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Characters / Goblin Slayer: Adventurers Guild Staff

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Traveling Companions and Loved Ones: (Goblin Slayer | Priestess)
Adventurers Guild: (Guild Members | Staff)
Other Characters: Other Significant Players | Villagers | The Gods | Antagonists

The Shout Outs, Captain Ersatz, Expy, "No Celebrities Were Harmed", Continuity Nods and Mythology Gags references regarding to specific characters go here.


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    Guild Girl 

Voiced by: Maaya Uchida (Japanese), Sara Ragsdale (English)

https://static.tvtropes.org/pmwiki/pub/images/guild_girl_anime.png
How can you go adventuring without pen and paper?

A young woman who runs the Guild's front office and hands out contracts to adventurers. She is concerned with the many villages pleading for help against goblins and exasperated at how few experienced adventurers are willing to take the jobs, leaving inexperienced rookies to possibly die from them. She is greatly enamored with Goblin Slayer, due to him being willing to take the many goblin contracts the others won't touch.


  • Anger Born of Worry: When Goblin Slayer shanks Rhea Scout after Playing Possum, Guild Girl starts sobbing in relief that they both survived while telling him off for scaring her and tells him to never pull a stunt like that again, to which he can only weakly apologize.
  • Animal Motifs: When her true personality and feelings for Goblin Slayer slip out, the narration consistently likens her to an eager puppy, down to describing her tossing braid as "wagging like a tail."
  • The Beautiful Elite: In Chapter 48 of Year One, Guild Girl reveals that she is actually a daughter of the nobility, and is certainly very good looking.
  • Bearer of Bad News: Not directly thankfully, but she has to handle the paperwork whenever a team gets wiped out on a quest. It doesn't make it any less horrible to her though.
  • Beneath the Mask: For the most part she's good at hiding it from her clients, but she regularly worries herself sick for the villagers with no money to hire good help, and for rookie adventurers who take quests and never return. It is for these reasons that she holds just a small measure of disdain for the higher-level adventurers, even though intellectually she understands they're just doing their jobs. Also, she's the girl in Goblin Slayer's life who is the most insecure about the status and prospects of their current relationship.
  • Big Damn Heroes: She is the one who provides the last push into convincing the adventurers to assist Goblin Slayer against the Goblin Lord. Veterans and rookies alike were skittish about the situation because even they knew fighting an entire goblin army was incredibly dangerous, and Goblin Slayer just didn't have the money or charisma to make the risk worth it. Guild Girl managed to convince the Guild into turning Goblin Slayer's plea into an official mission with a generous reward (one gold coin per goblin head), winning the adventurers over.
  • Big Sister Worship: She has two much older sisters, and as a little girl always looked up in awe at them and aspirated to their standards of ladyship, at least until she left home and found alternate role models of maturity.
  • Blue Blood: Year One reveals that Guild Girl comes from a noble family that resides at the capital. Of course, Guild Girl is very modest about her status and the first time she brings it up in the story is during an internal monologue.
  • Busman's Holiday: High Elf Archer is rather surprised that Guild Girl would spend her day off from manning the guild’s front desk by hanging out at the guild. Guild Girl says she just wants to see that all the adventurers from the other day made it back all right. Definitely not trying to run into one in particular, no siree.
  • Cannot Spit It Out: She's been sitting on her feelings for Goblin Slayer for years, cutting herself off each time she tries to confess her attraction. Witch has to twist her arm into approaching Goblin Slayer for a date to the harvest festival in Volume 3, and even then she frames it as strictly casual, to her own frustration and self-reproach.
  • Chekhov's Gun: Her meticulously itemized makeup bag that she impulsively hands off to Goblin slayer in volume 13 ends up having almost every piece inside be good for something in a goblin hunt; her eye drops help him acclimate to the dark cave faster and without needing a torch, her spare hair tie is an effective sling, a splash of perfume confuses the goblins that a woman is present and makes them berserk (and even more easily corralled), and her new metal stylus becomes a lethal improvised dart.
  • Clingy Jealous Girl: Inspector humorously fears that she is one, though Guild Girl herself is privately ashamed about it. In Vol. 3, she bitterly notes how she avoided contact with the rest of her female friends out of guilt after asking Goblin Slayer out during the Harvest Festival, and yet at the same time is desperately hoping for the day Goblin Slayer sees her the way she sees him.
  • Cool Big Sis: Occasionally acts like this, mainly when she isn't on shift at the Guild and doesn't have to maintain her professionalism. Cow Girl in particular feels she measures up short to Guild Girl's style and poise.
  • Dark and Troubled Past: Downplayed but in Year One she ruminates on her experiences as a trainee in the capital city where a particular braggadocious adventurer was constantly pressuring her for a hookup (and possibly tried to force himself on her), which is what lead to her disliking bombastic or self-aggrandizing adventurers in favor of quiet and dutiful ones.
  • A Day in the Limelight:
    • She kicks off the main story of Volume 3 by asking Goblin Slayer out on a date to the Harvest Festival, and her relationship with him is given a highlight that wouldn't have occurred if they were still busy with work.
    • Again in Volume 13, when she is asked by the Guild to be a judge for the rookies' competition to clear a simulated dungeon during a festival, and asks in turn for Goblin Slayer to be her bodyguard during it.
  • Deadpan Snarker: Her professionalism as a receptionist sometimes manifests as very polite jabs at annoying adventurers who think too much of themselves.
    • When Spearman brags about a troll he killed, she cheerfully replies that she knows trolls are powerful monsters and that she should be impressed but obviously isn't.
      Guild Girl: Oh wow, nicely done, sir. I'm well aware that trolls are powerful foes and that I should be impressed by this.
    • When a Rhea scout say that she will regret demoting and banning him (for being a lying thief), she replies lightly and with a smile, "I think not".
  • The Dreaded: Played for Laughs. Goblin Slayer, a remarkable stoic man, whos preferred area of expertize are nightmarish monsters, is intimidated when Guild Girl gets angry with him. On a more serious note, newbie Adventurers learn quickly not to mess with her and the veterans do not even try to push her around in any way.
