Characters / Chrono Trigger

A list of characters from Square Enix's mid-1990s time-traveling yarn, Chrono Trigger.

WARNING! This page assumes you have played through the game. UNMARKED SPOILERS AHEAD!!!

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The whole team

  • Badass Crew: Every playable character is some sort of badass.
  • Big Damn Heroes: They have a tendency to show up a split-second too early, or a split-second too late. If it's the former, it always involves this trope.
  • Defeating the Undefeatable: Their ultimate goal is to take down Lavos, an entity of such power that it shaped all of evolution.
  • Leitmotif: Each of them have their own.
  • Power Trio: The inital party members Crono, Lucca, and Marle get most of the screen time. A subversion of the Three Amigos in that the Best Friend is also opposite gendered from The Hero. They also form a Fire, Ice, Lightning elemental trio.
  • Ragtag Bunch of Misfits: They all come from their own unique backgrounds and originsnote , with only Crono and Lucca, and Frog and Magus being acquainted with each other beforehand. They're all vastly out of their element and in over their heads. But, there's no one else who can do what they aim to do.
  • The Team: Crono is The Hero and The Leader as the sword wielding primary color wearing silent protagonist. Lucca is his Best Friend and resident Smart Guy in charge of building and repairing all manner of technology. Marle is his Love Interest and The Chick, as an all loving princess. Frog and Robo are Jacks of All Stats (both with backup healing and offensive abilities) with mysterious pasts and emotional baggage important to the plot. Ayla is The Big Guy, a boisterous cavewoman who is by far the strongest physically, and lacks magic. Magus is the optional Sixth Ranger (or seventh in this case), Frog's personal archrival and a former enemy to the rest of the team in general.
  • True Companions: There's a strong theme of friendship throughout the game, and very little of the petty arguments found in other RPGs of the time.
  • Two Girls to a Team: Averted, with three ladies (Marle, Lucca, and Ayla) to two men (Chrono and Frog) and one male-gendered robot (Robo). Adding Magus to the team tips the count in favor of the males.
  • The Unchosen One: It appears this way. The world was originally destined to be destroyed in 1999 AD, but Crono, Marle, Lucca and Robo aren't about to let that happen. However, there is an "Entity" involved with the creation of the time portals, and it's unlikely to be a coincidence that Crono, Marle and Lucca were the ones to discover them.

Crono

http://static.tvtropes.org/pmwiki/pub/images/Chrono_Trigger_Crono_3043.jpg
Our hero. A young boy from the village of Truce in 1000 A.D. who lives with his mother and cat. Doesn't say much, but becomes quite the hero after being sucked back in time.

  • Affectionate Nickname: Ayla (by default) calls him "Cro" in the Japanese version. Averted in the English release, since the handler for this text was removed.
  • Always Save the Girl: Jumping through a wormhole to save a girl he just met ten minutes ago? You betcha!
  • Anime Hair: Of the Spiky Hair variety. This is Akira Toriyama we're talking about; he perfected this trope. If you dyed Crono's hair blonde, he'd fit right in at Dragon Ball Z. In fact, many persons till this very day, think he's Gohan.
  • Back from the Dead: Although it's more of a Set Right What Once Went Wrong ploy to prevent his death from happening in the first place.
  • Badass: While all of the characters themselves are badasses, Crono deserves special credit. Upon playing a New Game+, a properly-equipped Crono can enter a portal alone and challenge Lavos, devourer of worlds, alone, and he can win! In fact, after a few trips through the game, Crono can basically curbstomp Lavos by himself with little effort.
  • But Thou Must: If not for this, Crono could have chosen not to wander around the festival with a pendant-wearing girl who bumped into him, thus avoiding a quest across time to battle unspeakable evils, his own death, and a few days in jail. He's also not allowed to bow out of Marle and Lucca's plan to Screw Destiny.
  • Can't Drop the Hero: Until Lavos kills him, anyway. When he comes back, he can be switched out at any time.
  • The Chosen One: Zig-zagged. Crono just appears to be some guy, without any of the credentials or special destinies of any of his companions. (For example, Marle's lineage and Lucca's inventions helped shaped the past and future.) However, Gaspar says that the Chrono Trigger won't work unless the person is important to the overall timestream. Furthermore, even if the player chooses not to resurrect Crono, the ending reveals that the party still reunites to do it anyway.
  • Cloning Gambit: To prevent his death by Lavos, Belthasar hatches a scheme to replace Crono with an inanimate double won in the sideshow tent at the fair.
  • Crash-Into Hello: This is how he meets Marle. No matter how careful you are tip-toeing around the Square, this will always happen.
  • Decoy Protagonist: If you don't revive him, Marle and Lucca take the lead roles for the remainder of the game. Even once he rejoins your party, his role in the plot is pretty much done. In a subversion of Can't Drop the Hero, he becomes a selectable character in the End of Time just like everyone else.
  • Disappeared Dad: No mention is made of Crono's father or what happened to him.
  • Dude, Where's My Respect? / Dude, Where's My Reward?: Following their adventure in 600 AD, Crono returns Marle to the present and it appears the story is over. Cut to Crono being tried for kidnapping and treason. Crono escapes the guillotine by a hair. The charges are never formally dropped, either, which is how he gets yanked back into custody in the game's epilogue.
  • The Dulcinea Effect: In fairness, nobody else at the fair was willing to step onto the telepod. As we later learn in 600 AD, time is of the essence in locating Marle, or rather, her ancestor Queen Leene.
  • Everything's Better with Spinning: Including area attacks and group heals.
  • Fist Pump: Crono does this after every battle. And once in the ending when he's called to action one last time.
  • The Hero Dies: In a break from RPG tradition, Crono actually dies fighting Lavos before the end of the game, and you don't even need to retrieve him to win.
  • Heroes Prefer Swords: His weapon class is katanas.
  • Heroic Mime: The only lines he gets are in one of the game's non-canon endings, where Lucca and Marle's slideshow has Crono interrupt to tell them to call it a day.
  • Heroic Sacrifice: He leaps in front of Lavos's attack to save the rest of the party.
  • Jack-of-All-Stats: Typical among many other silent JRPG heroes, Crono is a well-balanced character. His physical damage is respectable, along with his speed, health, and defense. Because he can equip some very hefty weapons (including the Rainbow/Dreamseeker), he is one of the main tanks. Crono can also cast Raise on allies to revive them, and is the second-strongest offensive magic user.
  • Katanas Are Just Better: Crono's weapon of choice, which includes some of the most powerful weapons in the game.
  • Magnetic Hero: Marle tags along with him because he seems like a cool guy (and potentially is, in fact, a Nice Guy to her), Frog accompanies him because he finds Crono to be honorable, and Ayla chooses to join him because he's strong and she likes strong people.
    • This is taken Up to Eleven in the ending where he's never brought back to life. The entire team reunites to save Crono regardless of how their journey ends. Even the destruction of the Epoch and the disappearance of every last Time Gate won't stop them from getting their friend back.
  • No Body Left Behind: When Lavos kills him, Crono's body is completely obliterated.
  • Primary-Color Champion: Fiery red hair, a blue tunic, and a yellow kerchief ensures you won't lose sight of him.
  • Prophetic Name: Crono is a condensed form of "chrono", a Greek prefix for time. Since Crono is the lead protagonist in a time-traveling game, this name is very appropriate.
  • Red-Headed Hero: His bright red head makes little room for error as to who the protagonist is. At first.
  • Sacrificial Lion: Crono sacrifices himself to save the rest of the party from Lavos's attack.
  • Scarf of Asskicking: Wears one around his neck. Aside from his robust red hair, it's his most identifiable feature in sprite form.
  • Shock and Awe/Light 'em Up: Crono eventually learns lightning-based magic (changed to "light"-elemental, even if the spell is still called "Lightning" in the DS Updated Re-release). It's supposed to be "Sky" or "Heaven", which is why he also gets revival magic and Luminaire, the über Holy spell. Light was likely the closest fit without actually using "Heaven".
  • Shonen Hair: It's surprising that he hasn't cut himself on that nest of hair.
  • The Silent Bob: While his dialogue is never shown to the player (except in one ending), he is actually speaking, given the way other characters react to him.
    Lucca: What? Liar! I was a perfect lady last night! But why does my tummy hurt so?
  • Spell Blade: When teaming up with Lucca or Marle, he gets elemental attacks with his sword, and they are some of the most powerful moves in the game.
    • Flaming Sword: Lucca casts magic on his sword and sets on fire. This in itself is pretty sick, but the blade completely immolates any enemy it touches.
  • Spell My Name with an "S": Japanese supplemental material tends to write his name as "Chrono". The character limit for the original translation is likely to blame for the missing "h".

Lucca Ashtear

http://static.tvtropes.org/pmwiki/pub/images/Chrono_Trigger_Lucca_6505.jpg
One of Crono's friends from 1000 A.D. Lucca is very good with gadgets, a trait she inherited from her father, Taban. She discovered small pockets of distortions in time (which she dubbed "Gates") after an accident at Leene Square hurled Marle back in time to 600 A.D. She has emotional baggage of her own, having buried herself in scientific knowledge at a young age after helplessly witnessing her mother become disabled in an accident.

