Secret Government Warehouse
Ark of the Covenant? Two aisles down on the left, right between the Roswell ship and Jimmy Hoffa.
"If a radio landed in the hands of Thomas Jefferson, do you know what Jefferson would do? He would just lock it up, until he figured out it wasn't going to kill him. That's exactly what we do here. We take the unexplained... and we safely tuck it away."
A Secret Government Warehouse is where a nation keeps various items whose existence should be kept secret from the general populace.
Usually run by an Artifact Collection Agency
In fiction, the Secret Government Warehouse is a plot device used for conveniently disposing of story elements that have fulfilled their purpose in a story, but that would cause consistency or continuity problems for subsequent (or previous) stories in the same fictional setting were they to remain. In many cases, the story items disposed of are of such a nature that they would make it difficult to set up the necessary tensions and conflicts for others stories in the fictional setting, as they would make such tensions and conflicts simple to resolve. A secondary purpose of the Secret Government Warehouse plot device is to satirize the ineptitude of governments, the premise being that if a government found itself in possession of an extraordinary object or person, it would simply catalog it and lose it in a vast filing system.
Occasionally, a Secret Government Warehouse can serve as the main setting for a story. In this case, the warehouse has a rather different purpose in the story (even though its in-universe purpose is the same), that of providing a unique setting
with a steady influx of phlebotinum
and other weirdness
Some conspiracy theorists believe that Secret Government Warehouses exist in Real Life, containing suppressed inventions, archaeological and historical evidence that contradicts mainstream theory, and objects that have famously been lost.
Not to be confused with Abandoned Warehouse
, even though the two can overlap.
- Trophy Room: A small, personal collection of mundane items.
- Superhero Trophy Room: A small, personal collection of not-necessarily-mundane items that is kept by a superhero.
- The comic book Area 52 ("a storage facility for Area 51") is based entirely on this premise.
- The Research Technical Institute, the main setting of Creature Tech.
- Both the Four and members of Planetary maintain large collections of the world's secrets, including mementos from dead superheroes and alien artifacts. As Mr. Snow observes when visiting a parallel earth "They killed an entire world so that they had somewhere to store their weapons."
- In The League of Extraordinary Gentlemen, a secret wing of the British Library acts both as this, and the headquarters of the eponymous League.
- The conclusion of Raiders of the Lost Ark is one of the most famous uses of this plot device: the ending of the film is a shot of the Ark of the Covenant, in a crate, being filed in a massive warehouse. Filled with identical crates. This same warehouse was eventually revisited in the opening of Indiana Jones and the Kingdom of the Crystal Skull. Three guesses where this warehouse was located...
- In the Hellboy films, the BPRD facility holds (amoung other things) artifacts and books relating to the occult—including Hellboy himself.
- The Librarian, featuring the Metropolitan Public Library.
- In Star Trek: Into Darkness, Khan and his crew get sealed in one of these.
- Scott Westerfield's book Specials includes one of these. The two main characters sneak in to steal a specific tool, and end up finding vast shelves of forgotten "Rusty" (present-day) technology and artifacts as well as extremely dangerous weapons of more modern make. The example is both subverted and played straight: the government IS hiding these tools from the general populace, because the cities are all supposed to be at peace and war is unheard of, and subverted because the two main characters are themselves special government agents (and arguably living weapons) that the general populace is unaware of.
- Not run by a government, which doesn't seem to exist in the Nightside, but the Collector's vast collection of, well, everything rare and legendary meets most criteria for this trope. Definitely secret, because he's a selfish Jerk Ass who's paranoid about people stealing what he's stolen.
- Also, reference is made to a "House of Blue Lights" beneath the Pentagon, from which the Unholy Grail was stolen. Possibly a subversion, as it's unclear whether this facility houses other items or just the one.
- Tale of the Troika by Strugatsky Brothers takes place in one, very poorly organized and overrun by Obstructive Bureaucrats.
- The Vatican Secret Archives and the storage areas of the Smithsonian Institution are claimed to be real Government Warehouses.