  • Drink-Based Characterization: To fit her sophisticated burgher background, she's an absolute tea fiend; making a cuppa with every breaktime or other opportunity, and offering her personal blend as a gift to Goblin Slayer and Cow Girl.
  • Everyone Can See It: Her peers are fully aware of her infatuation with a certain oddball adventurer, Spearman included. Even those who've never met him can easily guess who upon seeing him for the first time, just because Guild Girl speaks so frequently and highly of him.
  • The Fashionista: As an educated city-girl, Guild Girl is far more knowledgeable about clothing trends and the nuances of make-up than most of the rest of the female cast, and accessorizes as much as she can with her uniform.
  • Form-Fitting Wardrobe: The uniform she wears does little to conceal her curves, especially the skirt. One illustration in the light novel shows even the outline of her panties through the skirt.
  • The Gadfly: She claims that her mock-dungeon has a reward of "10,000 gold coins and permanent mayorship of a frontier settlement... if we could afford that." The joke had the practical effect of relieving the tension of the adventurer-hopefuls and holding their attention, but mostly she got a kick out of the collective Face Fault.
  • Gone Horribly Right: Spearman always had Love at First Sight with Guild Girl, but the moment that really committed him to her was after she compliment his rookie activities. She was the first person to acknowledge his achievements without sarcasm, which boosted his ego and the mistaken belief she liked hearing about his escapades. However, Guild Girl only did this as casual small talk to grease the wheels in getting Spearman to form a party with Witch. It was intended to be repayment for a personal favor. Guild Girl got Witch and Spearman together as a team, but unintentionally roadblocked Witch from winning his heart for five years and counting.
  • Grass is Greener: While she acknowledges that she has an objectively cushy life as the daughter of gentry and a civil servant, she confesses to Cow Girl that sometimes she wishes she could experience the casual, rough-and-tumble life of a farmgirl or adventuress.
  • Green-Eyed Monster: While she does appreciate the fact that Goblin Slayer finally has someone accompanying him on quests, she is still uncomfortable with the idea of him and Priestess being alone together. Her only saving grace being that she knows he cares more about work than women.
  • Has a Type: Was always being leered upon by blowhard adventurers since her first days as a receptionist, and thus has developed a fondness for the quiet and stoic type. Unfortunately for Spearman.
  • Hidden Depths: As a girl, she had dreams of becoming a duelist and forming one half of a questing Battle Couple. In present day, she has been using her position to advocate and pioneer training initiatives to secure the prospects of up-and-coming adventurers, at times funding or commissioning events out of her own savings when her superiors were uninterested.
  • Honorary True Companion: While she never goes on quests with the main group, she is very close to them, often going out of her way to hang out with them. And in Volume 1 her actions were the final push that made the Adventurers join Goblin Slayer in his fight against Goblin Lord.
  • I Coulda Been a Contender!: A vignette included in a manga volume has Guild Girl reveal during a lunch out with Cow Girl that she had dreams of running away from home so she could to become an adventurer and (hopefully) form a Battle Couple with a strapping young warrior. Sadly, she was too swamped by clerk training to ever act on it, and by the time she had the breathing room to make the attempt, she was old enough to dismiss her childhood fancies and resign herself to merely manning the desk of an adventuring guild.
  • I Don't Want to Ruin Our Friendship: As much as she wants to be more than just a receptionist to Goblin Slayer, at the same time she fears she'll monopolize him to the point where he'll go back to being as isolated as when they first met.
  • Ignored Expert: She tries to warn the Priestess' party about how dangerous the mission really could be and to wait for a more experienced adventurer, but is ignored. Sadly, from the way she acts, she's probably tried and failed many times to warn inexperienced adventurers about the dangers of goblins, only for none of them to come back. She has hired retired adventurers to train the newbies in combat skills, hoping this would provide them a better chance of survival.
  • Insecure Love Interest: She agonizes constantly over her feelings for Goblin Slayer, whether she is doing enough to support him, whether the people around her dislike her for trying to push forward so aggressively with him all of a sudden, whether he even sees her as a companion at all, and the doubts are slowly tearing her up inside.
  • Interclass Friendship: Guild Girl, a refined burgher-descended bureaucrat, has Cow Girl, a rustic farmgirl, as her most consistent and prominent girlfriend, and the emphasis in their time together is constantly on them talking to find common experiences in their backgrounds or trying to get over "grass is greener" thoughts towards each other.
  • I Will Wait for You: Feels this way about Goblin Slayer and his crusade. Very much in the same vein as Cow Girl, though Guild Girl is less overt about it and less at peace with Goblin Slayer's ways.
  • Jiggle Physics: In the mobile game Goblin Slayer: The Endless Revenge, her breasts very noticeably bounce every time she greets Goblin Slayer after a quest.
  • The Lady's Favour: In volume 13, lacking an appropriate reward on hand for the impromptu rescue quest she has to make, she gifts Goblin Slayer her makeup bag to stand as down payment. She can't help but imagine such an intimate gift comes off more as a favor from a romance story, especially when he promises to replace anything that gets lost.
  • The Lightfooted: Is noted to be extremely sprightly and quick on her feet, at least compared to Cow Girl and most other civilians.
  • Male Gaze: Several Light Novel Illustrations and Manga covers bring attention to her large heart-shaped rear and long slender legs, with her narrow waist and ample bosom also focused on by the Padfoot Waitress in the spin-off manga, Goblin Slayer: Brand New Day. And in the The Endless Revenge mobile game, the physics engine will mean that your eyes will be drawn to her bouncing breasts when you meet her.
  • Motherly Side Plait: Sports one, and ultimately tries her best to look out for villagers, rookies, and adventurers like Goblin Slayer.
  • Naytheist: Much like Heavy Warrior, she readily acknowledges the existence of the gods, and even the legitimacy of their authority and benevolence, but is not a devout follower of any {though she reveals a slight preference for the Valkyrie) and pays them token homage as a matter of proper manners (such as while saying grace.) She's just too busy to devote them more time, and assumes her life is too mundane for them to take much active interest in her regardless of her level of faith.
