This is the character sheet for Chrono Cross
, a game in which there are Loads and Loads of Characters
, 45 playable. Have a seat, this could take a while...
The main character, and your standard teenaged fantasy protagonist, complete with sheltered upbringing in a fairly isolated hamlet and Disappeared Dad
. While collecting scales for his girlfriend's necklace one morning, Serge stumbles into a bizarre portal and winds up in an alternate dimension, where his friends and family no longer recognize him. As an infant, he was brought into contact with the Frozen Flame as the result of his ship being blown off-course. With no other survivors in the lab, Serge was automatically designated the Flame's Arbiter, or controller; this effectively locked FATE out from using the Flame. FATE needs Serge's body in order to bypass the failsafe
- Attending Your Own Funeral: At the start of the game, you have the option of carving his sweetheart's name on Cape Howl. This turns into Serge's grave marker in the mirror reality.
- Badass: He's strong enough anyway, but since he's a required party member he's probably going to be a notch up on his current teammates.
- Blade on a Stick / Double Weapon: Swallows.
- The Call Knows Where You Live: All he was ever trying to do was make a necklace for his girlfriend!
- Can't Drop the Hero: ...until New Game+, at least.
- Chick Magnet: As revealed in the Multiple Endings. Serge is implied to wind up with Kid in the main ending, and in others explicitly hooks up with Leena or possibly an early-game shopkeeper NPC. Harle may or may not get in on this too, depending on how much you read into her thing with Serge-Lynx.
- The Chosen One: Lynx addresses him as the "Chrono Trigger," and the Dragons know him as "the Arbiter of Fate." This is all very nice and cryptic until Miguel spells out what these terms actually mean: The "Arbiter" is a codename given to Chronopolis employees who are allowed into the Frozen Flame's vault, and FATE is the overseer of the lab. Serge is "chosen" simply because a computer malfunctioned and assumed he was the technician.
- The Chosen Zero: At the end of the day, Serge is just a fisherman, and returns to that role in the game's finale.
- Curtains Match the Window: Purple hair, purple eyes.
- Dead Alternate Counterpart: The game's hook: Serge finds himself transported to an alternate universe where he died ten years ago.
- Disappeared Dad: Surprise: It's Lynx.
- Dreaming of Things to Come: The beginning sequence of the game is a trip through Fort Dragonia. Right before the tidal wave hits and Serge is transported to Another World, he also has a glimpse of Chronopolis in the midst of the time crash.
- Dressing as the Enemy: Poses as a Dragoon while snooping around Viper Manor, which is enough to fool two Devas. In the body of Lynx, he receives a smart salute from Porrean goons and can march right into their garrisons.
- Fetal Position Rebirth: When he uses the Dragon's Tear to regain his original body—starts off as a baby and rapidly grows into his seventeen-year-old self.
- Henpecked Boyfriend: To Leena, who makes him get her a scale necklace, and somewhat to Kid, who makes him break into the local lord's heavily fortified manor.
- Heroic Mime: Although he is implied to answer direct questions, there's never any text displayed for them.
- Holy Hand Grenade: His second and third techs are quite a lightshow.
- It's a Wonderful Plot: He spends the game moving between his world and the world where he drowned ten years ago. The disappearance of Arni's favorite son and two of its patriarchs had a devastating effect on the village.
- Light 'em Up: Particularly his second tech, which has him rising into the air and firing beams of light onto the battlefield.
- Light Is Good: His innate.
- Living Macguffin: Serge has unwittingly become a living Time Egg of sorts.
- The Mario: He's strong enough to begin with, but since he's a required party member, he's probably going to be a notch up on his current teammates. Serge's only real weakness is his White affinity, which can quickly turn him into the party's biggest liability.
- Naked on Arrival: See "Rapid Aging".
- Nice Bandana: Looks good on him, but Lynx replaces it with one that's got a skull on it when he steals Serge's body.
