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Traveling Companions and Loved Ones: (Goblin Slayer | Priestess)
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Major Parties

Spearman Party

    Spearman 

Voiced by: Yoshitsugu Matsuoka (Japanese), Kyle Igneczi (English)

https://static.tvtropes.org/pmwiki/pub/images/spearmanofficialart.jpg
I don't need some motto, some rallying cry.

A Silver-ranked, spear-wielding adventurer who is known as "the Frontier's Strongest", and is partners with Witch. He has difficulty tolerating Goblin Slayer's presence.


  • The Ace: He is considered to be "the Frontier's Strongest".
    • In Year One, he was the one to deliver the killing blow to the rock eater, one of the most dangerous monsters in the frontier.
    • In the anime, he is the only member of the Adventurers Guild that can fight and defeat a goblin champion in a one-on-one battle. Remember only three goblin champions were introduced in the anime. It took the efforts of Goblin Slayer's entire party to defeat the water town champion, and Heavy Warrior and Female Knight had to work together to defeat the second champion during the raid on the farm.
    • During the Evil Wizard mission in Volume 4, he was able to rack up the highest kill count between Goblin Slayer and Heavy Warrior, something that he could not help but brag about at the end of the adventure and declared himself the "winner". He was also the one who ultimately subdued Evil Wizard, granted with the help of Goblin Slayer's tear gas.
    • According to Guild Girl in Year One, despite being a braggart, Spearman makes it a point of never exaggerating his accomplishments or lie about them. He would only talk about his achievements if he did truly earn them, meaning he honestly is just that good. However, the other guild members are fed up with the fact that he just won't shut up about them.
    • During Year One, Spearman is already so skilled and powerful that his accomplishments are leagues ahead of the fellow two adventurers that started out the same day as him. All Goblin Slayer does is killing goblins and even he struggles multiple times, and Young Warrior is so average that the monsters he fails to kill end up getting killed by Spearman instead. He's been assigned more important missions because of his achievements, such as looking for the Golden Fleece that's been heard from legends. Even his equipment is much better than theirs, as once he's promoted to Steel-rank, he switches to a magic spear which further boosts his battle power.
  • Adaptation Expansion:
    • The anime expands a bit on his role during the raid on the farm and he fights a goblin champion single-handedly, which wasn't shown in the light novel or manga.
    • The fight against the rock eater from Year One, which was cut away from after Young Warrior was knocked out in the light novel, gets shown in full in the manga, including Spearman getting the final blow.
    • His and Witch's B-Plot in Year One Volume 2 is greatly expanded on in the manga, which shows their first mission as an official team, with them battling a warlock and a cockatrice, 2 fights that did not occur in the light novel.
  • Agent Peacock: The most well-appointed and image-conscious male adventurer on the frontier, but he also carries the reputation of being its strongest.
  • All Webbed Up: His spider web spell that he learned from Witch allows him to bind his foes with webbing. He uses this spell to great effect against the Evil Wizard.
  • Ancestral Weapon: His very first spear was an old polearm he filched from a pile of his father or grandfather's mothballed soldier gear.
  • Awesomeness by Analysis: While helping clear goblins in the tunnel under the lake in Volume 6, it's elaborated that part of what makes him so deadly a fighter is his keen perception of enemy weak spots and movements, and his swiftness and efficiency in exploiting those openings for a quick kill.
  • Bag of Holding: Carries a small satchel that holds spare clothing and equipment several times its size.
  • Batman Gambit: During the raid on the farm arc, it's subtly implied that he made Goblin Slayer word his request to the adventurers to help combat the goblin lord as an "official quest" so that Guild Girl can get the necessary compensation needed to convince the other adventurers to join, something that Witch, Dwarf Shaman, and Lizard Priest seem to have picked up on.
  • Becoming the Boast: Believes firmly in "fake it until you make it" and that confidence in the face of a situation you aren't equipped for is at least as important as actually acquiring a needed skill.
  • Blunt "Yes": In Year One when Witch asks if he's interested in forming a party with her because of her beauty and magic, he unabashedly affirms it.
  • Brutal Honesty: He never holds back what's on his mind. This makes others consider him an idiotic, rude braggart with zero tact. Few see the true man beyond his gruff mouth. However Witch is in love with Spearman for being this way, and Goblin Slayer finds it refreshing to deal with someone who is equally as straightforward in getting the point across.
  • Buxom Beauty Standard: He's attracted to women with large busts. He's in love with Guild Girl, flirts with Cow Girl, and is close friends with Witch.
  • Can't Hold His Liquor: In Episode 12 of the anime. Funny enough, he sobers up when he hears Goblin Slayer had taken off his helmet.
  • Casanova Wannabe: Tries to present himself as a ladies' man, but has very limited success in winning over Guild Girl's affection and fails to notices Witch's feelings for him. Although this makes his advice for Goblin Slayer about women all the more funnier, like this gem in Volume 4:
    Spearman: Don't you have anything else? Women's bodies are supposed to be praised! Busts! Hips! Butts!
    Goblin Slayer: What is the point of praising them?
    Spearman: They love you for it, and you get to be popular with the ladies!
    Goblin Slayer: I see.
  • Chivalrous Pervert: The guy can't shut up about women and is an incessant flirt, but is otherwise completely respectful and hands-off in proper conversations. This, if anything, only seems to frustrate Witch even further. When they become a formal party in a prequel series, Witch asks if it was her beauty and magic that made him agree to it. Spearman admits they were part of it; after all, a woman's admirable qualities deserve to be admired, doing so is the direct opposite of seeing her as less of a person, and he can recognize she is a decent person and companion beyond that.
  • Chronic Hero Syndrome: Though he tries to deny it, he has a bit of a bleeding heart and will take on low-rank or unofficial quests just because he sees someone in distress or a friend says they need his help.
  • Comically Small Demand: When Goblin Slayer asks for his help defending Cow Girl's farm from goblins, Spearman made a big deal out of how Goblin Slayer couldn't expect to receive help without offering a reward...then said that he'd help in exchange for Goblin Slayer buying him and Witch a round of drinks afterwards.
  • Counterspell: Knows this spell, but judged his capability as insufficient to affect Evil Wizard.
  • Coup de Grâce: Gets the final blow on the rock eater by stabbing it through the eye after it's shot with a ballista, kickstarting his reputation as the strongest fighter on the western frontier.
  • Covered in Gunge: In volume 12, a corpse bloated with slimes explodes in his face, showering him in gore and blobs.
  • Crouching Moron, Hidden Badass: He acts like an egotistical goofball or a failing Casanova most of the time. However when facing a deadly opponent in combat, he suddenly becomes serious and lethal. Heavy Warrior comments this is the side of Spearman he wouldn't want to be on the bad side of, and Witch's attraction to Spearman gets bolstered whenever she sees it.
  • Curtains Match the Window: As seen in his profile pic, the full-color light novel illustrations give his hair and eyes the same peachy-ginger hue.
  • Defrosting Ice King: Towards Goblin Slayer specifically. Spearman had a natural animosity towards him from day one, and it only got worse over time as Goblin Slayer repeatedly put his foot in his mouth every time they talked and Guild Girl came to have a crush on him. Spearman's grudge passed its peak at the beginning of the main story, and after the defense of the farm he has become mostly friendly with Goblin Slayer.
  • Dork Knight: Is the single most skilled and successful adventurer attached to Frontier Town, but his goofy demeanor and constant hankering for acknowledgement by pretty women means few of his long time fellows put much stock to his status, and most rookies take mere weeks to go from awed to exasperated by his visage.
    Padfoot Waitress: He would look cooler if he kept his mouth shut.
  • The Dulcinea Effect: References this trope when defending himself from the Rookie Team insinuating he's going soft, saying "it's a man's duty to help a beautiful woman in distress" in Volume 10. Though given that he's not interested in Grape Nun, it comes off more as Chronic Hero Syndrome.
  • Elites Are More Glamorous: He is the highest-profile Silver-ranked adventurer in the western frontier by a massive margin, hinted to have repeatedly turned down advancement to Gold-rank, and later light novels have numerous different rookies gush at length at the quality of his enchanted gear, rakish charm, and sheer presence.
  • Emergency Weapon: When dressed down for a night in town, he carries a sword as insurance of possible trouble.
  • Farm Boy: Was born one in the Kingdom's eastern or central regions, and moved to the Western Frontier to get as far from his roots as he could.
  • Fighter, Mage, Thief: During their team up in Volume 4, being a Magic Knight he is the mage to Heavy Warrior's fighter and Goblin Slayer's thief.
  • Flaming Sword: Well, spear, but he does get this enchantment placed on his weapon by Witch in the fight against the rock eater.
  • Foil:
    • Contrasts quite nicely against Goblin Slayer:
      • Both registered at the Guild on the same day and achieved Silver-rank, but Spearman rose to the top through completing increasingly high-profile quests. Goblin Slayer just slew goblins endlessly for five years, earning his rank as a specialized goblin exterminator.
      • Spearman's behavior is more representative of typical adventurers, compared to Goblin Slayer's unique personality and single-minded determination.
      • Both are handsome young men, but Goblin Slayer's looks are concealed behind a fearsome-looking helmet.
      • Spearman's armor and equipment is well-maintained and fashionable, as befitting of an elite adventurer. Goblin Slayer looks like a walking corpse that'd been fished out of a river, much less an adventurer.
      • Spearman is driven by his career and romance, although his love life is not very successful. Goblin Slayer is powered by sheer hatred of goblins alone, and yet he unintentionally wins the affection of several girls, including Spearman's crush.
      • His techniques rely on fighting opponents at beyond arm's length with his spear, and he's confident enough in his own strength to attack head-on; Goblin Slayer switches up tactics and weapons, but more often than not gets really up close and personal while blindsiding for cheap hits. Furthermore, Goblin Slayer notes to himself that he's not too fond of wielding two-handed weapons.
    • He also serves as one to Heavy Warrior. Both are among the top adventurers that the guild has to offer that specializes in using two handed weapons and have Hidden Heart of Gold. However, Heavy Warrior is buffer and relies more on physical strength, while Spearman is lean and nimble, and relies more on speed. Additionally, Heavy Warrior is the better leader and team player of the two, while Spearman is the stronger individual fighter. Their contrasting fighting styles are best emphasized during the fights with the goblin champions and the rock eater, with Heavy Warrior working with others while Spearman charges in on his own. On a more humorous note, Spearman prefers women with big breasts, while Heavy Warrior has a preference for women with larger butts.
  • The Friend Nobody Likes: He's imposing, overconfident, and a braggart. These qualities make it difficult for others to get along with him after a length of time in his company, but he's otherwise an outstanding adventurer and combatant. Veterans like Heavy Warrior grudgingly respect him, while juniors like Rookie Warrior seek to be like him. This is better reflected in how Spearman's female associates treat him; Guild Girl tries to politely ignore him, and even his partner Witch disciplines him whenever he goes too far or acts more annoying than usual.
  • Friendly Rivalry: By Volume 4, he has lightened up around Goblin Slayer enough to agree to a quest alongside him without issue, freely joking around and giving him advice the whole while, his desire to one-up him flaring up no worse than a small bragging session over getting more kills, though he still gets frustrated with Goblin Slayer's bluntness and single-minded obsession over goblins. Goblin Slayer himself, for his part, treats him the same as ever; gruffly amicable yet coolly distant, like everyone else not among his True Companions.
  • Glory Seeker: What he wants most is to be remembered for his martial feats.
    Spearman: You fight in the coolest possible way, you die, and they make a song out of you. That’s what I became an adventurer for, anyway.
  • Green-Eyed Monster: Beyond his fierce jealousy over Guild Girl blatantly favoring Goblin Slayer over him, he has expressed mild resentment at the other adventurer's sudden upswing in popularity in general, most notably seething at the way girls fawn over his rival's revealed face in the denouement of Volume 1. He mellows out after a while.
  • Hate at First Sight: While "hate" is a bit strong, the first time Spearman, unknowingly, saw Goblin Slayer he thought he "looked like a real prick".
  • Hero of Another Story: His progress as an adventurer runs parallel to Goblin Slayer's, and there's definitely a backstory attached to how he earned his title as "The Frontier's Strongest".
    • In the beginning of Volume 3, he just returned from teaming up with Goblin Slayer's nonhuman party members to infiltrate cults and fight demons. The quest didn't involve goblins though, so Goblin Slayer declined.
    • In Year One he was the one who ultimately killed the rock eater, which was the start of his legacy.
  • Hidden Depths: While he IS the goofball that his friends and comrades think he is, it is shown that he takes Adventuring VERY seriously. His inner monologue before his first partnership with Witch shows that he is highly introspective and he also takes lessons from her to supply his physical skills with Magic. And despite his crush in Guild Girl, he never tries underhanded tactics or at his "worst" with Goblin Slayer, they are usually very polite to one another.
  • Hopeless Suitor: He's completely smitten with Guild Girl, and every time he comes back from questing he goes straight to her and boasts about his exploits. While she respects him, her obvious preferential treatment and affection for Goblin Slayer leaves him frustrated and jealous. In fact, Guild Girl prefers men who are stoic, humble, and don't hit on her. Spearman is rambunctious, boisterous, and a flirt. Other than his looks and alignment, she doesn't find anything else attractive about him.
  • Hypocritical Humor: He internally chides Wizard Boy for not acknowledging Rhea Fighter's growth as a woman, wanting him to hurry up and secure their relationship because "You can't be dragging your feet, boy." This from the man who has had one for an uninterested woman for going on seven-and-a-half years at that point, and all but actively disregards the incredibly obvious feelings of his gorgeous female partner.
  • Ignore the Fanservice: A few characters have wondered why he continuously pursues Guild Girl, when he is always with a Hot Witch that is clearly interested in him.
  • Inferiority Superiority Complex: Pretty much the defining reason he became Goblin Slayer's Unknown Rival. Spearman is actually as awesome as he says he is, problem is, he feels Goblin Slayer is looking down on him and is constantly trying to impress him. Further problem, he doesn't really seem to 100% grasp Goblin Slayer is The Stoic and he does acknowledge Spearman's incredible feats, just not out loud.
  • Jerk with a Heart of Gold: Despite resenting Goblin Slayer for a number of reasons, he has never gone as far as to directly insult him, and proves later on to actually be a decent guy:
    • After initially testing his resolve with some needling, he is the first to accept Goblin Slayer's request to defend against the Goblin Lord's army without much incentive. In fact, all he asks is for Goblin Slayer to buy him a drink in return, agreeing to help him even before Goblin Slayer's own party members, and even before the guild offers a quest with monetary rewards.
    • He makes an appearance in Volume 2, grumbling at Goblin Slayer for using him as a delivery boy. Regardless, he becomes embarrassed when Goblin Slayer thanks him and admits Spearman is someone he trusts, and offers to lend a hand with purging the water town's goblin infestation (for a fee of course).
    • He was the one who brought Goblin Slayer to the Earth Mother temple in Year One after he passed out from his injuries on the edge of town.
    • Encountering Goblin Slayer outside of the bar, Spearman starts with a jab about Goblin Slayer sneaking up on people; the latter's uncharacteristic lack of response, even a 'I see', immediately tunes Spearman in that something's wrong, and he seriously asks if Goblin Slayer if anything is wrong. While he didn't know Goblin Slayer was about to have a panic attack due to remembering his sister, he sensed something was up.
    • In Volume 10, he vehemently shouts down Harefolk Hunter's assertion he's "a good guy" even as he agrees to an off-books quest outside his skillset just to help out the Grape Nun.
  • The Lightfooted: It's emphasized throughout volume 12 that he is incredibly quick, nimble, and deft on his feet.
  • Limited-Use Magical Device: He carries a set of wands on him that can fire off pre-sealed spells.
  • Long-Haired Pretty Boy: Most especially in the Brand New Day manga, where his mullet inexplicably becomes waist-length and he has far more delicate facial features than in any other depiction of him.
  • Love at First Sight: Guild Girl stole his heart the moment he first saw her. Witch has endured five years for him to give up so she can be his lover, but the man is persistent and Oblivious to Love.
  • Magic Focus Object: His earring is the channel for his spellcasting.
  • Magic Knight: He learned rudimentary spellcraft from Witch to increase his effectiveness as an adventurer. He can cast up to two spells per day, which include Counterspell, Slow, and Web. By volume 12 he has learned the spells Magic Missile, Grease, and Bolster Weapon, and can cast three times a day, not including use of pre-charged wands.
  • Magic Missile Storm: He can cast this spell to buffet an opponent with a hail of magic slingstones.
  • Never Learned to Read: Was illiterate before meeting Witch. Not being able to read was an embarrassment and secret at the time.
  • No Badass to His Valet: He may be the best and most decorated fighter the frontier has to offer, but that doesn't stop his friends from seeing him as the loudmouth and goof he really is.
  • Noiseless Walker: Befitting his famed nimbleness, he steps on tile without a sound.
  • Oblivious to Love: Styling himself as a ladies man and struggling to gain Guild Girl's affection, he fails to notice Witch has loyally remained his adventuring partner for several years.
  • Offhand Backhand: In the manga, he fights two goblin champions at once in the farm battle, neatly disemboweling the one behind him with one swing of his polearm while parrying the one in front.
  • Oil Slick: Can use the spell Grease to make dungeon floors slippery as a trap.
  • Once Done, Never Forgotten: For all that he's widely regarded as the most powerful adventurer in the western frontier, he's acknowledged by his peers only for his constant failures at wooing Guild Girl. Wizard Boy starts getting in on the jokes before he's even spent a full week in town.
  • One-Hit Kill: His specialty. He never fails to seize an opportunity that will defeat an opponent in one attack. However such an opportunity must occur, either through chance or strategy, for him to achieve it. In layman's terms: if you give him an opening, he will turn it into an instant victory.
  • Only in It for the Money: Subverted; while he's like most adventurers in that he likes being compensated for his efforts, in an atypically amicable conversation with Goblin Slayer (probably because he wasn't wearing his armor at the time), he remarks on the money and fame one can earn from saving the Capital and the world from demons. When Goblin Slayer asked if Spearman was interested, he declines, saying he's just looking out for himself. He also nods towards Guild Girl, making it clear that he also just really wants to impress her. He's one of the few adventurers to agree to fight for Goblin Slayer's sake when an impending goblin horde arrives without definitive payment.
  • Red Oni, Blue Oni: Forms a pair with Witch, being the hotblooded and often aggressive Red, especially around Goblin Slayer, as opposed to his more relaxed and mindful companion.
  • Refusal of the Call:
    • It is implied Spearman could progress to Gold rank if he was reassigned and took quests from the Capital. Though he claims otherwise, he is not driven by fame and fortune alone. His goal of winning Guild Girl's heart keeps him at the Frontier.
    • He allegedly turned down an offer to join the kingdom's Royal Guard.
  • The Reliable One: Goblin Slayer openly calls him the most dependable adventurer he knows in Volume 2, often requesting his help and considering him a genuine role model in later arcs. Spearman is flattered despite himself.
  • The Resenter: Has an almost instinctive dislike of Goblin Slayer literally since the day they met, exacerbated by the object of his affections constantly spurning him in favor of the grungy warrior and the way just about everyone seems fascinated by the man despite, if not because of, his hang-ups, while he at most gets his peers grudgingly acknowledging his strength. Fortunately he doesn't let his bitterness drive him to unwarranted aggression, and he's starting to just let it all go.
  • Ring of Power: Has an enchanted ring that grants him Super-Reflexes, though its a backup to his preferred buffs.
  • Sitcom Arch-Nemesis: Half his interactions with Goblin Slayer consist of seething over Guild Girl fawning over him, or getting offended by his clumsy attempts at small-talk. This negativity started the first time they ran into each other, before Guild Girl got her crush or the two of them had spoken. To his credit, he mellows out drastically over the course of the first four volumes of the series, but by that time he had been nursing his grudge for five years.
  • Shipper on Deck: For Goblin Slayer, in his own roundabout way. Spearman has complained to him at least twice about the girls who'd willingly associate with such a dour nutcase, with the subtle implication of wanting Goblin Slayer to pick one already, particularly Cow Girl, and stick with her. It appears that much like his partner, he believes Goblin Slayer needs to get laid.
  • Spell Blade: Can cast Bolster Weapon to give his spear a glowing amber, unnaturally sharp edge.
  • Supernatural Sensitivity: Has a wand that can be used to freely cast Detect Magic. Handy for checking traps.
  • Suspiciously Specific Denial: He asks Witch what their quest was because he wants to make smalltalk, not because he didn't bother to read or memorize their job, no sir.
  • Sword and Sorcerer: Is the sword (or rather spear) to Witch's Sorcerer, though she's also teaching him magic to up his versatility.
  • Time Master: Knows the spell 'Slow', which he utilized on three gargoyles to decrease their ability to stay aloft in the air.
  • Tritragonist: The Year One manga makes him this, where we get to see some of his adventures and growth as an adventurer, next to the protagonist (Goblin Slayer) and the deuteragonist (Young Warrior), who both started out the same day as him. As the Future Badass that he will become in the main story, Spearman's moments and dedicated chapters in Year One highlight the contrast between the three adventurers, as he's the type of adventurer many inspire to be, a warrior capable of defeating dangerous foes with relative ease, something that the two other adventurers cannot hope to accomplish.
  • Tsundere: Platonic example towards Goblin Slayer after Volume 1; Spearman still harbors a few sore spots about him, but also acknowledges that he's a good person who doesn't mean any ill will, and accepts him as a comrade. When Goblin Slayer requests him by name to handle a delivery, he grouses about doing grunt work, then gets flustered when Goblin Slayer calls him the most trustworthy adventurer he knows and offers his assistance with Goblin Slayer's current quest (but only for a cut of the reward!). Volume 10 further demonstrates that he really does tend to just overall be very gruff with people he's friends with.
  • Unknown Rival: He sports a grudge against Goblin Slayer for managing to make it to Silver-rank on goblin missions alone, and for being Guild Girl's favorite. Goblin Slayer on his part is completely unaware of this sentiment which only adds to Spearman's annoyances.
  • Wall of Weapons: Though not shown, in the beginning of Volume 4 he mentions to Rookie Warrior that he has a sizable collection of enchanted spears he's picked up from dungeon delving.
  • Weapon-Based Characterization: His eponymous choice of weaponry is a variety of highly ornate spears, signifying his high adventurer status and immensely prideful attitude, but those spears are also highly difficult to use in combat, so the sheer damage he's capable of doing with them represents how he's both intelligent and highly skilled despite his image as a braggart.
  • "Well Done, Son" Guy: His family and much of his village derided his dreams of becoming an adventurer. A bonus chapter reveals he hired a scribe just to help write a letter home bragging about getting the killing blow on the Rock Eater, hoping his parents would acknowledge he had what it took to make it big. He was devastated when their reply was just a snide insistence that he only took advantage of the other adventurers softening the target.
  • Won't Take "Yes" for an Answer: In his temporary team-up with Heavy Warrior and Goblin Slayer, he complains about being bottom of the line climbing the Devil Tower, but when Goblin Slayer offers to let him go first he insists that the spellcaster has to stay in the back and he just wants an excuse to grouse.

    Witch 

Voiced by: Yōko Hikasa (Japanese), Amanda Gish (English)

https://static.tvtropes.org/pmwiki/pub/images/witchofficialart.jpg
Accompany, eh? It must be quite difficult. He doesn't notice much, does he...?

A Silver-ranked spellcaster who makes up the other half of Spearman's party. A sultry woman, and one of the few adventurers who acknowledge and respect Goblin Slayer's ways.


