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The Jedi Order
Grand Master Satele Shan
Descendant of Bastila Shan and Darth Revan. She started out as a Padawan, then a Consular during the return of the Sith Empire. A few years later, Satele is the current Grand Master of the Jedi Council.
She is also the biological mother of Theron Shan, via a love affair with Jace Malcolm during the previous war.
- Action Mom: She's the mother of Theron Shan, though the two aren't exactly close.
- Arch-Enemy: To Darth Malgus, having met him in combat at least twice, and both being on the council of leaders of their orders. The main difference is that while Satele leads the Council as Grand Master, there is no Grand Master on the Dark Council despite Malgus being considered its leader after the Emperor.
- Barehanded Blade Block: To a lightsaber. Justified by a rare Force ability.
- Battle Couple: Annihilation confirms that she used to be one with Jace Malcom.
- Big Good: She's Grand Master of the Jedi Council, after all. She's also one for the Republic, being the Reasonable Authority Figure that Saresh is not.
- Dissonant Serenity/Tranquil Fury: Her being able to fight like this left Eldon Ax in awe.
- Double Weapon: Her lightsaber.
- Enemy Mine: In Shadow of Revan, she forms a temporary alliance with Darth Marr and the Empire to deal with Revan.
- As a leader, she's everything Saresh is not, but sees herself as being.
- Also to Darth Marr. Each is a Reasonable Authority Figure to their respective faction, and a mighty warrior. One imagines they might get along quite well if she weren't a Jedi and he a Sith. In Fallen Empire, he indeed does seek her out as a Force ghost and they provide additional training to the Player Character together.
- Friendly Enemy: By contrast much has changed between the Empire and Republic by the time Darth Marr comes back. They get forced into Enemy Mine a couple of time and actually manage to get on quite well. He even accompanies her as a Force ghost in Fallen Empire.
- Identical Grandson: She looks and sounds almost exactly like her ancestor Bastila Shan (and is voiced by the same actor).
- In the Blood: In terms of personality and appearance, she took after Bastila. She also seems to have inherited Revan's godlike powers.
- Irony: Is the leader of the Jedi despite being descended from one of the most powerful Sith Lords who ever lived. (Of course, that's because he was only a Sith for part of his life.)
- Iron Lady: Comes across as this when dealing with the Empire. A good example occurs within the "Black Talon" flashpoint mission, where she offers the Black Talon one chance to break off their attack on the Brentaal Star, otherwise she has seventeen heavily armed Republic warships waiting nearby, prepared to blast them out of the stars on her order. Can lead to a Did You Just Flip Off Cthulhu? if the player mocks her to her face.
- Lady of War: Like most female Jedi, she is calm in battle.
- Looking for Love in All the Wrong Places: Broke off her brief relationship with Jace Malcom because she feared his Hot-Blooded nature might lead them both down a dark path. She similarly nearly entered into a relationship with Harron Tavus - who would later defect to the Sith Empire during the Cold War - but decided against it, despite her attraction to him.
- My Greatest Failure:
- It's heavily implied she never stopped regretting giving up her son to be raised by someone else.
- In "Knights of the Fallen Empire", her failure with Theron is superceded by her failure to defeat the Eternal Empire. This causes her to lose her faith in Jedi teachings and work with the ghost of Darth Marr.
- Older Than She Looks: She's in her 50's by the time of the game. Aside from a couple of lines in her face and graying hair, you'd never guess; she then shows up looking much the same five years after the events of Shadow of Revan except for having messy hair. Justified, since Force-sensitives, particularly strong ones, tend to age more slowly.
- Pregnant Badass: The timeline of Annihilation roughly means she was pregnant with Theron during the Battle of Alderaan.
- Reasonable Authority Figure: She has a pleasant demeanour, lacking the air of smug superiority that so many Jedi masters have. She is also willing to listen to reason even to the point of allying herself with a Sith when a bigger threat presents itself.
- Red Herring: In the Black Talon Flashpoint she contacts the player character and appears to set up a Big Damn Heroes moment to save the Brentaal Star from the player, but she never shows up because the PC finishes their mission before her ships reach the battlefield.
- Retired Badass: Retired from the battlefield, at least. One of the dialogue options when accepting the flashpoint mission "Colicoid War Game" is suggesting that she lead the team, since it's so important. Her response:Satele Shan: Twenty years ago, I would be answering the challenge. But I am no longer the warrior you are.
- In Knights of the Fallen Empire, Satele retires as Grand Master and now wanders the galaxy with the Force ghost of Darth Marr; even with Zakuul's defeat post Eternal Throne and the Sith-Republic war heating up again in Jedi Under Siege she shows no interest in retaking her old post.
- Throw the Dog a Bone: In the aftermath of Shadow of Revan, the Republic player gets a letter about how she and Theron have tentatively been trying to reconnect as mother and son.
- What the Hell, Hero?: In the Jedi Knight ending, she'll tell a Dark-sided Knight that they have obviously given in to the Dark Side and thus she cannot make them a Jedi Master...loudly in front of countless people. Not that this stops you from earning the title in-game.
- World's Strongest Woman: Being the Grand Master of the Jedi Order and a descendant of Revan, the remarkably powerful Jedi-Turned-Sith-Turned-Jedi, Satele is likely the most powerful Jedi alive by the events of the game. Besides, you'd pretty much have to be the strongest to even qualify to make Grand Master. Eventually she loses this distinction to the Jedi Knight or Consular, who become more powerful than her towards the end of their class quests.
- You Don't Look Like You: Presumably a consequence of the developers not having been decided on her looks back then: In the "Hope"-trailer, she has the same look she also has ingame (only a decade or two younger and, of course, in much better quality); but in the "Return"-trailer, she looks completely different, which can't really be explained by her being barely an adult at the time.
A Kel'Dor Jedi, Gnost-Dural is the keeper of the Jedi Archives and a major historian within the Order. His historical analyses are presented as videos on the Old Republic game website. Later, he surfaces as head of the Jedi settlement on the planet of Ossus.
- A Pupil of Mine Until He Turned to Evil: Gnost was the original master of Kana Tarrid who was seduced by the Dark Side by Darth Malgus and was renamed Darth Karrid.
- Awesomeness by Analysis: His deep knowledge of all the major Sith (and most of the minor Sith who replace them) allows him to manage strategy and tactics against them as well as fight them more effectively in person.
- Badass Bookworm: He's primarily an Archivist, but is a Master of the Force and has at least some proficiency in all seven forms of lightsaber combat, able to defeat Sith Mooks with little difficulty, and understands the strengths and weaknesses of the different styles. In Jedi Under Siege he's by far the more powerful and interesting final boss fight, in comparison to Malora.
- Badass Baritone: He is voiced by Lance Henriksen (and later Fred Tatasciore).
- Catchphrase: "I'll elaborate on my next report."
- Deadpan Snarker: Has a fair few dry lines while working with Theron Shan.
- Mr. Exposition: Delves into the history of the Jedi and the Sith, but certain areas are just his own interpretation of it, and he leaves out several important bits of info to save time (i.e. Ludo Kressh's rivalry with Naga Sadow).
- My Greatest Failure: Gnost claimed responsibility for having Kana Tarrid be seduced to the dark side when he wanted her to spy on Darth Malgus.
- Unreliable Narrator: Not completely his fault as he's only working with what he can find, but the player can discover that several of his timeline entries are inaccurate. For instance, Hylo Visz escaped the Hutts.
Master Jaric Kaedan
Also known as the Order's Watchman, Kaedan is a powerful Jedi Master who joined the Council during the Cold War. A pragmatic warrior, Kaedan believed that peace could never come to the galaxy so long as the Sith existed, and was concerned about Jedi falling to the Dark Side during the conflict.
- Character Death: Killed by an Imperial player character during the Battle of Ilum.
- Dropped a Bridge on Him: Despite being one of the most important Jedi in the game's history, he is killed as a simple secondary boss in Ilum.
- Expy: Not immediately obvious, but on inspection, he is one of Mace Windu. A harsh but well-intentioned jedi master of great power, who is a master of Form VII (although Windu used Vaapad rather than Juyo), and whom held his own against one of the most powerful Dark-Side forces in the setting (Palpatine for Windu, the Dread Masters for Kaedan), who dies protecting the republic from a powerful sith lord (possibly the Warrior or Inquisitor).
- He also appears to be one of Vrook Lamar from the first two Knights of the Old Republic games, roughly serving the same role as a rather strict Jedi Master who stands in contrast to his more even-tempered contemporaries.
- Frontline General: Fights on the frontline of several battles during the Great Galactic War and then the renewed war against the Empire.
- Jerk with a Heart of Gold: Can be very judgmental and aggressive, such as when he suggests kicking Kira Carsen out of the Jedi Order due to being a Child of the Emperor and hiding that fact from the Order for years, but his heart is usually in the right place and he is quick to admit when he is wrong.
- Master Swordsman: Is a master of the aggressive and dangerous Form VII, Juyo-Kas, to the point he was considered a living weapon.
- Number Two: At the start of the game, he seems to be this to Satele Shan in the Jedi Order.
- Offscreen Moment of Awesome: Defeated The Dread Masters as the MVP of a strike team.
- Rugged Scar: Has a single facial scar running through his right eye, which seems appropriate given his personality and status as one of the Jedi Order's greatest warriors.
- What the Hell, Hero?: He is outraged if the Jedi Knight makes it clear that they still trust Kira and vow to protect her after her status as a Child of the Emperor is revealed, accusing them of putting both the Order and the Republic at risk.
Master Oric Traless
The chief combat advisor of the Jedi Council, Master Traless was the last line of defense for the Tython Jedi Temple when it came under attack by the Sith Empire.
- Character Death: Killed by a Sith strike team during the Battle of Tython.
- Collapsing Ceiling Boss: One attack involves him making the rubble from the ceiling fall down on the players while he shields himself.
- Final Boss: For the Sith strike team at the end of the Assault on Tython Flashpoint.
- Master Swordsman: Is a highly skilled swordsman, as befits his status as chief combat advisor.
- Minor Major Character: Is a member of the Jedi Council, yet is never seen at the Jedi Council meetings and only appears once in the game during the attack on Tython.
Satele's Jedi Master, Dar'Nala and her former Padawan were selected to represent the Jedi Order in a peace conference on Alderaan, during the Great Galactic War. The conference, which was arranged by the Sith, was a a method of distraction to pull Republic forces away from the Empire's true goal sacking the Republic's capital of Coruscant. Following the Empire's crippling attack on Coruscant, the Republic and Jedi delegates on Alderaan were forced to accept the Imperial-authored peace agreement, called the Treaty of Coruscant. Naturally, Dar'Nala was heavily opposed to signing the document, but acquiesced on the suggestion of Jedi Grand Master Zym and Republic Senator Paran Am-Ris.
After the conference, Dar'Nala secretly conspired with other individuals within the Republic to dismantle the tentative peace and reignite the war with the Sith Empire. To that end, Dar'Nala manipulated Republic and Sith forces to openly combat one another while fanning the flames of rivalry within Imperial ranks. She eventually faked her own death in order to operate in anonymity for a time, during which she orchestrated the assassination of Republic political figures and the continuation of conflicts that began during the Great War.
Her ultimate goal was to assassinate Darth Baras, the man who drafted and presented the Treaty of Coruscant. Dar'Nala conspired with Republic Lieutenant Harron Tavus, Jedi Knight Fortris Gall, and the Wookiee mercenary Dalborra to kill Lord Baras in the Crystal Caves on Dantooine, leading to a short battle between her crew and Baras, but it was interrupted by Satele. By the end of it, Dalborra killed Dar'Nala, propelling Satele to both a seat on the Jedi High Council and a place as the Grand Master of the Order.
Master Ven Zallow
A Jedi Master noted for his wise counsel and composed nature, featured in the Deceived trailer. Zallow led the Jedi during the initial clash against the Sith, and he fought Malgus in a lightsaber duel, but he was stabbed through the abdomen by Malgus shortly thereafter.
- Duel to the Death: With Malgus.
- Killed Off for Real: Ends up Impaled with Extreme Prejudice by Malgus in the "Deceived" trailer.
- Master Swordsman: Going toe-to-toe against Malgus and almost casually taking out multiple others qualifies him as this. Unfortunately, Malgus was better.
- Nerves of Steel: Was one of the only Jedi who never flinched or panicked during the invasion of the Jedi Temple, something Malgus noted and admired.
- Smug Smiler: When Malgus confronts him before additional Sith arrive.
- The Stoic: Doesn't seem very bothered by the Sith invading the Temple.
- Worthy Opponent: Malgus considered him such after their duel.
Master Belth Allusis
A Jedi Master that led the Republic during their last stand on Bothawui. Although all of the Republic defenders, including Allusis, were killed, they managed to inflict heavy casualties upon the Sith, forcing them to retreat. The last stand of "The Heroes of Bothawui" as Allusis and his men became known restored hope across the Republic and served as a turning point in the war. The strategies developed by them helped the Republic to temporarily hold off the Sith advancement, until the Sith allied with the Mandalorians four years later.
- Defiant to the End: He fought against overwhelming odds and never backed down.
- Determinator: He would not back down, even after being offered to surrender by the Sith.
- Heroic Sacrifice: Dying alongside his men, Allusis' sacrifice marked a turning point in the war as it was the first significant resistance to the Sith invasion. His last stand became a rallying cry for the Republic forces.
- Last Stand: The Battle of Bothawui.
- Nice Guy: Satele remembers that his sense of humour lightened up Council meetings.
- Not Afraid to Die: Refused to surrender, even though he knew it meant his death.
A Jedi Master and commander in the Republic Military, Jensyn joined the Order of Revan and participated in the assault on Korriban, where he was eventually killed by a group of Imperial warriors.
- Fallen Hero: Once a heroic Jedi Knight, Jensyn secretly turned on the Republic by joining the Order of Revan and sought to bring about its end along with the Empire. He goes so far as to execute Darth Soverus after he was beaten instead of taking him prisoner, indicating that Jensyn was perilously close to falling to the Dark Side, if he had not already done so.
- Final Boss: For the Imperial strike team during the reclamation of Korriban.
- Well-Intentioned Extremist: Like most Revanites, he believes he is doing the right thing by engineering the destruction of both the Republic and the Empire.
- You Have Outlived Your Usefulness: Once his team has successfully retrieved the Rakatan artifacts from Korriban, Jensyn is ordered to be killed instead of being captured by fellow Revanite Darth Arkous during the Sith counterattack to cover up his real mission.
A female Jedi Knight and onetime apprentice to Ven Zallow, Aryn Leneer was selected to accompany the Galactic Republic's delegation to Alderaan for the signing of a peace treaty with the Sith Empire. After sensing that Master Zallow was killed, she left Alderaan and went to Coruscant to find out what had transpired, and upon learning that Darth Malgus was responsible for killing Zallow, vowed to avenge her Master's death. An empath, emotions of every range were a daily part of Aryn's life, giving her the unique ability to personalize with those she interacted with.
- The Bus Came Back: Nine (real world) years after her last appearance in the Decieved novel, she makes her return—and her debut in the game—in the "Pinnacles of Power" interlude mission.
- The Empath: One of her greatest skills, though it can be a weakness as well.
- He Who Fights Monsters (Averted): She almost falls to the dark side during her pursuit of Darth Malgus but manages to stop herself.
- Undying Loyalty: To her master, especially.
A female human Jedi Guardian, she is chief of security at the small enclave at Ossus and second only to Master Gnost-Dural in the chain of command. If the Outlander sides with the Republic, she accompanies them to stop Darth Malora's attack on the colony. She is extremely talented in combat, and has survived many battles, but feels that her talents make her a good soldier and a poor Jedi.
- Affectionate Nickname: She refers to Gnost-Dural as "The Old Man."
- Brawn Hilda: Her appearance isn't ugly or fat by any means, but she is striking with the tightly bound dreadlocks, the elaborate tattoos on her shaved head, and her extremely tall (Type 1 female barely comes up to her mid-chest), muscular, and masculine build.
- Broken Ace: She's a very skilled fighter, but she also believes she's a bad Jedi because of all the lives she's taken, on top of losing her friends in battle.
- Heartbroken Badass: She lost five of her closest friends in seconds when a Sith boarded their ship during the Battle of Corellia. She managed to dispatch the Sith by shoving a grenade in his mouth and throwing him out the side door mid-flight, but it was too late to save anyone other than herself and the pilot.
- Survivor's Guilt: Her talent for combat means she's survived a lot of battles that should have been suicide missions, but it also means she isn't so sure she should have survived them.
- You Are Better Than You Think You Are: Although she thinks of herself as a poor Jedi, Gnost-Dural tries to persuade her otherwise and encourages her take on a Padawan.
The Galactic Republic
Supreme Chancellor Dorian Janarus
The leader of the Galactic Republic during the time of the Cold War, initially serving as Senator to Coruscant. Upon the Sacking of Coruscant, Janarus took it upon himself to pull the leaderless Republic back together after suffering such a crippling blow by the end of the Great War. The great respect the people and politicians had for him is what prompted them to unanimously elect him as Supreme Chancellor, replacing the one that was lost in the attack. However, in the years since his inauguration, the support from his peers gradually declined, as many system governments continue to chafe at the costs of rebuilding and his military advisors grow increasingly frustrated with his refusal to take sterner action to stamp out sedition. Janarus's stance has always been that the Republic's core values of freedom, justice, and the right to self-governance are that much more important to protect when standing in the face of the brutally tyrannical Sith Empire. His biggest political rivals are General Garza of the Republic Special Forces, Governor Saresh of Taris and the Ord Mantellian Separatist movement.
- Big Good: As the Supreme Chancellor of the Galactic Republic, Janarus shares this role with Satele.
- Expy: Of Chancellor Valorum. Both are leaders of the Republic. Both are decent, well meaning politicians who find themselves undermined by the people that they thought were their allies.
- Face Death with Dignity: Calmly accepts his fate at the Bounty Hunter's hands, though not before trying to make a deal with them to turn on Darth Tormen.
- Hero Antagonist: He becomes the main target of the Bounty Hunter in Act 3 of their storyline.
- Heroic Sacrifice: He releases info of the truth of the Bounty Hunter's innocence to the public and takes responsibility for Jun Seros' actions, ensuring that he will at the very least be thrown out of office.
- Hypocritical Humor: In his own words, "All politicians are liars". He is, however, willing to sacrifice his own career to clear the name of the Bounty Hunter, who at this point is guilty of actual terrorism.
- Non-Action Guy: His position may wield a great amount of power, but he personally isn't a fighter. Comes into play during the Bounty Hunter's confrontation with him. There's no boss fight. He just talks for a bit and the player is either given the choice of capturing him, killing him or taking him up on his deal.
- Our Presidents Are Different: Politically, he's a President Personable. He becomes President Target in the Bounty Hunter Storyline.
- Vengeful Widow: If he is killed/captured by the Bounty Hunter, then his widow shows up in The Nathema Conspiracy for revenge.
- What the Hell, Hero?: Issues one to his dead friend Jun Seros one when the Hunter confronts him, albeit indirectly.I've been reviewing the files of the operation to bring you to justice. It's atrocious, a monumental abuse of power.
Colonel Jace Malcom
A Republic soldier who witnessed the return of the Sith Empire, and helped Satele Shan escape. He later led Republic troops in the Battle of Alderaan, and helped Satele defeat Darth Malgus. He is an inspiration to Troopers throughout the Republic.
- Ace Custom: His cannon, his armor, and his helmet are all modified to standards different than that of the normal Republic Heavy Trooper, both in-game and in the prequel books. Notably, they can take a grenade at under two feet of distance without visibly cracking the plates.
- Attacking Through Yourself: Via a grenade in his hand when he gets into a Brawler Lock with Darth Malgus. They're both injured in the explosion, setting Malgus up for a decisive defeat by Satele Shan. Whether Jace's intent was Heroic Sacrifice (the grenade killing him but injuring Malgus enough to be defeated) or Taking You with Me (the grenade killing them both) or whether he knew his custom armor would protect him is debatable.
- Badass Baritone: A very deep voice, thanks to Kevin Michael Richardson.
- Badass Normal: He may be a soldier with no Force powers, but he can tangle with Sith like Malgus and hold his own quite efficiently.
- Badass Native: Looks vaguely Maori, which implies an in-universe Mandalorian heritage.
- Battle Couple: Annihilation reveals that he used to be one with Satele Shan.
- Action Dad: They also had a son together, Theron - though Jace didn't learn of this until well after the fact, by which point Theron was already a grown man and the rigors of the war against the Empire mostly got in the way of the two forming any real familial bond.
- Brawler Lock: In the Hope trailer, he puts Darth Malgus in one of these, then breaks it himself by detonating a thermal detonator he held in his hand. He gets up to continue the fight after.
- Colonel Badass: He's a Colonel by the time you meet him on Alderaan.
- Four-Star Badass: By the time of Rise of the Hutt Cartel, he's been promoted to Supreme Commander. Yes, of the entire Republic armed forces.
- Determinator: Not even a Sith Lord can keep him down for long.
- Expy: Designed with a similar appearance to Jango Fett, and thus by extension, the Clonetroopers.
- Foe-Tossing Charge: Through several Sith, even.
- Gatling Good: Both him and the soldiers under his command are willing to oblige.
- Good Scars, Evil Scars: His face ends up on the receiving end of a point-blank grenade explosion while fighting Malgus at the Battle of Alderaan. When the wounds heal, half of his face is covered with scars.
