"What's necessary to make a decision is not time or circumstance. It is your will."
A mysterious young woman who claims to be Maxwell, the lord of the spirits. She is dedicated to her mission of protecting the world, and approaches her responsibilities with a headstrong and mature manner. She lacks first-hand knowledge of human society and is fascinated to learn about how humans live, even if she is prone to misinterpretation.Her special ability is Spirit Shift, which allows her to instantaneously change her elemental spells into elemental combat artes. Her Support Skill Bind lets her freeze an enemy in place for her Link ally to attack.
Action Girl: Quite awesomely so, and positively portrayed as well. Her Action Girl status is challenged in the beginning when she is Brought Down to Normal, until she is re-taught how to fight and begins to formally learn all the skills that she previously relied on the spirits for. The result is one of the most genuinely badass characters in Tales history.
Adorkable: Her innocent lack of understanding towards normal human social graces, and her enthusiastic joy at experiencing feelings we take for granted (such as hunger) is very endearing. She's particularly excited to experience a runny nose for the first time.
Badass in Distress —> Handicapped Badass: After she gets captured by Rashugal forces, she, Elize, and Driselle, sister of the Sharilton governor, were forced to wear a explosive leg braces that would go off if the wearer leaves the prison area. Jude manages to get the braces off of the others during the rescue attempt, but Milla had dashed ahead to attack the king of Rashugal, knowing full well what would happen to her. She survived, but ended up in a temporary coma and paralyzed below the waist. However, when she wakes up she convinces Jude to help her continue her journey anyway. The next story arc is spent with her confined to a wheelchair.
Bag of Spilling: All of her skills, including her ability to swim and even swing her sword correctly, are borrowed from the other Summon Spirits, leaving her more than a little nonplussed when she loses access to them.
Gameplay and Story Integration: This renders Milla briefly unable to so much as string basic combos together between her loss of the Spirits and Alvin's re-teaching her how to fight. So much even Jude notices early on the complete lack of skill in the way she swings her sword.
Chronic Hero Syndrome: Milla gets this big deal. It gets so bad that at one point, after getting her legs damaged badly and then fixed, she STILL wants to help people and do her mission. The others point out that she'd probably kill herself by accident from the pain if she kept it up forcing them to Take a Third Option.
By the middle of the game, her motivation for doing so changes. At first she simply doesn't care about her own well-being, but eventually she just wants to live up to Jude's idealized image of her.
Crutch Character: At the beginning of the game, until her Brought Down to Normal moment. Though Milla remains at Lv.1, her connection to the Greater Spirits gives her massive boosts to all of her stats and some of the most powerful attacks in the game.
Expy: of Dhaos. Her mission to destroy the Lance of Kresnik is identical to Dhaos's mission to destroy the Mana Cannon. Also, the fabulous flowing tresses. How appropriate that his outfit is one of her DLC costumes.
God Is Good: Reconstructed, as Milla's character development really explores how a deity can be an active force for good and, by the ending how they can continue to watch over their world even though they don't have a "physical" presence in it.
God in Human Form: Due to her incarnation as a human. Milla states that her current body can be killed, and although she would not die she would have to reincarnate and start over as a baby again (which she states to be an inconvenience). Of course, this is proven to be untrue after The Reveal that Milla is not really Maxwell.
Heroic Sacrifice: Dies after starting the Lance of Kresnik on Gilland's ship in order to drain the mana that was crushing everyone.
Honor Before Reason: Despite her stated devotion to her mission, her tendency to bluntly speak her mind when subtlety or compromise would help her more often gets the party in trouble.
Humans Are Special / Humans Are Flawed / Humans Are the Real Monsters: Milla zigzags all over the place between these. On one hand, she believes many humans like Alvin and Gaius are flawed beings. On another hand, she believes a larger amount of people like Gilland, Nachtigal, and Agria, are horrible people. She then believes on a much smaller scale that some humans are special like Jude, Rowen, Leia, etc. She never truly changes her perspective on humans even by the end, but she does slightly settle on Humans Are Special.
The Hero: If the player chooses her to be the main character then the story follows her quest to investigate the death of the spirits and Jude is a kid she bumped into along the way.
Instant Expert: As long as she's connected to the four Great Spirits, she can do anything they can.
Even after being separated from the Great Spirits, she still picks things up extremely fast. She becomes proficient in swordplay after just a few lessons from Alvin, and later reveals to Rowen that she learns all her Spirit Artes through instinct.
Jack-of-All-Trades: She has the most well-rounded stats of the party, making her great as a melee fighter, spellcaster, or supporting link partner. The only thing stopping her from being a One Woman Party is her lack of healing skills.
Made of Iron: She has to be. She had the leg brace (The one that killed another girl) blow up on her. Three times. And the first two times she SHRUGS OFF. The third time? She just becomes a paraplegic. This is followed by her forcing herself up after having her legs recover (With a certified doctor saying it takes at LEAST two months to have this work without knocking out a patient due to the intense pain.) so she can kick a worm's ass that was trying to kill her friends.
Magic Knight: Milla is one of the few Magic Knights in the series to not lean on one side, and instead is right in the middle.
More Than Mind Control: Milla honestly believes that she is the genuine Maxwell because she was raised from birth to believe so. Perpetuating the lie is the fact that the four Great Spirits serve only her (and are in on it, on the real Maxwell's orders) and that she was raised in a village that worshipped her as the Maxwell.
Mundane Utility: Milla never had to eat before the events of the game because The Four provided her with ambient water and nourishment. Oh, and she used Sylph to style her hair.
No Social Skills: All of her knowledge of humans comes from books, and it shows. Played for Laughs, especially in most of the early skits, where she and Jude hold conversations with entirely different interpretations of what the other means.
There are moments, though, when this causes problems. Such as when the party need to get wyverns, Milla flat out tells the owners they are going to take them, with a deliberate intention of just walking away with them.
Pet the Dog: A heroic example. Even if Ivar does show himself out to be fairly incompetent compared to Jude, she does still show a bit of a soft spot for him, such as when she entrusts him with the Key to the Lance of Kresnik.
The Unfettered: The only thing she fears is the thought of someday choosing to give up on her mission. Not only is she willing to die for it, she's even willing to sacrifice innocents like Elize and Driselle.
Unskilled, but Strong: Due to the Four Great Spirits basically doing everything for her, Milla has no skills at all with a weapon or magic, but is probably way stronger then most people in the world. Subverted though as this bites her in the ass when she gets Brought Down to Normal.