  • Nepotism: Quite a few people have joked or insinuated to Guild Girl that she has rather obviously fast-tracked Goblin Slayer through promotion because of her feelings for him, though she adamantly maintains that he meets all the promotion guidelines either way.
  • Oh, Crap!: Being shown that the ruins she set her mock-dungeon in had a hidden passageway that still had live monsters inside, and a rookie had just wandered in it, nearly causes her to have a Freak Out from worry that someone will get hurt for real and she will be imprisoned for dereliction of duty in assuring the dungeon was clear. It takes concerted effort for her compartmentalize the fear and focus on organizing rescue and containment efforts.
  • Ojou: While not of aristocratic heritage, Guild Girl is stated to come from a very wealthy urbanite family in the light novels, and is certainly much more educated and refined than most of the other recurring characters in the series.
  • Only Sane Man: She's one of the few characters outside of Goblin Slayer who understands how dangerous goblins really are. She muses to herself how goblin attacks are on the rise more and more and villagers are desperate for help, but lack the funds to hire skilled adventurers. This is ultimately why she holds contempt for most Silver-ranked adventurers outside of Goblin Slayer. He's willing to take any goblin job, while his fellow Silver-ranked adventurers refuse them due to the low reward.
  • Practically Different Generations: A flashback panel in chapter 56 of the Year One manga shows that Guild Girl has at least two older sisters, both of whom appeared to be fully matured and womanly socialites at a time when she herself was still prepubescent.
  • Proper Tights with a Skirt: The female guild uniform includes dark hose under a knee-length, slightly ruffled skirt, and Guild Girl has the professional yet slightly coquettish demeanor to go with the flattering outfit.
  • Sexy Secretary: She's a sight for sore eyes, and regularly attracts male attention while at work.
  • Seen It All: Having both grown up and done her clerk training in the capital, Guild Girl is completely unfazed by the eccentric extravagances of the nobility nor the boasts and accolades of high-flying adventurers.
  • Sheltered Aristocrat: It is revealed in Year One that she lived a life of privilege very different from the Frontier before joining the guild's staff. Her mentor, the Capital Inspector, whipped her into shape before she transferred over to the Frontier.
  • Sherlock Scan: She deduces Rhea Scout is stealing from his party by moving ahead of them and swiping any treasure for himself, just by comparing the quality of his gear to theirs as well as the fudged mission reports he handed in.
  • Shipper on Deck: To Witch and Spearman. In Chapter 30/Volume 3, both Guild Girl and Witch wish each other luck in pursuing their respective Love Interests. Additionally, if Spearman gets together with Witch, then he would stop pursuing her.
  • Ship Tease: With the Goblin Slayer. While she is clearly in love with him, she also worries about his health and state of mind. She also understands just how dangerous goblins are, unlike most. For his part she is one of the few people to bring out his softer side and, along with Cow Girl, is one of his earliest links to the outside world.
  • Single Woman Seeks Good Man: She fell in love with Goblin Slayer almost immediately on her first day working outside of the Citadel. His quiet humility, absolute job focus, and willingness to help poor villagers exterminate goblins made for a far cry from the lechers and the glory-seekers, drawing her to him. However, it is precisely because of his manic obsession with goblins that she is anxious for his safety and mental well-being.
  • Slave to PR: Her first reaction when informed of an adventurer possibly moonlighting as a kidnapper or slaver is to panic at the thought of the reputational damage the report would cause the guild. She has the decency to immediately castigate herself for it and want to focus on recovering the latest victim.
  • Smells Sexy: Cow Girl notes the beautiful smell of her hair. Just another item of the list of features she's insecure about in comparison to Guild Girl.
  • Spirited Young Lady: Though very upper class and conscious of propriety, Guild Girl is noted to have a feisty side and periodically flounces around or talks in a way that (mildly) breaches conduct, more so in later volumes as she tries to step more fully into Goblin Slayer's circle of friends.
  • Subordinate Excuse: She very much enjoys being Goblin Slayer's receptionist. His mandated quest completion reports make for a convenient excuse to offer him snacks and talk over some tea, and she considers waiting for Goblin Slayer to show up at any moment to be a highlight of her job.
  • Tabletop Games: She plays one with Priestess, Cow Girl, High Elf Archer, and Inspector as a "Human Scout" while Padfoot Waitress watched them
  • Tea Is Classy: Is noted to be an avid fan of tea, and even gets most of her girlfriends to take up drinking it as well, as a calling card of her privileged, urbanite upbringing.
  • The Tease: When leading Goblin Slayer to the upper floor of the guild hall to end their date, she take a moment to ask if he's enjoying seeing her go up the stairs in a short skirt.
  • Tranquil Fury:
    • Gets really angry when Goblin Slayer compares himself to the goblins, so she passive-aggressively threatens to deprive him of work.
    • A more serious examples comes in the beginning of Volume 2 when she icily chews out Rhea Scout for attempting to rationalize his Ninja Looting habit.
  • What Is This Feeling?: It takes until the fourth story arc of Year One for her attraction towards Goblin Slayer to grow enough for her to notice her pleas for his aid in addressing goblin problems and concern for his safety during quests have gone beyond what she feels for typical adventurer business, and start questioning and chiding herself on if whatever these emotions are appropriate in a professional setting.
  • When She Smiles: Downplayed; it's part of her job as a receptionist to put on a good smile, and she's generally enthusiastic about her work. Once Goblin Slayer walks through the door though, all professional restraint is lost and she practically lights up the entire Guild hall with puppylike joy. In Volume 3/Chapter 30, after Goblin Slayer accepts her offer to go on a date to the harvest festival, an entire page in the manga is needed to show how big her smile is.
  • Women Prefer Strong Men: Averted. Due to an early misunderstanding Spearman believes Guild Girl prefers men who are adventurous and not shy about spreading tales of their heroic exploits. So he repeatedly presents himself as Men Are Tough to impress her. She actually prefers a Humble Hero who avoids limelight.

