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Characters / Goblin Slayer: Priestess

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Priestess

Voiced by: Yui Ogura (Japanese), Hayden Daviau (English)

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Protect, heal, save.
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Priestess in Year One

A rookie adventurer who joins a party of other rookie adventurers on a stereotypical low-level goblin hunt. When things rapidly go downhill, she is saved by Goblin Slayer, whom takes her under his wing and from there on take on quests together.


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    A to D 
  • A-Cup Angst: Can get rather self-conscious about how petite she is in the Light Novels. This extends to her hips and butt too, as she sits and covers her lower body after hearing Dwarf Shaman tease High Elf Archer for having a bony rear. It doesn't help when she meets the Princess (who's a dead ringer for her) and the latter is much more endowed than her.
  • Aesop Amnesia: Later light novels often have a subplot of Priestess having to learn to be assertive and have self-confidence in order to stand up to a bullying new adventurer or show the leadership potential to advance in rank. She always finds her reserve or inner strength to stand up for herself... only to invariably regress in the next volume to debasing herself and folding under pressure, if anything worse than before.
    • Which sadly is Truth in Television; some people when put in positions of authority can only see where they've screwed up, and reinforces their own preconceptions that they're just not leader material and make them even more uncomfortable with the role.
    • Starting in Volume 11, she realizes what a problem constantly putting herself down is and begins making concerted effort to catch and stop her self-recriminations and start taking pride in her accomplishments without caveats.
  • Agree to Disagree: Doesn't really get Lizard Priest's talk of the cycle of souls, as she firmly believes in an afterlife, but doesn't let it get in the way of their friendship, and they often perform last rites side-by-side.
  • All-Loving Hero: After everything she's been through, she still takes time to pray for the souls of corpses, even goblins, to pass on peacefully (though in the goblins' case this is motivated as much by a desire to ward their bodies and prevent them from becoming zombies as her persisting sense of compassion and mercy).
  • Always Identical Twins: Downplayed. Priestess & Princess are indeed identical in looks, but the defining physical difference aside from hair length is that Princess is far more well-endowed than her (still unconfirmed) long-lost twin sister.
  • Ambiguously Bi: She's pretty blatantly in love with Goblin Slayer, but other than him she shows no interest in men whatsoever. What would normally be a case of Single-Target Sexuality gets a little muddled when her thoughts also reveal admiration for the beauty of other women, though it's difficult to tell if she's actually attracted to them.
  • Animal Motifs: Compared to a small bird for her delicate physique and anxious demeanor.
  • Apologizes a Lot: Her utter lack of self confidence leads her to assume she's a nuisance and beg for pardon over the slightest favor and forgiveness of even non-existent battlefield blunders.
  • Aren't You Going to Ravish Me?: Of all the female characters, it's Priestess who gets annoyed at Goblin Slayer for not having a hint of temptation to peek at her when she has to divest of her waterlogged clothing after a mission in Volume 6.
  • The Baby of the Bunch: Being the youngest at 15 years old and most inexperienced member of Goblin Slayer's party, notably she is the only member who isn't Silver-ranked.
  • Back-to-Back Badasses: Gets circled by goblins alongside Goblin Slayer in the mountain village of Volume 5. They are cut down in short order, and Priestess actually manages to knock some aside with her staff.
  • Badass Adorable: At first just a small and soft cutie with a sunshine smile who is nevertheless too scared and vulnerable to be badass... and by the time she gains her Steel Rank, she is a small and soft cutie with a sunshine smile who can kill monsters like it's nobody's business.
  • The Bait: People tend to assume that the only reason Goblin Slayer keeps her around is to draw in goblins. As shown in Volume 3, she doesn't mind doing so if it's part of a plan, but she gets offended if people think that's all she contributes on a hunt or that Goblin Slayer doesn't care for her well-being when he does so.
  • Barrier Warrior: Her Protection miracle is her most used spell by far, remarkably versatile in application, and strong enough to prevent a Total Party Kill by an ogre's fireball (with effort). Goblin Slayer, of course, teaches her how to use it as a trap, and later on a legit combat-worthy spell by casting two Protections that sandwich and press the target into submission.
  • Bawdy Song: Hums the melody of an old traveling song about an adventurer attempting to cajole a princess into a one night stand on the way to the training grounds in Volume 6.
  • Beauty Is Never Tarnished: Averted in Volume 2 – a goblin champion crushes her by the waist and takes a chunk out of her shoulder with a single bite, shredding cloth, chainmail, and flesh alike. She is a bloody, twitching, and snot-dribbling mess, and it was only by Goblin Slayer's Heroic Second Wind does she avoid death and receive needed medical attention.
  • Beware the Nice Ones: The sweetest and most fragile professional adventurer you'll ever see, but she is capable of shocking ruthlessness in the later light novels.
  • Blatant Lies: She insists on being the one to escort Goblin Slayer to the temple of the Earth Mother because she is anxious to secure its protection. Honest. Stop looking at her like that.
  • Blinded by the Light: The Holy Light miracle, first available to beginner Priests as a light source with no damaging capabilities. It is nevertheless one of her most commonly-used miracles, because its utility as a flashbang is just too good to pass up.
  • Blood-Splattered Innocents: It's a recurring joke almost, how often Priestess gets almost magnetically doused in monster blood each quest. Because she's a borderline non-combatant and the narration treats her as still having a fundamental innocence in danger from her adventuring experience, it comes off as this trope as opposed to like Goblin Slayer.
  • Bookworm: She spends most of her free time reveiwing her catechism and reading about the Monster Manual's more exotic specimens, and is stated to have a genuine love of learning for its own sake.
  • Brandishment Bluff: Magic variants; in Volume 9 an Ogre the party was fighting was trying to break out of a trap and roast the party with a fireball, so Priestess countered by chanting a Holy Light... except she just was chanting without trying to cast (she was out of spells). The Ogre ducking in anticipation was enough of a distraction for Dwarf Shaman to knock the brute over before he could get back to casting and moving.
  • Break the Cutie: She was on the brink of lapsing into full-on catatonia after her first party is wiped out. Even though she has managed to move forward thanks to Goblin Slayer, she has never quite recovered from the experience.
  • Bring My Brown Pants:
    • On top of mentally breaking down from witnessing members of her first party get torn to pieces and molested, she wets herself as two goblins prepare to perform the same on her.
    • Happens once again in Volume 2 when Goblin Slayer's party approaches the closest so far to suffering the same fate, this time with a goblin champion preparing to literally eat her.
  • Brooding Boy, Gentle Girl: The Gentle Girl to Goblin Slayer's Brooding Boy. She knows he has a difficult personality and a hard life because of his hunting of goblins, but that's precisely why she wants to be there for him. Her influence does take an effect on him, getting him to slowly open up to her and their friends.
