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This page details the Unkindled and the major characters of the plot. Head back through here for other character pages. Unmarked spoilers ahead.

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    Unkindled / Ashen One / Champion of Ash 

Unkindled / Ashen One / Champion of Ash

https://static.tvtropes.org/pmwiki/pub/images/dark_soul_3_wiki_cover_14.jpg

"Nameless, accursed Undead, unfit even to be cinder...and so it is, that ash seeketh embers."

You, an Undead who awakes from their grave in the Cemetary of Ash and makes their way to Firelink Shrine. Once there, you are charged by the Fire Keeper to return the missing Lords of Cinder to their thrones.

Voiced by: Grant Gillespie (Male) / Alice Henley (Female)

  • Action Survivor: Like any other Souls Series protagonist, they take on, and survive, immense odds throughout their adventure. This is taken to the next level with the End of Fire ending, where the Ashen One is implied to be one of two known survivors of the entire world.
  • Anti-Hero: In typical Dark Souls fashion, nothing's stopping you from being a murderous bastard to everyone you meet, and even if you play heroically, some of the actions you have to undertake while tracking down the Lords of Cinder are morally ambiguous.
    • Driven home in The Ringed City. While your quest to find Gael is heroic, in order to do so you invade the last bastion of civilization in the dying world, massacre its people, and (somewhat accidentally) murder the last living relative of Lord Gwyn, whose death destroys the magic protecting the Ringed City, immediately condemning it to become a lifeless wasteland.
  • Arranged Marriage: To Anri, should you choose to follow Yuria's quest.
  • Back from the Dead: They died and were buried in the Cemetery of Ash, only to be resurrected as an Unkindled Lord of Cinder by the Bell of Awakening. They differ from the Undead seen previously in the series in that while Unkindled are branded by the Darksign, they do not Hollow, and don't require Humanity. Instead, they can briefly become a Lord of Cinder by consuming Ember, which is a new resource introduced in this game. Via an optional choice, however, you can be branded with the Dark Sigil and Hollow like previous protagonists.
    • Miyazaki further clarified what separates the Undead from the Unkindled; simply put, an Unkindled is someone who had the capacity as an Undead to Link the Fire but lacked the force of will and strength to do so and were consumed by it instead. Thus, they weren't even fit to be kindling for the Flame and are only being summoned because the Lords of Cinder who could Link the Flame are in no fit state to do so.
  • Blood Magic: The Pontiff's Left Eye ring enables a Bloodborne-style regain-health-by-attacking mechanic, and even references Bloodborne in its remark that those who wear the ring succumb to bloodlust and are transformed into frenzied beasts. The Ring of the Evil Eye also returns, gradually restoring health by defeating enemies.
  • Blood-Splattered Warrior: Can get absolutely drenched in blood as you fight, much like in Bloodborne. Generally speaking, the longer you've been playing the more blood your character will have on them.
  • Body Horror: If the player so chooses, they can be branded with a "Dark Sigil", which will cause the Ashen One to hollow like in the previous titles.
  • Carpet of Virility: You actually have the choice of giving your character thick body hair if it suits you. Yes, even as a woman.
  • Determinator: No matter what is thrown at the Ashen One, be it Legendary Lords, Ancient Gods, or Eldritch Abominations, any death is going to solicit the same reaction; the Ashen One will pick themselves up, brush themselves off, and try again. In fact, the only way for the Ashen One to be put down for good is if you, the player, stop playing.
  • Fragile Speedster: While succeeding in any Dark Souls game requires being good at timing rolls and dodges to avoid boss attacks that would otherwise kill you in one or two attacks, this is taken to an increased level in Dark Souls III. Because of how the armor and poise system has been revamped, wearing heavy armor is only useful in providing additional poise during hyper-armor frames; the Ashen One will always take large amounts of damage from enemy attacks and will have very few options to mitigate it. Conversely, though, rolling requires much less stamina than in the previous games, to the point where even blocking with a greatshield can be less efficient than simply using invincibility frames; and to top that off, stamina regenerates faster as well, so retreating outside of combat range for a mere two seconds is enough to recover your full bar. All of this combined means that while the Ashen One will take much more damage from enemy attacks than the Chosen Undead or the Bearer of the Curse, they have far more mobility and agility and can dodge enemy combos with far more ease at less stamina cost. Furthermore, The Ashen One has less healing options as the maximum Estus limit is lower than in 1, and doesn't have a seperate healing access that the Bearer of the Curse did, and cannot upgrade his/her armor.