  • Action Girl: She breaks into the castle to rescue Crono completely on her own, knocking out several guards in the process. If Crono starts escaping by himself, the only thing that changes is how many.
  • Adorkable: She's smart AND cute.
  • Adjusting Your Glasses: Her sprite does this often while she's expositing. Since her eyes aren't visible on her sprite, this serves as her "blinking" animation.
  • Alcohol Hic / Can't Hold Her Liquor : During the prehistoric party in the DS remake, she gets smashed pretty fast. She then pushes Crono to try some of the stuff, and you can't say no.
  • Anger Born of Worry: Happens a few times in the game, usually when Crono or Robo has nearly (or actually) gotten themselves killed. Most powerfully displayed in the game's main ending when Robo tries to laugh off her concerns that he may not exist in the future they just created. She yells at him for trying to pretend that it's No Big Deal, then immediately breaks down crying.
  • Awesome McCool Name: Her name is Lucca Ashtear for crying out loud!
  • Badass Adorable: She's a young Gadgeteer Genius who's far more vulnerable than she lets on. But, she's also an Action Girl that will wreck your ass if you cross her or her friends.
  • Big Damn Heroine: At Crono's scheduled "execution." Of course, you could just escape on your own, but she gets points for trying.
  • Berserk Button:
    • When the other R Series robots trash Robo, Lucca (if she's in the party) completely loses it.
    • Upon finding out that Lavos is an Abusive Precursor that nurtured and manipulated humankind and its achievements for the sole purpose of feeding itself from them millions of years afterward, Lucca refuses to allow her species' art and science to be fed to some alien parasite.
  • Black Magician Girl: Lucca has no healing spells of any kind, and is the only character you're required to recruit that doesn't.
  • Daddy's Girl: They work as a team quite a few times, and Taban even makes her a vest and refers to her as "[his] favorite daughter" (granted, she's his only daughter).
  • Drop the Hammer: When an enemy is too close to shoot, she'll whack them with a hammer instead.
  • The Engineer: Some of her techs utilize her inventions, mostly in the form of grenades.
  • Gadgeteer Genius: With occasional hints of Mad Scientist.
  • The Gunslinger: Her standard weapons are pistols.
  • Homemade Inventions: She built a teleporter that ended up creating a time portal, and some of her inventions can be used in combat.
  • In Spite of a Nail: Even if her mother is never maimed in the accident, Lucca becomes a Gadgeteer Genius anyway. A journal entry by the younger Lucca reveals that the near-miss was enough to inspire the young Lucca to learn more about machines, so that she could stop a real accident from happening.
  • Like Brother and Sister/Childhood Friend Romance: Towards Crono. She claims it's the former, but the way she says it, the version of the Crono resurrection scene when she's present and Marle isn't, and according to this script, one unused line found in the Japanese version seems to indicate otherwise...
    • Depending on what decisions you make and who is in your party at certain points, the game strongly hints that Lucca has feelings for Crono. In the Updated Re-release, he still winds up married to Marle at the story's conclusion, though.
  • Like Father, Like Daughter: Double subverted; during the brief trip back in time to relive and possibly avert the freak accident that crippled her mother, you find a diary entry made by her younger self stating how she hates science. Then, she will have developed a fascination for science for preventing accidents from happening ever again if you didn't save her, or because of sheer interest on the machine if you did save her.
  • Mad Scientist: A heroic one, but she checks all the requirements, including an Evil Laugh.
  • Mage Marksman: She fights with a pistol, and becomes the party's fire-mage once they get trained in spellcasting.
  • Meganekko: Her huge spectacles are the main feature of her sprite (aside from the helmet).
  • Mistaken for Gay: Running Gag throughout the Japanese version of the game, causing her to repeatedly deny being into girls.
  • Ms. Fixit:
    • "It appears to be a humanoid robot... Incredible. I think I can fix it."
    • Later, when the party recovers Dreamstone to repair the Masamune, Lucca is the default party member who aids Melchior in fixing the blade.
  • Ms. Exposition: It is Lucca who realizes Marle is Princess Nadia, and when the team interfered with the search for Marle's ancestor, the paradox caused Marle to vanish.
  • My Greatest Second Chance: In a manner of speaking. If you do the sidequest to revive the forest, Lucca will go back to her childhood and have the chance to save her mother from being crippled by her father's invention.
  • Nice Helmet: Aside from her glasses, this is her most distinctive feature.
  • Nuke 'em: Her penultimate ability, Megaton or Mega Bomb.
  • Personality Powers: Hidden deep inside. She lacks the extreme, impulsive hotheadedness one might associate with fire... until you ignite her passion for science, or push one of those Berserk Buttons mentioned above.
  • Playing with Fire: She uses a flamethrower, fire magic, and grenades.
  • Red Oni, Blue Oni: Blue Oni to Marle.
  • Science Heroine: "Nothing can beat science!"
  • Set Right What Once Went Wrong: Goes back in time to prevent her mother's accident in an optional sidequest.
  • Shipper on Deck: Interpretations differ on her own feelings toward Crono, but there's a little moment of note in 2300 A.D. When the party conceives their plan to stop Lavos and save the world, Crono can choose to be a wimp about it; Lucca takes him aside and eggs him into looking cool in front of Marle.
  • Shrinking Violet: In reputation, at least. You wouldn't know it from the way she boisterously interacts with the party members, but the NPCs around her hometown remark that she's something of a recluse (her Mad Scientist reputation not helping matters) and suggest that Crono is her only real friend. Borne out by some of her character development arcs, which suggest that her bravado may at least in part be a cover for a streak of insecurity.
    • Curiously, most fan fiction has her and Magus frequently butt heads, suggesting a case of arrogance vs. arrogance.
  • Smart People Build Robots: Right after returning from 600 AD for the first time, Lucca goes home and begins theorizing about how smaller bipedal robots may or may not be (she already built Gato, who has a larger size to properly balance on its legs). Later on, she manages to repair such a robot from more than one thousand years in her future. And in the ending of the Updated Re-release, we find out that she was the person who invented the precursors for those robots, possibly because of her meeting with Robo.
  • Squishy Wizard: She's one of the slower party members, and her physical defensive qualities are quite weak.
  • Teen Genius: This 19 year old genius can fix a robot from a time period long after hers. That should tell you something.
  • Tested on Humans: Lucca seizes on the Millennial Fair to test out her telepod, marketing it as an "attraction" of sorts. Unfortunately, Lucca's reputation precedes her; no one's going to be caught dead near that device.
  • Tsundere: Shows shades of this, mostly when Crono is in danger. Case in point, the usually calm-and-collected 19-year-old recluse will take on an entire castle full of trained, heavily armored guards by herself and win, when Crono's life is in danger. And this isn't necessarily the last time she'll jump through hoops to save Crono's skin. After each incident, she pretends not to care or defensively insists her interests are entirely platonic, but whether that's entirely true is debatable.
  • Wrench Wench: She displays the Machine Empathy that typically accompanies the trope. Chrono Trigger is an impressively gender neutral world, though, so her interest in machines isn't seen as awkward for a girl.
  • You Gotta Have Blue Hair: Her hair is purple.

Marle / Princess Nadia

http://static.tvtropes.org/pmwiki/pub/images/Chrono_Trigger_Marle_6827.jpg
A blonde girl with a mysterious pendant who bumps into Crono at the Millennial Fair and tags along. She is actually Princess Nadia of Guardia Castle in 1000 A.D., fed up with the trappings of royal life (ie. not being able to go anywhere without the approval of her father, King Guardia XXXIII).

  • Action Girl: It's mentioned by the castle and festival staff that she's quite a Tomboy.
  • All-Loving Hero: Marle is, more or less, the person responsible for saving the world, and it's pretty obvious that she will be a kind and benevolent ruler when she does take the throne.
  • Badass Adorable: Marle is the most feminine member of your squad, and she's the one with the kindest heart. Her kindness doesn't impede her ability to get things done; in fact, doing the right thing is what motivates her into action.
  • Badass Princess:
  • The Chosen One: Fits this more than any other character aside from maybe Frog. Marle is part of a royal bloodline that transcends all of human existence in both past and future, possesses a magical MacGuffin that not only sets the plot in motion but turns out to have significance later, and was ultimately the person who makes the decision to save the future.
  • Crash-Into Hello: She first bumps into Crono at the Millennial Fair, dropping her pendant.
  • Crutch Character: While she's the main healer for the most part, all her healing techs are single target only unless they're combined with somebody else. For this reason, she tends to get ditched as a healer (and thus just plain ditched) once Frog and/or Robo's magic stats get high enough for their party-wide healing to be worthwhile. Her Ice spells also become redundant when Magus joins, and earlier with Frog's Water magic to a lesser degree, given that the two are listed as the same element. Her Double Tech abilities are still quite useful. In particular, Antipode, which is combined with Lucca's fire to create Shadow magic.
  • Determinator: She refuses to accept defeat, loss, or sacrifice.
  • Dub Name Change: Her real name was Marledia (or more accurately, "[Default]-dia") in the Japanese version, making her chosen nickname a bit more realistically "on-the-spot".
  • Everything's Better with Princesses: Marle fits the Princess Classic, Politically Active Princess, Rebellious Princess, Badass Princess, Tomboy Princess and Royals Who Actually Do Something tropes and basically acts as the focal point of everything that happens in the plot.
  • First Girl Wins: She's the first girl introduced in the story (even though, in-universe, Crono has known Lucca longer). In the Updated Re-release, they are confirmed to get married in the main ending, although the original version only has evidence of romantic tension.
  • Genki Girl: To the point that her character's victory sprite is an energetic jumping up and down.
  • Half-Human Hybrid: One of the endings has Frog marrying Leene while still in frog form, leading to the entire present day royal family (Marle included) becoming half-human, half-frogs, to her dismay.
  • Healing Hands: The most notable healer among the party. Her final tech is Life 2.
  • Hot-Blooded: If she has a fault, it's that she's too impulsive. Her eagerness to try out Lucca's teleporter is what sets the entire events of the game into motion, and her refusal to obey her father goes back even further than that.
  • An Ice Person: Shares the same elemental power as Frog (Water), but hers is associated with ice.
  • Identical Granddaughter: Bears an uncanny resemblance to the queen in the middle ages. Naturally, this becomes a plot point.
  • Kill It with Ice: While her standard ice attacks aren't particularly powerful, her dual techs can be devastating, such as Ice Sword 2 (with Chrono), Ice Tackle (with Robo), Glacier Toss (with Ayla), and any of the Antipode attacks (with Lucca).
  • Mage Marksman: Marle fights with a crossbow, and becomes the party's ice-mage once they get trained in spellcasting.
  • The Medic: Has some firepower, but not really enough to be a Combat Medic.
  • Missing Mom: This is a point of contention between herself and her father. She thinks that he doesn't care about her death, and it's hinted that this is what initially caused their rift.
  • Off Model: Looks as though she has six fingers on each hand in the cover art.
  • Orphan's Plot Trinket: Marle's pendant.
  • Personality Powers: A notable aversion: Marle is hot-headed, impulsive, and passionate, yet her elemental focus is all ice.
  • Pimped-Out Dress: The royal dress she wears in the past, and a similar dress she flings off in the present, each have loads of frills and Giant Poofy Sleeves. She also wears a Fairytale Wedding Dress in the good ending cutscenes in the re-releases of the game.
  • Pistol-Whipping: If an enemy is too close for her to shoot at, she instead gives them a good whack with the butt of her crossbow.
  • Politically Active Princess: She isn't afraid to get out and know the people of her kingdom, despite her father's wishes that she be kept away from it all. When the party visits new areas and meet new people, it becomes very clear very fast that she knows how to use diplomacy and negotiations.
  • Rebellious Princess: She fits every single facet of the trope. She runs away from home, takes up Tomboy Princess traits despite his protests, brings home a strange boy her father thinks is a criminal, and hates the cushy and lax lifestyle of the castle.
  • Red Oni, Blue Oni: Red Oni to Lucca.
  • Ret Gone: Comes dangerously close at the start of the game when her ancestor Leene's rescue in 600 A.D. is interfered with.
  • Ripple Effect Indicator: Marle serves as this at the start of the game in 600 A.D.
  • Royal Blood: She's the latest in a long line of ancestry throughout time. She even unknowingly meets some of her ancestors.
  • Royals Who Actually Do Something: Upon finding out that her world will end in 1999, she decides that this cannot stand, and starts the heroes' journey to ensure a future for mankind. "Doing something" doesn't get more direct than that.
  • Sacred Bow and Arrows: Symbolized by the name of her strongest weapon, the Venus Bow.
  • Samaritan Syndrome: She's one of the friendliest people you'll ever meet, puts on no airs whatsoever regarding her rank, and her idealism is what leads her to declare that they should screw destiny and change history by opposing Lavos.
  • Screw Destiny: Might as well be her catchphrase, given how often she suggests it.
  • Spell My Name with an "S": Japanese supplemental material tends to write her name as "Marl".
  • Spoiled Sweet: Marle has a few aspects of this. She could hardly be called shallow, but her sheltered upbringing has left her a trifle naïve, she nurses a definite sweet tooth, and she knows how to give orders to get her own way. And, if that doesn't work, how to throw proper tantrums.
  • Squishy Wizard: While her magic defense is the game's highest, and her best armor increases this even further, her physical defense is downright awful.
  • Strong Family Resemblance: To the point that she could seemlessly take the place of an ancestor hundreds of years in the past. Even this has its limits, though, because there's never any comment about her relation to Ayla, Kino or Doan.
  • Tomboyish Ponytail: Although it seemed to be part of her Princess Classic getup, too.
  • Tomboy Princess: To the point that her whipping off dresses and transforming into her normal clothes is a common sprite animation.
  • White Mage: The primary healer of the game.
  • Wide-Eyed Idealist: She believes there's hope, no matter how bleak things seem.

