Characters: Mass Effect Commander Shepard
This page is for listing the tropes related to Commander Shepard, the protagonist of the Mass Effect
For the pages listing tropes related to Party Members, NPCs and Antagonists in the trilogy, see the Mass Effect Character Index
Lieutenant Commander Shepard
"We have to give everything....even if that means our lives. We will stop at nothing. We will fight for the lost!"
The Player Character
, a human Systems Alliance Marine and graduate of the N7 special forces program
whose gender, appearance, and outlook are determined by the player. In the first game, Shepard is selected to be the first human Spectre, an elite agent of the Council.
After stumbling upon a Prothean beacon and Saren's plans, Shepard sets out on a quest to stop Saren and save the galaxy from his attempts to bring back the Reapers.
In the second game, Shepard is killed in a surprise attack by the Collectors. But since s/he's too valuable to let stay dead, Shepard is resurrected by Cerberus, a staunchly pro-human group with an, at best, checkered history with the rest of the galaxy. After forming an uneasy alliance with the extremist group, Shepard begins building a team for a suicide mission to stop the Collectors and their mass-human abductions.
In the final game, the Reapers began their final assault on the galaxy, and it's up to Shepard to rally the disparate peoples of the galaxy together
in their Darkest Hour
to repel the threat of extinction.
The following tropes appear in-gamenote
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A - F
- The Ace: Shepard is regularly stated to be the most skilled and lethal soldier in the galaxy and his/her charisma becomes practically legendary in 2 and 3. This actually causes some minor (major in Miranda's case) inferiority issues among a number of squad members. Beyond that, Shepard has a near flawless success rate, often with near suicidal odds. Over the trilogy, not counting the Collectors' ambush on the first Normandy, Shepard is only shown to lose once, on Thessia, which sends him/her into a brief Heroic BSOD.
- Acquired Poison Immunity: A side effect of the cybernetic implants installed during their resurrection in ME2, which rendered Shepard immune to most drugs and toxins that would easily kill a normal human, while possessing a high tolerance for others.
- This first is noticed in the introduction when Shepard briefly awakens prematurely, requiring Miranda Lawson and Wilson to administer over twice the dosage of sedative in order to knock Shepard out again. On Omega, a batarian bartender likewise gives Shepard a poisoned drink that is lethal to the average human that only knocks them out for a few minutes. On the Citadel, Shepard can even get an order for a krogan drink called "ryncol" which, according to Grunt, "hits [non-krogan] like ground glass". The bartender even says that after drinking it, Shepard will start setting off radiological alarms. All it does is finally push Shepard over the limit and knock him/her out.
- Failure to realize that without constant supervision, a sedated Shepard won't stay that way for long, ends up foiling the indoctrinated Alliance agents in the Arrival DLC. One medical report in Arrival even mentions their frustration that it was necessary to increase every round of sedatives administered because Shepard's system simply grew immune to the previous dose.
- Action Genre Hero Guy: Male Shepard's default face has this look.
- Action Girl/Dark Action Girl: Paragon/Renegade Female Shepard respectively.
- Action Survivor: The Sole Survivor background.
- Admiring the Abomination:
- Almighty Janitor: In 3. Despite still holding the rank of Commander, s/he's essentially seen as the leader of the multi-species alliance against the Reapers. Granted, Shepard is acting on Admiral Hackett's orders, so the argument could be made that Shepard is a heroic Mouth of Sauron. However, all of this is sort of unofficial, as Shepard is a Spectre and therefore outside of Alliance authority.
- Following the events of Arrival and his/her trial and incarceration Shepard technically isn't a commander anymore as s/he remarks to Vega. (S/he is reinstated by Anderson prior to fleeing Earth.
- An Adventurer Is You: There are six different character classes, centered around combat, biotic, and tech abilities: Soldier (pure combat, Scrapper/Evasion Tank), Adept (pure biotic, Nuker/Mezzer), Engineer (pure tech, Petmaster/Nuker/Mezzer), Vanguard (combat/biotic, Ninja/Scrapper/Mezzer), Infiltrator (combat/tech, Ranger/Ninja DPSer), and Sentinel (biotic/tech, Debuffer/Tank).
- And This Is for...: How Shepard kills Kai Leng in the third game, with variations depending on the story.
That was for Kirrahe
/ Thane and Miranda
/ Miranda and Kirrahe
, you son of a bitch.
- An Ice Person: In Mass Effect 2 and beyond, Shepard is the only character with access to the Cryo Ammo power as an Infiltrator, Soldier, or Vanguard. In fact, only an Adept Shepard is without any form of freezing power, as Engineers and Sentinels get Cryo Blast.
- Anti-Hero: While Paragon actions lead more towards the heroic end and the Renegade actions lead more towards the antiheroic end, it is very easy to play as an overall anti-hero due to the fact that you don't have to play to the extremes on either side.
- Anything That Moves: Shepard can be played this way. Parodied in this VG Cats comic. This can even extend to Javik in the Citadel DLC, if she's drunk enough.
- Ascend to a Higher Plane of Existence: In the Extended Cut of the Control ending, Shepard becomes a Sentient Cosmic Force controlling the Reapers. Yeah, you read that right. S/he became the Catalyst — at least, this time without the imperative to make new Reapers. S/he even narrates the ending, saying that s/he now understands what words like "eternal", "infinite", and "immortal" actually mean, and declares the entire galaxy under their protection.
- Armor-Piercing Question: One of Paragon Shepard's tactics. Notably on Illium, where a grieving asari mother who lost her mate and both her children to war was taking it out on people of different races who had nothing to do with it. The Paragon line allows Shepard to ask her what her family did. Turns out, they all loved cultures and people, not just their own — to which Shepard asks the woman if they would approve of her actions. Also a bit of a Tear Jerker.
- Armor-Piercing Slap: Shepard can finally deliver one of these to Jacob in the Citadel DLC.
- Asskicking Equals Authority:
- This seems to be the basis of the Spectre program.
- You see that N7 emblazoned on some of Shepard's uniform and clothes? That's not for decoration. It's the insignia for the highest level of proficiency for the Interplanetary Combatives Training, where just being invited for the lowest level at N1 is considered a tremendous honor, and failing is not considered a shame. Only those who perform admirably and distinguish themselves through N2 to N6 are allowed to wear the coveted N7 designation on their uniforms, presumably to show the galaxy they are the baddest of badasses.
- By the third game, Shepard is so badass that s/he effectively becomes the leader of the galaxy.
- The Atoner: Certain background/playstyle combinations can be interpreted this way:
- Playing Shepard as a Paragon despite having the Ruthless reputation (particularly with the Colonist background, which turns Torfan into Shepard's Roaring Rampage of Revenge).
- Playing as a Renegade in the first game, and Paragon in the second.
- The Earthborn/War Hero combo comes across as this.
- Back from the Dead: Shepard is killed at the start of Mass Effect 2 but is revived over the course of the next two years by Cerberus's Lazarus Project.
- Badass: How many other video game characters have an entry on Badass of the Week? The game even encourages you to become the ultimate badass. If Shepard isn't the best example of this trope, s/he would be at the very least be in the top three.
- Bad Dreams: In the first game, Shepard has unsettling dreams about the visions from the Prothean beacon. Understandable, considering that it A) was information delivered in a format not meant to be understood by human minds, and B) concerned the extermination of entire species. In the third game, Shepard starts having flat-out nightmares about the people s/he couldn't save.
- Bash Brothers: Shepard and Garrus in the second game, highlighted in the third when Shepard admits that when times get tough, no matter what, s/he know that Garrus will always have his/her back.
Shepard: There's no Shepard without Vakarian.
- Bald of Awesome/Bald of Evil:
- The default male options, depending on how you play. Okay, well maybe not completely bald, but it sounds better than closely shaved stubble of awesome/closely shaved stubble of evil.
- Also applies to a closely shaved Female Shep.
- Bald Woman: If the player chooses so when customizing female Shepard's looks.
- Batman Gambit: Pulls one on Leviathan, noting that now that s/he's found them, the Reapers have also found them as they were following him/her. This means they can no longer sit idly by in the war and have to help.
- Battle Couple: With any squad member that has been romanced.
- Beard of Sorrow: Default Male Shepard's Perma Stubble has evolved into this by Mass Effect 3.
- Beauty Equals Goodness: Played straight in the second game. If you go Paragon, the glowing scars fade away. If you play Renegade, they go into overdrive◊.
- Being Good Sucks: Paragon Shepard in a nutshell, especially in 2 and 3. No matter how much good s/he does, s/he's constantly screwed over by higher-ups and treated as if s/he's crazy and when people do finally start taking him/her seriously, they're expected to spearhead a war effort against an unstoppable force. It really takes its toll on him/her physically and emotionally.
- Beneath the Mask: Throughout the series, as the commanding officer, Shepard is forced to constantly show an air of calm, confidence, and no fears or worries. As Mass Effect 3 goes along, this mask begins to crack more and more, as s/he is slowly broken down by the pressure of stress of having an entire galaxy on his/her shoulders, and begins to show a great deal of worry, fear, exhaustion, loneliness, and begins to question whether s/he can actually pull it off.
- Berserk Button: Do not threaten Shepard's crew or you will end up dead! But threaten to throw away Shepard's Hamster and Fish and it will become personal.
"[Spoiler! villain] messed with my hamster, guys. Now it's personal. Guys? Were you gonna say something, or...no, no, I get it. Hard to even find the words."
- Beware the Nice Ones: Paragon Shepard.
- Big Brother Mentor:
- To Garrus; with the potential to launch a Mentor Ship in Mass Effect 2 if Shepard is female.
- Not quite as much as with Garrus but it also seems to apply to Tali.
- Not as much as either of the above, but s/he comes to be this for James Vega.
- Also with Grunt. Shepard is his battlemaster, their honour is without question. In the third game, even if you tell him not to, Grunt will not even hesitate to single-handedly hold off rachni husks in order to give time for the Rachni Queen to escape, simply because Shepard wants peace with the rachni and it is what Shepard would do. Grunt surviving if loyal becomes even more awesome.
- Even moreso with Kaidan Alenko/Ashley Williams in the third game whichever one you saved in the first game; they come to you for advice about their career as they're about to follow in your footsteps as a Spectre.
- Big Damn Heroes: Practically everything Shepard does. It wouldn't be hyperbole to consider Shepard the Big Damn Hero for the entire galaxy. Which makes their failure to save Thessia in the third game hit even harder.
- Big Good: Paragon Shepard. In the first game, you mostly fulfill the role among your crew. In the second, you take this Up to Eleven while dealing with problems of your squad and are the only one who is willing to deal with the Collector threat. Then again in the third game where you literally can unite the entire galaxy to stop the Reapers.
- Mass Effect 3 is an interesting variation. While Shepard views Anderson and Hackett as the Big Good of Earth and the Alliance respectively, the rest of the galaxy generally seems to view Shepard as the Big Good, and even Anderson and Hackett acknowledge that s/he is the key to victory.
- Bio-Augmentation: No matter what class you choose for Shepard, s/he is an Alliance Marine with special forces training, so s/he is heavily modded. Even more so in the second game, when more upgrades are added during the Lazarus Project.
- Bi the Way: You can make Shepard this.
- Blood Knight: A Renegade Shepard shows these tendencies from time to time, especially in the second and especially especially in the third game.
- Boldly Coming: The alien love interests in ME2 express some concern over interspecies relations. Mordin can help alleviate some of Shepard's concerns... well, sort of.
- Book Ends:
- Spacer Shepard was born in space. At the beginning of ME2, Shepard dies in space.
- In ME2, Shepard was reborn on a Cerberus space-station. Shepard can potentially die in ME3 on another space-station, the Citadel.
- The first scene in Mass Effect begins with Shepard overlooking Earth from the Normandy. The final scene of Mass Effect 3 has Shepard overlooking Earth whilst on the Citadel.
- Boyish Short Hair: A number of Fem!Shep's default hairstyles.
- Brainwashed and Crazy: Averted in the first game, as Shepard's sheer force of will kept the Prothean visions from the beacon at bay, which Liara mentions would have driven a lesser mind insane.
- Broken Bird: Can be played like this.
- Broken Pedestal:
- Is seen as this by quite a few people in Mass Effect 2, particularly Ashley/Kaidan, since s/he's forced to work with Cerberus. Particularly in Ashley's example, when you consider that just seconds earlier she had berated an ungrateful colonist that Shepard had rescued and told him that he was "standing in the presence of a God", then immediately chews you out for working with Cerberus.
You know the Commander? Ashley/Kaidan: I used to.
- This is even noted in one of the background news reports as being one of the public's reactions to sightings of Shepard.
- Corporal Toombs writes a more than a little pissed letter to Shepard when he finds out.
- Rebuilt Pedestal: Once the Reapers show up and Shepard's actions are given more context, most of the galaxy becomes willing to rally behind him/her, and if played correctly, the Kaidan/Ashley and Shepard become friends again.
- Buffy Speak: Shepard invokes this when drunk, just before ordering a Gargle Blaster intended specifically for krogan.
Shepard: Hell yeah. Put more of the stuff in the... the thing more stuff goes in.
- Bullying a Dragon: For the Reapers and those who work with them, this is acceptable. But then you have random mercenaries and slavers who feel that they can take on the (wo)man who routinely smashes entire armies and takes on what are essentially mecha-gods.
- Butch Lesbian: Female Shepard can certainly be one while in a relationship with Liara T'soni, Kelly Chambers, Samantha Traynor or Diana Allers. Given the ready availability of unisex outfits, three decidedly more "butch" short hairstyles, female Shepard's naturally deep voice, her masculine walking animations and unladylike habit of never crossing her legs (even in a cocktail dress), She can pull the trope off effortlessly. However, she always comes across as a bit of a butch Ladette, even in a straight relationship. Butch hetero/bisexual maybe?
- But for Me, It Was Tuesday: In Mass Effect 2, Shepard can meet with Fist, who gets real snippy at the fact that you ruined his life. The Renegade option basically has you say "I forgot about you five minutes after I told you to run".
- But Thou Must: Several times in each game the player will lose control of Shepard for a major decision, usually because the plot requires him/her to do something monumentally stupid (like closing into point-blank to strafe the exploding Collector ship even if you bought the weapon upgrade and have a range advantage).
- Came Back Wrong: A possibility in 2 if the player chooses to alter his or her imported character during the Lazarus Project. Not that it keeps anyone that Shepard met in the first game from instantly recognizing him/her.
- Came Back Strong: Due to the Lazarus Project, Shepard now possesses a reinforced skeletal structure, cybernetic implants, immunity to poisons and toxins that would kill a regular human and potentially gained biotic abilities, even when s/he didn't have them earlier.
- Canada, Eh?: Shepard definitely sounds Canadian if you listen to him/her speak. (Owing to the fact that both Shepard voice actors, Jennifer Hale and Mark Meer, are Canadian.) However, Shepard isn't even born on Earth in two backgrounds (Colonist and Space,) and the Earth-born background doesn't specify where on Earth s/he is born.
- Canon Name: "John" and "Jane" are the default first names for Shepard depending on gender and can be changed by the player, but are never actually used in the game. Even up to the very end of the third game, Shepard's full name isn't used on the Normandy's memorial wall. Shepard always stays, however.
- The Cape/The Cowl: Paragon and Renegade Shepard respectively.
- The Captain: Even if Shepard admits they never officially reached that rank. Although as commanding officer of a ship, quarian law recognizes them as "Captain Shepard vas Normandy".