- Good Old Fisticuffs: He's very good at hand-to-hand combat and even tackles Darth Malgus on Alderaan.
- He Who Fights Monsters: On Iokath, if you choose to side with the Empire he shows strong signs of this. He is desperate to acquire a weapon that will exterminate entire worlds and refuses to listen to any arguments to the contrary.
- I Have No Son!: If the Outlander chooses to support the Sith Empire during the war of Iokath he will react this way. He apologizes to Theron before he dies.Outlander: An attack against me is an attack against Theron. Would you really sacrifice your son?
Jace Malcom: I had a son once. He dedicated his life to defending the Republic.
- Killed Off for Real: In the War for Iokath storyline, if you side with the Empire then he will die trying to activate a superweapon.
- Knife Nut: Attempts to fight Malgus with a combat knife.
- Made of Iron: Whatever he sustained, from blaster shots to Force Lightning, his armor seemed to suck it up.
- More Dakka: His Weapon of Choice is a large, explosive-firing weapon (either a blaster cannon, rocket launcher, or a Grenade Launcher).
- Reassignment Backfire: He was sent to Alderaan because he kept making unauthorized attacks against the Sith. At the time, Alderaan was far away from the front lines and Jace wasn't expected to see combat ever again. Then the Sith unexpectedly attacked Alderaan and Jace became a war hero by helping Satele defeat Darth Malgus.
- Screaming Warrior: While charging at Malgus.
- Taking You with Me: Detonated a grenade point blank while in a grapple with Darth Malgus. It scarred his face and probably helped to put the Sith into his respirator.
Governor/Supreme Chancellor Leontyne Saresh
A Twi'lek politician descended from Tarisian inhabitants, Saresh has returned to her ancestral home as the Republic governor, overseeing efforts to build a new Taris out of the ruins of the old metropolis. Her task is not easy, and she finds herself dealing with constant setbacks and other problems, in addition to the constant threat of attack from Rakghouls and other dangers. She is able to make considerable progress in rebuilding, but it is all entirely undone by an Imperial invasion determined not to see Taris rise again, and Saresh barely escapes to the Republic.
Despite this outcome, her standing is such that when Supreme Chancellor Janarus is killed or deposed, she manages to get elected to that position. She now stands at the head of the Galactic Republic, ready to lead it in a new offensive against the Sith Empire.
- And There Was Much Rejoicing: If you kill her in Eternal Throne, you won't face too many complaints. Theron in particular is overjoyed and her successor sends you a mail telling you that they're glad to be finally out of her control.
- Arc Villain: Of chapter two in Knights of the Eternal Throne. She attacks Empress Acina and the Outlander causing their shuttles to crash on Dromund Kaas because Saresh wants both of them dead and to try to take over the Alliance. By the end of the chapter it results in her imprisonment or execution depending on the Outlander's choice.
- Berserk Button: In Rise of the Hutt Cartel, she seems particularly biased against Hutts. Not without reason, but she often uses borderline-religious imagery when talking about how to deal with them.
- Big Bad Wannabe: She tries to take over the Alliance by having the Outlander and Empress Acina assassinated. However, the two easily survive the initial attempt and then effortlessly dispatch all the GenoHaradan assassins sent their way. After that, all it takes to end her coup is for the Outlander to walk into the room just as she's making a victorious speech and her ambitions (and relevance to the story) are immediately over.
- Big Good: Becomes this when she rises to the Supreme Chancellor position after what happens to Janarus. Although, considering what happens in Shadow of Revan, it might be more accurate to call her a Big Good Wannabe.
- "Blackmail" Is Such an Ugly Word: When some construction workers try to quit rebuilding Taris due to Rakghoul attacks, she casually informs them that everyone who signed on to work on Taris has to go through a mandatory six-month waiting period to get off-planet, so if they don't work then they won't get paid for their time and thus can go bankrupt by the time they get off-world, or keep working with the high risk of rakghoul infection. When they accuse her of blackmail, she brushes them off.
- Character Death: The Alliance Commander has the option to kill her after she attempted to take over the Alliance.
- Determinator: She will not let anything short of a full invasion derail her efforts to rebuild Taris.
- Establishing Character Moment: For Republic players, the holorecording of her in the spaceport making a grandeous speech about how "we" will do great things by cleaning up Taris. She's first encountered in the safety and comfort of her own office, chewing out construction workers for wanting to cancel their contract due to high illness and death rates from rakghoul attacks.
- Eviler Than Thou: At the final confrontation she pretty much dares the Outlander to kill her right then and there, suggesting If You Kill Me, You Will Be Just Like Me. She is then, very briefly, utterly shocked if the Outlander calls her bluff.Theron: Is it bad that I enjoyed that?
- Hot-Blooded: Very passionate about defeating the Empire. Unfortunately, that passion tends to lead her to make stupid or short-sighted decisions that mostly just hinder the Player Character.
- Iron Lady: She will fix Taris and nothing is going to stop her. Later, this extends to exterminating (not just defeating) the Empire.
- Irony: A former Imperial slave who has all the kindness of a slave driver to the poor souls signed on to help clean up Taris. And, in the expansion, acts just like the Sith tyrants she so despises.
- Knight Templar: She hates the Empire and has a lot of good reasons to do so, but her methods and attitude veer heavily into this.
- Made a Slave: She has good reason to hate the Imperials. Her codex states she started life in an Imperial slave camp and managed to escape to the Republic.
- Man Behind the Man: By Fallen Empire her term as Chancellor is up, but it's an open secret that the current Chancellor is her puppet.
- No Sympathy: As far as she's concerned, witnessing most of your construction crew getting killed or infected by rakghoul attacks and feeling completely demoralized from long hours without break in a toxic swamp is no excuse to cease construction on Taris. If you can physically stand up and hold a tool, you can get back to work. She'll be in her office, thanks.
- Obstructive Bureaucrat: Avoids this mostly, though one or two times she seems like it; when she decides to trade General Rakton, if the Trooper player character spared him, back to the Empire for their own prisoners, it gives the impression of her being soft or short-sighted—though other plot points simply reveal she is willing to do what is necessary to achieve peace or defeat the Empire.
- She's started sliding into this more and more, particularly during the Ziost questline, where her blatant refusal to listen to the Player Character and Theron gets thousands of Republic soldiers killed.
- And then completely played straight in Fallen Empire. According to Theron and Lana, while Saresh's term as Supreme Chancellor is over, she's still effectively in charge, as her replacement is a carefully-selected puppet, and her various policies have done nothing but ruin what was left of the Republic.
- Then even straighter in Eternal Throne. Not only does she attempt to outright kill Empress Acina and the Outlander, she tries to take over the Alliance as well, feeling she would be a "much better leader".
- The Peter Principle: While she herself seemed capable enough, this capabality does not seem to extend to picking effective subordinates. The Taris project seemed to go reasonably well, but was riddled with incompetence and corruption, with common soldiers and civilians paying the price. Her tenure as Chancellor wound up going from incompetence to megalomania.
- The Usurper: In Eternal Throne, she attempts to have the Alliance commander killed and take over the Alliance.
- Our Presidents Are Different: As Supreme Chancellor, she's a President Iron in regards to the Empire, which leads to her being an Obstructive Bureaucrat in the later storylines.
- Reasonable Authority Figure (Subverted): Initially, she seems to be accepting of the choices her agents make, though it can take some prodding. However, it becomes clear that this is only as long as their choices are aligned with Saresh's goals:
- She is less reasonable in Shadow of Revan, where she angrily dresses-down Satele for calling a cease-fire with the Empire to combat Revan and not asking for her permission to fight him, even though, as Satele points out, they didn't have time to go through the red tape.
- Much less so as of Rise of the Emperor, when she is heard outright dismissing warnings about the Emperor and his possessed army in favor of taking the opportunity to attack the Empire.
- Finally averted in Fallen Empire. See Obstructive Bureaucrat above for details.
- The Rival: To Chancellor Janarus.
- Start of Darkness: The failure of Taris' reconstruction after the Imperial classes sabotage her work escalates her already bitter hatred of the Empire to fanatical levels, which ends up causing a lot of problems down the line.
- We Have Reserves: As early as Republic Taris, she shows little concern for the lives of soldiers or workers under her leadership. Construction workers and soldiers are dropping like flies due to the toxic environment and rakghoul attacks? She'll just fly in more to replace them as many times as she needs to complete her vanity project.
- We ARE Struggling Together: Tries to invoke this with some Republic construction workers, arguing that "we all must do our part to restore Taris." A Republic player can point out that she's not the one out there getting sick in a toxic swamp or attacked by rakghouls, though she brushes you off.
- Well-Intentioned Extremist: She wants the Republic to win at any cost. Unfortunately, this led her invading Ziost and essentially walking her forces right into a massive trap. Over time she becomes less "well intentioned" and more of a Knight Templar.
- You Are in Command Now: She is elected to fill the spot left by Chancellor Janarus.
Agent Theron Shan
Some are driven to follow in their parents' footsteps, while others loathe the very concept. For Theron Shan, it's a moot point. In keeping with Jedi strictures against attachment, Theron's mother, Grand Master Satele Shan, sent her infant son to be raised by the Jedi who trained her, Master Ngani Zho. Over time, as it became evident that Theron was not Force-sensitive like his mother, he abandoned any notion of becoming a Jedi. Eventually, he joined the Strategic Information Service, using his adventurous nature and unique skillset to become a trusted field agent for the Republic.
During the Shadow of Revan expansion Theron became a major player unravelling a conspiracy that threatened the galaxy as a whole. Colonel Darok and Darth Arkous, commanders of the attacks on Korriban and Tython, respectively, were actually part of the Order of Revan. The Order was no longer an obscure cult; they're following the resurgent Revan in all-out war against the Republic and the Empire. With the help of Lana Beniko, Jakarro and the players, they take down the traitors shortly before the return of Revan.
- A Father to His Men: On Ziost, he's noticeably distraught about his Jedi squad's brainwashing, and asks the Republic Player Character to try and take them alive, if possible. Notably, this ends with him requesting that Master Surro be returned to the Jedi Order, against Lana's suggestion of examining her mind. In other words, a rare instance of Theron suggesting the light-sided option over the dark-sided one.
- Ascended Extra: He's the quest-giver and Mission Control to Republic characters for the Forged Alliances flashpoints, and plays a supporting role to Lana in the Imperial side versions. He plays progressively larger roles through Shadow of Revan and Rise of the Emperor, finally getting upgraded to companion status in Knights of the Fallen Empire.
- Badass Family: He's the son of the Grand Master of the Jedi Council and the Supreme Commander of the Republic Army. Granted, he's an illegitimate child but he still has an impressive lineage—especially when you consider that he's also a direct descendant of Revan and Bastila Shan through his mother.
- Badass in Distress: Gets captured and tortured by Revanites halfway through Shadow of Revan. When the Player Character shows up to rescue him, they find that he's already busted himself out.
- Badass Normal: He does have cybernetic implants to help, but he's ultimately a Force-blind spy who constantly has to tangle with Force-users. Annihilation shows he once defeated a Dark Councilor, in his underwear.
- Break Her Heart to Save Her: His explanation for his actions on Umbara has shades of this trope, especially if he's the Outlander's love interest. He's deeply regretful of how much his feigned betrayal hurt them, but needed to convince Vinn Atrius and the Order of Zildrog that he'd genuinely turned coat so that he'd have a chance to stop their plans.
- Break the Haughty: Ziost was a pretty long lesson in humility for him. Nearly all of his men are killed, one of his friends turns out to be a spy for Saresh, his actions indirectly lead to a massacre of Republic soldiers, and he gets put on probation and is at risk of losing his position.
- Calling Parents by Their Name: He always refers to his father as Malcom. He notes that Malcom was too married to his job as a soldier to spend much time being a father. If you side with the Empire on Iokath, against Malcom, when Malcom gets fried for trying to use the throne to activate a superweapon, Theron lets out a rather heartrending "Father!" even though moments earlier he was prepared to kill Malcom if need be.
- Deadpan Snarker: Theron's just as good with witticism as he is with guns.
- Defector from Decadence: He finally gets fed up with Saresh's incompetence and leaves the Republic to help the Alliance fight Zakuul in Fallen Empire.
- Defrosting Ice King: He starts off cold and abrasive when you first meet him in Revan, only really showing a warmer, softer side to a player who romances him. While he mellows out on his own after the time skip in Fallen Empire, his warmest moments come from the romance.
- Double Agent: The traitor on Iokath turns out to be Theron Shan himself, as revealed in "Crisis on Umbara." He claims that the Alliance has outlived its purpose following the defeat of the Eternal Empire and that he's acting to bring it down... at least until "The Nathema Conspiracy" confirms his real motives and loyalty.
- Double Reverse Quadruple Agent: It turns out Theron's "betrayal" is a ploy to get himself inside the Order of Zildrog as a deep cover agent, in order to prevent them from killing the Outlander and bringing down the Alliance. Because GEMINI-16 has the Alliance under close surveillance, he can't risk letting anyone on his side in on his plans ahead of time.
- Do Unto Others Before They Do Unto Us: He will always suggest this, whether it's killing cyborg Revanites while they rest in kolto tanks, or taking advantage of the chaos to snipe Imperial ships during an informal truce.
- Emotionally Tongue-Tied: Due to being raised by Jedi, Theron has a hard time expressing himself emotionally.
- Endearingly Dorky: Occasionally, if romanced. As he himself notes, he's really not good at the whole "relationship" thing, but he does try. His proposal is endearingly unsmooth, and even hangs a lampshade on it just to rub it in.Theron: Will you...? Uh... ...You know...
Player Character: (amused) This is really difficult for you, isn't it?
Theron: (sulky) Just marry me. Please.
- Enemy Mine: His alliance with Lana starts off as this, though it eventually becomes something of an Odd Friendship later on.
- Expository Hairstyle Change: After the "Crisis on Umbara" storyline, he sports a mohawk.
- Family of Choice: It's strongly implied Theron comes to view the Outlander and the Alliance as his real family, due to his parents being largely absent in his life. Given that he's willing to become a Self-Made Orphan if the Outlander sides against Malcom on Iokath... If romanced, he outright states the Outlander "means everything" to him. (He also views Teff'ith as "like an annoying little sister" and has watched out for her for years, even though she can barely stand him.)
- Fatal Flaw: Pride. Theron is a genuinely talented agent, but often lets this get to his head and goes Rogue Agent. He often defies orders and makes huge decisions behind his superior's back. Sometimes it works out, but often it leads to completely avoidable messes and even casualties, like on Ziost. This can also potentially get him Killed Off for Real, as the Outlander can let him die for his betrayal in the Nathema flashpoint.
- Foil: To Lana. While Lana is a Sith Lord with the demeanor of a Jedi, Theron is a Republic agent who favors ruthlessness and pragmatism.
- Full-Circle Revolution: His justification for betraying the Alliance in "Crisis on Umbara" is that he thinks that it's become no different from the Eternal Empire. Of course, it's just a front for his real reasons.
- Generation Xerox: If romancing him with a Knight or Consular, since his own parents were a Badass Normal and a Jedi.
- Good Is Not Soft: He's either here or Token Evil Teammate. He may be fighting for the "good" side of the Republic, but is pragmatic and ruthless. In Fallen Empire, he's this through and through — he never really advocates any dog-kicking actions, and has become nicer since Shadow of Revan.
- Guns Akimbo: In combat, he relies on two blaster pistols.
- Happily Married: With the player at the end of the Nathema flashpoint, if they so choose.
- I Work Alone: He's willing to team up with Lana, Jakarro, and the Player Character, but admits that it makes him uncomfortable because he's used to doing everything by himself. If the player follows his Romance Sidequest, he overcomes it a little, saying that relying on someone else hasn't been as bad as he thought.
- In the Back: Takes a lightsaber through his back and out his chest at the end of the Nathema flashpoint. The player can rescue him and get him medical attention, or leave him to die.
- Informed Attribute: Downplayed. Theron is a good agent, but frequently makes disastrous mistakes that lead to many unnecessary complications and/or deaths, both in the expansions and in supplemental tie-in stories, yet most characters continue to praise what an amazing, unparalleled super-spy he is.
- Love at First Sight: If romanced, his letter to the Outlander after Umbara has him say he loved them from the moment he saw them.
- Mission Control: He serves as the Outlander's for their raids on the Star Fortresses in Fallen Empire.
- Moral Luck: Annihilation reveals he's always been a rogue agent who defied orders and botched delicate operations, but since the damage was usually minimal and/or led to outcomes Theron wanted, he would excuse it in his head. His luck runs out on Ziost, where his unauthorized mission serves as a massive Break the Haughty for him. When the Outlander meets him again five years later in Fallen Empire, he's much less reckless and much more of a team player.
- Muggle Born of Mages: Despite being the descendant of Revan and sent to a Jedi temple as a child, he is non-Force-sensitive.
- Noodle Incident: In the short story "One Night in the Dealer's Den", something about an initiate and a horned goat...something. Theron interrupts at that point.
- Culturally Religious: Being the son of the Grand Master meant he was trained as a Jedi. When he was revealed to be a Muggle Born of Mages, he joined the SIS, but he still has a lot of contacts in the Jedi Order, has insight into the Jedi mindset that an ordinary person wouldn't have, and occasionally talks about his childhood being raised by Master Zho.
- Rogue Agent:
- Following the deaths of Darok and Arkous, the Revanites arrange for him to be labeled as a rogue, prompting him and Lana to go on the run.
- He didn't learn his lesson. Recruiting the "Sixth Line" Jedi and going to Ziost without authorization led to massive disaster on all fronts.
- And he still doesn't learn his lesson, since he failed to notify the Outlander (even a romanced one) and goes off the reservation again to infiltrate the Cult of Zildrog! Although in this case, he does have a reason: the Cult of Zildrog monitored the alliance closely enough that Theron believed they would've noticed him telling the Outlander about his plan. As such, he believed he HAD to act behind the Outlander's back to make his betrayal seem legitimate and get the cult to trust him. Whether or not the Outlander accepts this is up to the player.
- Romance Sidequest: He can be romanced regardless of gender or alignment, although he is more cautious of an Imperial player than a Republic one.
- Self-Made Orphan: Sorta. If you side with the Empire during the battle for Iokath, he will side against his father who is willing to activate a weapon that could kill everyone on the planet, and any other planet its used on. He even shoots at him a few times. However, before they can come to serious blows, Malcom gets fried by the throne that activates the weapon, but is able to apologize to Theron for what he did before dying.
- Star-Crossed Lovers:
- As with Lana Beniko when romanced by a Republic character, an Imperial character has to break-up with Theron at the end. Subverted in the Fallen Empire and Eternal Throne expansions.
- Since the Jedi Order forbids romance, Theron and a Jedi Knight or Consular are also this. Also subverted in the Fallen Empire and Eternal Throne expansions.
- Strong Family Resemblance: He has a mix of his mother and father's traits, particularly his eyes (Satele) and skintone (Jace).
- Token Evil Teammate: All of his suggestions are the Republic flavor of Dark Side, emphasizing sabotage, distrust, and abuse of the momentary truce to further Republic interests.
- Took a Level in Kindness: Becomes less abrasive over the course of Shadows of Revan, and doesn't seem so extreme in Knights of the Fallen Empire, which takes place five years later.
- Was It All a Lie?: During "Crisis on Umbara," a romanced Outlander can ask whether he ever really loved them or if it was all manipulation. Theron gently says he does love them, but other things are more important. Once it's revealed that the betrayal itself was faked, Theron makes it clear that nothing is more important to him than the Outlander and that he pulled the entire stunt in order to protect them from the Order of Zildrog's vendetta.
- Well-Intentioned Extremist: Advocates some morally questionable things, but it's all in the interest of the Republic.
- What the Hell, Hero?: He is not happy when Lana sells him out to the Revanites so she can track them to their base—less because of the torture he faced, because he's trained and equipped to resist such things, and more because he wasn't given a say in it.
- Ironically, he later receives one from Lana for much the same reason after he pretends to defect to another faction without telling anyone in the Alliance what his plan was (it was to save lives, and he was always still loyal to the Alliance.
- A Republic Player Character can call this on him after Ziost. Recruiting a secret society of Jedi, getting the Supreme Chancellor herself and her forces dragged into a trap, and doing all of this without any authorization? Even with good intentions, it's still a disaster.
- Workaholic: The short story "One Night in the Dealer's Den" details how he refused to go on R&R after Shadow of Revan and instead jumped right back into work. He acknowledges himself as a workaholic in the letter he sends a romanced Outlander during the timeskip.
- Sets up an Ironic Echo. As a companion, he will repeatedly state that vacation sounds really good when you're in combat.
Colonel Rian Darok
A veteran Special Forces commander, Darok is a highly respected officer. He oversees the Republic's raid on the Sith Academy of Korriban, as well as the counterattack on Tython. Darok is secretly a member of the Order of Revan, and seeks to end both the Republic and Empire so that a new galactic order can take their place following the final defeat of the Sith Emperor.
- Character Death: Killed on Rakata Prime alongside Darth Arkous.
- Co-Dragons: With Darth Arkous to Revan.
- Colonel Badass: Is not pushover in combat.
- Dual Boss: Fought alongside Darth Arkous.
- Villain with Good Publicity: As a highly decorated commander and war hero, Darok has the respect of many high-ranking figures in both the Republic and Jedi Order who would not believe that he is a member of the Order of Revan.
