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The Sith Inquisitor & Companions

    The Sith Inquisitor 

Darth Nox / Occlus / Imperius

Voiced by: Xanthe Elbrick (female Inquisitor), Euan Morton (male Inquisitor)

"The true power of the Dark Side... it is claimed by many, yet known by few. My potential promises so much more. I know that treachery can break even the mightiest foe. And, for those who study its secrets, the Force offers... unlimited power..."

An Imperial slave discovered to be strong in the Force, the Sith Inquisitor is sent to Korriban to become a Sith or die trying, and subsequently delves into the darker mysteries of the Force.


  • A Father to His Men: On Corellia, the Inquisitor can express their frustration with having to balance internal bickering with Thanaton against fighting the Republic, and can vow to not allow any more Imperial personnel to die on their account.
  • Adventurer Archaeologist: The Inquisitor spends a lot of their time tomb raiding or otherwise searching for Sith relics.
  • Agony Beam: Force lightning can be used in conversation and as a heroic moment ability.
  • All Girls Want Bad Boys:
    • If Dark Side, the male Inquisitor can invoke this, suggesting to Ashara that this is why she's attracted to him.
      Inquisitor: Of course [you're attracted to me]. I'm the kind of man the Jedi Council has been warning you about your entire life.
    • One of his subordinates in the cult, Rylee, also express an attraction to him, but actually following through with it requires taking a dark-side action.
    • The female Inquisitor has shades of being this, since the only two men she can show interest in the vanilla game are a brooding, murderous pirate (not, say, the Endearingly Dorky Nice Guy Adventure Archaeologist who also eventually joins her crew) and another Sith on Alderaan (clearly Dark Sided) who plays mind games with her. Her romance with Andronikos Revel is all about this, and both of them can lampshade it many times in-romance, up to and including him proposing to her with a probably-stolen ring, which she thinks is the most romantic thing ever.
  • Almighty Janitor: Averted. When the Inquisitor joins the Dark Council, one of its members objects to a mere lord being a ruler of the Sith. Darth Marr says it doesn't matter and makes the Inquisitor a Darth on the spot anyway.
  • Ambiguously Evil: Light Side Inquisitors come across as this.
    Andronikos: I just can't figure you out, Sith.
    Inquisitor: That's the way I like it.
  • Ambiguously Human: Rather bizarrely, human Inquisitors have a number of dialogue options where either they or the person they're speaking too refers to them as nonhuman. It may have something to do with Imperial Slaves being considered a lesser form of life by the ruling Sith Purebloods and Humans.
  • Apologetic Attacker: Light side options frequently try to avoid conflicts unless forced to. Likewise, throughout the feud with Thanaton, the Inquisitor has the option to state that it's not personal, you are simply tired of his repeated attempts to murder you.
  • The Apprentice: The Inquisitor's storyline starts with them as a nearly arrived acolyte on Korriban, competing to become the new Apprentice for the up-and-coming Lord Zash. "Apprentice" is even awarded as a title upon reaching that part of the story.
    • Lord Zash often uses this as her nickname for the Inquisitor, even after she's trapped in Khem Val's body and forced to serve them instead.
  • Ascended Fangirl: A female Inquisitor who romances Andronikos Revel has shades of this, since multiple dialogue options can imply she's always wanted to meet and/or become a real pirate, and now she gets to date one after getting her own starship.
    Female Inquisitor: What girl doesn't dream of marrying a pirate with a stolen ring?
  • Asskicking Leads to Leadership: At the end of the Class questline. Play your cards right, and you forge another alliance with Darth Marr, another (and far more influential) Dark Councilor, at the end of the Makeb storyline. There's also Darth Mortis, whose respect you earned simply by kicking Thanaton's ass, and Darth Decimus, who supports the Inquisitor's ascendance to the Dark Council after cleaning up the Imperial military's mess on Corellia.
  • Awesome Moment of Crowning: At the end of the Inquisitor's Class Quest, they are made a member of the Dark Council by the other members, who give them a Darth name based on their Light/Dark Side rating (Darth Nox if Dark Side, Darth Occlus if neutral and Darth Imperius if Light Sided).
  • Badass Bookworm: As befitting their archetype, the Inquisitor spends a lot of time reading and researching about ancient artifacts. They also become the Keeper of Knowledge and all that entails.
  • Badass Boast: The following introduction;
    Inquisitor: I am the heir of Lord Kallig and Tulak Hord, and Master of the Dead.
    Inquisitor: I just exploded and rendered your master unconscious. You don't want to test my patience.
  • Badass Longrobe: Many of the armor sets are spiffy black robes.
  • Bag of Spilling: All the characters are affected by this in Knights of the Fallen Empire, but the Inquisitor arguably has the most to lose. After being taken prisoner by Zakuul at the end of Chapter I and then spending five years as a Human Popsicle in Arcann's trophy room, you're awoken by Lana Beniko to find out that the Dark Council no longer exists (Darth Acina has seized absolute power and declared herself Empress, although she later recreates a slimmed-down Council), and Moff Pyron's Wave-Motion Gun-equipped fleet has been missing in action since the Zakuul invasion, meaning you've lost the lion's share of your political power. The fate of the Cult of the Screaming Blade is not mentioned.
  • Bait the Dog: The Inquisitor can be played that way in his/her interaction with Tyrek. Instead of torturing him, the Inquisitor can speak to him in a friendly way and promises that if he collaborates, s/he will give him a permit so that he can leave the planet and go to the Republic, after finishing his/her quests, the Inquisitor seems willing to fulfill his/her promise to let him go, but at the last minute the Inquisitor may choose to betray him. (In fact 2 out of 3 choices involve betraying him, and only one involves keeping the promise and letting him go).
  • Baritone of Strength: The male Inquisitor has more of a Badass Tenor, but his voice is still deep enough to qualify.
  • Because You Were Nice to Me: Light-side choices often pay off with new allies. In chapter three you can turn two of Thanaton's subordinates against him this way: Order Darth Achelon to get clear of your Wave-Motion Gun's blast radius rather than blow him up along with the opposing Republic ships, and he refuses an order from Thanaton to kill you on Corellia. Promise to protect his apprentice Lord Skar if he gives you intel on Thanaton's defense plans, and he changes sides, too.
  • Berserk Button: The Inquisitor can have this reaction to being called a slave. During the Kaggath, they can call the gathered Sith slaves to their dogmatic rules, practically spitting the word.
  • Big Bad Duumvirate: With the apparent death of the Emperor, Darth Marr and the Inquisitor become the de facto leaders of the Dark Council at the end of Rise of the Hutt Cartel, each controlling one resource that the other (and the Empire) needs to survive.
  • Black Cloak: A good number of your armor sets feature this.
  • Bookends: There's a few moments near the start of the story, such as unlocking the final tomb of their trials on Korriban, where the Inquisitor will be zapped or blasted by something that knocks them to their knees. In the final chapter, they hit Thanaton with enough power that he's the one kneeling before them.
  • Bunny-Ears Lawyer: The Light Side Inquisitor is seen as such by just about everyone they meet. Imperials, Republic forces and independents alike are consistently taken aback by her/his unexpected level-headedness, tendency to honor promises and occasional displays of genuine compassion, and most of them obviously think they're more than a little bit weird compared to other Sith they've met in that regard.
    • Even the Dark Side Inquisitor has shades of this, though whereas the Light Side Inquisitor is rational and compassionate, the Dark Side Inquisitor is zany, hammy, and just a little bit crazy. They are still, however, very dangerous.
    • According to the Inquisitor, people are rarely insane, they're just "differently rational".
  • Butt-Monkey: Downplayed, but the Inquisitor's storyline frequently has them get knocked on their ass by some sort of enemy or trap.
  • Byronic Hero: The Inquisitor can be seen as one. A former slave using their newfound Sith powers (coming from their passions) to get back at their former oppressors and carve a way for themselves. As some of the Inquisitor's dialogue lines show, they (understandably) have no love for the Empire.
  • Cast Full of Crazy: The Sith Inquisitor has the creepiest companions next to the Imperial Agent, which consist of a bloodthirsty pirate, an obsessive archaeologist, a Sith acolyte who when left unobserved for a moment murdered two other acolytes, and Khem Val. Only Ashara comes off as anything approaching normal, and even she would come off as nuts if you dropped her into one of the Republic parties.
  • Catchphrase:
    • "You have my complete, undivided attention."
    • "I really am the best."
    • "Yawn."
    • "Just show me where the fun is."
    • "Murder and mayhem await!"
    • "There will be no survivors!"
    • "I missed the part where this was my problem."
    • "Just doing my good deed for the decade."
    • "I'm not cute, I'm deadly!"
    • "That's not fear I smell, is it?"
    • "This is beneath me, but I'll do it."
  • Central Theme: Freedom. The Inquisitor was once a slave who found their freedom through becoming a Sith. Numerous decisions the Inquisitor faces have to do with freeing or imprisoning/enslaving others and the player can emphasize in conversation the aspect of the Sith Code that states the Force guarantees freedom.
  • The Chessmaster: Light Side options tend to invoke this, opposed to the Dark Side options.
  • Chronic Backstabbing Disorder: Can engage in this should you so choose. It's the Sith way, after all.
  • Closet Geek: One roleplay route is to have the Inquisitor grow to view their search for ancient knowledge as fun in its own right rather than merely a route to power. They can bond especially well with Talos Drellik on this route: the Inquisitor visibly grins when talking archaeology with him. You also learn on Alderaan that the Inquisitor likes bugs (much to the confusion of the Alderaanians, who are constantly trying to control the expansion of the local Insectoid Aliens).
  • Cloudcuckoolander: Several of the Inquisitor's dialogue options suggest this.
    • Obfuscating Stupidity / Obfuscating Insanity: ... though it's also implied the Inquisitor is acting like this deliberately - either to make their opponents underestimate them, to confuse their enemies so that they make a mistake, or to make their enemies so unsettled they don't even want to try and fight someone that's clearly "differently rational," even by the Sith's low standards. Or just because it's funny.
  • The Chosen One: A deconstruction. While the Inquisitor is strong in the Force and becomes a phenomenally powerful Sith in ways no one else could accomplish including getting a number of do-overs on schemes that should have killed them thanks to their ancestor, it's rare to find anyone who will acknowledge this.
  • Comedic Sociopathy: [Shock him] is a valid Dark Side dialogue option. Very often.
  • Crazy Sane: One possible interpretation of the Inquisitor's "differently rational" outlook on life, especially if Light Side. The Empire is already a big ball of crazy, and a "unique" outlook not only keeps enemies guessing, but keeps them from going too far into the madness that tends to make most Sith self-destruct.
  • Crime of Self-Defense: Part of Darth Thanaton's argument for trying to see the Inquisitor dead is that they killed their master Darth Zash (parenthetically meaning "out in the open")—which was legitimately self-defense. It's strongly indicated he's just making excuses and wants everything Zash touched plain gone.
  • Cult: Establishes one on Nar Shaddaa, as part of a much larger gambit to destroy Lord Paladius' influence. The cult later gets into arms-dealing and supplies a critical part for a Wave-Motion Gun that Moff Pyron wants to build.
  • Curb-Stomp Battle: How the final battle against Darth Thanaton ends. The Inquisitor withstands the Yamato Cannon of Sith Lightning, one-handedly deflects lesser blasts, stops Thanaton's lightsaber attack in mid-strike, slams him into a wall, uses telekinesis to force him to kneel in abject humiliation, and then beats him an inch away from death off camera. The other Dark Council members visibly react to this awesome display of power in silent awe.
    • It also refers to the actual gameplay fight with patch updates, causing planet level caps. You fight him on the Sith starting world, meaning you fight a level 12 boss with a character on level in the late 40 or higher.
  • Cute and Psycho: The female Inquisitor has a more peppy delivery compared to the dryer male one which gives this effect if played as Dark Side.
  • Cutting Off the Branches: Their race is implied to be human in the book Annihilation. Additionally if a level 60 Inquisitor is rolled for Knights of the Fallen Empire, they are referred to, by default, as Darth Imperius which implies a light side alignment—though the default list choices made suggest a dark side alignment.
  • The Dark Arts: A master of the more mystical aspects of the Dark Side.
  • Dark Is Not Evil: It's certainly possible to play a Light Side Inquisitor to the point where the Light Side Inquisitor is often more rational and diplomatic than many Jedi they might face.
  • Deadpan Snarker: Gets a lot of opportunities to act like this.
    • The Snark Knight: One could even suggest that every word out of the Inquisitor's mouth is pure, unadulterated sardonicism.
    • Stepford Snarker: Hinted at. When Ashara wonders what you wish you could have been if not a Sith, one response is:
      Inquisitor: (Quietly) I'd have settled for "Not a slave"...
  • Deal with the Devil: In Rise of the Hutt Cartel, Inquisitors of all alignments have the opportunity to be the devil and can demand that Darth Acina, a fellow Dark Council member, pledges allegiance to them in exchange for finding the Dread Seeds that were lost on her watch. There's a few flirt options with her for males (which amount to Belligerent Sexual Tension), and if you so choose, you can flat-out stab her in the back if you chose the Dark Side Option during the questline climax, sending a rather clear message of "Welcome to the Dark Council, sucker."
  • The Dragon: Definitely can be considered one to Lord Zash.
    • Playing in his/her relationship with Darth Marr in Rise of the Hutt Cartel, even when s/he fulfills that role to some extent, s/he can remind him that technically they have the same rank and s/he is not his/her subordinate.
    • Dragon with an Agenda: Out of necessity, upon learning her true plans for you.
  • Elemental Barrier: Static Barrier, which forms a sphere of lightning around them.
  • Evil Chancellor/The Good Chancellor: Your eventual fate depending on whether you play dark or light-sided.
  • Expy: The Sorcerer advanced class channels Palpatine and Count Dooku, while the Assassin is based on Darth Maul. (Fittingly, the Inquisitorius in Star Wars Rebels have elements of Maul and the Assassin class.) Story-wise they seem to draw inspiration from Exar Kun in their delvings into Sith archeology. However, their backstory, involving being enslaved then found to be strong in the Force and sent to be trained in the ways of a group of Force-Users is clearly inspired by Anakin Skywalker.
  • From Nobody to Nightmare: From slave to Dark Councillor to be precise.
    • And they may be more frighteningly powerful than that. The Inquisitor at Level 50 has a superhuman body (exactly what the Rakata machine did is unclear, but it is certainly a radical alien "rebuild"), whatever unprecedented mental strength they picked up on Voss and however many Sith Lord ghosts they keep. And being in control of Thanaton's sphere of knowledge on the Council, no other Sith knows about the true extent of what the Inquisitor has done to themselves. They also have a monopoly on a Star Destroyer-sized superweapon design that lets single ships kill fleets. For all that, the Inquisitor is still a quite young Sith.
      • As the game progresses into the DLC, the Inquisitor only gets stronger. Regularly using their status as a Dark Council member to advance themselves, discovering the path to true immortality on Rishi, and adding Lord Vitiate to the number of Force Ghosts in their head (which can bring the total all the way up to six, if dark-sided)—the implication being that all this was accomplished by the Inquisitor before they were even halfway into their twenties.
      • Speaking of DLC, if converted to Knights of the Fallen/Eternal Empire, the Inquisitor may have gone from lowly slave to Emperor/Empress of the known galaxy.
  • Foil:
    • To the Warrior's rival on Korriban, Vemrin. Vemrin, like the Inquisitor, is a former slave who has fought and clawed every step of the way to Sithhood on pure hard work and merit, is driven by ambition to rise to greatness and power, and holds the privileged upper-crust Sith heirs in disdain. Like a Dark Side Inquisitor, he is ruthlessly pragmatic and charismatic, and he's not afraid to try for the odd assassination if he thinks it will up his chances. But, tellingly, he lacks one important quality that makes the Inquisitor move From Nobody to Nightmare, and leaves him as a mere Starter Villain: cunning. Vemrin's inability to outthink or outmaneuver the tests in front of him ultimately results in him challenging the Warrior head-on, with messy results.
    • Very notably to the Sith Warrior. The Warrior is a scion of a powerful Sith bloodline and was shown much favoritism upon entering the Academy, with only Baras, their own master, being their real threat amongst the Sith. The Inquisitor was a lowly slave who was derided by everyone in the Academy and had to claw their way to the top of the Sith power ladder, with lots of opposition from other Sith. While the Warrior can display signs of cunning and intelligence, they are primarily a Blood Knight who prefers leaping into combat head-first; the Inquisitor is primarily a manipulator who'd rather stay out of the fray, either by flinging lightning or skulking in the shadows. The best example is that, although they are on the same level of importance to the Empire, the Sith Warrior is the chief enforcer and executioner of the Leader of the Empire, while the Sith Inquisitor is one of the leaders that govern the system.
  • For the Evulz: More than any other character, the dialogue options for the Inquisitor allow the player to portray their actions as such. E.g. When a distraught father asks you why you killed his son, you can answer that you wanted to see what pattern his blood would make.
  • Freaky Fashion, Mild Mind: The Light Side Inquisitor. So. Very. Much.
  • The Gadfly: Characters sometimes ask you how you accomplished various tasks. One option sometimes is to just make up patently silly stories for laughs (which is topped once when Zash comments that what you just told her didn't work when she tried it). You can even do it once with Talos Drellik when he asks a similar question; it's up to you whether to then lean into the joke, or fess up.
  • Gameplay and Story Integration:
    • The fact that the Twi'lek race is one of the defaults races to the Inquisitor makes perfect sense, as the Inquisitor used to be a slave.
    • The fact that the Sith Pureblood race is one of the defaults races for the Inquisitor does not seemingly make so much sense, since the Inquisitor at first gave the impression of not having any special lineage. Dialogue options can reveal that a pureblood Inquisitor was enslaved after their family wound up on the losing side of a power struggle.
  • Gentleman Wizard: The Sith equivalent.
  • Give Me Liberty or Give Me Death!: Present for either alignment. Dark Side Inquisitors embrace the Social Darwinist aspects of the Sith Code as a method of taking power to keep themselves free from slavery. Light-Side Inquisitors are still staunch believers in the Sith Code, but view passion, strength, and victory as the best tools for liberating not only oneself, but others as well. It's particularly noticeable during the Kaggath; when Thanaton begins the duel by quoting the first four tenets, one of the dialogue options is "Don't forget the rest".
    Inquisitor: Through Victory, my chains are broken. The Force shall free me.
  • Good Cop/Bad Cop: In the prologue, a Light Side Inquisitor can convince an imprisoned acolyte in possession of knowledge that s/he's the good cop... and the only good cop around for miles and miles (maybe for lightyears!), so if the acolyte doesn't start talking, someone else will conduct the next interrogation. A Dark Side Inquisitor just tortures the information out of him. Or you can be both at the same time, alternating torture with appeals to reason.
  • Guile Hero: Has shades of this, particularly during the Kaggath, as Thanaton's Dark Council resources vastly outmatch their own.
  • Hair-Trigger Temper: If Dark, the Inquisitor often shocks people over the smallest missteps.
  • Heroic RRoD: The Inquisitor finds out the hard way, and at the worst possible moment, that this is what happens when you try to bind more than one Force Ghost to yourself, setting the plot of Chapter 3 in motion.
    • The Inquisitor is handed the Idiot Ball at the start of Chapter 2 and runs with it through the rest of the chapter to set this up; they don't find out until Chapter 3 that Thanaton deliberately hid a warning about this so that other Sith wouldn't know not to do it, but the fact that they never test the power they're acquiring until they confront Thanaton at the end of Chapter 2 keeps them from discovering the problem before it becomes critical.
  • Hidden Depths: As noted above, numerous individuals comment on the strangeness of a Light Side Inquisitor. Conversely, people underestimate the sheer cunning of the Dark Side Inquisitor, despite them nominally just being a power-hungry Sith. During one conversation with Ashara, the Inquisitor can reveal that they always wanted to be a pirate, or a shopkeeper. Alternatively, maybe they would have settled for "not a slave."
  • Hidden Heart of Gold: Throughout most of the class story, the Light Side Inquisitor maintains a facade towards most everyone, except Ashara. The mask loosens a bit in Rise of the Hutt Cartel and beyond, with Darth Imperius routinely giving pep talks to the Makeb and Oricon strike teams.
  • Humble Hero: The Inquisitor can often downplay their abilities or accomplishments. One big moment of this is when they can act shocked that Darth Mortis offers them a Dark Council seat. Marr chimes in that they defeated the previous occupant in single combat, what did they expect?
  • I Choose to Stay: Not the Inquisitor, but rather one of the ghosts they have bound to themselves. If a neutral or dark-sided Inquisitornote  offers them their freedom after they have defeated Thanaton, Horak-Mul refuses to return to his icy, lonely grave on Hoth and stays with the Inquisitor, saying that he hasn't felt so free since he was alive. Ergast, Darth Andru and Kalatosh Zavros, however, thank the Inquisitor before promptly going back to their graves.
  • Immortality: Of the Resurrective Immortality variety. So long as at least one ghost is bound to the Inquisitor, they cannot be killed, except by the ghosts themselves.
    • In Shadow of Revan, they come across ancient Sith devices that extend their lifespan by several solar cycles. They're given the option to either devote resources into seeking immortality or move onto other projects.
    • It's also not at all clear what the Inquisitor signed up for with the Rakata machine that rebuilt their body. They might be biologically immortal and in any case know where to find Mother again...
  • Improvised Weapon: On Corellia, the Inquisitor takes down Thanaton's guards at the museum using zoo animals!
    Inquisitor: (to the officer who suggested it) You had to know I'd love this sort of thing.
  • In the Hood: Some of their armor sets include one, in typical menacing Sith fashion.
  • The Infiltration: Similar to the Light Side Sith Warrior, a Light Side Inquisitor tells Ashara that the Empire needs "sane rulers" in order to ensure peace. The Inquisitor begins putting money where their mouth is in a big way as Darth Imperius in Rise of the Hutt Cartel.
  • Intergenerational Friendship: In the expansions, especially if light-side, the Inquisitor develops a good working relationship with Darth Marr (on the order of twenty years older), who remarks that they're the only other Lord of the Council he actually trusts to work for the Empire's good over their own.
  • Insistent Terminology: It's subtle, but the Inquisitor seems to prefer the term "Servant" for individuals or populations who either willingly choose or are forced to submit to Imperial authority. Given their backstory, it makes sense why they might dislike using the word "Slave", even though it's very likely that the Empire might very well enslave some of them.
  • I See Dead People: Which is good, because the Inquisitor interacts with them a lot. Some are more annoyed than others.
  • It's All About Me: The Light Side Inquisitor likes to project the image of a stereotypical Sith, even when they're going out of their way to help people.
    Inquisitor: (to an underling in Nar Shaddaa) On a scale from one to self-obsessed, I like to think I rate pretty highly.
  • Jerk with a Heart of Gold: There's nothing to stop you talking like an immense jerk and making the most of the Inquisitor's sarcasm, but still taking lightside choices.
  • Join or Die: After being discovered to be Force-Sensitive, they were given this option by the Sith.
  • Journey to the Center of the Mind: On Voss, in order to regain control over the restless Force Ghosts bound to them.
  • Keeper of Forbidden Knowledge: Upon ascending to the Dark Council, they gain dominion over the Sphere of Ancient Knowledge.
  • Klingon Promotion: Happens often. The Inquisitor becomes Zash's apprentice by virtue of being the last acolyte standing, then helps her pull this on Darth Skotia. Later, the Inquisitor does this to Zash when she tries to possess them and ultimately takes Thanaton's seat on the Dark Council.
  • Kneel Before Zod: During the finale of the class story,the inquisitor over-powers Thanaton and use the Force to force him into a kneeling position.
  • Knight in Sour Armor: One possibility for Light Side Inquisitors.
  • Last of His Kind: The last living descendant of Lord Kallig. A conversation with Andronikos can imply that the Inquisitor's family was still alive when the Empire invaded their world. Considering they are the sole surviving member, one can infer they were killed either during the invasion or after being enslaved.
  • Legacy Character: Is eventually bequeathed the title of the new Lord Kallig.
  • Life Drain: One of the Inquisitor's abilities.
  • Locked Out of the Loop: A recurring plot in their class story. In mid-Chapter 1, they learn Zash has secretly taken other apprentices, but said other apprentices know about you. Early in Chapter 2, they learn they've always had a rare Force ability to attract Force ghosts. Early in Chapter 3, they learn their cult has been creating complex war tech for the Imperial war effort. When they go to visit said cult, they learn that a chip for the Silencer project got stolen and ransomed by some mysterious criminal. In all instances, the Inquisitor can sound very annoyed that the other characters didn't tell them this information sooner.
  • Made a Slave: The class's backstory. Some NPCs will frequently remind the Inquisitor of this.
  • Machiavelli Was Wrong:
    • Invoked word for word by a Light Side Inquisitor, explaining that they intend to win the loyalty of Lord Paladius' cult on Nar Shaddaa through love rather than fear.
    • Most of the Light Side options during the questlines to bring planets under Imperial control end up invoking this, opting for acting honourably and taking down La Résistance with as little collateral damage as possible, pointing out that plans that involve unnecessarily stopping to Kick the Dog only give their enemies more incentive to oppose the Empire. Ironically, that would mean that he actually follows Machiavelli's REAL philosophy, which was to be pragmatic and not needlessly cruel and to be both feared AND loved and especially NOT hated.
  • Manchild/Psychopathic Manchild: Possibly so. Plenty of conversation options are more befitting to an immature, impatient and naive brat than a powerful space sorcerer, and the Dark Side Inquisitor is more recklessly violent than the Light one.
    Sith Inquisitor: I LOVE presents! (when offered one)
    Sith Inquisitor: I am not cute. I am deadly! (when called "cute")
    Sith Inquisitor: I trust XY, he/she likes me/would never do me harm. (XY being a Sith.)
  • Manipulative Bastard: Dark Side options tend to be this. Case in point, if you trick Ashara into falling to the Dark Side you can play her like a fiddle if you so desire.
  • Many Spirits Inside of One: Due to binding too many restless spirits to them via Force-walking.
  • Mean Character, Nice Actor: It's very easy to interpret or play the Light Side Inquisitor as this; especially if they tend to choose more boastful or aggressive dialogue options in front of other Sith or Imperials to play the role of the self-obsessed Sith Lord everyone expects them to be, but then drops the mask to show a more humble, compassionate side to their companions and/or random victims they can spare or help out on their journeys.
  • Meaningful Name: The Darth name bestowed depending on their Light/Dark rating. Nox is because of their mastery over the Dark Side, Occlus is inscrutable from switching between light and dark like changing socks, while Imperius' Bunny-Ears Lawyer tactics often result in the Empire gaining strength.
  • Names to Run Away from Really Fast: Regardless of their morality, their Darth is something to be feared. The word "Imperius" roughly translates as "authority," or "power (to command)," in Latin. "Occlus" is clearly derived from "occlude", meaning to obstruct or stop up (referring to their actions making them being difficult to predict), while also sounding much like Oculus ("eye") and Occult (supernatural or mystical things). "Nox" is the name of the Roman Goddess of the night and darkness.
  • Necromancer: Has shades of this after learning how to Force-walk. It allows the Inquisitor to bind ghosts to them, willingly or not, and feed upon their strength and power.
    • Weirdness Magnet: Explained by Lord Kallig to be a very rare Force ability that the Inquisitor possesses, allowing them to draw forth restless spirits, as well as stir up powerful emotions within them. Lord Kallig even describes the Inquisitor's presence as being that of an overwhelming pull.
  • Nightmare Fetishist: Given the Sith Inquisitor's... strange tastes, and canonical love of monstrous insects like Colicoids and Killiks.
    • When informed that she has to clear a cave of Killiks, the Inquisitor can be practically clapping with glee.
      Ah, bugs! My favorite!
  • Noble Demon: The Light Side Inquisitor.
    • Good Is Not Nice: A downplayed example if light-sided. You do lots of good things but never leave your ruthless and manipulative nature behind.
  • Not-So-Harmless Villain: To all Sith and Jedi who deride him/her as just a slave or just another Sith.
  • One-Man Army: A rare convergence of gameplay and story, at least for the Sith Sorcerer. With their first companion being a tank and the Sorcerer having healing and strong CC in addition to single target nukes and AOE nukes, there is very little they can't manage. It's common to see one soloing Heroic areas or completing quests higher than their current level; packs of normal enemies up to three levels higher die in seconds.
    • It becomes a plot element during the Kaggath, a duel where Sith can throw anything at their disposal against each other. Khem Val points out that the battlefield being limited to a single planet is to their favor. They have a much smaller power base than their opponent but greater personal power, a smaller arena plays to their strengths.
  • Only Sane Man: The Light Side Inquisitor story can be easily summarized as one long, Running Gag where, despite your eccentricities, you appear to be the only level-headed person in the galaxy while facing off against both stereotypical Jedi and stereotypical Sith.
  • O.O.C. Is Serious Business: Inverted. Possibly as part of their public persona, the Inquisitor is usually sarcastic, deadpan, and downright condescending at worst. The only time they can express genuine joy is when receiving surprises, gifts, meeting pirates, and being told they have to deal with bugs.
  • Order Versus Chaos: The Inquisitor, especially the light-sided Inquisitor, views the Jedi/Sith conflict primarily as this instead of Black-and-White Morality.
    • A House Divided: The Light Side Inquisitor and Ashara can eventually make peaceful overtures and attempt to ally themselves with Grey Jedi, in the belief that co-existence requires both the Sith and the Jedi to change and find a balance, if there is ever to be peace between them.
  • Pet the Dog:
    • When Talos mentions that his family hasn't heard from his brother since he went to Korriban, assuming he severed ties because they were now beneath him, the Inquisitor can choose not to tell him that many acolytes don't actually survive Sith training.
    • Similarly, the Inquisitor can opt not to tell Major Bessiker that his son who did pass his Sith training has severed ties because he now considers his father beneath him. The Inquisitor can also opt to save the arrogant and ungrateful bastard's life just because they like his father, and listen with sympathy when Bessiker laments that his son won't visit or return his calls.
  • The Philosopher: Not as much as Ashara, but the Inquisitor does engage in several philosophical debates with her, wherein they argue either for or against the various dogmas of the Sith, the Jedi, the Republic, and the Empire.
  • Power Floats: Sorcerers, when channeling Force Storm.
  • Pragmatic Villainy: How the Inquisitor tends to justify Light Side choices in their story arc.
  • Psycho Electro: If Dark Side, the Inquisitor likely loves spamming lightning in conversations, and has a sadist streak to match.
  • Quote Mine: Darth Thanaton's Appeals to Tradition sometimes include references to the Sith Code. The Inquisitor's customary response is to point to the last two lines, "Through victory, my chains are broken / The Force shall free me", and argue that the whole point of being a Sith is to not be bound by arbitrary rules and traditions.
  • Randomly Gifted: Unlike the Sith Warrior, the Inquisitor does not come from a powerful lineage, that does not prevent him/her from becoming one of the most powerful Sith in the galaxy. Subverted when the Inquisitor turns out to be a descendant of another powerful Sith, although you can respond in a Sure, Let's Go with That manner to the prospect.
  • Red Baron In addition their Darth title, when the Inquisitor finishes establishing their cult on Nar Shadda, they are known to their followers as either the Great Dragon (Dark Side) or Great Healer (Light Side).
  • Running Gag: The conversation choice of "Shock him."
  • Screw the Rules, They're Not Real!: While the Inquisitor may appreciate Sith traditions depending on roleplay, they don't necessarily feel bound to them, and frequently resort to outside the box tactics—everything from Storming the Castle with zoo animals to (in the case of a lightside Inquisitor) being nice to people.
    Inquisitor: (to Darth Thanaton in their first meeting) Forget tradition. "The Force shall free me." Isn't that the idea?
  • Screw You, Elves!: On Alderaan, a Light Side Inquisitor can deliver an epic verbal smackdown towards the Jedi for their Holier Than Thou attitude and dogmatic belief that any emotion will inevitably lead to the Dark Side.
    Inquisitor: I have more light than you'll ever have, and I love!
    • This attitude carries over to conversations with Ashara, where the Light Side Inquisitor states that the main beef they have with most Jedi isn't that the Jedi are do-gooders, it's that they talk a good talk about love and compassion, but don't ever actually do anything because of their wooden and sometimes hypocritical adherence to dogma.
  • Shadow Archetype:
    • To the Consular and in spades. Their companions can be creepily similar inverses of each other. Also, the Consular is the only one who knows how to Force-shield the living, while the Inquisitor has an unusual talent for binding the dead. Finally, they both become members of their order's Council in the ending.
    • The Inquisitor is not without similarities with the Knight either, Both their mentors are 'gone' at the end of Chapter 1 but disappear in opposite circumstances - Orgus died (or faked his own death) sacrificing himself to help the Knight, while Zash's physical form died trying to take over The Inquisitor's body. Both of them are advised by Force Ghosts and their mentors from beyond the grave. Both have Sith lords trying to have them killed for potentially being a threat: The Emperor foresaw the Knight's victory over him, while Thanaton feared The Inquisitor would backstab him eventually.
  • Shock and Awe: Specializes in all sorts of ways to use Force Lightning.
  • Shockwave Stomp: Overload, more or less.
  • Shout-Out: A conversation after binding several spirits has the following (optional) line
    Sith Inquisitor: With great power comes a lot of nagging, apparently.
  • Signature Move: Force Lightning, obviously.
  • Slave Brand: Possibly may have one on their face, due to their time as a slave.
  • The Social Darwinist: The Dark Side Inquisitor is an obvious subscriber towards this philosophy, justifiably so: their Training from Hell proved that only the strongest survive. If they want to keep surviving, they'll do whatever it takes to accumulate power, and those they take it from deserved to lose it for not being strong enough to stop them.
    Sith Inquisitor: The Empire is a meritocracy. Those that can, rise to the top. The inferior are left behind.
    Major Anri: "Wow, that Empire... it would certainly be different. That's for sure."
  • Squee: While the Inquisitor is usually cool, collected and snarky, their demeanor breaks when they see their Cool Ship for the first time, rushing towards the hangar's window to get a better look.
  • Sure, Let's Go with That: It's possible to respond to the Inquisitor's interactions with Lord Kallig's ghost in such a way as to suggest that they don't believe in the slightest that he's their ancestor and that they're just humoring him for personal advantage. For one thing, if you're playing a Twi'lek, Togruta, or Nautolan, the head-tails wouldn't fit under the mask and helmet he always wears.
  • Surprisingly Elite Cannon Fodder: During their training on Korriban, much to Harkun's chagrin.
  • Token Good Teammate: The Light Side Inquisitor becomes this to the Dark Council at the end of their storyline.
  • Troll: Light or Dark, the Inquisitor does seem to enjoy pissing other people off. One prime example is when you are infiltrating the archives of a noble house on Alderaan, your bonus objective is to corrupt the archives. When you do so the holo-images displayed in front of the computer banks change from pictures of Jedi and Senators to Sith and Imperial officers... except for the last one. That is changed to one of a pole-dancer.
  • Uncertain Doom: If the Inquisitor didn't become the Outlander in Fallen Empire, the codex states that they disappeared sometime during the invasion. Specifically, they died or disappeared alongside the rest of the Dark Council, excluding Darth Acina and Darth Vowrawn, while trying to repel Zakuul.
  • Unusually Uninteresting Sight: After a while, the Inquisitor stops being fazed by the various strange Rituals they encounter or their interactions with Force Ghosts. Lampshaded by Athelis Kallis on Voss, who has genuine difficulty wrapping her head around the fact that the Inquisitor is so blasé about what they do?!
  • Wave-Motion Gun: Later on in the story the Inquisitor becomes involved in building a super-weapon code-named Silencer. It is a laser cannon capable of one-shoting entire fleets and the first one is mounted on-board the battleship Doombringer. Considering how Thanaton originally canceled the project before you and an Imperial Moff resurrected it, rubbing the weapon's firepower in Thanaton's face is immensely satisfying.
  • We Do the Impossible: The Inquisitor has a knack for pulling these off. During their initiation to become an Apprentice, the Inquisitor completed a series of increasingly impossible tasks set by Overseer Harkun, some of which had remained unsolved for thousands of years until then. The Inquisitor even lampshades this in front of Harkun himself, which just pisses him off even further.
    Inquisitor: Yes, yes, I know how it works by now. You send me on a dangerous and elaborate suicide mission that I can't possibly survive, only for me to humiliate you when I do. Have I got it about right?
    Harkun: ... Shut up, slave!
  • When All You Have Is a Hammer…: Whenever you need more power, just bind more ghosts to yourself.
  • Who's Laughing Now?: In Chapter 2 the Inquisitor returns to Korriban to recruit a new apprentice, which means dealing with Harkun again. Of course by now the Inquisitor has become a full-fledged Sith lord in their own right, so Harkun is forced to remain polite and obliging in their presence. The Inquisitor can choose to lampshade this just to rub salt in the wound.
  • Why Won't You Die?: As far as Thanaton is concerned, you're just an upstart slave who hasn't died when they're supposed to. Marr even points out that for a supposed nobody, he's certainly having a really hard time killing you.
  • Wicked Cultured: Definitely. A good example is after being asked to rewire the reactors of Revan's vault on Nar Shaddaa, they let loose a Stealth Pun that actually works on three different levels.
    Sith Inquisitor: It's a good thing that manipulating power is one of my specialities...
  • World's Best Warrior: On Corellia, Darth Decimus refers to the Inquisitor as "the most powerful Sith in generations."
  • World's Strongest Man: Is this for the Imperial classes, as the Consular is for the Republic side. The Inquisitor was already very powerful in the force when they were first selected to go to Korriban to train but what really sends them into the upper echelon of Sith strength is their ability to tame and partially fuse with Force Spirits. After ingesting three dead Sith Lords, Khem Val says you are bursting with power and are far stronger than Tulak Hord at his peak. Which coming from Khem Val is high praise. By the end of Chapter 2 the Inquisitor is so strong that their body literally cannot keep up with their power and is slowly dying because of all the Force Ghost shenanigans. But after that's solved via spiritual and physical healing in chapter 3, you're just that strong now with no drawbacks. If you choose the light side ending for this class, you have to release the ghosts and give their power back, but even then it ends on the implication that the Inquisitor still has a remnant of it and that puts them above most other Sith in the galaxy by default.
  • Yandere: A female Inquisitor can be played as one, in regards to Andronikos.
    Fem!Inquisitor: If you ever leave me, I'll kill you.
  • You Know I'm Black, Right?: The Inquisitor is a former slave and often finds themself reminding fellow Imperials of this when they make disparaging comments about slaves. Given Imperial Fantastic Racism, they get this from two angles if created as an alien, since they're the only Imperial class for whom Twi'leks are unlocked by default (they can also use the Red Zabrak and Rattataki races).

