emotion when making decisions.
  • Leeroy Jenkins: While he survives because of being a badass, the squadmates who followed him aren't so lucky. Despite this, most of the (many, many) casualties his squad has are not fatalities.
    Rusk: Another successful suicide mission!
  • Limited Advancement Opportunities: Justified. One of his old war buddies is now an admiral and ensures that Rusk remains a sergeant and on the front lines where he can do the most damage to the Empire.
    • It's also implied that the rest of the brass are a little wary of giving him command of too many men at once, given his We Have Reserves tendencies.
  • Proud Warrior Race: Inverted. Chagrians are generally pacifists. Rusk is an anomaly.
  • The Stoic
  • War Is Glorious: Averted, actually. War Is Hell, but Violence Is the Only Option when your opponent is the Empire.
  • We Have Reserves: As far as he's concerned, no amount of casualties is too high as long as the mission is seen through. His Establishing Character Moment has him chewing out a badly wounded Private for "slacking off" - he can still shoot a rifle, so he's obviously fit for combat!

Lord Scourge

Let us impart our will upon the galaxy.

A male Sith Pureblood and Sith warrior, Lord Scourge is the Emperors' Wrath, right hand and executioner of the Emperor. However, Lord Scourge can be redeemed - to a degree - on a special assignment after Hoth by the Jedi Knight. Mechanically, he's the class's melee tank companion. Voiced by Joseph Gatt.
  • Affably Evil
  • Defeat Means Friendship: Subverted. He'd been planning to defect for quite some time before you defeated him; the timing was a coincidence.
  • Defector from Decadence: Though he insists it's actually Enemy Mine.
  • Deuteragonist: In Revan.
  • Dragon with an Agenda: To the Emperor.
  • The Dreaded: Even the Dark Council fears him.
  • Emotion Eater: In Revan his abillity to draw power from his opponent's fear and hatred is his greatest strength. It also makes it harder for him to fight droids and Jedi.
  • Enemy Mine
  • Even Evil Has Standards: He's realized the Sith Emperor is insane, which is why he's helping the Jedi take him down.
  • Evil Versus Oblivion: He knows what the Emperor's up to, which is why he joined with Revan and the Exile, and why he joins with the Knight.
  • Evil Mentor: He wants to be this to the Jedi Knight, preparing him/her for the battle with the Emperor to come. He also offers to become this for your prospective Force-sensitive children (if you have any), stating he believes a child of yours could be a Sith of unrivaled power and that he would consider it a great honour to teach them.
  • For the Evulz: His half-hearted attempts to corrupt a light-sided Knight.
  • Immortality Hurts: According to him, the price of his immortality is his senses. He can no longer taste, smell, touch and is evidently colorblind. He mentions that he intends to get back at the Emperor for taking these senses from him.
  • In Love with Your Carnage: He appreciates the more Sith-like actions and responses you can make, and somewhat sarcastically laments that you cannot be fully corrupted into one at the close of his personal story, adding that if you were trained on Korriban you could be sitting on the Dark Council by now.
  • In the Back: To the Exile.
  • Just a Lord: He answers only to the Emperor himself, despite being "merely" a Lord, and not even a Darth.
  • Karma Houdini: Doesn't seem all that bothered by his betrayals in Revan (due to his prophetic vision that caused them), and apparently gets off scott-free. Satele Shan is however clearly unhappy about making him a hero of the Republic in the ending.
  • Legacy Character: Lower ranking Sith believe him to be this, as the knowledge of how he has lived for over three hundred years is classified. Played straight as well; his actual successor is the Sith Warrior, who is only ever called by the position's title of Emperor's Wrath when on official business.
  • Living Legend
  • Only Sane Man: He mentions that most Sith (and Imperials) don't realise the extent of the Emperor's madness, and those who do have the misguided notion that it's a good thing, or that they can somehow benefit from his Evil Plan.
  • Really 300 Years Old
  • Red Baron: The Emperors' Wrath.
  • Sixth Ranger
  • Token Evil Teammate: He sticks out like a sore thumb among the Knight's other companions, and not just because of the blood-red skin.
  • Walking Spoiler
  • Who Needs Enemies?

    Supporting Characters 

Orgus Din

"A Jedi Knight is a weapon, just like a lightsaber. One hopes it's never needed, but it's always at the ready just in case."

A famous war hero among the republic and respected Jedi Master. Orgus Din takes on the "Hero Of Tython" as his first apprentice in years after he puts an end to a Dark Jedi plot.

Bengel Morr

"Bengel was strong in the Force, and the most gentle being I've ever known."
- Orgus Din

Bengel Morr was Orgus Din's last apprentice. He was believed to have perished in the Sith Empire's destruction of the Jedi Temple. However he survived the tragedy, only to emerge form the ordeal a deeply troubled individual.

Darth Angral

"Tell your pathetic Masters that Darth Angral has returned. This time, there will be no mercy."

A Sith Lord in charge of the fleet that sacked Coruscant, Angral famously stormed into the Senate and murdered the Supreme Chancellor, forcing the Republic diplomats on Alderaan to submit to the Sith's demands; the Treaty of Coruscant was signed. He is the father of Lord Tarnis, a Sith spy killed by the Jedi Knight on Coruscant, after which he swears revenge.

  • Authority Equals Asskicking: As with any high ranking Sith.
  • Avenging the Villain: He is determined to take revenge for his son, Lord Tarnis.
  • Blood Knight: Like all true Sith, he loves violence.
  • Disc One Final Boss: Is the final antagonist of Act I, and the Jedi Knight's prime foe.
  • Even Evil Has Loved Ones: He loves his son and spends the entirety of Chapter 1 seeking revenge against the Jedi Knight.
  • It's Personal: His vendetta against the Hero Of Tython is very personal indeed. The Jedi killed his son.
  • Revenge by Proxy: The Sith Lord informs the Jedi Knight that he intends to kill billions of Republic citizens as a means of vengeance.
  • So Proud of You: Angral displays a great deal of pride in his sons achievements. Which only adds to his fury when his son is slain before he can even enjoy his moment of triumph.

Watcher One

"My title is who I am. Any other name I gave you would be a lie."

Watcher One was an imperial agent tasked with recovering former Republic scientist, Dr. Nasan Godera. The agent was very wary of getting entangled in Sith affairs, believing such issues would bring about his ruin.

  • Affably Evil: Watcher One is always respectful and polite to the Jedi Knight.
  • An Offer You Can't Refuse: To give himself time to capture Godera before the player could, he offers to show you a 'distraction' in the form of a (real) top secret Sith assassin's plan to wipe out a Republic settlement, which you otherwise can't afford to ignore.
    • A light side option, on the other hand, gives you the choice of giving him the same, by letting him go because he's no longer a threat anyway, seeing as can't afford to return after his failure to capture the player character.
  • Driven to Suicide: If you choose to take him to custody, he'll inject himself with poison.
  • Friendly Enemy: Depending on your interactions a great deal of mutual respect can be expressed between both Watcher One and the Hero of Tython.
  • His Name Really Is Barkeep: Watcher One claims his Code Name is basically his true identity. Any other names are a lie, which seems to imply his actual name is someone he considers to no longer exist.
  • Honor Before Reason: He does hold himself to a high standard of honor and duty.
  • My Country, Right or Wrong: He's loyal to the Empire but that does not mean he doesn't see it's many flaws. Particularly Sith politics.
  • Not So Different: Lampshaded in this rather poignant interaction:
    Watcher One: "Twenty years, I've avoided becoming a casualty of Sith madness. But an order is an order."
    Hero of Tython: "Obligations are what shape our lives."
    Watcher One: "We're not so different. For some reason, that's a comfort."
  • Punch Clock Villain: He served the Empire loyally, doing things he took no pleasure in, despite preferring more honourable ways of achieving his goals.
  • Worthy Opponent: Especially in regards to a lightsided Jedi Knight, who can in turn express similar sentiments.

General Var Suthra

A Mon Calamari General who is one of the Knight's primary Republic contacts for Chapter One.

Agent Galen

A human SIS agent who is assigned with preventing Darth Angral from gaining control over a secret Republic project on Nar Shaddaa. Voiced by Khary Payton

Lord Praven

"My family is true Sith. My only passions are integrity and honor."

One of Darth Angral's apprentices. Praven is a Sith Pureblood with a firm belief in honor.

  • Anti-Villain: The only reason why he is still a Sith is that he is convinced that the Jedi still seek to commit genocide against the Empire.
  • The Atoner: He can be convinced to join the Jedi Order.
  • Back for the Finale: Returns on Corellia, if he's still alive.
  • Badass
  • Bad Boss: As honorable as he is, he's not above killing subordinates for perceived disrespect.
  • Everybody Has Standards: Acting as his masters enforcer and slaying the Empire's enemies is one thing, but he draws the line at killing innocents simply for the sake of it. Ultimately, ensuring a planet is destroyed without giving the Jedi Knight a chance to stop it is beneath him.
  • Heel-Face Turn: After defeating him, the Knight can appeal to Praven's sense of honor to convince him to join the Jedi order.
  • Honor Before Reason: He would rather face strong opponents and avoids cutting down helpless non-combatants. For a Sith that's a rather rare set of standards.
  • My Greatest Failure: Praven blames himself for his apprentice's death at the Knights hand, believing he should have trained him better. The Jedi Knight can comment about the surprise that regret is genuinely the only emotion that can be sensed.
  • Graceful Loser: Unsurprisingly gracious in defeat given that "integrity and honor" are the only passions he feels a true Sith should have. He commends the Knights skill upon besting him in combat, despite believing he is about to be killed.
    Praven: "Such skill. So much power. Impressive."
  • My Master, Right or Wrong: Seems to be his attitude towards Angral. He expresses no personal pleasure in following his masters instructions, even genuine regret, but feels is duty bound to serve him nonetheless. When he fails to defeat the knight and is spared, he is perfectly willing to go face execution at his masters hands unless convinced of another option.
  • Noble Demon: He dislikes trickery and has been known to spare opponents who never stood a chance at defeating him. He also refuses an order by Angral to destroy the deactivation codes to the Shock Drum because Praven finds the idea of destroying an entire planet to kill one person highly dishonorable. Instead, he challenges the Knight to a duel, with the deactivation codes as the prize.
  • Not So Different: Despite being a Sith Pureblood he holds ideals and honor not unlike that of a Jedi. The comparison is even stronger whilst playing a lightsided Jedi Knight. When convinced he could find a place among the Jedi, this is in no small part due to his surprise that they share a similar sense of honor. Praven's also impressed that the Order is brave enough to take in former enemies, seeing it as a sign of great strength.
  • Not Worth Killing: How civilians view his demeanour when faced with non-combatants. They were shocked to find he had zero desire to kill them when he had ample opportunity. In fact he pretty much ignores them.

Tol Braga

A Kel Dor Jedi Master and member of the Jedi Council who is legendary for his compassion. He strongly believes that no one is beyond redemption. He is the Jedi Knight's primary questgiver in Chapter 2.

