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Characters: Mass Effect 2 Secret Party Members
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     Secret Character # 1 SPOILERS 
Legion
Organics fear us. We wish to understand, not incite.
"Having Legion around is just begging for a rifle up your ass. Without the sweet talk."
Joker's description

Voiced by: DC Douglas

1,183 geth runtimes, operating on a special-purpose geth mobile platform, who are hunting for Shepard, complete with integrating a chunk of its armor into its/his/theirnote  body.
  • Adorkable: Surprisingly, considering it's a geth.
  • Appropriated Appellation: From EDI — another AI, no less.
  • Arson, Murder, and Jaywalking: The list of infractions on Legion's profile for the World of Warcraft expy are 2 counts of "suspected use of VI play assistance" ("directed use of twenty-seven pets without the use of macros" and "reaction time better than possible for organics", respectively), 1 count of "suspected use of hacking for server access" ("tactics better than possible without knowledge of underlying code behavior") and 1 count of "unsportsmanlike behavior", which is revealed to be "taunting during Genophage Elimination Platinum". All of which were challenged and overturned, except for the last. Legion volunteered a 3-day suspension.
  • Ascended Fanbot: Implied by its inability to explain why it took a piece of Shepard's armor to repair itself.
  • Attack Drone: Like Tali and Engineer Shepard.
  • Awesome Yet Practical: Besides being chock full of unique and entertaining dialogue, and offering insights into what was until then one of the most stereotypical bad guy factions in the game, Legion is also an incredible powerful squadmate. It's a bit wimpy to start with, but it gets a shield boosting ability as his loyalty power and is after that pretty durable. The M-98 Widow Anti-Materiel Rifle you can research for him after the loyalty mission is also one of the two most powerful weapons any squadmate can wield. In terms of damage per shot only Grunts researchable M-300 Claymore shotgun is better, but the Widow can be fired from a ridiculous range. It also has access to assault rifles for close to medium range combat and a wide array of tech powers that are only rivaled by Tali.
  • Badass Adorable: Quickly falls into this once you get to know him; despite being, well, geth, Legion's a very nice group of entities. If you're lucky, you can even walk in on him beatboxing.
  • Because You Were Nice to Me: It's revealed in 3 that Legion's memory of Shepard welcoming him with (somewhat) open arms aboard the Normandy was deemed worthy enough to be preserved in the geth consensus, along with other key moments of geth history. It is notable, as Shepard is apparently the first organic to openly ally with geth since their war with the quarians and treat them like equals. note 
  • Beware the Nice Ones: A major case of Trailers Always Lie made fans think Legion would be a creepy stalker obsessed with Shepard in a most unhealthy way. The obsession is debatable, but Legion comes across as very mild-mannered. Which doesn't mean it's any less Badass; it's a deadly sniper who can match Tali'Zorah vas Normandy as a technician.
  • Blue and Orange Morality: If you pick the Renegade dialogue option that dismisses the crewmates' moral issues with reprogramming or exterminating the geth, Legion responds with:
    Legion: No two species are identical. All must be judged by their own merits. Treating every species like ones' own is racist. Even benign anthropomorphicism.
  • Brainwashed and Crazy: Will be programmed to fight for Cerberus if you sold him to them in 2; you fight him at their base near the climax of 3.
  • Character Development: If Legion died in ME2's climactic mission, then in ME3 his role is filled by a sort of backup (spoilers in video). This backup has no memories from the past three years and no memory of working with Shepard — and it's a rather different character from the "real" one. It's much less friendly and more logical, disinterested when Shepard tries to connect with it, it doesn't seem to have any grasp of emotion or trust (although it does thank Shepard and admit that its skepticism was misplaced if you choose the geth), and does not regret potentially wiping out the quarians in the war. It never mentions beauty or souls. Those three years changed it a lot.
  • The Chosen One: Legion is unique even among the geth in that his platform has far more programs running inside him than any other geth. It was made specially to investigate organics (and Shepard).
  • Closet Geek: Apparently quite the gamer, and certainly a very good one. Not so much with Fleet and Flotilla.
  • Cold Sniper/Friendly Sniper: It starts out as a pretty archetypal example of the cold trope before warming up to Shepard through conversation. Mechanical outlook aside, Legion's a pretty nice... group of entities.
  • The Comically Serious: Notably if you take him on an accidental "infiltration" of the Citadel.
    Legion: Geth do not infiltrate.
    Security: [to Shepard] You'll have to leave your personal synthetic assistant behind. They're not allowed on public transport any more.
    [beat]
    Legion: ...Geth do not intentionally infiltrate.
  • The Computer Is a Cheating Bastard: Hilariously invoked in the Lair of the Shadow Broker DLC. Legion's online gaming profile indicates it has been hit with multiple infractions because it was so skilled the game designers thought it was cheating. While it later challenged and overturned those relating to superior micro-management, reaction time, and tactics, it accepted a suspension for taunting its inferior human opponents during an event.
