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Apocryphal Leaders of The New Historynote 

An elite team of seven Masters hand-picked by Marisbury himself, Team A was part of the group of forty-eight Masters that planned to investigate Singularity F before the Control Room explosion and subsequent cryogenic suspension (with the exception of Mash Kyrielight, who survived the explosion, Rayshifted to Fuyuki, and became Shielder). After Chaldea resolved the Grand Order and made contact with the outside world, they were revived and disappeared under mysterious circumstances.

As of Cosmos in the Lostbelt, they have become Crypters, Apocryphal Leaders sent to erase Proper Human History and return the world to the state of the Age of Gods, leaving what remains of the Chaldea staff to confront them to save humanity's future.


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    In General 
  • Anti-Villain: With the exception of Beryl and possibly Daybit, they all believe in creating a new, better world for humanity than the original Proper Human History, just to different extents. Even then, all seven of them were intended to save humanity as Masters of Chaldea and were victims of Lev's bombing of Chaldea, left Only Mostly Dead as a result. Were it not for the Foreign God, they'd likely never have awoken, and even with its aid, Wodime is Living on Borrowed Time and will be killed if he tries to oppose the Foreign God's awakening, while the others will be branded traitors and hunted down by the Foreign God's apostles.
  • Ascended Extra: They've gone from being seven of the dozens of schmucks blown up at the beginning of Part 1 to the main villains of Part 2.
  • Ascend to a Higher Plane of Existence: The one whose plan brings the greatest change to history will become the foundation of the new Age of Gods, becoming the god who creates the new world.
  • As Long as It Sounds Foreign: All of the non-Japanese names are pretty ridiculous-sounding to English speakers, even by Nasuverse standards.
  • Back from the Dead: The Foreign God claimed it could bring them out of their cryogenic stasis to serve it and reap unlimited glory or leave them to their fate of an "eternal sleep". Obviously, they all picked the first choice and several of them express gratitude for being given a second chance at life.
  • The Cameo: They appear in "Initium Iter" in Chaldea combat uniforms back when they were still Team A, preparing for Operation F.
  • Cast from Lifespan: Each Crypter has a Sirius Light that is considered their trump card but using costs their life. After Ophelia used her, even Scáthach-Skadi, a genuine goddess using Primordial Runes which is close to Magic in power couldn't save her. It's later revealed that Ophelia died from improperly removing her Mystic Eye, and death by Sirius Light is far more explosive.
  • Co-Dragons: While Kirshtaria is the official leader of the Crypters he actually shares this position with Daybit when it comes to their relationship with the Foreign God with the two being the strongest Crypters and are the only ones in the group that know the truth about the Foreign God.
  • Dangerous Forbidden Technique: All of them are equipped with a special Command Spell called the "Sirius Light", which they can use to achieve spectacular feats far beyond the power of normal Command Spells at the cost of their lives. However, they were not granted by the Foreign God, they were an invention of Marisbury Animusphere back when they were Team A for use in the Singularities when Rayshifting. It's revealed by Daybit in the seventh Lostbelt that they work specifically to give impossible orders to Servants at their command but they will inflate the user's Magic Circuits and cause them to explode. The only reason Ophelia and Kirschtaria did not suffer this fate is because they were already dying from completely unrelated causes and their bodies perished before their Circuits expanded.
  • Death Is the Only Option: In Lostbelt 7, a conversation between Daybit and Kadoc reveals that Marisbury never actually believed that the Crypters could handle the Human Order Restoration, and gave them the Sirius Lights so that each of the Crypters could take down one of the Singularities with them, with Beryl holding the Explosive Leash to activate the Sirius Lights anyway in case of cowardice. Mash, the only member of Team A to not have a Sirius Light, was dying anyway due to her lifespan as a designer baby being much shorter than a human's and would have died shortly after defeating Goetia anyway.
  • Divided We Fall: The Crypters were brought together as Team A by Marisbury specifically to make them a functioning team for the Restoration of the Human Order. When they work on their own, however, they rarely succeed in their goals.
    • In an interview with Kinoko Nasu, he stated that had the Crypters performed in the story of Part 1 on their own, only Wodime and Daybit would be able to beat Goetia, with possibly Kadoc included so long as he had the Lostbelt version of Anastasia. This is only solidified during Wodime's simulations by the Foreign God. In every simulation, Wodime succeeds in stopping Goetia, but the Crypter he is allied with all die by Londinium, the sole exception being Daybit who did his simulation and won on his own.
    • The Lostbelts being a competition between each other ultimately damns them in the long run. Due to his inferiority complex, Kadoc refuses to request aid from the others in holding off Chaldea. Wodime deliberately allowed Surtr to rein free over Gotterdammerung out of concern that Scáthach-Skadi would rebel otherwise, crippling Ophelia and forcing her to work with Chaldea until her own death. Akuta's lack of interest in the Lostbelts outside of reuniting with her husband leaves her unprepared for Chaldea's arrival. Ashiya Doman's actions severely damage Yuga Kshetra and forces Pepe to ally with Chaldea to stop God Arjuna. And as Wodime's entire goal runs antithetical to Beryl's desire to kill as he pleases, he betrays Wodime and fatally injures him before fleeing to his own Lostbelt.
  • Don't You Dare Pity Me!: In the 4th Lostbelt Pepe warns Mash that her sympathies for the Crypters wouldn’t do anyone good. Despite the circumstances surrounding their resurrection they all made the choice to betray humanity willingly, and seeing Mash not recognizing that as their choice would be incredibly insulting to them.
  • Dragon with an Agenda: Both Kirschtaria and Daybit are against the end goal of The Foreign God and only participate in the Lostbelts to pursue their own goals. The former wants to use a Tree of Emptiness to ascend every human left on earth into god hybrids while the latter plans to awaken ORT so it can destroy CHALDEAS and stop humanity from being the worst species in the universe.
  • Dwindling Party: As the story goes on, Kirschtaria is murdered by Beryl, Kadoc is rendered comatose by Douman (but later awakens in Traum), Ophelia dies from overuse of her Mystic Eye, Hinako ascends to the Throne of Heroes after her death as Yu Meiren, Pepe dies after passing on his curses to Beryl, and Beryl dies within the same chapter as Pepe. This leaves Daybit as the only Crypter currently alive and unaccounted for as Kadoc has joined Chaldea.
  • Evil Versus Oblivion: Of a sort, this is the Crypters, particularly Wodime's, stance is on working with the Foreign God to replace current humanity. Outside of the fact it revived them, they are all willing to go through with the removal of current human history because the alternative would be that there will be nothing left of humanity at all if a Lostbelt doesn't take root. With no hope of any of them being able to stop the Foreign God who has world-ending powers, they are powerless to do anything but covertly ensure humanity's survival with an ideal history. Kirsch and Ophelia privately speculate that the Foreign God will dispose of them the second they stop being useful and must achieve this before another more horrifying Lostbelt like Beryl or Daybit's takes root instead, or even worse, whatever CHALDEAS is planning.
  • Face–Heel Turn: They were dedicated to protecting humanity and its history but then suddenly had a 180 in alignment after their revival and are now firmly against preserving humanity's history.
  • Failure Is the Only Option: The Crypters never had a chance of making the Lostbelts the new Proper Human History. Marisbury set them up to fall from the very beginning since he wanted Chaldea to destroy all the Lostbelts.
  • The Fellowship Has Ended: By Lostbelt No. 5 Olympus, the Crypters as a group is essentially defunct, divided amidst three separate factions. Kadoc defected from the group after finding Wodime and Ophelia's incomplete research on the Lostbelts and the true identity of the Foreign God, essentially forcing him to side with Chaldea due to Kotomine leaving his injured self with them. Beryl meanwhile has ran off with Koyanskaya to his Lostbelt to pursue his own agenda, and Pepe has followed him there to seek revenge. The remaining three, unfortunately, perished, with Ophelia and Akuta being fatally wounded during their Lostbelts, and Beryl backstabbing Wodime while he was protecting Chaldea from Rhongomyniad. While Akuta as Yu Mei-ren is shown to be summoned by Chaldea in her Interlude and several events, it's unclear how this is reflected on to the main story.
  • Foil: As one goes throughout the Lostbelts, it can be seen that the Crypters appear to be foils for their Lostbelt King and vice versa, especially helped as Crypter vs Lostbelt King tends to pop up as a theme. In order…
    • Kadoc vs Lostbelt Ivan: Kadoc is a mage with about as much power as the Protagonist, though he’s worked hard for years to overcome his limitations and do more, which earned him a spot in Team A. Ivan however was born into royalty and power, which only stagnated as he fell into sleep. Kadoc is endlessly envious of the protagonist, due to the fact that he feels he and Team A should’ve been the ones to save the world but didn’t, and constantly puts them down or derides them if given the chance. Ivan holds no grudges against the protagonist for doing what they must in order to survive. Finally, Kadoc views most servants he has as pawns or seeks to manipulate them and the protagonist to get what he wants, while Ivan wishes to share his grandeur and safety to other survivors of his Lostbelt’s ice age.
    • Ophelia vs Lostbelt Skadi: Ophelia and Skadi both share the factors of being thrust into their roles by circumstances outside of their control (Ophelia’s parents and Ragnarok respectively). They differ though in what they do once freed from those circumstances. For Ophelia, she still has psychological damage from how her parents treated her, and as such barely even grows as a person and fears chasing relationships (platonic or otherwise), but for Skadi, the moment she has a chance to change things in her Lostbelt, she takes it without hesitation. While Ophelia would rather doom Chaldea but sparing Mash, Skadi instead welcomes them all with open arms, offering the same love she gives to her humans and giants. Both of them were given an ordeal greater than what they could handle from Kirschtaria and Odin respectively, and while Skadi could ultimately keep up with her task, Ophelia dies due to the events that spawned Surtr. Finally, Ophelia does not want to kill Mash, will actively hamper her servant to keep him from doing so, and ultimately ends up teaming up with Chaldea in order to keep Surtr from burning the world. Skadi however manages to work up the resolve to fully aid the Crypter’s goals just to keep her humans alive.
    • Akuta vs Lostbelt Qin Shi Huang: Akuta and Qin both share the similarities in that they’re immortal beings removed from humanity, but differ in that Akuta is more akin to an elemental spawned from the Earth while Qin achieved his immortality through developing his sage arts and human technology. Throughout her travels on earth, Akuta has faced hatred and persecution from humans fearing her while Qin has had nothing but love and adoration from his humanity. Akuta naturally hates humans but doesn’t seek to actively harm them, while Qin loves humans but has no qualms killing any of them if they would threaten his Empire. While Akuta hides her true nature and goes behind everyone’s backs to fulfill her goals, Qin makes himself known to everyone and is honest in any dealings he has. Akuta hates her immortality as it’s kept her from being with Xiang Yu, while Qin absolutely loves being an immortal. Finally, Akuta tries to kill Chaldea in a last ditch effort with her Fantasy Tree, while Qin concedes to them and aids them in chopping it down.
    • Pepe vs Lostbelt Arjuna: Pepe and Arjuna both come from tragic backstories and boast superhuman strength as a result of their backgrounds, and share a focus on the idea of renewal. But while Pepe seeks to thrive in his life and not letting the past define him, actively going against any notions that came from it to the point even his name is fake, God Arjuna is constantly driven by his trauma over the Mahabharata and retains all his memories and even name as a god. Pepe is also said to be an excellent mage as well as highly sociable and friendly to everyone he meets, even people who are supposed to be his enemies, but God Arjuna constantly holds himself above everyone else and forces compliance through instilling some of his gods into Heroic Spirits. While Pepe is fully aware of any potential flaws in himself or others, he always seeks to improve them or gives tips on how to do better. Arjuna on the other hand has grown blind to his own flaws while forcibly erasing anything else he views as such. While they’re both responsible for killing loads of people, Pepe has much more justified reasons considering his family’s methods in comparison to Arjuna’s constant erasures. And finally, while Arjuna is pliable to flattery and manipulated by Ashiya Douman through it, Pepe is not so easily turned by his friendship to Chaldea to betray the Crypters and ends up being the reason why Ashiya is rendered killable.
    • Wodime vs Lostbelt Zeus: Both of them were born into positions of high power and later on bearing the lordship over their specific spheres, that being the heir in Wodime’s family and later the hopes of the Mage’s Association for reviving magic, and as the top god of the Greek Gods respectively. Both of their fathers also sought to kill them, though while they both survived thanks to the kindness of someone else (Rhea and the Orphan Boy), Zeus managed to escape unharmed while Wodime’s magic circuits left him somewhat magically disabled. While both of them highly cherish their fellows (the Crypters and Olympians respectively), Wodime willingly went through hell six times to resurrect the other Crypters while Zeus forces a fusion with the other Olympians to fight Sefar without their consent. Wodime also enjoys chatting to the Crypters and values their input, Zeus forces a war with the other Olympians over humanity’s fate and brainwashes the survivors into total compliance with his demands. Zeus has also become more and more evil as time goes on, while Wodime outgrows his original attitude and becomes more of a paragon for humanity. Finally, their endgames differ: Zeus wants to turn Olympus into a starship where humanity can’t thrive and only keeping reminders of their culture like a Museum does. Wodime wants to turn humanity into god-hybrids even if it kills the Gods.
    • Beryl vs Lostbelt Morgan: Both of them share a part fairy heritage and otherwise unfavorable circumstances while growing up, though Beryl is part-Witch while Morgan was born as an Avalon Le Fae who inherits the memories of her Proper Human History Self who is part-Human. Beryl had received plenty of love and attention from his mother despite her disdain of him, of whom he ends up killing when she had nothing left to give him, while Lostbelt Morgan was taken care of by the Rain Clan lovingly, though after their destruction she faced many failures and betrayals from the fairies. Beryl is a hedonist who lives his life without much care of others and killing as he pleases while Morgan initially began trying to save humans and fairies alike, though she ends up coldly ruling Fairy Britain with an iron fist out of love for the land and to keep fairy society from imploding on itself. Though both of them are capable of loving others, Beryl’s is inherently twisted by wanting to keep whoever he loves (such as Mash) alive in order to see them suffer while Morgan’s is more pure, though highly dulled by her own depression as can be seen with her interactions with Baobhan Sith. Beryl is also highly impulsive with his hedonism, not thinking of the consequences of his actions while Morgan is willing to swallow her own distaste for things she doesn’t like if it helps her or her kingdom in the long run. Finally, in a twist of the Crypter vs Lostbelt King scenarios, the two get along at first with Morgan being responsible for Beryl’s resurrection, though it is Beryl who responds to this kindness by serving a major role in killing her or turning people against her.
    • Daybit vs Lostbelt Kukulkan: Both became a fusion of human and cosmic nature, with Daybit being a human who was fused with an alien artifact and gained a cosmic perspective on humans, while Kukulkan is a fragment of ORT that took on the identity of a human goddess and gained a human perspective of the universe. Both also want to do good in order to follow the ideals of someone they looked up to, with Kukulkan wanting to follow in Quetzalcoatl's footsteps as a god of good, and Daybit following his father's belief that a human is someone who seeks to do good. However, while Kukulkan is firmly on the side of protecting humanity, Daybit is willing to wipe out the entire human race if it means preventing Marisbury and the Foreign God's plan from coming to fruition. Finally, both are associated with a Grand-class Servant that they cannot control; Daybit contracted Tezcatlipoca, and Kukulkan was actively fighting ORT when it transformed itself into the Grand Foreigner.
  • First-Name Basis: Most of the characters refer to the Crypters by their given names, with the exceptions of Akuta, Peperoncino (who is called "Pepe" most of the time), and zig-zagged with Wodime.
  • Geodesic Cast: Each Crypter has their Tree of Emptiness, the Lostbelt ruler they're working with, and at least one Servant working for them, most likely the one they personally summoned themselves.
  • I Don't Pay You to Think: One of the clauses of their resurrection is that they are not to poke their nose into the Foreign God's secrets no matter what. If they do, the Disciples will be ready to chop their noses off followed by their heads. Of course, if the Disciples themselves start babbling that's another matter entirely.
  • Leitmotif: "Humanity's Vow", which plays in every one of their group meetings.
  • Meaningful Name: The significance behind the term Crypter is that it's Marisbury's inside joke to Wodime and Daybit that all of Team A were to be his pawns in executing his Grand Order Animusphere. Thus, the true purpose of the team was encrypted from Chaldea, the other team A members, and even the Counter Force so no one would know what he was planning until it was too late.
  • Men Are the Expendable Gender: Inverted. The Two Girls to a Team Ophelia and Akuta both die by the end of their Lostbelts (though Akuta is able to be summoned as a Servant) while Kadoc and Pepe both survive theirs. Not until Wodime in the fifth Lostbelt would a male Crypter die.
  • Mirror Boss: They fight alongside their Servants in a fashion similar to you, where they stay in the backline and can use Command Spells to directly aid them. The difference is, they only control one Servant while you control six of them. Subverted in the case of Wodime, who is capable of fighting your Servants himself in LB 5.1 as well as Beryl, who transforms himself into Woodwose.
  • Missed the Call: They missed out on Chaldea saving the world and then some due to being in critical condition and frozen for over two years. Konyanskaya guesses that they're probably jealous of the protagonist for stealing their glory and position in an attempt to get under the protagonist's skin. Da Vinci, for her part, is more of the opinion that at least some of them would be proud of the protagonist, more than anything, for stepping up when they couldn't.
  • Multinational Team: According to Fate/Grand Order Material VII, they are this. Wodime and Beryl are British, Kadoc is Polish, Ophelia is German, Daybit is American, and Akuta is Japanese (although she lived in China for the relevant parts of her past), while Pepe's nationality is unknown, but is noted to look Italian. We learn in his Lostbelt that he's actually Japanese.
  • Not the Intended Use: The Sirius Lights they bear are an incredibly powerful Command Seal that can do anything at the cost of their life, a trump card meant to be used only in the most desperate of situations. Marisbury was more interested in how they turned the wielder into a giant bomb that would blow up the Singularities or Lostbelts once they were used, effectively turning the Sirius Lights into an Explosive Leash that would punish the Crypter for failure and eliminate an obstacle in his Grand Order in one swoop. Daybit states that if the Sirius Lights are to be used to as they were designed, then the user would have to kill themselves in the short period between activating it and blowing up.
  • The Paragon Always Rebels: They went from being Chaldea's best chance at saving humanity to seven of its deadliest enemies.
  • Phenotype Stereotype: Kirschtaria and Daybit play it straight, being blonde men from Britain and America respectively. Beryl subverts it as as a fellow Brit with purely black hair.
  • Power Levels: Their Lostbelts all possess a "Difference Depth" with an alphabetical rank similar to those used for Servant stats or Noble Phantasms that indicates how far the Lostbelt has diverted from Proper Human History and how deep their Tree of Emptiness has rooted itself into the Earth. There is also the added drawback of the higher divergence creating deadlier environments for humanity to live in.
  • Power Tattoo: As Masters, they have Command Spells to control their Servants, and when the player fights one of these Servants the Crypter can use up a Command Spell to give them a powerful buff. For instance, Kadoc uses a Command Spell to fill up Anastasia's NP gauge, and then another to restore her health bar (represented by a non-removable Guts buff that restores her HP to full).
  • Shadow Archetype: To the protagonist, being Masters who seek to restore the Age of Gods and destroy humanity's current future. When their Servants are fought, they support them with Master Skills and Command Spells, just like the protagonist.
  • Standard Evil Organization Squad: They function as this for Cosmos in the Lostbelt as a group made up of seven Masters working towards the same goal through different methods, being tasked with maintaining their Tree of Emptiness and expanding their own Lostbelt.
  • True Companions: Despite their varying origins and several of them being accustomed to mage society which is practically built on hostility, most of them have a genuine camaraderie and close bond with each other.
  • Two Girls to a Team: Ophelia and Akuta are currently the only female members of Team A. This is a plot point in the second Lostbelt as Ophelia feels uncomfortable in a group mostly comprised of men (especially since Akuta deliberately keeps everyone else at arm's length meaning Ophelia is effectively all on her own) and tries to befriend Mash both when they were still at Chaldea and in the Lostbelt.
  • Underestimating Badassery: Their meeting after the second Lostbelt is basically them talking down to the protagonist, believing that they only got so far because they hid behind Mash, despite the fact that they've already cleared out eight singularities to defeat Goetia, defeating two Beasts in the process, got through five pseudo-singularities, beating another Beast, then beat two Foreigners without Mash to help them, and pointedly choose to ignore the fact that they already beat two Lostbelt Kings, and were the main reason as to why Surtr was defeated.
    • Wodime in particular was more likely downplaying the protagonist to not worry the other Crypters, but privately he took the protagonist deadly serious by Lostbelt 5 having them dead to rights through most of the Lostbelt because he knew just how absurdly resilient they've shown to be. Wodime has come closer to beating the protagonist than any of the Crypters, from the moment they enter the Lostbelt to almost actually personally finishing them off by the mid way point of the Lostbelt if not for his sense of fair play.
  • Unwitting Pawn:
    • Pepe realizes in India that the Foreign God doesn't really care about the ideals the Crypters strive for and has picked a number of Lostbelts that explicitly leave mankind lacking in something. It only needs them to sustain the Trees so they can cover the Earth, no matter the cost. He suspects Kirschtaria has already figured this out.
    • All of Team A were nothing more than pawns for Marisbury's Grand Order from the very beginning including serving as the Crypters, but only Wodime and Daybit knew about it. At the very least, Marisbury wanted them to grow the Trees and the Lostbelts so Chaldea could cut them down.
    • Kadoc and Anastasia in particular turned out to be the perfect patsies to arrange for CHALDEAS' alleged shutdown as neither had any particular reason to believe that freezing it wasn't all according to Wodime's plan nor their opposition to Chaldea. The former has a rather muted reaction when he finds out.
  • Villainous Friendship: They certainly weren't villains at the time, but Mash recalls them all being surprisingly tight-knit, remembering a scene from Chaldea barely after Team A's formation where Kadoc was receiving encouragement from Beryl, Kirschtaria and Daybit discussed mythology, and Peperoncino was teasing Ophelia over some joke, as if they were longtime friends. The only one who didn't take part was Akuta, out of fear from revealing her true nature by accident, but she still cared about them and watched them with vested interest from afar under the cover of reading a book in the corner.
  • Villain Respect: Da Vinci claims that unlike most mages, Team A were meritocrats at heart and would have respected the protagonist for their deeds rather than rebuke them for their pedigree. In the present, they are wary of the hero's ability enough that they consider them valid threats to their plans.
  • Well-Intentioned Extremist: Wodime, at least, claims that their goal is to reinvent mankind and its history so that they no longer have to rely on outside sources like the gods or magic to survive, and to give them the power they once had during the Age of the Gods. It's unclear of the rest of the Crypters share in his idealism, or even if this is what the Foreign God itself truly wants. Pepe and Kirschtaria both suspect that the Foreign God has ulterior motives for the Lostbelts, and doesn't really care about them.
  • What If?: In a Famitsu interview for the fourth anniversary, Nasu stated that if a Crypter was in the exact same situation as the protagonist from the start of the game (so not working together as a team), only Daybit and Kirschtaria could make it past the first storyline. However, neither would be able to resolve the Lostbelts. In addition, Kadoc could have a chance but only with the impossible scenario of having the Anastasia he specifically summoned in the Lostbelt at the beginning of the game.

    Kirschtaria Wodime 
https://static.tvtropes.org/pmwiki/pub/images/kirschtaria_wodime.png
Crypter of the Interstellar Mountainous City
April Fool's Fate/Grail League

Voiced by: Soma Saito

"The great sea churns with the breath of the gods. Whole worlds, ships that soar through the sky… The gods' punishment destroys them all. I will use all that I have been given to secure victory.... I will use all of my abilities to turn this Greek Lostbelt into the planet's future. The great ark that aims to cross even the sea of stars, going beyond the ocean that covers this planet. That is the world's phenomenom. Namely, the omnipotent great god."

Head of the Department of Astromancy at the Clock Tower and leader of Team A. The young head of the Wodime clan, which has a thousand years old history and magic circuits to go along with it. His Servant was going to be Lancer. He has three Divine Spirit Servants under his command, a Lancer, Caenis; a Saber, the Dioscuri; and the Greek Titan Atlas.

He has since been stationed in the fifth Lostbelt "Ancient Ocean of the Dreadnought Gods" and "Interstellar Mountainous City", which is located in the Atlantic Ocean, that diverged in 12,000 BC, a giant ocean city. In this timeline, the Original Gods managed to survive against Sefar, allowing them to continue building up Olympus. In 8000 BC, Hades, Hephaestus, Athena, Apollo, Hestia, Ares, and Persephone asked Zeus to give humanity their freedom. Zeus refused and was backed up by Artemis, Poseidon, Demeter, Aphrodite, and Hera. The two factions then engaged in civil war, ending with Zeus's faction completely victorious and Hades's destroyed except for Hephaestus who hid in Atlantis. Zeus and his faction continued to rule the world, advancing their powers and technology to the point where they redefined the concepts of Gods, with powerful divine nanomachines being used as Authorities. His Difference Depth is ranked A+.