- Cartwright Curse: Only if Shepard's love interest in the first game died on Virmire, his/her second love dies during the suicide mission, and his/her third love interest is blown up by Harbinger during the run to the Citadel beacon.
- The Casanova: Shepard can be played this way.
- The Cassandra: When it comes to the Council. Even up to the third game, after his/her warnings about the Reapers are proven right, the idea that all the races have to help each other to even stand a chance is not instantly well-received by the asari and salarian Councillors.
- Catchphrase: Renegade Shepard really hates being "jerked around", and Shepard in general often opens dialogue with "What can you tell me about [insert thing here]", then finishing with "I should go." In the Citadel DLC Shepard finds out about the "I should go" thing and is annoyed that no-one ever told him/her how awkward it sounds.
- Celebrity Endorsement: "I'm Commander Shepard, and this is my favorite store on the Citadel." Repeat for every single store on the Citadel. Lampshaded by Mark Meer (male Shepard's voice actor) in a launch event for Mass Effect 3 after saying GameStop was his favorite store on the Citadel: "Although I have to admit, I've given that endorsement to anyone who's asked for it, so I'm not sure what it's worth. I have a lot of favorite things on the Citadel at this point." Given his endorsement, it turns out that Applejack is best pony.
- The Chains of Commanding: Shepard's job is not a very fun one (in-universe at least). This becomes one of the most dominant themes in Mass Effect 3, with Shepard slowly getting ground down by the stress of having an entire galaxy resting on his/her shoulders.
- The Champion: Paragon Shepard can become this to both the geth and the rachni.
- Do not threaten Legion or EDI or insinuate your belief that they are Just a Machine. Paragon Shepard does not take that well.
- During the Overlord DLC, after seeing what Gavin Archer did to his autistic bother, Paragon Shepard actually pistol-whips him and threatens to put a bullet between Gavin's eyes if he ever dares to come near David again.
- Wrex himself refers to a Paragon Shepard as a champion of the krogan people.
- Character Development:
- If you play the first game as mostly X (Paragon or Renegade), nothing stops you from being the opposite in the sequels. In fact, you could conceivably go from all of one in 1, to 50/50 in 2, to the other in 3, or several variations thereof.
- Even without intentional action, Shepard quite clearly becomes a much more well defined character with a distinct personality over the course of the games. If Shepard is a "blank slate" in the first game, he/she is certainly far less so by the third game. Note how much of Shepard's lines you have control over in the first game; Shepard begins speaking for him/herself more often from the second game onward.
- Chest Insignia: The Onyx Armor's N7 became so iconic it was worked into nearly every non-DLC chestplate in 2.
- Chest of Medals:
- The presentation and names ("Council Legion of Merit", "Service Star") of the games' achievements suggests that they are actual awards presented to Shepard over the course of the game, which would mean a quite hefty medal case.
- With the War Hero background, Shepard is explicitly said to have won the "Star of Terra", the highest award the Alliance can bestow on an officer, roughly equivalent to the U.S. Medal of Honor and British Victoria Cross.
- Seemingly contradictory, but the award for completing Mass Effect 1 at least once is explicitly called "Medal of Honor", and is seen in Shepard's quarters in the second game and is where the player can check their achievements/trophies/challenges/etc of that nature in game. It's seen again in the third game in the same spot, but isn't manipulable.
- Chick Magnet/Hello, Nurse!: People with very diverse backgrounds are attracted to Shepard, disregarding his/her actions and that's just comparing the official love interests: be you soldier, Cerberus operative, notorious criminal, or badass alien of any kind, chances are you want to bang Shepard.
- Chronic Backstabbing Disorder: While Shepard can get an early start in 2 by betraying Samara and Tali, the third game offers the Commander the chance to embrace this wholeheartedly by continuing to backstab squadmates and betraying entire species.
- Chronic Hero Syndrome: Paragon Shepard (depending on playstyle) will not allow any problems they come across to remain unresolved.
- The Chosen One:
- Averted in the first game. Other than being a badass N7, there was nothing special about Shepard. His/her ship just happened to stumble across a plot to rebel against the galaxy, s/he just happened to pull Ashley/Kaidan out of the way before being sucked into the Beacon, and s/he just happened to be a convenient solution for the Council to stop Saren. The exact moment Shepard becomes this trope is when s/he speaks with Vigil and learns the truth about the Reapers. At that point, s/he became The Only One that could stop them.
- Miranda sums it up at the start of Mass Effect 2
Miranda: If we lose Shepard, humanity might well follow.
- Shepard in the third game, where Hackett notes that the sole reason Shepard was chosen to speak as a envoy on behalf of humanity was because, while you can teach a soldier to follow orders and pay people to point a gun, you can't teach a soldier to believe. Shepard has proved numerous times by willing to defy orders because they honestly believe in the mission that much, repeatedly earning the loyalty of people who would gladly follow Shepard into hell simply because they believe in him/her.
- Several characters lampshade this fact in the third game. Unite the krogan and turians, as well as cure the genophage? Ridiculous. Finding peace between the geth and the quarians? Impossible. Shepard can do both simply because that's who they are and what they do.
Garrus: Go out there and give them hell, you were born to do this.
- In the Prothean Empire, there were individuals who became the embodiment of an ideal. Javik himself was proclaimed the avatar of Vengeance. After witnessing this Cycle, Javik believes that Shepard is the avatar of Victory.
: You are now the avatar of this Cycle
. The exemplar of Victory. Not just for humanity, or turians, or Protheans; but all
life! Every soul that has ever existed is watching this moment!
- In Leviathan, Shepard is referred to as "an anomaly" by the Leviathan, one that has never manifested in any previous Cycle.
- Epilogue kid to the stargazer: "Can you tell me another story about The Shepard?"
- Cipher Scything: Doesn't appear in any way in the novels or comics. But will appear in the movie and anime.
- Classical Anti-Hero: A possibility in the second game, as it's possible to fail multiple loyalty missions and lose any of your squadmates if the wrong decisions are made. Definite in the third, where losing allies is completely unavoidable in many cases, and Failure Is the Only Option on some missions. The toll it takes on Shepard is very noticeable.
- Cloning Blues: An interesting variation. The "Lazarus" project was tasked with taking Shepard's body's biomass and recreating his/her memory as close as possible, since Shepard's body was brain-dead when it was recovered. Their body was reconstructed, but even Shepard questions whether they are a clone in 2 or a high-tech VI who just thinks he's Commander Shepard in 3. Liara however states that Shepard is indeed the original. However, the Citadel DLC reveals that there is a clone of Shepard created by the Illusive Man, ostensibly for "spare parts" for Lazarus.
- Cold Sniper/Friendly Sniper: Renegade and Paragon Shepard who chooses to use a sniper rifle, respectively.
- Colonel Badass: What s/he was before being promoted to The Captain.
- Come with Me If You Want to Live: Shepard is fond of rescuing people in this manner.
- The Comically Serious: Especially in the Citadel DLC, where Shepard shows that years of life-or-death missions give you really Skewed Priorities. Shepard's biggest concern when their clone locks them in the vault? "Why didn't anyone tell me that's what "I should go" sounds like?" Then there's the It's Personal reaction to their hamster being threatened...
- Commanding Coolness
- Combat Pragmatist: Shepard can play very dirty indeed with the right skills. Turning invisible to run from a fight, or stab you in the face, hiding behind boxes while letting mechanical drones wear you down, taking control of your teammates to fight for him/her, freezing you in place so you can't hit back... simply put, paragon or renegade, it's a rare Shepard that lets a fight be 'even.'
- Consummate Professional: Can be played as one. Seems that Shepard can't help it, as having been a soldier for most of their life, it's basically become an almost unconscious reaction for them. It's mentioned in the third game that Shepard actually tried to apply real-world military tactics whilst playing a game of chess.
- Cool Big Sis:
- Cosmic Plaything: The Colonist/Sole Survivor combo. Shepard's life just sucks.
- Covered In Scars: It's implied that Shepard has collected a large amount of scars over the course of the trilogy. Confirmed in the "Citadel" DLC, as the Clone Shepard calls Shepard a 'Scarred, piece of Cerberus tech', to which he/she responds by stating s/he got them from defending the galaxy, naming nearly every location the story required you to go.
- Covert Pervert: Or not-so-covert, depending on how you play. S/he can collect porn, Fem!Shep in particular is particularly sexually aggressive and when first meeting The Illusive Man can ask if her ladyparts/his maleparts still work.
- Cracking Up: Several times Shepard will do this. Once in eagerness to deliver a beatdown and another when s/he discovers a volus has a pass card into a mercenary base. One moment of Shepard cracking his/her knuckles later, the swindler thinks s/he should have it.
- Cruel Mercy: Renegade Shepard merely wants you dead. Paragon Shepard prefers to let people suffer in penance.
- Cultured Warrior: Can be played as this. Shepard can recognize poetry quoted by Ashley, knows a thing or two about Hobbes and can even quote ideas from Beccaria's "Crimes and Punishments" in the right situation. Also notes Machiavelli by name, referencing the idea "It's better to be feared than loved."
- Cyborg: Was kind of necessary to bring him/her Back from the Dead.
- Dangerous Sixteenth Birthday: If your Shepard has the Colonist background, s/he was sixteen when batarian slavers attacked and destroyed his/her home of Mindoir, signaling the end of his/her normal life.
- Dark and Troubled Past: Depending on the origin that you choose, Shepard could have grown up on Earth without any parents and been a member of a gang in order to survive. S/he also might have seen his/her colony raided by batarian slavers and watched his/her family get murdered.
- Darkest Hour: The fall of Thessia is probably the lowest point for him/her. When Joker tries to crack a joke, there are no responses that will have Shepard ignore his ill-timed attempt at humor.
- Dark Shepherd: Shepard will act like this when the player picks the Renegade options (taking Paragon options makes him/her a Good Shepherd, and both courses of action have pros and cons). Either way, s/he ends up saving the galaxy.
- The Dead Have Names: In Mass Effect 2, there's a scene where Shepard is getting hassled over how much damage was done during Sovereign's attack on the citadel. For the Paragon response, you can have him/her reel off a list of all the Earth ships destroyed because of his/her decision at that point. Provides the page quote for the trope page.
Shepard: The Alliance lost eight cruisers. Shenyang. Emden. Jakarta. Cairo. Seoul. Cape Town. Warsaw. Madrid. And yes, I remember them all. Everyone in the Fifth Fleet is a damn hero. The Alliance owes them all medals, the Council owes them a lot more than that. And so do you.
- Deadpan Snarker: A lot of options lead to these type of responses.
- Death Seeker: Begins to have subtle vibes of this during the third game, having recurring nightmares of the boy in the vent and fallen friends. While Shepard still continues to fight as they've always done and claims to be fine, the mask of cool and collected is beginning to crack and various characters start to notice how emotionally burnt out they are. On the whole, s/he gives the impression that while s/he's not actively looking for death, s/he would consider it a relief.
- Defeat Means Respect: Shepard's constant victories and utter defiance in the face of hopeless odds results in the Reapers gaining a certain admiration for him/her.
- Defiant to the End: Picks up this attitude more and more with each game. Can culminate with the "Refusal" Ending.
Shepard: I fight for freedom. Mine, and everyone's. I fight for the right to choose our own fate. And if I die, I'll die knowing that I did everything I could to stop you. And I'll die free.
- Deity of Human Origin: The epilogue implies that Shepard's heroic exploits ultimately lead to them becoming known well into the future, becoming regarded as almost a demi-god of sorts, as the near-mythological figure known only as "The Shepard." The Extended Cut DLC Control ending means that the epilogue is the grandparent telling the child the origin story of a literal cybernetic deity.
- Despair Event Horizon: Very nearly goes past it after the fall of Thessia.
- Determinator: All three of Shepard's possible backgrounds (War Hero, Sole Survivor, and Ruthless) have shades of this. And in the games themselves, not even being blasted by Harbinger, will stop him/her completely. His entire walk to the Crucible solidifies this. Despite a gunshot wound, broken bones, internal bleeding, and being violently thrown through a transporter meant for "vehicles", Shepard keeps going. After all this, Shepard still goes through with either defying the Catalyst to prove a point, or activating the Crucible, even though he/she knows that through doing so they will either be blasted back to Earth in a fiery explosion, be stuck controlling the Reapers for possibly an eternity, or willfully jump into a the power core for the device and be disintegrated to develop a synthetic-organic hybrid race.
Leviathan: Your confidence is singular.
- Determined Defeatist: As the third game rolls on, Shepard becomes progressively less optimistic about the galaxy's chances. It still doesn't stop him/her from fighting tooth and nail to win.
- Disney Death:
- Played with in the first game, subverted with the second.
- The Destroy Ending of the third game if you gathered enough war assets.
- Did You Just Punch Out Cthulhu?: At the end of game three, Shepard has personally killed three Reapers directly. Two on foot. And orchestrated the killing of three more while fighting it. Granted, one was half-dead already and the other was pretty much an embryo, but still impressive.
- Broke Your Arm Punching Out Cthulhu: Shepard literally did break their arm in the first game when they defeated Sovereign. And again in the third game, leading the charge across No Man's Land in London to the portal leading to the Citadel. Literally and in the sense that his/her entire sizable task force is wiped out in the attempt.
- Did You Just Flip Off Cthulhu?:
- S/He pissed off the Reapers so much that the entire fleet is after them personally. When controlling a Collector, Harbinger at times orders them to focus entirely on Shepard, but not damage Shepard's body, if possible. Only Bioware knows what horrors he wants to inflict upon the Commander.
- The Renegade interrupt with the Reaper on Rannoch is tantamount to the middle finger of God, having the entire quarian fleet shooting it in the face (in the eye, actually) because the thing just won't shut the fuck up.
- S/he also gets a nice post-facto one in Leviathan, made all the more sweeter when you remember that Reapers can still be technically conscious long after death. Spotting the quarantined piece of Sovereign that crashed into the Citadel tower and nearly killed him/her in the first game, s/he quips to it: "Sovereign, vanguard of our destruction. How's that working out for you, big guy?"
- Did We Just Have Tea with Cthulhu?: The entire plot of Leviathan revolves around this.
- Distracted by the Sexy: Regardless of gender, this happens several times with James Vega in the third game.
- Diving Save: Action Commands allow Shepard to pull a few of these in the second game, as well as during the regular cutscenes. One of the more notable occurrences is during the final assault on the Collector base, where you have to jump to save one of your party from sliding into an abyss. Depending on your party composition, it's possible for Grunt - a krogan easily two or three times Shepard's size - to be the one rescued in this fashion.
- Subverted if the geth are allowed to wipe out the quarians at the end of the final Rannoch mission. Even if you take the Paragon interrupt, Shepard will fail to catch Tali's hand.
- Do I Really Sound Like That?:
- Shepard's reaction to a VI in Mass Effect 3.
- Then, in the Citadel expansion, Clone!Shepard says "I should go", causing Shepard to react after s/he leaves, "Do I really sound like that?!" S/He then practices different ways of saying the phrase. "I should go." "I should go."
- Don't Make Me Destroy You: Paragon Shepard frequently invokes this when dealing with adversaries, hoping to win them to their side or convince them to not fight, otherwise they will be forced to act.
Shepard: And don't let us meet again.
Adversary: What's this? Commander Shepard pleading for his/her life?
Shepard: I am pleading for yours.