  • Buxom Beauty Standard: When playing a tabletop game, she jumped at the chance to be a "Elf Sorceress", with her character's large cleavage being the focal point of her attention.
  • Chainmail Bikini: She tries one on when she has a day off with Cow Girl. The ceremonial dancing outfit she wears for the Harvest Festival is apparently also meant to be worn on the battlefield, though given how clerics are expected to wear only their vestments without any armor in this setting it's a little more understandable. However, Priestess does wear actual chainmail under her robes under Goblin Slayer's instruction, which has saved her life on more than one occasion.
  • Character Development: Sheds a lot of her naivety and hesitance over the course of her first year as an adventurer, only to have it be replaced by an almost crippling anxiety about her actual level of competence that plagues her throughout her second year. Thankfully, by Volume 11 she finally starts to get tired of her own lack of self-confidence, acknowledges her own strengths, and begins to assert herself and banter with her party consistently. In Volume 12, she starts actively cutting of her self-recriminations, noting second-guessing helps nobody. In Volume 16, she makes a personal resolution to start speaking up more and has finally acquired an innate confidence in her past achievements.
  • Character Tic: By Volume 10, she has a nervous reflex of adjusting her hat. By Volume 14, she gets a contrasting habit of clenching her fists in front of her chest when amped-up, something her non-human teammates find cute.
  • Chessmaster Sidekick: The Drama CDs and later volumes imply that Priestess has adopted Goblin Slayer's pragmatism, and unlike the grungy warrior her methods are not constricted by a lack of knowledge on non-goblin threats. In his absence she can be surprisingly cunning, confident, even ruthless. Once he comes into play again though, she happily defaults back into an obedient support.
  • Child Prodigy: Downplayed, but it is noted by more experienced characters that for just being out of the temple, she's able to use three miracles a day. And she learns more miracles as time goes on. For reference, Apprentice Cleric who started out at around the same time as Priestess is only able to use Holy Smite once a day.
  • Claustrophobia: Admits in volume 14 that tight spaces make her uncomfortable and remind her forcibly of her disastrous first quest.
  • Clingy Jealous Girl: Slightly. In Volume 5, Dwarf Shaman jokes at Goblin Slayer that the resident herbalist of the mountain village would be a good wife for him, which leads Priestess to reflexively cut off their conversation to their surprise. In Volume 8, Priestess finds herself unable to put a finger on how she feels about Sword Maiden while the archbishop was clearly thinking about Goblin Slayer, and later wakes up in the middle of the night as Sword Maiden starts once again amorously entreating him, killing the moment. She remains oblivious or in denial of why she feels this way. The narration in Volume 10 says she almost prefers to go on goblin hunts without the rest of the team, just to have time alone with Goblin Slayer.
  • Close-Call Haircut: In Volume 10 a demon swoops down to claw her head off, and when she throws herself on the ground to dodge its claws, it manages to rip out several strands of her hair as well as knock off her hat in the near-miss.
  • Combat Pragmatist: After spending so much time working with one of the scummiest fighters in the Frontier, it is inevitable that she picks up a few tricks on the way. Case in point, challenging a man-eating yeti to a race, then firing a sling projectile to kill him while his back was turned.
  • Coming of Age Story: The overall theme of the main series, at least the parts focused on her. It becomes more overt by the turn of her third in-universe year of adventuring, as she has to start distinguishing herself apart from her party to continue impressing the promotion board, and she personally wants to step out of Goblin Slayer's shadow.
  • Conditioned to Accept Horror: After six months of countless goblin-slaying quests, the worst goblins have to offer doesn't faze her as much. She worries that she's simply growing numb to the atrocities.
  • The Confidant: At the end of volume 15 she pressures Silver Blaze into confessing to her that she was the one who killed her trainer for trying to cripple her to cash a bet against her, then promises to not report it.
  • Corrupt the Cutie: It's subtle, but just as Priestess' compassion gradually rubs off on Goblin Slayer as they continue adventuring together, a little bit of him is taking root within her in return; corpses are now so second-nature that she cannot help but analyze them, and more of her exploits involving the questionable usage of miracles are being conducted without Goblin Slayer's input. Tellingly, in Volume 9, she declines to give chase to a fleeing pack of yetis because they weren't goblins. High Elf Archer directly states that this is a sign of Goblin Slayer poisoning her thinking, which she walks back and insists was meant as a compliment when Priestess gets offended.
  • Covert Pervert: She ogles other women's chests out of more than just envy, sings along to bawdy songs, and secretly is frustrated that Goblin Slayer doesn't display attraction to her. In Chapter 59 of the manga, after singing a bawdy song, Priestess can be seen gawking at a pair of elves wearing revealing clothing and blushing intensely at the sight on them.
  • Cowardly Lion: Is afraid of goblins after experiencing them at their worst first-hand and is very insecure about her abilities, but fights on because she agrees with Goblin Slayer that Someone Has to Do It and she has steadfast belief in her friends' abilities.
  • Crisis of Faith: In Volume 1 and again in Volume 7, traumatic fights with goblins leave Priestess questioning her position as a cleric of the Earth Mother. In a twist, her doubts as to her god's power/plans/benevolence are a secondary concern if at all; her real question is if someone with her baggage deserves to remain a priest.
  • Custom Uniform: Light novel illustrations show that most priestesses of the gods, including the Earth Mother, just wear regular, real-world nun habits. Averted in the manga, when several of her peers have the same style of vestments as her usual outfit.
  • Cute Witch: White Magician Girl, young, kind to everyone and looks adorable.
  • Damsel in Distress: She was quite helpless in her first mission, and only Goblin Slayer's timely intervention got her out of that cave relatively unscathed. She quickly grows out of it.
  • Deadly Force Field: During the climax of Volume 1, Priestess demonstrates the ability to make her Protection barriers move, and slams the Goblin Lord between two with enough force to agitate his stab wounds. In Volume 3, she can attach her Protection to Goblin Slayer's buckler to augment his Shield Bash.
  • Deer in the Headlights: Near-completely shuts down in shock and despair when Goblin Slayer gets nearly killed by the goblin champion in Volume 2, leading to the rest of the party getting swarmed while she scrambled to collect herself enough to stammer out another miracle.
  • The Defroster: Her partnering up with Goblin Slayer is the primary reason he starts down a path of rediscovering how to be human, and anytime the story features a broody Guest-Star Party Member it’s always her that goes out of her way to buddy up with them and get them to stop being a belligerent maverick.
  • Delayed Reaction: In the manga when Goblin Slayer pays her a compliment for her skill with a sling, it takes her a second of blank confusion to process that he just praised her. Cue flustered flush.
  • Desperately Craves Affection: Nakedly yearns for positive reinforcement from Goblin Slayer, and his praise is just about the only thing that can get her mood up and to stop her self-chastisement.
    Goblin Slayer: You did well... You were a help to us.
