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This page is for listing the tropes related to the main antagonists who first appeared in the second Mass Effect game.


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    Harbinger (Unmarked Spoilers
Harbinger
https://static.tvtropes.org/pmwiki/pub/images/Harbinger_769.png
Click here to see his true form. 
"ASSUMING DIRECT CONTROL."

Voiced by: Keith Szarabajka

The name for Collector drones possessed by the General to fight Shepard directly. As revealed by the ending, however, the Collector General himself is also possessed by Harbinger, who's actually a Reaper. If the Arrival DLC mission is done after the suicide mission, Shepard can have a brief conversation with it near the end. (If done before the suicide mission, Shepard talks with an image of the Collector General instead.) Mass Effect 3 (the Leviathan DLC, to be specific) further reveals that Harbinger is not just a Reaper — he was the first.


  • Ace Custom: In regards to other Reapers, Harbinger's design is unique and far more powerful: he is larger overall, has a "crest" on top of his chassis, features glowing yellow spots on the front no other Reaper has, is missing the center "tentacle" and seems to have at least half a dozen of those Reaper beams compared to the one or two other Reapers are shown using. Leviathan reveals he was constructed in the image of the Leviathans, and that every subsequent Reaper was a design variation on his model.
  • And I Must Scream: The Catalyst implies that Harbinger was the first species to be turned into a Reaper as a solution to the endless conflict its race had with synthetics. It was not happy with this solution. Now, the only remnants of the Catalyst's creators, who it mercilessly slaughtered, are stuck serving the very being that killed them for all eternity. This is later confirmed in the Leviathan DLC.
  • Arch-Enemy: Much of Mass Effect 2 establishes how obsessed Harbinger is with destroying Shepard, sensing the human is a threat that must be dealt with to prevent any chance of the Reapers being defeated. This despite the Reapers' arrogant boasts they are infallible Lovecraftian horrors indicates an uncharacteristic investment in a singular individual, especially from the Reaper armada's leader. The trilogy seems to build up to a final confrontation between the two... only for Harbinger to leave upon mistakenly thinking it finally killed Shepard at the end of 3, with Shepard's final interactions being with fellow humans and the Catalyst, who Harbinger is implied to not even know about. The big guy doesn't even have a single line of dialogue throughout the entire third game, which is amusing considering how talkative it was in the previous one.
  • Badass Boast:
  • Beam Spam: While Reaper Destroyers only get one main cannon and Sovereign-class Reapers get one for the mouth and one on each leg, Harbinger has numerous hydrodynamic cannons in his mouth area alone and probably more in his legs too (though only the former sees use). He's not called the most powerful Reaper for nothing, as Hammer Group finds out.
  • Big Bad: Prime antagonist for the main storyline of the second game, controlling the actions of his surrogates in much the same way as Sovereign did. Subverted in Mass Effect 3. Despite being the oldest of them all, he is just another pawn of the Catalyst.
  • Big Bad Ensemble: In both his appearances. The Shadow Broker, Arc Villain Liara's story and Big Bad of Lair of the Shadow Broker in 2, and the Illusive Man, The Heavy in 3, are both presented as major threats but not directly aligned with him and in some cases directly opposed. Ironically, their plans were still to Harbinger's benefit, since the Shadow Broker wanted to give him Shepard's body to ensure his survival and the Illusive Man was doomed to fail because the Reapers had successfully Indoctrinated him at that point.
  • Blue-and-Orange Morality: He sincerely believes that turning organics into Reapers is helping them, cut dialogue from the 2nd game has him actually express frustration at Shepard's efforts, believing that being made into a Reaper means that humanity will be immortal and that destroying a Reaper is a senseless waste of life.
    Harbinger: THAT WHICH YOU KNOW AS REAPERS ARE YOUR SALVATION THROUGH DESTRUCTION.
