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Characters: Chrono Trigger
A list of characters from Square Enix's mid-1990s time-traveling yarn, Chrono Trigger.

WARNING! This page assumes you have played through the game. UNMARKED SPOILERS AHEAD!!!

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The whole team


Our hero. A young boy from the village of Truce in 1000 A.D. who lives with his mother and cat. Doesn't say much, but becomes quite the hero after being sucked back in time.

  • Always Save the Girl: Jumping through a wormhole to save a girl he just met ten minutes ago?
  • Back from the Dead: Although it's more of a Set Right What Once Went Wrong ploy to prevent his death from happening in the first place.
  • But Thou Must: If not for this, Crono could have chosen not to wander around the festival with a pendant-wearing girl who bumped into him, thus avoiding a quest across time to battle unspeakable evils, his own death, and a few days in jail. He's also not allowed to bow out of Marle and Lucca's plan to Screw Destiny.
  • Can't Drop The Hero: spoiler:Until Lavos kills him, anyway.
  • Cloning Gambit: To prevent spoiler:his death by Lavos, Balthazar hatches a scheme to replace Crono with an inanimate double won in the sideshow tent at the fair.
  • Crash into Hello: This is how he meets Marle. No matter how careful you are tip-toeing around the Square, this will always happen.
  • Decoy Protagonist: spoiler:If you don't revive him, Marle and Lucca take the lead roles for the remainder of the game. Even once he rejoins your party, his role in the plot is pretty much done. In a subversion of Can't Drop The Hero, he becomes a selectable character in the End of Time just like everyone else.
  • Disappeared Dad: No mention is made of Crono's father or what happened to him.
  • Dude, Where's My Respect? / Dude, Where's My Reward?: Following their adventure in 600 AD, Crono returns Marle to the present and it appears the story is over. Cut to Crono being tried for kidnapping and attempting to subvert the throne. Crono escapes the guillotine by a hair. The charges are never formally dropped, either, which is how he gets yanked back into custody in the game's epilogue.
  • The Dulcinea Effect: In fairness, nobody else at the fair was willing to step onto the telepod. As we later learn in 600 AD, time is of the essence in locating Marle, or rather, her ancestor Queen Leene.
  • Everything's Better with Spinning: Including area attacks and group heals.
  • Expy: Looks like a certain other spiky-haired protagonist.
  • The Hero Dies: In a break from RPG tradition, Crono actually dies fighting Lavos before the end of the game, and you don't even need to retrieve him to win.
  • Heroic Mime: Subverted in one of the endings, where Lucca and Marle's slideshow actually cause him to get two lines.
  • Implausible Fencing Powers: Averted in the the PlayStation version, which includes a cutscene of Crono training in his backyard.
  • Jack of All Stats: Typical among many other silent JRPG heroes, Crono is a well-balanced character. His physical damage is respectable, along with his speed, health, and defense. Because he can equip some very hefty weapons (including the Dreamseeker), he is one of the main tanks. Crono can also cast Raise on allies to revive them, and is the second-strongest offensive magic user.
  • Katanas Are Just Better: Crono's weapon of choice, which includes some of the most powerful weapons in the game.
  • Nice Bandanna
  • No Body Left Behind: Gets turned to ash by Lavos' wave motion gun.
  • Primary-Color Champion: Fiery red hair, a blue tunic, and a yellow kerchief ensures you won't lose sight of him.
  • Prophetic Name: Crono is a condensed form of Chrono, a Greek prefix for time. Since Crono is the lead protagonist in a time-traveling game, this name is very appropriate.
  • Red-Headed Hero
  • Sacrificial Lion: The Hero Dies.
  • Scarf of Asskicking
  • Shock and Awe/Light 'em Up: Crono eventually learns lightning-based magic (changed to "light"-elemental, even if the spell is still called Lightning, in the DS Updated Re-release). It's supposed to be "Sky" or "Heaven", which is why he also gets revival magic and Luminaire, the über Holy spell. Light was likely the closest fit without actually using "Heaven".
  • Shonen Hair: It's surprising that he hasn't cut himself on that nest of hair.
  • Spell Blade: When teaming up with Lucca or Marle.
    • Flaming Sword: Lucca casts magic on his sword and sets on fire. This in itself is pretty sick, but the blade completely immolates any enemy it touches.
  • Spell My Name with an S: Officially "Chrono" in Japan. Blame the character limit on the SNES for the missing "h".