  • Creepy Monotone
    Legion: Organics do not choose to fear us. It is a function of your hardware.
  • Crucified Hero Shot: It was in this pose when you find it in the Geth Dreadnought, being used against his will as an amplifier for the Reaper control signal.
  • Cyber Cyclops: As with their whole race.
  • Defector from Decadence: Subverted. As the first non-hostile geth Shepard meets, it's easy to assume this — but it turns out they're the first "orthodox" geth.
  • Distinctive Appearances: It has N7 armor grafted to its frame to make sure you don't mistake it for another geth. Also has a massive hole through its chest, which oddly enough doesn't really seem to bother it much. Its replacement in ME3, if it died on the Collector base, has a holographic version of the armor and no memory of why it picked that.
  • Distressed Dude: When you find it in Mass Effect 3, it's been captured by the Reapers and is being used to broadcast the signal they are using to keep the other geth under control; part of the mission is rescuing him.
  • Do Androids Dream?:
    • s shown in his admiration for Shepard, Legion is capable of some degree of emotion, though he doesn't really understand it. The closest thing to anger you'll see is if you side with Tali during the loyalty confrontation — otherwise it's just "Anger is an organic response. We understand the theory, but we do not experience it."
    • The Shadow Broker DLC reveals that Legion has spent 75 hours playing the "Fleet and Flotilla" Dating Sim. He has a score of 15 ("Hopeless"). He's capable of some level of compassion, however.
    • This is also the kind of question ("Unit has an inquiry ... Do these units have a soul?") that caused the quarians to panic and launch a preemptive strike against the geth in an attempt to wipe them out, as the quarians assumed that the geth would eventually rebel and try to kill their creators. Turned out to be a Self-Fulfilling Prophecy.
    • Legion mentions that the geth have been quietly maintaining Rannoch, the quarian homeworld, as a form of memorial. When asked, Legion claims not to know why but speculates that it is done out of sorrow for the death of so many quarians during the Morning War.
    • In the third game, he asks this question repeatedly, and right before his Heroic Sacrifice asks Tali, and she answers "yes.".
    • Furthermore in the third game, Legion is insistent that the geth do not experience fear. But their turning to the Reapers was a textbook case of panic: a hasty, ill-considered decision made in the face of a dire threat.
      • Not entirely so, given that the alternative was complete extinction.
  • Eleventh Hour Ranger: If you want the best ending where everyone survives, it'll be this.
  • Expressive Mask: The plating around Legion's head/eye is articulated, allowing him to mimic organic expressions to an extent. Most likely intentional, as his platform was custom-made to interact with organics. In fact, the first time we see Legion, he's raising a Fascinating Eyebrow at Shepard's unexpected appearance.
  • Failed a Spot Check: Acquired the gaping wound in his torso whilst venturing to worlds visited by Shepard in the first game, when he failed to take into account that his first destination, Eden Prime, wouldn't take too kindly to seeing another geth wandering around after Saren's attack.
  • Farm Boy: It's heavily implied that it was originally just an ordinary agricultural unit who picked up a sniper rifle to defend other geth when the quarians turned on them. It's come a long way since then. That said, Legion is a platform constructed from over a thousand geth runtimes when most platforms only have a hundred, so it'd probably be more accurate to say that part of Legion was a simple farming unit.
  • Final Death: Legion is one of the only characters in ME3 who is guaranteed to bite it no matter what you do. If you don't side with the geth, he tries to Neck Lift you to death and you have to kill him. If you side with the geth or Take a Third Option, he pulls a Heroic Sacrifice to turn them all sentient. There is no outcome where Rannoch isn't the end of the road for him. Also, if you gave him to Cerberus in the second game, you'll have to kill him yourself during the attack on Cerberus Headquarters.
  • Forgot He Was a Robot: In cutscenes, it moves on the same animation skeleton as their interchangeable organic teammates, leading to some oddly human body language sometimes; use it on your vent-shaft team in the suicide mission and it somehow acts out of breath.
    • If you notice his first conversation with Shepard, Legion very clearly mimics an absentminded gesture by the Commander, indicating that he's been learning body language, possibly in an effort to understand or seem less intimidating to organics.
    • Not just body language, Legion is also fully capable of using "I" instead of "we" in combat situations, presumably to avoid causing confusion with the organic members of the squad.
  • Forgotten Fallen Friend: In a meta sense. Legion is the only squadmate (besides Morinth) who receives no mention at all in the Citadel DLC, neither by flashback nor recording. Somewhat justified in-game however, in that Legion's appearance is tied directly into the Rannoch Arc. He still gets a memorial plaque on the Normandy 2.0.
  • Glass Cannon: The only teammate you can equip with the Widow, but relatively fragile. Two prototype shield upgrades and a shield-boosting loyalty ability mitigate this to the point that Legion becomes one of the most durable party members, second only to Grunt and Soldier/Sentinel Shepard. At this point he's more just 'cannon.'
  • Go Out with a Smile: His final dialogue if he performs his Heroic Sacrifice implies it.