  • Girls With Mustaches: In conjunction with Carpet of Virility, you can give your character a full beard, even as a woman.
  • Kick the Dog: In the 'Betrayal' ending, the Unkindled strikes down the Firekeeper in cold blood, and then grinds her face into the dirt with their boot before taking the First Flame's embers from her trembling hands.
  • Multiple-Choice Past: All of the Classes have their own backstories:
    • The Knight class states they were an obscure knight of poor renown who collapsed in their travels.
    • The Mercenary class states they were a veteran soldier-for-hire who masterfully wielded dual-scimitars.
    • The Warrior class states they were descended from northern warriors famed for their brawn.
    • The Herald class states they were a former herald undertaking a quest.
    • The Thief class states they were a pitiful military deserter who turned to petty thievery.
    • The Assassin class simply states that they stalk their prey from the shadows and offers no further details.
    • The Sorcerer class states they were a loner who left formal academia to pursue further research.
    • The Pyromancer class only states they come from a foreign region.
    • The Cleric class states they were a wandering cleric who died of exhaustion.
    • The Deprived class states they were either an unimaginable fool in life or had their grave robbed.
  • No Name Given: Obviously you name your character at the beginning of the game, but at the very end of The Ringed City DLC, when the Painter asks you what your name is, you have the option of telling her "I have no name."
  • Paradox Person: The Usurp the Fire ending is the result of the Ashen One obtaining a Dark Sigil. Basically, the Ashen One ends up obtaining the power of the Dark Soul, as well as the power of the First Flame, something that no other being in existence was ever able to do until now. This turns the Vicious Cycle of the world up on its head, and the Ashen One lords over the new world as the Lord of Hollows.
  • Possession Implies Mastery: As long as they have the strength and/or dexterity to wield a particular weapon, they're proficient at using it and its Weapon Art.
  • Purely Aesthetic Gender: The Unkindled's gender is up to the player and doesn't affect gameplay, though in a series first, Anri of Astora will assume the opposite gender of whatever sex the Unkindled is.
  • Screw Destiny: On a truly cosmic scale, since as an Unkindled that can accept a Dark Sigil and gain access to Humanity, you become the first being ever that can harness the First Flame and the Dark Soul in tandem to finally destroy the cycle like Vendrick tried to in Dark Souls II. By choosing the Usurp the Fire ending, you can basically give the finger to the cosmic order of the universe and everything that that entails.
  • The Soulless: By conspiring with Yuria Of Londor, the player can become the soulless Lord Of Hollows.
  • Take a Third Option: As is tradition for the Dark Souls games, you are presented with a choice at the end of the game, but as with previous games, without completing sidequests, only one option is available. Your only default option is to Link the Fire like those before you, but if you find a hidden item and present it to the Fire Keeper, you can either have the Fire Keeper snuff out the First Flame, with the promise of a new Age of Fire beginning some day, or you can steal the Flame from her at the last moment, betraying everyone for the last scraps of power before the world ends. However, the Betrayal ending is not treated as a true ending by the game, giving no achievement/trophy. If you complete a very specific side quest, Linking the Fire is replaced by another option; to Usurp the Flame, stealing away the First Flame for yourself and becoming the Lord of Hollows and finally breaking the cycle.
  • The Usurper: In the Usurpation Of Fire, you usurp the First Flame and wrest it away from it's mantle, stealing it away from the machinations of the (seemingly) long dead gods.
  • The Undead: Like the previous Dark Souls player characters, they are marked with the Darksign, but are different from previous Undead as an Unkindled, which don't normally Hollow and do not require Humanity. They can, however, become a Hollow by receiving a Dark Sigil.
  • Weak, but Skilled: In comparison to the other Dark Souls protagonists! The Ashen One goes fighting and defeating beings that they, realistically speaking, should have no chance against; moreover, an Unkindled is even weaker than an Undead, but that doesn't stop them from fighting The Lords of Cinder, all Legendary beings, demons of all kinds, and The Soul of Cinder, the Nameless King and Slave Knight Gael, making him the first Dark Souls protagonist to fight two beings at the level of Gwyn at his full power and prevail, as well as a personification of the Dark Soul itself. Moreover, if you had both of your previous protagonists Link the Flame, then that means that the Ashen One is defeating both the Chosen Undead and the Bearer of the Curse!
  • Virtual Paper Doll: Man, woman, tall, short, fat, emaciated, and everything in between is customizable, to say nothing of their wardrobe.
  • Your Soul Is Mine: Like previous Souls protagonists, they absorb the souls of slain enemies.