  • Boss Banter: When he "Assumes Direct Control" of a Collector he simply will! Not! Shut! Up! Some examples: "This hurts you", "You cannot resist", "This is what you face", "Face your annihilation", "You are bacteria", "You are shortsighted", "Pitiful", "We will end you", "We are the beginning, you are the end", "I sense your weakness", "Your attacks are primitive", "You cannot sustain your attack", "Your attack is an insult", "You are no longer relevant", "My attacks will tear you apart." Clearly he likes to hear the sound of his own voice.
  • Boss in Mook Clothing: Taken very literally. He doesn't appear in person, but takes over regular Mooks, turning that particular Mook into a hyper-powered biotic killing machine. What's more, it doesn't take a lot out of him, so even if you beat his host, he just possesses one of its buddies.
  • Catchphrase: "ASSUMING DIRECT CONTROL." And all variations thereupon.
  • The Computer Is a Cheating Bastard: Think you're safely in cover? Think again. He can knock you out of it at will.
  • Contrasting Sequel Antagonist: To Sovereign. Sovereign regarded all sapient life with total disgust and seemed to regard the Reapers' actions as merely The Right of a Superior Species. Harbinger is just as arrogant but sincerely regards organics as being worthy of, if not love, then certainly the Reapers' benevolence. Their choice of minions is also opposite, with Sovereign acting mainly through the synthetic geth and Harbinger through the organic Collectors.
  • Crazy-Prepared: Even after sending the Collectors to destroy the Normandy, he has them make an effort to retrieve Shepard's body to make sure the attack worked, only failing because the Illusive Man got it first. In the Arrival DLC, it's revealed that the Reapers were plotting an invasion through the Alpha relay at the same time that Shepard was dealing with the Collector threat.
  • Curb-Stomp Battle: Towards the end of 3, Harbinger personally, physically comes down to Earth to annihilate the Alliance ground forces. The battle is over in a minute, with most of Hammer Group dead and Shepard left severely injured.
  • Demonic Possession: "ASSUMING DIRECT CONTROL." Harbinger is better at it than Sovereign too; while the latter keeled over and got utterly wrecked after feedback from one interrupted possession, Harbinger can spam them in succession because he's performing them through his intermediary, the Collector General.
  • Demoted to Extra: He's still the apparent leader of the Reapers and thus the Big Bad of the game, but his only appearance in 3 is showing up at the very end to attempt to stop Alliance soldiers from beaming up to the Citadel. To further emphasize this, remember how much he loved to speak and just wouldn't shut up in the second game? He gets nary a peep in 3. Odd, considering you will hear Keith Szarabajka's voice in other parts of the game. Harbinger also makes a fully voiced appearance in the trailer for the ''Retaliation combat pack in Multiplayer, which brought the return of the Collectors as enemies.
  • Don't Make Me Destroy You: "IF I MUST TEAR YOU APART, SHEPARD, I WILL."
  • Dragon-in-Chief: Since it's revealed that the Citadel is home to the AI that controls all of the Reapers, that would imply that Harbinger is its second-in-command. However, the Catalyst itself doesn't seem to do much, while Harbinger is the driving force of much of the invasion. It isn't even clear if he knows about the Catalyst at all.
  • The Dreaded: To Shepard. You can hear their hesitation and concern upon hearing that Harbinger is physically coming to the battlefield and basically tells Hammer Group to haul ass to the Conduit.
  • Early-Bird Cameo: Long before his proper introduction on Horizon, one of his possessed drones can be seen on Veetor's security footage when you see it on Freedom's Progress.
  • Eldritch Abomination: He's a Reaper, and, like Sovereign, just loves reminding you of how far beyond your comprehension he is.
  • Exactly What It Says on the Tin: "Harbinger": the first of many. A synonym to precursor.
  • Easily Forgiven: In the Synthesis ending, the synthesized people of the galaxy sure don't seem to mind Harbinger and the rest of Reapers helping them rebuild, despite the fact that the Reapers were trying to wipe out all life in the galaxy not too long ago. Possibly justified in that Harbinger was freed of the Catalyst's influence, and of course, all organics also gained understanding of synthetics in the process. Ditto for Control, although in that case, Harbinger is now a minion of Shepard, the new Catalyst. Not that people could do much to him if they tried.