    Those words were all she needed to hear. Her face brightened, and she nodded eagerly. If she’d had a tail, it would have wagged.
  • Deuteragonist: Later novels place a stronger emphasis on Priestess' growth, exploring more of her struggles independent of the main party, her mentality, and most importantly her hidden potential as Goblin Slayer's protégé.
  • Disapproving Look: She will sometimes shoot Goblin Slayer a glare when he's being especially unsociable or unhelpful in a discussion. It actually usually scares him into appeasement.
  • Dismissing a Compliment: In Volume 9, when Harefolk Hunter insists to her that she is an amazing adventurer in her own right and she looks up to her in particular, Priestess is genuinely dumbfounded, denies she is in any way aspirational, and internally thinks anything impressive about her was achieved by riding Goblin Slayer's coattails.
  • Distracted by the Sexy: Often becomes very conscious of being around new women, sneaking glances at their figures to compare to her own and becoming very flustered and jealous if they outclass her. In volume 12 she is embarrassed to admit a lingering touch to her back by Witch completely shatters her focus while trying to call on a miracle.
  • Drowning My Sorrows: In Volume 10 of the light novels, she starts guzzling wine after a frustrating day of attempting to stamp out ugly rumors circulating about her beloved sister-figure Grape Nun.
  • Due to the Dead: As stated above, she is always meticulous in providing funerary rites to corpses she comes across, regardless of whether the body is a monster or fellow adventurer, for both pragmatic and moral reasons. In the beginning of Volume 3, she refuses to loot killed goblins for extra weapons.
  • Dull Eyes of Unhappiness:
    • When High Elf Archer protests at having to smear goblin's blood over her body, Priestess replies with "You'll get used to it" while sporting these.
    • She has this expression the first time Goblin Slayer applied blood on her vestments.

    E to H 
  • Eaten Alive: In Volume 2, by a goblin champion; she gets better, thankfully.
  • Emergency Impersonation: Part of the plot of volume 16 involves her being dressed up as the Princess to cover for the other girl at a festival tournament after she got hit with a curse of sickness.
  • Epic Flail: Subverted — in Volume 2, she admires one on display in the weapon shop, but when Goblin Slayer asks her if she wants to use it she immediately concludes that she'd just brain herself with it and puts it down. In Volume 3, Priestess, who has been tapped to perform a ceremony for the Earth Mother, receives training in the flail (the Earth Mother being a deity of both agriculture and protection) as part of her ritual dance. When she goes to fight goblins later that night, Priestess mostly uses the flail as a spell focus like her sounding staff, until she bashes a goblin to death in the first unaided kill the readers see her perform.
  • Everyone Can See It: While she may not be aware of her own feelings yet, everyone else in town definitely is. Although typically, reactions to her loyalty to Goblin Slayer are that of bemusement than anything else.
  • Everyone's Baby Sister: Being The Baby of the Bunch and a White Magician Girl, Priestess's party members tend to be every protective of her and feel obligated to push themselves when they see her pulling her own weight. By Volume 6, Priestess has become this to the majority of the Adventurer's Guild, as many of the adventurers didn't take too kindly of Wizard Boy picking on her for failing to get a promotion, though granted it did help that some of his insults were directed to clerics in general.
  • Exact Words:
    • In Volume 7, Priestess is forbidden by the Earth Mother to ever use Purify Liquid as a weapon on a living being, after she nearly kills a goblin shaman with it. But she never states Priestess was forbidden from using the miracle on spilled blood since it's outside a living being. So Priestess is able to use Purify Liquid on the blood spilled on the floor used to fuel a goblin priest's spells to cut off his spells.
    • In Volume 9, she challenges the leader of the Ice Witch's Yetis to a race with the victor taking ownership of the loser's life in lieu of direct combat, with the condition being that neither could touch the other to impede them, then brains him from behind with a sling. When the rest of the party stare at her in shock, she defends herself by pointing out she didn't directly touch him.
  • Excuse Me While I Multitask: Can cast two spells at once in a pinch, most prominently when she makes two Protection barriers to trap the goblin lord. Discussion with Goblin Slayer reveals the original plan was to make three at once to box him in a triangular cage.
  • Exposed to the Elements: During the big Battle in the Rain against Dark Elf and his goblins in Volume 3, as Priestess didn't have time to change out of her Stripperiffic sacred garments. Priestess claims that she is fine, as she often uses ice-cold water during ablutions.
  • Extreme Doormat: Towards Goblin Slayer – after the latter makes her be goblin bait yet again in Volume 3 to no real push-back from her, High Elf Archer jokes that Goblin Slayer could punch Priestess in the face and she would forgive him in a heartbeat, and Priestess stammers a laugh in chagrined affirmation, to her friend's disgust.
  • The Face: Early in Volume 16, she notices with some amazement that the rest of the party has pushed her into serving as their unofficial "spokesperson".
  • Face Your Fears: Every goblin quest is this for her, as even if she has not experienced the full brunt of their sadism, what she has seen and brushed against has lightly traumatized her despite her resolve to keep fighting.
  • Fantastic Light Source: Her Holy Light spell was cast on a giant alligator's tail to draw goblins' attention towards it.
  • Feminine Women Can Cook: While the rest of the party helps fortify a mansion against a goblin attack in Volume 10, she decides the best she can contribute for the construction efforts is to help prepare and pass around lunch.
  • Flashback Echo: Suffers these throughout the story, especially whenever she observes goblins at their worst. It shows just how much the events of her first quest left her mentally scarred, so it's understandable. The worst of them come during the tower expedition of Volume 7, when she gets so tripped up by constant remembrances of that disastrous first quest that she constantly on the brink of shutting own in each goblin encounter.
  • Forgotten First Meeting: Priestess' actual first encounter with Goblin Slayer is at the end of Year One Volume 1, when the man is brought to the temple of the Earth Mother after passing out from his injuries defending Chosen Heroine's hamlet from a goblin wanderer band. The then 10-year-old Priestess was the only acolyte free to tend to his wounds, and her overwhelming concern for the young adventurer was so great she unconsciously used her first miracle to heal the worst of his injuries. She passed out afterwards and largely forgot the whole incident as an odd dream.
    • This actually extends to several of the Adventurer's Guild members like Spearman, Witch, and Heavy Warrior's party that also stayed at the temple of the Earth Mother with Goblin Slayer after they finished their own mission fighting against the rock eater. Justified with Witch and Heavy Warrior's party as she didn't directly interact with them, although she curiously did forget about Spearman, the one who brought Goblin Slayer to her for care and she recognized as the adventurer that killed the rock eater.
  • Gone Swimming, Clothes Stolen: In Volume 8, the Princess takes her clothes as a disguise after they bump into each other at a public bath. Played for Drama, as Priestess is devastated at the theft of her chainmail shirt.