- Don't You Dare Pity Me!: Depending on dialogue, s/he can take this attitude.
- Dramatic Space Drifting: The death scene at the beginning of the second game. A Dummied Out sequence in the third game has Shepard describe it, saying that he/she felt a sharp pain in their chest, had all the air in their lungs leave their body, and almost immediately blacked out, before waking up immediately after in the Cerberus lab.
- The Dreaded:
- Drives Like Crazy: Liara seems to think so during the car chase in Lair of the Shadow Broker, complaining every time you almost crash. It would also explain all those shenanigans with the Mako in the first game.
Shepard: I know!
Shepard: I KNOW!
- Dual Wielding/Guns Akimbo: Depending on how you interpret omnitools. If you look closely, it turns out that Shepard is actually using two omnitools. You can see both in action when using a heavy melee attack as a Sentinel.
- Dude, Not Funny!: Invoked. S/he is not amused by Joker's attempt to "lighten the mood" following the destruction of Thessia.
- Dude, Where's My Respect?: Both used and subverted. Most people are aware of how impressive Shepard is, but that doesn't stop them from asking the Commander to do whatever legal or illegal errands they need run. Nor does it make the Council any more likely to listen to their claims.
- Dudley Do-Right Stops to Help:
- Enemy Mine: Especially for a Paragon Shepard, working with the Illusive Man and Cerberus is definitely an example and s/he makes it clear that s/he's only working with them because no one else is willing to help him/her.
- A Paragon Shepard makes its perfectly clear in the third game that the only reason they are going to work with Balak, the batarian terrorist from Bring Down The Sky, is because Shepard needs the batarian fleet to aid in the war, something as the de-facto leader of the remnants of the Batarian Hegemony, Balak can provide. Afterwards, Shepard even admits to wanting nothing more than to put a bullet between all four of his eyes, but they don't get to have what they want... today.
Shepard: What I want is to put a bullet between his eyes... (storms off pissed) But we're all making sacrifices today.
- Enemy Summoner: In the third game, from the point of his/her enemies, Engineer Shepard qualifies, especially if s/he takes Tali's Defense Drone as a bonus power. S/he can summon three types of drones at a time to control the battlefield: the Combat Drone, which floats around the field spamming rockets and attacking enemies, the Defense Drone, which floats around Shepard and shocks anything that gets in range (something like ten yards from Shepard), and the Turret drone, which is a small, stationary, floating turret with a gun and a flamethrower that attacks any enemies near it. All of these regenerate extremely fast, letting new ones be redeployed almost as soon as the first ones are destroyed. In fact s/he can deploy four mooks if you count the enemy synthetics that s/he can hack to his/her side with Sabotage.
- Even the Girls Want Her/Even the Guys Want Him: Both genders get attention from both men and women. FemShep has no shortage of asari, and no less than three human women, expressing interest in her in addition to all the men she attracts. MaleShep earns the romantic affections of four out of six of the first game's gender equal squad.
- Even Evil Has Loved Ones: You can be remorseless Renegade but it doesn't lock out the chance to get into a relationship with others.
- Everybody's Dead, Dave:
- Both the Colonist and Sole Survivor backgrounds.
- Inverted at the start of Mass Effect 2. With the exception of Shepard him/herself, and a handful of other crew members, everyone else survives the wreck of the Normandy.
- Everyone Can See It: Depending on Shepard's gender, there will be repeated commentary on his/her rapport with either Tali or Garrus. It's only brought to his/her attention once they are available romance options in the second game.
- Everything's Better with Dinosaurs:
- In Mass Effect 3, one of the sidequests involves Shepard retrieving an alien dinosaur fossil for salarian scientists to clone, for the sole purpose of letting the krogan ride them into battle.
- Reacts to the Plesiosaur skeleton in Dr Bryson's lab as "Loch Ness Monster?"
- Exactly What I Aimed At:
- Can be used in the second game to shut up an incredibly annoying krogan.
- Shepard can intentionally miss the shot in 3 while shooting bottles with Garrus, who triumphantly declares himself the better shot and the bigger badass.
- The Extremist Was Right: After the events of Arrival, where Shepard was forced to kill 300,000 people, s/he was branded as a terrorist and murderer, discharged and awaiting trial from the Alliance and condemned by the Council for his/her actions. Only when the Reapers finally show up, do people realize exactly what s/he was trying to stop and warn them about.
- Eyed Screen: If you encourage Traynor to challenge her Sitcom Arch-Nemesis.
- Face Framed in Shadow: Shepard gets a few opportunities to do this in the second game. Can be really creepy if you have heavy Renegade scarring.
- Failed a Spot Check: In 3 in a conversation with Liara, Shepard briefly wonders if the asari have schools for biotics like Grissom Academy. Liara then points out that the asari are all biotics, so every school has to have biotic education.
- Also when asking Liara in Lair of the Shadow Broker what kind of weapons a taxi has.
- Fainting Seer: The Prothean Beacon knocked Shepard unconscious for more than half a day after giving him/her the vision.
- Fallen Hero: How s/he's viewed by many in the galaxy during Mass Effect 2 due to his/her relationship with Cerberus. Even Kaidan/Ashley, one of their former closest allies, has difficulty trusting Shepard through most of the first half of Mass Effect 3, mostly due to the Cerberus connection and the events of Arrival.
- Famed in Story: Oh God yes. No matter how you play Shepard, news of his/her exploits spreads quickly. Perhaps subverted, though, because hardly anyone knows the truth about his/her greatest exploits. Played straight after the credits of Mass Effect 3.
- Fascinating Eyebrow: Another of Shepard's favorite gestures.
- A Father to His Men/A Mother To Her Men: If Shepard takes the time to get to know his/her crew and builds up their trust. Screwing with Shepard's squadmates is a quick way to end up with either a hole in the head, a punch to the face, or a massively public humiliation. And may God have mercy on your soul if you screw with his/her Space Hamster and fish.
- Faustian Rebellion: If you decide to give TIM the finger in the second game, although it's unimportant to the third game, as TIM is gunning for you no matter what.
- The Fettered/Unfettered: Paragon/Renegade Shepard.
- Fiery Redhead: Female Shepard, due to popular vote, is thus depicted this way on ME3 promotional art.
- Fighter, Mage, Thief: Shepard can be any one of these, or mix two classes together with the Biotics/Tech, Combat/Biotics, and Tech/Combat classes.
- Filk Song: by Miracle of Sound. Link to be found beneath the portrait.
- First Law of Resurrection: Employed by Cerberus in the Lazarus project.
- Flanderization: Shepard's ability, or lack there of, to dance. In he first game, Shepard's dance movements were exactly the same as the NPCs, but this became the butt of jokes in the fandom. In Mass Effect 2, it becomes a Fandom Nod with Shepard potentially scarring off an asari with their awful dancing. In the third game, it's a full on Running Gag, with everyone making jokes about it.
- Foil: Paragon Shepard is one to Garrus, being effectively the Superman to his Batman. Paragon Shepard also curbs Garrus's need for absolute justice by pointing out when Garrus is in danger of becoming one of the very monsters he hunts.
- Fluffy Tamer:
- In 2, Shepard can pet and feed Urz on Tuchanka, causing the varren to follow you around like a puppy.
- The Rachni Queen, the Krogan Battlemaster, the Geth... The only thing Paragon Shepard can't befriend seems to be the Reapers. And with the Control and Synthesis endings, even that's arguable.
- Foe-Tossing Charge: Only Shepard can use the Vanguard's biotic Charge, from Mass Effect 2.
- For Want of a Nail: If Shepard didn't do the Shadow Broker DLC, Liara says that it took a squadron to usurp the Shadow Broker - and she couldn't save Feron. If Shepard didn't do the Project Overlord DLC, Archer says that dozens were killed by David and they had to nuke the entire facility to stop him. If Shepard didn't do the Arrival DLC, Hackett sends in a platoon of marines to liberate Dr. Amanda Kenson, but were forced to send the asteroid into the mass relay, leaving no survivors.
- Futile Hand Reach:
- In the third game, during his/her recurring nightmare about the little boy s/he watched the Reapers kill.
- S/he also does this if Tali steps off the edge of a cliff, complete with a Paragon Interrupt that doesn't change the outcome.
G - N
- Genius Bruiser: It's heavily implied that Shepard is extremely intelligent due to his/her genre savviness, political tact (as much as s/he hates it), and ability to come up with creative solutions to many seemingly unsolvable problems, both through good strategic thinking and on the fly.
- Genre Savvy: Almost constantly.
Shepard: Get ready. I wouldn't be surprised if this button summoned a Reaper.
- Glowing Eyes: The third game depicts Shepard eyes turning a vivid green whenever in proximity to Prothean technology.
- Glowing Mechanical Eyes: Thanks to his/her cybernetics, Renegade Shepard may get glowing red eyes in the second and third games, depending on the Paragon/Renegade decisions (and averting this with a possible makeover).
- Godzilla Threshold: In the third game. After the event of Arrival, Shepard turned themselves in to the Alliance and was placed under house arrest at headquarters for several months, awaiting trial for what were technically war crimes against the batarians. However when the Reapers arrive on Earth's doorstep, the Alliance promptly decides to reinstate Shepard, recognising that not only were they right, but they are clearly the most experienced officer to put in charge of dealing with the Reapers.
- Gone Horribly Right: For the Illusive Man. Bringing back Shepard to be exactly like s/he was before... Then he rages when Paragon Shepard doesn't help him get things like Collector/Reaper technology, and can even pull Miranda (arguably his most loyal operative) over to his/her side.
- Good Cop/Bad Cop: During Thane's loyalty mission, though the game not-so-subtly edges you towards being the "bad cop." The most convenient possible scenario is invoking your Spectre status, which is a Renegade option.
- Good Counterpart:
- This to no less than three characters: Saren Arterius, Tela Vasir, and Kai Leng.
- Also noticeable with Javik, who is the Prothean version of a Shepard who failed to stop the Reapers.
- By the time 3 comes around, s/he also serves as a bit of one to the Illusive Man.
- In the Citadel DLC, to the Clone Shepard created by Cerberus.
- Good Is Not Dumb: It's truly astonishing how many villains think that they can take on the soldier who's killed mecha-gods and wiped out entire armies just because s/he's trying to be reasonable.
- Good Is Not Nice: Renegade Shepard. Unlike Paragon Shepard who is this when s/he's provoked, Renegade just goes straight to being ruthless with little to no provocation, and will do very vicious things for the sake of the greater good. S/he's also an extreme Jerkass to boot.
- Good Is Not Soft: Paragon Shepard is one of the most notable examples of this trope imaginable. S/he is unquestionably selfless and compassionate, but if pushed, will not hesitate to gun down anyone stupid enough to get in his/her way.
- Good Morning, Crono: The beginning of the second game. Only instead of waking up to go to work, Shepard wakes up from being, you know, dead.
- Good Old Fisticuffs: Shepard's way of dealing with the Shadow Broker.
- Good Scars, Evil Scars: The default Male!Shep has a scar cutting into his hairline. As of Mass Effect 3, the default Fem!Shep has a scar across one of her eyebrows.
- From the second installment onwards, s/he gains some glowing scars after dying and being resurrected by Cerberus. If you play a Paragon, they slowly disappear almost completely. If you play a Renegade...◊
- The first game's character creation screen features a variety of scars suitable for every alignment.
- Guile Hero: Paragon Shepard will find come up many creative ways to bring tense situations to a peaceful solution.
- Guilt Complex: Can be played with one. S/he even admits that s/he feels guilt for what happened in the Bahak system, which was a completely justifiable act.
- The Gunslinger: Shepard can fall into every category if you play as the Soldier Class; Adrenaline Rush allows Shepard to hit nearly any point of an enemies body (Type A), The Revenant has an insanely large ammo clip and will completely obliterate anything in it's path (Type B), Shepard, as previously stated has Adrenaline Rush which slows down time to a crawl allowing for completely domination in CQC (Type C), which will also allow Shepard to kill enemies before they're even aware of his/her presence.
- If you're an Infiltrator (tech/combat) class, your main gun is the sniper rifle, letting you pull of some Alan Quatermain Type A shots.
- In cutscenes, every Shepard shows off a combination of Type A and D, being able to pull off very impressive shots and getting them off very quickly.
- Handgun: Pistols are the only weapons that Shepard can use in every game, regardless of class, and is the weapon s/he's usually shown wielding in cutscenes.
- Hangover Sensitivity: In the first game, Shepard described the aftereffects of being exposed to a Prothean beacon as being like "the morning after shore leave," though s/he never actually drinks anything. S/he more than makes up for this in the second game, but doesn't really seem to get hangovers. Just drunk. The cybernetic implants help.
- Happiness in Slavery: Admits to Javik that they sometimes feel like this. Shepard's been an Alliance soldier now for so long, they have honestly forgotten what it is like to be anything else. Despite being a Shell-Shocked Veteran, Shepard knows that their life is ruled by warfare and accepts that unless they finish the fight, s/he can never can earn their freedom from it. It also worth mentioning that Shepard never had a normal childhood. (S)he either spent their lives on the street until joining the military (Earthborn), had all their loved ones killed in a batarian attack (Colonist) or born and bred straight into the military (Spacer).
- The Heart: Paragon Shepard.
- Heart Is an Awesome Power: While not technically a power per se, Paragon Shepard has an unerring faith in people to do the right thing and this often ends up paying off in a spectacular way. Legion lampshades this, noting that he's surprised that Shepard has never stopped having faith in the geth, even though Legion admits that because of the setbacks in the peace process, most organics would have simply given up on them by now. The fact that Shepard has never given up on them indeed is part of why the geth chose them to be their advocate.
- Hello, Insert Name Here: Averted. Everyone refers to him/her purely as Shepard, even love interests; the player-chosen first name is purely cosmetic. Unless you make your first name "Commander".
- The Hero: By virtue of being the player character. Shepard goes from having his/her ship looking to him/her for guidance, to the entire galaxy.
- Herald: Oddly enough, despite being the protagonist, this is arguably Shepard's other main role in the series. Most of their squadmates are clearly the Hero of Another Story, but none of them would have stepped up before Shepard waltzed in, offered them a place on their crew and gave them the chance to save the entire galaxy.
- In a similar vein, it's highly likely that most worlds would have quickly fallen to the Reapers unless Shepard hadn't gotten the ball rolling on a galaxy-spanning alliance, allowing for the creation of a coordinated resistance movement.
- Heroes Want Redheads: Of course you can customize Shepard's hair color and style, but going by the default flaming red hair for Fem!Shepard this trope applies for her love interests.
- Hero with Bad Publicity:
- Cerberus's funding of Shepard is the reason nobody in power trusts him/her in the second game, no matter what else s/he does in the course of defeating the Collectors. It's heavily implied that Cerberus invoked this with strategic leaks to get Shepard under their thumb.
- Completely dissipated by the time Mass Effect 3 turns around. It was portrayed before launch that Shepard would be Hauled Before A Senate Subcommittee, but instead he/she is dragged before a panel of panicking Alliance Navy admirals who are desperately asking him/her what to do when ominous signs point to Shepard being right all along about the Reapers. Of course, it's heavily implied both Anderson and Hackett used every trick in the book to delay the proceedings long enough, by which time, the writing was very much on the wall that the Reapers were both real and they were coming.
- Heroic BSOD:
- Not quite, but in the Lair of the Shadow Broker DLC, Liara and Shepard can have a touching moment in his/her cabin. During the conversation, Shepard can express anger and sorrow about the people that have died alongside them, wondering "How many more before it's enough?"