    Inspector 

Voiced by: Natsumi Hioka (Japanese), Michelle Rojas (English)

https://static.tvtropes.org/pmwiki/pub/images/gsinspector.png

A friend of Guild Girl’s from their administrative training days. Comes down to the Frontier Town from the Capital to assist in promotion interviews.


  • Book and Switch: Slacks off like this when she gets roped into manning a desk during the Harvest Festival. Goblin Slayer catching her doing so again during work hours in Volume 10 cements it as a bad habit.
  • Celeb Crush: In the light novel she gets a heavy blush while gushing about viewing Sword Maiden as a role model and inspiration.
  • Confirmed Bachelor: Pokes fun at all her female friends for being hopeless romantics and claims she could never get married because she can't stand the thought of not having her house to herself.
  • Gossipy Hens: While she has forgone finding a partner because she doesn't want to share her living space, she is very interested in the concept of romance and avidly spies on Guild Girl flirting with Goblin Slayer and Spearman flirting with Guild Girl, while lamenting Goblin Slayer's complete social detachment and Guild Girl's fixation on him because she would like to peep on, if not a truly turbulent Love Triangle, at the very least an active relationship.
  • Living Lie Detector: She has access to the “Detect Lie” miracle.
  • No Hero to His Valet: As a Guild employee, she has watched the current generation of top-tier adventurers rise through their fumbling beginnings, near-death experiences, and ridiculous pratfalls, and is not taken in by their polished fronts now that they mostly know what they're doing. She is candid about this attitude to Priestess, hoping to remind the girl that the vets she is agonizing about not measuring up to are all also mortal and accident-prone.
  • Not So Above It All: While she is normally very serious, she has playfully teased Guild Girl's infatuation with Goblin Slayer.
  • Palette Swap: Across all mediums, she is consistently drawn as having nearly exactly the same face, body-type, hairstyle, and even eyes as Priestess. Her only real physical distinctions are her uniform, her very dark brown hair color, and her being described as standing ever so slightly taller than Priestess in most concept art.
  • Sweet Tooth: Develops a habit of constantly munching on cookies during work in later volumes.
  • Tabletop Games: She plays one with Priestess, Guild Girl, High Elf Archer, and Cow Girl as an "Old Monk" while Padfoot Waitress watched them. She also functioned as the Dungeon Master.
  • Utility Magic: “Detect Lie” also happens to be the only spell she knows, and she’s happy to use it at her desk job rather than get herself killed trying to figure out an application for it on a battlefield.

    Padfoot Waitress 
https://static.tvtropes.org/pmwiki/pub/images/padfootwaitress_9.png

A Wolf-Girl waitress working for the Guild.


  • Attention Deficit... Ooh, Shiny!: Averted. She is very good at multitasking; getting her orders down pat and quickly making multiple observations about her patrons. However, the amount that goes through her mind during a conversation is impressive. She can even clean an entire tavern and keep track of a tabletop game down to the letter.
  • Buxom Beauty Standard: Though she is one of the bustiest women on the Frontier, she has jealousy about Cow Girl's larger bust and wonders if drinking milk is the secret to improve her own assets. However even Cow Girl takes notice of Padfoot Waitress' ample chest pressing into tables whenever she slumps around.
  • Commonality Connection: With Apprentice Smith. Both are apprentices to trade specialists, enjoy experimenting in their craft (with questionable results), and occasionally believe they fail to meet their instructor's expectations.
  • Cordon Bleugh Chef: She's a talented cook now, but passing comments from Rhea Chef indicate this was not always the case. During free time she will experiment with surplus food to invent original dishes. The first person Padfoot Waitress gives these meals to is Apprentice Smith, because he will eat anything and gives honest appraisals of the result.
  • A Day in the Limelight: One of the Goblin Slayer: Brand New Day chapters focuses on her and her quest to make Goblin Slayer eat in her tavern.
  • Distracted by the Sexy: Downplayed since she still pays attention to the conversation, but she's not above awing at the size of Cow Girl's equally large chest-size when talking to her, flat-out states Witch is "Drop-Dead Gorgeous", and comments on Guild Girl's own large chest and small waist (but secretly desires to fatten her and Inspector up).
  • "Eureka!" Moment: Invoked, During the events of Volume 10 when nasty rumors about Sister Grape (who is the Guild's wine supplier) were being spread, Padfoot Waitress reveals a vital clue to the party that a Wine Merchant from the Water Town was trying to sell his contracts to the Guild recently, revealing the Merchant was the likely culprit.
  • Fanservice with a Smile: She's got the Sexy Waitress/Maid look down pat and a curvaceous frame, add in some cute "animal girl" traits and she's quite the looker.
  • Feminine Women Can Cook: She is the waitress at the Guild Tavern and can cook very well, as she believes good meals make the adventurers happy.
  • Genki Girl: She's nice and sweet to everyone who comes to her establishment; truly wanting to make everyone happy after a hard day's adventure.
  • It's the Principle of the Thing: She spends weeks obsessing over finding a dish that will entice Goblin Slayer to sit and eat in the mess hall because his constant brushing-off of her invitations to dine wounds her pride as a food-server and chef.
  • Little Bit Beastly: She is a member of the Beastman race who have canine features to varying degrees, she in particular has wolf ears and tail, and hands which the light novels describe as oversized, fur-covered, and paw-like.
  • Nice Girl: When Rookie Warrior and Apprentice Cleric order only cheap oatmeal, bread, and water (because they're dirt-poor rookies), she brings them cheese as well on the house to make room for newer cheese coming in.
  • Sensory Overload: Can come close to this during particularly packed and rowdy meals, but doesn't really mind, as she considers the noise proof that she's done a good job servicing the adventurers' revelry.
  • Sherlock Scan: Routinely does this with her patrons, instantly telling if patrons aren't eating enough and quickly deducing many traits about them, such as when she can easily tell that Witch was annoyed that Spearman was, once again, ignoring her, and noticing Guild Girl and Inspector both were managing their weights and had missed lunches due to work.
  • Smells Sexy: Apprentice Smith certainly thinks she has an enchanting scent.
  • Stronger Than They Look: In volume 14 Priestess is caught off guard when she picks up a jumbo-sized cast-iron pot full of lye with no issue after expecting they would have to grab it together and struggle to carry it to the laundry.
  • Tabletop Games: While she didn't play, she watched Priestess, Cow Girl, Guild Girl, High Elf Archer, and Inspector play with amazement.
  • Through His Stomach: Why she thinks Apprentice Smith likes her so much. She's only half right.
  • Tsundere: Towards Apprentice Smith. She only gives him food because there were leftovers, not because she made it for him.
  • Vitriolic Best Buds: With Cow Girl, the two even share a side story where Cow Girl teaches her how to sew and make her own sweaters.