- Nice Job Breaking It, Hero: He seemingly cannot tie his shoelaces without bumping into one of these.
- Nice Shoes: Steel-toed work boots with overhanging socks.
- Rapid Aging: Serge, in the process of getting his body back.
- Red Baron: The Arbiter.
- Shonen Hair: Peeking out from beneath his bandanna, but it's definitely a hero's hairdo.
- Silent Protagonist: For most of the game. The only time he isn't is when he gets bodyswapped with Lynx.
- They Do: In a picture shown at the end by Schala's diary, we see a photo of what appears to be someone in a tux and Kid in white, which would seem to indicate they got hitched. According to the ''Missing Piece'' art book, this is indeed a wedding photo, and this "someone" is indeed Serge.
- Trapped in Another World: Until he gets the Astral Amulet, which itself stops working for a time.
- Improbable Weapon User: His weapon of choice is a 'Swallow', a double-sided boat oar modified for self-defense. Understandable, considering his day job.
- Unwitting Pawn: The entire game consists of Serge jumping from being one person's Unwitting Pawn to another. Even in the end, he's still a sucker, just a sucker for a benevolent Gambit Roulette or two. Not for nothing does The Grand List of Console Role Playing Game Clichés call this one "Way to Go, Serge".
- What Beautiful Eyes: Lynx is able to persuade a great many villagers to call him "Serge" through eye contact alone.
- Whodunnit to Me: Serge is on record as drowning off the coast of Opassa Beach. In truth, he was murdered by his father, who was acting under the control of FATE.
- Why Did It Have to Be Cats?: He was attacked by a panther as a child, and is terrified of cats. Not only is his mortal enemy a hulking cat-man, but El Nido is swarming with cats, and Serge even gets turned into a feline at one point! Not to mention suffering a Grand Theft Me that leaves him stuck in the body of said cat-man enemy. Oi.
- Working Class Hero: He's a fisherman by trade.
- You Can't Go Home Again: Zig-Zagged. When he finally does get spat back out in Home World, he's in Lynx's body. The villagers stop just short of lynching him.
- You Gotta Have Blue Shonen Hair: Purple and quite spiky, although it doesn't defy gravity like Chrono's.
A feline demi-human and Kid's archenemy
. Currently serving as shady advisor to the Acacia Dragoons, promising to lead them to the Frozen Flame. For reasons unknown to Serge, Lynx is actively seeking him out. He was originally Serge's father, Wazuki, before becoming FATE's servant. FATE reshaped him to resemble the panther that attacked Serge as a baby. He managed to kill Serge once already, but this was not sufficient; another universe branched off from that event, with a duplicate Serge still running around. FATE's Plan "B" is to possess Serge's body in order to get at the Frozen Flame
"I'll kick yer sorry arse so hard you'll kiss the moons!"
but good-hearted thief who comes to Serge's rescue after he is attacked on Cape Howl. Though Kid insists that Serge needs a bodyguard, she is merely interested in Serge's connection to her hated foe, Lynx. Kid is the self-made clone of Schala from Chrono Trigger, who was assimilated by Lavos following the fall of Zeal. Kid was conceived in response to Serge's drowning at the hands of Lynx. In traveling back in time to prevent Serge's murder, Kid caused the Home World dimension to splinter off from the 'real' world
- Action Girl: When she's in the party, anyway.
- All There in the Manual: Even today, much of Kid's backstory remains hazy due to a combination of a rushed development cycle and Timey-Wimey Ball.
- Australian Accent: Her personal Verbal Tic.
- Badass Adorable: She'll mug you blind, but she is a cutie.
- Bare Your Midriff: Among other things.
- Braids of Action / Tomboyish Ponytail: It's some sort of hybrid between the two.
- Cloning Blues
- Crystal Prison: Or rather, Schala as a piece of the Time Devourer.
- Dangerously Short Skirt: It's almost more "belt" than "skirt."