- Well-Intentioned Extremist: The Revanites seek to destroy the Emperor once and for all before he can doom the galaxy, and also intend to replace the Republic and Empire with a new government that can keep the peace. That doing so requires deceiving and killing thousands is unfortunate.
A veteran member of the Corellian Security Force, Cantarus helped lead the Corellian Rebellion against the Sith occupation of the planet.
- Ace Pilot: He leads a fighter squadron against Darth Malgus's stealth fleet during the "Battle of Ilum" and "False Emperor" flashpoints.
- Alliterative Name: Cole Cantarus
- Badass in Distress: You first meet him after busting him and his Selonian friend Gosse out of Imperial prison.
- Good Is Not Soft: He's normally an affable guy, but he insists on having Councilor Belos arrested along with the rest of the Corellian Council, even though his support was invaluable towards ensuring a Corellian victory. It might seem spiteful, but you only have to walk through Coronet City to see exactly what the Council's decision brought to Corellia.
- Number Two: To General Aves. It's because of his groundwork that the Republic is able to mount a campaign to liberate Corellia.
- Rebel Leader: One of the leaders of Corellia's rebellion against the Empire.
- Reformed Criminal: He was a street urchin as a young man, ending up in a juvenile detention facility, where he decided to turn his life around, and became one of the best cops in CorSec.
- Undying Loyalty: He and the rest of Corellian Security went underground and formed a pro-Republic rebellion against the occupation, demonstrating his loyalty to the Republic and the Corellian people.
A protocol droid who manages Republic players' ships. He functions as a companion for all players in the Galactic Republic.
- Expy: Of C-3PO, being a Non-Action Guy droid with talents in other fields. He isn't as cowardly as 3PO, though.
- Non-Action Guy: He comments that making him fight would void his warranty.
- Professional Butt-Kisser: C2 is programmed to be a huge suck-up to whoever captains the ship he's assigned to maintain.
Lord Vitiate, the Sith Emperor
The reigning Dark Lord of the Sith and leader of the revitalized Sith Empire from Naga Sadow's era. Vitiate was born Tenebrae on a minor planet in the old Sith Empire, before rising to prominence after the end of the Great Hyperspace War, rising to become the new Sith Emperor and leading his people into exile.
See his page.
- "Through Tenebrae's death, I will earn my freedom."
Lord Dramath is a male Sith Lord of the Old Sith Empire, who ruled over the planet Medriaas in the years before the Great Hyperspace War. He is the father of Tenebrae who is also known as Lord Vitiate, the Sith Emperor.
- Archnemesis Dad: Unsurprisingly hates his son. He also tells him (if you bring him) that Vitiate's mother should have obeyed his instructions and drowned him the moment he was born.
- And I Must Scream: Tenebrae trapped Dramath's spirit in a holocron, torturing him for one thousand years.
- Ascended Extra: He is only mentioned in Revan before appearing in Knights of the Eternal Throne.
- Death Seeker: All he wants is the release of death. If you seal him away for the final battle, he plans on taking Vitiate down with him.
- Even Evil Has Standards: Even he's appalled by what his son has done, and not just because he killed him.
- Evil Overlord: He ruled over the planet Medriaas in the years before the Great Hyperspace War.
- Guest-Star Party Member: If you keep him sealed in the holocron, he'll fight alongside you temporarily in the final battle against Valkorion.
- Offing the Offspring: He tried to do this when Vitiate was a baby, ordering his mother to drown him. He still wants to do this as a ghost, though for slightly more justifiable reasons this time around.
- Patricide: On the receiving end of this from his son Tenebrae.
- Really Gets Around: He had many illegitimate children, Vitiate being one of them.
- Sealed Evil in a Can: He's been sealed in a holocron for ages. You can either free him or keep him to use against Valkorion in the final battle.
- Shrouded in Myth: Not much is known about him, other than the broad details.
- Taking You with Me: If he's used in the final battle, he'll sacrifice himself to try and weaken Valkorion.
The Dark Council
The Dark CouncilWith us, you are ruler of all the Sith, answerable only to the Emperor himself.
- — Darth Marr to the Sith Inquisitor PC, upon the latter's elevation to the Council
The Dark Council are twelve of the most powerful Sith in the galaxy, administering the Empire and enacting the Emperor's wishes.
- Authority Equals Asskicking: Even the least of the Dark Council are not to be trifled with.
- Even Evil Has Standards: When the depth of the Emperor's evil is revealed, they decide—secretly, at first, but going public with it at the end of the Revanite crisis—to turn the Empire against Vitiate.
- Foil: For the Jedi Council.
- High Turnover Rate: Dark Council members die or are forced to resign throughout the original storyline, but special mention goes to Corellia, at the end, wherein three Council members are killed in battle over what might be as single day on the Republic-side planet story, and then (or possibly at the same time or even beforehand) two more are killed during the Warrior and Inquisitor storylines.
- Klingon Promotion: In general, just being strong enough to kill one of their number is not enough to get a Sith a seat on the Council...but it's usually a requirement.
- Minor Major Character: Most Dark Councillors are given relatively little characterization, mention, or screen time.
- Pragmatic Villainy: For the most part, they seem to relegate their power plays to mere politics, as opposed to putting lives on the line, possibly in a Devil You Know situation.
- Sacrificial Lion: Though the fates of all of them have not yet been revealed, the implication is that not all of the Dark Council survived the war with Zakuul. Also:
- The Worf Effect: Often the appearance of a Dark Councillor in-game after chapter 3 of the original game content is meant to give a sense of accomplishment to a player when their character kills them or to sell how powerful another villain is by defeating them.
- Worthy Opponent: To each other. They're Sith; they generally don't like each other and jockey endlessly for power. But they would not have survived this far if they acted rashly or underestimated foes' capabilities.
A member of the Dark Council with a particular distaste for Lord Calypho and Teneb Kel. Despite his cold and merciless nature, Marr was rational enough to not kill an individual if they possessed important information he needed to know, such as when he decided to spare Teneb Kel for his defiance when Kel mentioned he had something the Dark Council wanted. He has a disdain for the infighting that plagues Sith politics, which has led him to become the Dark Council's unofficial leader.
- Ascended Extra: In the launch content he just narrates the Voidstar warzone and only appears in flesh at the very conclusion of Warrior and Inquisitor class stories, where he doesn't do much to stand out from other Dark Councilors like Mortis, Vowrawn or Ravage. With Rise of the Hutt Cartel he assumes de-facto leadership of the Dark Council and the Empire and becomes the major character for the Imperial faction. Through Makeb, Oricon and Yavin 4 he is essentially the one who holds the collapsing Empire together, eventually becoming a companion in Knight of the Fallen Empire, briefly.
- Authority Equals Asskicking: He starts off leading a part of the imperial military, ends up leading it all and he fights right beside you against Revan, lightsaber, force-lightning and all.
- Big Bad Duumvirate: If the player character is an Inquisitor, Marr decides to form an alliance with him or her to control the empire together, after the apparent death of the emperor.
- Blood Knight: Like most Sith.
- Brown Note/Nightmare Face: In-universe rumors claim that his face is this, due to extensive Dark Side corruption. Supposedly, he once executed a Moff for failure by removing his mask. After seeing his face, the Moff wrote a letter of resignation and committed suicide.
- Ultimately those are either just rumors, or Gameplay and Story Segregation - while he is a companion in Knights of the Fallen Empire, it is possible to use the item preview to get a peak at his face, and it's just that of an old black man with no deformities whatsoever.
- Cast from Hit Points: Extensive use of the Dark Side has left him terminally ill.
- Combat Commentator: To the Empire's side in the Voidstar Warzone.
- Cool Mask: Which is modeled after the masks worn by the Sith Lords of the old Empire. It also gives him a resemblance to Revan (appropriate given his Stereotype Flip of Sithiness), as well as to a Mandalorian (appropriate given his focus on martial issues).
- Dark Is Not Evil: Zig-Zagged. He's explicitly a darksider (to the point where it's slowly killing him) and is utterly ruthless as a commander, but he also avoids the typical Chronic Backstabbing Disorder and has enough perspective to recognize greater threats and take care of his own troops, and forms an Enemy Mine with Satele Shan that turns into a real partnership after his death.
- Deadpan Snarker: He has an incredibly dry sense of humor at times. For example, at the end of the Sith Warrior's storyline, he has a few choice words for Darth Baras.Darth Baras: I call upon the Dark Council to kill this fool! Now! The Emperor commands it! Darth Marr, strike on the Emperor's behalf! Or suffer his disfavor!
Darth Marr: I believe I'll take my chances.
- Death Equals Redemption: After his death, Satele helped him realize that some of the Jedi teachings have merit and now Marr no longer views the Force as a mere tool to be used. He's still far from being a Jedi, but he's not quite as ruthless as he was in life.
- Defiant to the End: Rather than kneel before Valkorion, Marr declares that he will never again kneel before him and tries to take as many of his guards as he can before Valkorion blasts him.
- Dragon Ascendant: Comes across as this during the Imperial Makeb storyline, at least due to the Emperor's absence. Though, to his credit, he still sounds semi-respectful towards the Inquisitor and the Warrior, who are technically his equal in terms of rank as a fellow Dark Councilor and the Emperor's Wrath respectively. Subverted in the sense that the Emperor has already been revealed to be Not Quite Dead, though the Republic doesn't know this.
- Due to the Dead: At the end of the Sith Inquisitor's storyline, he admits that Darth Thanaton/Teneb Kel was a better Sith than most.
- Dying Moment of Awesome: Tells Valkorion to fuck off, kills several of his goons and then defiantly takes Valkorion's Force-lightning without a hint of fear.
- Early Installment Weirdness: See Ascended Extra above. In the expansions, Marr became the major character for the Imperial faction and one of the main characters overall, but he wasn't that notable in launch content. It is especially jarring when main characters from all class stories team up against Malgus in Ilum's war room and it is Ravage who does the talking for the Dark Council, while Marr just stands in the corner and says nothing.
- Enemy Mine: In Shadow of Revan, he and Satele Shan form the joint coalition to take down Revan. Surprisingly enough, he actually sticks with it and doesn't try to betray his temporary allies. In the beginning of Fallen Empire, he creates another coalition in order to deal with the Emperor. Finally, after his death, he shows that he's above most Sith attitudes by sticking around Satele Shan as a Force ghost.
- Equal-Opportunity Evil: Like Malgus, Marr is at least pragmatic enough to know that the Empire's bigotry is a weakness that cripples it and has made efforts to do away with anti-alien policies. As far as he's concerned, anyone that proves themselves useful is not an asset to turn away.
- Evil Sounds Deep: He talks as if he's constantly snarling.
- The Faceless: Never seen without his mask. Even as a Force Ghost he's still wearing the mask, stating that he appears as he wishes to be remembered: a symbol for the Empire.
- To Satele Shan. Both are powerful warriors and Force-users, as well as being wise Reasonable Authority Figures motivated by protecting their respective countries and orders—even from themselves if need be. She's a full lightsider and he a darksider, but despite this you'd think they could be good friends if they weren't fighting on opposite sides. He indeed seeks her out as a Force ghost after his death, and they provide additional training to the Outlander together.
- Also to the Sith Inquisitor PC, especially their lightside version Darth Imperius—a name he himself gives them because he approves of their work towards the greater good of the Empire. He's been a Sith all his life, they're a young upstart, but he remarks after Shadow of Revan that they have become the only other Council member he truly trusts, and essentially become co-leaders of the Dark Council because of their complementary powerbases until his death.
- Friendly Enemy: With Satele Shan. They're able to work together with only a few arguments, such as how to deal with a prisoner. After his death, his Force ghost accompanies her as she wanders the galaxy. Similarly, he's this with a Republic character in the expansions. If you agree to let him torture that prisoner, he'll send you a letter with a few credits attached as a sign of respect.
- Frontline General: In the post-Rise of the Hutt Cartel world, he contacts Imperial characters via holocom because he's busy leading his fleets from the front lines.
- The Good King: Despite relying on the Dark Side, he evidently cares for the Empire's well-being, and, with the authority he has, he might as well be considered the head of the Empire.
- Guest-Star Party Member: He temporarily fights by your side at the beginning of Chapter One of the Fallen Empire storyline.
- Irony: He makes a point of staying above the Chronic Backstabbing Disorder that is Sith politics and focuses on keeping the Empire intact. Ironically, this means that the other Lords of the Council mostly trust that he isn't secretly working against them, which gives him outsize political clout on the Council.
- Kick the Son of a Bitch: Refusing to help Baras when Baras begged for help at the end of the Sith Warrior storyline.
- Large and in Charge: Body Type 3, meaning he's massive and burly compared to most other recurring Dark Councilors (who tend towards normal or lean body types), and is on the Dark Council. During and after the Makeb storyline, he's also essentially the de facto leader of the Empire.
- The Last Dance: According to the SWTOR Encyclopedia, his extensive use of the Dark Side has rendered him terminally ill. He is determined to do everything in his power to leave a legacy of fighting to ensure that the Empire survives for long into the future.
- Just the First Citizen: As of Shadow of Revan he's the de-facto co-ruler of the Empire (his partner being the Inquisitor PC), but he doesn't take the throne and remains "merely" an influential Dark Councilor.
- Meaningful Rename: He assigns the Sith Inquisitor PC their new Nom de Guerre as a Darth: lightsiders become Darth Imperius on the grounds that their un-Sithlike actions have strengthened the Empire, neutrals become Darth Occlus for their "inscrutable personality", and darksiders become Darth Nox for their mastery of the dark side.
- Noble Demon: Similar to Malgus, Marr is above most of the inanities of typical Sith and shares similar views such as acceptance of non-humans and getting things done while making sure the Empire doesn't destroy itself. He's also willing to put aside any issues with the Republic and work with them in the face of larger threats.
- One Steve Limit: Despite what could have been a Meaningful Name, he's completely unrelated to Visas Marr.
- Pragmatic Villainy: Marr operates on the principle "don't kill what you can use." He spared Darth Thanaton (nee Teneb Kel) because of useful information that he possessed for the Dark Council. He also is willing to work with the Imperial Agent even if the Agent withholds the Black Codex from the Sith at the end of the Agent's storyline, though not without a warning that the Agent would be dead if Marr didn't think the Agent was the only one that could fix the Makeb crisis. He also recognizes galactic threats when he sees them and is willing to work with the Republic to stop them.
- Reasonable Authority Figure: As far as Sith goes, Marr not only lacks the psychopathy common among them but is also more focused on making sure the Empire doesn't fall to pieces. In the Sith Warrior and Inquisitor storyline, he gives them a fair chance to prove themselves in front of the Council (mostly out of spite towards Baras and Thanaton) and recognizes their authority when they actually do it. He treats the Imperial Agent and Bounty Hunter as valued assets and at the end of Shadow of Revan grants them more or less full Imperial authority to do whatever they want. He'll even acknowledge criticisms of the Empire's many faults."Your tone is not appreciated. Your sentiment is correct."
- Marr even tolerates a Deadpan Snarker who produces results, virtually unheard of in Sith lore.
- Sacrificial Lion: He is slain by Valkorion when he refused to bow before him in the first chapter of Fallen Empire.
- Shrouded in Myth: Very little is known of his life before he became a Dark Councillor.
- Spikes of Villainy: He has two massive spikes jutting out from each of his shoulders.
- Stereotype Flip: Personality-wise, he doesn't have a lot in common with your average sith. He is highly reasonable, level-headed, pragmatic, keeps his word and actually wants to do good by the empire, rather than hoard power for it's own sake.
- Warrior Poet: He's a dangerous foe with a deep philosophical bent. When he and Satele teach you in Fallen Empire he shares his view of the Force, calling it a paradox.Marr: "Life is the enemy. Death is our solace."
- The Worf Effect: He's easily killed by Valkorion to show how powerful the latter is.
- Visionary Villain: Seeks to create an Empire "united in passion" instead of devotion to an "unseen Emperor."
Darth Mortis is the overseer of the Sphere of Laws and Justice. He trained a Sith apprentice named Zavrasha, and was committed to making sure the Treaty of Coruscant remained in place. Following the Zakuulan invasion, he is one of the few surviving members of the Dark Council.
- Apologetic Attacker: After Kallig defeated Darth Thanaton, Mortis apologized to Thanaton before snapping his neck with the Force.
- Blue-and-Orange Morality: Mortis is a devotee of Sith philosophy. He believes in it so strongly that if the Outlander chooses to try to heal the galaxy after taking the Eternal Throne, he is so offended at such power being used for peacekeeping he joins the Order of Zildrog in an attempt to kill the Outlander and destroy the Alliance.
- Character Death: If the Outlander chooses to heal the galaxy as a peacekeeper after defeating Valkorion, he joins the Order of Zildrog and his life energy is taken to power Zildrog's reawakening.
- Fantastic Racism: He is one of the supporters of the Empire's anti-alien policies. He supported Darth Gravus instead of the Falleen Sith Darth Karrid when it came to who shall take the new seat of the Dark Council after a former member was killed. However, he changed his tune when Karrid killed Gravus.
A Human Sith Lord, Darth Ravage is in charge of the Sphere of Expansion and Diplomacy.
- Back for the Dead: If the Sith Warrior slays Darth Baras at the end of Act Three, Ravage joins the Order of Zildrog and his life energy is taken to power Zildrog's reawakening.
- Beware the Nice Ones: He makes this warning to Darth Mortis at the end of the Sith Inquisitor's storyline if the Inquisitor is graciously thankful for their appointment to the Dark Council:"Never trust the humble ones."
- Cyborg: Downplayed; his only apparent cybernetics are facial implants.
- Fair Weather Friend: He is initially Baras's ally during the latter's bid to be named Voice of the Emperor. He quickly turns on Baras after the Sith Warrior bests him in combat and his power wanes.
- Red and Black and Evil All Over: His armour is, for the most part, in red and black.
- Stay in the Kitchen: Implied. His objections to the Sith Inquisitor's appointment to the Dark Council sound noticeably venomous if the Inquisitor is female. It's also worth noting there are only two other female Dark Councilors at that time: Darth Hadra (soon to be killed in the Republic's Corellia storyline) and Darth Zhorrid (who is insane).
A Falleen former Jedi who trained under Darth Malgus and became the commander of the Ascendant Spear warship.
- Cyborg Helmsman: She has cyborg implants that connect her to the Ascendant Spear and allow her to take complete control of the ship along with developing a psychological bond with it.
- Character Death: When she tried to retake control of the Spear during the battle of Duro. Theron threw an unstable blaster at her which exploded, killing her.
- FaceHeel Turn: She was originally an apprentice to Gnost Dural but when he tasked her to spy on Darth Malgus. She fell to the Dark Side and became Malgus's apprentice.
- Undignified Death: She's defeated by a man in his underwear, then killed when he throws his unstable blaster at her.
The head of the Sphere of Technology following the demise of Darth Karrid at the Battle of Duro, Darth Acina watches over the Arcanum, a space station holding dangerous and powerful Sith artifacts. Following the Dread Masters going rogue and their agents stealing several items from the Arcanum, Acina summons an Imperial hero to recover the artifacts. During the Fallen Empire expansion, she becomes Empress of the Sith after most of the Dark Council fell to the Eternal Empire.
- Ascended Extra: When she was introduced in Rise of the Hutt Cartel, she was mainly the quest-giver for the salvage probe quest line. In Knights of the Fallen Empire, she is one of the only Dark Council members left and has become the new Sith Empress in the wake of Darth Marr's death. In Eternal Throne, she offers to team the Sith Empire as a whole with the Alliance in person.
- Assassin Outclassin': In Chapter II of Eternal Throne, she and the Outlander meet aboard her shuttle to ensure privacy. It turns out to have been sabotaged as part of an assassination attempt on them both arranged by ex-Chancellor Saresh, but the GenoHaradan assassins who try to finish the job aren't a match for them both.
- Enemy Mine: In Eternal Throne, she proposes an alliance with the Alliance to deal with Zakuul (especially huge if the Outlander is a Republic character), which goes awry due to the workings of Saresh, who tries to have both her and the Outlander killed.
- Evil Makes You Ugly: Averted: the Imperial hero can comment that Acina is rather attractive and healthy looking for a Sith Lord on the Dark Council. She jokes that recruitment for the Sith might be better if everyone looked like her, but why she looks so healthy is unexplained. She looks beautiful as an older woman as well.
- Good Counterpart: To Chancellor Saresh, in Knights of the Eternal Throne. Or at least much less antagonistic counterpart.
- Guest-Star Party Member: Much of Chapter II of Eternal Throne is spent fighting alongside her.
- Hidden Depths: If the Outlander goes full spy on the Alliance after the betrayal at Iokath, and sided with the Empire so Acina is alive, the report on the Empress notes she drinks only filtered water and likes gardening in her minimal leisure time.
- High Turnover Rate: Being head of the Sphere of Technology is dangerous: her three predecessors died within a year of each other. Acina retreated into isolation aboard the Arcanum to avoid conflict and make the other Dark Council members seek her to curry favor and access to the station, but the betrayal of one of her apprentices to the Dread Masters has put her into a rather precarious position.
- 100% Adoration Rating: As Empress.
- Internal Reformist: Her characterization in Eternal Throne is that of a reformist like Marr who believes that the Sith need to change their old ways in order to survive.
- Killed Off for Real: In the War for Iokath storyline, if you side with the Republic then she'll be the one who dies trying to activate a superweapon rather than Malcom.