Weak, but Skilled: However, Milla decides right away to learn from Alvin for swordplay and being no more then a normal human at this point, learns to use a sword very well and learns Spirit Artes through instinct.
Unwitting Pawn: Of the real Maxwell, who created her as a decoy to lure out Exodus so he and MuzÚt could wipe them out and keep the Schism intact. See More Than Mind Control, above.
"You might say I'm nosy or naive, but I just can't leave you alone."
A fifteen-year-old medical student studying in Fennmont, the capital of Rashugal. Despite his young age, Jude is level-headed, analytical and highly intelligent.His special ability Snap Pivot allows him to Flash Step to an enemy's rear if he dodges an attack, while his Support Skill Restore picks up his Link partner when they are knocked down and restores some of their health.
Chick Magnet: All three of the female party members have or eventually develop romantic feelings for him.
Chronic Hero Syndrome: This tendency often gets Jude into trouble, and is in fact what led to him getting involved with the plot in the first place. Occasionally lampshaded by other characters who refer to him as a habitual "do-gooder".
Combat Medic: He's a medical student who punches his enemies in the face...
Combat Pragmatist: An odd example. Jude has a habit of noting areas and items that can be used to assist in a fight such as shooting lose rocks, or plants that cause a gas. Unlike most examples, this isn't from his personality as it's more based on his intelligence.
Counter Attack: His Snap Pivot ability, as described above. As attacking a foe from behind gives you a better Critical Hit chance (critical hits give you bonus AC, extending your combos) and lets you stagger blocking enemies more easily, it's fairly trivial for Jude to own any foe with obviously telegraphed attacks.
Covert Pervert: An early skit has him move slowly towards Milla, giving her a once over before he backs away. He admits that Presa looked cute. He brings attention to Milla's short skirt in one post battle scene.
Goal in Life: Jude doesn't have one, which is the source of his character development. Early on Jude simply follows what Milla does because he doesn't know what to do. Milla encourages him to find one but he never truly does until her Heroic Sacrifice. This causes Jude to realize he needs to find one. He eventually does: To solve Elympois mana problems by perfecting spryrite technology.
His affection for Milla causes him to act rashly without much thought at times.
It Gets Easier: Jude struggles with having to fight to survive early on and discusses this trope with both Alvin and Rowen. By the end, he's so adjusted to it that Alvin points out he could easily be a Mercenary like him if he wanted to, which Jude declines.
Likes Older Women: Admits so himself. Luckily for the fans who shipped him with Milla, even before the game's release.
Lightning Bruiser: He is not only easily the fastest character in the game but also the sturdiest (Leia has more Vitality stat but Jude has more HP and armor defense). He is also capable of throwing out some of the highest damage and once he learns "Shattering Demon Fist," he is widely considered a straight-up gamebreaker.
Lineage Comes from the Father: Averted. Heck, if anything his father being an Elympion may very well be a detriment to someone in a spirit channeling world.
The Feminine Boy to Leia's Masculine Girl. They're a mild example of the trope, but the game brings it up once when Jude comments on Leia's untidy handwriting. She retorts by insulting his neat handwriting, likening it to that of a little girl. A flustered Jude then defends himself ("There's nothing wrong with a guy having neat handwriting!") and accuses Leia of being sexist.
He also seems to have this dynamic with Milla since he's so domestic.
Nice Guy: Very much so. Some (such as Alvin and Leia) would argue that he's too nice.
Shorter Means Smarter: Anybody who's so much as contemplating studying medicine will tell you that it requires a lot of brains. Jude is a complete shrimp when compared to any of the other Tales leads, even those who are the same age as him.
Shotoclone: Demon Fang (Majinken) being his Hadoken and either Dragon Shot (Garyoukuuha) or Cyclonic Surge (Reppuuken) being his Shoryuken.
And Swallow Dance, especially if used multiple times in a row, can function as a Hurricane Kick!
Vocal Evolution: When the game was first unveiled, Jude didn't sound like he was anywhere near puberty. Since then, Tsubasa Yonaga's voice seems to have changed somewhat. Just compare his line in the first trailer to his ones in the fourth, for example.
Younger than They Look: He's fifteen. He doesn't look it at all. On the other hand, he sounds a lot younger than he looks, and he's also shorter than some expected in comparison to his looks. He's about 5'4", which, while not abnormal for a boy his age, is shorter than the baby-faced 15-year-old hero of Tales of Innocence, Ruca.
"I won't betray you anymore, I promise... If I do betray you again, then you're welcome to strike me down by your own sword. That's why, please let me come with you."
A smooth-talking mercenary who has travelled over the entire world. Though powerful and charismatic, Alvin is ridiculously untrustworthy and hides a cool and calculating personality beneath his joshing smile.His special ability Charge allows him to combine his gun and sword, increasing the power of his artes and even changing them. His Support Skill Breaker is used to break the guard of a defending enemy.
Affably Evil: He'll stab you in the back so many times you could swap his character model for Revolver Ocelot's and nobody would notice the difference but, at the same time, he's a surprisingly nice guy who means well.
Anti-Hero: Mostly a Type III, but puts a foot into Type V territory once or twice when he's at his worst. Eventually develops into more of a traditional Type III.
The Atoner: After finally being done back-stabbing the group for good, Alvin decides to make up for what he's done with whatever he can do.
Badass: His design is awesome to begin with, but the latest story trailer confirmed it by showing him shoot an Elite Mookwith a chainsaw for a handin the face. After that, he just turns around and rejoins the fray like nothing happened.
Badass Normal: For the same reasons as Jude. It is later revealed that as a citizen of Elympios, Alvin does not have a mana lobe and cannot create mana, essentially making him unable to use Spirit Artes at all.
Being Treacherous Sucks: It's established ridiculously early on that Alvin is not to be trusted and he soon proves to have a serious case of Chronic Backstabbing Disorder. Yet it causes him a fair deal of angst because, since he was raised as a child spy, he doesn't know any other way to live.
To add to this, Alvin does not want to betray people. He only betrays people because Exodus has the medicine his mom needs to live. He doesn't want to work for them but he can't go without it.
To make it worse: Alvin's mother dies anyway because Isla was secretly poisoning her. All of Alvin's reasons for being evil were for naught.
"Rowen was right. I can't keep living like this."