- ME3 has Shepard in a borderline state for the whole game. And s/he just gets worse the longer you go. The fall of Thessia in particular actually does manage to temporarily send him/her into one. S/he keeps going through sheer force of will.
- Heroic Fatigue: Gets hit hard with this in ME3, especially after The Fall of Thessia. By the end of the game, it's quite apparent how exhausted s/he is and that there is barely any fight left in him/her, with his/her voice sounding like someone who hasn't rested in years.
- Heroic Sacrifice: No matter if Shepard is Paragon or Renegade, s/he sacrifices his/her life to get Joker to safety. In the bad ending, s/he does it again, for the same reason. Most of the endings to the third game also count.
- The Hero Dies: It looks that way at first glance, but Word of God has promised "This is not the last you’ll hear of Commander Shepard."
- As of Extended Cut, if you pick the Destroy ending with 5000+ EMS, Shephard is seen to have survived the Crucible explosion, gasping in a pile of rubble. If you have the ios app, then you will receive an email from Shephard's love interest saying how badly they want to visit him/her in the ICU.
- Also, in Mass Effect 2, Shepard will die for good if the suicide mission goes REALLY badly, however the player would have to really try to cause this outcome.
- Heroic Willpower: Particularly if playing with the Sole Survivor or War Hero background.
- He Who Fights Monsters: A very real possibility by Mass Effect 3, depending on how you play. Shepard can become so ruthlessly driven to defeat the Reapers, that even s/he seems shocked by the measures s/he takes.
- Hipster: S/he can use this as a method of enticing Morinth into meeting with her/him alone.
Shepard: I like obscure music.
Morinth: How obscure?
Shepard: If you've heard of it, it's already too mainstream for me.
- Holding Hands: Thane and FemShep will do this naturally while pursuing their romance; a male Shepard will do this with Tali to try to convince her of his feelings.
- Honey Trap: How s/he maneuvers Morinth into being ambushed by Samara.
- Hope Bringer: Paragon Shepard seems to instill the will to fight in everyone they meet. Even Renegade Shepard can pull people up.
Whether you know it or not, you have become the sole ray of hope, in a very dark night.
- Even the Geth view Shepard as this if he/she enlists Legion in the second game. That one off-hand handshake gesture Shepard gave to Legion is clung to in the Collective's memory as a hope that peace with organics may be possible... but only if Legion is kept around and survives the Suicide Mission.
: Hope sustains organics during periods of difficulty. We... admire
- Hackett mentions that this is the reason they essentially made Shepard the Big Good of the galaxy in 3. Shepard has an uncanny ability to inspire people to fight for reasons beyond personal gain, to make them believe in what they are fighting for. People will fight for him/her and follow the most suicidal sounding orders because s/he gives them reason to believe in the cause and hope for a better future.
- Horrifying the Horror: The ancient and unspeakably powerful Reapers fear Shepard, turning their guns away from entire fleets in an attempt to take him/her out. Leviathan is also quite taken aback by him/her.
- Hot-Blooded: Both Renegade and Paragon Shepard can be played as this.
- Hot for Student: One interpretation of the relationship between Garrus and Shepard is that of student (Garrus) and teacher (Shepard). This makes a female Shepard and Garrus getting into a relationship this trope.
- Humble Hero: Despite all their accomplishments, a Paragon Shepard will on numerous occasions state they are just doing their job and attempt to downplay their heroic actions. In the third game, Shepard even questions why Hackett wants them to speak for humanity at peace-talks, stating they're not a diplomat, despite being the reason most of the various parties even agreed to be in the same room as each other.
Shepard: I'm just doing my job, sir.
Hackett: I wish every soldier had your definition of "doing your job."
- 100% Heroism Rating: The deeds Shepard racks up, particularly if going the paragon path, make him/her legendary by the end of the series.
- Hurting Hero:
- Definitely there with a Colonist background and mixed with a War Hero or Sole Survivor background. Also depends on dialogue choices.
- Can also be shown at the end of the Lair of the Shadow Broker DLC as shown in the Knight in Sour Armor entry below.
- Very much so in ME3. To the point where Admiral Anderson — stuck on Earth in the middle of a Reaper invasion — asks Joker to take care of Shepard.
- Hypercompetent Sidekick: Serves in this role for Aria during the Omega DLC.
- Hyperspace Arsenal: Averted. Every one of Shepard's guns, and all his/her equipment, are clearly visible on his/her body. While this is standard for the series, it's a notable aversion for both RPG and Third Person Shooter protagonists.
- Tela Vasir says that Paragon Shepard is one when s/he judges her for working with the Shadow Broker when s/he's essentially working with the terrorist organization, Cerberus.
- Though that is highly debatable, since Vasir is not just working with the Shadow Broker but actively killing innocents as a favour to him, whereas Shepard is not involved in any of Cereberus' darker projects.
- The turian Councillor will criticize Shepard no matter what decisions s/he makes; playing multiple games will show you that he will accuse Shepard of possibly dooming the galaxy via the Rachni Queen if sh/e lets her live and accuse him/her of genocide if s/he kills it.
- Paragon Shepard often berates criminals, smugglers, looters, mercenaries or vigilantes for breaking the law, seemingly forgetting that most of their squad are comprised of these individuals and Shepard herself/himself frequently falls into one or more of these categories.
- In quite a tragic example, Shepard calls out Vega's Death Seeker tendencies, despite having become one him/herself by Mass Effect 3.
- Hypocritical Humor:
- I Am Your Opponent: Highlighted in 3, where on more than one occasion Shepard literally charges at a Reaper, on foot, while the Reaper is intentionally aiming at them. Then Shepard kills them.
- I Can't Dance: Shepard can kill, negotiate, bribe, or charm her/his way out any situation, and has long since been proven the ultimate problem-solving machine in the galaxy. Despite his/her long list of impressive skills and athletic ability, in no situation seen thus far (except one) can s/he avoid looking like a complete jackass when attempting to "dance."
- This is lampshaded by Jack in the Purgatory club in Mass Effect 3 should she survive to Act 2. Shepard pries her away from doing work on her supposed shore leave to go dance, and she calls Shepard out for his/her lack of dancing skills.
- Garrus will also mention it while challenging Shepard to a shooting competition.
Garrus: Not saying you don't know how to use [a sniper rifle], just that some of us know how to make it dance.
Shepard: There are a lot of people who've seen me in action, Garrus. They seemed to be impressed.
Garrus: Yeah, but I've actually seen you dance, and, well… no comment.
- The interaction text for any dance floor reads: "Dance?" This is the only interaction text in the whole game with a question mark. That's right, even the game itself calls Shepard out on his/her lack of ability.
- During the Citadel DLC party, Shepard will dance with the group — which leads to hooting and hollering.
- Also during the Citadel DLC, a female Commander Shepard romancing Garrus will end up dancing a tango with him. Even she lampshades her usual lack of dancing skill: as he pulls her out onto the floor, all she can say is "No no no no no no no no no!" Surprisingly, it looks spectacular.
- In a drinking contest with Ashley she might react to a comment about saving the best moves by claiming if drunk at least Shepard will have an excuse for the way s/he dances. His/her reaction is all, "Oh no you didn't."
- Also during the Citadel DLC party, EDI will be petitioning Joker for a dance and Shepard can offer to sub in. Cue 30 seconds of Joker laughing.
- I Did What I Had to Do:
- I Die Free: The Refusal ending in the Extended Cut DLC.
- I Don't Want to Ruin Our Friendship: If a female Shepard starts to romance Garrus, this is what she'll say if she breaks it off.
- Ideal Hero: Paragon Shepard is a Reconstruction of this trope.
- Immortal Hero: Both played straight and subverted. The Illusive Man brings him/her back from the dead because he knows Shepard is indispensable to the defense of the galaxy, but that doesn't stop Shepard from dying if you were careless at the end of the second game.
- Immune to Drugs: From 2 onwards, combined with Never Gets Drunk due to all the cybernetics. Krogan liquor? On their feet in a few minutes. A fatal poisoning? A bad hangover. Two days of sedation? Back in fighting shape before you know it.
- I'm Not a Hero, I'm...: Paragon Shepard, while seeing the importance of someone serving as a symbol to inspire, generally tries to downplay his/her heroics, feeling that s/he's just doing his/her job.
- Implacable Man: Especially so in the second game. No matter what Shepard's enemies do, up to and including outright killing him/her, Shepard will not stop coming for them.
- In Love with Your Carnage: Judging from the various comments (and the odd breeding request) encountered throughout the series, it's implied that Shepard's talent for destruction has garnered them quite a few fans amongst the krogan.
Urdnot Dagg: I envy your enemies, Commander. To be hated by ones so powerful speaks well of you. My krogan would destroy anything we face to earn such a reputation.
- Insane Troll Logic: Renegade Shepard seems to take perverse pleasure in finding flimsy excuses for his/her rampages.
- Invisible Parents: Captain Hannah Shepard for a Spacer Shepard; Shepard calls his/her mother on the comm system, and, like with Admiral Hackett, the camera focuses on Shepard the entire time.
- She's also "appears" in 2 via email and a news-report and is mentioned several times in 3, after being initially being listed as M.I.A. due to the confusion from the Reaper invasion, with Hackett later reporting that she's both alive and been promoted to Rear-Admiral.
- Ironic Echo:
- I Should Have Been Better: Can take this attitude through the first two games on the series depending on player choice. Will take this attitude in Mass Effect 3 as the bodies and defeats pile up, especially after the Fall of Thessia.
- It Runs in the Family: With Spacer Shepard, it's either being militarily awesome, or signing off with some catchphrase.
- It Sucks to Be the Chosen One: From the point where s/he finds the Prothean beacon on Eden Prime, almost everything in Shepard's life is death and misery.
- It's Personal:
- Shepard displays this attitude toward Saren, the Illusive Man and the Reapers.
- One can infer Colonist Shepard took the Collectors' attacks during the second game very personally.
- Upon seeing the Mysterious Figure from the Citadel DLC disposing of Shep's pets and ship models, s/he states that it's now personal.
- I Was Just Passing Through: Shepard invokes this in 2, when mowing through an army of geth on Haestrom to rescue Tali.
Tali: And what are you doing here, Shepard? We're in the middle of geth space!
Shepard: I was in the neighbourhood... thought you might need a hand?
- Jack Bauer Interrogation Technique: Renegade Shepard is fond of these. Paragon Shepard might not actually use these, but s/he isn't shy about threatening someone with one.
- Jerkass: If played as a Renegade.
- Jerk with a Heart of Gold: Renegade Shepard can also be this — so long as one avoids certain actions and conversation options. Paragon Shepard can also fit this, with the right choices.
- Jerkass Has a Point: In-Universe example, as well as out-of-universe. This is pretty much the entire point of at least half of the 'intimidate'/lower-left red dialogue options.
- Judge, Jury, and Executioner: Shepard has this authority as a Spectre.
- Played straight with Renegade Shepard, who is quite willing to abuse this so they can shoot anyone who happens to piss them off.
- Subverted with Paragon Shepard, who frequently states they only use lethal force as a last resort.
- Kavorka Man: Via face customization during character creation, you can make Commander Shepard look like s/he fell out of the ugly tree and hit every branch on the way down, and everyone still wants to get in their pants. Guess the badassness/heroicness shines through no matter how Shep looks. And on top of all of this, Shepard also has some pretty ugly scarring for much of the game (which gets worse if too many Renegade choices are made), although there is a Normandy upgrade that will make scars disappear permanently.
- Keep the Reward: This is the 'nice' option for many sidequests, but a full Paragon Shepard actually subverts this and gets even larger rewards through selflessness.
- Kick the Dog/Kick the Son of a Bitch: a common option. The latter is a bit more common, due to the large number of Asshole Victims in the games.
- The Kirk:
- Paragon and Renegade actions tend to slide in The McCoy and The Spock territory as well.
- Paragon Shepard, along with Primarch Victus, definitely fits this in the genophage arc, next to Wrex's McCoy and Dalatrass Linron's Spock.
- Kill It with Fire: Depending on his/her class, Shepard can use incendiary ammo rounds, and/or the Incinerate power. Zaeed's loyalty mission gives you a flamethrower and incendiary grenades for a bonus power. All those powers return in the third game as well.
- Kleptomaniac Hero: No matter where they go, Shepard can loot things. Even when threatening other looters.
- Knight Errant: Paragon Shepard, who travels the galaxy, righting wrongs and asking for no reward.
- Knight in Shining Armor: Paragon Shepard is an incorruptible idealist who always behaves chivalrously towards the people s/he loves and will always save the day. Shepard particularly becomes a shining example of this trope with the Spacer + War Hero background.
- Knight in Sour Armor: Yes, the play styles are infinite, but if you have the Colonist origin, the asari Consort pretty much describes you this way. Basically if Paragon Shepard isn't a Wide-Eyed Idealist or The Pollyanna, s/he's likely a Knight in Sour Armor.
- At the end of the Lair of the Shadow Broker DLC, Liara will ask Shepard how s/he's doing. If you choose the right dialogue option, Shepard will vent to Liara about how tired s/he is of dealing with Cerberus and the Council treating him/her like s/he's nuts. But in the end s/he keeps going because it's the right thing to do. It really drives home how much crap Shepard is going through. See Patrick Stewart Speech below for part of the exchange.
- Big time in Mass Effect 3. Throughout the entire game, Shepard feels that nothing s/he does is really going to make a difference. S/he just keeps on going anyway.
- Knight Templar: Some of the choices that Shepard can make can look a bit like this, especially in the third game.
- Knuckle Cracking: Shepard's way of preparing for a Jack Bauer Interrogation Technique. Once, s/he only has to do this to make a volus give up a keycard.
- The Lad-ette: Fem!Shep doesn't seem all that feminine: career marine, rarely wears dresses, sits like a man, speaks with a deep voice, and downs shots just as readily as Male!Shep (even ryncol). You can even do a Renegade interrupt in one mission when a merc "mistakes" you for a stripper. (If you don't make the interrupt, the Merc is still impressed. "Wow, not even a smile. That hardass, huh?")
- Comes up in conversation with Miranda in the Citadel DLC, where she and Miranda try to talk about more feminine interests, and neither of them can even think of one thing to really talk about.
- Lady of War: FemShep definitely qualifies. Particularly if FemShep is an Infiltrator, where they're armed with a sniper-rifle that was designed to punch through tanks.
- Last Name Basis:
- Last of His Kind: Depending on background, Spacer is the only one to have a surviving family throughout the series, with Earthborn and Colonist Shepard being orphans who are the last of their family.
- Played with in 3. Spacer Shepard initially hears no word from their mother, leading them to believe that she perished in the initial attack on Earth. Turns out that Captain Hannah Shepard not only is still alive, but has been promoted to the rank of Rear Admiral and is working directly under Admiral Hackett in leading the Fleet.
- Laughably Evil: In the 1st and 2nd games at least, a lot of players like to play Shepard as a jerk because it leads to a lot of amusing dialog and moments.
- The Leader: S/he fits all four types, but Type IV is the most notable, with most characters noting his/her remarkable charisma.
- Let Us Never Speak of This Again: It's possible for an unromanced female Shepard to sleep with Javik in the Citadel DLC.
Javik: It turns out that there's one thing primitives are good at...
- Lighter and Softer: The popular Spacer/War Hero combination leaves Shepard relatively trauma-free, with an idyllic childhood and a chest full of medals.