- Rank Up: Elevated to the Dark Council after Karrid's death. Later elevates herself to the rank of Empress after she becomes the sole remaining member of the Dark Council who hasn't gone into hiding or died.
- Reasonable Authority Figure: Much more so than most other Sith. Proposes a partnership with the Alliance even with a Republic Outlander, will follow a Light Side Outlander's calls for mercy (even if she sees little reason to be), and keeps her word up till if the player sides with the Republic in the War on Iokath.
- Sole Survivor: Unless the PC is the Sith Inquisitor, by the time of Knights of the Fallen Empire Acina is the only publicly known surviving member of the Dark Council; the rest are either dead or in hiding, such as Darth Vowrawn or Darth Mortis.
- Villainous Rescue: She brings a fleet to bail out the Alliance in Chapter I of Eternal Throne.
- Villain with Good Publicity: She is utterly ruthless and can be as cruel as any Dark Council member, but she is also quite popular among the population of the Empire.
- You Are in Command Now: At the start of Knights of the Fallen Empire, she is now the ruler of the Empire solely through the fact that she's the only Dark Councilor who is not dead, imprisoned, or in hiding.
Head of the Sphere of Biotic science. Darth Acharon is universally despised by the Imperial Military for executing hundreds of men he deemed incompetent, ranging from failed missions to unpolished boots. He was one of the overseers in the Battle for Corellia and was struck down by a Republic strike team.
- 0% Approval Rating: He is universally despised within the Empire due to his zero-tolerance policies.
- Bad Boss: According to his codex entry: "Acharon is personally responsible for executing over two hundred soldiers he deemed to be incompetent."
- Character Death: He is slain by the Republic when defending the Ion Wall on Corellia
- Disproportionate Retribution: Some of the reasons he executed people were because their shoes were not polished.
- Signed Up for the Dental: Some ambitious and brave men sign up to serve Acharon to advance their careers and prove themselves worthy to him. Unfortunately Darth Acharon hates sycophants more than incompetence.
- You Have Failed Me: He will execute any Imperial who he deems to be incompetent.
Head of the Sphere of Military Strategy, Darth Decimus is one of the Empire's greatest tacticians. He oversaw the invasion of Corellia for the Empire, but met his end when the Republic and Corellian resistance retook the planet.
- Arc Villain: Of Corellia.
- Affably Evil: Is quite friendly with the Imperial hero so long as they respond in kind, and heaps great praise upon them for their role in winning Corellia. Even if the hero insults him, Decimus decides to ignore it because of their service to the Empire.
- Character Death: Killed by a Republic hero as the last stage of the Republic liberating the planet.
- Deadpan Snarker: Can get a little snarky with some of his responses to the Imperial hero.Imperial hero: I just won a whole planet for you. Show me your complete admiration.
Darth Decimus: I'm afraid we're all out of medals.
Hunter: Corellia's all wrapped up. The Empire is a happy customer. I could do the same for you. Rogue Sith Lords, crime syndicates, kings, queens—I hunt 'em all. Don't be afraid, it only takes a call.Darbin Sul: Better hire this hunter before the enemy does!Darth Decimus: A sales pitch wasn't quite I had in mind.
- He seems rather amused by the Hunter's antics if they take the opportunity to advertise their services during the celebration of Corellia's conquering.
- Genius Bruiser: Both a skilled fighter and master strategist.
- Rewarded as a Traitor Deserves/You Have Outlived Your Usefulness: Orders Darbin Sull executed after he helps defeat the Green Jedi, noting that it is time for Corellia to be directly ruled by the Sith rather than through a Prime Minister, which is what he had promised Sull. However, the player can convince him that Sull, a known quantity with a weak spine and plenty of levers, would be useful as a puppet and that a demonstration of mercy would make the people more willing to accept the Empire.
- The Starscream: Received his position on the Dark Council and Head of the Sphere of Military Strategy after his predecessor Darth Azamin was killed by a Jedi strike team late in the previous war. Although never proven, Decimus likely gave aid to the team, who all died when their escape shuttle mysteriously exploded.
- The Strategist: He is the Empire's best strategist, using extreme cunning, propaganda, and expert tactics to win battles. In fact, he took Corellia with almost no casualties by forcing the Corellian Council to join the Empire willingly, allowing the Empire to be in a position of strength and ready for battle when the Republic came to take it back.
- Talking to Yourself: His voice actor also plays Darth Andru, who is one of the Force ghosts riding around in the Sith Inquisitor's head by this point.
- Undying Loyalty: Although highly ambitious like most Sith, Decimus is absolutely loyal to the Emperor above all else.
- Worthy Opponent: Praises the Republic hero when they confront him for their skill in battle.
Ruler of Dromund Kaas and Head of the Sphere of Technology after the death of Darth Mekhis, Hadra is one of three Dark Council members who oversees the invasion of Corellia.
- Character Death: Killed by a Republic hero during the liberation of Corellia.
- Double Weapon: Wields a double-bladed purple lightsaber.
- Minor Major Character: Despite being a member of the Dark Council, Hadra is only mentioned a handful of times and appears just once, when she is confronted and killed by a Republic hero.
- The Rival: To Darth Mekhis, whose position she took after Mekhis died at the hands of a Republic operation. Hadra also had a rivalry with Darth Arctis, Head of the Sphere of Ancient Knowledge, after they came into conflict over jurisdiction of an ancient Sith shrine outside of Kaas City.
Head of the Sphere of Military Offense after Darth Baras's defeat at the hands of the Emperor's Wrath. Arho was a straightforward, ruthless, coldblooded military commander.
- The Brute: Arho is described, by Darth Malgus, as a thug too stupid to know the Empire is beaten in the wake of Corellia. (Of course, he's saying that to the Republic...)
- Character Death: Killed by a Republic hero after being set up by Malgus.
- Frontline General: Like many Sith warriors.
- Human Sacrifice: When low on health, Arho will attempt to sacrifice a Sith within the room to empower and heal himself.
- Sequential Boss: When fought, Arho briefly stuns the Republic player character(s) and seems like he's about to kill them, until he's interrupted by NPC Jedi who heal the players and are in turn struck down by Arho.
- Unknown Rival: Arho does not even realize he's being played by Malgus.
- We Have Reserves: His command style, and why Imperial players get called in to help.
- You Have Outlived Your Usefulness: How he treats his apprentice Loyat, when she is confronted by the Republic player characters. Even crueler, she's his lover.
Head of the Sphere of Military Offense following the demise of Darth Arho on Ilum, Arkous plans an assault on Tython with the aid of Lana Bemiko to hurt the Jedi Order and capture important artifacts. In truth, he is loyal to the Order of Revan, and works with his allies within that organization to aid Revan's quest to destroy the Emperor once and for all.
- Co-Dragons: With Colonel Rian Darok, his Republic counterpart, to Revan.
- Dual Boss: He is fought alongside Darok on Rakata Prime.
- Faux Affably Evil: Unfailingly polite and courteous—you can even flirt with him after the initial victory—up until his true allegiances are revealed and he dismisses the Imperial hero and Lana as nothing more than pawns.
- The Mentor: To Lana, who he had intended to invite into the Order of Revan. However, she uncovered his true intentions and began plotting against him before he could do so.
- Well-Intentioned Extremist: Joins the Order of Revan to destroy the Emperor for good, alongside the Empire and the Republic, and create a new galactic order that balances between the Light and Dark sides of the Force.
A member of the Dark Council present on Korriban when the Jedi and Republic raid the Sith academy.
- Dual Wielding: Is a practitioner of Jar'Kai, utilizing two orange lightsabers in combat.
- Face Death with Dignity: After being defeated by the Republic strike team, he remains mostly calm and collected as Master Jensyn executes him.
- Final Boss: Of the Korriban Incursion flashpoint.
- Foreseeing My Death: At some point, he met the Sith seer Spindrall, who shared with Soverus a vision of his death.
- Remember the New Guy?: Is a member of the Dark Council, although he's never seen at its meetings and only appears defending the Council chamber on Korriban when the Republic invades. Given the high turnover rate of the Dark Council, he probably wasn't on it very long.
Initially an apprentice under Lord Renning during the Warrior and Inquisitor prologues, Malora eventually made a name for herself as a master of Sith alchemy and genetic engineering, earning herself a seat on Empress Acina's streamlined, five-member Dark Council as the head of the Sphere of Scientific Advancement. Following the downfall of the Eternal Fleet, she was assigned by the Imperial leader to conquer the Jedi colony of Ossus.
- Ascended Extra: Appears in a minor sidequest on Korriban in the vanilla game, then goes unmentioned for years before turning up in the Jedi Under Siege update as a member of the Dark Council and a major character in that storyline.
- Attack! Attack! Attack!: Malora prefers schemes that allow her to test her creations. When that doesn't work, she simply throws soldiers at the problem with little regard for strategy. This has not endeared her to the troops under her command.
- Defeat Means Friendship: An Imperial Commander can invite her to join the Alliance after her fall from grace.
- Disney Villain Death: Malgus tosses her off a ledge moments after popping out of his capsule. It doesn't take.
- Even Evil Has Standards: She's deeply offended by Darth Malgus' lack of respect for the Jedi library.
- Evil Sorcerer: A master of Sith Alchemy.
- Fantastic Racism: She looks down on Malgus for his cybernetics, and openly considers him to be less than alive, and therefore unable to truly master the Force, because of them.
- Irony: In her original quest, she tries to recruit the player's aid in undermining her master because she thinks his experiments are a waste of the Empire's time and resources. Fast forward to Jedi Under Siege and now she's the one wasting the Empire's time and resources on her experiments.
- It's All About Me: She's got quite an ego on her, and doesn't take kindly to being upstaged.
- Know When to Fold 'Em: She realizes that Malgus' appearance on Ossus means that she's fallen out of favor and cannot return to Dromund Kaas, and immediately begins making plans to grab what she can from the Great Library and set up shop elsewhere rather than confront the Emperor's Wrath or try to plead her case.
- Mad Scientist: The one in charge of ALL Imperial mad science, to boot.
- Malevolent Mutilation: Her most likely self-inflicted body modifications, presumably intended to make her look more like a Sith Pureblood.
- The Millstone: In addition to being an incompetent military commander, her experiments just cause more headaches for the Imperials, especially her attempt to create Geonosian super soldiers which only resulted in crazed, mutated bug monsters rampaging out of control all over Ossus.
- Never Found the Body: If the player sells her out to her master in the prologue, she's last seen being tortured, and one could be forgiven for assuming Renning killed her for her betrayal. She apparently managed to escape with her life and resumed her climb up the ranks, outliving her old master by a number of years. Later, Malgus summarily executes her for incompetence on Ossus, but doesn't bother confirming the kill; Malora turns up later in both the Imperial and Republic campaigns.
- Playing with Syringes: Malora's other specialty is the use of technology to create mutants and viruses.
- Professor Guinea Pig: Her experiments have included making some "modifications" on herself which has resulted in a redder tint to her skin, spikey protrusions growing on her face, and a noticeable reverb to her voice.
- The Starscream: To her master, Lord Renning. She bribes a Sith player into helping her sabotage his experiments for the sake of undermining him.
- Ungrateful Bastard: If a Sith player chose to help her discredit her master on Korriban, Malora will preemptively state that she doesn't owe them squat when they meet again on Ossus, despite it no doubt helping her climb to her current position.
- Voice of the Legion: Come 5.10, Malora has some sort of reverb effect to her voice, despite not wearing a mask. Presumably, it's a result of the "modifications" she's made to herself.
A member of the Dark Council, who replaced Darth Malora as head of Scientific Advancement after the Battle of Ossus. Unlike her biology-minded predecessor, Savik's passion is for the development of droids. She's got an old grudge against a Republic hero.
- Arc Villain: She's the one propping up Petryph's regime, making her this for the Republic campaign on Onderon.
- Ascended Extra: Like the rest of the new Dark Council. In Savik's case, she was a minor opponent for Republic players during the Corellia campaign.
- But for Me, It Was Tuesday: Savik's fight with a Republic character changed the course of her entire life. For the player, she was a speedbump at most.
- Dirty Coward: After Corellia, Savik did her best to avoid open combat, preferring to fight via droid proxies.
- From Nobody to Nightmare: Went from an Elite Mook whose only distinguishing characteristic was having a name at all in the vanilla game, to sitting on the Dark Council by the time of Onslaught.
- Gadgeteer Genius: A brilliant droid designer.
- Know When to Fold 'Em: When defeated on Onderon, she surrenders and begins freely offering up information.
- The Man Behind the Man: Suffice to say, King Petryph wouldn't last long if Savik weren't there to hold his hand.
- Not Quite Dead: Goes down like any other mook during the Corellia planetary questline, but was rescued by her droids and patched up offscreen.
- The Scapegoat: An Imperial Saboteur can blame the Empire's losses on Onderon entirely on Savik and allow Malgus to execute her.
- Unknown Rival: Savik spent the decade after the Battle of Corellia obsessing over her defeat at the hands of a Republic character. When they meet again on Onderon, they don't recognize or remember her at all.
Once one of Vowrawn's apprentices, Darth Shaar has risen far as an independent Sith Lord, but serves him once again in Onslaught. Where Vowrawn takes to Sith politics with a gleeful joy, Shaar is a more "traditional" hedonist, indulging in whatever pleasures she can.
- Affably Evil: Polite, soft-spoken, flirty, and rarely not smiling.
- Ascended Extra: Like many Dark Council characters, Shaar started out as a throwaway character who eventually ascended to the top of the Empire.
- Depraved Bisexual: It's strongly implied she's bi, and givne she's a hedonistic Sith...
- Manipulative Bastard: Puts into motion a complicated plan to not just achieve the goal of disabling the Republic fleet at Mek-Sha, but destroy it outright, and also arrange things so that the Empire will be able to seize the station afterward with a minimum of fuss.
- Off with His Head!: If she dies, this is how it happens.
- Politeness Judo: She almost never raises her voice, but is still very capable of digging in barbs.
- Put on a Bus: Even if she survives the events of Onslaught, she retires to "some frilly palace." This is highly unusual for a Sith, and Major Anri doesn't know how Shaar talked her superiors into it.
- Rank Up: If Vowrawn is Emperor, she holds his former position on the Dark Council.
- Stalker with a Crush: Has elements of this with an Imperial Alliance Commander, which come into play if her overt flirting is turned down.
- Villainous Breakdown: If handed a defeat by an Imperial saboteur, she will finally lose her cool when she orders the retreat.
Darth Decimus's apprentice, Krovos is a ardent reformist who works to unite the Empire's might against their enemies rather than each other. By the time of the Onslaught expansion she managed to earn a place on Empress Acina's Dark Council overseeing the Sphere of Military Command.
- Ascended Extra: Like most of the latter game Dark Council, Krovos was once a minor Sith Lord (appearing in Galactic Starfighter content) before the invasion by Zakuul.
- Establishing Character Moment:
- In her introductory cutscene, Krovos force chokes a fellow Sith Lord for threatening Admiral Ranken's career and denying her request for additional forces to take the Kuat Drive Yards.
- In her codex entry, during her time as an acolyte on Korriban, instead of competing against her fellow students, she united them during their trials, leading to them all surviving, much to the chagrin of her Overseers.
- Pragmatic Villainy: Has no patience for the constant pissing contests her fellow Sith engage in, especially when they are a detriment to the best interests of the Empire.
- Spiritual Successor: To Darth Marr as the phsyically powerful, pragmatic member of the Dark Council that wants the Sith to rise above their internecine struggles.
- Undying Loyalty: Surprising for a Sith, but when she worked with her fellow acolytes to overcome their trials rather than against them, her overseers wanted to execute her for basically rendering the point of the trials moot, except every one of the acolytes vowed to kill the overseers if they laid a hand on her.
The Dread Masters
The Dread Masters
A group of six Sith Lords, Raptus, Bestia, Brontes, Calphayus, Styrak, and Tyrans, who are centuries old and can combine their powers to make anyone collapse in fear. The Republic eventually managed to capture them and imprison them on Belsavis and Imperial players are tasked with rescuing them.
- Big Bad Duumvirate: They serve as the central antagonists of the story arc which started with the "Karagga's Palace" operation and ended with the "Dread War" update.
- Badass Long Robe: They all seem to be wearing the Battlemaster Force-Master/Mystic set (sans the head piece), which was taken out of the game and can now only be crafted by Synthweavers.
- Chekhov's Gunman: At launch, their only appearance was in the Imperial Belsavis questline. They become the first post-release Big Bads.
- Cool Mask: Their appearances were eventually patched to give them each unique masks. The only one available to player characters is Styrak's mask, which is a drop from Nightmare Mode Scum and Villainy.
- Expressive Mask: The 'lips' of their masks move as they talk, and their eyes blink.
- Creepy Monotone: All of them seem to have this.
- Evil Is Not a Toy: The Empire lets them out of prison during the Belsavis story. After the Emperor dies, they go rogue and attack everyone Republic, Empire, Hutt Cartel in a series of operations.
- FaceHeel Turn: From the Imperial perspective, anyway. With the Emperor seemingly dead, they see no more reason to stay loyal to the Empire as a whole.
- Living Emotional Crutch: The Dread Masters as a whole are examples of this to one another. Not only do their powers require them to work in unison for them to work on a large scale, but they share the effects of their powers on their own minds with one another, to be able to endure the Sanity Slippage caused by them, and in the process, formed a collective Hive Mind of sorts between them. Styrak's death caused the Sanity Slippage to take full effect on the surviving five Dread Masters.Dread Master Calphayus: "How can a man walk without chains to uplift him? How do you endure?"
- The Man Behind the Man: Their attacks on the Hutt Cartel provoked Karagga into attacking both sides to gain territory to replace the territory that he lost, leading to the Karagga's Palace Operation; their brainwashing of Kephess to attack both sides led to the Explosive Conflict Operation, and their invasion of Asation, once again under the guise of Kephess, leads to Terror From Beyond.
- Styrak attempted to hijack the growing merc armies on Darvannis for his own purposes before being killed at the end of Scum and Villainy.
- Mind Rape: Their most famous ability is to invade the minds of others and make them feel intense levels of fear. They can even use this to kill people.
- Names to Run Away from Really Fast: The Dread Masters.
- Power Incontinence: Justified as a result of Styrak's death. Their power comes from working in unison, though without six Dread Masters, the surviving Dread Masters can't handle the effects of their own fear-based powers, and are slowly being driven insane as a result. It shows in their final plans.
- Sealed Evil in a Can: The planet quest for Imperial Belsavis is to free them.
- Supernatural Fear Inducer: Their modus operandi, especially with the Phobis devices.
- Two Girls to a Team: Bestia and Brontes are the two females of the six Dread Masters.
- Undying Loyalty: To the Emperor. This does not extend to the Empire itself, as the Imperials learn the hard way when the Emperor vanishes after his defeat at the hands of the Jedi Knight.
- Ungrateful Bastard: Imperial players can basically call them this to their faces when their apparitions appear before them after Explosive Conflict. Considering it was the Imperial players who freed them from Belsavis, it's understandable, but ballsy.
- Villainous Breakdown: The entire Oricon questline, operations included, can be summed up as one big Villainous Breakdown for all of them. It only gets worse after Brontes' death.
- We Can Rule Together: They're looking for a sixth Dread Master after Styrak's death... and their top candidates are the Sith Warrior and the Sith Inquisitor. See Power Incontinence as to why.
- You Have Outlived Your Usefulness: When Kephess loses a second time during the Terror from Beyond operation, they decide he's more trouble than he's worth and try to blow him up, along with your raid group.
Dread Master Raptus
- Badass Boast:Dread Master Raptus: "Today, you join an elite circle of Imperials: Those who have faced terror and survived."
- Big Bad: He is this in the Operations story arc, as the de facto leader of the Dread Masters.
- The Chessmaster: Knows how to plan.
- Cool Mask: Like all Dread Masters.
- Creepy Monotone: The creepiest and most monotonous out of all of them.
- Large Ham: ... at least until you face him in Dread Palace.
- Evil Sounds Deep: Has a deep voice.
- Evil Sorcerer: As a Sith sorcerer.
- Faux Affably Evil: Don't buy any of those compliments and expressions of gratitude he (or any other Dread Master) gives an Imperial character for saving them. They ARE Blatant Lies, if what it turns out he's scheming is any indication.
- I Know What You Fear: His dialogue during the boss fight can be summed up as multiple variations of this.
- I Shall Taunt You:"You haven't the resolve to continue. Let go."
- The Leader: The unofficial leader of the Dread Masters.
- Manipulative Bastard: His codex entry states that he quite literally caused three Republic soldiers to commit suicide while in transit to Belsavis prison, just by convincing them to do so with words. No Psychic-Assisted Suicide necessary.
- Motivational Lie: Can give one of these to either the Sith Inquisitor or the Sith Warrior after the Dread Masters Mind Rape Warden Graal to death.Sith Warrior/Inquisitor: I would love to learn the art of terror.
Dread Master Raptus: First, get us off this wretched planet... then, perhaps later we can talk.
- The Sociopath: Even by Dread Master standards.
- Spin Attack: He can attack like this.
- Stab the Sky: Followed by Shock and Awe, in the style of a Sword Beam.
- To the Pain: Goes into excruciating detail of what is happening to Warden Graal as the Dread Masters gang-Mind Rape him.
- We Can Rule Together: He's the one who says that either the Sith Warrior or Sith Inquisitor (or both?) will become the sixth Dread Master, as a Replacement Goldfish for Styrak.