  • Good Is Not Dumb: Sweet and wide-eyed as she may be, Priestess has spent enough time under Goblin Slayer's wing to become an effective partner and make snap judgments for herself. Even before her first party was wiped out, Priestess voiced hesitations at going into the goblin nest unprepared unlike the rest of the party.
  • Good Shepherd: She is a cleric of the Mother Earth Goddess, and she decided to become an adventurer so she could help as many people with her miracles as possible. Even after seeing the horrible things that goblins are capable of and hunting them for months, she still feels uneasy using her miracles to kill them.
  • Graceful Loser: In volume 14 she has to challenge the chieftain's wife in a board game to secure the aid of the Viking village. She loses both rounds badly. But she's so caught up in trying to figure out this new game that she barely registers the loss despite the stakes and asks to keep playing purely for the fun of it. Everyone is surprised enough to go along with it, and get so caught up in her fun that they become friendly.
  • Hair of Gold, Heart of Gold: A mane of sunlight yellow tresses, to go along with an All-Loving Heroine attitude.
  • Hat Damage: She gets dive-bombed by a demon in Volume 10, and drops to the ground just in time to only get her hat nicked.
  • Healing Hands: Has a "Heal" spell, but in the beginning it could only fix skin-deep injuries and hasn't seen much use since. After all, Goblin Slayer's tutelage consistently points her towards avoiding direct conflict whenever possible so no one gets injured in the first place.
  • The Heart: Despite her own crippling self-doubt, she has an intense drive to help others going through turmoil in front of her, and is the most empathetic and comforting person in the party. She is the one to really cause the breakthroughs that have drawn Goblin Slayer out of his shell, and while she doesn't really have to play peacekeeper to her teammates as they are mature enough to keep their arguments playful, she makes up for it by always reaching out to their frequent and near-invariably hostile Guest-Star Party Member of the volume.
  • Heroic Resolve: When the Ogre's fireball begins to overpower her Protection, it is the thought that she is the only thing separating her new party from a fiery death that gives her the strength to dip down and achieve a state of Overcasting to maintain the defense.
  • Heroic RRoD: In the light novels, it's explained that spellcasting connects a magic-user's soul to whatever source of power they draw from, and using too many spells back-to-back causes extreme physical strain. An even bigger example is the 'Overcasting' phenomenon, wherein casters open their souls completely to be able to perform extra-strength magic and even cast extra spells after using up their daily allotment, at the risk of killing themselves. Tapping into this is what lets Pristess block the ogre's Fireball in Volume 1.
  • Heroic Self-Deprecation: In Volume 6, after being passed over for promotion to Steel and getting harassed by Wizard Boy, she begins to doubt her potential as an adventurer, minimizing her contributions in past missions and thinking she really is coasting on her Silver-ranked friends, despite their arguments to the contrary. In Volume 9, she starts to get over this, but still berates herself for always coasting off Goblin Slayer when thinking of plans and underplays herself in comparison to her friends, denying it when Harefolk Hunter tries to call her an amazing adventurer in her own right. In Volume 10, the narration outright snarks that "self confidence seems to elude her", and she internally claims she doesn't deserve to be considered an adventurer. The worst of it is when other adventurers take on the quest to protect the Earth Mother temple before the wine festival and she sees them as noble, even if they are Only in It for the Money, but herself as selfish for worrying about the temple as her home.
    High Elf Archer, Lizard Priest, Dwarf Shaman. Not to mention Apprentice Cleric and Rookie Warrior. Incredible people, all of them. Not like her.
  • Hero-Worshipper: Is well aware of Sword Maiden's reputation, and idolized her enough to freak out at the prospect of meeting her for the first time and admonished Goblin Slayer sharply for not showing her proper respect in Volume 2. In Volume 14, she realizes she's been regarding Goblin Slayer this way too after his uncharacteristic behavior throughout the early page begins to threaten to inflict her with a case of Broken Pedestal.
  • Human Pack Mule: Downplayed, but Priestess is the one handing out waterskins and field rations when the party takes a break in dungeon-delving, and if she runs low on spells during a big fight her secondary role is to organize and pass along backup weapons to the others. In Volume 10, she states she also restocks their inventory between quests, and that this is a role she chose to step into. In Volume 12, her role during the siege is to hand out fresh bundles of ammunition or weapons and help in the kitchens.

    I to R 
  • If It's You, It's Okay: Goblin Slayer is the only male character Priestess has ever shown attraction to, but on the female front she is semi-frequently noted to be unable to help but to check out buxom background characters and has mild crushes for senior adventuresses, most explicitly Witch.
  • I'm Having Soul Pains: Connecting to divine powers and performing miracles apparently burns up part of the soul each time she does it.
  • Indirect Kiss: Priestess gets flustered when Goblin Slayer tells her to take a drink and hands over the waterskin she'd given him to re-hydrate after a skirmish with goblins.
  • Indy Ploy: She's as good as coming up with on-the-spot, devastatingly effective gambits as Goblin Slayer, though unlike him she's got a bad habit of second guessing her instincts. Still, moves like using Purify to turn quicksand into a clear spring and having Dwarf Shaman cast Walk on Water on the carriage as a goblin ambush drowns are brilliant.
  • Innocent Blue Eyes: Sky-blue and open, reflecting her guileless, nurturing, optimistic nature.
  • Intimate Marks: According to an omake, Priestess has a blueish birthmark on one buttock.
  • Irony: Priestess runs into Chosen Heroine again at the mock-dungeon festival in volume 13, and takes the girl to be an especially slow rookie after seeing her line up for the trials, assuming her fancy armor and sword from a couple of years back were an elaborate costume for the Harvest Festival.
  • I Should Have Been Better: Almost always finds a reason to berate herself for her conduct as an adventurer, from getting injured to getting upset. In Volume 10, she dismisses herself as having forced her party to endanger themselves while getting through a zombie horde immediately after single-handedly purging the burial mound and destroying all of said zombies.
  • It Gets Easier: Discussed in Volume 6, after almost a year and a half of adventuring Priestess is starting to get numb to the atrocities goblins commit, and she is horrified to realize this, fearing that it will lead to her outlook getting warped and her alertness to their threat getting unconsciously lowered.
  • It's All My Fault: An early bonus chapter reveals that at least for a time she wholly blamed herself for what happened to the Greenhorn Team and imagines that if she hadn't been at the Guild at that time, even if they didn't find a "better cleric" to protect or organize their party better, a delay of even a few minutes to find a fourth member would have saved them through the goblin quest being taken by someone else or Goblin Slayer catching up to them before they managed to engage the nest.
  • Lawful Good: invoked Her canonical character alignment, according to her Dungeons & Dragons character sheet released by Funimation.
  • Lethal Harmless Powers: A White Magician Girl without Light 'em Up powers sounds like someone with no offensive value. But Goblin Slayer shows how nasty her miracles can be when used differently.