    Blacksmith 
https://static.tvtropes.org/pmwiki/pub/images/goblinslayerblacksmith.png

The blacksmith for the Guild.


  • Awesomeness by Analysis: He's capable of immediately noting the potential of new adventurers by the type of equipment they're purchasing.
    • He mentally chastises Newbie Swordsman for purchasing a sword too heavy for him to wield properly, not getting a more complete set of armor despite being a front-liner, and refusing to get a helmet because he wants people to see his face. His sole saving grace was listening to his insistence of picking up a shield.
    • When he first met Goblin Slayer as a new adventurer, he's impressed that he had chosen more complete equipment; a full set of leather armor, a small shield, a one-handed sword, some potions, and had the sense to ask if there was anything else he should pick up (a standard adventurers kit, a dagger, and a full-face helm to fully protect his head). However, he notes that the weight of the sword is causing Goblin Slayer to become slightly off balance and while his choice of gear is good for a new starting adventurer, it's actually a poor choice for goblin hunting because:
      • The sword is too long to be used safely in caves.
      • The lack of carrying back up weapons as goblins are numerous and most common weapons would be useless after about 5 kills due to them being invariably chipped or coated in fat/blood.
      • The shield had to be held by hand, meaning a torch cannot be used without sacrificing either sword or shield.
      • The lack of inner-chain mail for further protection.
      • He is impressed when he next sees Goblin Slayer who notices all these flaws and quickly makes the proper adjustments.
    • He quickly deduces why Goblin Slayer takes weak equipment on his hunts and respects his intelligence for thinking ahead just in case they get stolen by the goblins.
    • He offers a Southern style knife, aka a mambele, to sell to Goblin Slayer because it matches his preferences (being a throwing weapon and hard to wield properly by goblins).
    • When he first met Witch while she was a newbie adventurer, he noticed she carried her staff with nervousness and was self conscious about her Supermodel Strut.
  • The Blacksmith: His occupation at the Guild.
  • Camp Follower: Reminisces fondly in Year One of a period in his youth when he was a merchant supplier of an army towards the end of a famously long and fierce siege.
  • Cool Old Guy: One of the first characters to put adventurers in their place for looking down on Goblin Slayer.
  • Fear of Thunder: Late into Year One he betrays a phobia for lightning striking over his head. He gets defensive after flinching in front of Goblin Slayer during a storm, but gratefully lets the subject drop when the young adventurer doesn't care about the moment of weakness.
  • Improvised Weapon: At one point in the time of Daikatana the Golden Party commissioned him to secure a magic spear to replace the mundane one Female Fighter had broken. He couldn't just dig one up, so he resorted to taking a magic shortsword and just fusing it to the shaft of a spear. By the time he finished, she had found a proper one of her own, so he just held onto it until eventually Spearman laid claim to it in Year One.
  • Intrepid Merchant: Traveled for his business when he was younger, and ran Female Warrior's favorite equipment shop in Fortress City during the Demon Lord War in the time of Diakatana.
  • Jerk with a Heart of Gold: He has zero social manners and does not tolerate fools, but he genuinely hopes every adventurer who enters his store will survive. However the reality most of them die due to inexperience, lack of equipment, overconfidence, or the whim of the gods fuels his pessimism.
  • Miniature Senior Citizens: He completely passes for a dwarf's appearance, despite not being one.
  • Our Dwarves Are All the Same: Subverted for laughs; Blacksmith is stated to be the most stereotypical dwarf anyone in the Adventurers Guild has ever met, except this man is completely human.
  • Phrase Catcher: Similar to Goblin Slayer himself, the narration has an obsession with repeating his physical description anytime he enters a scene, capped off with a restatement of how much he physically and behaviorally resembles a quintessential dwarf.
  • Secret Art: The Riddle of Steel. He jokes to Spearman he can't die of old age until the technique is passed on to his successor.
  • The Scrooge: A grouchy old man who doesn't offer discounts. He avoids a lavish lifestyle and profits go straight to his business. In his youth he used to be as social and cheerful as Apprentice Smith. However decades of disappointment from watching adventurers die in failed quests has made him jaded... in part as a self defense mechanism to help him cope with their deaths.
  • Shipper on Deck: He is aware that Apprentice Smith takes a long time to complete errands because the boy visits Padfoot Waitress on the way back. Blacksmith pretends to not notice every time this happens so Apprentice Smith will make occasional stops to see her.
  • Tasty Gold: Chomps on Goblin Slayer's coins the first time he enters the shop in Year One, though by the main story he trusts him enough to accept his money automatically.

    Apprentice Smith 
https://static.tvtropes.org/pmwiki/pub/images/apprenticesmith.png

A rookie blacksmith for the Guild.