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    Fire Keeper 

Fire Keeper

https://static.tvtropes.org/pmwiki/pub/images/firekeeper.jpg
May the flames guide thee.

"Welcome to the bonfire, Unkindled One. I am a Fire Keeper. I tend to the flame, and tend to thee. The Lords have left their thrones, and must be deliver'd to them. To this end, I am at thy side."

The current Fire Keeper of Firelink Shrine. Empowers the Unkindled with the strength of any souls they acquire.

Voiced by: Olivia Mace

  • Ambiguously Human: She looks human, and according to lore Firekeepers are usually just humans that undergo a transformation. But her abilities to manipulate the fire and thus reality paint a different picture.
  • Apocalypse Maiden: If the Fire Keeper is given eyes, she becomes capable of permanently allowing the First Flame to die and bringing about the End of the World as We Know It, but only if the player decides it to be so.
  • Blind Seer: She has no eyes, and possesses a connection to the Flames of the Bonfire, being able to infuse the Ashen One with souls. In fact, it has become tradition for Fire Keepers to have their eyes removed. Giving her new eyes is necessary to unlock one of the endings, wherein she has a vision of the dark future that awaits should the First Flame die out and foresees her own potential death at the hands of the Ashen One.
  • Cool Mask: She wears a mask over her eyes that, as seen in the opening cinematic, has the Darksign on the inside.
  • Does Not Like Shoes: The Fire Keeper set's skirt has no proper shoes, instead opting for instep straps that leave most of the feet bare.
  • Disapproving Look: Well, not really a look since her eyes are covered by that mask, but appearing before her in certain guises (such as Hollowed or with wax on your head from the Archives) causes her to turn away from the player slightly, as though in shame or disappointment. She doesn't say anything about it though, and will still serve the player as she always has.
  • Emote Command: Performing an emote for the Fire Keeper will generally result in an appropriate one returned. Falling down or curling into a ball causes her to giggle, sitting before her to watch her causes her to twirl around, and performing a dueling pose causes her to shy away scared. How she sees this, though, is anyone's guess.
  • Expy: Of the Maiden in Black and the Doll. Her dialogue even paraphrases several of the two characters' own lines, and she has an item-related sidequest similar to the Small Hair Ornament sidequest for the Doll in Bloodborne. Her role also makes her one (albeit a minor one) to the Emerald Herald.
  • Mystical White Hair: She has white hair, is linked to the Bonfire, and can use the disembodied souls of your opponents to empower you.
  • Undying Loyalty: Just like previous Firekeepers, she is eternally loyal to the Player Character.

    Ludleth of Courland 

Ludleth of Courland

https://static.tvtropes.org/pmwiki/pub/images/ludeth.jpg

"I may be but small, but I will die a colossus."

An Undead who linked the fire in an age long past, Ludleth is the only Lord of Cinder to arrive at Firelink Shrine without a fight. After giving him the Transposing Kiln, he assists the Unkindled by turning boss souls into weapons, spells, and equipment.

