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Characters / Goblin Slayer: Traveling Companions and Loved Ones

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Traveling Companions and Loved Ones: (Goblin Slayer | Priestess)
Adventurers Guild: (Guild Members | Staff)
Other Characters: Other Significant Players | Villagers | The Gods | Antagonists

The Shout Outs, Captain Ersatz, Expy, "No Celebrities Were Harmed", Continuity Nods and Mythology Gags references regarding to specific characters go here.


Character-Specific Pages


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    In General 
  • Accidental Marriage: The Vikings of volume 14 have a custom where a man and woman sharing or exchanging a drink is considered to be a declaration of betrothal. Priestess finds out while overhearing a bunch of them raising a fuss over High Elf Archer swapping her goat's milk for the mead that a server pressed Lizard Priest into taking. She decides not to tell them and no more is made of it. Towards the end of the volume when Goblin Slayer lets slip he lives with Cow Girl (and her Uncle), some of them force him to take a jug of cider back home with promises to share with her, with no explanation as to the significance.
  • Casual Danger Dialogue: Mostly in the form of Dwarf Shaman and High Elf Archer heckling each other in the middle of battle, as time wears on the entire group tends to make chit-chat whenever there is so much as a split-second lull in a deadly situation, even Goblin Slayer to a very limited extent.
  • Character Alignment: invoked Funimation released Dungeons & Dragons character sheets for Goblin Slayer's adventuring party, which includes their canonical alignments.
  • Clear Their Name: The plot of volume 15 is kicked off when Heavy Swordsman is accused of involvement in the disappearance of the princess of a centaur tribe, and he asks the protagonists to find the truth on his behalf.
  • Elites Are More Glamorous: High Elf Archer, Dwarf Shaman, and Lizard Priest are all Silver-rankers of high esteem among their own races who quickly establish as much of an orbit of starstruck rookies after settling in Frontier Town as any of the home-grown local heroes.
  • Elves Versus Dwarves: High Elf Archer and Dwarf Shaman have a little friction between them due to their races' mutual history, Dwarf Shaman more so due to being more set in his ways, but don't have any bad blood personally and it's established that any race-based needling they engage in is just part of their playful acrimony.
  • Experienced Protagonist: With the exception of Priestess, the whole party start the main story as Silver-ranked veterans with a plethora of worldly skill, if not quite matching Goblin Slayer's familiarity with the gutter.
  • Fire-Forged Friends: In the beginning, they didn't really find each other agreeable, with High Elf Archer finding Goblin Slayer to fall short of her expectations, Archer and Dwarf Shaman constantly dissing each other, and Lizard Priest doing his best to keep the others in line. However, following their first goblin slaying quest, they come to understand each other better and get closer, with later quests strengthening that bond.
  • Five-Man Band: This group is one of if not the only adventuring party in the series that both meets the number requirement for this set-up and has each member slot neatly into the requisite character archetypes and dynamics.
    • The Leader: Goblin Slayer, the eponymous main character who leads the goblin raids because of his vast experience. Good luck convincing to help at all if it is not a goblin raid, though.
    • The Lancer: High Elf Archer, who's constantly in friction with and trying to rein in Goblin Slayer on the field while also desiring to help him see the brighter side of life outside goblin-slaying. She is also more of a ranged-fighter to contrast Goblin Slayer's melee style.
    • The Smart Guy: Dwarf Shaman, who's the savviest member of the group and provides explanations to others about how things work where he can.
    • The Big Guy: Lizard Priest, the steadfast rock of the party who also provides the majority of the muscle in a pitched melee.
    • The Heart: Priestess, the White Mage support member who provides emotional stability for every other member through her kindness, even as she works to overcome early traumas and grow into her own person.
  • Interspecies Friendship: 80% of the team are different races from each other, and they quickly develop into one of the biggest, most effective, and most comradely parties in the frontier.
  • Rank Up: Discussed in Volume 9. High Elf Archer learns at the end of the book that the King was going to declare a national emergency to address the threat of the Ice Witch and her Endless Winter plans just before the party managed to kill her, meaning they have just completed a Gold-level quest and the veterans could be considered eligible for the rank. She's initially excited by the prospect, but Dwarf Shaman points out that they'd be forced to go on permanent reserve if they actually became gold-ranked, so she decides not to press for any major accolades.
  • Sixth Ranger: Occasionally the five take on one or more other adventurers for a single quest, such as Noble Fencer, with the extra members going along their own way once said quest is finished, potentially showing up in future one-off adventures but never officially becoming members of the party.
  • Square Race, Round Class:
    • Goblin Slayer is practically the Rogue of the team, very well-versed in dirty fighting, trap-setting, and is loaded with various contraptions and magical tricks to turn the tables. But for a Rogue, he's very well-armored and breaks the 'nimble and lightly armored' Rogue stereotype.
    • Dwarf Shaman is primarily a spellcaster, breaking the 'magically inept Dwarven warrior' stereotype. Although Dwarven spellcasters have become more common in other settings, typically they wield rune magic, which can be seen as a piece of technology to reliably capture and channel magic. In contrast to that, Dwarf Shaman's magic comes by invoking the elemental spirits of the world.
    • Lizard Priest, for all intents and purposes, may as well be Lizard Paladin, considering how much melee he does and how little healing.
    • Priestess doesn't really break the mold, being just as kind and humble as is typical of a white mage, and she is dressed in modest yet stylized robes. However, the way she can use her magic, especially after Goblin Slayer's instruction can be gruesome. So she's a white mage that is more like a red mage/utility mage.
    • High Elf Archer averts this by being just as quick and accurate as rangers usually are.
  • True Companions: While they have a few teething problems initially, every member of the main cast grows to care about each other, no matter how vocally vitriolic they might be at times, with them coming to be proud to call each other friends.
  • Weirdness Magnet: For Goblin Slayer's part, goblin trouble often seems to find him even when he's not looking for it himself, meaning that he and his friends often end up fighting goblins sooner or later no matter what they do. At the same time, hanging out with his friends also seems to bring in increasingly odd and dangerous encounters with either unusual goblin variants or other monsters that have no business being in normal goblin hunts. This makes for some truly bizarre encounters like the dragon with the goblin riding on its back in volume 13.
  • You All Meet in an Inn: Dwarf Shaman, Lizard Priest, and High Elf Archer had their formal first rendezvous at a tavern in Water Town, then arranged a meeting with Goblin Slayer at the guild, which operates out of an inn specifically to invoke this trope.

    Cow Girl 

Voiced by: Yuka Iguchi (Japanese), Brittany Lauda (English)

https://static.tvtropes.org/pmwiki/pub/images/cow_girl_anime.png
The only things that matter to her are the weather, the animals, the crops...and him.
https://static.tvtropes.org/pmwiki/pub/images/cowgirlyearone.jpg
Cow Girl in Year One

Goblin Slayer's childhood friend, who works on her uncle's farm where Goblin Slayer stays.