- Wicked Cultured: A pretty cultured bad guy.
- Worthy Opponent: Acknowledges that you are strong in the Dark Side if you resist their Mind Rape in the Belsavis Prison Scene, after insulting them.
Dread Master Styrak
- The Beastmaster: He has a pet Kell Dragon. And yes, he can even ride it.
- Cool Mask: A staple of the Dread Masters.
- Creepy Monotone: A trait shared by all of the Dread Masters, though his tone is noticibly more high-pitched than the others.
- Flunky Boss: Before you fight him, you have to go through waves of his Dread Guard mooks, and his Kell Dragon.
- The Man Behind the Man: He tried to hijack the Hutt Cartel's mercenary army on Darvannis. After your operations group steamrolls your way through them, it turns out that he still managed to make several of the mercs Brainwashed and Crazy.
- Mad Scientist: His codex entry states that he was this before becoming a Dread Master, and still is.
- Mind Rape: Surprise, surprise, he does this during the boss fight.
- Necromancer: He revives his Kell Dragon during the final phase of the fight against him, but since this is Star Wars, it's not a fool-proof method and would have only been temporary at best even if you didn't kill it.
- Nightmare Sequence: During the boss fight against him, he deals out a special kind of Mind Rape in which a random party member is temporary removed from the boss fight... where you will have a nightmare in which you are forced to kill one of your companions, most likely the one you romanced.
- Due to some interesting bugs, you might end up fighting two of your companions, or even someone else's companions!
- Right-Hand Attack Dog: He has a pet Kell Dragon, and he's apparently very fond of it.
- Roaring Rampage of Revenge: He does not take kindly to you killing his pet Kell Dragon.
- Shock and Awe: Seems to like Force Lightning every bit as much as the Inquisitor.
- Villainous Breakdown: Pleads to his 'brothers and sisters' to give him strength when his HP gets below 30%.
- Worthy Opponent: Clearly views the operations group as this, and even offers for you to join the Dread Guard with his blessing since you just steamrolled your way through the entire army he tried to hijack to get to him.
- You Fight Like a CowDread Master Styrak: "Mere smoke... now taste fire."
Dread Master Bestia
- The Ace: Her codex entry says that she could very well be the most powerful of the Dread Masters.
- Ax-Crazy: According to her codex entry.
- The Beastmaster: Seems to really like monsters, especially ones she intentionally corrupted.Dread Master Bestia: "Your flesh will fuel my pets."
- The Corrupter: It's even a buff she has during the final boss fight of Dread Palace.
- Cool Mask: As any Dread Master.
- Dark Action Girl: She was good enough to impress the Emperor.
- The Dragon: To the Emperor, at least as far as the Dread Masters were concerned. She acted as the official liaison between the Dread Masters and the Emperor, as well as the one who ensured they were following the Emperor's orders. With the Emperor seemingly dead, she no longer saw a reason to stay loyal to the Empire as a whole.
- Evil Laugh: A rather unsettling one, at that.
- Evil Sorcerer: Like all Sith Sorcerers.
- Faux Affably Evil:Player Character: It's an honor to finally meet the Dread Masters.
Dread Master Bestia: Of course.
- Flunky Boss: Absolutely spams adds during the boss fight against her.
- Meaningful Name: "Bestia" means "beast" in Latin. She's responsible for the various monsters in the Dread Host.
- One-Man Army: She was the one who brought the Sith who would go on to become the Dread Masters to the attention of the Emperor by single-handedly putting down a slave rebellion on Ziost.
- Roaring Rampage of Revenge: Having been the Dread Master that was closest to the Emperor, she took his 'death' very personally. She is implied to have been the one who suggested the Dread Masters strike out on their own, though she doesn't really have much of an end-goal; she just wants to see the galaxy burn. Styrak's death didn't help.
- This Cannot Be!: If you mouth off to the Dread Masters in the Belsavis Prison Scene and then resist their Mind Rape after, her reaction is basically this.
- We Meet Again:Dread Master Bestia: "Warden Graal... how nice to see you."
Dread Master Brontes
- The Baroness: A sadist female baddie.
- Combat Tentacles: Sprouts robotic ones during the boss fight against her.
- Beam Spam: What they're used for.
- Cool Mask: She is a Dread Master, so it's standard for the uniform.
- Creepy Monotone: That said, her apparition sounds much different than her real, in-person voice sounds.
- Evil Genius: Regarded as the wisest of the Dread Masters, and indeed, was the first to begin researching the Phobis Devices at risk to her own sanity. She's also apparently a regular contributor to the Sith Archives, and can be partially accredited with the construction of the Dark Temple. Keep in mind, she's stated to be the youngest of the Dread Masters.
- Evil Laugh: Before and during the boss fight.
- Evilutionary Biologist: Apparently, if her ravings about wanting to turn the operations group in Dread Fortess into cyborgs - and therefore, reach their 'full potential' like her - is to be believed.
- Evil Sorcerer: A Sith sorcerer.
- Femme Fatale: Possibly. Some of her dialogue borders on Orgasmic Combat. One quote in particular, the way she says it, sounds... well...Dread Master Brontes: "That's it... closer... closer..."
- Flunky Boss: Kind of; the majority of the adds spawned during the fight against her are her robotic Combat Tentacles sprouting from under the ground.
- Played straight when it comes to suicide bomber droids that spawn during the second phase, along with attempted (and failed) clones of Kephess, exactly as he appeared in Terror from Beyond.
- For Science!: Treats the entire boss fight against her like one big scientific experiment.Dread Master Brontes: "A fascinating collection... let's see what we can make of you, shall we?"
- Laser-Guided Amnesia: Her codex entry states that she has lost almost all of her memories before becoming a Dread Master, as a direct result of her exposure to the Phobis Devices.
- Lean and Mean: Body Type One, in marked contrast to the other Dread Masters.
- Let's Get Dangerous!: At around the %50 HP mark during the boss fight against her, she gains a buff called 'Supremacy.' The tooltip◊ indicates an invoking of this trope, and that she should have realized that this isn't just another experiment of hers.
- Mad Scientist: Of a different stripe than Styrak. Unlike Styrak, who was a Sith Alchemist, she's obsessed with creating cyborgs on steroids. Worse? The technology is based on the Seeds of Rage.
- Meaningful Name: "Brontes" was the name of a cyclops from Greek Mythology, whose name means 'Thunder.' Guess what her Combat Tentacles throw around?
- This is also probably unintentional, but there was a startup company based in Massachussetts called 'Brontes Technologies' that was eventually bought out by the 3M Company. Fitting that she's also a Mad Scientist.
- Mr. Exposition: Narrates the Dread Fortress operation.
- Motive Rant: She is not happy about the way Explosive Conflict turned out. Possibly suggests that Kephess was her idea. Brought Up to Eleven during the Dread Fortress operation.
- One-Hit Kill: Standing in any of her lightning beams will kill the player in one hit.
- Shock and Awe: Like all Sith.
- Übermensch: She makes her own morals.
- Utopia Justifies the Means: An extremely Darker and Edgier example. Her view is that, because fear is a biological constant and one of the most primal emotions found in nature, it's the one thing that can ever truly unite the galaxy.
- Wave-Motion Gun: Overcharge Beam. Don't get hit by it.
- We Can Rebuild Him: Heavily implied to have been the one who did this to Kephess. She also tried to clone him later. He has apparently been her pet project for a while.
- Worthy Opponent: Continues the trend set by Styrak, as mentioned above.
Dread Master Tyrans
- Awesome by Analysis: A brilliant tactician who knows how to analyze.
- Beware the Quiet Ones: Not much of a talker, according to his codex entry. He had plenty to say during the Oricon questline.
- Cool Mask: Dread Master fashion sense.
- Evil Cannot Comprehend Good: If you choose to spare Warden Graal after breaking them out, he openly questions if they've been in stasis so long that it's now kosher to show mercy to the Republic.
- Evil Sorcerer: Like any Sith sorcerer.
- Evil Sounds Deep: His voice is deep.
- Let's You and Him Fight: Apparently, one of his favorite tricks.
- Light Is Not Good: Despite being a Sith, his lightsaber has a white blade. Though, in fairness, after white lightsaber crystals became more common among players, more and more Sith started using this post-Oricon, probably due to Rule of Cool.
- Manipulative Bastard/The Chessmaster: The tactician of the Dread Masters. Fittingly, he's the 'puzzle boss' of Dread Palace.
- Mind Rape: Has a bit of a hair trigger for this, as he's the one who starts it in the case of Heart Rend, and potentially you, if you disrespect them.
- Platform Battle: As the fight progresses, a red AOE would follow the player for a while and will make the tile beneath the player disappear. Players have to choose carefully on which tiles should disappear. Luckily players can get back up if they fall down.
- Shock and Awe: Thundering Blast.
- Teleport Spam: He likes to teleport to different locations during his fight.
- The Strategist: According to his codex entry, he's one of the most brilliant tactical minds in the Empire. Given competition like Rycus Kilran and Darth Decimus, that's no small feat.
- Playing with Fire: Force Inferno.
- Pre-Mortem One-Liner: "Fear."
Dread Master Calphayus
- Bald of Evil: And possibly subverted after Oricon.
- Brainwashed and Crazy: Studying the Phobis devices turned him and the other Dread Masters into this.
- Cool Mask: Dread Masters like them.
- Double Weapon: Wields a double-bladed lightsaber. Interestingly, it has a cyan blade, subverting the usual Good Colors, Evil Colors typical of Sith versus Jedi lightsaber colors. This turns out to be Foreshadowing.
- Evil Sounds Deep: Has a deep voice and is evil (but see HeelFace Turn below).
- Even Evil Has Loved Ones: Views the other Dread Masters as his family. And he had a wife before becoming a Dread Master.Dread Master Calphayus: "I had a wife, once... I didn't fear her."
- Evil Cannot Comprehend Good: A heartbreaking example. Once he remembers his dead wife during the Republic Oricon ending cutscene, the first thing he remembers is that he didn't remember fearing her, indicating that he now mentally associates familial love with a lack of fear, rather than as an emotion in and of itself.
- HeelFace Turn: Implied. During the Republic ending cutscene of Oricon, he emerges, clutching his side in pain; the Light Side choice is to let him live, and give him to the Jedi to care for.
- Ironic Echo: After the Imperial Explosive Conflict Cutscene, he states that the Dread Masters are driven by a 'higher purpose' than the Empire itself. During the Republic Oricon ending cutscene, he states that the Dread Masters were 'enslaved' by a 'higher purpose,' perhaps aluding to them either being Unwitting Pawns to a Greater-Scope Villain, or, perhaps, they were simply victims of Sanity Slippage caused by their own powers.
- Karma Houdini: Can potentially be the only (known) Dread Master to survive Oricon based on a Light Side choice as a Republic player.
- Redemption Earns Life: Said choice probably will redeem him.
- The Lost Lenore: His dead wife from before he became a Dread Master, whom he clearly loved very much.
- Mad Oracle: The resident clairvoyant prophet of the Dread Masters.
- Mr. Exposition: Narrates the Terror From Beyond operation. Taken Up to Eleven after the Republic Oricon ending cutscene. He stumbles out of Dread Fortress, alive, babbling incoherently about how the Dread Masters were chains that uplifted one another. He was as much a victim of the Dread Masters' powers as anyone else.
- Timey-Wimey Ball: A major mechanic in the fight against him.
- Walking Spoiler: See for yourself.
- Woobie, Destroyer of Worlds: Everything he says after Oricon indicates that the Dread Masters were as much a victim of their own powers as anyone else was. And what he says about his wife before becoming a Dread Master - and how he was psychologically dependent on the other Dread Masters afterward - only drives home how Brainwashed and Crazy he was as a result of being a part of their Hive Mind.
- You Can't Fight Fate: Invokes this trope almost verbatim during the boss fight against him.
- You Have Outlived Your Usefulness: To Kephess, during the Terror From Beyond.Dread Master Calphayus: "We have no use for a tool that continues to break."
Other Sith Lords
A mighty Sith Lord who fights on the front lines in the name of bringing the galaxy under the rule of the Sith Emperor. Unlike most of his colleagues, he prefers the thrill of fighting enemies head-on, and prefers not to get into the political power struggles of the Dark Council.
- Almighty Janitor: In rank, technically he is below the members of the council, but he is easily one of the most dangerous Sith in the galaxy to the point of being able to fight in equal conditions against Satele Shan (Who is a Grand Master), and he has the enough influence within the empire to be able to create his own faction.
- Bald of Evil: Even before being injured by Jace.
- Big Bad Wannabe: His attempt at taking over the galaxy only manages to unite the Sith Empire and the Republic against him, which culminates in his ignominious defeat and later imprisonment by the true Sith Emperor.
- Black Knight: A Sith Lord who dresses in all black.
- Blood Knight: Always up for a fight. He believes that the Force is driven by conflict.
- Blue-and-Orange Morality: Here's his interpretation of the Force.Malgus: "Conflict drives a more perfect understanding of the Force. The Empire expands and creates conflict. In that regard, the Empire is an instrument of the Force."
- You'll note that in the trailer, "The Return," Malgus gives his master a chance to look upon Korriban and says, not unkindly, "Welcome home, Master," before slicing the guy's head off. He is supposed to off him because Malgus has proven superior (he beat a Jedi who disabled his master) and that's the Sith way, but he does seem genuinely grateful for his master's tutelage and given him a chance to enjoy his triumph within the confines of the Sith Code.
- But Thou Must!: On Ilum, the player has to side against him regarding his New Empire, even if they're a Light Side Alien Imperial who might have every reason to agree with his view. Especially a female Light Side Alien Sith Inquisitor, who has been Made a Slave, been subject to Fantastic Racism, sexism, experienced firsthand the Sith's Chronic Backstabbing Disorder, and is an Internal Reformist herself. Malgus even lampshades that it makes no sense why an alien is siding against him and the most you can do is say you agree with his ends but not his means.
- Determinator: Particularly noticeable in the Hope trailer.
- Disc-One Final Boss: Malgus is the most visible leader of the Sith, and is prominently featured in concept art, fiction, advertising, and merchandising. He gets defeated before the first major content patch only to return for the Onslaught expansion.
- Disney Villain Death: Until the release of the 2.0 update nerfed his initial boss fight by allowing the players to defeat him without dropping him in the pit. He makes his return in the Ossus storyline, now serving Vowrawn/Acina.
- Do Not Call Me "Paul": Even hearing his birth name is reason enough to kill you for him.
- Embarrassing First Name: Veradun. Only his wife is allowed to call him that, and only if they are alone.
- Even Evil Has Standards: Inverted. He is disgusted by the Empire's peace treaty with the Republic, which later leads to his rebellion.
- Evil Brit: He is a Sith, so this is standard.
- Evil Old Folks: Hard to tell under all the scarring and cybernetics, but by the time of his return during the Invasion of Ossus, Malgus is in his early seventies, and hasn't slowed down much despite the years and multiple near-death experiences.
- Explosive Leash: After he was revived, Acina installed explosives inside him to ensure that he won't betray the Empire again. By the end of the first chapter of the Onslaught storyline however the explosives have been neutralized.
- Evil Overlooker: For both the Standard and Digital Deluxe Edition.
- Frontline General: As one of the Dark Council's most prominent liaisons, he's effectively the Sith equivalent of this.
- Guest-Star Party Member: He serves as a temporary companion for Imperial characters late in the Ossus questline, and is unusually powerful for a companion.
- Handicapped Badass: One of the Sith Empire's best fighters and tacticians. After the Battle of Alderaan, his injuries force him to rely on a respirator, but it doesn't diminish his abilities any. This fact is why some fiction depicts him as one of the Sith Vader modeled his fighting style after for this exact reason.
- Hilarious in Hindsight: Jamie Glover's father Julian played General Veers in The Empire Strikes Back, and Jamie would go on to play Veers in Star Wars: Battlefront II and Empire at War.
- Jerkass Has a Point:
- On Ilum, after he delivers his speech outlining his plans for the New Empire, a dialogue option allows Sith players to admit that while you don't agree with his methods, he does raise some salient points about the future of the Empire.
- Malgus will call an Alien Imperial out on siding against him, since they've been subject to Fantastic Racism in the Sith Empire when in his New Empire they could be treated as equals.
- Kneel Before Zod: He forces the party assaulting his space station to kneel with Force Lightning.
- Large and in Charge: While bosses being abnormally tall is pretty common in MMOs, the guy is no less imposing as a "normal" NPC - he dwarfs even a body type 3 male.
- Legacy Character: Possibly; one of the in-universe rumors surrounding his return says that he's become the new Emperor's Wrath, taking over the position from the Sith Warrior, but if he actually has isn't known.
- Made of Iron: He survived a grenade exploding in his face, among other things.
- Mister Exposition: He's the primary questgiver for non-endgame Flashpoints and serves to fill you in on what you need to do.
- Noble Demon:
- He sincerely loved his wife, but he felt forced to kill her after one of his rivals used her as leverage against him.
- He is also known as a reformer (and a bit of an oddity) within the Sith Empire; instead of engaging in power struggles on the Sith Council, he prefers to lead from the front and is one of the most outspoken voices for change.
- He also doesn't taunt or fool around with Jedi. You'll note he does give his Jedi opponents the kind of respect a warrior would give an enemy. It's not going to stop him from killing you as quickly and efficiently as possible but he's not going to be a dick about it.
- One Head Taller: Compared to male body type 3, the largest possible for players. He's a big guy.
- Politically Correct Villain: Unlike many other elements of Imperial society, Malgus actively seeks allies among nonhuman species, believing that tolerance will ultimately strengthen the Empire.
- Self-Surgery: The end of Onslaught implies he disabled his Explosive Leash by performing this with his lightsabre.
- Trickster Mentor: Courtesy of his machinations, the Empire has begun to take steps to reward and integrate members of nonhuman species that stayed loyal during his insurrection.
- True Final Boss: Of the vanilla game.
- Unholy Matrimony: Was married to a Twilek woman named Elena Daru. They genuinely loved one another, and he killed her for it when his enemies tried to use her as leverage.
- Villain Has a Point: Imperial characters are completely free to agree with him that the Empire needs to change (they may be aliens themselves, and the Sith Inquisitor is an ex-slave), they would just rather be an Internal Reformist than mount a Military Coup. After the fact they can tell Darth Ravage (a Dark Council member) that the Empire might have to adopt some of his ideals to survive.
- Welcome Back, Traitor: Several years after his failed insurrection, he's back with the Sith Empire helping out with their invasion of Ossus—though it's helped by Acina installing explosives inside him.
- Xanatos Gambit: Pulls an extended one on the Empire with his New Imperial rebellion. If he defeats the Imperial Fleet with his stealth armada, he effectively replaces the old Empire. If he loses, he sufficiently weakens the Empire to force them to integrate nonhumans if they want any hope of defeating the Republic. Judging by Rise of the Hutt Cartel and later content, he succeeded.
With her serene and considerate manner, one might mistake Lana Beniko for a Jedi. She is, however, a Sith Lord of great wisdom and strength who has impressed many of her peers in a considerably short period of time with her keen insights into the nature of the Force. It was Beniko's treatise on the perceived moral parallels of Jedi and Sith in battlefield settings—as well as her passion for unraveling the truths and secrets behind the Jedi—that brought her to the attention of Darth Arkous of the Dark Council. She has since become his most trusted advisor.
- Affably Evil: She is polite, calm, displays wisdom and cares for the Empire, not her own power. As stated above, she is a Sith that could almost be a Jedi.
- She was genuinely worried about the Republic player's survival after the Revanites attack.
- Anti-Villain: Specifically a well-intentioned anti-villain. You could hardly call her "evil" at all, despite her being a Sith. Out of her and Theron, she is actually the more reasonable of the two and the most open to the idea of a lasting treaty between Republic and Empire. The later storylines, particularly Knights of the Fallen Empire show her more ruthless and pragmatic side.
- Ascended Extra: While Lana was already a major character in Shadow of Revan, she's a companion for Knights of the Fallen Empire. Your first one in the expansion, even.
- Backhanded Apology: If the PC forces her to apologize to Theron for letting him get captured and tortured by Revanites without consulting him first in Shadow of Revan, she more or less gives this. (Though she does acknowledge it.) And she does secretly regret betraying his trust, she's just too proud to admit it to him."At the risk of sounding egotistical, I won't apologize for being right."
- Break Them by Talking: After Ziost, an Imperial character can get her to resign as Minister of Intelligence with a single sentence. If you tell her you think she should, she'll point out all the things she's achieved, and the character can simply reveal that her right-hand man is a Republic spy. If he's still alive, she goes off to have him executed, planning to resign immediately upon completing her final task as Minister.
- But Thou Must!: Of all the major characters from SoR onwards, she's the one you can't get rid of and will stick to you no matter what. She's not even remotely as contentious an issue as other characters who are basically forced on you, though.
- Combat Medic: As a Sith Sorcerer, she can heal as well as tossing down Force Lightning.
- The Confidant: Acts as one for the Outlander (and occasionally Theron) occasionally in Fallen Empire and Eternal Throne, especially when it comes to Valkorion and the Alliance. Probably comes with her wise, sage-like demeanor.
- Creepy Shadowed Undereyes: She has dark circles around her eyes in lieu of the Tainted Veins common with Sith.
- Deadpan Snarker: Occasionally. She's gotten more snarky as of Fallen Empire, however.
- Death Glare: In Fallen Empire, she gives one to a soldier who calls her "blondie". The glowing yellow eyes really help sell it.