Voiced by: Roger Ringrose

  • And I Must Scream: If you kill him, he'll respawn when you reload the area, but he'll be asleep, dreaming about the time he linked the Fire. It does not sound pretty. When he wakes up, he just apologizes for dozing off, not even acknowledging the dream or even that you killed him, implying he blocked it out of his memory.
    Ludleth: Ahh, it singeth, to the bone, it hurts... Please, help me. Be done with me... No, gods, no, I cannot bear it... It burns, burns, help me...
  • Big Good: As the most powerful being in Firelink, and the only Lord who hasn't fled his post, Ludleth leads the efforts to restore the Age of Fire, and bring back the Lords of Cinder.
  • The Chess Master: An unusual example, considering Ludleth is quite open to the player. While the game is vague about the entire thing, Ludleth played a heavy role in the mindfuckery that is the Untended Grave, with the implication that Ludleth himself is responsible for it, and the events of the entire game, having sealed the dark consumed world beyond the Consumed King, and making sure there was a chance for the fire to be linked a final time by breaking time.
  • Cool Crown: One denoting that he is a Lord, after he is consumed in the ritual of the First Flame, this and his cape are all that is left behind.
  • The Determinator: One of the biggest, if not the biggest in the entire series. Not only did Ludleth drag his charred corpse without any legs to reach his throne, it's heavily implied throughout the game he broke time in an attempt to save the dying flame, quite literally forcing himself to become a Lord of Cinder through sheer willpower.
  • Death Seeker: He is the only Lord of Cinder ready and willing to sacrifice himself all over again.
  • Dem Bones: He's desiccated and charred to the point of being little more than a skin-covered skeleton.
  • Handicapped Badass: The guy has no legs. If he wasn't already on the throne when he awoke, then he must've made the journey there without them. All for the sake of getting set on fire for the sake of the world. That's pretty impressive.
  • Mister Big: A heroic one.
    Ludleth: "I may be but small, but I will die a colossus."
  • No Body Left Behind: Burnt to nothing after the ritual.
  • Orphaned Etymology: Courland is a very real region in the country of Latvia, bring into question what exactly Courland in the Dark Souls universe is.
  • Ring of Power: He wears a ring forged from the soul of a creature called a Soulfeeder.
  • Reasonable Authority Figure: Ludleth is possibly one of the most reasonable and wise Lords in the entire series. Not only does he provide support to the player through his powerful Soul Transposition magic, unlike, Kaathe, Frampt, and even Yuria, Ludleth immediately comes clean to the Unkindled One on certain shady topics, such as the Untended Graves, and the Eyes of the First Firekeeper, and does his best to explain them in detail, instead of leaving the player in the dark. The biggest example, however, is he's also one of the very few to be completely unmanipulative, encouraging the Unkindled to choose whatever path they deem right, whether it be dark or light. Only Aldia previously demonstrated such openness. All in all, Ludleth is a shining example of a Lord.
    Ludleth: Choose thy fate alone. Seize it with thine own hands. All the more, should thy fate entail such foul betrayal.
  • Soul Power: By giving him the Transposing Kiln, he's able to process boss souls into spells or equipment. It keeps working even after Ludleth has been consumed by the flames with the other Lords.
  • Set Right What Once Went Wrong: The reason he became a Lord of Cinder is due to this. The Firekeeper of his time saw a world of endless darkness, and to stop that future from coming to pass, he chose to link the fire.
    • Interestingly, even when the Ashen One acquires the Firekeeper's eyes, he's quite content to tell them the details in a factual and straightforward way, with absolutely no attempt to discourage the Ashen One from ending the Age of Fire and rendering Ludleth's previous efforts for naught. He even says "choose thy fate alone. Seize it with thine own hands. All the more, should thy fate entail such foul betrayal." Granted, it's not like Ludleth has much choice in the matter, since he's going to die anyway whether he likes it or not, but he seems awfully accepting of letting the Ashen One make such a choice.
  • Token Good Teammate: He was the only Lord of Cinder to fulfill his duty and return to Firelink Shrine.
  • Ye Olde Butcherede Englishe: He speaks in botched Early Modern English.

     Yuria of Londor 

Yuria of Londor

Voiced by: Pooky Quesnel

https://static.tvtropes.org/pmwiki/pub/images/yuria.png

"Thou'rt a Lord, art thou not? Bearer of the dark sigil, and our Lord of Hollows. For the time thou remain'st our Lord, we of Londor shall serve thee. And I, of course, am also thine."

One of three maidens who founded the Sable Church, who appears after Yoel has bestowed five Dark Sigils upon the Ashen One. She is actually a member of the Darkwraiths, and is manipulating events in order to create a Lord and Lady of Hollows.