  • Accidental Truth: Telling Padfoot Waitress that "he heard" Goblin Slayer likes beef stew was a shameless con to trick her into making his favorite for the next time she dumps leftovers on him. It just so happens that the two of them have identical tastes, though Goblin Slayer prefers his stew made special.
  • Big Eater: One of the reasons Padfoot Waitress is attracted to him. He eats everything she cooks and never leaves any to waste.
  • The Blacksmith: Strives to be one, even making his own projects in his spare time.
  • Blatant Lies: He's done this a couple times.
    • Once told Padfoot Waitress that Goblin Slayer might like stew (so she would make a lot to try to entice the adventurer in question and then he would get the inevitable leftovers when it didn't work).
    • He told Priestess and Cow Girl Chainmail Bikini was made for enhanced mobility and not the obvious actual reason. Averted in that he flatly admits to Priestess and Cow Girl that "enhanced mobility" is just what he's supposed to tell girls who question the Chainmail Bikini.
    • Blacksmith knows this occurs when he's late from shopkeeper errands. Customers are not delaying him, it is the detours to visit Padfoot Waitress.
  • Brutal Honesty: He rather quickly and bluntly confesses to Priestess and Cowgirl that the sales pitch for the Chainmail Bikini is a load of cheap rationalization.
  • Commonality Connection: With Padfoot Waitress. Both are apprentices to trade specialists, enjoy experimenting in their craft (with questionable results), and occasionally believe they fail to meet their instructor's expectations.
  • Eating the Eye Candy: Twice, first when Padfoot Waitress rests herself on his table (further drawing attention to her large breasts) and he can't keep his eyes off her for long. Again when Priestess and Cow Girl tried on the Chainmail Bikini, he didn't hide how much he enjoyed it.
  • Farm Boy: He's originally from the country and able to immediately identify corn still inside the husk.
  • Inadequate Inheritor: A concern of his. He sometimes reveals moments to Padfoot Waitress, when Blacksmith gets angry at his failures. The idea is likely unfounded. If Apprentice Smith was unworthy, Blacksmith would have never accepted him or thrown him out long ago.
  • Talented, but Trained: The lad has an inborn gift for blacksmithing, but he still makes mistakes in the forge and continues to learn from Blacksmith on how to improve. Nonetheless, Blacksmith evaluates his progress remains acceptable enough to let Apprentice Smith hang out with Padfoot Waitress from time to time.
  • Trademark Favorite Food: Beef stew and boiled corn, and fortunately for him there's a couple of people around the Guild always willing to leave him leftovers.

    Rhea Chef 
https://static.tvtropes.org/pmwiki/pub/images/goblinslayerchef.png

A worker in charge of the Guild Tavern's kitchen. Padfoot Waitress' direct superior.


  • Comedic Spanking: He gives a hearty thwack to Guild Girl's keister for disrupting his cooking lessons by telling Padfoot Waitress where her stew was going wrong. In fairness, it was the only part he can comfortably Dope Slap.
  • Hobbits: One embodying many of their origin Tolkienian stereotypes; a rotund jovial laborer who is an unparalleled cook and gastronome.
  • Nice Guy: Padfoot Waitress mentions that when nasty rumors about his wine supplier, Sister Grape, began to spread he was approached by a Water Town Wine Merchant to switch suppliers and promptly refused; stating not only did he knew said rumors were completely false, he now knew who was likely spreading said rumors given how swiftly this merchant came to him and definitely refused to deal with them. In fact, his actions were the vital clue the Guild and teams needed for their investigations into the rumors.
  • The Reliable One: Seen as this by the rest of the guild staff and some of the adventurers. He's described as good-hearted, capable, trustworthy, and too worldly to put stock in nonsense rumors or entertain mischief-makers.
  • Sink or Swim Mentor: When training her, he lets Padfoot Waitress keep working on a dish she hasn’t realized has gone bad, in an attempt to make her figure out awareness by herself.
  • Supreme Chef: Is the one that teaches Padfoot Waitress how to make new dishes on account of her delight at his culinary prowess.

    Senior Coworker 
https://static.tvtropes.org/pmwiki/pub/images/seniorcoworker.png

An older girl who used to man the front desk of the Frontier Guild in Year One, and showed Guild Girl the ropes during when the latter first moved in and started working.


  • Chuck Cunningham Syndrome: Chronologically at least; there is no hide or mention of her in the main story set five years after Year One. Guild Girl does note on her first day that her senior is already on the cusp of being promoted to an inspector, so presumably by the time of the main series she has long since been transferred to other outlets and duties.
  • Cool Big Sister: A very mature, poised, and sardonic woman, who teases and instructs a younger Guild Girl in equal measure.
  • It Gets Easier: Warns Guild Girl against getting attached to any specific adventurers, and ruefully muses on how all receptionists have to eventually learn to mark off missed reports as permanent without pause.

    Capital Inspector 
https://static.tvtropes.org/pmwiki/pub/images/capitalinspector.jpg

A handsome woman who works as a receptionist at the Capital. Comes to the Frontier Town in Year One to address the anomaly that is Goblin Slayer's refusal to do any other quests beyond goblin slaying.