    Legion: (if you chose to side with the geth) Shepard-Commander. I must go to them. It's the only way. Thank you.
    Legion: (if peace is achieved, after Tali says he has a soul) I know, Tali. But thank you. Keelah se'lai.
  • Heroic Sacrifice: If you side with the geth or get both sides to stand down, Legion disseminates his personality to upgrade the other geth. Siding with the quarians means you kill them before they have the chance.
    • Senseless Sacrifice: Choosing the "Synthesis" ending makes his sacrifice less meaningful (though it probably did make this act possible in the first place); choosing "Destroy" wipes out all synthetics, making it all completely pointless.
  • Hero-Worshipper:
    • Heavily implied to be one to Shepard.
    • In 3 it's revealed Shepard was the first organic since the Morning War that the geth chose to interact with on a one-to-one basis. This was hinted at in 2 when Legion admits to having visited worlds Shepard had been to, searching for their location, implying that the geth built Legion in order to open a diplomatic dialogue with the galaxy, via Shepard.
    • Legion likewise alluded to this when he explained that, like the geth, Shepard opposes the heretics and the Reapers. While Shepard is not the first to oppose them, they became interested in Shepard after they killed Sovereign, effectively killing the heretics' "God".
      Legion: Your code is superior.
    • In the Geth Collective level in the third game, the critical difference between the memory sequences shown by Legion and those by his Suspiciously Similar Substitute is the very last one: a recording of Legion and Shepard shaking hands when Shepard recruited it in his/her mission against the Collectors. This seemingly insignificant act by Shepard symbolizes the hope of the Collective; that peace can be achieved with organics (and specifically their creators, the Quarians). This is only recorded in the greater Collective memory if Legion successfully returns to them, and is required to take a third option in resolving the conflict.
      Legion: Hope sustains organics during periods of difficulty. We... admire the concept.
  • I Am Legion: He's specifically named after the quote by Shepard after it's recommended by EDI, since he refers to himself as a group of "1,183 runtimes", rather than just one "geth" and always calls himself "We". In the third game, right before its Heroic Sacrifice, it refers to itself as "I" for the first and last time.
  • I Knew It: In-universe example. If Shep recruits him early and talks to him repeatedly he can tell them about the geth plan for a Dyson Sphere before the Normandy goes through the relay. Shepard can then comment that that sounds like a Reaper, and Legion corrects them, saying "The Reapers are more your future than ours." After the Collector Base, Shep can bring up that line again.
    Shepard: You knew what they were, didn't you?
    Legion: Transcended flesh. Billions of organic minds uploaded and conjoined within immortal machine bodies. "Each a nation." We did not "know." It was one hypothesis among many. When Nazara corrupted the heretics, we touched its minds. We perceived they were different from ours, but could not tell how.
  • Insistent Terminology:
    • Shepard is always "Shepard-Commander" and any quarian is given the title "Creator-[insert name here]".
    • If he died in the suicide mission, his replacement insists that "We are not Legion" every time you call him that.
    • The Geth Uprising is referred to amongst the geth as "The Morning War", as it followed the dawn of their self-awareness.
  • Interface Spoiler: He's referred to as "Legion" in the subtitles when you meet him first. Oddly enough, when you talk to him later, he's referred to as "Geth". In addition, by the time you progress far enough to meet him, the party select screen will most likely have a single, gaping hole with a dossier in it, thus cluing the player in that there's another party member to recruit and it just might be this "Legion" fellow.
  • Ironic Name: Named after a host of demons in the second game, in the third, Legion's Heroic Sacrifice makes him a Messianic Archetype to the geth.
  • It Has Been an Honor: How Legion goes out in 3, to Shepard and possibly Tali.
  • It's the Journey That Counts: Legion's philosophy, and by extension, the rest of the geth, though when faced with extinction, they betray that code (to Legion's disappointment.)
  • Jack of All Stats: When fully upgraded, he becomes arguably the most useful party member in the game. With the Widow, Legion's powerful sniper rifle makes him a better sniper than Garrus or Thane, his tech powers are almost as good as Tali's (only his lack of an Energy Drain ability puts him at a disadvantage in that department), his fully upgraded shields plus his "Geth Shield Boost" ability gives him almost as much durability as Grunt, and the fact that he can use assault rifles makes him good in a straight up firefight, like combat characters such as Zaeed, Grunt, and Garrus. He just lacks biotics, being synthetic and all.
  • The Knights Who Say Squee: Legion is an excellent sniper and one of the toughest geth around, but the platform clearly thinks very highly of Shepard.
  • Late Character Syndrome:
    • Recruiting him triggers the end game; there's only time for two more missions after that. You still have an opportunity to do missions you've missed at this time (and take him along) but it will cost you the lives of several crew members. During the final sequence, however, it's not particularly useful as there are no synthetic enemies on the Collector space station.