Big Brother Mentor: Played with, because it's implied by the latest story trailer that he sees himself as this to Jude, but The Hero views him more as just being a bit weird. It eventually gets flipped around when you realise that Alvin is much less adjusted to reality than Jude due to his lack of being able to form real attachments.
By the end though, he becomes one to Elize in a way.
The BigLancer: He's the most battle-hardened and Blood Knighty of the party and also provides a cynical, not to mention very treacherous, Foil to Jude and Milla's goodness and loyalty.
Blue Blood: A subversion. It's revealed late in the game that the Svent family is this but Alvin doesn't consider himself a noble due to all he had been through by that point.
Bluffing the Murderer: Does this to Isla when he suspects her of poisoning his mother to death. He claims that his mother wrote about the poison in her letters, but Isla immediately refutes that claim while accidentally admitting to the deed.
Chronic Backstabbing Disorder: This defines Alvin's character. It's so bad that at one point he has to plead with the party to let him continue travelling with them, and promises to let them kill him if he betrays them again. And he still betrays them one last time!
Combat Pragmatist: Won't hesitate to attack you when your back is turn, try to shot you when your running, or at his worst attack someone who won't defend themselves.
Consummate Liar: At first, but it gradually deteriorates as people become wise to his tricks.
Easily Forgiven: TOTALLY AVERTED. Nobody in the group once lets him off the hook for the moments he betrays them and constantly point out how they have every right to not forgive him but want to believe he truly is a good person.
Even Bad Men Love Their Mamas: All he really wants is to cure his sick mother and take her back home to Elympios, and his actions are ultimately motivated by whatever he thinks is most likely to make that happen.
Heel-Face Revolving Door: He spends a good portion of the game seemingly playing every side of the conflict, nonchalantly betraying and returning to the party so frequently that "Liar" becomes a de facto nickname for him with Elize and Jude. If there is a virtuous side to his behavior, it's that he's usually sincere about his loyalties and why he switches sides.
Reliable Traitor: Despite everything, Jude trusts him because even if he doesn't agree, he understands Jude's decisions and feelings. He sticks with the party in the end though, but not before some holy shit moments.
Hired Sword: Unusual for the series in that he isn't using that as a cover, he legitimately is a Hired Sword.
Hypocritical Humour: Alvin denies that his love for cats has anything to do with certain perversions... and then you notice the sheer gallons of UST he has with Presa.
Magnificent Bastard: An in-universe Deconstruction that shows what happens when someone who doesn't have the stomach for it tries to be one. Alvin is suave, charismatic, calculating and is out to do the best for his mother. However, as time goes on and he keeps betraying people, he continually loses their trust, earns the nickname "Liar" and eventually finds out that he's been played for a fool all along, causing the start of a Villainous Breakdown that culminates with Alvin shooting and nearly killing one of his friends. He finally realizes then just how much of a douche he's been, to the point where he wants to rebuild his relationships but is worried that he's burnt his bridges.
Sanity Slippage: Becomes a very dangerous madman trying to kill Jude after Milla sacrifices herself over nothing, keeping the schism up and thus locking Alvin out from ever reaching Elympios again. MuzÚt strikes a deal with him to return him to Elympios if he kills the party, and while he gives it a try, he ultimately fails to go through with it and hits an emotional rock bottom in the process.
He comes back to his senses later on, and the events become the turning point for him as he starts truly earn the trust and friendship of the party.
Stupid Neutral: While YMMV will of course vary about alignments, Alvin's actions over the course of the game deconstruct the selfish, backstabbing, borderline-insane kind of neutral character in-universe by showing just how empty and meaningless such an existence is. Alvin is loyal to nobody and will quite happily backstab the people he's been working with for years for entirely arbitrary reasons. The game ultimately shows that he doesn't have much in his life beyond being a backstabbing little shit and by the point he decides that he has to change he realizes that it may be too late for him.
Sword and Gun: His weapons of choice. A rare case where the gun is the primary weapon, seeing as it's used with his dominant hand and is the main weapon he uses during Cutscene Power to the Max sequences.
The Southpaw: He's ambidextrous but Milla expresses her admiration for his training to wield a sword with his other hand (his right one, specifically).
The Final Temptation: Gets two! MuzÚt offers him a way to go home if he kills Jude, and although he tries, he doesn't go through with it. The second is at the Nia Khera Hallowmont where he has to decide if he wants to stay with Presa and essentially join Gaius, or go back to Jude and the others. He chooses the main party.
Warrior Prince: Technically, though Alvin doesn't really think of himself as a noble anymore after all he's been through.
Welcome Back, Traitor: An aversion. While is allowed back into the group every time, it's not exactly a "welcome" return. The rest of the party gets increasingly passive-aggressive towards him until eventually they're only begrudgingly putting up with him because Milla and Rowen think it'd be best to keep him where they can see him. Even the villains point this out a few times.
"There's nothing wrong with trying your hardest to reach something!"
A perky apprentice nurse from Jude's hometown. Leia is Jude's childhood friend and training partner. She is a massive fan of sports, although she favours effort over victory.Her special ability is Elongating Staff, which increases the reach of her weapon if she dodges an attack. Her Support ability Item Steal gives her a chance to steal rare items from a downed enemy.
Expy: Her personality is similar to Farah. Appropriately, she gets her outfit as a cameo DLC costume. In terms of appearance, if you were to dye her hair blonde, change the color of her flower, and fit her in regal clothes, no one would be able to tell the difference between her and Natalia Luzu Kimlasca Lanvaldear outside their mannerisms...and even then, given their personalities, it still might take a while.
Genki Girl: Complete with big, bright cheery expression.
An inter-dimensional portal possibly leading to a death match with no return to the former world? To quote Leia, with a cheery voice and smile, "I call dibs on going first!"
Even before the above event, she had knowledge of spyrixes even before Milla brought them up and revealed she had a huge amount of issues in her childhood steaming from her Ill Girl status.
Ill Girl: She was one when she was younger and it was caused by a spyrite blowing up in her face.
It's All My Fault: Leia never once stops telling herself that Agria's death was her fault. It gets to the point where Rowen has to speak to her in private, a stark contrast to her usual attitude, for her to actually tell people this.
She's also pretty convinced for a long time that she's holding the party back, and they'd be better off without her.