  • Evil Counterpart: Of a sort to Shepard, as both are the leaders on their respective sides. This ultimately ends up subverted, as it's revealed the Catalyst is the true overseer of the Reapers and Harbinger ultimately does its bidding, thus making it Shepard's true counterpart. In the Control ending, Shepard can even take the Catalyst's place and order Harbinger around along with the rest of the Reapers. ASSUMING CONTROL indeed.
  • Evil Gloating: Less so than Sovereign, but still.
  • Evil Sounds Deep: Almost on par with Sovereign.
  • Fantastic Racism:
    • Sort of. He's very interested in humanity in general and Shepard in particular (which makes him less condescending than Sovereign), but makes dismissive comments about any non-human party members and their species.
    • It's a lot worse when you find out the reasons why their species weren't picked to be made into Reaper babies. The drell and krogan were dismissed out of hand due to lack of numbers, while the quarians were actually considered due to their aptitude for cybernetics.
  • Fighting a Shadow: His favorite tactic.
    "YOU ONLY DAMAGE THE VESSEL, YOU CANNOT HURT ME."
  • Fireballs: He's capable of shooting them. They're kind of like the Warp power that Shepard and co can use, except it's colored differently and also lights things on fire.
  • Frontline General: "DIRECT INTERVENTION IS NECESSARY." "I WILL DIRECT THIS PERSONALLY."
  • Glowing Eyes of Doom: Six eyes that glow ominously yellow. When he possesses a Collector their eyes glow the same colour.
  • Greater-Scope Villain: The events of the novel Mass Effect: Ascension are largely his fault. Through the Collectors, he makes a lucrative offer to acquire human biotics. The novel's primary villains, Golo and Pel, are quick to sell out Cerberus and take Harbinger up on his offer.
  • Heel–Face Turn: After billions of years being controlled and directed to kill and enslave countless species, Harbinger finally is able to think for himself and stop the cycles without the catalyst’s influence in the Synthesis Ending. Alternatively, he continues to be controlled and influenced although this time by Shepard’s consciousness in the "Control Ending". Either way, he and the Reapers help the galaxy rebuild.
  • Hero Killer:
    • After humanity proved itself a threat, he sent the Collectors to target them specifically. First on the list: that upstart who got Sovereign blown up...
    • In actual gameplay, whenever he comes on the screen and you're on a higher difficulty, wave goodbye to your squadmates. Their AI tend to make them hide behind cover while periodically popping out and shooting, which doesn't work so well when Harbinger has the ability to knock them out at will while at the same time setting them on fire. Also, half the squad's powers don't even hurt him because he has armor instead of health.
    • Also, in the Suicide Mission, if you pick the wrong tech expert, squad leader, or both, then Harbinger kills your tech expert with a fireball.
    • At the climax of Mass Effect 3, Harbinger personally comes down and blasts Shepard, who is on foot. Amazingly enough, Shepard lives and keeps on going. However, if your military score is too low, both of the squadmates with you are killed.
  • Hero Unit: It's a plot point that you're playing a 3PS/RPG, whilst Harbinger is playing an Action RTS. He will occasionally Assume Direct Control of one of its Collector mooks, which greatly boosts their shields and fuses its skin into tough armor.
  • Hopeless Boss Fight: When he appears in London, all you can do is dodge his attacks. There is no way to defeat him and he'll get you eventually.
  • Hoist by His Own Petard: In the Control Ending Shepard becomes the guiding intelligence of Harbinger and the rest of the Reapers - in other words they ASSUME DIRECT CONTROL of him.
  • Implacable Man: "I WILL FIND YOU AGAIN."
  • I Am Legion: Alternates between using "I" and "we". It's justified; not only does he have an entire species worth of potential vessels, but Harbinger himself is an entire organic species uploaded into a Reaper shell.