- Distress Ball: Catches it a lot, mostly due to her Hot-Blooded nature, resulting in her being seriously injured several times. All total, she's kidnapped, stabbed, poisoned, brainwashed, comatose, and has her mind trapped in the past. Our Heroine, ladies and gentlemen.
- Facial Markings: Her "war paint".
- Hair Decorations: The ribbons that segment her ponytail.
- Hit You So Hard Your X Will Feel It: Her Catchphrase.
- Hot-Blooded: As mentioned above, it sometimes causes Leeroy Jenkins tendencies, but it also makes her a Determinator.
- Hypocritical Humor: Upon meeting Harle for the first time, she declares, "If you're gonna insult someone, you should at least speak propa English!"
- I Will Find You: After possibly merging into Schala, she swears to find...someone.
- Knife Nut: Attached to her belt is a violet scabbard for her dagger, printed with the symbol of Venus (♀).
- Loveable Rogue: Despite the fearsome reputation of the Radical Dreamers, she's a pretty decent gal.
- Macguffin Girl
- Minidress of Power
- My Own Grampa
- The Not-Love Interest: Interestingly for a lead female character, it's possible for Serge to never befriend her at all! Aside from some mild teasing ("And don't go tryin' any funny stuff just coz I'm cute 'n all!"), there isn't much suggestion of romance between her and Serge. Except the Missing Piece art book suggests that the photo on the narrator's desk in the epilogue is of her wedding, and the designs in concept match Serge and Kid (although his face isn't seen in the game itself, which may instead make this The Unreveal in the final version).
- Oddly Small Organization: Word of God states that the Radical Dreamers thieves guild is really just her, although showing her the Radical Dreamers easter egg will have her apparently recognizing Magil as an older friend.
- Orphan's Plot Trinket: The Astral Amulet.
- Playing with Fire: Her innate.
- Plucky Girl: Despite all the hardship she endures before and during the game, she's able to maintain a spunky attitude and not lose sight of her goals to avenge herself or find Serge wherever he might be in time and space.
- Pre Ass Kicking One Liner: "Say yer prayers!"
- Rescue Romance: Possibly, although it zigzags a bit between her and Serge. She shows up to rescue him from the Devas, then he rescues her (or not) a few times himself over the course of the game.
- Replacement Goldfish: Once he assumes Serge's identity, Lynx promptly places Kid under a spell and forces her to follow him, like Harle.
- Revenge Myopia: She will try to kill Lynx no matter the circumstances. Even if the "Serge" she's hanging around is clearly evil and blatantly states who he really is in front of her, while "Lynx" is acting suspiciously nice and... quiet.
- She's Got Legs: Her introductory cutscene.
- Shrouded in Myth: Has deliberately cultivated a tough reputation, inspiring the urban legend of the Radical Dreamers, a fierce band of raiders.
- Vapor Wear: Artwork of her shirt does quite resemble a bra.
- Video Game Stealing: Her starting tech is Pilfer.
- You Killed My Sister: Lynx killed Lucca in the process of burning down the orphanage, or so she believes. It's the simplest outcome, but there is room for doubt.
Serge's childhood sweetheart... until fate intervenes. In order to recruit her, you have to turn Kid down three times
after you first meet her, otherwise she is Lost Forever
as a recruitable character. When Serge meets the Leena from Another World, she does not believe him to be the dead Serge but a boy with a memory disorder; she joins the player's party to help him recover, but unravels the truth and stays by his side.
- Action Girl
- Armor-Piercing Slap: Her first tech is this.
- Disappeared Dad: Her father, Miguel, disappeared while taking Serge to see a doctor in Marbule. Because she is locked out of the party when Serge encounters him and Serge isn't about to tell her about it, Leena never gets any closure regarding this.
- Fiery Redhead: In both dimensions, her sister Una points out that Leena is prone to temper tantrums.
- Frying Pan of Doom: She uses these as weapons. Quite effectively, too.
- Girl Next Door: Her dad and Serge's dad were fishing buddies.