  • All-Loving Hero: The most compassionate of the Jedi. He even managed to redeem a member of the Dark Council.
  • Despair Event Horizon: The knowledge that someone like the Emperor could exist and is utterly beyond saving destroys his outlook on life.
  • Good Cannot Comprehend Evil: He doesn't understand that he can't redeem the Emperor. Once the Emperor makes him understand, he breaks.
  • Go Mad from the Revelation: The Emperor is all too happy to educate the Jedi Master on what kind of monster he really is and this new found insight serves as the catalyst for Tol Braga's epic fall from grace.
  • More Than Mind Control: Unlike the other captured Jedi, he managed to break the Emperor's hold over him on his own. Unfortunately, the knowledge that there was a being so evil that even he couldn't redeem it makes him decide to go along with the Emperor's plans, because in his view, a galaxy where someone as evil as the Emperor is allowed to remain unpunished is unworthy of existence.
  • Nietzsche Wannabe: After being defeated by the Emperor, he starts to believe that the galaxy is completely meaningless and deserves to be destroyed.
  • Omnicidal Maniac: Believes a galaxy in which can allow something the Emperor to exist only deserves to be extinguished.
  • The Paragon: Once considered the "conscience" of the Jedi Order.
  • Pride: His one flaw. He can't even imagine the possibility that he can fail to redeem someone.
  • Stupid Good: Master Braga may have swayed a member of the dark council but this leads him to believe anyone can be redeemed, no matter what. Even the most evil man in the galaxy, the Emperor. His plan? To capture and redeem him, thus all but ending the war by making it's figurehead an agent of light. A plan that is equal parts Suicidal Overconfidence and Genre Blindness. His inevitable failure leads him to fall to the darkside due and willingly desire the end of the galaxy due to his despair.

Leeha Narezz

"Throughout history, certain droids have achieved well beyond their design limitations. I believe the force is the answer."

An eccentric Nautolan Jedi Knight who believes that droids can feel the Force.

  • At Least I Admit It: If you have a romance with Kira or Doc behind the council's back and still lecture Leeha about her relationship with Jomar, she rightly calls you out on it.
  • Brainwashed and Crazy: the Emperor seizes control of her, forcing her to torture her lover and attack the Jedi Knight.
  • Bunny Ears Jedi: She believes that a droid that went without a memory wipe for long enough could eventually become capable of using the Force. Most other Jedi regard her love of droids as a bizarre eccentricity, but there are other hints within the Star Wars universe that droids can have a subtle connection to it.
    Leeha:: "Someday the Meedees will prove that even droids can use the force."
  • The Empath: A very minor case but notable nonetheless in that, amongst all the Jedi Masters you'll encounter, she's the only one to sense your feelings towards your lover.
  • Gadgeteer Genius: Her skills with machinery goes hand-in-hand with her fondness for droids.
  • Interspecies Romance: She's in a relationship with the Zabrak Jedi, Jomar Chul.

Jomar Chul

A Zabrak Jedi Knight who quickly develops a rivalry with the Jedi Knight PC after a botched mission.

  • The Cassandra: Has a vision of Tol Braga's strike team falling under the Emperor's control. Tol dismisses it as Chul's jealousy of the Jedi Knight.
  • Interspecies Romance: Dating Leeha Narezz, a Nautolan. Depending on how you choose to handle the situation, it can easily go very, very wrong.
  • Red Herring: Ultimately, one of the very few members of Tol Braga's circle who doesn't fall to the dark side at some point, despite all the hints.
  • The Resenter: He gets injured early in Chapter 2, causing the Jedi Knight to replace him on Tol Braga's team. Chul does not take this well. When the two of you meet up in Chapter 3, though, he's more or less made his peace with you and thanks you for your help, assuming you don't go out of your way to be an ass to him anyway.

Doctor Godera

An eccentric scientist who hates the Empire so much that he considers the Republic to have committed treason against itself by signing the Treaty of Coruscant.

  • Back for the Finale: He returns on Corellia.
  • Dropped a Bridge on Him: After completing a mission for him on Corellia, you return and find that the Sith have killed him.
  • Even Mad Scientists have Standards: The reason why his secret projects are largely either small-scale or non-lethal. Before constructing the various components of the Planet Prison, he built a terrifyingly potent Doomsday Device on Quesh. But even he ultimately decided it was too much to unleash, even on the Empire, and squirreled it away behind heavy concealment. It ultimately forms the cornerstone of the Agent's Act II story.
  • Knight Templar: Strongly believes that the Empire needs to be defeated, no matter the cost.
  • Insufferable Genius
  • Mad Scientist

Jedi Consular

     Jedi Consular & Companions 

The Jedi Consular

"A Jedi will always seek the truth. I will study the mysteries of the Force, and act with calm and clarity. I will expose the dark side's deceit... to unite our allies, and with the Force on our side... Justice Will Prevail!"

A new member of the Jedi Order, Padawan to a highly unconventional archaeologist and scholar among the Jedi Council, the Consular is swiftly drawn into an ancient mystery on Tython and a hero gone rogue. These establish the tone and primary activities of the Consular: exploring ancient secrets and conducting diplomacy, often with dangerous people. The female Jedi Consular is voiced by Athena Karkanis, and the male by Nolan North.

  • Adventurer Archaeologist: Spends a lot of time investigating holocrons and the history of the Jedi Order and the various planets they explore.
  • Ambadassador: Being a diplomat isn't quite the Consular's full time job, but they do it enough to quality.
  • An Adventurer Is You
    • Shadow
      • Kinetic Combat: Mitigation tank
      • Infiltration: Backstab/Burst-heavy melee DPS
      • Balance: DoT-heavy melee/mid-range DPS
    • Sage
      • Seer: Combat Medic
      • Telekinetics: Nuker/Burst-heavy ranged DPS
      • Balance: DoT-heavy ranged DPS
  • Badass Bookworm: The Consular is portrayed as very scholarly for a Jedi.
    • Upon discovering the Noetikon-Jedi Archive, one dialogue option even laments that their time is limited, admitting that under happier circumstances they'd gladly spend many hours studying it's contents.
  • Bullying a Dragon: Even for a Jedi, the Consular is a highly skilled force-user. During cutscenes, more than once an opponent will attempt to charge them while they're still unarmed only to get Blown Across the Room for their trouble.
  • The Champion: To Qyzen (as "Herald" of his goddess), to Nadia (as Master), but also to House Teral of Alderaan (taking the place of their murdered delegate), Gaden-Ko of the Voss (as his honor guard during his trial), and the entire Rift Alliance, particularly Balmorra.
  • Child Prodigy: Is implied to have been this as a child. During the intro, Yuon Par mentions that the Consular was stronger in the Force at four years old than she was at fifteen.
  • Combat Medic: Healing Sages are far from defenseless.
  • Deadpan Snarker: When the Consular's not dishing out a Koan, they're usually this, as seen with this gem:
    Lord Vivicar: Ah, I wasn't sure if you'd be foolish enough to come aboard, Jedi. But I can sense your presence.
    Jedi Consular: Did the docking starship clue you in as well?
  • Dishing Out Dirt: Some of the Consular's telekinetic abilities manifest by launching pieces of the ground at foes.
  • Double Weapon: The Shadow advanced class uses a double-bladed lightsaber.
  • Expy: Of the wiser Jedi, like Yoda and original trilogy Obi-Wan.
    • And to a degree, diplomats like Leia, Padme Amidala, Mon Mothma, and Bail Organa. None of them were a slouch in a combat situation, but their primary job is politics.
  • Gameplay and Story Segregation: The "shielding technique" that the Consular learns as part of Act 1's storyline is implied to weaken him/her permanently every time they use it. The player can use it every time they're given the option, and it will still have absolutely no effect on gameplay.
  • Gondor Calls for Aid: The entirety of Acts 2 and 3. You're appointed by the Supreme Chancellor and Grandmaster Satele to approach the Rift Alliance and recruit their help in the Republic war effort. Seeing as many of the alliance worlds (like Balmorra and Manaan) were royally screwed over by the Imperials, they're at least willing to listen, but think the Republic is too ineffective to stand a chance. It's on you to convince them otherwise. By the time you roll into Corellia, you are bringing a multi-world, multi-species army with some of the best medical supplies (from Manaan) and battle droids in the galaxy (from Balmorra, with their most infamous "Freedom Fighter" calling in favors), as well as an impressive contingent of Voss, the Sarkhai (who are more than a little pissed about the assassination attempt on their monarchs and the death-by-Imperial-torture of their Senator. They're under the command of your padawan) and a heretic army from a species not even the Rakata wanted to tangle with. Gondor gets their aid.
  • Good Is Not Soft: Yes, they are diplomats, but that just means they're as capable of destroying an enemy with a withering speech as with a lightsaber.
  • Healing Hands: Sages get healing abilities and can specialize in them. Shadows can still heal people in cutscenes.
  • Insufferable Genius: A Dark Side Consular comes off as this.
  • Invisibility: Shadows learn how to do this.
  • Impractically Fancy Outfit: The Consular gets a lot of these, especially as a Sage.
  • It's Up to You: Justified. The Jedi Consular player character is the only one to learn the "shielding technique" that's absolutely necessary to resolve most of the conflicts of his/her storyline, but that's because a Sith Apprentice comes in and destroys the technology that transmitted the technique right after the player character learned it.
  • Kicking Ass in All Her Finery: Yes, many of the female Consular outfits look like Queen Amidala's hand-me-downs, but she's carving up Sith and Imperials while wearing those ballgowns.
  • Knight in Sour Armor: Possibly, if played light side while choosing the most blunt dialogue options. Doesn't help that the Consular's neutral expression already looks like a Perpetual Frown.
    Consular: There's incompetent, and then there's you people.
    Consular: A child could do this.
    • In fact, this is the best way to gain affection with Tharan: make mostly light side decisions, but insult the people you're trying to help.
    Lt. Iresso: (upon being chewed out by the Consular for something that was actually their fault, not his) You're not really one of those 'inspirational' Jedi, are you?
  • Koan: Light Side Consulars are fond of this.
  • Light Is Not Good: Dark Side Consulars use the same powers and techniques as their Light Side counterparts.
  • Martial Pacifist: You are encouraged to be this by the Jedi Council.
  • Mind over Matter
  • Not Afraid to Die: A Light Side Consular often comes across as this.
    Consular: If it's my fate to become one with the Force, then so be it.
  • Psychokinesis: The basis of the Consular's offensive Force powers.
  • Shadow Archetype: To the Sith Inquisitor, both gameplay mechanics and story-wise.
  • Shockwave Stomp: Force Wave, more or less.
  • The Stoic: Many Consular-specific dialogue lines will have you be this.

Qyzen Fess

A Trandoshan big-game trophy hunter, Qyzen Fess travels the galaxy hunting its most dangerous beasts to honor the memory of his father, a trophy hunter of great renown, as well as his peoples' goddess, the Scorekeeper. After being rescued from captivity by the Consular, he concludes that the Consular is the prophesied Herald of the Scorekeeper, and joins them as their first companion. Mechanically, he is the Consular's melee tank companion.