Frog

http://static.tvtropes.org/pmwiki/pub/images/Frog_6478.jpg
A renowned warrior of the kingdom of Guardia, hailing from 600 A.D. He was originally a human named Glenn, placed under a curse by Magus and sworn to defeat him to avenge his best friend Cyrus.

  • Absurdly Sharp Blade: In one of the most famous examples of an exaggerated version of this, he slices an entire mountain in half with the Masamune.
  • Achilles in His Tent: After he rescues Queen Leene with Chrono and Lucca's help, he still feels like he has failed as he allowed her to get kidnapped in the first place, and retreats to his hideout in the Cursed Woods to essentially sulk and brood upon his past shortcomings. The rest of the part helps him regain his self-confidence.
  • Actual Pacifist: Despite being good with a sword, he couldn't bring himself to fight humans. By the end of the game, he's developed into a Martial Pacifist.
  • Almighty Janitor: Cyrus admitted to him before he came a knight that Frog was always better with a sword then he was. However, he didn't become a knight then because he was afraid he'd "lose it" if he ever hurt someone.
  • Badass: He's first seen saving Lucca from a surprise attack by a Naga-ette. We come to find that he's a superb swordsman who more than deserves to wear the Hero's Medal and wield the Masamune, though he himself doesn't realize it at first.
  • Badass Cape: He wears a long cape that flows dramatically in certain animations.
  • Baleful Polymorph: Averted. Magus seemed to have been aiming for this, but he missed by a wide margin. Frog himself even recognizes this.
    Frog: This form has been a blessing in disguise. Without it... (hops and poses with the Masamune) There are things I'd never had obtained!
  • Bewitched Amphibians: Frog is basically a full-sized version of this. Unlike other cases of baleful polymorph, it doesn't make him any less dangerous. Quite the opposite, in fact.
  • BFS: Frog wields large Western-style swords, as opposed to Crono's katanas. The Masamune is particularly huge.
  • The Champion: To Queen Leene, just as Cyrus was before he died.
  • The Chosen One: To fight Magus, that is, though he initially refuses the call due to his Failure Knight angst.
  • Combat Medic: Frog has physical, elemental, and healing techs available.
  • Cowardly Lion: His character development is based around this. The only reason he didn't become a knight along with Cyrus, despite being better with a sword, is because he doesn't handle violence well. When the party meets him, however, he's grown to the point that he comes to the Queen's rescue without hesitation. The rest of his arc deals with getting over his inferiority complex to face off against Magus.
  • Cursed with Awesome: Side effects of being turned into a frog may include increased strength, agility, use of a sticky tongue to draw enemies to your range, and the ability to lick people's wounds. Frog even realizes it himself during the battle with Magus.
  • Desperation Attack: His Frog Squash tech deals more damage the lower his HP is.
  • Dub Name Change: His default Japanese name is "Kaeru" - which, in addition to meaning simply "Frog", can also translate as "to change" or "to return".
  • Dynamic Entry: Part of his Establishing Character Moment is to leap down and kill a Naga-ette that was about the slash Lucca.
    • Big Damn Heroes: He was going to pull this off for Queen Leene if the heroes hadn't shown up.
  • Eek, a Mouse!!: On the receiving end from both Lucca and briefly Marle. Nobody else gives him much comment aside from Crono's mother, who assumes he's a new pet.
  • Failure Knight: Was unable to prevent Cyrus' death at the hands of Magus. The quest chain prior to his recruitment is the party's effort to get his confidence back.
  • He Cleans Up Nicely: In one of the endings, Lucca sees Glenn in his human form. She then starts drooling, wondering why he never told anyone he was "such a dish". The re-releases only show him from behind, but as a human, he's quite buff with spiky green hair.
  • Heroes Prefer Swords: Though not the game's protagonist, he's meant to be the hero in his time. He uses Western-style swords and claymores.
  • Insult Backfire: Magus tries to taunt Frog by bringing up his curse, but Frog quite rightly thanks him for it.
  • It's Personal: Frog’s initial reason for joining Crono's group. He wants to defeat Magus for having killed his best friend, Cyrus.
  • Kill It with Water: He uses water spells as attack magic.
  • Knight in Shining Armor: Exemplifies the honor, righteousness and sense of justice that go along with this trope. He's also a knight of Guardia.
  • Magic Knight: He utilizes Water magic, but is one of the party's strongest physical attackers.
  • Making a Splash: Being a frog, he's naturally good with water magic.
  • Master Swordsman: He's stated to be better than his friend Cyrus, who was the captain of Guardia's military.
  • Overly Long Tongue: Several of his attacks utilize his ridiculously long tongue.
  • Spell Blade: With Crono and Lucca. His vary from Crono's techniques in that he impales foes with his blade and his ally uses the blade as a conduit for the spell, as opposed to charging the blade before the strike.
  • Stab the Sky: Frog with the Masamune in the cutscene where he slices apart a wall blocking your path and triggers a Pillar of Light.
  • Stealth Pun: His Slurp special allows him to, quite literally, lick his allies' wounds.
  • Summon Magic: Frog Squash brings a titanic frog down on enemies.
  • Take Up My Sword: The recipient of this, from his dead mentor Cyrus.
  • Took a Level in Badass:
    Frog: (to the party before facing Magus in a duel) "Stand back."
  • Ye Olde Butcherede Englishe: In the English SNES, PSX, and VC versions, his speech is translated this way. The DS and mobile editions retranslated his text to more proper English, if a bit antiquated.

Robo

http://static.tvtropes.org/pmwiki/pub/images/Robo_9049.jpg
An R Series robot from 2300 A.D. with the serial number R-66Y that Crono and friends find and name in the Proto Dome, seemingly abandoned by his creators. He joins the party after Lucca repairs him in order to help them change the future. He may be surprised to learn that his real designated name is Prometheus, and that his old robot friends have revolted against the last remnants of humanity to establish a new society.