- Green Eyes
- Hair Decorations: A brown ribbon.
- Healing Hands: One of her techs gives her auto-revive and another allows reuse of elements.
- Heroes Want Redheads: She's The Hero's girlfriend in Home World, and was about to pop a serious question about their relationship until Serge was whisked away in Another World.
- Nature Adores a Virgin: All of her special techs are based around her "maidenhood."
- Red-Headed Heroine
- Tsundere: She's more this in Home World, pushing Serge into making her a necklace. In Another World, she's much less so.
- Unlucky Childhood Friend: Her Another version self goes through this, but it's justified as Serge died in that world. Unfortunately, the Fortune Teller in Termina points out she won't have a boyfriend for a long time. How rude!
""Humans are, like, totally powerless, dude! With crafty knowledge we may extend our lives a fraction, but we just extend our suffering, too. But in reality, all we can do is leave ourselves in nature's hands and die the way nature intends us to... That is the awesome truth!? Gnarly!"
A hippie-styled physician from Guldove, although he laments not being able to help some of his patients. He'll join you if you opt not to save Kid, wishing to become a better doctor in the journey.
A baby dragon, hatched from an Egg MacGuffin
. He wishes to see his family once again.
A pirate. What more needs to be said? Originally a merc for the Dragoons, Fargo had a major falling out with General Viper, inspiring Fargo to become a marauder full-time. Lynx later fell in with Viper, causing problems for Fargo and his crew. They engendered the legend of the Ghost Ship to avoid detection, and used it to terrorize the high seas.
- Badass: Comes with being a pirate. He can destroy your party when you face him if you're not prepared enough. Also, when he joins the party, he's considered one of the best Blue characters, along with Orlha.
- Badass Mustache
- Carpet of Virility
- Character Select Forcing: By the time he joins, he's the only ally that can steal. You'll need him if you want the elemental plate armor, which can only be acquired by stealing from several bosses. Also, he's required in the quest to liberate Home World's Marbule.
- Cigar Chomper: There's one constantly between his teeth. In his strongest tech he blows a smoke ring after finishing it.
- Cool Sword: As befits a swashbuckling pirate.
- Crying Wolf: He terrifies trading vessels by hiding in the fog as a "ghost ship." Guess what kind of ship they find when Serge comes aboard.
- Dashing Hispanic: His darker skin and black hair evokes this.
- Defeat Means Friendship
- Hidden Depths: Fargo is known for mingling with the Demi-humans of El Nido; in Home World, his ship provides employment to the refugees of Marbule. He also took a mermaid, Zelbess, as his wife.
- I Hate Alternate Me: Strictly speaking, they're both thieves, but one is more honest about it.
- I Owe You My Life: To Serge, for saving his ship.
- Jerkass: His Home self actively conspires to keep the demi-humans (and Sneff) in indentured servitude aboard his ship, and Marbule a literal ghost town.
- The Lost Lenore: Type A. Zelbess was Fargo's wife, killed in a dispute with General Viper.
- Oh My Gods!: What in the name of Davy Jones is goin' on here!?
- Not Cheating Unless You Get Caught: In Home World, Fargo is the captain of a cruise ship, the S.S. Zelbess, and is a cheater in his own casino.
- The Pirates Who Don't Do Anything: (Another). While badass, there's not a lot of raping and pillaging going on aboard the S.S. Invincible — in fact, the pirate Fargo is less of a crook than the version of him that's supposedly running a legitimate business. This is Lampshaded at the end of his introduction sequence, when he waxes philosophical about the damage human beings have wrought on the planet, and your characters comment that they never expected to hear that sort of talk from a pirate.
- Pirate Parrot: "Polly" is several times his size, mind...
- Smoking Is Cool: Fargo enjoys his cigars.
- That Man Is Dead: Home's Fargo says this to Irenes when she questions what happened to the idealistic man who loved her sister and tried to bring peace between humans and demi-humans. Turns out he isn't dead, just in need of a major kick in the pants from his alternate self.