I Want My Beloved to Be Happy: Though the nature of her relationship with Jude isn't addressed for the majority of the game, Leia admits to Rowen near the end that she does indeed have feelings for Jude. However, she recognizes that the feeling is not reciprocated and refuses to tell him, instead deciding she wants to see their journey through so Jude can smile again.
Loving Bully: Apparently when she was younger she would randomly yell "sparring time" and essentially sucker-punch Jude (which is why he learned martial arts in the first place, to avoid said sucker-punching). Milla thought she was just being a bully, and Jude disagreed...until he took a second to think about it.
Magikarp Power: Leia starts off with rather unimpressive stats and her support skill is pretty useless early-on. Then you realize she has a ton of link artes with Jude and a good amount with the other characters, and she starts learning powerful healing and buff spells pretty quickly. Her link support skill also becomes a lot more useful later on when bosses start to use more items and you encounter more monsters that she can steal from. And by the end, she and Jude have some of the strongest link artes in the game.
Masculine Girl, Feminine Boy: The Masculine Girl to Jude's Feminine Boy. They're a mild example of the trope, but the game brings it up once when Jude comments on Leia's untidy handwriting. She retorts by insulting his neat handwriting, likening it to that of a little girl. A flustered Jude then defends himself ("There's nothing wrong with a guy having neat handwriting!") and accuses Leia of being sexist.
Stepford Smiler: Mostly outgrown it but it's clear she was one in her childhood. She had trouble dealing with being a Ill Girl for most of her life and felt she would never recover and almost gave up. Only Jude managed to convince her otherwise.
The Load: She feels she is one to the party despite the fact she is a Combat Medic who is an Action Girl. Justified when you see her backstory and realize she essentially was one in her childhood.
"I'm going... with my friends. I don't want to be alone anymore!"
A young and timid girl who is ostracised from her village. Her only friend is Teepo, a chatty plush doll who is somehow sentient. Though Elize is incredibly shy, she is a powerful user of Spirit Artes.Her special ability Teepo Switching gives her two stances: during "Teepo ON" the power of her magical spells is increased, while during "Teepo OFF" she can use Teepo to attack in melee and defend her while casting spells. Her Support ability Teepo Drain drains health from enemies and grants it to both Elize and her Link partner.
Action Girl: Learns some deadly offensive magic as she levels up, and takes down two Aquadragons by herself.
A-Cup Angst: Justified in that she isn't even a teenager yet but it's pretty obvious she envies Milla for this.
Ambiguously Bi: She has a pretty obvious crush on Jude but there's also the fact that Teepo is rather... *Ahem* fascinated with Milla's breasts. Why is this significant? Because Teepo has no will of its own. It just acts on Elize's innermost thoughts.
Amplifier Artifact: Teepo, who is both a Booster and an early prototype of Spyrite technology, thus explaining how Elize is able to use powerful Spirit Artes at such a young age.
Badass Adorable: May not pack a punch in close combat, but may the spirits help you if you underestimate her ability to smack the bejeezus out of you with magic.
Break the Cutie: When Teepo is reset and reveals that whenever he talks it's just Elize's innermost thoughts she does not take it well.
Casting a Shadow: Rather unusually for a primary healer, this is her primary element. It's also the one used in her Mystic Arte.
The Cutie: A shy little girl in a dress that carries a stuffed animal. One of her victories involves her petting it. D'aww...
I Just Want to Have Friends: Arguably Elize's main character development. Due to living alone and being shunned by the people of Hamil, Elize has no real friends at all. As a result, she becomes quickly defensive of Milla and Jude when they refer to her as a friend and hates being left alone by them. By the end, she's managed to attain that wish and make friends.
Offscreen Moment of Awesome: If you're playing Jude's side. She apparently knocked out the two Aquadragons by herself, although you have to finish them off.
Odd Friendship: With Alvin later in the game. Quite ironic when you consider that their relationship began with him teasing her and her distrusting him for betraying the group several times.
Parental Abandonment: Jiao explains her parents were killed by a bandit when she was a child. Then he reveals he lied, HE killed her parents though the tone of his voice indicates it was likely an accident.
"Your words ring true. Caving to worry and doubt would only waste my time, and this old man is not growing any younger."
A dedicated butler to the Sharil noble family in Rashugal. He was once known as "Ilbert the Conductor", a famous Rashugal soldier and tactician, and knows Nachtigal on a personal level.His special ability, Arte Tuning, allows him to control spells after they have been cast, such as increasing their power or moving the target area. His Support skill Auto Magic Guard automatically activates a shield that reduces magical damage.
The Ace: Rowen back in his prime was easily one of the most capable characters in the game and a excellent strategist as well as fighter.
Broken Ace: However, he never truly forgave himself for all the fighting he was in, never truly forgave himself for his fiances death, and he believes Natchigal's Evil Overlord status was his fault.
Expy: There's a reason his middle name is Jade. Both are highly respected military men, though Rowen is retired, both are (or, at least, was) very close to the leaders of their country, both are the squishy wizard of the group, and both are the oldest members of the party. Really, the only major differences are in the elements they specialize in (Jade specializes in the all evenly but as a result doesn't get the mighty moves Rowen does for Earth and Water) and their core personalities. Hell, they even both have a dark past they like to keep under wraps.
Memetic Badass: An In-Universe example. He's considered THE best tactican in the world, known famously through out most of the world, and Jude considers it a honor to fight alongside him more then fighting alongside MillaMaxwell.
Musical Assassin: His Personal Skill accompanies his spells with music when the right command is done.
My Greatest Failure: Believes leaving the military instead of staying and possibly stopping Nachtigal was the biggest mistake he ever made.
Also thinks failing to notify his fiance's squad of the tsunami more or less caused her death.
The side materials have revealed that it stands for Jade. Probably as a Mythology Gag.
No Good Deed Goes Unpunished: Rowen might as well be the Trope Codifier for the Tales series. Anything he ever did in his past to reduce the chances of soldiers being killed are used to harm people he cares for in the future, his strategies are often employed against him, and the people he helped in his past usually tend to become evil or wind up dead because of something good he did.
Old Shame: In-Universe, he wrote a poetry book called "Mad Screams of Love," which he is embarrassed by. Better/worse yet, Driselle is a fan of this book.
Older and Wiser: Easily the smartest party-member, as well as the wisest by virtue of being older.
Shipper on Deck: He seems interested in Jude's feelings for Milla, and even teases him about them.
Squishy Wizard: The strongest caster in the game, bar none. This is justified by the fact that he's in his sixties so his physical skills naturally are less then they used to be while he has plenty of experience in magic.