  • Ape Shall Never Kill Ape: He is upset at the prospect of killing his fellow Trandoshans, which is funny because he actively disapproves of sparing powerful opponents from all other races.
  • The Atoner: He loses his Score when he's captured on Tython, and one of his companion quests involves restoring it by traveling to Tatooine to pay homage to his dead father's remains.
  • Because You Were Nice to Me: Though he was good friends with the Consular's master, the rest of the Jedi on Tython treated him with indifference at best and outright hostility at worst. Part of the reason he joins the Consular is because, like their master, the Consular treats him like a person instead of a beast.
  • The Big Guy
  • Blood Knight
  • Blue and Orange Morality: To Qyzen, living things are either strong or weak. Ideal hunters are a subset of the "strong" group— honorable warriors who dispatch worthy, dangerous prey with their own physical (and, in the case of Jedi, mental) prowess with a minimum of suffering, help those who are unable to help themselves, and encourage those that are. Being weak is undesirable, but Qyzen still feels that the "soft" do have basic rights and are worthy of protection from those who would prey upon them.
  • Bounty Hunter: He sees little difference between sentient prey and non-sentient, though he prefers the latter. He even used to be part of Braden's stable. Yes...that Braden. Mako even makes a cameo when he calls in a favor, commenting that if he liked hunting people as much as he liked hunting dangerous wildlife, he'd be a household name.
  • Electronic Eyes: He lost his right eye during one of his hunts, and had it replaced with a cybernetic prosthesis.
  • Eye Scream: A nasty injury to his face has left him blind in his right eye.
  • Great Green Hunter
  • Hulk Speak: Though much of that is Translation Convention, as he doesn't speak Basic.
  • Lizard Folk
  • Messiah Creep: Sort of. At the end of his companion quest, he kills a corrupt Trandoshan named Veneb, who was selling information about his Trandoshan rivals to Wookiees for the Wookiees to kill, which paved Veneb's way to becoming Clan Speaker, and Veneb was planning to use that position to get rid of the Scorekeeper religion. When Qyzen triumphs over Veneb, Veneb's now leaderless clan is convinced that Qyzen's Scorekeeper religion is the superior way to live. They elect Qyzen their new leader, much to Qyzen's consternation.
  • My Species Doth Protest Too Much: When he mentions that his people are often treated badly when they try to hitch a ride and the Consular balks at the idea this happens openly in the Republic, Qyzen freely admits that certain members of his own species have perpetrated a negative stereotype that the rest of the Trandoshans suffer because of.
  • Odd Friendship: With Master Yuon. Just how did a Trandoshan big game hunter and a Jedi archivist become close friends? Needless to say, bringing him along when you go check up on her and being respectful to her nets you a lot of affection with him.
  • Proud Warrior Race Guy: The more rare, dangerous, or numerous of the prey, the more "points" it's worth to Lady Scorekeeper. So it's only fitting that he loves it when you volunteer to take on a dangerous mission against nasty wildlife. He also loves weaponry gifts, all the better to go after challenging prey.
  • Religious Bruiser: He's very dedicated to Madame Scorekeeper and the proper way of the hunt.
  • The Social Darwinist: A rather strange example. Qyzen has no respect for crime gangs and others who only prey on the weak. On the other hand, he dislikes them because they don't hunt like real hunters, not out of any kind of sympathy for their targets. A good way to lose affection with him is to do someone's hunting for them. A good way to gain affection is to help the bullied person hunt while you provide support or to arm the prey so the hunters have to work harder.
    • But played straight in that he has no respect for hunters who aren't really strong and must rely on tricks to catch prey instead of physical skill. Such as Lek Svaal in Qyzen's companion quest, who tried to hunt a monster named Dusk Shadow by luring it into a pit full of explosives. Qyzen, along with the player character, manages to kill Dusk Shadow with physical skill, which Qyzen believes is far superior.
  • Token Heroic Orc: Trandoshans are usually depicted in the Star Wars Expanded Universe as ruthless bad guys (and their hunting of Wookiee pelts does not help). The few that aren't are still either mercenaries or pirates. A Trandoshan allied with Jedi is almost unheard of.
  • Unwanted Gift Plot: Upon completion of his mid-life ritual, Qyzen thanks you by giving you the pelt of a particularly difficult-to-kill Wookiee hunter, and says it would make a great engagement gift for Felix or Nadia. Uh...thanks, big guy. (Funnily enough, Felix actually does like Trophy gifts)
  • What the Hell, Hero?: Qyzen Fess does a lot of heroic things and often jumps at the chance to stand up for those who can't defend themselves. He also likes to hunt and kill Wookiees. The game lets you call him on this, which results in a minor affection loss and him wondering why you're making such a big deal about it, because Wookiees are prey, after all.
    • In his companion quests, he's the one delivering this trope to other people. First to Lek Svaal for relying on tricks to kill prey instead of actually hunting them, and then to Veneb for selling out his rivals for the Clan Speaker position to the Wookiees.

Tharan Cedrax

A male human scientist, Tharan is better known as an incorrigible charmer and would-be ladies' man than as the technological genius he actually is. Joining the Jedi Consular on Nar Shaddaa, Tharan Cedrax is the class's healer companion. Voiced by Jamie Elman.

  • Agent Peacock: For a fellow who loves his luxury items, complains about his clothing being dirty when you revive him, and prefers rational, non-violent solutions, he's quite effective with a blaster and scattergun. Then again, he was living on Nar Shaddaa.
  • Arson, Murder, and Admiration: He may not approve of danger, ultra-violence, or certain kinds of experimentation, but he will admire the cleverness it took to come up with them.
    Tharan Cedrax: (upon seeing a massive minefield with Frickin' Laser Beams designed to blow up the ship) Mines with lasers? Ingenious!
  • Attention Whore
  • Badass Bookworm: "They never suspect the scientist."
  • Brilliant, but Lazy: He really is one of the greatest scientific minds in a generation, and comes up with new ideas as easily as breathing. But until you meet him, he's making technological toys on Nar Shaddaa and enjoying the life of a luxury-loving playboy instead of lighting up the halls of a prestigious academy or research lab. He also has trouble remembering to pay his bills.
  • Camp Straight: He's campy, but will flirt with anyone female, humanoid, and reasonably attractive.
  • Casanova Wannabe: And he also gets affection points if you act like one by being especially nice and/or merciful to women.
  • Casual Danger Dialog: While not the only companion known for it, he treats life-and-death combat like exercise, and isn't even phased when you fly through a thick asteroid field during some space missions. This gem is from when you're confronted with several frigate-sized space rocks:
    Tharan Cedrax: Can we go around?
  • Combat Medic: His primary role in the party.
  • Drama King
  • Flat Earth Atheist: He thinks that the Jedi code and the Force is nonsense, and he gets annoyed if you talk about any of them.
  • For Science!: He hates violent solutions or exposing himself to danger, but the one exception he makes is for scientific discoveries and information. The more dangerous, unethical, and outright insane it is, the more he'll want it preserved and shared with the wider galaxy.
  • Gadgeteer Genius: His healing abilities are all due to technology he's rebuilt or invented. His codex also states that his business on Nar Shaddaa was building exotic technological toys for the highest bidder.
  • Gentleman Adventurer: As much as he protests about unnecessary danger and violence, he still travels with a Jedi voluntarily...and "volunteered" himself aboard the Consular's vessel.
  • Gentleman and a Scholar: Clearly regards himself as this. The opinions of others may vary.
  • Gentleman Snarker: Many of his lines are dryly sarcastic, especially when the Consular points out just how irrational some Drunk On The Darkside Sith or Imperial is being.
  • Henpecked Husband: A very mild case, but it's clear that Holiday is the one calling the shots.
  • Hidden Depths: He's not nearly as shallow, jaded, or danger-adverse as he'd like to portray himself. What he does for Holiday alone says that.
  • Insufferable Genius: Can quite easily come off as this.
  • It's All About Me: In his companion quest, at first played straight and then surprisingly subverted. His main story revolves around him being invited to a scientific symposium held by the Luminatus Club, the galaxy's most influential scientific community. At the Symposium, scientists compete to invent something or make a great discovery, and the winner is basically set for life with his name being a permanent part of scientific history. Tharan chooses to make the Vandrake Generator, a machine theorized by a great physician but supposedly completely impossible in reality. If Tharan can make the machine and actually get it to work once, he'd automatically win the symposium and the eternal glory and greatness. But after all the hard work he has to go through to assemble the machine, he suddenly realizes that the core of the machine can also be used to upgrade Holiday so she would achieve true sentience. But the core is irreplaceable; if he uses it on Holiday, his machine would be useless. At first, it looks like he's going to go with the machine, but he reports to the player character that just as he got up to the podium, he saw Holiday, and couldn't bring himself to use the core. He's laughed out of the symposium, having sacrificed his chance at glory, to upgrade Holiday instead.
  • Jerk with a Heart of Gold: Despite his inflated ego, Tharan does prefer nonviolent methods to ending combat, and dislikes wanton cruelty, especially toward women.
    • It's also very evident in the way he treats Holiday. She was in possession of a Hutt who viewed her as merely a holographic toy. Tharan recognized her capabilities and risked his life against a bounty hunter in a race through an asteroid field in order to win her, then he made her his assistant, and treats her like a person. He even gives up eternal scientific glory to give her sentience, despite knowing it could lead to her leaving him eventually.
  • Mad Scientist: Sometimes, and he will get sort of disappointed if you destroy some cool but dangerous Artifact of Doom or WMD.
  • Odd Friendship: His clear dislike for Jedi mysticism doesn't stop him from being fond of you or Master Syo.
  • Omnidisciplinary Scientist: He's a medic (biology) that can create hacking devices (electronics) and can build a physics defying machine. Might be explained in that the exotech he builds and uses can also covers these fields.
  • Optional Sexual Encounter: With the female Consular, he will flirt and turn on the charm. But it goes no further than than a one-night stand because he really is in love with Holiday, and she's the jealous type.
  • Playboy Scientists Get No Respect
  • Robosexual: He certainly likes to flirt and have dalliances with attractive women, but it's pretty obvious that Holiday is the main woman in his life.
  • Romantic Runner-Up: Downplayed with a female Consular. He takes a minor affection loss if you pick romantic dialogue options with Felix while he's in the party. Even though Tharan is an Optional Sexual Encounter, and not a full-blown romance arc, he still seems to think of Lady Consular as "The One That Got Away."
  • Science Cannot Comprehend Phlebotinum: Despite being friends with a Jedi Council member and potentially fond of the Consular, he does not trust the Force and gets annoyed if you choose a Force-based solution over a mundane, practical one. He has an especially intense dislike for the Jedi Mind Trick. He may have good reason for his distrust, check the Fridge Page for an explanation.
  • Shout-Out: He and Holiday resemble another scientist with a pink-haired holographic love interest.
    • Or (for the more obscure), a Caucasian version of Augur from Earth: Final Conflict with his flamboyance, love of luxury, business ventures, penchant for hacking computers and building gadgets, and the holographic assistant.
  • Technical Pacifist: He typically dislikes violent solutions if they consist of cruelty. But in a few very rare cases, if you demonstrate logic or cleverness or it helps out scientists, a violent option might gain affection points instead of losing it. For example, while attacking someone in a conversation usually causes him to disapprove, Tharan's affection points will go up if you choose "You're hopeless. [[Attack]]" in a conversation with Master Eriz Vossan; then, after Vossan is either dead or "shielded", choose the Dark Side choice of sharing Vossan's research about strength being the key to an unstoppable culture. Why, if you attacked first and the subject of Vossan's research is violent? Because you were logical enough to realize that Vossan couldn't be reasoned with, and Vossan's research, unethical or not, would provide the benefit of knowledge to other scientists.