  • Arm Cannon: Some techs such as Uzi Punch depict him using a machine gun in place of a hand (in one case, "uses it" means "fires Frog out of it"). Despite what his artwork would indicate, however, his actual sprites depict his arms as symmetrical most of the time.
  • Badass: Equipped with an array of weapons and hand-to-hand combat abilities, and won't shy away from fighting a former friend of his in single combat if that's what it takes.
  • Beam Spam / Everything's Better with Spinning: Robo's lasers have him spinning around in a circle. Comparatively, the attack power is pretty muted, but it ignores radius and can hit everything at once.
  • Broken Hero: Robo, in a physical and metaphorical sense... or does a robot having a Heroic BSOD and a Heroic RROD at the same time count as a metaphor?
  • Call to Agriculture: His personal sidequest, which has him Terra Forming a desert into a forest. He even rearranges himself into a tractor. Once you come back for him (and fix him), he states he's "gained a new perspective on life".
  • Casting a Shadow: His laser attacks are equivalent to Shadow magic.
  • Combat Medic: Later on gets some really useful party-wide healing abilities.
  • Converging-Stream Weapon: Inverted, his Laser ability fires two counter-rotating beams of dark energy.
  • Defector from Decadence: He wants no part in Mother Brain's plans to wipe out what few humans remain.
  • Distaff Counterpart: Atropos. She has a ribbon and she's pink.
  • Do Androids Dream?: He's shocked when Lucca asks him if he has any plans for the future. That question is what sparks him to accompany the party on their mission.
  • Doomed Protagonist: Brought up in the game's main ending. Destroying Lavos has the effect of fairly dramatically rewriting history post-1999 AD, which includes Robo's on creation. It is very possible that the act of defeating the main boss will erase Robo from existence. The game never expounds on whether or not Robo survives his final trip "home" through the gate, either.
  • Duel Boss: Robo's personal sidequest in the end game has him taking on his friend Atropos one-on-one.
  • Evil Twin: Evil Hextuplets, actually (six siblings "born" at the same time). They're palette swaps, but the principle's the same.
  • Fastball Special: He can throw Frog with the Blade Toss attack and Ayla with the Spin Kick attack. Frog can also throw him with a Bubble Hit attack, trapping Robo in a bubble, moving him over the enemy, and then popping it so Robo's heavy metal body lands on the monster.
  • Frickin' Laser Beams: Robo's other type of attack, fired from his body. Strangely, they're shadow-elemental.
  • Gentle Giant: Not that you can tell from his game sprite, but he's by far the largest of the party—but also the kindest, especially after his stay with Fiona.
  • Healing Shiv: His lasers can be tuned to Shadow-element implements of destruction, or healing rays.
  • I Owe Lucca My Life: To the party, after Lucca repairs him twice.
  • Laser-Guided Amnesia: No pun intended. Does not initially remember much about his setting.
  • Magic from Technology: He's got technology-based powers to replicate everyone else's magic. For example, a Lightning Gun to simulate Crono's Luminaire spell, a Proximity Mine that does fire damage, and a Tissue Regenerator device to replicate Marle's healing. And a Dark Energy beam cannon, which does Shadow Damage. He can also channel these through his allies weapons for Double and Triple Techs.
  • Master of None: He can replicate any type of elemental damage except Water, but everyone else does their single element better.
  • Mighty Glacier: Has a powerful arsenal of lasers, rockets, and punches, but moves very slowly in battle. One of the sidequests he can undertake upgrades his speed, but he's still naturally the slowest party member.
  • Pick Your Human Half: Looks very mechanical. Is a very humanlike entity in personality.
  • Pinocchio Syndrome: After Lucca asks him what he plans to do after helping them find the Time Gate, he puts thought to it and realizes that he's never considered it before.
  • Plot-Relevant Age-Up: During the Fiona sidequest, Robo spends 400 years re-cultivating the forest. His remains are stored in a chapel built in his honor. Once Lucca powers him up, Robo reveals that he has gained a new perspective on life.
  • Plug And Play Technology: He's compatible with any mechanical arm ever, from Stone Punk fists to Magitek claws.
  • Power Fist: He possesses various punching abilities, including a rocket arm and arm cannon.
  • The Red Mage: A particularly weird variation given that he is incapable of learning true magic and is rather slow and heavily-armored. However, he gets techs capable of causing fire, light and shadow elements that can hit multiple enemies instead, and very decent healing spells along with powerful physical attacks. The only hole in his abilities an offensive water technique. Everyone else, except for Magus, is restricted to a single element of magic.
  • Robo Speak: His text boxes include an electronic noise to indicate this. The Japanese version also has him speak in katakana, a common way to show mechanical speech.
  • Robot Buddy: Particularly to Lucca, but the entire party are his True Companions.
  • Robot Names: His serial number is R-66Y.
  • Rocket Punch: Robo's first special attack. His fist returns on a chain.
  • Situational Sword: His ultimate weapon, the Crisis Arm, deals damage dependent on the last digit of his HP. If it is 0, it does no damage. If it is 9, it deals a lot of damage.
  • The Slow Path: Takes it on purpose to help Fiona grow a forest. This renders him centuries older than the other characters (assuming he wasn't already centuries old to begin with).
  • Stepford Smiler: Revealed in the game's main ending. By defeating Lavos, the party has completely rewritten history from 1999 AD onward... and it just so happens Robo was created at some point after 1999. It's quite possible that destroying Lavos will have the side effect of erasing Robo from existence, similar to the effect Leene's kidnapping had on Marle. Robo evidently knows this is the case, but chose to keep it to himself. In the ending, he attempts to bid the party a fond farewell, but Lucca evidently understands what they may have just done too. Robo attempts to laugh it off as a way of cheering everyone up; Lucca doesn't buy it for a second.
  • Steam Punk: Seems to have a boiler, judging from the train whistle and safety valve coming out of the pod on his back...
  • You Are Number Six: His original name is his serial number, R66-Y. Marle promptly urges the party to change it to something else. Note that you can name him that exact serial number, and Marle suddenly finds it a great and appealing name.

Ayla

http://static.tvtropes.org/pmwiki/pub/images/Ayla_8979.jpg
A strong, burly, female tribal chief from 65,000,000 B.C. As a leader of the early humans, she is a key figure in the struggle for supremacy against the Reptites. Among her achievements is notably the naming of Lavos, as it stands for "fire" (La) and "big" (Vos) in her words.

  • Action Girl: The shining example of the game. Ayla solves problems with her fists, feet, and teeth.
  • All Amazons Want Hercules: Zig-zagged. Ayla's love interest is Kino, who is most certainly not a Hercules, although by Ayla's own standards, he seems to be the second-strongest person in the village. In any event, she's also very hot for Crono, due to his strength. She's also into Lucca and Marle, for the same reason.
  • Ambiguously Bi: She's quite flirtatious, though perhaps unknowingly, with either gender. In the DS translation, depending on how you interpret her use of the word "like":
    Ayla: (to Lucca) You strong, too. Ayla like strong person. Man, woman... both like!
    Marle: Oh dear.
    • Her Kiss and Charm abilities work on allies and enemies (respectively) regardless of gender (or lack thereof, in Robo's case).
  • Asskicking Equals Authority: She's the leader of her tribe because she's the strongest. Kino, the second-strongest, is her mate and second-in-command.
  • Badass Normal: Ayla can't use magic since she was born before it existed, so while the rest of the party is casting their nuke spells, she's tearing apart Eldritch Abominations with her bare hands.
    • Even her dual techs utilize this. The animation for Glacier Toss is Marle making a gigantic icicle and Ayla almost effortlessly lobbing it at their target.
    • Also the only character who can't equip weapons. Her "weapons" slots are her fists, which are periodically upgraded at level milestones.
    • Pregnant Badass: Some of her comments, and her throwing up after Nizbel is defeated, implies that she is in the very early stages of pregnancy during the game. There is a debate, however, if the throwing up was because of morning sickness or if she was just hung over from the party the previous night.
  • Bare-Fisted Monk: Ayla doesn't use any weapons, but still has incredible attack power.
  • Beauty Is Never Tarnished: Despite what you would realistically expect for someone of her lifestyle, she's always depicted as being relatively tidy, with clean, non-matted hair and no noticeable scars.
  • Boisterous Bruiser: She's actually pretty serious the situation is, but boisterous at other times.
  • Boobs of Steel: The bustiest and strongest character.
  • Charles Atlas Superpower: At a sufficiently high level, her fists deal 9999 damage on every critical hit, no matter the enemy's defence.
  • Desperation Attack: Her Dino Tail tech deals more damage the lower her HP is.
  • Dumb Muscle: Not exactly "dumb", but less intelligent due to being a cavewoman with no formal education. What she lacks in intelligence in comparison to her friends, she makes up for in raw strength.
  • Extreme Omnivore: A good chunk of her lines.
    Ayla: "Big frog present? For Ayla eat?"
    Frog: "P-perish the thought!"
  • Fastball Special: She throws Crono in the Falcon Hit attack, while Robo and Crono throw her in the Spin Kick and Drill Kick attacks. Frog is a borderline example with the Bubble Hit attack, as he traps her in a bubble, directs her over the enemy, and pops it so she can land on the monster.
  • Fur Bikini: Ayla's outfit. Official artwork shows her with a fur scarf as well, but in-game, it looks more like a tail.
  • Gainaxing: In her walking animation (but done subtly).
  • Good Old Fisticuffs: Despite holding a club in official artwork and animated cutscenes, she fights using her fists in-game.
  • Hulk Speak and/or You No Take Candle: Depending on the translation and the individual line. Either way, her speech is incredibly primitive.
  • Intimate Healing: Her "Kiss" ability can heal party members. Including herself, somehow.
  • It Is Pronounced Tro PAY: Her name is pronounced "EY-lah", not "EYE-lah".
  • The Lad-ette: Her primary interests include fighting and drinking. She challenges Crono to a drinking contest to decide whether or not to give Crono some Dreamstone, although she ends up losing.
  • Lightning Bruiser: Ties for fastest player character with Magus, and has the highest strength of any character. She's also the second-most durable, behind Robo. Her magic stats, however, are pitiful.
  • Magically Inept Fighter: Never learns magic as she was born before it existed. She can rip through enemies with her bare hands though.
  • Ms. Fanservice: Aside from her outfit, several of her abilities openly trade on her sex appeal. An early pre-release version of the game even gave her "Kiss" ability the name "Arousal"!
  • Nature Heroine: As a primitive human, this trope is rather inevitable.
  • No Sense of Personal Space: Judging by her introduction, her idea of a friendly greeting is to more or less run up and tackle you.
  • Nubile Savage: She's beautiful, athletic, and dressed in little except furs.
  • Running on All Fours: Her running animation is this.
  • Shout-Out/Name's the Same: Shares her name with the protagonist of Jean Auel's Earth's Children series, who was also a prehistoric woman. She lived less than a million years ago, however (you know, because there were no humans around in 65,000,000 B.C. in the real world).
  • Spell My Name with an "S": Japanese supplemental material tends to write her name as "Eira".
  • Summon Magic: Dino Tail.
  • Thanks for the Mammary: Does it unabashedly to Marle during Marle's sidequest. Ayla claims that Marle isn't "ready" to have her own kids yet (of course, Ayla was comparing Marle's chest to her own, so the bar is a little high).
  • Video Game Stealing: Accomplished via Ayla's "Charm" technique. Ultimately, this makes her an indispensable character for boss fights if you want to get the unique gear. Her counterparts in Chrono Cross are Kid and Fargo.
  • Wife Husbandry: An unusual gender-inverted variant with Ayla and Kino. A random NPC says that Kino was found crying in the Mystic Mountains and Ayla raised him. He is also apparently sort of her boyfriend. When she finds out that he stole Crono and his friends' stuff, she hits him in the face and admonishes him "No do bad thing! Bad thing not good!" in the same tone of voice one would use when scolding a child or a puppy.
  • Wild Woman: Even wild for the standards of primitive humans. Ayla values strength and Asskicking Equals Authority, which several people don't agree with (they'd rather hide and live in peace).

     Antagonists 

Magus

http://static.tvtropes.org/pmwiki/pub/images/Magus_3973.jpg
A mystic warlock from 600 A.D. who is still worshipped by Medina locals in 1000 A.D., and wielder of many forms of arcane magic. He has a connection to Lavos, the being destined to destroy the world. The party initially assumes that Magus created Lavos, but it turns out he was only summoning the creature to personally prevent it from causing even more damage to the planet, using the era's major conflict to achieve his own ends. The party later finds out about his origins as the child prince Janus in 12,000 B.C.