  • All Webbed Up: Her spider web spell allows Witch to do this to her targets.
  • Attractiveness Isolation: Though she is desired by many, not many men can muster the bravery to speak with her. Spearman was one of these few. His ability to do so, in addition to a Rescue Romance, caused her to desire forming a team with him.
  • Barrier Warrior: Her spell 'Deflect Missile' creates an invisible bubble in a small area around her that causes enemy projectiles to bounce or widely veer away from her and her allies.
  • Blowing Smoke Rings: Puffs out clouds in the shape of letters during the siege of volume 12.
  • Buxom Beauty Standard: Her voluptuous body is part of why she is considered to a sensous and attractive woman that has male and female admirers.
  • Cannot Spit It Out: Because she's so passive-aggressive in her relationship with Spearman, he is completely oblivious of her feelings for him... despite the two closely working together for several years. It seems she won't admit her love for him, until he gives up on Guild Girl.
  • Character Tics: She pulls down the brim of her hat whenever she has a Crush Blush for Spearman. He never figures this out, though Guild Girl does.
  • Clingy Jealous Girl: She tends to chide Spearman with passive-aggressive comments when he flirts with other women. She seems to enjoy pointing out the flaws of his pickup lines, and always keeps track of him when socializing. And while she does know that Guild Girl is enamoured with Goblin Slayer, and supports it, there are times where Spearman's open affection for Guild Girl causes Witch to act distant and cold to her, something Guild Girl worries is her seeing a rival despite the disinterest.
  • Cool Big Sis: She is admired by other adventurers for her looks and magical prowess, and behaves as a cool-headed minder for Spearman's pricklier tendencies. She also defends a lone Priestess from two rookie adventurers who were prying into her relationship with Goblin Slayer, before sitting with her and providing some support and advice for the future.
  • Counterspell: Uses this spell in Volume 6 to neutralize a goblin shaman's Magic Arrow.
  • Crush Blush: Especially in Year One Volume 2, she flushes heavily when asking to become part of a team with Spearman and hearing his honest opinion of her as a person.
  • A Day in the Limelight: Gets her own B-plot in Year One Volume 2 about making her partnership with Spearman official. It's even expanded upon in the manga version.
  • Elites Are More Glamorous: As a Silver-ranked adventuress in her own right, Witch commands as much or more awe from the lower-ranks around her than even Spearman through sheer reputation and poise.
  • Even the Girls Want Her: While most of the younger girls view her as a "Cool Big Sis" they can't help but be enamored by her.
  • Face of a Thug: When Witch tries to greet the Little Adventuress, Blacksmith scoffs at the way the rookie jumps as though the veteran tried to cast a hex or evil eye on her, before internally letting her off the hook by remembering that almost everyone in Frontier Town has been similarly intimidated by her beauty at least once.
  • Familiar: She is stated to have one in Volume 10. It's not really described in any appreciable detail (not even its species is clearly stated), but it is intelligent and independent enough to carry messages for her through Water Town and she potentially sees, speaks, and casts magic through it enough to moonlight as a runner in its body.
  • Finger-Snap Lighter: She casts a magic spell to light her pipe and notes the fact that she's using a powerful spell for such Mundane Utility.
  • Fireballs: By her own admission, this is one of her favorite spells.
  • Foil: To Priestess. Both are female spellcasters far more personable than their main respective partners, Spearman and Goblin Slayer. Aside from that though, they are like night and day — Witch is a veteran adventurer specializing in sorcery, her dark-clad figure emanating a seductive, mature appeal. Her manner of speech, while oddly-paced, is nevertheless deliberate and confident. By contrast, Priestess hasn't even completed her first year of adventuring yet. Her magic and white clothing are faith-based, her words are peppered with anxious stammering, and her cute, petite frame radiates innocence instead.
  • Good Smoking, Evil Smoking: Smokes a long metal pipe, and is one of the more graceful and pleasant characters of the series.
  • Graceful Ladies Like Purple: Her long amethyst hair and lilac stockings accentuate her design, and she is consistently portrayed as one of the most womanly, well-put-together, and composed adventuresses in the series.
  • Head-Turning Beauty: Her Supermodel Strut is so alluring can have soldiers stop to gawk at her in the middle of a battle. In Volume 13, Blacksmith internally notes that excitable rookies are always struck dumb when they first see her "as if she had an evil eye".
  • Heroic Seductress: Her character can be interpreted as an examination of the trope (though not quite a deconstruction). When Spearman obliviously wins her heart with his honesty, she mutters about not being an easy woman. Though she's definitely mastered sex appeal and is quite knowledgeable about carnal activities, her awkwardness around Spearman during the prequel novels betrays that she's nowhere near as confident as she pretends to be and lacks practical experience.
  • Hidden Depths:
    • If the hints dropped aren't a Red Herring, then apparently she works part-time as a runner for the Rogue's Guild, using a Familiar as a host body to maintain anonymity and distance.
    • Though she presents herself as an implacable temptress, Witch has secret chinks in her armor of allure. She's unable to hide her feelings when it comes to Spearman, and will blush if he does something she considers romantic. Female Knight and Priestess discover she snores loudly when sleeping. Spearman mentions that strenuous physical activity quickly tires her out and she doesn't like slime monsters.
  • Hopeless Suitor: She's been Spearman's sole partner for five years and throughout that entire time he's only had eyes for Guild Girl. It's not entirely certain how he frames their personal relationship, but her Stripperiffic outfit and sultry personality haven't nudged him to see her in the way she wants him to.
  • Hot Witch: She is widely regarded as the most desirable and overtly seductive adventuress around, and has been practically since she first started.
  • Immortality Seeker: Downplayed Trope; she is especially fascinated and eager about rumors of life-enhancing magic, something Spearman notes is common to most dedicated arcane researchers.
  • An Ice Person: In Volume 10, she can cast a Blizzard strong even to flash-freeze several demons at once.
  • Just Friends: Much to her frustration, Spearman only considers her a friend. He even jokingly calls their adventures together "dates," when she secretly desires a real one.
  • Lady of Black Magic: An elegant, seductive female witch with a mature air as well as a powerful spellcaster and veteran adventurer, especially given whom she's an Expy of.
  • Lascivious Beauty Mark: The sensual Witch, donning a outfit highlighting her shapely legs and and bust and desired by both men and women alike, is highlighted by a beauty mark underneath her left eye.
  • Loud Sleeper Gag: Downplayed, but in Volume 12 the late night heart-to-heart between Priestess and Female Knight starts with them sharing a giggle over the discovery that Witch snores "distractingly".
  • Magic Staff: Carries one into combat, though she stows it somewhere when off-duty.
  • Magic Wand: Like Spearman, she carries multiple with stored spells to multiply her effective casting limit.
  • Mark of the Supernatural: Her amethyst tresses mark her as a mage of particular skill and knowledge.
  • Ms. Fanservice: Let's see here... Always described as sensuous? Large breasts? An elegant smoker? Mature appeal? Long legs? Lascivious Beauty Mark? Hot Witch? Impossibly-Low Neckline? All checked. Her anime introductory scene features Male Gaze by focusing on her breasts, legs, and everything in between more than her face!
  • Mundane Utility:
    • She casually uses a spell to ignite her pipe on two occasions. This is especially curious, given that the world runs on Vancian Magic, meaning she did the equivalent of firing a gun when a simple match would do. This is something Witch lampshades herself.
    • She apparently has a habit of this, as in Volume 3 she burns a spell slot to Silence her partner Spearman when he's being obnoxious towards Guild Girl. It remains to be seen if her spell reserves are big enough to justify her casual use of them, but she certainly acts confident about being able to liberally use magic even when she's expected on the field later that same day.
  • Nice Girl: Does not carry the usual pride that has other adventurers look down on Goblin Slayer and the like, and recognizes the worth of his crusade. She's also one of the very few people outside of Goblin Slayer's party to offer their support against an incoming goblin horde without needing appropriate compensation.
  • Noodle Incident: She and Spearman were involved in a slime-hunting mission. Though victorious, the entire affair left Spearman with a rather angry opinion about them. When Witch chided him for being childish about the adventure, he was about to mention how the slimes did something embarrassing to Witch, but she silenced him before he could go into detail.
  • O.O.C. Is Serious Business: Witch is sexy and she knows it. She's confident, powerful, and not afraid to voice her opinion. Except when it comes to Spearman. She is so enamored with him, she hasn't revealed her true feelings. When she asked Guild Girl to make a party with him, Witch blushed as her true feelings leaked out and tried to hide it behind her hat.
  • Oh, Crap!: She could only stare in wide-eyed horror as her magic missiles bounced uselessly against the Rock Eater and it lunges at her. Luckily Spearman managed to pull her out of the way.
  • Playing with Fire: She can magically enhance others weapons with fire for more damage, or to light her pipe.
  • Purple Is Powerful: Her hair is deep purple, light violet features as an accent color on her outfit, and she is the strongest and highest-ranked arcane caster in the Frontier Town Adventurer's Guild.
  • Red Oni, Blue Oni: The calm and thoughtful Blue to the Spearman's hotblooded and aggressive Red, and often needing to rein in on her partner's more tactless moments.
  • The Reliable One: She was the only adventurer outside of Goblin Slayer's party who afforded him any active respect before the raid on the farm, and the two of them have apparently helped each other gather information and collect/prepare magic equipment behind the scenes for a long while. Also, she offers plenty of relationship and self-image advice to the other female characters and gives handouts to the rookies.
  • Rescue Romance: The start of her infatuation with the Spearman is when he saved her from being eaten by the rock eater back when they were Porcelain-ranked.
  • Secret-Keeper: Though not exactly a secret, she was the only person who knew what Goblin Slayer looked like under his armor before he took off his helmet for Priestess at the end of Volume 1, recognizing him without his gear while recovering from the fight with the ogre and not revealing him to Spearman.
  • Self-Duplication: Knows this spell, but hates it as splitting her consciousness between multiple bodies makes her unworkably sick.
  • Shipper on Deck: Ships nearly every ship that Goblin Slayer is in because she believes Goblin Slayer needs to get laid.
    • In her conversation with Priestess, she implies heavily that she knows the young girl is vying for Goblin Slayer's affection. Witch notes that he is a tough and eccentric person to deal with, and lets Priestess know just what she is getting herself into by continuing to be "with" him.
    • She's not above poking at Guild Girl to make a move on her romantic interest. Witch teases her in Volume 3 about "love rivals" while they were having dinner together, and it's implied her words spurred Guild Girl into asking Goblin Slayer to spend time together during the Festival. Because Guild Girl has Spearman's romantic attention, her becoming unavailable would clear the playing field for Witch to win his heart, so it's something of a win-win situation for both of them. It's to the point where she's almost giddy with glee when Guild Girl asks Goblin Slayer out on a date in front of Spearman.
    • In "Year One" she's pretty chummy and supportive of Cow Girl as well, even suggesting that she get a make-over.
  • Signature Headgear: She's one of a relative handful of characters in the series to habitually wear a hat, and hers happens to be the classic black, wide-brimmed, pointed hat of a fairy tale witch, complete with the less common backwards-curl.
  • Single-Target Sexuality: Spearman is her first love. She's waited five years and counting for him to give up on Guild Girl, who worries Witch is getting more and more Clingy Jealous Girl.
  • Smitten Teenage Girl: In Year One towards Spearman. During her early days as an adventurer, Witch was far more bashful around Spearman, often pulling down her hat to hide her Crush Blush. Although her feelings for him remain the same, her older self in the main story grew out of this after becoming accustomed to her partner.
  • Smoking Is Glamorous: Particularly when done by such a Cool Big Sis that Even the Girls Want Her with a metal pipe stored in Victoria's Secret Compartment that she Couldn't Find a Lighter for.
  • So Beautiful, It's a Curse: When she first enters a formal partnership with Spearman, she confesses that she worries that people only like her for her looks (or her magic), and asks him if he likes her beyond that. He assures her he can tell she's a good person, and that her beauty is a part of who she is and something to be embraced.
  • Stocking Filler: She prominently wears fancy lavender stockings with gilded hems where they connect to her garter-belt, which greatly contributes to her glamour and desirability.
  • Strange-Syntax Speaker: Witch has an odd way of speaking in that she talks very, very slowly, full of pauses, interruptions, emphasis, and long drawls. She seems to add commas every couple of words or so without explanation. The manga adaption achieves this by splitting her sentences apart into separate text bubbles. In the anime adaptation, they put in the actual pause. It is theorized that she chooses her words very carefully so as to not cast a spell by accident.
  • Stronger Than They Look: Goblin Slayer noted, as she dragged off an unwilling Spearman in full armor, that she has a higher Strength score than the typical spellcaster.
  • Subordinate Excuse:
    • It is not outright stated, but the glances she makes towards Spearman while expressing her sympathies with Guild Girl in Volume 3 would add another detail as to why she is partners with him (and add another facet to the already-existing Love Triangle). She also identifies her adventures with Spearman as dating.
    • In Volume 5, Guild Girl shows concern about interacting with Spearman whenever Witch is present in the room, as she's now aware Witch wants him.
  • Supermodel Strut: She sashays and shimmys her hips so provocatively that several dozen soldiers in the middle of a pitched siege battle stop to glance her way in volume 12. Blacksmith actually recalls that she strutted like that even in the days she was a rookie, but back then it looked more deliberate and forced, while now it looks like she's doing it almost subconsciously.
  • Supernatural Gold Eyes: She has bright topaz eyes to advertise her as a sorceress of considerable magical potency.
  • Sword and Sorcerer: Is the Sorcerer to Spearman's sword (or spear), though she is noted to be deceptively strong.
  • Team Mom: Fills this role for the Adventurers Guild being The Reliable One and arguably the maturest of the adventurers. She is usually giving out advice to other characters like explaining to Priestess that she has many options as an adventurer when the young girl started partying herself with Goblin Slayer, encouraging Cow Girl to come out of her shell in Year One, and convinces Guild Girl to be more active in her romantic pursuit for Goblin Slayer. Additionally, out of all the Silver-ranked adventurers, Witch is the most willing to help out others in exchange for little or nothing in return. In Year One, she agrees to appraise (a service that normally costs a lot of money) the ring Goblin Slayer found in exchange for the modest request of Guild Girl registering her and Spearman as an official party. During the raid on the farm arc, Witch is the only adventurer that volunteers to help fight the goblin lord's army without asking for proper compensation, or even a mundane favor in return from Goblin Slayer.
  • The Tease: Her jostling of her assets when speaking to people and pulling items out of her cleavage is very deliberate and it brings a self-satisfied smile to her face when she catches out people with straying eyes. Ironically it's the two who are immune to her charms, Spearman and Goblin Slayer, who she enjoys the company of most.
  • Trademark Favorite Food: Apples. Aside from the fruit's traditional connection to fairy tale witches, there appears to be a romantic connection to Spearman. She slightly blushes when he orders baked apples for the both of them.
  • Verbal Tic: Uses…a lot…of ellipses…in…her…speech…bubbles.
  • Victoria's Secret Compartment: To add to her already massive fanservice traits, she hides items in her cleavage.
  • What Does She See in Him?: Most guild adventurers have realized she stays with Spearman because she's in love with him, but no one really knows the exact event or personality trait that earned her unrequited devotion. Ultimately the answer is complex. Spearman finds Witch incredibly attractive and a powerful spellcaster as other men do, but also acknowledges her as more than just a sexual conquest or useful asset. He's not intimidated by her beauty and does not mince words, telling her what's on his mind instead of dishonest responses. Most of all: he considers Witch an equal and puts her well-being before his own, even when it comes to quest rewards.
  • When She Smiles: Though she often has a coy little smirk on her face, when she gives a genuine full-faced grin at being complemented on her fashion sense even the dour Blacksmith marvels and feels tempted to give her a discount.
  • Yellow/Purple Contrast: These two colors are prominently displayed in her eyes, hair, and accessories. They carry connotations of having high status/power and deep connection to supernatural forces. She is both of those things.
  • You Need to Get Laid: Believes this about Goblin Slayer adamantly, to the point of encouraging more and more members of his Unwanted Harem to pursue him more assertively with increasingly blunt advice.
  • Younger Than They Look: Is an extremely mature-seeming beauty even at the beginning of Year One, but hearing her express insecurity over how others view her makes Spearman realizes she's not much older than him if at all.

Heavy Warrior Party

    Heavy Warrior 

Voiced by: Daiki Hamano (Japanese), Chad Halbrook (English)

https://static.tvtropes.org/pmwiki/pub/images/heavywarriorofficialart.jpg

A Silver-ranked, giant sword-wielding adventurer who is frequently partnered with Female Knight.


  • Adaptation Expansion:
    • The manga devotes half an entire chapter to his party during the Raid on the Farm, featuring his teamwork with Female Knight as they take down a goblin champion.
    • The fight against the rock eater from Year One, which was cut away from after Young Warrior was knocked out in the light novel, gets shown in full in the manga, including Heavy Warrior rallying all the other adventurers alongside Commander.
  • Animal Motifs: Compared to a bear in volume 12 for his bulk, tenacity, viciousness in battle, and ease off it.
  • Battle Couple: Forms one with Female Knight, both being front-line fighters that cover each others' blind spots.
  • Battle Trophy: The very first enchanted sword he ever claimed was wrestled out of the hands of a hobgoblin, and he keeps it in his chest after getting better ones rather than pawn it off.
  • BFS: His weapon, which bears a suspicious resemblance to the Dragonslayer.
  • Book Dumb: Writes himself off as not having the smarts to handle an aristocratic or command position. When Goblin Slayer points out he's clearly not stupid and has the money to afford supplementary education, he admits he doesn't have the time or inclination for it while still adventuring.
  • Breaking the Cycle of Bad Parenting: His parents apparently "never praised him, had hardly ever made him feel safe," and in response he has given Scout Boy and Druid Girl the supportive role model he wished he had; giving them compliments, encouraging their imagination, letting them go at their own pace, and glaring down anyone who says that treating kids like kids is spoiling them. In Year One the party was still new, the staff discovered Scout Boy and Druid Girl falsified their ages and the whole team was penalized for it. Heavy Warrior refused to kick the kids out of the party and simply powered through the promotion-penalty, even chastising Female Knight to not complain about it in front of them.
  • Car Fu: It was a boat that he picked up and threw at a giant spider, but Tropes Are Flexible.
  • Covert Pervert: Normally focused and job-oriented, he checks out a centaur waitress's rear end in Vol. 6 and admits he finds bigger butts more important than breasts. Spearman is quick to point out that it is likely not a coincidence that Heavy Warrior's chosen partner, Female Knight, happens to fit his preferred taste in women.
  • Deadpan Snarker: Gets a number of scathing one-liners in on Spearman’s expense.
    Goblin Slayer: There is much I could learn from him.
    Heavy Warrior: I can never tell when you’re joking.
  • Did Not Get the Girl: Had a crush on a girl in his village as a boy. Her getting with his best friend before he worked up the courage to approach her drove him to leave and become an adventurer to get away from the embarrassment.
  • Due to the Dead: When the Chaos Marine is destroyed and its Giant Eye master is slain, Heavy Warrior stretches out the body and lays its sword at its side, to restore its former glory in the rest of death.
  • Early Installment Character-Design Difference: Heavy Warrior's first drawn appearance was in Chapter 3 of the manga, in which he had blended light and dark grey armor with spikes on the shoulders and forearms, a black cape, a flared breastplate, fluffier hair, and was slightly slimmer and younger-looking. His next manga appearance was in Chapter 10, a month after his first inclusion in a light novel illustration, and changed his look to fit the latter, with armor dyed uniformly black with silver or gold edging and no spikes, a white cape, shorter and spikier hair, more rugged features, a form-fitting muscle-cuirass with segmented pauldrons and chestpiece, and a fur wrap around his hips.
  • Elites Are More Glamorous: While much rougher around the edges and less of an attention-grabber than the other Silver-ranks (with the extreme exception of Goblin Slayer), he is still quite famous around the region and dubbed in volume 6 as "leader of the Frontier's Coolest Party".
  • Farm Boy: Had a rather unhappy childhood on his family's farm, which explains why he left so early to try to make it as a mercenary and later an adventurer.
  • A Father to His Men: The other members of his party are all noted to be rookies outside of Female Knight. Even then, he's the oldest of the group, and while he treats them in a stern manner, it's clear his party members regard him highly.
  • Fighter, Mage, Thief: During their team up in Volume 4, he is the fighter to Spearman's mage and Goblin Slayer's thief.
  • Flaming Sword: Has his greatsword made one in Year One, courtesy of Druid Girl's buffs.
  • Flat-Earth Atheist: Downplayed. He readily acknowledges the gods exist, has none of Goblin Slayer's angst or High Elf Archer's pride to deny their power or authority, and will visit their temples of his on volition and pay them full homage on festivals or even just on a lark to ask for good fortune in a quest, but he is not particularly devoted to any of them, doesn't believe they're really all that interested in the minutiae of the lives of mortals, and sees his tribute to them, like Classical Era pagans, as just a civil obligation with little bearing on his personal life, almost like a tax.
  • Foil: To Spearman. Both are among the top adventurers that the guild has to offer that specializes in using two handed weapons and have Hidden Heart of Gold. However, Heavy Warrior is buffer and relies more on physical strength, while Spearman is lean and nimble, and relies more on speed. Additionally, Heavy Warrior is the better leader and team player of the two, while Spearman is the stronger individual fighter. Their contrasting fighting styles are best emphasized during the fights with the goblin champions and the rock eater, with Heavy Warrior working together with others while Spearman charges in on his own. On a more humorous note, Spearman prefers women with big breasts, while Heavy Warrior has a preference for women with larger butts.
  • Frame-Up: For the disappearance of a centaur princess, as the inciting incident for volume 15's plot.
    • Averted however, it goes beyond a case of mistaken identity or a Frame-Up, he simply fit a description of the "kidnapper with a greatsword" which the Guild admitted "Greatsword" users were a dime a dozen. Really he was simply accused because Centaur Waitress's sister thought he was getting "grabby" with her sister, ignoring the two were friendly, and effectively "Me Too-ed" him with absolutely no evidence to support her accusations which the Guild dropped almost instantly.
  • Friend to All Children: Not just to the underage members of his party, he strives to cultivate an air of the stolid Team Dad to all young rookies, such as Wizard Boy and Rhea Fighter in volume 12.
  • Green-Eyed Monster: The Guild found out about Scout Boy and Druid Girl being underage and put an abeyance on the whole party's promotion qualifications right as the rest of their notable contemporaries when gaining Obsidian or even Steel tags. Heavy Warrior gets a really bad fit of envy and resentment in the tavern over it, before tamping down the reaction and resolving to show the Guild managers that he can take care of the kids and still make the cut for advancement.
  • Has a Type: Heavy Warrior has a slight thing for centaurs. Not so much so as to seek one out just to satisfy his fetish, but enough that he's always eager to hang out with Spearman in the Dear Friend's Axe tavern as an excuse to playfully flirt with and ogle Centaur Waitress.
  • Hidden Depths: Subtle, but while he's never shown to be exactly fond of Goblin Slayer, he never insults the guy either, preferring to keep matters to themselves. He even admonishes Female Knight for questioning Goblin Slayer's credentials in contrast to nearly every other adventurer in the Guild. It's implied in a conversation with Female Knight that he secretly holds a great deal of respect for Goblin Slayer after he helped save Heavy Warrior's village from a goblin attack.
  • Hidden Heart of Gold: Heavy Warrior's the strong, silent type who tries to hide that he's a good person behind a mercenary front. In the Farm Raid quest, as soon as he heard of the bounty — he's the quickest to join (Spearman had already joined for a beer from Goblin Slayer and his other Silver-rank friends had joined for other trivial rewards) and proclaim it's a great payment. Female Knight notes that it's really an excuse, he has a great deal of respect for Goblin Slayer and wants to help from the start but wanted an excuse. Also when Guild Girl wants to get experienced adventurers to train newbies to improve their survival rate, Heavy Warrior was one of the ones to take the job.
  • I Can Still Fight!: In chapter 77 of Year One, Female Knight shows him a quest posting for an unusually large goblin nest in an effort to entice him into properly resting so he can get his strength back and partake in the hunt. Said nest is situated next to his hometown, which panics him enough to try marching over right away, despite his armor being in the shop and him still being barely able to stand after his recent collapse from lack of food and sleep.
  • Knighting: By volume 12, achieving enough renown to be granted noble titles has become his earnest goal.
  • The Leader: Besides being the leader of his party, he's probably the most "take charge" adventurer so far. In their Porcelain-ranked days, when a Steel-ranked scout leading the rock eater quest gets eaten, it was Heavy Warrior that rallied the adventurers and got them into a good defensive formation. He was also the leader for Goblin Slayer's "Defend the Farm" quest, good thing he's a very capable commander. Later he was designated as the official leader during the Evil Wizard mission with Spearman and Goblin Slayer.
  • Like an Old Married Couple: He and Female Knight get on each others nerves in daily life, even after they become an item, and by Volume 10 he has taken to actively trolling her and starting arguments to get back at her casual obnoxiousness.
  • Magic Enhancement: Owns a plethora of buffing potions, stat-boosting armor pieces, and even an enchanted shortsword he keeps on hand just for the passive bonus. They mostly just give him more skill in handling his main blade, but in Chapter 6 of Volume 4 he swaps them out for pure Super-Strength to more easily climb the Devil's Tower.
  • Makes Us Even: Agrees to help Goblin Slayer defend Cow Girl's farm from a goblin horde because he feels he owes the man after he saved his hometown from a similar horde several years back. Female Knight states this outright to mock him for pretending to be more mercenary than he actually is.
  • Might Makes Right: Makes this claim outright when Female Knight is trying to lecture the rookies on how "no man is an island" and "With Great Power Comes Great Responsibility". To be absolutely charitable, he insists afterwards that he said it only to shut off her sanctimonious lecture mode, and point out that how she tended to take his support on the field for granted.
    Heavy Warrior: When someone’s got power, whether it’s a god or a devil, it’s their power. They can use it how they like.
  • Mighty Glacier: Compared to Spearman and Goblin Slayer, he is too heavy of step to dodge any of the Giant Eyeball's Disintegrator Ray barrage, but is hardy enough to tank it head on with only moderate burns.
  • Missed Meal Aesop: His focus chapters in the third arc of Year One are built around him learning to not neglect his health while organizing his team finances.
  • Mistaken Identity: In the end, the kidnapping adventurer he was taken for at the beginning of volume 15 wasn't a deliberate set-up, they just happened to have similar gear due to emulating the same legend.
  • Nice Guy: Probably the nicest of the Silver-Ranked Adventurers surpassed only by Witch; easily the nicest male Silver-Ranked with Lizard Priest.
  • Noodle Incident: It's been mentioned several times that Heavy Warrior is secretly indebted to Goblin Slayer due to a previously unseen mission where Goblin Slayer saved his village from a horde of goblins. This is eventually subverted in the third arc of Year One where the circumstances of that particular adventure is finally shown.
  • Old-Fashioned Rowboat Date: Spends most of the town's Harvest Festival on a gondola ride with Female Knight. Guild Girl notes he looks confused about how he even got there.
  • Once Done, Never Forgotten: Spearman will not let him forget how in his first quest he entered a goblin cave and ended up not being able to use his greatsword properly to help his party fight their way through.
  • Only in It for the Money: Like many adventurers, he isn't one to work pro bono which is why he secretly admired Goblin Slayer so much.
  • Parental Abandonment: Bluntly states that his parents are both dead when Female Knight starts drunkenly complaining about her own nagging her in their correspondence.
  • Perpetual Frowner: His angled features and brows form a distinct scowl that never leaves his eyes, and even during his rendezvous with Female Knight during the Harvest Festival he looks more nonplussed than outwardly showing any happy emotions.
  • Pet the Dog: During the quest to kill the rock eater, Heavy Warrior took in the broken-hearted adventurer as a temporary member of his party. This allowed that adventurer to go and avenge the girl that he had a crush on.
  • Pre Ass Kicking One Liner: Gets a particularly sardonic one as he, Goblin Slayer, and Spearman charge Evil Wizard.
    Heavy Warrior: He said he can’t be killed. He didn’t say he can’t die.
    Goblin Slayer: Only one thing to do then.
    Heavy Warrior: Gotta ask you to die!
  • Private Military Contractors: Heavy Warrior signed on with a mercenary company alongside his childhood friend. He retired after his buddy got crippled for a good while before becoming an adventurer.
  • Properly Paranoid: Heavy Warrior dislikes talking about Witch during a "Guys Night Out" with Spearman and Goblin Slayer, because he's certain she's already spying on them somehow; cut to, Witch using a crystal ball to spy on the trio's night out.
  • Relationship Upgrade: With Female Knight by the end of the fifth volume.
  • Remembered Too Late: His party's first mission was a goblin clearing quest, and as they prepared to delve in he was wracked with anxiety and second guessing. He had a ready formation and battle plan, everyone had solid equipment and healing items, what was he missing? The answer came when the fighting started; his greatsword was far too big to use effectively in the small cave.
  • Rugged Scar: Has two well-defined lines on his cheek.
  • Scarf of Asskicking: The cape he dons on his armor is heavy enough to shroud the lower half of his face, giving this effect. He even pulls the fold over his face when embarrassed in Chapter 14 of the manga, like one would with an actual scarf.
  • Secret-Keeper: It's hinted that he knows about Female Knight's ancestry by volume 12, which is why he's suddenly so serious about his goal of earning a noble entitlement.
  • Slasher Smile: The light novels frequently describe him as having a "shark-like grin" during battle.
  • Sleep Deprivation: Stayed up all night for several nights in Year One trying to better balance his party’s budget.
  • The Strategist:
    • In the battle against the rock eater, when the warband lost its leader, he quickly took over despite being Porcelain-ranked and noted how ineffective low-end combat magic was. So he tells the team heavies to move to the front, while poorly-armoured adventurers take the back and use missile weapons or run messages back to town while mages provide support magic to the heavies. When a corrosive blob falls on a poor archer's head, he quickly notes it's an ambush from above and the group would need lights above immediately to cue Female Knight's Light spell.
    • He also agrees with Goblin Slayer's Dungeon Bypass idea, being able to acknowledge it's the safer and more efficient option due to them lacking spellcasters or manpower to fight their way through the floors.
  • Sword and Fist: A single swing of his greatsword can split a musclebound brute of a goblin champion clean from the torso, but even his knuckles are powerful enough to cave goblin skulls in with a punch.
  • Team Dad: To both his party and the Adventurer's Guild as a whole.
  • Tricked-Out Gloves: Makes use of "Ogre's Gloves" that grant him Super-Strength for most of his fights in volume 12.
  • Tsundere: When Goblin Slayer begs for aid in protecting the farm, Heavy Warrior tries to play off his agreement as coolly mercenary, only to splutter into a flustered mess and loudly deny it when Female Knight teases him for being grateful and admiring of Goblin Slayer ever since he prevented a goblin raid in his hometown (this after it was established that he's one of the few veterans that doesn't treat him with scorn.) His relationship with Female Knight as well, as he freely chastises her occasional absentmindedness, and gets kicks from interrupting and undermining her attempted sermons.
  • Unusual Eyebrows: Relatively thick brows that flare out at the ends in upward strokes. It certainly adds to his standard glare.
  • Workaholic: In chapter 55 of Year One it turns out he has been forgoing sleep and skipping meals in order to train more and stretch out his team’s funds while reviewing their logistics. He nearly passes out in the Guild tavern and has to be made to rest.
  • Younger Than They Look: Like all the human silver-ranked adventurers of the guild, it's implied that he is actually around the same age as Goblin Slayer, as the first volume of Year One states that he was a 15-16 teenager during that time. However, his rugged, muscular physique in both the prequel story and main story make him look much older than his actual age.