An advanced holographic artificial intelligence with a feminine personality and Tharan's closest friend. She joins the Jedi Consular on Nar Shaddaa alongside Tharan. Mechanically, she's only an "extra feature" of Tharan, but has a central role in his character development and prominent during conversations. Voiced by Tara Strong.

  • Artificial Human
  • Clingy Jealous Girl
  • Creative Sterility: For all her computational power, she never originates anything, though can improve upon someone else's work. Perhaps even one of the reasons why she's so obsessed about a man who has a new idea every waking minute.
  • Double Standard: Abuse, Female on Male: Holiday will resort to Electric Torture on Tharan so he stops romancing the female Consular. This comes just shy of being Played for Laughs, and there isn't a way to call her out on it. Of course, the flippant way in which Tharan mentions it up could suggest a Casual Kink instead.
  • Even the Girls Want Her: One of Tharan's abilities is called Deploy Holiday. It deploys Holiday, who proceeds to do a sexy dance and stuns the target for eight seconds. Any target: aliens, robots, eldritch horrors, and anything else you can throw her at.
  • Fangirl: Of Tharan. The Consular even has a chance to call her out on it. Although given what you learn later in Tharan's companion quest, this might be justified: Holiday's personality is not completely upgraded. Once Tharan sacrifices his chance at the symposium to upgrade Holiday with an irreplaceable core, Holiday suddenly finds, to paraphrase, "new rooms being opened up waiting to be filled."
  • Genius Ditz: Her personality in general, with computer science being the area of expertise.
  • Green-Eyed Monster: Cited to be a major concern during the Tharan romance arc.
  • I Want My Beloved to Be Happy: When a conflict comes up as to whether or not Tharan should use an irreplaceable machine core to power a revolutionary machine and win glory, or use it to upgrade Holiday herself, Holiday urges Tharan to use the core on the machine and win the symposium. Tharan almost does it, but at the very last minute changes his mind and upgrades Holiday instead.
  • Interspecies Romance
  • Kiss Me, I'm Virtual
  • Mechanical Evolution
  • Precursors: She's theorized to be the abandoned or forgotten computer of an ancient unknown civilization.
  • Projected Man
  • Relationship Sabotage
  • What Is This Thing You Call Love?: Her philosophical retort when questioned if her love is only simulated programming.
  • Yandere: She doesn't mind Tharan having one-night stands, because that's part of the playboy charm she adores about him. What she doesn't accept is Tharan in a serious long-term relationship with another woman. She actually uses electric torture to make him stop dating the Consular, and the romance ends there.


A Twi'lek freedom fighter and resistance leader on Balmorra, Zenith is an embittered survivor and guerrilla fighter who has seen the ugliest parts of the undeclared war between Republic and Empire from the ground level, and joins the Jedi Consular on Balmorra. Mechanically, he is the class's ranged damage companion. Voiced by Troy Baker.

Lieutenant Felix Iresso

A male human Republic officer, Felix Iresso is a highly decorated war hero and protector of the Republic's people, but has been blacklisted by the military for unclear reasons. He joins the Jedi Consular on Hoth, and is a romance option for female Consulars. Mechanically, he is the class's ranged tank companion. Voiced by Dion Graham.

  • Allergic to Routine: A good way to earn approval with him is to volunteer for the dangerous and unusual jobs no one else wants to do. He also tended to run afoul of hierarchy, which helps contribute to his constant reassignment.
  • Artifact of Doom: He has the data of a Sith Holocron downloaded into his head.
  • Batman Gambit: He likes to have contingencies within contingencies and plan ahead for even the most unlikely scenarios.
  • Battle Couple: With the female Consular, if romanced.
  • Beware the Nice Ones: On Hoth, he threatens a defenseless Imperial scientist with torture. He also tends to approve of Blood Knight anti-Imperial statements as frequently as Zenith.
  • Boisterous Bruiser: More subdued than most BioWare examples, but his abilities explicitly state that they draw a lot of enemy aggro. During fighting, he's still as cheerful as ever.
    Iresso (upon making a critical hit): Did you see that shot? tell me you saw me make that shot!
  • Collector of the Strange: His favorite gift class is "Trophy," meaning stuff like animal skulls and pelts, splinters of Rakata artifacts, and other oddities.
  • Distressed Dude: In Act 3, he makes an escape from the trap aboard the Javelin and it is possible for him (if not another one of your companions) to end up crashing behind enemy lines in Corellia.
  • Don't Look at Me!: Doesn't like to be stared at, and is quite vocal about it.
  • Expy : There's more than a little Jacob Taylor influence, especially being a cheerful Nice Guy in a not-so-nice situation. A bit of Male Shepherd as well, with the alien phlebotinum in his head.
  • Facial Markings: Has some facial tattoos that would make a Miralan impressed.
  • Friendly Sniper: To Zenith's Cold Sniper.
  • Holding Back the Phlebotinum: He has more knowledge about the Dark Side than your average Sith Lord, but can't willingly access this information and isn't Force Sensitive.
  • Jumped at the Call: Accept yet another reassignment to some low-priority backwater or go with the Jedi on an extremely dangerous set of diplomatic missions? Not even a question.
  • Laser-Guided Amnesia: He was captured by Imperial forces and woke up with days missing from his memory.
  • Limited Advancement Opportunities: He's a decorated war hero and a good officer, but betweenhis laid-back approach to protocols and the Sith holocron in his head, the Republic is more comfortable shuffling him from outpost to outpost than promoting him.
  • Mildly Military: Believes in adherence to the chain of command, but doesn't like to do things "by the book". For example, rather than ruin someone's career with a court martial, he'd rather punish them with extreme (though temporary) hard labor. He admits this caused in some conflict with Trooper companion Aric Jorgan. Jorgan would give orders, and Iresso would follow them only to the extent where he felt it best for the unit.
  • Neuro-Vault
  • Perpetual Smiler: Former prisoner of war, Reassigned To Hoth, assigned a bunch of jumpy privates and a mission he was probably set up to fail, bounced from place to place while his career stalls, dangerous posting with a Jedi? He's still cheerful.
    • The Achievement you get when you max out affection with him is even called "The Cheerful Soldier"
  • Reassigned To Hoth: Despite his exemplary service record, Felix was transferred there.
  • Science Cannot Comprehend Phlebotinum : Unfortunately for him, no one seems to be able to do anything for that Sith holocron time bomb in his head.

Nadia Grell

Nadia Grell is a Sarkhai, a species new to the Galactic Republic and to the galaxy in general. The daughter of a prominent Sarhkai politician, Nadia was brought to the Jedi Order to train her mysterious powers as the first known Sarkhai Jedi, and is assigned to the Jedi Consular as their Padawan. Potential love interest for male Consulars. Mechanically, she's the class's melee damage companion. Voiced by Holly Fields.

  • All Love Is Unrequited: A possible outcome if the Consular follows "pure" Light Side responses and rejects Nadia's romantic advances. This course of action still does not change Nadia's overwhelming fawning or feelings for him.
  • Battle Couple: With the male Consular, if romanced.
  • Beware the Nice Ones: She's the sweetest, nicest, most naive and generous member of your party. Her Establishing Character Moment was holding a Sith at blaster-point to protect her dad. And no matter what options you pick, she kills the man who tortured her daddy to death in cold blood.
  • Blessed with Suck: Nadia's Force powers are frowned upon by her native people.
  • Daddy's Girl: Ever so much, thanks to her being a social outcast. After his untimely death, she substitutes her parental figure with the Consular.
  • Does Not Know His Own Strength: She likes to test the limits of her abilities, but it tends to cause a lot of collateral damage.
  • Genki Girl: She's pretty excitable, especially when given a chance to test out her abilities.
  • Hero-Worshipper: Of the Consular.
  • Huge Guy, Tiny Girl: Nadia and her father. Because Nadia also happens to use the most petite adult female character model in the game, it's likely the Consular will embody this with her as well.
  • I Just Want to Be Normal: Until she joins the Jedi and befriends the Consular.
  • Interspecies Romance: Since Sarkhai is not a playable species (yet), a romance between her and a male Consular would result in this trope regardless of what species the Consular is.
  • Lets Wait Awhile: The Consular refuses Nadia's first sexual advance in the romance arc, citing that it's too soon after her father's death, and that she's doing it for "comfort sex" than true love. Nadia's comment that she fears the Consular could die at any moment, only reinforces this feeling.
  • Missing Mom: Her mother died giving birth to her.
  • Parental Substitute
  • Power Incontinence: She has an incredible level of Force telekinesis, perhaps the strongest of her generation in the Jedi Order, but it reacts reflexively to emotional state... good and bad. Extremely happy? Force explosion. Extremely angry? Force explosion. And Nadia tends to be a very emotional girl. She comments that exploding rocks and trees are a daily norm for her.
  • Savvy Guy, Energetic Girl: Relations with the male Consular tend to be this, romantic or not. Despite being close in age, the Consular has had a much less sheltered upbringing and the dubious merits of Jedi emotional control.
  • So Proud of You: To her father, initially. Later she desperately seeks the Consular's constant approval.
  • Spoiled Sweet: It's obvious Nadia's dad gave her as many advantages as he could and would literally move galactic politics for her. Nadia is very aware of it, and very grateful for it. Helping out the less fortunate and generally being the good guy gains a lot of approval from her.
  • Teacher/Student Romance: Given the events that occur before she becomes your Padawan, this relationship can be very unsettling. She hero worships the Consular for saving her life, loses her father and substitutes him as her major male role model, absolutely trusts and defers to his greater experience, feels eternally indebted for granting a life where she isn't persecuted for being different, had an attraction for him at first sight... the list just goes on and on.
    • However, unusually for examples of this trope, Nadia is neither a child nor a teenager. She is old enough to be able to replace her father as senator in the Rift Alliance after her father is killed.
      • Also unusual in that Nadia and the Consular are both about the same age (around twenty-something).
      • The official TOR encyclopedia states that Nadia is twenty-two at the time of the game.
  • The Glomp: Not quite, but her reaction if a male Jedi Consular gives her a marriage proposal comes very close to being this, and it's combined with a kiss.
  • The Ophelia: Her childhood.
  • This Is Unforgivable: Despite the Consular's attempt at soothing her, Nadia will kill the man who killed her father. Quite violently. For all the innocent purity she displays, loss of a love one is clearly the one factor that could cause her fall to the Dark Side.

     Supporting Characters 

Master Yuon Par

The Consular's Jedi Master, Yuon Par is noted being a somewhat unorthodox member of the Jedi Order with her interest in ancient ruins and friendship with Trandoshan hunter Qyzen Fess. After Tython its revealed that she's suffering from a Dark Side infused sickness, which kicks off the plot of Chapter I. Voiced by Olivia Hussey.

Syo Bakarn

A member of the Jedi High Council, and this first character the Consular meets in the game. He serves as your liason with the Jedi Order, and provides you with missions and intel. Is actually the First Son the Emperor, though he personally is unaware of this.