  • 13 Is Unlucky: Kirschtaria is from the thirteenth generation of the Wodime family, and such a prodigy that he was already being groomed to take the reins of the family by his grandfather, the eleventh head and still the major power of the family. Kirschtaria would succeed as the 12th family head, skipping the 12th generation entirely in the succession line. Kirschtaria's father didn't appreciate this and tried to assassinate him.
  • Abusive Parents: A flashback reveals his father tried to have him assassinated while he was still a teenager due to his gifted magic threatening Papa Wodime's position as heir.
  • The Ace: He was Marisbury's apprentice, a superior heir to his lineage than Olga Marie and was the greatest Magus among the Masters of Chaldea. His three Servants are powerful Divine Spirits, his Lostbelt is far greater than everyone else's and he easily asserted his own dominance over it by defeating anyone in his way with nothing but his own abilities. By the second Lostbelt, his Tree of Emptiness is already approaching it's blooming. The first time you face him in Atlantis, he effortlessly crushes the Protagonist and their Servants with nothing but his own Magecraft.
  • Alas, Poor Villain: He dies, betrayed by one of his Team A companions, with everything he risked All for Nothing and his dream of turning humanity into God-human hybrids dashed. His last words are to Caenis, still believing that humanity will do its best and prevail, and dies wishing he could have saved the Earth with Team A.
  • Almost Dead Guy: Beryl fatally stabs him in Olympus, but the Wodime family Magic Crest revives and keeps him alive long enough for one last parting shot at the Foreign God.
  • Anti-Villain: While he was pretty antagonistic at first, the Atlantis and Olympus reveals that ultimately he is a genuinely a good person with noble goals who wishes only the best for humanity. He even encourages Chaldea and tells them to win after defeated, since now Chaldea and his goals are the same; to establish the best human history possible.
  • Appeal to Force: When Beryl was resurrected, Wodime told him to destroy his own Tree of Emptiness to prevent the British Lostbelt from flourishing, and if he refuses that Wodime will personally kill him.
  • The Archmage: By way of his Animusphere Magecraft, he's able to forcibly make the stars of his Lostbelt align and become a Magic Circuit of unprecedented size and power. This makes him not only strong enough to fight against Servants, it gives him the raw power necessary to absolutely dominate them, with his strongest offensive spell being a Colony Drop of asteroids on par with a Noble Phantasm. Holmes even states that, with this magecraft, Kirchtaria is stronger than the Lostbelt's King; as in his magical prowess puts him in the same ballpark as the king of the gods, Zeus.
  • Asskicking Leads to Leadership: Caenis and the Dioscuri were not too keen about serving Wodime, until he beat them into submission. Ophelia also states that he conquered Olympus and its gods with nothing but his own strength.
  • Rank Scales with Asskicking: Kirschtaria is the Leader of Team A and is more than capable of fighting Chaldea on his own without the help of his Servants. He personally whooped several deities' asses while establishing himself in the Lostbelt and is the only man or god Zeus has ever recognized as an equal and Worthy Opponent. That his power comes from Home Field Advantage is semantics because he's both Secretly Dying and even before Part 1, he was the undisputed magical kingpin of Chaldea.
  • Awesome, but Impractical: He specializes in using the Animusphere Magecraft which, aside from it's more well-known power of predicting the future and observing the planet, was originally the "ideal Magecraft" older than even the Age of Gods, and grants the user the "power of the universe". But the amount of mana in modern times is so limited that its original function is borderline useless. But in his Lostbelt where the world is full of mana, and the Greeks' worldview of the Heavens and Stars adding immense amounts of Mystery and worship to his source of power, he's able to dunk on gods and become quite possibly the greatest human mage to ever live.
  • Badass Creed: The beginning of the fight with him reveals that he has his own variation of the standard Animusphere incantation.
    "Stars. Cosmos. Gods. Animus. Antrum. Unverse. Anima, Animusphere."
  • Barrier Warrior: He can use his Magecraft to instantly throw up barriers powerful enough to block a divine-powered Rhongomyniad which Holmes states is able to destroy all of Olympus.
  • Beneath the Mask: Everyone sees him as an frighteningly powerful noble who exudes utter authority and grace by dint of his class, the prestige he's accumulated for his feats and power, and being one of the highest echelons of Clock Tower aristocracy. Furthermore because of all this, everyone believes Kirschtaria is unapproachable for all the aforementioned reasons as someone with so much privilege. But underneath that persona is an idealistic mage who seeks to improve the world, who deeply cherishes all of his bonds made even if they were simulated and forgotten by others, is much more of a dork than it seems at first glance, and actually far more stubborn about even the pettiest matters. This is even noted by other Crypters in the simulations when he actually lets the mask slip and Caenis, who has gotten to know the real Kirschtaria really well, finds the notion of Kirschtaria as an impervious monarch to be hilarious.
  • Beyond the Impossible: Actually subverted for once. A great many Servants and Magi have spells or abilities "comparable" to the Five Magics, to the point where it's become somewhat of a Running Gag among fans that the Magics aren't actually anything special when everyone and their mom shows up and can use things on its level. Kirschtaria's ability to harness the power of the universe for himself is recognized as a well-known ideal of Astromancy Magecraft, and what makes him so horrifically powerful is not simply that he has mastered it, but that his Lostbelt is absolutely ideal for its usage. Indeed, it's claimed by da Vinci Kirschtaria would never attempt something he viewed as truly impossible.
  • Blasé Boast: In Atlantis, Wodime finds himself surrounded by several of Chaldea's Servants including the Grand Archer himself and with no backup in sight, having sent away the Dioscuri to "take care" of Caenis. He's mockingly asked by Jason if he's going to run crying to Zeus for help, but Wodime only smirks and replies, "Hardly. I don't need anyone's help to wipe you all off the face of the planet." And then he backs it up, beating all of them so badly that they would have died if the Chaldean hadn't bailed them out.
  • Blasphemous Boast: In his message to Scáthach-Skadi and Chaldea, he makes open mention of his intention to use the gods to achieve his ends despite being just a human. The former can't help but laugh while being impressed by his ambition, while Caenis claims it's that sort of hubris that lets him and Zeus get along so well.
  • Body Horror: The damage done to his magic circuits was so severe that each time he uses magic, he ends up making his body more emaciated, hence why he extensively covers himself with his clothes. When he reveals it to Caenis, they're rightfully horrified.
  • Boring, but Practical: Da Vinci claims in Atlantis that for all his strengths, Wodime will never try to push his limits and sticks to what he knows is possible, unlike Daybit who goes for the impossible. Which truly says something about his "limits" when he considers his plan of turning humanity into god-human hybrids and successfully betraying the Foreign God as "possible".
  • Call-Back: In the boss battle against him in Olympus, he wipes out your Party's frontline in the first turn by buffing his NP Damage 3 times, adding a Pierce Invincibility and charging up his NP Gauge max in a similar fashion as Goetia did.
  • Cast from Lifespan: Due to how mangled his magic circuits are, every spell he casts shaves away more and more of his already dwindling life. His body below the neck becomes increasingly emaciated and aged as the primary manifestation of this condition which he hides using his clothes.
  • The Chosen One: He is revealed to have been the sole Crypter chosen by the Foreign God, but he convinced it to give his comrades a chance as well, stating that humanity deserves to choose its own future. Being able to witness this with her Mystic Eye was what made Ophelia fall in love with him. However, he himself rejects this trope on some level, thanks to remembering a time when a nameless homeless kid died to save him for no better reason than it was the right thing to do, something he regards as more noble and wonderful than any of his grand achievements.
  • Colony Drop: His spell "Grand Order/Anima Animusphere" has him do this to his enemies, realigning the stars in his Lostbelt into magical circuits and drop hundreds of meteors. In gameplay it's considered a Noble Phantasm, because he doesn't use a Servant to fight, he fights your Servants himself.
  • Contrasting Sequel Antagonist: He can be seen as one to Kayneth, as they both are incredibly talented mages who are heirs to a long and storied bloodline, and Lords of their respective Departments. They even look vaguely similar with their blond hair and blue clothes. Kirschtaria in his youth was exactly like Kayneth, their heads swollen with arrogance thanks to their status and talent. They then fell from from grace and had their Magic Circuits crippled from an attempt on their lives, only saved from death thanks to someone else rescuing them. This is the point when the two diverged; Kayneth refused to see how his arrogance led to his downfall and just kept digging himself deeper until it led to his death, while Kirschtaria reevaluated the value of both his life and that of others, and came out the experience a better man.
  • Cryptic Background Reference: While his experience of the first five Singularities in simulation are shown in his flashbacks, the only reference to the last two are "Records of Jerusalem/Mesopotamia" as passive skills in his Olympus boss fight. At best, it can be inferred that he never fought the Lion King in any simulation because it would be otherwise referred to as Camelot and that he did fight Tiamat in the simulation, as the game only refers to the Seventh Singularity as Mesopotamia when Beast II is awakened.
  • Curb-Stomp Battle: He confronts the heroes about a third of the way through the Atlantis Lostbelt, and despite (as far as we currently know) just being a normal human, he completely thrashes your team.
  • Deity of Human Origin: This is ultimately his plan, only he's going to apply it to Humanity. All of Humanity.
    This is my plan. A new world of a divine era. When all are as gods, then all inequalities will vanish. Each and every person will become a life form that bears reponsibility and influence on the world. So that some day, a life form which can reach the 'correct answer' will emerge. That is my conclusion. My godbreaking plan. On this day, humanity has shot down the concept of gods.
  • Didn't Think This Through: When Holmes hears about Kirschtaria's plan to elevate humanity to godhood, Holmes counters that Kirschtaria's naivety means there's a glaring hole in it. Humans have always fought each other no matter what so if Kirschtaria's plan does go though, the only thing that will change is that they now have superpowers to fight each other with, making the situation only worse. Kirschtaria meanwhile seems to believe the inner goodness of people will suffice to challenge any such evil since now Everyone Is a Super and with the means to fight such things.
  • Disc-One Final Boss: He represents Chaldea's greatest challenge in destroying the Lostbelts at the onset of Part 2. But according to Nasu, Wodime's death only marks the end of the first half of Part 2, with the threat of the Foreign God/Beast VII supplanting him as the new biggest threat Chaldea has to face.
  • Dramatic Irony: He could have gotten rid of Surtr for Ophelia, but chose to leave him as is to weaken Scáthach-Skadi in case she decided to side with Chaldea. But with Surtr gone, Scáthach-Skadi tried to wipe out Chaldea so that the lands she reigned over had a chance to survive, and failed because she didn't have the strength to beat them after containing Surtr for so long.
  • Due to the Dead: Wodime honors Pino's sacrifice by eating every last bit of food the orphan managed to steal for him and vows to use his remaining time to find a way to better all of Humanity.
  • Dying Truce: Kirschtaria, with his life almost extinguished, urges the Protagonist to stop Beryl and Daybit's Lostbelt's from coming to pass as well as the Foreign God, wanting the best possible world for humanity, which at this point means the history Chaldea is fighting for.
  • Failure Is the Only Option: Lostbelt No. 7 suggests that even if his plan had gone through and the new humanity didn't devolve into infighting with god powers being thrown around willy-nilly, they were doomed to be pruned regardless because they would be too perfect to improve themselves. Da Vinci gets a good look at the Deinos who fit Wodime's ideal humanity to a tee, yet for all their potential they can't be bothered to do anything with it because there is no need to. Small wonder that Daybit who spent a year among the Deinos says that Wodime's plan was doomed to fail from the beginning.
  • Fair-Play Villain: The Chaldean persuades Wodime to spare the protagonist after beating them in Atlantis by reasoning that if the Foreign God saved the Crypters and gave them a second chance, it's only fair that Chaldea would be given one too. Wodime agrees, and spares them instead of securing his complete victory, partially because he can't afford to waste any more precious strength fighting the Chaldean when he still has Zeus to deal with.
  • Fatal Flaw:
    • His idealism and faith in humanity's innate goodness. Because Beryl stands to benefit greatly from his plan, he assumes Beryl is on board with it. He doesn't realize Beryl is planning on backstabbing him until it's too late and Beryl has him in checkmate, since Beryl only wants to kill and abuse to his gluttonous heart's desire rather than become his best self.
    • He also has a bad habit of overthinking problems to the point of missing obvious solutions generally; he's got six separate entries under Too Clever by Half.
  • Final Boss: Of Olympus. Not Zeus or even the Tree of Emptiness. Just you against him. After he loses, he uses the last of his magic to protect Chaldea and attack the Foreign God, and is then killed. Though Caenis is the last battle, they're really more of a Post-Final Boss.
  • Final Boss Preview: While trying to dismantle the Atlantic Lostbelt, Wodime himself teleports in on a lightning bolt, causing auroras to appear by the mere presence of his Magecraft, and shows Chaldea why he's beyond the real deal.
  • Fire-Forged Friends: Though Caenis was initially very hostile towards Kirschtaria, he managed to win over Caenis through battle and the details of his god-breaking plan. The ending of Olympus refers to them as "Master" and "Servant" in lieu of their names because of how much they respected each other at the very end and embodied the highest levels of trust in that kind of relationship.
  • First-Name Basis: Mash, Ophelia, Akuta and the player call him his given name. Pepe and Caenis zig-zag between his given name and family name.
  • Gameplay and Story Integration: As an enemy, Kirschtaria has the Brynhildr's Beloved trait which makes sense once we learn his true colors.
  • Gold and White Are Divine: His flowing golden hair and impeccably white suit match his awesome skill as a magus and connections to several Divine Spirits as the Crypter of the Atlantis Lostbelt.
  • Gold-Colored Superiority: Kirchtaria is the first enemy in a main story quest to have five bars of Health, and this fifth bar is gold-colored.
  • Good All Along: Downplayed. After a fashion, as Olympus posits Wodime as an Anti-Villain who genuinely wants the best for humanity underneath his exterior and has never made a Face–Heel Turn to begin with and is trying his best to work against the Foreign God even after agreeing to work for her. However, he's still an Anti-Villain at the end of the day as he is willing to kill people to achieve his goals, and multiple characters suggest his idealism blinds him to the likely consequences of his success.
  • Good Cannot Comprehend Evil: He's shocked when Beryl betrays him because he thought Beryl would be happy being elevated to godhood. A man who believes all humans are innately good cannot understand Beryl has no interest in anything but killing to his heart's desire.
  • The Good King: He's described by others as a "natural born king" in similar terms as those used about Leo Harway. The difference between the two is that Leo has never truly experienced loss until the events of Extra, which made him inherently faulty as a ruler because he cannot understand the mindset of the underprivileged. Kirschtaria has, by being nearly assassinated at the age of fifteen and witnessing a young child die in an attempt to take care of him, which set him on the path to try to improve the human condition. Leo and Kirsch both are flawed in that their mindsets, although both are on the opposite end of the spectrum in terms of cynicism and idealism, just missing that one thing to become an ideal leader of mankind.
  • Graceful Loser: He doesn't mind Chaldea escaping because they proved their superiority by beating him and his Lostbelt, and even encourages us to win. His reasoning is because he still wants the best possible future for humanity, which compared to the last two Lostbelts, is Proper Human history.
  • Half the Man He Used to Be: After his usage of the Sirius Light, the lower half of his body has been completely destroyed, with the rest of his body clinging onto life for only just a few more minutes.
  • Handicapped Badass: His magic circuits were damaged in a failed assassination attempt. And yet he's still considered one of the greatest, if not the greatest magus at Chaldea, and can summarily kick you and your Servant's collective ass.
  • Heads I Win, Tails You Lose: His boss battle in Atlantis absolutely stacks the deck in his favor, with several attack buffs, Ignore Invulnerability, and debuff immunity permanently applied to him and five instances of buff block inflicted on the frontline to overcome before being able to use any buffs. This is all to emphasize his Hopeless Boss Fight as he absolutely outguns the player at this point. If you do bring his HP down to the final bar, he immediately charges his NP gauge full and annihilates your party. If you bring Caster Altria to use her special version of invulnerability, Anima Animusphere will completely negate her Noble Phantasm, making him the only enemy currently in the game to be able to ignore even her special invulnerability.
  • Healing Factor: Magic Crests allowing the bearer to survive fatal injuries for as long as they have magical energy left is something well established since Fate/stay night, but Kirschtaria was the one of the few mages to demonstrate that effect on-screen. It was how he survived his father's assassination attempt that left him unable to move his limbs, though without Pino's help providing him shelter, food, and water he never would have been able to maintain the mana cost to continue healing.
  • Heir-In-Law: Marisbury certainly looked at him that way, calling him a superior heir to Olga Marie, and Kirschtaria himself seems to accept himself as Marisbury's heir as well, claiming that his current plan is to make Marisbury's "thesis" come true. When Wodime's true intentions come to light, it seems the reason Marisbury favored him so much over Olga Marie was because he shared the very same ideals of protecting and ensuring the prosperity of the Human Order compared to Olga Marie (at least initially) having no such interest and being more concerned with proving her ability to others and more importantly herself. Lostbelt No. 7 puts into doubt how close they actually were though since Daybit reveals that Wodime knew the full truth of the Human Order Revision yet he decided to go with his own plan of mass apotheosis while doing his best to stymie Marisbury.
  • Heroic Sacrifice: In the end of Olympus, he uses Anima Animusphere to protect Chaldea from a Rhongomyniad blast, leaving him open to be stabbed by Beryl, before repelling the Foreign God using his Sirius Light.
  • Hidden Depths: On the surface he appears to be yet another Kayneth-type mage; smug, selfish, concerned about only his goals and no one else. Olympus reveals he really was like that until he was a teenager and his father tried to assassinate him, damaging his Magic Circuits permanently just like Kayneth's. He was saved by a homeless child who died trying to get him food, which shamed him since someone so low risked their life to save a total stranger, something a gifted mage born with everything like him could never do. After that, he dedicated himself to improving humanity, and became frustrated by the class stratification of society. He figured the only way to fix the problem was turn everyone into a god where they all had equal abilities and no differences, hopefully coming to the conclusion with their heightened intelligence that there was no need to fight each other and achieve true peace. He's also much more laidback than he shows, joking around with the other Crypters in his simulations with them.
  • Hidden Disdain Reveal: When he betrays the Foreign God in Olympus, he also reveals the fact that he hates Ashiya Douman and his cruelty.
  • Horrible Judge of Character: His Fatal Flaw leaves him trusting Beryl despite the fact the killer is obviously up to no good. It gets even worse since Kirschtaria and Beryl came into conflict during their simulation of the Singularities with Beryl himself noting he's fickle and could betray him, yet Kirschtaria still trusts him when personal experience is telling him not to do so.
  • Hopeless Boss Fight: The first battle against him in Atlantis is basically him curbstomping Chaldea. He has 5 bars of Health, a permanent attack buff, debuff immunity except for the story supports, ignore defense buff, and ignore invincibility buff. To top it all off, every single Servants in the party including the back row has a 5 times buff block and in the case that you somehow managed to buff your Servants five times and got an invincibility/evade/guts up, his spell disables those buffs (meaning Herc's guts CE won't be able to save you). The fight ends once he wipes out the party with "Grand Order/Anima Animusphere". It is possible to beat him as seen here, but it requires a specific setup to make sure there's no one on the field once his NP meter is fully charged so he can't use it, and even then you have one turn to finish him off with your back line Servants before he fires it off and wins.
  • I Lied: He ordered Beryl to destroy the British Lostbelt with the promise that Beryl would be allowed to kill as he pleased in Olympus. Of course, had Kirschtaria's plan of mass apotheosis gone through, Beryl would have been cheated out of his reward. This explains why Beryl felt so offended when Kirschtaria revealed his true plans.
  • Impossibly Cool Clothes: Between his feathered shoulderpad, spotless half-cape and dress uniform-esque clothes, his outfit must take a lot of maintenance. The clothes are meant to hide the damage his body endured from his assassination attempt as well as his revival via the Foreign God, as he shows Caenis. He hates wearing them and prefers to dress lightly, but he doesn't want to have others worry about him. That said, it does look really cool.
  • In Another Man's Shoes: The reason he takes the protagonist so seriously is because he also has gone through what the protagonist experienced in the Foreign God's simulations and thus understands what the protagonist would be capable of. It's also the reason he accepts his death and Chaldea's unyielding goal to destroy the Lostbelts.
  • Invincible Villain: He has three Divine Spirit Servants, supposedly some of the most powerful summoned by the Crypters, and his Lostbelt's tree already covers 80% of the world's surface with its roots. The Foreign God even tells him as much, saying he's invincible on the newly bleached Earth, but surprisingly Kirschtaria doesn't believe so himself, stating that invincibility is not the same as being almighty. His greatest advantage seems indeed to be that he doesn't underestimate Chaldea's power for a second, saying that they're already used to overthrowing their foes despite staring down certain defeat. The fact he can tango with Servants, as well as use a spell on par with a Noble Phantasm, only adds to this. He's only defeated thanks to Beryl outsmarting him, and that would have failed if Beryl didn't have the backing of his Lostbelt King who is described as mage even more monstrous.
  • Invocation: He has a very specific one for Grand Order/Anima Animusphere, which also hints at his motivation and goals.
    "O god of the void! I declare the defeat of human intellect, here and now. Their vision is blurred, their limbs weak, and their knowledge stagnant. As the final human, I hereby declare that all choices, setbacks, and prosperities shall be cast down into nothingness. This one blow will bring down the gods… Ring the bell of reformation! Grand Order / Anima Animusphere!"
  • Irony: He views the Crypters as his moral support for his plan, especially the ones who stay in Olympus after being defeated. Kadoc and Pepe begin working with Chaldea, while Beryl was there to screw Wodime over before he even stepped foot in Olympus.
  • Killed Off for Real: After Beryl arranges his assassination, he perishes upon using his Sirius Light to halt the Foreign God's descent at the end of Olympus.
  • Last Breath Bullet: Already bleeding out from Beryl's backstab, he invokes his Sirius Light to repel the Foreign God and save Chaldea at the cost of what little life he had left.
  • Last-Name Basis: He's often referred to by his family name Wodime. Mash, Ophelia and Akuta are notable exceptions, and Pepe and Caenis often switch between his given name and his family name.
  • Light Is Not Good: He wears mainly white and is blonde and yet is poised to interfere with the entirety of human history for the sake of his goals. Subverted because it turns out his goals really are noble and he wishes nothing but the best for humanity, so Light Is Good.
  • Living on Borrowed Time: Even if the Crypters wanted to rebel against the Foreign God to fight for Proper Human History, it's revealed in Olympus that one of the clauses of their revival is Kirschtaria's own immediate death if they prevent the God's descent into Earth and proper birth since he took on that burden himself. Kirschtaria knows this and has been secretly preparing for his own death with his gambit to make humanity better while using Atlas to stop the Foreign God from entering. To say nothing of the fact that his crippled magic circuits mean he's been Secretly Dying all along, leaving him to try to complete his plan before his body finally gives out.
  • Loophole Abuse:
    • The Foreign God tasked him with growing the Tree of Emptiness but unlike the Foreign God's identity which was strictly forbidden to investigate, Kirschtaria notes that there was nothing in his assignment that actually barred tampering with the Tree if he was growing it, setting the seeds for his plan with Atlas.
    • He also does some of this on Pepe's behalf after the latter confides to him that he knows about all the Lostbelts being slated for destruction since their inception the Foreign Priestess arrives agitated due to breaking part of the contract the Crypters had with the Foreign God about investigating its plan. Before the Priestess can act though Wodime argues that Pepe never actually investigated anything since the person who revealed that fact to Pepe was Douman, one of the Foreign God's Servants and the only thing he did with that information was share it with Wodime who already knows that fact. The Priestess seems to agree with that interpretation and Pepe is spared from any potential wrath.
  • Loose Lips: He explains in the prologue of Atlantis how all the Trees of Emptiness are connected to each other through their branches, while Beryl listens on with a suspicious glint in his eyes. Beryl later uses this information to spread Rhongomyniad's fire from his Tree Seyfert to Wodime's Tree Magellan, bypassing the protections Wodime set up around the Tree and ruining his plans.
  • Magitek: As per artist comments, Kircshtaria's staff is designed with modern engineering to be used for his ancestral magecraft. It has a bit of Theseus' Ship Paradox going on, as it was originally an ancient Mystic Code that Kirschtaria completely rebuilt over time with newer and more efficient parts for his own use.
  • Moveset Clone: His animations and "Noble Phantasm" are unique, but his regular attacks are essentially the Trees Of Emptiness's attacks. Of course, this is because he is connected to the Atlantic Tree of Emptiness, so it makes sense.
  • No Good Deed Goes Unpunished:
    • He orders Kotomine to rescue Kadoc after the Russian Lostbelt falls. Kadoc begins working with the rebels in Olympus and eventually Chaldea, undermining Kirschtaria's plans.
    • Kirschtaria pays the price for reviving the Crypters, which also means the Foreign God cannot directly yank its revival of them like it can with him. Beryl repays him with a knife to the back.
  • Not So Above It All:
    • He may look like your usual noble, stuffy and stoic Magus, but Olympus reveals that he isn't above making really bad jokes.
      Kirschtaria: And they managed to destroy Demeter's true form? They must have been far better prepared than I thought. So, a tiny rebel force managed to bring down a powerful authority figure. How very...rock 'n' roll. No, wait. Heavy metal feels more appropriate, given the composition of the gods' bodies.
      Kadoc: Uh... Am I going deaf or did you just make a lame pun about music?
    • Olympus also revealed that the Foreign God made him go through a simulation of Part 1's singularities seven times and took the chance to goof around with the virtual version of A Team. Highlights include Kadoc complaining about the number of dragons in Orleans and Kirsch commenting that he'd expect the French to go with something more avant garde, joking with Ophelia if they could use the Arc De Triomphe to summon Napoleon, joking over whether or not Akuta would be affected by water like other vampires would.
  • "Not So Different" Remark:
    • After his death, Caenis muses that he wasn't so different than the Protagonist. Trying their best harder than anyone else.
    • Kirschtaria also has odd moments of goofiness that the characters around them are caught off guard by, like the silly dialogue options the protagonist has.
  • Not So Stoic: While he only did it in private, he does mourn Ophelia's death and wondered whether she still thought of him so greatly. He also reveals in a separate monologue that he's grateful of other Crypters (particularly Pepe) for acting as a source of mental support for him as well.
  • Oh, Crap!: He only loses his composure at the climax of Olympus when he realizes Rhongomyniad is about to strike Beryl, with him, Chaldea, and all of Olympus in the crossfire.
  • Ominous Floating Castle: Zeus lends him a floating palace from him and later the defeated Crypters to stay in. It can be seen on the upper right of Olympus.
  • Orcus on His Throne: Because his Lostbelt will win by default without Chaldea's interference and the fact that his Lostbelt is nigh-impregnable via an ocean filled with True Ether and Phantasmal Beasts, he doesn't mobilize against Chaldea even after two of the seven Lostbelts have been brought down, preferring to just wait things out. His Magecraft is at its strongest inside his Lostbelt, so leaving it would mean drastically weakening himself. Subverted when he faces Chaldea himself. The results weren't so pretty for Chaldea. However, it's also packaged with the reveal that his contract with Caenis specifically is formed on the basis that he will only battle two more times, justifying why he doesn't take further action against them after the Chaldean's interference. Olympus reveals that the reason for that specific clause is because he's Secretly Dying.
  • Out-Gambitted: Beryl checkmates him setting the Tree Magellan on fire to destroy it with Atlas still trapped inside, and then presenting him with a Sadistic Choice by having Rhongomyniad fire on him while Kirschtaria is standing close by. Either Kirschtaria does nothing and lets Rhongomyniad vaporize him, Chaldea, and all of Olympus, or he uses all of his power to block it and leave his back open for Beryl to stab him. Either way, his dream of elevating humanity to godhood dies with him there and he knows it. Wodime chooses to block the attack regardless, deciding to pass the duty of stopping the Foreign God and ensuring the best possible option for humanity onto Chaldea and the protagonist.
  • Pals with Jesus: He is on good terms with Zeus, according to the second Lostbelt and even let him name the Tree of Emptiness for Kirschtaria's Lostbelt. The Dioscuri twins note that Wodime is the only one Zeus has acknowledged as his equal.
  • The Password Is Always "Swordfish": Kirschtaria continues the tradition of mages being Hopeless with Tech, especially computers. His password is "KKOAPBD", though a cute affirmation of how he cherishes his group, it's just the first initial of a Crypter's name in order. Kadoc guesses this on his third try, after only getting one letter in that order wrong (He guessed "S" for Scandinavia, when it was "P" for Pepe). The first attempt was just putting in "CRYPTER".
  • Properly Paranoid: Even without visiting the sixth Lostbelt, Kirschtaria tells Beryl to burn down the Tree of Emptiness that is located there as nothing good could come from a Lostbelt that would be located in Britain, saying that the only thing what it would contain is a threat equally bad as the Foreign God. As it turns out, Faerie Britain has several potential threats that could destroy the world if they got out, just that there is currently nothing left in there to threaten the outside world... until Beryl summoned Morgan le Fay, that is.
  • Real Men Cook: Fate/Grand Order Material VIII reveals that one of his favorite activities is baking. It may be his way of honoring Pino, who died bringing him freshly baked bread instead of moldy bread to save his life.
  • Refuge in Audacity: Wodime renaming his Tree from Magellan to Atlas is him declaring in cipher that he stuck the actual Atlas inside the Tree to stop the Foreign God's descent. It ended up being a little too audacious though, and the Foreign God made a counter for it.
  • Rousseau Was Right: There was a time Wodime used to think of himself as better than everyone else and destined for greatness. Then, a homeless kid he didn't even know tried to help him out after his father attempted to murder him, and died doing it. This convinced Wodime that ordinary people, who have this capacity for motiveless compassion and self-sacrifice within themselves, are worth devoting the rest of his life to saving.
  • Secretly Dying: In Olympus, it turns out that his father tried to murder him with an assassin armed with weapons rather like Kiritsugu's Origin Bullets, permanently damaging his magic circuits and body. This is why he talks about having a certain number of battles left, because he can only exert that much power before his body gives up. He's at least partly cavalier about his plans requiring his own death because he does not anticipate surviving much longer anyway.
  • Self-Made Orphan: Kirschtaria comments that he dealt with Papa Wodime after he returned from the assassination attempt and solidified his place as the heir.
  • Sheep in Sheep's Clothing: From Wodime's extravagant clothes, power and his status as the the Crypters' leader, the player base expected Wodime to be another pompous mage that didn't care for anything else besides his goals. This starts to crack when Chaldea hears his message in the second Lostbelt showing that Wodime does have an understandable reasons for his actions as well as the fact he's one of the few Crypters that doesn't underestimate the protagonist. Olympus demonstrates he has understandable motives for his actions, acts as a Graceful Loser, and cements himself as an Anti-Villain.
  • Situational Sword: He was always a genius, but a discussion between Holmes, Goredolf, and Da Vinci in the Atlantis Lostbelt has them musing that the reason he's so much more powerful there than he used to be is probably because the Greek Age of Gods worldview of the heavens works so perfectly with the Animusphere magecraft, along with there being so much more magical energy than in the modern era. It's a "right place and right time" type of situation.
  • Squishy Wizard: Despite the incredible power of his Magecraft, all it takes is one stab to down him as Beryl demonstrates. He can't even heal the wound despite his incredible power.
  • Staff of Authority: He carries around a cane tipped with a black stone surrounded by golden detailwork, making it look very similar to an ornate old telescope. He uses it in his fight against Chaldea. And wins.
  • Star Power: As an inheritor of the Animusphere Magecraft, his spells use the alignments of the stars and planets to form magic circuits. His brand of astromancy comes from the Chaldeans, a small socio-economic group of astronomers that were sandwiched between nothern Arabia and Assyria.
  • The Starscream: He reveals in the Atlantis Lostbelt prologue that he plans on doing this to the Foreign God, refusing to entrust humanity's future to it, and even plans on reining Zeus in to create a world where his ideals for a better humanity can be made manifest.
  • Superpower Lottery:
    • In addition to being one of the finest mages in the modern world, the game of competing Lostbelts is rigged absurdly in his favor, to the point where Beryl complains that the result is basically set in stone from the start: Kirschtaria has three Divine Spirit Servants and is in charge of a Lostbelt Beryl claims is greater than the entire sum of correct human history (read: the main timeline being taken over), and his Tree of Emptiness has apparently already covered 80% of the planet with its roots. Kirschtaria even admits with a smug smile that Beryl is absolutely right in that he'll be the winner.
      Beryl: What kind of "possible human history" even is that?!
    • He's further helped in this by the fact that his Lostbelt is basically tailor-made for his brand of Magecraft, allowing him to command power greater than the Olympian Gods by himself.
  • Tall Poppy Syndrome: Kirschtaria was so gifted his family decided to make him the heir and remove his father from the line of succession. Papa Wodime was not happy about this, and tried to kill Kirschtaria to claim the inheritance.
  • Tempting Fate: He claims there's no way to destroy his Tree of Emptiness. He doesn't even get to finish his next sentence before Beryl proves him wrong by setting it on fire.
  • Tea Is Classy: Da Vinci mentions that he had a notable tea stash when he was still in Team A as befitting a noble.
  • Thanatos Gambit: Since he's Secretly Dying the whole time, he has no problem with sacrificing his life as the final step in completing his plans. In fact, both the Dying Moment of Awesome he planned for himself, and the one he actually performs, entail 'multiple' individually life-ending acts all at once in order to get as much mileage out of the moment as possible.
  • They Called Me Mad!: The Mage's Assocation believed that he would change the world of Magecraft thanks to his talent. He ended up as a disappointment though when his theories were published, and the peer reviews concluded they were interesting to read but impossible to implement. He was only able to prove their validity in the Reconstruction of Humanity, which seems to be his motivation as a Crypter. It's subverted in the end. He's just making the best of the current crisis, and would rather have saved the world as a member of Team A if it meant missing the chance to prove his theories as a Crypter.
  • Took a Level in Kindness: Olympus reveals that when he was younger, like many mages in Fate, Wodime was genuinely arrogant and was something of an elitist. This all changed when his father attempted to kill him, crippled him, and his subsequent encounter with an orphan boy named Pino, forcing him to reevaluate his behavior and ultimately choose to improve humanity in response to Pino giving him kindness even though he had little, if any, obligation.
  • Too Clever by Half: In six ways.
    • He initially lets Surtr remain in Ophelia's Lostbelt under the logic he could be used as a trump card against Chaldea, if not as a powerful weapon. He also leaves him alive because he believes it would be a way to keep Scáthach-Skadi from exerting her full force and turning on the Crypters, seeing it likely that she'd ally with Chaldea. Yet when the time comes, Surtr proves to be more of a burden than a boon, and Scáthach-Skadi ends up aligning her goals with the Crypters anyways. Ophelia ends up paying the price in Kirschtaria's stead.
    • He has a Lostbelt primed to win the competition, one where he's equal to a god in terms of strength and can fight Heroic Spirits on his own. He's also one of the Crypters who had the best intentions for humanity and had a more or less well-thought out endgame for when Chaldea arrives (basically dealing with them personally with a pseudo-army of the Olympian Gods themselves). He's also The Ace entrusted with the legacy of Chalea's first director, Marisbury Animusphere. So why does he ultimately fail and get killed for his efforts? Because of his belief in humanity's goodness being innate, he doesn't try to take precautions against betrayal, which Beryl ends up doing. His idealism partnered with the Chaldean's persuasion also keeps him from killing Chaldea and securing his full victory, leading to them being able to survive and topple him.
    • While the competition to see whose Lostbelt would win exists because to let the other Crypters live, he seemingly fails to take into consideration how this would end up hurting the team and potentially human history even more. All of the Lostbelts are lacking in one way or another, with Russia being an eternal winter in a dog-eat-dog world, Scandinavia being where people are sacrificed to Frost Giants, and Britain and South America are noted for being places where humans are almost entirely dead as a species.
    • He thinks that he's being subtle enough that the Foreign God hasn't noticed he's tampered with his Tree by hiding the Divine Spirit Atlas inside to block its descent. The Foreign God however knew the truth, and prepared by turning its Disciple Muramasa into an anti-Divine Servant, who spends all of his time in Kirschtaria's Lostbelt. If Kirschtaria had entertained the idea that he wasn't as sneaky as he thought, he might have checked the Disciples more thoroughly and realized that the one Disciple constantly by his side was a major threat to his plans.
    • He does have a friendship with the various Crypters, that goes so far that he went through seven simulations of what the Protagonist went through in order to revive himself and his teammates. He does believe that he has a great friendship with his team and that they would be loyal to his ideals or want them as well, partially because of the time he spent with each Crypter. However, his time with each Crypter only occurred in simulations and doesn't affect the real Crypter, thus meaning he doesn't have as much of a bond with them as he thinks he does. This is best showcased by Pepe and Kadoc aiding Chaldea against him, as well as Beryl backstabbing and killing him. This can be contrasted by the Protagonist having the potential to summon highly sketchy or evil servants on par with or surpassing Beryl but still being able to earn their cooperation or trust through the bond they share.
    • Finally, the fact that he believes he's already won and thus isn't more proactive in fighting against other Lostbelts. While he pretty much has the entire deck stacked in his favor, he doesn't consider the possibility of failure and thus doesn't take further actions to ensure total victory or precautions in case he loses. This results in him losing due to letting Chaldea live past the first fight, not defeating the other Lostbelts proactively means his plans don't come to fruition and Beryl remained a threat he didn't try to contain. It also means he's left with no backup plans against the Foreign God or Beryl for when he does lose beyond "Let Daybit handle it".
  • Tragic Dream: His last thoughts before dying in the collapsing Lostbelt was that he had wanted to save the world together with Team A.
  • Underground Monkey: His boss fights mainly use animations borrowed from the Trees of Emptiness, which is reinforced with his boss theme being an orchestral remix of the Tree Battle theme.
  • Understatement: His first remark to Caenis after everyone left as he lies on the ground, utterly drained of energy and approaching his death, is that his goals probably were aiming a bit too high with the underlying implication referring to everything that's happened in the fifth Lostbelt. Caenis is annoyed at just how lackadaisical he's being even as he's about to die.
  • Unwitting Instigator of Doom: Given his wishes for an ideal timeline and the creation of the Lostbelts to make it happen, he's also responsible for the creation of several world destroying threats through the Lostbelts. To wit...
    • In Lostbelt 2, Surtr, the Fire Giant responsible for annihilating the Norse Gods Texture from the world, decided to extend his job to "burning the entire world" as well. He's kept sealed by Odin and Skadi, but it's not perfect and Ophelia summoning Sigurd let Surtr latch onto his Spirit Origin to manifest so he could finish the job.
    • In Lostbelt 4, God Arjuna was present and constantly destroying and recreating the world, if with pieces missing from things he finds "evil" or "flawed". If left to do this enough, he'd eventually end up annihilating the entire world. There's also the fact that Beast III/L actually came from this Lostbelt.
    • In Lostbelt 5, there's the fact that Zeus ultimately planned to take whatever forms of energy off of Earth and return back to space in order to find a more suitable planet, killing all of humanity in the process. While Kirschtaria had the means to face Zeus on his own, there's also the fact that Chaos, the progenitor of all the Olympians and their predecessors, would forcibly intervene and annihilate the planet if Zeus failed, which Kirschtaria notes is something even he couldn't fight against.
    • In Lostbelt 6, no less than four world destroying Calamities were born within the world, and they came to be because Wodime and Beryl weren't more thorough in ensuring Morgan destroyed the tree. But she didn't, used it and the knowledge of Rayshifting to change the past of the Lostbelt and while it did turn it into a thriving history, it's also a history build on curses, murder and betrayal with the land itself attempting suicide with the power to take out the world with it. Of particular note is Cernunnos, whose curses kill anyone trying to come near it and who can make a forest of black hands that annihilate anything caught in them, and Vortigern who manifests as the Insect of the Abyss, whose mouth is like a black hole and who could annihilate the Planet.
    • In Lostbelt 7, we have the Ultimate One of the Oort Cloud, a being so strong that the concept of death doesn't apply to it and nothing that humanity has developed thus far could plausibly even hurt it. And Daybit is trying to awaken it.
    • The events to came to form Lostbelt 6 have also lead to his own death and the successful descent of the Foreign God since Lostbelt Morgan wants to override the planet with her own Lostbelt. Since he and his Atlantic Lostbelt are the greatest threat to her, she sends Beryl there as a saboteur so she can fire Rhongomyniad at his signal, distracting Kirschtaria at a critical moment and leaving the Tree of Emptiness unguarded and free for the Foreign God to occupy.
    • The creation of the Lostbelts also gave Koyanskaya the necessary "materials" she needed to make her ideal apotheosis as a Beast IV Candidate possible, in which if U-Olga Marie didn't destroy humanity, Koyanskaya absolutely would.
  • Utopia Justifies the Means: Even if it means to support an alien who wants to wipe out Humanity, he plans to use this to his advantage. Kirschtaria plans to turn Humanity into a race of human/god hybrids; not even demi-gods, but full-on god hybridsnote . To do this, he needs the power of a fully matured Tree of Emptiness. He hid the Titan Atlas, his third Servant, in the Tree of Emptiness in Greece to block the Foreign God's descent, while Atlas uses the power of the Tree to create a new World Texture where everyone becomes gods and has heightened intellect and Authority over the world. With their new abilities, he hopes they will come up with a method to decisively kill the Foreign God. The only exception is himself due to a condition of being revived by the Foreign God and also because he must be the one to cast the spell. So he, as the last of the old humanity, will die out to make way for the new, divine humanity.
  • Vague Age: He's described as young in his introduction and his flashbacks reveal that he was fifteen when he was nearly assassinated but it's unclear how much time has passed relative to his current age.
  • Villain Has a Point: He leaves a message to both Scáthach-Skadi and Chaldea in the second Lostbelt to explain his motivations, those being that while Proper Human History isn't necessarily bad (He even admits that by the fact that it is the timeline that has not been pruned, it's even quite good), it's not as good as it could be. He feels mankind made a fatal error in worshipping the gods instead of making use of them and their power on an equal footing to build a civilization that isn't simply something that consumes everything including the Earth itself.
  • Villainous RRoD: He's constanly at risk of this and cannot fight for too long because his Magic Circuits were crippled by his father's assassins, claiming that Caenis can beat him if they go for a second round while sparring. In addition, he can go all out a limited number of times only before his body completely fails, which he counts as the number of fights he has left.
  • What You Are in the Dark: The Foreign God originally revived only Wodime, and he had to suffer terribly as payment. Despite earning his place back in life, he then proposed the Foreign God revive his friends as well, paying the price again for each one. He never told the Crypters this, letting everyone (except Ophelia, who knew through her Mystic Eye) believe their revival was just the Foreign God's will. It didn't end well for him or the world, but you have to applaud the bro move of astronomical proportions Kirschtaria pulled for his friends at Chaldea.
  • World's Strongest Man: His ability to make the stars of his Lostbelt align into a Magic Circuit allows him to use Magecraft of a scale that dwarfs anything in Proper Human History. Da Vinci goes as far as to refer to Kirschtaria as the apex of mankind, while she surmises that he's stronger than the Lostbelt's King. His showings in Atlantis make him quite possibly the most powerful Magus in the Nasuverse, with only the Five Magics, Lostbelt Morgan, and gods able to compare in sheer scale.
  • Worthy Opponent: Unlike the other Crypters, Wodime has never taken the protagonist's achievement of stopping the Incineration of Humanity lightly. Due to the Foreign God's simulation of the seven singularities, Wodime sees the protagonist as the greatest adversary and wishes to face them at their full strength.
  • You Have Failed Me:
    • Subverted with Kadoc after the loss of the Russia Lostbelt. Despite Kadoc's belief that Kotomine was ordered to dispose of him before he could spill any secrets to Chaldea and for his failure, Kotomine simply states it would be so much easier if Kirschtaria was a man prone to this before knocking him out and taking him to the Atlantis Lostbelt.
    • After Caenis' loss against Jason and Orion, he decides to cut ties with them and orders the Dioscuri to dispose of her, which they do after they torture them for a bit.
      • Turns out to be subverted once again when its revealed that he saved Caenis after this with a Command Spell. As this is happening Caenis even recalls a conversation where Kirschtaria posits a hypothetical "what would you do if I betrayed you" and notes that Kirschtaria never would have gone through with such a thing.