    Female Knight 

Voiced by: Yukiyo Fujii (Japanese), Rachael Messer (English)

https://static.tvtropes.org/pmwiki/pub/images/femaleknightofficialart.jpg

A Silver-ranked Knight who is usually seen accompanying Heavy Warrior.


  • Adaptation Expansion: Her role in the Raid on the Farm in anime and manga are given more of a focus along with Heavy Warrior than in the light novel, featuring a moment where she saves his life and opens their target up for a critical hit.
  • Amazonian Beauty: Depending on the Artist. Some supplementary art shows that she is fairly muscular underneath her armor, as to be expected of someone who specializes in physical combat.
  • Anger Born of Worry: In chapter 77 of Year One, when Heavy Warrior finally calms down after hearing Goblin Slayer announce that he put down the goblins that were menacing his village, she starts dragging him bodily back to his room in the inn while loudly threatening to make him start resting properly as a release for the fear she felt in seeing him try to march off on a quest in poor health, accidentally barking at the rest of her team before composing herself to ask they help make their leader comfortable, and musing with a smile that she'd like for them to have a proper talk over drinks once he's steady on his feet again.
  • Battle Ballgown: Downplayed, but her armor’s faulds resemble the sides of a flared skirt, especially while paired with her double-sided pelvic curtain that adds to the feminine aesthetic of the armor.
  • Battle Couple: She makes up half of a tag-team duo with Heavy Warrior, and quite an efficient one at that.
  • Big Eater: She is noted in Volume 4 to have the biggest appetite of her party, only matched in feasting gusto by Scout Boy.
  • Bling of War: According to Guild Girl, her usual suit of armor is gold-plated, though the anime limits it to gold-embossed designs and edges mostly on her lower half.
  • Blood Knight: According to Heavy Warrior, she always has a hand over her sword and is spoiling for a fight. In volume 12, she admits she gets almost too excited to sleep when anticipating an adventure the next day.
  • Body-Count Competition: Gets into one with High Elf Archer while they were defending a border keep from an entire flock of wyverns in volume 12. When the elf declared victory by one point, she cried foul over her opponent being able to snipe them with her bow while she had to wait for them to make it close and swoop for the courtyard.
  • Boisterous Bruiser: She's a powerful front-line fighter and an extremely bombastic and merry presence in her downtime, and only becomes more so as the series goes on.
  • Boobs-and-Butt Pose: In Chapter 66 of the manga, Spearman apparently recalls once seeing Female Knight in this particular pose that revealed her shapely rear. He then comments that Female Knight fits Heavy Warrior's preference for women with large butts.
  • Braids of Action: Her long hair is tied into a single large braid, and fits among other examples of the trope by specializing in close combat and tanking. Year One shows she started doing it at Heavy Warrior's suggestion, who did it for her as she had messed up her suiting up order and put on her gauntlets before her helmet.
  • Brought Down to Badass: She used to be a straight-up Paladin, as seen when she freely uses miracles in Year One and Heavy Warrior's accounts of their early adventures, but has since apparently stopped receiving miracles from the gods in recent days. She remains an exceptionally powerful melee fighter, but her loss of divine power remains a sore spot for her and ammunition for teasing by her teammates.
  • Cannot Spit It Out: Is heavily interested in Heavy Warrior romantically, but couldn't bring herself to tell the man outright for years.
  • Chainmail Bikini: Thought of buying one to attract Heavy Warrior. Of course, she knew even as she contemplated it that it was a ridiculous plan, and quickly proved far too embarrassed to go through with the idea. Although some supplementary images and in the mobile game Endless Revenge do show Female Knight wearing the armor. Her own armor is a realistic take on the downplayed boobplate and tends to be rather form-fitting.
  • Character Alignment: invoked Lawful Good, or so she claims.
  • Clingy Jealous Girl: Hearing that Heavy Warrior almost got handsy with Centaur Waitress in the opening has her be furious with him for the entire rest of volume 15 and take it upon herself to "detain" him until his name is cleared.
  • Competition Freak: Heavy Warrior professes worry with evident sincerity that Female Knight might put on a disguise and sneak into the rookie practice-dungeon event to wreck havoc and flaunt her skills if left unchecked.
  • Compressed Hair: She occasionally binds her hair to wear a helmet, and is somehow able to gather that whole mane up in one tight, tiny bun with a single hair clip.
  • Cool Big Sis: The younger Adventurers look up to her, but the rookies on her team view her as this especially.
  • Cool Helmet: In contrast with her contemporaries, who when they need headgear tend to go for skullcaps or metal-plated headbands, she shells out for a proper helm that goes with her armor and comes with Valkyrie-wings. It saves her life in the Rock Eater fight, at the cost of the helmet itself.
  • Counter-Attack: She shows why she's Silver-ranked in a fight against a goblin champion. She parries his uprooted tree in such a way that he becomes off-balanced, then slashes his hands gripping his club, cutting off several fingers and sending the weapon flying to come down on another downed goblin.
  • Diagonal Cut: Bisects a greater demon at the end of Volume 10 by ducking under a spear lunge and hacking through both its weapon and its torso with one swipe.
  • Dork Knight: Though not as bad about it as Spearman, those close to Female Knight know full well that she is not half as cool and composed as she tries to make herself seem, stooping in her downtime into anything from an immature party animal, to an easily flustered know-it-all.
  • Elites Are More Glamorous: She is of the veneered Silver-rank, and even among them she stands out as the most stylish and opulent adventurer stationed on the frontier.
  • Even the Girls Want Her: Novice female adventurers squeal in glee at seeing her "forlorn beauty" (she was sulking after Heavy Warrior went on a "guys only" quest) in volume 12.
  • Everyone Can See It: Her feelings for Heavy Warrior were so obvious, even Goblin Slayer of all people knew.
  • The Fashionista: In the manga her internal debate over whether to go through with buying the Chainmail Bikini leads to her speculating on how to best accessorize it if she did, which further derails into an Imagine Spot of herself modeling a gambeson before Goblin Slayer walks by and gets her back on track.
  • Foil:
    • To Priestess. Both are the main female companions to a silver-ranked adventurer, were the primary support casters of their parties when they were first formed, shared similar Light 'em Up abilities, and have a Stone Wall approach when it comes to combat. The obvious difference being that Knight is a skilled melee fighter, while Priestess is a tiny Squishy Wizard that can at most put up a token resistance with her staff and occasionally Suffer the Slings for harder hits in later volumes. Knight is also a long-term mature veteran mostly treated as an equal partner to Heavy Warrior, while Priestess is perpetually The Baby of the Bunch for her party and her relationship with Goblin Slayer is largely predicated on his mentorship of her. As the story progress, Priestess goes from being an easily overwhelmed meek girl to a subtly hardened and assertive operative, while Knight is introduced as a Lady of War that is shown to hide a dorky side to her, and whereas Female Knight has seemingly been deprived of the ability to use miracles by the events of Volume 4, Priestess gets castigated by the Earth Mother and threatened with abandonment for misusing her magic in Volume 7.
    • To Witch. Both being the female silver-ranked adventurers that are seen as the Cool Big Sis to the younger adventurers of the guild, and have feelings for their male partners in their parties. Differences include Knight being a melee fighter that wears concealing light clothing, while Witch is a Lady of Black Magic that wears revealing dark clothing. Knight was initially the rudest silvered-ranked adventurer to Goblin Slayer, while Witch was one of the friendliest to him at the start of the story. Witch is the guild's Team Mom that helps out others while asking little in return and freely gives out friendly life advice to others, while Knight is Only in It for the Money and finds herself asking love advice from Goblin Slayer, of all people.
  • Forehead of Doom: She does a good job of covering it up with her forelock and no one’s ever explicitly pointed it out, but close-ups of her face make it quite obvious that she has a very tall and wide brow, the edge of which is highlighted and emphasized by the voluminous sidelocks tucked behind her left ear.
  • Glacier Waif: Downplayed as she's a fairly tall adult woman with full-plate armor, but she's still quite willowy for a girl that carries a giant shield everywhere and can block a 7-foot tall Bugbear swinging a great-club dead in its tracks.
  • God Is Displeased: During the events of Volume 4 it is implied that she has lost the favor of her patron god, as she has not received miracles as of late. While it's possible this is due to her Nun Too Holy traits, the exact reasoning has not been made explicit.
  • Hard-Drinking Party Girl: During her party's ritual dinners together to celebrate each successful mission, she goes straight for the ale and drinks deep and quickly, to Heavy Warrior's chagrin and amusement. In volume 12 she drains and almost entirely full wine bottle in one long pull during a small banquet.
  • Hartman Hips: She's described as having a large bottom by her partner, Heavy Warrior, which he's attracted to. The anime and manga has it shown off to the viewer in the very next shot to prove his claim. Humorously, the Lancer believes this is a side effect of her riding so many horses.
  • Healing Hands: Brags about having a recovery miracle in Year One, but never has to use it.
  • Heroic Lineage: Her long-ago ancestors where the deposed children of a king who disappeared from the world stage after killing their usurping brother/cousin. Her family keeps their fighting tradition to this day.
  • Hidden Buxom: Depending on the Artist. Female Knight's bust size tends to vary in each medium, for a visual comparison see here. A shot of her training out of her knight armor in the first chapter of Brand New Day reveals a bosom that rivals Sword Maiden’s. However, in Chapter 34 in the main manga series, Knight in civilian clothing is given a more modest bust size that is comparable to Guild Girl's. Promo art by the main story mangaka of her actually in the Chainmail Bikini depicts her as nearly flat-chested, while the mobile game portrayal of the same in the anime's art direction bumps her back up to average-to-slightly-above in bustline.
  • Hidden Depths: She suddenly becomes very free with showing off a surprising knowledge of military and siege tactics, as well as busting sword moves even Heavy Warrior didn't know she was capable of, over the course of Volume 10. She's cagey as to how and why she knows any of this all of a sudden, drunkenly confessing to Heavy Warrior sometime afterwards only that her new techniques are very old and very rare.
  • Hypocritical Humor: She notes glumly that workplace dating can sour team relationships, often to the point where adventuring parties fall apart in spectacular fashion. When Goblin Slayer points out her infatuation with Heavy Warrior, she defensively exclaims exceptions exist to every rule.
  • In a Single Bound: She jumps high enough to clear fortress walls and cross a courtyard in volume 12 while trying to swat down a Peryton hovering above.
  • Insecure Love Interest: Before her relationship upgrade, she always had doubts about the progression of her and Heavy Warrior's "relationship".
  • Insufferable Genius: When she mistakes Goblin Slayer's rough map of town with a schematic for a branch castle layout, she jumps into a lecture of fortification construction and siege theory when he expresses confusion, condescending slightly to his lack of awareness of the subject, and preens when he says her information was still valuable after Heavy Warrior points out she misinterpreted his sketches to begin with. According the Heavy Warrior in in Year One she would brag about and show off her literacy and numeracy to less-educated adventurers.
  • I Want Grandkids: Apparently her parents persistently pester her to hurry up and start a family in all their letters.
  • Jerkass Has a Point: She questions if Goblin Slayer even knows how to fight anything other than goblins, and it's later shown that unlike most adventurers of his rank, he indeed has trouble fighting larger, more powerful monsters head-on without taking major injuries, surviving only through cheap tactics and healing magic/potions.
  • Jerk with a Heart of Gold:
    • She was downright unpleasant towards Goblin Slayer at the beginning of the story, and her open criticism served as part of an Establishing Character Moment for most adventurers' overall opinion of him. Once she takes part in protecting Cow Girl's farm from a goblin horde though, she ends up admitting that Goblin Slayer really did earn his rank after all, and accepts him.
    • Upon encountering each other in Volume 3, she goes as far as to approach him for help. The ensuing conversation is arguably one of the most touching/amusing exchanges of the entire series.
  • Knightly Sword and Shield: With emphasis on her giant, curved, triangular, layered-plating shield.
  • Lady of War: Elegant and graceful, even when she's parrying or striking down enemies.
  • Like an Old Married Couple: She and Heavy Warrior argue and get on each others' nerves incessantly both before and after hooking up, moreso her for always throwing her weight around and causing a scene when eating out.
  • Luckily, My Shield Will Protect Me: Wields a large, ornate shield alongside her sword. She averts Shields Are Useless hard against a goblin champion, using it like a fulcrum to parry the champion's giant club mid-swing instead of just tanking it head-on.
  • Magic Enhancement: She could cast a Blessing on her sword in Year One, on top of her Holy Light spell.
  • Magic Knight: In Year One she demonstrated the ability to use miracles such as "Holy Light", though in Volume 4 Druid Girl notes that she has not used any magic in any of their recent quests for some reason.
    Female Knight: "You watch yourself. See if I don't Holy Smite you one of these days..."
    Druid Girl: "Sure. It's been nothing but Shield Bash with you lately."
  • Never My Fault: Holds the gods at fault for her no longer receiving miracles, never stopping to consider if maybe she did something to take herself out of their good graces.
  • No Guy Wants an Amazon: Is of this opinion, which she expresses to Goblin Slayer to detail her relationship problems. Of course, the guy doesn't follow her rhetoric:
    Female Knight: What guy would want a girl who can take down a troll or a dragon with one swipe of her sword?
    Goblin Slayer: Surely someone?
    Female Knight: What would you call a girl like that?
    Goblin Slayer: Reliable.
    Female Knight: Forget I asked.
  • No Periods, Period: Invoked, she has to sit out on a mission from The King because "she wasn't feeling well".
  • Not So Stoic: Is almost always the picture of a prim and proper Lady of War, which is why moments like her comical outburst at a pithy bounty, and her lovesick desperation prior to the Harvest Festival stand out quite prominently.
  • Nun Too Holy: Downplayed, but she is shockingly elitist, hedonistic, and materialistic for someone who claims to want to be a paladin, which her teammates all enjoy chastising her for. Those aspects of her character might have something to do with the gods not granting her miracles anymore in recent days.
    Scout Boy: I dunno, you really think you can call yourself a paladin with a mouth like that?
  • Old-Fashioned Rowboat Date: Spends most of the town's Harvest Festival on a gondola ride with Heavy Warrior. Guild Girl notes he looks confused about how he even got there.
  • Only in It for the Money: Even more so than some other prominent adventurers — She's outright horrified upon learning the goblin champion she and Heavy Warrior took down paid no more than that of a goblin grunt, and mopes about the earnings afterwards.
  • The Paladin: Her aspiration is to be a Paladin, a holy knight. It's noted in Year One that its usually easier to earn knighthood through serving the Church, but she's chosen to strive for the title as a questing Adventurer instead.
  • Relationship Upgrade: With Heavy Warrior by the end of the fifth volume.
  • Religious Bruiser: She is an inducted member of the religion of the Supreme God, and became an adventurer with the ultimate goal of being elevated to the rank of paladin. She's not a clergywoman, or under any strong vows, though by Volume 10 she does start trying to sermonize to her fellow adventurers.
  • The Reveal: When asked by Priestess why she became an adventurer in Volume 12, Female Knight states she is a descendant of a princess from generations back in another country, the Sole Survivor of The Coup led by another member of the royal family who usurped the throne. The princess took Revenge by seeking the help of an unnamed adventurer, even turning a bunch of would-be assassins to their cause, and killed The Usurper. However, the princess and the adventurer disappeared afterwards; not even Female Knight knows whether this is true or not. Her sword arts were learned through her family, and she turned to adventuring after leaving home.
  • Royal Blood: She is the direct descendant of an overthrown (possibly foreign) dynasty, with the looks and education to prove it.
  • Sadist Teacher: Relishes in the chance to lay into newbies at the training camp, and pulls no punches when sparring. But it's all for the sake of instructing them of course.
  • Secret Art: The highly advanced and lethal sword moves she busted out in volume 10 are revealed to come from the unique combat style of her royal ancestors in volume 12.
  • She Cleans Up Nicely: She of all people is the only female who Goblin Slayer has mentally acknowledged as pretty so far, and he muses that she could pass for a noble's daughter if she dressed the part. When she finally takes his advice of wearing civilian clothes and puts on a beautiful dress, Heavy Warrior is significantly affected by her new appearance.
  • Single-Stroke Battle: Baits a greater demon into a mutual charge attacks, then exploits their combined momentum to slash the monster with enough speed and force to cut it in half before it even registers the hit.
  • Slasher Smile: Described with a "grin like a wild animal" when contemplating the next day's fight.
  • Slobs Versus Snobs: The Snob to Goblin Slayer's indifferent Slob; she's probably the most well-appointed adventurer in the frontier town, and the most prominent of the side characters who look down on Goblin Slayer expressly for his shabby gear, an attitude she maintains even after participating in the farm battle and having him help with her relationship issues at the harvest festival, though admittedly with much less genuine scorn. The fact that Goblin Slayer looks like a Black Knight, while she has most the traditional Knight in Shining Armor look among the silver-rank adventurers, is likely done to emphasize this.
  • Smitten Teenage Girl: She puts up a good front, but when it comes to her affections towards her partner, she's as giddy and insecure as any girl in love.
  • Stone Wall: In Chapter 14 of the manga she readily acknowledges that she can't cut the goblin champion deeply enough to do mortal damage, so she takes position to defend Heavy Warrior's front as he lines up a critical strike.
  • Subordinate Excuse: She's Heavy Warrior's main partner on the battlefield, although Female Knight is more than a little hoping to extend "partner" to further definitions of the word... something she finally starts actively pursuing in Volume 3, and achieves by the end of Volume 5.
  • Sugar-and-Ice Personality: Normally a cool and collected person, but when she's not putting on airs she can be quite sweet, even to Goblin Slayer.
  • Tsundere: Non-romantic example towards Goblin Slayer; after she mellows out and gets to see how he achieved the rank despite only defeating goblins, she still calls him weird, but lacks the earlier hostility and disdain. They can now have friendly conversations, even if he gets on her nerves, and generally consider each other comrades. She also playfully threatens the kids in her team, and gets into huffy arguments with Heavy Warrior both before and after hooking up with him.
  • With Great Power Comes Great Responsibility: Gives a lecture to the rookies on this concept in Volume 10, which Heavy Warrior tries to shoot down by pointing out she herself is far from the best at cooperating and often acts entitled towards support from her team and tribute from civilians.
  • Womanchild: Is noted at times to be surprisingly immature for her status and experience record, to the point that Goblin Slayer questions if she's not actually much younger than he is. It is a little more excusable in Year One when she was a teenager and a rookie, but she clearly hasn't matured by much when we get to the main story 5 years later.
    Young Warrior: You've got kids in your group, right?
    Heavy Warrior: You talking about those two, or the big one that just acts like a brat?
  • Younger Than They Look: It's hard to tell given her elite rank, armor, and general poise, but she's actually like any other young woman when it comes to being insecure and confused. When she starts fidgeting in front of Goblin Slayer, he suddenly realizes Female Knight might even be younger than he is, and he's only twenty years old.