One of Crono's friends from 1000 A.D. Lucca is very good with gadgets, a trait she inherited from her father, Taban. She discovered small pockets of distortions in time (which she dubbed "Gates") after an accident at Leene Square hurled Marle back in time to 600 A.D.

Marle/Princess Nadia

The princess of Guardia Castle in 1000 A.D., and daughter of King Guardia XXXIII. Fed up with the trappings of royal life (i.e. not being able to go anywhere without her father's approval), she runs off and bumps into Crono at the Millennial Fair. Her real name is Nadia, but she prefers to be called Marle.

  • Action Girl
  • All-Loving Hero: Marle is, more or less, the person responsible for saving the world, and it's pretty obvious that she will be a kind and benevolent ruler when she does take the throne.
  • Badass Adorable
  • Badass Princess:
    • She's the first one to say "Screw Destiny!" when the heroes discover the Bad Future.
    • In her personal sidequest, she jumps through a stained glass window to save her father.
    • Also, after Crono dies, she becomes hellbent to bring him back, along with Lucca. When the whole world is telling her "you have to let go", she says "screw destiny" one more time.
  • Crash into Hello: She first bumps into Crono at the Millennial Fair, dropping her pendant.
  • Crutch Character: While she's the main healer for the most part, all her healing techs are single target only unless they're combined with somebody else; for this reason, she tends to get ditched as a healer (and thus just plain ditched) once Frog and/or Robo's magic stats get high enough for their wide-angle heal beams to be worthwhile. Her Ice spells also become redundant when Magus joins, and earlier with Frog's Water magic to a lesser degree, given that the two are listed as the same element. Her Double Tech abilities are still quite useful. In particular, Antipode, which is combined with Lucca's fire to create Shadow magic.
  • Determinator: She refuses to accept defeat, loss, or sacrifice.
  • Dub Name Change: Her real name was Marledia in the Japanese version, making her chosen nickname a bit more realistically "on-the-spot".
  • Everything's Better with Princesses
  • Expy: Shares an iconic outfit with early Dragon Ball Bulma.
  • Genki Girl
  • Half-Human Hybrid: One of the endings has Frog marrying Leene while still in frog form, leading to the entire present day royal family (Marle included) becoming half-human, half-frogs, to her dismay.
  • Healing Hands: The most notable healer among the party.
  • Hot-Blooded
  • An Ice Person
  • Identical Granddaughter: Bears an uncanny resemblance to the queen in the middle ages. Naturally, this becomes a plot point.
  • The Medic: Has some firepower, but not really enough to be a Combat Medic.
  • Missing Mom
  • Off Model: Looks as though she has six fingers on each hand in the cover art.
  • Orphan's Plot Trinket: Marle's pendant.
  • Personality Powers: A notable aversion: Marle is hot-headed, impulsive, and passionate, yet her elemental focus is all ice.
  • Pimped-Out Dress: The royal dress she wears in the past, a similar dress she flings off in the present, and a Fairytale Wedding Dress in the good ending cutscenes in the re-releases of the game.
  • Pistol-Whipping: Does this with her bows when enemies are too close to shoot.
  • Rebellious Princess
  • Red Oni, Blue Oni: Red Oni to Lucca.
  • Ret Gone: Comes dangerously close at the start of the game when Leene's resue in 600 A.D. is interfered with.
  • Ripple Effect Indicator: Marle serves as this at the start of the game in 600 A.D.
  • Royals Who Actually Do Something
  • Samaritan Syndrome: She's one of the friendliest people you'll ever meet, puts on no airs whatsoever regarding her rank, and her idealism is what leads her to declare that they should screw destiny and change history by opposing Lavos.
  • Screw Destiny: Might as well be her catchphrase.
  • Spell My Name with an S: Officially "Marl" in Japan.
  • Spoiled Sweet: Marle has a few aspects of this. She could hardly be called shallow, but her sheltered upbringing has left her a trifle naïve, she nurses a definite sweet tooth, and she knows how to give orders to get her own way. And, if that doesn't work, how to throw proper tantrums.
  • Squishy Wizard: She can't take as many punches as the others. A funny sort of subversion is that she has the highest natural magic defense of anyone in the party, which makes her one of the easiest characters to keep alive in the final battle against Lavos.
  • Strong Family Resemblance
  • Tomboyish Ponytail
  • Tomboy Princess
  • White Mage
  • Wide-Eyed Idealist: She believes there's hope, no matter how bleak things seem.