    Kadoc Zemlupus 
https://static.tvtropes.org/pmwiki/pub/images/kadock_zemurpus.png
Crypter of the Permafrost Empire
His appearance as of "Parting Memories' Manifestation Realm, Traum" (Spoilers!)
April Fool's Fate/Grail League

Voiced by: Kenji Akabane

"I'm going to prove it... that even I could have saved the world. Lostbelt... a dead-end human history. In a nation where beasts are trapped by the ice, their roars echo throughout, signaling a new battle."

An average mage with the ability to command high-level Servants despite that. He doesn't stand out among Team A but has a nice, though self-deprecating at times and pessimistic, personality. He was going to get Caster, as he had little mana capacity and needed a Servant who would use mana efficiently, and ended up summoning the last Russian princess Anastasia Nikolaevna Romanova.

During Cosmos in the Lostbelt, he is sent to the first Lostbelt, which is in Russia. This Lostbelt diverged in 1570 AD when an asteroid hit Earth during Ivan the Terrible's rule and caused an unending ice age. In desperation to survive the winter, Ivan commanded his court magicians to splice his people with phantasmal and magical beasts, transforming them into human-beast hybrids known as the "Yaga". His Difference Depth is rank D.


  • Animal Motif: The narrative alternates between wolves and dogs, depending on the situation.
    • Resonating with his last name, he ends up with a Lostbelt filled with wolf men. It has another layer as Ivan's Oprichniki are historically associated with dogs for carrying severed dog heads for intimidation and referred to as the Tsar's dogs by everyone, suggesting that the Country of Beasts may be more than just the wolf men.
    • Kadoc notes in his internal monologue that he was seen as a worthless dog, less than human and mere livestock by mage nobility.
    • Avicebron sardonically comments that Kadoc must see himself as a much-wronged underdog finally getting his due.
    • The 'Rising Against the Azure Sky' CE refers to him as a wolf setting out to achieve his goal.
    • Ruler Moriarty compares him to a wolf with his eyes being "seemingly servile yet brazen. Seemingly self-deprecating yet confident." However, Kadoc's reticence has Moriarty guess that he was actually compared to a dog by others for having hunting magecraft and subsequently seen as a hunting dog, which Mash later backs up by commenting that Beryl often needled Kadoc by imitating dog barks around him.
    • Sion notes in Nahui Mictlan's prologue that he really went for the throat, or rather a muzzle like a wolf would.
  • Being Evil Sucks: This is the reason he rejects Ruler Moriarty's attempt to contract with him in Traum, as he flat out states that he is tired and done with being a traitor.
  • Betrayal Insurance: He is required to wear a collar designed by Sion that will fry his Magic Circuits if he tries to betray Chaldea at any point during his first mission assisting the protagonist in investigating a new Singularity. It also serves as a failsafe to prevent his Sirius Light from interfering with the Singularity.
  • Boke and Tsukkomi Routine:
    • His interactions with Kirschtaria shown in Olympus reveal that Kadoc is the tsukkomi to Kirschtaria's boke as he finds Kirschtaria's puns and lame jokes to be off-putting, especially from one of such high status.
    • Also plays this to Chaldea once he switches sides, being the only one to point out the ridiculous antics of Servants and the Master. This is even lampshaded by the protagonist who remarks that he'll be making a sarcastic comment any moment now while chatting with Astolfo and Roland, with Kadoc denying this character assessment.
  • Boring, but Practical: In comparison to everyone else on this team having very flashy heritage and/or abilities, Kadoc's primary talents lie in simple but effective spells used to either hunt or evade animals. In Olympus, he manages to evade Musashi trying to trail him by combining an Invisibility spell with a rapid movement spell that effectively works like teleportation together. In Traum, he uses camouflage to hide himself and the protagonist from enemies, flash bangs to stun and distract enemies, and his tracking ability is shown in gameplay as an Ignore Evade buff he can grant to Servants.
  • Brooding Boy, Gentle Girl: He's the brooding boy for Anastasia's gentle girl; even his looks are a giveaway to his personality and occasionally Anastasia liked to tease him.
  • The Bus Came Back: Plays a supporting role during the Atlantis Lostbelt and takes over Mash's role as the Master's companion during the Traum Singularity where he becomes playable as a Master for certain story fights.
  • Can't Kill You, Still Need You: In the prologue of the second Lostbelt, Kotomine chases down Chaldea's Shadow Border because Kadoc has not used his special Sirius Light Command Spell and it can be used as a contingency measure for helping other Lostbelts.
  • Cannot Spit It Out: Self-imposed as Kadoc sometimes notes discrepancies or other odd details that catch his attention in internal monologue but does not have further info to act on it, put together a conclusion, or by Traum, just decides Chaldea can deal with it later if it's an actual issue, and mentally just files it away in his mind as something that isn't pressing.
  • Casual Danger Dialogue: Part of Kadoc's acclimation into Novum Chaldea is demonstrated by the fact that he casually answers the protagonist's demand for the tea he was having with Kukulkan by apologizing that he ate all the cheese cookies as they're in the middle of ORT rampaging towards the surface in Nahui Mictlan.
  • Catch-22 Dilemma: As noted in the What If? scenario above, he had the theoretical potential to be able to both save Proper Human History and resolve the Lostbelts if he was in the Protagonist's place... but only if he possessed the Lostbelt-created version of Anastasia as his Servant. So to save humanity, he would need a Servant born from him going against humanity, and avoiding going against humanity would prevent him from acquiring the Servant necessary for him to save it. He was effectively doomed to be passed over for the Protagonist as the reality-saving hero and fall to envy-filled evil.
  • Character Title: A subtle one. Zemlupus is derived from the proto-baltic word zemja which can mean 'country' or 'land' and lupus means wolf. So combined they mean 'Country of Wolves' or, with a bit of a stretch, 'Land of Beasts'.
  • The Chessmaster: Kadoc, once he learns the protagonist is coming to his Lostbelt, creates a plan to topple his Lostbelt King, Ivan the Terrible, by manipulating the events that force the protagonist to work with him while attempting to isolate the protagonist from their allies. He even states he's collecting pawns when discussing his plan.
  • Convenient Coma: Douman's beatdown leaves him in a coma and unable to tell Chaldea of what he learned in his investigation of the Foreign God. It's estimated that it will take him several months before he recovers. He eventually awakens during Lostbelt Chapter 6.5: Traum, and joins Chaldea.
  • The Corrupter: He did something to twist Anastasia's summoning, increasing her power at the cost of most of her memories and making her as brutal and ruthless as the Yaga that inhabit the Lostbelt. To his credit, he does apologize to the resulting Anastasia about this, and in response, she smiles and says she likes this existence.
  • Crisis Catch And Carry: Since all the Servants are busy and the protagonist is too distracted by battle, Kadoc takes it upon himself to grab them and carry them under his arm with the help of a Mystic Code to get them out of danger in Traum.
  • Creepy Shadowed Undereyes: He has some noticeable dark circles under his eyes, something Peperoncino lampshades and asks if he's been getting enough sleep or if he's been stressed, to which Kadoc roughly replies it's both. Getting knocked into a coma by Douman did seem to address the sleep issue as his appearance after waking up shows the circles have been reduced somewhat. He later states that it's actually because his magecraft specialization demands its users be on constant guard against strong non-human enemies, so other users also have them.
  • Deadpan Snarker: One of his ways of coping with everything is to be snarky at certain people. Caenis likes that and wishes he would be more prickly all the time.
  • Devoted to You: His devotion to Anastasia trumps his role in the Crypters mission, with Caenis being sent to make sure he's kept on track. In the end he is only still participating because he wishes for Anastasia to become Tsar. When it fails after their final battle he attempts to invoke with his special Command Spell Sirius a new Lostbelt where she can become Tsar again.
  • Didn't See That Coming: His plan to come on top in his Lostbelt works out flawlessly, except for one critical miscalculation at the very last stage: he thought he would be stronger than the protagonist despite their vast amount of experience. It's something he really should have seen coming since he counted on them beating Ivan the Terrible in Kadoc's place, though in fairness he likely believed they would be sufficiently worn out that he could best them plus the revelation of what erasing the Lostbelt would mean would further mentally unbalance them.
  • Dirty Coward: Despite being a member of Team A, he planned to avoid fighting altogether once he got his Servant (though it could be justified given his apparent lack of personal combat ability compared to the others). He personally avoids fighting for a majority of the first Lostbelt and Anastasia is mainly the reason he actually has control over it in the first place.
  • Enemy Mine: Subverted. He worked together temporarily with the Protagonist against Ivan the Terrible, his Lostbelt King, but he does it in order to exact his plan on developing his Lostbelt because Ivan refused to cooperate with him. Once Ivan is defeated, he turns against the Protagonist.
  • Evil Counterpart: To the protagonist; they're both at best average mages chosen by Chaldea for their unusually high Master capability who make up for their lack of power with strategic acumen and have an especially strong bond with their primary servant with Holmes outright comparing Kadoc's relationship with Anastasia to the protagonist's with Mash. But while the protagonist doesn't fall into self-pity due to their sub-par magecraft, instead focusing on what they can do while befriending future allies, Kadoc is hounded by feelings of inadequacies due to his lack of talent, thus is determined to prove himself while negotiating with potential allies who he considers pawns. The fact he lost out his chance to save the world and prove himself while someone so similar to him did it has left him with a complex, to say the least. His Command Spells are even designed as an inverted version of the male protagonist's Command Spells.
  • Evil Cannot Comprehend Good: Questionable on his evil status later, but as Olympus shows, he has this issue in spades. He can't see why people would choose to be selfless or help others instead of working in their own self-interests. He doesn't see why Kirschtaria would let him live, wouldn't let him be punished for failing his Lostbelt, or let him keep his Sirius Light without having some ulterior motive in mind, and goes behind his back to learn his true motivations when he could simply ask him like Pepe does in the next scene. When Europa's betrayal of Zeus is revealed to him, he doesn't see why she doesn't just oust him and Pepe to try and save herself.
  • Explosive Leash: Sion has him wear a collar that will fry his Magic Circuits if he tries any funny business with unauthorized Magecraft in the Traum singularity and also likely has the side effect of just straight up killing him.
  • Expository Hairstyle Change: His hair has grown out slightly longer between his appearances in Olympus and in Traum since he spent a while in his coma, and helps to overall visually indicate his change in character.
  • Fatal Flaw: In a few ways.
    • He really, really, really, wants to prove himself the protagonist's better, and given his experience and membership in Team A, this factor alongside his level of entitlement leads to him underestimating the protagonist's strength and experience. Once the protagonist finally faces off against Kadoc with a proper Servant, it ends in a decisive loss for Kadoc.
    • As mentioned in Evil Cannot Comprehend Good, Kadoc can't see why people would act selflessly or not manipulate those around them to their own ends. He manipulates others to achieve his own goals, and fears if people would betray or use him to do the same. This same flaw also prevents him from trusting people or flat out asking them things when it would be easier and better to do so.
  • Freudian Excuse: His main reason to fight is to prove to himself that he could save the world, and he resents the Protagonist for being able to do so despite being average just like him.
  • Gameplay and Story Integration: When the player plays as him commanding Servants, he has no Command Spells to use because he used all of his original ones back in the first Lostbelt and he refuses to make new contracts with Servants because of his complicated feelings on Anastasia.
  • Genre Savvy: After being captured in Nahui Mictlan, he decides against trying to escape and instead conserves his strength, while waiting for the protagonist's inevitable rescue attempt.
  • Good Costume Switch: Changes to a white coat after he wakes from his coma and completes his Heel–Face Turn.
  • Green-Eyed Monster: Kadoc was originally a decent if somewhat somber guy who genuinely wanted to save humanity. Once he learned that the protagonist, a mediocre magus not so different from himself, managed to do it all on their own he snapped.
    "Normally, I could just ignore that. I could just tell myself not to compare myself to anyone else and just let it go. Normally. But when I heard that, I was overwhelmed by the strongest jealousy I'd ever felt in my life. ...It's not fair. It's not fair... It's not fair... IT'S JUST NOT FAIR! That could have been me! I could've done everything he/she did! I could have done it BETTER!"
    • The irony in the statement is, as the What If? above shows, he would have had a chance of it... if he had been able to summon Lostbelt Anastasia, which requires him to have access to a Lostbelt in the first place.
  • Hard Work Hardly Works: He admits he hates most mages for this, despising how they look down at him and his mediocre magecraft in spite of how much he's worked at it despite the fact they did practically nothing for their great power that their ancestors passed on to them and hold themselves in such high regard for. Da Vinci notes that for every hour Kirschtaria put in training, Kadoc would spend dozens more yet the gap between them remained insurmountable. The day he was chosen to be a Master for Team A, not for political motives but because of his own ability, was one of the greatest of his life.
  • He Knows Too Much: After reading Ophelia and Kirschtaria's memos on the Trees of Emptiness, Kadoc realizes that the Foreign God is incredibly suspect as an alien because it's mainly been relying on things of Earthly origin for its plan and has been going to great pains to hide its identity. Ashiya Douman stabs him for getting too close to the truth as the Foreign God's Alter Egos have been tasked with keeping their master's identity a secret.
  • Heel–Face Turn: Due to his increasing doubts about whether he can still be considered a Crypter and should help Kirschtaria, he begins helping the Proper Human History resistance in Olympus and even gives Chaldea help by leading them to the resistance. By the time the fifth Lostbelt is over with, Kotomine leaves him with Chaldea as it's his best chance to survive. This switching of sides is finalized by Traum when Kadoc agrees to work with Chaldea to fix things.
  • Heroic Second Wind: Kadoc resigns himself to die someday for Chaldea's mission while working with them as he feels he has nothing left in life and is only delaying the inevitable. But when he is reminded by Viy of Anastasia's desire for him to live in Traum, he gains the resolve to keep moving forward now that he has his own unique way of contributing to their fight.
  • Heroic Self-Deprecation: A villainous example; Kadoc spends a lot of time calling out his lack of talent compared to the other Crypters and uses his lack of talent to explain his chessmaster tendencies. After the loss of his Lostbelt, he doesn't hesitate to call himself a loser to the other Crypters' faces.
  • Hidden Depths:
    • Despite Kadoc being completely consumed by his Inferiority Superiority Complex by the time Chaldea arrives, he admits he misses rock music when talking about his Lostbelt to them.
    • He admits that it's actually pretty surprising and nice to see U-Olga Marie essentially reveal what his old boss would be like if she wasn't such a walking ball of nerves.
  • Hopeless with Tech: A notable aversion amongst most mages. He puts these skills to use by hacking Kirschtaria's computer.
  • Hypocrite: For a guy who thinks he's better than the protagonist, he's not above watching them in action and taking notes on what to emulate.
    "....it's one thing to know it, and it's another to DO it! Are you out of your damn mind, [Protagonist]? Hmmm... Maybe this is exactly the sort of crazy you need to be to succeed in these sort of situations. I'll have to remember that one!"
  • In-Series Nickname: Viy refers to him as Master's Master since Anastasia transferred the spirit's protection over to Kadoc before she died.
  • Inferiority Superiority Complex: Talks down to the protagonist for being average and calls Mash a supporting character without any lines despite being a self-admitted walking inferiority complex prone to going on about how he missed his chance to prove himself. Though as Anastasia notes he's really projecting his own hatred for himself onto others rather than legitimately disliking others, and she even tells him to stop lying to himself.
  • Interrupted Suicide:
    • Attempts to use the unique Sirius Light command spell to invoke a new Lostbelt where Anastasia can become Tsar again at the cost of his life. Thanks to Billy's attempt to kill him at that moment and Anastasia Taking the Bullet, she points out it would have led to her own death without Kadoc.
    • Happens again in the Traum Singularity. When the he and the Master are cornered by an Assassin, he tries to take the bullet for them only for Viy to appear and protect him.
  • Know When to Fold 'Em:
    • During the Lostbelt 2 Prologue, he wakes up during Kotomine's assault on the Shadow Border and is even able to escape his containment in the confusion (noting with some surprise his restraints are gone), but when he gets out on the surface of the Border and sees he's on a rapidly-moving vehicle over the bleached earth he realizes he has no hope of even surviving getting off the thing, much less escaping or hiding from Chaldea. As a result, he's willing to reluctantly surrender again without a struggle, at least until Kotomine jumps up there with him.
    • He has similar reasoning for going along with whatever Chaldea asks of him after he wakes up from his coma. The Crypters as a group are essentially gone with only one Lostbelt left and he can't easily go there for refuge, unlike before. Investigating the Foreign God in Olympus also indicates him as a traitor to the God because he got very close to the truth so he can't just petition her or her forces for assistance. In addition, he was already harboring doubts about the Crypters' cause as shown by his actions in Olympus. Taking these factors into account, cooperating with Chaldea is his only available route for him and promises he'll show he means it through his actions. He does ultimately keep true to his word of siding with Chaldea by refusing Moriarty's offer of working with him.
  • Lack of Empathy: Treats everyone besides Anastasia as disposable pawns without remorse during the first Lostbelt.
  • Lame Pun Reaction: People making puns about rock music to him mainly just elicits bafflement or irritation at these lame jokes.
  • Made of Iron: He survives getting the crap beaten out of him by Douman long enough for Kotomine to help him.
  • Mirror Character: To the protagonist, much to his ire. Kadoc can understand the protagonist's actions and mental state better than Daybit can, and the insults he throws in that same explanation could easily apply to himself as well. When Anastasia dies Taking the Bullet for him, his reaction is even comparable to the protagonist's when Mash did the same for them against Goetia. The two have complexes envying the other's experience as Kadoc sees the protagonist as someone who stole his chance to prove himself for his one designated special value while the protagonist by the Garden of Lost Will section in Avalon le Fae sees Kadoc as a better Master whom Chaldea will value more for being an actual mage and not some random ordinary person like the protagonist. Once Kadoc stops being opposed to Chaldea and has a Heel–Face Turn in Traum, he settles further into this role as he finds himself actually putting up with Servant shenanigans the same way the protagonist does. The two even have the exact same reaction of resigned sighs to the news they'll have to hike all the way back to the Via Regia capital. Kadoc also wears a white coat with similar buttoning and pose to mirror the protagonist in their Decisive Battle Chaldea Uniform.
  • Morality Pet: Just as Anastasia is one to him, so is he to Lostbelt Anastasia herself. Kadoc is the only person she genuinely cares about, even if it takes some time for her to warm up to him, and she consistently shows a nicer and more supportive side to him that is completely absent in her interactions with everybody else. She even willingly goes into a fight she suspects will be the death of her, followed by straight-up sacrificing her life to act as a human shield, all for the sake of keeping Kadoc alive and safe.
  • Nice Guy: da Vinci describes him as such, if having masochistic tendencies. Mash backs her up by claiming he was quite sensitive about his more pessimistic traits. Current events seem to have soured that outlook somewhat, however.
  • Not Afraid to Die: His thoughts in Russia reveal that, while he would like to avoid it, he doesn't mind dying a second time, claiming it couldn't match how miserable his first death was. Note he spoke of the context of the second death as getting brutally tortured to death by a furious Ivan the Terrible over his treachery. Even after joining Chaldea, Kadoc demonstrates this mindset is still in work for his actions like asking if Moriarty is here to kill him for being a traitor to the Foreign God, requesting Mash kill him via his collar, and trying to sacrifice himself for the protagonist being attacked by an Assassin.
  • Not So Above It All: As much as he likes to call the Master out for being silly or way too accepting of the servants' antics, he actually plays along with them when they bring up reforming Team A in Traum, suggesting that they rename it to "A Minus" or "A Dash" team since they only have three members.
  • Opposites Attract: He's described as a weak boy unable to give up anything, contrasting the strong-willed Anastasia who has the fortitude to give up something when needed. Kotomine reflects on how they cover each other's flaw.
  • Orange/Blue Contrast: He's shown in blue lighting to contrast the male protagonist's orange lighting in the 7th Anniversary A' Craft Essence.
  • Overshadowed by Awesome: Being a mediocre magus who never accomplished anything on a team with others far superior to him in all things save the ability to be a Master and then getting critically injured from the explosion and prevented from saving the world with some random upstart doing it instead has led to a massive inferiority complex.
  • Paper-Thin Disguise: He wears a hoodie combined with some illusion magic to hide his face from Chaldea when he brings them to the Proper Human History resistance base but it turns out pretty much everyone immediately figured it out, causing him to grumble about putting so much effort for it to be dashed like this.
  • Promoted to Playable: Of a sorts. When the protagonist is taken out of commission as a prisoner in "Traum", Kadoc via the player is now the one who commands Holmes and later Moriarty in certain story battles.
  • Put on a Bus: While he is initially captured upon his Lostbelt's completion, he is soon after saved by Kotomine and brought to the Atlantic Lostbelt where he can work with Kirschtaria.
  • Redemption Quest: His journey in Traum serves to prove himself as trustworthy to Chaldea and showcase his character development from the first Lostbelt. He accomplishes the first by staying true to his word of helping Chaldea and refusing Moriarty's offer of making him a Master, and the second is shown by finally moving on from everything in the past and his own doubts to focus on what he can accomplish in the present. This is best visually exemplified by the two CEs featuring him. 'Beyond the Snowy, Flower Night', which represents him as a Crypter, shows him slouching under the night sky and the text laments what little he has in life. 'Rising Against the Azure Sky', which represents him as a member of Chaldea once more, shows him striding off into daylight and the text states he refuses to remain in place even after all that has happened while he was asleep.
  • Sixth Ranger: Becomes this to Chaldea after his Heel–Face Turn.
  • Skewed Priorities: As part of how he's not entirely above engaging with the protagonist's antics, his only comment about the Karl Commandos cry is to ask if they really want to go with that name and that he didn't agree to it right as they're about to take on an Assassin soldier. Holmes' only response is that Kadoc should be concerned with more pressing matters at hand.
  • Smug Snake: No matter how bad things get for him, Kadoc is certain he can defeat the protagonist in the end. Even after they take down Ivan, even after they defeat Anastasia, Kadoc continues to declare himself stronger, at which point he reveals his trump card— and spends so much time revealing it, that Billy opts to gun him down before he can finish talking. He only breaks down completely when Anastasia takes the shot for him and dies as a result.
  • Starter Villain Stays: The very first member of the Team A that the Protagonist must defeat in Part 2. He even lampshades it, noting that it only makes sense for them to go after him first, as it was his Servant that destroyed Chaldea. However, even after the player defeated him in the first chapter, and took down his Lostbelt, he still played a role in the story as he even pulled a Heel–Face Turn, and become an ally of Chaldea starting from Traum.
  • Story-Breaker Power: Twofold, both of which get narratively nerfed. When he's recruited by Chaldea to work with them, this marks the first time an experienced modern non-Servant mage is going to work on the ground with the protagonist since Olga in Fuyuki. His greater experience in magecraft is removed from the plot by Sion's magic circuit killer collar in case of betrayal via magecraft, which prevents him from using advanced spells or Mystic Codes to help the protagonists. The other comes in the revelation that Anastasia's Viy has been with Kadoc this whole time, which has already been established to be tremendously powerful back when Anastasia debuted. Viy uses all its power against Moriarty in the final battle and fades away.
  • Suspiciously Similar Substitute: Hmmm, a third-rate mage coming from a relatively new family, has a massive chip on the shoulder, tries to make up for his lack of heritage with hard work, and enters a Holy Grail War analogue to prove himself? Sounds like he could have learned a lot from Waver Velvet after the Fourth Holy Grail War.
  • This Looks Like a Job for Aquaman: He specializes in Anti-Wild Beast magecraft, which is excellent for the Yaga and Demonic Beast-infested Russian Lostbelt, but rather useless in the modern era where most Phantasmal Species are either extinct or self-exiled to the Far Side of the World. Kadoc himself comments on this in Traum when he's teamed up with the protagonist, but his basic technique of using this magecraft to hide from animals do work to hide them from humanoid soldiers.
  • Throw the Dog a Bone: By defecting to Chaldea's side he finally gets the chance to prove his ability by working to save the world as he wanted to in the beginning. He's a lot happier too now that he's gotten his wish and drops his grudge against the protagonist.
  • Took a Level in Jerkass: da Vinci and Mash describe him as a Nice Guy with faults, but it seems that his resentment against the protagonist coupled with the stress of dealing with his Lostbelt have soured that outlook by the time the protagonist encounters him in person. That being said...
  • Took a Level in Kindness: He shows far less resentment towards the protagonist in Traum than he did in Anastasia. He does still find their lack of knowledge on magecraft and mages annoying, but is much better at managing his frustration.
  • Unknown Rival: The protagonist didn't know of Kadoc before he destroyed Chaldea, and hasn't given him much thought after defeating his Lostbelt. Kadoc clearly feels differently about this. It's later subverted when the Garden of Lost Will section in Avalon le Fae reveals the protagonist has actually developed their own impostor syndrome over how their value to Chaldea is derived from being the only Master available to solve Lostbelts and fears Kadoc awakening from his coma would delegate them to being disposable.
  • You Are Better Than You Think You Are: Anastasia constantly tells him this whenever his inferiority complex starts rearing its head, even in her dying moments telling him she still believes he will do great things before it's all over. Kirschtaria values his work ethic and determination to get the job done. Once Kotomine brings Kadoc to Kirschtaria, he is sent to the Atlantis Lostbelt, where Kadoc can act as a pillar of support for Kirschtaria himself.
  • You Didn't Ask: Da Vinci had his collar turned off after Constantine XI's death, determining him to be trustworthy enough to not require its use. But as neither da Vinci nor Kadoc talk about the collar, this only comes up when Kadoc threatens its use as a deterrent towards Moriarty and da Vinci realizes she forgot to tell him this.
  • You Have Outlived Your Usefulness: In the Lostbelt 2 Prologue, he initially assumes Kotomine has arrived at the Shadow Border on orders from Kirschtaria to kill him since the Russia Lostbelt is gone. Kotomine after a moment of surprise simply states this would be so much easier if Kirschtaria was such a man before knocking him out and taking him to the Atlantis Lostbelt.

