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LEGO The Lord of the Rings is a LEGO Adaptation Game based on Peter Jackson's The Lord of the Rings film trilogy.

It was followed by LEGO The Hobbit, based on the first two films of Peter Jackson's The Hobbit trilogy.note 

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These games contains examples of:

  • Actor Allusion:
    • In the scene where Elrond first appears to Frodo at Rivendell, a man that looks like Agent Smith can be seen in the background.
    • In LEGO The Hobbit, if the Boss Disguises red brick is switched on, Smaug wears a deerstalker.
  • Adapted Out:
    • The entire Minas Tirith plotline with Denethor and Faramir is dropped. You still get to play the Battle of Pelennor Fields, but it focuses on Éowyn's and Aragorn's involvement instead.
    • LEGO The Hobbit has the biggest case in all the LEGO adaptations through the fact Battle of the Five Armies is completely absent after the planned DLC was abandoned, leaving players with an unfinished story.
  • Adorable Evil Minions: Pretty much anything evil (besides the still unnerving Nazgul) automatically becomes cuter, or at least Laughably Evil, when turned LEGO. Uruk-hai and other orcs especially showcase this with their humorous quests and Butt-Monkey statuses.
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  • Affectionate Parody: Any serious moments from the series they were taken from are changed to light-hearted comedy.
  • Ascended Meme:
    • When you set foot into Mordor, you get the achievement "One does not simply...: Walk into Mordor". The accompanying icon even has Boromir in the infamous pose.
    • You also get the "Taking the Hobbits to Isengard" achievement by reaching Isengard with every playable Hobbit (See both icons here).
  • Attack of the 50-Foot Whatever: In the first level, which is based on the Distant Prologue of the first film, the player fights Sauron, who for some reason (most likely so he can actually wear the ring like an actual ring) is roughly five times the average character's height. Naturally, when Sauron's battle armour form is unlocked as playable, it's the standard size. So it's possible in Free Play to play as normal-Sauron scampering around giant-Sauron's feet.
  • Badass Adorable: The world of Middle-Earth is essentially a World of Badass, while turning that world into LEGO makes those badasses quite cute, especially the Hobbits as they face against Sauron's forces.
  • Beam-O-War: The Gandalf vs. Saruman battle is a Wizard Duel where each phase starts with Gandalf being held in the air by Saruman's wand beams that need to be fought back to free himself..
  • Big Head Mode:
    • In The Lord of the Rings, this can be accomplished by hitting someone with the Ent-Draught.
    • In The Hobbit, attacking a character while wearing the Bee Gloves will swell their head. It wears off.
  • The Blacksmith: Both games have the Bree Blacksmith who, in exchange for Mithril Bricks (and other loot in The Hobbit), will take one of the Blacksmith Designs you've collected and forge you a Mithril Item that not only provides its inherent abilities to any character that wields/wears it, but also is used to acquire a Red Brick from a special Fetch Quest.
  • Bloodless Carnage: In full effect — whilst characters are dismembered, the characters are still plastic Lego pieces.
  • Bowdlerization: Instead of Gollum biting off Frodo's finger, he removes Frodo's hand... only for Frodo to just put it back in afterward.
  • Call-Forward: In The Hobbit, there's a quest-giver in a cave near Bree who asks the player to forge her a Mithril Mushroom Crown to turn into an heirloom for her future descendants, which is a reference to a quest giver in The Lord of the Rings located in the exact same Bree-adjacent cave who asks the player to find his Mushroom Crown heirloom that he lost.
  • Captain Obvious: Legolas' infamous "A diversion!" line is hilariously lampshaded when he pops onto the screen with his arm in the air declaratively just to say it.
  • Character Exaggeration: Many character traits are emphasized for comedy, such as Gimli's occasional Manly Tears being elevated to him sobbing uncontrollably every time something sad happens.
  • Cliffhanger: Due to The Hobbit only adapting the first two movies (and the The Battle of The Five Armies DLC getting cancelled), the game ends with Gandalf at the mercy of Sauron, Smaug flying towards the Lake-town, intending to burn it to the ground, and Bilbo terrified of what he and the dwarves had done...
  • Color-Coded for Your Convenience: The games use visual shorthand so you know what you can do. Silver objects have to be blown up with explosives ("mithril fireworks"), red and black ones can only be destroyed by the holy sword Narsil/Anduril, and so on.