- Defector from Decadence: Finds the Empire too inefficient at fighting Zakuul, so she finally defects to form the Alliance in Fallen Empire.
- Deliberate Values Dissonance: On Ziost, she points out a superweapon the Imperials built to exterminate their own population en masse should there be an uprising. A Republic Player Character has a chance to voice their shock and disapproval about this, but she just shrugs it off; the Empire nearly lost Ziost to a rebellion before, and it's better to destroy the world and resettle than to allow it to happen again.
- The Determinator: In Ziost, she was able to fight against Vitiate's attempt to control her mind, while dealing with everything in her capacity as the Minister of Sith Intelligence and possibly the highest-ranking (sane) Imperial in Ziost, strategising ways to evacuate what was left of the uncontrolled citizens, and prevent Vitiate's attempts from destroying Ziost, and so on and so forth. It must be said that in Oricon, no Sith (Lord) or Jedi (Master) was able to withstand the Dread Masters's attempt at controlling them without considerable effort, and Lana Beniko's resolve was strong enough to prevent Vitiate, the Former Sith Emperor from controlling her mind, and continue to work and handle the Ziost crisis to the best of her ability. In addition, she spent five whole years searching for the Outlander, surviving odds stacks against her favour, managed to investigate and discover the exact status and location of the Outlander, breaking the Outlander out of a heavily-secured carbonite prison where Arcann stored all his prized possessions.
- Dude, Where's My Respect?:
- According to one Shadow of Revan short story showing her as an acolyte at the Sith Academy, she played this straight when it came to her overseer Harkun, but came to realize that as Sith she had to earn respect.
- On Ziost, an Imperial Player Character can tell her they think she should resign as Minister of Intelligence. Her response is an angry (for her) list of all she's accomplished in the position.
- Enemy Mine: Her working with Theron Shan starts off as this, though eventually it develops into more of an Odd Friendship.
- Expository Hairstyle Change: She seems to have shorter and straighter hair as of Fallen Empire.
- Fantastic Racism: She has a low opinion on Mandalorians, seeing them as useful savages when pointed towards the right enemy and advises against trusting them when making an alliance with them. Though she approves if the PC Takes a Third Option: they can pass intelligence that strengthens the Mandalorians against Lana's advice, but Lana likes it if they then also encourage Shae Vizsla to act as a reformer.Lana: Predators are beautiful, but they mustn't overrun the ecosystem.
- Good Is Not Nice: Lana is nice for a Sith Lord, but she's still Sith to the core. She has no problems punishing traitors and enemies and when push comes to shove, will advocate making sacrifices for the greater good.
- Happily Married: With the player at the end of the Nathema flashpoint, if they so choose.
- Heroic Willpower: On Ziost, Lana is the only character (other than a Force-sensitive Player Character) able to resist the Sith Emperor's Demonic Possession.
- Horrible Judge of Character: Possibly her biggest flaw is a surprising inability (particularly for a Force-sensitive) to read people. She's not very good at games that need bluffing; she doesn't notice her boss is a traitor until after he sets his plans into motion and twice misses that her most trusted agents are moles, all while expressing distrust for people who turn out to be on her side; and she often seems Oblivious to Love, even with people she's explicitly in a romantic relationship with. Theron's betrayal deserves special mention, as Lana buys it at face-value instead of cottoning on to the hints that it's a Double Reverse Quadruple Agent act, whereas the player can realize this before The Reveal just by trusting Theron's character. The Nathema flashpoint even seems to reference this tendency, as Lana ultimately sighs and says she'll trust the player's judgment on Theron.
- Hypocrite: She is furious with Theron for his seeming betrayal in Crisis on Umbara, and states that he should have let her in on his plans. He points out how she used him as bait to lure the Revanites, only for her to angrily declare it's not the same thing.
- Just the First Citizen: Despite being a Sith Lord, she goes by her name—her birth name, even—rather than a Sith title as she's uninterested in personal power. She's addressed as Lord Beniko by Jakarro and C2-D4 if the Player Character did not go through Shadows of Revan Prelude. She's referred to as Minister Beniko after being promoted to the head of Sith Intelligence but afterwards goes back to using her name.
- Lady of War: She's a beautiful, highly intelligent, and lethal not-so-Dark Action Girl who goes around in a distinctive green tunic and cape in her first few appearances—though she switches to less-obvious gray clothing starting in Fallen Empire.
- The Lancer: In Fallen Empire and Eternal Throne, Lana plays the role of second-in-command. In practice she seems to be functionally the commander of the Alliance and is often the one giving orders.
- Meaningful Name: Her surname is an anagram of Kenobi, which fits considering her status as a Jedi-like Sith.
- My Country, Right or Wrong: The Player Character can extend her an offer to join the Republic, but she politely declines because she cares about the Empire too much. That, and she finds the Republic to be too inefficient as compared to the Empire. Averted as of Knights of the Fallen Empire, as she found the Empire just as inefficient.
- My Significance Sense Is Tingling: It's this and her own inquisitive nature that unraveled the conspiracy behind Darth Arkous.
- Mysterious Past: Darth Arkous notes that almost nothing is known of Lana's background before Korriban. Lana admits to an Imperial PC that she likes to keep her past and her feelings to herself. A romanced Outlander is the closest she gets to opening up to anyone, but even years later we still learn little about her past. However, in Visions of the Dark (Fallen Empire), it's hinted the Outlander and Lana have their own heart-to-heart talks, romanced or otherwise. And after War on Iokath, if the Outlander consents to putting all their people under surveillance, Lana's dossier gives a few details about her past.Lana: I thought we're beyond secrets by now.
- Noble Demon: She is loyal to the Sith and the Empire and can't be dissuaded, but she is very honorable and kind nonetheless.
- Not So Stoic:
- After the Battle of Rishi in Shadow of Revan, she has to be browbeaten by the PC into apologizing to Theron for getting him captured in service to a larger plan. However, if the PC takes the [Flirt] option for her immediately after, she tells them privately that, even though it worked, she actually does regret betraying Theron's trust that way, she was just too proud to admit it to him: it would mean letting her guard down, something she's loath to do with anyone but the PC.
- She loses her cool and yells at the Player Character if they decide to send a captured Master Surro to the Jedi for healing instead of to the Sith for "invasive examination". She does the same if the PC simply mercy kills Surro.
- When finishing off an already-defeated and helpless foe, she can enjoy it as much as any other Sith would, as she does with a Zakuul Knight in chapter 3 of Fallen Empire.
- During her romance she can get adorably flustered, and will send you a concerned message after you get back from you disappearance during Fallen Empire.
- A darker expression of the trope comes in A Traitor Among The Chiss, the lead-in and aftermath of which make clear she is not dealing well with the events of Crisis on Umbara, perhaps approaching a Villainous Breakdown in her desire for vengeance against Theron.
- Pointy-Haired Boss: While a competent administrator, she doesn't seem to have the right instincts to be the leader of an Intelligence outfit, twice failing to notice moles right under her nose: first Agent Kovach, then much later Theron Shan. Admittedly, she was only a couple of months or so into her role as the Minister of Sith Intelligence when Agent Kovach infiltrated her budding organisation (a organisation that she had to built up) and went straight into dealing with Ziost.
- Pragmatic Villainy: Like Darth Marr, Lana dislikes needless violence and bloodshed, but is okay with doing terrible things for a practical purpose.
- Psychic Strangle: She does this on Ziost to Agent Kovach if the PC tells her to kill him, and to a Knight of Zakuul while helping the Outlander escape the Spire. It's one of only a few times she uses stereotypically Sith Force powers.
- Quickly-Demoted Leader: After she frees the Outlander from their carbonite prison, she instantly hands over the reigns to the Alliance that she built without a backwards glance.
- Romance Sidequest: She can be romanced by any character, no matter their allegiance or gender, although she is more cautious of a Republic player than an Imperial one.
- Seeker Archetype: She's more interested in uncovering truths than any Jedi-Sith rivalry.
- Self-Made Woman: Her Shadow of Revan short story and dossier after Iokath reveal she's from a relatively minor Sith family and was treated like dirt by Harkun while on Korriban, so all of her accomplishments have been hard-earned.
- Shoot the Dog:
- She views betraying Theron as necessary to find where the Revanites were hiding, though she can admit privately to the PC that she regrets breaking his trust that way.
- She will also propose "invasive" (read: tortuous and probably fatal) examination of a formerly possessed Jedi during the Ziost arc. Surprisingly, this is one of the few times Theron is asking for the Light Side option and she is asking for a Dark Side one.
- In Fallen Empire, she tends to advocate for more pragmatic and brutal actions when there is some sort of justification for it.
- The Spymaster: Darth Marr names her head of Sith Intelligence at the end of the Imperial Shadow of Revan questline.
- Star-Crossed Lovers: If you are a Republic character playing the romance in Shadow of Revan, doubly so if you're a Jedi. Subverted in the Fallen Empire and Eternal Throne expansions.
- The Strategist: Lana does a fair bit of planning herself, and in KotFE she approves of you taking this role. It's clearly a Sith's strategy (she has little concern for civilian casualties) but she admires a clear, long term view of the situation and intelligent approaches to problems.
- The Stoic: Lana is generally reserved and level-headed, rarely showing any outward emotion unless you follow her Romance Sidequest.
- She hates it when you let loyalty or emotion influence your decisions. She gets angry when you express distaste with Saresh because she's still a potential ally, despite the dozens of reasons (personal and professional) Lana has to despise her.
- Supernatural Gold Eyes: She has bright golden eyes, which seems to be her only real physical case of Dark Side corruption. They get brighter in her Fallen Empire redesign.
- Suspiciously Similar Substitute: Other than being a Sith while the original was not she's basically the same character as Katha Niar (mission control for the Sith version of Makeb). The actress giving them identical voices doesn't hurt.
- Token Good Teammate: When it comes to the Sith, unless the Sith Warrior or Sith Inquisitor is Light-sided.
- Undying Loyalty: By the lead up to to Onslaught, she is 100% loyal to the Player Character in whatever they do. When she tells them that they will need to soon pick a side again in the Republic/Empire war, if asked if she would really be willing to side against the Empire, she states that she would happily do it since her loyalty now lies with you than the Empire.
- Violently Protective Girlfriend: If romanced, her letters to the Player Character comes across as this. Absolutely willing to tear apart Odessen, forests and all, after the Commander went missing in Visions of Dark, her letter after Umbara was this as well, not to mention Nathema intro, where she vocalised her opposition to anyone taking the Commander away from her.
- What the Hell, Hero?: Lana is experienced in both invoking, and being at the mercy of, this Trope.
- Lana receives one herself when she used Theron as bait to get to the Revanites.
- When The Emperor starts hitching a ride in the Outlander's head, he also starts giving the Outlander opportunity to sample his power, or call upon it in times of need. Lana is not happy about this arrangement, and should you ever use the 'unlimited power' she will be sure to make you aware of it. She even expresses, the first time this situation is explained to her, a Jedi-like willingness to die if it means the Outlander can avoid being corrupted by the Emperor's power.
- You Have Failed Me: Nice as she is, she's not afraid to dish out punishment when it makes sense. When an Imperial commander disobeyed her orders to cease hostilities while the Treaty of Coruscant was in place, she chopped off his hand. In the Imperial Ziost storyline, if you make Agent Kovach confess that he's a mole for the Republic, she'll order you to execute him. If you make her do it, she'll Force Choke him herself.
The former apprentice of Darth Marr. She was granted the world of Balmorra to subdue for the Empire, becoming the world's governor after getting rid of her predecessor. With the assistance of a Sith strike team, she drove Republic forces from the world and attempted to crush the Balmorrian Resistance, but was eventually killed by the Barsen'thor.
- Affably Evil: She's casually murderous, yet she genuinely enjoys her relationship with an Imperial hero, and you can even have a fling with her.
- Arc Villain: Of the Jedi Consular's story mission on Balmorra.
- Ax-Crazy: She enjoys crushing rebels a little too much. The lines used to flirt with her are generally pretty hilarious because of it; player characters can only spend quality time with her by complimenting her bloodthirstiness or acting like a sociopath.
- Character Death: Killed by the Barsen'thor in a lightsaber duel.
- Optional Sexual Encounter: Male Imperial PCs can talk her into sleeping with them if they compliment her malign behavior.
- You Have Failed Me: Upon arriving on Balmorra, her first act was to execute Lysennius Melchiro, who had been appointed governor by the Sith but allowed the Balmorrian resistance to grow unchecked. The player can convince her to show mercy.
A male human Sith Lord, he commands the Imperial expeditionary force on Taris. His apprentice is Thana Vesh, at least initially.
- Evil Sounds Deep: An Obviously Evil darksider, he has a deep and sonorous voice. Hilariously enough, his voice actor previously voiced Emperor Palpatine in the original version of The Empire Strikes Back (Ian McDiarmid took over the role in Return of the Jedi and overdubbed him in the Special Edition).
- Mission Control: For the Imperial Taris arc. He never takes the field himself but is a competent strategist.
- No Hero to His Valet: The other Imperials and Sith on Taris seem to respect him. His own apprentice Thana Vesh very much doesn't, and storms out on him early in the planetary story.
- Stealth Insult: Discussed: besides the strategic implications of the Republic reconstruction effort on Taris,note he views it as the Republic Flipping the Bird to the Sith since it was a Sith Lord—albeit a rogue one from the Empire's perspective—who originally destroyed it.
A male Pureblood Sith Lord, he was chosen to represent the Empire in negotiations with the natives of Voss.
- Affably Evil: His charming nature made him the ideal choice as Ambassador to Voss after the Empire's failed invasion.
- Ambadassador: Serving in the Sphere of Expansion and Diplomacy has not dulled his skills with the lightsaber or the Force.
- Back for the Dead: After working with the Imperial player character on Voss, the player character kills him on Ilum after his betrayal.
- The Dragon: He becomes this to Malgus following the latter's betrayal on Ilum, as one of the highest ranking Sith to join him. He is referred to as Malgus's right hand.
- Mission Control: He's the main quest giver for the Imperial Voss arc, in his capacity of trying to get the Voss to join the Empire.
- Politically Correct Villain: He openly criticised the Empire's harsh xenophobia.
- Turn Coat: He joins Malgus's insurrection and serves his New Empire.
- Wolf Pack Boss: He fights alongside a Voss commando.
A rival to Malgus, Adraas was chosen by Darth Angral to lead the fifty Sith warriors on board a stolen Republic shuttle for an attack on the Jedi Temple during the Sacking of Coruscant. Adraas' skill in politics allowed him to curry favor with his superiors. In defiance of Darth Malgus' orders to have his lover Eleena Daru immediately transported to the Steadfast, Lord Adraas instead redirected her to a local hospital overtaken by Sith soldiers. There, she was left behind by other Imperials present who eventually moved their operation to a medical ship.
Adraas' actions regarding Eleena are what prompted Malgus into killing off his wife, who realized that his enemies could use her as leverage against him. After leaving Coruscant, an infuriated Malgus cornered Adraas in his personal estate, killing the latter off in a duel.
- The Faceless: The picture shown here is the only one released of him.
- Fantastic Racism: To Twi'leks and any non-humans, for that matter.
- Killed Off for Real: By Malgus.
- Politically Incorrect Villain: He makes some rather nasty remarks regarding Eleena in order to get under Malgus' skin.
- The Rival: Briefly, to Malgus.
- Small Name, Big Ego: After boasting about his mastery of the Dark Side, Malgus rather viciously slays Adraas in a duel.
- Smug Snake: The man's an arrogant elitist through and through.
Lord Goh is a member of the Order of Revan who assisted Darth Arkous in the invasion of Tython. He searched the temple for a mysterious artefact with success. He is later killed by the Republic when they retook Tython.
- Character Death: Killed by the Republic during the Battle of Tython.
- Collapsing Ceiling Boss: Just like Oric, he makes the rubble from the ceiling fall down on the players while he shields himself.
- Final Boss: For the Republic strike team at the end of the Assault on Tython Flashpoint.
- The Quiet One: He remains silent during most conversations and he only speaks individual words during combat such as, "suffer", "worm", and "scum".
The Emperor's Apprentice, Exal was noted for being a Sith hybrid. She believed it was her right and privilege by blood to become the Emperor's Apprentice and heir. However, after the Emperor attempted to make her a slave instead of his heir, she felt betrayed by her Master. Her hatred towards the Emperor was such that she was willing to give vital Imperial information to the Jedi and the Republic that would potentially undermine the Empire's campaign in the Great Galactic War.
During the early years of the Great Galactic War, she abandoned her duties in the Kathol Rift and fled toward the fringes of Republic Space. The Emperor and the Dark Council responded by assigning Teneb Kel (the future Darth Thanaton) to hunt her down and kill her. She destroyed Lenico Colony Blue while fighting against Sith Apprentice Teneb Kel. Teneb barely survived the duel, but was able to escape from the colony and took shelter, later killing Exal on Korriban.
- Blue Blood: As a descendant of Ludo Kressh and a Sith "Pureblood", she believed herself to be entitled by blood to be the Emperor's Apprentice and heir.
- Deceptive Disciple: Inverted in this case, as it was the Emperor who intended to betray Exal from the outset.
- Enemy Mine: She cares little for the Jedi or Republic, but aids them in order to hurt the Sith Empire's war efforts. This is born purely out of a desire for revenge.
- Smug Snake: Enough to feel entitled to be nothing less than the Emperor's heir.
Thana Vesh was born on Dromund Kaas to a wealthy family. When her parents discovered that her Force-sensitivity, they tried to suppress her powers. This resulted in her destroying an entire city block, leaving her as the only survivor. The Sith took interest in her and trained her on Korriban. She tore through the trials and acolytes of the Sith academy, earning her the attention of Darth Gravus, who took her in as an apprentice. She assists her master in the subjugation of Taris, at least at first.
- Belligerent Sexual Tension: The player character's interactions with Thana can be this if the player chooses the "Flirt" options.
- Boisterous Weakling: She keeps doing worse than the player character and getting captured on top of that, yet keeps insisting that she's better and that the player character is "getting in her way." However, none of her superiors are duped by her bragging.
- Defrosting Ice Queen: While she's initially very harsh and critical towards the PC, brushing off attempts to flirt and even attempting to have them killed, she gradually warms up to them. She remarks that she'll see them on the battlefield, fighting alongside them to find Master Cerik, seemingly considering taking them up on their offer to celebrate after the Republic is defeated and actually sending them credits through the mail (should she survive the events of Taris).
- The Dragon: ZigZagged: Tries to be this to Darth Gravus, but repeatedly fails because of her lack of caution to the point where the player character effectively takes her place.
- Evil Makes You Ugly: Averted: While definitely evil, she shows no visible signs of dark side corruption.
- Evil Redhead: She has red hair and a hunger for violence.
- The Friend Nobody Likes: No one seems to like her in the slightest or put up with her. And her Master seems uterly unconcerned when she leaves. All of the Quest givers in Taris are uninterested in dealing with her, clearly refferring the PC for the jobs they have.
- Killed Off for Real: Depends on he player's choice.
- Laughably Evil: Oh, she's not harmless at all. It's her Leeroy Jenkins tendencies and general touchiness about her shortcomings that get funny very soon.
- Leeroy Jenkins: She is the NPC version of this trope, given the amount of times she charges in ahead of your character only for you to find her at the mercy of the Republic, or, in one case, actually imprisoned. Thana being Thana, she always angrily tells you she had the situation under control or "Could have taken them" had you "not gotten in the way". Leeroy ALL over.
- Self-Made Orphan: When her parents tried to suppress her powers, she annihilated them along with an entire city block.
- Unskilled, but Strong: She seems to have very little actual skills (at one point she loses a lightsaber fight with a group of three Padawans who still only having training sabers!), but her strength in the Force has gotten her this far.
- You Have Outlived Your Usefulness: The Dark Side option for dealing with Thana Vesh at the end of the Imperial Taris questline. Given her interactions with your character, it's hard to imagine anyone actually letting her live. (Arguably, letting her live is a light side option because it undermines the Empire by allowing her incompetence to continue!)
Resurgent Sith Empire
Grand Moff Rycus Kilran
An Imperial Grand Moff best-known for his role during the Sacking of Coruscant.
- Affably Evil: Most of the time.
- Faux Affably Evil: He occasionally slips into this trope. For example, be rude to him at the end of the Black Talon flashpoint, and his droid will demand that you be respectful to the Moff; Kilran will respond by saying he's in a good mood and that there's "no need for poisonings."
- Appropriated Appellation: "The Butcher of Coruscant" is his favorite title.
- Authority Equals Asskicking: The only way a non-Force user gets anywhere in the Empire is to be very good at killing.
- Badass Normal: Capable of holding his own against Jedi.
- The Butcher: Referred to as "The Butcher of Coruscant" by both the Republic and himself.
- Card-Carrying Villain: He introduces himself as The Butcher of Coruscant.
- Cold Sniper: Fights with a sniper rifle.
- Deadpan Snarker: He's can by quite sarcastic, and can trade barbs with Republic characters in Flashpoints involving him (like the Esselles).
- The Dragon: To the Sith. After Minister of Intelligence, whose role doesn't involve combat, Grand Moff is the highest rank available to a non-Sith in the Imperial military.
- Evil Brit: Standard for an Imperial.
- Expy: Of Grand Moff Tarkin.
- Good Scars, Evil Scars: Has a nasty burn mark on the left side of his face.