Stroke the Beard: Should be no surprise that he has this quirk, and it's lampshaded in a skit.
Supreme Chef: Double subverted. The others think he is and Rowen goes into great detail about what he uses for cooking and trying to make the perfect dish...only to reveal he's never finished a dish because he couldn't meet his own high standards. Then, in a later skit, he brews tea for them and they admit that is both tasty and invigorating.
Time Stands Still: His Opportune Moment skill, acquired in the late game, freezes the entire battlefield for a few seconds whenever Rowen or his linked partner successfully dodges an attack.
We Used to Be Friends: He and Nachtigal used to be friends when they were younger and Rowen was even going to marry his sister before she died.
What the Hell, Hero?: Gets call out by Wingul on his decision to leave behind Nachtigal due to the fact it caused Nachtigal's power-hungry nature.
Advertised Extra: For a guy built up in the trailers as the game's Big Bad, he ends up being a Disc One Final Boss with hardly any real major impact. His Dragon manages to outlive him and be a bigger bad then he even was.
Jerkass: He's shown to be a complete and total jerk who is willing to sacrifice his people for power and one of the few villains in the series who has really no excuse for why he does his actions. HE JUST DOES IT!
Though his sister's death and the civil war with his own brothers may have been a cause.
Orcus on His Throne: Unlike Gaius who takes to the front lines, Nachtigal seems content waiting for the party to show up and fight him.
Start of Darkness: Possibly averted. Rowen makes it seem like the death of his sister was one and that him having to fight his brothers for the throne caused him to become the man he is today...until you realize there is a rumor among the people of his country that he killed his own father.
A genius technician who works alongside Nachtigal in developing the Lance of Kresnik. Though a gifted user of Spirit Artes, she is vindictive, impulsive and quite crazy. She secretly works for Auj Oule as one of the Chimeriad, signifying the "needle".
Axe Crazy: She's quite clearly not all there in the head.
Broken Bird: She is the illegitimate daughter of the head of the Travis house, and her step-siblings and step-mother constantly abused her - intensifying when her own mother commits suicide. She ran away, and heard rumors her mother was assasinated by the family and went insane, murdering nobles until Presa found her and she began working for Gaius. Her madness grew to the point where she burned down the Travis home herself, murdering her family.
Child Prodigy: Keep in mind she's only fifteen years old, but she is a skilled Magic Knight who is very smart despite being Ax-Crazy. As one of the Chimeriad, she's about as strong as the other three, two of which are well past her age.
The Dark Chick: A rather good example. She's an emotional centre for the villains and the one who contrasts the most with them, as they're usually rather calm and reserved for one reason or another. She, on the other hand...
She's also this to Leia. Even a bit of a Foil due to the contrast. This tends to lead to the two arguing, which you can escalate to a Designated Girl Fight by playing as Leia.
Evil Counterpart: Surprisingly averted. She and Leia argue with each other whenever they meet, yet both are so radically different that there's mutually no connection between them.
The Friend Nobody Likes: She's arguably the only person nobody truly had any respect for. As one of the Chimeriad, she seems to not be well liked by the other three.
Hard Work Hardly Works: Seems to be a big believer in this when she counters Leia's statement about getting stronger. The reason for this is likely because of the fire that basically ruined her life, as well as the treatment from her step-siblings
Or rather, all the time. If she's not cycling between a Psychotic Smirk, Slasher Smile, or Nightmare Face, one of her few other expressions is a bored look on her face while she lets her jaw hang open. Yet, it's her legitimately excited and happy face that causes the most chills. Such as when she sees Jude and Milla for the second time. Case in point. (See 00:24)
It also seems like Serious Business, as it's about the only thing anyone ever says to Agria that causes her to stand normally, get a serious expression, and respond without laughs or insults... for about 3 seconds.
Panty Shot: Aplenty. Her Mystic Arte even starts with one.
Pet the Dog: She treats her only surviving servant really well and checks up on her often as well as enjoys the birds she uses.
The ruler of Auj Oule, known as a hero who unified the warring clans of Auj Oule under his command. He believes that the strong should protect the weak and only wishes for the prosperity of his people.
A God Am I: An odd case, as he wants to become one because he feels that the current Maxwell has abandoned the people.
Badass Normal: Gaius's sister Karla reveals that Gaius won the tournament without a Lilium Orb. WHEN HE WAS TWELVE. Outside of spoilers, he's simply a powerful swordsman with no spirit artes at all and yet is still a One-Man Army.
Fireballs: His Mystic Arte is basically a few of these followed by a slash.
Fatal Flaw: Gaius is far too willing to go above what he should do to follow his beliefs. Not only that, he made no attempts at thinking of a long term way to follow his beliefs after he will die, and thus for once, is speechless.
Karma Houdini: Whatever his reasons, he was trying to wipe out an entire world. Not only does he get away scot-free but he even gets to become the king of the united world of Rieze Maxia in the ending, with Rowen as his prime minister. Out of all the characters in the game, it seems like Gaius got the best deal. Made considerably less extreme in the English translation where Gaius only tried to destroy all of Elympios' spyrix technology instead of the entire world.
Mundane Made Awesome: He seems to put a lot of energy into his Mystic Arte for a move that just involves a couple of fireballs and a slash. Also, on a visual level, he somehow manages to make the basic Demon Fang (Majinken) and Sonic Thrust (Shunjinken) attacks look epic... and that's not even getting into his Swallow Fury (Hien Shunrenzan). Basically, Gaius takes the basic Tales move set and infuses an unnecessarily large amount of energy into it.
Necessary Evil: For his goal to work, Gaius has to act very much a villain. This changes by the end.
Not So Different: No matter how you look at it, his goal is gaining power. He might have a noble end to his means but it's still a power trip. Without his morals to hold him back, Gaius could very well have turned out to be another Nachtigal.
Also is one to Milla. Both are very dedicated to their mission/goal and refuse to stop what they are doing to achieve it. Both also aim to become Maxwell in the end but for different reasons. Gaius wants it to protect his people while Milla wants to restore both worlds. To add to it, Milla does not believe in the ends justifying the means while Gaius, who disagrees with the idea too, is more lenient on that matter. This gets Lampshaded by Rowen.
Rowen: "The will to do what must be done, and the conviction to do it for the sake of others."
Jude: "Sounds like they go hand in hand."