A renowned warrior of the kingdom of Guardia, hailing from 600 A.D. He was placed under a curse by Magus, and has sworn to defeat him to avenge his best friend Cyrus.


An R-Series robot from 2300 A.D. (serial number R-66Y, real designated name (Prometheus) that Crono and friends find in the Proto Dome, abandoned by his creators. He joins the party after Lucca repairs him in order to help them kill Lavos.

  • Arm Cannon: He uses it in several techs. And in one case, "uses it" means "fires Frog out of it."
  • Badass
  • Beam Spam / Everything's Better with Spinning: Laser Spin!
  • Casting a Shadow: his laser attacks are equivalent to Shadow magic.
  • Combat Medic: Later on gets some really useful party-wide healing abilities.
  • Defector from Decadence
  • Distaff Counterpart: Atropos. She has a ribbon.
  • Duel Boss: Not Robo himself, mind you, but his poor friend Atropos.
  • Evil Twin: Six of 'em. They're palette swaps, but the principle's the same.
  • Fastball Special: He can throw Frog with the Blade Toss attack and Ayla with the Spin Kick attack. Frog can also throw him with a Bubble Hit attack, trapping Robo in a bubble, moving him over the enemy, and then popping it so Robo's heavy metal body lands on the monster.
  • Frickin' Laser Beams: Robo's other type of attack, fired from his body. Strangely, they're shadow-elemental.
  • Healing Shiv: His lasers can be tuned to Shadow-element implements of destruction, or healing rays.
  • I Owe Lucca My Life
  • Laser-Guided Amnesia: No pun intended. Does not initially remember much about his setting.
  • Mighty Glacier: Has the highest HP of any character, yet moves quite slowly (although he has rollers in his feet, used in his Tackle attack). One of the sidequests he can undertake upgrades his speed, however.
  • Pick Your Human Half: Looks very mechanical. Is a very humanlike entity in personality.
  • Pinocchio Syndrome
  • Plot-Relevant Age-Up: During the Fiona sidequest, Robo spends 400 years re-cultivating the forest. His remains are stored in a chapel built in his honor. Once Lucca powers him up, Robo reveals that he has gained a new perspective on life.
  • Power Fist
  • The Red Mage: A particularly weird variation given that he is incapable of learning true magic and is rather slow and heavily-armored. However, he gets techs capable of causing fire, light and shadow elements that can hit multiple enemies instead, and very decent healing spells along with powerful physical attacks. The only hole in his abilities an offensive water technique. Everyone else, except for Magus, is restricted to a single element of magic.
  • Robo Speak: His text boxes include an electronic noise to indicate this. The Japanese version also has him speak in katakana, a common way to show mechanical speech.
  • Robot Buddy
  • Robot Names
  • Rocket Punch: Robo's first special attack, and the wired variant.
  • Situational Sword: His ultimate weapon, the Crisis Arm, deals damage dependent on the last digit of his HP. If it is 0, it does no damage. If it is 9, it deals a lot of damage.
  • The Slow Path: Takes it on purpose to help Fiona grow a forest. This renders him centuries older than the other characters (assuming he wasn't already centuries old to begin with).
  • You Are Number Six: His original name is his serial number. Marle promptly urges the party to change it to something else. Note that you can name him that exact serial number, and Marle suddenly finds it a great and appealing name.


A strong, burly, female tribal chief from 65,000,000 B.C. As one of the first humans, she is on-hand to discover Lavos' terrible destructive power. Among her achievements is notably the naming of the damned thing, as Lavos stands for huge (Vos) fire (La) in her language.