- Video Game Stealing: His first tech is called Plunder.
A formerly human
mushroom enthusiast hit with a bad case of You Are What You Eat
. Since this is obviously your
fault, he demands to join your party in the hopes the Frozen Flame will return him to normal.
A young knight, and Dario's younger brother. He's an excellent swordsman and even has a double-tech with Serge. The path to recruiting him (which requires you to leave Kid to die) has led many a player to exclaim Guide Dang It
- Ancestral Weapon: The Einlanzer, which you can gain in a sidequest. And then the Alternate Universe setup of the game allows you to get another one.
- Badass: Let's face it, between this and his subplot it can be hard not to ditch Kid.
- Expy: To Frog.
- Guide Dang It: He's probably one of the best characters in the game and has plot significance if you recruit him. To get him, you have to choose not to save Kid in what looks like a But Thou Must moment. (Fortunately, she recovers either way, but you still might feel like a jerk.)
- Name's the Same: He was named, probably even in-story, after the human name of Frog from Chrono Trigger.
- New Meat: He's this in the Acacia Dragoons. This is helpful for Serge and company when they break into Viper Manor, because Glenn had to write down some vital directions on the wall by his bed.
- Razor Wind: His Techs sometimes involve this.
- Screw the Rules, I'm Doing What's Right: Not the most dramatic example out there, but he joins the party so that he can investigate Fort Dragonia despite knowing that it could get him kicked out of the Dragoons.
- Sword Beam: One of his techs.
- Trademark Favorite Food: Viper Churros, at least when he was younger.
- X Marks the Hero
"Wherever there is light, there is also shadow... So it is the light that gives birth to shadow! Ghetz, I now understand, amigo...! But is it too late...?"
Luchador-turned-priest from the Zenan Mainland who, after a rough time on the continent, moved to El Nido to atone. Greco became a wrestler at one point to, as he quoted, fulfill an "appetite for destruction." This dark period was alleviated through the sacrifice of a man named Ghetz, who gave his life to wake Greco up. He is introduced while on an exorcism assignment in Fossil Valley, presumably to get rid of Skelly, whose possessed skull is lying amidst the bones.
- The Atoner: He took his current job after killing someone.
- Badass Preacher: How many preachers do you know who are qualified wrestlers?
- Bare-Fisted Monk: Although how much his wrestling relates to his religious discipline isn't clear.
- Gentle Giant: Despite his brawn, he's a very good-natured person and a comforting man of religion to the locals.
- Ghostly Goals: He assumes Serge is dealing with these, and joins to help out.
- Gratuitous Spanish: This is his Verbal Tic, amigo.
- Masked Luchador
- Parental Substitute: To Romana.
- Power Fist
- Punny Name: His U.S. name, especially combined with Ghetz's young sister, whom he watches over, Romana, is a pun on Greco-Roman wrestling, while his Japanese name is a reference to wrestler Astrud Gilberto.
- Religion Is Magic: Upon meeting him, Greco is immediately able to discern Serge's unique nature — that he is "dead" in this world.
- Religious Bruiser
- Stone Wall: His attack power and accuracy are lacking, but he can take a hell of a beating.
Cyborg officer of the Porre Military, and a much-touted "secret weapon." His creator, Luccia's brother, was killed in a lab explosion while grafting a relic from Chronopolis onto Grobyc's arm. This resulted in Grobyc's deployment being set back a few years. Ironically, his current overseer, Norris, was behind the bombing, as he feared the ramifications of Grobyc becoming too powerful. Grobyc, who admires strength, defects to Serge's party after the latter defeats him in a fight.
A mysterious masked man in Termina. He's one of the three possible candidates you can recruit to break into Viper Manor.
harlequin in Lynx's employ. She's in fact a hidden element that makes up the Dragon God, though she developed her own persona.
- Action Girl
- Dark Action Girl: Appears a few times as a miniboss to either stop or stall the party.