    Ophelia Phamrsolone 
https://static.tvtropes.org/pmwiki/pub/images/ophelia_phamrsolone.png
Crypter of the Eternal Icy Fire Century
April Fool's Fate/Grail League
Voiced by: Atsumi Tanezaki

"All that I do, I do to serve Kirschtaria. An illusion of icy snow lays over the Scandinavian world. The ancient mythology's final destination, where warrior maidens blossom and scatter. And its sun brilliantly illuminates the land."'

A prodigy in Spiritual Evocation and formerly part of the Clock Tower's department devoted to that subject, her Servant was going to be Saber and she had ethnic reasons for wanting this Servant. She ended up summoning the hero of the Volsung Saga, Sigurd.

After her revival, she was sent to the second Lostbelt, located in the Scandinavian Peninsula as a Scandinavia that is still in the Age of Gods, with most of the human population being in Sweden. This Lostbelt diverged in 1,000 BC when Surtr ate Fenrir and absorbed its power, slaughtering the gods and spreading Ragnarok across the whole world beyond Scandinavia. Being sealed away by Odin, this resulted in an incomplete Ragnarok and a world where humans coexist with giants as a food source. Her Difference Depth is rank B+.


  • Abusive Parents: Ophelia's parents never gave her any affection growing up, instead only pushing their expectations on her. This lack of love has made Ophelia scared to make friendships or chase after love in her adult life.
  • Anti-Villain: Perhaps even moreso than Kadoc; despite being the antagonist that participates in a Lostbelt, Ophelia also displays a far more honorable nature and genuinely wants to befriend Mash, going so far as to order her Servant not to kill her. She also decides to turn against Surtr rather than letting him damage the world further, at cost of her life, and she still spent her last moments giving encouraging lines to Mash instead of belittling her.
  • Ascended Fangirl: Similar to Bazett in this regard, as she likes Wagner's operas so when given the opportunity to meet her hero in person, she summoned Sigurd.
  • Blessed with Suck: Her Mystic Eyes can even stop demigods in their tracks, but it came at the cost of years of experimentations that Ophelia never psychologically recovered from. It's also the cause of her connection to Surtr, which essentially made her Lostbelt doomed from the start.
  • Commonality Connection: Ophelia wanted to befriend Mash as she saw Mash's loneliness to be similar as hers.
  • Conflicting Loyalty: She doesn't want to hurt Mash, but refusing to fight her would be betraying Kirschtaria who she's in love with. On her deathbed she admits she refuses to betray Kirschtaria while wishing Mash luck on her journey before admitting she has mixed feelings on that.
  • Continuity Nod: Her family's dream, and subsequently her own, is for a Jewel Ranked Mystic Eye that has reached the Sixth Imaginary Factor, also known as Demons. The same rank and type of eyes that Medusa possessed.
  • The Ditherer: Her biggest flaw is that she can't commit to anything. She wants to be Kirschtaria's trusted assistant yet is afraid of getting close to him, she's enemies with Chaldea yet holds back because she wants to befriend Mash, she wants to be the Crypter who can handle her Lostbelt but doesn't have the will to dirty to her hands. Her inability to be decisive blows up in her face when Surtr and Chaldea get into a fight that leads to the former unsealing his true body and restarting Ragnarok.
  • The Dragon: Though all the Crypters are competing for their Lostbelt to succeed, she seems to be the one closest to Kirschtaria, as she repeatedly refers to him with respect and rushes to his defense when Beryl claims the game is rigged in his favor. Kirschtaria even states in the Anastasia Lostbelt that he hopes their Lostbelts are the last two remaining to her delight.
  • Dude Magnet: She's won the hearts of both Napoleon and Surtr, though she doesn't reciprocate either.
  • Even Evil Has Loved Ones: She really does want to be friends with Mash, to the point it actually restrains her in their fights. She is also genuinely in love with Kirschtaria which drives her actions in her Lostbelt.
  • Even Evil Has Standards: She doesn't look kindly on Beryl's or Daybit's attitudes on killing, even admitting she pities the inhabitants of their Lostbelts.
  • Everyone Can See It: In Lostbelt 2, anyone that spends any time with her can tell that she's in love. Ophelia's last talk with Mash on her deathbed implies that Mash even realized Ophelia was in love with Kirschtaria when they were still Team A.
  • Extreme Doormat: Because her Mystic Eye can see all possibilities, she lacks any independent volition and can't act on her own accord similar to "Ryougi Shiki". She hates Sundays because of this, as Sunday is basically her day-off and she spends them doing nothing because she isn't expected to do anything important on Sunday.
  • Gameplay and Story Integration: Ophelia's bond with Mash is so important to her that she will cast debuffs on her own Sigurd if he dares to attack her. Some players noticed this behavior and starts using Mash's taunt Skills to force the debuffs.
  • Hating on Monday: Inverted, she loathes the weekends and Sundays in particular because she dislikes her lack of initiative on those days as well as the fact she would spend the day with her abusive parents. Koyanskaya quips that the Scandanavian Lostbelt is perfect for her because it's an eternal Wednesday (the joke being it's always Odin/Woden's Day after Odin's sacrifice caused the Lostbelt's descent into stagnancy). Later on as a Brick Joke, Surtr (the biggest problem for Ophelia at that point) is revealed to be linked to the Sun because of its existence as his prison and it's proclaimed to be his day after awakening, or in other words, Sunday.
  • High-Heel–Face Turn: Subverted. She's one of the two female Crypters, and though the circumstances of her teamup with Chaldea are closer to an Enemy Mine than truly joining their side, she comes off as heroic during these moments and willingly performs a Heroic Sacrifice to weaken Surtr. But ultimately even in her dying breath, while she spurs Mash to keep moving forward but she still refuses to betray Kirschtaria.
  • Hypocrite: She complains about Beryl and Daybit's casual disregard for human life, only for it to be shown that her Lostbelt's treatment of humans is infinitely more cruel than wanton murder. That said, she does have the excuse that the slaughter of humans in her Lostbelt is only to feed the Giant population for both mankind and giantkind's survival against the threat of Surtr escaping his seal, not killing for the thrill of it or because they can.
  • Interspecies Romance: Though she doesn't reciprocate, Surtr the Jötunn giant of fire is in love with her. However, because he's a living engine of destruction, the only way he knows how to show his affection for her is by burning the world down.
  • Killed Off for Real: In order to cripple Surtr, she chooses to destroy her Mystic Eye, as it was acting as a conduit for his manifestation. As Mystic Eyes are connected to magic circuits, the backlash from its destruction was fatal. On top of that, she then immediately empowers Sigurd with her Sirius Light, which definitively seals her fate. Scáthach-Skadi's healing runes are only able to give her enough time to give Mash a few final words after Surtr is defeated, before saying thank you and dying.
  • Logical Weakness: Albeit one not easily exploited. Her eye doesn't prevent events from taking place, but rather eliminates outcomes she deems undesirable from the list of immediate possibilities. 'Something' has to occur, so if her target somehow leaves her with no other outcomes to work with, she's powerless to stop them.
  • Magical Eye: Noted to have a unique Mystic Eye and wears an eyepatch to make it less conspicuous. It's a Mystic Eye of Prolongation, a Jewel ranked Mystic Eye which has the power to reverse strengths and weaknesses by observing a target's possibilities and then forcibly culling them - restricting the advancement of events to a single course, similar to Musashi's "Empyrean Eye". She used this to make Mash's deployment fail by forcing her Mysteries to activate in the opposite order or in a reduced state, and did the same with Brynhildr's Odinseal Prototype...at least until Brynhildr devoted her entire being to the task of killing Sigurd, which left no other outcomes for Ophelia to work with except the full might of Brynhildr's offensive.
  • My Master, Right or Wrong: Seems to have this mentality for Kirschtaria, which Beryl notes that it's unlike her. That's because it's the only way she can think to express how she fell in love with him.
  • Not So Above It All: Kadoc says she as well as Peperoncino tried to be friendly with Mash several times and inviting her for lunch, though his wording makes it clear they weren't successful in getting through to her. Even on opposite sides she still has a soft spot for Mash.
  • Office Lady: She's described to be more or less like a secretary for the Crypters and tries to keep the group running as smoothly and efficiently as possible.
  • Out of Focus: Compared to the other Crypters, she has by far the smallest role, as she dies at the end of her Lostbelt, unlike Kadoc and Pepe, and she doesn't return in any way, like Akuta. Furthermore, she doesn't really have any role outside of her own Lostbelt, whereas Kadoc, Akuta, Pepe, Beryl, and Daybit all do, and she doesn't really factor into the wider narrative in the same way that Wodime, Beryl, and Daybit do. She does tend to get focus in Interludes related to Scandinavian Lostbelt Servants, such as Napoleon's and Scáthach-Skadi's, usually reminiscing on their time with her and their various regrets.
  • Properly Paranoid: Though it only comes to fruition much later on during Olympus, during Lostbelt 2, Ophelia warned Kirschtaria that Beryl could not be trusted but Kirschtaria assured her that Beryl would remain loyal to the cause and just needed to be properly motivated. Sure enough, Ophelia turns out to later be proven right when Beryl literally backstabs Wodime.
  • Red Baron: While briefly describing his first impressions of Team A back when he joined Chaldea, Kadoc mentions Ophelia's nickname, "The Modern Valkyrie". Fittingly enough, she takes control of the Lostbelt where there are hundreds of Valkyries.
  • Red Eyes, Take Warning: Her hidden Mystic Eye is revealed to be bright red.
  • Safety in Indifference: Koyanskaya outright states that Ophelia might love Kirschtaria but she can't fully accept his plan because she's too scared of trusting him due to her past.
  • Seers: Her Mystic Eye of Prolongation is a Jewel-ranked variant of the mystic eyes of precognition. It allows her to see all of the potential futures in any given target and then culling them until the target is left with only the future she selected.
  • Superpower Lottery: While not to the extent of Kirschtaria, Ophelia openly states to him she's not afraid of Caenis, a powerful Divine Spirit Servant, due to the strength of both her Lostbelt King being a war goddess/Jötunn incarnated in the form of the godslayer Scáthach and Sigurd, a powerful Saber-class Servant who is, in her own words, "the strongest Knight". And while she definitely lacks full control over him, her Lostbelt's incarnation of Surtr is powerful enough for Kirschtaria to consider him a trump card against Chaldea (and thus leading Kirschtaria to express disappointment about how this card was played and defeated too early).
  • Suspiciously Specific Denial: Ophelia states that love and marriage are stupid since as a Crypher she's trying to replace Proper Human History and tells herself that her feelings for Kirschtaria are purely admiration for his intelligence and power but her thoughts and actions when left truly alone don't agree. Ophelia's last thoughts before dying due to Lev sabotaging the Rayshift is wishing she had held Kirschtaria's hand at least once, she relates to Brynhild due to Brynhild's unrequited feelings for Sigurd and when she nearly gave up due to Surtr running wild, she states her feelings will never be requited. It all paints a picture that Ophelia has been in love with Kirschtaria since they were Team A but was too scared to act on her feelings so she pretended they were platonic.
  • Undying Loyalty: Her unwavering faith in Kirschtaria stems from her spying on his initial deal where he negotiated the revival of everyone else in the team and giving up the chance for uncontested ability to reshape the world in favor of his teammates.
  • Villain Ball: Surtr will be freed if Sigurd is defeated, but despite this Ophelia has no problems using Sigurd against Chaldea in combat. While Surtr was counting on Chaldea's penchant for slaying godlike entities, Ophelia somehow missed that memo and severely underestimated them. Once Sigurd goes down, she's up the creek.
  • What Is This Thing You Call "Love"?: Subverted. Ophelia puts up a front that she finds love silly due to being a magus but deep down she's simply too scared to reach out to people due to her inability to trust others. Deep down Ophelia understands her love for Kirschtaria and her desire to befriend Mash.
  • You Can't Fight Fate:
    • Her Mystic Eye set everything in motion the moment she stepped into her Lostbelt to remove all possibilities of stagnation, locking in Surtr's release from his prison as an inevitability that would come to pass.
    • Also her eye's sole weakness. While she can use it to avoid particular outcomes in favor of other alternatives, if there is somehow no other outcome available then she is powerless to stop it, as Brynhildr and then Surtr demonstrate through sheer willpower.

    Akuta Hinako 
https://static.tvtropes.org/pmwiki/pub/images/hinako_akuta.png
Crypter of the Synchronized Intellect Nation
April Fool's Fate/Grail League

Voiced by: Mariya Ise

"We're going to destroy Chaldea and its Master once and for all. Eternal peace... A great nation that flourishes in endless tranquility and harmony... Standing against this subjugation masked as idyllic rule, the morning star of rebellion casts its light over this divine domain. All is but a dream of bygone days. A single wish I've always pursued..."'

Hailing from the Botany Department of the Clock Tower, she was originally a Chaldea technician but was scouted as a Master due to her skill. Her Servant was going to be Rider, which she wanted strongly. She ended up summoning the Prince of Lan Ling, Gao Changgong, as a Saber, and ultimately earned the allegiance of the legendary Qin Dynasty warlord, Xiang Yu, as a Berserker.

She is stationed in the third Lostbelt in China that diverged in 210 BC with the "True State of Unified Wisdom" S.I.N. (Synchronized Intellect Nation), where the founder of the Qin dynasty, Qin Shi Huang, achieved his lifelong goal of immortality, conquered the world and installed everlasting peace at the cost of complete stagnation for his subjects. Her Difference Depth is rank E.


  • All of the Other Reindeer: She's been feared, hated, envied, etc. all her life by other humans. So she curses other people in return. Being a Xian elemental they envied her immortality and viewed her as an inhuman monster when she was no different from anyone else.
  • Ascend to a Higher Plane of Existence: She takes Qin Shi Huang's advice into consideration and has her soul stored into the Throne of Heroes on the off-chance of being summoned and reunited with Xiang Yu. At which point she's then (assuming the gatcha system allows it) summoned by the protagonist. For tropes on her as a Servant, see here.
  • Beneath the Mask: Appears as a bookworm not concerned with others but secretly cared about Team A and wanted to be close to them. Only stopping herself due to fearing revealing her true nature.
  • Bookworm: Always seen reading some kind of book. Mash realizes that she wasn't actually reading, merely using the book as a cover for her observations of the other Team A members.
  • Big "SHUT UP!": Angrily tells Koyanskaya to shut her mouth after the latter's "The Reason You Suck" Speech over her reaction to Ophelia's death.
  • Cassandra Truth: Despite informing Qin Shi Huang of the Lostbelts and pruning phenomenon, they dismiss her claims as they'll only believe what they see. Which was intentional on her part, as she hid the critical piece of evidence (the Tree of Emptiness) when she told them knowing they would dismiss it as she didn't want to get them fired up about going to war and putting Xiang Yu on the front lines.
  • Cute Little Fangs: Which are shown off whenever she gets angry. There is more to this than just making her look cute, however.
  • Devour the Dragon: Drinks her Servant Gao Changgong's blood in order to heal her injuries and awaken her true strength, which ends up killing him. Noticeable in that he was the one to encourage her to do it.
  • Foreshadowing: When her Lostbelt was released in-game, she is notably the headliner unlike all previous main story chapters where the titular Servants like Anastasia and Napoleon were featured. It's then revealed that Akuta is the Crimson Beauty and furthermore becomes a Servant later on.
  • General Failure: It's hinted several times she's actually pretty piss-poor at the tactical and strategic side of being a Master, requiring both Xiang Yu and Prince of Lan Ling's own experience to compensate. Shown in full during her Interlude as Yu Mei-ren, where her attempt at commanding her own team of Servants in a mock battle goes quite poorly.
  • Healing Factor:
    • As an Elemental, she can heal from pretty much everything and anything, given enough time. Marisbury was very attracted to this ability and implicitly scouted her with this in mind, believing that she could be a useful guinea pig since she could recover from whatever she was used to test in place of fragile humans.
    • In addition, she removed her Sirius Light sometime after Marisbury implanted them in the Crypters since it doesn't matter if its removal would hurt or outright kill her since she could just regenerate her body. Ironically she was the one Crypter who could have used them safely since she can regenerate from blowing herself up.
    • It's implied that had Chaldea not rushed her into emergency cryogenics after Lev's bomb of the Command Center, she could have simply recovered in time from the explosion, but her body was instead frozen and unable to use its regenerative abilities.
  • Heroic Self-Deprecation: A villainous example, and while not nearly as self-loathing as Kadoc, she does admit to Gao that she views herself as an unworthy Master to an amazing Servant, despite him insisting it's the other way around.
  • Hidden Buxom: She's a lot more shapely than her rather loose dress implies, something apparent when she gains a form-fitting outfit upon reverting to her Yu Mei-ren form. The second opening for Cosmos in the Lostbelt shows a brief shot of her in the Chaldea Combat Uniform and shows she actually has a slightly bigger bust than Ophelia.
  • Hidden Disdain Reveal: She admits that she always hated Koyanskaya, though she clarifies not necessarily "her" per say but rather another fox woman just like her, heavily implying she knew the original Tamamo in her identity as "Daji".
  • Hoist by His Own Petard: Near the end of SIN, she questions why Koyanskaya would lead Chaldea right to her Tree of Emptiness when she's aware that Chaldea would try to cut it down, questioning her contract with the Foreign God and if she's fulfilling it. Of course, from Koyanskaya's perspective she's simply putting Chaldea in the best place to be beaten as they would be no match for the combined assault of the tree, Akuta, and Xiang Yu. After Akuta and Xiang Yu are beaten, however, Koyanskya upon realizing why Akuta didn't summon the tree (to avoid revealing the truth of the Lostbelt's nature to Qin Shi Huang) decides to maliciously comply with Yu's earlier complaint, do what her job entails and basically summons the tree against Akuta's wishes, knowing that once Qin Shi Huang realizes the truth and commits to the war against the Lostbelts in earnest Xiang Yu would be deployed to the front lines of battle, thus in danger of being destroyed again.
  • Huge Guy, Tiny Girl: The second opening for Cosmos in the Lostbelt has a brief group shot of Team A together, and despite the fact Akuta is in the front row all of the guys tower over her, particularly Pepe and Beryl. To say nothing of her relationship with Xiang Yu, where he was noticeably taller than her even in his human form and before his modifications into his centaur form.
  • Humanity Is Infectious: While deeply resentful of the fact, her various friendships and her romance with Xiang Yu imbued Akuta with vastly more maturity and emotional intelligence than most elementals in the franchise, who are oftentimes dangerously childlike and unstable despite being about as old as her if not older.
  • I Am Not Left-Handed: Out of desperation, she reveals her elemental nature and consumes Gao Changgong's blood to empower herself, though he didn't mind and even encouraged her.
  • Kicked Upstairs: She was assigned to Team A because Marisbury needed somewhere to put her as finding Rayshift compatible humans meant her original purpose as test subject could be cast aside but still needed a justification for her employment at Chaldea and just stuck her in one of his Rayshift teams to work with other candidates.
  • Last-Name Basis: She's referred to by the name Akuta 99% of the time.
  • Lazy Bum:
    • According to da Vinci, she basically read books in bed all day and refused to have medical examinations by Dr. Roman, pouting whenever they tried to get her out of her room for them. As it turns out, refusing to be examined at least had a reason for it, considering it would have immediately outed her true nature.
    • She's also a poor antagonist with the lowest Lostbelt rating among Team A with Grade E. (Kadoc, who might be even less inclined to act than her and is the first of the group the protagonist faces, has a Grade D for his Lostbelt). Her terrible grade is apparently because she has put nearly zero effort into actually accomplishing her team's goals and is perfectly content with just sitting back and letting the other six do it first. As it turns out, this is less out of laziness and more a fear that shaking things up will take her husband away from her again.
    • During their first meeting after creating the Lostbelts, she immediately claims that her Lostbelt won't expand and forfeits from competing before they even really started. This turns out to be in part because it can't expand, since Qin Shi Huang is unaware of the other Lostbelts as Akuta didn't tell him for fear he'd use her husband as a weapon again, thus he doesn't put effort into expanding it.
  • The Lost Lenore: She still loves Xiang Yu eons after he died. Her insistence on summoning a Rider was so she could see him again as a Servant.
  • Name Order Confusion: The display shown in -Moonlight/Lostroom- has her name in Western order, presumably which is how Chaldea handles the names of all their personnel. In the game for both Japan and the English localization, her name is written in Eastern order.
  • Non-Uniform Uniform: Her variation of the Chaldea Master uniform has a shawl.
  • Not So Stoic: Koyanskaya's jabs on Ophelia's death are what make her snap and start yelling. It's also noted by Kirschtaria that certain people in her Lostbelt are also capable of making her drop the poker face.
  • Our Fairies Are Different: Qin Shi Huang calls her a fairy several times, but the reason why she's considered one is explained only in Lostbelt No. 6.
  • Our Vampires Are Different: Even compared to the rest of the vampires in the Nasuverse. At first, she's believed to be a True Ancestor, a type of vampire that doesn't need to suck blood but cannot indefinitely resist the urge to do so. They're the origin of the more classic type of vampires, hence the name. In actuality, she is even different from regular True Ancestors: a Xian, an incarnated Elemental created by Gaia, rather than by Crimson Moon, for the purpose of maintaining the Planet's surface, and she doesn't even possess a constant desire for blood. Blood for her is just the fastest way to get mana, not something she constantly resists and makes her go insane if she indulges. She mostly just absorbs it from the environment around her for nourishment, though she wouldn't be able to if she was placed in a wasteland. Also she doesn't seem to be bothered by water when during one of his simulations, Wodime jokes about what would happen to her if she went overboard in Okeanos.
  • Platonic Life-Partners: She and Gao were dear friends while the latter was alive, with her offering to wreck bloody vengeance in response to his suicide if he only asked her and he saw her as the most important person in his life (despite being married). Their bond is so strong that she summoned him using that kinship as her catalyst.
  • Promoted to Playable: Sort of. After she passes on at the end of the third Lostbelt, she ascends to the Throne of Heroes as a Servant, allowing Chaldea to potentially summon her. Unlike many similar Servants who are an Alternate Self of their antagonistic counterparts, the playable Yu retains all her memories of being Akuta, and thus demonstrates familiarity with the protagonist (even if they haven't conquered her Lostbelt yet).
  • Punch-Clock Villain: Despite being in charge of one of the Lostbelts meant to replace human history, she basically tells the others she's not bothering to expand it (the whole point of the Lostbelts is to see who can expand theirs the furthest and win the right to reshape human history) and doesn't seem to care what the others do with theirs, as long as they don't intrude on hers until they expand enough for the borders to touch, in which case she'll accept her inevitable defeat. Even once her true nature is revealed, at the end of the day all she really wants is to be able to live in peace with Xiang Yu, and she doesn't care about anything else so long as that's possible. Unfortunately, Xiang as he was would die along with the Lostbelt, putting her into conflict with Chaldea.
  • Really 700 Years Old: Has been around for a long time, given her nature as an elemental. She's been recorded in history as far back as the Qin dynasty as Yu Mei-ren, meaning she's at least over 2,200 years old.
  • "The Reason You Suck" Speech: On the receiving end from Koyanskaya, who tells her that mourning Ophelia's death is hypocritical, since Akuta didn't seem to even care about Ophelia until after she was dead. Made much more tragic as shown in Beneath the Mask above, where she did care, but couldn't show it.
  • Significant Anagram: The Chinese rendering of her name is 芥雏子. This can be rearranged into the word poppy (雏芥子), the flower said to have originated from Yu Mei-ren's blood.
  • Together in Death: With Xiang Yu, in a roundabout way. As Emperor Qin points out as she's dying in an attempt to comfort her, as an elemental she can easily will herself to become a Servant along with her husband, and will then always have a chance to be summoned together.
  • Token Non-Human: While Beryl is half-Witch and Pepe is a Tengu, Akuta is the only member of the team to never have been human in any capacity.
  • Villainous Breakdown: After seeing her husband die again, she plummets past the Despair Event Horizon and, after going on a rant screaming that killing other worlds to save the "proper" one is wrong and just generally cursing the protagonist, gives up her physical body to merge with the Tree of Emptiness in a last-ditch effort to take the heroes down.
  • Walking Spoiler: Due to the major reveals concerning her during her chapter, it is incredibly difficult to discuss her without spoiling anything.

    Scandinavia Peperoncino 
https://static.tvtropes.org/pmwiki/pub/images/scandinavia_peperoncino.png
Crypter of the Samsāra of Genesis and Terminus
Click here to see him as Count Peperon
April Fool's Fate/Grail League

Voiced by: Kengo Kawanishi

"I think it sounds wonderful. A place where the cycle of rebirth and destruction continues, a mythology of collapse and creation. In this world echoing with prayer, the last remaining god reigns."

His country of origin is unknown. A freelance mage Marisbury scouted while away from Chaldea and the oldest member of Team A. Looks like an Italian, but he is an expert in Buddhism and Indian mythology, saying that he likes myths about destruction repeating itself. His Servant was going to be Archer and ended up with Ashwatthama, a legendary warrior of The Mahabharata.

The fourth Lostbelt where he is residing is located in India and it diverged in 11900 Deva Vatsara, or 5000 BC, at the "Samsāra of Genesis and Terminus". The bizarre date is because his Lostbelt uses the Mahā-Yuga cycle as its sole time measurement. Mahā-Yugas are composed of 12000 Deva Vatsara or 'Deva years' or almost 4.5 million years normally, with one Deva year equalling 360 human years. In this world, during the climax of Mahabharata, Arjuna was broken by war and concluding that humanity is too flawed to ever create a truly peaceful world without suffering, decides that he must become a god to do so in their stead, merging with the gods of the Hindu pantheonnote  fused together into one "perfect" god. This god, under the suggestion of Ashiya Douman, then sped up the Yuga cycle to run its course every 10 days in his desire to remove anything that could be considered "evil" from it, each cycle deleting elements from the world entirely with no chance of reincarnation, slowly reshaping it to the god's view of a "perfect" world with plans to extend it across the entire galaxy and then the trichiliocosm.

His Difference Depth is rank A.