- Lightning Bruiser:
- The Soldier Class has the fastest storm speed of all the classes.
- Storm speed schmorm speed. Vanguard thinks Soldier is quaint for having to run to shotgun his/her foe in the face.
- All classes move much faster in Mass Effect 3. Expect Soldiers and Vanguards to take it Up to Eleven.
- Like an Old Married Couple:
- Shepard's interaction with Liara has this vibe in Lair of the Shadow Broker, even if she wasn't romanced.
- Shepard and his/her love interest start dipping into this in Citadel.
- Lipstick Lesbian: A feminine-looking female Shepard romancing Liara, Kelly, Samantha or Diana comes off as this. Can be noticeably averted with a butch Fem Shep.
- Little Black Dress:
- Kasumi gets Fem!Shepard a nice black leather outfit.
- A different one one is seen in the Citadel DLC where Shepard has to infiltrate a fundraising gala at a casino.
- Living Emotional Crutch: With crews like these, Shepard playing this role was inevitable. Whether this is better or worse for the crew members depends on your playstyle.
- Joker lampshades this as the Trope Namer for "We Were Your Team", where he notes that after Shepard's death in 2, none of Shepard's crew had anyone to keep them all banded together, so they were forced to go their separate ways.
- By Mass Effect 3, this starts turning around as Shepard keeps moving closer and closer to the Despair Event Horizon. Liara, Tali, Garrus, and Joker act as ones for him/her to keep him/her going.
- Living Legend: S/he's sort of this at the beginning of the first game. S/he's definitely this in Mass Effect 2.
- Lonely at the Top: Most of the dialogue options in the second game have Shepard ask former squadmates if they can join them once more. The third game really reinforces the fact that Shepard needs the crew of the Normandy as much as they need them.
- Lonely Piano Piece: At the end of the third game, Shepard has flashbacks to important people in his/her life during his/her Heroic Sacrifice with a slow piano piece essentially bidding Shep goodbye. The song is fittingly titled "An End, Once and For All".
- Machine Empathy: The third game reveals that Shepard can sense Prothean technology in proximity to them, causing their eyes to glow vivid green.
- Made of Iron:
- Due to Cerberus upgrades during the resurrection process, Shepard's skeletal structure has been reinforced to the point where they can literally headbutt a krogan without flinching.
- Lair of the Shadow Broker shows that Shepard is strong enough to hold their own in a fist-fight with a yahg. In fact, if the Shadow Broker wasn't relying on using a shield during the fight, it's likely that Shepard would have beaten him into submission with their bare hands.
- Upped in Mass Effect 3, where s/he survives being blasted by Harbinger's main gun. The kind that cuts capital ships in half. Though not unscathed by a long shot.
- And if you pick the Destroy ending and have the Extended Cut and over 5000 EMS, Shephard survives the Citadel/Crucible exploding around them and according to an email on the tablet app, is awake in a hospital not too long afterwards. Iron doesn't really describe it at that point.
- Magic Skirt: The DLC add-on involving Kasumi (which is also the PS3 version released in 2011) adds a Little Black Dress to the female Shepard's Normandy wardrobe. The trope (particularly the "gaping black void under the skirt" aspect) is taken to hilarious extremes if you engage any crewmembers in conversation that require Shepard to sit down in a chair. This can continue even up to the third game.
- Magnetic Hero: And how. Just go through the character pages and count how many have Undying Loyalty to him/her. It'd be easier to count those without. So great is Shepard's ability to inspire this kind of absolute loyalty from so many diverse people that the Big Bad of the Citadel DLC derisively labels his/her team, "The Cult of Shepard".
Miranda: I don't have what you do. That fire that makes people willing to follow you into hell itself.
- Married to the Job: When they discuss settling down in 3, Jacob admits he feels the Normandy is Shepard's real love and can't picture him/her giving it up. Interestingly, he treats a Shepard who romanced him differently — he tells her that happiness is out there for her when she wants it. Whatever his advice for Shepard is, it comes off as him trying to justify why he's already with someone else by the time Shepard meets him again.
- Martial Pacifist: Paragon Shepard often emphasises (particularly juxtaposed to Garrus's Cowboy Cop tendencies) that just because you can use force to solve a problem, doesn't mean should use force. Best exemplified on Garrus's sidequest in the first game involving Dr. Saleon. S/he also brings this up when Nassana Dantius attempts to say that they're Not So Different from each other.
Shepard: You kill people because they're beneath you, they're in your way. I kill people because they leave me no choice.
- Meaningful Name:
- Shepard/Shepherd. The Commander has the ability to gather people to his/her cause and guide to become better people
- Not to mention a Paragon Shepard fulfills this role entirely, protecting both the innocent and their flock from encroaching wolves... or Reapers. In the Control ending of 3, a Paragon Shepard vows he/she will guide the races of the galaxy, shepherd them if you will.
- Also, Alan Shepard, aviator, test pilot, astronaut, the second person and first American to fly in space, and the fifth man to walk on the moon (where he hit two golf balls on the lunar surface).
- Guess who else was known as "the Shepherd"?
- A post-credits scene has a kid ask for another story about "The Shepard."
- Inverted in 3. If Shepard cures the genophage, Wrex declares their name will come to mean "Hero" in the krogan language.
- In order to infiltrate Hock's party, Kasumi creates for Shepard a fake history as a mercenary and the alias "Solomon/Allison Gunn", depending on their gender. Interesting enough, Solomon and Allison mean "Peace" and "Noble" respectively, while the surname Gunn means "Battle". Overall, rather appropriate for a mercenary, wouldn't you agree? It also goes without saying, that Gunn is a homonym of "gun".
- Megaton Punch: Adept and Vanguard Shepards apparently prefer biotic palm strikes/punches to this newfangled omni-blade thing. S/he makes an exception for Kai Leng alone.
- Messiah Creep: The death and return of Shepard in the beginning of the second game doesn't refer to anything. Really.
- Messianic Archetype: Character traits and story fulfillment.
- Mildly Military: While the Alliance and even Cerberus-trained crews are fairly spit-and-polish, the majority of Commander Shepard's squad is anything but traditional.
- Although its mentioned a few times that the level of military discipline enforced onboard lies solely at the discretion of the Captain of the vessel. Paragon Shepard is repeatedly shown in both games to be perfectly fine with waving rank aside and letting the crew speak freely as friends and equals, even stating at one point that they always keep an open-door policy.
- It's worth noting that the only people in authority that Shepard is shown to have any respect for, always refers to as "Sir" and actively remembers to stand to attention while speaking to are Admirals Hackett and Anderson .
- The Citadel DLC reveals that Shepard and EDI avert this by insisting on carrying out thirty minutes of extensive pre-flight checks before each takeoff. These are actually largely unnecessary and the Normandy can be prepped and ready to go in under five minutes, something the rest of the crew were well aware of, but decided to simply humour them about. Shepard isn't particularly happy to learn this fact, mostly because they genuinely believed it took that long!
- Military Maverick: So very, very much. Even if you don't play a Renegade, you still end up conspiring to defy the Council and get your ship back to fight Saren, and that's just one occurrence. And in the second game, you can have a second authority group you can defy. Fairly, you can get called on this. You can even call up the Council, the most important and powerful individuals in the galaxy, for the sole purpose of hanging up on them.
- Moment of Weakness:
- A potential (depending on dialogue) and very brief one at the end of Lair of the Shadow Broker. Shepard, no matter how bad things have gotten, has always nearly always kept his/her suffering secret from the crew. Liara, showing the strength of the relationship between her and Shepard (romance or otherwise), can convince Shepard to lower his/her defenses where Shepard will, for the first time, express real worry about the task ahead or vent as to how s/he has to make the tough decisions and be shunned for them.
- Several, in ME3. All of Shepard's friends worry about him/her. Shepard goes from giving everyone pep talks, to being the one receiving pep talks.
- Mook Horror Show: Very noticeably becomes this as the series goes on, with special mention going to Korlus and the Arrival DLC in 2, and Mars and the Citadel DLC in 3.
- Morality Chain:
- Paragon Shepard plays this role for Garrus, keeping him from becoming the kind of people he fights against. Especially notable if FemShep romances Garrus.
- Paragon Shepard also is one for Liara, the Paragon interrupts in Lair of the Shadow Broker pointing out the sheer collateral damage of her actions and attempting to pull her back from her descent into Well-Intentioned Extremist territory.
- Paragon Shepard also becomes one for Miranda and Jack (or at least as Jack starts getting better).
- Mr. Fanservice: Male Shepard's face was based on a model.
- Ms. Fanservice: Likewise, you can have a female Shepard wear some very revealing outfits, like the leather outfit in the third game.
- Multiple-Choice Past: You choose an origin and a highlight in Shepard's service record at the beginning of your game. The different decisions you can make as you play expand on this. The first three listed below determine Shepard's origins; the latter three depict his/her notable military accomplishment:
- Military Brat: The basis for the Spacer origin. Both parents were Alliance Navy, and is the only origin story where at least one parent is still alive.
- Doomed Hometown: The basis for Colonist origin. At the age of sixteen, batarian slave raiders paid Shepard's home colony of Mindoir a visit. S/He was the only survivor of his/her family.
- Street Urchin: Basis for the Earthborn origin. Born an orphan, street urchin, later gang member. Enrolled in the Alliance Navy to get away from that life.
- Busman's Holiday: The War Hero service record. Try and get some R&R, and wouldn't you know it, you wind up killing space pirates...
- Sole Survivor: Explicit name for the second service record. Deployed to a planet called Akuze, and your entire unit, except apparently you, is slaughtered by a Thresher Maw. There is one other survivor, whom you can encounter on a sidequest, but he's unhinged from spending years as a lab experiment for Cerberus.
- Roaring Rampage of Revenge: The Ruthless service record. In the Alliance's retaliation for the attack that the War Hero background helped defend against, Shepard sends more than a few good men to die to make sure no slavers get out alive, earning Shepard notoriety as The Butcher of Torfan.
- Mugging the Monster: It's mind-blowing how many enemies think trying to kill Shepard is a good idea.
- Muscles Are Meaningless: Female Shepard, in particular, is a stick figure. Instead of a krogan crushing her, however, she crushes them. She does have robotic implants in the second game which could explain it for that entry in the series.
- Mutant Draft Board: Averted with biotic Shepards. Word of God states they were one of the rare latent biotics who only manifested as a result of secondary exposure, well into puberty. By the time Shepard was officially recognised as a biotic, BAaT had been shut down for several years and they had already joined the Alliance military.
- My Greatest Failure:
- The Fall of Earth is this to Shepard, until the Fall of Thessia, where not only did Shepard watch as an entire world was sacked by the Reapers, but s/he also failed to get the intel needed to complete the Crucible and end the war for good.
- Shepard's failure to save the boy in the vents comes back to haunt them in recurring nightmares, which are joined by everyone Shepard has failed to save during the series.
- Prior to the third game, the events of Arrival. Even if Shepard did try to warn the batarians to evacuate the system, the message never got through and 300,000 people are killed in the resulting blast.
- My Life Flashed Before My Eyes:
- Mass Effect: Genesis has Shepard recalling the events of the first game as s/he's dying after the destruction of the Normandy SR-1.
- Also happens at the end of Mass Effect 3.
- Names to Run Away From Really Fast:
- Shepard with the Ruthless service record is known by the batarians as "The Butcher of Torfan".
- Commander Shepard itself becomes this to her/his enemies in the second and third game.
- Names to Trust Immediately: Shepard. Played straight with a Paragon Shepard, who will never stab a good person in the back; if s/he turns on someone, it's usually up front and because they brought it on themselves. Subverted with Renegade Shepard, who is quite willing to stab anyone in the back.
- Necessarily Evil: Paragon Shepard tries to make it very clear that s/he despises Cerberus, both their methods and what they stand for. S/he is only working with them because they are the only ones willing to give him/her support against the Reaper threat.
- The Renegade ending of Mass Effect 1 can have Shep stating that he let the Council die because he wanted humans to take over, to the shock of Anderson and the delight of Udina. He then walks off like a classic Villain Protagonist - and this is perhaps the most evil Shep will look in the entire series.
- Nerves of Steel: The kind of stress that s/he goes through and horrors that s/he sees would utterly break just about anyone else.
- Never Gets Drunk: Shepard's cybernetic implants make them a Type 3 in the sequels. It takes a combination of several shots of something green, uncut batarian ale, and krogan ryncol to knock them out.
- Never Heard That One Before: Shepard can get quite tired of being greeted with "But you're dead!" everywhere s/he goes in the second game.
Shepard: I've been getting that everywhere. It's a pain in the ass.
- Never Live It Down:
- New Powers as the Plot Demands: Bonus powers in ME2 and ME3 can include biotic abilities, something Engineers, Infiltrators and Soldiers originally lacked. Possibly justified as perhaps being an unintentional side effect of the Lazarus Project causing Shepard to manifest as a latent biotic. This would conceivably fit within the lore as biotic Shepard, according to Word of God, did not manifest until they were around 17, hence why they never entered the BAaT program (it had already shutdown). This is also why biotic Shepard was outfitted with the L3 next generation implants, unlike Kaidan who manifested earlier and thus received the L2 implants. It's also potentially worth noting that there is a lot of Element Zero scattered around the Normandy crash-site, which potentially could explain how Shepard, if a latent biotic, got secondary exposure between games.
- Nice Guy: Paragon Shepard. Of course, it goes without saying that you should Beware the Nice Ones.
- Nice Job Breaking It, Hero/Doomed Moral Victor: Shepard has the option of refusing the three choices offered by the Catalyst, choosing instead to find a different solution to defeating the Reapers. This "solution" is letting the current cycle run its course, and having the next one defeat the Reapers with the help of Liara's time capsules. Pyrrhic Victory at its finest.
- Nightmare Fetishist:
- Ninja Pirate Zombie Robot: Or more specifically Psychic Cyborg Zombie Space Marine, that might also happen to be a ninja depending on your chosen job class and powers.
- Noble Bigot with a Badge: A Renegade Shepard can make many racist assumptions about other species, and is quick to make remarks regarding his/her desire to avoid cooperation with them.
- Noble Demon: A possible playthrough of Renegade Shepard: a ruthless Anti-Hero who will do anything to complete his/her mission, and actively embraces the image of a One-Man Army bestowed upon him/her... but at the same time can help any person who may need it, and would gladly place him/herself in harm's way for or speak on the behalf of any member of his/her crew.
- No Sell: With a high enough Paragon or Renegade score, Morinth's attempts to mind-control Shepard completely fall flat. When Morinth realises this and Samara then walks in, Shepard casually sports a grin on their face that clearly says, "You think you're a badass? Bitch, please!"
- Non-Promotion: Come 3, Shepard has never advanced past the rank of Lieutenant Commander (easily explained by his/her work with Cerberus and the events of "Arrival"), and Kaidan and even his/her own mother outranks Shepard, but being the resident Reaper expert who has done everything possible to stop them, s/he gets the "privilege" of flying around the galaxy to gather allies, answering only to Admirals Hackett and Anderson. Then again, once the Council reinstates/upholds his/her Spectre status, it doesn't really matter that much.
- Not Afraid to Die: Shepard in the second game and the third, likely cause they've already done that. Aided by the fact that in the third game, s/he becomes a mild version of a Death Seeker. S/he's not really looking to die and wants to finish the job, but at this point s/he really doesn't care.