    • However, upgrading his sniper rifle makes him an incredibly effective sniper, especially against Harbinger. Also, his shield boost turns him into a poor man's Grunt, which is nice if you're leaving Grunt behind to Hold the Line.
    • You can largely bypass this issue if you save a bunch of sidequests until after the suicide mission, and bring Legion along for those. The problem with this is that there's always very little dialogue during combat missions that aren't recruitment or loyalty related. So unless you're planning on letting your crew go milkshake, it's mostly one or the other when it comes to Legion's dialogue and combat prowess.
    • You can also modify your saved game to have it appear for squad use in the beginning of the game, after Freedom's Progress. You can get significant amounts of dialogue. It's also a potential game-breaker - you have a sniper who can easily be equipped with the Widow (One-Hit Kill against all but the toughest opponents) and has the combat drone which distracts enemies. It's entirely worth it.
    • Legion is extremely useful in the "Project Overlord" DLC if you wait until after you finish the main storyline to play it. Unfortunately, you can't take him to Prometheus Station on the PC due to a glitch.
  • Lens Flare: Its eye produces one whenever said eye is in view.
  • Lost Forever: If you give its deactivated body to Cerberus.
  • Machine Monotone: 99% definitely. When he asks a question, his air of curiosity is palpable. If Shepard says something that implies understanding of geth morality, he will show signs of happiness.
    Legion: We wish to understand, not incite.
  • Mathematician's Answer: Fond of these. He especially loves the "X or Y?" "Yes." kind, although he's likely doing that on purpose.
  • Mind Hive: Like all geth "platforms", Legion is a cluster of geth programs. He has cognitive abilities on-par with sentients because the platform they operate in was purpose-built for interaction with organic sentients, and can run around ten times more geth programs than the typical platform you frequently gun down. Specifically, Legion is host to 1,183 geth programs.
  • Mini-Boss: If he was given to Cerberus in Mass Effect 2, he is battled towards the end of Cerberus HQ in the third game, working for Cerberus.
  • Mr. Exposition: Almost Legion's entire purpose in Mass Effect 2 is to provide an Infodump of how the geth fought in the first game were a Renegade Splinter Faction alligned with the Reapers, as opposed to the true geth who are True Neutral. His loyalty mission and even his survival to the third game has a pivotal impact on whether or not you can achieve peace between the geth and quarians in the Battle for Rannoch.
  • My Species Doth Protest Too Much: Subverted. Turns out all those geth who worked for the Reapers are a relatively small sect of the species (5%) who have been branded as heretics by the non-genocidal members. The species at large just wants to be left alone.
  • Neck Lift: Don't expect him to go down without a fight if you side with the quarians in 3.
  • Never Trust a Trailer: Legion was officially announced by the dev team in the 'Enemies' trailer, which also talked about the Collectors and geth as a whole. The impression fans took away was that of a cold, calculating, absolutely terrifying opponent with a Creepy Monotone and a firm grasp of psychological warfare. Once encountered in the game... not so much.
  • No Need for Names:
    • "We are all geth." Legion only adopts a name for their terminal at Shepard's insistence; he refers to himself as Legion a grand total of once, immediately afterwards:
      Legion: Christian Bible, the Gospel of Mark, chapter five, verse nine. We acknowledge this as an appropriate metaphor. We are Legion, a terminal of the geth.
    • Technically, the problem was that Legion already had a name: geth. Given the geth's society, it's natural that they would be averse to individualism. Also, Legion never uses the title to refer to himself specifically, that is, his geth runtimes, but rather his body, the terminal of the geth. Legion will also refer to itself as "this platform".
  • Not So Different:
    • A rare positive example. Post-game, Legion mentions this about the geth and Shepard, if the latter destroyed the Collector base. S/he rejected the Collector tech the same way the geth rejected Sovereign's offer.
    • Potentially to a Colonist Shepard in 3. Legion is heavily implied to have once been the agricultural unit shown in the geth's memories that picked up a sniper rifle to defend other units during the Morning War. Legion (or at least part of him) was once a simple farmer. The parallels become even more obvious if Colonist Shepard is an Infiltrator, since they are the only ones who can use the Widow Sniper Rifle in 2.
    • The same scenario could apply to War Hero Shepard, as both of them were technically noncombatants, (Shepard being on leave at the time), who looked upon their people being slaughtered unfairly and decided that would not stand.
    • Taken Up to Eleven in the Synthesis ending. Legion had his programs disseminated and spread across the Geth so they can truly be alive. Sound familiar, Synthesis Shepard?
  • Odd Friendship:
    • Despite having every reason to distrust them after the events of the first game, Paragon Shepard was the first organic in centuries to embrace the geth with open arms. The third game highlights that Shepard is the only organic who has never give up on the geth, with Legion expressing amazement that Shepard would even go so far as to furiously berate their Quarian-Creators for the appalling treatment of their "children".
    • Despite her initial hostility towards Legion, Tali reveals that in the interim between 2 and 3, she tentatively began communicating with Legion in the hopes they could establish a peaceful dialogue between the quarians and the geth, until all messages mysteriously stopped. Indeed, peace between the two sides can only be achieved if Tali is still alive in 3.