  • Adaptational Curves: While she is big in the Light Novels, Manga, and Anime, it's more pronounced in the anime. The increase in size is subtle, though. Comparing her first appearance in the manga and anime together, she goes from at least bigger than an E cup in the manga to a size so large it rests fully on the windowsill.
  • Aesop Amnesia: In Year One, the B-plot of each story arc is her re-learning to be outgoing and figuring out Goblin Slayer's moods under his armor. She has a breakthrough at the end of each volume, only to go back to being withdrawn and getting stone-walled by Goblin Slayer's icy front at the start of the next. At least the main series makes it a Foregone Conclusion that eventually the lessons stick.
  • Affectionate Gesture to the Head: In volume 11 she hugs Goblin Slayer’s head from behind and vigorously tussles his hair when he gets nervous about going on an extended quest in a different country without her.
  • Beneath the Mask: She makes an effort to remain upbeat, but when alone she reveals a pensive, melancholy side that is still beating herself up over never apologizing to Goblin Slayer for the fight they had just before the goblin attack, that is worried sick about Goblin Slayer on his hunts, and that grieves for the village she barely remembers.
  • Blatant Lies: She passes off her linking arms with Goblin Slayer on the way to the harvest festival as sticking together in the crowded town. Goblin Slayer points out they're still on the empty road leading into town, to which Cow Girl splutters and says she's just getting ready to run into the throng well ahead of time.
  • Blunt "Yes": When Guild Girl hints at Priestess to get a bath after coming back from another goblin hunt sweaty and covered in gore, the young girl asks Cow Girl if she really smells. Cow Girl nods. Vigorously.
    No restraint, No mercy.
  • Bring My Brown Pants: When first ambushed by goblins in Volume 9, she pees herself while running and later has to awkwardly mop herself up when she and Goblin Slayer find shelter to hide in.
  • Broken Bird: The deaths of her family and friends left her with crippled self-esteem and social anxiety. She got better after she met her childhood friend again and asked him to stay at her house.
  • Buxom Beauty Standard: Many of the people she meets can't help but notice or be attracted to her massive chest, which also gets its fair share of Male Gaze shots.
  • Cannot Spit It Out: She has never properly confessed her feelings for Goblin Slayer after having lived with each other for years, mostly because she knows it would be a futile effort. A literal example occurs in Volume 3 — she asks Goblin Slayer to place the ring he bought for her on her ring finger, but couldn't bring herself to say she wanted it to be the left onenote .
  • Chainmail Bikini: She tries one on when she has a day off with Priestess. Humorously, she does imagine herself using that particular armor she tried on as her main attire if her were to take on adventuring as a profession, despite being told that armor is purely an aesthetic outfit that isn't meant for dangerous missions.
  • Childhood Friends: She grew up in the same village as Goblin Slayer. However, they had been separated at the age of eight since she left their hometown to work, just before the fateful raid occurred. The boy she knew quietly disappeared afterwards, only to show up on her uncle's farm five years later as... well, Goblin Slayer. She would like a Childhood Friend Romance, but she mostly feels content with living in the same house as him.
  • Childhood Marriage Promise: In Volume 7, she asks Goblin Slayer if he remembers making one, and when he answers in the negative she tries to walk the question back as just a joke.
  • Cool Big Sis: Priestess looks up to her as one for her bold yet down-to-earth approach to life.
  • Creature of Habit: In Year One she admits after an earthquake that when things like that happen she feels more anxious over the disruption of her routine chore schedule than even the potential damage such events cause. Goes hand in hand with her workaholicism.
  • Cute Clumsy Girl: Definitely one back in Year One, where her skittishness caused her to lock up around new people and take spills whenever startled. Her embarrassment and attempts to play off her stumbles just added to her cute vulnerability at that age.
  • Damsel in Distress: At the end of Volume 1, her farm is the first target of a goblin army led by a Lord, and her refusal to abandon it or let Goblin Slayer fight them by himself leads to him recruiting the rest of the Adventuring Guild to defend it. In Volume 9, Goblin Slayer gets asked to escort her while she makes a delivery up north while the rest of the party go to fight Ice Witch with Rookie Warrior, Apprentice Cleric, and Harefolk Hunter, and then they get ambushed by goblins led by an Ogre out for revenge for his brother.
  • A Day in the Limelight:
    • Normally a character who cannot join Goblin Slayer on his adventures, a good portion of Volume 3 is devoted to her and her morning date at the Harvest Festival.
    • The B-plot of Volume 9 concerns her and Goblin Slayer being trapped alone by goblins and an ogre in an abandoned village during a delivery up north gone wrong.
  • D-Cup Distress: Internally expresses jealously of Priestess' slender physique a few times early in the light novels.
  • Deuteragonist: Is this in Year One. With Goblin Slayer questing solo and only knowing Guild Girl professionally, she stands as the only other persistent primary character, and there is far more room to explore her daily life on the farm, the emotional significance she and Goblin Slayer have for each other, and her inner struggles as she learns to deal with the loss of her family and her growing relationship with her newly returned childhood friend.
  • Distracted by the Sexy: In Volume 9, she wakes up straddling Goblin Slayer after hiding in a well from goblins, and has to consciously tell herself not to lose her head over the incident under the present circumstances.
  • Ear Cleaning: Does this to Goblin Slayer at the end of volume 3.
  • Escort Mission: She hires Spearman and Witch in volume 1 of Year One to guide her to the site of her and Goblin Slayer’s destroyed hometown in an attempt to find closure. Much later in volume 9 of the main story she asks Goblin Slayer to guard her on a delivery run up north to spend some quality time just the two of them, and it was extremely lucky she had muscle with her.
  • Expository Hairstyle Change: In the past, she grew her hair out over the five years since she first heard of her hometown's destruction. She was still suffering grief and loneliness, and her uncut bangs made it convenient to not have to look anyone in the eye. She returns to her original hairstyle after she resolves to remain by Goblin Slayer's side.
  • Fanservice Pack: She's busty from the beginning, but she gets progressively bustier from the light novel illustrations to the manga and in turn to the anime.
  • Farmer's Daughter: Technically niece, but it fits, and makes her Uncle all the more protective of her.
  • Feminine Women Can Cook: She's the most domestic-minded figure in the franchise, in charge of making dinner on the farm every night, and insists Goblin Slayer wait for her to bag a lunch for him before a quest in Volume 10.
  • Friendless Background: Though as a very young child she had Goblin Slayer at least as a playmate, after the destruction of her village and Goblin Slayer’s “adoption” by Burglar, she spent the years from age eight to thirteen mourning on her uncle’s farm and hiding from the outside world until Goblin Slayer returned to join the guild, then went from ages thirteen to eighteen hanging off him exclusively. When told by her uncle to spend time with friends in Volume 4, she is stumped to think of one, as up to that point even her relationship with Guild Girl and Goblin Slayer’s party was largely distant.
  • Freudian Slip: Cow Girl almost calls her Uncle "Father" when he walks in on her freaking out over what to put on for her date with Goblin Slayer on the morning of the Harvest Festival.
  • Girl Next Door: She has many qualities of the trope; a childhood friend to the protagonist, is in love with him yet stays too passive to try anything, is nice and cute in a wholesome way and lives a humble life in a small farm.
  • Green-Eyed Monster: She isn't very fond of Priestess at first to put it lightly. Later in the light novel she warms up to the girl though, likely as appreciation for what she has done to protect Goblin Slayer's life.
  • Going Down with the Ship: The farm is her livelihood, her home, the last remnant of her family, and the only thing really anchoring Goblin Slayer to her and their past. When goblins threaten to encroach on it, she refuses to flee to safety, as losing it would effectively end her life either way.
  • Happily Adopted: Her uncle ended up becoming her guardian after the goblin raid destroyed her home ten years ago. Though the two have butted heads occasionally (especially in regards to Goblin Slayer coming back into her life), Cow Girl is thankful that the man is willing to put up with her, and works her hardest to pay him back. Her uncle on his part tries his best to be her surrogate father.
  • Hiding Behind Your Bangs: Back when she was a Shrinking Violet with crippling social anxiety, her hair was longer and covered half of her face.
  • Holding Hands: She often takes Goblin Slayer's hand when they walk together or talk comfortably.
  • Home Sweet Home: She is Goblin Slayer's domestic anchor: the person he returns to after a long tiring mission, who goes out of her way to alleviate his stress with kindness and patience. It is also the reason why she refuses to abandon her farm when it gets threatened by a goblin army: it symbolizes the possibility of a normal life for him (no matter how distant that possibility might be).
  • Honorary True Companion: By virtue of her close relationship with Goblin Slayer, at least at first. It is clear that Priestess looks up to her as a big-sister figure. And Cow Girl, usually goes out her way to hang out with Goblin Slayer and his friends, and some of them becoming her friends as well. She is central to the plot of the First Volume and is full on the action during Volume 9.
  • I Coulda Been a Contender!: Reflects back on how as kids Goblin Slayer’s drive to become an adventurer was so compelling that she began to share in it, until the loss of their village and his disappearance made her decide to stay on her uncle’s farm in grief. When he comes back her mentality has become so domestic that all she decides to do is provide him a home and support. Nowadays she admits she probably wouldn’t have been cut out for the adventurer life, but she can’t help but play What-If from time to time.
  • Important Haircut: She let her hair grow long out of depression over the destruction of her home village. When Goblin Slayer reentered her life, and Witch made a suggestion to cut her hair, Cow Girl returned to the bob cut she had at eight to mark the end of her mourning and show her conviction to rebuild her life with her old childhood friend and love.
  • Insecure Love Interest: She still feels guilty for the fight she and Goblin Slayer had over 10 years later, convinces herself that almost every girl she meets would be a better fit for the man she loves than her, and she still can't bring herself to be straightforward about her feelings towards him.
  • Interclass Friendship: Cow Girl, a rustic farmgirl, has Guild Girl, a refined burgher-descended bureaucrat, as her closest friend besides Goblin Slayer, and the emphasis in their time together is constantly on them talking to find common experiences in their backgrounds or trying to get over "grass is greener" thoughts towards each other.
  • Intimate Haircut: In a Year One manga bonus chapter, she insists that Goblin Slayer cut his hair after she did her own because "it's not fair if I'm the only one" and he asks her to do it for him. It's a very awkward but intense experience for her to actually follow through on.
  • Irony: When Goblin Slayer insists on searching for the missing rookie alone in volume 13, Cow Girl assuages her fears because she knows "he always has a solid plan." Goblin Slayer in truth regularly relies on Indy Ploy and made that demand as a reflexive attempt to help cover for Guild Girl, not because he had a strategy already in mind.
  • It's All My Fault: Blames herself for Goblin Slayer's current state, thinking that if she had brought him with her to the city when they were kids he would have never experienced what he did.