- The Strategist: Reputed as a brilliant military tactician.
- Villainous Breakdown: During the Esseles Flashpoint, where despite his best attempts to maintain his calm facade, it's clear from his voice that his patience is really starting to wear thin with the Republic team causing mayhem on his ship.
Grand Moff Odile Vaiken
The first Sith-aligned Imperial to hold the rank of Grand Moff and the innovator of the Imperial military. Vaiken Spacedock, a major Imperial quest-hub, is named in his honor.
- Anti-Villain: His actions made the Imperial military the threat to the Jedi and the Republic that it is today, though his portrayal by Gnost-Dural seemed to be that of a man who was devoted to improving his Empire rather than a ruthless butcher like Kilran.
- Dying Moment of Awesome: He spent half his life making schematics for the Imperial armada. When he took the first prototype Star Destroyer for a test run by attacking a bunch of aliens, Vaiken was killed in the bridge of his spaceship, a fitting end for the first Imperial Grand Moff.
- Undying Loyalty: He was noted as being loyal to an Empire where he would always be considered a second-class citizen.
A protocol droid who manages Imperial players' ships. He functions as a companion for all players in the Sith Empire.
- Chronic Backstabbing Disorder: In the Shroud of Memory bonus chapter for Knights of the Fallen Empire, a copy of his head and memory reveal he has tried to kill his master several times but always failed.
- Expy: Like C2-N2, he is one of C-3PO. Notably, he doesn't resemble 3PO as much appearance-wise, but is more similar personality-wise: neurotic and living in terror of being disassembled for failing in his duties.
- The Load: Being a droid who starts with no gear and being unable to use mainhand weapons, he's a crafting mule... and then, he has an affection scale, and can gain affection, but not from conversations, either with him or NPCs (except in a handful of vanishingly-rare occurrences), meaning in order to get the most out of him as a crafting mule you have to feed him dozens or hundreds of gifts.
- Non-Action Guy: Until patch 3.1, he not only had no special attack skills, he couldn't even equip a mainhand weapon, which limited his usefulness in the field, as he was significantly weaker in terms of stats and in order to fight he could only run up to an enemy and punch them. About his most useful asset as a companion was the ability to carry out Crew Missions. When Fallen Empire reworked the companion system, he actually became useful.
- Sycophantic Servant: He's always praising the player and generally kissing their ass.
- In Fallen Empire, an Imperial player can find him in the Alliance base where he brags to an astrodroid about how he eventually got fed up with his mistreatment and stood up to his master, only to learn that they are right behind him, at which point he returns to licking your boots.
Minister Gelmid Lorman
A human male who is not known for his talents. Lorman earned the rank of Moff from family connections. He was eventually demoted when he was held responsible for the destruction of the Ascendant Spear. However, his career was renewed and he rose to become Minister of Logistics.
- Abandon Ship: When the command of the Ascendant Spear was handed to him after Karrid's death at the Battle of Duro. Lorman ordered everyone to abandon ship.
- Insistent Terminology: "It's MINISTER Lorman!"
- Made a Slave: When the Alliance commander corners Lorman, one option would be to make him a slave to Empress Acina.
- The Mole: Although he initially worked with Empress Acina, he was hired by Saresh to take down the commander.
A Twi'lek officer of the Imperial Army, in command of Raven Squad, assigned to Darth Malora's command for the invasion of Ossus.
- Action Girl: Leads an elite unit of the Imperial Army and fights alongside an Imperial character during "Jedi Under Siege".
- Call to Agriculture: Anri is very interested in the Jedi colony's agricultural research, understanding how vital rebuilding the food supply is to the Empire's war effort. She's also an avid gardener in her spare time.
- Deadpan Snarker: Dryly jokes about a number of topics, such as the former Emperor's plan to eat the entire galaxy.
- Did You Just Flip Off Cthulhu?: Potentially a subdued version of this vis-a-vis the player character: Due to the unfortunately rather limited array of possible answers she gives, she'll always be cheeky and snarky - even when dealing with a DS 5 Sith character with no patience for insubordination and a history of killing underlings left and right.
- The Dragon: As the top military officer on Ossus, she serves as this to Malora, and later to Malgus.
- Foil: Anri's backstory is similar to the Sith Inquisitor's, if they weren't Force-sensitive.
- Guest-Star Party Member: During "Jedi Under Siege" and "Onslaught" for the Imperial classes.
- Know When to Fold 'Em: When confronted by a Republic player during Onslaught, Anri immediately throws down her weapon, knowing that she has absolutely no chance against the person who defeated the emperor.
- Majorly Awesome: She holds the rank, and is badass enough to keep up with the Alliance Commander.
- Mr. Exposition: Fills the Commander in on what's been happening in the Empire while they were away.
- Slave Mooks: Anri was formerly a slave owned by a colonel in the Special Forces, who had her run missions in place of his actual troops.
- Sour Supporter: Anri isn't happy serving under Malora, whom she pretty openly considers a total fool. She also understandably disapproves of the Empire's slavery practices, considering it a waste of potential. She bears up better under Shaar (or Vowrawn), but if the Alliance Commander chooses to kill them, she's not too broken up, as they enjoyed the sound of their own voices too much.
- Win Your Freedom: Thanks to the reforms under Darth Marr and Empress Acina, Anri's successes running her old master's missions earned her an officer's commission in the Imperial Army.
Toborro the Hutt
Supreme Mogul of the Hutt Cartel, Toborro began a campaign to establish Hutts as the dominant power in the galaxy, starting with the invasion of Makeb to mine a mysterious resource found there.
- Aliens Speaking English: He speaks Basic when dealing with the Republic characters.
- Artificial Limbs: His left hand is a mechanical claw.
- Big Bad: Of Rise of the Hutt Cartel.
- Fantastic Racism: He regards all non-Hutt species as lesser races, fit only as slaves.
- Hoist by His Own Petard: One of his possible deaths is being caught in an explosion he intended to kill the player.
- It's All About Me: Fully knowing Makeb will soon explode, Toborro orders the construction of an ark, which will only evacuate himself and his treasures, leaving the civilian population to its grim fate. After his ark gets taken away from him, he angrily rants that he is the one being unrightfully robbed.
- Sanity Slippage: His paranoia begins to erode his sanity, to the point that the rest of the Cartel abandons him to his fate.
Dr. Juvard Illip Oggurobb
A robotics scientist and inventor, Dr. Oggurobb was Toborro's main researcher in developing wardroids powered by Isotope-5. Oggurobb eventually became fed up with Toborro and defected to the Republic where he assisted their efforts to evacuate the planet in exchange for immunity and passage off-world.
- Aliens Speaking English: Although he speaks Huttese when speaking with other Hutts, he prefers to speak Basic with outsiders as a way of earning their trust and to avoid language barriers. Most high-class Hutts in fact speak Basic perfectly well but are too proud to do so in public (conveniently, Huttese is probably the second most commonly spoken language in the galaxy).
- Ascended Extra: While he's a relatively minor NPC you only meet in the Republic Makeb storyline, he plays a bigger role in Knights of the Fallen Empire, where he serves as head of the Alliance's science department.
- Bait-and-Switch: When you first meet him, you initially only hear his voice so you would assume he is a humanoid. However, when you see him in person, he turns out to be a Hutt.
- The Bore: When not in a life or death situation, Oggurobb loves to monologue about science. One dialogue option would be to leave while you still can when he is the middle of speaking.
- Catchphrase: When he's sufficiently inspired, he'll declare "I must create!"
- Early-Bird Cameo: The player might have seen an image of Dr. Oggurobb before playing Rise of the Hutt Cartel, as there is a possible learnable skill that summons a hologram of Dr. Oggurobb to "train" skills from if you don't currently have easy access to your class's Trainer.
- Defector from Decadence: He's the first to defect from the Cartel when he realizes Toborro's sanity is crumbling.
- It's All About Me: Nicer than most Hutts, but still in it primarily for himself. He joins you on Makeb mostly because Toborro was going to get him killed, and later demands that evacuating him be given top priority.
- Only Sane Man: You'd think he'd be a Mad Scientist, but he's actually more reasonable than most Hutts—though he does have a bit of the temperamental artist about himself.
Szajin the Hutt (The Archon)
The Archon of the Hutt Cartel, Szajin accompanied Toborro to Makeb as a secret advisor. During his time there, he became aware of Imperial forces on the planet, and was the main force behind investigating their presence and driving them off-world.
- Aliens Speaking English: He speaks Basic when dealing with the Imperial characters.
- Big Bad: For the Imperial storyline on Makeb.
- Evil Genius: The Isotope-5 droids were his idea.
- Fantastic Racism: An unrepentant Hutt supremacist who thinks the time is ripe for the Old Empire to come again and enslave all other races.
- Foil: To Dr. Oggurobb of the Republic storyline. Dr. Oggurobb is a scientist who ends up allying with the Republic once he realizes how insane his boss has become. Szajin is a military/political leader of the Hutts who fully supports Toborro's scheme and serves as the main antagonist of the Imperial storyline.
- Man Behind the Man: He has hints of this.
- Secret War: He wages one against Imperial forces who are trying to secure Isotope-5 without the Republic realizing what they are up to.
- You Monster!/Even Evil Has Standards: His reaction to the Dark Side option at the climax of the Imperial side of the Makeb questline. Considering what it is what that is, it's kind of justified.
Karagga the Unyielding
The previous Grand Mogul of the Hutt Cartel, before Toborro. He was neutral in the war between the Empire and the Republic, choosing instead to try to profit off of both sides rather than ally with either of them. It isn't until he inexplicably starts attacking both Empire and Republic forces that both sides agree that he needs to be put down. In reality, he had been attacked by the recently freed Dread Masters, whom he mistakenly believed were allied with the Empire. Their subsequent Mind Rape of him left him paranoid and borderline insane.
- Agent Peacock: He's extremely vain. Not only does he actually wear clothes, but he has a Nice Hat and has built a giant, golden statue of himself on Nar Shaddaa.
- Arc Villain: Of the Karagga's Palace operation.
- Humongous Mecha: You fight him in one of these.
- Nice Hat: And it's a loot drop on Hard and Nightmare Modes.
- Not Me This Time: He mistakenly believed that the Empire tried to have him assassinated. He's half-right; it was actually the Dread Masters, only they had gone rogue. The Empire just didn't know it at the time.
- Pragmatic Villainy: He didn't care about the war between the Republic and the Empire, and instead saw it as a business opportunity for the longest time.
- Sacrificial Lamb: His death in the Operation sets the stage for Rise of the Hutt Cartel as well as the Dread Masters Arc.
- This Is a Drill: Part of his attacks involve digging a drill towards the raid team.
- We Hardly Knew Ye: His introduction as a character in his eponymous Operation is also the same instance in which he dies, though his existence is noted much earlier in the game.
A smuggler who was arrested for trafficking Sith artifacts. While being transported to his cell, the Sith Empire arrived and attacked the space station they were on. Nico volunteered to help Satele Shan and Jace Malcom escape in his ship, which they accepted. Returns as a companion in Knights of the Fallen Empire.
- The Alcoholic: When the Outlander goes to recruit him, he's in the middle of a galactic pub crawl and is already sloshed.
- Ascended Extra: Appeared in the Return trailer, and never showed up again. Until Knights of the Fallen Empire, where he not only comes back, but comes back as a companion character!
- Badass Longcoat: His coat is available to subscribers for free as part of the promotion for the third expansion.
- The Bus Came Back: After not being seen since the trailer, he returns in the third expansion.
- Cowboy: He certainly looks like one.
- Extreme Omnivore: He muses that it's a good thing that his stomach's "made of durasteel" - and considering that the drink can contain ingredients such as detonite, it's hard to blame him.
- Guns Akimbo: His personal blaster are available to subscribers for free along with Nico himself as a companion.
- Male Gaze:Nico ogles a passing Twi'lek woman
Jace Malcom: Eyes up front!
Nico: Just inspecting the troops, Corporal.
- Nice Hat
- Older Than They Look: He's basically looked the same for thirty years. He claims it's a combination of good living and a Sith artifact he found.
- Secret Test of Character: His recruitment quest in Knights of the Fallen Empire has you mixing up a drink for him so he can judge your character through your mixology. It doesn't actually matter what you put in it; his reaction is based on your class, and whether or not you remembered the little umbrella.
Soa the Infernal One
A gigantic Rakata warlord that broke away from the Infinite Empire and enslaved a thousand planets, before an entire Rakata army imprisoned him within the Eternity Vault. The Operationnote that takes place in there happens after he breaks out and seizes control of the prison's formidable defenses.
- Badass Boast:"They come, marching, believing themselves equal to the army of ancients that chained me. But I am not of their time. Their ancestors called me Soa, wrath and power, and knew fear. For I ruled a thousand worlds, and Korriban was my crown, Korriban my cradle and my testing ground. I have waited twenty thousand years, but I will wait no longer."
- Blow You Away: He'll occasionally summon whirlwinds to throw a player around, removing them from the fight. This alongside the Mind Traps.
- Evil Sounds Deep: He has a deep voice.
- I Shall Taunt You"Your forces are lost!"
- Large and in Charge: Inexplicably huge for a Rakata.
- Red and Black and Evil All Over: His clothes have this colour scheme.
- Sealed Evil in a Can: Sealed villain in the Eternity Vault.
- Sequential Boss: Twice during the fight, he drops the floor from under the party forcing them to climb down until they reach solid ground once more. Each time he does this, he adds some more tricks to his repertoire.
- Shock and Awe: He throws balls of lightning periodically throughout the fight.
- Techno Wizard: He apparently hacked the defenses of the Eternity Vault and turned it into his home base, and he calls the Annihilator Droid fought as the opening boss his "finest creation".
- Time Abyss: If he truly was imprisoned by the Rakata's Infinite Empire, he has got to be tens of thousands of years old by now, if not much older.
- Villainous Breakdown:"They will not! I command them to know fear! To raise me to my throne! They cannot!"
Shae Vizla a.k.a. "Torch", a.k.a. Mandalore the Avenger
A Mandalorian bounty hunter who was frequently hired by Darth Malgus for risky undertakings, such as the attack on the Jedi Temple seen in the first cinematic trailer. Ten years later, you meet her again in the Shadows of Revan expansion. Returns as a companion in Knights of the Eternal Throne.
- Dark Action Girl: Comes with being a Mandalorian in the Sith's pocket.
- A Father to His Men: She's got her clan with her on Rishi and makes sure they're patched up once the players have fought their way through them at the end of her Flashpoint
- Bounty Hunter: She was one of the Empire's most prolific Bounty Hunters. She even has special dialog for the Bounty Hunter class, recognizing them as the champion of the Great Hunt and (if they accepted Mandalore the Vindicated's offer) a fellow Mando.
- Call-Forward: A subtler example than most. She's likely responsible for the entire Mandalore arc of The Clone Warsnote , as Pre Vizsla and several other characters use the Darksaber, which is stated to have been sacked from the Jedi Temple by a Vizsla ancestor. Sound familiar?
- The Chains of Commanding: In Fallen Empire, the stress of leading Mandalorians in battle and keeping them alive (both from the enemy and their own foolhardy) is visibly wearing her down.
- Closest Thing We Got: She's not a general, nor a strategist, nor even a group fighter. She's always been a lone hunter suddenly thrown in charge of all Mandalorians due to being the most skilled fighter to survive Zakuul.
- Defeat Equals Friendship: To get her help, you have to defeat her first. The Bounty Hunter can go one step further and state that they can kill her and take her clan, though she quickly shoots that idea down.
- Didn't Think This Through: During Fallen Empire, Shae has her Mandalorians take out the energy shields to a factory around the same time the Outlander is supposed to bomb it. When they're predictably pinned by enemy fire, the Outlander has to choose between completing the objective anyway and burying them under rubble, or targeting the droids attacking them. The Outlander can call her out on it afterwards.
- Enemy Mine: To an extent. She and her clan aren't technically aligned with anyone these days.
- Even Evil Has Standards: She loves a good scrap and signed up with the Empire to aid the Sacking of Coruscant to get it, but after experiencing war long enough she realized it was too chaotic and brutal to be fun. In Shadow of Revan, she draws the line at resurrecting the Sith Emperor. Finally, in Fallen Empire, she's visibly uncomfortable with her men's eagerness to launch another Neo-Crusade.
- Evil Redhead: Well, as far as the Republic (and especially Jedi) are concerned.
- Expy: (Unconfirmed) of Mira Both are redheaded, female, Mandalorian bounty hunters.
- Foreign-Language Tirade: She will cuss out her attackers in Mando'a, leading to a Bilingual Bonus for those who've read up on it.
- Friendly Enemy: She's remarkably polite to the party that defeats her in Blood Hunt, even the Jedi characters.
- HeelFace Turn: Thanks to her becoming a companion as far as the Jedi is concerned. Especially meaningful if you take her back to The False Emperor flashpoint, where you can have her fight against Darth Malgus despite them previously being allies in the Sacking of Coruscant.
- Internal Reformist: A light-side option at the end of her mission in Fallen Empire allows the Outlander to encourage her to work to change Mandalorian culture to more of a "proud soldier race" form that's able to coexist with the rest of the galaxy more peacefully (the dark-side option is to tell her to attack the Republic or the Empire when the war is over, depending on the Outlander's original faction). Conveniently, this corresponds nicely to the evolution in the portrayal of the Mandalorians over the 4,000 years that pass In-Universe between Knights of the Old Republic and the Republic Commando Series and Star Wars: The Clone Wars.
- Karma Houdini: Hasn't faced any punishment for her many crimes, like participating in the attack on the Jedi Temple.
- Kill It with Fire: Flame throwers and volcanic vents. She's called "Torch" for a reason!
- Nom de Guerre: "Torch" in Shadow of Revan, appropriate given the fire motif of her boss fight. "Mandalore the Avenger" beginning in Fallen Empire, after Mandalore the Vindicated from the Bounty Hunter storyline was killed in action battling Zakuul.
- Poirot Speak: Sprinkles some Mando'a into her Basic.
- Pragmatic Villainy: She loves a good scrap, but has learned to hate war.
- Proud Warrior Race Guy: She's a Mando, it comes with the territory.
- Retired Badass: By the time of the game, she's no longer in the Empire's employ. However, after the battle with Revan, she renegotiates a contract with Darth Marr.
- Schrödinger's Canon: She is partially canonized by the Mandalorian arc of Rebels. While not mentioning her by name, Fenn Rau recounts that the Darksaber was liberated from the temple by an ancestor of Clan Vizsla during the fall of the Old Republic.
- Screw This, I'm Outta Here!: She was an ally of Revan's until he got the bright idea to resurrect the Emperor.
- Self-Deprecation: By Fallen Empire she's become very aware of her shortcomings as a warrior and leader, and not afraid to state it. More than that, unlike Torian, she's painfully aware of the Mandalorian's shortcomings as a culture and people. While she doesn't appreciate the Outlander condoning outright genocide, she seems just as ambivalent about arming her Axe-Crazy Mando's as Lana is.
- You Are in Command Now: She becomes Mandalore the Avenger when Mandalore the Vindicated died fighting the Eternal Empire.
- You Killed My Father: She hates the Jedi because they killed her brother.
Main character of the original game. After the events of Knights of the Old Republic, he tried to kill the Sith Emperor with the help of The Exile and T3-M4, only to be betrayed by their ally Lord Scourge. While The Exile and T3-M4 were killed, The Sith Emperor kept Revan alive, feeding on his massive Force power.
In certain Republic quest lines it's possible to find and free Revan with the help of the Exile's force ghost, after which Revan finds HK-47's foundry, and plans to amass a droid army to wipe out the Sith. Certain Sith quest lines will then allow you to put a stop to his plans, apparently killing him and HK-47. The Shadow of Revan expansion reveals that he is, quite literally, only half dead. Mortally injured by the Sith strike team, Revan attempted to become one with the Force, but the darkness within him resisted. As a consequence, Revan splintered into two beings: light side Revan, who became one with the Force and a Force ghost, and dark side Revan, who is willing to destroy both the Republic and the Sith Empire to claim his revenge on the Emperor.
- Ascend to a Higher Plane of Existence: After being split into two beings at the conclusion of the Sith party's assault on him, light side Revan becomes one with the Force, though he often manifests in the material world as a Force ghost.
- Back from the Dead: When he turns up alive after the "Legacy of the Rakata" Flashpoint, he does not deny having died.
- Badass Boast: "I've saved the Republic twice before. I've fought Mandalores and armies of the Dark Side. You. Won't. Stop. Me."
- Big Bad: His dark half is this for Shadow of Revan.
- Cool Mask: He still wears his iconic mask, though he does take it off.
- Disappeared Dad: Due to his imprisonment, he never met his son, Vaner.
- Fate Worse than Death: Spent the last 300 odd years in stasis, being slowly drained of power by the Sith Emperor.
- Fallen Hero: Zig-zagged; he was once the charismatic Jedi Knight who led his fellow Jedi to save the Republic from the Mandalorians. Then he betrayed the Republic in order to strengthen them to fight the True Sith. Then he was betrayed by his best friend. He would redeem himself by saving the Republic again, this time from his Evil Former Friend. Then he would face the Emperor alongside his past allies & a Sith Lord. He was betrayed once again and had to watch his closest allies die in front of him. He would suffer A Fate Worse Than Death for the next 300 years before being freed from his prison. By now he has fallen back to the Dark Side again. Now his solution is to exterminate all who have Sith Blood. After encountering a group of the Empire's finest and being killed, he would have an internal conflict of whether to move on and let the current Knights of the Republic complete his quest or exact revenge against the monster who stopped him from being with his family. His good half chooses to move on while his dark half refuses. His dark half begins using his own corpse in order to resurrect the Emperor by sacrificing an entire planet so he can kill him permanently, and he's still being manipulated by the being he's trying kill no less! By the end of Shadow Of Revan he can only reflect on the horrors he's committed & how much his actions were ultimately in vain before merging with his good half. He is ultimately known as Revan ''the Prodigal Knight.''