    Khem Val 

Khem Val

https://static.tvtropes.org/pmwiki/pub/images/khem_val.png
"I am not a monster. I am Khem Val, servant of Tulak Hord, devourer of the rebels at Yn and Chabosh, consumer of the Dromund system. And I am hungry."
The Sith Inquisitor's Dashade manservant. Originally, he was the Sith Inquisitor's melee tank companion.
  • Back for the Dead: If he was trapped in the mind cage at the end of his quest, Khem will somehow escape to come after the Inquisitor in The Nathema Conspiracy and later end up as a sacrifice to Zildrog.
  • Blood Knight: Has extremely fond memories of conquering Yn and Chabosh with his former master, Tulak Hord. He generally approves of any action that will lead to violence, especially against strong and dangerous foes, but most particularly force-users.
  • Broken Pedestal: Subverted. Khem is devastated to learn Tulak Hord put him in stasis and then never came back for him... but he quickly convinces himself that Tulak must have died before he could return. Part of his Character Development involves taking off his Nostalgia Filter for Tulak.
  • Don't You Dare Pity Me!: In the first act he laments the death of Tulak Hord, the current state of the Sith Empire, and being your slave about every two seconds, but if you actually show sympathy or moral support it always nets disapproval.
    Khem Val: Not only [are my memories wrong], but now I have to endure your pity as well!
    • Helping him during his fight with Zash for his body incurs an influence loss. Telling them to fight it out pleases Khem.
  • Easily Forgiven: Regardless of how poorly you may have treated him up to this point, if you side with him during his final companion quest he will always swear eternal loyalty to you in gratitude for finally freeing him from Zash.
  • Even Evil Has Standards: There are dark side options that even Khem Val disapproves of. One example being the Rakata Device in the Tattooine storyline asking to be freed. Since the implication is that that device being set loose may mean the utter destruction of the galaxy in the future, it's possible he'll take the side of life as a necessity.
  • Fish out of Temporal Water: Khem frequently comments on how different things have become since the days of Tulak Hord, usually with a negative attitude.
  • Genius Bruiser: He may be uber-violent but take careful note that he identifies as the legendary Tulak Hord's closest ally. He knows more about the ancient Sith than any archeologist on Korriban and has keen instincts about Force users and the shortcomings of the current Sith Empire. Mostly that it is too much scheming, hierarchical Empire and not enough eat-or-be-eaten Sith.
  • Good Is Not Soft: For an ancient Sith war beast who fantasizes about eating people, he's surprisingly easy for a Light Side Inquisitor to keep happy this way. What he's allergic to is weakness.
  • Green-Eyed Monster: He does not react well to being switched out for Andronikos on Tattooine. The only way to keep approval is to assure him they don't want to travel with Andronikos either.
  • Happiness in Slavery: His time with Tulak Hord. In one of his companion quests, an old friend even mocks him by accusing him of loving his old master.
  • Heroic Comedic Sociopath: His various remarks about eating people can rapidly start to come off as an Overused Running Gag, especially since he never actually does it onscreen. Ditto his complaints about having to share his body with Darth Zash starting in Chapter 2.
  • Hidden Depths: Guess what his favorite gift is? Weapons or trophies, given his love of death, right? Wrong. He actually prefers cultural artifacts to either, which is an important hint that he's a much more intelligent individual than he lets on.
  • Huge Guy, Tiny Girl: Should the Inquisitor pursue a romance with him when they reunite as of the 5.10 patch.
  • Human Popsicle: He was placed in stasis by Tulak Hord until the Inquisitor awakened him.
  • I Fight for the Strongest Side!: He agrees to serve the Sith Inquisitor after they defeat him in combat, due to a force bond that ties him to the victor. For the moment, anyway...
  • Ignored Epiphany: When you inform Khem Val that Tulak Hord is dead, he despairingly wonders why Tulak locked him in stasis and then never returned for him... for about five seconds. Then he convinces himself that Tulak Hord must have intended to come back for him, but died before he could. It takes him a while to realize that maybe Tulak Hord wasn't as wonderful as he remembers.
  • I'm a Humanitarian: He's rumored to have devoured over a thousand Jedi in his lifetime. Notably, the game's own timeline doesn't support this being literal. Dashade live for a long time, especially when cryogenic preservation is involved.
    • Horror Hunger: Khem's hunger is never sated. He lives for feeding off of Force-users and, from some of his location comments, ordinary people as well.
  • Interspecies Romance: When he reunites with you during the Ossus update, it's possible for him (a Dashade) and the Inquisitor (any of nearly a dozen species) to enter a relationship.
  • Irony: For all his Social Darwinist beliefs and his disapproval whenever the Sith Inquisitor laments hardship, Khem loudly complains about his problems practically every other sentence. Also, for all his Don't You Dare Pity Me! attitude, he complains to you an awful lot.
  • Jerkass: At first, Khem Val is loudly suspicious of the Sith Inquisitor because he believes that the Sith Inquisitor has much too high an opinion of their own abilities, and Khem Val also believes that the Sith Inquisitor is a poor substitute for Tulak Hord. Of course, the Sith Inquisitor eventually proves him wrong, earning his respect.
  • Just Eat Gilligan: His general approach to dealing with Force-users in your way is to attack and kill them. You can try ordering him to eat Harkun and Ffon when they try to take credit for the MacGuffins you retrieved, which pleases him, but Zash arrives and defuses the scene before he can.
  • Magic Eater: As Khem will constantly remind you, he loves to devour Force-users. In the base game, it was ambiguous as to whether this involved some sort of parasitic draining or whether he wanted to literally eat people, but his first scene in Jedi Under Siege shows him telekinetically leeching the Force energy out of some hapless Jedi. He might still eat them afterwards, of course.
  • Mayfly–December Romance: The centuries old Force-eating monster can now be romanced by a young mortal Sith Lord. (Well, probably mortal: the Chapter 3 storyline and the sidequest on Rishi put a question mark on that part.)
  • Mutually Exclusive Party Members: Of a sort with Lord Zash. Towards the end of his character missions, the Inquisitor takes part in a ritual that ultimately decides which consciousness takes sole control of Khem's body.
  • Never My Fault: As Zash points out, Khem never takes responsibility for anything as long as there's someone else to blame. Namely, you.
  • Nostalgia Filter: Hinted. Khem often wistfully reminisces about the days when he and his beloved master/ally Tulak Hord conquered whole systems for the mighty Sith Empire, and laments what a weak substitute you and the current Empire are, convinced that everything was better back then. A few characters call him out on this. Part of his character development is learning to drop the filter regarding his memories of Tulak Hord.
  • Older Than They Look: Khem Val is thousands of years old.
    • One might think it's because he's been in a type of stasis field for centuries, but his kind don't die of old age.
  • Pretender Diss: To the Inquisitor, whom he sees as a puny weakling who beat him because he was weakened (probably true for the first few levels, but after that...) although he later changes his opinion after seeing them demonstrate their strength.
  • Relationship Upgrade: Can be romanced by the Sith Inquisitor should they reunite in the 5.10 update. Yes, you read that right.
  • Resistant to Magic: Due to being a Dashade, he has an innate resistance to the power of the Force.
  • Sealed Badass in a Can: Courtesy of Tulak Hord, although it was only meant to be temporary.
  • Shadow Archetype:
    • To Qyzen Fess. An incessant predator who seeks greater and more dangerous prey and comes to believe that the player is an avatar or successor of someone he reveres. The main differences are that Qyzen prefers non-sentient prey and won't hunt someone who can't fight back. Khem just prefers whatever sentient "lunch" is tastier.
    • He is also one to T7-01 and Kira Carsen. Like T7, he is many centuries old, but for Khem this is due to him being in a stasis chamber for years, whereas T7 is a droid and doesn't age. Opposite to T7 serving the Jedi — most notably Ven Zallow — and hero worshipping the Jedi as a whole, Khem Val once served the Sith Tulak Hord and admires the Sith for their Social Darwinism. While T7 gets along with the Knight from the onset, Khem Val fights the Inquisitor once he's freed and only serves them because of the bond they form by defeating him in combat, and intends to devour them when the time is right; when the Inquisitor gains his respect, he loses this. He and Kira both refer to the Knight/Inquisitor as Master, they both have a love for battle (but Kira doesn't take it as far as Khem), they both had a master before the Knight/Inquisitor and finally, they both had Sith lords in their heads at one point, the Emperor for Kira and Zash for Khem which they both break free from with the Knights/Inquisitor's help.
  • Sharing a Body: With Lord Zash of all people!
  • Spanner in the Works: When Zash asks you to meet her so she can bodyjack you, she specifically requests you not to bring Khem. He tags along anyway, and his presence makes the whole thing go awry. Hilarity Ensues.
  • Tsundere: Type A in a very weird and non-romantic way. Don't get the wrong idea "Little Sith"... it's not that he likes you or anything; you're just a powerful Lord he can serve. As of the 5.10 update, it is very much in a romantic way.
  • Undying Loyalty: To Tulak Hord, his long dead former Master.
    • At the end of his character missions, he acknowledges you as the heir to Tulak Hord's legacy, and dedicates himself to serve you until your death, at which point he will guard your tomb and your legacy.
  • When All You Have Is a Hammer…: In all fairness, his role as bodyguard and assassin to Tulak Hord (and later you) is the only reason a powerful Sith would even need someone with his unique talents. Even lampshaded when you fend off some mouthy acolytes on the way out of the Sith Academy on Korriban.
    Inquisitor: Khem, what is it you do to Force Users, again?
    Khem Val: I consume them and spit out their bones.