Lord Vivicar / Parkanas Tark

  • Bait-and-Switch Boss: To some extent, when you fight him, he immediately turn into Terrak Morrhage
  • Brainwashed and Crazy
  • Demonic Possession: For most part he was possessed by Terrak Morrhage
  • Genre Savvy: Is this, and comes very close to being Dangerously Genre Savvy. He knew full well there was a shielding ritual that could stop his "plague" technique, so he sent an apprentice to destroy the machine that could transmit the ritual. If the Jedi Consular player character hadn't gotten there first, the Republic would have had nobody around at all who had a way to stop the plague. And since the Jedi Consular player character is the only one who can stop the plague as it is, Vivicar infects multiple Jedi Masters at once to make the player character waste valuable time running around trying to cure them. The only thing he really overlooked is the fact that since he is actually Parkanas Tark possessed by Terrak Morrhage, he too is a possessed Jedi and therefore the shielding technique can also be used on him. Or the player could just kill him.
  • Go Mad from the Revelation
  • Glowing Eyes of Doom
  • Manipulative Bastard
  • Shock and Awe
  • The Man Behind the Man: Double subverted while he was sort of behind the masters' madness, he was in turn, driven by Terrak Morrhage.
  • Used to Be a Sweet Kid: Played tragically straight. Even a redeemed Parkanas is notably cynical towards the Jedi Order, warning the Consular to be careful of the Council's favor towards him/her waning.


     Smuggler & Companions 

The Smuggler

"It's a dangerous galaxy. Freighter captains are a dime a dozen, but when the Republic needs someone who can get the job done, they always call me. I've got the connections, the talent, and the best starship there is."

An unaffiliated smuggler contracted to bring a shipment of weapons to the embattled Republic forces on Ord Mantell, things get off to a rocky start when the Smuggler's ship is stolen by a Separatist, starting a chain of events that take the Smuggler deep into the conflict with the Empire. The female Smuggler is voiced by Kath Soucie, and the male by Maury Sterling.

  • Ace Pilot: Demonstrated during their introduction, where they manage to break through the blockade in orbit around Ord Mantell, dodging continuous heavy fire from the anti-aircraft guns, all the way until they touch down. In fact, the Smuggler's call sign in the Republic Armada (the ones that give you the Space Missions) is "Ace".
  • An Adventurer Is You
    • Scoundrel
      • Sawbones: Combat Medic
      • Scrapper: Burst/Backstab-heavy melee DPS
      • Dirty Fighting: DoT-heavy melee DPS
    • Gunslinger
      • Sharpshooter: Nuker/Burst-heavy ranged DPS
      • Saboteur: AoE-heavy ranged DPS
      • Dirty Fighting: DoT-heavy ranged DPS
  • Anti-Hero: Light or Dark side, the smuggler is still a career criminal.
  • Badass Normal: Easily the least "equipped" of any of the non-Force classes. S/He doesn't even have any of the Trooper's or Agent's elite training or the Bounty Hunter's suite of guns and gadgets, but is still fully capable of holding their own against Jedi, Sith, or just about anything else the galaxy can throw at them.
  • Bavarian Fire Drill: Can resort to using this tactic on occasion.
    Corso: Unbelievable! One of these days you have to teach me how you do that!
  • Book Dumb: Potentially, though all smugglers are clever.
  • Born Lucky
  • The Captain: Well, the Smuggler is a freighter captain.
  • Catch Phrase:
    • "I'm not one for causes, but... *Insert X reason why they'll go along with it*".
    • (When asked to do something incredibly dangerous) "I wasn't planning to live forever anyway. I'm in." Orif playing the more cautious route, "Dying wasn't on my agenda for today."
    • "What's the upside for me?" is heard often by any Smuggler trying to boost their credit count.
  • The Charmer
  • Clear My Name: the Smuggler's goal on Voss.
  • Cool Starship: The only class to actually start with one already in their possession, it's promptly stolen by Skavak and necessitates having to track him down to recapture it. The Smuggler's Corellian XS Stock Light Freighter is later upgraded by Risha during the hunt for Nok Drayen's treasure to make it the only vessel capable of safely traversing the Long Shadow, a region of space on the edge of the galaxy, containing a massive black hole.
  • Combat Medic: A healing oriented scoundrel's still no slouch in the damage department.
  • Combat Pragmatist: What else can you expect from a class that can specialize in sneaking up behind people and shooting them in the back with a Sawn Off Shotgun or unloading into them with twin heavy blaster pistols from long range? It gets further highlighted with abilities like Dirty Kick and Shoot First.
  • Deadpan Snarker: Receives more snarky dialogue options than the other Republic classes. One of the more glorious ones occurs during the Esseles flashpoint:
    Sith Acolyte: "At last... a Jedi! A true Sith must have true challenges."
    Smuggler: "You guys talk. I'll wait, right over here."
  • Declaration of Protection: The Light Sided Smuggler can invoke this towards Bowdaar on Nar Shaddaa, who at the time was being kept as a "pet" by Drooga the Hutt.
  • Did You Just Flirt With A Jedi Master: A male smuggler have the option to ask Satele Shan out for dinner. She politely declines.
  • Everyone Calls Him Captain
  • Everyone Has Standards: The Light Side Smuggler may be a career criminal, but they despise pirates, slavers and those involved in the spice trade.
  • Expy: Of Han Solo and Dash Rendar. By the end of the class-quest series, a Light Side smuggler has essentially become the era's Talon Karrde — a major underworld kingpin (arguably, the underworld kingpin), who nevertheless is a staunch Republic supporter willing to use his/her criminal empire on its behalf. Word of God confirmed that the Smuggler's place as a Republic class was inspired by Han's loyalty to the Republic during the original trilogy.
  • Fight Magnet: Freely admits that they tend to attract a certain level of danger.
    Smuggler: I've been shot more times than a family holo-camera.
  • Five-Man Band:
  • Face-Heel Turn: The Dark Side ending involves forsaking the Republic and becoming a full-on pirate/criminal/crime boss. Humorously, it doesn't affect your gameplay allegiance and you are still considered a Republic character.
  • From Nobody to Nightmare: You started out as a small time gun runner operating on Ord Mantell, by the end of the story, you will have a significant portion of the galactic criminal underworld under your command.
  • Genre Savvy: By the time of The Hutt Cartel, the Smuggler pretty much knows what to expect from their jobs.
    Prosk: "There's half a dozen camps and no way to pinpoint which one she's at. Have to keep hitting them until she turns up."
    Smuggler: The way this usually works, she'll be at the last place I look. But you never know - might luck out on the first try."
    Lane: How do you stay so cheerful about everything?
  • Good Bad Girl: Light Side Female Smuggler, Dark Side not so much.
  • Good Is Not Soft: Light Side options will occasionally involve pointing a blaster at someone's head and telling them to run.
  • Good Old Fisticuffs: A few abilities involve simply punching the target, complete with the usual sound effect.
  • Groin Attack: The aptly-named Dirty Kick ability.
  • Guns Akimbo: Gunslingers specialize in this.
  • The Gunslinger: Literally; it's one of the advanced classes.
  • Guile Hero: No force-powers, no military training, the Smuggler has to make do with just brains, luck and a blaster.
  • Healing Shiv: Scoundrels will shoot people with kolto.
  • Intrepid Merchant
  • Instant Sedation: The Scoundrel's "tranquilizer" ability
  • It's Personal: Makes it clear that Skavak will not get away with stealing their ship.
  • Loveable Rogue: Clearly intended to be played as such.
  • Most Definitely Not a Villain: Whether it be a Suspiciously Specific Denial when accused of smuggling or convincing guards that there is a dangerous criminal about, despite being the only person standing in a room filled with dead bodies.
  • Never Hurt an Innocent: The Light Side Smuggler has no issue with breaking the law, as long as innocent people don't suffer for it.
  • Persona Non Grata: Implied to be this on a few worlds. When first arriving on Coruscant, the Smuggler is immediately red-flagged by security, forcing Corso to distract the droid while they subtly rewire the console. Cue the Droid happily greeting them again as "Admiral Numinn".
  • Privateer: For the Republic, starting with Chapter 2. But it was all part of a plan by Imperial Intelligence to manipulate you into doing their bidding. The end of the class-quest storyline (on the Light side and neutral paths) ends with the Smuggler being offered renewed sponsorship in the role.
  • Pistol-Whipping: The Blaster Whip ability.
  • Quick Draw: Best demonstrated on on Alderaan, where the Smuggler can stand in as the champion for a noble family during a formal duel. Despite being an expert duelist responsible for killing several men in previous bouts, the Smuggler quickly proves to be the better marksman.
  • Only in It for the Money: Can definitely be played as this.
  • Pregnant Badass: If married to Corso in the ending.
  • Rape, Pillage, and Burn: Sums up the dark side ending.
  • Really Gets Around: Has nearly as many one-night stands as the Imperial Agent.
    • Lampshaded by Corso when, after reaching the end of his character arc, he promises to help sort out the inevitable mess over any children that come out of the woodwork.
    Smuggler: You know something I don't?
    Corso: All the ladies you get? You really think there's no little captains running around the galaxy?
  • Refuge in Audacity: Frequently delves into this.
  • Sawed-Off Shotgun: Scoundrels use a pistol-sized one called a "scattergun".
  • Seen It All: The Smuggler is rarely fazed by the bizarre tasks they're asked to perform, often alluding to similar ridiculous events in their past. Like the time they served with a captain who decided to smuggle illegal grenades inside his own body to avoid customs officials.
  • Shot in the Ass: The appropriately named Back Blast and Shoot First ability.
  • Take Cover
  • Talking Your Way Out
  • Troll: On Coruscant, the Smuggler can ask a computer hacker to help them ruin Skavak's reputation by listing him in the Republic database as a plague carrier with numerous sexually-transmitted diseases. Even Skavak is amazed that you could stoop to such levels.
  • Unwitting Pawn: To Imperial Intelligence. Your entire career working as a Privateer for the Republic was orchestrated by the their agents within the Republic. But you can turn against them once you find out.
  • Wandering The Galaxy: Can invoke this when Corso inquires why they fell into their line of work.
  • Well, Excuse Me, Princess!: Actually says it and creative variations... plus it's the Risha romance arc in a nutshell.

Corso Riggs

Corso Riggs is a cheerful, disarmingly optimistic mercenary soldier. Raised as a rancher's son on the rough frontier of Ord Mantell, Corso developed a mixture of naive innocence and primitive toughness, wrapped with old-fashioned chivalry.

In addition to his gung-ho enjoyment of a good,dirty fight and his encyclopedic knowledge of weapons, Corso remains a ray of sunshine in even the worst circumstances. He has no sense of his own mortality and is absolutely convinced that he's going to live forever. Corso also has a soft spot for damsels in distress, even when they clear they're no up to no good.

He's also a potential love interest for the female smuggler. Mechanically, he's the Smuggler's ranged tank companion. Voiced by Troy Hall.