  • Achilles' Heel: He discusses in vague terms a 'cube' within his Lostbelt with Daybit that the latter points out is such an enormous weakspot that he or Kirschtaria, had they his Lostbelt, would've gotten rid of it immediately. Although Daybit, knowing Pepe will do something different, also tells him to leave it alone for the time being and to wait and see what happens. And sure enough, the aforementioned cube proves to be instrumental to taking down God Arjuna, as despite his repeated purges of the world, he doesn't see the cube as unusual, creating an opening in his claims to be a perfect god, and also allows Ashwatthama to bring Karna back, and MUCH more powerful to take on Arjuna.
  • Affectionate Nickname: Most of the Crypters simply call him "Pepe" for short, and it's clear that it's a term of endearment given how he's appreciated by all of them. Later, Chaldea takes to doing the same.
  • Agent Peacock: His simple silhouette belies a truly outlandish appearance, and he talks a lot in India about putting work into his physical appearance and skin. His Command Spells are shaped like a pair of lips encircled by a heart. He's also noted to be surprisingly friendly and casual for a mage. That said, he's a member of Team A, making him an elite mage with high Master compatibility, and Beryl says that you do not want to get on Pepe's bad side; his mastery of the Six Knowledges makes him a superhuman combatant able to kill powerful beasts with his bare hands.
  • Affably Evil: Of the Crypters, he's the only one to retain a kind persona despite the Face–Heel Turn, even having to repeatedly remind Chaldea they are still enemies when they pull an Enemy Mine. It's worth remembering that he killed his entire extended family over a disagreement we aren't privy to the details of until the sixth Lostbelt, where he reveals that his family had been kidnapping children to turn them into tengu.
  • Ambiguously Gay: While he’s a very flamboyant figure to say the least and certainly has many effeminate mannerisms, the closest Pepe comes to commenting on his own sexuality, being unable to bring himself to fulfill his clan’s wishes and father many children as possible to pass on his talent genetically, could just as easily be read as asexuality or some other kind of neurodivergence.
  • The Anti-Nihilist: As Pepe's simulation in the Singularities Kirschtaria went through reveals to the mage, Rojintsu has long ago spelled out to Pepe how long he's going to live and what his destiny will be. As a result, Pepe has long given up on himself and devoted his life to supporting others, acting as The Heart and determined to make something of his remaining time.
  • Anti-Villain: He's only really an antagonist at all because his group opposes the heroes, and his world cannot continue to exist if the heroes want to save theirs. Outside of that, he's a genuinely pleasant and likeable guy, and he actively has to remind Chaldea in Lostbelt 4 that they are still enemies because of how friendly he is. But at the same time, he is capable of great violence, and his Rojintsu has made him numb to any feelings of personal responsibility, which is partly why he's so willing to forgive.
  • Ascended Fanboy: He was going to be one if he had gotten the opportunity to summon Archer as he planned, though he succeeded anyways so he did.
  • As Long as It Sounds Foreign: Seriously, Scandinavia Peperoncino. The former is the name of a European region, the latter literally means "hot peppers" in Italian. Even in-game its acknowledged as an odd name by Scáthach-Skadi. Justified in that it’s a false name. His real name is the rather peculiar but considerably less absurd Myuorenji Arou.
  • Avenging the Villain: At the end of Olympus, he vows to hunt down Beryl and make him pay for his betrayal against Kirschtaria. He succeeds in brutal fashion in the Sixth Lostbelt, albeit at the cost of his own life.
  • Be Careful What You Wish For: Pepe has a fascination for tales about the cycle of destruction and creation. He eventually gets to see one up close as it turns his beloved Lostbelt into a living hell and threatens to tear it apart.
  • Beware the Nice Ones: During the meeting with the other Crypters, Beryl says this basically word for word, claiming Pepe is the kind of guy you really shouldn't pressure into getting serious, and that it'll basically take the end of the world to bring that side of him out. It is also him who finally pins down Ashiya Douman in the Olympus Lostbelt, destroying his ability to create back-up bodies for himself, leaving the sorcerer Out of Continues. Later, he also turns Beryl's Mors experiment on Beryl himself, as punishment for not only killing Kirschtaria, but for almost forcing poor Mash to put down the victims of the experiment
  • The Big Guy: He was originally recruited as the combat specialist of Team-A due to his skill and experience as a mercenary.
  • Child Prodigy: Pepe is considered a young prodigy by his family sect. He managed to master three out of six Buddhist powers known as Rokujintsu at age ten when usually, it takes a hundred years for an average practitioner to master one.
  • Cool Uncle: When Kadoc claims he doesn't need Beryl coddling him like an older brother when Pepe already does that, Beryl is quick to point out that Pepe is more akin to the father figure or uncle of the group than an older brother.
  • The Dandy: Pepe is proud of his good looks and works hard to maintain them even after joining the Foreign God. He mentions being jealous of Ophelia and Akuta for being so effortlessly beautiful while also reminding others to get enough food and rest, lest their skin deteriorate.
  • Dark and Troubled Past: Strongly implied to have one, having lost faith in the world when he lived in Proper Human History. He went so far as killing his entire extended family and changing his identity to distance himself from his past. He fell in love with the India Lostbelt for being a happier place to live in before God Arjuna started the routine Yugas.
  • Do Not Call Me "Paul": It's obvious to everyone that his name is an alias because of just how ridiculous it is and he doesn't just give his real name to anyone. When Chaldea learns it by accident, he begs them to just forget about it. But he will give his real name, Arou Myourenji, to those he trusts with his life. The fact that both Wodime and Daybit call him by this name demonstrates how deep their friendship is.
  • Due to the Dead: He's the only one who's outwardly and honestly upset with Ophelia's passing, saying that he'll prepare a funeral wreath for her since his Lostbelt has no lack of beautiful flowers.
  • Dying as Yourself: Symbolically, in his last moments, his dialogue's identity changes to his real name rather than his alias.
  • Enemy Mine: Works with Chaldea during his Lostbelt due to his disgust with God Arjuna's rule over the Lostbelt, with his friendly demeanor even making them drop their guard and he has to remind them they're still enemies.
  • Enlightened Antagonist: Technically, all of his superhuman abilities come from the Six Knowledges of Buddhist enlightenment, but the most obvious example is Rojintsu, which grants him a knowledge of human destiny, fate, and his place in it. Holmes, who explains the meaning of the others, admits to struggling to properly describe and vocalize what he understands, and is privately concerned that, rather than deep inner peace, Pepe's knowledge of his fate has only brought more turmoil into his heart.
  • Everyone Has Standards: As cheerful and easygoing Pepe is, even he cannot bear to watch poor Asha cry on her birthday. Especially when she subconsciously realizes her father is gone due to being erased after the Kali Yuga.
  • Face of a Thug: Some of his facial expressions look outright villainous, even though he is a genuine nice guy. He continues to get new "evil expressions" when he receives a new sprite with a different outfit.
  • Fantastic Racism: Played With. He doesn't hold Akuta's death against Chaldea as he knew she wasn't human. It's due to him believing she wasn't on anyone's side as a result, rather than hatred for her being non-human.
  • Final Boss: After God Arjuna's defeat, Pepe opposes Chaldea now that the tyrannical God is removed, with Karna restoring Aśvatthāman so he can fight alongside his master to defend Tree of Emptiness Spiral.
  • Final Death: Rojintsu revealed to him from a very young age that he would not reincarnate, and that this would be his only life.
  • Friendly Enemy: To Chaldea due to them letting Kadoc live and showing respect to Ophelia by burying her properly. In their duel at the end of the fourth Lostbelt, he says that he bears no ill will toward them and genuinely likes Chaldea as friends, but he's far too loyal to Team A to ever turn his back on them and bound by the Foreign God to complete his duties as a Crypter. In the sixth Lostbelt, he even floats the idea of him, Kadoc, and the protagonist becoming a new Team A, though it isn't meant to be as Pepe perishes in the same Lostbelt. The protagonist, Mash, and Kadoc name their current team Team A'note  as a tribute to Pepe when they end up working together in Traum.
  • The Gift: Pepe is by far away the greatest practitioner of his family Magecraft. The Myourenji school of Shugendo consists of six branches, and it would take an average practitioner 100 years before they mastered one branch. By the time Pepe turned 10 he had already mastered three branches.
  • Go Out with a Smile: Despite the pain of his curses and mutilation, he dies with a smile on his face and his heart at peace, realizing that Daybit used his one-time teleport to see him as his most beautiful before his death.
  • Green-Eyed Monster: A throwaway line of his in regards to his beauty regimen implies that his antipathy towards Akuta Hinako is less about her being inhuman and more about she doesn't really have to work at maintaining her looks due to her immortality.
  • Guyliner: He wears thick eyeliner, emphasizing his effeminate appearance and mannerisms.
  • The Heart: He's the one person who all other Crypters appreciate on an emotional level, as he was the only man Ophelia really opened up to, Akuta liked him enough to listen to what he was saying despite her constant fear of exposure and rejection, Kadoc is willing to take in Pepe's advice, Beryl likes listening to his jokes, Wodime had deep discussions about mythology with him, and even Daybit, as inscrutable as he is, comes to assist him during Yuga Kshetra for their friendship. Even back when they were Team A, Mash socialized with him pretty often.
  • Heroic Sacrifice: He personally kills the hundreds of humanoid Mors he, Mash, the Protagonist, and Altria Caster are trapped with to keep the others from contracting the Mors curses being carried by the horde. On a more personal level, he didn't want Mash's heart to be weighed down with the burden of kiling the humanoid Mors, as they were innocent victims in all this. He manages to pass his accumulated curses on to Beryl before passing away.
  • Heroic Self-Deprecation: Downplayed, in as much as Pepe would argue he has good reason not to see himself as "heroic," but his self-assessments generally paint a portrait of him being a worse person than he actually is. Even his friends point out that his great compassion for others stops well short of himself.
  • Hidden Depths:
    • Despite his otherwise sunny disposition and being friendly to everyone around him, he's actually more fatalistic and cynical than he appears. As his simulation reveals to Kirschtaria, Rojinstu tells him how long he's going to live and what his destiny will be, and even as a simulation it can tell him he's not going to make it to the end with Kirschtaria.
    • According to an interview with Nasu, Pepe is actually the strongest Crypter in terms of one-on-one battles. Given how much of an Invincible Villain Wodime is, this can be pretty surprising (though Nasu did also state that both Wodime and Daybit are stronger than him in a war sense). And when Beryl takes him apart one-on-one, it's only after Beryl has fortified himself with stolen power from Woodwose and Pepe has been loaded up with hundreds of curses.
  • It's Personal:
    • Pepe creates a spell to destroy Ashiya's ability to cheat death out of spite for Ashiya ruining the India Lostbelt, a proclaimed paradise by Pepe.
    • He then follows Beryl to the British Lostbelt, intent on avenging Kirschtaria who was betrayed and murdered. He succeeds but not without losing his own life.
  • Kung-Fu Wizard: He is experienced in martial arts, even fighting like Assassin Emiya or Emiya Alter when he does so against the monsters serving God Arjuna, and his Jinsokutsu powers grant him superhuman physical abilities. Considering he was a Shugendo Practitioner, this only makes sense.
  • Large Ham: While the other Crypters are varying levels of reserved or mysterious, Pepe ls larger-than-life. He makes some of the strangest faces in the game, is quick to remind others to get their beauty sleep, and treats most things with a kind of zest and cheer that none of his fellow Crypters are able to match.
  • Last Breath Bullet: In his dying moments in Avalon Le Fae, he unleashes all the Mors' curses he absorbed onto Beryl to make him more vulnerable to Chaldea's wrath, and to ensure he suffers.
  • Last-Name Basis: Due to the absurdity of his first name, everyone just refers to him by his last name or "Pepe" for short.
  • Last of His Kind: His entire extended family is gone, leaving just him. Because he killed them all.
  • Meaningful Name: According to him, he's a "spicy hot pepper from my head to my toes", so the name "Peperoncino" is a perfect name for a larger-than-life character like him.
  • Mercy Kill: What he gives to all of the humans affected by the Mors curses, courtesy of Beryl. Which he turns into a weapon to turn back on Beryl, given their nature.
  • Mukokuseki: He's assumed to be Italian by Chaldea, but it's revealed that he's Japanese in Yuga Kshetra.
  • Nerves of Steel: He's able to remain smiling and perfectly calm even after the boulder he's hiding behind is smashed to pieces by Karna's spear. The narration even says he's smiling with the same casual ease as someone enjoying a gentle breeze at a cafe as one of the mightiest heroes from Indian mythology stares him down. It also emphasizes just how bad things get when Pepe loses his cool and demands Chaldea run for dear life as God Arjuna prepares to activate Mahapralaya. He is able to remain completely tranquil despite taking in all the curses and pain of the Mors and not show any sign of distress. By comparison, when Beryl, who was transformed into a copy of the powerful faerie, Woodwose, unwittingly takes on the curses, the scumbag is left screaming in constant agony.
  • Nice Guy: Pepe is genuinely kind and friendly, even towards his enemies, to the point where he has to remind them that they are still on opposing sides.
  • Obfuscating Stupidity: There's no doubt his eccentricness is genuine, but he also has a habit of playing it up whenever he wants to defelct attention away from serious matters.
  • Only Known by Their Nickname: Da Vinci observes that the name Scandinavia gives Chaldea is very likely a fake one.
  • The Pollyanna: He still maintains a cheerful and optimistic demeanor even as he competes with the others to decide the fate of Earth, with Beryl joking that the world will end if he stops being friendly towards everyone. Even Daybit, who is known for his bizarre nature, can't help but smile when the two interact during the India Lostbelt.
  • The Power of Love: Spoofed. While moving at speeds that make it difficult for even Servants to track him, da Vinci and Mash wonder how he's doing it. He proudly declares that he's bending space around him with the power of love, though da Vinci is quick to call him out on such a nonsensical explanation and he admits that he was just making a bad joke in a tense situation.
  • Pretty Boy: For an adult man, he's described as someone with a "sublimely beautiful body" of "perfect symmetry" as though it were "the epitome of genderless beauty".
  • Put on a Bus: Like with Kadoc, he manages to escape despite his Lostbelt's erasure and ends up in the Atlantic Lostbelt with Kirschtaria.
  • Red Herring: His portrait shows up in the preview of Yuga Kshetra, leading players to believe he has a huge secret in the Lostbelt similar to Akuta. This turns out to not be the case, as his big secret is just that he's actually Japanese.
  • Sad Clown: A whimsical magician who genuinely believes in love and beauty, he is also a deeply jaded gun-for-hire.
    Kirschtaria: You were unfailingly considerate of everyone else back in Chaldea, but when it came to yourself, you only went through the motions. I always found it strange how someone so kind to others could be so cold to himself.
  • Say It with Hearts: And stars, too, emphasizing his more feminine and cheery qualities.
  • Self-Made Orphan: Exaggerated. He admits to killing his entire extended family over a disagreement in an interior monologue in India.
  • Screw Destiny: He claims that unlike someone like Kadoc, he's fine without something like fate or destiny, since those things have already betrayed him a long time ago. While it could be referring to the explosion that put the Crypters into their cryosleep, it's very likely him talking about something else.
  • Something Only They Would Say: Pepe notes during Wodime's simulation of the Singularities that he told Wodime his true name, and that he should call him by it. Despite always being somewhat wary and skeptical of Wodime as teammates, he tells Wodime that even if he doesn't remember the simulated journey they had, if Wodime calls him by his true name, he'll know he's a true friend that can be trusted no matter what.
  • Superpower Lottery: Inevitable when your Servant is in the same league as the likes of Arjuna, Karna, and Rama, while his mastery of Shugendo makes him the most powerful Crypter in a one-on-one fight.
  • Telepathy: One of the Buddhist powers he claims to have mastered is Tajintsu, which lets him peer into the minds of others.
  • Undying Loyalty: To his friends. Even with his reservations concerning the Foreign God, he values his friends above all else. As such he'll stand by their side no matter what.
  • Villain: Exit, Stage Left: He leaves his Lostbelt due to its impending destruction with Koyanskaya and Daybit's aid, residing in the Atlantic Lostbelt. He later leaves it before its collapse to hunt down Beryl and take revenge for Wodime's murder.
  • Well-Intentioned Extremist: The India Lostbelt was a genuinely good and more peaceful place to live in than Proper Human History when Pepe initially arrived. Keyword was. Due to God Arjuna causing the Yuga's every few days and Douman's evil, however, the peaceful Lostbelt became a nightmare for the people. As such Pepe still stands to protect it after God Arjuna's defeat so the people can still live their peaceful lives now that they were freed of the tyrannical deity.
  • Worf Had the Flu: Despite being hyped up as the strongest Crypter in one-on-one combat, Beryl easily mortally wounds Pepe when he tries to attack him mid-transformation. However, it's shortly afterwards revealed that Pepe was suffering hundreds of curses at the time.
  • You Can't Fight Fate: His Rojintsu enlightenment has made him fatalistic and numb to personal responsibility. It's why he so cavalier about his own personal safety because he knows it's not his time.

    Beryl Gut 
https://static.tvtropes.org/pmwiki/pub/images/beryl_gut.png
Crypter of the Fairy Realm of the Round Table
April Fool's Fate/Grail League

Voiced by: Haruki Ishiya

"A fairy kingdom, guarded by the Round Table, under the rule of an absolute queen. The Child of Prophecy appears, and the pilgrim's bell rings."

A magus whose past before coming to Chaldea is shrouded in mystery and whose amorality sticks out amongst all of Team A's original members. His Servant was going to be Assassin, but he actually ended up summoning a certain Ruler.

He is currently in the sixth Lostbelt, a Britain that diverged from 500 AD within the "Fairy Realm of the Round Table". The inner workings of his Lostbelt are initially a secret to all, with only small pieces of information revealed as time goes on. However, it is eventually revealed that his Lostbelt's divergence point was 12000 BC, when Sefar descended to Earth and successfully destroyed most life and all landmasses. Only Six Fairies survived the rampage, and afterward built a new Britain atop a god's corpse and populated it with the Six Fairy Clans. However, though the fairies flourished for millennia, they succumbed to infighting and chaos and eventually were wiped out by the Great Calamity of 0 AD, turning Britain into a barren wasteland where low-level Phantasmals and fairies wander the land but are unable to create a society.

It was only when Beryl summoned his Servant that he inadvertently triggered a chain of events that would result in it becoming the world it is today. It is now a Britain in which Morgan le Fae took the throne of Camelot instead of Arthur Pendragon, and kept the world in the Age of Gods, with humanity becoming cattle and driven to near extinction by the fairies.

His Difference Depth is rank EX.