The English version adds an additional layer. His plan to eliminate Spirix entirely and force Elympios to learn how to live without them is one that Milla would have enthusiastically endorsed before she saw some of the things they were using Spirix for.
Obviously Evil: Subverted. His outfit just screams "boss fight", but the more you learn about him the less antagonistic he seems. After all, despite being one of the Final Bosses, he was only trying to replace Maxwell so he could have the power to protect others in his stead.
Older Than He Looks: He's thirty-two during the events of the game. Supplementary material reveals that him being twenty at the Battle of Fezebel Marsh was a translation error. He was twelve years old, and fought not long after his coliseum victory.
To really showcase how strong he is, MuzÚt fights Jude, Rowen, Elize, and Leia; and is defeated. Gaius managed to beat her, or at least, hold her off, BY HIMSELF.
When Wingul and Rowen play a chess-like reenactment of the Battle of Fezebel Marsh twenty years ago, Gaius is even a single unit spot and still manages to take down most of Rowen's troops. When he was simply twelve.
One-Winged Angel: Downplayed in a similar manner to Van, his 'final form' is little more than a costume change, and all the more badass for it.
Only Known by Their Nickname: As revealed in a side-quest, Gaius is not his real name, only something he calls himself. He doesn't want his true identity to be revealed (for example, he is the older brother of historian Karla Outway) as he doesn't want his family to be dragged into issues involving himself.
Villain Forgot to Level Grind: Averted. The first time you fight Gaius, you're likely going to get your ass kicked. The second time he's still dangerous, but you're also much stronger. His response? Have MuzÚt give him a Infinity+1 Sword and power him up enough to where he is almost a god.
Well-Intentioned Extremist: He believes that the strong must protect the weak. And will do anything to adhere to that philosophy. After teaming up with MuzÚt he starts a campaign to completely eradicate Spyrixes from the world because it poses a threat to Rieze Maxia. The problem is that Elympios is reliant upon Spyrixes to survive.
World's Strongest Man: He is without a doubt the most powerful human on Rieze Maxia and possibly the strongest character in the game.
Worthy Opponent: Jude's intro for the game shows them fighting on a fairly equal footing and the ending indicates his respect for the boy's abilities.
A group of four soldiers who serve under Gaius, the Chimeriad note Fauves in the Japanese version is Gaius's elite and the most powerful of warriors. Each one comes from different walks of life but work with Gaius out of loyalty.
Badass: Each one of them is said to be stronger then a small army, and they certainly live up to this claim.
Theme Naming: Each one is named after a different part of a classical monster, the chimera.
The leader of the Chimeriad, and his name signifies the "wing". Wingul is Gaius' right-hand man and strategical expert. He is a powerful swordsman in his own right, though in combat he switches to a violent and bloodthirsty persona.
A Child Shall Lead Them: Supplementary material reveals he was eleven when his father was killed in battle by Gaius, and he inherited the clan responsibilities from him. Two years later, he chose to serve Gaius following the events of the Battle of Mon Highlands.
Murder the Hypotenuse: More then once tries to kill Jude and the party even after Gaius has pulled a Enemy Mine with them, for no other reason then becuase he feels they are going to lead him astray.
Not so Above It All: Few would guess it from his usual cold disposition, but he came up with "Gaius Dumplings" and its banned theme song.
Organic Technology: He may be the basis for the Booster technology (the game is a little unclear on whether Wingul is the origin of the technology or merely has a Booster implanted within his head).
Pet the Dog: Small, but it counts. After Jiao's death, he speaks greatly of him rather then be cold as he normally is. He even sounds and acts rather upset by his loss.
Power Dyes Your Hair: His hair always shifts from black to white before he enters a battle, due to the use of his Booster.
Unknown Rival: Wingul seems Gaius as a Worthy Opponent and even makes it clear he'd be willing to kill him if Gaius ever went astray, but Gaius doesn't seem to care at all about that and treats him just like the others.
Took a Level in Badass: In his backstory, Wingul was a decent soldier with a sharp mind. However, he was easily defeated by Jiao. In response Wingul implanted himself with a Booster, making him much stronger.
One of Gaius' Chimeriad who signifies the "fang", Presa specializes in information gathering and intelligence. She has a love-hate relationship with Alvin, and is a powerful user of Spirit Artes and summoning magic.
Affectionate Nickname: Alvin says his favorite alias she used was Jill, implying that it was the one she was going by when they met or while they were dating.
Book Ends: She's introduced on a higher rock platform and falls off thanks to Alvin. Later she dies falling to her death at the Nia Khera Hallowmont, once again because of him.
Catgirl: Her 'ears' are the way her hair is styled, and her 'tail' is an arte she uses in battle. It's actually more along the lines of 'fox' ears and tail, to fit with the theme of the trinkets on her outfit.
Dark and Troubled Past: She's experienced a lot of betrayal throughout her life, mostly from the people dearest to her. Gaius was the first person to accept her, and earn her respect and trust without betraying it; hence the Undying Loyalty she — as well as the other Chimeriad members — shows towards him.
Defrosting Ice Queen: An odd example. She starts off outright dismissive and cold in her appearances, but as she appears more and her past with Alvin comes out, she shows a lot more hurt and care towards him. It all ends with her essentially giving him an emotional pep talk before she dies.
Dual Boss / Wolf Pack Boss: She's the only Chimeriad who is not fought alone, instead she always works with another Chimeriad.
The Evil Genius: Unlike the other Chimeriad, she's a little too devious to fill the heroic counterpart's criteria. That's not to say she's necessarily evil.
Unresolved Sexual Tension: With Alvin. They were in a relationship before Alvin sold her and her then-team out and left her to deal with the consequences.
Why Would Anyone Take Him Back?: In-universe example. Thanks to what he did to her in the past, she refuses to get back together with Alvin. It's implied even Alvin himself realises his relationship with her is ruined beyond repair.
One of Gaius' Chimeriad, signifying the "horn". Jiao is a calm and empathetic fellow whose bloodline contains the ability to control the mana lobes of monsters, essentially placing them under his command.
Badass: Might not seem it at first, but he was the only Chimeriad who ever challenged Gaius to a One on One fight.
Nice Guy: Outside of one or two moments, he's the only decently nice person in the Chimeriad; heck, even out of the antagonists, he's a decent guy. That's not to say he's soft though, as he will fight but he seems to not enjoy it.