- Not So Different:
- Not So Stoic:
- Number Two: At the beginning of the first game, Shepard serves as the second-in-command under Captain Anderson. After becoming a Spectre, Shepard becomes Admiral Hackett's go-to-guy/gal when it comes to under the table Alliance Affairs. Garrus eventually takes up this role for Shepard.
O - Z
- Oblivious to Love: A male Shepard towards Tali in the first game. Given how quickly he jumps at the chance to be with a female Shepard, this might apply to Garrus as well. Dialogue in their romance scene also implies that a Shepard who romanced Kaidan in the third game was this toward Kaidan in the first.
Kaidan: You were always so focused on the work back then. The mission was everything.
Shepard: It's true. I'll never know what I missed.
- Odd Friendship: Paragon Shepard seems to have this with nearly everyone. For good reason; Shepard's squadmates are a motley bunch of melancholic misfits and miscreants.
- Officer and a Gentleman: Paragon Shepard.
- Old Hero, New Pals: In 2 — ten brand new party members, plus Garrus, Tali and one DLC mission with Liara. Reversed in 3.
- One-Man Army: S/he can take a squad of three against three hundred and come out on top, as well as bring his/her entire squad through a guaranteed suicide mission alive. Even without any squad members to back him/her up, s/he's a force to be reckoned with. Just ask all of the members and assault troopers of Project Rho. Oh wait you can't, they're all dead.
- One of the Boys: Fem!Shep, usually.
- Only Mostly Dead: S/he even invokes the trope word-for-word.
Shepard: I was only mostly dead. Try finding that option on government paperwork.
- The Only One: To Shepard's great displeasure. S/he tries to warn the galaxy and rally allies against The Reapers and their pawns, but even the few that humor those pleas basically answer, "No True Spectre comes whining for help all the time. Do it yourself." In the third game, this is actually justified, because everybody else is fighting for their lives against the Reaper forces.
- Only Sane Man: Paragon Shepard in 2 and 3 often has to keep their various allies from trying to kill each other.
- In the second game, due to the Alliance and Council denying the existence of the Reapers, Shepard refuses to let the issue drop and will bring the Reaper threat up at every chance they can.
- In the third game, we get a nervous murmur from the Alliance personnel when Shepard insists that the colonies going dark is proof that the Reapers are coming. This is indeed proven right, moments later when they descend through the clouds and begin to attack Earth.
- OOC Is Serious Business: After the Fall of Thessia, Paragon Shepard will snap at a few of his/her subordinates in response to things s/he would usually let slide, showing just how near the Despair Event Horizon s/he is.
- Overshadowed by Awesome: Shepard is actually the one overshadowing his/her own teammates. The Shadow Broker notes that Garrus, for example, has great potential as a leader but will never realize it while in Shepard's shadow. Ditto for Tali (although without Shepard, one wonders who she would look up to as a role model, given her mixed feelings toward her father). It's even explicit if Shepard chooses to aid Liara with the Shadow Broker. If Shepard does help her, they take the Broker down together. If Shepard doesn't help her, Liara eventually defeats the Broker with only minimal aid from Cerberus. The rest of her squad, however, all die; unlike Shepard, who doesn't lose a single squadmate in the process.
- This is also a major part of Miranda's character. Being genetically designed, she feels that she can't take personal credit for any of her accomplishments. Shepard on the other hand, is a normal human who manages to do everything she does and more, often achieving better results than she could have.
- The Paragon: Paragon Shepard.
- Parental Abandonment: Both played straight and averted. Selecting Earthborn or Colonist backgrounds results in your character being an orphan. However, Spacers not only have still-living parents, but even get to call their mom during a sidequest.
- Disappeared Dad: Just the same, a Spacer Shepard's father is never present and is only ever mentioned in past tense.
- Parental Substitute:
- Paragon Shepard can become one towards Grunt in the second game. The Citadel DLC gives us Shepard having to free Grunt from C-Sec after he escaped from hospital and caused trouble on the Citadel, in a scene very reminiscent of a parent picking up their son after he did something stupid. Especially if the Paragon option is chosen and Shepard forces Grunt to "apologize to the nice man for setting his car on fire."
- Shepard also becomes a surrogate father/mother-figure for EDI in the third game, acting supporting and even giving her The Talk in regards to her blooming relationship with Joker. EDI being treated as Shepard's "daughter" is further shown by Joker nervously asking for their opinion about him and EDI dating, essentially asking for their permission, as well as later telling Mordin over the intercom that he doesn't want Shepard to know that they're intending to have sex (while Shepard is standing right next to Mordin).
- Patrick Stewart Speech: Shepard has the option of delivering a heroic subversion, saying that humans can't do everything on their own and that every race in the galaxy needs to stick together if they're going to survive. Change 'human' to 'every sapient species' and it's played pretty straight whenever a Reaper comes onto the scene.
- Pay Evil unto Evil: Many of the Renegade options can have Shepard being a completely ruthless bastard towards other bastards.
Shepard: You chose your side, Elnora, and you lost.
- Perma Stubble: The default Male Shepard model has this and it can't be changed. Apparently being able to defeat whatever the galaxy throws at you is incompatible with knowing your way around a razor blade.
- Pet the Dog: Playing as a Renegade does not automatically lock Shepard out of Paragon dialogue and actions, so there are numerous opportunities to do this.
- Phrase Catcher:
- The Pollyanna: A full Paragon Shepard comes off as this, especially in the first game. S/he never fully gives up hope that the Council will do the right thing in the end, s/he will try to end a conflict by negotiating no matter how big of a bastard the bad guy is, and s/he has almost infinite patience for the character flaws of others (Udina's attitude is dismissed as him "having a lot on his mind" or "just doing his job". The encounter with Al-Jilani is described as "We had differences of opinion, sir. I hope she at least believed my sincerity".) Doesn't make him/her any less of a Badass though. Somewhat justifiable as having become humanity's first Spectre, the entire galaxy is watching them very closely. Most of Paragon Shepard's dialogue seems to imply that they're very much aware of the responsibility placed on their shoulders and that they have to appear squeaky-clean at all times.
- Phlebotinum Rebel: Cerberus spends a lot of time, money, and technology in bringing Shepard back from the dead. Thus the player can invoke this trope at the end of the second game by choosing to destroy the Collector base against The Illusive Man's wishes. Whatever your choice in the second, in the third, Cerberus becomes a major antagonist, forcing you into this. Gets a lampshading in the Citadel DLC.
- Porn Stash: Shepard can have one in the second game if you buy the Fornax magazine on Omega.
- Pragmatic Hero: Renegade Shepard.
- Precision F-Strike: Occurs twice during the main game:
- Once, during Tali's loyalty mission (if you're a Renegade):
Shepard: Do whatever you want with your toy ships. But leave my crew out of your political BULLSHIT!
- And, when you choose the Renegade option while speaking with the Illusive Man after after you blow up the Collector base.:
Shepard: I'm sorry, I'm having trouble hearing you. I'm getting a lot of bullshit on this line.
- Not even swearing, but Shepard's honest irritation, even as a Paragon, at the hanar who attempts to aid the Reapers in the third game because their Insane Troll Logic that since the Protheans became the Collectors, who serve the Reapers, their gods clearly demand they do the same.
Shepard: You... big... stupid... jellyfish!
- When chasing down the clone, Shepard might say, "One way or another we're taking this bastard/bitch down." Not harsh by itself but the tone of voice s/he uses is reserved for the likes of Gavin Archer, who in Shepard's view counts as the biggest monster in the series.
- Progressively Prettier: The default female Shepard. She started out as Hollywood Homely, but come the third game and a fan contest to decide her new face, she ended up full-on Male Brain Crash inducing.
- Same goes for the wardrobe. ME1 had Space Clothes, ME2 had either a sharp tux or Little Black Dress, ME3 gave male Shepard a leather jacket, and female Shepard- that dress.
- Pro-Human Transhuman:
- Paragon Shepard. At least, if one assumes that Shepard is a Transhuman and EDI was simply lying in order to spare Shepard's feelings, since s/he had previously expressed discomfort at the idea they might be considered one because of their bio-synthetic implants.
- Paragon Shepard in the Control Ending, becoming a benevolent force to lead the Reapers.
- Prophetic Dreams: A gift from the Prothean Beacons. Shepard's dreams in the third game are more symbolic yet mundane.
- Psychic Nosebleed: In Leviathan, Shepard develops one when trying to prevent being mind-controlled during their conversation.
- Puberty Superpower: Word of God is that a biotic Shepard was born with latent biotic abilities, but only manifested after secondary exposure to Element Zero when they were 17. As such they were officially recognized as a biotic when they joined the Alliance a year later, where they received standard biotic training and were given L3 implants.
- Rage Breaking Point: Paragon Shepard gets two notable ones:
- Shepard will get a Paragon interrupt during the Overlord DLC for 2 where s/he pistol whips a scientist who was using his own autistic brother as a test subject in a brutal experiment.
- In 3, one mission has Shepard investigating an indoctrinated hanar diplomat. When the hanar justifies his actions with some Insane Troll Logic, Shepard snaps:
Shepard: You... Big! Stupid!! Jellyfish!!!
- Rag Tag Bunch Of Misfits: How every one of Shepard's squads starts out. They're abnormally skilled misfits, but would still probably kill each other in a heartbeat without Shepard guiding them.
- "The Reason You Suck" Speech: Renegade Shepard enjoys giving these, though Paragon can get in on the action as well, notably giving a memorable one to Al-Jilani in the second game.
- Also Paragon Shepard's verbal smackdown to the quarian Admirals in the second game, which literally involves yelling at them for falsely charging Tali with committing treason.
- Paragon Shepard's speech to end the geth-quarian war in 3.
: Your entire history is you trying to kill the geth! You forced them to rebel! You forced them to ally with the Reapers! The geth don't
want to fight you! If you can believe that for just one minute, this war will be over! You have a choice. Please. Keelah se'lai.
- Renegade Shepard's speech is blunter, essentially telling the quarians s/he's tired of saving their ass and will sit back and let the geth tear them to shreds if they're Too Stupid To Live. And still adds Keelah Se'lai.
- If Shepard's main superpower is the Rousing Speech, then this is their secondary power. For example:
I'm taking the Normandy back. And honestly, I'm doing you a favor. 'Cause you don't have what it takes. Mysterious Figure: I'm Shepard, do you hear me bastard/bitch! I'm Shepard! Shepard:
No, you're not. Mysterious Figure: I am Commander Shepard! Shepard:
Are you kidding me? Conrad Verner is better at being me than you are! Mysterious Figure:
My team is better than yours! Shepard:
A team? You have minions!
And you're running out
! Mysterious Figure:
You're just cybernetics! Scarred, worn-out Cerberus tech! Shepard:
You know where I got those scars? Feros and Noveria and Virmire and Ilos! At the Collector Base and Palaven and Tuchanka and Rannoch and Thessia! I earned these scars protecting the galaxy! You got yours from a petri dish!
- Reasonable Authority Figure/Benevolent Boss: Paragon Shepard to his/her crew.
- Recurring Dreams:
- Of the unpleasant variety in the third game. They're just about a little boy who s/he watched the Reapers kill at first, but then expand to include every one of Shepard's companions who died in the fight against the Reapers. The last one has Shepard watching him/herself dying as well.
- While not explicit, a line of dialogue in the first game has Shepard admit to not being able to sleep well because every night they are forced to rewatch the Prothean beacon message in their dreams.
- Red Baron:
- "The Butcher of Torfan" if given the Ruthless background.
- All versions of Shepard are referred to as the "Hero of the Citadel" by some after the first game. Dr. Chakwas also calls him/her the "Conqueror of the Collectors" and "Savior of the Galaxy" by the third.
- Red Eyes, Take Warning: In Mass Effect 2, Shepard's eyes will glow red the more Renegade s/he becomes, til they're glowing in the dark.
- Red Headed Heroine: The default fem!Shep.
- Red Is Heroic: Shepard's default N7 has a distinct red stripe running down the right arm.
- Relationship Upgrade: Potentially with Tali or Garrus in the second game, depending on Shepard's gender. Any of the love interests from the first game can be subject to this in the third if not romanced previously, though Ashley is only available for male Shepard.
- Religious Bruiser: If the player chooses while talking with Ashley in the first game.
Shepard: You know the saying, "there are no atheists in foxholes"? I've been to a lot of foxholes.
- Reluctant Warrior: Paragon Shepard, who always tries to talk enemies down first, but nonetheless is prepared to knock seven bells out of them if they have to.
- Remember When You Blew Up a Sun?:
- The second game has everybody fully aware of just how many ridiculously impossible missions Shepard has completed and will mention them if they feel like it.
- Cruelly subverted in Arrival, where Shepard ends up having to face trial for blowing up a mass relay and slaughtering hundreds of thousands of batarian colonists.
- Reports of My Death Were Greatly Exaggerated: Shepard drops this line a few times in the second game, even though they really weren't.
- Roaring Rampage of Revenge:
- Colonist Shepard with the Ruthless personality became known to the batarians as "The Butcher of Torfan" in gaining retribution for the loss of their family and friends to a slaver raid on Mindoir.
- Rogue Agent: Most of the galaxy views Shepard as one in the second and third game, though they can get reinstated as a Spectre. One could make the very serious argument that during the second and third game, Shepard is merely following their oath as a Spectre to protect the galaxy, even if it means ignoring the morons on the Council, who happen to run it!
- Sad Clown: Of course Shepard can be played any number of ways, but it seems canon that s/he uses snark to cover up his/her sadness. Particularly if you chose the Colonist background, being one of the few survivors of a batarian slave-run in which your parents were killed. Even more so if you're playing as a Sole Survivor, which meant your first mission ended with your entire squad either slaughtered right in front of you or were picked off one by one by a nest of angry Thresher Maws.
- Sadistic Choice: Is forced to make a few. The third game can become a long series of these, depending on how you played the first two.
- Samaritan Syndrome: By 3, the stress of the Reaper invasion seems to have driven Shepard into a severe case of this, regardless of alignment. Implied PTSD and Survivors Guilt over those they couldn't save manifest themselves in numerous haunting dream sequences that occur throughout the game, and past a certain point the support of their squad seems to be the only thing holding them together. It's particularly driven home in the ending if you choose Destroy, the only ending where they survive, they still walk towards the exploding conduit.
- Save the Villain: Paragon Shepard attempts to do this to Saren in 1 and The Illusive Man in 3, despite the fact that they have repeatedly tried to kill him/her and are heavily indoctrinated.
- Science Hero: Arguably a Sentinel Shepard, who would have undoubtedly gone through biotic training and studied engineering during their time at boot-camp.
- Screw the Money, I Have Rules!: Paragon Shepard in a nutshell, unless s/he's going for...
- Screw the Rules, I'm Doing What's Right: Also Paragon Shepard in a nutshell, though more so in Mass Effect 2. With a loose enough definition of "what's right," Renegade Shep also counts, sometimes.
- Screw Your Ultimatum!: You have the option to reject the Catalyst's options. Needless to say, it ends badly and becomes a Senseless Sacrifice.
- Schrödinger's Player Character: Not the character itself, but the stories behind them. No matter what origin and backstory you chose for Shepard, all of those events happened. S/he was just only present for one or two of them.
- Second Love: If your first love interest dies on Virmire and you romance someone else in game two.
- Secular Hero: Shepard picks up multiple religious teammates, but the only chance to mention their own beliefs comes in a first-game conversation with Ashley.