  • Colossus Climb:
    • The Lord of the Rings has the frequently faced Oliphaunts, where just like when Legolas faced one in The Return of the King, part of beating them (at least those without Morgul bracers) involves climbing up to the top, beating up the enemy riders along the way, then shooting them in the head to drive them off.
    • The Hobbit has the Stone-giant battle, where level progress involves climbing up the body of the giant.
  • Comedic Sociopathy: Half the fun is going around beating up NPCs and destroying random objects.
  • Company Cameo: In the mission "Barrels out of Bond" from LEGO The Hobbit's The Desolation of Smaug story, one of the obtainable items is the Traveller's Tool, which is in the shape of game developer Traveller's Tales' logo. It awards more loot when mining with it.
  • Conspicuously Light Patch: Being made of LEGO bricks is a sign that it can be destroyed or interacted with.
  • Cut Short: LEGO The Hobbit was originally designed to adapt the first two movies, with the third being added as DLC. Then said DLC got cancelled, leaving the story on a Cliffhanger/No Ending note.
  • Darker and Edgier:
    • While the funny is present as usual, consider that the first two levels of the first game feature an epic war against the ultimate evil, an almost Survival Horror-esque sequence featuring four unarmed and unprepared hobbits against the black rider, and an intense battle between two wizards, all played completely straight. That's just the tip of the iceberg by the way, especially when it comes to the cutscenes, which use actual movie dialogue that's still completely serious, and even the cartoony visuals can only do so much to lighten things up.
    • The Shelob sequence in "The Secret Stairs" deserves a special mention. Despite the odd funny joke in the cutscenes, the level itself is remarkably serious, with minimal dialogue, constant darkness, and the only light available coming from Frodo's phial, which will almost always reveal a cluster of spiders right under his feet, plus brief glimpses of Shelob before any actual reveal occurs... it's surprisingly effective for a children's game.
  • Death from Above: When Sauron is defeated in the prologue and his body explodes, his head crushes an unlucky Orc standing around.
  • Death Is a Slap on the Wrist: As usual, dying results in you respawning in the last safe spot of ground with only the loss of some LEGO studs as consequence.
  • Dem Bones: Dancing skeletons are a Running Gag.
  • Developers' Foresight:
    • In the first-game prologue, you can actually jump into the fires of Mount Doom as Isildur while holding the ring. Of course as Death Is Cheap in these games, you just respawn. However the devs were clearly aware of the fact that if Isildur had managed to destroy the ring there would have been no story, and give you an achievement for trying this.
    • In the overworld for both games, there are orcs and goblins that give you fetching quests. If you play as either Frodo or Bilbo post-"Troll Hoard", their shared sword, Sting, will glow bright blue just like when facing those races as enemies.
  • Die, Chair, Die!: Destroying all (and we mean all) the level furniture is not only possible and enjoyable but also distinctly necessary, and generally one of the game series' trademarks.
  • Enemy Mine: Done in a few places to make sure there's always a second player character available.
    • In The Lord of the Rings, Sam has to join up with Shagrat the Black Uruk-hai to fight Shelob while Frodo is incapacitated. Shagrat can even wield Sting and Galadriel's phial!
    • In The Hobbit, Bilbo teams up with a goblin while they are both trapped in Gollum's cave. This is most likely based on the goblin who, in the film, falls down with Bilbo and subsequently gets killed by Gollum. At least with this example it's somewhat justified, as the goblin has been stunned from a bump on the head and thinks Bilbo is a fellow goblin.
  • Follow the Money: In the large hub/world map, you get a trail of ghostly studs to guide you to your destination. Of course, since they're not real, they're not actually worth any money — unless you activate a cheat. The normal version with real studs is also used.
  • Game-Breaking Bug: There are clipping issues on a number of the places where you're climbing the walls as Gollum, making it easy to get trapped behind the wall and stuck. Not entirely gamebreaking, as you can return to the main map, but very frustrating if said wall is a ways into a mission.
  • Gameplay and Story Segregation:
    • The Battle of Helm's Deep repeats Gimli's "You'll have to toss me — don't tell the elf." bit from the movie, even though dwarf-tossing is a gameplay mechanic and Legolas will have probably have tossed Gimli himself by that point.