  • Aloof Dark-Haired Girl: She's a bit older and shorter-haired than most examples, but she fits with her stern attitude, position of authority, tall and strong physique, striking beauty, and chin-length curtain of black tresses.
  • Arc Hero: Of the third story arc of Year One being Goblin Slayer's temporary party member during his first promotional exam.
  • Back in the Saddle: Her internal monologue in chapter 76 of Year One is capped off by her saying that guiding Goblin Slayer through a quest has inspired her to visit her old mage partner to properly apologize for her rashness as a rookie, hand in her resignation as a guild receptionist, and go back to being an adventurer.
  • Badass Bureaucrat: She's been a civil servant for quite some time, but still keeps up her monk training, and is as lethal in a monster dive as she is meticulous about paper-filing protocol.
  • Badass in a Nice Suit: She can tear her way through an entire goblin horde without a drop of gore or sweat marring her snappy tux.
  • Bag of Holding: Her earlier pulling of her chain and small office supplies from her sleeves could be plausibly written off before, but in chapter 71 of Year One it becomes explicit she has some sort of Hammerspace enchantment when she whips out a full-length spear to pass over to Goblin Slayer.
  • Bare-Fisted Monk: Her chain weapon is mostly used to immobilize threats. Her primary method of dealing damage is to strike bare-handed with deadly force and precision.
  • Beautiful Tears: In a bonus chapter flashback to her days delving the Dungeon of the Dead, she lets slip some tears of frustration at her lack of progress while drunk, and her adventuring companion finds her stunningly gorgeous because of them.
  • Beleaguered Bureaucrat: Is unceasingly swamped by pushy and ungrateful adventurers jockeying for a contested quest on a good day. On bad ones, some angry tool will refuse to take the hint that she isn't the person to file complaints to, or a fistfight breaks out over the line being too slow.
  • Bifauxnen: Is rather boyish in looks and dress, but is still considered quite fetching by most.
  • Big Damn Heroes: Rushes in from out of nowhere in Year One chapter 65 to save the concussed Goblin Slayer from the jaws of a warg and finish off the goblin ambush party.
  • Blood Knight: In chapter 66 of Year One she revels in tearing through the remainder of the goblin ambush, internally proclaiming with relish that charging headlong into danger and daring to court death by Critical Failure is the essence of what adventuring should be.
  • Blue Blood: Her adventuring companion during the days of the Dungeon of the Dead near-instantly pegs her for as a noble's daughter based on her looks and demeanor.
  • Chain Pain: She carries a spiked chain up her sleeve that she can whip out and tangle monsters and rowdy adventurers in with the merest flick of her wrist.
  • Challenge Seeker: Insists that the adventuring life should and must be one of constantly growing stronger and squaring off with higher classes of foes. When she was an adventurer herself she grew greatly dissatisfied with her and her partner delving the Dungeon of the Dead just to get one chest of coin from the beginning rooms and immediately bailing as a matter of routine, and her anger towards Goblin Slayer is as much from personal affront at him "stagnating" as it is having to do something about the administrative grey-area he brought attention to with his goblin-quest monomania.
  • Clark Kent Outfit: While training during the morning in just a tank top, she exposes noticeably muscled upper arms and shoulders just a touch broader than should fit into her suit jacket.
  • Close to Home: The reason she's so shirty with Goblin Slayer is that his brusque eagerness to go after monsters reminds her of her callow youth as an adventuress trying to tackle the Dungeon of the Dead.
  • Collateral Damage: How her eye got burnt; she entered the Dungeon of the Dead while still woefully untested in combat and got summarily overwhelmed by the monsters inside, which forced her adventuring partner to launch a fire spell to get the monsters off her that unfortunately dealt Splash Damage to her right eye. She does not begrudge her old friend over the incident, readily admits full fault for causing the situation in the first place, and has lived her life since then determined to be a more canny fighter and warn new rookies about the dangers of overconfidence.
  • A Day in the Limelight: Quickly establishes herself as a key player in the third story arc of Year One.
  • The Dreaded: As a high-ranking receptionist from the Capital, the sight of her presence is utterly terrifying to lower-ranked Guild workers, since she only makes visits when she has a serious, potentially job-threatening reason to do so. Even the normally stoic Goblin Slayer admits be can't help but feel intimidated by her authoritative presence.
  • Even the Girls Want Her: Her female coworkers all gush over her looks and make meaningful jokes about each others' interest in her. Her female adventuring companion was struck dumb by her "teary-eyed beauty" even as she internally insisted she's not normally into women.
  • Foil: To the Arc Hero of the previous volume, Arc Mage. Both Arc Mage and Capital Inspector serve as a temporary party member and Sexy Mentor to Goblin Slayer during their respective arcs. Of course, there are some pretty blatant differences between the two women such as Arc Mage being a Cloudcuckoolander and an Unkempt Beauty who agreed to help Goblin Slayer learn more about goblins, while Capital Inspector is a well-dressed professional who tries to teach Goblin Slayer that there is more to adventuring than being a goblin exterminator. Their primary job during their quests with Goblin Slayer is to act as an observer. While Arc Mage will only help out Goblin Slayer as a last resort, Capital Inspector takes a more active role as Goblin Slayer's party member and expects him to give her commands during a battle in order to teach him the importance of teamwork. There also the fact that Arc Mage is primarily a magic user while Capital Inspector is a physical powerhouse.
  • Guest-Star Party Member: Her primary objection to Goblin Slayer’s promotion is his refusal to join a party, so her "exam" is for him to go on a quest with her and learn to function as part of a unit. In fact she gets downright snippy when he initially assumes they were on an Escort Mission and tries to manage goblin encounters completely solo.
  • Hey, You!: She seems rather adamant about referring to Goblin Slayer as "boy", referencing his youth and inexperience at the time, both to compliment his abilities honed by his hunts and note his failings that can be improved upon.
  • Hidden Buxom: She appears completely flat-chested while fully dressed in her suit, but when working out in a tanktop she exposes a moderate but noticeable bustline.
  • Hiding the Handicap: She keeps her chin-length hair in a curtain over her right eye to cover the burn on it.
  • Icy Blue Eyes: Year One color illustrations reveal her sharp eyes are an intense, almost electric blue.
  • I Regret Nothing: After telling Goblin Slayer about how her eye was damaged, she professes that she has no true regrets for her days as a gung-ho novice; the only one hurt by her former recklessness was herself, and she has survived and recovered to become a woman of status and competence, passing her lessons on to younger adventurers.