  • I Want My Beloved to Be Happy: When asked by Priestess in volume 14 if she thinks Goblin Slayer should take an extended rest, Cow Girl has a bit of a think where at first she fantasizes about him deciding to retire from adventuring for good, only to reflect more deeply that she just knows he would always castigate himself for either not accomplishing his goal of goblin eradication or growing to become a "proper" adventurer, and thus concludes she supports his grind.
  • I Will Wait for You: She has made it clear to Goblin Slayer that she will always be waiting for him after every mission, and if he ever decides to quit adventuring, will be there waiting to live a normal life together.
  • Lady and Knight: Muses on if she and Goblin Slayer look the part on their date to the harvest festival. She dismisses the thought until she considers that, technically, he's a high-ranking adventurer and she's related to a landowner.
  • Lap Pillow: While Goblin Slayer was recuperating from the fight with the ogre in Chapter 10 of the manga, she drags him into one during a moment of peace.
  • Meaningful Name: Beyond the Everyone Calls Him "Barkeep" that the rest of the cast have, cows and women with large breasts are often euphemistically linked in Japanese.
  • The Millstone: Feels like this in Volume 9 when goblins chase her and Goblin Slayer into an abandoned town; she can't do anything to fight and keeps giving away their position when she screams or slips. Goblin Slayer insists that an extra pair of eyes and a thinking brain is never a detriment when trying to outwit or outmaneuver monsters.
  • Mistaken for Romance: In Volume 6, Wizard Boy mistakenly believes that Cow Girl is Goblin Slayer's wife based on her interactions with him when Wizard Boy first meets her. Although Cow Girl tries to play along with Wizard Boy's assumptions, Goblin Slayer quickly denies that the two of them being a couple.
    • In a Call-Forward in Year One, Capital Inspector also asks Cow Girl if she is Goblin Slayer's wife, but the younger Cow Girl became embarrassed by the question and she denies this.
  • Ms. Fanservice: Aside from the Farmer's Daughter aesthetic, she regularly Sleeps in the Nude. Neither the light novel nor the manga hesitated to show this habit off along with her massive assets upon her introduction, though only via Toplessness from the Back and Sideboob.
  • My Girl Back Home: Downplayed — Goblin Slayer regularly stays at her farm when he isn't working, and doesn't talk about her to others outside of necessity. Cow Girl still has the functional elements of one; a very close relationship, constantly worrying about his dangerous and frankly unhealthy pursuits, being the subject of Goblin Slayer's concerns when it comes to her safety and well-being, and representing a home and peaceful life for him to return to.
  • My Greatest Failure: In the Year One manga, Cow Girl was haunted by something in her past. She had a neighbor two years older than her that she had a crush on. She told him she was going to help at her uncle's farm and was hoping he'd ask to come along. Instead of that, the two got into a verbal fight which led to her going alone and never seeing him again after the slaughter of the village. Thinking that he died and it was her fault led to her becoming an introverted homebody for years. She got better after she found out he was alive and invited him to live with her.
  • Naked on Arrival: The first time we see Cow Girl as an adult, we also learn that she likes to sleep completely nude.
  • Nephewism: She was adopted by her uncle after her parents were killed by goblins.
  • Nonindicative Name: Zig zagged. Due to the way that the series uses Race and Class Title combinations as names for characters, and its RPG Verse nature, one is initially inclined from her name to think that she's a literal cow girl — as in a Cute Monster Girl with a bovine motif. She's not — she's called "Cow Girl" because she's a farm girl who raises cattle and is very buxom, adding another layer to the moniker.
  • Only Friend: With Goblin Slayer for a good majority of their lives together; in Year One she recalls there was one other kid their age in their village, a merchant's child, but they hung out so little she can't even recall their gender let alone their name or appearance. This example actually ran both ways; Cow Girl, despite being the warmer of the two, is ironically even less outgoing than the town's leather-bound loner. She busies herself with work, but her uncle's concern for her makes it clear Cow Girl is just making excuses to stay within the farm. To further the irony, it is thanks to Goblin Slayer's own newfound connections that she gets to widen her social circle.
  • Overalls and Gingham: Despite living in a Medieval European Fantasy setting, she wears a set of dungarees over a white blouse in her usual outfit.
  • Parting-Words Regret: Before Cow Girl left the village with her uncle, she had every intention of inviting Goblin Slayer to come join her. However, he snapped at her in a fit of childish jealousy, to which she shouted back in an equally-immature manner until both parted ways in tears. This squabble will come to plague her for years to come.
  • Patient Childhood Love Interest: Not only is she Childhood Friends with Goblin Slayer, they have been living together for years now. Despite possibly being the closest girl to him, she's content with simply being near him and patiently waits for him whenever he's away.
  • Protectorate: Is one for Goblin Slayer. He sleeps inside the farm's stables and makes it his base of operations when he can easily afford better housing, and keeps vigilant by doing security checks on the premises daily. As the one remaining aspect of their ruined village left, he has no intention of losing her like he lost everyone else.
  • Rose-Haired Sweetie: Her hair is a soft red, and she is one of the gentlest and mild-mannered supporting characters in the whole series.
  • Shameless Fanservice Girl: When it comes to Goblin Slayer. She casually and cheerfully greets him every morning she can before she gets dressed, either in her underwear or by covering herself with her bedsheet. It gets Averted in one variation, however; despite Goblin Slayer seeing her near-nude practically everyday, in Volume 8, when Goblin Slayer walked in to her room when she was completely naked, she becomes shocked, gets a Luminescent Blush and tried to (ineffectively) cover herself with her hands.
  • Ship Tease: With her Childhood Friend, Goblin Slayer.
    • She regularly treats Goblin Slayer to a Lap Pillow or an Ear Cleaning whenever he's not on the job, both signs of close intimacy in Asian cultures.
    • Of all the members of the cast, Cow Girl is the most capable at interpreting Goblin Slayer's expressions, having known him the longest. She easily picks up cues left unnoticed by other characters, implying that Goblin Slayer is more emotive and boyish than initially believed.
    • While their chances of ever marrying is hopelessly feeble with Goblin Slayer as he is now, their domestic roles on the farm are akin to those of a (distant) husband and wife.
    • Goblin Slayer regularly keeps mementos of his more exotic adventures to be given to Cow Girl as gifts, as he otherwise would not care about retaining details outside of goblin-slaying.
  • Shrinking Violet: Before she reunited with Goblin Slayer, she couldn't bear to make eye contact with strangers, and frequently thought of herself as a burden on her uncle. In the present, while she is far more confident and easy-going, she’s still quite introverted and tends to subconsciously shy away from going out among people.
  • Sleeps in the Nude: She habitually sleeps without any clothes on. She also greets Goblin Slayer first thing every morning before anything else, including getting dressed. Sometimes she'll put on underwear beforehand, on other occasions she'll just keep a hold of her blanket as she gets out of bed. She'll even keep doing this during winter.
  • Smells Sexy: Wizard Boy thinks she has a naturally sweet scent, with an undertone of fresh grass.
  • Sole Survivor: The only other survivor of her hometown besides Goblin Slayer, by virtue of working out of town just before the goblin horde ravaged everything.
  • Stronger Than They Look: Likes to say this about herself, and certainly does have an easier time lifting pallets and pulling carts than one would expect. In the manga adaptation, she is able to pick up Wizard Boy with one arm and fireman carry him with ease.
  • Survivor Guilt: Most obvious in Goblin Slayer Side Story: Year One, after discovering her entire town, family, friends, just about everyone she knew was killed, tortured, rape, etc while she luckily was away, she became horribly depressed; plagued by anxiety and regret. Discovering her Boy Next Door was actually alive, his presence helped her grow and over come her regrets.
  • Tabletop Games: She plays one with Priestess, Guild Girl, High Elf Archer, and Inspector as a "Human Knight" while Padfoot Waitress watched them.
  • Tearful Smile: After her tears at the thought of abandoning the farm and Goblin Slayer to an approaching horde get him to relent on making her leave and promise to think of a way to assure victory, she manages to muster a watery smile between sobs for him as he heads out to the Guild.
  • Tears of Joy: She cried out of happiness when she met her childhood friend after years of thinking he was dead.
  • The Tease: First thing she does when she gets out of bed each morning is greet Goblin Slayer before putting on any clothes. In Volume 4, her idea for having fun on her day off is to troll Smith Apprentice by offering to model a Chainmail Bikini with Priestess.
  • Textile Work Is Feminine: Her spotlight chapter in volume 12 centers on her teaching Padfoot Waitress how to sew and deciding to make new sweaters for herself, her uncle, and Goblin Slayer for the Yule season.
  • This Is Unforgivable!: She's always hated and feared goblins, but experiencing a goblin raid first hand in Volume 9 and seeing the depths of Goblin Slayers struggles when he has to fight them redoubles her revulsion.
  • Together in Death: When Goblin Slayer admits that he still intends to fight the goblin army coming for the farm even after claiming it would be a Suicide Mission and pleading with her to flee, she insists on going down with him and their home rather than leaving them to their fate. Thankfully, it does not come to that.
  • Took a Level in Cheerfulness: A few years ago, she was a reclusive, easily depressed Shrinking Violet. She became a lot more cheerful and friendly after Goblin Slayer moved in with her and her uncle.
  • True Blue Femininity: Her mother's dress that her uncle passes on to her is a classy, billowy, ocean-blue number.
  • Unkempt Beauty: Has messy hair and usually wears baggy farm clothing, but still looks beautiful.
  • Unskilled, but Strong: Despite being a Non-Action Girl, Cow Girl is stated to be athletic and very physically strong due to years of manual work from living on a farm. Cow Girl has thought to herself that her physical strength could result in her becoming a formidable adventuress, and imagines that if she were to take on a class it would be something similar to Amazon's, complete with Chainmail Bikini and large ax. However, between her mental trauma from her original village being destroyed and being content with her current farm life, Cow Girl views her own contemplation of being an adventurer as just fun What If? scenarios to think about.
  • What If?: Often catches herself thinking of how things could have been different the night goblins attacked her home village; if she stayed home, if she went with Goblin Slayer, if they had switched places, would she have died, would she have become like him, would he have died? She can't bear to think too deeply on it, but also can't stop herself.
  • Workaholic: Has a habit of burying herself in chores, carried over from her first few years on the farm spent trying to forget the loss of her hometown. When her uncle tells her to take a day off, she reflexively resists before catching herself and questioning why she is reacting like that.
  • Younger Than They Look: In Year One; Cow Girl, although not to the extent of her older, present self, was impossibly curvaceous even at age thirteen, and her uncut hair and despondent demeanor in the prequel more often than not makes her seem older back then than in the current time period.