  • One of Us: It's a robo-Vin Diesel. Check out his Gamer Profile!
  • Only Sane Man:
    • Being a robot tends to reduce strong displays of emotion, but it's telling when only two other playable members (Jacob and Tali) of your thirteen-member crew can qualify, and Tali is a borderline case.
    • Also plays the role in Mass Effect 3, where unlike his people, Legion actually realizes that siding with the Reapers no matter the circumstances is a really freaking stupid idea.
  • Optional Party Member: You can sell his body to Cerberus instead of activating him.
  • Pet the Dog: The only game Legion downloaded but didn't play, according to the Shadow Broker's files, was Geth Attack: Eden Prime Fundraising Edition. He made an Ultra Platinum level donation. So he bought the game solely to contribute to the fundraising effort for Eden Prime's reconstruction. Made even more heartwarming when you realise that, despite the heretics being behind the attack on Eden Prime and the Citadel, on some level, Legion feels responsible for their actions and seeks to make amends.
  • Pronoun Trouble:
    • It's iffy on whether Legion should be referred to as a "he", an "it", or a "they", considering that Legion is made up of over a thousand geth programs that form a gestalt consciousness. Legion refers to himself as "we," although it can be hard to distinguish whether he is speaking of the runtimes in the platform named Legion, or the geth species as a whole. In conversation he suggests that the distinction may be meaningless. He does occasionally refer to himself as a single platform in the singular.
    • In the third game, he uses "I" for the first and last time right before his Heroic Sacrifice. EDI says that this indicates that he achieved full sentience. Joker even refers to Legion as "him".
  • Really 700 Years Old: The third game hints that part of Legion may have been one of the very first geth to pick up weapons during the morning war 300 years ago. The model that picked up a rifle and fought back (in a displayed memory) picked up the very same model Legion was using when Shepard met it on the derelict Reaper. When Shepard points that out, Legion pauses and says it's a very reliable model. Legion's heavily-repaired physical platform/body also implies that this is the very same unit that first fought in the Morning War.
  • Ridiculously Human Robot: Defied Trope. In the first few conversations with Shepard it's clear that unlike the common fictional portrayal of AI, the geth are very different than organics. However, Character Development shows some surprising depth. Every display of emotion he shows is usually called out by Shepard and followed by awkward pauses and Legion saying that they "understand the similarities" or "acknowledge as an appropriate metaphor" but insists that they are not feeling the emotions suggested by Shepard. As these moments become more frequent and common (starting with the "No Data Available" line and shown much more frequently in the third game) it begins to feel more like a fašade. A fašade that drops in Mass Effect 3 just before his Heroic Sacrifice, in which he refers to himself as "I" for the first time and admits that he's sorry and thankful for Shepard and Tali (presuming you convinced the quarians to make peace). Outside of all of this, he is also shown to have awkwardly organic body language as a deliberate attempt to interact more naturally with organics (when Legion is first reactivated, one of its first actions is to mimic one of Shepard's gestures), bleeds some kind of white liquid, and at one point during the final level of Mass Effect 2 appears to be out of breath. note 
  • Robot Buddy: The nicest geth you'll ever meet, if only because most of the others you've met used you for target practice after skewering people on pikes.
  • Rogue Drone: Played with. The 1,183 runtimes co-inhabit a single (very durable) combat platform and the nature of their mission makes contact with the main geth Hive Mind very sparse, but they're less "rogue" and more "on a permanent deep-cover mission, maintaining radio silence at all times" due to The Reveal about the geth-heretic split.
  • Sliding Scale of Robot Intelligence: Level 4; the geth programs that comprise Legion are, together, capable of cracking just about any computer system in microseconds, and have technical skills on par with some of the best (if not the best) organic engineers in the galaxy. They're also beginning to develop emotions, though they do not fully understand them yet.
  • The Smart Guy: One of the correct options for tech expert in the Suicide Mission.
  • Stab the Scorpion: Shepard and crew initially meet him when he snipes a husk sneaking up behind Shepard.
  • Stop Being Stereotypical: What Legion thinks of the geth that sided with the "Old Machines."
  • Sugar and Ice Personality: He starts off as very logical and analytical towards Shepard, although he warms up quickly and even has a What Is This Thing You Call Love? moment later in his dialogue path.
  • Thank the Maker: An odd case. Legion is very respectful towards quarians and refers to Tali as "Creator-Tali'Zorah"; however, he is wary of them at the same time, though still willing to make amends.
    Legion: We are immortal. Our gods disowned us. We must create our own reasons to exist.
  • Token Heroic Orc: Seems like this at first, but turns out that the geth you've been fighting are heretics, and most geth are in fact peaceful.