  • I Shall Taunt You: He is a very verbal guy.
  • Incoming Ham: "ASSUMING DIRECT CONTROL."
  • It's Personal: It becomes increasingly obvious as the games and battles rage on that Shepard's touched a nerve in him, to say the least. He even goes so far as to make planetfall to try and blast Shepard to Kingdom Come himself during the climax of 3. He hates you that much.
    Harbinger: Shepard! You have become an annoyance!
  • The Juggernaut: Like the other Reapers.
  • Karma Houdini: In the Synthesis ending, where he pulls a Heel–Face Turn and helps the galaxy rebuild along with the rest of the Reapers. Also in the Refusal ending, where he and the Reapers succeed in their harvest, though they're stopped the next time around.
  • Killed Off for Real: The only way to kill him, along with the rest of the Reapers, is to choose the Destroy ending in Mass Effect 3.
  • Large and in Charge: The largest and oldest of the Reapers, and unquestionably their leader.
  • Law of Chromatic Superiority: He tends to glow yellow instead of red like the rest of the Reapers.
  • Man Behind the Man: The first time you fight the Collectors, you'll be shown the Collector General possessing lower ranking minions. At the end of the game, when the Collector General dies, you see the actual Reaper, Harbinger. Shepard can have a conversation with him at the end of Arrival.
  • Meaningful Name:
    • He's the spokes-monster of the Reaper fleet, and claims that the real war is coming all too soon.
    • According to Leviathan, Harbinger was the first Reaper, which makes his name doubly meaningful — it's the first of many Reapers. The harbinger of many, as it were.
  • Mind over Matter: Possessed Collectors gain advanced biotic abilities.
  • Monster Progenitor: According to Leviathan, Harbinger was the first Reaper, and created all other Reapers in its own image.
  • My Name Is Inigo Montoya: "WE ARE HARBINGER." And a few variations thereof.
  • Never My Fault: Thanks to his God Complex, nothing is ever his fault. For example, he blames the Collector General for the defeat at the Collector Base, but the General was never in control of its own actions — Harbinger was. In the face of the mass relay being destroyed at Aratoht, Harbinger will ignore the fact that he couldn't stop Shepard.
  • Non-Indicative Name: Harbinger is the first, largest, and most powerful of all the Reapers, as well as their apparent leader; insofar as the Reaper swarm can be said to have a leader. As such, a more appropriate name for him might be Sovereign.
  • No-Nonsense Nemesis: Despite his many verbal taunts, Harbinger does not fuck around with Shepard. He has the Collectors ambush and kill Shepard in the first ten minutes of the second game and then spent years attempting to acquire their body to be completely sure that they're dead. Afterwards, he pulls all the stops and traps possible to kill Shepard again. This culminates in Mass Effect 3, when he abandons the space battle over Earth to personally come down and blast Shepard himself.
  • Non-Standard Character Design: He's the oldest of the Reapers, formed from the Leviathans, and his design reflects this: the "tentacles" are fewer, his "eyes" glow yellow and his "tail" section is doubled by a crest.
  • Not So Stoic: He's very unflappable, but when Shepard begins throwing his plans down the poop chute, his stoicism begins to crack.
  • People Puppets: Between possessing Collectors at will, and indoctrination, you expected less?
  • Possession Burnout: He visibly burns his hosts alive - their health is replaced with armor and they crumble to dust after defeat.
  • Powers via Possession: He can apparently force this upon those he controls. Includes heavy shield/armor upgrades and biotic-singularity-throwing as a package deal.
  • Rank Scales with Asskicking: Being a Reaper and all. He's also apparently the oldest and most powerful Reaper. Considering even one regular capital Reaper can wipe out an entire organic fleet and depopulate a city in under an hour, Harbinger's power must be incredibly impressive. Too bad we never see him tearing through other ships.
  • Recurring Boss: Every time a Collector level rolls around, you'll encounter him again. And again. And again. And again...
  • Resistance Is Futile: "YOU CANNOT RESIST." "WHY DO YOU RESIST US, SHEPARD?" "EVOLUTION CANNOT BE STOPPED." And so on.