    • In the hub world, good characters attack bad ones on sight and vice versa, but this does not apply in story levels, where enemies attack the player characters no matter who they are. This is obviously so that the levels are still challenging no matter what character you use. Also, quest givers don't react to your side at all. Want to give that Rohirrim her Mithril Top Hat while playing as Wormtongue? Go ahead.
    • All player characters have Super Drowning Skills. This includes Gollum, who obviously can swim and is even shown rising up from the water in cutscenes!
  • Gotta Catch 'Em All: A unique feature of this LEGO sub-franchise is the existence of the Treasure Trove, where throughout the levels there are Treasure Items and forge-able Blacksmith Designs to collect, some of the latter also found in Middle-Earth, which not only provide either cosmetic changes or abilities not normally possessed by a character, the Mithril items especially providing the latter, but also are used for their version of the Fetch Quest system, with Red Bricks here specifically requiring the forging of a Mithril item for a quest-giver.
  • Groin Attack:
    • At the end of the "Warg Attack" level, the mortally wounded Warg captain's disembodied LEGO legs deal a low blow to Aragorn and knock him off the cliff into the river below.
    • Though the impact is offscreen, Gimli gets it too in the battle against the Watcher In The Water. The Watcher sends his axe flying back at him towards his legs, we hear a thunk, and Gimli slumps onto Legolas.
  • Harmless Freezing: Characters with ice powers or gear (such as Mithril Ice weapons) encase opponents in blocks of ice, which can be broken out of by moving around really quickly. While frozen, however, enemies can be killed with a single hit.
  • Hub Level: Both games naturally feature the entirety of Middle-Earth as their "hub", or at least all the areas that were mentioned in each story, both movie-wise and book-wise, such as the lands south of Lothlórien being absent from The Hobbit and the lands east of Rivendell being absent from The Lord of the Rings. Both versions have the various hub functions spread across them, such as Rivendell holding the Minikit viewer and Bree holding The Blacksmith for Mithril items, and of course both have a plethora of puzzle-granted collectables and sidequests spread throughout.
  • Idle Animation: Everyone has them, and there's actually quite a bit of variation. Characters will scratch their head, point their weapon, or twirl around.
  • I Fell for Hours:
    • Gandalf's battle versus the Balrog within the "Mines of Moria" level lasts for as long as it takes to defeat it.
    • The Hobbit has the final portion of the "Goblin Town" level as the platform with the Dwarves on it falls down a chasm, though in this case it just involves stretching what movie-wise lasts a few seconds into a few minutes you need to wait out.
  • Knight of Cerebus: While the games, despite being Lighter and Softer than the films and the books, weren't lacking in dark moments, Smaug is an exceptional case, as he is portrayed as a straight-on threat with not a single comedic trait in every scene he appears in, something Azog or even Saruman can't boast.
  • Literally Shattered Lives: This being LEGO, every character falls to pieces upon defeat. Also, when a character or enemy is frozen into a block of ice, they can be killed in one hit when the ice is broken.
  • Literal Metaphor: When King Theoden says "My body is broken," the scene cuts to a Rohirrim holding Theoden's legs. Once the top half of Theoden dies, the Rohirrim actually throws the legs aside!
  • Loads and Loads of Loading:
    • On the Wii version of The Lord of the Rings, you're constantly going from a map, to a load screen, to a cut scene, to another load screen, to the main game, etc. Most of the time, it's faster to walk across the overworld than to try and map travel. Also, switching to a character not currently on the screen can take a while.
    • The PSP version of the game can fall into this.
    • Oddly enough, the 3DS version of the game falls into this as well. Considering that 3DS games are cartridge-based, unlike the Wii or PSP, the fact that this game has loading times nearly as long as those of LEGO Island 2 is rather perplexing, especially when compared to other games on the system such as Ocarina of Time 3D or Super Mario 3D Land, which have very short loading times. Worse, not only are these loading times long, but they are also very frequent, meaning a lot of time playing LEGO Lord of the Rings on 3DS will be spent staring at the One Ring spinning in front of the same piece of artwork over and over and over again.
  • Messy Pig: Pigs appear in The Hobbit, and you have to have a tug-of-war with one for kingsfoil in Lake-town.
  • Mind Screw: The Hobbit has a Carnival mode which turns on spinning disco-lights everywhere and plays a dubstep song with quotes from the movies.