    Andronikos Revel 

Andronikos Revel

https://static.tvtropes.org/pmwiki/pub/images/300px-andronikus_revel_3255.jpg
"Where I come from, man takes your dignity, you break his teeth."
Voiced by: Steve Blum

A human ex-pirate, attempting to hunt down the members of his mutinous former crew, and recruited on Tatooine. Potential love interest for female Sith Inquisitors. Originally, he was the class's ranged damage companion.


  • Ace Pilot: One of the few pirates to pilot their own ships. Aboard the Fury, he hangs out in the cockpit, and if the Inquisitor asks him to in an early conversation, he will be very happy to pilot it.
    • Drives Like Crazy: On the other hand, he has many stories of how his reckless driving got the Sky Princess torn up, then finally blown up. The Inquisitor can snarkily respond that he'd better not hope they'll let him pilot their ship.
  • Affectionate Nickname: "Lunk-headed pirate" for him, "crazy Sith" for the Inquisitor, especially if romanced.
  • All Girls Want Bad Boys: His romance with a female Inquisitor is all about this. In fact, it's impossible to start his romance without saying that she prefers a "tough guy" who won't "go soft" on her, and he'll frequently allude to her not wanting him to be too needy or clingy during the romance. This is a rare example, in which the "girl" is actually more dangerous than the "Bad Boy."
    Andronikos: Look, I gotta come clean with ya. I wasn't always this scoundrel you met on Tattooine...
  • Amicable Exes: With Casey Rix, the woman who helped you on Tatooine. Their relationship was apparently falling apart into fights even before the mutiny, but she helps the two of you find Sylas Wilkes, the mutiny's leader, and they part on good terms. He even admits at one point and you and Casey are the only friends he has.
  • Babies Ever After: While most vanilla game love interests mention kids at the end of their story/romance arc, Andronikos expressing interest in kids is so surprising even the female Inquisitor can balk.
    Fem!Inquisitor: You want kids??
  • Badass Normal: As the Inquisitor can put it: "Between your blasters and my powers, none will survive!"
  • Bait-and-Switch: When you first meet him, Andronikos is not thrilled that the bartender of the cantina he's hiding out in told someone where he was (even to a Sith), and cryptically orders an underling to "take care of it." Said bartender was scared to death of Andronikos and convinced he'd kill him for giving his location away. However, when you return, Andronikos merely orders said underling to tell Regg not to have any more slip-ups. This is the first hint to the player that Andronikos is not quite as ruthless as his reputation suggests.
  • Battle Couple: With a female Sith Inquisitor, if romanced.
    Andronikos: You take your creepy powers, and I'll take my blasters, and we'll see who kills the most.
  • Big Brother Mentor: Develops this relationship with Ashara offscreen: among other things he starts teaching her to fly the ship, and comes running when she collapses from a Force vision at the start of Shadow of Revan.
  • Birds of a Feather: He and a romanced female Inquisitor can bond over how happy they are to leave their restrictive pasts behind them, and love the freedom of their current identity-defining careers (he, a pirate, and she, a Sith).
  • Blatant Lies: During your first conversation after recruiting him, Andronikos claims that he used to be an accountant who decided rob a bank one day For the Evulz and has been robbing and running since. 2/3 dialogue options involve the Inquisitor telling him point blank that they don't believe that for a second.
  • Blood Knight: Could give Khem Val (the people-eating monster) a run for his money, given how much Andronikos relishes shooting things.
  • Bystander Syndrome: Andronikos is not actively malicious so much as deeply apathetic to the helpless and far more interested in blasting holes in bad guys, and often disapproves of a Light Side Inquisitor sticking their neck out for strangers or turning down the chance at a good fight.
    Light Side Inquisitor: If we all helped the less fortunate, the galaxy would be a better place.
    Andronikos: And I say, "Forget 'em!"
  • Card-Carrying Villain: Subverted. Andronikos would like you to think he's one, since the first thing he does after being recruited is to try to sell himself as "a liar, a thief, and a murderer." However, getting to know him reveals he's more of a Noble Demon with a greater sense of honor than he pretends.
  • Character Development: Learns to be less revenge-driven at the end of his character arc. He also largely overcomes his Commitment Issues and swears Undying Loyalty to the Inquisitor.
  • Commitment Issues: Near the culmination of his friendship and romance arc he admits that he had these before he met you.
  • Consummate Liar: Subverted. Despite first telling a blatant lie about his past and claiming to be "a liar, a thief, and a murderer," he turns out to be a man of honor. See I Gave My Word below.
  • Crippling Overspecialization: If the player is a Sorcerer, Andronikos is the ranged damage dealer companion to the biggest nuker in the game. It makes for very brief fights, one way or another.
  • Dangerous Deserter: He used to be a Captain in the Republic Army until an SIS agent sold his squad out and got them killed, causing him to hate the Republic and turning to a life of piracy.
  • Deconstructed Trope: If a romanced female Inquisitor tells him she always wanted to be a pirate like him, he reveals that pirate life is actually pretty boring; you spend most of your time hiding from authorities or planning the next big heist. He likes working with her, since he gets all the fun of the pirate racket (flying around, searching for treasure and artifacts, fighting enemies) without the hiding from authorities or waiting for the next heist.
  • Disproportionate Retribution: Systematically hunts down and murders his old crew even though they only mutinied from having their sanity eroded by a cursed artifact. Subverted for Regg, the bartender of the cantina he's hiding out in who gives his location away to you, whom he merely lets him off with a warning.
  • The Dreaded: On Tatooine, where the Inquisitor finds him. Even the most hardened career criminals are too scared shitless to admit they ever saw him, let alone tell you where he is.
  • Even Evil Has Standards: Ruthless and murderous pirate that he is, even he finds Sith utterly reprehensible. (Doesn't stop him from falling for a Dark Side Sith Inquisitor, however.)
    I've seen the way you Imperials operate in prison. A Sith torturer [who] keeps a collection of prisoners' fingernails gets zapped one day because Darth so-and-so doesn't like how he looks. Sickest monsters in the galaxy, you Sith.
  • Evil Cannot Comprehend Good: He's confused by a Light Side Inquisitor who doesn't want to seek gory revenge for people who accidentally slighted them. (Though it's more because he's confused by a compassionate Sith, which, to be fair, most characters have trouble comprehending.)
    What?! Some thieves make off with your artifact and you don't even want to knock them around? I just can't figure you, Sith.
  • Family-Unfriendly Violence: Not shown, but referenced in dialogue whenever Andronikos discusses his thirst for revenge. It can even give the Sith Inquisitor pause.
    Sith Inquisitor: It's enough to know [the thieves] suffered.
    Andronikos: Heh, maybe for you. But I was looking forward to blasting their eyes through the back of their skulls.
    Sith Inquisitor: (Flinches and does a Double Take)
  • Fire-Forged Friends: Obviously with the Inquisitor, but there's distinct offscreen bonding with Ashara. Judging from her offhand remarks, he's taken something of a big brother role.
  • Friendly Pirate: Downplayed. He's a revenge-obsessed Hot-Blooded gunslinger who is reputed to have destroyed more Republic ships than half the Imperial fleet put together, but he's pretty easygoing and friendly with his current or former crew members (those who didn't mutiny at least): he's an amicable ex with bit character Casey Rix, and can become close friends with the Inquisitor and is a potential Love Interest for a female PC.
  • Foil:
  • A Friend in Need: For all his faults, Andronikos always comes through for these. One quest involves him going to save an old friend with a gambling problem from being offed by gangsters whom he owes money. Andronikos admits he probably deserves it, but he's done right by him, so he'll help him.
  • Friends with Benefits: Subverted. Early in the romances he claims he doesn't want anything too touchy-feely, but Andronikos himself quickly breaks his own rules by giving her gifts and opening up about matters of the heart before they even sleep together, and takes her on dates and acts like a fawning boyfriend shortly thereafter.
  • Gangsta Style: With Guns Akimbo, either both sideways or cross-armed.
  • Go Mad from the Isolation: Spending over ten days trapped alone in a jettisoned escape pod floating aimlessly through space (followed by thirty more days of rotting in Imperial prison) did not improve Andronikos' already less than sunny disposition.
  • Guns Akimbo: He uses two blasters as his primary weapons.
  • The Gunslinger: Like all other dual-pistol DPS characters.
  • Hidden Depths: Especially apparent in his romance. The female Inquisitor can frequently comment that he's surprisingly eloquent, thoughtful, and romantic for a surly, murderous pirate. He frequently responds, "don't tell anyone--I got a reputation to protect." Romance aside, you can also discover his true background, his secret code of honor, and his off-screen bonding with Ashara.
  • I Gave My Word: Although a first-order Blood Knight who always sulks when he doesn't get to shoot something, Andronikos is a man of his word, whatever his arguments to the contrary, and he will always gain respect for a player that acts honestly and keeps his or her promises.
  • Informed Attribute: Andronikos is built up to be this insane butcher who'll shoot you just as soon as look at you when you arrive on Tattooine, but when you actually meet him he comes off as incredibly normal and reasonable. Even his interactions with the Inquisitor in private paint the picture of a charming, adventurous rogue moreso than a hate filled pirate.
  • In Harm's Way: Why he became a pirate, and later joined your crew. For the risk and the reward.
  • I Just Want to Be Free: Much like the Inquisitor on being Sith, what he loves most about being a pirate is the freedom. It's something they can bond over in the romance.
  • In-Universe Catharsis: Andronikos admits the reason he's so obsessed with revenge is "it gets the anger out." Ironically inverted for his final companion mission, where not getting catharsis for the SIS agent who sold him out is what convinces Andronikos to give up pursuing revenge for a while, and he becomes a calmer, happier person all around.
  • In Love with Your Carnage:
    • While he doesn't outright say it (unlike Quinn), Andronikos clearly approves whenever a female Inquisitor acts like a stereotypical Sith, and disapproves whenever she acts too nice or merciful.
    • Regardless of gender or alignment, the whole reason Andronikos decided to travel with the Inquisitor in the first place is because he figures the endless weirdness, danger, and enemies they attract is more fun than the pirate racket.
  • Insult of Endearment: If reunited and the romance is resumed in the 5.8 patch, the female Sith Inquisitor lovingly calls him a "sentimental lunk-head," and he calls her "crazy Sith".
  • Interplay of Sex and Violence: Potentially, hinted at.
    Female Sith: (gleefully) Between your blasters and my powers, none will survive!
    Andronikos: (smiling) If you like it that way.
    • In one of his post-vanilla game love letters, he mails the female Sith a gift and claims he always feels like dog dragging prey to its master, not sure if he'll get praised or laughed at. If she doesn't like it, he suggests one way they can deal with it is she can grab her lightsaber and he can grab his blasters; "Sparks fly; we have a good time."
  • Irony: Of the Imperial class stories, Andronikos is the only male love interest explicitly written for a Dark Side female protagonist, even though the Sith Inquisitor story is one the best for a Light Side Imperial playthrough. (Being a former slave helping other victims of the Empire.) While Andronikos will mention her "squeaky-clean" morals confuse him early on, for the rest of the romance he acts as if she's a stereotypical Ax-Crazy Sith and they share an Unholy Matrimony. Also notably, while the female SI's voice actress can drop her sardonic tone when speaking privately with Ashara and Tallos, she can never drops it when with Andronikos.
  • Ladykiller in Love: Downplayed. While Andronikos isn't a womanizer as such, he has a long string of short-lived relationships behind him due to his Commitment Issues, but he overcomes these because of how much he loves you.
  • Loners Are Freaks: Part of why he's so feared on Tatooine. He doesn't talk to anyone, nor drink anything stronger than water. Gives the locals the creeps.
  • Meaningful Name: Andronikos is Greek for "victory of/over man," and Andronikos has taken down more Republic ships than half the Imperial fleet alone. It can also reference Shakespeare's most notoriously violent play Titus Andronicus, in which the Cycle of Revenge surrounding the titular character leads to a lot of Family-Unfriendly Violence; Andronikos' personal quests involve a lot of violent revenge. Finally, his surname is a word that means "to take intense pleasure or satisfaction," and Andronikos revels in gory violence and revenge.
  • Mistreatment-Induced Betrayal:
    • His old first mate led the mutiny against him partly because Andronikos had called him a "nobody," and he wanted to gloat Who's Laughing Now? Andronikos couldn't care less about his reasons, however.
    • Andronikos himself is also a Dangerous Deserter who turned on the Republic after an SIS agent sold his whole squad out and got them killed.
  • The Mutiny: He was jettisoned in an escape pod after a smuggled Sith relic began to erode his crew's sanity. The Inquisitor finds him in the process of systematically tracking down and murdering said crew.
  • My Girl Is a Slut: If romanced, he gains approval if the Inquisitor flirts with or sleeps with other men on the side. On one occasion on Alderaan the Inquisitor has the opportunity for a one-night-stand with another Sith, and if she takes it he hooks up with a stable girl the same night; suggesting all four of them have breakfast together the next morning is a bit too far for him, though.
  • No Sense of Humor: He even gets teased about it by his ex-girlfriend on Tattooine, if the Inquisitor makes a joke after bringing him back.
    Casey Rix: Heh! You should stick with this one, Andronikos. You might learn a sense of humor.
    Andronikos: (Indignant) Lookit. I have a sense of humor—!
    Casey Rix: Relax. It was a joke.
  • Not in This for Your Revolution: While he started out with the Republic military, he has no personal stake in the war, nor any loyalty to either faction.
  • Opposites Attract: If romanced by a chipper, humorous, Light Side Fem!Inquisitor who tries to avoid violence whenever possible; given what a surly, vicious Blood Knight he is.note 
  • Perpetual Frowner: His default expression is a hard scowl, and quite a few characters comment on his surly appearance.
  • The Pirates Who Don't Do Anything: Defied. The Inquisitor can show childish glee at the prospect of meeting "a real pirate!" but Andronikos quickly shows that Space Pirates are not, in fact, charming smugglers with an edge. Andronikos himself doesn't mince words about all the ships he's blown up and people he's killed during his pirating career.
  • Questionable Consent: Defied. He makes certain to establish clear ground rules with the Sith Inquisitor before starting a sexual relationship with her, and cannot be bullied into it.
  • Real Men Don't Cry: Last time he cried was when he was six. His old man shot him in the foot to shut him up.
  • Rebel Relaxation: His standard pose aboard your ship.
  • Revenge Before Reason: At times, his obsession with revenge can border on this. A Light Side Inquisitor can accuse him of this early on. The Light Side Inquisitor is also the only person in the galaxy who can talk him out of a vendetta.
  • Revenge by Proxy:
    • After dealing with Wilkes, Andronikos immediately wants to track down and kill the men who stole your artifacts and his blasters from Wilkes, even though they merely betrayed Wilkes and never met or robbed you two personally. The Light Side Inquisitor can call him out on it.
    • Andronikos himself also defected from the Republic and likes to blast every Republic officer he sees in revenge for the SIS agent that sold him out, just because they're part of the Republic.
  • Revenge is Sweet: Andronikos argues for this in several conversations: he acknowledges revenge doesn't actually solve problems by itself, but it "gets the anger out". He's introduced hunting his mutinous former crew members and first mate to kill them for their betrayal. Ultimately what puts him off revenge late in the companion questline is when the man he's hunting, a Republic intelligence officer who betrayed his old Special Forces unit, turns out to have died of other causes before he got there, leaving him without the satisfaction.
  • Roaring Rampage of Revenge: What you find him in the middle of doing. Also one of his favorite pastimes.
    • When you reunite with him after the timeskip, he states that he's been raiding Eternal Empire ships in order to find you as well as for payback.
  • Savvy Guy, Energetic Girl: Has shades of this if romanced by a female Inquisitor who often chooses chipper and humorous dialogue options (especially if she's Light Side).
  • Scary Black Man: Well, Ambiguously Brown man. His In-Universe ethnicity is never addressed but he's one of the darkest-skinned human player companions, and he has itchy trigger fingers and a deep lust for revenge on anyone who wrongs him.
  • Sex Equals Love: In his Romance, Andronikos claims to not want anything too touchy-feely, and you can sleep with him early on. However, after their first night together he quickly drops the tough guy act and becomes a very doting boyfriend.
  • Shadow Archetype:
  • Slave to PR: While he is a ruthless and murderous pirate, his Hidden Depths reveal there's more to him than that. But don't tell anyone — he has a reputation to protect.
  • Space Pirates: His former career, as Captain and pilot of the Sky Princess. Mostly a Type 1, but his standard emotes include an "Aye aye, Captain." One of his companion customization thingies also features an eye patch.
  • Tattooed Crook: Sports a rather large tattoo on his face.
  • Tsundere: Subverted. Early flirts involve the normally vicious Andronikos gruffly insist he doesn't want anything too touchy-feely in between letting the Inquisitor know he's into her. However, once the romance gets underway he quickly drops the tough guy act and becomes very doting, fawning boyfriend.
  • Un Equal Pairing: Discussed and Defied. Like Quinn, Andronikos is aware of the power imbalance between a Force-blind like himself and a Sith. However, while Quinn is fearfully resigned to the danger and disadvantage this puts him in, Andronikos establishes firm ground rules regarding his personal rights and freedom to walk away before agreeing to get involved. He makes it clear that they're equal partners entering a consensual relationship that benefits both parties—he is not your slave, nor future lightning practice.
  • Unfazed Everyman: He takes all the crazy weirdness thrown at the Sith Inquisitor in stride. (And there is a lot of it.)
  • The Un Fettered: Relentlessly hunted his old crew across several planets just for the pleasure of blasting their teeth through their skulls for mutinying. However, he can be talked out of killing his old first mate once the Inquisitor asks Was It Really Worth It?. His ex-girlfriend sums it up best:
    Casey Rix: Andronikos doesn't really forgive or forget.
  • Unholy Matrimony: The Dark Side Inquisitor's a Sith Lord who can electrocute people for funsies. Andronikos is a vicious and murderous pirate. As far as he's concerned, both of them are perfect for one another because of how evil and crazy they are.
  • Vengeance Feels Empty: Andronikos doesn't think so. He'll gladly chase his old crew halfway across the galaxy just for the pleasure of blasting their teeth through their skulls. However, a Light Side Inquisitor can talk him out of killing his old first mate by asking "Was It Really Worth It?"
  • Verbal Tic: Tends to end his sentences with "huh."
  • When He Smiles: It speaks to how much he loves the female Inquisitor that the few times he genuinely, openly smiles is in their Romance (especially for their first kiss and when he proposes), and it is heart-melting to say the least.
  • Wouldn't Hit a Girl: Downplayed. Despite being a dreaded pirate who hunts down and murders his entire old crew for their mutiny, Andronikos bears no ill-will to his ex-girlfriend for taking up with the man who jettisoned him into space, and parts with her on good terms. He also only approves of merciful decisions if they help women.