  • Anti-Hero: Even though he's very nice, he's still a hired gun for a criminal.
  • Ambiguously Brown: Though it can be changed with some customization
  • Battle Couple: With a Female Smuggler, if romanced.
  • Broken Pedestal: Upon learning that his cousin was dealing in spice.
  • Clingy Jealous Guy: Gets jealous whenever the Female Smuggler flirts. Is usually Played For Laughs.
  • Description Porn: When it comes to his weaponry, he describes their appearance and destructive capability in loving detail.
  • Dogged Nice Guy: If resistant to his romance. If you've initiated a romance with him and haven't broken it by the start of chapter 3, you can't break up with him. At all.
  • Good Ol' Boy: Was raised as a farmer's son before seperatists killed his family. One of his battle cries is even "Yee-Haw!"
  • Good Is Old-Fashioned: Even admits that some of his values and sensibilities tend to come across as this. He also disapproves of a Male Smuggler's tendency to hook up with a different girl in every port.
  • Giver of Lame Names: He names his arsenal, but isn't terribly creative about it. See I Call It "Vera".
  • The Heart
  • Hired Gun
  • I Call It "Vera": Every weapon he owns has a name. Unfortunately, his taste is somewhat... odd. Torchy, Hewey, Flashy...
  • It's Personal: He wants to hunt Skavak as much as you do - that creep stole his favorite gun!
  • Keet: As excitable as a squirrel on a sugar and caffine high, and you could fit his sense of self-preservation in a thimble.
  • The Lancer
  • My Greatest Failure: Regrets being unable to save his family, as his weapons had been locked away.
  • My Sister Is Off-Limits!: When a Male Smuggler expresses interest in meeting his cousin Rona, Corso immediately begins to rethink his plans of introducing them. When you finally do meet her, he disapproves if you take the option to flirt with her.
  • Nice Guy: Really, the most genuinely nice of the Smuggler's companions. Akaavi can't believe he's involved in the mercenary business and even the criminal underworld in general, considering his virtuous outlook.
  • OOC Is Serious Business: When dealing with the separatists, he becomes a lot darker and more violent, bordering on He Who Fights Monsters.
  • Silly Rabbit, Idealism Is for Kids!: On occasion the Smuggler can query why he's so fond of a lifestyle that can potentially involve some pretty dreadful deeds and choices, and many converstaion options, especially early on, cause the captain to lose patience with his incessantly moral conversation subjects. All of these choices lose affection with Corso, who doesn't see why you think so little of him having a moral stance despite not working for the Republic.
  • Wouldn't Hit a Girl: He dislikes violence against women as that was part the values instilled in him by his parents. He worries that this makes him old-fashioned and patronizing. This extends to women who arguably deserve it, as early as the end of the Ord Mantell storyline.


The mighty Wookiee gladiator named Bowdaar has spent over a century facing countless opponents without ever losing a match. He solidified his title as the galaxy's greatest gladiator when he defeated notorious Wookiee-hunter Karssk on Ord Mantell. The more gullible underworld scum whisper that Bowdaar is an immortal creature who can't be killed, but those who have faced him and lived know that he is simply the best there is.

On the surface, Bowdaar may seem like a simple-minded brute, but nothing could be further from the truth. Case in point: Bowdaar eventually discovered the identity of the Trandoshans who first captured and enslaved him. One night in an arena on Loovria, Bowdaar learned that his former captors were sitting in the stands. An unfortunate "weapons malfunction" caused the drunken Trandoshan slavers to meet an untimely—and extremely messy—end.

Bowdaar is the first companion character for the Smuggler to be revealed. In actuality, he's the second companion to be acquired, on Nar Shaddaa. Mechanically, he's the Smuggler's melee tank companion.

  • Big Eater
  • The Big Guy
  • Blood Knight: Bowdaar is actually a person of rather high morals regarding doing the right thing over the legal thing and helping the helpless, but his greatest joys are combat and violence rather than peaceful pursuits.
    "Facing an endless army of worthy foes under an open sky. That is my dream."
  • Expy: Of Chewbacca, though the two are also effectively Foils to one another.
  • Fantastic Racism: Bowdaar absolutely hates Trandoshans, calling them 'filthy lizard men' and proudly admits that he enjoyed killing them in arena fights. It is understandable, since many Trandoshans hunt Wookies for sport and skin them (even the otherwise heroic Consular companion Qyzen Fess does it!), and there's a lot of bad blood and racial tension between the two species. In fact, it gets to the point where some of his dialogue regarding them dips into Ax-Crazy... and he's one of your more moral companions, by the way.
  • Foe-Tossing Charge: Can do this to lesser enemies with many of his abilities.
  • Genius Bruiser: He's actually very wise, in a "barbarian sage" kinda way, and he has very good instincts about not trusting Obviously Evil characters you come across. And, as noted in his backstory, he's quite capable of subtle plotting and long-term thinking.
  • Gentle Giant: Played with. Bowdaar is a pretty pleasant guy when hanging out with his friends "off the clock," but he's also a brutal warrior who revels in violence and loves to kill - provided they're the right people, of course.
  • I Need to Go Iron My Dog: He comes up with some rather creative reasons to excuse himself when it looks like the Smuggler is about to get to know somebody better.
    Bowdaar: I want to climb a tree before we leave. I'll be back...
  • I Owe You My Life: Averted. Bowdaar compares the Life Debt to slavery.
    Smuggler: That sounds like slavery. Or, worse, marriage. No thanks.
  • Made a Slave: He was taken as a young wookie to be made into an arena gladiator, until he was the best in the galaxy. Unusually, he eventually realized that he rather enjoyed being a gladiator, if not the slavery that accompanied it.
  • Third-Person Person: Usually a part of his Badass Boasts, with him referring to himself in the first person the other half. Probably an artifact of his days in the arena.
  • Undying Loyalty: To the Smuggler. More or less.
  • Vibroweapon

Risha Drayen

The daughter of a vicious crimelord and also heir to a planet's throne, Risha is a fundamentally good person hardened by years of seeing and enduring the ugliest parts of the galaxy. Bitingly sarcastic and often selfish, Risha nevertheless joins the Smuggler on Alderaan. Romance option for male Smugglers. Mechanically, she's the class's ranged damage companion. Voiced by Tara Strong.

  • Action Girl
  • Battle Couple: With a male Smuggler, if romanced.
  • Brainy Brunette: She a talented starship mechanic with extensive knowledge and connections on the galactic criminal underworld. Her person storyline also shows that she is very talented in political manipulation.
  • Blue Blood: A royalty in exile from the planet Dubrillion.
  • Childhood Friends: With Vette.
  • Clingy Jealous Girl: Risha tends to disapprove when the male Smuggler flirts with anyone besides her.
  • Cold Sniper/Friendly Sniper: A bit of both.
  • The Cynic: She was raised by a violent gangster and then left behind by him by the age of eleven and had to fend for herself in the criminal underworld. Her experience made her quite cynical in her outlook in life.
  • Deadpan Snarker
  • Expy: Of Leia. An intelligent royalty in exile that is both snarky and sarcastic and goes around traveling with a smuggler. Her romance with a male smuggler is also a case of Belligerent Sexual Tension and Defrosting Ice Queen.
  • Glass Cannon
  • I Have Many Names: According to the Encyclopedia, Risha has changed her surname a lot based on the circumstances of her schemes, with her real surname being a mystery. Turns out she's Nok Drayen's daughter.
  • Jerk with a Heart of Gold: She's one of the more pragmatic and calculating members of the crew, but she does have standards and is more than willing to defend those she cares about
  • Mafia Princess: Heavily hinted at throughout Act One, her father is later revealed to be Nok Drayen himself.
  • Number Two: The Smuggler can accept her request to become their first officer, after she points out that Corso, while an excellent sidekick, doesn't really know anything about running a starship.
  • Royals Who Actually Do Something: Revealed towards the end of Act I to be the (exiled) heir to the Dubrillion throne.
  • The Smart Girl
  • Tsundere: Type A. She's either insulting the Smuggler's attention span or retorting something snarky, especially when the Smuggler is spouting cheesy pickup lines, but she shows her softer side when he does something spectacularly heroic or romantic.
  • Vitriolic Best Buds: What her relationship with the female Smuggler can turn into, with affectionate insults flowing freely both ways. But they both stick up for each other no matter what and appreciate the other turning her acerbic wit on other people.
  • Wrench Wench: Shows apptitude in outfitting and maintaining the smuggler's ship.

Akaavi Spar

Akaavi Spar was born into a respected Mandalorian clan and became one of its finest warriors. She killed her first foe—an abusive Abyssin mercenary—at the age of eight using an improvised flamethrower. This victory earned her the nickname "firehand" among her clan and marked the beginning of an impressive career as an Imperial bounty hunter. Akaavi captured and killed all manner of targets in her youth, from career criminals to Jedi.

When her entire clan was framed for crimes against the Empire and executed, Akaavi alone survived the brutal purge—but her outlook on the galaxy changed forever. With no connection to her Mandalorian heritage, she became a wandering mercenary loyal to no one.

Romance option for male Smugglers. Mechanically, she is the Smuggler's melee damage companion. Voiced by Stacy Haiduk.

  • Action Girl
  • Battle Couple: With a male Smuggler, if romanced.
  • Blood Knight
  • The Champion
  • Defector from Decadence: Suberted. Her clan used to serve the Empire loyally until they were framed as traitors and dishonored, and now she's the travelling companion of a Republic Privateer. But she makes it abundantly clear she doesn't like the Republic any more than the Empire, and approves if you only work for the Republic because it's profitable.
  • Defrosting Ice Queen: In a way, she becomes more approachable as you gain her loyalty. If you romance her, she even shows affection to you.
  • Expy: She looks similar to Darth Maul, but without the Force powers.
    • In as much as she's a red-skinned Zabrak with black facial tattoos who fights with a staff ala Maul's double-bladed lightsaber.
  • Kill It with Fire: One of her abilities.
  • Proud Warrior Race Girl: She is a Mandalorian, after all. You even lose loyalty points with her if you act dishonorably, but she approves of mercenary behaviour against Acceptable Targets.
  • Sixth Ranger
  • Token Evil Teammate: She isn't really evil. However, out of all the Smuggler's companions, she's the only one that's openly hostile to both the Republic and the Jedi, and frequently disapproves of light-sided actions.
    • In fact she freely approves of the Dark Side ending, which involves betraying the Republic and becoming a pirate, an action with no morals or scruples behind it, simply because it involves sticking it to the Republic.
  • Violently Protective Girlfriend: In one of her romance messages she mentions that in a previous port she encountered someone loudly insulting the smuggler. She gave him once chance to retract what he had said. When he refused Akaavi proceeded to beat him senseless.

Languss "Guss" Tuno

A male Mon Calamari who joins the Smuggler on Hoth, Languss Tuno is a failed Jedi Padawan who abandoned the Order but still uses his limited knowledge of the Force and a stolen lightsaber to dupe the gullible while pursuing a life of leisure and hedonism. Mechanically, he is the Smuggler's healer companion. Voiced by Gary Schwartz.

    Supporting Characters 

Darmas Pollaran

Inveterate gambler and unrepentant ladies' man Darmas Pollaran is an information broker operating out of Coruscant's old Galactic Market cantina. If something important is happening in the Republic capital's chaotic criminal underworld, Darmas either knows about it or can find someone who does. His network of informants and confidantes extends to Coruscant's meanest, roughest and deepest levels.