    High Elf Archer 

Voiced by: Nao Tōyama (Japanese), Mallorie Rodak (English)

https://static.tvtropes.org/pmwiki/pub/images/high_elf_archer_anime.png
Ignorance is bliss, for learning is the highest joy.

A Silver-ranked adventurer who left her elven home to explore what the outside world is like. Comes to the Guild in search of Goblin Slayer along with Dwarf Shaman and Lizard Priest to ask for his assistance.


  • A-Cup Angst: Really doesn't take the Dwarf's comments about her "anvil" well. Guild Girl takes her shopping to explain underwear and she's exposed to how underdeveloped she really is; that and Elf women are known for being well-endowed so it causes her further annoyance.
  • Adventurer Archaeologist: An amateur one, but still. The aspect of "real adventuring" that she brings up most often and enthusiastically is the opportunity to uncover and marvel at ancient ruins and other abandoned sites.
  • Affectionate Gesture to the Head: Puts a grand noogie on Noble Fencer while praising her combat potential.
  • Always Someone Better: When sent in to distract the Giant Eyeball in the sewer dungeon she grouses to herself about how her older sister and cousin would have been able to shoot out its eyes as they dodged around it if they were in her place.
  • Animal Motif: Gets compared to cats a lot for her capriciousness, laziness, and easy natural grace.
  • Arrows on Fire: Ties coals to her arrows to set off some pre-laid smoke bombs at range during the mansion seige in Volume 10.
  • Attack on the Heart: In volume 12 she buries an arrow in the heart of a wyvern, after first nailing it in the eye, passing through its brain, and coming out the other eye to then dip and arc into its breast.
  • Attention Deficit... Ooh, Shiny!: Priestess considers her extremely slightly and liable to forget a topic entirely in favor of a wholly unrelated tangent suddenly popping up in her head mid-conversation.
  • Badass Adorable: Compared to the mature and womanly Sword Maiden and Sorceress, High Elf Archer's character design invokes a "cute and spunky" wide-eyed teenage Action Girl, with formidable combat skills and bright personality to match.
  • Badass Fingersnap: Played for Laughs, she wants to do this to punctuate her pithy moments, but can't do it correctly, and always gets caught up trying it a couple of times before giving up in frustration.
  • Bar Brawl: Gets into one with a Wolf Man soldier the night she first met Dwarf Shaman and Lizard Priest. It actually makes a favorable first impression on the former, and unseats his prejudice against elves enough to make him gladly agree to work with her.
  • Bedlah Babe: Is pictured in a breezy dancer’s costume with a teal cloak in the art for Volume 11, which revolves around a desert expedition.
  • Big "WHAT?!": During an outfit story from Memoria Freese, she delivers one upon finding out that Ryu Lion, another elf, is actually 21-years-old.
  • Blush Sticker: She gets large spots of color on her cheeks whenever she gets into her wine cups.
  • Body-Count Competition: Has one for cutting down wyverns during a siege with Female Knight in volume 12.
  • Bookworm: You wouldn’t guess it, but High Elf Archer is apparently an avid reader, and her room is full of dozens of adventure novels and drama screenplays.
  • Boom, Headshot!: Consistently nails goblins in the forehead or between the eyes with each shot.
  • Born Winner: Not only is she an elf, a being that lives for thousands of years, she's a high elf, a member of the elven royalty and said to be descendants of the gods. The Year-One prequel series also reveals that she has high rolls during her character creation, so she's statistically superior as well. However, her millennia living in isolation made her ignorant of the world and although she excels at whatever she specializes in, she's no better than the untrained at things she isn't skilled at.
  • Boyfriend Bluff: Cuddles up to Goblin Slayer while shopping in Water Town to shut up some snooty adventurers talking smack about him and attempting to make a pass at her.
  • Break the Cutie: In spite of her age and experience, she is still quite innocent to the darker aspects of the world. Her first quest with Goblin Slayer has her witness the brutal and severely-overlooked cruelty of goblins for the first time, followed by joylessly killing the perpetrators up close. By the end of this affair, she is soaked in goblin blood and sporting Dull Eyes of Unhappiness. This ends up being subverted, as later on she's back to normal, having managed to process the horror of what she's seen and understand the harsh necessity and reality without being truly broken by it.
  • Can't Hold Her Liquor: Gets drunk pretty easily, especially when taking a gulp of the Dwarf's fire wine. In fact, even a simple glass of grape wine is enough for instant inebriation. It gets to the point that she continues to act drunker after her wine is refilled with plain water. High Elf Archer herself does little to prevent this by insisting upon getting a serving of alcohol anytime an opportunity presents itself.
  • Casual Danger Dialogue: Can settle back into trading insults with Dwarf Shaman with a grin in on her face in the middle of a pitched melee, after narrowly avoiding getting raped and going into snarling Extreme Mêlée Revenge-mode just seconds prior.
  • Challenge Seeker: She craves to be an adventurer to discover new and exciting places and things by which to put her skills to the test, whether in combat or exploration or however.
  • Charles Atlas Superpower: With allowances for the inherently magical nature of elves, High Elf Archer has shown no aptitude for active spellcasting. Her ludicrous strength and precision with her bow is, as she would put it, “sufficiently advanced skill.”
  • Cheshire Cat Grin: Smirks with increasing levels of mischievousness and pointed looks as she trolls the Water Town adventurers with her Boyfriend Bluff.
  • Close-Call Haircut: During the battle in the ancient barrow in the manga, the troll just barely grazes the back of her head with its club, snapping her hair-tie and letting her locks spill free down her back.
  • Clothing Damage: In Volume 2, she gets dog-piled by a horde of goblins that tears away at her. With Dwarf Shaman's intervention she escapes, but her front is left bare and naked.
  • Color Failure: When she was forced to smear goblin blood on her body to mask her scent.
  • Combat Parkour: Despite being an archer, she is the most acrobatic member of the party by a massive margin, and often shows off with stunts like front-flipping between carriages while shooting goblins.
  • Compressed Hair: Her ponytail is so thin that it usually looks like just the one lock was left long with the rest sheared into a bob. When her hair is unbound when bathing or sleeping, its revealed that High Elf Archer wears her hair in an overcut, and the long bottom layer is just tied very tightly together at the base of her skull.
  • Cool Big Sis: She works hard to be a pillar to Priestess in both development and emotional support, between bouts of teasing. Younger adventurers in general look up to her as well, and in her off-time she's frequently orbited by kids.
  • Cross-Popping Veins: A cartoon vein stands out on the side of her forehead sometimes when she's yelling at or about Goblin Slayer.
  • Curious as a Monkey: She tends to grill new people for personal details and tries to sift through her teammates belongings if something catches her eye. Her motivation for adventuring in the first place is to learn more about the world at large.
  • Curtains Match the Window: Her hair and eyes are both a sharp tint of light green.
  • Cutlass Between the Teeth: She holds an arrow in her mouth while climbing a treetop to reach the goblins riding Mokele Mbembe's back. She then proceeds to operate her bow with her mouth as well.
  • A Day in the Limelight: A constant presence in each story, but rarely getting much of a starring role until Volume 7 and the invitation back home for her sister's wedding, during which she has quite a time showing off her forest to her friends and has multiple scenes from her point of view that develop at length her relationships with both her family and her companions.
  • Death Glare: After she works free of a goblin dogpile with Dwarf Shaman's help in Volume 2, she starts cracking skulls with a club while her face is set in a snarl of sheer, animalistic wrath.
  • Dope Slap: Or at least in the form of a kick at Goblin Slayer. He sounds genuinely proud of himself for collapsing an underground chapel (plus a good portion of the labyrinth and the ground above) upon everyone, therefore adhering to High Elf Archer's "No fire, no water, no poison, no explosion" restrictions. She smiles at him, proclaims him an idiot, and kicks him down the rubble.
  • Draw Aggro: As by far the most acrobatic member of the party, it falls on her to turn the Giant Eye's focus so the spellcasters can incapacitate it without being caught in its magic-nullifying gaze.
  • Dull Eyes of Unhappiness: Partway through the task of slitting the throats of all the Stupored goblins in her first quest with the party, her eyes become bleary as she listlessly notes her hands and knives are swimming in so much caked blood she can’t maintain a grip anymore, effectively illustrating how mind-numbing and soul-crushing such a method of monster extermination can be.
  • Elemental Hair Colors: Her hair is a pale spring green, and she eventually demonstrates mild Green Thumb powers.
  • Even the Girls Want Her: In volume 13, several rookie girls get equally as flustered as the boys when she grabs their hands to gift them a token for passing her practice-dungeon trial.
  • Exactly What I Aimed At: In Volume 10, an arrow shot by her goes wide for the first time against a flying demon... because the shot itself was a feint to push the demon to dodge straight into Lizard Priest's leaping attack.
  • Expressive Ears: Far more so in the light novels than in the manga, but they still twitch and flop a lot with her mood.
  • Extreme Mêlée Revenge: Against the goblins who gangpiled and tried to rape her in Chapter 23 of the manga. The look in her eyes makes it clear she is completely livid.
  • Fighter, Mage, Thief: The thief to Dwarf Shaman's mage and Lizard Priest's fighter, being the Fragile Speedster of the trio.
  • Foreign-Language Tirade: Volume 11 is especially hard on her nerves, and she eventually reaches the point of quite loudly and rudely chewing out Goblin Slayer in elvish. Volume 13 has it be Dwarf Shaman's turn.
  • Fragile Speedster: Her skill with a bow and her agility normally keeps her well away from danger while racking up the body count, but she isn't expected to last too long if cornered. All it takes is one goblin jumping and managing to get on top of her to pin her completely and leave her defenseless at their mercy.
  • Friendly Sniper: Inhumanly accurate and deadly with a bow, and also one of the most extroverted characters around.
  • Friend to Bugs: Lets spiders live in her room so she can harvest their silk for her bow, and treats them as pets.
  • Genki Girl: She moves and talks a mile a minute, storming all over the place, bursting out in excitement and/or irritation, and pelting people with questions to satisfy her own curiosity. These traits only seem to intensify whenever she gets drunk.
  • Glass Weapon: Her knives are made of knapped obsidian.
  • Going Commando: Apparently elves don’t wear underwear in this setting. Hell, in Volume 2, she doesn’t even know what bras and panties are for. Guild Girl later takes her shopping to explain, with humorous results. The undressing scene in Season 2 makes it clear that she doesn't wear anything beneath.
  • Great Bow: Her yew bow is enormously tall and thick, so much so that the narrative claims no human could bend it.
  • Green-Eyed Epiphany: Downplayed. For the first four volumes she flatly denies any romantic interest in Goblin Slayer whenever somebody teases or questions the possibility, despite her avid and mercurial interest in him, but come Volume 5, when Noble Fencer is invited into the party she gets in a couple of arguments with Goblin Slayer over the wisdom of the move, and after the second one she questions herself as to why she is angry... and realizes she is starting to see Goblin Slayer in a different light.