  • Action Girl
  • All Amazons Want Hercules: Zig-zagged. Ayla's love interest is Kino, who is most certainly not a Hercules, although by Ayla's own standards, he seems to be the second-strongest person in the village. In any event, she's also very hot for Crono, due to his strength...and rather into Lucca and Marle, for the same reason.
  • Badass Normal: Ayla can't use magic since she was born before it existed, so while the rest of the party is casting their nuke spells, she's tearing apart Eldritch Abominations with her bare hands.
    • Also the only character to not equip weapons. Her "weapons" slots are her fists, which are periodically upgraded at level milestones. Needless to say, she's the party's strongest tank.
    • Pregnant Badass: Some of her comments, and her throwing up after Nizbel is defeated, implies that she is in the very early stages of pregnancy during the game. There is a debate, however, if the throwing up was because of morning sickness or if she was just hung over from the party the previous night.
  • Bare-Fisted Monk: Her powerset is like this.
  • Bi the Way: The DS translation seems to imply this for Ayla:
    (to Lucca) Ayla: You strong, too. Ayla like strong person. Man, woman... both like!
    Marle: Oh dear.
    • Seen by some in this line: "Me like strong person. Man, woman, both like!", and her Kiss and Charm abilities work on allies and enemies (respectively) regardless of gender (or lack thereof, in Robo's case).
  • Boisterous Bruiser
  • Boobs of Steel: The bustiest and strongest character.
  • Charles Atlas Superpower: At a sufficiently high level, her fists deal 9999 damage on every critical hit, no matter the enemy's defence.
  • Desperation Attack: Her Dino Tail tech.
  • Dumb Muscle
  • Expy: Of Bad Launch.
  • Extreme Omnivore: A good chunk of her lines.
    Ayla: "Big frog present? For Ayla eat?"
    Frog: "P-perish the thought!"
  • Fastball Special: She throws Crono in the Falcon Hit attack, while Robo and Crono throw her in the Spin Kick and Drill Kick attacks. Frog is a borderline example with the Bubble Hit attack, as he traps her in a bubble, directs her over the enemy, and pops it so she can land on the monster.
  • Fur Bikini
  • Gainaxing: In her walking animation (but done subtly).
  • Good Old Fistcuffs of Iron: Despite wielding a club in cutscenes and official art, she fights using her fists in-game.
  • Hulk Speak and/or You No Take Candle
  • Intimate Healing: Her "Kiss" ability can heal party members. Including herself, somehow.
  • The Lad-ette: Her primary interests include fighting and drinking. She challenges Crono to a drinking contest to decide whether or not to give Crono some Dreamstone, although she ends up losing.
  • Lightning Bruiser: Ties for fastest player character with Magus, and has the highest strength of any character.
  • Ms. Fanservice: Aside from her outfit, several of her abilities openly trade on her sex appeal. An early pre-release version of the game even gave her "Kiss" ability the name "Arousal"!
  • Nature Heroine
  • Nubile Savage
  • Running on All Fours
  • Shout-Out/Name's the Same: Shares her name with the protagonist of Jean Auel's Earth's Children series, who was also a prehistoric woman. She lived less than a million years ago, however (you know, because there were no humans around in 65,000,000 B.C. in the real world).
  • Spell My Name with an S: Officially "Eira" in Japan.
  • Summon Magic: Dino Tail.
  • Thanks for the Mammary: Does it unabashedly to Marle during Marle's sidequest. Ayla claims that Marle isn't "ready" to have her own kids yet (of course, Ayla was comparing Marle's chest to her own, so the bar is a little high).
  • Wife Husbandry: An unusual gender-inverted variant with Ayla and Kino. A random NPC says that Ayla found Kino crying in the mountains and raised him. He is also apparently sort of her boyfriend. Even more disturbing considering she seems to still have authority over him, and also seems to believe in corporal punishment. When she finds out that he stole Crono and his friends' stuff, she hits him in the face and admonishes him "No do bad thing! Bad thing not good!" in the same tone of voice one would use when scolding a child or a puppy. It's really rather disturbing if you think about it too much.
  • Wild Woman


Magus/Janus/The Prophet

An evil wizard from 600 A.D. but actually from 12,000 B.C., worshiped by the monsters of Medina Town, and wielder of many forms of dark magic. He plans to summon Lavos, the being destined to destroy the world.