    • Her Holy Light miracle is used as a flashbang by Goblin Slayer such as in the first chapter, where he uses it with a rope trap to make a hobgoblin trip and leaving it vulnerable to Goblin Slayer to finish off.
    • When Goblin Slayer torches an old elven (wooden) fortress, he makes Priestess seal the only entrance with Protection to burn or suffocate all goblins inside.
    • When the goblin lord flees the battle after his army was annihilated by adventurers, Priestess uses two Protection barriers to trap and crush the lord.
    • The nastiest example of this by far happens in Volume 7 where she panics and casts Purify Liquid on a goblin shaman that had incapacitated the rest of the company, turning his blood into water and nearly killing him through hydro-poisoning. The Earth Mother's sudden intervention and the shock of what exactly she is capable of sends Priestess into a mini-Heroic BSoD, and later that night the goddess herself appears before Priestess directly in a vision to tell her to never abuse her spells like that again, or else she'll be denied blessings for the rest of her life.
  • The Load: Subverted; as the youngest and most inexperienced member of Goblin Slayer's party with no physical capabilities, she can be considered out of her league among her Silver-ranked companions. However, in a world where every magic user short of a Platinum-ranked adventurer can only cast spells a few times a day at best, she remains a valued member of the team for being able to cast miracles at all, which may be more than enough to tip the scales in a make-or-break situation (and does).
  • Lost Orphaned Royalty: Discussed Trope with her as the subject at least as far back as Volume 3, with her fellow nuns laughing at the incongruity of anyone believing such a withdrawn and emotionally fragile girl could be the issue of a royal family before winding up in their backwoods orphanage. Then five volumes later she's revealed to look exactly like the resident Princess, and five volumes after that it's explicitly stated said Princess had a twin that disappeared as an infant...
  • Lotus-Eater Machine: From Vol. 9, Ice Witch casts an illusion on Priestess to sway the girl into handing over a silver arrow that could kill the enchantress. Priestess finds herself naked and in front of Goblin Slayer, who proceeds to give her an Affectionate Gesture to the Head while showering her with praise and concern. She comes to her senses almost immediately because the real Goblin Slayer would be too inept at expressing himself to behave in the manner she desires most.
  • Luminescent Blush: Her entire face turns deep red in the manga when Goblin Slayer begins praising her.
  • Magic Staff: Has one for her magic and as a last-ditch melee weapon, resembling a khakkhara (a.k.a. a sounding staff).
  • Magnetic Hero: At one point in volume 14 she has to play a boardgame against the Husfreya in an effort to secure the support of the Viking tribe against the goblins. She loses badly, but her sportsmanship, eagerness to keep playing for the sake of it, and cuteness endears her to all the tribesmen who make an impromptu game tournament around the ongoing rematch. Goblin Slayer considers this another trait of a true adventurer that Priestess has moreso than him.
  • Manic Pixie Dream Girl: Downplayed. While their relationship is NOT based on that, Priestess shows several of the qualities of one: she is cute, cheerful, and sweetens the life of the dour Goblin Slayer. While he had Cow Girl and Guild Girl, the true turning point of his life was his meeting with Priestess. Thanks to her, he is connecting and reconnecting with the world around him, discovering hobbies, friendships, and maybe the hope for a future. The downplayed part comes from the fact that their relationship is mutual, he saved her and mentors her. And through Goblin Slayer, she started to see a bigger (and more dangerous) world, helping in her own growth as a person.
  • The McCoy: Acts as one to Goblin Slayer; while the rest just figure he is who he is, Priestess takes the time to lecture him when she thinks he is going too far. And even when he shows his annoyance, she isn't the type to back down.
  • The Medic: Trained from childhood in first aid, and has healing spells in her repertoire, though in practice they are presently too weak to be practical and she’s better off focusing her magic on preventing damages and then treating people by hand.
  • Mission from God: She receives a vision from the Earth Mother in Volume 3 to assist Goblin Slayer against the Dark Elf.
  • Modesty Bedsheet: She and Goblin Slayer both take care not to let her blanket slip past her upper chest the morning after they perform the Resurrection miracle.
  • Modesty Shorts: As seen in the page image, she wears ruffled black mini shorts in her standard attire.
  • Modesty Towel: Every time she is shown in the bath, she brings a towel into the water, in contrast with her bathing partners.
  • Morality Pet: It is becoming increasingly apparent that she is this for Goblin Slayer, being his McCoy and all. Not to mention that recently, direct threats upon her life has had Goblin Slayer react... violently.
  • My God, What Have I Done?: Occasionally has these moments due to the way Goblin Slayer has her using her miracles. Only gets worse when she goes to the temple and she is granted even more, making her wonder why the Earth Mother would grant her these miracles if they were being used in such a way. This reaches its absolute peak in Volume 7 when she casts Purify Liquid on a goblin shaman's injured shoulder in a moment of panic, converting all the blood inside his body into pure water. Not only was Earth Mother's immediate admonishment devastating to receive, but the fact that Priestess was capable of such a deliberate act of violence and bloodlust left her feeling unworthy of her faith afterwards.
  • My Significance Sense Is Tingling: Priestess is eventually stated to possess a "Revelation" ability, which randomly gives her flashes of insight into the machinations of the world around her starting at least as early as Volume 2. At first it was mostly just lets her figure out the hidden motives of people attempting to wheedle her in conversations, but by Volume 8 she is using it to anticipate incoming ambushes and traps and pinpoint which goblins in a horde are possessed of unusual powers at a glance. This ability is explicitly magical in nature, though it doesn't cut into her spells per day, and is likely a holdover of when she was Illusion's favored mortal before being replaced with Chosen Heroine. It gets more fleshed out in Volume 10, as she describes experiencing a prickle in her neck, hearing voices, and having her eyes drawn directly to spots where ambushes are coming from before even realizing what's happening.
  • Naïve Newcomer: Fresh from the Temple, and is seen getting her Guild tag in the first chapter of the light novel.
  • Nice Girl: In spite of having being traumatized by her first quest, she remains the warm and kind ray of sunshine in Goblin Slayer's life that allows him to finally connect to humanity.
  • No Periods, Period: Averted – she has on more than one occasion sat out a quest because she happened to be on the rag.
  • No-Sell: She is the only member of the party able to shake off the Volume 7 shaman's Sleep Cloud spell.
  • Not Afraid of You Anymore: One major milestone of her power and mental fortitude comes when she traps a goblin lord with her barrier spells and marches up to it resolute, not flinching at all from its thrashing and screamed, obscene threats.
  • "Not So Different" Remark: While Priestess is happy to have achieved Steel rank in Vol. 6 for her deeds at the training camp, she's too hung up on the fact that she let a band of goblins escape. High Elf Archer, perhaps realizing what this entails, hastily reminds her that every adventurer is different – Goblin Slayer's accomplishments involve eradicating goblins; Priestess' accomplishments involve saving lives. What did the blonde girl think to herself in response?