Darmas charges a high premium for his data and contacts, supplementing that sizable income with his impressive winning streak gambling at the card game known as sabacc. Although more than one poor loser has quietly accused Darmas of cheating behind his back, no one would dare make such an accusation to his face. Darmas doesn't take insults to his gentlemanliness lightly—and he has the blaster-handle notches to prove it.

The man known as Darmas Pollaran is an elaborate fiction—a cover identity crafted by one of Imperial Intelligence's most successful infiltrators. Every woman romanced, every hand of sabacc played and every scrap of information gathered has all been in service to the Sith Empire. He is fiercely loyal to the brutal oppressors he so faithfully serves.

Darmas despises everything about the Republic, but reserves special hatred for its criminal denizens. Now that his true identity is revealed, certain past calamities within the galactic underworld—like the rise and fall of the Migrant Merchants' Guild on Coruscant—must be viewed in a new light. It is almost certain Darmas had a direct hand in these events.

Minor romance option for female Smugglers.

  • The Charmer: It's why he's often surrounded by lady friends whenever the player meets him, and he openly flirts with a female Smuggler.
  • The Chessmaster
  • Foe Romance Subtext: With a female Smuggler who romances him.
  • The Mentor: He comes across as this to the Smuggler on several occasions, although only a neutral or dark-sided Smuggler seems to actually take his advice seriously, with the light-sided Smuggler turning down frequent opportunities to make a tidy, if questionable profit.
  • Inspector Javert: He seems to hate the Republic for it's corruption more than anything else.
    • Jerkass Has a Point: Given the shit you can get up to as a Smuggler, he may come off as perfectly reasonable.
  • Knowledge Broker
  • The Mole: He's actually an Imperial agent.
  • Undying Loyalty: Got to hand it to him, most Imperials aren't nearly as dedicated.
  • Using You All Along: He has been manipulating the Smuggler to do the Voidwolf's bidding throughout the Smuggler's career as a Republic privateer.
  • Walking Spoiler


The smuggler's nemesis for the first act and Jerkass extraordinaire. He steals the smuggler's ship at the very beginning of the game and gets you in trouble with all sorts of unsavory types. He's after Nok Drayen's legendary lost riches, just like our hero.

Nok Drayen

Rogun The Butcher

  • Bad Boss
  • Jerkass
  • The Dreaded: He's not called The Butcher for nothing and while he was mentioned at the start, he only made an appearance on the second chapter.
  • Neutral All Along: Supports the Republic.
  • The Mafia
  • Misplaced Retribution: The Smuggler was meant to deliver a consignment of blasters meant for Rogun, but unfortunately Skavak betrayed them, stole their starship and sold the blasters. In response, Rogun decided to send bounty hunters and assassins after the Smuggler and not Skavak, because apparently stealing his goods is fine, but losing them is unforgivable!
    • When the Smuggler finally gets into direct contact with him and points this out to him, and that Skavak is now dead, Rogun counters that he considers it a big enough transgression that he doesn't mind spreading the blame around a little.
  • We Can Rule Together: An option, provided you didn't choose to Pay Evil unto Evil.
  • Smug Snake
  • You Have Failed Me: His motivation of sending bounty hunters after the smuggler.

Grand Admiral Harridax Kirill (The Voidwolf)

The nemesis of the smuggler in Act III, the Voidwolf was a slaver and Imperial privateer who was made a Grand Admiral in the Imperial Navy after personally capturing a ship full of Force-sensitive children and killing their Jedi defenders. His experience in the underworld made him an effective dirty fighter, but his "low tactics" made him unpopular with the aristocratic officer corps of the Imperial military.

Republic Trooper

     Trooper & Companions 

The Trooper

"We did not start this war. For us, there is no glory. We fight because it's our duty to defend the people and the principles of the Republic. On every world the Sith Empire strikes, we will be there, too. We will sacrifice when necessary, but we will never surrender. For hope... for freedom... FOR THE REPUBLIC!"

A decorated sergeant in the Republic military, the Trooper is a new recruit into Havoc Squad, the pinnacle of Republic Special Forces, and deployed to the war-torn world of Ord Mantell. Subsequent events catapult the Trooper into the thick of the war - both on the physical battlefield, and politics on Coruscant. The female Trooper is voiced by Jennifer Hale. The male Trooper is voiced by Brian Bloom.

Lieutenant Aric Jorgan

A Cathar stationed on Ord Mantell, in charge of the local loyalist forces. He starts out as the superior and Mission Control of the Republic Trooper, during the first phase of the game. After Commander Harron Tavis defects to the Sith Empire with the rest of Havoc Squad, Jorgan is scapegoated for the defection by Republic High Command, and demoted to Sergeant. Recognizing his loyalty and service record, he is reassigned to the now undermanned Havoc Squad, joining as a companion character for the Republic Trooper. Romance option for female Troopers. Mechanically, he's the class's ranged damage companion. Voiced by Tim Omundson.

  • Bald of Awesome: His default appearance.
  • BFG: He starts out with an Assault Cannon when he first joins Havoc Squad, often having higher DPS than the player character does upon recruitment.
  • Cat Folk: He's a Cathar, a species with a distinctly feline look.
  • Cold Sniper: Before Ord Mantell, he was a member of the "Deadeyes" sniper squad.
    • One of his two combat stances is called Sniper Mode, despite only being capable of wielding Assault Cannons and Blaster Rifles.
  • Deadpan Snarker: Strangely, he seems to be one of the few companions with this trope who (usually) doesn't appreciate it if the PC is also snarky.
  • Gameplay and Story Segregation: Consistently referred to as a sniper. His weapon of choice is an Assault Cannon.
  • Improbable Use of a Weapon: His combat stance is referred to as "Sniper Mode." He also wields a blaster autocannon. Usually, people use sniper rifles to do their sniping, but not Jorgan. Then again, neither do certain real-life war heroes.
  • The Lancer: Fills this role in the Trooper's squad.
  • Love Interest: For a female trooper.
  • Mean Boss: An efficient overseer, committed to the Republic's ideals, but pretty condescending and dismissive of the Republic Trooper when he/she first shows up. Only at first though, as the player character proves their skill while questing to save Ord Mantell in the first part of the game.
  • Only Sane Man: Possibly excepting the player, he is this for the Trooper's Main storyline. He dislikes both Just Following Orders, and Knight Templar attitudes. In every other situation, he likes dutiful and respectful remarks, and dislikes bravado and greed.
  • The Scapegoat: As mentioned above. When Havoc Squad defected and stole a WMD for their new Imperial masters, Republic Command chose to save face by blaming the officer in charge of Spec Ops activity on Ord Mantell for not anticipating it.
  • Scary Black Man: Alien, but his dark skin and fur qualifies him anyway.
  • Sergeant Rock: See his above summary.
    • If you're planning on romancing him, you'd be wise to become this trope as well (at least while he's around).
  • Straw Civilian: Affection gains and losses on Nar Shaddaa indicate that he has this attitude towards the SIS.
  • There Is No Kill Like Overkill: He prefers to use rotary cannon weaponry. It's not that such a weapon couldn't be used for sniper missions (weight concern aside)... just that such firepower would typically be considered way too much gun for the job.

Elara Dorne

A former Imperial soldier who defected to the Republic over moral differences, Elara Dorne is a combat medic serving on Taris where she is recruited by the Trooper to fill the same job in the reformed squad. Romance option for male Troopers. Mechanically, she is the class's healer companion. Voiced by Moira Quirk.

  • The Atoner: She hasn't committed any atrocities herself, but desperately wants to prove to everyone her loyalty to the Republic despite her background as an Imperial.
  • Babies Ever After: What she hopes for if you complete her romance.
  • Badass Bookworm: She's not only a skilled Combat Medic, but also an expert in both Republic legal terminology and medical science.
  • Beleaguered Bureaucrat: After she joined Havoc squad, she was put in charge of taking care of all their paperwork. If you romance her, she uses this to her advantage and forces everyone to leave the ship and fill out their paperwork., allowing you two to have the entire ship to yourselves.
  • British Accents: Speaks in a heavy Imperial accent. General Garza describe it as 'pure Dromund Kaas'.
  • By The Book NCO: She generally approves when you follow rules and regulations to the letter and do things the proper way by obeying orders. However, there are moments in which she encourages you to disobey ethically questionable orders or even to commit what's a few steps away from war crimes, such as when she encourage you to kill a surrendered Imperial officer (her former CO and a war criminal) instead of releasing him.
  • The Chick: Excluding a female Trooper, she's the only female member of Havoc Squad, a healer, and is generally concerned with making the right choices.
  • Combat Medic: Her specialty.
  • Defector from Decadence: Formerly an Imperial trooper that defected to the Republic for moral reasons.
  • Defrosting Ice Queen: Her personality in general and romance in particular.
  • Immigrant Patriotism: Extremely loyal to the Republic and what it stands for despite being from a bloodline of Imperials with a strong military tradition.
  • Lady of War: Comes across as this. The British accent helps.
  • Love Interest: For a male trooper.
    • Battle Couple
    • Unequal Pairing: Depending on if you promote her to be your XO or not, you are still her commanding officer that outrank her her by either one or two pay grades. This is evident in that even if you romance her, she will still call you 'sir' in private conversations. She managed to bypass the regulations against relationships between enlisted personnel and officers by filling out all the correct paperwork. Allowing the two of you to go official with your relationship.
  • Military Brat: She comes from a long family tradition of military service - Imperial military service, that is. Needless to say, this has not made her life any easier. She later ends up helping her brother to defect.
  • Token Human: If the Trooper isn't human themselves, then Elara is the only human on the squad. Fortunately, despite her background in the highly-racially-segregated Imperial military, there's no Fantastic Racism to work through.


"We shall ride this durasteel eagle into the heart of The Empire and bring our fight for freedom to the door of The Emperor himself!"

A prototype assault droid, possibly the most advanced in the Republic military, M1-4X is programmed to be the ideal soldier and specifically designed to be a part of Havoc Squad. The Trooper recruits him/it on Nar Shaddaa. Mechanically, he is the Trooper's ranged tank companion. Voiced by Tom Kane.

  • Apologetic Attacker: As he was programmed to be incredibly patriotic, he hates being forced to attack the player, to the point he actually gives the player advice on how to destroy him.
  • The Big Guy: Your first tank and one of the biggest companions in the game.
  • Offscreen Moment of Awesome: If you encourage him to take initiative in attacking the Empire he'll often bring up a target for Havoc Squad to take down before the screen briefly fades to black. When it fades back in he'll give you an incredible tale of amazing heroics that most likely would have been impossible to render in the game's engine due to an overload of patriotic-powered awesomeness.
  • Expy: Of Liberty Prime, though much smaller.
  • Good Is Not Nice: Patriotic to the point of zealotry. Seeks to uphold the Republic's ideals in everything that he does. Volunteers himself on assassination missions purely to boost Republic morale.
  • Large Ham: He's programmed to be an overly enthusiastic, patriotic soldier.
  • No Sense of Personal Space: His companion AI is set to follow as closely as other companions - unfortunately, being much larger than most of them, this leads to him somehow always parking himself right on top of things you're trying to click.
  • Override Command: Though he hates it when forced to do things against his will.
  • Patriotic Fervor: He manages to outdo the Light-side trooper, an incredible patriot in hir own right.
  • Republic Robot

Tanno Vik

A Weequay demolitions expert born on Nar Shaadaa. Formerly serving the Republic military, Tanno Vik was faced with criminal accusations throughout his short career, until he was finally convicted for masterminding a protection racket while defending a Republic outpost on Talay. After his discharge, Vik resorted to mercenary work, and still plies his abilities in the galaxy's deadliest conflict areas to this day. Mechanically, he is the Trooper's melee tank companion. Voiced by David Anthony Pizzuto.