- Dark Chick
- Dark Mistress
- Enigmatic Minion: She doesn't say why she follows Lynx or Serge-as-Lynx.
- Everything Sounds Sexier in French
- Evil Twin: To Kid, and it's heavily implied that she is Kid's Home World equivalent (although this is incorrect, as Word of God states that Kid(H) simply never came to El Nido). Besides having the same general facial contours, they even have identical fortunes read by the fortune teller in Termina (and an identical Catchphrase, although Harle's is Frenchified). Since Harle was created by the Dragon Gods, and the Dragon God was consumed by the Time Devourer, it's likely that Schala was used as their template when making her.
- Flechette Storm
- Heel Face Door Slam: Unfortunately, she starts developing genuine feelings for Serge right before being called to complete the Dragon God.
- Heel-Face Revolving Door: She has no qualms helping either Lynx or Serge-in-Lynx's body. Unlike Kid, she's fully aware of who you really are, but doesn't seem to care.
- Knife Nut: Uses throwing knives as her weapon.
- Lady Of Blackmagic: She has excellent magic stats.
- Lunacy: All of her techs use lunar naming and imagery. This is significant.
- The Mole: She spies on both Lynx and Serge as part of her mission to unseal the Dragon Gods
- Perky Female Minion: To Lynx.
- Sexy Jester: "If I could walk that way, I wouldn't need a temporal paradox."
- Tragic Monster: When she merges with the other Dragon Gods to form the completed Dragon God.
- The Vamp: Flirts quite shamelessly with Serge.
- Villainesses Want Heroes: Towards Serge. Even before switching bodies with Lynx, but even more so after that.
- Villainous Harlequin
A mermaid from Marbule and Zelbess' sister. She urges Fargo to help save Marbule from the Lagoonate phantoms infesting it in Home Marbule.
A bunnygirl demi-human found aboard the S.S. Zelbess,
raising monsters to compete in "The Grand Slam." She'll join you if you can beat her.
One of the three Acacia Dragoons. He's a bit rough around the edges, but he's not a bad guy really. Son of Zappa, the blacksmith. He wished he was the one that Riddel would love, but she loved Dario instead.
- Always Second Best: To Dario.
- An Axe to Grind: His weapon.
- Badass: He's of the Devas, the elite of the Acacia Forces. Also, he's considered the best Green character after Glenn.
- Boisterous Bruiser: He's very prone to yelling and it's easy to get into a fight with him.
- Dragon Rider: One of his techs is this, though it's not a flying dragon.
- Flash Back Nightmare
- Heartbroken Badass: His childhood crush, Riddel, was in love with his best friend Dario. And then he had to kill Dario.
- Heel-Face Turn: Not that he was ever really a villain in the first place.
- Jerk with a Heart of Gold: He starts off as an antagonist, but later in the game he shows himself to be a pretty decent person.
- Kick the Dog: Literally — he punts Poshul off a cliff before your first battle with him. (Assuming you recruited Poshul, of course).
- Technically it's Peppor who does the punting, although Karsh approves it.
- The Lancer: To Dario.
- Murder the Hypotenuse: Subverted. This is what you are initially led to think happened, but the truth is quite different.
- My God, What Have I Done?: Has this reaction (in flashback) to being forced to kill the possessed Dario and even almost says the trope name.
- Razor Wind: His innate.
- Red Herring: The game leads you to think that he murdered Dario under the Masamune's influence, just like Radius did to Garai. In truth, Dario was the one possessed. Karsh was forced to kill him when Dario attacked first and then threatened to go after Riddel next.
- Terrible Trio: Is the Boss figure to Solt and Peppor. Also forms one of these with ZOAH and Marcy.
- Unlucky Childhood Friend: To Lady Riddel.
A young ferryman from Guldove, who provides transportation to and from Termina. He's a bit hard-headed, and reluctantly ends up having to help out Serge and his friends. Has a crush on Kid, and will join you if you choose to save her.