- Indeed, almost any fairly large institution (ranging from everything from the above-mentioned Smithsonian all the way down to the Baseball Hall of Fame's Museum and then some) will have far more stuff out-of-sight (either being restored, studied or just plain old stored away) than it has on display. The Smithsonian's Air and Space Museum alone had such a problem that they built a Annex Museum and so much interesting stuff is still behind closed doors that they are now working to build a whole new wing onto that Annex which will allow people to actually look at the stuff that is being restored.
- This troper got a backstage tour of a zoo that operated certain exhibits like a Secret Government Warehouse, in that they kept a dozen or more animals of a given species, but only put one or two on public display at a time. This was so the more active animals, like weasels or small birds, wouldn't exhaust themselves darting around their exhibits first thing each morning, then do nothing but snooze for the rest of the day.
- This also applies to smaller private institutions. This troper was at a private aircraft museum, and got a backstage tour, where there was an entire hangar just filled with engines. For one type of plane. A type of plane that the owner didn't even HAVE at that time. Just in case.
- Because so much historical hardware is considered to be Unobtanium the only way museums can get parts and pieces they need is through trade. This results in most such museums maintaining large warehouses full of stuff in anticipation that someone with something they need may want something they have.
- Shane McMahon once let slip in an interview that the WWE never throws anything away; somewhere in Stamford, Connecticut is a warehouse filled with old stages, props, and other assorted gimmicks. One of the reasons behind this is the desire to construct a museum/hall of fame at some point.
- It's notable that "secret" in real life does not necessarily mean "Earth-shattering revelations here". If you dug into the CIA's secret files and warehouses, most things you would see would only really make sense to other people who work in intelligence and not the common man, who would typically scratch his head at some things. For instance you may find a report on the eating habits of a foreign leader - while it isn't a secret that everyone has different eating habits, the reason it's secret is that someone did work to find that info (probably undercover), and it's handy info to have should they ever want/need to covertly poison said foreign leader.
- Applied to data, this would make the USA's Utah Data Center one of the biggest Secret Government Warehouse out there. It's used to store data that pass through nodes (satellites, etc) compromised by one or more secret intelligence agencies of USA. It's such a massive net that it basically knows everything of you that can be digitally recorded (including your activities in This Very Wiki). Now you too can be covertly poisoned by secret agents, a honor used to be restricted for troublesome foreign leaders.
- Warehouse 23 is a role playing book based on a warehouse run by Secret Masters. Steve Jackson Games also calls its online store "Warehouse 23".
- The Green Box Generator is based on this concept.
- This thread.
- In Shadowrun the Atlantean Foundation has a treasure trove of ancient magical artifacts obtained from archeological digs all over the world. It keeps them in various well-guarded sites in North America and Europe.
- Although not strictly a government warehouse, the Aegis Kai Doru in Hunter: The Vigil are described as having dozens or more of these around the world, including, among other things, the still-talking and prophesising head of John the Baptist.
- In UFO:Aftermath, two plot missions involve going to such warehouses. Unfortunately, it is only possible to get info on government relationships with aliens there.
- One of the (best) possible endings in Vampire: The Masquerade: Bloodlines has the sarcophagus being stored in a Secret Camarilla Warehouse, which has the potential of being even worse.
- In Dungeons of Dredmor, there's a spell in the Archaeology skill branch that sends magical artifacts here, in return for a large amount of XP.
- The FEMA facility from Deus Ex: Human Revolution qualifies.
- In Mass Effect, while everyone knows about the existence of the the Citadel Archives, only those with extremely high levels of clearance are allowed access are permitted to enter the facility, such as Spectres.
- Ms Saga A New Dawn has the various Moonbases as well as Eisengrad's underground fortress all of them having some of the best gear in the game
- Family Guy shows one of these in the episodes "Peter's Got Woods," and "Back To The Woods." Both of them end with James Woods being trapped in a crate and placed among many identical ones, a a shout out to the Indiana Jones example above.
- Ĉon Flux begins in one of these.