  • Adaptive Ability: First battle only.
  • Anti-Hero: Though he could also be an Anti-Villain, and 100% bona fide Byronic.
  • Arch-Enemy: To Frog.
  • Badass: He seems specifically designed to be as awesome as possible.
    • Badass Boast: "If history is to change, let it change! If the world is to be destroyed, so be it! If my fate is to be destroyed, I must simply laugh!!"
    • Badass Cape
  • Barrier Change Boss: The trope namer.
  • The Battle Didn't Count: The party manages to drain his HP; however, Lavos separates everyone before Frog can land a finishing blow. The second time you beat him on the Cape, it takes.
  • Black Mage
  • Black Magic
  • Casting a Shadow: He's the only magic-user in the game explicitly stated to be shadow-elemental. His ultimate spell, Dark Matter, is a particularly notable example of this, and his second strongest spell is a black hole.
  • Climax Boss: Complete with theme music.
  • Conqueror From The Future / Future Badass: Inverted in that Magus doesn't hail from the future, but the ancient past; He's a magically-enhanced Precursor.
    • After Lavos dumps him back in 12,000 BC, he assumes the mantle of the "Prophet". Averted in that while he is in fact manipulating the queen, he's just doing it to kill Lavos.
  • Dark Messiah: The fiends treat him as this, but personally, he couldn't care less about the role, only using it to gather power to use against Lavos.
  • Defeat Means Friendship: Although not immediately.
  • Disappears into Light: This happens if you choose not to spare Magus' life.
  • Disc One Final Boss
  • Duel Boss: The second time around, if you choose to confront him with Frog in your active party.
  • Early Bird Boss: The first fight with him, it's an elemental magic reliant brawl, at which point few if any of your party members has their level 2 spells. Frog and Crono are forced for this fight, so Lightning and Water are covered, but you can't possibly cover all of the elements, since only Lucca can use Fire magic and only Robo can hit with Shadow element (and it's a rather weak spell against a boss to boot). Taking either could leave your healing a bit weak, and Magus can be a very hectic boss requiring constant healing, but taking Marle to better cover your healing will leave you only able to cast Lightning and Water magic. And God help you if you forgot to take Frog to meet Spekkio. At least Frog asks you how you learned said magic, so you really should remember and make the connection.
  • Enfant Terrible: The moment Janus was deposited in the middle ages, he was immediately seized upon by Ozzie and his cronies.... and still came out on top.
  • Everyone Calls Him Barkeep: In the SNES translation and Japanese version, "Magus" and "Maoh" (literally "demon king") are his names, respectively. Averted in the DS translation: "Magus" is a name he gave himself, while his title is "Fiendlord."
  • Expy: Of Piccolo and Kibito Kai. Also has some Vegeta in him.
  • Fangs Are Evil
  • Fatal Family Photo: Opt to kill Magus. Pick up the item he dropped: an amulet. An amulet that, you'll recall, Schala gave to his younger self, which apparently he's kept all this time as the only memento of her that he has left. The amulet she promised would always keep him safe. Ouch.
  • Fire, Ice, Lightning: He uses these as his barriers, along with a shadow one he very rarely uses and you probably won't be able to damage. When he joins you, his three starting techs are the level 2 spells of these elements.
  • Foreshadowing:
    • Right from the beginning, Magus' name keeps being dropped.
    • When he kills Cyrus and turns Glenn into Frog during Frog's flashback, the theme of Zeal Palace plays for the first time in the game. Later, it's revealed that Magus actually lived in Zeal Palace, as the child prince of Zeal.
  • Four Is Death: Guess how many bosses you fight in his castle. Come on, guess. Four.
  • Hair Color Spoiler: His Zeal heritage.