    Trainee Team 

Voiced by: Akihisa Wakayama (Scout Boy, Japanese), Howard Wang (Scout Boy, English), Sayaka Harada (Druid Girl, Japanese), Katlin Moon-Jones (Druid Girl, English)

https://static.tvtropes.org/pmwiki/pub/images/goblinslayertraineeteam.png
From left to right: Scout Boy, Druid Girl and Half-Elf Light Warrior

A gaggle of novice or prospective young adventurers who have joined Heavy Warrior's party to learn under him. Consists of Scout Boy, Druid Girl, and Half-Elf Warrior. They often hang out and train with Rookie Duo.


  • Adaptation Dye-Job: In the light novel, Druid Girl has bright pink hair and purple eyes while in the anime she is a green-eyed brunette, having somehow been given Apprentice Cleric's color palette, and her dress was green instead of pink. Likewise, Half-Elf Warrior has the lightest toned hair of the three in the manga, while in the anime he is given the same black hair as Scout Boy.
  • Big Eater: Druid Girl is still a Rhea after all; she typically needs four or five meals minimum per day, and her favorite hobby is sampling exotic dishes.
  • Bond Creature: Druid Girl can bestow magic on woodland animals and make them her companions and aides in quests. She is extremely emphatic that they are NOT Familiars; the bond is not permanent, nor does it create a compulsive master-servant dynamic while active.
  • Conveniently an Orphan: At least probably; Heavy Warrior guesses in a bonus chapter that the reason that Scout Boy and Druid Girl went so far as to lie about their ages to become adventurers is because they lost their families in the war against the demons five years before Year One. He doesn't pry, but his pity for them is a large part of the reason why he decides to not just send them away.
  • Deadpan Snarker: Surprisingly enough, Druid Girl has probably the most biting tongue among the junior adventurers.
    Apprentice Cleric: You’d cut nothing but air with one of those longswords.
    Rookie Warrior: What’s that supposed to mean!?
    Druid Girl: She means it would be a very sharp fan in your hands.
  • Druid: Despite appearances, Druid Girl didn't pull her class name out of a hat.
  • Fighter, Mage, Thief: Half-Elf Warrior, Druid Girl, and Scout Boy, respectively.
  • The Friends Who Never Hang: Half-Elf Warrior is between the ages and experience levels of his party's veterans and rookies. As such, while he's mentioned whenever they're preparing for or have just returned from a quest, he is almost never around any of them during their off-time (which Heavy Warrior and Female Knight spend developing their partnership, and Scout Boy and Druid Girl spend hanging out with Rookie Warrior and Apprentice Cleric.)
  • Garden Garment: A subtle case with Druid Girl, who in the light novel has two strings of white roses wrapped around the waist of her dress.
  • The Knights Who Say "Squee!": Druid Girl eyes are sparkling when Goblin Slayer brings up that his mentor was a Rhea like her while teaching her to use the Sheppard's Sling.
  • Half-Human Hybrid: What else would the other half of Half-Elf Warrior's parentage be?
  • Hobbits: Druid Girl is a rhea, which are effectively halflings. Oddly, she’s one of a tiny handful of non-humans whose moniker doesn’t include her species, despite it encompassing more than just her class.
  • Human Pack Mule: Half-Elf Light Warrior pulls double duty as the party's "accountant."
  • Identical Stranger: Funny enough, Half-Elf Warrior in the anime is drawn to look identical to Scout Boy. The only way you would be able to tell them apart is Half-Elf Warrior's pointed ears and their different clothes.
    • This was thankfully altered slightly in season 2 (thanks to a change in animation studio), where the new animators gave Half-Elf Light Warrior more definition to differentiate the two, however his dark haired remained.
  • Pimped-Out Dress: In stark contrast to the Nature Hero trappings of most other fantasy druids, Druid Girl wears a frilly green ball gown and fluffy hat everywhere.
  • Playing with Fire: Like Dwarf Shaman, Druid Girl can invoke Salamanders to help her cast fire magic, in her case enchanting a elemental buff for Heavy Warrior.
  • Really 17 Years Old: Scout Boy and Druid Girl became adventurers several years too early, and Volume 10 makes it explicit that they were punished when discovered with a long-term promotion freeze, which is why they are still Obsidian-rank and are just now training to fight monsters by themselves after five years of being Heavy Warrior's squire and magic support, respectively. Year One eventually reveals that the other members of the party were also given extra barriers to promotion for insisting on keeping them around, but eventually cleared those hurdles.
  • Royal Rapier: Half-Elf Light Warrior carries one for security on his days off.
  • Ship Tease: Not as much as Rookie Duo, but Scout Boy and Druid Girl have their moments. She is even in charge of Scout Boy's finances as he frivolously spent his reward money, showing considerable trust between the two.
  • Suffer the Slings: Druid Girl starts training to use one in Volume 6 under Goblin Slayer's tutelage at Guild Girl's request.
  • Talking Animal: One of the effects of Druid Girl taking on a Bond Creature is giving it the gift of human speech. Heavy Warrior still gets weirded out having one start a conversation with him.
  • Weight Woe: Druid Girl is accultured to humans enough to be self-conscious of her eating habits.

Rookie Party

    As a Whole 
https://static.tvtropes.org/pmwiki/pub/images/clubfightersupremegodscleric.jpg
Club Fighter (bottom) & Supreme God's Cleric (top)

A couple of village kids, Rookie Warrior (later called "Club Fighter") and Apprentice Cleric (later called "Supreme God's Cleric"), who have formed an adventuring pair-up; eventually picking up Harefolk Hunter. They often are seen alongside the Trainee Team in town, either practicing together against Heavy Warrior or just hanging out with Scout Boy and Druid Girl.


  • Adaptation Dye-Job: In the light novel illustrations Apprentice Cleric has beige hair and pale green eyes, but in the anime her hair is a muted auburn, and her eyes are purple. Additionally, her robes were plain white with red trimming, but were changed in the anime to have gold trimmings with a red tabard underneath.
  • Anguished Declaration of Love: Invoked, during Volume 12, Apprentice Cleric's Insecure Love Interest feelings come to a head when Harefolk Hunter joins their party and she starts berating her looks (keep in mind, Apprentice Cleric is very pretty and well-developed physically) but Rookie Warrior stops her by telling her how beautiful and important she is to him. So pretty much as close to a Love Confession as the two have gotten.
  • Battle Harem: Invoked - when partnered with Harefolk Hunter, they became a team of two girls and one guy so, naturally, many called the team one much to the Rookie Duo's embarrassment.
  • Bouncer: In volume 15, at least Apprentice Cleric and Harefolk Hunter get a job as security in a casino... disguised as floor attendants.
  • Breakout Character: While not the only stars of "Goblin Slayer: Day in the Life", the Rookie Party is featured heavily in the advertising.
  • Bring My Brown Pants: Depending on the medium, Rookie Warrior or Apprentice Cleric wets themselves when they have to stand and fight against an especially over-sized Giant Roach; in the light novel it's Rookie Warrior, in the manga Apprentice Cleric.
  • Broke Episode: A string of abandoned quests leaves them barely scraping by and missing a lot of equipment by the time of their focus chapter in Volume 4. By the end of it they've become successful enough to maintain a stable income, if still living cheaply.
  • Casual Danger Dialogue: As Volume 9 shows, a year and a half of doing almost nothing but sewer patrol means these two are so used to Giant Rats that they can banter and make small talk as freely as top-grade veterans while holding back an entire swarm of vermin basically on reflex.
  • Chekhov's Gun: The Seeker's Candle they get from Witch in Volume 4 (over a year-ago in-universe) becomes critical for their success in Volume 9.
  • Childhood Friends: Rookie Warrior & Apprentice Cleric grew up together, decided to become adventurers together, and have made it through 9 volumes of peril and tight financial straits together, before finally expanding their group.
  • A Day in the Limelight:
    • The first chapter of Goblin Slayer: Brand New Day focuses on their attempts at climbing the guild ladder and the daily struggles and concerns they (and by extension the average Porcelain-rank) go through.
    • They are featured heavily in Volume 9, with Apprentice Cleric kicking off the events of the party's mission into the mountains.
  • Declaration of Protection: One of them announced their intention to leave their village and build their future as an adventurer, the other chased after them and swore to watch their back on their journeys. Which was which being a detail that oscillates depending on whose telling the recollection.
  • Everyone Can See It: Pretty much everyone in the Guild can see the sheer romantic tension between Rookie Warrior and Apprentice Cleric and supports it.
  • Foil: The duo serves as one to other Porcelain-ranked adventurers, who freshly start out. Basically, they'll survive and succeed by not making all the mistakes the other rookies make taking shortcuts because they follow the advice of their peers; but they'll go through a ton of hijinks in the process.
    • Unlike the Greenhorn Team, the two of them take Guild Girl's advice and try to clear the sewers from giant rats first, which prove to be a formidable challenge already. When they run into trouble, they turn to the advice of more experienced adventurers for help, allowing them to slowly but steadily improve as adventurers (eventually getting them promoted to Obsidian-rank). One example of this is Apprentice Cleric bringing an antidote for Rookie Warrior to take in case he was exposed to infected rat blood, showing they listened to advice and warnings about dealing with giant rats. The Greenhorn Team meanwhile did nothing to research goblin behaviors before setting out, which sealed Wizard's fate as no one brought antidotes with them to immediately treat her, and it was far too late to save her by the time Goblin Slayer arrives; as well as Fighter's fate when she ran into a much bigger goblin than any of them were expecting to fight, which overpowered her.
  • Guest-Star Party Member: When Apprentice Cleric receives a Mission from God to go to a mountain in the north, Goblin Slayer’s party agree to accompany them in hopes of running into their leader on his own quest and end up doing the bulk of the legwork against the Ice Witch and her Yeti army.
  • Hold the Line: The do this in Volume 9 against a swarm of summoned giant rats so Priestess and Harefolk Hunter can continue down the ice caves to find the magic arrow they need to beat Ice Witch.
  • Innocently Insensitive:
    • During Volume 1, Rookie Warrior and Apprentice Cleric try to bring Priestess into their team because they believe some of the rumors that Goblin Slayer is a weirdo. Luckily, they realize they were wrong and apologize for their assumptions.
    • In Volume 9, Rookie Warrior helps himself to all the food Harefolk Hunter's mother has available, despite being told repeatedly that Harefolk Village was being shaken down for food to the point of starvation. He's not willfully callous, just incredibly gormless.
  • Insecure Love Interest: Apprentice Cleric is never happy to see Rookie Warrior even look at another girl. In volume 12 she has a minor fit about not being as effective in a fight or as cute as Harefolk Hunter when he happens to see the new girl naked. For his part, he only really has eyes for her and tries to reassure her of her value.
  • Iron Butt-Monkey: The duo often seems to be running into bad luck and have gone through a few Broke Episodes. However, considering what usually happens to newbie adventurers in this series, they are doing far better than the average Porcelain-ranked adventurers mainly because they listen to the advice of experts.
  • Jerkass Has a Point: When trying to dissuade Priestess from continuing to party up with Goblin Slayer in Volume 1. Although this at first seems like the rookies are just giving out baseless rumors, they end up being mostly right. They mention how Goblin Slayer goes after goblins for "weird reasons" and Goblin Slayer has admitted that he does enjoy killing goblins. They also warn Priestess that he would try to use her as bait for the goblins, which happens in Volume 3, granted with Priestess's consent.
  • Like an Old Married Couple: Pretty much their entire team dynamic.
  • Oh, No... Not Again!: The two of them react with incredulous exasperation when Ice Witch summons a swarm of giant rodents during the climactic battle of the mission they thought was their big break out of rat patrol.
  • Perpetual Poverty: The two of them only performed vermin clearing quests for the majority of their first two years as adventurers, the only job lowlier in pay and prestige than goblin slaying. Not only were their advancement prospects barren until their Mission from God, but they had to live on extremely lean budgets the whole time, as almost every spare coin they managed to earn had to go back into fighting supplies. Senior adventurers and guild staffers often gave them item handouts and free lunch out of pity, and the two were starving enough to never spurn charity.
  • Playboy Bunny: Apprentice Cleric and Harefolk Hunter have to dress like this for a job in volume 15. Harefolk Hunter can't wear the gloves and stockings due to her fur though, and doesn't exactly need fake bunny ears.
  • Rank Up: Both of them are promoted to Obsidian-rank by Volume 9.
  • Rat Stomp: Their entire first year as adventurers was spent clearing the sewers of giant rats before they became a plague or infestation problem, and even that was a trial for them as they often got swarmed and forced to cut and run from the quests, either by their quarry or giant roaches.
  • She Is Not My Girlfriend: At the end of Volume 9, while waiting to report their role on the death of the Ice Witch, they actually bump into Chosen Heroine, who sees Harefolk Hunter who just joined their party and congratulates Rookie Warrior on starting to build a harem party, to his mortification.
  • Ship Tease: The two of them are constantly affirming their loyalty to each other and share a number of domestic moments. The rest of the Guild, even visitors like Chosen Heroine, ship these two hard.
    • Most notably is the scene in Volume 4, when Apprentice Cleric cuts Rookie Warrior's hair while they discuss the viability of their adventuring ambitions.
    • When suffering financial destitution, the pair will secretly put the other's well-being before their own. Rookie Warrior will tell Apprentice Cleric he's found cheaper sleeping accommodations elsewhere, but actually sleep in a stable or on the streets, so she can recuperate in costly lodging with a bed and bath. This is so she doesn't get ill from fatigue or poor hygiene. Apprentice Cleric will show up early to a scheduled breakfast so she can tell Rookie Warrior she's already eaten, but actually give away her entire meal. This is so he receives more calories to avoid starvation and maintain his weight.
    • During their training, the other rookie adventures even take quick note of Apprentice Cleric giving Rookie Warrior a Lap Pillow.
    • While hiding out from a Wyvern, Club Fighter cannot help but stare like a love struck fool at Supreme God's Cleric when she was only wrapped in a towel and remembers that he accidentally saw her naked once. He even admits he gets the occasional "impure thought" about her but tries to keep things professional.
  • Sixth Ranger: Though the curse-hunt of volume 9 was supposed to be their calling, when they reach out to Priestess for help she immediately steals the show along with the rest of her own party sans Goblin Slayer, rendering the two of them as hanger-ons to the quest.
  • Sword and Sorcerer: Have this dynamic, or at least attempt it; he's got no real weapons training, she's the most limited spellcaster in the entire series. But somehow they make it work.
  • This Looks Like a Job for Aquaman: The Rookie Duo are running with Priestess and Harefolk Hunter to retrieve the silver arrow when Ice Witch tries to stop them by summoning a horde of giant rats, which the Duo have been exterminating for several volumes. Were it literally any other monster, they would likely have struggled, but their opposition being the one opponent they've become familiar with lets them Hold the Line while Priestess and Harefolk Hunter forge ahead.
  • Vitriolic Best Buds: Usually hanging out with Scout Boy & Druid Girl on their off time.
  • What Happened to the Mouse?: In Episode 1 of the anime, the two were accompanied by another girl; blonde with twin tails and a white cloak. It's unknown if she was a friend, a former Party member, or someone they had to escort as she's never seen or mentioned again; even her face was never revealed.
  • With a Friend and a Stranger: Rookie Warrior and Apprentice Cleric are childhood friends that signed up to become adventurers together and spent a couple years floundering in scut work until recruiting Hareholk Hunter during a Mission from God in the northern mountains and afterwards finally start making steady progress up the ranks and getting more frequent and substantial involvement in the main plot.

    Rookie Warrior/Club Fighter 

Voiced by: Seiji Maeda (Japanese), Matt Shipman (English)

A rookie warrior, he formed an adventuring team with his childhood friend the Apprentice Cleric/Supreme God's Cleric.


  • Accidental Pervert: Rookie Warrior inadvertently peeked on Apprentice Cleric while she was washing up after a sewer patrol. He admits this in volume 12 after waking up to see Harefolk Hunter undressing.
  • Anguished Declaration of Love: Invoked, during Volume 12, Apprentice Cleric's Insecure Love Interest feelings come to a head when Harefolk Hunter joins their party and she starts berating her looks; Rookie Warrior stops her telling her how beautiful and important she is to him. So pretty much as close to a Love Confession as the two have gotten.
  • Big Eater: Rookie Warrior helps himself to several rounds of seconds whenever he can, which sadly isn't often.
  • Boring, but Practical: A club and a shield. Not the flashiest options, but a club is both small and heavy, making it ideal for shield heavy combat, and it does not go dull or crack as easily as a sword. Both are rather inexpensive too, meaning maintenance is dirt cheap. No wonder the guy likes the combo.
  • Can't Hold His Liquor: During the party at the Guild after the Farm Defense, Rookie Warrior get knocked out from taking one hit of Dwarf Shaman's "Fire Wine".
  • Carry a Big Stick: Rookie Warrior picks up a club at Goblin Slayer's suggestion. He is rather discontent with it, but quickly changes his tune when he experiences just how effective it can be. So much so, he's continued using it along with his sword, and even has made it his primary weapon being retitled as "Club Fighter" for it.
  • Clueless Chick-Magnet: Informed trope, Apprentice Cleric and Hero certainly thinks he is and given his kind personality, decent looks, and surprisingly well-built body, Apprentice Cleric did her best to keep him away from other girls because she believed he would become a Harem Seeker before eventually admitting they had to expand their Party, which of course turned out to be a girl their "age".
  • Defensive "What?": The first time Rookie Warrior really talks back at Apprentice Cleric's nagging is when she tries to nudge him to stop eating the already-deprived Harefolk out of house and home.
  • Dual Wielding: Rookie Warrior eventually adapts a battle style that uses his sword in one hand and a club in the other.
  • Eating the Eye Candy: Rookie Warrior really likes Witch's Victoria's Secret Compartment, much to Apprentice Cleric's frustrations. In the anime, he was more shocked than turned on. He also playfully stated he was "looking forward to seeing" Apprentice Cleric's ceremonial garbs for the Harvest festival much to her embarrassment.
  • "Eureka!" Moment: While Harefolk Hunter tells the party about how Ice Witch has stolen and hidden the silver arrow that is the only thing that can kill her, the discussion reminds Rookie Warrior of Witch, and by extension, of the Seeker Candle she gave him and Apprentice Cleric that can lead one to any object they wish to find.
  • Exhausted Eye Bags: Rookie Warrior displays these a lot in the morning after his and Apprentice Cleric's last failed attempt at rat patrol, due to having to sleep the night before in the stable. The noisy, stinky, straw-pile-for-a-bed stable.
  • Hair of Gold, Heart of Gold: Insensitive as Rookie Warrior was, his heart was in the right place when he and Apprentice Cleric invited Priestess into their party.
  • Harem Seeker: Defied - Chosen Heroine seems to think Rookie Warrior is one, but he's surprisingly loyal to Apprentice Cleric and is actually offended when it's brought up.
  • Headache of Doom: A kid from their village who was at least Rookie Warrior's close friend hit their head while falling from a tree and died of a brain hemorrhage. The memory is traumatic enough for Rookie Warrior to freak out when he wakes up from a fall in a river with a nose-bleed and bumped noggin in volume 12. Thankfully, he was fine.
  • Helmets Are Hardly Heroic: Averted by Volume 8, as Rookie Warrior has added some kind of head protection to his gear.
  • Henpecked Husband: Downplayed since they're not married, but Rookie Warrior will meekly obey Apprentice Cleric when it comes to financial concerns or who they socially associate with. Others will exclaim, "she cast a Silence spell on him," when she does this angrily in public.
  • Heroes Prefer Swords: Rookie Warrior wants to be a cool sword-wielding hero; luckily for him, and unlike the unfortunate first Warrior, he learns from Goblin Slayer that he can't rely on only one weapon or even one particular kind of weapon in the heat of battle all the time and begins to carry back-up weapons of different types.
  • Indy Ploy: Despite insisting he doesn't have a head for planning, Rookie Warrior is surprisingly resourceful, clever, and can think on his feet incredibly well, coming up with the idea to evade the wyvern by going in the river as the party was chased in volume 12.
  • Innocently Insensitive:
    • During Volume 1, Rookie Warrior and Apprentice Cleric try to bring Priestess into their team because they believe some of the rumors that Goblin Slayer is a weirdo. Luckily, they realize they were wrong and apologize for their assumptions.
    • In Volume 9, Rookie Warrior helps himself to all the food Harefolk Hunter's mother has available, despite being told repeatedly that Harefolk Village was being shaken down for food to the point of starvation. He's not willfully callous, just incredibly foolish in the moment.
  • Iron Butt-Monkey: While the duo and team as a whole often seems to be running into bad luck Rookie Warrior usually gets the brunt of the gags on him.
  • Irony: Rookie Warrior once thought badly of Goblin Slayer to where he tried to get Priestess to join their party. However, it's the advice Goblin Slayer gives him concerning weapons (both suggesting he could use a club due to their ease to use and low maintenance and that he can't always rely on one weapon) that he ends up adapting into his own fighting style to where he later gets renamed Club Fighter.
  • It Never Gets Any Easier: Rookie Warrior's been on a few goblin hunts by volume 12, and comments that the sensation of bashing in the brains of a humanoid enemy is still an incredibly unsettling one.
  • Multi-Melee Master: Though initially focused on becoming a swordsman, Rookie Warrior eventually gets equally fond and proficient with clubs and shield bashing.
  • Named Weapons: Rookie Warrior jokes about naming his sword and club "Chestburster" and "Roach Slayer", respectively, after killing a particularly big giant roach, though after a time he more seriously decides on "Masher" for the club.
  • The One Guy: In Volume 9, the two formally team-up with Priestess (though the rest of her party minus Goblin Slayer tag along), and pick up the permanent addition of Harefolk Hunter, rendering Rookie Warrior this. When the inevitable Harem Seeker joke was finally made, neither he nor Apprentice Cleric was much amused.
  • Reverse Grip: By Volume 9, Rookie Warrior has made his club his primary weapon, and wields his sword backwards in his off hand to Coup de Grâce downed foes.
  • Shield Bash: Rookie Warrior can take out a giant rat by slapping it with his buckler, but it jars his arm badly.
  • Ship Tease: With Apprentice Cleric, the two of them are constantly affirming their loyalty to each other and share several domestic moments. The rest of the Guild, even visitors like Chosen Heroine, ship these two hard. (see team tropes for examples)
  • Stronger Than They Look: He is the Party frontline fighter so it's a given he's strong, but while fleeing from a Wyvern, he's able to lift and carry Harefolk Hunter over one shoulder with surprising ease, even to Harefolk Hunter's surprise. Also, when they removed his drenched clothes, he was more ripped than one would think.
  • Vitriolic Best Buds: On his off times, he’s fond of hanging out with Scout Boy and is usually seen training with him in the rare moments she’s not with Apprentice Cleric.