- Seen It All: By the third game, nothing particularly fazes them anymore. In Citadel, s/he seems more annoyed than anything else after discovering that Cerberus created an evil clone of them.
Shepard: I just took down my clone. I've gotta figure anything is possible.
- Semper Fi: Shepard starts out as a Marine. An extremely talented Marine who went through specialized training to become a Special Forces officer, but still a Marine.
- Sentient Cosmic Force: In the Extended Cut of the Control Ending, Shepard is the voice of the Reapers.
- She Cleans Up Nicely:
- In the second game, female Commander Shepard during Hock's party in Kasumi's loyalty quest. It's the only time in the series to date that Female Shepard has worn anything feminine, a dress and heels. Sadly, the usual male jaw-drop that typically happens during one of these scenes is absent. Kasumi makes an offhand comment, but that's about it. (Male Shepard gets a suit too, but his is just a re-skinned version of the same suit every male character wears. Female Shepard's is actually unique.)
- Female Shepard gets another dress in 3 that she's basically poured into. Even if your Shepard is as ugly as sin, there's no denying she has a good body. By contrast, Male Shepard gets a leather jacket.
- Miranda says this to a Male Shepard at the casino during the Citadel DLC.
- Shell-Shocked Veteran:
- If played right, despite being only the age of 29 in the first game and 31 in the second s/he can come off as being already nearly emotionally crippled by what s/he's seen and experienced.
- Played straight in 3 and even holds the current page quote. Shepard has recurring nightmares of the boy in the vent they failed to save and everyone they've lost. And by the end, it's quite clear that s/he pretty much emotionally burned out.
- Shipper on Deck: Shepard may hint a little in regards to EDI and Joker.
- Taken into overdrive in Mass Effect 3, Shepard literally gives EDI advice on how to date Joker.
- Played for laughs at the end of Citadel. Finding Jack and Miranda still sniping at each other, Shepard can half-seriously suggest they "kiss and get it over with", assuming it's just sexual tension (like a good few fans). They're not amused.
- Shirtless Scene: Male Shepard during his love scenes in the first and third, but at the end of the third game, love interest or no, Shepard gets one just before the assault on Cerberus headquarters.
- Also gets one in the third game during his romance with Jack. Justified, she's putting a tattoo on his back.
- Shock and Awe:
- Shepard can use Disruptor Ammo and Overload, which deals more damage towards synthetics. In the third game, they also stun organics and detonate Tech Bursts, damaging blasts of lightning that can be spammed endlessly with the right build.
- And in the third game, an Infiltrator Shepard's omni-blade is enhanced with an electrical charge.
- They can also make use of quarian weapons that rely on electricity to do damage like the Arc Pistol, Reegar Carbine, and Adas Anti-Synthetic Rifle.
- Shoot the Dog: The Player is presented with this option multiple times throughout the series; exterminating the rachni, killing Wrex, abandoning the Council, leaving Zaeed to die, etc. In addition, Shepard will do this in the Arrival DLC by destroying a mass relay to slow the Reapers' advance into the Milky Way. The resulting energy burst destroys the entire star system and kills the 300,000+ people living in it. By Mass Effect 3, Shepard can become so obsessed with defeating the Reapers or simply psychotic that s/he will deliberately gun down anyone in his/her way, even allies and squad members.
- Shrouded in Myth: Every ending of the third game has Shepard's many deeds being remembered far into the future, although some of the details have been lost to time. S/he is known only as "The Shepard".
- Shut Up, Hannibal!: Does this a lot. More so in ME2 with the Renegade "interrupt" options. Paragon Shepard gets his/her piece in too, though more with regular conversation.
- Silly Rabbit, Cynicism Is for Losers!: The more cynical Renegade decisions tend to go badly.
- Sink-or-Swim Mentor: Shepard often invokes Dare to Be Badass in their friends and allies in 2 and 3. Could be seen as one to Ashley/Kaidan in the third game when they become a Spectre. If you hold off the Renegade interrupt, Shepard's hesitation to shoot Udina could be interpreted as a way of letting Ashley/Kaidan know the responsibility that comes with being a Spectre and of owning ones mistakes, meaning they should be the one to shoot Udina.
- Skewed Priorities:
- As Citadel repeatedly demonstrates, years of exposure to near-constant mortal danger and people trying to kill them will certainly have this effect.
- Even seems to extends to the people around Shepard. Joker's reaction to the warning that someone is trying to kill Shepard is to simply laugh and note that a lot of people are. Likewise, upon discovering the existence of Clone!Shepard, everyone seems more interested in riffing on the possibility of using them as a butler?!
- Taken to a head in the final mission of Citadel: the Normandy being hijacked? My clone will die. My hamster and model ship collection being thrown out? My clone will die painfully.
- Sliding Scale of Idealism Versus Cynicism: Paragon/Renegade.
- Small Steps Hero: Shepard can be played this way, with results anywhere down the Idealism/Cynicism scale. This is especially true in the third game, where a seemingly well-intentioned decision can lead to a loss of war assets, or even an entire species' extinction.
- Sociopathic Hero: Renegade Shepard, particularly if you go with the "Ruthless" background.
- So Proud of You: Spacer Shepard's mother tells him/her that he/she's making her proud in their conversation in the first game, and Hackett says she's proud of what her child is doing in the third game. Also Anderson's last words.
- Sorry, I'm Gay: If romancing Liara, a female Shepard can use this response to shun Kaidan's attempts at romance.
- The Southpaw: Shepard is occasionally depicted in promotional materials as being left-handed, even though s/he isn't in-game.
- Space Marine: Naturally, since Shepard is an officer in the Alliance Navy.
- Space Police: After becoming a Spectre.
- Spell My Name with an "S": It's "Shepard." No second 'h', no second 'p', and spelled with an 'a'. This one always seems to be a problem... Lampshaded in ME2. Upon finishing Jack's recruitment mission, Shepard receives an email from one of the ex-prisoners in Purgatory, calling him/her "Shepherd".
- Spell My Name with a "The": The Stinger of ME3 has Shepard actually remembered far into the future as "The Shepard".
- Superpower Lottery: Regardless of class, Shepard gets superhuman strength, speed, stamina, immunity to poisons, and a healing factor. But biotics classes (Adept, Sentinel, and Vanguard) play this especially straight.
- Super Soldier: Becomes one in Mass Effect 2. To a lesser extent was also one in the first game. Alliance soldiers often choose to undergo gene therapy to put them at peak physical health and increase their combat effectiveness.
- Super Speed: Soldier Shepard's Adrenaline Rush actually allows him/her to move at normal speed while time is dilated. With Heightened Adrenaline Rush, Shepard is essentially the Point Man minus the flying kicks. Vanguard Shepard also gets to slow down time. In 2, it's an option for the Biotic Charge's fourth upgrade. In 3, it's automatic regardless of the upgrade tree. It's not as extreme as Adrenaline Rush, however. Beginning in 2, Infiltrators get a version when looking through their scopes. In 3, everyone has that option, but Infiltrators take it further.
- Superhero Trophy Shelf: Shepard's cabin effectively serves as the second and third game, becoming littered with various artifacts Shepard has picked up during their travels.
- Supporting Protagonist: Obviously, the games are Shepard's story, but s/he takes a passenger seat during Loyalty Missions (to squadmates), in Lair of the Shadow Broker (to Liara) and Omega (to Aria and, to a lesser extent, Nyreen). Shepard's role in those stories is, essentially, to shoot things. And, if Paragon, to act as a Morality Chain to many of them.
- Survivor Guilt: S/he suffers from this BIG TIME in Mass Effect 3. The Sole Survivor background also has Shepard have this right out of the gate, depending on how you play it. If a Colonist, s/he can also tell Talitha that s/he suffers from this after his/her parents' murders in the Mindoir raid.
- Take a Third Option: Almost as fond of it as Batman.
- Take My Hand: Paragon Shepard is fond of this. In the Citadel DLC, s/he even attempts this with Clone!Shep, but they chose to fall to their death.
- Taking You with Me: The Destroy Ending. Though Shepard can survive, with a high enough EMS score.
- Talking the Monster to Death:
- Shepard can convince Saren to realize he's been brainwashed, leading Saren to summon to will to shoot himself in the head.
- And again in 3, with the Illusive Man!
- Talking Your Way Out: Paragon Shepard will take this option at every opportunity. Renegade Shepard can do this too, although s/he is usually far more fond of...
- Talk to the Fist: ...interrupting enemies/annoying reporters mid-flow with bullets or punches to the face. The best example has to be interrupting a krogan... with a headbutt!
- Team Dad: Shepard can play the part of disciplinarian and use blunt authority to keep his team in line. This sort of approach is generally a Renegade option, but Paragon Shep knows how to lay down the hammer, too. A good example is the argument between Tali and Legion in the second game, where Shepard can tell them both to stop being idiots or get the hell off his/her ship.
- Team Mom: ...At the same time, Shepard can be nurturing and act as the mediator and heart of the team. In the same debate above, Shepard can persuade both of them to cooperate and realize that they have more in common than they realize.
- Team Killer:
- In the third game, Renegade Shepard seems to go through allies even faster than the Reapers: you can personally kill Mordin, Wrex (if he survived the first game), Legion, and Ashley/Kaidan. If you count preventable suicides, you can add Tali and Samara to that list, as well (and you can render Samara's suicide entirely pointless by killing the last of her daughters immediately after). Deaths by omission/neglect include Miranda, Jack, and Kelly Chambers. And so on.
- In the Suicide Mission in Mass Effect 2, it's possible to wind up with nearly everyone on your team kicking the bucket like it was a game of dominoes, especially if you get your crew killed by doing side missions beforehand and then sending Chakwas away without a guide. In fact a lack of personal squad-mates surviving the final battle is what can cause Shepard to not survive said Suicide Mission! Following through with all of this can result in a squad of just four in Mass Effect 3, a very lonely party in the Citadel DLC, and a large amount of Suspiciously Similar Substitute characters for those that died, such as Tali and Grunt. Also leads to an almost comically tragic final scene where Shepard can observe up to eight coffins in the Cargo Bay, as well as a Memorial Wall on the Crew Deck that's only four spots away from being completely filled when you start the third game. Unintentional comedy ensues as Shepard gives a Rousing Speech in the Collector Base to the only remaining squad member left to hold the line, coming off as seriously expecting said squad member to hold up against the might of the Collectors (especially amusing if it's someone like Tali or Mordin).
- Terror Hero: Some of Shepard's meaner paragon actions use intimidation to bring villains in line. The paragon path in general tries to avoid the use of violence unless there is no other choice so an effective paragon character (especially in the sequel) needs to be a Terror Hero by default. The Renegade path also gives plenty of opportunities to intimidate the bad guys into giving up.
- That Man Is Dead: After his/her ascension in the Extended Cut Control ending, Shepard considers his/her pre-ascension self an entirely separate person. However, s/he also has a great deal of respect for the previous Shepard, and honors his/her sacrifice by protecting the galaxy.
- Think Nothing of It: Paragon Shepard often invokes this, attempting to downplay their heroic deeds.
- This Is Something He's Got to Do Himself: Invoked during the Extended Cut, when Shepard flat out orders his/her squadmates to retreat to safety while they make the final charge to the portal to the Citadel by themselves.
- This Is Unforgivable!: A Paragon Shepard will get pissed after learning the truth behind Project Overlord. Gavin Archer may as well be a Reaper himself judging by how much Shepard despises him.
- Threatening Mediator: A Renegade Shepard generally resorts to being this when ending conflicts.
- In Mass Effect 2, the Renegade resolution to post-Loyalty Mission clashes between teammates is basically browbeating them into cooperation in the face of the upcoming Suicide Mission.
- In the Renegade Golden Path ending of the Geth-Quarian War in Mass Effect 3, Renegade Shepard threatens the quarians that if they don't cut it out and stop attacking the geth, s/he's not going to pull their asses out of the fire this time because s/he's sick of their stupidity.
- Tired of Running: Shepard invokes this throughout the third game.
- To Be Lawful or Good: Shepard is forced to go against the law many times throughout the games.
- Tomato in the Mirror: In the third game, during the Alliance raid on Cerberus HQ, Shepard finds evidence that s/he may be a Frankenstein cyborg powered by a VI that thinks it is Shepard. Shepard's friends quickly assure them that this couldn't be the case, but it isn't until the appearance of a recording from the Illusive Man stating that he wants Shepard to remain unaltered in any way that this trope is defied. If Shepard has Liara with him/her she can assure him/her thanks to the psychic bond they share that Shepard is real.
- Took a Level in Jerkass: YouTube videos of Renegade action in the first game were titled Shepard is a jerk. For the second game, even if they were darker the videos were called Shepard is still a jerk. In the third game however the humor is gone and the Renegade interrupts are met with Commander Shepard is...oh my god Shepard has become evil.
- Touched by Vorlons:
- As a result of exposure to the Prothean Beacon and the Cipher in the first game, Shepard is recognised by their technology as though they are a Prothean and gained an subconscious understanding of their language.
- The third game expands on this. Shepard also see Prothean data as they would, allowing them to interpret things others would see as mere static and also are able to sense proximity to a beacon on Thessia.
- Training from Hell: Shepard graduated the Alliance's Interplanetary Combat Training program with the coveted N7 designation. To put this into context, prospective candidates train for more than 20 hours per day, leading small combat teams through hostile terrain with little sleep or food, just to become an N1. N2 through N6 training is often held off-planet and includes instruction in zero-G combat, military free-fall (parachuting), jetpack flight, combat diving, combat instruction, linguistics, and frontline trauma care for human and alien biology. At N6, trainees experience actual combat experience in combat zones throughout the galaxy, with full N7 status finally being awarded to trainees who have survived the scenarios in an "admirable and effective fashion". Even people who fail N1 training are highly respected.
- All six of the base classes are at least a lesser version of this, since all Alliance soldiers have basic Bio-Augmentation and implants to deal with space travel, interface with holograms, use biotic powers, etc.
- Taken much, much further in Mass Effect 2, where Shepard is brought back from the dead through synthetic body parts and experimental technology. The new upgrade system allows even further expansion of Shepard's transhumanism, by using illegal Terminus Systems technology to increase muscle strength, skin durability, speed of medicine circulation and so on. Becomes especially uncomfortable in the Project Overlord DLC, where Shepard turns out to be non-organic enough to be hacked by an AI.
- Commented on in the third game where EDI comments that Shepard may be one and that the legal issues about transhumanism are rather complicated. When Shepard gets worried, she claims to have been joking and clarifies that Shepard isn't as their cybernetics don't control their mind, merely enhance their body. However, its worth remembering that EDI has by now learnt how to lie to spare others feelings, so Shepard really could be.
- If a biotic class, Shepard is already transhuman by nature of being able to manipulate mass effect fields with his/her mind. Even before dying and resurrecting in the second game, a biotic amplifier implant is a piece of wetware required to make any sort of combat-applicable biotic effects.
- Ultimately becomes a Plot Point in the Synthesis ending. Shepard is the perfect blend of organic and synthetic that the Catalyst has been seeking all along, and Synthesis allows him/her to spread their bio-synthetic framework to all other beings in the galaxy.
- Trauma Conga Line: Practically canon in games but can also extend further into his/her backstory. S/he goes through a lot of crap.
- Holy crap, pretty much all of Mass Effect 3 for him/her. It starts with the Reapers invading Earth and him/her failing to save a little boy and it all goes downhill for him/her from there.