  • He Who Fights Monsters: As a child, he blocked out his magical power because he hated what it was doing to his mother and sister. After he was sent to 600 A.D., he embraced that same power in order to destroy Lavos, becoming much like his mother in the process.
  • Heel-Face Turn: You get to choose whether or not to let him join your party after Crono's death.
  • Hidden Villain: Doesn't rear his head until roughly halfway into the story, and then only in flashbacks.
  • In the Blood: Power-lust definitely runs in the Zeal family line.
  • In the Hood: As the "Prophet".
  • Jerkass: It's a matter of much debate whether he's truly one or simply adopting a Jerkass Façade.
    • On the one hand, he was just a little kid when his mother went insane and caused him to be sucked into a time gate, which does not seem necessarily like jerkass-spawning experiences. On the other, he was raised by fiends since then, and they might have had some negative effect on him.
  • Lightning Bruiser: Strong with Magic, definitely not a Squishy Wizard, and no slouch with a scythe either.
  • Magic Knight: Somewhat; while all of his techs are magic, unlike Lucca and Marle, his basic attacks are worth using.
  • Magikarp Power: A storyline example. He initially starts off as the only person in the Kingdom of Zeal who cannot use magic, but after winding up in 600 A.D. and being raised by fiends he gradually becomes the most powerful sorcerer of that era, and among the most powerful of all ages.
  • The Man Behind The Monsters
  • Master of None: In terms of his non-Shadow magic anyway. He starts with the level 2 versions of lightning, fire, and ice magic, making him very versatile for some of the endgame bosses. However, Crono, Frog, and Lucca will eventually learn stronger spells of their own elements. He's still the party's the master of Shadow magic, mind you.
  • Number of the Beast: His HP (as a boss) is 6666.
  • One-Hit Kill: Black Hole. Like most spells of this type, it only works on regular enemies.
  • Optional Party Member
  • Pet the Cat: After he joins your party, Alfador recognizes him, indicating that he hasn't changed so much that he'd seem like a different person to his cat.
  • Pointy Ears: Never explained.
  • Power Floats: He does this instead of running.
  • Prophetic Name: "Janus" is named for the two-faced Roman god, implying dual identities.
  • Purple Is Powerful
  • Redemption Demotion: Magus is still very powerful all around, especially compared to Lucca and Marle, your other two dedicated mages, but he's weaker when compared to his boss fight. Justified in that Lavos drains his power when he tries fighting it at the Ocean Palace.
  • Reformed But Not Tamed: Still a bit of a dick even after joining your side.
  • Retroactive Precognition: Magus is able to disguise himself as a great prophet after some accidental time travel knocks him over twelve thousand years into the past. It also helps that he landed in his home time period.
  • Right-Hand Cat: Alfador.
  • Sinister Scythe
  • Sixth Ranger
  • Skippable Boss: Only the second time around.
  • Stupid Sexy Flanders: Toriyama's design notwithstanding, sequels establish him as having good looks to match his royal heritage. When his disguise is accidentally removed in Radical Dreamers, even male lead Serge comments that he is quite handsome.
  • The Unfettered
  • Villainous Widow's Peak
  • Walking Spoiler: Almost everything about Magus, from his origins, to his role in the plot, to his lineage, are spoileriffic.
  • Woobie, Destroyer of Worlds: Even though Janus was kind of a Royal Brat, it's hard not to feel sorry for a child thrown tens of thousands of years into the future and adopted by literal monsters.
  • The Worf Effect: Gets rather thoroughly defeated when he takes on Lavos solo.
    • This happens every time: implied in the original timeline in the middle ages, on-screen in the Ocean Palace, and on-screen in the DS version's bonus ending against the "Dream Devourer."