  • The Reveal: He's a Reaper and the Man Behind the Man. Taken further in the third game's Leviathan DLC: he was the first Reaper ever made.
  • Sapient Ship: Like all Reapers.
  • Say My Name: In the climactic Battle of London in 3, Harbinger himself will land by the transit beam, and will boomingly say SHEPARD with its real voice.
  • Scripted Battle: His single appearance in Mass Effect 3 is less of a battle and more you frantically trying to dodge his lasers while you run to the Conduit. No matter what happens, he ends up hitting you.
  • Super Prototype: He's the very first Reaper and boasts more raw firepower than any other member of his fleet.
  • Time Abyss: He's the oldest of the Reapers. This makes him, at a minimum, well over a billion years old.
  • Tragic Villain: He's actually the first species to be converted into a Reaper.
  • Transformation Is a Free Action: Averted. His Transformation Sequence is several seconds long and he doesn't do anything else in the meantime. Since the sequence causes him to briefly rise into the air and out of cover, this is always the best time to attack him.
  • Transformation Sequence: Whichever Collector he possesses floats into the air and flows throughout the transformation.
  • The Unfought: Not counting the innumerable fights with possessed Collectors, you never directly confront Harbinger. Subverted in Mass Effect 3. Harbinger confronts the Alliance ground team directly and destroys them in less than a minute.
  • Unholy Nuke: His version of Warp is a sci-fi equivalent.
  • Villain Override: Basically his primary schtick in the second game, having already taken control of the Collector General prior to the start of the game.Expect him in-game to be bellowing out one of his many Catch Phrases whilst taking over a Collector mook. Surprisingly, he did away with the trope come the third game, probably because he brought in the entire Reaper Fleet with him.
    Harbinger: ASSUMING DIRECT CONTROL.
  • Villain Takes an Interest: After humanity led the united charge against Sovereign, he apparently decided that humanity were this cycle's dominant race and sent the Collectors after them. Judging by the contents of the Collector Ship and the Collector Base, Harbinger picked humanity to be the cycle's new Reaper and was eventually going to send the Collectors to attack and abduct the entire population of Earth so they could be broken down into the Human Resources to power it.
  • Wave-Motion Gun: Taken to an even more absurd degree than the lesser Reapers, who at are most limited to a laser on each of their tentacles, totaling five. Harbinger has one in each of his six eyes and one on either mandible - that's eight on his face alone. And they see use at the climax of 3. Curb-Stomp Battle doesn't even begin to describe it.
  • We Have Reserves: "KILL ONE AND ONE HUNDRED WILL REPLACE IT." "LEAVE THE DEAD WHERE THEY FALL." "THIS FORM IS IRRELEVANT."
  • What the Hell Are You?: Gives a backhanded compliment that he considers Shepard to be an annoyance in Arrival. Considering the massive ego of Reapers, this is actually quite high praise. In 3, a dying Reaper tells Shepard that Harbinger has spoken to them about Shepard.
  • Why Don't You Just Shoot Him?: Averted. Harbinger has his Collector goons simply destroy the Normandy and kill Shepard in the first ten minutes of the game. No drama, no gloating, just surprise and overwhelming firepower. And while it's not clear if Harbinger could have known about Cerberus' plans to resurrect Shepard, he did try to verify Shepard's demise by buying their dead body from the Shadow Broker. It didn't pan out, but he wanted proof and didn't just assume Shepard was dead. Played literally when doing a Villain Override. He's trying to kill Shepard himself. In the third game, he wastes no time firing at Shepard with his main gun. In the low EMS endings anyway; if the EMS is high enough, he won't fire at Shepard until after their squadmates have evacuated the battlefield. But either way, he hits his target with ease and it's a miracle Shepard survived the blast at all.
  • You Have Failed Me: Abandons the Collectors and the Collector General to their destruction or purging at the end of the second game, declaring they'll find another way. Turns out, the Reapers had some Collectors in reserve as shown when they return in 3.