  • Green Thumb: Her arrows are made by her asking trees to sprout branches in their shape, and then plucking them.
  • Handy Feet: She can grab her bow with her foot and handle it around just fine, especially if she doesn't feel like moving away from her bed.
  • Hates Baths: Specifically hot ones, at least initially. She says its because the mixing of elemental energies (fire, water, wind) feels iffy to her, but when Priestess manages to talk her into trying out a hot spring in Volume 5, she admits it was a far more harmonic experience than she expected, and one she'd like to try again.
  • Hero-Worshipper: Even before meeting him, she seemed to hold "Orcbolg" in unrealistically high regard. Despite being disappointed in his appearance and personality after meeting the real deal, she still puts a ton of faith in him.
  • Humans Advance Swiftly: One reason High Elf finds humans fascinating, is humanity's rapid cultural changes. An example she dwells on is the pace human fashion goes through a single year, whereas elves will keep the same styles for centuries. How human communities begin as agrarian villages and evolve into renaissance metropolitans within the blink of an eye, from an elf's prospective, also amazes her.
  • Hypocritical Humor: She chides Goblin Slayer for not knowing about the Earth Mother temple's wine-making festival... then immediately turns to ask Priestess about the whole thing. She defends herself to Dwarf Shaman that she's only been in town 2 years as opposed to 7, and both times was on extended trips during the summer wine season. Then there is the semi-frequent gag of her affirming to herself that she is the most "grown-up" of her party by virtual of being an elf, right before or even during her pouting and acting out like a child.
  • I Do Not Like Green Eggs and Ham: She initially dislikes hot water for "the clashing of elemental energies" in Volume 2, but after being talked into a hot spring by Priestess in Volume 5 she comes to love it, and never misses an opportunity to take a hot soak in future volumes.
  • Immortal Immaturity: She has lived for much longer than Goblin Slayer, Dwarf Shaman, and potentially the rest of the party combined. This does not stop her from having childish outbursts and lofty ideas about what an "adventure" entails. Dwarf Shaman is far from the only person to call her out for acting like a brat at times. Justified because she is a teenager by her race's standards and it is implied that she spent most of her 2,000 years of age living a sheltered life within Elven territory. A chapter from her perspective in Volume 4 of the light novels indicates that this is actually fairly common among elves, as their extremely long lifespan leaves them with less impetus to do anything and a lot of daily work and chores are handled by forest spirits and brownies, leaving elves relatively immature compared with humans.
    Dwarf Shaman: Long-Ears here has an awful lot of years behind her but not much common sense to show for it!
  • Improbable Aiming Skills: Was able to make an arrow curve midway a la Wanted. As she explains, an elf doesn't need her eyes to aim, only her mind. In Volume 10, she shows off by making arrows zig-zag and then curve upwards, and in Volume 13 she can make them swerve around stalagmites. This seems to only apply to archery specifically — when she tries her hand at a festival throwing game in Volume 3 she couldn't land a single hit. Goblin Slayer having no trouble with the game didn't help her pride any.
  • Improbable Use of a Weapon: If an enemy closes the distance too fast, she's able to use held arrows as stabbing or even slashing weapons to some effect.
  • Informed Attractiveness: Being a high elf, she is stated to be very beautiful and that her beauty surpasses even other elves. She is drawn to be pretty, but considering most of the female cast are also meant to be attractive, she doesn't stand out by that much as the characters in-story let on.
  • In Harmony with Nature: Downplayed, but High Elf Archer is noted as being in touch with the elements, particularly wind, and is able to get spiders to make her bowstrings.
  • Inhumanly Beautiful Race: Elves are meant to be this, and High Elves even more so. She doesn't really stand out from the more overtly seductive females but she naturally looks quite good for how much she hates personal maintenance. In volume 13, she claims she's actually considered average in looks among her kind when Guild Girl expresses envy.
  • Innate Night Vision: Nonhuman races generally possess some form of night vision.
  • Inseries Nickname: She has several, curtesy of Dwarf Shaman. They include "Ears", "Anvil", and "Rabbit".
  • Interspecies Romance: Discussed Trope. Her sister, noticing how attached she is to Goblin Slayer, warns her that she will outlive all of her companions, High Elf Archer answers her that it is okay, she accepts it, but will rather spend her time with him.
  • It Never Gets Any Easier: Even as late as volume 15, she reviles delivering a Coup de Grâce on downed opponents, proclaiming that death-dealing is not something to be done coldly or clinically.
  • Jerk with a Heart of Gold: She is perhaps the most indignant, haughty, and confrontational of the lot, and was generally rude towards Goblin Slayer during their introductions to each other, never mind her regular bouts with Dwarf Shaman. Underneath all of that though, she respects and places her full trust in her comrades, and comes to their defense on several occasions without a second thought.
  • The Lancer: Downplayed due to a preference for following orders than giving them, but High Elf Archer's personality and philosophy to adventuring commonly makes her a voice of dissent to Goblin Slayer's plans. Furthermore, she complements her party's fighters and spellcasters with her role as their primary long-range combatant.
  • Lazy Bum: When not adventuring, she has a tendency to while her days away sleeping in, reading, and pestering her gal pals for entertainment. She also had very little sense of personal upkeep, and used to have elemental spirit servants to do her chores.
  • Leg Focus: Given how embarrassingly lacking she is up top, whenever she's the focus of Male Gaze, it's dedicated to her long, lithe legs, particularly her constantly exposed thighs. The chapter showing she Sleeps in the Nude is a good example, with her demonstration of having Handy Feet really putting them on display.
  • The Lightfooted: Constantly described as never leaving tracks in the sand while crossing the volume 11 desert.
  • Meat Versus Veggies: As a High Elf, she is a vegetarian and complained about Dwarf Shaman's obsession with being a devout carnivore once. Though Volume 7 reveals that elves are okay with eating shellfish and other large arthropods.
  • Mercy Kill: Puts an arrow through the eye of the Sea Serpent after Goblin Slayer beaches it to spare it a protracted and agonizing suffocation.
  • Modest Royalty: Is noted for being extremely amicable towards those of lower races and classes for a high elf, to the point that the light novel narration itself rhetorically questions her status. This is part of the underlying conflict she has with her older relatives.
  • Money Dumb: Elves in general are unfamiliar with the concept of currency in the setting, and a semi-frequent gag involves High Elf Archer in particular being a lackadaisical spendthrift, blowing all her earnings on superfluous camping supplies, too many storybooks, and other diversions, to Dwarf Shaman's amusement or exasperation depending on if he has to cover for her budget shorts.
  • Multishot: In Volume 2 especially, she showed off a lot with her ability to shoot three arrows at once.
  • Muscles Are Meaningless: Volume 12 comments on how, despite her arms being thin and delicate, no natural human could draw her greatbow no matter how large and strong they were.
  • Naytheist: Elves in general consider themselves "above" paying the gods worship, being The Ageless, still having elders that lived through the time that gods still walked the earth, and being part spirit/fairy. High Elf Archer is especially brazen about it, bitterly musing in Volume 7 that she is able to do more to directly protect and avenge the followers of the God of Knowledge than the god itself. She's also one of the few elves willing to fire upon the river-controlling god-beast Mokele Mbembe when goblins cause it to rampage.
  • No Indoor Voice: Whenever she's drunk, angry, or excited.
  • Noiseless Walker: Is noted in volume 12 to be able to run and jump on cobblestones without a sound, to the annoyance and mild envy of Female Knight, who she is being contrasted with.
  • The Nose Knows: Is able to smell the brimstone coming off the demons flying over and tailing her, Dwarf Shaman, and Lizard Priest the night they first formed their party.
  • Not a Morning Person: The latest riser among the main characters, with the most difficulty adjusting to early starts.
  • Now That's Using Your Teeth!: In Volume 7, she can draw and shoot her bow with her mouth.
  • Obstructive Code of Conduct: Frequently implements them upon Goblin Slayer to rein him in from performing some of his more drastic and disturbing tactics. This is partly because she wants him to behave like her idea of a "typical adventurer," partly because she prioritizes preventing collateral damage, but also because the limits are part of her attempts at rehabilitating Goblin Slayer into a more functional human being.
  • Off with His Head!: Half the time, when she shoots a goblin in the head, it'll blow off the top half of its skull. With an arrow.
  • Omniglot: She understands dwarvish, as Dwarf Shaman discovered while trying to cuss her out. This on top of human-based Common, her native elvish, and the ability to speak to plants and animals.
  • One Hit Poly Kill: Her favorite way to show off is to fire an arrow with enough force to punch through two or three goblins lined-up in a row.
  • One of the Kids: Hangs with the Porcelain-ranks before the festival, and fits right in with her Immortal Immaturity.
  • Our Elves Are Different: The "high elf" part of her epithet is of a rare lineage, and thus she regularly turns heads with her extraordinary beauty. Subverted behavior-wise though, as her ruder aspects stem more from hot-headed youthfulness than from cultural superiority and she lacks the stature and curvaceousness often associated with her species.
  • Photographic Memory: Claims to have instantly memorized Goblin Slayer's written plan of action in volume 11 when he tears it up as she peeks. She partially proves it by recalling the blueprint of the stronghold they're infiltrating.
  • Pointy Ears: As typical with elves, her ears are very long and pointy.
  • Rain of Arrows: She is fast enough on the draw to lay down one-woman suppressive fire whenever the situation calls for it.
  • Really Royalty Reveal: "High Elf" is not a specific race but rather an aristocratic caste in this setting, Volume 7 outs her as elven royalty when her crown princess older sister shows up and asks her to be a bridesmaid at her wedding.
  • Really 700 Years Old: She's 2,000 years old, but she looks similar in age to Priestess (15 years old). That being said, it's noted that she is young by elf standards, meaning that she is more akin to a teenager by her race's standards.
  • Rebellious Princess: Her sister did not want her leaving home to become a glorified mercenary in the human lands, but her urge to explore would not be denied.
  • Rebuilt Pedestal: She had a glamorized idea of Goblin Slayer and his crusade when she heard the songs about him... and then she went on her first quest with him. But then she stuck around through more quests, and while she's still frustrated with Goblin Slayer's emotional stunting and his down-in-the-trenches approach to questing, she values him as a hero and companion, and desires nothing more than to go on "a real adventure" with him someday.