    Ashara Zavros 

Ashara Zavros

https://static.tvtropes.org/pmwiki/pub/images/ashara_zavros.png
"Passion, peace. Strength, knowledge. Power, serenity. Victory, harmony. Freedom, the Force."
Voiced by: Azura Skye

A Togruta Jedi Padawan whom the Sith Inquisitor encounters on Taris, manipulates into falling from the Jedi Order, then guilts into joining the Inquisitor's band. Ashara is the token light-sider in the group and remains a dedicated adherent of Jedi principles despite her new company... initially, later embracing Sith principles while still adhering to a vision of hope and peace. Romance option for male Sith Inquisitors. Originally, she was the class's melee damage companion.


  • Action Girl: She's a Jedi who dual-wields lightsabers.
  • Aggressive Categorism: Towards a Light Side Inquisitor, whom she often believes must be evil just because they're a Sith. Even if they don't trick her into Falling on Taris and she decides to train with you willingly, she continues to struggle with the idea that you're not evil just for being Sith.
  • All Girls Want Bad Boys: Notable for being a deconstruction; while she still falls no matter what, her relationship with a dark-side male Inquisitor certainly speeds up the process.
  • The Apprentice: Becomes one of two to the Inquisitor.
  • Babies Ever After: If romanced by a male Inquisitor, she wants to get married and raise their children after the War. And even if the Inquisitor is female, she expresses the desire to teach the Inquisitor's future children about their life and the teachings to be gleamed from it.
  • Balance Between Good and Evil: Her general philosophy.
  • Battle Couple: With a male Sith Inquisitor, if romanced.
  • Birds of a Feather: She and the male Inquisitor can bond over being outcasts in their order for their unorthodox ways of thinking, as well as their generally passionate demeanors.
  • Come with Me If You Want to Live: Pretty much how her recruitment goes: the Inquisitor kills her Jedi Masters, whether intentionally or in self-defense, and brings her with them. Depending on the playthrough, the tone varies from offering her a way out when she has nowhere else to go (light side) to essentially taking her prisoner at lightsaber-point (dark side).
  • Dark Action Girl: A downplayed example in that she's a fallen Jedi, albeit one with nuanced morals rather than none.
  • Dreaming of Things to Come: The opening scene of the Shadow of Revan expansion features her practicing meditation with the Inquisitor, having a Force vision of her master being wrapped up and torn apart by vines.
  • Dual Wielding: Dual-wielding lightsabers is her style of choice.
  • Endearingly Dorky: During her romance, she tends to get flustered and stutter-y when the male Inquisitor flirts with her. She does get a bit more confident, but reverts to this behavior when trying to move their relationship forward. One of his dialogue options is even "you're cute when you're nervous".
  • Evil Feels Good: Not so much evil as emotion in general, which the Jedi teach is extremely dangerous, but Ashara finds she enjoys indulging her passions and emotions.
  • Expy: Basically a fallen, older Ahsoka Tano. The comparison came ever closer after The Clone Wars' fifth season finale - in which Ahsoka became disillusioned with the Jedi Order and left, but didn't embrace the ways of the Sith like Ashara - which aired over a year after SWTOR's base game was released. And much like Ahsoka returned in Star Wars Rebels and The Mandalorian as an independent Force-user helping people where she could, after the Inquisitor disappeared, she left the Sith altogether and spent the next five years wandering the galaxy helping people, while deciding who she really wanted to be as an adult and a Force-user.
  • Face–Heel Turn: Far more subtle and nuanced than usual for Star Wars, Ashara does fall from Jedi ways and embrace the core principles of the Sith as time goes on, but in a way that makes her a poster child for the light-side Sith concept.
    • Ashara's fall makes her pragmatic and open to sacrificing innocent people for her personal (and sometimes selfish) interpretation of the greater good. She won't kill a room full of innocent children For the Evulz; however, she would kill a room full of innocent children if their deaths would ensure a lasting peace between the Empire and Republic. Ashara will commit and support atrocities if the sins actually lead to something tangible and worthwhile for galactic society.
  • Fatal Flaw: Deconstructed. As the Inquisitor spells out before even meeting her on Taris, Ashara has "a bit of a Pride problem." It's what allows the Inquisitor to get close to her on Taris to begin with, appeal to her thirst for knowledge and/or her sincere belief that she's right and her instructors are wrong about their interpretation of Jedi teachings (and how to deal with the Sith), and ultimately leads her to Fall (in one way or another) by the end of the game. However, especially if she's paired with a light-side Inquisitor, her pride also prevents her from fitting in so well with the Jedi Order that she becomes too complacent, closed-minded, or fanatically devoted to dogma like her masters. When she realizes their blind adherence to dogma prevents them from dealing with a reasonable Sith or taking action to protect people from the war, she realizes she cannot be a part of that. Due to her pride and independent thinking, she avoids becoming like the selfish, hypocritical, fanatical Jedi the Sith Inquisitor encounters in their class quests, and she becomes willing to do what is necessary to help others, make compromises, and try to bridge lasting peace between the Republic and Empire.
  • Fire-Forged Friends:
    • Obviously with the Inquisitor, but it's strongly emphasized there's an offscreen friendship with Andronikos. He teaches her how to pilot the ship and even helps her choose presents to give to the Inquisitor. Gets a Continuity Nod in the opening cutscene of Shadow of Revan: when Ashara collapses after her vision, Andronikos is the first crew member to come running and check on her.
    • It's completely averted with Zash, who comments that Ashara is cautious and untrusting when the two are working together.
  • Fish out of Water: She's horribly out of place in the Inquisitor's retinue and service to the Empire in general.
  • Generation Xerox: Her ancestor Kalatosh Zavros was a full Jedi Master who left the Order to follow Revan into the Mandalorian Wars and then the Jedi Civil War. This foreshadows Ashara leaving the Order as an apprentice to follow a renegade Sith; however she doesn't fall nearly as far as he did.
  • Good Is Not Nice: Compared to most Jedi. She's sweet but proud, impatient, and quick to anger. If the Inquisitor is Light Side and respects her Jedi teachings, she's also pretty antagonistic towards them for a long time, even if she joined them willingly. It's something she struggles with, since she wants to live up to the Jedi teachings of calm, rational humility. Eventually she embraces this part of her personality; accepting that she'll never be "nice" like the Jedi, but feels content with herself knowing she's ultimately a good person who fights for good causes.
  • Good Is Not Soft: She is very results-oriented. In a polar opposite of Khem Val's first love of nasty carnage, she approves of rational behavior even if nasty despite training and identifying as a Jedi. She draws a hard line at For the Evulz Dark Side behavior and is downright baffled by Sith backstabbing their masters/apprentices/whoever.
  • Grey-and-Gray Morality: Her discussions and debates with the Inquisitor can lead her to believe it would be best to retain the Empire, albeit a strong but rational one that didn't have Chronic Backstabbing Disorder and Fantastic Racism among its core tenets among other changes, and work to make peace between it and the Republic.
  • The Heart: One of the only Inquisitorial companions who cares much for how people feel.
  • Heel Realization: It takes her a while, but she does eventually realize she's become a Sith at heart.
    Ashara Zavros: The Jedi's refusal to do what's necessary, to fight... it makes them weak. The Jedi will never beat the Empire if they don't take the offensive. And they'll never win peace either if the Empire can't respect them. Peace is a noble goal... but it's not a means to an end.
    Sith Inquisitor: So you're saying, 'Peace is a lie?'
    Ashara Zavros: When it comes to making real change? Yes... I guess I am.
  • Hesitant Sacrifice: For all her talk about the Jedi ideals, Ashara greatly fears death. There are two occasions in the story when she believes death is imminent (the Inquisitor using Lightning torture and her ghost ancestor taking revenge), and in both instances she pleads to live, offering anything and everything she has if someone spares or saves her. When her health is low, her dialogue is a very frantic cry for help.
  • Heterosexual Life-Partners/Platonic Life-Partners: If un-romanced or if the Inquisitor is female, when she returns after KOTET, the Inquisitor can ask her to join the Alliance (and the Player Party) as their friend and equal rather than their apprentice.
  • Hot-Blooded: Ashara's desire and passion for defeating evil puts her at odds with her more patient Jedi masters, and plays a part in her fall.
  • I Am What I Am: The culmination of her character arc has her come to terms with the fact that she's not a full Jedi, but she's not a full Sith either. She doesn't know what she is, and that's okay. She's a Force-user who fights for good, and is willing to do what's necessary to get there. And that's enough for her.
  • The Ingenue: She's been raised by ultra-conservative Jedi since a baby. She's never been in a romantic relationship before, and is emotionally awkward when the Inquisitor pursues her. Her first time, with the Sith Inquisitor of course, practically seals her eternal loyalty to him.
  • Insistent Terminology: If the Sith Inquisitor is Light Side and respects her Jedi convictions, then even after willfully leaving the Order to join you she insists that she's still a Jedi; no matter what those stuffy Masters say about her. She eventually grows out of this.
  • Jerkass Has a Point: While her Aggressive Categorism to a Light Side Sith who didn't trick her on Taris is a little harsh, most of her criticisms of the Sith and Empire are spot on. Especially when she asks a Light Side Alien Sith how they can support an Empire that actively enslaves and spits on their people. (The Inquisitor can respond with Internalized Categorism—which pisses her off even more—or reply that they don't like that about the Empire, either.)
  • Journey to Find Oneself: When you find her again in the 5.8 update, she apologizes for not contacting you sooner, but says that being alone and abandoned made her realize she's been influenced by others for too long. She needed to find herself, so she couldn't latch onto people so soon. She's just been traveling and reflecting, and helping out where she can.
  • Mirror Character: The foundation of her discussions (and romance) with the Sith Inquisitor. Both are young (intended ~ 20) potent Force Sensitives for whom that and their location of birth has determined everything. Training was not a choice and both are transparently bad fits for their respective Orders with little respect for authority or tradition. Now in the Sith Inquisitor's interpretation of the Sith Empire, they're free to do whatever they can get away with.
  • Morality Pet: Particularly if the Inquisitor is male and/or Dark-Sided. The Inquisitor, who is normally quite harsh and brusque even when played light-sided, is far more well-mannered and kind towards Ashara than just about anyone else they meet. It's even reflected in the Male!Inquisitor's voice acting: normally his voice is harsh and quite cruel or else dripping with snark, but when he's talking to Ashara his voice becomes much softer, with nearly all traces of the harshness and snark disappearing. She is also the only person the Inquisitor can discuss their feelings about being a slave with openly, in a voice that all but states they aren't as invulnerable as they suggest.
    • Morality Chain: For a Light Side Inquisitor, who can inquire about learning the Jedi's perspective in order to find a balance between their two philosophies. Likewise, they can admit that the reason they want Ashara around is to keep their Pragmatic Villainy in check.
  • Never My Fault: Ashara is stubborn, impatient, and responds to most problems like a Sith does: with fits of rage and passion. Yet, she insists she's a model Jedi and her instructors just didn't appreciate her talents (despite the fact that she failed lesson after lesson meant to teach her patience and humility), that the Jedi are too narrow and closed-minded, etc. While she has a point on that last one, the Inquisitor can point out that in one of her quests that Ashara doesn't act like a Jedi and left the Order to train with a Sith, so she shouldn't be surprised the Jedi don't consider her part of the Order anymore.
  • Not Afraid of You Anymore: In 5.0, she will not be intimidated by you trying to shock her and all it will do is have her decide that she's not putting up with your crap anymore.
  • Only Sane Man: Considering her companions are a man-eating monster with an immortality-obsessed Sith Lord as a headmate, a violence-loving pirate with Commitment Issues, and a Proud Warrior Race Guy who (ignorantly) distills the Sith philosophy down to "kill or be killed", she's easily the most normal of the Inquisitor's companions besides Talos Drellik. She also shares a light-side Inquisitor's attitude towards reforming the Sith Empire to be less murderous and enslaving and more inclusive of nonhumans.
  • The Philosopher: She enjoys examining religious and philosophical dogma, and providing her own two cents on them. A major reason why she falls in love with the Sith Inquisitor is because he is the first master to actually respect her views and not treat them as blasphemous or ignorant. She eventually spends considerable time comparing and combining the core teachings of Jedi and Sith.
  • The Pollyanna: A true Jedi and fervent believer in their code while surrounded by one of the more unpleasant group of companions in the game. Even after she falls, she remains an eternal optimist, but concedes that she is not as much of a Jedi as she was before she met you.
  • Rescue Romance: One of the two ways you can choose to meet her, though only by the loosest definition, since the Inquisitor sets the attack up himself.
  • The Rival: Averted. Despite the Inquisitor having two apprentices, there doesn't seem to be any rivalry for their approval or philosophical disputes between them. They appear to simply ignore each other... although while idle on the Inquisitor's ship, Xalek seems to have taken up a position next to the conference room, allowing him to keep an eye on both Khem Val and the engine room where Ashara dwells.
  • Roaring Rampage of Revenge: If her romance arc is completed before starting the Knights of the Fallen Empire expansion, the player receives a message from five years ago, where Ashara rightfully blames the Eternal Empire for taking the only person who truly understood her. She wants answers and will go to the ends of the galaxy to find it, slaughtering those who took away her master and lover.
  • Screw This, I'm Outta Here: When you meet up with her in 5.0, if you do anything other than accept her as an equal she'll decide to leave you for good.
  • Shadow Archetype:
    • To Nadia Grell. Nadia's arc is someone who was not trained from infancy learning how to temper her passions and work within the Jedi Code. Ashara's arc is all about trying to break free of the confines of the Jedi Code and work with her passions. Both of them hero-worship their masters and are romantically interested if the Consular/Inquisitor is male. Though, one suspects the two of them might actually get along very well if they weren't on opposite sides.
      • It's even more noticeable when one compares their reactions to losing their lover if he became the Outlander in Fallen Empire. Nadia, who was originally alone, save for her father, is now supported by a group of friends and allies, and dedicates herself to finding and rescuing the Consular. Ashara, who originally had friends and ties to the Jedi Order, is now alone in the galaxy after losing the Inquisitor, and dedicates herself to avenging him.
    • Also to the Sith Warrior's apprentice Jaesa Willsaam. Both are ex-Padawans badly mishandled by their former Jedi Masters, are potentially lightside Sith, as well as being romance options for male PCs, and both even use two-handed saber styles (Ashara dual-wields, Jaesa uses a Double Weapon). However, Ashara is a prideful nonconformist who chafed against the Jedi Order's constraints, whereas Jaesa was a true believer who probably would have become an archetypical Jedi Knight under a better Master. And where Jaesa (depending on the Warrior's Karma Meter when recruited) either continues to hew strongly to the Jedi Code even as a Sith apprentice, or falls heavy and hard to the Dark Side and embraces the Sith Code completely, Ashara charts her own path from what she feels are the best bits of both worldviews.
  • The Smurfette Principle: She's also the only chick physically in the group.
  • Stockholm Syndrome: Depending on how the Inquisitor goes about the Taris storyline, she may have been recruited under violent circumstances, possibly including a staged Rescue Romance, electrical and paranormal torture, blackmail, and brainwashing. She eventually comes to idolize and become infatuated with her captor.
  • Take a Third Option: Even after she stops insisting she's a Jedi in your conversations, Ashara never officially becomes Sith. She comes to realize she doesn't know what she is... and doesn't care. In practice, Ashara essentially becomes what Star Wars Legends works sometimes called a "gray Jedi": She's still a pretty staunch lightsider in terms of morality, but she comes to realize she doesn't agree with much of the Jedi Order's doctrines, and chooses to interpret both the Jedi and Sith Codes her own way.
    • Possibly foreshadowed by the Inquisitor. The first time on the ship, Ashara openly wonders what she is doing and insists she is light, rather than dark. The Inquisitor can ask why it always has to be one or the other.
  • Teacher/Student Romance: Like the other apprentices for the other Force-users, she's a romance option for males.
  • Token Good Teammate: You better believe it. Even after she becomes Sith, she's by far the most light-sided member of the retinue, if not including Talos who for a staunch Imperial is rather a Nice Guy.
  • Tsundere: Non-romantic example. Swings between regarding the Inquisitor as automatically evil due to the fact they're Sith and seeking validation of her ideas from them. Disappears fairly quickly when romanced, however.
  • Villainous Lineage: She is the descendant of a Jedi-turned-Sith who served Revan. It is because of her connections to an ancient Sith Lord that the Inquisitor manipulates her in order to gain access to her ancestor's ghost. And she's not unlike Revan and his followers herself, given her resentment towards being cloistered in a Jedi enclave by ultra-conservative Jedi while the galaxy burns around them, which the Inquisitor can manipulate to get her to help them.
  • Well-Intentioned Extremist: She wants to end the war between the Empire and Republic, and believes this can be achieved by creating mutual acceptance between the Jedi and Sith. She is also quite willing to be complicit in war crimes if she is convinced that this will advance the cause somehow. Revan would be proud.
  • While Rome Burns: After being turned away by Jedi Master Cymen, who retired on Alderaan, Ashara becomes disgusted that a revered Jedi Master that the galaxy needs right now is meditating in an oasis while people are dying in a war.

    Talos Drellik 

Talos Drellik

https://static.tvtropes.org/pmwiki/pub/images/talos_drellik.png
"Lieutenant Talos Drellik. Imperial Reclamation Service. At your service."
Voiced by: Edward Hibbard

A human male of the Imperial Reclamation Service, the Empire's military branch that focuses on acquisition of long forgotten technologies, ancient artifacts, and Force history. A somewhat eccentric, though highly knowledgable and renowned archaeologist, Talos Drellik joins the Sith Inquisitor on Hoth. While lacking Force sensitivity, he has a tremendous passion for Sith history and information. He seeks knowledge for the simple sake of uncovering knowledge, and tends to brush off the notion that some things are just too evil or dangerous to learn about. Originally, he was the class's healer companion.

In Knights of the Fallen Empire, Drellik is found on Yavin IV continuing his studies on Sith artifacts and can be recruited by an Outlander once they help him finish his research (alternatively, an Inquisitor can get him to drop everything and return to their service).


  • Absent-Minded Professor: He states that he's been looking for an old relic for quite a while, only to find that it's been in his back pocket the whole time. Insulting him generally causes him to naively brush it off or flying completely over his head.
  • Adventurer Archaeologist: He's more Archaeologist than Adventurer, but the fact that he willingly delves into Sith tombs seeking out Artifacts of Doom is commendable. In Knights of the Fallen Empire the Alliance's head of research specifically seeks him out for recruitment due to his great expertise with Force-related archaeology and study.
  • Badass Bookworm: He's not much of a fighter, but he's still useful in a fight.
  • Big Brother Bully: It seems his brother was this before he went to Korriban to join the Sith.
  • Cain and Abel: Didn't get along with his brother, who used to chase him around with a stick, before he left to become a Sith.
  • Cloud Cuckoo Lander: Is considered brilliant but highly eccentric by his peers. He also tends to think out loud, and his thoughts are pretty odd.
  • Combat Medic: He's a skilled medic, but freely admits he's not much of a fighter and would prefer to stay out of the fray.
  • Commonality Connection: The Inquisitor is a Sith Lord and Talos a Force-blind member of the Imperial Reclamation Service, but they can bond over their shared love of uncovering ancient Sith history and artifacts, and their unconventional way of thinking.
  • Does This Remind You of Anything?: While a Required Party Member for a story mission on Hoth, Talos helps the Inquisitor get into a tomb... that is sealed with a giant oval door with glowing diamond-shaped symbols that greatly resemble a woman's... ahem... Cue Talos feeling around for a hidden button/switch, remarking that he "must be out of practice." Once it starts opening, Talos is so thrilled he lets you know in terms that he probably doesn't realize have another meaning.
    Talos: Oh, I'm too excited! Every time I open a new tomb... like watching a flower blossom. So many wonders!
  • Endearingly Dorky: He's just so enthusiastic about his work that it's really quite endearing. Especially on the rare occasion a female Inquisitor gets to flirt with him.
  • Fandom Rivalry: Invoked. He's very impressed by the Inquisitor's discovery of the legacy of Tulak Hord, even though personally, he's always been something of a Naga Sadow man himself.
  • Flat Joy: A lot of his comments sound like this.
    Are we dead y— Oh my goodness! We won!
  • For Want Of A Nail: Discussed. If the Inquisitor brings up Lord Kallig, Talos will remark that he was one of, if not the most powerful Sith Lord of his time (and possibly an alien to boot), and muses on how different the Empire would be today if he had killed Tulak Hord and not the other way around.
  • Haunted House Historian: He's an expert on Ancient Sith Tombs, which have a tendency to attract all manner of weird.
  • Idiot Savant: Not an "idiot" so much as a Cloud Cuckoo Lander and Absent-Minded Professor, but he's basically considered this by his more Imperial peers. The officer in charge of taking you to him even remarks that Talos is so good at what he does that he could find a grain of glass in a Tatooine sand storm... but he's just so odd.
  • I'm a Doctor, Not a Placeholder: Invoked word for word; he's an archaeologist, not a fighter.
  • It Belongs in a Museum: Fervently believes this. He's somewhat distraught when the Inquisitor is forced to destroy the Sadow'een Temple in order appease a ghost, though the Inquisitor can let him take detailed holorecordings before they begin.
    • In Knights of the Fallen Empire he's been studying the remains of the Temple of Sacrifice and would like to see it remembered in an Imperial museum.
  • Keet: As excited as a kid in a candy store any time he sees or talks about ancient tombs, artifacts, civilizations, cultures, or whatnot. Which is almost all the time, given the Inquisitor's line of work.
  • Military Brat: Mentions his family have been in the Imperial Military for several generations.
  • Nice Guy: A tad eccentric, but very friendly and enthusiastic about his work.
  • Seeker Archetype: Talos doesn't really seem to care about what use his finds are put to as he seems to seek out knowledge for knowledge's sake alone.
  • Sensitive Guy and Manly Man: Idle comments suggest that Talos was the Sensitive Guy to his father and brother's Manly Man. On the Inquisitor's ship, Talos also fills the Sensitive Guy role to Andronikos' (and Khem's?) Manly Man.
  • Shadow Archetype: To Tharan Cedrax, the scientist who will study anything but Force-related archaeology and Jedi/Sith history. They're both of the opinion knowledge is morally neutral and that nothing is too dangerous to learn. Neither of them are overly fond of fights, preferring to throw kolto at the Force User to keep them doing the heavy lifting.
  • Squee: His reaction to finding any ancient tombs, artifacts, or wonders. It's really quite endearing.
  • Stat Stick: Prior to the companion rework, he could equip a vibro-knife, despite never using it.
  • Temple of Doom: He explores Sith tombs for a living.
  • Token Good Teammate: He's actually less threatening than Ashara for the most part, and in a party consisting primarily of brooding violent individuals, he is cheerful, friendly and always willing to help out. His major overt sin is seeking out knowledge, no matter the cost. Even then, he tends to frown on cruelty and arrogance. It's o the point that in Knights of the Fallen Empire he's congenial if a Republic-affiliated Outlander approaches him about joining the Alliance, which he does without hesitation after they help him out on his expedition.
  • Undying Loyalty:
    • At the end of his storyline, he swears an ancient Sith oath of loyalty to you. In Knights of the Fallen Empire, the Inquisitor can get him to drop whatever he's doing and join them without question.
    • Despite being a bonafide Nice Guy, he is also deeply loyal towards the Empire. If the Outlander decides to join the Republic, he will thus leave the Eternal Alliance.
  • "Well Done, Son" Guy: Subverted. At one point Talos muses that his father always wanted a son in the Sith and one in the military, but the Imperial Reclamation Service wasn't quite what he had in mind for him. But this doesn't bother Talos any.
    Talos: [cheerfully] Once all the cursing stopped, I think he eventually came around to the idea.
  • White Sheep: Of his family, if his offhand comments about his perpetually angry, cursing father and Sith Big Brother Bully are any indication. Not that he bears them any ill will.
  • Younger Than They Look: Despite the wrinkles on his face, he's 27.