  • Action Girl: Or Dark Action Girl, if her alliance with Kaathe is any indication.
  • Affably Evil: Dubious affiliations aside, Yuria reveres the Unkindled One should they progress through her questline. By the time you "marry" Anri of Astora and complete Yuria's quest chain, she only has words of worship for you, and will not retaliate even if you kill her.
  • Ambiguously Evil: While she is willing to Shoot the Dog, Yuria is ultimately benevolent, and siding with her is necessary to unlock what is either the best or worst ending to the game.
  • Bald Women: Her model doesn't have hair, as can be seen here. Granted, her face is never supposed to be seen, so it might be non-canon.
  • Call-Back: Pursuing her quest line entails becoming significantly Hollowed, all while she recommends for you to attempt to usurp the Flame. This is quite similar to what Nashandra was trying to do in Dark Souls 2, just minus the hostility at the end.
  • Developers' Foresight: She will have some special dialogue in the DLC if you have pursued her questline and talk to her with Friede's soul in your inventory. She acknowledges the Unkindled One's possession of her sister's soul, letting him/her have it as the Lord/Lady of Hollows. She merely asks you to remember those that stood with her in the dark.
  • Dude, Where's My Respect?: Averted, Yoel and Yuria treat the player character with a great deal of respect should they become Hollow.
  • Evil Weapon: She wields the cursed katana Darkdrift and a Dark Hand.
  • Expy: Her request of assassinating Orbeck of Vinheim is reminiscent of Mephistopheles' assassination requests in Demon's Souls. Curiously, there was another Yuria in Demon's Souls, though they have no meaningful similarities. Funnily enough, Demon’s Souls Yuria resembles another NPC in Dark Souls 3, of whom serves a similar role to her Demon’s Souls counterpart.
  • Katanas Are Just Better: Her sword is Darkdrift, the invisible-bladed katana from Dark Souls II.
  • The Matchmaker: A very dark and technical variant, but she's been manipulating events behind the scenes to create a "marriage" between the Ashen One and Anri of Astora. "Marriage", of course, being a ceremony in which the Ashen One stabs Anri in the face with a matrimonial sword. The purpose of the "marriage" is purely to create a Lord and Lady of Hollows who can together Usurp the First Flame.
  • Mythology Gag: Her helm, the Billed Mask, closely resembles the Cainhurst Helmet from Bloodborne.
  • Power of the Void: If aggro'd or summoned to fight against Soul of Cinder, she uses a Dark Hand as a shield.
  • Token Evil Teammate: If killed, her dying words reveal she is a member of the Darkwraiths and a servant of the Primordial Serpent Kaathe. Indeed, Yuria will try and convince the player to murder innocent NPCs and steal their ashes. Although siding with Yuria is mandatory to get what is either the best or worst ending to Dark Souls 3.
  • Undying Loyalty: Should the player go through with the "marriage" and truly become her "Lord of Hollows", she becomes absolutely devoted to them. At that point, she will not resist even if attacked, and will simply stand there and let herself be killed, if that is her Lord's will.
  • Well-Intentioned Extremist: All Yuria wants to do is help you usurp the First Flame out of a sincere belief that it will benefit the Age of Man, which could have potentially negative consequences.

    Anri of Astora 

Anri of Astora

https://static.tvtropes.org/pmwiki/pub/images/anri_1.jpg

Voiced by: Adam Sopp (Male) / Lucy Briggs-Owen (Female)

"Ahh, you are brave indeed. To face your duty alone. I would do well to learn from you. May the flames guide your way."

A knight from fallen Astora, or so they claim to be, on a divine quest to slay the Lord of Cinder Aldrich. Anri will assume the opposite sex of whatever gender the Ashen One is. The reason for this is because, behind the scenes, Yuria is pulling strings to mold them into the Ashen One's spouse.


