[[quoteright:350:[[Film/RaidersOfTheLostArk http://static.tvtropes.org/pmwiki/pub/images/indiana-jones-raiders-warehouse_8338.jpg]]]]
[[caption-width-right:350:[-Ark of the Covenant? Two aisles down on the left, right between the Roswell ship and Jimmy Hoffa.-] ]]

->''"If a radio landed in the hands of UsefulNotes/ThomasJefferson, do you know what Jefferson would do? He would just lock it up, until he figured out it wasn't going to kill him. That's exactly what we do here. We take the unexplained... and we safely tuck it away."''
-->--Artie, on ''{{Warehouse 13}}''

A Secret Government Warehouse is where a nation keeps various items whose existence should be kept secret from the [[{{Muggles}} general populace.]] Usually run by an ArtifactCollectionAgency.

In fiction, the Secret Government Warehouse is a plot device used for conveniently disposing of story elements that have fulfilled their purpose in a story, but that would cause consistency or continuity problems for subsequent (or previous) stories in the same fictional setting were they to remain. In many cases, the story items disposed of are of such a nature that they would make it difficult to set up the necessary tensions and conflicts for other stories in the fictional setting, as they would make such tensions and conflicts simple to resolve. A secondary purpose of the Secret Government Warehouse plot device is to satirize the ineptitude of governments, the premise being that if a government found itself in possession of an extraordinary object or person, it would simply catalog it and lose it in a vast filing system.

Occasionally, a Secret Government Warehouse can serve as the main setting for a story. In this case, the warehouse has a rather different purpose in the story (even though its in-universe purpose is the same), that of providing a [[ExtranormalInstitute unique setting]] with a steady influx of {{phlebotinum}} and other [[WeirdnessMagnet weirdness]].

Some conspiracy theorists believe that Secret Government Warehouses exist in Real Life, containing suppressed inventions, archaeological and historical evidence that contradicts mainstream theory, and objects that have famously been lost.

Not to be confused with AbandonedWarehouse, even though the two can overlap.

!Compare with:
* {{Area 51}}: Frequently overlaps with Secret Government Warehouse, as their functions are similar.
* BazaarOfTheBizarre: If the contents of the Secret Government Warehouse were on sale, it would be a Bazaar.
* MagicalLibrary: Like the Warehouse, but keeps lost or forbidden knowledge rather than items.
* MuseumOfTheStrangeAndUnusual: Smaller, more intimate version of the Warehouse, generally run by a single CollectorOfTheStrange rather than an ArtifactCollectionAgency. Less of an emphasis on secrecy, though it can be just as hard to find.

!Contrast with:
* TrophyRoom: A small, personal collection of mundane items.
** SuperheroTrophyRoom: A small, personal collection of not-necessarily-mundane items that is kept by a superhero.

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!!Examples:

[[AC:ComicBooks]]
* The comic book ''Area 52'' ("a storage facility for Area 51") is based entirely on this premise.
* The Research Technical Institute, the main setting of ''CreatureTech''.
* Both the Four and members of {{Planetary}} maintain large collections of the world's secrets, including mementos from dead superheroes and alien artifacts. As Mr. Snow observes when visiting a parallel earth "They killed an entire world so that they had somewhere to store their weapons."
* In ''TheLeagueOfExtraordinaryGentlemen'', a secret wing of the British Library acts both as this, and the headquarters of the eponymous League.

[[AC:{{Film}}]]
* The conclusion of ''Film/RaidersOfTheLostArk'' is one of the most famous uses of this plot device: the ending of the film is a shot of the Ark of the Covenant, in a crate, being filed in a massive warehouse. ''Filled with identical crates''. This same warehouse was eventually revisited in the opening of ''Film/IndianaJonesAndTheKingdomOfTheCrystalSkull''. [[{{Area 51}} Three guesses]] where this warehouse was located...
* In the ''Film/{{Hellboy}}'' films, the BPRD facility holds (amoung other things) artifacts and books relating to the occult--including Hellboy himself.
* ''TheLibrarian'', featuring the Metropolitan Public Library.
** The third film reveals that the Library is actually thousands of years old and that [[spoiler:the Librarian's mentor may, in fact, be the original Librarian]].
* In ''Film/StarTrekIntoDarkness'', [[spoiler: Khan and his crew get sealed in one of these]].

[[AC:{{Literature}}]]
* Scott Westerfield's book ''Specials'' includes one of these. The two main characters sneak in to steal a specific tool, and end up finding vast shelves of forgotten "Rusty" (present-day) technology and artifacts as well as extremely dangerous weapons of more modern make. The example is both subverted and played straight: the government IS hiding these tools from the general populace, because the cities are all supposed to be at peace and war is unheard of, and subverted because the two main characters are themselves special government agents (and arguably living weapons) that the general populace is unaware of.
* Not run by a government, which doesn't seem to exist in the {{Nightside}}, but the Collector's vast collection of, well, ''everything'' rare and legendary meets most criteria for this trope. Definitely secret, because he's a selfish JerkAss who's paranoid about people stealing what he's stolen.
** Also, reference is made to a "House of Blue Lights" beneath the Pentagon, from which the [[spoiler: Unholy Grail]] was stolen. Possibly a subversion, as it's unclear whether this facility houses other items or just the one.
* ''Literature/TaleOfTheTroika'' by Creator/StrugatskyBrothers takes place in one, very poorly organized and overrun by {{Obstructive Bureaucrat}}s.