    Xalek 

Xalek

https://static.tvtropes.org/pmwiki/pub/images/xalek.jpg
"The greatest of the Kaleesh become gods when they die. To do great things, I must learn."
Voiced by: Tony Armatrading

A male Kaleesh Sith Acolyte, and the Sith Inquisitor's Apprentice who joins on Korriban late in the story. Originally, he was the Inquisitor's ranged tank companion.

In Knights of the Fallen Empire, Xalek has now become a Sith Lord and is found seeking vengeance on miners on Ilum who have desecrated his father's tomb. He can be recruited upon defeating him in battle.


  • The Apprentice: The Inquisitor's Sith Apprentice who they get for the sake of the prestige of an apprentice from Korriban.
  • Bastard Understudy: Somewhat subverted; he occasionally implies that he's biding his time, but ultimately proves extremely loyal to the Inquisitor.
  • Blood Knight: His understanding of the Sith Code can be summed up as "Kill or be killed". However, you can point out that this just means that Harkun was a mediocre teacher and you can personally give him a proper lesson in the Sith Code, which earns his approval.
  • Deity Of Kaleesh Origin: Xalek's ultimate goal is to be one, explaining that the Kaleesh believe that after they die, their greatest individuals will become gods in the afterlife. He considers the Sith akin to gods who never die.
  • Beware the Quiet Ones: When you get your first look at him, Harkun tells you that he was left alone with two of the other apprentice candidates and killed them both in cold blood.
  • The Brute: As a Sith his only real talent is in violence and his only purpose is both to be a status symbol and a minion to sic upon your enemies.
  • But Thou Must!: Regardless of how you actually feel about him, you're stuck with him since he's the only survivor of the tests and you don't have time to arrange for a new one.
  • Cutting the Knot: His solution to the final test to be your apprentice is to let the other apprentices go acquire the object of the quest, then walk in when the other apprentice is about to present the prize to Overseer Harkun and the Inquisitor, kill him openly in front of the two Sith, pick the tablet up, and calmly hand it to the Inquisitor.
    Xalek: Your carving, my lord.
  • Defeat Means Friendship: If a non-Inquisitor Outlander wants Xalek's allegiance in Knights of the Fallen Empire, they'll have to prove their worth by defeating him in a duel.
  • Double Weapon: He uses the double-bladed lightsaber as his weapon.
  • Due to the Dead: The unwitting defilement of his father's grave on Ilum triggers his killing spree in Knights of the Fallen Empire. Xalek can be convinced to spare the remaining miners if they agree to build his father a proper memorial.
  • 11th-Hour Ranger: Xalek appears so late in the story he doesn't add anything to the overall plot, other than being the Inquisitor's authentic apprentice (because Ashara isn't evil enough). Other companions gave advice or made contributions to the Inquistor's eventual victory as the story moves on, but Xalek joins well after the decisions are made and doesn't do anything in cut scenes that involve the entire crew. He's a literal example, as he is the only companion — across all eight storylines — to be recruited after Voss, meaning you only use him on Corellia.
  • Even Evil Has Loved Ones: He mentions that before his capture, he often joined his family worshipping at the shrine of his great-great grandfather and his two wives, who led an outnumbered force to victory in the Kaleesh clan wars. He also rushes to the side of his father, who lies dying on Ilum, to bury him and thus facilitate his ascent to godhood. It is a touching moment. In Knights of the Fallen Empire, the desecration of his father's tomb drives him into a murderous rage.
  • Foil: To Ffon from the Inquisitor's own trial, oddly enough. A red-colored non-human who lacks the cunning to complete the final trial on his own merit, so he opts to take the artifact of the final trial from the actual winnernote  and present it as his own at the last possible second. The convergence is that while Ffon was a highly privileged Sith-pureblood who got special treatment from Harkun (and the theft was Harkun's own idea), Xalek is an alien and slave that Harkun could barely stand. And while Zash shuts down and kills Ffon for trying to take credit for the Inquisitor's work, the Inquisitor can't stop Xalek from stealing credit from their winner-apparent (even if they showed a preference for that student beforehand, just as Zash showed preference for them), nor refuse to make him their apprentice on account of said blatant cheating since his actions leave you with no other options for an apprentice.
    • Though it should be noted that Ffon didn't even conceive of this trick on his own. Rather, he just gave up and the overseer had to do it for him, whereas Xalek seems to be doing it deliberately without any help.
    • In the same vein, the Sith Inquisitor. Two former slaves (and possibly aliens) brought to Korriban to fight a deck stacked against them while overseen by Harkun. However, while the Sith Inquisitor is a deeply cunning strategist who wins the trials by their own merit, Xalek is a terse-talking brute who simply kills his way to victory after letting other acolytes do all the heavy-lifting.
  • Killed Off for Real: In Knights of the Fallen Empire, the Outlander can kill Xalek rather than recruit him. An Inquisitor can go one step further and torture him to death via Force Lightning.
  • Made a Slave: Much like the Inquisitor, he started as a slave of the Empire.
  • Malevolent Masked Man: Wears the traditional mask of the Kaleesh.
  • Meaningful Echo: His understanding of the Sith Code can be summed up as "Kill or be killed", just like The Wrath. However, this is also implied to be Harkun deliberately trying to botch his training by teaching him a mangled version of the Code.
  • Mechanically Unusual Class: Prior to the Knights of the Fallen Empire companion retool, Xalek stood out for being a ranged tank that uses a melee weapon.
  • The One Guy: He's the only male apprentice for the Force-Sensitive classes.
  • Only Known by Their Nickname: Since Harkun can't be bothered to pronounce his actual name, he's simply known as Xalek or Bone-Face. For his part, he accepts being called the former.
  • Proud Warrior Race Guy: The Kaleesh fit this trope more than some in-universe examples, including the Trandoshans, Mandalorians and Gamorreans, and Xalek fits this trope more than most warrior race companions. Despite being a Sith and one of the more merciless of your companions, Force sensitivity and becoming Sith have not dampened Xalek's commitment to honor and battle in the least; he makes liberal use of his double-bladed lightsaber and Force powers in battle but falls back on his personal warrior instincts in complex situations, caring nothing for power plays or subterfuge. In fact, one of the only Light Side options he actually approves of takes place on Ilum, in which you convince a bunch of Kaleesh to pledge themselves to the Empire.
  • The Quiet One: Several characters, including the Inquisitor, remark that he rarely says anything unless prompted for a response. Indulging him, and also being a Terse Talker yourself will get a lot of approval.
  • Rank Up: He managed to become a Sith Lord by the time of Knights of the Fallen Empire.
  • Reverse Arm-Fold: His standard pose aboard your ship.
  • The Rival: Averted. Despite the Inquisitor having two apprentices, there doesn't seem to any rivalry for their approval or philosophical disputes between them. They appear to simply ignore each other... although while idle on the Inquisitor's ship, Xalek seems to have taken up a position next to the conference room, allowing him to keep an eye on both Khem Val and the engine room where Ashara dwells.
  • Roaring Rampage of Revenge: Is in the middle of one when the Outlander meets him in Knights of the Fallen Empire.
  • Sole Survivor: He becomes the Inquisitor's apprentice by the sole factor of being the only one alive by the end of the test and you not having the time to select another batch of apprentices.
  • The Stoic: Xalek's words are like his actions: blunt and to-the-point.
  • The Strategist: When he talks, it's usually to advise the Inquisitor about geographical features and tactics that may give them the edge in battle.
    • As noted above, his chosen position on the ship allows him to keeps an eye on both Khem Val and Ashara.
  • Terse Talker: He speaks primarily in short and simple sentences and often tries to respond in as few words as possible.
  • Underrated and Overleveled: He shows up towards the end of the story at whatever level you are (which at that point should be late-40's at least), but he's straight out of the same academy program the Inquisitor graduates from at around level 10.
  • Undying Loyalty: At the end of his conversations, he swears to guard you and your children with his life. In Knights of the Fallen Empire, despite the fact that he is now a Sith Lord he will gladly go back to serving the Inquisitor.
  • The Unpronouncable: His actual name is "Xivhkalrainik", but none of his instructors could pronounce it.

Supporting Characters

Sith Empire

    Zash 

Lord/Darth Zash

https://static.tvtropes.org/pmwiki/pub/images/darth_zash_young.png
"I have high hopes for you, Acolyte. Sky high."
Her apparent appearance. Click for her actual appearance.
Voiced by: Jen Cohn

A human Sith Lord who's trying to unlock the secrets of Tulak Hord's ancient artifacts. She takes the Inquisitor on as her apprentice.


  • Affably Evil: To quote the lady in a spoilery way:
    "I very nearly changed my mind about the ritual, you know. I genuinely like you. But it was either you or me, and, well, I don't like anyone that much.
  • Age Without Youth: She usually keeps it hidden behind a glamour, but Zash's body is running out of time, and she looks it.
  • Back for the Dead: In The Nathema Conspiracy, if she's the one sealed away at the end of Khem's quest then she'll return in a new body to come after you, only to end up as a sacrifice for Zildrog.
  • Because Destiny Says So: Even most other Sith think she puts too much blind trust in her Force dreams.
  • Benevolent Boss: She is quite polite and affectionate to the Inquisitor, though you can quickly point out that it just seems to be her way of making you do all her grunt work and everyone around you can clearly see past her bullshit.
  • Bitch in Sheep's Clothing: She acts all nice, motherly, and understanding... but will backstab and kill you while still being nice, motherly, and understanding.
  • Broken Pedestal: It's possible for the Inquisitor to express these sentiments about her after she attempts to kill you and take over your body; especially if the Inquisitor expressed complete trust and devotion to her beforehand.
  • Cast from Hit Points: The youthful illusion she projects is her true age, but due to heavy and prolonged use of the more dangerous Dark Side techniques, she's been left as a wizened hag, with her body on its last legs. Her urgency to collect the artifacts of Tulak Hord and steal the Inquisitor's body is due to her time rapidly running out.
  • Dreaming of Things to Come: Not unusual for a Force-user and she believes firmly heeding the visions they show.
    • Prophetic Fallacy: Her interpretations of her visions and the actual truth are never quite the same thing, though. The Force has a will of its own, after all. Most notable in the first encounter with Kallig, and becomes a running theme from that point on.
    • More specifically: she tells the Inquisitor that they're destined to be empowered by the artifacts they have been hunting, which are secretly pieces of Zash's intended Grand Theft Me ritual, then she tells her followers that she had a vision the Inquisitor would kill her and bring new life to the Sith. All turn out to be true, but it's seems Zash misinterpreted the visions, as while she did see the Inquisitor kill her and later bring new life to the Sith, she assumed she would be possessing the Inquisitor's body at the time.
    • Self-Fulfilling Prophecy: It seems Zash's insistence on making her visions come true seeking out an apprentice that matches the description in her dream, sending them to Lord Kallig's tomb, sending them to find the artifacts she dreamed would bring them power, and performing the Grand Theft Me ritual she tells her followers will result in the Inquisitor "killing" her and bringing new life to the Sith is what made them come true after all.
  • Equal-Opportunity Evil: She comes across as this compared to the rest of the otherwise rather racist Imperials. Most of the other Sith on Korriban will deride the slave-born (possibly alien) Inquisitor. However Zash seems to care for none of this, seeking only the most accomplished Acolyte for her apprentice, without caring about anything but skill and Force potential. Later, she admits that the real reason she asked for Force-sensitive slaves to train in the first place was due to a dream she had, showing that only the Inquisitor would be able to aid her in her research, and, by extension, give her a new body and the means of taking it. Made even more remarkable if the Inquisitor is an alien, which means that Zash was willing to put herself in an alien body, despite the general attitude of Sith society.
  • False Prophet: Zash tells the Inquisitor that they're destined to become empowered by the artifacts they're hunting. The reality is that Zash needs them so she can take over the Inquisitor's body because her body is about to die from Dark Side overuse.
  • Foil:
    • To your first instructor, Harkun, who's a complete Jerkass, but ultimately makes you strong through adversity and comes to support you during the power struggle with Darth Thanaton. Meanwhile, Zash is good at pretending to be on your side, but she ultimately means to take your body and your life.
    • To Darth Baras from the Sith Warrior story. Two powerful Sith Lords who have a number of acolytes competing for the chance to become their new apprentice, who become intrigued by the Player Character over their rival in the Academy, and who then use their new apprentice to do their dirty work. However, while Darth Baras is a Fat Bastard who uses the Warrior as The Brute to enforce his schemes, Lord Zash is an Affably Evil Benevolent Boss who has the Inquisitor act as an Adventure Archaeologist to find ancient relics. Both also turn out to have always planned to use and kill their new apprentice to further their own goals, however.
    • To Valkorion in the KOTFE and KOTET storylines. Both of them pretend to be mentors to the Player Character while secretly grooming them to be vessels they can bodyjack. However, Lord Zash isn't particularly exceptional as a Sith Lord, while Valkorion is an identity of the Sith Emperor himself. Valkorion also has a much more antagonistic relationship with the Player Character throughout, owing to his betrayal in the Ziost arc, and an arrogant demeanor that rears its ugly head despite his efforts to put on a more affable front. Zash, while also painted as untrustworthy by many characters, maintains an unfailingly polite and caring demeanor right up to the point she betrays you. While Zash was motivated by genuine desperation as her body really was dying, Valkorion had already been cheating death for a long time, and Arcann's murder of his original body and his subsequent invasion of the Player Character's body are implied to have been part of his plan from the beginning. And finally, while it is possible to reconcile with Zash if you let her take full control of Khem Val's body, Valkorion has to be killed in order to eliminate the threat he poses.
  • Glamour Failure: She loses her youthful appearance when she confronts the Inquisitor, her body having finally run out of time.
  • Grand Theft Me: Zash wants your body... and not in the way you might hope if you haven't read an earlier trope.
  • It's All About Me: When the Inquisitor stops her Grand Theft Me attempt and Zash is rerouted into Khem Val, she rants about why the Inquisitor couldn't have just let her murder and possess them.
  • Jerkass Has a Point: Happens a few times after taking over Khem's body.
    • When the Inquisitor (rightfully) calls her out on trying to murder them and take their body, she replies that while she genuinely liked you, she'd invested too much time in picking someone for the body-swapping ritual that it was either her life or yours, and if you would have really done any differently in her shoes?
    • After the Inquisitor lets Khem take the bones of Tulak despite warning him that it would make him weak to Zash taking over and Khem blames you anyway, Zash points out that Khem will never take responsibility for his actions as long as there's someone else to blame; namely, you.
  • Klingon Promotion:
    • The Inquisitor's first task as Zash's apprentice is to murder her immediate superior, Darth Skotia. After his death, she manages to talk his superior into giving her the now vacant Darth title, the relic she was trying to obtain... and his larger office.
    • Interestingly, her plan for stealing the Inquisitor's body basically involves pulling one of these on herself. That is, she plans to steal your body, and then pretend that she's you and that you killed her to advance. Accordingly, she promotes you to the rank of Lord of the Sith beforehand so that she'll have a solid powerbase to fall back on, and these people simply end up following you for real when you succeed in defeating her.
  • Limited Advancement Opportunities: The Reveal that she's actually a dying old woman indicates she's been unable to advance beyond the rank of Lord of the Sith for a very long time.
  • Mutually Exclusive Party Members: Of a sort with Khem Val. Towards the end of Khem's character missions, the Inquisitor takes part in a ritual that ultimately decides which consciousness takes sole control of his body.
  • Obviously Evil: In a weird sense. She's perfectly friendly and courteous, which is so out of character for a Sith Lord that many other characters are convinced she's up to something.
  • Parental Substitute: Given her affectionate, understanding, almost motherly demeanor, and the Inquisitor's possible Manchild tendencies, her relationship with the Inquisitor can easily come off as this. Putting a new twist on her attempt to kill you and take your body.
  • Prophecy Twist: Played with. She tells the Inquisitor about a vision she had of them standing over her dead body and going on to become a great Sith. She assumes, absent evidence to the contrary, that this means her attempt to pull a Grand Theft Me on them worked, essentially predicting a Prophecy Twist in her own favor. She instead ends up in Khem when he interferes in the ritual, and the Inquisitor rises to the Dark Council as themself.
  • Rank Up: She's proclaimed a Darth (a high-ranking Sith Lord) after she engineers the Inquisitor's assassination of Darth Skotia. The Sith attitude to such a murder is that it's Not Cheating Unless You Get Caught: her culpability is an Open Secret but nobody on the Dark Council can prove it, which impressed them.
  • Refuge in Audacity: Her plan for dealing with her rival - or rather, having you deal with her rival in a way that doesn't blow back on either of you - amounts to this. An apprentice barely out of the Academy taking down a full-fledged Darth? Haha, yeah, pull the other leg.
  • Restraining Bolt: Upon finding herself in Khem's body, she initially wants to begin her attack on the Inquisitor once more, only for her former apprentice to smugly point out that since the Dashade is bound to them, she can't harm them even if she wanted to.
  • Sealed Evil in a Can: Her ultimate and final fate if you chose Khem over her.
  • Sharing a Body: With Khem Val, but not intentionally. She wanted the Inquisitor, and none of this "sharing" nonsense.
  • Shoulders of Doom: Particularly pronounced since she gets the standard set of ridiculously huge shoulder pads. On her rather petite stature, they almost double her width.
  • Significant Wardrobe Shift: She specifically calls the Inquisitor's attention to the ridiculously oversized shoulderpads she starts wearing after being made a Darth.
  • Showing Off the New Body: Inverted. Though Khem Val's body is much less attractive than her old one (besides being difficult to turn pages with), she ends up learning to enjoy its brute power by the end of his companion questline, enough to try to keep it for good.
  • Strange Minds Think Alike: At one point during your apprenticeship Zash asks you how you solved a tomb puzzle. You can reply with a patently silly story involving various Noodle Implements... to which Zash is even more confused because that didn't work when she tried it.
  • Villainous Breakdown: She freaks out once she finds herself trapped in Khem Val's body, raging at you and your Dashade for botching her ritual.
    Zash: Apprentice! What have you done to me? Why couldn't you just hold still for a few moments longer? Why couldn't you call your monster off? [...] That monster broke through my defenses, interrupted my concentration, diverted the entire ritual! Five years of preparation, finding the right person, training them, researching the artifacts, gathering them, wasted! You were my legacy! My one chance to defeat death! You fool — you have ruined everything!
  • Voices Are Mental: Uses her own, albeit distorted, voice while speaking from inside Khem Val.
  • What Happened to the Mouse?: If you chose her over Khem Val, you meet Khem, back in his body, on Nathema. There's no mention of what's become of Zash.

    Darth Skotia 

Darth Skotia

https://static.tvtropes.org/pmwiki/pub/images/darth_skotia.png
"You and your master have no future on Dromund Kaas or in the Sith Order. Tell her that. Now, get out of my way."
Voiced by: Simon Templeman

A cybernetic Sith Lord and a sort of rival to Lord Zash.


  • Actually Pretty Funny: When he meets the Inquisitor at the spaceport the player has the option of telling Khem Val to eat him. Skotia seems more amused than anything else.
  • Bald of Evil: Given how much of him is mechanical at this point, it would be odd if he wasn't bald.
  • Bodyguarding a Badass: He is always accompanied by two bodyguards, but as Lord Zash points out, he is smart enough not to have bodyguards that are stronger than him.
  • Bullying a Dragon: When you first meet him, one possible response to his lengthy diatribe is a glorious two-person taunt with Khem Val.
    Inquisitor: What do you think? Can you eat him?
    Khem Val: It is more machine than man, I think. Bad for the digestion.
    Darth Skotia: Ha! Fools.
  • Full-Conversion Cyborg: He had so much of his body replaced with cybernetic parts that the Inquisitor can use Hollywood Hacking to sabotage his body in order to assassinate him.
  • Hidden Depths: Zash is surprised to find so much advanced research in his chambers.
  • Hoist by His Own Petard: When you confront him, you can use the tablet you found earlier to sic his own Trandoshan bodyguards on him. Of course, Skotia is smart enough to not have bodyguards that are stronger than him.
  • Hollywood Cyborg: To a greater degree than most cyborgs in the game. There's very little of his organic body left beyond part of his head and brain. This is why the device used to cripple him won't work on other cyborgs the player encounters.
  • Jerkass: Your average, friendly Sith. The fact that you only meet him as his rival's apprentice doesn't help though.
  • Jerkass Has a Point: In his final moments, he tries to warn you that Darth Zash is both not what she appears and quite possibly much older than she presents herself. He's revealed to be right on both counts at the end of Act 1.
  • Meaningful Name: Ancient Greek for "darkness."
  • Poor Communication Kills: If he had just told you what Zash was up to instead of sending thugs to kill you or cryptically ordering you to stay away, a lot of trouble could have been avoided for both of you.
  • Properly Paranoid: Zash points out he's far too intelligent to have bodyguards that could defeat him. The player has the option to force them to attack him, or free them, in which case they opt to attack him themselves. Either way, he wipes the floor with them in seconds.
  • Third-Person Person: When first meeting the Inquisitor, he says "Darth Skotia is passing." He switches to first person afterwards, however.
  • Warm-Up Boss: For the Inquisitor.
  • Worf Had the Flu: The Inquisitor greatly weakens him with an anti-cyborg device before killing him.