- Trick Bomb: Cool and flashy grenades such as acid, radioactive, flashbang, incendiary, and concussion, can be used by any class in the first game. The third game changes it so each class gets their own specific Trick Bomb, except for the Soldier, who gets bog standard frag grenades. The Vanguard, who gets no grenades, instead gets the class power Nova. You are the grenade.
- True Companions: What Shepard's crews eventually become.
- Troll: Can definitely show some hints of this. While talking with Miranda and Jacob about the super-krogan picked up on Korlus Shep can show a degree of manic glee over the prospect of letting him out, much to the consternation of his/her companions. On Thane's loyalty mission the Renegade option for scaring away a stock boy is to exclaim that there's a bomb and he has to get out of there, followed by laughing when it works. In "Lair of the Shadow Broker", Liara is horrified to realise that Shepard is actually having fun during the flying car chase through Ilium, despite their notoriously bad driving. Then there's 3. Paragon or Renegade, male or female, love interest or not, Shepard trolls the fuck out of a hungover Ashley.
- Trope Overdosed: How many characters have a page dedicated entirely to them? Buffy Summers hadn't done it. Rei Ayanami hadn't done it. The goddamn Batman hadn't done it either. As far as individual characters go Shepard has almost reached Troper Critical Mass.
- Turn in Your Badge: By the beginning of Mass Effect 3, Shepard has apparently been unceremoniously stripped of his/her Spectre status, and with the Alliance has been relieved of duty and stripped of his/her rank. Although the Spectre status actually appears to be complicated. If you chose to become reinstated in the second game, it appears that due to working with Cerberus, being restricted to the Terminus Systems was a form of probation. In the third game, you are returned to full Spectre status.
- Try Not to Die: When the Alliance tribunal realizes the Reapers have arrived, they plead with Shepard for word on how to stop them. Shepard essentially says this.
Shepard: "Stop them? This isn't about tactics. This is about survival."
- Tsundere: Can fall into this trope in any type depending on how often you switch from Paragon to Renegade, or vice versa.
- The Unchosen One: Through a combination of ability and circumstance, s/he went from random (if notably badass) soldier to the protector of the galaxy in the span of a week at most.
- Uncle Pennybags: Technically, a Paragon Shepard in the first game. By the end of the game, so many high level guns, armor, mods, ammo types, and other things were dropping off enemies that your only option was to sell them to vendors so they wouldn't clutter your inventory. This resulted in Shepard accumulating a fortune of millions and millions of credits, while still swimming in high-level guns. Later games don't let you do this; you can't pick up enemy weapons off their bodies or loot their chests, and picking up a weapon on a mission will cause Cerberus/The Alliance to only give you enough copies to supply your squad. Not that it would matter anyway, since you also can't sell things.
- Unequal Pairing:
- Just about every romance in the game, even if by simple virtue of Shepard being captain of the Normandy and the squad being his/her crew.
- In the first game, notable examples include Ash and Kaidan, whom Shepard outranks. In fact, Ashley at one point even admits that romancing Liara would be the most logical thing, since she's a civilian.
- Averted in ME2, since Shepard is "no longer technically in the Alliance" and Cerberus is not a military organization. However, Tali is a quarian, a culture that emphasizes strict loyalty to their ship's captain, and Shepard plays with it, basically telling Tali to hurry and find a way to subvert Can't Have Sex, Ever under "Captain's orders". It's safe to say she's pleased by the idea.
- Also, regardless of military protocol or lack thereof, it is still very clear Shepard is in charge and everyone is expected to follow his/her orders.
- The ME1 relationships mentioned above change significantly with Ashley or Kaidan being promoted to ranks equal to or even above Shepard's own, and given Spectre status to boot. However, they still treat Shepard as a direct superior and two of the three new love interests in said game are even lower pay-grade Alliance subordinates. Also, while Tali is given the rank of Admiral in the quarian flotilla, making her proportionally higher-ranked than Shepard, it's still a rank which means bupkis on an Alliance vessel. Not to mention that her official name is "Tali'Zorah vas Normandy", which means Shepard, by virtue of being the commanding officer of the Normandy, is still her captain... not that she minds being referred to as "miss vas Normandy". Although since she's with the quarian delegation, this would technically make Tali an Ambassador, thus giving her full diplomatic privileges whilst she's aboard Alliance vessels.
- While Garrus deflects Shepard's question about where he is on the line-of-succession to become "Primarch Vakarian", it's worth noting that he's the closest thing to a Reaper expert his species has, he gets saluted by generals, and he advises the Primarch. He's likely very high on that list.
- In ME3 several squad members are promoted to levels that avert this i.e. Kaidan now outranks you, Kaidan or Ashley become a Spectre, Tali (provided you exonerated her) is an Admiral, Liara is the Shadow Broker. Pretty much anyone who travels with you becomes one of the most knowledgeable people about Reapers meaning that their species leaders turn to them for advice and counsel.
- This is in fact the very reason Joker gives for not hitting on Shepard should a female Shepard express interest in him in ME3. He does make it clear that it's pretty much his only reason.
- Undying Loyalty:
- Unusually Uninteresting Sight: In the second game, no matter how bad Renegade Shepard's scars look or how brightly his/her eyes glow, no one will ever take note of their appearance.
- Unwitting Pawn: To Cerberus in the second game. The Collector threat was real, but an examination of the mission summaries shows that they were using Shepard for other projects. When s/he comes to realize the extent of their manipulation of him/her when attacking the Cerberus HQ, both s/he and his/her squad members are not pleased, to say the least.
- Valkyries: If romanced, Thane refers to FemShep as "Siha", comparing her to one of the Warrior Angels of the goddess Arashu in drell mythology.
- Verbal Judo: Paragon and Renegade actions, all the time.
- Violently Protective Girlfriend: FemShep can show shades of this when she talks to Matriarch Aethyta about Liara.
Aethyta: The Matriarchs might have ordered a hit if I hadn't agreed to keep an eye on her.
Shepard: That's not gonna happen!
Aethyta: No argument here. I only took these crap jobs to keep the Matriarchs happy that she's under control.
Shepard: Just as long as we're clear. NOBODY messes with MY girl.
- Vocal Evolution: From both Mark Meer and Jennifer Hale, Shepard's voice noticeably shifts to more weary, tired, and stressed as the series progresses.
- Voice of the Legion: Picks this up in the Control ending in Mass Effect 3.
- Walking Disaster Area:
- Shepard tends to cause massive destruction wherever s/he goes, regardless of intentions. In fact, it's so widespread that the galaxy at large has started to notice.
Moklik: Things explode around you, Shepard
. You can't blame Aria for being careful. Rana Thanoptis:
Now, if you don't mind, I'm gonna run like hell before you blow the place or something. I know how you work. Grunt:
[Okeer] is dead. Wrex:
Of course. You're with Shepard. How could he be alive? Thane:
The measure of an individual can be difficult to discern by actions alone. Take you for instance. All this destruction... chaos. Mordin:
Excellent. Glad to see affinity for destruction still intact, Shepard.
- Taken to an enormous new level with the Arrival DLC, where you are forced to blow up a mass effect relay, and an entire star system with it.
Admiral Hackett: All I know is I sent you out there to break Amanda Kenson out of prison, and now an entire system is destroyed. I hope you can fill in the leap of logic between those two events.
- On the Citadel, Captain Bailey says that one of the reasons he's helping you is so that he'll know where you're headed so he can clear the civilians out first.
- Despite Spectres being the most elite soldiers in the galaxy, when one considers how many Spectres have a tendency to die around Shepard, one has to seriously wonder if s/he isn't like kryptonite to them, turning them into a Red Shirt Army. In the first game, Nihlus is murdered shortly after meeting them and Saren dies at Shepard's hands. In Lair of the Shadow Broker after revealing herself to be a traitor, Tela Vasir is killed during a confrontation with Shepard. The Virmire Survivor can potentially be killed during a standoff in the third game if certain speech checks aren't met, and Jondum Bau can potentially die, depending on whether or not Shepard recruited Kasumi in the second game.
- Taken to new extremes with the Citadel DLC when on shore leave Shepard is attacked and causes huge amounts of destruction including...
Shepard: I fell through the fish tank... It exploded.
- The Citadel DLC might not even Shepard's first disastrous shore leave! In the War Hero background, Shepard was on vacation in Elysium of the Skyllian Verge, when mercenaries and pirates crashed the party. The Skyllian Blitz is considered a major event, so at the very least, property damage must have been high.
- Wall Slump:
- Of the non-fatal variety, after Udina and the Council ground Shepard to prevent him/her from going after Saren after The Reveal concerning Sovereign.
- Happens to Khalisa al-Jilani after Shepard headbutts her in 3. She stays down, but she's fine.
- Warrior Therapist: Paragon Shepard, especially in Mass Effect 2. Good thing, too, with a squad like this...
- Quit Your Whining: ...or you can chew out your squad members.
- Both played straight but also turned around in Mass Effect 3. By the third game, while Shepard still acts as this sometimes, most of the squad members have dealt with their demons and are functioning much better. Meanwhile Shepard is beginning to crack under the pressure and the squad members who have followed Shepard from day one are constantly worried about him/her and try to give him/her the support s/he needs to see it through. Garrus in particular acts as Shepard's rock, especially after the Fall of Thessia.
- We Can Rebuild Him: And they did. The goal of Project Lazarus was to bring Shepard back as close to normal as possible, but they threw in a few necessary upgrades. In Mass Effect 2 you can purchase or research more bio-synthetic upgrades that toughen your skin, and there's a minor sidequest where a batarian fails to poison you because Shepard's implants are resistant to the poison.
- We Do the Impossible:
- Weirdness Magnet: Lampshaded in Citadel, where Shepard flat out admits nothing about their life is normal.
- Well-Intentioned Extremist: Many of Renegade Shepard's dialogue options and actions veer into this direction.
- Sometimes even Paragon actions can arguably be considered this.
- Arrival best exemplifies this for Shepard. Faced with the imminent arrival of the Reapers, Shepard's only choice is to delay them by detonating the system's Mass Relay, killing over 300,000 batarians.
- What Measure Is a Non-Badass?: Renegade Shepard often blows off and demeans many people that aren't combat personnel. This can even extend to starship crew.
- What the Hell Are You?:
- After defeating Sovereign, the Reapers become increasingly intrigued by Shepard. It's subtly implied that one reason why they turned their attention to humanity is out of desperation to understand how a fairly average species with no special mental or physical attributes, could somehow produce a single individual that is so incredibly dangerous?
- In the Leviathan DLC, even Leviathan has this reaction to Shepard, referring to them as "an anomaly" that they have never seen before.
- What the Hell, Hero?:
- While Shepard can be called out on his/her actions depending on them, s/he is given the opportunity to call out other people himself several times, including Udina, the Council, and Zaeed in the Paragon ending of his loyalty mission.
- Corporal Toombs letter to Shepard can be a Gut Punch to many players.
- The Virmire Survivor calls Shepard out in Mass Effect 2 for working with Cerberus. At the beginning of Mass Effect 3, s/he's also being called out in a major way for blowing up a star system and killing over 300,000 batarians.
- Kill Mordin and sabotage the genophage cure, and Wrex will call you out on it. By pointing a shotgun at your face.
- In the Omega DLC, Petrovsky calls Shepard out on aiding Aria, who is a murderous, ruthless criminal as well as perfectly willing to gun down anyone and anything in her path to get what she wants. While Petrovsky's claims would just roll off a Renegade Shepard's back, a Paragon Shepard might have a harder time dismissing his words. However, he'll also praise a Paragon Shepard at the end for successfully talking down Aria.
- Wide-Eyed Idealist:
- With This Herring:
- Spectres are expected to self-sufficient. As such, the Council will not give Shepard any resources beyond occasional information. The Alliance and Cerberus are much more generous.
- In the third game the Alliance does this to a degree, ordering Shepard to be the one tasked with rallying a force to retake Earth, however they can. This is somewhat justified however, after all the impossible things Shepard has done over the years, Admiral Hackett admits the reason they were chosen is because they know the Shepard can deliver results.
- Averted in the third game if you bought the Collector's Edition. Shepard starts the game with enough high level pistols, submachine guns, shotguns, and sniper rifles to equip his/her entire squad, and enough money to upgrade them all to level V almost immediately. Said weapons are the N7 weapons, the best of their class in the entire game.
- World's Best Warrior: Oh hell yes! Eventually, it gets to the point that if you even think of taking on Shepard in a fight, people will consider you Too Dumb to Live. Even the Reapers acknowledge him/her as the only serious threat they have ever faced in their billion plus years of existence.
- Worthy Opponent:
- Becomes this in the eyes of Saren, which is quite impressive on his/her part given Saren's enormous racism towards humans. Also, Harbinger labeling Shepard as "an annoyance" could be seen as it acknowledging that s/he is this for the Reapers, also an impressive feat.
: Harbinger speaks of you
- Leviathan later noted that the Reapers consider Shepard to be the only true threat they have ever faced.
- The Illusive Man, in the third game, admires and has nothing but the utmost respect for Shepard and is always trying to get him/her to see his way of thinking rather than just use violence against him/her. He constantly warns Kai Leng to treat Shepard as a worthy opponent and to respect his/her skills and how dangerous s/he is. Kai Leng arrogantly refuses and gets killed for that mistake.
- Shepard admits to having respect for General Petrovsky in the retaking of Omega. Petrovsky makes it clear that the feeling is very much mutual.
- Wrong Genre Savvy:
- Normally s/he's quite Genre Savvy, but there's a rare lapse in Lair of the Shadow Broker, when Shepard wonders what kind of weapons a taxi has. Of course given the chaotic nature of Shepard's life, expecting a taxi to have guns is something that honestly isn't considered too far-fetched, especially considering that Illium is described as just Omega with fancier shoes.
- Since Shepard has been a soldier for most of their life, Traynor lightly mocks them in 3 for being unable to get out of this mindset. Turns out Shepard actually tried to use real-world military tactics in a game of chess.
- You Are Better Than You Think You Are: For the first two games, Shepard is primarily giving this to other squad members. However, as Shepard slowly crumbles under the pressure of having an entire galaxy on his/her shoulders and moves closer and closer to the Despair Event Horizon in 3, this starts getting turned around. In particular, Liara, Garrus, Hackett, and Anderson consistently try to encourage him/her that s/he really is worthy of all the faith and trust that is being putting into him/her.
- You Can't Go Home Again: Played with. Colonist Shepard mentions in the third game that they rebuilt Mindoir, but it wasn't the same afterwards, with their tone of voice indicating that it also contains too many painful memories. Shepard can go home again, they just don't want to. An Earthborn Shepard has no choice in the matter by the third game.
- You Did the Right Thing: Paragon Shepard is often on the receiving end of this, after letting terrorists, mass-murderers, etc go in order to protect the innocent.
- You Shall Not Pass: War Hero Shepard pulled this off, single-handedly fending off an entire platoon of batarians who breached the garrison's defences during the Skyllian Blitz. Becomes even more awesome if Shepard has the Colonist background, because they effectively took on a larger number of troops than those that attacked Mindoir and actually won.
- Youthful Freckles: FemShep has them◊, to go with the red hair and green eyes.
- Zero-Approval Gambit: After s/he causes a supernova that kills over 300,000 batarians Admiral Hackett tells him/her that s/he'll have to fulfill this trope in order to avert a war between the humans and batarians.
I should go.