  • Affably Evil: As far as his biography has told, Tanno is charming, but amoral, and much more interested in achieving his own goals first.
  • Affectionate Nickname: He calls you "boss", while everyone else calls you "sir", which is just one of the things that marks him as different from the other companions.
  • Awesomeness by Analysis: His biography mentions that he impressed his instructors with his ability to quickly find structural weaknesses in buildings and vehicles.
  • Demolitions Expert: His military specialty and why he was recruited into the squad.
  • Hot-Blooded: He's been called belligerent and rebellious in his biography, to the point where his disregard for authority is what prevented the Republic Special Forces from recruiting him.
  • Punch Clock Hero: While lived on Nar Shaddaa, Vik hopped around various gangs as a demolition expert, which earned hm more than a few enemies whom he escaped by enlisting. He doesn't think much of the moralistic side of the war either, and freely lines his own pockets during off-duty hours while sharing the proceeds with his boss. Considering Nar Shaddaa is an utter Wretched Hive, his shady past and self-interest aren't too surprising, mind you.
  • Token Evil Teammate: His isn't really evil per say, but Vik is the only member of the new squad that isn't loyal to or even interested in the ideals of the Republic. He's only in the army to benefit from the protection against the criminals that are after him. And his personal quest involves him trying to persuade you to abuse your position as a republic officer to run a criminal racketeering gang with him.

Sergeant Yuun

A male Gand Findsman and Republic soldier, Yuun is a highly capable technician in the military and shamanistic tracker among his people, though some find his insectoid appearance disturbing. He joins the Trooper's squad on Hoth, and is the class's melee damage companion.

    Supporting Characters 

General Elin Garza

A Republic general noted for her strict nature and almost trigger-happy stance on the war, Garza was among the co-founders of the Republic Special Forces (i.e. the Trooper) division. Voiced by Kate Weiman.

  • All There in the Manual: Her full name and much of her backstory is fleshed out in supplementary works.
  • Good Is Not Nice
  • Iron Lady
  • Expy: Can come across as similar to Judi Dench's M, especially if dealing with a humorous or flirtatious male trooper.
  • Jerk with a Heart of Gold: She's a no-nonsense taskmaster who has a vision for success that may or may not involve making some very morally ambiguous choices. She's also A Mother to Her Men who looks after her troops, defends them from obstructive bureaucrats, and honestly praises their accomplishments, even if they fall short of the outcome she hoped for. She's also remarkable forgiving when Harron Tavus is finally captured.
  • Jurisdiction Friction: She's not very forthright with information, which really irks the SIS. She's also totally wrong in distrusting them; if you're honest with Agent Jonas Balkar, he is completely helpful.
  • Knight Templar: She faces frequent accusations of ordering covert assaults on Imperial holdings throughout the galaxy. She's also willing to order the execution of innocent people on the slightest chance they might have been converted into cyborg Manchurian Agents.
  • Military Maverick: In theory, she's beholden to the senate. This doesn't stop her from lying to them.
    Trooper: Did you just... lie to a senator?
    Garza: Of course not. You've only just told me about Tavus's Defection.
  • Necessarily Evil: Most of the time when Garza orders you to perform a dark-sided option, this is usually her justification .
  • Reasonable Authority Figure: Despite her reputation and how she occasionally orders you to commit morally questionable actions, she comes across as one since she understands the hardship that you and your men are going though and doesn't give you anything more then a harsh lecture even when you disobey said questionable orders.
    • After you complete Jorgan's companion quest, she tells you that, despite disapproving of you using Havoc Squad for an unauthorized op, she is making it a Spec Force assignment, overruling the SIS major who wanted to blackball your career because you and Balkar went over his head.
  • The Rival: A major political rival to the Supreme Chancellor.
  • Retired Badass: She used to be the commander of Havoc Squad before she was given a desk job.
  • Shadow Archetype: To Keeper in the Imperial Agent's storyline

Harron Tavus

The commander of Havoc Squad when the Trooper arrives on Ord Mantell, Tavus is a distinguished war hero and considered one of the best soldiers in the Republic. At the end of Ord Mantell, he and the rest of Havoc Squad defect to the Empire and leave the Trooper for dead. The rest of Chapter I consists of hunting him and the other squadmates down.

The Original Havoc Squad

  • Defector from Decadence: They view the Republic as a corrupt government that treats their soldiers like dirt.
    • Hypocrite: So they join a government that's corrupt and treats their soldiers like dirt, and treat other soldiers in turn as expendable resources. The Trooper can actually get an Imperial officer to peacefully give them information by pointing out that the Havoc traitors left him to die at their hands.
      • Heel Realization: Gearbox and Tavus will both realise joining the Empire was a bad idea, though the former only realises in time to die. Tavus can be convinced to come back to the Republic.
  • Five-Bad Band:
  • Heel-Face Turn: By the end of Chapter I's light side path, Tavus rejoins the Republic, out of remorse for his fallen comrades, and Fuse sacrifices himself so that the Trooper can complete their mission.
  • Obviously Evil: Come on, was anyone really fooled by Needles or Wraith?
  • Playing with Syringes: This is Needles' specialty. He's found in a lab on Taris bioengineering a weaponized Rakhghoul virus.
  • Self-Serving Memory: There are suggestions that the mission they were 'abandoned' on was either not authorized by the senate or Garza, and was putting Republic citizens at risk.
  • Sociopathic Soldier: All of them besides Fuse give this sort of vibe. Is it any surprise they defected to the government that approves of this sort of behavior?
  • Stealth Expert: Wraith, naturally. During your mission on the Justice, she sneaks up on you.
  • Straw Civilian: They despise the Senate for "abandoning them on Ando Prime."

Jonas Balkar

A talented field operative for the Republic's Strategic Information Service, Jonas Balkar has led an impressive career despite his young age, earning him undercover placements on high-risk worlds such as Nar Shaddaa and Balmorra. His exceptional planning and investigatory skills have led to numerous Republic successes, both seen and unseen.

Personnel records also make particular note of Balkar's charming demeanor, encouraging his assignment to operations where personal interactions are key—particularly interactions with female subjects.

He supports the Republic Trooper through out the whole story, serving as the main SIS contact of the character.

  • Could Say It But: He's not above using this method to let information slip to the Trooper when he's not supposed to, such as in Jorgan's personal mission "Missing In Action":
    Jonas: I've got major players breathing down my neck. Otherwise, I'd tell you to investigate that prison the Imperials set up in Shadow Town.
  • Nice Guy
  • Ship Tease: Female Troopers can flirt with him quite a bit, much to Elara's disapproval and Jorgan's dismay.

Ava Jaxo

A Republic Sergeant who assisted the new commander of Havoc Squad during the Cold War and the Second Great Galactic War between the Republic and the Sith Empire.

  • Due to the Dead: If she is sacrificed to rescue the prisoners, the Trooper can abstain from telling the rescued commander that Jaxo begged them to let the prisoners die instead.
  • Explosive Decompression: Either she dies this way, or the 300 Republic prisoners you were supposed to rescue do.
  • Hesitant Sacrifice: Said during the rescue operation when she learns the only way to save the prisoners is to vent the area she is in. Very heartbreaking for male Troopers who romanced her.
  • Optional Sexual Encounter: After a joint operation to rescue a kidnapped Senator and midway through chapter 2, she invites the Trooper to her apartment on Coruscant. A male trooper can explore this option each time.
  • Romantic Runner-Up: Inevitable when it comes to male Troopers who explored her Optional Sexual Encounter early on, but romanced Elara later on. When you catch up with her, she still shows clear signs of attraction, but she accepts it and wishes both of you well. On a meta sense as well, as her romance with the male Trooper either ends with Jaxo spaced or so traumatized she doesn't want to see you again.
  • Sadistic Choice: Saving her or the prisoners at the cost of their lives.
  • Shaggy Dog Story: Letting her die is pretty hard to watch, especially if you're romancing her. On the other hand, letting her live leads to her suffering from Survivors Guilt, and you won't ever talk to her again after that.
  • Survivor Guilt: If you choose to save her at the cost of the prisoners' lives, Jaxo's hit heavily by this once she realizes how many died just to save her. She also can't bear to talk to the Havoc Commander again.
  • Walking Spoiler

General Rakton

"Morality is a matter for peacetime. It has no place in war."

One of the Empire's greatest strategist and most successful field commander that has a reputation of never being defeated in any of his military campaigns. He was the mastermind behind the development of the Gauntlet super weapon. After its destruction, he led the Empire's campaign in capturing the Bastion on Corellia and hopes to use all intelligence stored in it's databanks to defeat the Republic ones and for all.

  • Anti-Villain: A mix of Type I and III
  • Authority Equals Asskicking: Even as a high ranking commander, Rakton is still a good soldier and excellent fighter.
  • Combat Pragmatist: See the quote from him above. Despite him treating the trooper as his one and only Worthy Opponent, he is not above using underhanded tactics such as attempting to kill you by luring you in a trap using Republic POWs as bait, or tried to trick the Republic Senate into shutting Havoc Squad down by slandering your reputation.
  • Evil Brit: As with all Imperial character, he speaks with a British accent.
  • Evil Genius: He designed the Gauntlet super weapon and plans to defeat the Republic by analyzing all the intelligence stored in the Bastion's databanks and come up with an unbeatable strategy.
  • Expy: In many ways, he's similar to Grand Admiral Thrawn, in that even if he's a villain, you have to give him a certain degree of respect.
  • Hannibal Lecture: Delivers one to the trooper about how the Empire is a superior civilization when you confront him.
  • Noble Demon: His codex entry states that soldiers under his command are strictly prohibited from harming civilians in occupied areas. And the Gauntlet super weapon is specifically designed to only be used against military targets and avoid collateral damage on large populations
  • Patriotic Fervor: He's a fanatic Imperial patriot that passionately believes in the Empire's ideals and thinks that he's fighting a war of enlightenment to bring law and order to the corrupt and inferior Republic.
  • Shadow Archetype: To a light-sided trooper. Both are skilled military commanders who are patriotic, brave, treat the soldiers under their charge well, and go out of the way to avoid collateral damage on innocent civilians. The only real difference is the country that you serve.
    • Good Counterpart: As a result, a dark-side trooper is the embodiment of everything he's sought to fight against.
  • We Will Meet Again: His last words to you if you take him alive as a prisoner instead of killing him. If you then go with the light-sided ending, it will very likely be the case.
  • Wrong Genre Savvy: He seems to think he's The Hero of the story when it's the Trooper who actually holds that title.

Star Wars The Old Republic Major CharactersCharacters/Star Wars: The Old RepublicStar Wars The Old Republic Imperial Class Specific Characters

TV Tropes by TV Tropes Foundation, LLC is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Permissions beyond the scope of this license may be available from
Privacy Policy