    Aloysius Kallig 

Lord Aloysius Kallig

https://static.tvtropes.org/pmwiki/pub/images/aloysius_kallig.png
"Easily the most ambitious, and therefore the most dangerous, of my rivals is Kallig. Therefore, he shall be the first to die." — Tulak Hord
Voiced by: Alan Shearman

A Force Ghost (or Sith equivalent) of an ancient, all-but-forgotten Sith Lord. He occasionally offers the Inquisitor advice.


  • Affably Evil: Between his Equal-Opportunity Evil tendencies and his willingness to admit to his own mistakes, Kallig is fairly nice for a Sith.
  • The Chessmaster: Seems to be where the Inquisitor got it from. He's been patiently waiting for his descendant to show up and enact his plans into fruition for millennia!
  • Equal-Opportunity Evil: It's remarked that Kallig advocated support for non-humans. Might have even been one. If the Inquisitor is a non-human, non-Sith species (such as a Zabrak or Rattataki), it's highly likely.
  • Evil Sounds Deep: He's got an incredibly deep voice.
  • Follow in My Footsteps: What he very much wants for you, flesh-of-his-flesh.
  • For Want Of A Nail: He's bitterly aware that his parental neglect and untimely assassination by Tulak Hord is what brought his family to ruin.
    • Talos can also mentions at one point that Kallig was one of, if not the most powerful Sith Lords of his time. Given his fair stance on aliens becoming Sith (if not one himself), Talos muses that the Empire would most likely be very different today if Kallig had killed Tulak Hord and not the other way around.
  • Legacy Character: The Inquisitor eventually becomes the new Lord Kallig.
  • Luke, I Am Your Father: Or, rather, "Inquisitor, I am your distantly related ancestor. I expect you to restore our family to glory."
  • Malevolent Masked Man: Wears a full face-covering mask. On a meta level, this is because he is the ancestor of the Sith Inquisitor player character, and the player character can be one of several races, so Kallig is wearing a mask to make it possible for him to be a human, Twi'lek, etc.
  • Missing Mom: Whomever was his wife—or wives—were. Small details about Kallig are hidden here and there, but absolutely nothing on who mothered his children or her fate.
  • Parental Neglect: He points out he could have been better with his own children and probably saved the lineage a lot of trouble.
  • Parental Substitute: Because your goals are in perfect alignment, and you're last of his bloodline, he's honestly protective and has your well-being in mind.
  • Pet the Dog: Kallig advocated that aliens be allowed within the ranks of the Sith. Kallig also spoke highly of his servant Jonas Escalus, entrusting his lightsaber into his family's care until the day his heir would come looking for it.
  • Pride: He freely admits that his arrogance led to his downfall and often warns the Inquisitor against being overconfident in their abilities, lest they succumb to the same fate.
  • Properly Paranoid: Sure, his lectures to the Inquisitor on trusting others sparingly might seem like standard Sith paranoia, but given that he was brought low by his closest friend's betrayal...
  • Sins of Our Fathers: He grudgingly admits screwing everything up with his death, and in a strange but very Sith way, his helpful activities are like an apology.
  • Spirit Advisor: Serves as this to the Inquisitor.
  • Tragic Bromance: With Tulak Hord, having been friends-turned-rivals.
  • Villainous Lineage: The player has the potential to be a great Sith Lord, same as him.
  • Weirdness Magnet: His spirit re-awakening caused the entire Dark Temple on Dromund Kaas to descend into anarchy as the archaeological team present succumbed to Demonic Possession, in addition to threatening to wake the other powerful Sith spirits trapped within.
  • What Happened to the Mouse?: Once you've captured the Sith Force Ghosts on Dromund Kaas, Kallig is dropped entirely from the plot. Granted he remarks about needing to conserve his power during the last appearance in Chapter 2, but you never are given the choice to absorb him or check back on the tomb. Furthermore, he doesn't make an appearance after you earn a seat on the Dark Council, something he'd have certainly been proud of. It's also possible he recognized that the Inquisitor might capture him as well and decided to get going while the going was good.
  • What the Hell, Hero?: At the start of Chapter 2, he angrily chides the Inquisitor for walking right into Thanaton's trap in Andru's tomb.
  • Worthy Opponent: Tulak Hord considered him one. This didn't stop him betraying him, though.

    Harkun 

Overseer Harkun

https://static.tvtropes.org/pmwiki/pub/images/harkun.png
"You are the slime, the filth, the wretches of society. You are what Sith Lords scrape off their boots. I don't know why the Sith Empire even bothers with you. Miserable curs. They'd be wiser to give you shovels and have you dig your own graves."
Voiced by: Timothy Watson

The Sith Inquisitor’s first master, an Academy Overseer in charge of finding an apprentice for Lord Zash. A traditionalist forced to work with Force-sensitive slaves. He hates the Inquisitor from the beginning.


  • Belligerent Sexual Tension: His interactions with an exceptionally sarcastic female Inquisitor may come across as this. Even after you’re a lord and effectively outrank him, he still can’t bring himself to be entirely deferential to you.
  • Break the Haughty: He's a lot less arrogant once Zash openly bends the rules to help you out. You can either rub it in his face or thank him for making you strong in his own way.
  • Defeat Means Respect: In Chapter Two, Harkun is forced to acknowledge the Inquisitor as his superior when they go to him for an apprentice and goes from treating you like dirt to being your toady. And if kept alive, Harkun remains their ally.
  • The Cameo: If the player is an Imperial Agent and aids Gianna in sending her son to the Sith Academy, Harkun will mail them, revealing that the boy is training under him and thanking the Agent. He makes no appearance in person, though.
    • In a Shadow of Revan short story, Harkun is revealed to also have been Lana Beniko's overseer. She hated him as much as the Inquisitor does.
  • Drill Sergeant Nasty: His teaching method primarily consists of constant insults towards apprentices he hates.
  • Fantastic Racism: He treats apprentices that come from "low-born" backgrounds such as former slaves or aliens like dirt while openly favoring humans or purebloods.
  • Facial Markings: They’re identical to Thana Vesh’s.
  • I Fight for the Strongest Side!: If spared in Chapter Three, he apparently ends up siding with the Inquisitor over Thanaton.
  • Jerkass: He treats you like crap simply because you're a slave and possibly an alien.
  • Jerkass Has a Point:
    • His rant about Xalek. Murder is fine in the Academy as long as you don’t get caught. That and he didn't even bother practising subterfuge or anything resembling actual cunning, instead beating his opponent to death in broad daylight.
    • When the player insists that Harkun should treat the new acolytes as harshly as he treated the player, Harkun reminds you that the player ended up killing their master, something you should probably not encourage.
    • For that matter, his Kick the Dog attitude towards acolytes is exactly what a Sith acolyte actually needs. You're even told by Spindrall at the start of the story to nurture your hatred for him. The whole point is to get you to fall to the Dark Side and learn how to use disadvantage and turn it into an advantage. And it does seem to work since three of his students become among the most powerful Sith Lords in the galaxy over the course of a decade.
  • Kick the Dog:
    • Does this to low-born and alien acolytes every chance he gets.
      Harkun: Acolyte Kori. Step forward, please[...] You are a weak, pathetic rodent, and even a lunatic like Spindrall could see it. And that means... [Force lightnings her to death]
      Harkun: I need an example. Gir, step forward[...] Ffon, kill him.
    • While his relationship with a Light Side Inquisitor improves somewhat on their return to the Academy, in a fit of rage over "Bone-Face" winning he can angrily declare that he has to put up with a lot around here — training slaves into Sith Lords. The Inquisitor, who by this point is a Sith Lord, actually looks hurt by this.
  • Laser-Guided Karma: Not directly, but his open favoritism of Ffon directly leads to his favorite pupil's death. First, his insistence on bringing Ffon into the trial when Zash specifically called for acolytes from low births. Next, his tendency to give Ffon the easiest assignments while giving you the toughest, which just makes you look more impressive to Zash. Then, his tendency to send Ffon ahead ensures he isn't around when Zash gives a vital piece of information on how to solve the final assignment. And finally, Harkun encouraging Ffon to try to steal credit for your work causes Zash to kill Ffon for lying. This all leaves Harkon looking foolish and embarrassed, and having no one to blame but himself for his favored student losing and his most detested student advancing.
  • Misery Builds Character: Him forcing the Inquisitor through unfair trials leads to them becoming much tougher than Ffon, who instead is given much-less dangerous tasks. The Inquisitor can even acknowledge this, telling him that their hatred of him gives them strength and thank him for his "training" after being chosen by Zash.
  • Nice Job Fixing It, Villain: He is determined to make sure the "slave" is never made Zash's apprentice. His means of doing so — sending you on seemingly impossible suicide missions for lost artifacts while he gives Ffon the easiest assignments — just give you the means to impress and get chosen by Zash.
  • Pet the Dog: If you choose the light side option when saying goodbye to him, he corrects himself for calling the Inquisitor 'slave', referring to them as 'apprentice' instead.
  • Politically Incorrect Villain: He despises the Inquisitor for being a slave (especially if they're an alien to boot). He hates Xalek (AKA: "Bone-Face") for about the same reasons. He also disparages the twi'lek apparent winner after his preferred human pupil died early on. Lana Beniko suffered sexism under his tutelage too. Not that it stops them from succeeding where his favored students failed.
  • Sabotutor: It's implied that the reason Xalek's version of the Sith philosophy is just "Kill or be killed" was due to Harkun deliberately botching his training. Unfortunately, Xalek took to that a bit too well.
  • Sadist Teacher: He's out to make your life a living hell, mostly by ignoring your accomplishments, accusing you of cheating or straight-up encouraging Ffon to kill you when no one's looking. Thankfully Zash eventually puts her foot down. Another one of his former students, Lana Beniko had the same opinion of him.
  • Shadow Archetype/Foil: To Overseer Tremel, who trains the Sith Warrior. Each is training a high-blooded acolyte to become the apprentice to a Sith lord, Baras and Zash, over low-born rivals who fight a deck stacked against them for the same honour (Vemrin and the Inquisitor); and the Sith Warrior has the possibility of being a Sith Pureblood like Ffon, go figure. Each is a bigot who despises slaves and non-humans, and gives their pet pupil a number of unfair advantages in the hopes of subverting that lord's present intentions. Each is found out and Out-Gambitted by the respective lord; the point of convergence is that while Tremel's plan works and the Warrior becomes Baras' apprentice, he is killed in the doing, or at best fakes his own death and goes into hiding, while Harkun fails to distract Zash from the Inquisitor, but survives the death of his preferred acolyte to train another day. Furthermore, Tremel is quite Affably Evil and treats the Warrior with respect, whilst Harkun is a bigoted jerk who treats the Inquisitor like dirt during his trials. Also, Tremel gives the Warrior legitimately challenging tasks while still showing favoritism, Harkun gives Ffon ludicrously easy "trials" that don't help him learn or grow in any meaningful way.
  • Starter Villain: He's the first antagonist that the Inquisitor has to contend with.
  • The Unfought: You don't get a chance to fight him before leaving the Sith Academy in the prologue. And when you meet him again, you are so far beyond him that if you choose to kill him, there is no actual fight; the Inquisitor simply zaps him to death.
  • Vitriolic Best Buds: Can end up as this with the Inquisitor, trading jabs about the "good old days" when he taught them at one moment, then making friendly bets the next.
  • Weak-Willed: Implied, given his susceptibility to the Jedi Mind Trick. He also doesn't seem to be very strong in the Dark Side either considering he has minimal at best Dark Side corruption, not even possessing the Supernatural Gold Eyes that virtually all sith have.
  • Yank the Dog's Chain: Calls acolytes forward in a kind tone of voice before killing them.
  • You Have Failed Me: He executes the acolytes who fail in his trials.

    Ffon Althe 

Ffon Althe

https://static.tvtropes.org/pmwiki/pub/images/ffon_althe.jpg
"Save your well-wishes, slave!"
Voiced by: Jamie Bamber

The Rival for the Sith Inquisitor at the Academy, and Teacher's Pet to Harkun.


  • Arrogant Kung-Fu Guy: Like many Sith, he believes his connection to the Force, his Sith blood, and his prior training under the greatest teachers entitles him to be an arrogant prick to everyone.
  • Break the Haughty: After what a massive prick he's been to the Sith Inquisitor and the other acolytes all game, it is immensely satisfying to see Lord Zash wipe that arrogant smirk off his smug face, and to see him absolutely crumble in terror before her before she kills him herself.
  • The Bully: Toward the Sith Inquisitor, and all other low-born "slaves."
  • Dirty Coward: All it takes is for Zash to apply a little pressure, and he crumples like a napkin.
  • Dumb Muscle: Implied. He doesn't seem as cunning as Harkun, Zash, or the Sith Inquisitor, and tends to loudly yell insults and death threats to the Inquisitor despite often being admonished by Harkun to show discretion. But he's certainly gifted with a light saber.
  • Establishing Character Moment: When the Sith Inquisitor first arrives on Korriban and pauses to admire the view, Ffon deliberately bumps their shoulder while walking past them, and moves on rather than wait to hear instructions from Harkun like the rest of the acolytes. This establishes his rudeness, arrogance, and belief that the rules don't apply to him.
  • Foil: To the Sith Warrior. A prodigy from an ancient Sith family flown in for a trial not meant for them by a racist instructor out to make sure lowborn "slaves" and "halfbloods" don't advance, are shown much favoritism in the Academy, and make it far in their trials. The difference is the Sith Warrior is surprisingly cunning and manages to impress the Darth despite being an upstart in his trials, while Ffon never had what it took to impress Zash who kills him for it. And no matter how much arrogance and entitlement you decide to play your Warrior with, you still work for your advancement, while Ffon coasts on the indulgence of Harkun.
    • Also to Vemrin, from the same Sith Warrior storyline. Both are The Rival to the Sith Player Character on Korriban, and ruthless bullies to fellow acolytes. However, Ffon is an Arrogant Kung-Fu Guy from a privileged background and shown much favoritism, while Vemrin is a "half-blood" who had to claw his way to favor with a deck stacked against him. Both are Wrong Genre Savvy and can't match the Sith PC's sheer cunning, dying near the end of Korriban.
    • As noted, he serves as one to Xalek, who also resorts to cheating to complete his test. The main difference is that Xalek deliberately plays to his own strength (violence) and never pretends otherwise, whereas Ffon is just coasting along the path of least resistance and taking credit for the work of others.
  • Hoist by His Own Petard: His habit of going on to the next trial rather than wait with the rest of the acolytes ensures that he isn't present when Zash reveals a crucial hint to the final trial, ensuring that he cannot complete it.
  • Privileged Rival: He's a Sith Blue Blood who serves as the Starter Villain for the Inquisitor, who was until recently a slave.
  • Smug Super: An exceptionally powerful (and privileged) Sith Pureblood, and very haughty of the fact.
  • Sympathy for the Devil: The Sith Inquisitor, of all people, can express sympathy for his death.
    Sith Inquisitor: to Zash Was it really necessary to kill Ffon? He couldn't help it Harkun was a fool.
  • Starter Villain: He's one of the first antagonists that you have to deal with before the story kicks off.
  • Teacher's Pet: To Overseer Harkun. Lampshaded by Lord Zash, and possibly the Sith Inquisitor themself many times.
  • The Unfought: Sadly, the Sith Inquisitor never gets a chance to fight him, since Zash kills him herself.
  • What a Senseless Waste of Human Life: In a sense. Lord Zash and potentially the Inquisitor lament that Ffon could have been a very gifted Sith had he been flown in to a trial meant for him, since Harkun flew him in against Zash's specific instructions, as she wanted "low born" acolytes, and that his death was wasted potential.
  • Wrong Genre Savvy: He thinks he's the protagonist of the Sith Warrior story (see Foil), but he's really The Rival to the Sith Inquisitor's Rags to Riches origin story.

    Darth Thanaton 

Darth Thanaton (formerly Teneb Kel)

https://static.tvtropes.org/pmwiki/pub/images/darth_thanaton.jpg
"Philosophy gives structure to the delicately ordered chaos of our Empire. Tradition. Principles. History. The threads that compose our society."
Voiced by: Jonathan Cake

A Sith Lord who fought in the Great Galactic War. As an apprentice, he learned the ways of the Sith under Lord Calypho and was frequently accompanied by a male Abyssin slave named Maggot. After the arrest of Lord Calypho, Kel was sent on a mission by the Dark Council to hunt down the Emperor's traitorous apprentice, Exal Kressh. After the success of his mission, Kel returned to the Dark Council and demanded to be granted the title of Dark Lord and be renamed Darth Thanaton.

He was a subordinate of Darth Arctis, the superior of Darth Skotia, and a political opponent of Lord/Darth Zash, and after her apparent death, spends the next two chapters trying to kill the Inquisitor for being associated with her.