    Apprentice Cleric/Supreme God's Cleric 

Voiced by:Ayasa Itō (Japanese), Sarah Wiedenheft (English)

An apprentice cleric serving the Supreme God, she formed an adventuring team with her childhood friend the Rookie Warrior/Club Fighter.


  • Anger Born of Worry: Apprentice Cleric expresses her fear for Rookie Warrior falling and injuring himself on an icy mountain slope by loudly castigating him when he almost slips.
  • Battle Couple: Not quite in-sync yet, but clearly developing in this direction with Rookie Warrior.
  • Clingy Jealous Girl: Apprentice Cleric's hackles rise anytime there is so much as a passing acknowledgement between Rookie Warrior and any outside females.
  • Clothing Damage: Rookie Warrior rips Apprentice Cleric's entire skirt off when he grabs her lantern off her hip and throws it at the Giant Cockroach pursuing them. This however does not happen in the anime, as the lantern was in her hand when he grabbed it.
  • Green-Eyed Monster: Apprentice Cleric is not happy whenever Rookie Warrior even looks at another girl suggestively. In his defense, he is very loyal to her and isn't a flirt like other adventurers.
  • Hidden Buxom: You wouldn't know with her conservative robes, but Apprentice Cleric is decently endowded for her age nearly on Guild Girl's level; best seen in an art special where the girls' outfits were swapped, which can be seen here. Changeling even admitted Cleric "filled out her corset much better than she did" when she was forced to wear a bunnygirl suit.
  • Holy Hand Grenade: Apprentice Cleric's "Holy Smite" miracle is this, forming a lance of light magic that launches at her foes.
  • Improvised Weapon: Apprentice Cleric picks up icicles and uses them as throwing daggers in Volume 9.
  • Innocently Insensitive: During Volume 1, Rookie Warrior and Apprentice Cleric try to bring Priestess into their team because they believe some of the rumors that Goblin Slayer is a weirdo. Luckily, they realize they were wrong and apologize for their assumptions.
  • Insecure Love Interest: Apprentice Cleric is never happy to see Rookie Warrior even look at another girl. In volume 12 she has a minor fit about not being as effective in a fight or as cute as Harefolk Hunter when he happens to see the new girl naked. For his part, he only really has eyes for her and tries to reassure her of her value.
  • Let Me at Him!: Apprentice Cleric is the adventurer most incensed by Wizard Boy’s disparagement of clerics and faith casters, cussing up a storm and needing to be dragged out of the guild tavern by Rookie Warrior to keep her from trying to thrash him.
  • Magic Staff: Apprentice Cleric has a sword-shaped staff with scales hung from the hilt, a mark of the Supreme God.
  • Mission from God: Apprentice Cleric receives a vision from the Supreme God directly instructing her to find and save the Harefolk Village to start the A-plot of Volume 9.
  • Ornamental Weapon: Cleric carries a sword but does not use it as such in combat. Despite being shaped like a sword it's essentially a magic focus that is presumably unsuited for use as a melee weapon.
  • Rose-Haired Sweetie: Apprentice Cleric may be a Tsundere, but she is still nice and kind to others, even to strangers like Priestess when she tried to invite her into their party in an attempt to "rescue her".
  • She's All Grown Up: Club Fighter can't help but realize how beautiful and womanly she's become since their childhood, realizing her Hidden Buxom and She Cleans Up Nicely traits and does his best to keep his mind outta the gutter.
  • Ship Tease: With Rookie Warrior, the two of them are constantly affirming their loyalty to each other and share several domestic moments. The rest of the Guild, even visitors like Chosen Heroine, ship these two hard. (see team tropes for examples)
  • Smells Sexy: Rookie Warrior is very concious of Apprentice Cleric's blooming scent.
  • Suffer the Slings: Apprentice Cleric starts training to use one in Volume 6 under Goblin Slayer's tutelage at Guild Girl's request.
  • Tsundere: Apprentice Cleric gets on Rookie Warrior's case whenever he slacks off, good-naturedly teases him when he does well by her, and relies on and looks after him all the same.
  • Vitriolic Best Buds: On her off times, she’s fond of hanging out with Druid Girl and is usually seen with her in the rare moments she’s not with Rookie Warrior. Also, since joining the Duo, Harefolk Hunter has been seen having “girl time” with her.
  • Vomiting Cop: Apprentice Cleric throws up during the Battle of the Farm when a goblin champion throws another adventurer against a boulder hard enough to splatter and what's left of the body drops at her feet.
  • White Magician Girl: Apprentice Cleric, though since she dedicated herself to the Supreme God instead of the Earth Mother her spell list is geared towards Light 'em Up attacks as opposed to Priestess' support and healing-focused repertoire.
  • Why Did It Have To Be: Apprentice Cleric is terrified of bugs; making fighting the giant roaches even more horrible for her.
  • Women Are Wiser: Apprentice Cleric is usually the one that must remind Rookie Warrior how dangerous goblin slaying missions are and that they should follow the advice of the Guild's staff and veteran adventurers. It's clear that without her, Rookie Warrior would have suffered the same fate as the Greenhorn Team's own Warrior. The only time she relents is during the goblin lord mission, when they had safety in numbers and were fighting with more experienced adventurers.
    • Slightly Averted however, in certain situations, Apprentice Cleric freezes up sometimes.

    Harefolk Hunter 
https://static.tvtropes.org/pmwiki/pub/images/rabbitranger.jpg

A young bunny-girl whose village in the northern mountains is being preyed on by the Yetis in Ice Witch's employ.


  • Accidental Truth: Makes a joke about the goblins just blowing in out of nowhere in her party's spotlight chapter in volume 12, due to the sizable horde menacing the village showing little trace of where they came from. The gods literally do conjure monsters from thin air just to give humans something to fight, and her party is even then going through the start of a new "campaign" on their playboard.
  • Ambiguous Gender: For unknown reasons, Volume 9 plays coy on whether she was a boy or a girl. It goes on for a page or two of her next appearance in Volume 10, only for the narration to stop, consider the question, and decide she's a girl after all. Volume 12 contains a scene of her stripping after falling in a river, complete with an illustration utilizing Hand-or-Object Underwear, to further ensure the matter is laid to rest.
  • Battle Trophy: She and the duo manage to kill a troll in volume 14, and she arranged for one of its fangs to be sent home as a souvenir for her village.
  • Big Eater: Due to her race's wonky Hyperactive Metabolism, she is constantly snacking on trail mix to ensure she doesn't run critically low on calories while active.
  • Blithe Spirit: She's extremely informal and forward with others, but is personable and relaxed enough to be liked despite any faux pas. Priestess, at the height of her anxiety and self-reproach in Volume 10, finds it impossible to be dour around her.
  • Country Mouse: Growing up in an isolated hamlet, she's a bit of a hayseed and reacts to the etiquette and lifestyle of the Adventurer's Guild and Frontier Town with avid curiosity.
  • Disappeared Dad: Her father was killed early in the sasquatch occupation. She misses him, even if her views of death prevent her from properly mourning.
  • Fanservice with a Smile: At one point, the Shadow Runners' Changeling recruits her and Apprentice Cleric to wear "Bunny-Girl" costumes for a mission, and Harefolk Hunter seemed to enjoy herself during the event.
  • Fragile Speedster: Ridiculous more agile than her human friends, but has next to no stamina, especially while hungry, which is almost all the time.
  • Growling Gut: Embarassed by her stomach gurgling while the Rookie Duo get into a bit of an argument.
  • Hyperactive Metabolism: Frequently repeats to her new human friends that harefolk will die if they don't eat every day.
  • Large Ham: She spouts off a few long and flowery warcries in volume 12 and gives herself over-the-top sobriquets.
  • Let Me at Him!: Has to be held back from charging at the sasquatches menacing the other villagers while the adventurers come up with a plan of action.
  • Little Bit Beastly: Has rabbit ears and furry extremities.
  • Massive Numbered Siblings: Has at least four brothers and three sisters when she does a headcount of her family hiding from the Sasquatches.
  • Perpetual Molt: She is shedding everywhere throughout Volume 10 as she grows her summer coat, to the point she has to sit out the grape-stomping event at the festival, so her fur doesn't get in the wine.
  • Poisoned Weapons: Carries wolfsbane and pine resin just in case she ever needs to give her points an extra bit.
  • Sacred Hospitality: She and her mother insist on giving a six-member adventuring party a full meal, in spite of their dire food shortage.
  • She Is Not My Girlfriend: Chosen Heroine believes she's apart of Rookie Warrior's Battle Harem and hilariously, Harefolk Hunter doesn't seem to mind or deny the accusation unlike her teammates.
  • Sixth Ranger: Forms a temporary party with the Rookie Duo with Priestess in the lead during Volume 9 but she chooses to stick with the Rookie Duo after the mission is completed. Chosen Heroine views this as Rookie Warrior growing a Battle Harem.
  • The Straight and Arrow Path: Prominently wields a crossbow.
  • Super-Hearing: Her ears aren't just for show. She can pinpoint the location of a river while running through the forest from an angry screeching wyvern.
  • Unnecessary Combat Roll: Does a backwards somersault away from the frontline after tagging out to Rookie Warrior.
  • You Killed My Father: Ice Witch killed him while seizing his magic silver arrows, and Harefolk Hunter has sworn to take them back and fire them through the undead hellspawn's heart in revenge.
  • We All Die Someday: Lampshaded; her species has an incredibly blasé view regarding death, even if the threat posed by a supernatural winter is a concern.
    Harefolk Hunter: Look, our people occasionally get picked off by ptarmigans or sasquatches, and nobody complains. But it's gotten really bad this winter.
  • We Are as Mayflies: Harefolk has a significantly shorter lifespan than humans; when she says that Harefolk Village has been cut off from the outside world for four full generations, she clarifies to Priestess that it's been less than a hundred years.

Young Warrior's Second Party

    Young Warrior 
https://static.tvtropes.org/pmwiki/pub/images/youngwarrior.jpg

An experienced warrior who started adventuring the same year as Goblin Slayer. Following the disastrous circumstances involving his first party, he wound up striking out on his own.


  • Adaptation Dye-Job: Blond in the Light Novel and Redheaded in the Manga.
  • Adaptation Expansion: In the light novel series, it heavily implied that he was one of the adventurers that agreed to fight the Goblin Lord's army in Volume 1. However, it's only in the anime adaptation of the story that we do see his part in the battle at the farm.
  • Ascended Extra: It's heavily implied (and outright confirmed in the anime) that he was the nameless adventurer in Volume 1 that said "I became an adventurer the same day he did. Guess this is what you'd call fate" when Goblin Slayer was trying to get the guild's help in fighting off the Goblin Lord. Surprisingly, that random adventurer ended up becoming one of the Deuteragonists of Year One.
  • Break the Cutie: Poor Young Warrior, he was a nice guy before Half-Elf Ranger's death broke him.
  • Can't Catch Up: Sitting down to eat across from the Barbarian makes him rapidly develop massive insecurity, utterly certain he will never measure up to the physical primacy and decisiveness of such a pinnacle of questing prowess.
  • Close to Home: In Volume 2 of Year One, seeing Martial Artist and her party taking a dungeon-mapping quest and display no proper readiness for questing life moves him to tag along with them and try to instruct them.
  • Damager, Healer, Tank: He takes the role of a tank within the Misfit Party, seeing that this is his most fitted role. His position as the team's tank and the most experienced member allows him to assess the situation and to protect his teammates and let them deal the roles they are suited for, like Martial Artist as the main damage dealer, the Professor as the magic support, Elf Acolyte as the ranger and healer and Dwarf Scout as the back-up.
  • A Day in the Limelight: Following his Deuteragonist status in Volume 1, Year One has him take center stage alongside Martial Artist in Volume 2.
  • Deuteragonist: In the first volume of Year One; he registers as an adventurer the same day as Goblin Slayer, attempts to partner with and befriend him multiple times, his participation in the rock eater hunt and desire for revenge against it parallel Goblin Slayer's crusade, and he ends the story making peace with himself as Goblin Slayer affirms his purpose. Later light novels give him only perfunctory check-ins as he learns to cope with his loss and retry as a party leader, but the manga adaptation increases the scope and detail of his adventures enough to keep him qualifying as this. His adventures also end up being connected to Goblin Slayer's adventures, whether directly or indirectly.
  • Drowning My Sorrows: He's seen listlessly drinking himself into a stupor in the aftermath of the quest in which he lost Half-Elf Ranger. He gets better.
  • Dull Eyes of Unhappiness: He had these after Half-Elf Ranger's death.
  • The Everyman: Young Warrior is a very average adventurer, who lacks the talents or strengths of other adventurers like Spearman, Heavy Warrior or even Martial Artist. He's not particularly knowledgable, and his equipment is just average gear. His original motivation for adventuring is also the same as many others': the quest for fame and glory. After being humbled by encountering and fighting a rock eater, Young Warrior has given up on making himself a rising star and is primarily motivated to survive the day and continue living for tomorrow. He assigns himself as the Misfit Party's tank, showing that he's not doing it for the glory anymore.
  • Farm Boy: Like most of his male contemporaries. More specifically, he was the neglected third-born son of a farmer, and actively hates his family.
  • Foil:
    • A pretty blatant one to Goblin Slayer in Year One. Both became adventurers on the same day and their stories are told parallel to each other throughout the prequel. Young Warrior's journey is one that you might expect an "average" adventurer has to face in this world such as forming a party, facing different monsters, and coping with the loss of a killed party member. This contrasts Goblin Slayer's journey in the prequel as he primarily works alone, only hunts goblins, and still living with the baggage of his Dark and Troubled Past. The similarities becomes more obvious when they both lose a loved one to monsters. However, Young Warrior was able to make peace with himself after the rock eater was killed, but Goblin Slayer refuses to move on until every goblin in the world is slain.
    • He is essentially what the Greenhorn Party's Warrior could have become if he actually was willing to listen to other people's advice and got to live on to learn from his mistakes. Young Warrior actually understands what his limitations are, Know When to Fold Them, and tries to improve himself. Unfortunately, Greenhorn Party's Warrior was killed because of his overconfidence and never got the chance to undergo his own Character Development. The similarities becomes more apparent when Young Warrior gains a new partner in the form of Martial Artist, who is an obvious foil to Fighter.
    • Young Warrior is also one to Spearman. Like Goblin Slayer, Spearman joined the guild at the same time as Young Warrior. However, Spearman's journey throughout the prequel is one of an adventurer with The Gift that is working his way up to becoming The Ace of the Adventurer's guild. Young Warrior, despite his big aspirations, is struggling to get by being an average adventurer.
  • Has a Type: Slender women with a single pony tail and cheerful personality.
  • Heroes Prefer Swords: He cites this image as the reason for his weapon of choice.
  • Heroic Sacrifice: Seeing Rhea Druid about to suffer Death from Above like Half-Elf Ranger, he willingly risked his life to save her.
  • Heroic Self-Deprecation: Lingering trauma from the fall of his first party has left him convinced he's a barely acceptable adventurer and unworthy of suddenly finding himself the leader of a new party. In the third story arc of Year One he feels overwhelmed and certain he is out-of-place upon getting tangled up with ancient magic curses and Gold-ranked adventurers while delving tunnels looking for the source of the artificial earthquakes.
  • Knightly Sword and Shield: Insists on a nice sword, and agrees to pick out a shield at the Blacksmith's insistence, though it takes a while for him to stop disregarding it.
  • Know When to Fold Them: Does not hesitate to cut and run at the first opportunity when facing a high-level evil wizard, even after his party turns the table on him, preferring to run and live rather than trust their luck to hold.
  • The Leader: He founded his first team as their leader and was the most ambitious of them. After his first party fell apart, he would later join the freshly formed Misfit Party and quickly becomes their leader (despite his intention to stick for only one mission) because of his experience from previous adventures, assigning the party members their roles and mission goals and making the calls when they ended meeting unexpected enemies. Due to his experience from previous missions, he made the survival of the party his priority and orders them to retreat after he cut off the arm of the warlock and didn't want to push his luck further than necessary.
  • Never Learned to Read: It's revealed in Volume 2 of Year One that he's illiterate. Half-Elf Ranger had promised to start teaching him his letters once their party was more established. He eventually starts being taught by the Professor, alongside Martial Artist.
  • Pet the Dog: In the Year One manga, after having gained some experience as an adventurer, Young Warrior is one of the few people who willingly initiates small-talks with Goblin Slayer and doesn't take offense to the awkwardness of Goblin Slayer and is one of the few people to show genuine respect towards him.
  • Red Oni, Blue Oni: He used to have this dynamic with Monk. Young Warrior was a hot-head who overestimated his abilities while Monk kept him grounded in reality.
  • Secret Secret-Keeper: Young Warrior is canonically the first Adventurer to know what Goblin Slayer looked like under his Helmet as he was there the day Goblin Slayer joined the Guild and bought the now iconic armor and helm. However, he never told anyone and, like Cow Girl, kept it to himself.
  • Small Name, Big Ego: Early on, he wanted to lead his first party to a dragon-slaying quest, but Monk quickly talked him out of it, since they were obviously not good enough to slay dragons. The experience with the rock eater quickly humbled Young Warrior and he lost his big ego completely.
  • Standardized Leader: Young Warrior's Character Development is mainly about growing from an unexperienced rookie leader to a mature leader who is willing to learn more. He's not shown developing special skills as an adventurer and he lacks the raw power or fighting power some of his fellow adventurers would develop. In the main story, he's not shown to have risen to the rank of Silver unlike several of his fellow veterans like Goblin Slayer, Spearman or Heavy Warrior, the latter being also a leader-type character.
  • Survivor Guilt: He's clearly not happy he survived while Half-Elf Ranger died.
  • Trauma Button: Late into Year One he has an internal monologue about how much he has come to intensely dislike and dread adventures that involve exploring caves or tunnels due to the number of times he has lost teammates and almost died in them during his short career (and also a bit because he feels as though the Guild is pigeonholing him as a dedicated spelunker).
  • Weak, but Skilled: In the anime, he's a veteran adventurer with 5 years of experience, and acts as one of the commanding figures during the battle at the farm. However, he doesn't have the same fighting prowess like many of the other veteran adventurers, and opts to stand back when the hobgoblins and goblin champions show up.

    Martial Artist 
https://static.tvtropes.org/pmwiki/pub/images/martialartist_8.jpg

A female high-level adventurer among the veterans that gather to counter the goblin champions in the farm raid.


  • Adaptation Distillation: A rather interesting example. In the anime, Martial Artist make more appearances than in the manga as a frequent background character. She is pretty easy to identify among the crowd due to her unique design. However, her fight scenes were completely removed during the Raid on the Farm arc, when she was most prominently featured in the manga.
  • Adaptation Dye-Job: In the manga her hair was unshaded and the light novels eventually describe it as silver-colored, while in the anime it was made a very dark russet.
  • Anime Chinese Girl: Its implied that she hauls from this setting's version of East Asia, as she tends to use Chinese terms like "qi" when describing energy flow, refers to her master as "shifu", and uses the name "Olgoi-Khorkhoi" (the local's name for the Mongolian death worm) for rock eaters.
  • Armed Legs: A set of thickly layered flanged greaves augment the striking power of her knee-checks. Although in Year One she noticeably wears a downgraded version of her greaves, which is justified as she is a rookie at that point who has yet to acquire the funds for better equipment.
  • Ascended Extra: Martial Artist was introduced as a Living Prop in both the manga and anime, but somehow managed to become a prominent secondary character in Year One.
  • The Baby of the Bunch: In Year One she is by far the youngest, least experienced, and least educated member of her party, strongly latches onto Young Warrior as a guardian and mentor figure, is rather insecure and gullible, and is prone to displays of childlike enthusiasm and ocassionally has some exaggerrated cutesy mannerisms.
  • Bare-Fisted Monk: Gives a glimpse of what Fighter might have been capable of as a successful adventurer the same way more prominent vets do for Warrior and Wizard.
  • Beauty Is Never Tarnished: Played straight in Year 1, where she avoided even getting a scar from the Warlock slashing her shoulder.
  • Birds of a Feather: She forms a rapport with Young Warrior over their combat talents, lack of formal education, and the fear that they may not be all that cut-out to be big adventurers after brushing with death.
  • Casual High Drop: Downplayed; she can orientate herself while falling a great height to execute a perfect tripod stance, but ended up jarring her hand so badly from it she spends a few minutes rolling on the ground in pain after pulling it off.
  • Cute Bruiser: Especially during her younger years as a Porcelain-ranked adventurer. Despite being an adorable Naïve Newcomer, she is fully capable of killing a goblin with a single kick and was able to defeat a hobgoblin by caving in its skull.
  • A Day in the Limelight: Although she is a Living Prop in the main story, she is given a lot of attention in a B-plot with Young Warrior in Volume 2 of Year One.
  • Dumb Muscle: A rare female example in Year One. While Martial Artist has a natural talent for hand-to-hand combat, her knowledge of monsters was rather lacking during her rookie days, as she questions why the well-known cave-dwelling goblins would be hanging out in an abandoned mine. When asked by Young Warrior if she can read or write, she proudly declares "Nope! Not a word! Not a single letter!". Although she did agree to learn to read and write with Young Warrior, and is clearly making an attempt to improve her knowledge.
  • Foil: She is essentially what Fighter might have become if her encounter with the goblins didn't end so badly after losing to a hobgoblin. Martial Artist, like Fighter, ended up having to battle a hobgoblin on her first adventure, but was able to defeat it with the help of her party. As a result, Martial Artist got to become a veteran adventurer with many years of experience by the time of the main story, while Fighter was forced retire after only one mission. On the subject of personality and background, Martial Artist has an intact family and is questing for gold, in contrast to Fighter aspiring to be a defender of justice to honor her dead father.
  • Ground-Shattering Landing: When she falls down a massive hole in a cave and hits the bottom, the rocks break under her but her body gets at most some bruised knuckles.
  • Identical Stranger: Downplayed. She apparently looks similar enough to Half-Elf Ranger that she attracts the attention of Young Warrior.
  • Innocent Blue Eyes: Many of the colored illustrations in Year One depicts her as having bright blue eyes, likely to highlight her as a Naïve Newcomer.
  • Kick Chick: Enough leg-strength to reach a goblin champion's face with a flying knee and lay it out with one hit. In Year One, she can kill a goblin with a single kick.
  • Ki Manipulation: States that she is capable of this in the Year One manga, and does appear to coat her hands and feet in a small aura while jumping and shadow-boxing in an attempt to demonstrate.
  • Living Prop: Even more than Amazon, who at least had multiple scenes and a short conversation. The most exposure she gets is the splash page of the mass brawl against the goblin champions, but it's one of the most visually striking moments in the farm raid, and she gets front-and-center framing and a clear look of her face unlike the other bit characters. She does appear in the anime but only as a background character. Surprisingly, she is given A Day in the Limelight in Volume 2 of Year One despite her extremely minor role in the main story.
  • Naïve Newcomer: Was this in Year One. She left home promising her parents she'd make it big, but was very lacking in knowledge about monsters or how to effectively fight them. Young Warrior had to show her the ropes.
  • Oh, Crap!: Has a massive one when her high kick is grabbed by a hobgoblin and realizing she about to receive a Metronomic Man Mashing. Thankfully, Young Warrior and the Professor were able to bail her out. Although she was left pretty shaken up by the experience.
  • Only in It for the Money: At least initially, she wanted to become and adventurer to strike it rich through loot.
  • Pintsized Powerhouse: She is noticeable one of the shortest veteran adventurers (granted we are comparing her to the likes of Heavy Warrior, Lizard Priest, and Amazon), but that still doesn't stop her going toe to toe with a goblin champion and win. Volume 2 of Year One reveals that on her first adventure she was able to shatter a hobgoblin's skull. Funnily enough, according to Young Warrior, she's actually meant to be taller than average for a girl.
  • Power Fist: Wears spiked brass knuckles, so probably not a complete Extremity Extremist.
  • Punch Catch: Like with Fighter's own first mission, one of her reflexive high kick is grabbed by a hobgoblin to stop Martial Artist dead in her tracks. Luckily for Martial Artist, the Professor was able to cast a "disarm" spell on the hob, allowing her slip out of it grip just before the Metronomic Man Mashing.
  • Replacement Goldfish: Young Warrior quickly develops an attachment towards her due to her similar appearance to Half-Elf Ranger, and tags along on her party's first adventure out of a desire to protect her.
  • Sleeves Are for Wimps: Has a tanktop-like shirt, and is the only veteran adventurer to fight hand-to-hand.
  • Three-Point Landing: When she drops down a cave shaft, she’s the only member of her party not to get caught by giant spiderwebs and instead sticks the landing feet and fist first.
  • Tomboy with a Girly Streak: She's a very noticeably toned woman that wears sporty clothes and is a downright lethal unarmed combatant. Her naïve and childlike attitude in Year One does nothing to detract from that.