Informed Ability: He's one of the Chimeriad which means he's strong, but he's the second you fight in the game and hardly is a challenge. Yet in the backstory, he's said to be strong enough to defeat Wingul was ease, and was a strong enough fighter to be the only person to make Gaius take seriously.
A mysterious organization that appears roughly a quarter of the way into the game. They have targetted Milla since she was just a child and their true purpose is unknown but they use dangerous machines called Spyrixes that permanently kill spirits by draining their essences.
One of Nachtigal's underlings. Gilland is a scientist who helped him develop the Lance of Kresnik. He's the leader of Exodus.
Badass: No seriously. He puts up a bigger and better fight than Nachtigal and keep in mind he's a Badass Normal.
Badass Normal: Like Alvin, he has no Mana Lobe so he can't use Spirit Artes. He makes up for it with a shotgun that shoots Frickin' Laser Beams and a personal Spyrite that kicks ass.
The Chessmaster: It turns out that he is from a world beyond Rieze Maxia called Elympios. As the leader of Exodus, an organization of people from Elympios who became stranded on Rieze Maxia after an accident, he manipulated Nachtigal into constructing the Lance of Kresnik so that his people could break through the schism dividing the two worlds. Though he deceived the majority of Exodus into believing their only goal was to return home, his true objective was to allow the army of Elympios to conquer Rieze Maxia and plunder its mana supplies.
Not only that, but he's been jealous of Alvin's line of the Svent family who has more influence. He came up with the idea of the Otherworld Reactor Plan, solving Elympios's energy crisis, just to win influence and gain control of the house.
Blue Blood: The Svent family is nobility in Elympios.
Expy: Basically a expy of the Tales series' Smug Snake villains such as Cumore and Dist, to the point of sharing the same English voice actor with the two. Unlike the other two though, he gives you a fight.
Jerkass Has a Point: He claims that he did what he did in order to save Elympios from the energy crisis caused by using spyrix and killing off the spirits. They were only doing all that they can to survive. When told that they got what they deserved for using such dangerous technology, he argues that they should not be punished for a decision that was made 2,000 years ago and that "it wasn't us!" Even Milla had nothing to say to that.
Not So Harmless: Freaks out like a kid when he gets pushed over when you first meet him. Then later he kills Nachtigal, reveals he's from another world, and pulls out a shotgun.
Rape as Drama / Rape Is a Special Kind of Evil: Somehow, Gilland manages to crank these tropes Up to Eleven. According to supplementary materials, he often does this to Alvin's ILL mother. Worse yet, he purposefully revealed this to a twelve year old Alvin in order to break him.
Smug Snake: For the mastermind behind the Lance of Kresnik and Exodus (and thus the plot of two-thirds of the game), he comes off as more of a megalomaniac Jerkass than anything else. He doesn't even get a Mystic Arte.
Summon Magic: He's the master of Celsius, an artificial Greater Spirit created by his newly-developed "Spyrite" magic.
The Heavy: Tied with Maxwell for the trope but in a sense, most of the story is his fault. To elaborate: Because of his ship coming into Rieze Maxia and taking over it, Alvin gained his Chronic Back Stabbing Disorder, caused Milla's harsh view of spyrixes, caused Jude's father to leave and settle down (which later led to Jude's birth and later ended up causing Leia's injury as a child), and his actions caused Nachtigal's Bad Boss actions.
Well-Intentioned Extremist: Wants to basically take over Rieze Maxia so that he can save Elympios from being destroyed. Unusual for the trope though is not only does he take it a step too far, he basically subverts it thanks to his Jerkass attitude.
The Four Great Spirits
The living embodiments of the main elements of the world; Efreet, Undine, Slyph and Gnome. They used to appear to aid humans, like other spirits, but twenty years before the story starts, they refused to answer summons. This is because Milla reserved them for her personal use. She recruited them to aid her on her mission to destroy the spyrix devices.
Badass in Distress: They are immensely powerful, as seen during the Taste Of Power early in the game, but they spend a good chunk of the game imprisoned inside the Lance of Kresnick.
Tsundere: Sylph to an amnesiac Milla in the spirit world.
Undying Loyalty: To Maxwell, their lord. The false Maxwell, that is Milla, not the real Maxwell. While they were formerly loyal to him, they became so attached to Milla over the twenty years they spent raising her that they fight against Maxwell.
Milla's personal handmaid, who has served at her side since she was a baby. Ivar takes enormous pride in his role, even if his enthusiasm far outstrips his intelligence. He quickly develops a rivalry with Jude, incensed that Milla has chosen to travel with Jude over himself.
Ace Pilot: Ironically enough, the one thing he's decent at, is flying things. Especially ships from another world.
All Love Is Unrequited: Ivar's extreme jealousy towards Jude and Undying Loyalty towards Milla is fueled bu the fact that he's in love with Milla, something Jude catches on to. As an aversion to the trope, Ivar seems okay with the fact that Milla will probably never return his feelings. He's happy just being with her.
Crouching Moron, Hidden Badass: Looks like an idiot, acts like a bigger idiot, sounds like an even bigger idiot... and yet he's the only story character who isn't a villain nor part of The Team who has a Mystic Arte. There's also the fact that he climbs up a giant cannon on a moving airship in the middle of a battle with no discernible effort. Also, from the age of 2 he was able to talk with monsters, and even has a wyvern that only listens to him. He's also a decent fighter and Milla praises his skills when she fights him in the arena.
Heck, even his first battle is a Wake-Up Call Boss. He'll kill you dead, and quickly, if you haven't mastered Jude's Snap Pivot ability.
Dishing Out Dirt: His Mystic Arte has shades of this. Also some of his other Artes, such as Terra Spin, Crushing Eagle, and Grave.
Dual Boss: Ivar is suddenly being challenged by all members of Jude's team. Out of nowhere in a split second before the Fight Woosh, a wyvern flies up into the battle.
Easily Forgiven: He never really gets a comeuppance for firing the Lance of Kresnik. In fact, everyone just seems to forget about his role in activating it, even though it directly causes all the problems in the second half of the game.
Possibly justified in that Ivar has been Locked Out of the Loop and doesn't know anything about what Milla is doing. Being told by Alvin through messages that he could free the Spirits by taking it to the Lance of Kresnik was him being manipulated. It's possible he didn't even know what the cannon was.