  • Reverse Grip: When she pulls out one of her knives, she usually holds them backwards and by her last two fingers, both to leave her primary digits free to continue handling her arrows, and because she only uses the knives defensively or to deliver a coup de grace.
  • Semi-Divine: Elves are claimed to be descendants of the gods from the age when they walked the earth.
  • She Cleans Up Nicely: Higher Elf Archer was already a pretty Unkempt Beauty, but still manages to look stunning when she does put in the effort to doll herself up.
  • Shipper on Deck: Her own ambiguous level of affection towards Goblin Slayer aside, she seems to be supportive of anyone attempting to form a romantic relationship with him. She has teased Priestess by telling Goblin Slayer how the girl wept over his injured body, held nothing against Guild Girl when the latter asked him out on a date, and gushes over the love letter-like tone of Sword Maiden's second missive to Goblin Slayer.
  • Ship Tease:
    • Despite claiming she doesn’t have feelings for Goblin Slayer, she constantly seeks his company and doesn’t hide her pleasure when he acknowledges her. She also always sticks up for him, such as when she was visibly upset at the rude remarks being made, she goes to sit next to Goblin Slayer, pressing herself against his arm while being very friendly with him. As they walk out of the Guild, she also takes him by the hand. This causes confusion and jealousy among those who were berating him, to which she takes gratification in.
    • To a lesser extent, she has her moments with Lizard Priest, who once jokingly claims that he will ask High Elf Archer's hand in marriage after he reaches dragon-hood in a thousand years. It does help that Lizard Priest's status as The Ageless makes him the only other party member who will be able to stay with High Elf Archer throughout her millennia long lifespan.
  • Simple-Minded Wisdom: High Elf Archer is the most idealistic and juvenile of the "veteran" characters, but she can still occasionally bust out some down-to-earth advice that is regarded as insightful.
    High Elf Archer: (To Priestess and Cow Girl fretting about Goblin Slayer acting odd) If his body is tired, he should rest. If his heart is tired, he should do something fun. It’s as simple as that.
    Even the somewhat perplexed Priestess nodded when she heard this explanation.
  • Sitcom Arch-Nemesis: To Dwarf Shaman. They've been going at it from the moment they first met, trading petty insults and never letting up from there.
  • Skinny Dipping: While the party manages to convince her to wear a swimsuit, it is implied she did this before since she gets confused by swimsuits and says swimming with clothes on seems silly.
  • The Slacker: Dislikes strict schedules and extensive itineraries on quests, and complains about having to do her own chores at the guild inn.
  • Sleeps in the Nude: As Volume 4/Brand New Day show, she likes putting on pajamas as much as underwear. In other words, not at all.
  • Smells Sexy: In Volume 5, Priestess notes that she carries the enchanting scent of a deciduous forest in spring, even when they're high in the northern mountains during the dead of winter.
  • Snap to the Side: Peeks through the corner of her eye to see if the snooty gossiping adventurers of Water Town are getting baited by her Boyfriend Bluff.
  • Speaks Fluent Animal: Tells a horse to graze before crossing onto desert turf "in a language not spoken by people.''
  • Strategy, Schmategy: Does not like thinking out strategy ahead of time. She'll listen when Goblin Slayer has a plan of attack, but left to her own devices she'll just wing it and count on her bow.
  • Stronger Than You Look: Not much muscle on her, but Volume 10 explains that many races, including elves, are naturally stronger than humans of the same build would be, and she can carry Priestess easily despite being not much bigger than her.
    High Elf Archer: Turns out elves are surprisingly sturdy.
  • Suddenly Sober: Used as a quick gag in Chapter 17 of the manga, where hearing that Goblin Slayer attempted to tell a joke snapped her out of a raging hangover.
  • Suffer the Slings: In Volume 5, Goblin Slayer hands her a sling when she runs out of arrows during a fighting retreat from a goblin horde with no chance to pick up more. She dislikes it, but is just good enough to send rocks into the crowd.
  • Super-Senses: She has a great sense of smell and hearing to aid her ability to perform reconnaissance, although her ears are just as often used to eavesdrop in on town gossip.
  • Super-Hearing: Elves have the best hearing of the praying races, and she can hear things coming before they enter field of vision.
  • Tabletop Games: She plays one with Priestess, Guild Girl, Cow Girl, and Inspector as a "Dwarf Warrior" while Padfoot Waitress watched them
  • The Tease: Gets a kick out of flustering others, such as when she pulls a Boyfriend Bluff on the snobbish Water Town adventurers, or winks flirtatiously at Rookie Warrior just to get him in hot water with Apprentice Cleric in vol 9.
  • That Came Out Wrong: When announcing her sister's engagement in Volume 7, she unthinkingly engages in a spot of Japanese wordplay that make it sound as if she herself is the one getting married, freaking out Dwarf Shaman.
  • There Is No Kill Like Overkill: Shooting a wyvern through the eye and into the brain would be enough to kill it, but she somehow made the arrow come back out the other eye and go down into the heart to boot. High Elf Archer is savage when she has the opportunity to show off her combat capabilities.
  • This Is Gonna Suck: Her reaction in a nutshell in Volume 5 of the light novel/Chapter 44 of the manga after being shot in the thigh by an arrow and being told by Goblin Slayer that he is going to have to dig out the arrow head with a knife.
  • This Is Unforgivable!: Gets like this towards the goblins once they find the elf they were torturing. And to a lesser but still significant extent, her reaction towards Goblin Slayer's way of life — she takes on adventures for the gratification of exploring lands and discovering new things. Goblin Slayer's jobs leaves only nightmares, exhaustion, and numbness. She vows to take him on a "real" adventure someday and change his mind.
  • Trash of the Titans: Her room is a total mess, with clothes, toys, dirty dishes, and books all laying around on the ground in a disordely manner. She feels that the human world is inconvenient, and would rather have Undines take care of the washing and Brownies do the housework.
  • Trauma Conga Line: Her first quest with Goblin Slayer, in which she gets smeared with goblin viscera over her protests, has her ideals of the glory of adventuring shaken with the discovery of the violated Elf Scout’s body, helps to kill so many goblins in their sleep that she starts dissociating, and sees her new party nearly die to the ogre. She resents Goblin Slayer for a while afterwards, and still doesn’t really like going on similar extermination expeditions.
  • Trick Arrow: In Volume 10, she splits the flower-bud tip of her arrows to make them spin in the air and slice through zombies, and in Volume 11, she uses arrows tipped with dried acorns that burst like shrapnel when loosed.
  • Tsundere: She's easily exasperated by Goblin Slayer's antics, not to mention that her brashness clashes with his frank attitude. Nevertheless she appears to hold him in high regard, always being one of the first to jump to his aid, and does little to hide her pleasure whenever he acknowledges her. And in spite of claiming she doesn't see him in a romantic light, she still pesters him regularly to accompany her on an adventure and throws tantrums whenever she fails.
  • Unkempt Beauty: In Volume 4, it is shown that she be a bit of slob and admits to Guild Girl that she doesn't much care about prettying herself up when the two were discussing the importance of underwear. The reasoning in this is that High Elf Archer, being an already part of an Inhumanly Beautiful Race, really doesn't have to work on her looks as much as normal humans.
  • Utility Magic: As a high elf she has powers over nature, but it's nothing spectacular enough to make a big splash on the battlefield. Instead she can do things like talk animals into doing her small favors, and shape living wood into small items like her arrows that she can then put into direct use in combat.
  • Vitriolic Best Buds: She and Dwarf Shaman never miss an opurtunity to insult or cuff each other, but are firm allies.
  • Vomiting Cop: Seeing Elf Scout strung up and covered in raw cuts in a wasteroom horrified and disgusted her enough to eject her stomach.
  • Walking the Earth: Why she became an adventurer; many young elves apparently do the same at a certain point, curious about the wider world.
  • We Are as Mayflies:
    • Is fascinated by the density of lifetime experience and speed of cultural evolution humans are capable of, while also having an odd sort of paternalistic frustration at how preoccupied humans are with the past, future, and hypotheticals when their time in the present is so short, missing the connection between the two. Guild Girl, when told about these feelings, merely muses to herself that she has never met a person who more embodied “live for the moment” than High Elf Archer.
    • This is discussed in Volume 7 by her sister, Forest Princess, who expresses concern with how much High Elf Archer is becoming attached to Goblin Slayer, noting that no matter how much she succeeds at changing his life, her time with him is but a moment and will only ultimately bring her sorrow. However, High Elf Archer had already understood this, but still wants to stay by his side no matter what.
      High Elf Archer: Maybe his life will last another fifty years, sixty, seventy. I don't know. It might end tomorrow. So why not stay with him? I have the time to spare. Isn't that what friends are?
  • Wedding Bells... for Someone Else: She comments it's "time to get married" while reading a wedding invitation from her sister, and doesn't think to include that detail until asked.
  • What Is This Feeling?: Begins questioning the nature of her frustrations with Goblin Slayer during the raid of the goblin paladin's fortress in Volume 5, and realizes that her feelings for him have changed, though in what way she can't fathom or admit to.
  • Who's on First?: Mentions quite casually that spring is an ideal time for marriage in the opening of Volume 6, and it takes a bit of everyone else dancing around that out-of-nowhere pronouncement for Goblin Slayer to ask who she is talking about and make her realize she should specify she didn't mean for herself.
  • Wide-Eyed Idealist: She has a traditional notion for how adventures should be. In her imagination parties delve into dungeons for glory, slay the minions within, solve the puzzles, defeat the evil master, claim the treasure, and get showered with fame. She's not wrong: many adventurers do exactly that. However in Goblin Slayer's particular line of work, such heroics are needlessly risky or will get you killed. She complains about his underhanded actions all the time, even when she acknowledges Goblin Slayer is right.
  • Womanchild: Whatever the standards of elves, she's physically mature and has enough worldly experience to be made Silver-ranked by the guild. Yet she behaves quite often like a bratty or rambunctious teenager.
  • The World Is Just Awesome: Her adventuring career started when she decided to chase after a leaf floating in the river on a whim. The trip led her out of her forest kingdom for the first time and ended at a man-made dam, which caused her to become fascinated with human civilization. Her favorite thing is to go to exotic locations and explore ancient ruins, and she ardently tries to instill this love of discovery into her fellows, most especially Goblin Slayer.
  • You Have GOT to Be Kidding Me!: In the manga she gives a defeated grumble when the Giant Eyeball burns one of her arrows out of the air as she attempts to cover the party's retreat.