    Priestess: I see.
  • Not the Intended Use: Her miracles are often used in ways not the usual purpose, such as using Holy Light as a flashbang or Protection as a trap. Her Purify Liquid in particular is normally used to purify water of contaminants, but the miracle works on anything with water...including blood, as she discovers to her horror when she nearly hydro-poisons a goblin shaman to death. Much like a dungeon master irate at seeing a player abuse a loophole, her goddess herself has to tell the Priestess to never use the miracle that way again.
  • #1 Dime:
    • Her chainmail shirt; purchasing it was the first action she took that Goblin Slayer praised her for, and to hold onto that memory she keeps it through a scolding by her Mother Superior, and insists on having it patched instead of replaced even against Goblin Slayer's own suggestion. In Volume 8, she weeps inconsolably when Princess steals it and, later in the labyrinth, can't make up her mind if she should be happier at recovering it or the Princess from the goblins in one piece. In volume 11, it's established that she carries it into public baths wrapped in a cloth because she's so paranoid about it getting stolen again.
    • To a lesser extent, her Adventurers' Toolkit, which she frequently, proudly claims she "never leaves homes without!" (To the point Apprentice Cleric makes fun of her for it to her teammates).
    • The winter outfit she bought in volume 9 has sentimental value (since that quest was also a promotion exam) and she keeps it carefully stored away out-of-season and spruces it up when she digs it out again.
  • Nun Too Holy: While she is the sweetest and nicest character on top of being quite devout, she has some habits that are less than holy, like her constant ogling of women's chests, drinking of alcohol, and desire for Goblin Slayer.
  • Oh, Crap!: In Volume 2, Priestess, a devout member of her faith, completely loses her nerves upon realizing Goblin Slayer was taking the team to meet with Archbishop Sword Maiden.
  • Older Than They Look: Priestess' design undergoes absolutely zero change over time. In Volume 10, she is 17-years-old, two years past the start of her adventuring career, and obsessively going over how she has gotten at least a little taller, more muscled, and more filled out in all that time, but is drawn exactly the same as in volume 1 at age 15, and is treated by old and new characters alike as still the runty newbie.
  • Only Sane Man: Of her original party. Warrior, Fighter, and especially Wizard saw purchasing extra equipment as a pointless expense, and brushed off her attempts at extra vigilance and caution as her being jumpy.
  • Ornamental Weapon: The Epic Flail she carries in Volume 3 is a gilded prop used in ritual dances, and is meant to evoke the grain-threshing instrument the weapon evolved from. She can still channel miracles with it though, and it has enough heft to knock goblins back in a pinch.
  • Parental Abandonment: She is an orphan. The temple acts as a priesthood school as well as an orphanage to orphans like her.
  • Past Experience Nightmare: Had nightmares about her disastrous first quest for at least half a year after the fact.
  • The Penance: In Volume 8, she resolves to give up the pink pearl she gets as an extra reward from the sea serpent quest as an offering to the Earth Mother to apologize for misusing her Purify miracle against the goblins in the previous volume.
  • Perpetual Poverty: Priestess' sect has a vow of poverty in place, so things like a steam bath are a rarity for her to indulge in.
  • Place of Protection: In volume 14 she unlocks the "Sanctuary" miracle, which temporarily blesses an area around her to be shielded from the elements and boost the recovery rate of her allies.
  • Plucky Girl: After her disastrous first quest, it's impressive that she still chooses to remain an Adventurer, and stand by Goblin Slayer no less.
  • The Poorly Chosen One: Played with – Priestess started out as a favored soul of Illusion, but lost her karmic status not through any fault of her own, but because Illusion herself critically fumbled her Chance Roll like she almost always does. This fumbling likely included Priestess' first party's Suicidal Overconfidence to go into the goblin den with no plan or supplies. She would have ended up meeting a disgraceful end like so many other would-be heroines before and after her... had Goblin Slayer not appeared at the last second and altered her fate completely (though Illusion had already given her up for lost and started planning a new campaign). Although later on, it's confirmed Priestess does have a "Revelation" ability, something that Illusion likely gave her when she was a favored soul.
  • Pragmatic Hero: Becoming more of one as she is under Goblin Slayer's wing. She got chewed out quite a bit by her superior at the church for wearing chainmail, and she uses miracles normally meant for protection as a weapon (albeit under Goblin Slayer's direction). Notably she has also ignored Goblin Slayer's instructions to ensure she can properly protect him too, such as not using a third Protection spell to sandwich the Goblin Lord to heal a heavily wounded Goblin Slayer.
  • Prayer Is a Last Resort: Her first team completely wiped, an arrow in her shoulder, her staff knocked out of reach, and goblins bearing down on her prone form, she can only mumble desperately for the Earth Mother to save her, enter Goblin Slayer.
  • Princess in Rags: There's evidence to suggest that Priestess is actually the long lost twin sister of Princess, though this is circumstantial at the moment.
  • Prone to Tears: Always noted by others to be frail and delicate-looking, and is rather prone to shedding tears and going red-faced when troubled. Which happens often, including whenever Goblin Slayer is being callous. Still, she can and does maintain her assertiveness while tearing up all the same.
  • Rank Up:
    • Gets promoted to Obsidian-rank due to her involvement in killing the ogre.
    • She becomes Steel-ranked at the end of Volume 6, after leading several other novice adventurers to counterattack an inbound goblin horde gunning for the training camp construction crew, after being denied promotion in the beginning of the book on the assumption by the Guild officials that she was being carried in all her quests by her silver-ranked friends.
    • By Volume 12, Priestess has achieved Sapphire rank.
  • The Reliable One: She does not carry the combat skills or flash her other party members possess, but she plays her role as a proper support both in and outside of battle. Goblin Slayer in particular is implied to value her highly as a partner, as many of his major offensive maneuvers can only be performed knowing Priestess can cast the right miracle for the job. Goblin Slayer calls her the most dependable one in the party in Volume 10.
  • Revive Kills Zombie: In Volume 9, she can severely burn a high-power vampire with her notably very weak Heal spell.
  • Riddle Me This: Challenges a Peryton to a riddle contest, mostly to stall it's attack on a fort and examine it as she tries to figure out a way to attack it directly.
  • Rude Hero, Nice Sidekick: She's the "Nice Sidekick" to almost everyone else in the party, but this is especially true in regards to Goblin Slayer, who wouldn't give formalities and proper conduct the time of day.

    S to Y 
  • Sacred Flames: By casting Purify on something made of wood, that object is consecrated and if it is burnt the fire it produces is also holy. This gets cheesed in volume 14 to make an aflame boat deal even more damage to a sea-devil.