  • Adaptive Ability: The first time you fight him, he changes what he's weak against at times.
  • Anti-Hero: Though he could also be an Anti-Villain, and a fully bona fide Byronic Hero.
  • Anti Anti Christ: He's seen as the saviour of the fiends and their ticket to overthrowing humanity and becoming the dominant force on the planet. In reality, Magus couldn't care less about them; his only goal is to destroy Lavos.
  • Arch-Enemy: To Frog.
  • Badass: As badass as the rest of the party is, Magus took them on single-handedly.
    • Badass Boast: "If history is to change, let it change! If the world is to be destroyed, so be it! If my fate is to be destroyed, I must simply laugh!!"
    • Badass Cape: A cool red one, which he can drape himself into as one of his animations.
  • Barrier Change Boss: The trope namer. At various times in the battle, Magus will cast a spell that changes what element he's weak against. Crono and Frog are required to fight him, so Lightning and Water are covered, but the third party member is a crucial bit of strategy to mull over.
  • The Battle Didn't Count: The party manages to drain his HP; however, Lavos separates everyone before Frog can land a finishing blow. The second time you beat him on the Cape, it takes.
  • Black Mage: He only ever learns offensive spells, all of which are multi-target.
  • Black Magic: His spells are mostly Shadow-based, but he also starts off with Lightning 2, Fire 2 and Ice 2, making him able to cast any element.
  • Casting a Shadow: He's the only magic-user in the game explicitly stated to be shadow-elemental. His ultimate spell, Dark Matter, is a particularly notable example of this, and his second strongest spell is a black hole.
  • Climax Boss: Complete with theme music. The party incorrectly assumes that Magus created Lavos, when all Magus was really doing was summoning Lavos.
  • Conqueror from the Future / Future Badass: Inverted in that Magus doesn't hail from the future, but the ancient past. He's a magically-enhanced Precursor.
    • After Lavos dumps him back in 12,000 BC, he assumes the mantle of the "Prophet". Averted in that while he's manipulating the queen, he's just doing it to kill Lavos.
  • The Corruption: He's such a powerful dark magician that his looks have developed vampiric features, although this may have been to disassociate from humans and be in the good graces of the fiendkind.
  • Cult of Personality: You can find statues of him in 600 A.D, with some demons around praising Magus in song.
  • Dark Messiah: The fiends treat him as this, but personally, he couldn't care less about the role, only using it to gather power to use against Lavos.
  • The Dark Side Will Make You Forget: Defied. He's gained so much knowledge of Black Magic and daemon-summoning that he can't stand the mere sight of the Masamue, but he never forgot why he was doing all that.
  • Defeat Means Friendship: Although not immediately. Defeating him will give you the option to recruit him later. And even then, "friendship" is a strong word.
  • Determinator: Even after reliving the destruction of his kingdom, losing his family, and being defeated by Lavos twice, he continues going after the monster and his sister.
  • Developers' Foresight: In the DS re-release, changing Magus's name affects his Beastiary entries.
  • Disappears into Light: If you choose not to spare Magus's life, he'll die in this manner.
  • Disc One Final Boss: Defeating him reveals that Magus didn't create Lavos; he was just summoning the beast to do battle with him. Considering what we see later, it was a good thing he didn't succeed.
  • Dub Name Change: Magus was originally "Maou" (literally "demon king"), and his real name, Janus, was originally Jaki (homonym of "evil aura").
  • Duel Boss: The second time around, if you choose to confront him with Frog in your active party, the battle will be one-on-one between the two of them. If Frog's not in your active party, this will be averted, as the whole party will fight him.
  • Early Bird Boss: The first fight with him, it's an elemental magic reliant brawl, at which point few if any of your party members has their level 2 spells. Frog and Crono are forced for this fight, so Lightning and Water are covered, but you can't possibly cover all of the elements, since only Lucca can use Fire magic and only Robo can hit with Shadow element, and it's a rather weak spell against a boss that has very high Magic Defense. Taking either could leave your healing a bit weak, and Magus can be a very hectic boss requiring constant healing, but taking Marle to better cover your healing will leave you only able to cast Lightning and Water magic. The Crono/Frog/Lucca setup covers all four elements, with their Delta Storm Triple Tech being able to get at that pesky Shadow weakness.note And God help you if you forgot to take Frog to meet Spekkio. At least Frog asks you how you learned said magic, so you really should remember and make the connection.
  • Easily Forgiven: Magus is the main antagonist for a large amount of time, but eventually can join your party. If you choose to let him join, the other characters don't seem to consider his past misdeeds to be a big deal.
  • Enfant Terrible: The moment Janus was deposited in the middle ages, he was immediately seized upon by Ozzie and his cronies.... and still came out on top.
  • Everyone Calls Him Barkeep: In the SNES translation and Japanese version, "Magus" and "Maoh" are his names, respectively. Averted in the DS translation: "Magus" is a name he gave himself, while his title is "Fiendlord."
  • Fake Ultimate Hero: To the Mystics. By 600 AD standards, magic is so rare that even someone with seemingly very little talent for it like young Janus seems godlike to them. Furthermore, in 1000 AD, they believe that Lavos is Magus's invention and will wipe out humans for their sake. Yet, in spite of all that, he's actually considered subpar to the Enlightened Ones.
  • Fangs Are Evil: Best seen in the animated cutscenes, but his fangs do add some menace to his already evil appearance.
  • Fatal Family Photo: Not a photo, per se, but opt to kill Magus, and you get an amulet. An amulet that, you'll recall, Schala gave to his younger self, which apparently he's kept all this time as the only memento of her that he has left. The amulet she promised would always keep him safe. Ouch.
  • Fire, Ice, Lightning: He uses these as his barriers, along with a Shadow one he very rarely uses and you probably won't be able to damage. When he joins you, his three starting techs are the level 2 spells of these elements.
  • Foreshadowing: When he kills Cyrus and turns Glenn into Frog during Frog's flashback, the theme of Zeal Palace plays for the first time in the game. Later, it's revealed that Magus actually lived in Zeal Palace, as the child prince of Zeal.
  • Four Is Death: You fight four bosses in his castle before fighting him.
  • Hair Color Spoiler: His Zeal heritage is betrayed by his shiny blue locks.
  • He Who Fights Monsters: As a child, he blocked out his magical power because he hated what it was doing to his mother and sister. After he was sent to 600 A.D., he embraced that same power in order to destroy Lavos, becoming much like his mother in the process.
  • Heel–Face Turn: You get to choose whether or not to let him be after getting the Epoch's wings. Choosing not to settle the score gives him a moment to think and then decide to join up to save Crono. Although this isn't be because he actually "turns good" so much as he realizes Lavos is still out there, and the party is his only shot at getting revenge now.
  • Hidden Villain: Doesn't rear his head until roughly halfway into the story, and then only in flashbacks.
  • Ineffectual Loner: He is unable to accomplish his goal of defeating Lavos on his own; every time he faces Lavos one-on-one he's defeated. Only joining with Crono and company gives him a chance for success.
  • In the Blood: Lust for power definitely runs in the Zeal family line (or at least those not named Schala).
  • In the Hood: As the "Prophet".
  • Jerkass: It's a matter of much debate whether he's truly one or simply adopting a Jerkass Façade. On the one hand, he was just a little kid when his mother went insane and caused him to be sucked into a time gate, which does not seem necessarily like jerkass-spawning experiences. On the other, he was raised by fiends since then, and they might have had some negative effect on him.
  • Late Character Syndrome: Zig-zagged. He does join you at a likely much lower level than your party's average, which will require some training to have him catch up with the others. However, by the time he joins you, his personality and story have been clearly defined, allowing the player to still invest into the character.
  • Lightning Bruiser: Strong with magic, definitely not a Squishy Wizard, and no slouch with a scythe either.
  • Magic Knight: Somewhat; while all of his techs are magic, unlike Lucca and Marle, his basic attacks are worth using.
  • Magikarp Power: A storyline example. He initially starts off as the only person in the Kingdom of Zeal who cannot use magic, but after winding up in 600 A.D. and being raised by fiends he gradually becomes the most powerful sorcerer of that era, and among the most powerful of all ages. Subverted, however, in that as a child he was Willfully Weak, and in actuality had power greater than most of Zeal.
  • The Man Behind The Monsters: His title of the Fiendlord in 600 A.D. has him control the most brutal monsters.
  • Master of None: In terms of his non-Shadow magic anyway. He starts with the level 2 versions of lightning, fire, and ice magic, making him very versatile for some of the endgame bosses. However, Crono, Frog, and Lucca will eventually learn stronger spells of their own elements. He's still the party's master of Shadow magic, mind you.
  • Meaningful Name: His real name, Janus (pronounced Yah-nuss), was the roman deity of gates and doorways; and Magus is a powerful summoner. Janus' idols also had two faces, which hints at his dual nature; Janus the [1] prince of Zeal and Magus the Evil Sorceror. His title Magus means "sorcerer".
  • Muggle Born of Mages: He couldn't use magic back as a child, unlike his mother and sister. He would only learn magic ages later, in 600 A.D. Or at least, that's what the people of Zeal think - in reality, he had magic exceeding even that of his sister, which he had been hiding as a protest against his mother's actions.
  • Normal Fish in a Tiny Pond: Magus's magic powers are formidable by 600 AD standards, but as a child, he was considered to have very little talent in it (thanks to him hiding it). After returning to his original time as an adult, he acts more incognito and doesn't reveal his true plans until the very last moment.
  • Number of the Beast: His HP (as a boss) is 6666.
  • Not in This for Your Revolution: Twice! First, he leads the fiend army in a war against Guardia, but reveals he only used the fiends to grow stronger so that he could summon and kill Lavos. Eventually he can join the party, but does so not to save the world out of heroic duty, but for revenge against the creature that ruined his life.
  • Off Model: In his sprite he has a natural skin color and he wears a dark blue cape with a straight brim while in his artwork and animation version he has pale blue-ish gray skin and wears a crimson cape with a jagged brim.
  • One-Hit Kill: Black Hole. Like most spells of this type, it only works on regular enemies.
  • Optional Party Member: After Zeal is destroyed, you have the option of fighting him a second time. Refuse, and the active party leader says that fighting him would be pointless, since it won't bring back Crono (and if Frog is the party leader, Cyrus). Seeing the party as the only way for him to get his revenge now, Magus joins them.
  • Pet the Cat: After he joins your party, Alfador recognizes him, indicating that he hasn't changed so much that he'd seem like a different person to his cat.
  • Pointy Ears: Has Piccolo-style ears, which accentuates his sinister attitude.
  • Power Floats: His running animation has him float above the ground.
  • Prophetic Name: "Janus" is named for the two-faced Roman god, implying dual identities.
  • Raised by Orcs: Raised by Ozzie and the fiends after being thrown through time to 600 A.D. as a child. Downplayed in that Magus shows no real affection or affiliation with his adopted tribe, and was using them just as much as they were using him.
  • Redemption Demotion: Magus is still very powerful all around, especially compared to Lucca and Marle, your other two dedicated mages, but he's weaker when compared to his boss fight. Justified in that Lavos drains his power when he tries fighting it at the Ocean Palace.
  • Red Eyes, Take Warning: Best seen in official artworks and animated cutscenes, as well. Part of his menacing look comes from these.
  • Reformed, but Not Tamed: He's still a bit of a dick even after joining your side.
  • Retroactive Precognition: Magus is able to disguise himself as a great prophet after some accidental time travel knocks him over twelve thousand years into the past. It also helps that he landed in his home time period.
  • Right-Hand Cat: Alfador.
  • Royal Blood: His real name is Janus and he was once the prince of Zeal.
  • Sibling Yin-Yang: To his sister, Schala.
  • Sinister Scythe: His weapon of choice. He seems to keep it hidden under his cloak, since we never actually see him hold it outside of his official artwork.
  • Sixth Ranger: Only joins the party long after the player is lead to believe the party is full.
  • Skippable Boss: Only the second time around. When he asks if you want to fight him, just say "No" and... he won't fight.
  • Squishy Wizard: Averted. When fought, he is a big jump in HP above any boss before him, and even after joining you, while not a dedicated physical fighter, he is still stronger and more durable than Marle and Lucca, so he's far from helpless without his magic.
  • Stupid Sexy Flanders: Toriyama's design notwithstanding, later material establishes him as having good looks to match his royal heritage. In Radical Dreamers, when Magil (secretly Magus, at least in the main storyline) accidentally has his disguise knocked, even male lead Serge comments that he is quite handsome.
  • That Man Is Dead: In the DS translation, it seems "Magus" is name he gave himself, showing that he wants to distance himself from his former life as the prince of Zeal.
  • Token Evil Teammate: His motives don't align with those of the other heroes beside "kill Lavos". He only joins up with them because, at the time, he had no other option.
  • The Unfettered: There's no one he won't fight or sacrifice to achieve his goals. Even though he can join the heroes, it seems largely for his own purposes.
  • Villainous Widow's Peak: Toriyama has drawn him with a widow's peak not unlike that of Vegeta. Quite fitting, as Magus' personality is similar to Vegeta's, and he is one of the antagonists of the game, and can join the heroes if you choose that route.
  • Walking Spoiler: Almost everything about Magus, from his origins, to his role in the plot, to his lineage, are spoileriffic.
  • Warrior Prince: By the time he became a powerful sorceror and scythe wielder, the Kingdom of Zeal and its Queen were still around, so he was still the prince.
  • Willfully Weak: As a child, he had incredible magical talent far exceeding most of Zeal, but as the Queen became more and more deranged, he hid his talent, thus giving off the impression that he lacked even a speck of magic.
  • Woobie, Destroyer of Worlds: Even though Janus was kind of a Royal Brat, it's hard not to feel sorry for a child thrown tens of thousands of years into the future and adopted by literal monsters.
  • The Worf Effect: Gets rather thoroughly defeated when he takes on Lavos solo.
    • This happens every time: implied in the original timeline in the Middle Ages, on-screen in the Ocean Palace, and on-screen in the DS version's bonus ending against the "Dream Devourer."