  • Kamehame Hadoken: When the Year One goblin lord almost gets away while she and Goblin Slayer are bogged down by his horde, she charges up a blazing fistful of ki energy to cut a swathe straight to him.
  • Leeroy Jenkins: Admits to Goblin Slayer that she was this a few years back; so overconfident in her still-unmastered special martial arts that she insisted on tackling the Dungeon of the Dead before she was ready, which led to her getting overwhelmed by monsters and needing to be saved by her spellcaster adventuring partner, at the cost of getting a burnt eye from the spell that saved her life. The incident helped her get past this flaw, and cemented her valuation of teamwork.
  • Leg Focus: Her adventuring companion at one point calls her legs "jealousy-inducingly long".
  • Like an Old Married Couple: To say Capital Inspector and Goblin Slayer did not hit it off well during his "Promotion Exam" is really downplaying it. Capital Inspector was quick to sharply impart her wisdom to Goblin Slayer, all the while chastising him for hoarding Goblin Slaying quests, and of course general nit-picking. At the same time, Goblin Slayer was quick to retort her criticisms and accept her advice, while making it clear that he saw through her overly harsh treatment of him and just not caring about the "other problems in the world" she tried to explain to him.
  • Made of Indestructium: Her bladed chain was taken from inside the Dungeon of the Dead, and she claims it is stronger than mundane metal, a statement she backs up by wrapping her fists in its length and sundering a hobgoblin's solid steel club with a punch.
  • Magically Inept Fighter: Despite being a mature woman and high-powered combatant with at least a half-decade of practice under her belt and someone who cut her teeth on the Dungeon of the Dead, she struggles greatly with the art of Ki Manipulation and needs a lot of prep time to perform a hand blast in combat. Notably Martial Artist, who is a complete rookie to the adventuring life, demonstrates a casual knack for drawing up a ki aura over her limbs.
  • Morning Routine: Loves to have a consistent schedule, which consist in the morning of waking up early, cooking an egg for breakfast, doing her make-up carefully, packing her lunch, then trying to beat the dawn crowd to her office.
  • No Social Skills: She's rather high-strung and thus habitually domineering and brusque even when working in more informal conditions. While waiting for Goblin Slayer to arrive for promotion testing, she internally admits she's been excessively caustic towards Guild Girl since arriving in town and in general sucks at choosing her words. Granted, it is shown that she can be friendly and cordial when talking to regular villagers.
  • Noiseless Walker: Her stride makes no sound and leaves no trace in the underbrush, something that Goblin Slayer is disconcerted by and chalks up to her being that much more experienced than him.
  • No One Gets Left Behind: So strong is her dedication to teamwork, she immediately turns around to find and extract Goblin Slayer from the clutches of the goblins that captured him, braving a labyrinthine tunnel system full of at least a hundred of the well-stocked little monsters, with a wounded hostage in her arms, to do so.
  • Nothing Up My Sleeve: She stores her chain inside her sleeve. Said chain is several yards long and bears a wide cross-shaped blade, spikes on the topmost foot of length, and a large ring-handle, all smoothly sliding in and out of her very tight-fitting suit jacket sleeve. Goblin Slayer explicitly notices and questions the blatant display of Hammerspace. At one point he sees her stuff a business form, writing quill, and inkwell up in there too.
  • Obstructive Bureaucrat: She buys whole-heartedly into the modern formalized system of questing, feels personally vexed by Goblin Slayer's inadvertent exploitation of a "loophole" in qualifying for promotion through a glut of completed low-level quests that the Guild cannot just force him to move on from, castigates him repeatedly for not forming a party as is typical and "hogging" Porcelain-tier jobs whatever his reasons, and stops him from heading out to investigate a possible goblin infestation threatening a village to have the village chief fill out the proper paperwork and offer payment for the quest to be processed at the nearest guildhall first.
  • Rapid-Fire Fisticuffs: She's able to snap out at least a half-dozen lightning fast strikes against a hobgoblin mid-stumble, completing overwhelming its typically on-point reflexes.
  • Raven Hair, Ivory Skin: She has shiny black hair and a milky complexion, and is regarded by many as a stern beauty.
  • Razor Wind: When working out, she demonstrates the ability to punch the air hard enough to send a blast of wind flying several yards with enough force to strip a tree branch of most of its leaves.
  • Retired Badass: She is eventually shown to have been a delver of the Dungeon of the Dead during the Demon Lord invasion about five years before the events of Year One. It's claimed anyone who survives multiple trips into it is on a completely different level than even the very best of the regular "overworld" adventurers.
  • Scars Are Forever: She has a small but painful-looking burnmark smack on top of her right eye, which itself is almost completely opaque.
  • Sexy Mentor: To Guild Girl when she worked at the capitol. She can also be considered this to Goblin Slayer during his promotional exam quest as she tries to give advice on how to be a more sufficient adventurer.
  • Slobs Versus Snobs: Becomes the "Snob" to Goblin Slayer's "Slob" during their adventure together in the third arc of Year One. Capital Inspector would try to critique Goblin Slayer on how to be a proper adventurer, while Goblin Slayer progressively begins to view the promotion exam as a distraction from his true goal to kill every goblin in the area. She is also the first of Goblin Slayer's female travel companions to flat out refuse to cover herself in goblin visceral, despite potentially compromising the mission with her scent exposed. Goblin Slayer doesn't even bother arguing with her, and just leaves her be.
  • Touch of Death: By hitting a goblin in the chest with an extended knuckle, she can cause its eyes and inner ears to violently rupture.
  • What Does She See in Him?: Capital Inspector's over all thought about Goblin Slayer in general. She acknowledged that he was clearly skilled enough for promotion yet his "Goblins Only" policy threw her off so much that she decided to personally oversee his promotion exam. Keep in mind, this is not how the Guild handles most promotions.
  • Wholesome Crossdresser: Conspicuously dresses in a black suit instead of the navy and white blouse, vest, and pencil skirt that forms the standard female Guild uniform, but pulls it off so well no one gives her guff about it. Young Warrior actually notes that it flatters her slender figure much better than more traditionally feminine clothing would, and she gives the impression she chooses to wear it more for that reason than any particular statement.
  • Workout Fanservice: In chapter 57 of Year One during her morning training while wearing only a tank-top that exposes a good portion of her cleavage and midriff.

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