  • Seen It All: By volume 15 she has become worldly enough to be unfazed at the prospect of being hired to track down the missing princess of a beastman tribe.
  • Sensor Character: By Volume 8, Priestess' Revelation ability is developed enough to feel goblins about to come after her from behind walls and doors. Goblin Slayer is very quick to put her talent to use pinpointing goblin gangs in the labyrinth, and identifying shamans and priests among them.
  • Shield Surf: While climbing down the mountain after taking out the Ice Witch and her Sasquatches, she sees a burning village in the distances and gets a hunch Goblin Slayer is down there. The party can't hike fast enough to reach it in time to join the fight, so she has a blanket soaked and frozen in order to serve as a makeshift bobsled.
  • Ship Tease: Has her share with Goblin Slayer; some of the other characters are explicitly jealous of her and question the nature of her relationship with Goblin Slayer. Strangers assume their conversations are lovers' quarrels. Though apparently she herself is largely oblivious to it. Even compared to his interactions with other female characters, Goblin Slayer's exchanges with her are characterized by a uniquely high level of trust.
    • During the celebration after the climactic battle of the first light novel, she takes the opportunity to ask for a reward from him — to remove his helmet so Priestess can see what he looks like. Goblin Slayer obliges, and Priestess appreciates what she sees.
    • She has the honor of sharing the same bed with him while both are naked, snuggling him in her sleep.
    • Priestess and Goblin Slayer spend a day together to rest after their first encounter with the sewer labyrinth's goblin champion, and the scenes play out very much like a traditional date. Furthermore, Goblin Slayer unexpectedly opens up and confides to Priestess about his own insecurities before forcing himself to behave like normal.
    • The end of Volume 5 has the party return to the border town after completing their latest mission in the middle of the New Year/Winter Solstice celebrations. Goblin Slayer spends the night standing guard for snooping goblins outside of town during the festivities, a practice he's apparently made a tradition of since he became an adventurer. This year, though, Priestess is there to bring him supper and join him on goblin-watch, a move that we are told has the full blessings and support of Guild Girl and Cow Girl.
  • Shrinking Violet: Especially in the first couple of volumes, Priestess is extremely shy, self-conscious, and hesitant to voice her opinion. Even as she grows to be more assertive, she remains introverted and feels awkward participating in large social activities.
  • Sick Episode: The very first manga-bundled bonus short story is all about Priestess catching a bad cold on an early mission when it was just her with Goblin Slayer, and needing to be cared for through it.
  • Sidekick Glass Ceiling: Discussed in Volume 6, she is denied a Promotion on the lines of her being the only Rookie Adventurer in a party of veterans, so the Guild assumed that she was riding their success. Although it is slightly Subverted Trope during her first leadership role the very next Quest. While she does reasonably well, later on she is forced to defer to Goblin Slayer's leadership. So while capable on her own and growing even more, she still needs some guidance from her mentor.
  • Signature Headgear: Her layered, wimple-like cap is as constant and distinctive an accessory as Goblin Slayer's helmet, helps mark her as a clergywoman, and amidst various characters who otherwise go bare-headed makes her easily recognizable.
  • Silk Hiding Steel: Even in her earliest days on the job, there had been hints of an iron will lurking beneath her meek, kindly demeanor. Starting from her decision to continue fighting horrors at Goblin Slayer's side, she proves herself time and time again to be a tougher girl than most would give credit for, with more than a dash of cunning for good measure. This makes her an easy opponent to underestimate, and all the more dangerous for it.
  • Skirt Over Shorts: Wears a paneled robe or dress over black shorts, and she still feels the need to hold the dress down out in the field if it blows upward.
  • Sleep Cute: Has a small habit of napping while propped against Goblin Slayer. He not only allows it, but warns other people of waking her.
    • She snoozes peacefully against Goblin Slayer's shoulder after the Raid on the Farm ended.
    • Goblin Slayer finds himself in a large bed, and uncovers his sheets to examine his healed wounds only to find Priestess hugging his waist. This is a slightly different example of the trope, given that both were naked at the time.
  • Smells Sexy: According to Cow Girl, Priestess has a naturally light, girlish, and flowery scent, which she expresses jealousy over.
  • The Social Expert: In volume 15 she is the initially the only person who can reason with the Baturu after even her older sister was unable to get her to calm down or actually explain why she was picking a fight with Heavy Warrior.
  • Sole Survivor: Of her first party, she's the only one still alive and adventuring after the goblin nest mission went pear-shaped. The martial artist survived, but is so broken by the experience she won't likely be returning to the field.
  • Spotlight-Stealing Squad: Is this in-universe during volume 9; the quest to save the Harefolk Village was a Mission from God given to Apprentice Cleric, but she and Rookie Warrior recognized that they were woefully underpowered for any such endeavor and ask for her aid, which she readily gives along with that of her Silver-ranked friends besides Goblin Slayer, and she goes on to be the viewpoint and overall heavy lifter of that entire subplot.
  • Squishy Wizard: Exaggerated Trope, especially given she's a cleric. She is tiny, frail, can barely do any appreciable amount of physical damage to low-level monsters, and is driven to exhaustion by the pace Goblin Slayer sets, often falling dead asleep immediately after or even on the way into town after a mission. Casting and maintaining spells makes her sweat and pant with exertion, something not even other rookies struggle with.
  • Strange Minds Think Alike: Sulks about High Elf Archer babying her, then internally questions if resenting being treated like a kid isn't in itself a sign of childishness. Goblin Slayer had, almost verbatim, that exact thought over Senior Receptionist almost seven years earlier.
  • Staring Down Cthulhu: Chapter 15 of the manga has her successfully pin a Goblin Lord between two barrier walls and stare him down. The indignant monster raised hell in an attempt to scare her off, only to be met with a steely gaze that gave him pause.
  • Stone Wall: Being the party's Barrier Warrior, Priestess has the strongest defensive capabilities, but in exchange her offensive abilities are rather limited.
  • Story-Breaker Power: Her Purify Liquid miracle turns out be this through Not the Intended Use. If she casts this on a living being, then they would die from hydro-poisoning due to the miracle purifying their blood, like when she nearly kills a goblin shaman in this manner. This would mean she can instantly kill any living creature, which would be very helpful against particular difficult monsters like ogres, rock eaters, and demons. Naturally, due to literally Divine Intervention, she is forbidden to use this miracle in this manner ever again.
  • The Strategist: She comes up with some really good plans or suggestions for areas of pursuit when by herself, though she tends to choke and assume Goblin Slayer already has a better plan when he's around.
  • Stripperiffic: In Volume 3, she was given the responsibility for performing a ceremonial dance at the Harvest Festival's main event, which requires wearing a very skimpy outfit that she didn't have time to change out of once goblins crashed the celebrations. This does work to her advantage while acting as The Bait for Goblin Slayer's traps, as the goblins quickly made a beeline towards her at the sight of the almost half-naked Priestess. 2 years later she's still embarrassed by it, and getting teased by her fellow nuns.