    The Collector General 
The Collector General
https://static.tvtropes.org/pmwiki/pub/images/collector_gen_320.png
HUMAN, YOU'VE CHANGED NOTHING.

"YOU PRETEND TO BE EVERYWHERE AT ONCE. I ALREADY AM."

Voiced by: Keith Szarabajka

A special Collector that leads and coordinates the Collectors as a whole. Offering lucrative technological rewards in exchange for live test subjects, amongst the beings he's successfully retrieved were two dozen left-handed salarians, sixteen sets of batarian twins, a krogan born of parents from feuding clans, and two dozen quarians that never left the Migrant Fleet, but nobody knows what happens to the individuals concerned after the exchange is completed.

In addition, the General appears interested in human biotics, as well as Shepard in particular and the human race in general. Just as Saren used Husks to support his army of geth, the General also uses Husks to support his Collectors in a battle, but with three new types: Abominations (suicide runners), Scions (long-range bazooka men) and Praetorians (crab-like bosses).

The General appears to be the leader of the Collectors, using his drones as intermediaries to make contacts in the seedy criminal underbelly of the Terminus system. His most notable accomplishments include sending Golo to capture Paul and Gillian Grayson in Ascension, ordering the Collector Cruiser to destroy the Normandy and murder Commander Shepard in the prologue of Mass Effect 2, consorting with the Shadow Broker to acquire Shepard's body in Redemption, and ordering his drones to personally kidnap entire colonies of humans throughout the rest of the second game.

Apart from a brief holographic image appearing in Joker's cockpit and a possible encounter with him on Arrival, you never confront the General face-to-face, but you hear his taunts constantly, and he possesses various Collectors to fight you off.

Like Saren in the first game, the Collector's theme is used as the Game Over music.


  • And I Must Scream:
    • What happens to the beings that he's received, including the abducted human colonists.
    • This also happens to be the very reason why he even exists.
  • Bait-and-Switch Boss: Played up as the Big Bad behind the collectors, but is really just a puppet to Harbinger.
  • Big Bad: Subverted. It's technically the highest-ranking Collector, but is more of a mouth piece and physical avatar for the real villain, Harbinger.
  • The Dragon: To Harbinger, being used as a mouthpiece.
  • Dying as Yourself: How much of a conscious mind he had outside of Harbinger's control is unclear; nonetheless, Harbinger releases its control over him, and he apparently does regain whatever was left of his own self, seconds before his death.
  • Eye Lights Out: Just before he dies because Harbinger has abandoned him.
  • Meat Puppet: For most the game and, in fact, most of his life, he's been used as a mouth piece by Harbinger.
  • Mouth of Sauron: An unusual case, in that we never meet the mouth in person, either, unless you play the Arrival DLC before the final mission.
  • Nightmare Face: There's something unsettling about its face.
  • Non-Standard Character Design: It's not for decoration. One might notice when Sovereign "assumed direct control" of Saren or when Harbinger "assumes direct control" of regular Collectors, they burn out the bodies when they're done with it long enough. The Collector General is thicker and hardier, as Harbinger uses the General for long periods of time.
  • Red Herring: He's not the real villain, just a vessel Harbinger uses, and he was under Harbinger's control for 99% of his life.
  • The Reveal: He's not the Big Bad; he's The Dragon and a former Prothean.
  • Shout-Out: He looks an awful lot like a member of another race of Abusive Precursors.
  • The Unfought: Shepard never sees him directly, and possibly never interacts with him at all.
  • Tragic Villain: Since he was just being controlled by Harbinger the entire time. The knowledge that he's a Prothean Husk only adds to the tragedy.
  • Woobie, Destroyer of Worlds:
    • Many people feel sorry for it considering it was most likely under Harbinger's control its entire life and the ending cinematic has it looking around in what looks like confusion and sorrow when Harbinger releases control. Especially impressive considering it has less than ten minutes of screen time in the game and no dialogue outside being Harbinger's mouthpiece.
    • If expressionless bug aliens could make an Oh, Crap! face, that's what it would have done right then.
    • Then again, there is an alternate interpretation. Given how the Collector General slowly turns its head towards the explosion and makes no move to escape, perhaps it was still self-aware enough to realise what it had become and didn't try to escape so its suffering would end .
  • You Have Failed Me: Harbinger tells him this, word for word, after the destruction of the human-reaper.