    Misfit Party 
https://static.tvtropes.org/pmwiki/pub/images/misfit_party_44.png
From left to right: Martial Artist, Professor, Dwarf Scout, and Elf Acolyte
Martial Artist's initial party in Year One. Consists of Dwarf Scout, Elf Acolyte, and the Professor.
  • Adaptation Expansion: The manga extends their first adventure by having them and Young Warrior fight a Warlock who was commanding the goblins.
  • Bearded Lady: Female dwarves are stated to be able to grow beards as they get older in this setting, though Dwarf Scout is too young to do so when introduced.
  • Big Beautiful Woman: Big is not really the right word because of how short she is since she is a dwarf, Dwarf Scout is noticeably pudgy (yet also muscular) unlike other female characters, but her face is drawn as cute as them. Her heavyset body shape comes from her race.
  • Big, Thin, Short Trio: The Professor, Elf Acolyte, and Dwarf Scout, respectively.
  • Boring, but Practical: The Professor's "disarm" spell which simply causes his opponent to loss their grip on whatever they are holding, which proved instrumental in saving Martial Artist after her high kick is grabbed by a hobgoblin.
  • Butt-Monkey: Elf Acolyte is constantly getting slapped around over every little thing by Dwarf Scout, or else being verbally castigated and insulted by others when he starts talking snidely, usually right after Dwarf Scout got away with outright insulting those around them without so much as a passing comment back.
  • The Casanova: Dwarf Scout accuses Elf Acolyte of habitually blowing all his money in efforts to pick up women.
  • Combat Medic: Elf Acolyte is the group's White Mage who is pretty handy with a crossbow.
  • Cool Old Guy: Professor is an elderly, retired lecturer from a wizard college, who decided to use his retirement to finally pursue his dream of experiencing the life of an adventurer.
  • Cowardly Lion: In chapter 68 of Year One, when Elf Acolyte and Dwarf Scout begin to despair and turn on each other over the hopelessness of fighting off the dark elf ambush party, Professor gives an impassioned speech about giving their all, drawing hope from the might of their new ally Barbarian, and relying on the strength and unity of their party to survive this encounter. When he finishes, Dwarf Scout snarks that his tail is tucked between his legs, to which he shouts back that of course he is scared too, but he still intends to fight for his life.
  • Damager, Healer, Tank: Martial Artist is the primary Damager, Elf Acolyte is the Healer, and Young Warrior is the Tank.
  • Elves vs. Dwarves: Dwarf Scout and Elf Acolyte leap at each others throats if left alone, and delight in the other getting chewed out by the rest of the party until its their turn.
  • Fighter, Mage, Thief: Martial Artist is the fighter, the Professor and Elf Acolyte share the position of Mage, while Dwarf Scout is the Thief.
  • Foil:
    • Are mostly this to the Greenhorn Team from the first main novel.
      • Elf Acolyte is a follower of the Earth Mother like Priestess, but is a burly and bombastic male elf of loose character. Funny enough, Elf Acolyte specializes in cure magic that can remove poison from a wound but not close it, while Priestess's healing spell does the exact opposite.
      • Dwarf Scout is a reconnaissance unit who is unsuited and disliking of prolonged combat with a touch of pay day fever, in contrast to Warrior being a melee junkie and Glory Seeker who wouldn't waste time scoping the opposition if he thought he could get away with it.
      • Professor comes from the capital Wizarding School, but is an old dog-man teacher who behaves with magnanimity. Young Warrior even states that the Professor would be able to handle a situation better than "some mage who'll fire off a spell the moment things get squirrely".
      • As expanded on above, Martial Artist is Fighter, but with less tragedy in both her backstory and debut, and with the extra naivety comes off as The Baby of the Bunch instead of the Team Mom.
      • And the party as a whole has the sense to accept the advice of being chaperoned by a more experienced adventurer. Additionally, the Misfit Party took on a simple mapping quest for their first adventure and were hoping to avoid monsters.
    • They also form a foil to Young Warrior's Disbanded Party:
      • Elf Acolyte and Dwarf Shaman's refusal to stop sniping at each other makes Young Warrior grateful for how Axe-dwarf and Half-Elf Ranger never had any problems with each other.
      • Professor is a frail and curmudgeonly future vision of the conciliatory and surprisingly strong Monk.
      • Martial Artist's physical resemblance to Half-Elf Ranger is what gets him to notice them in the first place, and then seeing her brash physicality contrast against Half-Elf Ranger's supportive magic and girlish sensibilities helps him move on more from the latter's death and see the former as her own person.
    • And finally, Goblin slayer's party.
      • High Elf Archer and Dwarf Shaman pick fights and badmouth each other's race, but enjoy each others company regardless. Elf Acolyte and Dwarf Scout mostly do the same, but seem to genuinely get offended and start to dislike each other when they do so in their downtime and not in a high-stress scenario.
      • Professor is a large Beast Man and the wise initial Supporting Leader that quickly steps down, closely mirroring Lizard Priest, but is a pure arcane caster as opposed to The Paladin, and has no Fish out of Water hang-ups.
      • Martial Artist, like Priestess, is a fair-haired and innocent cutie that is saved from a goblin quest by a last-minute man outside her initial party, and latches onto him as a mentor as a consequence. Unlike her, she is very much Book Dumb and can handily kill monsters with her bare hands, along with being outgoing from the get-go.
      • Young Warrior, beyond the many personal differences between him and Goblin Slayer, also enters his party in almost the opposite way, approaching them in the guildhall and insisting he be their back-up on a routine quest.
  • Funny Animal: Professor is a Padfoot with a dog's head.
  • Gentle Giant: Professor is by far the tallest of the party, but he's also very nice, never gets angry and doesn't yell at his teammates. Despite Barbarian being not particular fond of scholars, Professor manages to get along with him pretty well by comparing studying to training.
  • Heel–Faith Turn: Elf Acolyte was a notorious gambler, until he got neck deep in debt and a nun of the Earth Mother bailed him out. He converted in gratitude, though still can't resist a bet.
  • Hidden Depths: Despite still being a young girl by the standards of her race, Dwarf Scout was actually a member of the army for some time before becoming an adventurer.
  • In the Hood: How the Professor was introduced in the manga.
  • Lazy Bum: Elf Acolyte tries to suggest they not actually perform another cave-searching mission and just say they found nothing while in it, and gets huffy about the wasted energy when his party does the quest properly and turn out empty-handed, right before a sinkhole opens up.
  • Magical Gesture: Professor prominently performs mudras to cast spells in the manga.
  • Magic Wand: Unlike most casters, Professor carries a slim rod tucked up his sleeve for spellcasting rather than a bulky full staff.
  • Matchstick Weapon: Elf Acolyte swings a torch in his off-hand during the dark elf ambush in Year One chapter 67.
  • Mr. Exposition: Split between Professor and Elf Acolyte; the former gives fairly dry but thorough summations of various setting details relevant to the quest at had, illustrated by the latter's long and flowery tidbits of elven oral tradition about ancient events paralelling the situation the party finds themselves in.
  • Never Learned to Read: The female members of the party are illiterate. Deliberately subverted by the next arc, as they started taking lessons from Professor on how to read and write.
  • Nothing Up My Sleeve: Where Professor hides his wand.
  • Know When to Fold 'Em: When encountering a Warlock during the mission to map a tunnel system, the group decides to retreat once they get an opening rather than face a Warlock with unknown spells in his own territory.
  • Smart People Wear Glasses: The Professor wear small reading glasses and is easily the smartest member of his party.
  • Strong Girl, Smart Guy: The women of the party, Martial Artist and Dwarf Scout, are more equipped for close range combat and both are revealed to be alliterate, while the men, the Professor and Elf Acolyte, are the group's magic-users and are educated enough to read and write.
  • Team Dad: Professor is the oldest of the group and also the smartest. His seniority, knowledge and gentle nature earns him respect from the entire party whm everyone listens to and he acts as kind of a Supporting Leader even though Young Warrior is the party's leader.
  • Teeth-Clenched Teamwork: Elf Acolyte and Dwarf Scout are constantly jeering at, smacking around, and getting in the way of each other's efforts, and display ill will beyond the typical even for elves and dwarves that take exception to each other's species.
  • What Happened to the Mouse?: No hide or hair of these three (Professor, Elf Acolyte and Dwarf Scout) to be seen in the main series.

Former Parties

    Greenhorn Team 

Voiced by: Yasuaki Takumi (Warrior, Japanese), Kotori Koiwai (Wizard, Japanese), Shizuka Ishigami (Fighter, Japanese), Tyler Carson (Warrior, English), Kristi Rothrock (Wizard, English), Kristen McGuire (Fighter, English)

https://static.tvtropes.org/pmwiki/pub/images/do04bhiv4aianeb_8.jpg
What bright young and ambitious travelers, all set to go on a new quest to discover their destinies, protect the helpless, battle forces of evil— AND THEY'RE GONE!

A just-registered party of New Meat that Priestess joined when she first signed up with the Guild, initially consisting of Warrior, Fighter, and Wizard. They were ill-prepared for a goblin hunt they thought would be easy and were met with horrible results.


  • Adaptational Curves: Fighter in the anime has a noticeably sized-up bust, becoming larger than Wizard when she was smaller in the manga.
  • Agonizing Stomach Wound: Wizard gets stabbed in the abdomen deeply enough to knock her flat, and combined with the poison means her final short minutes of life are spent in a haze of pain and bloodloss.
  • Anime Chinese Girl: Fighter is one of the minority of clearly Asian-coded adventurers on Frontier Town, and her dress and fighting technique are of old Chinese style, complete with the infamous Han Dynasty yellow scarf.
  • Awesome, but Impractical: Wizard's Firebolt is all but a guaranteed kill on a goblin, but at her low power-level it is single-target, has a long charge-up, and she can only cast magic at all twice or maybe thrice in a fight. Abjectly unsuited to holding back a whole swarm.
  • Bare-Fisted Monk: What Fighter's class actually is.
  • Black Bra and Panties: Wizard, in both the Manga and Anime adaptation, is shown to wear black panties.
  • Blonde, Brunette, Redhead: When Priestess was with them. Priestess is the blonde, Fighter is the Brunette, while Wizard is the Redhead.
  • Blood from the Mouth: Wizard begins dribbling blood liberally as she and Priestess attempt to hobble away from the goblins. Probably more due to the internal bleeding of her gut puncture than the poison.
  • Break the Cutie: Poor Fighter looked like a very happy bug when we first see her. By the time she's rescued, she's traumatized for life because of what the goblins did to her.
  • Breeding Slave: Fighter is the only member of her party that the goblins spare, purely so that they can use her for this purpose. Thankfully, her time in the goblin's captivity was very short-lived as she was saved by Goblin Slayer and Priestess. Unfortunately, the experience had left Fighter in a Heroic BSoD and unfit to continue her career as an adventurer.
  • Career-Ending Injury: Her gang-rape causes Fighter to quit being an adventurer as she, understandably, is traumatized for life.
  • Childhood Friends: Fighter and Warrior, at least, come from the same village and had a cheery little Vitriolic Best Buds repartee as they set out on their first quest.
  • Chronic Hero Syndrome: Warrior wanted to quickly clear out the goblin cave with only four fresh and inexperienced adventurers, having not sufficient equipment (no shield, helmet or potions) and no idea how goblins in groups acted. Guild Girl at least wanted them to wait until a more experienced adventurer could join them, but Warrior ignored her, stating that they were running out of time to save the kidnapped women.
  • Curb Stomp Cushion: While they're eventually overwhelmed and brutally slaughtered, the team does manage to take down a fair number of goblins; it's their under-preparedness and inexperience that kills them.
  • Damsel in Distress: Fighter ends up as this after being captured by the goblins and needing Priestess and Goblin Slayer to save her.
  • Death by Flashback: What little we know of them is explained in flashbacks in the manga... as they get torn limb from limb.
  • Deconstruction: These guys show what happens if a team of people get together to hunt monsters with zero combat experience, zero adventuring experience, and zero knowledge of the dangers to the point of being fearless fools. They die horribly. If you don't know the enemy or what they're capable of, then you won't know how to counter them. If you don't know the terrain, then you won't know how to navigate it, use it to your advantage, minimize the enemy's advantage, or make sure you're not at a disadvantage. If you don't bring the right supplies, or ANY supplies, then you won't have what you need on hand when you need it like getting wounded or poisoned. In other words if you don’t know what the heck you’re getting into you should NOT be doing it to begin with!
  • Decoy Protagonist: They all have the makings of being the main heroes of the story, but their sacrifice is used to show the viewer how dark the series can and will be.
  • Deer in the Headlights: Wizard panics when the goblins surprise-attack from behind and ends up not being able to cast her firebolt spell quickly enough to take down more than one goblin.
  • Developing Doomed Characters: They get a page or two dedicated to their backstories showing their hopes and dreams, right before being brutally slaughtered, gang-raped, or poisoned by goblins.
  • Dies Wide Open: Wizard after Goblin Slayer gives her the mercy kill, just before Priestess closes her eyes.
  • Dropped Glasses: Wizard loses them when the goblins overpower her and it's not even the least of her concerns when the glasses get stepped on...
  • Dull Eyes of Unhappiness: Wizard and Fighter are left with these after their injuries.
  • Failed a Spot Check: The party misses a side-tunnel, because they get distracted by a goblin totem. A group of goblins that was lurking in the side-tunnel then quickly comes out to ambush Wizard and surround the rest of the party.
  • Farm Boy: Warrior is a deconstruction of this. Like many fantasy heroes, Warrior grew up on a farm and was inspired by the stories of adventurers to become one himself. However, since he spent his entire life on a farm, he has little-to-no experience in fighting, no formal training, and no real knowledge of the world at large. Naturally, Surprisingly Realistic Outcome occurs on his very first (and last) adventure.
  • Fatal Flaw: Impatience, inexperience and overconfidence. All three were to an extent trained in combat, but vastly underestimated the number of goblins and their intelligence. Add to that that they came unprepared without any potions or even information about how goblins operate and what traps could await them. Warrior in particular wanted to quickly clear some goblin quests to rise in the ranks and fight more famous threats like dragons, thinking some goblins would be a piece of cake. They decline to wait for a higher ranked adventurer that might be willing to accompany them as their experience would prove invaluable. Their naivety led them to horrific fates.
  • Faux Action Girl: Wizard is introduced as a graduate from a prestigious mage school in the capital, but she only killed just one goblin before being overwhelmed due to having no experience at all in melee combat, something that an untrained farm girl can accomplish as shown in Year One. Fighter fares a bit better as she was able to kill a handful of goblins before being caught off guard by a hobgoblin.
  • Five-Second Foreshadowing: In the manga Wizard can be distinctly seen in the middle of the first crowd shot as Priestess enters the Guild, walking across the hall with her back to the entrance mere moments before the latter registers at the desk and gets recruited. Presumably Wizard herself is right then in the process of approaching or being approached by Warrior and Fighter to party-up in the first place.
  • Foil:
    • Warrior in particular is basically young Goblin Slayer without the Dark and Troubled Past or any basic training from a veteran. Both were Farm Boys from a small village that dreamed of being adventurers and making a name for themselves. However, Goblin Slayer's traumatic experiences changed him to becoming obsessed with killing goblins and losing interest of being famous. In Goblin Slayer Side Story: Year One, Goblin Slayer made the exact same mistake as Warrior by banging his long sword against a cave wall on his first adventure. However, unlike Warrior, Goblin Slayer knew not to underestimate goblins (primarily due to witnessing what they were capable of firsthand) and prepared beforehand by bringing proper equipment and having proper training to kill goblins. So when Goblin Slayer made the same mistake that Warrior will make years later, he had a shield and his training to fall back on. Unlike the team in general, young Goblin Slayer also had the foresight to bring an antidote with him on his first mission to treat himself immediately when he was poisoned.
    • Warrior also foils Rookie Warrior of the Rookie Duo. Both are Porcelains that joined around the same time as Priestess that do both have goals of being a high ranking adventurer. However, Rookie Warrior is willing to listen to advice of people who know more and acknowledges he has a long road ahead of him, so he appreciates the small victories and successes he gets on the way. He also is able to work with Apprentice Cleric well during quests, as seen when he has her decisively use Holy Smite to bring down the giant cockroach so he can beat it to death. Warrior meanwhile, is overeager to move on to bigger foes like dragons, and takes the goblin slaying quest partly because he wants to promote quickly, against the advice of Guild Girl. Rookie Warrior holds off taking his first Goblin Quest until after he and his partner have gained enough battle experience and even then only because of the participation of the older and more experienced Adventurers (which saves his life) while Warrior was unwilling to wait for one despite having a completely inexperienced team. Rookie Warrior takes Goblin Slayer’s suggestion to use a club rather than a sword when fighting in closed in spaces like the sewers which not only proves more effective against bugs, rats, AND goblins it also allows Rookie Warrior to regain his lost sword as well as allows Apprentice Cleric to stay close enough to give him support without her getting exposed to danger. In battle, Warrior wildly whipped his longsword around which not only prevented Fighter from being able to properly support him against the goblins but ultimately results in him disarming himself! This ambition and overconfidence coupled with complete lack of common sense and impatience contributes to his gruesome death in the den due to being ill-prepared for fighting in a cave.
  • Forgotten Fallen Friend: Averted. Although they meet their unfortunate fates at the very beginning of the story, they have been brought up in conversation many times throughout the series.
  • Four-Temperament Ensemble: When Priestess was with them. Warrior was Sanguine; unflaggingly chipper and friendly, but also very rash and cocky. Fighter was Phlegmatic; just as agreeable as Warrior, but substantially more level-headed about it. Wizard was Choleric; snappish, snooty, and with no patience for those she deemed to be acting foolish. Priestess was Melancholic; passive, very anxious, and unable to adequately speak up about her personal misgivings.
  • Glass Cannon: Wizard is one, and not a very good one, at that. Her Firebolts can toast a goblin in one hit, but have a long cast time, hit only one target, she has a very limited supply of them, and if she runs out or gets cornered by a melee fighter, she's useless. Meanwhile, Fighter and Warrior can both hack goblins to pieces with equal ease and with no limitations. Perhaps Wizard's spells could have come in useful against the hobgoblin or the shaman... had she not been incapacitated long before either showed up.
  • Glory Seeker: Warrior wanted to rush into his adventuring career and begin rescuing people and building a name as quickly as possible. Sadly, his ambitions exceeded his abilities.
  • Heroes Prefer Swords: Warrior preferred a long sword in battle because it was cool. Unfortunately, it proved to be less than effective in the cramped and narrow caves of the goblins, denied Fighter the chance to effectively back him up, and ultimately led to his death when his last swing hit the cave ceiling and knocked it out of his hands.
  • Heroic Sacrifice: Realizing she'd been overpowered and surrounded, knowing fully well what Fate Worse than Death awaited her, Fighter turned to Priestess and begged her to save herself.
  • Hot Witch: Wizard is baring more skin the other members of her party, and almost has a cleavage window.
  • Idiot Heroes: A party of inexperienced beginners and rookies going into a goblin nest without potions or proper equipment or even a plan, with one of them bringing a long sword into a short cave and another using a one-target spell against goblins that like to swarm... Yeah, all that gives you a good idea on how stupid they must be.
  • Ignored Expert: Guild Girl suggested that they start with easier tasks before taking on a goblin cave. Everyone but Priestess (who was too shy to speak up) declined to accept her advice.
    • Warrior, who grew up listening to adventurers' stories, flashes back to an adventurer's tale about he and his companions had only survived a terrible fight because of how experienced they were at fighting alongside each other. His lack of synergy with his teammates helped doom the party.
    • Wizard flashes back to a warning from by one of her teachers that as talented as she is, she must always continue training. She seems to have limited combat experience, if any, and thus both panics when the goblins attack and uses a firebolt spell—which might be the only one she knows—when a few fights would likely have taught her to expand her repertoire as well as hardened her against encountering monsters.
  • Jerk with a Heart of Gold: Wizard in particular got downright snippy at Priestess for protesting about their having no healing items (which, admittedly, Warrior implies they couldn't afford), but she was, overall, a good person.
  • Kick Chick: Fighter is a martial artist with a focus on kick boxing. The drawback to this style is demonstrated when the hobgoblin catches her foot and uses it to smash her into a wall.
  • Know-Nothing Know-It-All: Wizard. While Warrior and Fighter were more caught up in the excitement on being on their first adventure to pay attention to Priestess voicing her very reasonable concerns about how under-prepared they are, Wizard takes it a step further by criticizing Priestess for worrying. Naturally, things don't work out for her the moment the goblins arrive.
  • Leeroy Jenkins: Try a whole trio of them. Every single one of their attacks makes team work impossible, which only ends up digging them into an even deeper grave.
    • Witch decides to stand her ground with her extremely limited attack magic against a goblin ambush instead of falling back towards the physical members of the party for cover. She gets viciously cut down after firing off just one spell to take down one goblin.
    • Warrior recklessly swinging his sword forces Fighter, who can only fight at short range, to keep her distance out of concern of getting hurt by accident.
    • With Warrior dead and Wizard dying from poison, Fighter instead chooses to charge the goblins by herself without any form of backup, which leads her to getting caught off-guard by a larger hobgoblin, who overpowers her easily.
  • Magic Staff: Wizard took great pride in hers, as it was a graduation reward from her Wizarding School. So she is devastated when the goblins snap it in front of her.
  • Martial Arts Headband: Warrior wore one, half hidden by his messy hair. He sadly couldn't quite live up to the image it evokes.
  • Mercy Kill: Wizard was badly & fatally poisoned and begs Goblin Slayer to mercy kill her to end the pain, which he obliges.
  • Metronomic Man Mashing: Poor Fighter gets slammed against several walls by a big hobgoblin — the first one we see in series — after he catches her kick.
  • My Life Flashed Before My Eyes: The manga gives each of them a page or so of flashbacks to their childhoods showing the events that inspired them to become adventurers, after they'd been downed by goblins and were about to receive the finishing blows.
  • New Meat: A deconstructed tragic non-video game version of a team that shows why, in a realistic setting, you damn well better prepare when you go out hunting monsters, especially when you have zero experience.
  • Nice Mean And In Between: Fighter is the Nice, reassuring Priestess that she'll look out for the others. Wizard is the Mean, criticizing Priestess for her well-founded concerns. Warrior is the In-Between, being overly excited and unwilling to listen, but not a bad person at heart.
  • Oh, Crap!: All three of them have at least one or more of these moments.
    • Warrior has one when he gets stabbed in the leg by a goblin that he stabbed, and another when the stalactites on the low ceiling cause him to drop his sword and he's about to get mauled by goblins as that happens.
    • Wizard has one when she and Priestess are ambushed by goblins while chasing after Warrior and Fighter, and another one when a goblin is about to stab her with a poisoned dagger.
    • Fighter gets one when her kick gets caught by a hobgoblin and another one when she's about to get gang-raped by surrounding goblins.
  • The One Guy: Warrior was this. It's noted in the light novel that a party set up like this tends to have suspicions and assumptions cast on the guy's intentions and character though this party didn't last long enough to encounter that issue.
  • Playing with Fire: Wizard's primary spell is Firebolt, and she uses it with extreme relish.
  • Pointless Band-Aid: Warrior had two bandage patches, one across the bridge of his nose, the other on the corner of his left cheek.
  • Punch Catch: A reflexive high kick by Fighter is grabbed by a hobgoblin to stop her struggle dead in its tracks. And from there, things go badly for her. Very badly.
  • Put on a Bus: After being sent to a convent for treatment of her trauma, Fighter has had periodic callbacks to her continued survival, most prominently in Volume 8 when Priestess confesses to Wizard's gravestone that she has kept tabs on Fighter and is still searching for the courage to meet with her, hinting at a possible comeback or at least active presence in the plot.
  • Pyromaniac: Wizard has Firebolt as practically her signature spell even in her flashback to her academy days, and in both the manga and anime sports a gleeful smirk at seeing it roast a goblin's face into charcoal.
  • Rape as Drama: Wizard was molested as she lay dying and Fighter was horribly gang-raped.
  • Redhead In Green: Wizard in the anime/colored spreads has dark red hair and a blue-green corset which matches her eyes.
  • Sacrificial Lamb: Natch. Even moreso in the manga, where My Life Flashed Before My Eyes is in full effect for all of them to up the gut-punch.
  • Scream Discretion Shot: Once the goblins get... fully physical with her, the camera finally pulls away from Fighter's captivity as her blood-curdling wail rings through the shadowy tunnels.
  • Seeker Archetype: According to her little brother in a bonus chapter, Wizard's motivation for becoming an adventurer after she graduated was to gain personal experience so that "the things I have been taught do not remain the only things I know of the world".
  • Significant Green-Eyed Redhead: Wizard has crimson hair, dark green eyes, and the most lingering presence in the plot after her party's demise, between her brother showing up in volume 6 and Priestess visiting her grave in volume 8.
  • Slasher Smile: Warrior in the manga and Wizard in the anime sport oddly feral grins as they manage to kill a goblin, just before they get wiped in turn.
  • Smart People Wear Glasses: Wizard is one of only a tiny handful of people who wear glasses in the setting, and she graduated from Wizarding School with honors.
  • Sole Survivor: Aside from Priestess, Fighter is the only one from the party to come out alive. Unlike Priestess though, she's very much dead inside from the trauma of what she went through.
  • Squishy Wizard: Wizard had the firepower, but, without support from one of her frontline comrades, was quickly physically overwhelmed. Once the goblins destroyed her staff, there was nothing she could have done.
  • Stock Shōnen Hero: Warrior, and to a lesser extent Fighter, are deconstructions of this. So what do you get when Hot-Blooded, not too bright, up and coming wannabe heroes with no plan rush into a situation with nothing but their heroic spirit and passion to save others... the receiving end of a massacre.
  • Suicidal Overconfidence: The rookie party in general died as from their own hubris as the goblins. The Warrior is especially guilty of this. He claims to have "killed plenty of goblins in his time" but it becomes rather clear he has never been in a goblin nest before, considering his lack of knowledge on goblin tactics and his poor choice of armor and weaponry. Goblin Slayer later comments he has met people out there who have driven off a solitary goblin or two and came out of the experience with a rather inflated view of themselves, thinking they should become an adventurer.
  • Talking Is a Free Action: Averted. The novel mentions that Warrior and Fighter were so busy with their banter that they weren't paying attention to what was going on around them until the goblins had already stabbed Wizard.
  • Team Mom: Fighter tried to play off as one, at one point chiding Warrior for being too cocky while assuring Priestess she would protect her no matter what, a promise she made good on.
  • Tempting Fate: At the start of their adventure, Fighter cracks a joke about Warrior being sliced up into lunch meat by the goblins, and that when he fails she will be there to protect Priestess. Her joke painfully comes true shortly afterwards. To her credit, she did keep her promise to protect Priestess long enough for Goblin Slayer to show up, but at the cost of suffering a Fate Worse than Death.
  • Thinks Like a Romance Novel: The Warrior admired the heroic knights in the stories who killed monsters and saved the world, inspiring him to become an adventurer and a knight too eventually. However, being the son of a farmer, he never really learned what it takes to become a knight, and his Suicidal Overconfidence was his downfall.
  • Tomboyish Ponytail: Fighter kept her quite long hair tied back in a simple plume to keep her arms free.
  • Too Dumb to Live: All of the rookies made almost every possible mistake someone could make in one's first quest. This led to bad consequences for all of them.
    • None of them thought to bring any healing items/sufficient armor (not that they had much money to get any in the first place), or even do research into goblins or their tactics. The former may have been explained by them not having enough money to afford them, but really, that's more of a reason not to go into the damned caves at all — Guild Girl even warns them that they're better off clearing the sewers and getting some experience than taking on goblins. She also wanted them to at least wait until a more experienced adventurer, like Goblin Slayer, could join them, but Warrior felt it was "urgent" and they had to act fast. Without proper equipment and supplies or guidance from experienced adventurers, things very quickly went wrong in the cave.
      • It also becomes a bit of twisted irony that Goblin Slayer arrived to take care of the exact same den not long after they’d gone in which hints that had they listened to reason and waited like Guild Girl had suggested they might’ve gotten to slay some goblins and gotten advice from the guild’s top expert in eradicating them which they could’ve used in future goblin slaying quests.
    • The lack of interest of what their members' abilities actually were, how their party could synergize and what their general strategy would be. Everyone just assumed Priestess could heal them if they got hurt, but none of the rookies were really interested in what exactly she could do. Even when Priestess tried to explain her abilities to them, she got brushed off. When Priestess tells Goblin Slayer that she will fight with him, the first thing he does is ask her what her abilities are and how many times she could use her miracles, and uses 'Holy Light' to his advantage to strategically blind the goblins. A similar application of blinding the goblins with 'Holy Light' could have allowed the party to escape the ambush, had they properly planned before entering the cave.
    • Fighter and Warrior did not pay attention to their very vulnerable Wizard and Priestess who fell behind in the cavern. When Wizard was ambushed and outnumbered, she couldn't defend herself and was swiftly and fatally wounded.
    • The line position the party takes on Wizard's suggestion is reasonable, but the fact the party did not consider the possibility of there being side tunnels hidden by the shadows is another reason why Priestess and Wizard are vulnerable to ambushes when they fall behind Fighter and Warrior.
    • Wizard refused to listen to Priestess's warnings, which left her open to a surprise attack, and her primary spell, Firebolt, was a single-target attack that required a lengthy chant, making it entirely ill-suited for fighting goblins, who come in packs and like to swarm. She was only able to kill one goblin with it, and when she tried to go for a second Firebolt when they started swarming her, it led to her getting her staff broken, getting pinned down, and then getting fatally wounded, poisoned, and molested.
    • Warrior's primary weapon, a long sword, was very ill-suited for the narrow caves that goblins prefer, and it clanked off the walls and low ceiling, eventually being swung with enough force to knock it right out of his hand when it hit a stalactite, which gave the goblins the opening to literally tear him apart. In addition, his wild swinging of that long sword when things went straight to hell prevented Fighter from effectively backing him up. When Goblin Slayer uses it, he uses it as a stabbing weapon to finish off the hobgoblin after it's already been downed by his trap.
    • Warrior had no back-up weapon, so when his sword grew dull from viscera, his attacks were less effective, leading to an enemy he thought he'd killed stabbing him in the leg which contributed to his demise. It's also mentioned that he was so focused on what was in front of him that he didn't see that attack coming, indicating a lack of battle awareness that some training or experience would have rectified.
    • Both of these points to relate to what Rookie Warrior/Club Fighter learns from seeking advice: A longsword is an expensive weapon which takes a good deal of training to use effectively and can’t be used effectively in closed-in places where Goblins like to live, whereas a club is both easy to use and inexpensive, on top of needing far less maintenance and not losing effectiveness over periods of extended use and can easily be replaced if lost or destroyed. Warrior likely didn't listen to advice on equipment either, leading to him making both an expensive and impractical purchase that was only for himself that not only doomed him but also may have contributed to why the party didn't have funds for essential supplies like antidotes.
    • Fighter, the smartest of the three, tried to give Priestess and Wizard a chance to escape but failed to notice she was surrounded or that they had a big and powerful hobgoblin among their number who could not only take her kicks, but slam her into the walls with ease, which led to her getting beaten to a pulp and then horribly gang-raped.
  • Vapor Wear:
    • When the goblins stripped the rather busty Fighter in her Fan Disservice gang-rape scene, it was shown that she didn't wear any bra to cover and support her breasts.
    • The buxom Wizard also revealed to not wear any bra under her strapless gown after two goblins stripped her and about to sexually assault her while she was lying dead unconscious.
  • Vitriolic Best Buds: Fighter and Warrior take time off the march to brag at the other’s expense, then get so caught up in an argument over who’s the better melee combatant that they completely leave behind Wizard and Priestess.
  • We Hardly Knew Ye: Such energetic faces, such earnest backstories, such a pity they never got the chance to realize their full potential.
  • With a Friend and a Stranger: Fighter and Warrior are Childhood Friends, and may have met Wizard more recently. They only met Priestess just before leaving on their ill-fated advtenture.
  • You Are Already Dead: Wizard was stabbed once in the gut with a dagger by a goblin. While gut wounds could usually be healed, the dagger was poisoned, and trying to heal her without an antidote would have only prolonged her suffering. When Goblin Slayer arrived, the poison had already spread too far through her body for an antidote to be effective anymore, leaving him with no other alternative but to give her a Mercy Kill.
  • You Shall Not Pass!: To give Priestess and the badly injured Wizard a chance to escape, Fighter attempts to pull one of these but is quickly overcome. It does not end well for her.