    Dwarf Shaman 

Voiced by: Yuichi Nakamura (Japanese), Barry Yandell (English)

https://static.tvtropes.org/pmwiki/pub/images/dwarf_shaman_anime.png
Before they're polished, jewels and precious metals all look like rocks. No dwarf would judge a thing by its appearance alone.

A Silver-ranked adventurer who desires to sample the world's cuisine, chosen along with the Elf and Lizard to stop the goblins threatening their lands.


  • Ability Mixing: Has a noted talent for casting and maintaining multiple spells at once, which Goblin Slayer exploits by directing him to combo his magic for devastating results, from creating a giant boulder and then using Falling Control to launch it directly at the roof of a cave in Volume 2, to using Weathering to supplement the speed and reach of Tunneling in Volume 16.
  • Adaptational Attractiveness: Not a huge change, but the anime gives him better-groomed hair and sharper features than the manga. It's actually very similar to the treatment of Sebas in the Overlord anime.
  • A Handful for an Eye: As demonstrated in Volume 7, his dust catalysts can serve as pocket sand in a pinch.
  • Big Damn Heroes: Rushed to High Elf Archer's aid in Volume 2 as she was being stripped and dragged away by a swarm of goblins.
  • Big Eater: He snacks almost as often as he drinks. High Elf Archer likes to chide him for wasting cash on every meal he sees, though he himself considers the money spent a worthy investment.
  • Big Ol' Eyebrows: His eyebrows are as big and bushy as his mustache.
  • Blasphemous Boast: After collapsing a bridge with a horde of goblins on it, he starts bragging that he should have been one of the creator-deities. Even High Elf Archer thinks he's asking for a smiting.
  • Blow You Away: He can call upon Sylphs for aid, but notes that the best he can really do is a breeze because they aren't close to his race.
  • Casual Danger Dialogue: Will quip with his team members anywhere and at anytime, even in the heat of a life-or-death struggle.
  • Chivalrous Pervert: Proud of his bachelor status, and has even introduced prostitutes into a conversation within earshot of his female party members. He is still fiercely protective of them and ignores their bodies completely, unless of course if it's meant to be another jab at High Elf Archer.
  • Chubby Chaser: Dwarven women are ideally sturdy and plump. He himself holds little value for the lithe body type endorsed by High Elf Archer, and teases her occasionally to eat more lest she remain flat and bony forever.
  • Cool Old Guy:
    • Immediately takes a shine to Goblin Slayer (partly because the man is like a fellow thorn in High Elf Archer's side), and has the spry to trade cutting barbs with his opponent. He also quickly deduces just how good at slaying Goblin Slayer is and (like Lizard Priest) immediately agrees to follow his lead in such exterminations.
    • As the more mature of the two squabblers, he would occasionally drop the vitriol to give a distraught High Elf Archer reassuring words and advice, only returning to teasing her when she finally cheers up.
    • His gruff personality and sharp tongue make him a surprisingly effective elder/mentor figure when the need arises; he manages to sweep a frosty Noble Fencer into his pace, and is the only one in Goblin Slayer's team to really make a breakthrough with Wizard Boy as he hammers a valuable lesson into the kid's head.
  • Crazy-Prepared: Sews gemstones and other bits and pieces into all his outfits, because any other gear can be lost or stolen easily but if you get separated from the clothes on your back, you've got bigger problems. Priestess sees the wisdom of this in volume 11 when a sandstorm consumes the party's luggage, but the veterans have enough money in their pockets to readily get through the Desert Kingdom capital.
  • Deadpan Snarker: Even when he's not being outwardly sardonic to High Elf Archer, he regularly mutters commentaries under his breath regarding the abrasive members of the party.
  • Dishing Out Dirt: His biggest and most versatile pool of spells are of the Earth element, letting him project stone shards with the force of a shotgun blast, turn lumps of clay into boulders, cause instant drying/weathering of concrete, and create walls of rock for cover by entreating gnomes.
  • Drunken Master: Starts chugging wine when the party accepts the quest to clear a mausoleum of goblins in Volume 6, and claims that all dwarfs are naturally this trope when Wizard Boy and High Elf Archer attempt to call him out.
  • Excuse Me While I Multitask: Goblin Slayer asks if he can cast Stone Blast and Falling Control at the same time to launch a rock at enhanced speed in Volume 2. He can, but it stretches the limits of his focus and stamina, especially in the middle of a pitched melee with goblins.
  • Exploited Immunity: Dwarves can't get metal poisoning, a facet of their biology he happily flaunts by guzzling wine flavored with lead acetate in Volume 8.
  • Eye of Newt: Due to his need to call on spirits for his spells, Dwarf Shaman must use elemental materials to draw them in to work for him, whether that material be a lump of clay, a mouthful of drink, or a spark from a flint.
  • Fast Tunneling: In Volume 6, he gets to show off a Tunnel spell when Goblin Slayer is about to destroy an underground goblin cave the party is inside of and they need a new exit straight to the surface.
  • Fat and Proud: Anytime High Elf Archer attempts to turn back his constant mocking of her scrawny physique by lambasting his stoutness, he merely laughs it off and proudly proclaims that dwarfs value having meat on their bones.
  • Fighter, Mage, Thief: The mage to Lizard Priest's fighter and High Elf Archer's thief, since he can cast the most spells in his party.
  • Forced Sleep: His Stupor spell incapacitates his targets over a wide area until either the effect wears off or they receive an attack. Goblin Slayer is fond of using it to set up for a big offensive. He can cast a gentler version to help his comrades achieve a better rest.
  • Foreign Cuss Word: Swears at High Elf Archer in dwarvish in volume 13 after she gets done ranting in elvish, assuming she wouldn't understand him anymore than he did her. It was a Wrong Assumption.
  • The Gadfly: The most likely member of the party to indulge in raunchy jokes and touchy subject matters for a quick laugh. His most frequent target is High Elf Archer, naturally, but that hasn't stopped him from trying to elicit a response out of almost everyone else with some goodhearted ribbing.
  • Gasshole: Becomes rather free with belching between quaffs of wine in the later light novel volumes.
  • Geas: Certain more powerful or unique spirits demand he perform a service for them if they facilitate his spells, such as the Sandman demanding a song be written about the volume 11 quest he was summoned into repeatedly.
  • Gravity Master: Can use Falling Control to slow drops or even make things fall upwards. Weirdly, it's Earth magic or perhaps not so weird if you recall gravity is caused by the Earth's mass.
  • Grin of Audacity: His go-to expression. Even when his nerves are pulled in tense situations, he still laughs heartily like he's having the time of his life.
  • Humans Advance Swiftly: He marvels at how rapidly Priestess has matured in just two and a half years at the beginning of volume 13, and muses on how the longer-lived races are begrudgingly impressed by that rate of growth.
    Dwarf Shaman: It’s why sometimes they’re called Strider — means humans take long steps.
  • Humans Are Morons: When High Elf Archer proves unaware of the fact that the winter of Volume 9 is supernaturally induced and blithely shrugs off the implications when told, Dwarf Shaman stares and then calls her dense as a human.
  • I Need a Freaking Drink: Exasperatedly pours his wine flask down his gullet when High Elf Archer warns of a possible demon ambush when the party finally sits down to take a break in volume 11.
  • Innate Night Vision: Non-human races generally possess some form of night vision.
  • Language of Magic: Although his shaman magic does not work the exact same rules as Wizard Boy's, he is knowledgeable enough to explain how experienced spellcasters such as Witch and himself can squeeze more utility out of their repertoire just by breaking up the words needed to cast them — a Fireball for example requires individual incantations for summoning fire, expanding it, and then launching it forth. By chanting an individual incantation instead of the whole piece, a spellcaster can perform just one of those three actions to some degree, meaning even a newbie who can only use Fireball can technically have four spells at their disposal.
  • The Navigator: When the party enters extensive tunnel networks, he with his dwarven stone-sense is the one who takes point and figures out which direction leads back out.
  • The Nicknamer: Casually calls Lizard Priest "Scaly" and High Elf Archer "Long Ears" (or "Anvil" when trying to get her goat).
  • Nitro Boost: Can cast Tail Wind to make steeds or carriages go faster.
  • Noble Bigot: Before his initial entry into the narrative he despised elves and steadfastly refused to be part of the adventuring party representing the multi-species alliance against Chaos if he had to work alongside one, no matter how much his beloved, military-commander uncle pleaded with him. Then High Elf Archer got into a Bar Brawl right in front of him, and in doing so shattered every preconceived notion he ever had about elves and gave him the kick in the pants he needed to actually try getting to know one for real. Not that this has stopped him from needling her constantly with racial jokes.
  • Oil Slick: Makes extensive use throughout volume 15 of a new spell that causes a flood of scented oil to gush from a pot to trip up goblins.
  • Our Dwarves Are All the Same: He has the rivalry with elves and affiliation with earth down-pat, but he subverts the Tolkien-esque dwarf template with his occupation and attire — he specializes in spell-casting with spirits, and his choice of fashion, ponytail, and elongated earlobes carries an Oriental influence (possibly inspired most by Taoist priests) rather than Nordic.
  • Playing with Fire: He can call upon Salamanders for the sake of using fire spells, noting that they have a close relationship to dwarves.
  • The Reliable One: Goblin Slayer sincerely considers him to be the most capable spellcaster he knows and the person most suited to guiding wayward rookies onto the correct path. He is deeply flattered to be told as much.
  • Religion is Magic: His magic revolves around calling forth the aid of spirits, such as gnomes, salamanders, sylphs, and undines.
  • Reverse Grip: Wields a sword backhanded after his dominant arm is broken in Volume 7, and can gut a goblin still.
  • Riddle Me This: During the mock dungeon in volume 13, he stands in as a wizard challenging rookies with math puzzles.
  • Semi-Divine: Much less so than elves, but dwarfs are stated to be kin to faeries and spirits.
  • Serious Business: Is outright distraught upon witnessing the half-way done renovations of the Wine Merchant's mansion, and the narration states that dwarfs are as wounded by the sight of abandoned construction as an elf would be by a razed forest.
  • Share the Male Pain: Cringes when High Elf Archer shoots a bladed arrow at the crotch of a goblin zombie with enough force to slice off its entire lower body.
  • Sitcom Arch-Nemesis: To High Elf Archer. He looks down on her race just as much as she on his, and they let one another know it every chance they get with all the snarky vitriol they can muster.
  • The Smart Guy: He is the worldliest and most sensible of the main characters, able to keep up with most of Goblin Slayer's niche trivia and elaborate trap ideas as well as dispense a lot of general trips to young rookies.
  • Spit Take: Sprays out his wine in Volume 7 when High Elf Archer announces her sister's wedding while cracking a pun that makes it sound like it's her wedding.
  • Stout Strength: He is able to carry Lizard Priest on his shoulders when the latter is knocked out by extreme cold. He credits his physical might to his species' incredibly dense muscle structure.
  • Strange Minds Think Alike: Is the one who most often figures out what insane, destructive trick Goblin Slayer is gonna pull to blow up an entire goblin nest first, mostly due to having the most knowledge of architecture and underground living, being a dwarf, and being the one most often helping to set them up. He also is the one with the best understanding of Goblin Slayer's thought process, and thus has the best track-record of cajoling him into another way of thinking.
  • Suffer the Slings: His primary weapon when out of spells.
  • Supernatural Fear Inducer: Uses the spell 'Fear' to trap a group of running goblins in a nightmare vision to cut off their retreat in Volume 3.
  • This Is Gonna Suck: Gives a small "uh oh" when he sees the spots on his Spirit Wall where the Giant Eyeball is about to burn through with its heat rays.
  • Those Two Guys: Sometimes gets into this dynamic with Lizard Priest, as they're the members of the party with the longest and least volatile relationship. Most prominent in Volume 3, when almost everybody else in town is preoccupied with relationship drama while they're just hanging out during the festival. Again in Volume 10 when they are more focused mutually trying out the food booths than watching the nuns making wine at the ending carnival.
  • Time Master: In Volume 9, he's the one that kills the Ogre's vengeful brother by casting a Slow spell on it when it falls into a lake, making it too sluggish to swim out or jump from the lake bottom before he drowns.
  • Trap Master: In volume 13, he volunteers a few trap designs for Guild Girl's mock-dungeon, some more elaborate and nasty than even Goblin Slayer's faux goblin encounters,
  • Too Spicy for Yog-Sothoth: Discussed; High Elf Archer advocates feeding Dwarf Shaman to the giant albino alligator that was pursuing them in Water Town thinking he would be poisonous to it.
  • Unskilled, but Strong: He may be an aged, portly spellcaster who never seriously trained to fight with weapons, but a dwarf is a dwarf and he can still hack apart a goblin with a hatchet even on his worst day.
  • Utility Belt: Not nearly as much as Goblin Slayer, but he has a hobby of collecting extremely rare spell components which comes in handy when they need to create a magic ointment in Volume 9, which requires among other things a lotus blossom, black pearl, and a lock of an evil witch's hair.
  • Utility Magic: In volume 11 he uses a variation of the Sleep spell on part of the party while they're holed-up in a house due to a sandstorm in order to maximize the length and depth of the rest they can snatch from the forced pause.
  • Vitriolic Best Buds: He and High Elf Archer miss no opportunity to insult or cuff each other, but are firm allies. In volume 13 he internally claims he could never truly be friends with someone he couldn't argue heatedly with.
  • Walking the Earth: The reason why he set out as an adventurer was to experience exotic tastes, and is always looking to find good food to accompany his fire wine.
  • Walk on Water: Can use Water Walk to beach sea monsters and rescue horses fallen in springs.
  • Weather Manipulation: Demonstrates a Call Rain spell in the fight against the troll in Volume 6.
  • Wrong Assumption: In volume 13 he thinks Priestess cringing at him cracking another "Anvil" joke is from her still being bothered by his and High Elf Archer's arguments. In actuality it's because those specific comments reflect back on her. Also, he was incorrect in believing High Elf Archer wouldn't understand dwarvish swearing.
  • You Are a Credit to Your Race: Sees High Elf Archer as one; before being forced to work with her he thought of all elves as delicate snobs. Then this scrappy little ranger got in a bar fight in front of him and blew that assumption away.