    Secret Character 

The Derelict Reaper

"Chandana said the ship was dead. We trusted him. He was right. But even a dead god can dream. A god — a real god — is a verb. Not some old man with magic powers. It's a force. It warps reality just by being there. It doesn't have to want to. It doesn't have to think about it. It just does. That's what Chandana didn't get. Not until it was too late. The god's mind is gone but it still dreams. He knows now. He's tuned in on our dreams. If I close my eyes I can feel him. I can feel every one of us."

Voiced by: N/A

A two-kilometer-long Reaper orbiting the Brown Dwarf Mnemosyne. It maintained a mass effect field that kept it from falling into the failed star, but massive holes had been blasted and melted into parts of the hull and remain unrepaired. The only logical conclusion is that the Reaper "died" or was at least reduced to minimal functioning a long time ago. According to Cerberus research, it was fatally damaged by fire from a mass accelerator weapon built by an unknown, long extinct species (presumably as a last act of defiance before the Reapers exterminated them).

The Illusive Man sends Commander Shepard to the Reaper to investigate why Dr. Chandana's team has ceased communication and to search for the Reaper's Identify Friend/Foe tag, which would allow the Normandy to safely utilize the Omega 4 Relay. When Shepard's squad boarded the Reaper, it's kinetic barriers engaged, trapping them aboard. The barriers can only be disengaged by destroying the ship's core, which will also disengage the mass effect field keeping the Reaper from falling into Mnemosyne's gravity well. Fighting through the husks made from the Cerberus team, Shepard acquires the IFF and reaches the core. There, the squad encounters a lone geth, who is incapacitated by a wave of attacking husks. Shepard fought through waves of Husks and destroyed the Reaper's core. They and their squad escaped with the inactive geth to the Normandy just before the Reaper was destroyed by Mnemosyne's atmosphere.


  • Abusive Precursors: It is a Reaper.
  • Almost Dead Guy: Justified as it is a mechanical Eldritch Abomination.
  • Cool Starship: It is the starship.
  • Dented Iron: It has this appearance.
  • Did You Just Punch Out Cthulhu?: Was on the receiving end of this, but even a dead god can dream.
  • Eldritch Abomination: It is a squid-shaped starship. In fact, it's conscious and able to fight you, in a way, despite being dead.
  • Eldritch Location: Played with. Its interior corridors are described as having disorienting, oppressive contours. See Womb Level below for more.
  • Fighting a Shadow: Played with. At first the closest you get to fighting it in the game is through the waves of husks that attack you. Then you get to its power core and have to destroy it, during which it sends waves of husks to stop you.
  • Load-Bearing Boss: Justified as you're fighting inside the boss.
  • Mind Control: Indoctrination. This is where it's revealed that Reapers can do it even when they're dead.
  • Mind Rape: Indoctrination.
  • Nigh-Invulnerability: Though it's badly damaged, a glancing shot from the weapon that crippled it gouged a canyon out of the surface of a planet that can be seen from space.
  • Night of the Living Mooks: Summons waves of husks and scions to attack you, heavily implied to be made from the huskfied remains of the Cerberus team.
  • Only Mostly Dead: Justified as it is a bio-mechanical warship.
  • Reality Warper: Of the Mind Rape variety, as seen in the quote above.
  • Sapient Ship: Par for the course when it comes to the Reapers, though in this case, a nearly dead one.
  • Time Abyss: Doctor Chandana and his team establish that a race in a cycle 37 million years ago managed to hole it with a mass effect supergun. It predates modern mammals, and apparently Harbinger didn't know it was still intact since he never attempted to find and repair it, but it can still turn humans into various Husk-forms.
  • The Voiceless: It never speaks.
  • Walking Spoiler: Simply realizing its existence and that its nature infers it is a character is a spoiler in and of itself, as that's not revealed until after the attack on the Collector ship (more than halfway through the game, at minimum).
  • Womb Level: The fight against the Derelict Reaper takes place inside it.