[[AC:LiveActionTV]]
* ''Series/TheXFiles'' is replete with characters and objects with unusual properties and powers that would complicate the fictional setting, or make it too simple for characters to achieve the goals that they quest for, and the Secret Government Warehouse trope is heavily used to explain the absence of the characters and objects, and to make the goals difficult to achieve. The plot device is in fact a central element of the series.
* In the first episode of ''Series/WarOfTheWorlds'' a triad of war machines are collected from a Government Warehouse ("Hangar 15") where they had been stored since an invasion in 1953, thus linking the television series to the 1953 film ''Film/{{The War of the Worlds|1953}}''.
* The Sci-Fi Channel series ''{{Warehouse 13}}'', not to be confused with the {{GURPS}} sourcebook.
** The Warehouses actually date back thousands of years, usually located in one of the most powerful nations at the time before being moved (partly to protect the Warehouse, partly to enable the collection of artifacts). Warehouse 1 was built by AlexanderTheGreat and was his personal collection. After his death, the artifacts were moved to Egypt into the newly-built Warehouse 2, where the Regents (ruling body of the Warehouse) were established. The subsequent Warehouses were located, in order, in the Western Roman Empire, the Hunnic Empire, the Byzantine Empire, the Khmer Empire, the Mongol Empire, the Holy Roman Empire, the Ottoman Empire, the Mughal Empire, the Russian Empire, the British Empire, and finally the United States.
** Additionally, the Bronze Sector within the Warehouse stores dangerous people, many of them would-be Hitlers.
** Played with in an episode where the CEO of a large pharmaceutical company found out about the Warehouse and pulled strings with a senator to get access to it. The CEO's NumberTwo betrays him after finding out the truth about the artifacts and, instead, points him towards a tiny room with a few shelves of random junk, grandiously announced as Storage Space 6.
* The town in ''Series/{{Eureka}}'' could be regarded as a SecretGovernmentWarehouse for ''super smart people''.
* Likewise, the ''{{Sanctuary}}'' could be regarded as a SecretGovernmentWarehouse for "people."
* In the second season of ''Series/{{Heroes}}'', we have the [[http://heroeswiki.com/Vault Vault]], where the Company keeps various important items including a human brain, a figurine of the Trojan Horse, a gold key, a gray pyramid model, a kris similar to that carried by St. Joan, a strain 138 of the Shanti virus, and three playing cards (the Queen of Diamonds, the Queen of Spades, and the Queen of Hearts).
* ''Series/TheSarahJaneAdventures'' had UNIT's "Black Archives".
* By extension Torchwood One and its hub in the Cardiff Division, as found in ''Series/DoctorWho'' and ''Series/{{Torchwood}}'' respectively, functioned similarly, although they did salvage and use the alien tech. [[spoiler: Of course, they've both now been destroyed.]]
* Chillingly used on ''Series/CriminalMinds'', where an episode about a lone anthrax terrorist ends with his pathogen getting locked in a U.S. military vault. Dozens of similar vaults are seen, each presumably housing samples of a different biological weapon that the public doesn't know about.
* In ''{{Lexx}}'', the US government has a secret warehouse where dangerous individuals -- like the child who spotted a UFO with his telescope -- are ''clamped to the middle of a wall several stories high.''
--> '''Child:''' Don't worry. After a few weeks you get used to it.
* We see at one at Area51 in ''Series/StargateSG1'''s episode "Point of View". Several rows of shelves piled high with artifacts and technology from offworld, many of which were seen in previous episodes. It looks suspiciously like the show's props department.
** Stargate Command during the period between the Abydos mission and the beginning of the series, when the Stargate was inactive and mothballed.

[[AC:TabletopGames]]
* ''[[http://www.warehouse23.com/basement/ Warehouse 23]]'' is a role playing book based on a warehouse run by Secret Masters. Steve Jackson Games also calls its online store "Warehouse 23".
** ''[[http://www.warehouse23.com/basement/dumpster/dump.html Warehouse 23's Dumpster]]'' is for the stuff too weird even for the SecretGovernmentWarehouse to keep.
* Also from SJG, ''TabletopGame/IlluminatiNewWorldOrder'' features a card which depicts one of these.
* [[http://www.palinola.com/projects/lab/greenbox// The Green Box Generator]] is based on this concept.
** As is [[http://sites.google.com/site/thefilingcabinetlist/ The Filing Cabinet List]].
* [[http://forums.gleemax.com/showthread.php?t=328028 This thread.]]
* In ''TabletopGame/{{Shadowrun}}'' the Atlantean Foundation has a treasure trove of ancient magical artifacts obtained from archeological digs all over the world. It keeps them in various well-guarded sites in North America and Europe.
* Although not strictly a government warehouse, the [[AdventurerArchaeologist Aegis Kai Doru]] in TabletopGame/HunterTheVigil are described as having dozens or more of these around the world, including, among other things, the still-talking and prophesising head of John the Baptist.