  • Alas, Poor Villain: At the moment of his death, a few of his fellow Dark Councilors can express pity over his fate; particularly Darth Marr and Darth Mortis.
  • All There in the Manual: Most of his backstory is explained in the tie-in comics; the game itself doesn't really explore it.
  • Always Someone Better: Thanaton is actually a very, very powerful Dark Lord in his own right and showcases an impressive array of power. Unfortunately, the Inquisitor surpasses him thanks to their Force ghosts, and is stronger than Thanaton by the end of Chapter 2, never mind their actual final battle in the 3rd Act. Patch updates make this even more obscenely unfair to Thanaton as an accidental side-effect was that the Inquisitor level-grinded at a much faster rate than normal, making Thanaton a fairly anti-climactic antagonist who is in over his head.
  • Appeal to Tradition: Thanaton justifies nearly everything he does to the PC with Sith tradition, starting with attempting to murder them after they apparently kill their master Darth Zash in self-defense—on the justification that Sith tradition demands that a fallen Sith Lord's power base be totally destroyed. In their first meeting, the PC can retort with the last line of the Sith Code, "The Force shall free me", arguing that the whole point of being Sith is to not have to follow rules. Even his colleagues on the Dark Council eventually start to get sick of it when he appeals to tradition to get their help after the PC beats him fair and square in a traditional Allowed Internal War on Corellia that was his idea to begin with.
  • Association Fallacy: He hates Zash, so he hates you just for being her apprentice. After you kill Zash, he insists that she was corrupt and broke Sith tradition, therefore you are guilty of corruption and breaking Sith tradition too. The Inquisitor can call him out on this.
  • Badass Bookworm: According to his biography, while training he "devoured books like scraps of bread".
  • Became Their Own Antithesis: During his time as an apprentice, Thanaton despised people who were rich and greedy, even his fellow Sith for their poor treatment of him and attempts to "keep him in his place" despite the fact that he was a very loyal sith. But as a master, and member of the Dark Council Thanaton became rich, and took it upon himself to keep lower Sith in their place, showing a greed for power. By the time you meet him in the game, he's become just like the Sith who treated him like trash when he was an apprentice.
  • Big Bad: He's the primary antagonist of the storyline.
  • Continuity Nod: In the Imperial Agent's Corellia story, Keeper briefly mentions him as one of at least three high-ranking Sith wasting Imperial resources on a personal dispute (one of the others being the Warrior's mentor Darth Baras), an obvious reference to his Kaggath with the Inquisitor.
  • "Could Have Avoided This!" Plot: The Light Side Inquisitor can spell out for him at every opportunity that they don't have to fight each other. Heck, they can even join him, or work for him. But his insistence on trying to kill you forces you to defend yourself, leading to your inevitable victory over him. However, Thanaton is too proud to listen.
  • Create Your Own Hero: Or Own Anti-Villain at the very least, given Video Game Cruelty Potential, but regardless of the PC's Character Alignment, if he had taken them as his subordinate instead of trying to kill them, they probably wouldn't have reached the heights they did for a long while to come.
  • Crime of Self-Defense: Essentially tries to punish the Inquisitor for this. As far as he is concerned, you killing Zash in self-defense when she tried to kill you first is no excuse for an apprentice to openly kill their master.
  • Curb-Stomp Battle: The first time the Inquisitor challenges him, he spends a few seconds being surprised at their Force-ghost derived power, then slaps them down with ease.
  • Cutscene Power to the Max: Flying with Sith Lightning.
  • Dirty Coward: He likes to have minions do his fighting for him and his first attempt to kill the Inquisitor is a Uriah Gambit rather than just attacking them even though he ought to be (and is, at that point) leagues stronger than them. After he gets his ass kicked on Corellia in front of an audience of his peers, Thanaton runs back to Korriban to beg the other Dark Councilors for their help. Needless to say, they're not impressed.
  • Even Evil Has Standards: When Darth Achelon refuses to kill the Inquisitor because they previously saved his life, Thanaton acknowledges that as a noble, if misguided, sentiment.
  • Fatal Flaw: Stubbornness and cowardice. His dedication to ancient Sith tradition could be considered admirable, if not for his insistence on applying it to all situations, regardless of whether or not it actually works for said situation. First, his insistence on trying to kill you for Zash's corruption, and then her murder at your hands after she attacked you, even if you try to resolve things peacefully, needlessly makes you his enemy. Then, his crippling the Imperial war effort in favor of applying ancient Sith traditions to give himself more power turn many Moffs against him, and in support of you. Finally, his stubborn refusal to accept that you won his Kaggath fair and square and run crying to the Dark Council for help twice causes said Dark Council to lose what little respect they had for him, and they snap his neck and give his now-vacant Dark Council seat to you.
  • Final Boss Preview: The first time you challenge him, he effortlessly defeats you in a cutscene and would have killed you had it not been for the Force Ghosts you've bound to yourself.
  • The Friend Nobody Likes: Subverted. Thanaton is presented as such, with his insistence on old-fashioned traditions alienating many. The Inquisitor's main way of building up their powerbase is just recruiting people sick of Thanaton. And yet, near the end of the story they have to deal with Sith who aren't Thanaton's minions, but side with him because they genuinely agree with him. One even tells the Inquisitor they are unaware of an entire sphere of Sith politics.
  • From Nobody to Nightmare: Like the Inquisitor, Thanaton started off as a lowly slave who was plucked off the auction block when it was discovered he was Force-sensitive.
  • Hidden Depths: For all his obvious faults, there's more to Thanaton than was openly revealed during the story. If you remained respectful to him during the various conversations (and showed respect for the ideal Sith Code), he would show begrudging respect towards you, even indicating he regretted the mutual conflict. Before and after his death, several Sith would comment Thanaton was even admirable.
  • Hoist by His Own Petard: Thanaton declares the Kaggath against the Inquisitor because he fears dueling them after what happened the last time. The Kaggath can't be turned down and lets him use his whole power base, which is rather larger than a young Lord's. But he limits it to Corellia, which Khem Val immediately recognizes as a mistake (since the Inquisitor and friends can kill anything in front of them, the smaller arena favors their greater personal power; a larger arena would favor Thanaton's more extensive powerbase). It bites Thanaton hardest when he flees to Korriban - instantly losing any favor he had with the Dark Council on Korriban.
  • Hypocrite:
    • He shares the Inquisitor's party's mistrust of Lord Zash, warning you of her instability and encouraging you to protect yourself from her. He then proceeds to congratulate you for defeating her and possibly even commends you for having a better grasp of Sith traditions than she ever did. Once you find out that he's been plotting to have you killed, he'll turn around and frame your actions as a Crime of Self-Defense, directly contradicting what he encouraged you to do.
    • He initially seems respectful of the Inquisitor's background as a slave, claiming that it shouldn't stop them from accomplishing great things. But when he turns on you, he has no issues with disparaging your past to justify himself. And he himself used to be a slave before becoming an Apprentice.
    • An implied case is that Thanaton firmly disapproves of Zash pulling a Klingon Promotion on Skotia, telling her that's not how it works. And yet, later on in the plot Thanaton's own superior dies in mysterious circumstances, allowing him to claim their position.
    • He seems genuinely horrified at the extent of the power you've accumulated through Force-walking, and chides you for not having full control of it during your second confrontation. He then proceeds to sabotage your efforts to get your power in check.
    • As some of his own former followers can point out right after he flees the Kaggath, for all his talk that tradition is paramount and must never be discarded under any circumstances (and cites your supposed lack of respect for tradition as the number one reason you must die), when he's about to lose the Kaggath, he discards tradition to save his own skin.
  • Inferiority Superiority Complex: Implied. Thanaton isn't taken very seriously by most other Sith. Even after ascending to the Dark Council most of the other members seem to quietly disdain him. Coupled with his low birth and origins, Thanaton's claims towards being the guardian of Sith traditions feel like he's overcompensating to validate himself. Near the end of the story he often repeats that he is a member of the Dark Council when facing the Inquisitor, which again comes off as him posturing.
  • I Reject Your Reality: Twice!
    • First, when the Inquisitor is about to win the Kaggath, Thanaton declares that you can't win — you don't have the rank or power to defeat him — and he flees.
    • Then, when the Inquisitor beats him in fair combat again in front of the Dark Council on Korriban, he despairingly declares that This Cannot Be!
  • I Was Quite a Looker: By Sith standards, he's not that bad looking but he's no longer the pretty boy he was in Blood of the Empire, courtesy of age and dark-side corruption
  • Jerkass: His initial facade of reasonableness gives way to an incredibly arrogant and condescending attitude.
  • Names to Run Away from Really Fast: His Sith name is an alteration of Thanatos, the Greek god of death.
  • Neck Snap: After being defeated by the Inquisitor in front of the Dark Council, Darth Mortis finishes him off by using the Force to snap his neck.
  • Nice Job Fixing It, Villain: He makes it his mission to stop the Inquisitor's rise as a Sith, but this opposition gives them a formidable rival to hone and prove their strength against. He eventually gives them the ultimate Dark Council audition, a fair duel against a current member with other members in attendance. Marr points out after Thanaton's defeat that the Inquisitor has earned Thanaton's seat.
  • No, You: He tries this at every stage of the Kaggath. You didn't win the engagement because you scuttled his plans and forced him to flee, he actually won because you didn't catch him. Absolutely nobody is buying it.
  • Only Sane Man:
    • He takes a firm stance that Sith should not be allowed to advance by killing their superiors but the rest of the Dark Council was so impressed by Zash and the Inquisitor's style in offing Skotia that they reward them anyway. However, he takes this stance for the wrong reason. He sees it as a violation of tradition, rather than condemning the self-destructive tendencies of the Sith.
    • That said, Thanaton utterly fails to acknowledge that a Light Side Inquisitor would make a better ally than enemy and continually ignores their attempts to end the feud peacefully. Instead, he lets Moral Myopia get the better of him and pursue his revenge against the Inquisitor, even after his attempts to kill them have repeatedly failed and cost him dearly in the process.
  • Pragmatic Villainy: Part of the reason he hates Zash, and by extension you. Murdering your competition to get ahead is fine. That's Sith tradition. Doing it in the most blatant, obvious way possible however? Heavily damaging to the Empire's strength.
  • Reasonable Authority Figure: Tries to present himself as such in his early conversations with the Inquisitor, claiming that slaves are more than capable of achieving great things, sharing your party's misgivings about Zash's nature, and acting rather courteously when he meets you after you defeat Zash. Then he leads you into a death trap and turns out to have been plotting to kill you this entire time, even though, going by his own words until that point, you'd have never thought you did anything wrong.
  • Serious Business: His entire grudge against the Inquisitor is based on violations of protocol and tradition the Inquisitor wasn't even responsible for. When he argues his case in front of the Dark Council, some of whom are centuries old and were there when those traditions started, they laugh in his face.
  • Shadow Archetype: Like the Inquisitor he is a former slave who got to his position due to a combination of force-sensitivity and relentless application. The difference is that once Thanaton attained power, he became just like the people he hated and did away with those hard efforts in favor of dogma and cowardice. The inquisitor on the other hand recruits people from all kinds of races, is willing to work with the military rather than shackle them and never stops improving themselves one way or the other. The result is him getting his ass beat by the Inquisitor, losing his seat and his life.
  • "Shaggy Dog" Story: As an apprentice, he had a Abyssian slave named Maggot who, after a talk with a Jedi, wanted to kill Teneb for his freedom. However, Maggot issued his challenge in his native language and was talked over by Teneb, who then killed him for an entirely unrelated reason.
  • Smug Snake: An egotistical Sith that can't possibly believe the Inquisitor being able to defeat him. He constantly hides behind his status and title, forgetting that they're wholly dependant on his competence, not the other way around. As a result, the hungrier, stronger Sith Inquisitor ends up crushing him and taking his seat.
  • This Cannot Be!: His final words are essentially this.
  • Villain Protagonist: The "Blood of the Empire" tie-in webcomic has Thanaton as the main protagonist back when he was Teneb Kel. His story is similar to that of his future rival, and is about his rise to power.
  • Villainous Breakdown: It starts when the Inquisitor wins the Kaggath on Corellia, with the normally cool and composed Thanaton stubbornly rejecting the outcome and fleeing for his life. It only gets worse from there as he flees to Korriban to beg from help from the other Dark Councilors, and especially after the Inquisitor beats him in fair combat a second time.
  • Villain Decay: Initially, he defeats the Inquisitor without breaking a sweat. However, he only survives subsequent encounters out of sheer happenstance or outright fleeing from the Inquisitor. This reaches a head when after he runs from the Kaggath and tries to gain the support of the Dark Council, only one Darth comes to his aid. All the others present don't even lift a finger to aid him, only questioning why he's proved unable to kill you, one of them even suggesting that they kill Thanaton themselves.
    Darth Ravage: I swear, if you don't silence Thanaton, I will!
  • Worthy Opponent: If you show him that you respect the Sith Code just like him, he'll come to regret "having" to kill you.

    Moff Pyron 

Moff Valion Pyron

https://static.tvtropes.org/pmwiki/pub/images/valin_pyron.png
"If it weren't for Sith tradition, we would've crushed the Republic when we had the chance. Thanaton is old blood."
Voiced by: Jonathan Keeble

Valion Pyron rose to prominence in an Empire that was in flux. One of the youngest officers to achieve the title of Moff, Pyron felt it was his duty to fulfill his commitment as a soldier and not get involved in Sith affairs. He held fast to this policy, until Darth Thanaton canceled his pet superweapon project–the Silencer. Believing that Darth Thanaton’s motivations for canceling the Silencer project–an insistent reliance on Sith tradition and the use of the Force over new technology–were ultimately self-defeating, Moff Pyron decided it was time to seek alliances elsewhere among the Sith. He had come to realize that both his own advancement and that of the Empire depended on realigning one’s most deeply held principles.


  • Deconstructed Trope: Much like the entire Imperial Agent storyline, Moff Pyron pretty much exists to show what happens when the warped and detached Sith impose their own out-of-touch-with-reality politics and traditions onto Imperial military operations, preventing the military from doing their damn jobs already.
  • Demoted to Extra: He reappears in mission briefings during the Ilum arc when Darth Malgus makes his coup attempt, but stands off to the side without any speaking lines.
  • Game Changer: Your ability to retrieve a vital chip to his Silencer project from your own Nar Shaddaa cult convinces Pyron you have a real chance at victory. That, coupled with Thanaton rising into the ranks of the Dark Council, allowing his crippling traditionalist influence over the Imperial military to expand, further drives Pyron to support you and want Thanaton out.
  • I Fight for the Strongest Side!: Tells the Inquisitor point-blank that he's been following your feud with Thanaton, and he intends to support whoever comes out on top.
  • More Senior Subordinate: As a Sith, the Inquisitor theoretically outranks anybody in the Empire but a higher-ranking Sith, but practically they're a young and inexperienced Sith Lord who is marked for death by a Dark Council member, whereas Pyron is a veteran with decades of service. They partner up because the Inquisitor can provide a missing piece of his Wave-Motion Gun pet project and because he hopes they'll be more willing to let him do his job without interference; when the project bears fruit, he places his forces at the Inquisitor's disposal on Corellia. Shadow of Revan shows the Inquisitor kept their end of the bargain as a Dark Council member: he makes reports to them and consults them on major strategic decisions, but otherwise the Inquisitor leaves him to his own devices.
  • So Last Season: Discussed at the start of the Inquisitor's class sidequest on Rishi. Two expansions into the war, the Republic is starting to field defenses against the Silencer. He could boost the power to overcome them, but that would make it unsafe for crews, and he gives the Inquisitor the choice how to proceed: either stop using the Silencer altogether, run the ships with skeleton crews to minimize casualties from the increased radiation, or take a We Have Reserves attitude.
  • Uncertain Doom: In Knights of the Fallen Empire, Lana claims that Pyron and his fleet of Silencers vanished while fighting the Eternal Fleet in the Outer Rim (part of the Bag of Spilling the Inquisitor gets hit with). When Pyron returns in Jedi Under Siege, he reveals to an Inquisitor Outlander that he'd actually been undertaking a secret mission for Empress Acina.
  • Wave-Motion Gun: The Silencer project is a high-powered weapon that allows a single starship to devastate an entire fleet, if he can just kick the resources to finish it loose from the Dark Council.
  • Your Tradition Is Not Mine: Pyron believes Thanaton is too old-fashioned, and insists on stubbornly adhering to old traditions for their own sake, even when they're not best for the situation, or the Empire. He also resents how Thanaton imposes Sith traditions into Imperial military operations, crippling their ability to deal with the Republic.

    Major Bessiker 

Major Bessiker

https://static.tvtropes.org/pmwiki/pub/images/bessiker.png
Voiced by: Brian Bowles

A proud Imperial officer who rose to notoriety during the Sith’s return to the galaxy, fighting with distinction at Coruscant and Begeren, Major Bessiker was made chief supply officer on Balmorra near the end of the war. As the Empire has provided fewer and fewer resources to support the ongoing pacification of Balmorra, Bessiker has almost single-handedly propped up the Imperial war effort, scavenging and repurposing old equipment and improvising armor and weaponry in a pinch. Bessiker comes from a distinguished Imperial lineage, and in spite of his connections among the Sith – both his brother and his son trained on Korriban – Bessiker has never complained about his posting on Balmorra or the difficulty of his job.


  • Back for the Finale: Assuming that the Inquisitor didn't kill him on Balmorra, he reappears to assist the Inquisitor again on Corellia.
  • Catchphrase: "The Sith are the heart of the Empire, I always say."
  • Dramatic Irony: Loves his son so much he'll strong-arm the Sith Inquisitor into saving him (if they so decline) and becomes so enraged if you kill his son that he'll attack, forcing you to kill him, but the player quickly learns that said son is a cruel, arrogant, ungrateful bastard who considers his loving father beneath him, and thus was never worthy of Bessiker's fatherly devotion.
  • "Eureka!" Moment: If the Inquisitor wonders out loud "How do I become a Colicoid?" after being informed that only collicoids can survive in the toxic sludge their artifact is buried in, it will inspire Bessiker to come up with a plan to get a scientist to synthesize the colicoids' sludge-wading abilities into a serum to inject into the Inquisitor.
  • Limited Advancement Opportunities: Bessiker is a very talented strategist who can get impossible military operations up to functioning standard with sub-par equipment that he himself scrounged from essentially scraps, but thanks to the Empire's growing disinterest in the Balmorran war effort, he has limited resources and even less recognition for his efforts.
  • Morality Pet: An Inquisitor of either alignment can tell his son point-blank that the fact that they like Bessiker is the only reason they're not frying his arrogant, ungrateful ass.
  • Muggle Born of Mages: Inverted. He's a muggle, but his son is Force-sensitive.
  • Nice Guy: He's nothing if not friendly, cheerful, and welcoming to the Sith Inquisitor. Unless you kill his son.
  • Selective Obliviousness: It's implied that deep down he's aware that his son now looks down on him, but can't bring himself to face it. He sadly wonders why his son never visits or calls, but quickly assures himself that his son must just be busy with important Sith work.
  • Strange Minds Think Alike: With the Sith Inquisitor.
    • Especially when the Inquisitor is informed that only Colicoids can survive the toxic sludge their artifact is buried in. If they wonder out loud, "How do I become a Colicoid?" The lieutenant is appalled, but Bessiker cheerfully exclaims "That's it!"
  • Suicide by Cop: Implied If you kill his son. He becomes enraged and attacks you, forcing you to kill him. However, given his grief and the fact that he's a loyal Imperial who's related to and worked under Sith his entire life, it's doubtful he just forgot he can't defeat a Sith in combat.
  • This Is Unforgivable!: Should you kill his son instead of rescuing him like Bessiker asked, the normally friendly, cheerful, and helpful Bessiker becomes so enraged that he attacks you, forcing you to kill him.

    Darth Achelon 

Darth Achelon

https://static.tvtropes.org/pmwiki/pub/images/darth_achelon.jpg
Voiced by: Rupert Degas

A Lord of the Sith serving Darth Thanaton, with a minor role late in the Inquisitor's story. You first encounter him while testing Moff Pyron's Silencer against a Republic fleet engaged with Achelon's forces, and get to choose his fate.


  • Contrasting Replacement Character: If he dies, his place at the Kaggath climax is taken up by a generic Sith named Lord Kirnon, and Thanaton orders Darth Kallous to kill you instead, to which he agrees.
  • I Owe You My Life: Order Moff Pyron to rescue his fleet before firing the Wave-Motion Gun, and he appears in the crowd at the climax of the Corellia arc. He refuses a direct order from Darth Thanaton to kill you because you saved his life. After you defeat Thanaton, he swears himself to your service.
    Darth Achelon: This one saved my life. I will not repay him/her with bloodshed.
  • Unfriendly Fire: Another option to resolve your first meeting is to blow him up along with the Republic.
  • Uriah Gambit: Yet a third option is to simply wait for the Republic to finish off his flagship on their own before opening fire with the Silencer.

    Lord Skar 

Lord Skar

https://static.tvtropes.org/pmwiki/pub/images/skar_sith.png
Voiced by: Graham McTavish

Since rising up from the Korriban Academy, Lord Skar has been Darth Thanaton’s apprentice. A valiant general and unparalleled lightsaber duelist, many have marveled that Skar has never moved against his master. In truth, Skar finds the life of a scheming Sith Lord distasteful, and prefers the more visceral thrill of battle to the political machinations of a Darth. But that is not to say that Skar lacks ambition, and he has been responsible for his fair number of betrayals and dead rivals over the years.


  • Beneath the Mask: For all his boasts that Sith don't fear death and he won't betray Thanaton to you unless you can give him a better offer, he folds like a napkin if you apply torture, or even just offer not to kill him in exchange for information on Thanaton's plans.
  • Dirty Coward: Contrary to his boasts, all it takes is the Inquisitor promising not to kill him (or let Thanaton kill him) to convince Skar to turn against his master. If the Inquisitor rubs his fear of death in his face, or points out that the real reason he never left Thanaton was because he was afraid of him, Skar responds that he's Sith; his fear of Death is what's kept him alive all this time.
  • Limited Advancement Opportunities: Being an apprentice to the deeply traditional Thanaton provides little opportunity for gaining power for himself, just short of killing or turning against his master himself. He's not brave enough to do it.
  • We Have Reserves: His Establishing Character Moment involves the Inquisitor walking in while he gives his men an "inspirational" speech, saying that war is an inferno, and they'd better be willing to jump in or he'll burn them himself. The Inquisitor can express disgust at this sentiment.

    Inquisitor Zyn 

Inquisitor Zyn

Voiced by: Martin Jarvis

A literal Sith Inquisitor who works as an interrogator at the Korriban Academy. During the protagonist's training on Korriban, Inquisitor Zyn is tasked by Lord Zash and Overseer Harkun to break the protagonist out of their old slave mindset, by administering a trial designed to teach them how to control others as they were once controlled. Polite, affable, and friendly, he is satisfied with the protagonist's progress in the trial regardless of how they conduct themselves, and sends his approval to Harkun, paving way for the Inquisitor's next trial.


  • Affably Evil: He is so genuinely friendly, polite, and good-natured, that it can be hard for players to remember that his job is to torture people for information—and he relishes every scream.
  • "Blackmail" Is Such an Ugly Word: If a Light Side Inquisitor expresses apprehension at being told they'll have a "victim" for their trial, Zyn admits that he prefers the term "subject" himself, but most people can only understand his work in crass terms.
  • Bystander Syndrome: If a Light Side protagonist insists on Zyn saving the chained acolyte's life, he does so, but warns against coming to other people's aid in the future; claiming it'll get you killed / into trouble.
  • Cold-Blooded Torture: His job is to inflict these on prisoners and witnesses at the Academy.
  • Equal-Opportunity Evil: Is one of the very few instructors (or fellow students) at the Academy not to give the protagonist any guff for being a former slave (or alien to boot), and evaluates their trial fairly. He also commends a Light Side Inquisitor's "unusual approach" to gathering information; satisfied with the results regardless of the means.
  • Exact Words: The task he gives you is to make an acolyte tell you who committed an "unauthorized murder" in the Academy. While he assumes you will use torture (and a Dark Side protagonist does), he doesn't specify it as a requirement — which the Light Side Inquisitor can creatively interpret to their advantage. Surprisingly, Zyn is fine with this.
    Zyn: Interrogate him! Make him tell you who committed this crime.
    Light Side Inquisitor: I can absolutely do that.
  • Nobody Calls Me "Chicken"!: One way a Light Side Inquisitor can convince him to save the chained acolyte's life, by accusing Zyn of being a coward who lets himself get bullied. It's the closest he gets to losing his composure, though he recovers quickly and agrees.
  • Pet the Dog: It takes a lot of convincing, but a Light Side Inquisitor can talk him into saving the chained acolyte's life by smuggling him off-planet and setting him up with an apprenticeship to a Darth who owes him a favor, for no other reason or reward than the protagonist insisted on it.
  • Pragmatic Villainy: He's satisfied with the Light Side Inquisitor's "unusual approach" to gaining information from a prisoner without using torture, as he assumes they did so on these grounds.

    Urtel Moren 

Urtel Moren

https://static.tvtropes.org/pmwiki/pub/images/urtel_moren.jpg
A male human Sith stationed on Alderaan, where he acts as a body guard to Elena Thul. He claims to be an admirer of the Sith Inquisitor's work, and asks seemingly innocent questions about whether and how they killed Darth Skotia. An Optional Sexual Encounter for female Sith Inquisitors.
  • Amazon Chaser: Is openly attracted to the female Sith Inquisitor, and makes it clear that the fact that she was a lowly slave who rose to power so quickly that she killed a Darth while still only an apprentice is a huge part of that attraction.
  • Ambiguous Situation: Is he really a friendly admirer who just wants to know whether you killed Darth Skotia out of curiosity? A Sith rival hoping to advance himself by exploiting your weaknesses by finding out if and how you killed a Darth? It's hard to tell. Sith mind games, after all. He dies before anything can come of it.
  • "Blackmail" Is Such an Ugly Word: Is introduced informing the Inquisitor he just got done "interrogating" a House Organa vassal to get information for the Inquisitor. Said Inquisitor can then petulantly admonish him for torturing someone without them.
  • Hero-Worshipper: Of the Sith Inquisitor. He claims to be one, at any rate.
  • Huge Guy, Tiny Girl: He has the muscle-bound Body Type 3, which makes him this to most female Inquisitors if she's receptive to his flirtations.
  • Living Legend: Claims the Inquisitor has become something of this among the Sith. A lowly slave (possibly alien) who not only survived Korriban, but became so powerful that they killed a Darth while still only an apprentice, and then covered it up so well that people still can't prove whether or not they did it? Now, that's worth talking about!
  • Love at First Sight: Implied. He seems smitten with the female Sith Inquisitor from the moment they meet. Of course, he could just be manipulating her for his own ends. While dream-walking on Voss, Ergast can invoke a visage of him to mock her over this.
    Ghost!Urtel Moren: You're the most beautiful woman I ever saw. I love you... but you have to die now. [morphs into Ergast, who laughs]
  • Mind Game Ship: invoked With a female Sith Inquisitor who reciprocates his advances. Given the Sith propensity to subterfuge and betrayal, he flatters her while asking "innocent" questions about whether it's true she killed Darth Skotia (dangerous information that could get her killed in the wrong hands), and she can flirt back while coyly dancing around his questions. They can then sleep together. And then he dies at the end of the Alderaan questline.
  • Optional Sexual Encounter: For female Sith Inquisitors. (If Romanced, Andronikos Approves.)
  • Red Eyes, Take Warning: He is a Sith, after all. Though he dies before anything can come of this.
  • Sarcastic Confession: Can elicit one from the Sith Inquisitor, on whether or not they really killed Darth Skotia. The Sith Inquisitor can deny it, dance around his questions, or imply that they did in such a childish sing-song way that it can hardly be taken at face value.
  • Star-Crossed Lovers: Possibly. He seems to genuinely like the female Inquisitor, and if she returns his advances then on his death she can express sorrow and regret that he died.
  • The Unreveal: Admirer or rival? He dies before the Inquisitor can learn for sure one way or another.
  • We Hardly Knew Ye: Dies at the end of the Alderaan storyline, coming to the Inquisitor's aid in a Sith strike team against House Organa.