  • Took a Level in Badass:
    • When Shepard is watching geth memories, its subtly implied that the geth farming unit shown to pick up a Widow Sniper Rifle to defend its fellow units against the quarians in the war was Legion himself (though as a unique platform designed for dealing with organics and composed of over a thousand geth runtimes when normal platforms can only hold a hundred, it is probably more accurate to say said geth platform donated at least one of its runtimes to Legion's platform, akin to a rebel cell donating some/all of its troops to a larger army).
    • Notably, when Shepard notices that Legion still uses the same weapon model Legion briefly pauses in the exact same way as he had previously done when Shepard had asked about his use of the N7 armour, before answering that it is an efficient design.
  • Troll: Of the "Social Experiment" variety. If you talk to Legion he eventually reveals that they do this (1:30 in) to provoke reactions and study organics, in this case using a fabricated story about a certain pattern of stars forming the face of a salarian goddess when viewed from the batarian homeworld, and a bunch of salarians bought it until they tried to purchase colonization rights for those stars and found out they didn't exist.
  • Uncanny Valley: Not his face, obviously (it's a just flashlight, after all), but Legion has a habit of awkwardly mimicking the movements and posture of those he speaks to, particularly Shepard. The best example is the handshake Shepard offers — Legion obviously has no clue what to do and just repeats the motions. invoked
  • Undying Loyalty: Potentially to Shepard, provided they take the time to befriend him. The reason is due to Shepard being one of the few organics who have never given up on the geth.
  • Unexpected Genre Change: His loyalty mission turns into a Tower Defense at the climax. Then again, actually using the towers is up to the player, and the section can easily be accomplished by staying in cover at the top of the platform.
  • Unusually Uninteresting Sight:
    • Very few people (including Citadel security) react to a geth platform following Shepard around. Anderson hand-waves that the geth are no longer "the boogeymen they used to be" and that most people are assuming it's a trophy. Given that Legion wears a piece of Shepard's old N7 armour, this does make somewhat sense.
    • On the other hand, bringing Legion onto the Flotilla will definitely get a reaction, but once Legion is actually on board, the quarians — the fleet admirals in particular — won't bat an eyelash and will be more curious (or annoyed) than frightened. Justified, in that they created the geth. One admiral, who wishes to re-enslave the geth, is a little too chummy with Legion.
    • Carried over into 3, where depending on whether you left Legion behind or brought him with you during Tali's trial, the quarian Admirals are either freaked out by the sight of him or casually remark on seeing Shepard's "geth friend" again.
  • Walking Spoiler: Several ways, such as him being recruitable so late in the game, and being a non-hostile geth.
  • Warrior Poet: About as close as a generally logical robot can get. The Legion platform was specifically designed to interface with organic species, and Legion spends a significant amount of his time attempting to explain differences between geth and organic culture to Shepard. He also seems interested in learning about organics in turn, and also meditates on how the heretic and mainstream geth became so far apart.
  • What Could Have Been: All post-Horizon squadmates have hidden dialogue for earlier in the game, but Legion came off a bit worse than Tali, Thane or Samara.
  • What Is This Thing You Call Love?: As shown in his dossier in Lair of the Shadow Broker.
  • Where It All Began: It's implied that Legion was the first geth to pick up a weapon and kill a quarian in self-defence, starting the Morning War. No matter what happens at Rannoch, he will die there and end it.
  • You Are Better Than You Think You Are:
    • Paragon Shepard's reaction to the geth's decision to ally with the Reapers.
      Shepard: Dammit! The geth are better than this!
      Legion: ...no. Based on empirical evidence, we are not.
      Shepard: [sighs] Yeah...
    • When he says this, Legion makes the shame he feels at the geth's decision all too obvious.
  • Zerg Rush: His common hacking tactic is to send all 1,183 geth within it to overload a firewall, more or less a walking DDOS attacker.

    Secret Character # 2 SPOILERS 
Morinth aka Mirala
"I was worried you were gonna dump Samara for some crazy soul-sucker with a death fetish. All lithe and sexy and... never mind."
Joker, post-Samara's loyalty mission

Voiced by: Natalia Cigliuti

An asari serial killer that Samara is hunting. She is actually Samara's daughter. You can choose to kill Samara during the climax of her quest, and by doing so you can have Morinth join you instead of her mother. The "Lair of the Shadow Broker" DLC reveals that her real name is Mirala.
  • All Girls Want Bad Boys: Samara tells you that Morinth isn't interested in potential mates who are polite and accommodating. Acting like a bit of a jerk gets her attention. If you want to do it in more of a Paragon way, though, then you can also catch her interest by beating up a male turian who won't leave an asari alone despite her protests, convincing the bartender it'd be good business to give everybody a free round of drinks, dancing with an asari (a different one than the one who was being bothered by the turian), and warning a journalist investigating gang activity that her cover's been blown.
  • Anti-Hero: Nominal Hero at best.
  • Armor-Piercing Question: Mentioning that Samara was the one who gave birth to Ardat-Yakshi children.
    Morinth: Mother.
    Samara: Do NOT call me that!