  • Subordinate Excuse: She may feel indebted to Goblin Slayer for having saved her life, but her primary motivation for always staying by Goblin Slayer's side, whether he asks for it or not, is because she can't bring herself to leave this strange, driven man to continue journeying all by his lonesome. She believes he needs help in multiple senses of the word, and is willing to be there to support him.
  • Suffer the Slings: Starts using these in Volume 3 due to the limited offensive potential of her spell list.
  • Supporting Protagonist: While the story shifts perspectives frequently, much of the adventures are presented through Priestess' point of view, meaning the audience is more privy to her thoughts about Goblin Slayer than to Goblin Slayer's own.
  • Support Party Member: Has no real offensive spells and her weapon skill is very light, so her main contribution in fights his holding back goblins with her shields and momentarily disabling them.
  • Survivor Guilt: She may have only known her original party for a day, but their deaths, and mental state weigh heavily on her. Six months after the event, she still has nightmares about the events and wonders what could have been and such. She even admits to Wizard's grave she cannot bear to visit Fighter to check on her rehabilitation because of her Survivor Guilt.
  • Sword and Sorcerer: Was in this dynamic for the brief time she and Goblin Slayer adventured with only the two of them.
  • Tabletop Games: She plays one with Cow Girl, Guild Girl, High Elf Archer, and Inspector as an "Elf Sorceress" while Padfoot Waitress watched them.
  • Technical Pacifist: Whether its a precept of the Earth Mother or her own scruples, Priestess actually never aims to kill. Her spells are all support and she hits to lightly with her staff and sling to do mortal damage. This doesn't prevent her from setting up monsters for her comrades to kill tough. In Volume 7, she starts trying and succeeding to kill monster directly and by herself.
  • These Hands Have Killed: She never actually killed a goblin by herself or through direct means until Volume 7. The shock of doing so and the bloodlust she discovered when she did caused her to think herself unworthy of her faith.
  • Thinking Tic: Volume 16 explicitly points out that she has a habit of tapping or pressing her pointer finger against her lips whenever she is trying to come up with a plan or is just confused by something, to the point she has to consciously stop herself from doing so when she has her hands full.
  • This Is Unforgivable!: The first time she actually expresses hate for goblins is in Volume 8 when she sees them stringing up adventurer corpses to harvest their blood for the Gods of Chaos.
  • Took a Level in Badass: In process. Gains a new spell (and thus likely literally gained a level) after her first job, has started wearing armor, and is learning how to use her magic for both defense and offense. She's come a long way since as Goblin Slayer's partner, from a pitiful fledgling to an adventurer capable of maintaining a level head under duress and blocking powerful spells.
  • Trauma Conga Line: Her first quest bar none, where she saw her teammates savagely torn apart in quick succession, one violated, she nearly experienced the same fate after getting shot with an arrow, she has front row seats to Goblin Slayer’s brutal efficiency after barely getting rescued, and then has much of her remaining innocence callously stamped out when he coldly rebuffs her attempt to plead for the lives of goblin children. She never fully recovered.
  • Tsundere: A very downplayed Type B; Priestess is an extremely gentle and loving person, very deferential towards Goblin Slayer, is more oblivious than in denial about her romantic feelings, and never gets overly or arbitrarily aggressive, but she has lost her temper and snapped at Goblin Slayer for not properly interacting with her or others socially on a number of occasions. It's expressed the strongest in Volume 10, when she tries hinting to Goblin Slayer about the temple's wine-making festival, gets offended when he doesn't know about it, then starts fretting on if he would like the vintage she's helping to make.
  • Turn Undead: In Volume 10, she can perform a ritual to purify a funeral mound and negate a necromancy curse causing zombies to spawn.
  • Undying Loyalty: No matter the objections she may raise when it comes to Goblin Slayer's methods and attitude, she will be the first to come to his aid.
  • Unknown Relative: Is heavily telegraphed to be the long-lost twin sister of the Princess, but nobody ever figures that out, even though people who see them side by side point out they are practically identical. Her probable uncle, the Viking Chieftain, muses while watching her talk to his wife that his future daughter would likely look much like her without connecting any dots.
    • Possibly Averted, in a subplot of Vol. 16, Priestess is asked to perform an Emergency Impersonation for Princess during a festival after she got sick and couldn't make her scheduled appearance. So the Royalty is at the very least aware of Priestess's likeness to her "twin" and are keeping an eye on her.
  • Virgin Power: After a difficult and tiring battle in the sewers of Water Town, the Resurrection miracle is cast on Goblin Slayer to help him recover. The miracle only works by sharing the bed with a virgin, which in this case was Priestess.
  • Vomiting Cop: Her first goblin-slaying quest was a barrage of terrorizing gut punches, but the final straw that drove her to heaving was seeing the mangled remains of Warrior after narrowly being saved.
  • The Watson: Being the youngest and freshest member of the group, Priestess is likely to ask questions regarding the circumstances or goblin behavior, basically playing the Watson role to Goblin Slayer's Holmes.
  • Weight Woe: In Vol. 6 she explains to Lizard Priest she feels she's put on a little weight in the year she's spent adventuring.
  • What Beautiful Eyes!: In Vol. 6, her eyes are noted by Goblin Slayer to shine in the moonlight like glass beads. Coming from him, it's almost inspired.
  • What If?: In-Universe example, during the first several months of her partnership with Goblin Slayer she often had dreams about what her life would have been like if her original party survived their first mission, or if she had been taken by the goblins before being saved.
  • What Is This Feeling?: As dense about interpreting her own emotions as any male Harem Genre protagonist, even in Volume 5, when she finally notices how she keeps getting hot flashes and lightheadedness from being alone with Goblin Slayer and hating the idea of being separated from him, but couldn't figure out why.
  • White Magician Girl: Healing magic and protective spells are her forte.
  • Why Did It Have to Be Snakes?: Deconstructed in a subtle manner. She's doing better than most goblin survivors, and hunts the critters on a near-daily basis to the point one might even not realize she's still afraid of them. In truth though, extermination quests put her in a precarious mental state that can be pushed too far in certain conditions. She manages alright with Goblin Slayer nearby, but if he were to collapse in battle...
  • Won't Take "Yes" for an Answer: When she catches Goblin Slayer performing a stakeout outside of town during a New Year's party, she rhetorically asks if he thinks watching for goblins is more important than resting properly and spending time with friends, then starts up a scathing diatribe before she registers that he answered her with a "No."
  • You Are Better Than You Think You Are: Is constantly second-guessing her aptitude and contributions on quests, and the rest of her party need to reaffirm how essential and valued she is in the team, even when she just saved their lives.

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