    Female Party 
https://static.tvtropes.org/pmwiki/pub/images/femaleparty.png
From left to right: Rhea Ranger, Human Monk, Noble Knight and Elf Wizard

A group of four Steel-ranked female adventurers who attempt to clear a goblin nest in Chapter 4 of Volume 1, with disastrous results. Consisted of Noble Knight, Rhea Ranger, Elf Wizard, and Human Monk.


  • Adapted Out: Their story was cut short in the anime. While their corpses can still be found in the goblin nest that Goblin Slayer and Priestess invaded, how they ended up there was not shown.
  • Amazon Brigade: An all-women party and noted to be decently battle-hardened and experienced, not New Meat.
  • Better to Die than Be Killed: Monk wanted to bite off her tongue and commit suicide. To prevent future attempts, her comrade's entrails were stuffed into her mouth.
  • Blue Blood: Their leader and frontline fighter is stated to come from a family of knights.
  • Cold-Blooded Torture: The goblins had their fun with them. Ranger was used as living target practice, Wizard burned at the stake, Monk tortured and force-fed her comrade's entrails (after trying to bite off her tongue), Knight was used as a Sex Slave before dying of her wounds.
  • Damsel in Distress: Their main object was to save a captured village girl, only for they themselves to become this. Unfortunately, Goblin Slayer was not able to reach them in time.
  • Dead Guy on Display: In the light novel, Noble Knight's mangled body was thrown into a river, so that the nearby village can find her corpse.
  • Failed a Spot Check: The party actually only wanted to rescue the captive woman the goblins kept, and even went in at noon when the goblins were asleep. The reason the party was captured and killed was because Ranger, who was responsible for checking for traps, was too tired after discovering several traps already and missed one that alarmed the goblins of the party's presence.
  • Fighter, Mage, Thief: Noble Knight is the fighter, Elf Wizard and Human Monk share the position of mage, and Rhea Ranger is the thief.
  • Fingore: One of them had a finger chopped off as a treat for one of the goblin sentries. Seems a rather mild cruelty considering everything else that was done to them.
  • Foil:
    • To the Greenhorn Team. Both teams were introduced very early in the story only to be wiped out by goblins. However, unlike the Greenhorn Team, the Female Party consisted of experienced warriors, that took the time to prepare and plan their attack on a goblin nest. The Greenhorn Team were Sacrificial Lambs that were killed for being far too reckless and inexperienced, whereas the Female Party were Sacrificial Lions that met their end due to a series of bad luck. The Greenhorn Team was led by Warrior, who wanted to be a knight, while this party is led by an actual knight.
    • Like Goblin Slayer, they are some of the few non-Porcelain, higher ranked adventurers that take on goblin slaying quests, although their traditional methods of handling an adventure were clearly meant to contrast Goblin Slayer's unorthodox methods. However, as Goblin Slayer puts it, the party ultimately failed because they didn't use their imaginations.
      • The party prioritized rescuing the captive first, while Goblin Slayer prioritized killing all the goblins first.
      • Second, the party went adventuring into the fortress full of goblins, while Goblin Slayer opted to set the fortress on fire (though he only did so after concluding that there was no one left to be saved, and at least in light novel he was able to confirm their deaths when he saw the goblins carrying their bodies during the fire).
      • Third, the party's decisions to attack a goblin nest at noon shows they are experienced, but they aren't experts. As Goblin Slayer and Priestess talked about just one chapter before the party's introduction, the best time to attack a goblin nest is early mornings or late evenings, because the goblins would have the most traps set up in the middle of day since that is when most of them sleep. A big factor that led to the party's defeat was all the traps they had to deal with.
      • The manga also adds Noble Knight being knocked out due to not wearing a helmet, while Goblin Slayer, who notoriously never takes off his helmet, shrugs off the hit because of his head gear.
  • Forced to Watch: Knight was always prepared to suffer humiliation and torture before she died, but the worst thing for her was being forced to watch her comrades die brutal deaths first. The goblins let her live the longest, before she died from mutilation.
  • Four-Girl Ensemble: The manga manages to convey them as one through character design and limited banter. Human Nun was the sweet and naive one, Rhea Ranger was the spunky tomboy, Elf Wizard was the sexy bombshell, and Noble Knight was their tough but ladylike and admirable leader.
  • Helmets Are Hardly Heroic: What does them in in the manga. Noble Knight fought bareheaded, allowing a slinger to knock her out. Once she was down, the party was overwhelmed. Averted in the light novel, as helmets were mentioned to be among the supplies that the goblins took from them. Noble Knight was defeated due to Heroic RRoD in the light novel.
  • Heroic RRoD: They fought bravely when they were discovered, but the sheer number of goblins exhausted and overwhelmed the party.
    Call it, if you will, the tyranny of the majority. Ranger’s archery skill was a divine gift, but even she couldn’t hold out when there were more enemies than she had arrows. Wizard used four of her arts, five—a great number—but eventually, her strength gave out. Monk kept up her prayers for miracles and protection until she could pray no more, and she had nothing left. Their leader fought on, her blade covered in blood, but as she tired, the goblins overpowered her, and then the hunt was over.
  • Human Pincushion: How the goblins kill Rhea Ranger — with her own arrows.
  • Let's Get Dangerous!: Triggered this in the goblins; their defeat and treatment show off the true extent of goblin cunning and their ability to take down even much stronger adventurers who aren't giving 100%, in much the same way that Priestess' Rookie Party was slaughtered in the very beginning to set the tone of goblin brutality.
  • Mage Marksman: Rhea Ranger is stated in the light novel to have divine magic and blessings to boost her archery abilities.
  • No Good Deed Goes Unpunished: Some of the few non-Porcelain ranked adventurers that are willing to take on goblin slaying quests, and they ended up brutally killed for their good intentions. The light novel reveals that Noble Knight's final thoughts were those of regret for ever taking the job.
  • Of Corsets Sexy: Elf Wizard in the manga notabily wears a small, stylish corset, to go with the rest of her comparatively flashy and seductive outfit.
  • Out with a Bang: Noble Knight gets the unfortunate pleasure of dying while being gang-raped by a large group of goblins non-stop for three days and three nights. In the light novel, her body was mangled beyond recognition, while in the manga she seemingly dies from exhaustion. Either way, definitely one of the most humiliating and undignified ways to go out.
  • Rape as Drama: While the goblins forgo using each of them as a Breeding Slave, they still "had their fun" before executing the girls, expect for Noble Knight, who they didn't stop raping until she dropped dead.
  • Raven Hair, Ivory Skin: Human Monk had inky black, mid-length hair.
  • Sacrificial Lion: There deaths are meant to show that even experienced adventures can fall victim to goblins if they aren't careful enough.
  • Shoot the Shaggy Dog: The group's main object was to save a captive village girl, only to find her dead by the time they reach her. Then they are tortured and killed in cruel and humiliating ways for their troubles.
  • This Is Unforgivable!: The reason they took a goblin quest at their level was because the leader hated the idea of a girl being left captive in the hands of those monsters. The goblins for their part were so pissed at how many of their kin this team cut down that they skip straight to Cold-Blooded Torture and kill them all in a couple of days rather than keep them to breed.
  • Total Party Kill: None of them made it out alive. Due to their tenacity and the damage they had done, the goblins were so angry at the party that none of them were kept for breeding or food, and all of them suffered cruel and torturous deaths over the course of a couple of days.
  • Worf Had the Flu: The only reason the party was discovered was because Rhea Ranger was too exhausted to check for traps properly, and the only reason they didn't pull through in the pitched battle (in the manga) was because a slinger got a cheapshot in on their party front-liner.

    Doomed Party 
https://static.tvtropes.org/pmwiki/pub/images/doomedparty.jpg
Clockwise from top right:Lizard, General, Thief, Acolyte, Warrior-Priest

An up-and-coming party of Porcelain and Obsidian ranked adventurers who were hired to clear the area surrounding the training camp of goblins, only to get wiped by a troll in a mausoleum. Consisted of General, Lizardman, Acolyte, Thief, and Warrior-Priest.


  • Adaptational Badass: They fair much better against the Troll in the manga than in the light novel, and they even came close to beating the monster had the group not been swarmed by the sudden appearance of a second wave of goblins.
  • Amazonian Beauty: Not to the same extent as Amazon, but Warrior-Priest definitely has some muscle tone, a visible 6 pack, and is very attractive.
  • Bad with the Bone: Lizardman wielded a sword carved from the fang of a sea serpent.
  • Bring My Brown Pants: Much like what happen to Priestess, Acolyte wets herself after seeing all her friends brutally murdered and realizes that she is surrounded by a horde of goblins.
  • Buxom Beauty Standard: Acolyte had it pointed out numerous times that she was generously endowed.
  • Chainmail Bikini: Warrior-Priest was noted to wear what amount to metal underwear as armor.
  • Damsel in Distress: Goblin Slayer's group goes in right after them and end up having to save Acolyte, though they didn't know that going in.
  • Death by Genre Savviness: When Thief gets cut by a dagger wielded by a goblin, he realizes right away that he has been poisoned and was smart enough to keep an antidote prepared just in case. Unfortunately, during the brief few seconds he went to grab his antidote, he left himself open to attack and was quickly swarmed by the goblins.
  • Deer in the Headlights: Acolyte shut down hard when her friends started falling one-by-one.
  • Fiery Redhead: Warrior-Priest is given red hair in the manga and is a bit of a battle-hungry brute.
  • Fighter, Mage, Thief: Lizardman and Warrior-Priest share the position of Fighter, General and Acolyte are the Mage, and Thief is, obviously, the Thief.
  • Fingore: The goblins torture Acolyte by chopping off her fingers one by one. Mercifully they were able to be reattached by a healer.
  • Get a Room!: Warrior-Priest scoffed at seeing Lizardman and Acolyte nuzzling and told them to save it for after they were down crawling.
  • A Good Way to Die: Lizardman's last thoughts and words before the troll caved in his skull were personal exultations that he should meet his end in a high-adrenaline melee to the death, his one regret being awareness that the troll probably wouldn't think to eat his heart, the proper method of disposal of his body according to his people’s customs.
  • Go Out with a Smile: Warrior-Priest flashes a smiles at Acolyte just before she is killed by an attack from the troll meant for Acolyte.
  • Heroic Sacrifice: Warrior-Priest might have made it if she ran, but instead she took a blow from the troll's club meant for Acolyte. Although one could argue it was a Senseless Sacrifice since poor Acolyte is now left by herself at the mercy of a horde of sadistic goblins. Thankfully, Acolyte was eventually saved by Goblin Slayer's party, so it wasn't all for nothing.
  • Human Packmule: Acolyte mentions she is the one in charge of managing party finances and distributing resources, a task she complains the rest of the lot are not making easy.
  • Interspecies Romance: Lizardman and Acolyte were an item. Rather physically affectionate too.
  • Lizard Folk: Lizardman obviously was one.
  • Magic Enhancement: Acolyte would put a Blessing on Lizardman's sword, Warrior-Priest would use Holy Smite on her own weapon.
  • Male Gaze: In the manga, Warrior-Priest get a lot of focus shots of her ass and crotch.
  • Not Enough to Bury: When Warrior-Priest got hit with the troll's club, her entire body except for one arm was pancaked into paste.
  • Paladin: Warrior-Priest in case you couldn't tell. She can even Smite with her axe.
  • Playing with Fire: General attempted to fry the troll, but was brained from behind as he chanted.
  • Religious Bruiser: Lizardman isn't a cleric like Lizard Priest, but he still invokes his dinosaur ancestors to watch his battles, and is a stickler for funerary rites.
  • Rocks Fall, Everyone Dies: They did nothing wrong to cause their wipe-out. They had proper gear, a solid formation, and a reasonable plan of advance. The only reason they died was because Truth planted a troll and rigged the dungeon to trap them in a death battle.
  • Shoot the Mage First: General is only one among his party that can perform a fire spell that could have defeated the Troll, unfortunately, he is the first member of the party to be killed by the goblins before he could finish the spell.
  • Sole Survivor: Acolyte is ultimately the only one of the group to exit the mausoleum with their life.
  • The Strategist: Befitting his lofty sobriquet, General was noted to be an old veteran and was the team's tactician. Shame he overestimated their chances against the troll.
  • Suicidal Overconfidence: When the party runs into the troll, there was a split second where they could have cut and run free. General chose instead to call a charge forward, despite internally panicking at their prospects against it. Although to be fair, they could have defeated the troll had they not been flanked by the goblins.
  • Tears of Remorse: Warrior-Priest ends up crying and cursing over taking this goblin-clearing in the first place after the boys of the team all bite it.
  • Token Heroic Orc: Thief is a Dark Elf, and while not the first one shown to be non-evil, he's the only one so far to be an adventurer on the side of good. Thankfully he isn't a Drizz't clone.
  • Tomboy and Girly Girl: Warrior-Priest and Acolyte, respectively.
  • Vasquez Always Dies: Warrior-Priest is the "tomboy" to Acolyte's "girly girl". Naturally, when these two were the last ones left standing in their party, Warrior-Priest dies protecting Acolyte.
  • Your Head A-Splode: General's head gets split wide open by a sling (hammer in the manga version) from behind. Lizardman's head gets caved in so totally that his skull is in his neck.