  • Mobile Shrubbery: Frodo's elven cloak and the Mithril Camouflage Tome disguise the characters using them as area-relevant scenery, including bushes for the swamp and crates for Cirith Ungol.
  • The Music Meister:
    • In The Lord of the Rings, equipping a treasure called the "Disco Phial" allows you to see in the dark, while causing everyone in the immediate area to dance uncontrollably — which can be a pain if you're in multiplayer mode and your partner does this.
    • The Hobbit has the Mithril Rhythm Stick, which plays a dubstep remix and causes players to dance. Using this and the Dazzle Wig and Mithril Dance Boots treasures together will give you the "Lord of the Prance" achievement.
  • Mythology Gag:
    • Tom Bombadil and Radagast the Brown appear as playable characters who didn't appear in the Lord of the Rings movies (though Radagast was later added to the Hobbit films), but were in the books.
    • In The Hobbit, you can get a Mithril Brick in Lake Town by answering a box riddle note , which just so happens to be one of the riddles Gollum asks Bilbo in the books that was cut in the movies note .
  • Paper-Thin Disguise: Subverted with Sam and Frodo's escape from Cirith Ungol; they dress up in orc armor that looks fairly legit.
  • Pragmatic Adaptation: Parts are sometimes changed from the original material to allow two players in what were originally one-man scenes. For instance, Shagrat teams up with Sam in the battle against Shelob, and Bilbo teams up with a goblin in Gollum's cavern.
  • Product Placement: All the games have been based on pre-existing building sets, naturally. In addition, Lord of the Rings was released within a couple months of The Hobbit: An Unexpected Journey, and The Hobbit accompanies the Desolation of Smaug DVD.
  • Quote Mine: All of the voicework in cutscenes is clipped straight from the movies. Many lines are used in the same context as the films — but some aren't (for instance, an orc proclaiming "Looks like meat's back on the menu!" was originally a reference to cannibalism; in the LEGO game it's a response to getting a pizza delivery).
  • R-Rated Opening: Lord of the Rings opens with the Prologue which is essentially the battle between Isildur and Sauron, and the first venture into Mount Doom.
  • Red and Black and Evil All Over: Red and black Morgul objects can't be manipulated by most characters and need to be destroyed with the holy sword Narsil/Anduril, which only Elendil, Isildur and Aragorn wield.
  • Rewarding Vandalism: Smashing anything plastic-y and/or in LEGO form provides Lego studs to collect.
  • Rule of Funny: The cutscenes in general are all about taking movie scenes and adding extra humor.
  • Rule of Three: The scene of Gandalf running into ceiling lamps leaving Bag-End is extended to three times, with the third near the door having him smash it aside out of anger.
  • Scenery Porn: Middle-Earth doesn't lose any of its beauty in either of the games.
  • Stepping-Stone Sword: Arrows are the designated weapon in these games for creating extra poles to reach higher places.
  • Stock Footage: The games use stock voice clips from the movies for cutscenes and other story-appropriate sections.
  • Stupid Statement Dance Mix: The Disco Phial changes the background music to an upbeat techno song overlaid with quotes from the movie.
  • Super Drowning Skills: Everyone drowns unless you tap A. Goes even further with the Dead Marshes swamp water, where they'll automatically drown.
  • This Looks Like a Job for Aquaman: Almost completely averted, thanks to the Treasure Trove: Gollum's exclusive wall-climbing ability can be duplicated by any character wearing Mithril Climbing Boots, and the Berserker's explosives can be replaced by equipping Mithril Fireworks...except for a single blocked-up tunnel mouth that simply refuses to blow.
  • Video Game Cruelty Potential: While some earlier games had invincible NPC civilians, LEGO The Hobbit allows you to kill anyone you meet, even a hobbit sleeping on a bridge, who will die when pushed into water. The NPCs respawn, though.
  • Wide-Open Sandbox: Middle-Earth is as expansive in both games as you'd expect, with many places to explore outside the designated story paths.
  • With Catlike Tread: Expect this to pop up in stories where the heroes are supposed to be stealthy. In Laketown and Erebor the characters are supposed to be be super-stealthy, but the only way to advance is to smash everything in sight so you have the parts to build what you need.

Alternative Title(s): LEGO The Hobbit

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