  • Abhorrent Admirer: Holy hell, is he VERY much this to Mash. Avalon le Fae further elaborates on this, with Beryl going so far as to break into Mash's treatment room and break her fingers just to see emotion from her, and nearly all of his lines when fighting him has him profess his twisted love for her.
  • Affably Evil: While Beryl is obviously not a good person, he's surprisingly casual around his fellow Crypters, and offers to help Kadoc fight off Chaldea despite the fact that they're supposed to be competing, even saying he's like a little brother to him. It turns out to be Faux Affably Evil though once he reveals his true colors as a backstabbing sociopath and he still continues the friendly act. His character materials even describe him as an understanding and sociable conversationalist, if an unbearable braggart.
  • Ambiguously Human: Various elements of Beryl's character call into question if he is even human, something that gets Lampshaded by a few characters. He is compared to a werewolf many times over, his ears are unusually pointed in design, and the fact that he was recruited specifically because of his combat potential, not his skills as a Magus, lean into the idea that Beryl isn't human but rather something else. Turns out he's half-human, with his mother being a Witch. The reveal makes it explicit that this isn't just a name for a female magus; Witches are really a type of fairy.
  • Animal Motif: His Command Spells are shaped like a wolf and Ophelia mentions "werewolf" was a common insult towards him back at the Clock Tower. The motif turns literal after he transforms into Woodwose.
  • Ax-Crazy: He muses that being saved by the Foreign God and being sent to a primitive, isolated Lostbelt allows him to live his life however he wants, which to him mostly involves killing a lot of people, which he defines as a "pleasure of living" with a Slasher Smile on his face. He ultimately tries to sabotage Wodime's plan by spreading whatever's wrong with his Tree of Emptiness to the one in Olympus, then to murder Wodime outright, because he refuses on general principle any plan that would result in him becoming physically unable to kill people. The second opening for Cosmos in the Lostbelt shows a close-up of him sans glasses apparently surrounded by fire and laughing his ass off while showing pronounced canines.
  • The Bad Guy Wins: As someone who has no higher ambitions other than committing all the atrocities that he wants, Daybit concludes that Beryl is the only Crypter who can be described as a "Winner" since he was able to indulge in his depravities to the very end, going out as he confesses his twisted love for Mash.
  • Beyond the Impossible: His Lostbelt is something that by nature simply doesn't "fit" the planet, and so its Difference Depth cannot be measured, hence the EX rank. It also apparently contains not only a magecraft variant of Rhongomyniad that is capable of threatening the Foreign God, enough to be considered an "anti-Foreign God" magecraft, but also the Celtic god Cernunnos, a being Kirschtaria considers a calamity equal to the Foreign God and a threat to the planet itself. It's later revealed that the EX rank comes from Sefar having successfully destroyed the world, essentially hitting the reset button on accumulated history. Faeries were the main survivors of the apocalypse, so humanity never became the dominant civilization in his Lostbelt, having been replaced by fae and other mythological creatures. It's also not a Lostbelt anymore but a Lostworld, as its Lostbelt King managed to do what the others couldn't and turn her world from fantasy into a reality free of the Tree of Emptiness and equal to Proper Human History itself.
  • Black Magic: Unsurprisingly, his magecraft specialty is Black Magic and Witchcraft. His mother, a full-blooded witch, had taught him the way of the craft, which he had enthusiastically learned. Every piece of black magic, whatever method to magically murder someone, and anything else he wanted to learn about witchcraft, she gladly show him until she had nothing else to teach him.
  • Blood Is the New Black: The first opening for Cosmos in the Lostbelt shows him turning to face the camera, wearing a Slasher Smile with blood splattered all over his face.
  • Cannibalism Superpower: His signature brand of magecraft requires him to eat all that he can of the creature he wants to become. He does it to Woodwose's remains partway through Avalon le Fae.
  • Card-Carrying Villain: He admits he's a scumbag and he's proud of it to the point of not wanting to improve himself at all.
    Beryl: I don't wanna be some great enlightened version of myself. I'm perfectly okay with staying a piece of shit.
  • Carpet of Virility: His character designer ruefully admits they wanted a chance to make his chest hair look good, and of all the male Crypters he's the most physical and masculine.
  • Clark Kent Outfit: This character art shows that he's muscular and toned beneath his shirt and vest.
  • Combat Pragmatist: He was hired for his assassin capabilities, and served akin to Kiritsugu in Mage Society as a Mage Killer. His trip with Kirschtaria in the latter's simulations has him noting he'd rather use guns anyday over Magecraft but would use the latter if guns wouldn't work, and upon the Protagonist stepping up to keep Mash safe, he wryly notes that while it's brave of the protagonist to do so, he also mentions they've made it easier to go for their throat, which he tries and might've done had not Caenis intervened.
  • Dead All Along: The original Beryl was killed off in the process of altering the history of the sixth Lostbelt. He saw the original state of the Lostbelt, meaning he had to be removed so that his consciousness wouldn't color the altered past. The "Beryl" we see is actually a perfect clone created by Morgan, with his memories transferred so seamlessly that he wasn't aware he was a copy until he stopped to consider the implications of Morgan's methods. He doesn't even care when he learns of this, moving on as though it were a minor bump in the road.
  • Determinator: Say what you will about his lack of ethics, but when the man sets his sights on something he wants, he absolutely will not give up. In his last boss fight, Beryl is afflicted with a massive Curse status effect that eats 40,000 points of HP every turn, but he also has multiple Guts stacked on top of each other, which makes actually killing him a long, drawn-out affair even if it's inevitable.
  • Determined Defeatist: He doesn't care about his Lostbelt because he knows he'll lose if it goes up against Kirschtaria's. Despite this, he remains determined to do what he does best— killing people.
  • Didn't See That Coming: Getting bored of how relatively calm his Lostbelt is, especially since he is tasked by Wodime to destroy the Tree of Emptiness, Beryl decides to summon a Servant with the condition that they can "break the world". He ends up summoning Morgan le Fay who decides to completely undermine Beryl's mission by changing the history of the Lostbelt, leading to a land ruled by her Lostbelt self who would go against Beryl's mission.
  • Does This Remind You of Anything?: He broke into an underage girl's room when she was alone, did something that makes her extremely uncomfortable whenever she's reminded of him even years later, had to be kicked out by her Parental Substitute, and got slapped with a restraining order from ever going near her again. It's more of a surprise that the something in question wasn't sexual assault, not that it makes it any better.
  • Double Agent: The reason he went to Olympus was that Morgan had him sent there to sabotage Wodime's Lostbelt and prepare the signal on when to fire Rhongomyniad in order to destroy the Foreign God. Beryl also uses the signal to distract Wodime so that he could kill him.
  • The Dreaded: He was the only member of Team A that both da Vinci and Mash seemed very uncomfortable talking about. In fact, he was the only one they skipped over. From what we have seen of him so far, they had a very good reason, and this was before the team's Face–Heel Turn.
  • Dying Declaration of Love: Clings onto the last bits of life after he's defeated for good just so he can tell Mash how beautiful he finds her and how much he loves her. Mash admits he likely does love her by his own twisted standards, but plainly rejects the idea she could ever understand his "love".
  • Ephebophile: He fell in love with Mash when she was 14 (16 in NA) at most, one year before the disastrous attempt to Rayshift to Singularity F. For extra creepiness, she was also a Blank Slate at the time.
  • Even Evil Has Loved Ones: It's shown that Beryl is capable of love, particularly for Mash. However, by his own admittance to Morgan in a flashback, Beryl's idea of showing "love" is a twisted parody that involves making the objects of his affection suffer (physically or emotionally) before finally putting them out of their misery.
  • Even Evil Has Standards: Lostbelt 6 reveals and Lostbelt 7 clarifies that he only agreed to be Marisbury's enforcer on the condition that Mash not be given a Sirius Light, as even he thought that giving a Light to someone who, by her nature as a Demi-Servant, already had a severely shortened lifespan was needlessly cruel.
  • Evil Brit: Supplementary materials reveal that he shares a British nationality with Wodime, but is from a different part of the country.
  • Explosive Leash: Kadoc and Daybit's conversation in Lostbelt 7 Part 1 reveals that Beryl was meant to be the one holding the leash while the Crypters completed the Singularities - if any Crypter fled the Singularity for their life, he'd forcibly activate their Sirius Light and force their magic circuits to explode, using their death to instantly complete the Singularity.
  • Foil: Lostbelts No. 5 and 6 cement him as one to Kirschtaria Wodime. Their differences are so stark that the two are incapable of understanding each other on a fundamental level, which leads to Beryl murdering Wodime out of personal distaste.
    • Wodime is dressed in white and blue with long, flowing blonde hair to highlight his refined demeanor, while Beryl is Red and Black and Evil All Over with short, slicked-back black hair.
    • Wodime is physically crippled but fights with powerful Magecraft that draws powers from the heavens he is strongly associated with. Beryl is a physical combatant who transforms into a beast to fight savagely.
    • Wodime appears stuffy and aloof at a first glance, but he's actually a decent person underneath his mage mask. Beryl acts easy-going and casual, but that's a Mask of Sanity hiding a total psychopath.
    • Most importantly are their goals. Kirschtaria has grand dreams of a humanity that has reached its true potential and works to bring out the best in everyone. Beryl doesn't give a shit about anyone, not even himself, and has no desire other than to hurt and kill others for his own amusement. Even the one bit of genuine affection he has for Mash is twisted by his sadism and lack of respect for her feelings.
    • Even their Lostbelts are diametrically opposed despite diverging at the same time. Wodime's Lostbelt is one where the Machine Gods repelled Sefar's attack, creating a Crystal Spires and Togas setting more akin to a Science Fiction story. Beryl's Lostbelt is one where Sefar completely succeeded, and despite appearances is a Standard Fantasy Setting locked in Medieval Stasis.
    • Outside of how they both have histories with Mash, Beryl contrasts sharply with the Protagonist in their attitudes with summoning "Evil" Servants. Whereas the Protagonist approaches the likes of Moriarty and Kiara with sincere yet cautious diplomacy, Beryl is completely careless in how he interacts with Proper Human History Morgan. And while the Protagonist gives Evil Heroic Spirits they work with a lot of freedom (sometimes to their detriment), they never do something as suicidally lax as casually taking a nap in front of one completely undefended with only the assurance that the Servant will disappear if their Master perishes as the only means of protection since some villains and anti-heroes don't care much if they die as Servants. So while Beryl never earns Morgan's animosity, she sees no problem or obstacles to killing him.
  • For the Evulz: He doesn't care about anyone or anything so long as he gets to keep experiencing pleasure by killing as much as he wants. He even returned to Olympus just so he could destroy the Tree of Emptiness and kill everyone there before returning to his Lostbelt and then resume his "hobbies."
    Koyanskaya: Beryl Gut — wolven impurity. You might have the others fooled, but not me. You're a natural born killer. You don't have enemies or allies. You're just a mad dog, always hungry for his next kill.
  • Four Eyes, Zero Soul: Let's see: was supposed to get an Assassin-class Servant (which typically err on the side of Evil in terms of Character Alignment), looks very sinister, is seen with blood caked on his mouth in the first opening and his Lostbelt has a ranking of EX, hinting that he may be incredibly dangerous. It's clear this guy is not good news.
  • Gameplay and Story Integration: During his final fight in Avalon Le Fae, he's inflicted with an unremovable curse that increases as the fight continues, part of Pepe's final gambit to take him down. Hell, its quite possible that he dies due to the curse in-game.
  • Gender-Blender Name: "Beryl" is a woman's name.
  • Genre Savvy: In Kirschtaria's memories of going through the singularities with Beryl, when they arrive at London, Beryl is quick to note how "most bad guys make their evil lairs underground", which is precisely where the fog generator was at.
  • Good Is Boring: His ultimate view of life. It contributes to why he betrays Kirschtaria. Beryl originally planned to just burn down the Olympus Tree of Emptiness and leave, but when he heard of Kirschtaria's plan to make humanity into gods, he becomes offended by the idea of such a boring world and decides to kill his fellow Crypter.
    Beryl: What was it you said? Everyone will be like a god unto themselves? That basically means it'd be a world where I couldn't kill anyone anymore, right? To hell with that. I'd die of boredom before the end of the first day in that new world.
  • Half-Human Hybrid: His mother was a Witch while his father was a human. This makes him distantly related to Alice Kuonji from Witch on the Holy Night as all Witches are said to be descendants of the First Witch, Yumina, a Magician (but not discoverer) of the First Magic.
  • Hated by All: Ophelia says that the Clock Tower absolutely despises him and refers to him by his Red Baron of "Werewolf". Nobody in Faerie Britain likes him as well for being a hedonistic murderer and enabling Baobhan Sith's tendencies. The only thing the Faerie Clan Heads can agree on is that they hate Beryl and will team up with each other if it means screwing him over.
  • Hate Sink: While easily the least likable of the Crypters from the start, Olympus reveals that Beryl, unlike his teammates, has zero interests in trying to create a better world, he just wants to have fun killing people, capping this off by him murdering Wodime in cold blood. By the end of the chapter, it doesn't matter what anyone's goals are, all they can agree is that they want Beryl dead. To put into perspective how much he is this, even Mash, an All-Loving Hero, dislikes him, which should be all you need to know he isn't a nice guy, and his creepy stalkerish obsession with her does absolutely nothing to endear him to anyone.
  • He-Man Woman Hater: He claims that you can't trust women at all after making a jab at Kirschtaria that Ophelia's final actions before her death essentially means she dumped him and gets a bit riled up over the notion that the Player Character is protected and coddled by Mash.
  • The Hedonist: A self-professed one as he tells his Lostbelt King. Of course, his idea of pleasure isn't anything mundane like alchohol or sex, but torture and murder.
  • Hidden Depths: Pepe makes an aside in "Lostbelt No. 4: Saṃsāra of Genesis and Terminus, Yugakshetra" upon witnessing Mash's Character Development from the Emotionless Girl the rest of Team A knew that while he's happy for her, Beryl would likely be disappointed at seeing the new Mash, implying there was something about her that fascinated him back in their Team A days. This was because he expressed his love by hurting her in an attempt to get her to show any emotion.
  • Hidden in Plain Sight: His Lostbelt is located in the British Isles, but the British Isles don't show up on any radar. Unlike the rest of the Lostbelts, it is not surrounded by a wall of storms, but one of light, cutting it completely off from all sensory devices.
  • Hoist by His Own Petard: Part of his sadistic streaks involves testing if the Mors curses can affect humans, and creating a variant of it that can be spread to humans, forcing them to live in unimaginable pain and agony. Pepe kills hundreds of them, taking their curses upon himself and finally unleashes them onto him in turn. Beryl is predictably reduced to screaming in pain, even as he fights onwards anyways.
  • Horrifying the Horror: It's revealed in Atlantis that he met an air-headed princess in his Lostbelt, later revealed to be Tam Lin Tristan, who he was trying to manipulate, but it backfired as she didn't even care about the manipulation after finding out and wanted him to be with her even after death in hell. This disturbed him so much that he abandoned his Lostbelt partially just to get away from her... or at least, that's what he claims in order to appeal to Wodime's mercy...
  • In the Back: How he ends up killing Wodime, literally backstabbing him after his Lostbelt King fires Rhongomyniad in his direction and Wodime is distracted blocking it.
  • "It" Is Dehumanizing: He refers to Mash as "that" instead of "she" in the English version.
  • Karma Houdini: Invoked, then subverted. He knows a variant curse that rots the user's soul as payment but avoids paying the price for casting it by teaching it to someone else, Baobhan Sith, and hiding the cost so she'll cast it on his behalf and pay the price in his stead. He also finds a way to infect humans with the Mors curse that afflicts the fae, out of a twisted mixture of curiosity and pure sadism. However, his teammate Pepe manages to turn these things back on him by first taking the curses of all the suffering humans in Beryl's Lostbelt into himself, then using his own death to infect Beryl with them, causing him constant, agonizing pain.
  • Kill and Replace: This was done to the original Beryl by his own servant, Morgan. In order to prevent him from tainting the revitalized British Lostbelt with his memory of its original, blank state, Morgan disposed of him and then magically recreated him after her new history was established. His memories were restored so seamlessly that Beryl didn't even realize he was a copy until the moment he paused to think about the implications of Morgan's rayshifting.
  • Know When to Fold 'Em: Claims that by the time of the fifth Lostbelt, his territory has become such a mess that he decides the best thing to do is to just cut his losses and escape while he can, going so far as to rally the inhabitants of the Lostbelt to destroy the Tree of Emptiness. In reality, Kirschtaria had ordered him to get rid of Britain. Olympus reveals he has no intention of giving up on it, as it's the perfect place for him to keep on killing.
  • Loveable Rogue: Kadoc says he's more like a "Dandy gangster" than a mage. Turns out he's not so lovable though.
  • Manipulative Bastard: He teaches Baobhan Sith powerful curses without telling her that they rot the user's soul, then proceeds to push her to use them while keeping himself free from the drawbacks.
  • Mental World: Nasu explained on his blog that Beryl has a Reality Marble called 'Red Hood', which was originally intended for use in boss fights against him but it got removed for technical issues, so what it would have done is unknown.
  • Metaphorically True:
    • Beryl is able to convince Tamamo Vitch to get him out of Olympus by offering her the living white dragon Albion for her to collect. It turns out that the Albion she thought of has been Dead All Along and the option available to her was Melusine. Ultimately he got a free ride out of Olympus while Koyanskaya lost a tail instead of adding a new one.
    • He continuously claims that he is Morgan's Master, which confuses everyone since Morgan has existed within the Lostbelt's history for thousands of years before Beryl arrived. It turns out the Morgan Beryl summoned time traveled.
  • The Mole: Acted as a spy for Morgan among Kirschtaria's midst, and as a spy for Aurora among Morgan's midst.
  • Morality Pet: Played with. He claims to have a soft spot for Kadoc and expresses concern for him, yet he doesn't hesitate to bring up the suggestion he's a traitor and mole of Chaldea during the Crypter meeting before the third Lostbelt. He then claims he was just "busting [Kadoc's] balls", but Kadoc notes he was very much serious.
  • More Despicable Minion: He's the Token Evil Teammate of the Crypters for a damn good reason. Beryl is the evil bastard that does his evil bastardly thing without any sad past or well intentions, he's just in because he's a sick bastard and would prefer to be that way.
  • Moveset Clone: As the Black Wolf, he has the same animations and skills as Woodwose.
  • No-Nonsense Nemesis: While he might not have had much of the spotlight in his own Lostbelt, once it was his turn to shine, he focused all of his efforts in killing the Protagonist and company. Only attacking them when they were at their most vulnerable or exhausted, tricking Baobhan Sith into using the Garden of Lost Will on them (and coming very close to breaking the Protagonist's spirit), trapping them in a maze full of humanoid Mors that were hazardous to simply touch, luring them into a two-on-one against him as the Black Wolf... Unlike the other Crypters, who have either come to ally with or acted amicably with Chaldea, Beryl stands out as having been Chaldea's enemy from beginning to end and used every little dirty trick in the book to make their destruction a reality.
  • Noodle Incident: A year before Team A's mission, an incident occurred between Mash and Beryl in her room, that the remaining Chaldea staff are extremely uncomfortable and hesitant to discuss, especially while Mash is present. It’s revealed Beryl snuck into Mash’s room one day and brutally broke her fingers out of a sick desire to see her express emotions. Dr. Roman caught him in the act and managed to restrain him. Beryl was promptly restricted from ever going anywhere near Mash’s room again. Said Incident is remarked by Beryl as being one of the happiest days of his life.
  • Out of Focus: While the prior Crypters all had the spotlight as major players in their Lostbelts, Beryl is largely a minor character on his own. His only real contributions to the story are aiding in tricking Woodwose, killing Pepe, and going after the player and Mash even as the Calamaties are rampaging. After the build up he was given as the most vile of the Crypters and having him be the one to kill Wodime, he ends up just sort of there in his Lostbelt.
  • Pet the Dog: His condition for joining the A-Team was that Mash wouldn’t be engraved with a Sirius Light like the rest of them. Considering how much of a Hate Sink he is and how the Sirius Light is a Dangerous Forbidden Technique that grants the user power beyond normal Command Spells at the cost of their life, this is the most altruistic thing he’s ever done.
  • Pointy Ears: Has fairly pointy ears, resembling those of Lugh Beowulf. They denote his inhuman nature.
  • The Power of Love: An extremely twisted version. Even after getting infected by hundreds of curses at once, Beryl manages to hang on for several more days, survive the apocalyptic awakening of Cernunnos, and get the crap beaten out of him several more times before he finally dies because he just loves Mash that much.
  • Professional Butt-Kisser: He seems to have a knack for managing to get people on his side through this method, which he usually uses to get information from people or simply butter them up so backstabbing them is much easier. He does it to Lostbelt Aphrodite, appealing to her superiority and pride to get some idea of what Kadoc is up to. He tries the same after stabbing Kirschtaria several times with Chaldea, but it doesn't work.
  • Psycho for Hire: Before Beryl was recruited into Chaldea he was like Kiritsugu Emiya, a freelance mage who specialized in killing. Beryl however took it too far and was eventually cast out from even the shady circles of mage society. This reputation is what caused Marisbury to notice and then hire him.
  • Rasputinian Death: First he's beaten rather thoroughly by Chaldea, then he's afflicted with a ton of the curses he's been using to torture others throughout the Lostbelt, then he's beaten by Chaldea again, transforms into his werewolf form (which is shown to be pretty painful), is beaten down yet again, and is finally put down one final time by Chaldea after the Lostbelt has been flattened due to Vortigern. When he returns to his human form, he's positively covered in blood and wears a broken, weary expression. He still manages to declare his love for Mash as he dies, but while Mash admits she's sure he truly does love her, she also notes she doesn't understand his idea of love and no one likely ever will. He smiles, and then finally collapses for good.
  • Red and Black and Evil All Over: While the other Crypters wear some black, Beryl is the only one with this color scheme and also the only unambiguously evil one of them.
  • Sadist: He experiments on his fellow humans in a successful attempt to discover a way to afflict them with the Mors curse that afflicts the fairies, out of a mixture of twisted curiosity and pure, undiluted sadism. And his deepest, dearest pleasure is to inflict suffering, pain, and death on other sapient creatures for its own sake.
  • Screw This, I'm Outta Here: He flees Olympus and Chaldea after fatally stabbing Wodime with Koyanskaya's help.
  • Self-Made Orphan: While it is unknown about his father, it is confirmed he killed his mother after she taught him all she knew about witchcraft.
  • Serial Killer: He's dealing with boredom in his Lostbelt by killing random people. It's revealed in the second Lostbelt this is being detrimental to it as Beryl's more concerned with indulging himself than completing it.
  • The Sociopath: Olympus reveals this as his true nature. He's got the superficial charm, the lack of attachments to others, manipulates others into doing what he wants, and is driven by a hedonistic need to keep killing people.
  • Spanner in the Works: He serves as this for Wodime. Wodime had planned to deal with Zeus and Chaldea, but never considered that one of his friends was preparing to backstab him the whole time.
  • Stalker with a Crush: He has some kind of obsession with Mash, and is eager to again try something on her now that Dr. Roman is no longer around to stop him. He also claims he's jealous of how the protagonist gets to play hero "while hiding behind a piece of ass like that"! By Lostbelt No. 6, he's openly calling her his soulmate.
  • The Starscream: To no one's surprise except Wodime's, Beryl backstabs Wodime at the climax of Olympus.
  • Straw Nihilist: Beryl's flashback to when the Foreign God revived him reveals that he has no particular attachment to any higher ideals like glory or power, nor does he care for his own life that much. He then asks the God if he'll find something important in the new world it'll create, but it doesn't answer him. And since he has nothing to care for, the only means which he can amuse himself is by becoming The Hedonist and indulging in his base desires. In his case, that means killing and torturing others for the sake of it.
  • Suicidal Overconfidence: Wodime accuses Beryl of this when he tries to assassinate him mid-battle against Chaldea without a Servant for support. Even if he did succeed in killing Wodime, he would still have Chaldea to contend with by himself and no method of escape. Beryl proves him wrong, as he already has an escape route ready via Koyanskaya's teleportation, and backup in the form of Rhongomyniad.
  • Symbolic Mutilation: After being on the receiving end of 300 people's worth of Mors Curses, courtesy of Pepe, when Chaldea next sees him trying to sneak attack Mash, during the cutscene and as he's talking his own limbs are randomly rotting away and falling off. The only reason he even heals from it is probably due to having Woodwose's Regeneration Factor. As for the symbolism, Beryl had broken Mash's fingers and manipulated Baobhan Sith up to near her last death, in which case all her deaths usually came after her limbs fell off or the like. Then there's also the fact that he's wracked with curses in the first place due to making a Mors strain to infect human life, meaning he's also now suffering in the same way he meant for everyone else to.
  • Team Killer: The Crypters generally get along since they already were a team under Chaldea before making a Face–Heel Turn to serve the Foreign God. However, Beryl was explicitly contracted by Marisbury to serve on the team to kill any deserters as an assassin already inclined towards killing, which doesn't even require a reason beyond his personal whim. As such, it's only really a surprise to his victim that Beryl backstabs Wodime for disliking his plan to make humanity into gods. Pepe takes the murder of his friend and leader very seriously and plans to hunt him down for his crimes. Pepe eventually inflicts Beryl with agonizing curses but at the cost of his own life. Wodime's death is what causes the remaining team members to go their separate ways to pursue their own goals now that they no longer have him to keep them together.
  • The Team Normal: While he practices magecraft like everyone else on the team, materials state he was specifically recruited to be the team's "fighter". Notably, he's one of the only Crypters who outright physically assaults someone else with his own two hands during the story and of the others, Akuta is an Elemental while Pepe practices a version of Supernatural Martial Arts that's unique even among the ranks of Kung-Fu Wizard, and he has a deadly killer instinct.
  • Token Evil Teammate: Most of the members of Team A have been framed sympathetically, or have at least had hints at a deeper nature. Beryl, not so much. Beryl even goes against Wodime because going along with him would mean he wouldn't get to kill as much as he would like. In fact, the reason why he was placed into Team A was to take care of any deserters that would appear across the Singularities. Furthermore, he reveals in the sixth Lostbelt that part of this duty was being told the secret behind Sirius Lights and given the authority to detonate them within other Crypters as he saw fit if missions went awry.
  • Too Spicy for Yog-Sothoth: By the time the story progresses into the second Lostbelt, Beryl's own is apparently already almost gone and it takes a lot to even maintain it, let alone advance the Lostbelt. As revealed in the prologue of Lostbelt 3 by Sion, the human order there is presumably under the threat of breaking down completely and could occur within months possibly without any interference from Chaldea. As of the fifth Lostbelt, things have gotten so bad he's essentially just given up and retreated from his Lostbelt. Turns out he didn't actually give up, he just wanted to destroy Olympus before returning.
  • Understatement: After he fatally wounds Kirschtaria, he notes that Mash is giving him a mean glare and states he must've somehow earned her ire. Given he snuck into her room and broke her fingers just to see what her reaction would be like in the past, it's pretty much the understatement of the century that he thinks he only has her ire.
  • The Unfettered: The reason why he was placed in Team A was that he is actually a hired gun meant to kill any deserters, with his only reaction upon finding out that Kirschtaria knows about is asking if he's going to kill him to keep the peace. Kirschtaria instead decides to send him to the Lostbelt in the British Isles to destroy the Tree of Emptiness in there since it is the biggest threat to him when it comes to dealing with the Foreign God, something which he agrees on after few words.
  • Ungrateful Bastard:
    • The Foreign God revives him at Kirschtaria's recommendation. Beryl backstabs Kirschtaria and then openly rebels against the Foreign God.
    • Despite Baobhan Sith’s sincere affection for him, he doesn’t even hesitate to trick her into using magic that rots her soul so he doesn’t have to pay the cost for it.
  • Unreliable Expositor: A lot of what he says cannot be taken at face value. In Atlantis and Olympus, he spins an elaborate tale where he betrayed the faeries of the British Lostbelt and is now being hunted by them wherever he goes when in reality he's been sent there as their agent to sabotage the Atlantic Lostbelt. Later on, he claims to Woodwose that Morgan sent the latter to die in a Uriah Gambit, but later events make it clear Beryl had no idea what actually happened and was just riling Woodwose up.
  • Villain Respect: He admits in his Lostbelt that the protagonist is indeed the greatest Master for resolving so many Singularities and Lostbelts, and he is no match for them should he try to fight as a Master.
  • Villains Out Shopping: Fate/Grand Order Material VIII notes in his profile that one of his talents is gardening, which is an oddly non-violent activity for someone so enthralled with killing. This is actually an early hint about his origins, as the Department of Botany in Clock Tower was established by Witches.
  • Wild Card: Beryl plays fast and loose with his allegiances, and will side with anyone he thinks will provide him with more fun in the long run. He was originally supposed to destroy the British Lostbelt and then retreat to Olympus on Kirschtaria's orders with the reward that he allowed to run wild there. Once he summoned Morgan le Fay, he considered sabotaging the other Crypters by going on a killing spree through their Lostbelts, only to find himself in a rewritten Lostbelt where he has endless opportunities to kill with a Lostbelt King who couldn't care less about her subjects' wellbeing. He then accepts Lostbelt Morgan's mission to go into the Atlantic Lostbelt and sabotage it since he finds Faerie Britain to be much better suited to his proclivities than Olympus. Even that doesn't stop him from going behind Lostbelt Morgan's back and undermining her rule by spreading lies and creating a Mors curse strain that affects humans, something that would destroy her kingdom should it get out of his control, all because he just can't help but indulge himself.
  • Worth Living For: He views Mash as his reason to live since as a Straw Nihilist he otherwise has no attachment to his own life.
    Beryl: It's because they said you [Mash] would be here that I agreed to something as stupidly tiresome as coming back to life. It's all so I could see you— so I could see you—

    Daybit Sem Void 
https://static.tvtropes.org/pmwiki/pub/images/daybit.png
Crypter of the Golden Sea of Trees
April Fool's Fate/Grail League

Voiced by: Kaito Ishikawa

"A subterranean world divided into nine levels. Chaldea's Order ends here. As the enemy of humanity, I will tell you the truth."

The biggest unknown factor and most suspicious person within Team A. Marisbury saw him as a very talented person, as does da Vinci, who considers only two other people she met in her entire life to be on par with his genius. His Servant was going to be Berserker but he has instead summoned the new Grand Assassin, Tezcatlipoca.

The seventh Lostbelt where he's residing in is located somewhere in South America and diverged during the BC era. The inner workings of Daybit's Lostbelt are still a secret, but it's described as a golden sea of trees in the underworld Xibalba, and it is close to collapse because its version of humanity is primitive and nearly extinct. Its Difference Depth is rank A++.