  • The Baroness: She is obsessed with dominating people, especially troubled artists and recluses.
    "I love the moment you see it in your opponent's eyes: he knows you're better and he's going to die."
    "I love any game where your opponent can believe he's about to win...just before you kill him."
  • Black Eyes of Evil: When seducing her victims, although the black eyes are a trait of the asari as a whole, not just her.
  • Black Widow: Not for money or anything, but power. Both psychic and good old-fashioned manipulation.
  • Blatant Lies: She claims that Ardat-Yakshi are "the genetic destiny of the asari." Ardat-Yakshi are sterile.
  • Brainwashed and Crazy: If you choose her in Mass Effect 2 and she survives, the Reapers turn her into a Banshee you have to kill in London in 3.
  • Broken Ace: She is considered irresistible by anyone who meets her and Samara herself says that Morinth is her strongest and smartest daughter. She is also a match for a justicar in combat and very cunning to have evaded capture for 400 years. She is also a Sociopath.
  • Charm Person: Her "Dominate" special ability.
  • Dead Person Impersonation: If you choose to kill Samara, Morinth reveals she's quite good at imitating her mother's voice and does so for most of your missions.
  • Death by Irony: She tells you, "I love any game where your opponent can believe he's about to win...just before you kill him." She spends most of the mission thinking she's about to win.
  • Death by Sex: Due to a bizarre genetic quirk, she burns out the nervous system of anyone she mates with, instantly killing them. This process not only gives her a boost of power and knowledge, but it's extremely addictive for her. The effect is narcotic — the more that she does it, the more she wants to do it.
  • Depraved Bisexual: A complete psychopath who gets off on seducing and killing people.
  • Dropped A Bridge On Her: There's no way to prevent her from being turned into a Banshee in the third game. You've got to kill her. Granted, she probably deserves it.
  • Enemy Mine: The fact that the Collectors and Reapers are a threat to everybody seems to be part of her motivation for joining you on the suicide mission. She is also, if this counts, just as suspicious of the Illusive Man as many of your other squadmates.
  • Even Evil Has Standards: Well, sort of. She agrees the Collector Base should be destroyed, although it's not clear whether she thinks this for moral reasons or because of a selfish sense of self-preservation. She knows the Collectors and Reapers represent a threat to her, and would likely sacrifice hundreds to save herself. In fact, she has.
  • Evil Counterpart: To Samara.
  • For the Evulz: Her only real motivation is pleasure, and she gets pleasure from hunting and killing her victims.
  • Glass Cannon: Like Samara, Morinth can dish out a lot of damage but is rather physically weak. And unlike Samara, she doesn't get Reave to compensate for this, either. Using Dominate even leaves her vulnerable for about two seconds before the ability kicks in — the animation is somewhat similar to Harbinger controlling a Collector.
  • A God Am I: Claims to be the "genetic destiny of the asari", despite the fact that Ardat-Yakshi cannot breed. Also, of course, the whole "setting herself as a goddess" thing she did, complete with demanding the sacrifices of daughters.
  • Gory Discretion Shot: You get one when Samara makes the kill. Apparently it's so gory that even cast-iron Shepard averts his/her eyes.
  • Guide Dang It: Resisting her mind control, which is required to recruit her, takes a very high Paragon or Renegade score. If you can't make the check, Shepard sides with Samara by default. For those who want Morinth, it's possible that you won't be able to choose her without editing saves, depending on the decisions you make during the game. Both the cause and solution have been explained on the official forums via Word of God. Knowing how the system works, you could just use other methods.
  • Has Two Mommies: Morinth's father was an asari. If not for that, she wouldn't be an Ardat-Yakshi, which is strongly suggested to be the reason such unions are discouraged. It probably doesn't help that her maternal grandfather was also an asari.
  • Heroic Willpower: Okay, maybe not heroic, but if she uses her Dominate ability on a Collector that is subsequently possessed by Harbinger, Harbinger will briefly fight for you. In other words she can out-will a Reaper.
  • The Hedonist: Everything she does is for her own pleasure. Especially killing.
  • Horny Devils: Ardat-Yakshi means "demon of the night wind." In other words, she's a space succubus. According to the Word of God, she's a space vampire. In fact, in conversations with Samara, you learn that Morinth once set herself up as a goddess on one world and was worshipped by an entire village; many vampire stories refer to entire villages being held in thrall. Most telling of all, the name of the vessel that transported Morinth from Illium to Omega is the "Demeter," the name of the ship that carried Dracula to England.
  • I Am the Trope: Insists that she is the genetic destiny of the asari.
  • Identical Grandson: If you choose to kill Samara and replace her with Morinth, the latter will reveal how she escaped from Thessia: not only is she a dead ringer for her mother, she can also mimic her almost perfectly (only Kelly and Kasumi notice any real difference).
  • Ironic Echo: "Embrace eternity!" It's an asari Catch Phrase for when they mind meld with another — with her, it ends up being a whole different kind of "eternity".