Lavos

An Eldritch Abomination that ruined many lives and changed the world forever after its eruption in the Day of Lavos, 1999 A.D. It first arrived from space in 65,000,000 B.C.

  • Alien Of Mass Destruction: Not only did it impact on Earth cause the events that killed the dinosaurs, the times it's emerged have had it blow up an entire country, and later devastated the whole planet to the point where even Earth's ecosystem is dying.
  • The Assimilator: Sneaky about it, though. Rather than going out and violently absorbing biomass and DNA, and zombifying people like the Zerg or the Borg do, it somehow copy-pastes terrestrial DNA into it's own genome, and vice-versa.
  • Big Bad: The entire time travel plot kicks off because of this thing. Zeal and Magus both have goals centered around it, too. That said, Lavos doesn't have any spoken lines or interactions, and doesn't really advance the plot, with other antagonists like Magus and Queen Zeal doing that.
  • Bishonen Line: Lavos gets smaller and more humanoid as you cut through its various layers. There are some hints that it models itself after the dominant life on its chosen planet.
  • Came from the Sky: Its method of arrival.
  • Colony Drop: The X factor which all but wipes out the Reptites, ushering in an ice age. Thus the reign of man begins. It's like a cooler version of the asteroid that killed the dinosaurs in reality.
  • The Corruption: Lavos doesn't interact with individuals or take any notice of them, it just makes its power available to be drawn upon, and its power warps those who use it (both humans and entire civilizations) into wickedness (and in one case, physically as well as mentally).
  • Cranial Processing Unit: Subverted with Lavos's final form: a humanoid figure with two pods. Turns out Lavos's core is actually located in one of the pods, and the humanoid figure is just a decoy.
  • Crater Power: Left an impressive-looking crater in the spot where Azala's castle used to be. The impact completely leveled the surrounding plateau. The crater itself is roughly 20x bigger than Lavos itself; it made quite an entrance. And by the time the party reaches it, within minutes of impact, it's already burrowed underground. Damn thing moves fast.
  • Diabolus ex Nihilo: It fell from the sky in ancient times and no one knows its true origins.
  • Duel Boss: Optional. You can fight it with Crono alone, but you can get a Golden Ending, regardless if you have Marle in your party or not when you go to the hidden portal to 1999 AD in the present time in the first available chance. If you go just after rescuing Marle in 600 AD, you get a different ending altogether.
  • Eldritch Abomination: An alien one, at that.
    • Humanoid Abomination: Its final form appears to be a humanoid Ancient Astronaut capable of warping time and space. Actually, the core seems to be one of the two Lavos Pods, so... averted?
  • Evil Is Not a Toy: Trying to harness its power is always a bad idea (except via the pendant, presumably since it's made of Dreamstone).
  • Evilutionary Biologist: Bring the proper characters to the final battle, and they'll reveal that Lavos contains the DNA of all living things on the planet. Lucca in particular figures out why: Lavos has guided and directed the evolution of life on the planet. Why? Sentient, intelligent life makes for a better meal.
  • Final Boss Preview: Getting pummeled by Lavos in the Ocean Palace. In the first playthrough, you will likely have no chance to attack before it kills you instantly. Or, alternatively, skipping ahead to the Day of Lavos.
  • Final Exam Boss: Its outer shell uses tactics from the previous bosses. It's possible to skip this phase if you use the Epoch to travel to the Day of Lavos and fight it there, as you deliberately crash into it and wind up inside it, just before the second phase.
  • Flat Character/Generic Doomsday Villain: There really isn't much to it. Kinda like how there's not much to a slug, only slugs probably have a fear response. Lavos is generally treated more as a thematic force of nature than it is an actual character.
  • Hero Killer: It kills Crono at the Ocean Palace. Actually, it kills your whole party, and then kills Crono for real.
  • God Guise: The creature is revered as a sort of god by civilizations spanning eons, including the Reptites, Heckran and his brood, and the Queen of Mean herself. In the Middle Ages, the lore surrounding Lavos survives in Magus, a man out of time.
  • Hopeless Boss Fight: Played with. While it will almost certainly be this way during your first run, especially since during the first fight with it, Lavos is actually much stronger than when fought at the end of the game, it can be beaten at the Ocean Palace. New Game+ helps a lot.
  • Knight of Cerebus: Any time Lavos shows up any shape or form, it means something bad is going to happen. The player first being introduced to it reveals it devastated the Earth in the future, already causing a more serious turn of events in the story away from jumping around time. Next two appearances have it impacting the Earth and causing an ice age, then when it appears at the Ocean Palace, it destroys it, the Kingdom of Zeal, and kills Crono.
  • Monster Is a Mommy: The party encounters several "Lavos Spawn" on Death Mountain. The characters don't talk about it (though Belthasar mentions that it is replicating, in his sparkly-light-diary-thingy), but it is definitely played more for horror than for sympathy: Lavos is planning to hurl its children into space so they can destroy more worlds.
  • Morphic Resonance: The proper definition wherein "organisms share genes telepathically"-not the "Shape Shifter Default Form influences its shifted shape's appearance"-since it's The Assimilator without actually going out and assimilating people.
  • Non-Action Big Bad: Lavos doesn't do much throughout the game. Most of the time, it's sleeping and allowing its inherently corrupting influence to do all the work.
  • Non-Malicious Monster: Possibly, as it can be interpreted that Lavos is not sentient.
  • Not So Invincible After All: Lavos's invincibility is touted several times throughout the series, with even the wise gurus questioning whether it can truly be defeated. However, our heroes, with the help of virtually every person and thing native to their planet, eventually acquire enough power to defeat it. (Unless you get the bad ending, of course.)
  • Orcus on His Throne: Justified considering that Lavos rarely needs to emerge from the Earth. Beyond that, it's not even clear if it even knew about the protagonists trying to stop it.
  • Outside-Context Villain: A giant world-destroying parasite monster with magical powers falls from the sky in a massive fireball that causes an ice age. Not something that anyone on the planet was expecting.
  • Planetary Parasite / Planet Eater
  • Reality Warper: Capable of warping time and space by its very existence.
  • Sequential Boss: Battling Lavos consists of three phases: the outer shell, inside the shell, and the core. The outer shell can be skipped if you go to the Day of Lavos using the Epoch.
  • Spikes of Villainy: Covered with them; it can also launch torrents of spines at your party.
  • Starfish Alien: Looks like a giant tick from Hell on the outside, with some more humanoid-looking components on the inside. And the actual piece that must be destroyed in order to defeat it is one of the Lavos Pods, rather than the humanoid thing in the middle that's dealing most of the damage.
  • Time Abyss: Lavos spent an unknown amount of time on the planet of its birth as a Lavos Spawn, followed by another unknown amount of time floating through space before crashing into the planet, then it spent 65 million years buried beneath the crust before being defeated by the party.
  • Truly Single Parent: To the Lavos Spawn.

Azala

Leader of the Reptites of 65,000,000 B.C., a race of lizard creatures that consider themselves the natural enemies of the early humans.