  • Adventurer Archaeologist: He spends most of his time in his Lostbelt traversing around to explore ancient ruins, leaving any actual management of the Lostbelt to his Servant.
  • Affably Evil: While he's usually The Quiet One, he's perfectly capable of being cordial to other people, being able to insist that Sion just call him Daybit in the same breath that he says he's memorized her face and that he'll kill her first if they ever meet again, all with a smile on his face.
  • Aloof Ally: To Wodime. The two never interacted all that much but there was mutual respect for their respective talents. What Wodime referred to as Daybit finishing his plans for him was actually an unspoken agreement between them that the last of the two standing would tell Chaldea the full truth behind the Foreign God's invasion and Marisbury's plans in the event that they both failed to stop it.
  • And I Must Scream: According to Brishsan, the original Daybit and his father are still alive as the shadows burnt on the ground, and they'll still be alive after the universe goes through heat death.
  • Anti-Villain: Everything Daybit is doing is for what he believes is for the greater good on a universal scale and what was less cruel for the human race. Whatever plan Marisbury had for the true Foreign God, was so incredibly short-sighted for the benefit of human order, humanity would be seen as "the evilest beings in the universe" and put them at odds with the entire rest of the universe. In his opinion, humanity just being essentially wiped out was a better fate than whatever future awaited them securing the human order via this method.
  • Ambiguously Evil: He agrees with Beryl that killing people is fun and is happy that his Lostbelt offers him plenty of opportunities for it, but it's later shown to be his willingness to sacrifice as many Deinos as possible to awaken ORT. Kirschtaria who deeply cares about humanity and Pepe both have high opinions of his moral character, with the former thinking that Daybit could finish his plans for him if he failed. He asserts that when he meets the protagonist in person at Chichen Itza that he would kill them but now is not the time, then dumps a bunch of stuff on them and leaves. The protagonist realizes that the stuff Daybit gave them is what they need to get past the Underworld borders, leaving it unclear as to why he helped out. He turns out to be closer to Kirschtaria and Pepe's assessment but his methods make him far too incompatible with Chaldea so their clash was inevitable.
  • Anime Hair: He has very outlandish spiky hair. Concept art reveals that he deliberately styles it that way every day.
  • Badass Driver: He casually manages to get his car through a minefield of explosives from Koyanskaya and traps from Kadoc with little fuss. Even more impressively, his experience with driving mostly comes from purely book learning rather than actual driving.
  • Badass Longcoat: Wears a black leather jacket, and considered a genius amongst magi.
  • Beyond the Impossible: In Atlantis, Da Vinci claims that this is his specialty, in contrast to his fellow genius Wodime. Wodime's magecraft and plans are extremely powerful and well thought-out, but still theoretically possible; Daybit actively attempts to break mystical rules for higher purposes.
    • His personal Servant Tezcatlipoca is the Grand Assassin. Grand Servants are stated to be the "true" Servants, ultimate Counter Guardians summoned by the World itself to counter a Beast. The degraded summoning rituals available to human magi already make summoning a Grand candidate as a normal Servant extremely difficult. Actually summoning a real Grand Servant is patently absurd, partly because they'd drain the Master of mana in a matter of seconds (if even that), partly because the setting simply isn't supposed to work that way. Other details on this situation are scarce—for example, a reasonable explanation could be that there is a Beast in Lostbelt 7, the World summoned the Grand, and Daybit contracted them later—but this is yet to be revealed. Even odder is that Tezcatlipoca as seen in the Lostbelt proper never actually refers to himself as a Grand Servant even as some form of boast, instead referring to his current self as a Pseudo-Servant that he "personally constructed" the human vessel in which he now inhabits.
    • The Lostbelt itself is extremely unusual compared to the other six. It diverged sometime in the BC era, without an exact known date like the others. It's referred to as a civilization that is an "exception even among exceptions", hinting that it's something truly bizarre. It's because his Lostbelt contains an Ultimate One, from the Oort Cloud. Another trait is that the dominant species are intelligent dinosaurs for large swathes of the Lostbelt's history because the meteor which carried the alien micrporganisms which would become Mesoamerican gods somehow came to Earth far earlier than it had in PHH.
  • Blessed with Suck: Being Touched by Vorlons has made him incredibly powerful - he's able to go toe-to-toe with Beasts like Camazotz and gods like Koyanskaya, he has a Photographic Memory, he's basically The Omniscient, he can summon Angelic Abominations to fight for him, and he was so advanced in his knowledge of magecraft after the events of "5 Minutes" that he was fast-tracked into the Lore Department and started reporting directly to the Director of the Clocktower at the age of 10. This has come with some heavy downsides, however - while his memory is perfect, he can only "save" five minutes of memory from each day, he's severed from the Human Order and unable to normally summon Servants, and the event that gave him his powers killed his father and erased all knowledge of his identity from the world, with the only people who might still know his name being Brishsan (the Director of the Clocktower and a former apprentice of King Solomon) and Tezcatlipoca.
  • Blue-and-Orange Morality: Due to gaining awareness of the universe as a whole, Daybit lacks human morality and views things from a cosmic scale. In his eyes, it's better for humanity that Earth is destroyed and they go extinct rather than letting Marisbury's plan succeed which would forever brand them as the worst species in the universe.
  • Brutal Honesty: He tends to start conversations by telling anyone he's talking to the exact amount of information he expects from them, the amount of time he needs, and that any other small talk or other questions for him will be regarded irrelevant or ignored for him to get to the core of his requested subject. This habit is not so much because he’s a blunt person, but him simply prioritizing the most important information since he can only remember five minutes of memory per day.
  • Chekhov M.I.A.: Both Daybit and his Tree of Emptiness have somehow disappeared by the time Chaldea invades Atlantis. Daybit reappears fine and dandy in Lostbelt No. 7 but as of the first part the Tree is still missing. The second part reveals that the Tree can't be detected because ORT ate it within the Lostbelt's history and then was forcibly made dormant shortly afterwards, so within the present, no one would be able to tell that it was still present.
  • Child Prodigy: Being granted cosmic awareness made him essentially a genius to those around him at the age of 10. From there, he became a Teen Genius as he was considered a rising star in his department during his 8 years there and was recruited by Marisbury just as he became an adult at the age of 18.
  • Crazy-Prepared: He ordered Tezcatlipoca to strike U-Olga Marie at a moment of weakness and extract her heart for him just in case his Servant wouldn't be able to sacrifice anyone to ORT; Daybit could then do the job himself with U-Olga Marie's heart within him. This also prevents U-Olga from Hijacking Cthulhu since ORT has already adapted to her thanks to devouring her heart, meaning she'd be the one assimilated if she tried.
  • Dark Is Not Evil: Daybit is heavily associated with darkness imagery, with his name referring to the void, being constantly described as an opaque hole in reality, he contracted with the god Tezcatlipoca whose domains are primarily associated with darkness in this game, he contacted the beings of a dark star after the angelic artifact activated, he has the power to summon alien shadows, and Brishsan of the Clock Tower has stated that the shadows of Daybit and his father after the artifact activated will be burned into the universe forever. He ultimately turns out to be a well-meaning man who can see the good in everyone he knows, even people whose objectives repulse him like Marisbury, and even offers help that could impede his own objective to the protagonist for no other reason than giving them a shot at trying their own to save the world.
  • Destructive Teleportation: The linchpin of his backstory as an angelic artifact suddenly obliterated him as a child and reformatted him 0.2 seconds later. He came into contact with alien entities in that brief window of time and gained a cosmic perspective over humanity. Though he was checked as fully human on a biological level after being reformed by the artifact, the world instinctively recognizes that he's innately wrong for his alien connection and he actually cannot function as a Master who summons Servants to form contracts with them. His internal monologue directly brings up the fact that teleportation that disassembles humans to reform them somewhere else is considered more realistic despite the implications, and thus considers himself to be a completely different person from the 10 year old boy who was exposed to the artifact.
  • Didn't Think This Through: His first attempt to stop Marisbury's plans was to barge into his office and start waving a gun in Marisbury's face. Marisbury called his bluff and took the knowledge of how to shutdown CHALDEAS with him to the grave, leaving Daybit with no other options than to stick around Chaldea and wait for a second opportunity to come around.
  • Eagleland: The only American on Team A. Specifically, he's from Nevada.
  • Enigmatic Minion: By far away the most inscrutable of the Crypters, with his personality, motives and goals kept out of focus for most of the story. Kirschtaria strangely does not reflect on his journey through the Singularity simulations with Daybit despite doing so with the rest of the Crypters, only adding to the mystery. Even by the time the story focuses on his Lostbelt, Daybit keeps the personal motives for his actions, which can flip between hindering and oddly helping Chaldea or his own supposed allies on a dime, to himself for the first half. This seems to amuse his Servant Tezcatlipoca and because it fits his own nature he accepts it as long as Daybit does nothing to directly interfere with his wants.
  • Everyone Calls Him "Barkeep": Deinos mainly refer to Daybit by his title of Crypter. Their phrasing implies they believe Crypter to be his actual name, building up on Daybit's characteristic of not bothering with communication.
  • Evil Genius: Da Vinci praises his intellect greatly and whenever he decides to speak, the other Crypters listen carefully. He's also often prompted to give his analysis on things, probably because the other Crypters want to see if they missed something that his shrewd eye did not. In Lostbelt No.4, he instantly figures out how to defeat God Arjuna but leaves it to Pepe to work out the specifics.
  • The Exile: He was banished from the Lore Department of the Clock Tower that handles "artifacts not of this world" for his work and subsequently got recruited by Marisbury to Chaldea. No one has a clue what his work actually was, however, because he apparently only reported directly to the Director of the Clock Tower. Kadoc later clarifies that this was just a rumor to explain why Daybit got transferred from Lore to Astromancy and Chaldea but he willingly quit of his own accord, the only thing that's unclear is what gave him the impetus to do so with an invitation from Marisbury being the most likely cause.
  • Expy: His backstory is similar to Dr. Manhattan, an ordinary human being who was torn apart on an atomic level thanks to an accident. They managed to reconstruct their bodies but the cosmic awareness they gained as a result of the disembodiment alienated them from the rest of humanity.
  • Fair-Play Villain: Daybit is dead set on reviving ORT to stop Marisbury as his first line of resort, but recognizes that the protagonist is ultimately someone who also wishes to save the world in their own way so he and Tezcatlipoca purposely allow the protagonist to acquire an understanding of what awakening ORT would entail to give them a chance and means to stop the two.
  • Foil:
    • To Kirschtaria Wodime. Both are geniuses far beyond the rest of the Crypters but have opposing specialties in magecraft, with Kirschtaria taking his magecraft to the pinnacle of what is possible and perfecting it, while Daybit performs magecraft that is considered to be Beyond the Impossible. They're both aloof to others, with Kirschtaria being an unapproachable leader while Daybit is The Quiet One. Their appearances also contrast each other, as they both wear long clothes with opposing color schemes, with Kirschtaria wearing white and Daybit wearing black leather. They also both care greatly for their allies but have trouble expressing it, and both seek to stop Marisbury Animusphere's true goal.
  • Genre Savvy: An avid watcher of movies even as a child, so he immediately deduced that what happened to him with the angelic artifact was some kind of Star Trek-esque teleportation that reassembled him and the original him is now the shadow burnt into the floor of his father's lab.
  • The Gift: According to Fate/Grand Order Material VIII, Marisbury considered him to have the highest Rayshift aptitude of them all, as well as top tier in skills among the Masters. This is later revealed to stem from his contact with alien lifeforms, which fast-tracked his aptitude on various matters and his career at the Clock Tower.
  • Hates Small Talk: Daybit's a man who likes to make every second count, and small talk is just a waste of time to him.
  • Heroic Self-Deprecation: He claims that Wodime is the real genius between the two of them and that the only thing he's better at is remembering things.
  • Hidden Agenda Villain: His personal goals are heavily obfuscated for most of the story until the seventh Lostbelt where he proclaims that he will awaken ORT so it can rampage across the planet and consume CHALDEAS to stop Marisbury Animusphere's Grand Order.
  • Hidden Depths: Daybit, for whatever reason, has the entire ruleset of PHH soccer memorized and insisted on teaching them to Deinos for use in xoqqer. While it was a pragmatic means of ensuring that the Deinos would have less fatalities so the Ocelomeh could harvest their hearts for sacrifice to ORT, the fact that he both knew and was willing to spend time teaching everyone all about the sport is a striking contrast from the rest of his character.
  • Humanoid Abomination: When people say that Daybit feels like a void, it isn't metaphorical. The World itself instinctively recognizes him as something inhuman on a metaphysical level, and even the Archetype Earth cannot see him directly.
  • Hyper-Awareness: He correctly deduces the entire history of his Lostbelt within mere days from entry to exploration and only needed one detail from Ixquic that he already had guessed ahead of time just to confirm his hypothesis. Even Da Vinci's initial theory on his Lostbelt was incorrect, proving her respect for his genius was well-earned.
  • Improbable Age: Even by magical prodigy standards, Daybit is considered anomalous because he was immediately fast-tracked for one of the Clock Tower departments at the age of 10 without having to be registered in General Fundamentals like every other student. Exposure to alien life essentially jumpstarted his genius and made him an immediate fit for the Department of Lore.
  • Loners Are Freaks: It's noted that he doesn't really understand other people, nor does he want to try and understand them. The reason he was going to get a Berserker-class Servant in the first place was so he would need to put as little effort into communication as possible. Kadoc mentions in one of his flashbacks that Daybit, very much like his last name, literally feels like he's a hole in reality somehow. His unsociable nature was one of the major reasons fellow genius Wodime was chosen over him to be Team A's leader. He also freely admits in the end his inability to trust and form relationships was the major reason he had no choice but to use ORT, as he couldn't conceive of any other way to defeat CHALDEAS on his own. The implication of course being that the Protagonist, who can and has formed those bonds with countless Servants and members of Chaldea, can find another way.
  • Meaningful Look: He gives one to the protagonist before leaving the Indian Lostbelt, which is noticeable because it's the only interaction he gives at all to Chaldea during his Big Damn Heroes moment while most of his attention and words are directed to Pepe alone. Later revelations imply he was putting aside at least a few seconds of his five minutes that day to see Pepe at his best while he still had the chance, and to memorize the person who was fighting to save the world in their own way.
  • Meaningful Name: His entire name is a reference to the events of his backstory, as the original "him" was turned into a blast shadow and all memory and records of him were wiped, including his original name. He can only remember five minutes of each day - a bit of each day, or a Day Bit. The Angelic Artifact that erased the researcher and his son from existence was passed down by Semites. And his atomic density is exceedingly low, making him unable to be observed from a distance, exactly like a Cosmic Void.
  • Missing Mom: No mention is made of his mother in his backstory, not that it would have mattered as his original existence was completely wiped from record and memory of all people and documentation in the world.
  • Never Heard That One Before: He considers the protagonist's answer to his question of being an earthling uninteresting because he's already heard people saying they don't know too many times before.
  • No-Sell: Due to Tezcatlipoca implanting U-Olga Marie's heart inside Daybit's body, he's completely immune to any attacks she makes against him.
  • No Social Skills: He's a genius who even Da Vinci considers to be smarter than her and who constantly goes Beyond the Impossible. In turn, he doesn't care to understand or be understood by others and was meant to summon a Berserker so that he didn't need to strike up a rapport with them.
  • Not Quite Dead: He flings himself into the pit that is ORT's resting place so it can consume U-Olga Marie's heart, which was transplanted onto his body. However, Tezcatlipoca rescued him by bringing Daybit into his temporary afterlife where he can recover in the same way the protagonist was given an out after dying and hints that Daybit will return even after his loss in Nahui Mictlan.
  • Not So Stoic: He complains at the very end to Tezcatlipoca after losing to the protagonist that an almighty god could have chain summoned more Servants like Jaguar Warrior to help him.
  • Odd Friendship: You would think that an introverted loner like Daybit would stay as far away as possible from the chatty, eccentric Pepe, but the two share a close friendship. Daybit temporarily abandons his post in secret to visit Pepe in India just because he's that worried about him, and in his dying moments, Pepe is comforted by the realization that Daybit chose to do it so that he could see and remember Pepe as Pepe would want to be remembered.
  • Omnicidal Maniac: It turns out his endgame for his Lostbelt is awakening ORT to destroy the world because he feels that Marisbury's plan is so terrible for the universe that he would rather see the total annihilation of humanity than have it enacted. Given the mechanics of ORT's revival requiring the sacrifice to truly believe in PHH and Earth's destruction with all their heart to compel it into consuming CHALDEAS, Daybit genuinely believes that this path is the most optimal one for the cosmos.
  • The Omniscient: His conversation with Marisbury in his backstory reveals this to be the entire reason why Marisbury hired him, as Daybit could provide a diagram of the entire observable universe at a level of precision that beats any current technology, and Marisbury's comments imply that his vision even stretches out beyond what can be currently observed by mankind. That same conversation reveals he has some level of foresight, though not at a level where he could figure out the precise details of Marisbury's plan to ensure the Human Order on his own.
  • One-Man Army: Naturally, as the Crypter who stands alongside Kirshtaria and Peperoncino as one of the strongest Crypters, he is this. Since he is not part of the Human Order, he cannot summon Servants from the Throne of Heroes, with the end result being that his test run against the Incineration of Humanity had him stop the Incineration himself, and despite that handicap, he was the only Crypter other than Wodime to actually succeed.
  • Orwellian Retcon: After Nahui Mictlan was implemented into the game, there was also a stealth update that changed his appearance in Yuga Kshetra to remove one of his Command Spells from his hand, retroactively changing the story to imply that he did something major with it in his Lostbelt before going to see Pepe. This turns out to be because he used a Command Spell against Camazotz when he found ORT's whereabouts.
  • Outside-Context Problem: He's regarded as this by everyone. He is an enemy of both humanity and Marisbury who wants to destroy the planet, yet the Foreign God has no power over him because he brought himself back to life with no help so he's not actually a Crypter. Tezcatlipoca even says that Daybit's abilities were something the Foreign God didn't expect.
  • Photographic Memory: He claims to have the best memory out of the Crypters and has the face and names of people he meets memorized at a single glance. The reason for this is due to being essentially Touched by Vorlons in his youth, which gave him a unique ability to have a cosmic insight to damn near anything and can commit basically whatever to memory; however this is Downplayed as by the being a Power at a Price deal, he can only remember a particular in intervals of five minutes per day, which forces him to consider when to make the most of this when he's allotted.
  • Power at a Price: He's given a hell of a win at the Superpower Lottery overall thanks to his unique gifts, up to having a Grand-caliber Servant working alongside him, however the consequences of his near-omniscient outlook thanks to being Touched by Vorlons has effectively made it extremely difficult to keep a coherent stream of memory for more than five-minute intervals a day and has divorced him completely from the Human Order altogether, meaning Daybit cannot actually summon any Servants period and has to rely entirely on his own ingenuity and strength to succeed at anything, unlike the other Crypters.
  • Prescience by Analysis: Due to only retaining 5 minutes of memory from each day, Daybit has to constantly fill in the blanks of the events he forgot, and the skill necessary for that are the same skills necessary to estimate the future. It's through this that he timed his appearance in the Indian Lostbelt.
  • Red Baron: He is known as "Enfant Terrible of the Clock Tower", owing to his highly unorthodox and bizarre, yet brilliant mindset.
  • Respected by the Respected: Kirschtaria, Marisbury, and Da Vinci all have the highest respect for his talent, which speaks volumes.
  • Rewatch Bonus: After completing Nahui Mictlan, it can be interesting to go back and watch previous story content he appears in. Since he can only remember five minutes of each day and thus has to be concise and deliberate about what he can do during those moments, it gives extra weight to things like helping Pepe in Yuga Kshethra, or even sparing valuable time on conversation and thinking aloud.
  • Shorter Means Smarter: One of the shortest among the male Crypters, but he's also one of the most intelligent among them.
  • Sole Survivor: Aside from Kadoc, who has lost his Lostbelt and later switches sides to join Chaldea against the Foreign God, as of the completion of Lostbelt No. 7, he is the only Crypter left as he is saved by Tezcatlipoca for a future revival.
  • Speak Ill of the Dead: During Lostbelt 7, the Protagonist asks for his feelings on his fellow Crypters, and his comments are all single-sentence notes that are rather matter-of-fact and not very complimentary. He also states that he knew from the get-go that all the others would fail and that he'd have to be the one to end Chaldea. A third note is that unlike his scene in Lostbelt 4, he does not refer to Pepe by his real name as he did there. Later flashbacks suggest that it was actually a rare instance of kindness on Daybit's end to actually try and answer an inconsequential question on his friends as best he could even as impatient as he was to end the conversation. It's just that he ended up saying it in the bluntest and least flattering way possible to be as concise as possible. He also wasn't looking down on the others, it's just that he knew Marisbury intended for them to fall to Chaldea's hands from the beginning.
    Daybit: Kadoc has been doing about as well as he could so far. Ophelia's death was a waste. Akuta's death was long overdue. Peperoncino died alone, ridiculing his past as he met a miserable end. Beryl was the only winner in all of this. Kirschtaria's plan was a failure in and of itself.
  • Stealth Mentor:
    • Served as one for Pepe in Lostbelt 4 with his brief appearance, specifically teaching him how to get Koyanskaya to their side to teleport them out of their Lostbelt. This helps Pepe escape from Chaldea when he's defeated at the end.
    • Kadoc notes that Daybit would not have gone down to the prison where Chaldea staff was being held and explained at great length the full details on Sirius Lights and the most optimal time to use them if he did not think there would be a need for Kadoc to use his own in the future.
    • He hands the protagonist a bag of items that they eventually figure out are all items they need to get through various layers of Mictlan.
  • The Stoic: Very cool and dispassionate during the meetings between the Crypters, and though he admits he feels a sense of loss at Ophelia's and Akuta's deaths, he also admits he never really gave either of them much of a thought to begin with. He does lighten up a bit when he visits Pepe in India. His character designer says that he does have different expressions, but they are extremely subtle and difficult to tell apart.
  • Summon Magic: Though it's hypothesized by Sion and Kadoc that Daybit essentially won his simulation of the Human Order Incineration entirely by himself, this is not entirely true. He has the ability to summon "Angelic Artifacts" from outside the universe to aid him in battle via his cosmic connection.
  • Superpower Lottery: An instant qualifier for the title given that he is noted to have a Grand Servant in Lostbelt 4.
  • Support Party Member: Despite his incredible talents, his unsociable personality meant he was relegated to the backstage for support.
  • Sympathetic Murderer: Lostbelt 7's second part confirms that he is the unrevealed gunman in Babylonia episode 0 who wished to murder Marisbury and clarifies that he had very justified reasons to attempt this act on a cosmic scale.
  • Technicolor Eyes: Has noticeable purple eyes that have strange white rings within the iris, and even amongst this group of magi is considered a genius by both the late Marisbury and da Vinci, the latter of which doesn't hand that title out easily.
  • Teeth-Clenched Teamwork: While there does seem to be a sense of mutual respect, Daybit and Tezcatlipoca don't appear to like each other that much as they both keep out of the other's way. His Servant's utterly random whims means Daybit won't even try to lay a finger on Chaldea members Tezcatlipoca took prisoner because he's unsure whether or not the Servant will take offense to his actions. It's also gotten to the point where he's seemingly fine with Chaldea excising this Lostbelt from the planet after he finishes his objective because Tezcatlipoca is effectively managing the entire place without any input from his Master. The two do, however, have one common point of interest they can agree on with no issue: The awakening of ORT and its rampage across the planet.
  • Touched by Vorlons: When he was ten, an alien artifact instantly deconstructed and then reconstructed his body, with him coming into contact with alien intelligence at that point. While this has resulted in him being able to go Beyond the Impossible as his entire specialty in magecraft, it's caused him some problems as well, such as only being able to remember five minutes of each day, or being removed from the Human Order and thus unable to summon Servants.
  • Trick Boss: In a bit of Gameplay and Story Integration, Daybit's Angelic Artifact-spawned Servants will power-up and multiply depending on the threat he's facing, and this also applies to the number of Servants the player brings to his boss fight. If you only bring three, he'll only bring three — and this is the intended solution, as any extras will be in Daybit's backline both receiving his buffs and being out of range of your attacks, and all of his Servants have multiple Break Bars to ensure you can't destroy them on sight. Bringing more than the minimum number of Servants results in an endurance test heavily skewed in Daybit's favor.
  • Tsundere: He came to help Pepe during India. Though he continually denies the idea he did it because he was worried about Pepe, even as he calls Pepe by his real name and asking Pepe not to tell the other Crypters he came to help.
  • The Unfettered: Daybit so utterly dislikes Marisbury's cosmic objective that he decided to spend the rest of his life figuring out a means to stop Animusphere, which eventually escalates into his decision to release his Lostbelt's ORT on CHALDEAS.
  • Unflinching Walk: Daybit summons his Angelic Artifacts to fight Chaldea and then casually walks in-between the two sides clashing to make his way to ORT's resting place.
  • Villain Respect: He admits at the second Crypter meeting that he's somewhat amazed by how well Chaldea's Master is doing, especially because they are stepping onto battlefield after battlefield with no way to protect themselves and yet doing so without visible fear. He comments that seeing in-person the protagonist defeat Tezcatlipoca was actually surprising and that he shouldn't have been so complacent from already completing the journey to ORT's corpse once.
  • Villains Out Shopping: Literally. Daybit's epic return to the plot... is him shopping around the market in his Lostbelt. When the protagonist tries to grab his attention, Daybit just dumps his stuff onto the protagonist before walking off. It turns out these are all items that Daybit knew the protagonist would need to progress through the Lostbelt, including materials to get through the underworld borders and a makeshift spacesuit they'd need to survive being near ORT.
  • Wardrobe Flaw of Characterization: He combines a huge pair of boots, a leather trenchcoat and a black undershirt and black tie with a white striped sweater. Either he's simply got no sense of fashion or he doesn't care at all how he looks, though going by how he's described as incomprehensible and unwilling to be understood, this may be deliberate on his end.
  • Well-Intentioned Extremist: He's ultimately opposed to Marisbury, which is understandable given that the Animusphere patriarch is presently the actual culprit for what happened to the world. However, it speaks volumes that Daybit's first solution to dealing with things was to blow up the planet via ORT.
  • What You Are in the Dark: Daybit had to balance the fact that his mindset, abilities, and self since 2004 are very much not human against his human biology, inherited memories from that 10 year old boy, and living on planet Earth. He chose to support humanity in accordance with his father's creed that humans are creatures that instinctively work towards good and obey the Human Order as a citizen of Earth rather than disregard all of that just because his existence is unnatural.
  • Worthy Opponent: He considers the Protagonist one. He's a little peeved to learn that Tezcatlipoca has been holding onto their's Master rights, and thus the Last Master of Humanity that just finished off ORT was not firing on all cylinders when Daybit faced him, and demands a rematch in Tezcatlipoca's paradise where they'll both be at full strength.
  • Wrong Context Magic: Due to circumstances in his past, Daybit cannot summon Servants on his own (needing a secondary donor, such as the land itself, to provide the necessary requirements to fulfill the ritual) as he's been divorced from the Human Order for being an anomaly; this would ordinarily would be a problem but as shown during his fight with Koyansyaka, he can instead summon something... weird that can be at best described as "angelic" that can contend with beings like Camazotz to a standstill.
  • Xanatos Gambit: His plan ultimately comes down to this. If Wodime's plan succeeds then Maribury's is foiled and Daybit doesn't need to follow through with his own plan. If he succeeds at reviving ORT and it makes its way to CHALDEAS, then he accomplishes what he set out for in the first place. If the protagonist and Chaldea manage to both get to the bottom of his Lostbelt and stop ORT, then he'll have been able to explain his motives and push Chaldea to investigate his proclamation that CHALDEAS is the true culprit. Tezcatlipoca is in place to revive him, so even if he died to awaken ORT as a backup plan to their original sacrifice of Izcalli not working, he can still have an out and formulate a new response with the ORT plan failing.
  • You Are Better Than You Think You Are: He admits that Olga Marie is actually a talented person who could have easily led Chaldea well at such a young age. Unfortunately he also assesses that Marisbury being so good as her predecessor, she developed a complex over having to succeed him and this situation being worsened by Lev's psychological manipulations made her job much worse for her.

Their Servants

    Caenis 
https://static.tvtropes.org/pmwiki/pub/images/caenis_stage_2.png
One Tainted by the Sea
A Lancer and the first of the three Servants contracted to Kirschtaria Wodime, a woman once terribly wronged by Poseidon who after wished to be transformed into a man named Caeneus, becoming a member of the Argonauts and eventually a tyrant king.

Able to freely travel between Lostbelts due to possessing Poseidon's Authority, they act as an envoy between the Lostbelts on Wodime's behalf, and are his closest Servant confidant.

For tropes concerning their many appearances throughout Cosmos in the Lostbelt, see their entry in Fate/Grand Order - Lancers A to F.

    Dioscuri (Castor and Pollux) 
https://static.tvtropes.org/pmwiki/pub/images/dioscuri.png
The Gemini Twins
The Divine Spirits that serve as the basis of the Gemini Constellation, they were genuine gods and divine residents native to the Atlantic Lostbelt, before they were killed by Wodime and re-summoned by him, granting them the memories of their Proper Human History selves.

The brother Castor is an Avenger Servant, while the sister Pollux manifested as a Saber Servant. Together, they are treated as a single Saber Servant with the traits of an Avenger.
  • Ain't Too Proud to Beg: According to Caenis, they broke down and begged the other gods to save them after Kirschtaria beat them but their pleads went unanswered before Kirschtaria finished them off. The fact they react by immediately dropping their mocking banner and are ready to fight her to the death indicates there's a lot of truth to that.
  • Alternate Self: Zig-Zagged. These two were living gods native to the Olympus Lostbelt before being killed by Wodime, who then summons them as Servants. This grants them their alternative memories from Proper Human History; after learning of their awful treatment and the loss of their divinity, they swear themselves to Wodime when he promises to overwrite that history with the Lostbelt's.
  • Big "SHUT UP!": After Castor receives various well said responses to learning his Freudian Excuse and Pollux gets called out for being an enabler for Castor's behavior, Pollux and Castor give their own variants of this and get bloodthirsty to end things.
  • Blood from the Mouth: This happens to Castor as the stress of pushing himself faster-than-light to take the protagonist hostage catches up to him, though he waves off Pollux's concerns.
  • Blood Is the New Black: In the Olympus trailer, one shot has them both splattered in blood with the wall behind them caked in it and a bloody handprint. Neither of them seem to really mind, with Castor even taking a moment to bite into a fruit.
  • Disproportionate Retribution: In revenge for humanity (inadvertently) weakening Pollux's Divinity and removing Castor's Divinity, they decide to vent their frustrations by murdering humans. Castor even claims they should be grateful that they limit themselves only to the humans Zeus himself has approved of killing.
  • Driven by Envy: Part of the reason they hate Caenis and be Jerkasses to them? Because they're a mortal raised to the level of a Divine Spirit while they were divine spirits lowered down to mortal levels in PHH.
  • Dying Curse: As they die, Castor screams one last curse on Chaldea due to his sheer hatred of humanity.
    Castor: "Very well then, humans, keep pushing your luck. Go ahead and forge your path to a future where only despair awaits! And know that it will never be anything more than a single step right into a dead end!"
  • Evil Counterpart: To Adele and Macarios, who aid Chaldea in bringing down the Lostbelt while the Dioscuri want to maintain it. While the former wish to see a new tomorrow and not live in a stagnating everyday, the latter two are more than happy to slaughter humans without any care in the world.
  • Fantastic Racism: Both of them hate humans, but Castor takes it even further in that he's fully willing to insult Queen Europa, who has merged with Hera herself and thus is a demigod, and state that she's still just a human no different than "that failure" Caenis.
  • Foil: To Adele and Macarios. The Dioscuri are content to live in Olympus as it is and preserve the Lostbelt, view humans as far beneath them and enjoy slaughtering them whenever they get the chance, antagonizing Chaldea. This contrasts with how Adele and Macarios want to end the Lostbelt so they may experience something new, hate the Gods with a passion for stagnating human society, who want to preserve human life if possible and who work with Chaldea to kill the Gods. More factors include the Dioscuri's reasons for slaughtering humans are born from a petty Freudian Excuse, while the human sibling's Freudian Excuse for going against the gods is far more legitimate. They also love their respective siblings, with Castor and Macarios sharing anger and hatred against humans and gods respectively with Pollux and Adele respectively being responsible for reining them in, but while Pollux often defends Castor's actions and lets him do as he wishes, Adele keeps Macarios from doing anything that would end up hurting him or that wouldn't be beneficial to them, a fact that Adele calls out on Pollux. Finally, the Dioscuri are blonde hair, blue eyed divine spirits. Adele and Macarios are brown hair, green eyed humans.
  • Freudian Excuse Is No Excuse: In the same chapter you kill them, their reason for killing humans (weakening their divinity, turning Pollux into a demigod and Castor into a mortal) is basically called out for being as petty as their reason to kill thousands of humans over it.
  • Hair-Trigger Temper: Castor is practically waiting for any reason to kill humans. Even as simple as Mash pointing out how he recognizes the two from Atlantis has him rush at her for daring to point at him and call out his name. Pollux in comparison is way more restrained, but is ready to encourage Castor to go all out when the situations presents itself.
  • Hate Sink: They are pretty much two sadistic twins who want to kill humans over a petty and disproportionate reason while lacking playable Pollux's status as a Nice Girl and a Morality Pet to playable Castor.
  • Hidden Disdain Reveal: Though they haven't really hidden their disdain of her, as they're torturing Caenis to death, Castor outright tells them he never thought them worthy of being a god.
  • Horrifying the Horror: When Castor grabs the Protagonist by the neck, he is overcome with the sudden realization that they're the source of Black Barrel's bullets, causing him to let them go out of sheer shock.
  • Hypocrite: They both insult Caenis for their bloodlust and impulsive nature, saying nothing about them is befitting of a God. Yet they both have become psychopaths and slaughter humans at a whim after learning of their Proper Human History counterparts, which the protagonist can ruefully note means they're acting in an all-too-human way.
  • Irony: They hate humans for reducing their Divinity in Proper Human History. They serve a human who wants to turn humanity into human-god hybrids.
  • Karmic Death: Their deaths come at the hands of Adele and Macarios, twin siblings whose allies in the God Destroyer Alliance were killed off by the Dioscuri and who hate them with a passion.
  • Light 'em Up: One of their domains as gods includes Authority over light, and not only do they use light-based attacks they can turn into and move as fast as light. Castor reveals they can actually move faster than light when pushed, but as they're now "merely" Divine Spirits rather than true gods their bodies can't handle the stress of using their Authority in such a manner without self-harm.
  • Madden Into Misanthropy: Upon learning of the loss of their Divinity thanks to humanity, the two of them snapped, transforming into sadistic misanthropes all too eager to kill people.
  • Sadist: They take their sweet time torturing Caenis mentally and physically before trying to kill them after the latter's defeat.
  • Semi-Divine: Zig-Zagged. In Proper Human myth, Pollux is a demigod child of Zeus, but Castor is completely mortal, when in reality they were both full-fledged gods. The Lostbelt versions meanwhile are solely full-fledged gods, but after being killed and resummoned by Wodime, they learn of their Proper Human selves, and are so incensed by this that they both become bloodthirsty psychopaths.
  • Sore Loser: Did not take well to them losing to "a mere human". Castor in particular is reduced to a vengeful screaming fury over Chaldea repeatedly getting away from them.
  • Super-Speed: What makes them so deadly even to a Master Swordsman like Musashi is that they can move and strike at literal light speed, which they boast about multiple times. Castor then one-ups himself by pushing himself faster than light in order to take the protagonist hostage in the middle of the heated final battle with the God Destroyer Alliance, which alarms Pollux since as mere Divine Spirits and no longer gods they can't use their Authority over light to such an extent without self-harm, as shown by Castor's Blood from the Mouth.
  • Took a Level in Jerkass: Due to the history of their Lostbelt, Castor never had to suffer the disrespect humans would later do to him and stayed as a demigod and didn't grow to have a disdain towards humanity. However, once Kirschtaria defeated the two and summoned them as Servants, they learned what happened to Castor in Proper Human History, causing both of them to become sadistic misanthropes.
  • Yes-Man: A key difference between Pollux from Proper Human History and the Pollux from the Lostbelt. The playable Pollux generally keeps her Avenger brother on a tight leash, controlling and regulating the worst of his behavior, but, as Adele disgustedly points out, the Lostbelt Pollux instead constantly fawns over her brother, praising and enabling his worst impulses, seemingly without thinking for herself.

    Atlas 
https://static.tvtropes.org/pmwiki/pub/images/atlas.PNG
Titan of Strength, Endurance, and Astronomy
Spoiler for Olympus

One of the Titans of Greek Myth, who was Cronus's main general in the war with the Olympians and, rather than being sentenced to Tartarus with the rest of his kin upon their defeat, was punished by being forced to hold up the heavens for eternity. He was summoned by Wodime as a Divine Spirit.


  • The Ghost: Unlike the Dioscuri and Caenis, Atlas is largely only referenced rather than shown. This is largely thanks to Wodime having him hide in his Tree of Emptiness as a fail safe in case the Foreign God started descending.
  • Half the Man He Used to Be: He gets bisected down the middle by Muramasa while inside the Tree of Emptiness and dies.
  • Historical Hero Upgrade: Classical Mythology says that Atlas, even disregarding his role in the war against the Olympians, wasn't much better of a Jerkass God than the rest of the Titans. In the tale of Heracles's Twelve Labors, Atlas appears as a conniving schemer who plans on tricking Heracles into holding the heavens in his place permanently, only to be tricked in return. In the Nasuverse, however, Wodime trusts him enough to make him an integral part of his plan to elevate humanity to godhood with no sign of worry he might try to subvert the plan for his own ends.
  • Man on Fire: Atlas is stuck in the Tree of Emptiness when Beryl sets the whole thing on fire, leaving him unable to complete his part in Wodime's plan.
  • Our Giants Are Bigger: The corpse of Atlas that emerges from the Tree towers above the battlefield where Kirschtaria and Chaldea are fighting. If this image of the world map is to scale, Atlas is bigger than Olympus Dodona, the palace of the Olympians.
  • Possessing a Dead Body: The Foreign God briefly uses Atlas to speak before moving on to another body.
  • Reality Warper: His part in Wodime's plan is to use the Tree Magellan's accumulated energy to create a new World Texture and elevate all of humanity to godhood.
  • Sadly Mythtaken: Atlas is frequently misremembered as holding up the world rather than the heavens, and Fate is no exceptionnote . Then again, seeing as how popular belief in the Nasuverse can change a figure's legend whether or not it's accurate like Vlad and Salieri found out, who's to say that Atlas didn't end up bearing the world anyways here?
  • Walking Spoiler: He can't be spoken about much without spoiling his role in Kirschtaria's plans and the endgame of Olympus.

    Anastasia 
https://static.tvtropes.org/pmwiki/pub/images/anastasia_7.png
The Grand Duchess
The Grand Duchess of Russia and a Caster Servant contracted to Kadoc, she is different from her Proper Human history counterpart due to the unique nature of her summoning. She is also the Servant who led the assault on Chaldea in the prologue for Cosmos in the Lostbelt.
  • Alternate Self: Kadoc's Anastasia has her Saint Graph twisted by the Lostbelt she is summoned in, affecting her memories and personality somewhat in exchange for power. She is even described as being closer in nature to the Yagas (the man-beasts inhabiting her Lostbelt) than a human. Also, like Kingu for Enkidu and the Lion King for Lancer Altria, she has different voice lines compared to her playable self. To differentiate herself from her Proper Human History self, she is referred to as "Grand Duchess" by the game.
  • Character Title: The first chapter of Cosmos in the Lostbelt has her name as its title and she is the titular "Grand Duchess of the Beast Nation" spoken of in the subtitle.
  • Clingy Jealous Girl: She's implied to be this beyond the grave as after Kadoc praises Nitocris for defending the Storm Border crew from Izcalli and the Ocolomeh, he feels a sudden chill indicating the presence of either Anastasia herself or Viy.
  • Defrosting Ice Queen: While initially rather frigid towards him, she eventually warms up to Kadoc and encourages him to stay strong to achieve his desires, her Last Request even being for Kotomine to protect Kadoc for her.
  • Hidden Disdain Reveal: From the Oprichniki's perspective Lostbelt Anastasia does this when the time for Ivan's awakening at last arrives, with her openly admitting she's glad she can finally stop lauding platitudes to the Tsar's name in public now that the time to depose him has come and take out her disdain on the mindlessly loyal Oprichniki.
  • Hopeless Boss Fight: During the Prologue for Cosmos in the Lostbelt, she's treated as a Grand Battle and the only Servants available to you are a Level 90 Da Vinci and Mash, who's only Level 40 as her Demi-Servant abilities have yet to recover and she's running on a Command Seal empowering her. Breaking one of Anastasia's HP bars instantly charges her Noble Phantasm gauge and unleashes an attack that reduces everyone's max HP to one and inflicts Curse, instantly killing your team on the next turn. Even if you take advantage of Da Vinci's Mona Lisa A+ skill, which grants debuff immunity, or resort to using either Saints Quartz or three Command Seals, the fight will end after five to seven turns. That being said, when she is fought again in the first Lostbelt, she no longer has this attack and behaves like the playable Anastasia instead.
  • Inept Mage: Anastasia doesn't have any formal training in Magecraft and relies on Viy to do all the heavy lifting for her. In a comedic scene in Lostbelt No. 7, she doesn't take Kadoc praising Nitocris for being a Caster from the Age of Gods who's so much better than modern ones (read:herself) well.
  • Last Request: A non-fatal example, as she wasn't dying though there's nothing to suggest she didn't at least suspect she might die in the coming battle with Chaldea but rather it was because it would likely be the last time she ever saw the recipient. When Kotomine announces his intent to leave the Russia Lostbelt for good after Ivan the Terrible relinquishes the title of Lostbelt King, she makes a final request to him but disguises what it is from Kadoc (and the audience) by speaking in lips. Whatever she asked of him noticeably gives Kotomine pause, but he agrees to fulfill it. It's later revealed she had requested him to protect Kadoc, leading to him saving Kadoc's life after he was nearly killed by Douman and brings him to Chaldea for medical attention.
  • Morality Pet: Kadoc has made his Anastasia's wishes his utmost priority. He also deconstructs it, because rather than hold him back, Kadoc's fondness of her makes him more than willing to commit atrocities in her name.
  • Mother Russia Makes You Strong: Her Lostbelt self claims that Antarctica is not nearly as cold as the Lostbelt she hails from and has been shown to be insanely strong compared to Da Vinci.
  • Not Herself: Kadoc summoning her in the Lostbelt inadvertently twisted Anastasia's summoning, resulting in an Anastasia with a nastier personality who is also missing most of her memories in exchange for greater power. She ultimately doesn't mind however.
  • One-Steve Limit: Invoked. She has the same first name as Ivan the Terrible's wife, which her Lostbelt self uses to her advantage by making him believe she's his wife and thus manipulating him.
  • Pitiful Worms: She degraded the Chaldea crew as rats, saying they were powerless things that can do nothing but gnaw and multiply, during her assault in Chaldea.
  • Power at a Price: While the Proper Human History version is no slouch, the Lostbelt version of her is even more powerful, having traded her memories in her twisted summoning for additional power. As a result, she became The Social Darwinist like the Yaga of the Lostbelt and is able to completely curb-stomp da Vinci, a formidable magus in her own right.
  • Sugar-and-Ice Personality: Despite being even colder than her Proper Human self, she still shows off her muted warmer side when around Kadoc.
  • The Social Darwinist: Kadoc's Anastasia shares the same "the strong deserve to live and the weak deserve to die" mentality as the rest of the Lostbelt she was summoned in because of the nature of the Lostbelts on Saint Graphs, evidenced by her derisive comments on the surviving Chaldea crew.
  • Taking the Bullet: Near the end of her Lostbelt's arc, Anastasia protects Kadoc from Billy's gunfire, resulting in her death.
  • Undying Loyalty: For her master Kadoc she is willing to pull out all the stops. She ends up Taking the Bullet intended for Kadoc to save his life. Before the final battle of her Lostbelt, she makes a request for Kotomine to protect him. Finally in Traum it is revealed that she had Viy look over after him the entire time.
  • Unskilled, but Strong: Lore wise, Anatasia was not trained really at all as a Magus. She had the aptitude for it per the Romanova contract with Viy, but she was killed before she could be trained in the art and her contract with Viy appeared at the literal last minute of her life. As Kadoc Servant, she is stronger than normal due to the nature of her summoning, but like her normal version more or less relies on Viy to empower her. For example: When she confronts Chaldea after the fight with Salieri, Salieri attacks her and begins to overpower her, forcing her to call upon Viy to win the fight.
  • The Usurper: With the help from Kadoc and Rasputin, she overthrows Ivan the Terrible and takes over his position as the Lostbelt Ruler but it's only for a short time after she sacrifices herself to protect Kadoc from Billy's shot.
  • You Are Better Than You Think You Are: She is effectively always telling Kadoc this whenever his inferiority complex starts rearing its head. Even as she's dying after Taking the Bullet, she still earnestly tells him this and that she believes he will do great things even once she's gone.