  • It's All About Me: Comes with being a sociopath. The best way to get on her good side during Samara's loyalty mission is to talk about things you know she likes. Trying to talk about your own tastes causes her to lose interest fast.
  • Laser-Guided Karma: If she survives ME2. After having made a career out of murdering people using mind control, it's only fitting that she ultimately falls under the control of the Reapers when they turn her into a Banshee.
  • Manipulative Bastard: How she lures her victims.
  • Mind over Matter: A biotic, like all asari. Her method of killing people makes her even stronger.
  • More Than Mind Control: What eventually happens to her victims. They're her willing slaves until she tires of the game and kills them.
  • Mutually Exclusive Party Members: With her mother, Samara. Recruiting her will cause Morinth to kill her mother and take her place on Shepard's squad.
  • Ninja Pirate Zombie Robot: She's an omnisexual mutant blue-skinned alien sex vampire IN SPACE!
  • No Sell: To her mind control, if you have a high Paragon or Renegade score.
  • Non Standard Game Over: Have sex with her. Every character thinks it's a bad idea. For a very good reason.
  • Oh, Crap: If Shepard resists her Mind Control, which requires incredibly high rankings in either Paragon or Renegade.
    Morinth: (angry) Oh no, I see what's going on — the bitch found herself a little helper.
  • Optional Party Member: You can recruit her in place of Samara if you betray the justicar during her loyalty quest. Doing so requires a very high Paragon or Renegade score, so you may not even have the option to do so.
  • Patchwork Kids: She is the spitting image of her mother, a fact that she has used to her advantage on more than one occasion.
  • Perky Goth: Darker and Edgier. When you first encounter her face-to-face she seems very amiable in an Affably Evil, Wicked Cultured way, and all she seems to really care about is just 'lingering in the shadows' and 'experiencing as much pleasure as possible.' You might even start to think that Samara is overreacting, maybe her obsession has made her delusional. Except the 'Goth' elements aren't just an act; she's really an asari sex vampire who likes to kill and Mind Rape people, and she wants to keep doing it.
    • Starts acting nicer (to Shepard, anyway) once on board the Normandy. Doesn't try to Mind Rape you, or any of the crew (which according to EDI consists of 24, so any murders would be noticed). She does still want to have sex with you, and after the suicide mission is over she'll try to seduce you, saying she's sure that you're the one person who might be able to survive the experience and that it feels incredibly good. Whether she's just lying to try to get what she wants or if she really believes that is left to the player to determine. For whatever it's worth, if you turn her down she takes it fine and writes a goodbye letter to you in the third game which, coming from anybody else, would be touching.
  • Pet the Dog: If she was alive at the start of the third game she sends letters to her sisters in the monastery. She lies about how Samara died, but still says she misses them. Whether this is sincere or not, it's the one time she ever seems to suggest caring about anyone. Said emails were deleted unread, caught in the filter by the headmistress - with good reason. Morinth was tempting her sisters to leave the monastery and join her in being The Unfettered.
  • Playing the Victim Card: She tries to convince Shepard that she's the victim (it's not her fault that she's an Ardat-Yakshi) and that Samara is the evil one for trying to kill her.
  • Reformed, but Rejected: Averted. She's not reformed at all and her emails to his sisters are deleted unread by the superintendent of the Ardat-Yakshi monastery, presumably to prevent her from trying to manipulate them.
  • Schmuck Bait: She's Death by Sex incarnate, and you still have the option to bang her. Guess what happens!
  • Serial Killer: Through sex, no less.
  • Smug Snake: Definitely exhibits this when attempting to lure in victims.
  • The Sociopath: Explicitly stated in the "mission complete" overview after ending Samara's loyalty mission.
    Subject's expertise would have made her a valuable team member if sociopathic tendencies were mitigated.
  • Token Evil Teammate: The only other squadmate that can potentially matches her on the morality scale is Zaeed.
  • Tragic Villain: According to Samara, though it doesn't make her any less evil.
    Samara: Morinth is a tragic figure, but not a sympathetic one.
  • The Vamp: Greatly enjoys seducing sympathetic individuals and tries to do so with Shepard, complete with the sob story about her mother and being persecuted.
  • Underestimating Badassery: Played with; Shepard's role as bait is to demonstrate badassery to lure her out. However, if they have a high Paragon or Renegade score, they can completely shrug off her attempts at mind control, leading to Morinth having a minor Oh, Crap moment when she realises the person in front of them is far more dangerous than she thought.
  • "Well Done, Son!" Guy/So Proud of You/What Could Have Been: Despite everything, Samara is depressed by Morinth's death, calling her "the smartest and bravest of my daughters". It's doubtful Samara ever told Morinth that, however.
  • Wicked Cultured: As part of his/her role as bait, Shepard must take advantage of her love for exotic music, art and drugs.
  • Woobie, Destroyer of Worlds: Invokes this to get sympathy points, but it might be an act.

Mass Effect 2 Party MembersCharacters/Mass EffectMain Antagonists

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