  • Alas, Poor Villain: Invoked when Ayla promises not to forget her/him.
  • Ambiguous Gender: In the original SNES version, Azala's gender is never brought up (mostly since all Reptites look the same). Nizbel II identifies Azala as female in the DS remake.
  • Fantastic Racism / A Nazi by Any Other Name
  • Lizard Folk: Which she believes are superior to humans. She's right, at least in terms of intelligence, but humans are still stronger.
  • Master Race: She absolutely hates humans, calls them apes, and so on.
    • To be fair, they were probably worthy of being called apes, like, as recently as her birth.
  • My Death Is Just the Beginning: In the SNES version, Azala declares that the coming ice age will make the "apes" wish they had perished along with the Reptites.
  • Noble Demon: Implied when she tells Ayla to take good care of Earth before passing.
  • Parrot Pet Position: Inverted with the Black Tyranno fight. Azala leaps up on her pet's shoulder and commands its attacks.
  • Psychic Powers: Specifically because magic doesn't exist during her time.
  • Right-Hand Attack Dog: Black Tyranno.
  • Save the Villain: As Azala dies, it is clear she was only trying to do what was best for her people. Ayla takes pity on her and even offers a means of escape, but Azala is resigned to her (and the Reptites') fate.
  • The Social Darwinist: She ultimately decides that if Reptites are doomed to die, so be it.
  • Vagueness Is Coming: In the Japanese version, her last words are "the future......" So naturally this was translated in polar-opposite ways depending if you go by the SNES or DS translation. In the SNES version, she hauntingly echoes that "We... have no future...", but in the DS version, she instead requests Ayla to "take" something, and then finishes her thought with "take care... of this world". The latter may fuel the idea that the Reptites opposed humans because they thought that the humans' primitive mannerisms made them unsuitable as the dominant species. Ironically, Lavos, who may be the most primitive-minded character of all, compensates for this by placing humanity on the evolutionary fast-track.

Queen Zeal

Leader of the magical civilization that thrived (and was eventually destroyed) in 12,000 B.C. She used the Mammon Machine to draw upon Lavos's power to keep the floating city alive. Has two children, Janus and Schala.

  • Abusive Parent: Extremely abusive and neglectful to Janus and Schala, thanks entirely to Lavos's influence. As Janus says, "She's not our mother," indicating that she may have been less of a bitch before.
  • The Antichrist: She's Lavos's herald.
  • Authority Equals Asskicking
  • Climax Boss: She's the last boss you have the option of facing before the Final Boss. In fact, beating her in the Black Omen makes the player go straight to the final battle with Lavos.
  • Dark Action Girl: The queen's not above getting her hands dirty and fighting you herself, and she's no pushover either.
  • The Dragon: After the defeat and possible Heel–Face Turn of Magus, she becomes the primary human enemy and Lavos's main servant. Interestingly, Lavos allows her to command him and siphon his energy without repercussions. For Queen Zeal personally, at least. Her kingdom gets utterly destroyed.
  • Evil Matriarch: To Magus/Janus.
  • Giant Hands of Doom: Queen Zeal, phase two. One of her 'hands' is particularly nasty and whittles a character's HP to 1, regardless of defenses.
  • God Save Us from the Queen!: The nation of Zeal is an oppressive government towards all non-magic users that's focused solely on acquiring as much power from Lavos and delivering it to the hands of Queen Zeal. While it's hinted that she wasn't always like this, her lust for power has driven her to be antagonistic towards anyone who'd try to stop the Mammon Machine. Unfortunately for you, that's exactly what you need to do.
  • The Heavy: She's essentially the main human villain of the game (replacing her son), with Lavos as the Big Bad.
  • HP to 1: Queen Zeal is fond of casting her Halation spell on your party, which makes this happen to everyone. Less commonly used when she transforms.
  • Immortality Immorality: She manages to achieve her desire for eternal life, at the cost of her sanity... and the lives of her children and most of her subjects... and the magic powers of the ones who survived... basically, everything but her body and her powers.
  • Jerkass: A cruel, rude, selfish, thoroughly unpleasant person, even to her own children.
  • Laughing Mad: Half the time you see the Queen, she's got a Noblewoman's Laugh going.
  • Mercy Kill: Defeating her is implied to be giving her this, as she fades away after being defeated onboard the Black Omen, isn't seen again afterwards, and the Old Man at the End of Time mentions her being "free from Lavos's influence" after her defeat.
  • Not Herself: All her immoral actions are explained as Lavos-induced insanity applied to a previously nice queen.
  • One-Winged Angel: After you destroy the Mammon Machine, she transforms into a disembodied head with Cognizant Limbs.
  • Orcus on His Throne: One might expect her to take over the world with the Black Omen, but she's content sitting inside and admiring Lavos. Justified since she knows Lavos wants to destroy the world anyway.
  • Really 700 Years Old: Thanks to Lavos, she's able to live into the far future.
  • Sequential Boss: Your first fight with her is inside the Black Omen. Then she goes One-Winged Angel, and you teleport up to the roof for the final confrontation.
  • Something We Forgot: Following her defeat and the destruction of the Black Omen, the Old Man mentions that she's been freed of Lavos's influence. We never see her again after that point, and it's anyone's guess where (or when) she ended up, though it's possible she died.
  • Villain Forgot to Level Grind: She is the same strength regardless of what time period you fight her in. Further, despite Lavos's access to Time Gates and other means of traveling through time, she never bothers using them to acquire more power. This is explained, though, because of her arrogant and zealous faith in Lavos's undefeatable power.
  • With Great Power Comes Great Insanity: Naturally, given the power source.
  • You Are Too Late: If you try to enter the Black Omen in 2300 A.D., Queen Zeal appears and mocks you, saying that Lavos has already won.

Dalton

Queen Zeal's right-hand man. Capable of summoning Golems.

  • Bad Boss: After his defeat, two of his soldiers can be found along with the survivors, and when talked to they will mention that Dalton was a "terrible master" and "stingy with the coin too."
  • Big Bad Wannabe: As a Dragon Ascendant, he is fairly easily disposed of by the heroes. In this timeline, at least, he is simply not Big Bad material.
  • Cool Airship: The Blackbird.
  • Cutscene Power to the Max: He is quite possibly the easiest boss in the game in regards to gameplay. In cutscenes? He's able to effortlessly stomp your party (albeit underhandedly).
  • Dragon Ascendant: Briefly, as King Dalton.
  • Dragon Their Feet: Abandons the Ocean Palace and Zeal itself aboard the Blackbird when the power of Lavos proves more than he expected. Turns out doing this was a very good call on his part.
  • Dragon with an Agenda: Attempts to become king after the Fall of Zeal, then vows to raise an army in vengance. As Chrono Cross shows, he succeeded.
  • Egopolis: His first action as king? Renaming Zeal to the Kingdom of Dalton. He also modified the Epoch and turn it into the Aero-Dalton Imperial.
  • Eyepatch of Power: Somewhat - he has an eyepatch, but he's not particularly difficult in boss fights. Though he does end up ruling an army that conquers Guardia.
  • Fartillery: Belching, actually, though it's farting in the Japanese script.
  • Hoist by His Own Petard: The second fight with him. After taking damage, he tries to summon a Golem, but since the party already killed it (or it jumped off the Blackbird to its death on account of its fear of heights), he'll get sucked into the portal.
  • Laughably Evil: He's the sole human villain without any redeeming characteristics, but we love him all the same.
  • Left the Background Music On: "No, no, no, and no! Stop the music!!"
  • Nice Job Fixing It, Villain: The Epoch wouldn't have its wings if he hadn't put them on. Thanks, Dalton!
  • Not-So-Harmless Villain: He himself isn't too dangerous, but he does have his unique Summon Magic.
    • And he also utterly destroys Guardia and possibly kills the protagonists between Chrono Trigger and Chrono Cross, according to the DS remake.
  • Signature Move: Iron Orb/Sphere, a move which halves the HP of a party member. The Golems he summons share this attack, which suggests that he taught them a thing or two. The fact that it's the only attack he uses is why he's so easy. He does have a final attack which is a strong belching attack which hits all party members for some regular damage (this is also used by the Golems). Presumably this is a last-ditch effort to finish off your party after a battle of using the Iron Sphere.
  • Screw This, I'm Out of Here!: In the Ocean Palace. After his Golem Twins are defeated, he prepares to summon his strongest Golem (a Hopeless Boss Fight from earlier), but then notices Lavos emerging and is out of control, and wisely decides to make a run for it.
  • Smug Snake: He gives off a rather pompous attitude to those he meets.
  • Summon Magic: Has the ability to summon his Golems. Unlike him, these things are powerful.
  • The Starscream: When the Queen is believed to be dead after the Floating Continent crashes and floods the world, Dalton quickly establishes himself as "King Dalton". It doesn't last very long.
    • However, he does end up being The Starscream to Crono and Marle in the present day by instigating Porre to rebel and become an imperialistic nation, ending The Kingdom of Guardia.

Yakra

A monster from 600 A.D. whose forces kidnapped Queen Leene and attempted to assassinate her. Thanks to meddling with time travel. he is only one of a long line of monsters that has opposed the Guardia royal family since 600 A.D.

  • Chekhov's Gunman: After you defeat him in 600 AD, odds are you'll forget all about him. His descendants won't, though, and the thirteenth member of his lineage attempts to frame the King in 1000 AD.
  • Evil Chancellor: He becomes one by impersonating the real chancellor. His descendant in 1000 AD does the same thing.
  • Flechette Storm: His "Needlespin" technique.
  • Generation Xerox: His descendent that appears in 1000 A.D. is a mere Palette Swap.
  • Unknown Rival: His family apparently spent thirteen generations preparing for a second encounter with the party. Crono and friends, however, consider him an afterthought. Ending his revenge scheme is even completely optional.

Ozzie, Slash, and Flea

A trio of fiends who serve directly under Magus.