    "Sigurd" 
https://static.tvtropes.org/pmwiki/pub/images/sigurd_sheet_1_2.png
The King of Warriors
A hero of Norse Myth, he is a Saber Servant contracted to Ophelia. In truth however, he is largely left a puppet, forcibly made into the host of Surtr due to his obsession with Ophelia. For tropes on Surtr when he's not possessing Sigurd, see here.
  • The Ace: Ophelia claims Sigurd is "the strongest Knight", and he is definitely one of the most powerful Saber-class Servants capable of being summoned. To put his skills into perspective; while Mash in her current state is weaker than she was in part one of the story arc, she's still a very strong Demi-Servant, and was strong enough to block an attack from Ivan the Terrible in Lostbelt No. 1: Anastasia. Her fight with Sigurd is a complete thrashing that requires Holmes to jump in and save her, and it ends with him being easily beaten without an issue.
  • Beyond the Impossible: Subverted. Brynhild unleashes her full power and launches her Noble Phantasm right at him, a conceptual attack meant to kill heroes and above all else Sigurd since it's a full-on reenactment of their very legend... but he dodges it to everyone's shock and horror despite the fact he shouldn't be able to. As he himself states, however, as impressive as it truly was, because he's not really Sigurd but Surtr possessing him, and not even one of the "heroes" the Valkyries are so obsessed over, it's not the guarantee kill it otherwise would be.
  • Demonic Possession: At the moment of Ophelia's summoning, Sigurd's body and Saint Graph were taken over by Surtr due to his karmic bond with Ophelia as part of his plan to release himself from Odin's seal in Götterdammerung. While Ophelia managed to stop Surtr destroying Sigurd's Saint Graph himself, Surtr managed to trick Chaldea into destroying it for him, and only Scáthach-Skadi's intervention allowed him to stay materialized long enough to assist them in the battle against Surtr.
  • Fighting from the Inside: Sigurd is able to take brief bits of control back from Surtr (established when his eyes return to being blue during the duration), most notably when he intervenes to prevent Surtr from murdering the protagonist after crippling Mash. Surtr disdainfully notes Sigurd's "hero's pride" wouldn't let him finish the job.
  • Haughty "Hmph": He lets out a lot of dismissive, slightly annoyed grunts whenever talking to others to the point that it might as well be his Verbal Tic.
  • Hey, You!: Ophelia refers to him as "Saber" most of the time, which hints to the audience that he isn't actually Sigurd.
  • Lightning Bruiser: He's ludicrously strong, tough and fast, as he quickly establishes while possessed by Surtr; He's able to stop the Shadow Border from performing a Zero Sail by grabbing it and preventing it from getting away with nothing but physical strength, pick up and throw the entire thing like an oversized toy, starts cutting through the Shadow Border's reinforced armor and Bounded Fields like a hot knife through butter, overpowers Mash just by using a short sword with strikes faster than the naked eye can track, and easily defeats Holmes, who is by all accounts a martial arts master, in a matter of seconds.
  • Malevolent Masked Man: He wears a black mask in his first two Ascensions and appears as such while possessed by Surtr. Amusingly, when he's finally able to take it off with his final limiter released he complains about it and remarks Sigurd must have been a "nutjob" to wear it.
  • Not Himself: Even from the start, Chaldea's scanners note there's something just off about his Spirit Origin, and Holmes only reinforces this when he gets a look at him himself. However, they initially just assume Sigurd is simply a Lostbelt Servant affected by the alternate history or changed by his summoning in a manner similar to Lostbelt Anastasia losing many of her memories in exchange for greater power. The reality is much, much worse for everyone involved.
  • O.O.C. Is Serious Business: He acts oddly when first introduced in Gotterdammerung, the second Lostbelt. In addition to lacking his usual nobility, professionalism, and kindness, he seems to treat his name as something to throwaway, referring to himself as "the Heroic Spirit Sigurd, or whatever". He even treats his wife, Brynhildr, as if she were a complete stranger, baffling her in the process. These are all hints to his Demonic Possession at the moment of his summoning courtesy of Surtr.
  • Playing with Fire: Once his final limiter is gone, Surtr can start tapping into his own inherent powers over flame, igniting Gram's strikes without needing any runes.
  • Power Limiter: He fights under several courtesy of Ophelia, and he requires her permission to release them, which also has the effect of showing him rising through his Ascensions.
  • Puny Humans: He has a real habit of talking down to the heroes as worthless humans unable to save the world, and freely admits he can't be bothered to differentiate them from each other.
  • Red Eyes, Take Warning: He has these due to his possession by Surtr. These are immediately pointed out by Mash when she first sees him. They turn blue whenever Sigurd manifests.
  • Scary Teeth: When he takes off his mask, his mouth is filled with noticeably sharp canines. These vanish when Surtr leaves his body.
  • Wham Line: Drops one after he dodges Brynhild's Noble Phantasm, something everyone realizes should be impossible since Sigurd is conceptually fated to die if targeted by it.
    "Sadly for you, I'm not Sigurd."

    Prince of Lan Ling 
https://static.tvtropes.org/pmwiki/pub/images/gao2.png
Warrior King of Lan Ling
Real name Gao Changgong, he is a Saber Servant contracted to Akuta Hinako. Despite her intentions to summon a Rider (in hopes of contracting with her love, Xiang Yu), she instead summoned the Prince of Lan Ling, one of her oldest and closest friends in life.

For tropes on his appearance in the Chinese Lostbelt, see his entry in Fate Grand Order Sabers N To R.

    Aśvatthāman 
https://static.tvtropes.org/pmwiki/pub/images/avatthman1.png
Rudra Avatāra, Fury Incarnate
A key player of the Mahabharata, he is the Archer Servant summoned and initially contracted to Scandinavia Peperoncino. However, his contract was hijacked and stolen by Lostbelt King God Arjuna, who implanted the Curse of Krishna into him. Left in constant unbearable pain that only God Arjuna can cure, he is forced into obedience to become one of God Arjuna's four Lōkapāla, in the hopes that one day the curse will be lifted and he can take his vengeance.

For tropes on his appearance in the Indian Lostbelt, see his entry in Fate/Grand Order - Archers A to C.

    Beryl's Servant ("Lostbelt No. 6: Avalon le Fae" Spoilers!) 

Morgan le Fay

https://static.tvtropes.org/pmwiki/pub/images/morganlefaye3.png
Fairy Princess/Queen
Voiced by: Yui Ishikawa (Dramalogue)

The sister of King Arthur who spent years trying to usurp her sister's throne and become the queen of Camelot. While history recorded her as being the daughter of Tintagel, in truth she was born after Uther wed Igraine and bears his blood as well. She was born with fairy blood as an offspring of the Isle of Britain itself, the second of her kind after her uncle Vortigen, and the details of her birth were falsified to conceal its unnaturality. As a result of her birth, she bore three personalities with each one representing part of her origins. The human Morgan, sister of King Arthur. The fairy and Lady of the Lake Vivian/Nimue, who studied under, loved, and sealed Merlin in the Garden of Avalon after being scorned. And lastly the personification of Britain Morgan le Fay who was regarded as a goddess.

As the Proper Human History version of her, she was summoned by Beryl Gut in the sixth Lostbelt located in the British Isle. However, instead of following his orders, Morgan decides to use the Tree of Emptiness to Rayshift her memories to the past to change history, leading to the Lostbelt's Morgan taking over Britain and becoming the Lostbelt King.

This entry is for examples specific to the Servant summoned by Beryl. For the Lostbelt King Morgan seen in the proper story (yes, there's a difference, this is why this entry is a spoiler!), see the playable version here.


  • Above Good and Evil: Discussed by Holmes. After reviewing the different stories and interpretations of Proper Human History Morgan, Holmes suggests that this was why the Round Table never tried to execute her after all she had done: Morgan was such a divided being in her actions and personality, that the Knights of the Round Table made an effort to stop her, but not judge or execute her at the end of the day. Beryl summoning her as a Ruler seems to indicate that Holmes may be right.
  • Ambiguously Evil: Due to her three personalities, Morgan's actions after the fall of Camelot are hard to place. It's not even clear how she died, and being summonable at all is the only proof that she is dead.
    • Holmes discusses how Morgan's uncertain morality was why she was never killed by the Knights of the Round Table, as she did enough good and evil to them, that the knights could not properly judge her, and instead made an effort to stop her plans without murdering her.
    • In Lord El-Melloi II Case Files, Morgan helped the cult who worshipped King Arthur by giving them the tools to bring Altria back to life to the point of imprinting one of Gray's ancestors with her genetics. However, Waver cannot even comprehend why she would do that since she's now long gone and him asking Add for any info ends up being pointless, leaving her motive unknown.
    • She sent her memories of the Proper Human History back to the Morgan who lived in the Lostbelt, but it isn't explained why she did so. Did she want to seize the throne since Altria never existed or did she want to save the British Isle from the relative nothing it was currently? Lines from Altria's Saber Alter and Lancer variants imply that it was the latter, as for all her faults she deeply loved Britain above all else, while Lostbelt Morgan on the other hand believes it was a mix of both.
  • Arch-Enemy: Besides the obvious conflict with the Round Table, Bradamante calls Morgan the Witch one of Paladin's sworn enemies alongside King Agramante and Demogorgon.
  • The Archmage: She's a mage on par with Merlin himself thanks to his tutoring. She analyzed Chaldea's summoning system then reverse-engineered it, extracted the part that had to do with Rayshifting, and then used it to send her memories to her Lostbelt self in the past. And she did this in the short time after Beryl took a nap.
  • Been There, Shaped History: After the fall of Camelot, she is next seen being an antagonist to the Charlemagne's Twelve Paladins. Nimue is also implied to have been one of Richard the Lionheart's close companions.
  • Cain and Abel: The Cain to Altria's Abel, and one of the decisive factors that led to Camelot's collapse in Proper Human History.
  • Composite Character: Discussed In-Universe by Holmes, Goredolf, and Nemo, where the latter expresses confusion about the contradictions about Morgan's legend and how at times she seems like she was three different people. Holmes agrees, and posits that due to the unique nature of Morgan's birth and very existence, it's possible she had no less than three separate independent personalities that juggled for dominance (Altria's sister Morgan, the fairy of the lake Viviane/Nimue, and the personification of Britain Morgan le Fay).
  • Driven by Envy: Altria was the chosen heir to Uther's throne, but Morgan views herself as Britain's rightful ruler since she was literally birthed by the land for the role.
  • Eat the Summoner: Beryl's tenure as a Master didn't last long, dying in the process of Morgan Rayshifting herself to alter the Lostbelt's history. It's not clear if it was passive or active, but his untimely departure was 100% intentional on Morgan's part.
  • Evil Is Not a Toy: After Beryl summons her, he planned on having her destroy the British Lostbelt and then taking her on a tour of the other Lostbelts so they could rampage and kill as he pleased. Morgan didn't share his views, and goes behind his back as soon as he took a nap to change the Lostbelt's past, killing him in the process and afterwards is replaced by a clone created by Lostbelt Morgan to keep up appearances with the other Crypters.
  • Formerly Friendly Family: Dialogue by Kay in Garden of Avalon and Saber Altria Alter's My Room line towards her implies that Morgan was a Cool Big Sis and a Parental Substitute when they were younger. This changed when Morgan found out that Uther and Merlin had plotted to put Altria on the throne despite Morgan being chosen by Britain itself, sparking the emnity between them that would last until Altria's death.
  • Generation Xerox: The conflict between her and Altria is a repeat of the one between their uncle Vortigern and father Uther.
  • The Ghost: Like in Fate/Apocrypha and Lord El-Melloi II Case Files, Morgan's influence extends to the present day, but she is only mentioned in passing.
  • Greater-Scope Villain: To Lord El-Melloi II Case Files. She never once appears in it, but she's the one responsible for Gray's entire backstory and Raised as a Host situation.
  • Half-Human Hybrid: Unlike Altria/Arthur who was part human and part dragon, Morgan is part human and part fairy.
  • I Have Many Names: Played with. Combined with Composite Character, Morgan goes by the names of "Morgan", "Vivian/Nimue", and "Morgan Le Fey". Case Files posits that she has even further associations with other earth goddesses, fairies and witches due to her name being used as a placeholder name of sorts, with notable ones including "The Black Madonna" and "The Morrigan" of Celtic Myth, which the playable Morgan's line on Cú Chulainn seems to confirm as Cú keeps a close watch on her.
  • It Sucks to Be the Chosen One: Morgan was born as a fairy to be the manifestation of the British Isle. But as the first child of Uther, she could have been the heir to the throne as well until Altria was born. Her hatred for Altria taking away her throne combined with the fact that she has three different identities eventually led her developing three split personalities just to cope with all that, being both a help and a hindrance to Altria.
  • Klingon Promotion: Done before her role in the story even started. When Morgan from the future performed her Mental Time Travel to influence the 6th Lostbelt, she needed to make sure there wouldn't be something else from the future to interfere. The "something else" in this case was Beryl, her Master, who knew the original design of the Lostbelt — so she killed him. The Morgan who became the Lostbelt Queen then created a clone of Beryl to keep up appearances, and has ruled her Lostbelt and amassed power in secret for millennia before Chaldea arrived.
  • Let No Crisis Go to Waste: Recognized that Lostbelt Britain was a chance to create a new history free from the interference of her father, her sibling rival, her husband, her disloyal children, the scheming Merlin, and the other obstacles that stood in her way. She took it.
  • Loophole Abuse: While Morgan figured out how to perform a Rayshift to the past, under normal circumstances it would have just been useless knowledge as without a Coffin like Chaldea she couldn't actually send herself back and she'd need a team of outsiders constantly confirming her existence to actually get anything done herself just like the Protagonist and Mash in their Singularity journeys. But since a Lostbelt version of her did exist in the past, all she had to do was Rayshift her memories and knowledge to her Alternate Self at the cost of her present existence and let her handle the rest. Beryl compares it to sending information between email accounts.
  • The Man Behind the Man: The memories she passed onto her Lostbelt self also carried her love for Britain and resentment towards everything else, which heavily influences Lostbelt Morgan's motives in the present day.
  • Mental Time Travel: In order to change the present that the sixth Lostbelt is stuck with, Morgan uses the Tree of Emptiness to send her memories to the past Morgan from the Lostbelt, informing her of not only Proper Human History but also where her world is heading towards.
  • Posthumous Character: She has completely vanished from the world by the time the story of Avalon le Fae starts, with the Lostbelt King Morgan being the Lostbelt version of her. This is because she didn't have any Coffins to Rayshift with nor was her destination a proper Singularity, so the most she could do even as a spiritual existence like a Servant was to send information back to her Lostbelt self knowing that it would kill her.
  • Red Baron: Lancer Altria calls her the Fairy Princess in Tristan's Interlude, while she's called the Fairy Queen elsewhere like in Gareth's profile. This isn't a case of one word being translated into different terms; even in the original Japanese, she has different titles Elaboration.
  • Related Differently in the Adaptation: Morgan has always been treated as being the half-sibling of King Arthur, being the daughter of Tintagel and Igraine with the latter marrying to Uther Pendragon. However, Goredolf reveals that Morgan is Uther's blood daughter who merely acted as Tintagel's child, meaning that she is Altria's legitimate sister. Not only that, but with the reveal that Morgan is Viviane means that she is also Nimue, Lancelot's adoptive fairy mother, when at most Morgan had been said to have a crush on Lancelot, which might still be a case as she is stated to having had an affair with him.
  • The Resenter: Big time. Morgan resents Uther and Merlin for scheming to take her beloved Britian away and giving it to Altria, she resents her sister for reaping the rewards of their plan, and she resents the Britons for casting her out in favor of King Arthur.
  • Spanner in the Works: The sixth Lostbelt was initially a barren wasteland consisting of nothing except its Tree of Emptiness. Morgan's interference however results in her counterpart becoming a Lostbelt King capable of challenging even the Foreign God, which complicates things massively for everyone. Things get even more jammed up when it's revealed that Lostbelt Morgan has been calling the shots in the present day all along; Future Morgan's "Master" died during the revision of her Lostbelt and the Beryl running around in the present is a perfect clone, so Lostbelt Morgan has zero allegiance to Chaldea or the Crypters and is content to let both sides burn.
  • Strong Family Resemblance: Morgan is noted to strongly resemble a more buxom version of her corrupted Alter form of half-sister Altria, albeit with blue eyes instead of yellow. That Saber Alter's dark version of Excalibur is appended "Morgan" further highlights the similarities between them.
  • Super-Empowering: In Tristan's Interlude, it's suggested she somehow managed to kidnap him and once he's found by Chaldea, he has Reversal, Nightless and Ferocity Gifts that the Lion King granted in the sixth singularity. Lancer Altria comments that it was her work.
    Lancer Altria: "(The evil Gift has disappeared. But... the fairy princess, my older sister... does this mean she has manifested somewhere...?)"
  • Token Evil Teammate: Played with. On her own, Morgan le Fay would be the first legitimately evil Ruler-class Servant due to her numerous attempts to seize the throne to Camelot. However, her background and alternate identities makes it hard to place just how evil she is in general.
  • The Unfought: By the time Chaldea reaches the sixth Lostbelt, Morgan is already long dead, with her counterpart taking over as its ruler.
  • Unfulfilled Purpose Misery: According to Lostbelt Morgan, she suffered from this problem. She staked her entire being and self-worth on ruling the land she was chosen by, but then it was all stolen away thanks to her father and Merlin. Having been thrown out by the Britons in favor her sister and unable to rule the land she loved so much, she came to view herself as worthless.
  • Unwitting Instigator of Doom: Sure, Morgan most likely didn't have any malicious plans when it came to restoring the British Isle; the Lostbelt was basically nothing more than vast plains of nothing with only few stray fairies and demonic beasts walking around. The problem is that the entire Lostbelt is built upon things that were trying to destroy the world that presumably either stopped doing so after the fall of fairy civilization or are just sleeping, thus making them not noticeable. Her trying to restore the Lostbelt made them not only active, but even more threatening as they can escape outside the Lostbelt and destroy the rest of the world. Her plans to restore her homeland ultimately ended up turning the Lostbelt that was going to get wiped out by the Crypters anyway into the Lostbelt that would threaten the world the most.
  • Walking Spoiler: Telling that Beryl's Servant was Morgan is a huge spoiler as of itself, but talking about how she is responsible for the sixth Lostbelt's current state is even bigger of a twist.

    Daybit's Grand Servant ("Lostbelt No. 7: Nahui Mictlān" Spoilers!) 

Tezcatlipoca

https://static.tvtropes.org/pmwiki/pub/images/20230131_224658.jpg
Voiced by: Satoshi Mikami

An Aztec spider and jaguar deity. Quetzalcoatl earned Tezcatlipoca's resentment through his actions as a god, causing the two to battle. Quetzalcoatl was defeated by Tezcatlipoca, in part due to Quetzalcoatl consuming alcohol. Upon planning to leave the Aztecs, Quetzalcoatl burned down his own temple to keep Tezcatlipoca from taking claim of his treasures. He is a Grand Servant that was summoned by Daybit. He was originally only supposed to be summoned as a Ruler or Berserker but has risen to the title of 'Grand Assassin' following the First Hassan abdicating the title. His current form is that of a Pseudo-Servant vessel of his own creation and he has voluntarily chosen to manifest as a Ruler.

For tropes exclusive to his playable version, see here.


  • Above Good and Evil: His excuse as to why he does whatever he wants and gets to assert his kingship over others is that a king's desire should come over good or evil decisions imposed by others, a lesson he wants to impart on Izcalli.
  • Ambiguous Situation: "Tezcatlipoca" is more of a title than a name, and at present in Lostbelt 7, there are multiple beings that hold said title. It was initially unknown which of them was the Grand Assassin prior to him being formally introduced as working for Daybit.
  • Amusingly Awful Aim: Ironically, despite his love of modern weaponry, he seems rather incompetent when actually using them. One of his First Ascension attack animations involves him unloading an entire clip at the enemy, with only one bullet hitting them before he just runs up and whacks them with the axe part of his weapon. In the story, he somehow manages the impressive feat of lethally injuring Meunière by missing his heart and shooting his head instead. And then he does it again by reversing his target and hitting the one he wanted to hit before.
  • An Arm and a Leg: His Second Ascension reveals that he's missing his right leg, and has had it replaced with a prosthetic made of enchanted, floating ore.
  • Animal Motif: His depiction has a greater emphasis on jaguars as the leader of people who dub themselves the Ocelomeh (Nahuatl for jaguar) and dress as such.
  • Anti-Hero Substitute: Takes Quetzalcoatl's place in a seventh mainline story chapter as a blonde, divine (and somewhat misplaced) Mesoamerican heavy hitter whose quirkiness belies a dangerously violent streak.
  • Arch-Enemy: He and Quetzalcoatl loathe each other, many myths tell of their resentment towards each other. The only person Quetzalcoatl loathes more is possibly Hernan Cortez.
  • Arms Dealer: Fashions himself as one as he goes around trying to buy every weapon he can get his hands on. The first offer he makes is with money and it's best to take it, as Chaldea finds out the hard way that his second offer is made with bullets.
  • Ascended Extra: Was previously only mentioned by characters such as Quetzalcoatl and Jaguar Warrior before his debut.
  • Back from the Dead: He revives the Protagonist after exchanging their Command Seals for their life.
  • Bad Boss: Tlaloc gives him some sound advice that comes from a place of concern. He responds by shooting her, justifying it that he's the king who gets to do whatever he likes and those who tell him otherwise will eat some lead.
  • Bait-and-Switch: For the longest time, it was assumed he was the Grand Berserker with his appearance in Olga's dreams seemingly confirming this fact. Only for it to later be revealed that he was actually the new Grand Assassin. That said, this is due to intentional Loophole Abuse on a technicality after "First Hassan" ditched it back in Babylonia and, under different circumstances, he'd probably be summoned properly as either as a Ruler or a Berserker, with the latter potentially still giving him legitimacy to being a potential candidate for Grand Berserker.
  • Big Bad: For the Seventh Lostbelt. Nahui Mictlān was actually a nice place unlike the previous six Lostbelts, but that changed when Tezcatlipoca set foot in it. 95% of the bad things in the Lostbelt can be traced back to him, and the remaining 5% that is ORT is something Tez is trying to acquire.
  • Big Eater: His comments and Daybit's own implies he's something of a glutton. The thing is what he likes to "eat" involves eating things like undead.
  • Blood Knight: True to his love of war and conflict, his battle lines have him excitedly screaming "WOOOOO!" whenever he attacks or is damaged.
  • Early-Bird Cameo: He was first mentioned back in 2017 in the fourth Fate/Grand Order material book as part of Quetzalcoatal's bio where he is said to have manifested before her at some unknown point in time only for her to chew him out for his 'dirty-looking' appearance. He would later appear in person two years later for the Indian Lostbelt.
  • Fake Muscles: The combat suit he wears in his Second Ascension makes his torso and limbs look bulkier than they actually are.
  • Fallen Hero: Sacrificed one of his own limbs to help his siblings bait and defeat the primordial chaos of Cipactli, and tried to act as the first Sun of Aztec mythology until his jealousy and vindictiveness got the better of him.
  • Final Boss: Even after killing Lostbelt ORT, the protagonist has to challenge him one final time before leaving the Lostbelt in order to fully re-secure their status as a Master and hold their Command Spells once more.
  • Fisher King: Before Daybit brought him into the Lostbelt, Nahui Mictlān was a beautiful place where the Deinos lived peacefully. With Tezcatlipoca's arrival came the influence of Proper Human History mythology, and from there came the Ocelomeh as his worshippers, his divine providence, and his summoning of several other Aztec gods to turn the Lostbelt into what is essentially a new Aztec civilization that is driving the Deinos to extinction.
  • God in Human Form: He employs the loophole of hijacking a human body to manifest as a Pseudo-Servant in order to serve as Daybit's Servant. However, unlike other Pseudo-Servants where they grabbed a human from across space and time to bring with them as a host for the summoning, Tezcatlipoca apparently created a human body himself and then manifested inside it to be a Pseudo-Servant.
  • God of Darkness: He is the god of night and chaos, which was associated with obsidian.
  • God of the Dead: As one of the Four Tezcatlipocas, he holds domain over one of the four territories in Teteocan, the paradise of the mythology. Despite his firm belief that War Is Glorious and his great respect for warriors, those who die heroically don't go to his realm, instead going to Xipe Totec's realm of Tlahuiztlampa alongside those ritually sacrificed. His realm, Mictlampa, the realm of stillness and rest, is for those who fought with courage but died defeated and forgotten by history, granting them the peaceful afterlife that they've earned.
  • Gun Nut: Like Quetzalcoatl took to pro wrestling, he's also acquired a fascination with modern things: in his case, guns.
  • I Gave My Word: He makes no bones about not liking the Protagonist or their methods, but he keeps his end of the bargain when they offer their Command Seals in exchange for resurrection.
  • Informed Attribute: Zig-zagged. Despite being the Grand Assassin, he never utilizes the 'Assassin' class at all when battled. When U-Olga Marie battles his Shadow Servant self in her dreams, he appears as a Berserker and every time the Protagonist faces him, he is a Ruler. Despite this, he does make use of the Assassin class when summoned by the Protagonist.
  • Intergenerational Friendship: With Daybit. He and his Master have choice things to say when the other isn't around, but at the same time Daybit isn't above more playful ribbing of the old god, and Tezcatlipoca gets notably pissed off at the Protagonist taking advantage of someone else with memory issues. Their relationship initially looks like the abusive one Ophelia and Surtr had where the god committed a crime of opportunity, but in truth Daybit and Tez are more like siblings, ragging on each other one moment and being Bash Brothers the next.
  • In the Hood: The first time he's seen, he's wearing a full body cloak and spewing out a black miasma. He ditches this by the time the Protagonist meets him in the underworld of the South American Lostbelt.
  • Lean and Mean: Tall, wiry, and a capricious bastard.
  • Light Is Not Good: A former sun god, and a villainous one at that.
  • Modernized God: Unlike his fellow pantheon members, Tezcatlipoca is quite enamored with all aspects of modernity from weaponry to clothing. He encourages everyone associated with him to embrace the same.
  • The Nothing After Death: His preferred "afterlife" as they think things like judging the dead is a waste of time. Corpses are for eating.
  • The Power of the Sun: The first sun of Mesoamerican myth, to be exact.
  • Post-Final Boss: He's fought as the final boss of Nahui Mictlan, which is mainly to wind things down for the player after the intensely long multiphase battle against ORT. The main thing at stake isn't the world or the lives of everyone in a world, it's just the proof the protagonist can persevere and earn their right to become a Master worthy of wielding Command Spells again.
  • Rummage Sale Reject: The jaguar goons associated with him dress like tacky fusions of yakuza, Aztec warriors, and private military contractors.
  • Running Both Sides: While he is Daybit's Servant he still helps the Protagonist in return for their Command Spells. He has no problem helping his friends or enemies, fitting as one of Tezcatlipoca's epithets is Necoc Yaotl, meaning Enemy of Both Sides. His only loyalty is to war itself, and he'll stop at nothing to perpetuate it. He also summoned his Blue Tezcatlipoca child self to serve as the god assisting the Deinos for this end.
  • Superpower Lottery: He is the superpower for Daybit. As one of the Grand Servants, he is the strongest Servant in their class, and normally incapable of being summoned unless needed to face one of the Beasts.
  • Villain Respect: He singles out Nemo as the only Chaldea staff member present in Nahui Mictlān section 10 for being the only one who has experienced proper war and calls him worthy of his title. That's not enough to spare Nemo from death in Tezcatlipoca's temporary future as ORT seemingly blasts Nemo on command.
  • War Is Glorious: A firm believer in it. He pointedly calls the Protagonist out on their approach of protecting their own and saving as many as possible, simply calling them lucky; in Tez's opinion, if there isn't death on both sides, it's not a war, and that's boring. His opinion remains unchanged even after seeing the Protagonist's methods overcome Lostbelt ORT, but he still accepts them as a warrior who fought for their own ideals.
  • We All Die Someday: His mythology featuring humanity being annihilated and recreated four times over has resulted in a rather blasé attitude regarding the fate of the Ocelomeh being annihilated by ORT in his projected future despite the fact he's their ostensible divine sponsor. The Deinos will also go extinct and the rest of the world will simply go on without a care at yet more species dying out.
  • Wild Card: His special brand of crazy is having effectively no fucks to give. He is completely whimsical, helps every side at some point and shoots friends and foes alike for little reason. In his own words, the only thing he's on the side of is conflict itself, being his divine portfolio. Daybit has very little control over him simply because he never knows what he's going to do next.

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