An Eldritch Abomination that has destroyed the world several times over. It was first spotted (and named) in 65,000,000 B.C.

  • Big Bad
    • Bigger Bad: Doesn't have any spoken lines or interactions, and doesn't really advance the plot, with other antagonists like Magus and Queen Zeal doing that.
  • Bishonen Line: Lavos gets smaller and more humanoid as you cut through its various layers. There are some hints that it models itself after the dominant life on its chosen planet.
  • Came from the Sky: Its method of arrival.
  • Colony Drop: The X factor which wipes out the Reptites, ushering in an ice age. Thus the reign of man begins. It's like a cooler version of the asteroid that killed the dinosaurs in Real Life.
  • The Corruption: Lavos doesn't interact with individuals or take any notice of them, it just makes its power available to be drawn upon, and its power warps those who use it (both humans and entire civilizations) into wickedness (and in one case, physically as well as mentally).
  • Cranial Processing Unit: Subverted with Lavos' final form: a humanoid figure with two pods. Turns out Lavos' core is actually located in one of the pods, and the humanoid figure is just a decoy.
  • Crater Power: Left an impressive-looking crater in the spot where Azala's castle used to be. The impact completely leveled the surrounding plateau. The crater itself is roughly 20x bigger than Lavos itself; it made quite an entrance. And by the time the party reaches it, within minutes of impact, it's already burrowed underground. Damn thing moves fast.
  • Diabolus Ex Nihilo: It fell from the sky in ancient times and no one knows its true origins.
  • Duel Boss: Optional. You can fight it with Crono alone, but you can get the Golden Ending, regardless if you have Marle in your party or not when you go to the hidden portal to 1999 AD in the present time in the first available chance. If you go just after rescuing Marle in 600 AD, you get a different ending altogether.
  • Eldritch Abomination
    • Humanoid Abomination: Its final form appears to be a humanoid Ancient Astronaut capable of warping time and space. Actually, the core seems to be one of the two Lavos Pods, so... averted?
  • Evil Is Not a Toy: Trying to harness its power is always a bad idea. (Except for the Pendant, using that is fine, prob'ly because it's made of dreamstone.)
  • Evilutionary Biologist: Bring the proper characters to the final battle, and they'll reveal that Lavos contains the DNA of all living things on the planet. Lucca in particular figures out why: Lavos has guided and directed the evolution of life on the planet. Why? Sentient, intelligent life makes for a better meal.
  • Expy: The first form of its core bears more than a passing resemblance to Imperfect Cell.
  • Final Boss Preview: Getting pummeled by Lavos in the Ocean Palace. In the first playthrough, you will likely have no chance to attack before it kills you instantly. Or, alternatively, skipping ahead to the Day of Lavos.
    • Somewhat Zig-zagged in that Lavos' shell is not, in fact, the True Final Boss. Additionally, Lavos is beatable the first time, during a New Game+.
  • Final Exam Boss: Its outer shell uses tactics from the previous bosses. It's possible to skip this phase if you use the Epoch to travel to the Day of Lavos and fight it there, as you deliberately crash into it and wind up inside it, just before the second phase.
  • Flat Character/Generic Doomsday Villain: There really isn't much to it. Kinda like how there's not much to a slug, only slugs probably have a fear response.
  • Hero Killer: It kills Crono at the Ocean Palace. Actually, it kills your whole party, and then kills Crono For Real.
  • Hopeless Boss Fight: Played with. While it will almost certainly be this way during your first run, it can be beaten at the Ocean Palace. New Game+ helps a lot.
  • Monster Is a Mommy: The party encounters several "Lavos Spawn" on Death Mountain. The characters don't talk about it (though Belthasar mentions that it is replicating, in his sparkly-light-diary-thingy), but it is definitely played more for horror than for sympathy: Lavos is planning to hurl its children into space so they can destroy more worlds.
  • Outside-Context Villain: A giant world-destroying parasite monster with magical powers falls from the sky in a massive fireball that causes an ice age. Not something that anyone on the planet was expecting.
  • Planetary Parasite / Planet Eater
  • Reality Warper: Capable of warping time and space by its very existence.
  • Sequential Boss: Battling Lavos consists of three phases: the outer shell, inside the shell, and the core. The outer shell can be skipped if you go to the Day of Lavos using the Epoch.
  • Spikes of Villainy: Covered with them; it can also launch torrents of spines at your party.
  • Starfish Alien: Looks like a giant tick from Hell on the outside, with some more humanoid-looking components on the inside. And the actual piece that must be destroyed in order to defeat it is one of the Lavos Pods, rather than the humanoid thing in the middle that's dealing most of the damage.
  • Time Abyss: Lavos spent an unknown amount of time on the planet of its birth as a Lavos Spawn, followed by another unknown amount of time floating through space before crashing into the planet, then it spent 65 million years buried beneath the crust before being defeated by the party.
  • Truly Single Parent: To the Lavos Spawn.


Leader of the Reptites of 65,000,000 B.C., a race of lizard creatures that consider themselves the natural enemies of the earliest humans.