    Spoiler character 

The Human Reaper

https://static.tvtropes.org/pmwiki/pub/images/human-reaper_3122.jpg

A new Reaper that was being constructed by the Collectors. It was the reason for the Collectors abducting human colonies in the Terminus systems and taking the colonists to the Collector base. The colonists were broken down into genetic material and pumped through tubes that lead to the Reaper itself. The Reaper was destroyed by Commander Shepard while it was largely incomplete.


  • And I Must Scream: According to Legion, individuals, despite being reduced to grey goo, all retain their intelligence (much like Geth run-times in a single platform.)
  • Attack Its Weak Point: Its eyes and chest, to be precise. Bonus points that said junctions are literally labeled "Weak Point".
  • Background Boss: Pops in and out of the background to make his attacks.
  • Breath Weapon: Has a cannon in his mouth.
  • The Cameo: Appears towards the end of the Cerberus Base in Mass Effect 3, though it's inactive and heavily damaged. Depending on whether you left the Collector Base intact or not, you'll salvage either its heart or its brain as a War Asset.
  • Eldritch Abomination: Being a Reaper.
  • Fetus Terrible: In Reaper terms, it hasn't even come close to being born yet. It was even at one point supposed to be a giant Husk-ified human fetus.
  • Final Boss: Of the second game.
  • Go for the Eye: Its eyes are two of its weak points. The other points are in its mouth and on its stomach.
  • Humongous Mecha: And it's still mostly incomplete.
  • It Can Think: At first glance, EDI isn't even certain whether it's alive (for want of a better term) or not. Once Shepard shoots out the tubes, it turns out that, yep, it’s alive enough. And Shep just made it angry.
  • Load-Bearing Boss: The area it resides in starts falling apart after you defeat the Reaper.
  • Nightmare Face: Take the infamous Terminator skull coming through the flames, add a few extra bits and pieces, and bump up the size to a ten story skyscraper. That's this thing.
  • Non-Standard Character Design: Compared to other Reapers, who's strange Cthulhu shape isn't even close to the humanoid appearance of the Human Reaper-Larva. It was eventually revealed by Bioware that the Larva would be the core of a Reaper "shell", which is the tentacled form we know from Harbinger and Sovereign, and that all other Reapers (perhaps with the exception of Harbinger) are made like this, preserving a sort of "effigy" of the race used to create it within each one. Concept art has the Human Reaper's spine and arms eventually becoming three of the reaper's arms.
  • Powered by a Forsaken Child: Is filled with millions of humans who were turned into Gray Goo.
  • The Reveal: The Reapers have been kidnapping entire human colonies to create the biological component of this new Reaper.
  • Shout-Out: Bears a strong resemblance to the God Warriors from Nausicaä of the Valley of the Wind, particularly the grotesque, incomplete movie version by Hideaki Anno.
  • SkeleBot 9000: Even looks a lot like the Terminator.
  • Walking Spoiler: Its very existence is a major twist only revealed in the final level of Mass Effect 2.



Alternative Title(s): Main Antagonists

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