Heartbroken Badass: When he fights Jude for the second time, he's distraught over Milla's death, and he's much stronger this time. He can pull off his Mystic Arte Shimmerfang Impact, has some strong artes, and has his Wyvern adding to the trouble. When it comes to fighting, Ivar is far from a joke.
If I Can't Have You / Murder the Hypotenuse: Very narrowly averted. Much like Chitose, his rivalry with the new person in his master's life has shades of this but it isn't carried out. He comes damn close when he fires up the Lance of Kresnik.
Kill 'em All: He very nearly accomplishes this when he feeds the party to power the Lance of Kresnik.
The Lancer: There is evidence to suggest that he was this to Milla before she met Jude. Afterwards, he became more like The Load.
Lawful Stupid: Mocked, as his loyalty to Milla doesn't really accomplish anything and just results in his frequent humiliation... until he snaps.
Loony Fan: You know how you normally meet somebody who's suicidally loyal to a main character in an RPG? Ivar takes that basic idea and runs about eighty-thousand miles with it.
Made of Iron: What else do you call a guy who breaks his sword off on a rock, has the blade embed itself in his forehead and then pulls it out with minimal injury? An Iron Buttmonkey, that's what!
Nightmare Face: His face is positively bat-crap insane when he goes up against Jude out of jealousy.
Plucky Comic Relief: Nobody takes him seriously, everything he does is accompanied by cartoonish sound effects...
The Scrappy: ... And eventually he becomes a minor in-universe example. Milla even facepalms at him the split second she sees him in one scene...
Not-So-Harmless Villain: ... That is, until half a minute later when he fires-up the Lance of Kresnik. On a less-spoilery note, the kid has a Mystic Arte; something which Xillia is surprisingly stingy with.
Desperately Looking for a Purpose in Life: MuzÚt was created only to protect the Schism. Faced with the danger of it being gone, she freaks out because she has nothing else and joins with Gaius because he'll allow her to protect the schism.
Casting a Shadow / Gravity Master: Event Horizon, her Mystic Arte. Also, she's resistant to dark elemental attacks and weak against light. The final scene in Milla's story almost seems to set her up as Xillia's equivalent of the Summon Spirit Shadow.
Evil Twin: She is Milla's non-identical, twin sister.
Foil: In contrast to Milla's dogged independence and belief in the importance of one's own will, MuzÚt has severe dependency issues and becomes dangerously unstable without someone to guide her. Milla even lampshades this in one skit where she calls MuzÚt "my own dark shadow".
Gone Horribly Right: She was created to protect the Schism at all costs. When Maxwell agrees to dispel the Schism, she turns against him.
Not So Different: Like Gaius and Milla are, Jude and MuzÚt are both similar. Both are extremely loyal to Maxwell, though MuzÚt's loyalty is to the real Maxwell. The difference is that Jude's loyalty is genuine and he still finds his own path, while MuzÚt is too reliant on Maxwell. This is what causes her to join with Gaius, like how Jude easily could have done.
Also, she is quite similar to Elize. She and Elize were both used by people for their own purposes, treated downright horribly by those persons, and never really had family or friends. The difference was that Elize made a effort to make friends and find her own way in the world, while MuzÚt found herself shackled to other people instead of befriending them.
Undying Loyalty: To the real Maxwell. The reason she kills innocent people and causes undue carnage to protect the Schism is because she believes Maxwell approves of such actions as part of her assigned mission. She's wrong, and the slow realization that her loyalty doesn't extend both ways causes her Villainous Breakdown, and her defection to Gaius's side.
Villainous Breakdown: After being defeated for the first time she cries out to Maxwell, asking him to strike down the party for opposing her mission. He says and does nothing. She freaks out.
The real Maxwell, the Lord of the Spirits, whose existence is not revealed to the party until MuzÚt mentions him. He exists outside of both Rieze Maxia and Elympios and separated the two roughly two thousand years ago. He's responsible for creating Milla, MuzÚt, and the four great elemental spirits as well. He is revealed to have set up Milla to draw out Exodus. That plan eventually works.
Abusive Parent: Considering he made Milla and MuzÚt and flat out treats them as pawns and would willingly throw their lives away, he definitely counts.
Anti-Villain: Type 3. He wants to protect the so called worthy but in doing so would mean he'd kill a lot of people.
Badass:Don't let his age fool you, he is a godlike being who easily thrashes the party when they don't have Milla by their side to use the Elements against him.
The Chessmaster: He created Milla and made sure she believed the right things so that he'd be able to draw out Exodus, and that plan almost went off without a hitch. That's pretty impressive, considering the fact that he didn't even act directly for a good twenty years.
God Is Flawed / God Is Inept: Maxwell truly does not understand the two worlds he made and fails to realize how bad sacrificing one world to save the other is. He also made A LOT of mistakes.
Man Behind the Man: Was responsible for Milla's creation, as well as MuzÚt going out into Rieze Maxia.
My God, What Have I Done?: He realizes that his actions were not truly that good and that he failed to truly see what was wrong with the worlds instead of what he thought was wrong. He redeems himself after a much-needed beating.
Passing the Torch: He decides to disappear so that the Schism is gone forever and passes the job over to Milla to become the new Maxwell. Gaius tries to take it by force earlier, but he fails in the end.
The Heavy: Tied with Gilland, but a good chunk of the story is his fault. He created Milla and MuzÚt. This caused Ivar's Undying Loyalty to Milla and results in Ivar making things worse, created the schism which would cause the last half of the game; and if it wasn't for him, Gilland wouldn't even be in Rieze Maxia. Heck, if it wasn't for Maxwell, Jude and Milla would have never meet according to the Official Guide.
Villain Has a Point: He DID warn the people of Elympios that they were destroying their own world and therefore is correct by saying it is their fault they are dying slowly. However, considering he didn't try to warn them further means he eventually gave up.
Well-Intentioned Extremist: Maxwell wants to sacrifice another world and its people, just to save a smaller and less populated "worthy" world.
This is further explained in the guide books. Another reason he wanted to separate Rieze Maxia and Elympios is because the Kresniks were faring poorly in Origin's trial. He then made the Schism to protect his chosen few from the consequences of the trial, as well as Spyrix usage. He also hoped to bring Milla Kresnik over in order to protect her from her clan's infighting, but she stayed out of concern for Elympios. Unfortunately, his assumption that the Kresniks will fail becomes a Self-Fulfilling Prophecy because the Schism prevents them from gathering the MacGuffins for the trial.