    Lizard Priest 

Voiced by: Tomokazu Sugita (Japanese), Josh Bangle (English)

https://static.tvtropes.org/pmwiki/pub/images/lizard_priest_anime.png
A Naga does not run.

A Silver-ranked adventurer who wants to become a Naga, comes to the Guild alongside the Elf and the Dwarf to garner Goblin Slayer's assistance.


  • Absurdly Sharp Blade: The Lizard Priest's magic fang-blades never dull, making them very useful in prolonged combat.
  • Admiring the Abomination: Is jubilant during the encounter with the Mokele Mbembe in Volume 7, hailing it as a vision of his Naga ancestors, and wishes to eat it to become like it. In Volume 10, he's overjoyed to see the goblin battle wagon, and excited for a challenge when it nearly runs him and Priestess over.
  • The Ageless: His people claim to be immune to senescence, though in practice, they almost all tend to die young by even human standards due to a culture that exults throwing themselves into battle.
  • Agree to Disagree: Has a very “live and let live” attitude towards other faiths, seeing no reason for conflict over theological differences. It helps that his ancestor-worship is as much an ethnocultural expression as a formal religion. He’ll still make Black Comedy jokes about “smiting heretics” if people refuse to be assured of his tolerance.
  • Aliens Love Human Food: He's reptilian and from a culture that doesn't practice agriculture or livestock-rearing. Goblin Slayer introduces him to cheese, and he rapidly becomes obsessed with the stuff.
  • Amazon Chaser: When introduced to Lightning, a hugely oversized centaur and champion racer, he immediately comments that he would be all over her if only they were compatible species.
  • Animal Eyes: He possesses nictitating membranes.
  • Bad Powers, Good People: Being able to create skeletal minions would usually be a red flag, especially given how it’s noted that Necromancers and most Lizardmen are on the side of the Unpraying, but Lizard Priest is a devoted servant of the good and no one around him ever questions that conviction. Discussed Trope in volume 11, when Noble Fencer muses how in a storybook, the Dragontooth Warrior would be a worthless minion of an evil wizard, but the one made to guard her provides her with more comfort and sense of security than almost anything else.
  • Bad with the Bone: His fang-blades; magically constructed scimitars formed from fossilized teeth.
  • Battle Trophy: Lays claim to the dropped warhammer of the Volume 9 Ogre. He can't wield it himself for cultural reasons, but he does get Guild Girl to mount it on the guild wall, as remembrance of such a significant quest.
  • Bavarian Fire Drill: Is the one to suggest they complete their trek through the volume 11 desert fortress by just marching through warning soldiers about the goblin riot. It works, mainly because they're marching through the riot.
  • The Berserker: Not always, but he can work up a battle fury and lay into his foes with savagery. Best showcased in his fight against a demon in Brand New Day, where he leaps on top of it in a frenzy, tearing into it with his bare claws and ripping its throat out with his jaws before rearing atop its corpse and roaring to the night sky.
  • Beware the Nice Ones: He is gentle and upstanding, with very few buttons that remain unpushed if they even exist at all. Lizard Priest is still a savage creature in battle, capable of tearing a demon to bloody tatters using his teeth.
  • Big Eater: Can eat a whole cheese wheel in two or three swallows, and be hungry for more.
  • The Big Guy: Serves as this for the party, although unlike normal examples he is also very intelligent. As a Lizard Man he is inherently strong and imposing, and was the sole frontline fighter before asking Goblin Slayer to join the group.
  • Blood Knight: Is described in Volume 7 as being happiest when rending monsters with his bare hands. In volume 11 he becomes more eager with each new fight or crisis, even as the rest of the party gets fatigued and exasperated.
  • Braids, Beads and Buckskins: His outfit, to go with his Magical Native American theme.
  • Breath Weapon: Gets a new miracle in volume 11 that lets him spit poison gas.
  • Catchphrase: "O Sweet Nectar!" Whenever anyone mentions the slightest hint about cheese.
  • Character Tic: In the light novels he is constantly described as licking the tip of his snout, rolling his eyes, and slapping his tail on the ground. Also arguably his habit of steepling his palms when talking, though that is stated to be a religious gesture. Volume 13 adds looking at the ceiling when thinking deeply.
  • Combat Medic: Is primarily a frontline fighter, but his “Refresh” spell is also a decent pick-me-up after a pitched battle.
  • Coup de Grâce: Falls upon and finishes off the sasquatches Priestess knocked down during her challenge.
  • Deep Sleep: Claims that getting too cold puts him in hibernation.
  • Dem Bones: His Dragon-Tooth Warriors, which are summoned with magic available only to those of the Naga faith.
  • Dinosaurs Are Dragons: His ultimate goal is to achieve enough power and renown to be made into a "Naga", which are the being he worships. They are pretty clearly meant to be dinosaurs, between names such as Velociraptor and Brontosaurus and references to the Big Freeze killing them, but he does not correct anyone when they refer to them as dragons, and in Volume 5 even describes his hypothetical future form with the appearance and abilities of the latter.
  • Dishing Out Dirt: The climax of volume 15 has him use a new miracle to cause a rockslide and destroy a burial mound.
  • Earthy Barefoot Character: While really he just doesn't need them with his anatomy, he's still extremely in-tune with nature and also goes around without shoes of any kind.
  • Eye of Newt: He needs to offer up specially marked and blessed bones to use his best spells, Dragontooth Warrior, a bone golem, and Swordclaw, a magically constructed blade.
  • Face of a Thug: He tries to come across as pleasant as he really is, but his intimidating visage and towering stature unnerves even his friends.
  • Facial Markings: He has some sort of long, rectangular, pale yellow stripes on each side of his face over the base of his muzzle.
  • Fighter, Mage, Thief: The fighter to High Elf Archer's thief and Dwarf Shaman's mage, being physically the strongest of the trio and the best at close combat.
  • Friendship Moment: A constant source of these due to being as honest and open-minded as he is cheerful.
  • The Gadfly: Becomes a real joker by Volume 7 at latest, making a "you have guts" pun when High Elf Archer and Priestess need to mask their scents, then when Goblin Slayer needs socks for glue bombs, he offers his own, which he doesn't have.
  • Geas: It is eventually revealed that part of Lizard Priest's religious strictures is that he can't wield steel weapons.
  • Gentle Giant: As a non-hostile Lizard Man, he is this. He also takes it upon himself to break High Elf Archer and Dwarf Shaman away from each other whenever their spats begin to break common courtesy.
  • Goal in Life: He explores the lands as an adventurer because he wishes to ascend the ranks of his religion and become a Naga. To do so, he must cut ties with his home, and seek to root out evil and heresy.
  • Growing Muscles Sequence: The spell Partial Dragon temporarily doubles the muscle mass of his body.
  • Healing Hands: His “Refresh” spell can stabilize critically injured people. It doesn’t fix all of the damage, but it sees more effective use than Priestess' quite weak “Heal.”
  • Hidden Depths: He's never brought it up himself, but Year One shows he's a veteran of the war against the Demon Lord from a decade prior to the start of the series.
  • Ice-Cream Koan: Deliberate Values Dissonance and his own joking nature means that his attempts at spiritual platitudes tend to come off as not all that insightful when not on the subject of living/fighting like a warrior.
  • Innate Night Vision: Nonhuman races generally possess some form of night vision.
  • Innocent Innuendo: He joins Dwarf Shaman in plying Wizard Boy with tavern fare to distract him from stewing over his disastrous first quest, but his phrasing could have used some work.
    Lizard Priest: Come now, soothe your tongue with a taste of my cheese-covered sausage.
  • Jack of All Stats: A frontline fighter with magic that covers offense, defense, utility, healing, and even self-buffing, he's practically The Ace.
  • Kukris Are Kool / Sinister Scimitar: His magically constructed fang-blades usually take the form of a recurve blade like a kukri or a falx of varying sizes.
  • Large Ham: He has his moments, particularly around cheese, proclaiming it to be as nectar to the gods. And when he hears a goblin horde is headed towards the farm Goblin Slayer gets the cheese from?
    Goblin Slayer: That farm is where the cheese is made.
    Lizard Priest: Truly!? Then my wrath upon those tiny devils shall know no bounds!
    • He's actually quite excited to disguise himself as a Dark Monk in Vol. 5, and wastes no time indulging in the proper Evil Is Hammy mannerisms expected for his role.
  • Lizard Folk: As if the name hasn't already made it obvious. Most Lizard Men are hostile towards humans; he comes from one of the few tribes who carries out peaceful interactions with civilization.
  • Logical Weakness: Being at least part reptilian, he is cold-blooded and thus loses vitality in icy conditions.
  • Loves Only Gold: Goes gaga for diamonds, a tic he cultivates to further emulate a dragon.
  • Made of Iron: Sustains heavy injuries trying to wrestle a vampire in Volume 16, but is able to mostly shrug it off thanks to his thick hide and robust physique.
  • Man Bites Man: Well, Lizardman bites demons and goblins, but he's willing to put his teeth to use as his claws. He doesn't eat his opponents on the battlefield though, and consistently spits out their chunks.
  • Magical Native American: His outfit seems to be based on this aesthetic.
  • Magic Enhancement: One of his miracles, Partial Dragon, temporarily boosts his own muscle density with the power of the Naga he worships, letting him tear apart stone with his bare claws.
  • Magic Knight: In addition to using miracles for summoning and healing, he can also conjure a blade for hand-to-hand combat.
  • Mechanically Unusual Class: Lizard Priest is unique in that he does not conform to a traditional RPG class. He can summon skeletons, sharpen his blades, increase his muscles, rust metal, and comprehend languages with his magic while remaining a vicious combatant. There isn't an archetype that has all of these Combo Platter Powers in most fantasy games.
  • The Medic: Serves this role in the party moreso than Priestess, since he's a Silver-rank adventurer with better recovery miracles at his disposal.
  • Mighty Roar: Occasionally, when his emotions are running extremely high, he’ll let out a great, saurian bellow of challenge.
  • Monster Adventurers: Stands out as the first (and for several volumes only) monstrous being introduced fighting on the side of good in the setting.
  • My Species Doth Protest Too Much: Jokes about this when Dwarf Shaman asks if he could stop the giant albino alligator in Water Town.
  • Natural Weapon: If his hands are ever too full to cast spells or wield a blade, he can get by just fine with his bite, his claws, and his tail.
  • The Navigator: Though the party is rarely shown consulting them, he is the designated map-reader of the unit.
  • Necromancer: His most used spell creates/summons a skeleton warrior to fight at his side.
  • Nice Guy: Sans Priestess, he is the most soft-spoken, even-tempered, and sociable member of the party.
  • Not Afraid to Die: Several times in later volumes he affirms he doesn't care whether he survives a battle, just that his sacrifice helps his friends achieve victory and sufficiently impresses his ancestors. In volume 11 he laughs outright at nearly getting caught in a deadly sandstorm.
  • Paladin: A spell-capable frontline melee unit and Religious Bruiser whose magic is derived from his object of devotion, though it’s implied that Lizardman religion is based on ancestor worship instead of honoring a deity or pantheon.
  • Poisonous Person: His "Dragon Breath" miracle lets him spew out a large cloud of steaming hot, flesh-eating venom.
  • Power Tattoo: When he uses his spell Partial Dragon to augment his physical strength, it rips the sleeves of his outfit, revealing diamond-shaped tattoos or markings running down the length of his arms.
  • Pre Ass Kicking One Liner: Often loudly calls on his ancestors to witness his deeds in battle as he charges into the fray. And then there's this:
    Goblin Slayer: Give them hell.
    Lizard Priest: Gladly.
  • Prehensile Tail: In volume 11 he shows off he can wrap up and support the weight of his comrades with his tail.
  • Proud Warrior Race Guy: Lizardmen are unparalleled fighters, said to know battle the best of all the mortal sapient races, and their entire religion and culture is built around proving themselves worthy of the legacy of their ancestors through feats in combat. His prayer of protection over Rhea Fighter's first party in Volume 6 includes a beseechment for a glorious death, for death in battle is the highest honor among lizardmen. In Volume 10, it is joked that his kind become pained if they cannot engage in bloodshed regularly.
  • Psychic Link: Can sense the location and status of his Dragontooth Warriors, the precision depending on his focus.
  • Rage Breaking Point: As demonstrated in the flashback of their first meeting, if Dwarf Shaman and High Elf Archer don’t have the maturity to quit squabbling when told, he has no qualms about roaring them into silence.
  • Shipper on Deck: Knows more about the party's relationship dynamics than he lets on. He's not above making provocative comments just to tease Goblin Slayer's circle of friends.
  • Social Darwinist: Downplayed; he espouses some slight might-makes-right, "the strong survive and the weak try to keep up" views in Volume 9, but still acts and fights in service for Order and civilization as always.
    The strong survive, and to be strong and to survive in every sense was the lizardmen’s justice and truth.
  • Son of an Ape: Goes one step further by denigrating humans as the "grandchildren of rats" usurping the earth after the passing of his dinosaur ancestors while drunkenly grousing with Dwarf Shaman in Brand New Day, complete with a little chart showing the evolutionary progression from Juramaia sinensis to chimps to a dopily smiling Priestess.
  • Sore Loser: Usually he's pretty good about rolling with it when a battle turns against the party and they have to fall back, but in Volume 16 he goes seething with fury when he is forced to back down and run from the vampire in the abandoned temple after it proved too strong for him to keep up with in close combat.
  • Spontaneous Weapon Creation: His most used spell is Swordclaw, which turns a fossilized fang or claw catalyst into a magical curved sword to use as a main weapon.
  • The Strategist: As the one with the most familiarity with the battlefield, he's the one Goblin Slayer turns to when an open fight becomes inevitable and he needs to discuss fighting tactics.
  • Summon Magic: He can use catalysts to summon a Dragon-Tooth Warrior, a bipedal draconic skeleton, as an ally. It is just as adept with a blade as he is. With some proper preparation, he can even summon a veritable army of the creatures to fight alongside him.
  • Super-Scream: His Dragon's Roar spell allows him to roar like a dragon, great for driving Goblins further into their caves.
  • Super-Strength: He has the physical power to smash entire groups of goblins with a single swing of his tail, or rip through them with blade, claw, or teeth as needed. In the manga, he once shook an entire covered wagon he was riding in with his tail just because he was excited at the prospect of ice cream. And he has a spell that buffs him up even more.
  • Sweat Drop: Gets these when he catches Dwarf Shaman and High Elf Archer refusing to quit sniping at each other in high-stress situations.
  • Tactical Withdrawal: Lizardmen will retreat if avoiding a fight will serve a long-term goal, but otherwise forgo mere self-preservation and would rather battle to the death than be regarded as cowardly.
  • Tail Slap: Makes liberal use of his tail as a club, best seen during the initial fight with the Water Town goblin horde in the manga.
  • Tastes Like Friendship: He had always been receptive to Goblin Slayer upon their first meeting, and the grimy warrior pretty much won Lizard Priest's lifelong companionship and loyalty with the cheese he offered at a campfire.
  • The Tease: During an argument between Dwarf Shaman and High Elf Archer about the latter's prospects of ever marrying, Lizard Priest interjects by asking for her hand in marriage once he ascends to Naga status. High Elf Archer just rolls with the joke.
  • Temporary Bulk Change: The spell Partial Dragon gives him superstrength by ballooning the musculature of his upper body.
  • Terror Hero: His size and saurian features make him one of the most intimidating figures around to unfamiliar people. In volume 11, Desert Kingdom soldiers quail at what they assume is a Slasher Smile, but is really a small grin of genuine amusement at their skittishness.
  • This Is Gonna Suck: When Goblin Slayer announces in volume 14 that he wants to visit the vikings beyond the northern mountains, Lizard Priest folds in on himself griping deeply about feeling obligated to tag along on a trip to the coldest region of this world.
  • Those Two Guys: Sometimes gets into this dynamic with Dwarf Shaman, as they're the members of the party with the longest and least volatile relationship. Most prominent in Volume 3, when almost everybody else in town is preoccupied with relationship drama while they're just hanging out during the festival. Again in Volume 10 when they are more focused mutually trying out the food booths than watching the nuns making wine at the ending carnival.
  • Token Heroic Orc: Downplayed; while they’re in the minority, peaceful/cooperative Lizardfolk tribes are known in this world.
  • To the Pain: When he and Priestess confront the first group of sasquatches, he gives a flowery speech describing their enemies gruesome demises if the insist on carrying on with evil now that they are here.
  • Trademark Favorite Food: He is unfamiliar with agriculture, and thus developed a fascination for dairy products. Cheese in particular has cast quite the spell on him: Upon his first time trying the stuff, he was immediately hooked, to the point where every meal afterwards would be slathered with melted cheese at his request.
  • Translator Microbes: Uses the spell 'Communicate' to actually talk to the goblins while he's disguised as an evil priest in Volume 5. In volume 11, it's revealed he can use this to communicate with animal calls as well.
  • Warrior Monk: Openly declares his faith, prays regularly, and performs shibboleths, much more so than even other cleric characters.
  • Whateversaurus: When he petitions them for miracles, it becomes clear that the "Nagas" he refers to as his forebears and objects of worship, are actually dinosaurs.
    Lizard Priest: O proud and strange Brontosaurus, give me the strength of ten-thousand!
  • Wrecked Weapon: He has the Rust miracle, which instantly destroys weapons and armor.

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