LeahA cute little girl improbably surviving within the primeval forest
. She's stronger than most full-grown men
A scientific genius of somewhat dubious ethical practice — but for all that she's a bit on the creepy side, on the balance she's more good than evil. While her name obviously evokes Lucca's
, she is not an expy
of her but rather a colleague, who entrusted her with a letter intended for Kid.
Korcha and Mel's mother. She'll join you if you take the path not to save Kid.
Another of the Acacia Dragoons, she describes herself as the Diva of the Four Devas. You first meet her in Viper Manor. If Nikki's your guide, you'll learn that she's the sister he was looking for
Korcha's little (adopted
) sister. She'll join you if you take the path to save Kid, but only if you chase her down after she takes your Elements.
A dancer extraordinaire, and Nikki's performing co-star. She'll join you after the concert in Marbule.
A voodoo doll made of straw. He is looking for his long-lost brother.
A plant-creature that is a creation of Luccia's. Requires a "Life Sparkle" to activate.
A melancholic rock star. He'll join you on one of the three paths to Viper Manor. Later we learn that he is Fargo's son, and thus he's also Marcy's older brother.
An idealistic soldier from Porre who doesn't like the wrongdoings of the Black Wind. He'll join you in Home Termina.
Viper Manor's head cook. He gets turned into a monster by the Porre Army but is defeated and saved from descending into total madness. He was also the one sent by General Viper to steal the Dragon Tear from Another World's shrine (presumably because he's a Guldove native as revealed by his Home World self running the bar there instead of Orlha, and his Verbal Tic
, and thus would be somewhat Beneath Suspicion
). The fact he did this as his normal self (he didn't get fed the Quaffid seeds until after Porre took over) is a good indication of that latent dark side.
An all-around Action Girl
with Girlish Pigtails
, and lightning fists
. She is looking for her lost twin Tia.
A wimpy swordsman looking for an audience at Viper Manor. He'll join you on one of the three paths that lead there.
One of Luccia's experiments. He'll "evolve" in different ways depending on the kind of elements you use in battle.
A talking pink dog. She's the first character you can recruit, and the only character that can join you from either dimension.
Arni's village leader. He'll give you a tutorial at the beginning of the game, if you so desire.
A fairy who lives away from her sister in Water Dragon Isle and will join you if you take the path to save Kid. If you don't
, she's, well... eaten.
Lord Viper's daughter. Was Dario's fiancee, and Karsh's unrequited crush.
A skeleton clown whose bones are scattered over the breadth of El Nido. If you collect them all
, he can join your party.
A stage magician working on Fargo's cruise ship in Home, in order to pay off his gambling debts. (Fargo, in fact, exploits Sneff's gambling addiction and rigs the tables against him, so as to keep him in debt — and thus servitude — forever.) Is also in need of some serious dental work.
A Mystic who can use her dopplegang skill to mimic any monster she's KO'd in battle — or any monster KO'd by someone wearing the forget-me-not pot. One of her doppelgangs has a use in a rare Triple-Tech. She is friends with the Fortune Teller in Another Termina. It is also implied she is the one who (at some point before getting trapped somehow in the Dimensional Vortex) gave Sneff the berry that lets him turn people into cats.
Is... an alien. He's looking for lost pieces of his crashed spaceship.
The Shrine Maiden in Home Guldove. (In Another, she is an apprentice, as the head Priestess Direa is still alive.) She'll join you after you collect all of the Dragon Relics
TurnipA fighting Turnip.
In Another, Van is a melancholy and somewhat spoiled
son of a wealthy but emotionally distant businessman
, but in Home, his father is an artist so ethically devoted to his craft
that he can barely keep himself and his son fed
, and as a result his son turned out a lot more practical-minded. The frugal, sarcastic Van is the one who joins your party, since you're after the Frozen Flame and he's hoping it'll pay the rent.