  • Barrier Warrior: When you fight him one-on-one, Ozzie never attacks you directly, but if you hit his ice barrier, the magical counterattack will dish out a surprising amount of damage to your entire party. See Puzzle Boss.
  • Bonus Boss: All three of them appear as this in Chrono Cross, where they can be fought in a New Game+.
  • Boss Arena Idiocy: Committed by Ozzie. You'd think he would remember exactly where those trap doors were placed, but...
  • The Dragon: Ozzie, to Magus.
    • Dragon Ascendant: After defeating Magus, Ozzie becomes the new leader of the fiends. He sets up his own fortress similar to Magus's, and if you travel to Medina Village in 1000 A.D., you'll find them worshipping his statue instead of Magus's.
  • Cool Sword: Slash's Weapon of Choice. You get to keep it after beating him the first time (odds are it's more powerful than what Chrono is already using), and you can steal an upgrade during the rematch.
  • Dirty Coward: Ozzie. Always runs away when approached, and encases himself in an unbreakable armor when finally cornered. If it weren't for those chains of his, he'd be unbeatable.
  • Goldfish Poop Gang: Mostly Ozzie.
  • Harmless Villain: Ozzie. He never attacks the party directly; instead using traps, counterattacks and other fiends. Even when fought in Ozzie's Fort, he doesn't attack beyond using an attack that requires both Slash and Flea to survive.
  • Hypercompetent Sidekick: Ozzie's always a joke, but Slash and Flea are respectable enemies when you first meet them in Magus' Castle. It doesn't last, however.
  • Musical Theme Naming / Shout-Out: Ozzie, Slash, and Flea are named respectively after the Black Sabbath vocalist (you know, the one that eats bat heads), the Guns N' Roses/Velvet Revolver lead guitarist (now gone solo), and the Red Hot Chili Peppers bassist.
    • Now if only they had a drummer...
    • Edible Theme Naming: In Japan it's food instead (Vinegar, Soysau, and Mayonnai).
  • Necromancer: Ozzie turns the corpses of fallen knights into skeletons, not that it helps against Crono & co..
  • Noblewoman's Laugh: Flea quite enjoys this, though he's not a woman.
  • Perky Female Minion: Flea at least acts and dresses like one, despite his actual sex.
  • Power Floats: Ozzie and Slash. Probably Flea, but it's not clear if he's touching the ground when his dress spins.
  • Puzzle Boss: Surprisingly, Ozzie will kill you if you don't realise he's not the only target on the room.
  • Quirky Miniboss Squad: Though the first time you fight them, they're rather tough. The second and third times? They're a joke.
  • Screw This, I'm Outta Here!: It's possible for Flea to run from the battle in Ozzie's Fort (via the "hop, hop, hop, then vanish in a puff of smoke" method some enemies use). Which would beg the question, where is he?
  • Skippable Boss: The fights with them in Ozzie's Fort are completely optional.
  • Slasher Smile: Slash, rather appropriately.
  • Take That: In-Universe, an NPC in 600 A.D. mentions them, espousing their fearsome nature as Magus's top minions, and insulting their musical abilities.
  • Unsettling Gender Reveal: Despite dressing in feminine clothing, having a Noblewoman's Laugh and even having breasts, Flea is actually a guy and objects to being referred to as 'she'.
  • Villainous Crossdresser/Dude Looks Like a Lady: Flea.
  • Voluntary Shapeshifting: Flea can turn into a bat.
    • It's implied that the female form we see is just an illusion as well.
      Flea: Man or woman, it's all the same. Power is beauty, and I'm deliciously strong!

Mother Brain

Mother Brain was the central computer that linked the domes and factories together. After the planet is ruined by Lavos, Mother Brain becomes responsible for the uprising of robots over humans.

  • Arc Villain: Of Robo's character development and sidequest.
  • Kill All Humans: Her ultimate agenda. Not that there are many left, but...
  • One Bad Mother: She wants to kill Robo after he refuses to help her.
  • Skippable Boss: She's totally optional, with her as the last boss of Robo's arc.

    NPC

Schala

The princess of Zeal, the older sister of Janus (later known as Magus), and original owner of Marle's pendant. A kind and gentle young woman who played a rather unwilling part in the Ocean Palace incident.
  • And I Must Scream: What happens to her in Chrono Cross. To be precise, she is absorbed and possessed by Lavos, creating the Time Devourer (in the DS release, initially the Dream Devourer). She tried her hardest to fight off Lavos's influence, but to no avail, and remained like this until Serge defeated the Time Devourer and used the Chrono Cross to free her.
  • Blessed with Suck: Congratulations, Schala! You're in possession of incredible magic powers, far better than your Muggle of a brother (except not really)! Now you're the one who'll have to control the machine that draws from the Eldritch Abomination that powers your home (and eventually destroys it)!
  • Break the Cutie: The poor girl goes through a lot, what with a mother who grows madder and madder in her lust for immortality, being forced by said mother to further provoke the giant all-powerful space parasite living Beneath the Earth, watching as said parasite kills someone, destroys her home and kills several people, being sent to a dark place beyond time and then fusing with the defeated parasite to such an extent that she becomes willing to destroy reality.
  • Crystal Prison: She's able to do this to Gates, sealing the only one leading to 12,000 B.C. in a red triangle. She later ends up trapped inside one as part of the Time Devourer.
  • Damsel in Distress: She ends up being kidnapped and forced to power up the Mammon Machine. After that, she makes Princess Peach count her lucky stars about her kidnappings, as she winds up being trapped in an alternate world as part of a Fusion Dance with Lavos.
  • Dub Name Change: Her Japanese name is Sarah. Ted Woolsey presumably named Schala in a similar fashion as Terra from Final Fantasy VI (as in, a character with a name exotic by Japanese standards but ordinary by English ones has their name changed accordingly).
  • Fighting from the Inside: After she was absorbed by Lavos, she tried her darnedest to fight his influence, to little avail. She did manage to create a clone of herself and send her to Lucca's timeline, though.
  • Fountain of Youth / Reincarnation: In Radical Dreamers, she is transformed into a baby by the power of the Frozen Flame, and sent to another timeline where Lucca found and raised her as Kid.
  • Fusion Dance: Unwillingly becomes part of one with Lavos after the latter's defeat, creating the Dream Devourer and eventually the Time Devourer.
  • Graceful Ladies Like Purple: Then again, so does everyone else in Zeal.
  • Hair of Gold, Heart of Gold: While she lacks the hair of gold, she's definitely the kindest character in the game. Then Chrono Cross makes her a blonde all of a sudden anyway.
  • Heroic Sacrifice: Uses the last of her power to teleport Magus and the party out of the Ocean Palace as it collapses around them.
  • Incorruptible Pure Pureness: At least during the normal course of the game. Lavos thinks otherwise about Schala, as the resultant Dream/Time Devourer fusion shows.
  • Leitmotif: Somewhat unusually for a non-antagonist NPC, she has her own theme.
  • Nice to the Waiter: She treats everyone she meets kindly and as equals, unlike her fellow Enlightened Ones who merely see the Earthbound Ones as slave labour.
  • Princess Classic: Elegant clothes, cute look, touch of innocence, no vices... yeah, she checks off quite a few boxes.
  • Proper Lady: It comes with being a princess, after all.
  • Purple Is Powerful: As a child of Zeal, she has better-than-average magical talent, and she has an affinity for purple.
  • Rapunzel Hair: Her ponytail comes close to waist level. Fusing with Lavos seemingly gave her a haircut by the time Chrono Cross rolls around, though.
  • Royal Blood: As the princess of Zeal, she has immense magic power, and is seen as better than her non-magic brother Janus by the populace. Of course, he's merely hiding his power, which actually surpasses Schala's.
  • Save the Princess: After she's abducted to the Ocean Palace, this is the party's goal. She's doomed anyway, especially in the DS remake with the Dream Devourer boss fight. This is the ultimate goal of Chrono Cross, however, where you actually do succeed.
  • Sibling Yin-Yang: She and her brother Janus/Magus are opposites in terms of personality, though they get along quite well. She is obedient, compassionate and kind, while Janus is aloof, headstrong and vindictive.
  • Suicidal Cosmic Temper Tantrum: As the Dream Devourer, and later the Time Devourer.
  • Tsurime Eyes: Inverted. Despite Schala's temperament, official artwork gives her quite possibly the most sharply defined Tsurimes of the whole game, which do nothing to subtract from her appearance as a gentle figure. Particularly bizarre considering that Kid does not have eyes like this at all, despite her personality.
  • Walking Spoiler: She becomes one in Chrono Cross, largely due to her not being mentioned until almost right before the climax.
  • What Happened to the Mouse?: It's never really explained what happened to her in this game, with Magus last seen apparently searching for her in his original time. Her survival was later confirmed in Radical Dreamers and eventually Chrono Cross.
  • Woman in White: In Chrono Cross, to much confusion.
  • You Don't Look Like You: Boy howdy, did she get hit with this hard in Chrono Cross. Whereas before she looked like a teenager in purple robes, jewellery and long blue hair, she now looks like a young girl a fraction of her original age with much shorter (and spikier) blonde hair, no jewellery and a small white dress that doesn't even go past her knees. Even more egregious is the fact that the other returning cast members are, for the most part, identical to their Chrono Trigger selves.
  • You Gotta Have Blue Hair: But not in Chrono Cross.

Spekkio

The master of war. He gives Crono, Lucca, Marle, and Frog their magic abilities.

The Gurus of Life, Time, and Reason

The Guru of Life (Melchior), the Guru of Time (Gaspar), and the Guru of Reason (Belthasar) who originally lived in 12,000 B.C.. They try to stop Queen Zeal from harnessing the energy of Lavos. When Lavos is summoned, it sends the three of them along with Janus to different periods in time.

The Gurus in general

  • Badass Mustache: All three of them sport dignified moustaches.
  • Badass Grandpa: Melchior in particular, since when you meet him at his home in 1000 A.D., it's sandwiched between a town full of hostile monsters and a cave full of hostile monsters. And this guy makes frequent trips to the mainland.
  • Chekhov's Gunmen: All three of them, if you traversed the Abandoned Sewers and entered Keeper Dome before you needed to. Twice for Melchior, though the second time it's already become clear that he's not ordinary.
  • Dub Name Change: Their Japanese names are Bosch, Hasch, and Gasch (respectively).
  • Fish Out of Temporal Water: All of them hail from 12,000 B.C., but each are sent to different eras when Lavos awakened.
  • Hidden in Plain Sight: You'll have seen at least two of them and not thought much of them before you realise who they really are.
  • Mr. Exposition: All three give quite a lot of information on backstory and/or mechanics.
  • Nice Hat: The three each have one.
  • Rule of Three: Three Gurus in total.
  • Religious and Mythological Theme Naming: At least in the English translation - their names are based on the three wise men who travelled to see the newborn Christ.
  • Walking Spoiler: It's hard to describe them without giving away their identities.

The Guru of Life, Melchior

  • Cool Shades: He sports a pair.
  • Crystal Prison: When imprisoned on Mt. Woe.
  • Distressed Dude: After attempting to stop Queen Zeal from finishing the Ocean Palace, she had him locked up on Mt. Woe, which the party goes to at Schala's request.
  • Intrepid Merchant: You meet him early on at the Millenial Fair as a sword merchant, and you can buy swords from him at his home too.
  • Ultimate Blacksmith: He's an expert at crafting swords, having created powerful weapons for Zeal and the Masamune (which he is called upon to reforge in 1000 A.D.). He is even the one to provide Crono with his Infinity+1 Sword.

The Guru of Time, Gaspar

  • Conspicuous Trenchcoat: The only character in the game that wears one.
  • Mission Control: Provides hints and exposition to the party.
  • Only Known by Their Nickname: Revealed to be the Old Man at the End of Time exactly once, when asked about the Time Egg (although he doesn't seem too attached to his old name, so he's still referred to as the Old Man).
  • Snot Bubble: He's asleep whenever you enter the End of Time; when you speak with him, his Snot Bubble pops and he wakes up.
  • The Watcher: He can see events happening in other ages from the End of Time.

The Guru of Reason, Belthasar