  • And Then John Was a Zombie: If you killed the Pilgrim in the Church of Yorshka during Anri's quest line, and then helped Anri to slay Aldrich, being an Undead, they will eventually succumb to the Dark Sigil and become go completely hollow. Depending on whether you told them of Horace, Anri can be found at the Smouldering Lake next to a shrine for their fallen comrade, or at the hill near the Cathedral of the Deep bonfire, and will try to kill you with a Broken Straight Sword.
  • Action Girl: If the Ashen One is a male, then Anri is a skilled lady-knight who seeks to slay Aldrich.
  • Ambiguous Gender: As he/she wears the Elite Knight Set that fully covers their body, Anri can be either male or female (depending on your own character's gender), requiring only a change of voice.
  • Arranged Marriage: Yuria arranges for them to become your spouse as Lord of Hollows in one ending.
  • Back from the Dead: In the cutscene for the Usurp the Flame ending, Anri is seen alive and among the group of hollows and Darkwraiths bowing before the Player Character.
  • Bodyguard Betrayal: If their quest line is progressed in a certain manner, Anri will be killed by Horace. Though this isn't so much "betrayal" as "turned into a mindless Hollow who attacks anything that moves".
  • Call-Back: Anri is a more or less what Oscar of Astora — the knight met at the beginning of the first Dark Souls — was intended to be. They even wear the same armour set.
  • Curb-Stomp Battle: Completing Anri's quest line without them getting slain will make Anri leave their sword with Ludleth, with the Lord warning the Ashen One to not seek Anri out. Anri can be found up a hill near the Cathedral of the Deep bonfire (or at Horace's gravestone in Smouldering Lake if you told Anri of Horace) after going Hollow. Since they gave their sword up beforehand, Anri only has a broken sword to attack you with. This goes poorly for the knight, no matter the player's class at this point.
  • Dark and Troubled Past: Anri is implied to have escaped Aldrich along with Horace, the both of them being the only two children able to somehow avoid the fate of being eaten by him.
    Anri: ...my duty must be done, even alone. As an Unkindled Lordseeker. For the children I knew, bless their souls.
  • Expy: Anri's Straight Sword is a weapon that primarily scales with Luck, having poor strength, dexterity, and faith scaling, like the Blueblood Sword from Demon's Souls. The weapon is even mentioned as having been previously owned by royalty.
  • Failure Is the Only Option: Depending on how their quest line progresses, Anri will either be killed by a Hollowed Horace, be killed by a camouflaged assassin, or succeed in killing Aldrich but be killed by the Ashen One. Though, by "marrying" Anri, they can be seen in the ending cinematic for the Usurp the Flame ending kneeling before you, indicating that they were resurrected and serves alongside you as a Lord/Lady of Hollows.
    • Or perhaps Subverted. Characters only go Hollow when they’ve lost purpose. Whereas other characters in the franchise lose their purpose due to losing hope, Anri only goes Hollow after they fulfill their purpose. Considering where they choose to go Hollow should the Ashen One tell her of Horace’s final resting place, it's fair to assume that Anri willingly became Hollow as a result of SUCCEEDING in their mission.
  • Gender Flip: There is a male and female version of Anri. The version that appears is whatever sex your character isn't, so that you'll be able to "marry" them.
  • Heroic BSoD: Attacking Anri or Horace will draw them both into battle. Kill Anri before Horace and he'll keep fighting, but if you kill Horace first, Anri will immediately sink to his/her knees in grief, staying motionless until you kill or leave them.
  • It's Personal: Anri has a personal foe in Aldrich, as they and Horace had barely managed to avoid getting eaten by him while they were still children. It's implied by Anri themselves that they feel guilt towards their inability to save the other children who inevitably ended up as meals for Aldrich.
  • Knight in Shining Armor: Or knightess. They also wear the Elite Knight Set.
  • The Last Dance: It's heavily implied that the Darksigns Anri and Horace carry are slowly hollowing them. Horace succumbs halfway through their quest, while Anri can, if the circumstances are right, kill the monster who ruined their life and give their benefactor a last token of their appreciation before letting the curse take them.
  • Nice Guy: Or girl. Regardless, Anri is unfailingly kind to the Ashen One, and is overall one of the sweetest and most idealistic characters in game, which is appropriate as their potential spouse.
  • Romance Sidequest: Believe it or not, yes, in a freaking Dark Souls game. You have the option of marrying them, which is actually necessary to accomplish the Usurp the Flame ending. Though in Dark Souls, of course, "marriage" in a world where dying isn't permanent means letting a hidden assassin kill Anri and then stabbing his/her corpse in the face to make them your spouse.
  • Sole Survivor: It's implied that Anri and Horace are the only survivors of one of Aldrich's devouring rampages, which occurred when they were both children. Given Aldrich's connection to the Abyss, this probably has something to do with the Darksigns they carry.
  • Tranquil Fury: If you take the alternate route of their questline, Anri will say nothing as they try to cut you down.
  • What Kind of Lame Power Is Heart, Anyway?: Subverted. Anri's Straight Sword is an odd weapon, in that it scales with Luck. Not Strength, not Dexterity or Intelligence or even Faith—of all the stats to help increase its damage beyond the weapon upgrade output, it's the one that determines your Item Discovery percentage. Worse yet, it's available only roughly halfway through the game (assuming you decided to not just kill Anri the moment you saw them), so using it in place of the gear you've already got on you sounds absurd. That being said, if you decide to take the risk and dump all your stats into Luck, you'll find out that not only does Anri's Straight Sword gradually heal you so long as you wield it, but it's capable of reaching Ultra Greatsword levels of damage, thanks to the effectiveness of its scaling. Heart Is an Awesome Power indeed.
  • Wide-Eyed Idealist: Zigzagged. Anri's notably one of the kindest characters in the game, and consistently expresses a desire to fulfill their duties as an Unkindled. That being said, they seem to be primarily focused on Aldrich out of all of the Lords, the reason being that Anri, along with Horace, were able to escape being eaten by him somehow while they were still children, but sadly were unable to save the others who fell prey to Aldrich. When Anri defeats Aldrich in their world, they're exhausted, but relieved to have finally defeated their Arch-Enemy, even thanking the player for going so far to help them out...only to Hollow out immediately after, having lost all sense of meaning or purpose after Aldrich's defeat. Anri's idealism only goes so far, and once they're finished what they've set out to do, they succumb to the Darksign and becomes a mindless corpse for you to put down.

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