  • Ambiguous Gender: In the original SNES version, Azala's gender is never brought up (mostly since all Reptites look the same). Nizbel II identifies Azala as female in the DS remake.
  • Lizard Folk
  • Master Race: She absolutely hates humans, calls them apes, and so on.
    • To be fair, they were probably worthy of being called apes, like, as recently as her birth.
  • My Death Is Just the Beginning: In the SNES version, Azala declares that the coming ice age will make the "apes" wish they had perished along with the Reptites.
  • Parrot Pet Position: Inverted with the Black Tyranno fight. Azala leaps up on her pet's shoulder and commands its attacks.
  • Pink Means Feminine
  • Psychic Powers: Specifically because Magic doesn't exist during her time.
  • Right-Hand Attack Dog: Black Tyranno.
  • Save the Villain: As Azala dies, it is clear she was only trying to do what was best for her people. Ayla takes pity on her and even offers a means of escape, but Azala is resigned to her (and the Reptites') fate.
  • Skeletons in the Coat Closet
  • The Social Darwinist: She ultimately decides that if Reptites are doomed to die, so be it.
    • Her asking Ayla to "take care of this world" may indicate that the Reptites opposed humans because they thought that the humans' primitive mannerisms made them unsuitable as the dominant species. Ironically, Lavos, the most primitive-minded character of all, compensates for this by placing humanity on the evolutionary fast-track.

Queen Zeal

Leader of the magical civilization that thrived (and was eventually destroyed) in 12,000 B.C. She used the Mammon Machine to draw upon Lavos' power to keep the floating city alive. Has two children, Janus and Schala.

  • Abusive Parent: Extremely abusive and neglectful to Janus and Schala. Thanks entirely to Lavos' influence. As Janus says, "She's not our mother," indicating that she may have been less of a bitch before.
  • Climax Boss
  • Dark Action Girl
  • The Dragon: After the defeat and possible Heel-Face Turn of Magus, she becomes the primary human enemy and Lavos' main servant. Interestingly, Lavos does not seem to even acknowledge her, because Lavos is a force of nature, not a human enemy.
    • Dragon Their Feet: After being beaten the second time she teleports away laughing while Lavos awakens for the Final Boss Fight.
  • Evil Matriarch: To Magus/Janus.
  • God Save Us from the Queen!
  • HP to One: Queen Zeal is fond of casting her Halation spell on your party, which makes this happen to everyone. Less commonly used when she transforms.
  • Immortality Immorality: She manages to achieve her desire for eternal life, at the cost of her sanity... and the lives of her children and most of her subjects... and the magic powers of the ones who survived... basically, everything but her body and her powers.
  • Laughing Mad: Half the time you see the Queen, she's got a Noblewoman's Laugh going.
  • Not Herself
  • One-Winged Angel: After you destroy the Mammon Machine, she transforms into a disembodied head with Cognizant Limbs.
  • Sequential Boss: Your first fight with her is inside the Black Omen. Then she goes One-Winged Angel, and you teleport up to the roof for the final confrontation.
  • With Great Power Comes Great Insanity: Naturally, given the power source.
  • You Are Too Late: If you try to enter the Black Omen in 2300 A.D., Queen Zeal appears and mocks you, saying that Lavos has already won.


Queen Zeal's right-hand general. Capable of summoning Golems.


One of a long line of monsters that has opposed the Guardia royal family since 600 A.D.

Ozzie, Slash, and Flea

A trio of fiends who serve directly under Magus.

Mother Brain

Mother Brain was the central computer that linked the domes and factories together. After the planet is ruined by Lavos, Mother Brain becomes responsible for the uprising of robots over humans.

    NPC Characters 

Princess Schala

The princess of Zeal, Janus' (Later known as Magus) older sister, and original owner of Marle's pendant. A kind and gentle young princess who played a major unwilling part in the Ocean Palace incident.


The master of war. He gives Crono, Lucca, Marle, and Frog their magic abilities.

The Zealian Gurus

The Guru of Life (Melchior), The Guru of Time (Gaspar), and the Guru of Reason (Belthasar) who originally lived in 12000 BC. They try to stop Queen Zeal from harnessing the energy of Lavos. When Lavos is summoned, it sends the three of them along with Janus to different periods in time.

The Gurus in general

Guru of Life/Melchior

Guru of Reason/Belthasar

Guru of Time/Gaspar/Old Man

Chip's ChallengeCharacters/Video GamesChrono Cross

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