Galactic Republic

    Nomar Organa 

Nomar Organa

https://static.tvtropes.org/pmwiki/pub/images/nomar_organa.png
"Only by cutting out a cancer like you can there be peace."
Voiced by: Yuri Lowenthal

The youngest son of the third brother of the lord of House Organa, Nomar Organa showed Force sensitivity at a young age and was given to the Jedi Order as a gift by his uncle. As a young man and Padawan, he returned to Alderaan for the first time and soon fell in love with a daughter of House Rist. At the time, House Rist was weighing an alliance with House Organa and both houses saw the match as an opportunity to seal their relationship. But the Jedi Order refused to consent to such a politically burdensome marriage; Nomar broke off the engagement and has served the Jedi Order dutifully ever since.


  • The Ace: From the Jedi’s point of view, he is this. He’s a skilled warrior, loyal to the order and almost fanatically devoted to it’s code. Urtel Moren describes him as “the perfect Jedi”.
  • Aggressive Categorism: To a Light Side Inquisitor, whom he's convinced must be evil just because you're Sith. He calms down a bit if you successfully convince him that you reunited him with Rehanna because you genuinely want their happiness, though. Then he reveals that he played along just so he could ambush you later, as he never believed you wanted their happiness. You're Sith. You must have been just been trying to manipulate poor Rehanna into seducing a stalwart Jedi from his noble Order so you could take a dangerous Sith artifact for nefarious ends, because that's the only motivation a Sith possibly could have.
  • Even Evil Has Standards: He actually invokes this reaction for the Light Side Inquisitor's two Blood Knight companions, Khem Val and Andronikos Revel. If the Inquisitor calls him out on betraying Rehanna twice, both Khem and Andronikos approve if you have them there. That's right: the people-eating monster and murderous pirate are disgusted by Nomar betraying and dumping Lady Rist twice.
  • Famous Ancestor: Inverted. He isn't well known, but he is part of the Organa family, whose descendants Bail and especially Princess Leia become very famous indeed (although he is more like their distant uncle than distant parent).
  • Hiding Behind Religion: Or rather, "Hiding Behind the Jedi Order." Nomar claims he can't be with Rehanna because of his duty to the Jedi, which forbids love or marriage; but several bits of dialogue from Rehanna and a Light Side Inquisitor speculate that he's really afraid to commit to Rehanna and is just using the Jedi Order as an excuse.
  • Holier Than Thou: Especially to a Light Side Inquisitor. He's probably one of the most pompous, self-righteous Jedi in the game, and that's saying something.
  • Hypocrite: Again, to a Light Side Inquisitor. If you successfully convince him to rekindle his old flame with Rehanna, he later reveals that he only pretended to take her back in front of you and then dumped her again off-screen so he could gather a bigger force to attack you. He then launches into a self-righteous speech about how you're a heartless deceiver who manipulates other people for your own ends, regardless of who gets hurt... when he himself deceived and manipulated you and Rehanna by pretending to take Rehanna back, got her hopes up, and broke her heart a second time just for his own ends. Which is to kill you, when all you've done is try to help him.
    • Nomar also fanatically embraces the Jedi's dogmatic belief that any emotion leads to the Dark Side, yet his refusal to embrace even positive emotions like love, empathy, and compassion can make him as callous in his dealings with other people (particularly Rehanna and a Light Side Inquisitor) as any Sith; and even less compassionate than a Light Side Sith who uses positive emotions to spread joy in the world. Something the Light Sided Inquisitor can call him out on.
      Inquisitor: I have more light than you'll ever have, and I love.
  • Insane Troll Logic: His conviction that a blatantly Light Side Inquisitor must be evil, despite the aura of goodness he senses in you and the evidence of your benevolent actions, borders on this. Also, this gem:
    Nomar: Only by cutting out a cancer like you can there be peace.
    Inquisitor: You want to kill me to bring "peace"?
  • Jerkass Has a Point: To be fair, you are a Sith and they usually are heartless manipulators using people for their own ends; even a Light Side Inquisitor can be more of A Lighter Shade of Black compared to other Sith than actually being a good person, depending to an extent on how you play them, while a Dark Side Inquisitor is pretty much everything he accuses you of being.
  • "The Reason You Suck" Speech: Thinks he's delivering one to the Sith Inquisitor. If they're Dark Side, he's very right. But if they're Light Side, it's more like a Hannibal Lecture.
    • By contrast, a Light Side Inquisitor can call him out on his hypocrisy and self-righteousness more than once. Especially when trying to convince him to take Lady Rist back and drop his Aggressive Categorism against them.
      Inquisitor: I have more light than you'll ever have, and I love.
  • What the Hell, Hero?: The Light Side Inquisitor can call him out on betraying Lady Rist and breaking her heart twice.
    Inquisitor: You're a coward, and a liar.

    Ryen and Ocera 

Jedi Masters Ryen and Ocera

https://static.tvtropes.org/pmwiki/pub/images/ryen_and_ocera.png
left: Ryen; right: Ocera
Voiced by: David Andriole (Ryen)

Respectively a Cathar and human Jedi Master who run the old Jedi Enclave on Taris, and are stuck with training the prideful Ashara Zavros.


  • Anti-Mentor: They're very stereotypical Jedi, and Ashara is just too non-conformist and unorthodox for them to handle well.
  • Death by Origin Story/Mentor Occupational Hazard: They're only important in introducing Ashara and don't survive their encounter with the Inquisitor, although whether it's premeditated or self-defense depends on the playthrough.
  • Dramatic Irony: Being a Forcewalker, the Inquisitor ironically is exactly the person they need to deal with Kalatosh Zavros's Force ghost, but they're too anal to accept the Inquisitor's help even if it's offered.
  • Knight Templar: Much like Nomar Organa, they always attack the Inquisitor just for being a Sith in title, even if they approached Ashara honestly with no ulterior motives other than needing her help to bind Kalatosh Zavros's ghost.
  • Quieting the Unquiet Dead: The two of them have turned pacifying Kalatosh Zavros's ghost into a test for Ashara, one that she is continually failing at because, unbeknownst to them, she lacks the ability to Force-walk, a necessary component.
  • Silent Antagonist: Master Ryen does all the talking; Ocera is functionally an extra.

Other Characters

    Lord Paladius 

Lord Paladius

https://static.tvtropes.org/pmwiki/pub/images/paladius.png

For much of his youth, Lord Paladius led an undistinguished career as a charismatic but petty Sith Lord. Uninterested in conquest or the pursuit of dark side knowledge, he left Imperial space for Nar Shaddaa and found a world ripe for his brand of manipulation. Becoming the leader of the Cult of the Screaming Blade has allowed Lord Paladius to enrich himself personally, expanding his collection of art and antiquities and living off the fruits of his cultists’ mad devotion.


    Casey Rix 

Casey Rix

https://static.tvtropes.org/pmwiki/pub/images/casey_rix.jpg
Voiced by: Courtenay Taylor

One of Andronikos Revel's former Space Pirate crew members—and one-time girlfriend—aboard the Sky Princess, and now an officer of the Exchange on Tatooine.


  • Amicable Exes: Andronikos mentions briefly that they were already fighting before all hell broke loose with the stolen Sith artifact, but neither of them holds any grudges and she wishes him well when he ships out with the Inquisitor. She even teases him that he might pick up a sense of humor flying with them if the player picks the Deadpan Snarker dialogue options.
  • Enemy Mine: She does this with the Inquisitor and Andronikos against Wilkes, telling them where to find his hideout and ensuring he'll be there. Andronikos gets his revenge, the Inquisitor gets the Sith artifact they're looking for, and Casey gets a sexual harasser off her back and takes his job.
  • Honey Trap: Sylas Wilkes has been trying to get her to become his mistress since the Sky Princess mutineers took up with the Exchange, partly seeing it as further humiliation for Andronikos. She can't stand him, but she uses his interest in her to bait him into staying put long enough for Andronikos and the Inquisitor to get to him.
  • Klingon Promotion: She mentions that with Sylas Wilkes dead, there's a power vacuum at the top of the Exchange on Tatooine, and she intends to fill it.
  • What Happened to the Mouse?: Never appears again after Tatooine, despite there being a few points in the Inquisitor storyline where having an underworld connection could be useful.

    Rehanna Rist 

Rehanna Rist

https://static.tvtropes.org/pmwiki/pub/images/rehanna.png
Voiced by: Nika Futterman

Twin sister of Markos Rist, Lady Rehanna Rist is an enigmatic figure among the nobility, preferring her work training House Rist’s renowned assassins to the politics of court. A dangerous woman in her own right, Lady Rist is known for her tough, cold demeanor and for the many suitors she has rejected over the years. While her brother would prefer that she marry and raise House Rist’s profile on Alderaan, Rehanna is stubborn in her refusal, and her brother does not dare force her.


  • Ice Queen: Nomar's rejection has left her with a very frosty demeanor.
    • Defrosting Ice Queen: If the Light Side Inquisitor convinces her to try to rekindle her old flame with Nomar, and especially if they successfully convince Nomar to accept.
  • The One That Got Away: Nomar Organa was this to her.
  • The Mourning After: After Nomar dumps her again offscreen to go to intercept the Inquisitor. She can't really bring herself to hate either of you but hopes you don't meet again.
  • Murder, Inc.: The CEO, in fact. House Rist is renowned on Alderaan for training the assassins employed by the Feudal Future planet.
  • Revenge by Proxy: Tends to inflict humiliations on would-be suitors because she's still hurt over Nomar's rejection.
  • Woman Scorned: Subverted. Your contact at House Thul suggests invoking this to get Lady Rehanna to help you lure Nomar out into the open, and Rehanna's quest is even titled this. However, she resists calling Nomar if you tell her point-blank you want to kill him, since she isn't hurt enough to want him dead, and has to be tricked or strong-armed into helping you. And then, if you convince Nomar to take her back, only to learn he was lying and dumped Rehanna again off-screen, the Light Side Inquisitor can muse, "I'm surprised Lady Rist hasn't killed you yet."
  • You're Insane!: Pretty much her reaction if the Light Side Inquisitor reveals they hacked and slashed their way through a small army of her retainers to... play matchmaker between her and Nomar.

    Destris Veran and Rylee Dray 

Destris Veran and Rylee Dray

https://static.tvtropes.org/pmwiki/pub/images/destris_and_rylee.jpg
left: Destris; right: Rylee
Voiced by: Fred Tatasciore (Destris), Ann Christine (Rylee)

Former cultists of the powerful and charismatic Sith Lord Paladius, Rylee Dray and Destris Veran fled into hiding on Nar Shaddaa to escape the Sith Lord’s wrath. A clever but shy slicer, Rylee is drawn to power, while her companion Destris imagines himself someday becoming the ruler of his own cult. They are an unlikely pair, drawn together only by their disillusionment with the false promises of Lord Paladius and eager to find a new leader to follow.


  • Arms Dealer: During the interim between Nar Shaddaa and Chapter 3, they get into arms dealing to fund the Cult of the Screaming Blade, ending up as sole supplier of a control system that Moff Pyron needs to complete his Wave-Motion Gun.
  • Dumb Muscle: Destris is a bulky warrior next to Rylee the shy slicer, and isn't nearly as smart.
  • Full-Circle Revolution: Should they help a Dark Side Inquisitor form a new cult no better than Paladius's. If you leave Destris and Rylee in charge of the cult, Destris quickly becomes no better than Paladius. Thankfully, Rylee and/or the Inquisitor can talk him out of this.
  • He Who Fights Monsters: Some of Destris' suggestions to help you take down Lord Paladius verge on you acting just like him.
  • Jumping Off the Slippery Slope: If you side with them over Lord Paladius at the end of Nar Shadda, Rylee will later send you a letter stating that the power of running the cult is quickly going to Destris' head and he's becoming increasingly violent and destructive in his leadership. Thankfully, its possible to pull him back from the edge with the right dialogue options.
  • Optional Sexual Encounter: Male Inquisitors can sleep with Rylee.
  • Red Oni, Blue Oni: Destris is the reckless, impulsive, Hot-Blooded Red Oni to Rylee's calm, rational, intelligent Blue Oni.
  • Women Are Wiser: Rylee is much more intelligent and reasonable than Destris. Lord Paladius and the Sith Inquisitor can both lampshade this.

    The Sith Ghosts 
https://static.tvtropes.org/pmwiki/pub/images/sith_ghosts.jpg
"...But ghosts may be bound and their strength borrowed, for a time. You must pull on the tether that connects life and death. You must learn to bind both sides of the Force, life and death, in what is known as the Force walk."
A quartet of unquiet Sith dead whom the Inquisitor recruits and/or shanghais to increase their power in Chapter 2 while battling Darth Thanaton.
  • Ghastly Ghost: They're undead Sith Lords, but even besides that, harnessing them for power turns out to be lethal to the one doing the harnessing.
  • Living MacGuffin: Or Unliving MacGuffin, as the case may be. Collecting them drives the Inquisitor's actions in chapter 2, neutering them drives their actions in chapter 3.
  • Our Ghosts Are Different: Aloysius Kallig, who first suggests weaponizing Force ghosts against Darth Thanaton, comments that even he isn't completely sure what such ghosts really are or how they come to be.
  • Powered by a Forsaken Child: The Inquisitor's Forcewalking ritual allows them to bind Force ghosts to themselves, granting them Resurrective Immortality and vastly improved Force powers, but With Great Power Comes Great Insanity.
  • Quieting the Unquiet Dead: Ashara Zavros is trying to do this for Kalatosh Zavros when the Inquisitor first meets them. Darth Imperius, as the lightside Inquisitor becomes known by the end of the class story, uniquely has the option to use the light side of the Force to free them from their undeath, pacifying them and helping them become one with the Force.
  • With Great Power Comes Great Insanity: Binding more than one Force ghost at a time turns out to be Schmuck Bait: the ghosts begin to drive their wielder insane and feed on their bodily strength. The Inquisitor is forced to spend chapter 3 rebuilding their body and mind in order to handle them properly.

Lord Ergast

https://static.tvtropes.org/pmwiki/pub/images/ergast_0.jpg
Voiced by: Peter Lavin

The ghost of a human Sith Lord and the original discoverer of the "Forcewalking" technique that the Inquisitor uses. At Lord Kallig's request, he teaches them the technique and voluntarily enters into a binding with them.


  • Accidental Discovery: He discovered the Force walk while trying to recreate the "ritual" that Tulak Hord used to devour the spirits of his enemies at Yn and Chabosh—not realizing that it was Khem Val who actually did the devouring.
  • Evil Mentor: Lord Kallig sends the Inquisitor to him to learn to Force walk. Ergast teaches them the technique, but conveniently leaves out the part where binding more than one ghost is hazardous to one's health.
  • Monster Progenitor: He's thousands of years older than the others (though post-dating Tulak Hord), having been buried on the current site of the Dark Temple before Dromund Kaas was resettled by its current occupants, and claims to have been the first person ever to use the title "Lord of the Sith".
  • Troll: In the Inquisitor's visions on Voss, he takes the form of Urtel Moren. If the female Inquisitor took advantage of the Optional Sexual Encounter, he tells her as Moren:
    "You're the most beautiful woman I ever saw. I love you... but you have to die now."

Darth Andru

https://static.tvtropes.org/pmwiki/pub/images/darth_andru.jpg
Voiced by: Mark Lewis Jones

A human Dark Lord of the Sith, buried in the Dark Temple, and the second ghost to be bound after Ergast. Initially encountered when Darth Thanaton sends the Inquisitor to quiet him, ostensibly as a tryout to be his new subordinate, Lord Kallig defends the Inquisitor from him before sending them to Ergast to learn how to bind him.


  • Animal Motifs: Snakes. He makes reference to venom and fangs frequently, and calls the Inquisitor "Little Snake" as a nickname.
  • Dual Wielding: In life he was a Jar'Kai practitioner, wielding a pair of purple blades.
  • Ghastly Ghost: He attacks the Inquisitor on sight and is only stopped from killing them outright by the intervention of Lord Kallig.
  • Murder Into Malevolence: Granted, he's a Darth, so he was probably far from benevolent before, but what really set him off was getting poisoned by his own son and daughter.
  • Terms of Endangerment: As a nod to his snake theme, he calls the Inquisitor "Little Snake"
  • Token Good Teammate: Implied. It may be reading too much into it, but his lightsabers have purple blades. At the game's original release, lightside Sith were forced by game mechanics to use these because red color crystals were locked to darksiders (this restriction has since been removed to allow increased customization). Also, the fact that he was actually driven over the edge by his childrens' betrayal suggests he was a nicer sort of Sith than typical.
  • Uriah Gambit: Darth Thanaton initially sends the Inquisitor to Andru under the pretext of having them quiet his ghost, as an audition for taking them on as his new subordinate following Darth Zash's apparent death. Actually, he's just hoping Andru will kill the Inquisitor and give him Plausible Deniability.

Kalatosh Zavros

https://static.tvtropes.org/pmwiki/pub/images/kalatosh_zavros.jpg
"A Sith after my own heart. I was a Jedi once, full of spit and fire. For peace, of course."
Voiced by: Miles Anderson

A male Togruta, and an ancestor of Ashara Zavros, Kalatosh Zavros is a former Jedi Master. He was one of the so-called "Revanchists": the Jedi who defied the Masters of the Council to join Revan and Malak in leading the Republic's armed forces against the Mandalorians, and like them fell to the dark side. He was killed on Taris when Darth Malak glassed the planet; his ghost haunts the ruins of the planet's Jedi Enclave.


Horak-Mul

https://static.tvtropes.org/pmwiki/pub/images/horak_mul.jpg
Voiced by: Jonathan Kydd

A male of the Sith species, Horak-Mul dates to the Golden Age of the Sith, the period preceding the current Sith Emperor's rise to power. During the Succession Crisis in the Sith Empire that followed the death of then-Dark Lord of the Sith Marka Ragnos, he backed Ludo Kressh against Naga Sadow, and was killed by Sadow'een assassins masquerading as his own crew.

His body was entombed on Yavin 4, but over 1300 years later, graverobbers recovered his sarcophagus from his tomb and took it offworld for sale. Horak-Mul's ghost drove the crew mad and they crashed on Hoth, where the Inquisitor meets him several years later in possession of the body of an Ortolan chieftain.


  • Call-Back: He originally appeared in Tales of the Jedi: The Golden Age of the Sith, and summarizes what happened to him in those comics.
  • Deal with the Devil: Horak-Mul offers to come with the Inquisitor voluntarily if they desecrate a temple of his killers, the Sadow'een, conveniently located nearby.
  • Hoist by His Own Petard: Having one's sarcophagus stolen for sale to a collector of Sith artifacts? Bad. Getting trapped on Hoth after you drove the crew insane in retaliation and they crashed? Worse.
  • I Choose to Stay: Out of the four ghosts, he alone chooses to stay with the Inquisitor if they release the ghosts from their bindings after Thanaton's overthrow, saying that he'd rather be with them than stuck back on that ice cube they found him on.
  • Mister Big: The incongruity of a former Lord of the Sith doing a Demonic Possession on an Ortolan of all things is pure comedy.

    The Mother Machine 

Ashaa, the Mother Machine

https://static.tvtropes.org/pmwiki/pub/images/ashaa_aka_mothermachine.jpg
Voiced by: Vyvan Pham

Before humans and Twi’leks, Rodians and Hutts, Chiss and Sith, there was the Rakata Infinite Empire. The Rakata used their Force sensitivity to seize power and subjugate all in their path, but as time went by, they began to lose their connection to the Force and appeared to die off. In reality, a few Rakata lived on, and in the ancient prison on Belsavis they continued experiments designed to restore their Force sensitivity. At the heart of these experiments was a device designed to create new Force-sensitive species–the Mother Machine. A sentient artificial intelligence, the Mother Machine gave herself the name Ashaa and felt a strong connection to each species she created–from Twi’lek to Esh-kha–growing ever more furious at the Rakata who enslaved her and imprisoned her “children.” The Rakata who created her maintain that the Mother Machine is merely mimicking the idea of motherhood, and that the connection between the machine and her children is purely fabricated; deep down, they claim, the Mother Machine is just that–a machine, heartless and incapable of real empathy.


  • Alternate Character Interpretation: In-universe, various characters like the ghosts in the Inquisitor's head cannot agree on whether the Mother Machine truly loves her "children," or if she is just a machine following AI patterns designed by the Rakata to mimic the affection of motherhood. Oddly, nobody seems to offer the suggestion that there's no significant difference between the two possibilities.
  • Ambiguously Evil: It's ambiguous whether she is genuinely benevolent or not. However, it's downplayed as doing what she asks and freeing her after she repairs your body is considered a dark side action, while keeping her imprisoned is a light sided action. And it's pretty rare that reneging on a deal after the other party upholds their end is considered to be light sided, so it calls into question how benevolent she really is.
  • Androids Are People, Too: Essentially what she argues in favor of freeing her.
  • Do Androids Dream?: Does Ashaa really love her children? Or is "it" just a machine following the electromagnetic AI patterns that mimic the emotions of love like her Rakata creators designed her to be? Even the codex does not give a definitive answer.
  • Good Parents: Whether her emotions are real or not, Ashaa truly believes that she loves all species that (she claims) she created, and deeply resents her Rakata handlers for enslaving and experimenting on her "children."
  • Hoist by Their Own Petard: If what she says about the Esh-kha is true, they grew to become one of the fiercest foes the Rakata ever faced and burned countless worlds to the ground before they were stopped and nearly wiped out.
  • Monster Progenitor: According to herself, she created the Twi'lek, the Zabrak and the Esh-kha.
  • Super-Empowering: She "upgrades" the Inquisitor's body so that it may resist the strain Force-walking puts them through.

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