- Good Scars, Evil Scars: Ambiguous, but their existence is justified: The facial marks he is shown with in TOR and which are often seen in fan art pictures and KotOR mods aren't tattoos - they're the result of him having worn his mask for 300 years.
- He Who Fights Monsters: His plan for winning the war may just rival the very Empire he's fighting in terms of how extreme it is.
- And then he ultimately ends up as the Big Bad of Shadow of Revan, in which he is now trying to destroy the Empire AND the Republic.
- Incredibly Lame Pun: In Shadow of Revan, you're fighting Revan's corpse, animated by his dark side. A Revan-ant.
- Ironic Echo: "And in the end, as the darkness takes me, I am nothing. Now I know how you felt, old friend."
- Knight Templar: He planned to wipe out an entire planet in order to "save the galaxy".
- Literal Split Personality: Revan split into two after the Foundry. His Light Side died and became one with the Force and his Dark Side manifested physically as the 'Revan Reborn' first seen in Legacy of the Rakata and who is the main antagonist for Shadow of Revan.
- Split-Personality Merge: After his final defeat, the two reunite, finally letting him rest.
- Living Distant Ancestor: To Satele Shan and Theron Shan, thanks to the Sith Emperor keeping him alive for three hundred years.
- Never Found the Body: Upon his defeat, he disappears in a flash of light before the final blow was struck. His fate is left unknown... until the Forged Alliances questline reveals he's still alive. Or, rather, his dark half. The good half became one with the Force.
- One-Man Army: It takes the combined effort of The player character, his/her companion, Darth Marr, Grandmaster Satele, Theron Shan, Lana Beniko, Shae Vizla, among others (most of whom qualify for the trope on their own) to beat him.
- Recurring Boss: For Imperial players.
- Rogue Protagonist: From the hero of the original game to an Arc Villain.
- Sanity Slippage: Being Mind Raped by the Emperor didn't exactly help his sanity. That and attempting to balance both sides of the Force.
- Stealth Pun: In the expansion, the half-dead/undead/dark Revan is a Revan-ant.
- Suddenly Voiced: Not only is Revan given an official voice, but an official face as well.
- Superpowered Evil Side: 'Revan Reborn' is literally Revan's unleashed dark side possessing his body.
- Unwitting Pawn: Possibly. His plan probably would have wiped most of the Republic as well, judging from how much side-swapping, defections, and hidden legacies there are on both sides of the war. Couple that with convincing the Emperor to sign a near-worthless treaty that all but guarantees a protracted war of attrition and keeps the Darths and Imperial military occupied so they don't challenge the Emperor's greater plan. Furthermore, despite his claims that he resisted the Emperor's attempt to Mind Rape him for centuries, his obvious Sanity Slippage tells a rather different tale. Coupled with the Emperor's desire to enact a galaxy-wide genocide, it's left vague whether this was even "his" plan to begin with. The Republic-side Shadow of Revan confirms this, with Revan's light-side force-ghost flat-out stating that 'he kept telling himself he had been unaffected by The Emperor' during the 300 years he was imprisoned, when his actions were clearly those of a madman. It's eventually confirmed that the truce had nothing to do with him; Vitiate's children had just been born and he wanted to raise them to adulthood before playing out his endgame.
- Villainous Widow's Peak: While he's not so much villainous as driven mad, he has a prominent and unique widow's peak.
- Walking Spoiler
- Well-Intentioned Extremist: Still one of his main character traits. Sure, creating an army of war droids to wipe out the Sith could save the Republic, but it'll also mean killng millions upon millions of citizens of the Sith Empire.
- Even worse after Forged Alliances, where he turns on the Republic and claims they're too weak to do what must be done. Justified, since the Revan here is the dark half of his being that remained after the light half peacefully accepted death and ascended.
- Shadow of Revan has him attempting Vitiate's genocidal Ritual of Nathema so he restore Vitiate physically and then kill him.
- Woobie, Destroyer of Worlds: In the Foundry flashpoint and Shadow of Revan, he is this, as his friends had been killed in front of him, and was betrayed by his ally, causing him to be left in suspended animation for centuries, during which everyone else he knew perished. No wonder he's out for Vitiate's blood, even disregarding the latter's Omnicidal Maniac tendencies.
A hot-headed female Twi'lek smuggler who is a reluctant ally of Theron Shan.
- Jerk with a Heart of Gold: She may have an unpleasant attitude but she also has a sense of honor and loyalty.
- Only in It for the Money: The primary reason why she agrees to help Theron take down the Ascendant Spear is because she was offered thousands of credits.
- Teeth-Clenched Teamwork: She initially refuses to work with Theron but she also wants to honor Master Zho's memory after he sacrificed his life to save her.
- You No Take Candle: She has a heavy accent and she doesn't always speak grammatically correct. She always refers to herself as "we" and "us".
A droid who is in charge of the droid revolution on Zadd. Mentor hated the way organics treated other droids and wanted to put an end to their abuse. Mentor programmed its consciousness into the other droids to be more in agreement with itself. Mentor then planned to transmit a signal so every droid around the world would share its consciousness in order to wipe out all organic life.
- A.I. Is a Crapshoot: The AI Mentor went from questioning why it had to serve organics to deciding to just kill all organics. His dialogue reads like a Geth Heretic crossed with Clu 2.0.
- Shielded Core Boss: He is mainly a Stationary Boss that remains shielded for most of the fight. The main way to defeat him is do destroy the four generators around the room while fighting turrets, a Humongous Mecha, and a crane that follows the player and shoots lasers at them. When all the generators are destroyed, Mentor becomes unshielded and delivers heavy damage to the party members so he needs to be killed quickly.
- Hive Mind: Almost all the droids under Mentor's regime share its consciousness.
- Hypocrite: Mentor complained about the violent tendencies of organics yet he planned to exterminate every single organic.
- Turned Against Their Masters: Mentor created Directive 7 in order to fight against unfair treatment of droids.
- Violence Is the Only Option: Mentor initially tried to "reprogram" organics. When that didn't work, Mentor concluded that extermination is the only option.
A legendary mercenary in charge of the private military contractor group known as 'the Warstalkers.' Hired by the Republic to take Denova, a planet full of a highly explosive substance known as Baradium to be used in bombs, he eventually goes rogue, leading to the operation called "Explosive Conflict." In reality, he had an encounter with the Dread Masters, who completely brainwashed him into becoming their Dragon.
- Ax-Crazy: Yeah. Being brainwashed by the Dread Masters surely helped.
- Brainwashed and Crazy: Given his reputation and how much he absolutely idolizes the Dread Masters when we finally see him, he was probably on the receiving end of this.
- The Chosen One: Calls himself this in relation to the Dread Masters. They don't seem to care what he calls himself so long as he remains useful.
- The Dragon: To the Dread Masters.
- Dual Wielding: During Explosive Conflict, he wields two vibroswords.
- FaceHeel Turn: From the Republic point of view, considering they were the ones who hired him.
- Frankenstein's Monster: Fridge Horror begs the question of just what the Dread Masters did to him to make him look like that when he reappears in Terror from Beyond. It's heavily implied that he was Brontes' idea, which would explain why he later appeared that way, and why she seemed to be the angriest out of all of the Dread Masters about the way Explosive Conflict turned out. She even tried to clone him multiple times, as is revealed in the fight against her in Dread Fortress.
- Large and in Charge: Even by Trandoshan standards, he's huge.
- Lizard Folk: Trandoshans are this.
- One-Winged Angel: Twice. First during the boss fight against him during Explosive Conflict, and again after the Dread Masters resurrect him for Terror From Beyond in an even more monstrous form.
- Psycho for Hire: As an Ax-Crazy mercenary.
- Recurring Boss: He's this kind of enemy.
- Taking You with Me: During the final phase of the fight against him during the Terror From Beyond operation, he tries to pull one of these with a suicidal Beam Spam after being told, in no uncertain terms, that he has outlived his usefulness to the Dread Masters.
Description: HK-47 is a psychotic assassin droid owned by Revan himself. He remained his servant and helped him with his plans on wiping out all the Sith Population in the Foundry. He gets defeated but gets rebuilt by Darth Malgus to fight once more. Frustration: After he got defeated once again, he got rebuilt to help Revan in the Temple of Sacrifice.
- Ax-Crazy: Proud Statement: Enjoys nothing more than the slaughter of anything and everything around him.
- Fantastic Racism: Declaration: Anyone with Sith ancestry will be slaughtered. That included 97% of the Imperial population.
- Recurring Boss: Commentary: He is fought in the Imperial-only Flashpoint The Foundry and in the faction-shared Flashpoint The False Emperor. He also shows up one more time to defend his creator in the Temple of Sacrifice Operation.
- Upgrade vs. Prototype Fight: Statement: Should you take your companion HK-51 to your encounter with HK-47, his predecessor, they'll get into an argument over which series was superior.
- We Can Rebuild Him: Proud Statement: After he was defeated at the Foundry, Darth Malgus chose to rebuild him with new upgrades to help serve his goals for a new Empire. When he got destroyed once again, he came back to assist Revan on annihilating all life on Yavin IV.
Description: A state-of-the-art assassination droid, and an unlockable companion that any class, Republic or Imperial, can acquire through a long questline that begins in Section X (or through Cartel Coins after unlocking him once). An entire army of them was found frozen in a deathtrap of a shipwreck. Mechanically, he can be either a ranged DPS, or a ranged tank companion based on how you gear him out.
- Artificial Intelligence: Statement: He is a droid, after all.
- Ax-Crazy: Admission: Far less in-your-face than his orange-tinted predecessor, but several of his comments and conversations show that this is still very much a staple of the HK line of droids.
- Bribing Your Way to Victory: Confirmation: After unlocking him on one character, you can use Cartel Coins to instantly unlock him on any other character in your Legacy. Commentary: You can also do this with 1 million in-game credits, but you can acquire those without any expenditure of real-world money.
- Call a Human a "Meatbag": Aversion: He calls his marks 'undesirables' or 'troublemakers', depending in the faction.
- Comedic Sociopathy: Statement: Has the same twisted sense of humor as the other HK droids.HK-51: "Commentary: The Voss Shrine of Healing. This must be where they undo all of my hard work."
- Expy: Admission: Of HK-47, though when asked by characters who have most likely fought 47 by now (more than once in the Imperials' cases), he insists that he's superior in all fields to his predecessor, and that 47 was 'too unstable'.
- Extrapolation: Since you had to essentially harvest 47's chassis for the parts needed to complete 51 and bring him back online, in some ways he is 47.
- Killer Robot: Declaration: One of the finest of its kind.
- Pre-Mortem One-Liner:
- One-Hit Kill: Boast: Most assuredly has one of these. Though, it only works on mooks, and not Elites, Champions, or Bosses. Lament: Unfortunately, this ability was removed during companion revamp for Knights of the Fallen Empire.
- Religious Bruiser / Thank the Maker: Declaration: Unlike his predecessors, he seems to have a belief in The Maker as a form of droid religion. Of course, he believes the Maker designed him to destroy things, and he is very happy to carry out that function.
- Undying Loyalty: Statement: Justified due to his programming, but actually take the time to get his affection high enough, and his conversations with the player border on idolization.
- Boast: HK-51, along with fellow optional party members Treek and Nico, are some of the few companions that will Jump At The Call of the Alliance and immediately return to your roster, no recruitment mission necessary. He also appears to have built a rapport with the smaller, fuzzier hunter.
- Verbal Tic: Declaration: No HK droid is complete without this.
An Ewok who smuggled herself off of Endor, and took a job as a mercenary. Her contract is purchasable by either faction, and is an unlockable companion. She was a tank/healer hybrid, the only companion in the game with a dual specialization.
- Affectionate Nickname: Refers to the player character as 'Chief.'
- Ax-Crazy: She describes how she killed the entire crew of the ship she stole to leave Endor with great enthusiasm.
- Badass Adorable: She's an Ewok who is probably the most powerful of the companion characters prior to the rework that made them all functionally the same.
- Blood Knight: If you have to revive her after a fight, one of her responses is "But I wanted to fight!" Similarly, she admires the Empire for their brutality and the Republic for fighting against powerful foes.
- Bribing Your Way to Victory: Same deal as HK-51: She can be unlocked with Cartel Coins, which cost real money. Even moreso, because her Mercenary Contract can be added to your collection, which gives free copies of the item to every character in your account for a little extra Coins.
- Cute and Psycho: She's an Ewok - a meter-high critter who looks like a teddy bear, but she's got a thirst for combat and hunting rivaling HK-51 and a long trail of bodies in her wake even before she signs on with the player.
- Genius Bruiser: Before 4.0 got an efficiency bonus to all crew missions, and an improved chance to crit on crafting missions (even cyber-implants and biotechnology!).
- Glory Seeker: She travels around the galaxy in order to spread her legend.
- Jumped at the Call: One of very few companions that return to your service immediately after the Alliance is fully formed, without even a recruitment mission.
- Killer Rabbit: She may be tiny, but she was the most powerful companion character of the game.
- I Just Want to Be Special: Her dream is to be a 'legend' among the Ewoks, and states that she is the first Ewok to ever leave Endor.
- I'm a Humanitarian: She admits in one Empire-only conversation that she'd like to "try" several sentient species, including Nautolan and Rodian. She doesn't see anything wrong with eating a sentient. Nature was good enough to send meat into her trap, so it would be wasteful not to eat it, right? To her credit, she's no hypocrite in this regard: if the player calls her out on eating sentients, she'll be surprised that you apparently don't plan to eat her when she dies.
- Pint-Sized Powerhouse: The first time you see her, she walks through a crowd of people, casually bowling them over.
- Rock Beats Laser: Her primitive technology (by Star Wars standards) kicks every bit as much ass as the Ewoks' same technology did against the Galactic Empire in Return of the Jedi.
- Samus Is a Girl: You can express surprise that she's actually female. She'll actually be insulted by this and claims that she's very attractive among her people.
- Stay in the Kitchen: One of the reasons she left her home is to avert the trope.
- Team Pet: The player character can basically promote her to this with certain dialogue choices. Yes, even Ax-Crazy Dark Side Sith characters have the option of laughing at her and calling her adorable.
- Vague Age: Her character arc was that her race has a short lifespan, and she wanted to burn her mark in the universe before she went. However, her exact age isn't stated.
Jakarro and C2-D4
A Wookie smuggler and his protocol droid, this pair is notorious for crimes ranging from theft to murder. At some point, they were contracted to transport goods to Manaan, but were imprisoned by their customers and turned over to a Selkath researcher for experimentation with Rakata technology by the rogue cult known as the Revanites. Out of a desire for revenge, the Wookie and droid pair assisted in efforts to disrupt and eventually defeat the Revanites.
- Artificial Limbs: Jakarro lost his right arm and replaced it with a prosthetic at some point between Shadow of Revan and Onslaught.
- Blood Knight: Jakarro is always eager for a fight, but surprisingly enough D4, when given an option for revenge, seems even more so.
- Everyone Has Standards: Both are unhappy with Lana after she arranges for Theron to be captured by the Revanites. They even bring up Honor Among Thieves during their protest.
- Expy: They are clearly inspired by Chewbacca and C-3PO in The Empire Strikes Back, though personality-wise neither are like Chewie or Threepio.
- I Owe You My Life: Defied by Jakarro, who refuses to submit to a life debt if you bring it up after springing him from the Manaan prison.
- Laughably Evil: Both are individuals of low moral fiber (interestingly, the droid arguably even moreso than Jakarro), but still pretty entertaining with all their snarking.
- Losing Your Head: C2-D4 has been reduced to one strapped to Jakarro's chest.
- Put on a Bus: They leave at the end of Shadow of Revan to deal with some "associates" they met on Rishi.
- The Bus Came Back: They return in Onslaught, becoming a summonable companion.
- Those Two Guys: The spend quite a bit of time bickering with each other. Jakarro, in particular, seems to delight in annoying D4.
A former captain of the Ravagers, Ruugar was betrayed by Coratanni and had his limbs cut off.
- An Arm and a Leg: Ruugar literally had an arm and a leg sliced off by Coratanni.
- Artificial Limbs: His missing limbs were replaced with cybernetics.
- Chronic Backstabbing Disorder: It turns out Coratanni backstabbed Ruugar because he backstabbed her first. He later betrays the players after they defeated Coratanni.
- Final Boss: After the player defeats Coratanni, Ruugar betrays them and the player boards his ship and battles him.
- Human Shield: One boss mechanic involves him capturing a player and if the raid team attacks him it will damage the player instead.
The captain of the Ravagers.
- Cool Pet: She has a giant Flutterplume as a pet.
- Egopolis: She renames the Ravagers' base to Coratanni Town.
- Eyepatch of Power: A cybernetic ocular implant covers her right eye-socket.
- Fluffy the Terrible: Her pet Flutterplume, a gigantic scavenging bird, is called Pearl.
- Red Baron: She is referred to as the Pirate Queen.
- The Starscream: She overthrew Ruugar and took control of the Ravagers. She justifies it as payback for Ruugar betraying her previously.
The Shroud / Z0-0M
A legendary spy who first appeared in the Rise of the Hutt Cartel expansion. This man was hired by the Hutts to spy on both the Republic and the Empire but would soon plan to sabotage both factions. It turns out that "The Shroud" everyone thinks they saw was just a hired actor to be the organization's face. The real Shroud is a droid named Z0-0M. By the time you meet her, though, she is suffering from a very bad case of memory leakage that causes her to periodically reset and forget almost everything - including that she is the Shroud.
- Amnesiac Dissonance: The biggest case this side of a full light-side Revan run. The Shroud is a ruthless and cruel power broker with eyes and ears across the galaxy. Z0-0m is a cheerful and silly Genki Girl of a droid. A memory glitch causes the former to become the latter.
- Bad Boss: Zig-Zagged. On one hand, a condition of employment just to be a janitor in The Shroud's base is to be blinded, and breaking the rules meets with Disproportionate Retribution (see below), but the janitor is insulted if you remark on the cruelty - he did go through twenty interviews to get the job, and agreed to the blindness as a condition of employment. The benefit package is allegedly amazing.
- Bald of Evil: Well, yes. Droids don't have hair.
- Beware the Silly Ones: Z0-0m is hard to take seriously with her glitching memory and comic demeanor. But she is still heavily armed, even without remembering what she is.
- Big Bad Ensemble: Fills this role in the expansion, working against the Empire and the Republic.
- Call a Human a "Meatbag": Z0-0m likes to refer to organics as "lumps." As in "You're a good lump!"
- Catchphrase: Z0-0M has a habit of saying "Noooo, I think I'd remember that."
- The Chessmaster: In the Hk-55 bonus chapter it is revealed that The Shroud has been manipulating events which would lead to the Republic and the Empire discovering the Eternal Empire.
- Criminal Amnesiac: "Hello, I am Z0-0M and I am newly activated! Nice to meet you!"
- Cyborg: Has similar cybernetics as Lobot from Empire Strikes Back.
- Dead All Along: Turns out that the real Shroud's personality was erased right at the start of the chapter, and all the plans you are trying to disrupt are ones that'd been set in motion earlier.
- Disproportionate Retribution: A worker in The Shroud's base stared at an active terminal for three seconds longer than The Shroud allowed. The Shroud made sure the worker was blinded, has their tongue cut out, and their fingers amputated.
- Elaborate Underground Base: An amazingly over the top one with parts of it underwater and another part of it in low orbit. Justified because much of wasn't designed for an organic to use.
- Expy: Of your standard issue James Bond villain. Making it all the more comedic when the real Shroud turns out to be more or less Dory in a droid body.
- Could also be seen as a more comical take on G0-T0.
- Faking the Dead: When the players finally infiltrate and defeat The Shroud in the Hutt Cartel chapter, it turns out that the player actually defeated a doppelganger while the real Shroud is still out there.
- In the HK-55 Chapter, this gets Zig-Zagged. Turns out this fellow is just the face for the organization. The "real" Shroud is a droid who is suffering from some debilitating memory glitches and had no idea she was The Shroud all along. It's up to you if you spare her and have her join the Alliance or if you destroy her.
- HeelFace Turn: Z0-0m, post-memory loss, turns out to be an incredibly sweet and helpful droid who considers HK-55 her friend, and she isn't going to blow up the Alliance because she doesn't want her friends hurt.
- The Man Behind the Man: What he often is to galactic events, manipulating them to his benefit and spying on all factions. It's more like the droid behind the man.
- Samus Is a Girl: Z0-0M has feminine programming and vocorder settings.
- Send in the Clones: See above. But it also turns out that Z0-0M can alter her appearance via holographic tech.
- The Spymaster: He makes the S.I.S look like amateurs.
- Tomato Surprise: Yup. Poor Z0-0m. She had no idea.
- Unknown Rival: To the Outlander. The Shroud sees itself as the Outlander's rival. The Outlander is barely aware of its existence.
- Walking Spoiler: Yeah. It's hard not to talk about a spymaster otherwise.