[[AC:VideoGames]]
* In ''VideoGame/UFOAftermath'', two plot missions involve going to such warehouses. Unfortunately, it is only possible to get info on government relationships with aliens there.
* One of the (best) possible endings in ''VideoGame/VampireTheMasqueradeBloodlines'' has the [[MacGuffin sarcophagus]] being stored in a Secret Camarilla Warehouse, which has the potential of being even worse.
* In ''VideoGame/DungeonsOfDredmor'', there's a spell in the [[AdventurerArchaeologist Archaeology]] skill branch that sends magical artifacts here, in return for a large amount of XP.
* The FEMA facility from VideoGame/DeusExHumanRevolution qualifies.
* In ''Franchise/MassEffect'', while everyone knows about the existence of the the Citadel Archives, only those with extremely high levels of clearance are allowed access are permitted to enter the facility, such as Spectres.
* ''VideoGame/MsSagaANewDawn'' has the various Moonbases as well as Eisengrad's underground fortress all of them having some of the best gear in the game

[[AC:WebComics]]
* ''Webcomic/ElGoonishShive'' had the Paranormal Stuff That Are Of Little Use To Anyone Storage Facility.
* [[http://www.drunkduck.com/The_Repository_of_Dangerous_Things/ The Repository of Dangerous Things]] had the titular repository, wherein most of the comic took place.

[[AC:WebOriginal]]
* [[http://www32.ocn.ne.jp/~warehouse_j/Warehouse.txt Secret Contents of a Certain Government Warehouse]]
* [[http://www.bahneman.com/liem/x-files/warehouse.html The Wherehouse]].
* Maintaining secret warehouses is pretty much the entire job of the Wiki/SCPFoundation, only some of the items are sentient and trying to ''escape.'' The warehouses containing the most dangerous items each have [[SelfDestructMechanism a nuclear warhead which is set to go off if too many of them escape at once]]. For some of the items, ''this will only slow them down.''

[[AC:WesternAnimation]]
* ''WesternAnimation/FamilyGuy'' shows one of these in the episodes "[[Recap/FamilyGuyS4E11PetersGotWoods Peter's Got Woods,]]" and "[[[[Recap/FamilyGuyS6E9BackToTheWoods Back To The Woods.]]" Both of them end with James Woods being trapped in a crate and placed among many identical ones, a a shout out to the ''Indiana Jones'' example above.
* ''WesternAnimation/AeonFlux'' begins in one of these.

[[AC:RealLife]]
* The Vatican Secret Archives and the storage areas of the Smithsonian Institution are claimed to be real Government Warehouses.
* Indeed, almost any fairly large institution (ranging from everything from the above-mentioned Smithsonian all the way down to the Baseball Hall of Fame's Museum and then some) will have far more stuff out-of-sight (either being restored, studied or just plain old stored away) than it has on display. The Smithsonian's Air and Space Museum alone had such a problem that [[http://en.wikipedia.org/wiki/Steven_F._Udvar-Hazy_Center they built a Annex Museum]] and so much interesting stuff is still behind closed doors that they are now working to build ''a whole new wing'' onto that Annex which will allow people to ''actually look at the stuff that is being restored''.
* Shane [=McMahon=] once let slip in an interview that the Wrestling/{{WWE}} never throws anything away; somewhere in Stamford, Connecticut is a warehouse filled with old stages, props, and other assorted gimmicks. One of the reasons behind this is the desire to construct a museum/hall of fame at some point.
* It's notable that "secret" in real life does not necessarily mean "Earth-shattering revelations here". If you dug into the CIA's secret files and warehouses, most things you would see would only really make sense to other people who work in intelligence and not the common man, who would typically scratch his head at some things. For instance you may find a report on the eating habits of a foreign leader - while it isn't a secret that everyone has different eating habits, the reason it's secret is that someone did work to find that info (probably undercover), and it's handy info to have should they ever want/need to covertly ''poison'' said foreign leader.
* Applied to data, this would make the USA's Utah Data Center one of the biggest SecretGovernmentWarehouse out there. It's used to store data that pass through nodes (satellites, etc) compromised by one or more secret intelligence agencies of USA. It's such a massive net that it basically knows everything of you that can be digitally recorded (including your activities in ThisVeryWiki). Now you too can be covertly poisoned by secret agents, a honor used to be restricted for troublesome foreign leaders.
* An honorable mention goes to the US Office of Personnel Management storage facility at Boyers, PA. It is located in an abandoned mine 230 feet below ground, and in there 600 people process and store every federal employee retirement file, ''by hand''. There have been multiple attempts and hundreds of million dollars spent trying to digitize, but decades of laws working at sometimes contradictory purposes mean that no computer program can sort out the human logic.
* The dangers of having enormous amounts of material no one remembers anymore came to the fore as part of a series of security lapses involving the CDC that occurred or came to light in 2014, including a cleanup job that uncovered numerous unsecured samples of deadly pathogens, just sitting on shelves since as long ago as 1946.

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