    Disbanded Party 
https://static.tvtropes.org/pmwiki/pub/images/disbandedparty.png
From left to right:Young Warrior, Axe-Dwarf, Half-Elf Ranger and Monk

Young Warrior's former party of Porcelain-ranked adventurers when Goblin Slayer joined the Guild that started out well, but a disastrous mission with a rock eater broke them up. The members were Half-Elf Ranger, Monk, and Axe-Dwarf.


  • An Arm and a Leg: Axe-Dwarf loses his arm to a rock eater.
  • Career-Ending Injury: Axe-Dwarf lost his arm, effectively ending his career.
  • Chuck Cunningham Syndrome: Monk decides to escort Axe-dwarf home after he loses an arm and deliver Half-Elf Ranger's personal effects to her family, but for some reason never comes back from those trips.
  • Eaten Alive: Half-Elf Ranger's fate at the hands of a rock eater.
  • Fan Disservice: In the manga, Young Warrior and the readers get a Panty Shot from Half-Elf Ranger and her naked right leg, but during the realization that she's dead and getting eaten by a rock eater.
  • Get a Hold of Yourself, Man!: Monk punches Young Warrior full in the face to snap him out of freaking out over Half-Elf Ranger's death while they're running from the rock eater.
  • Half-Breed Angst: When Young Warrior confesses that the letter he needs help writing in a bonus chapter is to slag off his parents, Half-Elf Ranger is completely understanding of his family drama. When he shoots her a questioning look, she merely points out her status as a half-elf.
  • Kill the Cutie: Half-Elf Ranger, The Heart of the Team, is brutally torn apart and Eaten Alive by a rock eater.
  • The Lancer: Monk, who served as the Blue Oni to Young Warrior's Red Oni, keeping his hot-head in check.
  • Losing a Shoe in the Struggle: When the party notices that Half-Elf Ranger is missing, her right boot falls down from above, leading the the party to look above them and see that she's getting eaten by a rock eater.
  • The Lost Lenore: Half-Elf Ranger is this to Young Warrior after getting snapped up by a rock eater in their second quest.
  • Making a Splash: Half-Elf Ranger used Water magic to catch a goblin stealing a lamb in a mud puddle.
  • Ship Tease: Young Warrior clearly had a thing for Half-Elf Ranger and she appeared to be returning his feelings until...
  • Stronger Than They Look: Monk is from a wholly spell-focused class, and in the manga has a quite reedy design. Young Warrior is very surprised at how hard he can hit, even in the depths of his shock and despair at seeing Half-Elf Ranger die.

Others

    Ragged Party 
https://static.tvtropes.org/pmwiki/pub/images/raggedparty.png
From left to right: Half-Elf Warlock, Axe Warrior and Middle-Aged Monk
https://static.tvtropes.org/pmwiki/pub/images/goblnslayerelfscout.jpg
Elf Scout

A party of Steel-ranked adventurers hoping to be promoted to Sapphire-rank so they can have access to more lucrative quests in Volume 1, its initial members are Middle-Aged Monk, Half-Elf Warlock, Axe Warrior, and Rhea Scout. By Volume 13, Rhea Scout is replaced by Elf Scout.

See Goblin Slayer: Antagonists for Rhea Scout's individual entry

  • Action Dad: Middle-Aged Monk is noted to have a family to support, which is why he is so desperate to make the cut for a promotion.
  • Adapted Out: The trio aren't shown during Rhea Scout's evaluation in the Animated Adaptation.
  • Adaptation Expansion: Half-Elf Warlock is seen reluctantly registering at the Adventurer's Guild in Chapter 52 of Year One.
  • Animal Motifs: Elf Scout is compared to a languid jungle cat.
  • Ascended Extra: They make a small appearance in Volume 3, but don't return to the story until Volume 10. Surprisingly, the party ends up getting a lot of focus after their reintroduction. They are also given some Adaptation Expansion in the Year One manga.
  • A Wizard Did It: Half-Elf Warlock claims the only explanation for magic non-spellcasters deserve is that magic is magic and strange things happen. Anyone demanding more is just a "rationalist".
  • Barrier Warrior: Half-Elf Warlock knows some kind of force-field dome spell.
  • Beauty Is Never Tarnished:
    • The female Half-Elf Warlock's attire is markedly less ragged than that of her two male companions, with no major tears or dirt marks on her skin, and she can be considered a bit of an Unkempt Beauty. Then again, as the party's dedicated spellcaster, whereas the latter two are more physical in either combat or utility skills, she's probably less likely to caught up in the messy parts of quests.
    • Elf Scout seems to bear no obvious scars after the events of Volume 12 when she was tortured by her fellow Chaos cultists and crucified as bait for wandering adventurers.
  • Berserk Button: Half-Elf Warlock gets particularly upset when Axe Warrior refers to her as "not very ladylike".
  • Boom, Headshot!: Half-Elf Warlock uses a lightning bolt on a Dark Elf working for Chaos, causing his head to "burst like a ripe fruit".
  • Broke Episode: They very clearly are seeing no profit and are fraying at the seams because of it during their Volume 1 appearance - Half-Elf Warlock's spellbook is falling apart, Axe Warrior's axe is going dull, and Middle-Aged Monk can't even afford a decent shaving kit. Only Rhea Scout is cleanly attired and unconcerned about their future prospects.
  • The Bus Came Back: This trio shows up again all the way in Volume 10, having made Emerald rank in the near two years since their last appearance, leading the defense of the Earth Mother convent against a manticore and undead chimera.
  • Combat Medic: Middle-Aged Monk is seen taking care of the injured while fighting off a manticore during the defense of the Temple of the Earth Mother. He also appears to have a pouch full of medicine, as is highly knowledgeable regarding remedies.
  • Dark and Troubled Past: Chapter 77 of the Year One manga reveals that Half-Elf Warlock is a foreigner who recently moved to the Frontier. Apparently, her homeland was very corrupt and lawless; however, she doesn't view her new home very highly, either.
  • Eagle-Eye Detection: Axe Warrior notices that one of the new adventurers tags doesn't quite match up with his race, which exposes said adventurer as a Dark-Elf infiltrator.
  • Excuse Me While I Multitask: Half-Elf Warlock can cast a second attack spell while maintaining an abjuration defense, but it stretches her mental faculties to breaking point, with thin-skinned emotions to match.
  • Eye of Newt: To make her goblin puppets, Half-Elf Warlock needs teeth from a real goblin.
  • Fighter, Mage, Thief: Axe Warrior is the Fighter, Middle-Aged Monk and Half-Elf Warlock are the mages, and Rhea Scout (later Elf Scout) is the thief.
  • Four-Temperament Ensemble: Half-Elf Warlock, sullen and constantly resenting her life circumstances, is Melancholic. Axe Warrior, always on-edge and ready to pick fights, is Choleric. Middle-Aged Monk, who bears hardship without taking it out on others and has a fulfilling personal life, is Phlegmatic. Both Rhea Scout and his eventual replacement Elf Scout at least put on the persona of a chipper, suave Sanguine while on the clock.
  • Half-Human Hybrid: As always, what the other half of the half-elf is - comments in Half-Elf Warlock's internal monologue in Volume 13 further suggests she's specifically part-dark elf.
  • Heel–Face Turn: Elf Scout is actually the dark elf Goblin Slayer saves in Volume 12 who renounces Chaos.
  • Horrible Judge of Character: None of them realize that Rhea Scout is Ninja Looting them before he gets kicked out of Frontier Town by Guild Girl, though Half-Elf Warlock does express some suspicions about how blithe he was about promotion.
  • The Hypocrite: The Half-Elf Warlock gripes that no one besides her is taking the temple guard mission seriously or pulling their weight. Her teammates and the rookies they are chaperoning are all actively engaged in battle as she indulges in her internal monologue, and its implied that her role of "monitoring the battlefield" is self-appointed and superflous.
  • Insufferable Genius: Half-Elf Warlock looks down on others for not understanding magical theory, but also deems it not worthwhile to explain the practical effects of magic if asked.
  • I Owe You My Life: Elf Scout owes a life debt to Goblin Slayer for saving her from being sacrificed by other Chaos cultists. She considered the debt paid by helping in the fight against the "fire goblin" in Volume 13.
  • Jerkass: Half-Elf Warlock is anti-social to a pathological degree - she constantly insults everyone around her as idiots, is caustic and annoyed for often no real reason, has killed people for being moderate inconveniences (and only sheer coincidence meant said person turned out to actually be deserving of execution) and routinely blames others for her attitude.
  • Magical Gesture: Certain spells (namely her puppets) require Half-Elf Warlock to form her fingers in sigils as part of the incantation.
  • Magic Knight: It is shown in Year One that Half-Elf Warlock was a solo-adventurer for a short time, and by necessity possessed a degree of martial weapon proficiency in order to get through quests without others to provide cover for her spellcasting, as evidenced by the sword on her hip.
  • Mook Maker: Half-Elf Warlock can make animate mud-dolls with the appearance of low-level monsters.
  • The Nose Knows: Half-Elf Warlock can smell the face powder that Elf Scout absolutely cakes on, strongly enough it’s a severe annoyance.
  • No Sympathy: Half-Elf Warlock snaps at Middle-Aged Monk for not pulling his weight in the fight. When he gestures to the literal mound of rookies he's trying to heal, she brushes off his role as The Medic and internally expresses the belief that adventurers incapable of self-administration of healing deserve to be left to die. She acknowledges it's a horrible sentiment, and that potions are expensive, but also doesn't take it back or actually care.
  • Paper-Thin Disguise: Elf Scout hides her actual dark elf phenotype under a thick coat of unnaturally-pale, strong-smelling facepaint, frequently speaks of elves as though she is outside that demographic, and constantly drops hints or weak denials of her old actions. Goblin Slayer recognizes her almost the second they cross paths again.
  • Prayer Is a Last Resort: Middle-Aged Monk sits down and desperately beseeches the heavens for success as they wait for their interview. Half-Elf Warlock defends him when Axe Warrior snaps at him and says she's a second away from joining in.
  • Rage Breaking Point: Half-Elf Warlock becomes irritated by the din of battle interfering with her attempts to maintain a forcefield, all the while dealing with supervising new adventurers and her teammate's ribbing. This reaches a boiling point when one of the new adventurers ends up being a Chaos infiltrator, causing her to fire a lightning bolt at the infiltrator's head out of anger. The outburst causes everyone, including the attacking monsters to fall silent in shock.
    Half-Elf Warlock: "So I didn't really get what was going on, but I went ahead and iced him anyways. Any objections?!"
    Everyone: -shakes head-
    Half-Elf Warlock: "Then get back to your places! Now!"
  • Rank Up: The team is introduced in Volume 1 as Steel-rankers, lined up for a promotion interview for Sapphire that they pass. When next they show up in Volume 10, nearly two In-Universe years later, they have reached Emerald-rank.
  • Right for the Wrong Reasons: The dark elf that Half-Elf Warlock fragged was a shadowrunner hired to sabotage the Earth Mother temple's defenses from the inside. No one had any way of knowing his intentions, least of all Half-Elf Warlock, who only kills him because her teammates confronting him was distracting them from the monsters attacking her barrier.
  • Scary Teeth: Axe Warrior has his teeth filed to points.
  • Self-Duplication: Half-Elf Warlock knows the spell "Other Self", though the backlash of it leaves her bedridden for the rest of the day.
  • Self-Serving Memory: More self-serving situational awareness, but it applies; the battle to defend the Earth Mother temple follows Half-Elf Warlock's point of view, and she spends most of it whining that her teammates are neglecting the battle, only to be rather quickly forced to admit they absolutely do have their hands full either administering first aid or fighting a second monster in a different spot. She finds an excuse to discount them still in those same sentences. She also claims that she's struggling so much to maintain her barrier because she's also surveying the battlefield, but she pays so little active attention to her surroundings that she admits she has no idea why her teammates were arguing with the elf they caught faking being sick with a stolen guild tag before she killed him. She also complains of people thinking spell casters have no use in the battlefield; a sentiment that absolutely no one ever expressed.
  • Shadow Walker: The dark elf who would later come back as Elf Scout appears to demonstrate an ability to disappear into darkness while bidding Goblin Slayer and his friends farewell.
  • Shock and Awe: Half-Elf Warlock knows the spell "Lightning Bolt", and will not hesitate to fry the face off any fool who annoys her or breaks her concentration in a high-stress state.
  • Situational Sexuality: Half-Elf Warlock says she isn't attracted to women, but after assuming Elf Scout is hitting on her in Volume 13, she internally comments on being willing to sleep with her if that's what it takes to keep their new scout in the party.
  • Starting a New Life: Elf Scout expresses a desire to live in accordance with Order after being rescued in Volume 12, and makes good on it by becoming an adventurer in Volume 13.
  • Skewed Priorities: Wasting mental energy by complaining so long in the middle of battle is bad enough, but one of the things Half-Elf Warlock chooses to complain about is the apparently ridiculous tariffs placed on spellbooks in her home country up north. She even turns and makes a rude gesture in its direction over the outrage of the memory. In the middle of a pitch battle where her life depends on focusing on maintaining her Barrier spell.
  • Surrounded by Idiots: As the audience can see from her point-of-view chapter in Volume 10, Half-Elf Warlock views most of her fellow adventurers with disdain, and perceives her efforts on quests as criminally taken for granted, slightly hypocritically. In all fairness, her attitude during this chapter was likely exacerbated by the stressful situation the party was in.
  • Teeth-Clenched Teamwork: From their interaction and the inner monologue of Half-Elf Warlock, they constantly bicker about each other's faults. That being said, they remained together through the worst of times and continue to crawl up the Guild's ranking system as a team.
  • Throw the Dog a Bone: After Rhea Scout is ousted for stealing treasure from the dungeons for himself and demoted to Porcelain-rank, Guild Girl arranges for the remaining three to be promoted to Sapphire-rank.
  • Warrior Monk: Middle-Aged Monk has the appearance of a fairly stereotypical Shaolin monk in the manga.

    Spearwoman 
https://static.tvtropes.org/pmwiki/pub/images/goblinslayerspearwoman.png

A female adventurer that appears in Chapter 4 of Volume 4 of the light novel and the Brand New Day manga as the captive of a small nest of goblins.


  • 10-Minute Retirement: The epilogue chapter of Volume 4 has Guild Girl reveal that she has recovered from her experience enough to go back on duty after scant weeks of recovery, being the one to deliver the basket of corn the villagers sent Goblin Slayer as a token of gratitude.
    Guild Girl let her eyes drift to the corn with an expression that bespoke relief. It was rare that adventurers or mercenaries found themselves with a second chance when they had failed once.
  • Beauty Is Never Tarnished: Compared to most other women captured by goblins shown in the series, her injuries are quite minimal. Even a bleeding cut she received after a goblin guard hit her over the head with her spear appears to be just gone after one page in the manga. The worst thing about her appearance throughout the chapter how she is completely naked and covered in "fluids". During her brief appearance in Chapter 10 of Brand New Day, she only has a single bandage on her cheek as the only indicator of her experience with the goblins
  • Break the Cutie: Averted; the goblin viewpoint character of Chapter 4 notes with interest that she has refused to let herself become catatonic or submit to their attentions past a point when most other girls quit fighting, and after being rescued she returns to life as an adventurer by the end of the volume. Goblin Slayer himself comments on her willpower with a comparison to her retrieved spear. She briefly appearances in Chapter 10 of Brand New Day with big smile on her face, indicating she was able to move past her trauma.
    Goblin Slayer: The shaft is broken, but the point remains.
  • Breeding Slave: The goblins' intended fate for her before she gets saved by Goblin Slayer.
  • Companion Cube: Her spear seems to be this to her as she spends most of the chapter begging the goblins to return it to her. She later cries tears of relief when Goblin Slayer gives it back to her at the end of the chapter.
  • Damsel in Distress: Functions as this in Chapter 4 of the Goblin Slayer: Brand New Day.
  • Determinator: Being one of the two only known characters (One of which was Sword Maiden) in the series to keep up adventuring after what happened with them on the goblins. As most female adventurers or victims suffer massive trauma or become catatonic after becoming a sex slave, it undoubtedly takes a strong will to overcome it and still adventure on.
  • Heroic Willpower: Unlike other women held captive by goblins, Spearwoman never went into an Angst Coma despite everything she endured during her time in the goblin nest. Even after her traumatizing experience, she still chose to continue her career as an adventurer. The only other known person that continued being an adventurer after being captured by goblins is Sword Maiden.
  • Minidress of Power: She wears a tiny shift under her armor, seems to be a solo-adventurer, and has the emotional fortitude to go back to adventuring even after a stint as a goblin slave.
  • Ms. Fanservice: A fairly curvy woman with large breasts and wide hips that spend most of the first chapter she appears in completely naked. Although this fall under Fan Disservice territory seeing as she was forced to be a Sex Slave for a nest of goblins before Goblin Slayer saved her.
  • Of Corsets Sexy: Wears leather waist armor that resembles a corset and snugly hugs her trim waist.
  • Rape as Drama: Spends several days having no less then 17 goblins and a hobgoblin pass her around.

    Amazon 
https://static.tvtropes.org/pmwiki/pub/images/goblinslayeramazon.png

Voiced by: Sayaka Kikuchi (Japanese), Meli Grant (English)

An experienced Adventurer for the Guild.


  • Adaptational Dye-Job: On top of the sudden very deep tan the anime gives her, her hair is colored jet black when the manga had it only lightly shaded.
  • Adaptational Jerkass: Downplayed. In both the manga and anime, Amazon saves Rookie Warrior from a goblin during the Raid of the Farm arc. However, in the manga she happily comes to his rescue and gives him some friendly advice to Double Tap the goblins next time, while in the anime she seems more annoyed they had to save him and talks down to the greenhorn.
  • Adaptation Expansion: She is only mentioned once by Goblin Slayer in Volume 3 of the light novels, while in the manga she is a semi-regular recurring character.
  • Amazon Brigade: In Volume 3 of the light novel, when talking to Female Knight about the dramas that parties having male and female members have to face, Goblin Slayer recall Amazon once telling him that teams with only female adventurers got along quite well, implying that Amazon is part of an all female party. Although in the manga and anime, she seems to be a solo adventurer.
  • Amazonian Beauty: Arms thicker around than most other characters' thighs, but retains an absolutely gorgeous face and figure regardless.
  • Ambiguously Brown: The anime give her a much darker skin complexion than in the manga.
  • Chainmail Bikini: Her adventuring outfit consists of a leather-reinforced corset with a Cleavage Window and a thong.
  • Fanservice Extra: She is a relatively minor character and has the one most revealing adventurer's outfits.
  • Living Prop: Not mentioned in the light novels (except for possibly one half-remembered conversation Goblin Slayer ruminates on in Volume 3), but in the manga is one of the most prominent, memorable, and consistently shown-off background adventurers during the Raid of the Farm.
  • Ms. Fanservice: Right up there with Witch in looks, and barely wears any armor.
  • Of Corsets Sexy: Her armor consists of an overbust corset padded with a lattice of leather strips.
  • Statuesque Stunner: The tallest woman in the series, and is no less attractive.
  • Thong of Shielding: Part of her adventurer's attire.

    Little Adventuress 
https://static.tvtropes.org/pmwiki/pub/images/littleadventuress.png
The woebegone daughter of a retired mercenary. She is the deuteragonist of volume 13, where she struggles to prove herself ready to become an adventurer to escape the constant ill-treatment she experiences in her home village.
  • Abusive Parents: Her dad is likely this; she describes him as "only ever drinking or angry or asleep" and a point is made throughout volume 13 that most peasant children, if they aren't set to inherent a family farm, tend to have extremely poor home lives.
  • Achievements in Ignorance: She picks up Goblin Slayer's dropped equipment in the ravine and ends up using his latest scroll to destroy a wizard's ghost. She's convinced it's all a light show by the practice-dungeon.
  • All of the Other Reindeer: The other kids living in her farming village designated her as the open season bully target, and even the adults treated her coldly, implicitly due to the antisocial reputation of her retired mercenary father.
  • Ancestral Weapon: The sword she wields belonged to her ex-mercenary father. She stole it when she left home for the final time to try becoming an adventurer.
  • And You Thought It Was a Game: She goes through the entire live monster cave portion of the ruins, from the goblin-swarming ravine to the giant snake to the ghost of an evil wizard, convinced that it is all part of the practice-dungeon. Goblin Slayer doesn't have the heart to tell her afterwards.
  • Awesome Mc Cool Name: We of course never get told it, but the Fire Spirit perks up at her introduction and says she has a "brave name", and the narrator describes her as having "a name that spread out like a tempest, whirling from the alpha, the very first letter", strongly indicating that her name is long, starts with an "A", and is considered impressive-sounding in-universe, possibly being Named After Somebody Famous.
  • Because You Were Nice to Me: She's basically the only new rookie to even acknowledge Goblin Slayer's existence soley because he was nice to her and gave her help without asking when she was lost.
    • She similarly looks up with Witch when she kindly gave her equipment advice and is friendly with Cow Girl who only wished her luck on her next adventure.
  • BFS: At least relative to her; her blade drags on the ground from her hip when she walks and is too heavy for her to wield comfortably.
  • Born Lucky: From just so happening to hear someone read aloud the announcement of the practice-dungeon while her bullies aren't around to also find out, to bumbling through several high-level real monster encounters, things seem to always go her way once she leaves her sucky village. In the epilogue to volume 14 she slips while trekking to the viking village Goblin Slayer's party visited and the narration goes on with extreme detail about how she should have broken her neck or pitched off the steep slope into the valley, not been caught in a snow drift.
  • Determinator: No amount of abuse can discourage her from her ambitions.
  • Diagonal Cut: Slashes a goblin puppet across the chest, though it would have been too shallow to down a real one.
  • Extreme Doormat: When people talk down to her, her usual reaction is to dully nod along until they get bored. She learns to be more assertive by the end of volume 13.
  • Extreme Mêlée Revenge: She repeatedly stabs the goblin puppet that knocked her down in a panic after getting a grip back on her sword. That it took multiple strikes is the first hint there were real monsters down there.
  • Friendless Background: Growing up, nobody wanted to play with the poor girl with the mean dad.
  • Good Luck Charm: Turns a special chunk of Black Onyx she found in a "practice dungeon" (really a real dungeon) into a pendant for herself.
  • Helmets Are Hardly Heroic: Downplayed Trope; the first thing she buys in town for the practice dungeon is a leather cap. When it proves uncomfortable and prone to slipping into her eyes, she replaces it with a reinforced headband.
  • Meteor-Summoning Attack: Accidentally steals from Gobin Slayer and uses a scroll with a spell called the "Star of Muala" that drops a flaming comet unto the foe in front of her.
  • Missing Mom: Her mom is nowhere to be found and she comments she doesn't even really remember what she looks like.
  • Never Learned to Read: She can write her name, but that's the extent of her literacy.
  • Politeness Judo: She is introduced in volume 13 through the point of view of one of her bullies when they bump into each other in town on separate family errands. The lout immediately tries to harass her, and she does nothing but agreeably nod along and sidestep his put-downs until he leaves in frustration, while also handily distracting him from trying to question her on what she was distracted by when he found her, which happened to be the mock dungeon.
  • Raven Hair, Ivory Skin: She has "grayish black" hair and is rather pale and peaky to start.
  • Reverse Grip: Picks up her sword backwards and jabs it out on a goblin that knocks her to the ground.
  • Silk Hiding Steel: She's demure and unassuming thanks to her slightly battered self-esteem, but beneath that she is very adept at defusing persistent bullies with placid agreeableness, almost never loses her cool and learns extremely quickly how to firmly stand up for herself and end battles with decisive force over the course of her debut volume.
  • That Makes Me Feel Angry: Actually comments to herself that "I’m also kind of... mad." at hearing the ghost gloating.
  • Tranquil Fury: Hearing the wizard ghost continue to insult her causes a cold fury that inspires her to trying attacking him directly.

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