The beloved lord of El Nido, a general of some renown. He is initially allied with Lynx, but is a good man who loves his people and daughter regardless.
- Archenemy: Has a long-running vendetta going with Fargo, though the details are kept secret. Viper warmly agrees to duel him to the death once this adventure is concluded.
- Badass Beard
- Badass Grandpa
- Bald of Awesome
- Big Ol' Eyebrows
- BFS: His "Viper's Venom," which more resembles a boat anchor.
- Big Fancy House: Viper Manor, which you can explore in daylight without everyone trying to attack you.
- A Father to His Men: To judge by their devotion to him, he is definitely this.
- Four-Star Badass
- The Generalissimo: A heroic example. Viper may be authoritarian, but he's the one person standing between the Porran Army and El Nido.
- Heel-Face Turn: Again, not really a villain, but was duped by Lynx.
- Our Founder: His statue on the uppermost point of Termina.
- Papa Wolf: Won't take kindly to his "darling" Riddel being threatened.
- Patriotic Fervor
- Razor Wind
- Utopia Justifies the Means: Fully believed that obtaining the Frozen Flame would allow him and the dragoons to wipe out Porre, or at least drive them out of El Nido. To this end he was willing to work with the Obviously Evil Lynx and either let him direct what his dragoons did without his knowledge, or follow his orders and then claim not to know about them (i.e. it's never clear if he was telling the truth about not knowing that Karsh had been sent to Cape Howl to capture Serge or if he was lying), and he certainly authorized Orcha's theft of the Dragon Tear from Guldove. He had nothing against Serge or his allies but "nothing must interfere with the plan". Obviously he comes to regrets this and does what he can to make amends for it later.
- Weapon of Choice: Improbably Cool Sword.
- Well-Intentioned Extremist
- Worthy Opponent: When you reach the top of Viper Manor, he compliments you on having beaten his security system so thoroughly.
- You Have Outlived Your Usefulness: He finds himself on the receiving end.
A blacksmith, and Karsh's father. Used to be an Acacia Dragoon in Radius' generation, along with Garai.
The Third Acacia Dragoon. HE TALKS IN ALL CAPS. That's... about it, really
Serge's mother, who serves much the same function as Crono's mother in Trigger
, although she is given a bit more characterization (and her own name).
The Shaker Brothers (Solt and Peppor)
Two bumbling henchmen that serve as recurring tutorial bosses and attempted comic relief.
- Beware the Silly Ones: Those of you expecting an easy fight when you confront them over Karsh's apparent murder of Dario will be in for one hell of a surprise.
- Easy Amnesia: In Home World, where they go by Stout and Lank. Probably a result of the Dragoons' disastrous expedition to the Dead Sea... they got off easy, comparatively.
- Edible Theme Naming: Of course. And like the original names of theprevious' game Goldfish Poop Gang, they're seasonings (as Ozzie, Flea and Slash were Vinegar, Soysau, and Mayonnai).
- Fat and Skinny
- Goldfish Poop Gang: And sometimes Ketchop. One battle actually has them as a real threat, though.
- He Knows About Timed Hits
- Hypercompetent Sidekick: Peppor is actually fairly competent, at least by Goldfish Poop Gang standards. However, whatever Peppor does, Solt tends to screw up. Particularly memorably, Peppor once turns up with a BlackHole element, which Solt accidentally steals with a trap element. Peppor gets so angry at this that he spends half of his turns in that particular battle attacking Solt!
- The Fool: Solt.
- Those Two Guys
- Verbal Tic: Solt's is to be quite redundantly redundant. Peppor's is to replace verbs with 'shak-'.
Leena's Disappeared Dad
. You'll find him at the center of the Dead Sea in Home. Defeating him re-opens the dimensions to give Serge a chance to retrieve his human body — destroying the Time Distortion in the process.
The 14th Grandmaster of the Acacia Dragoons, Riddel's fiance, and Glenn's elder brother. Died mysteriously when he and longtime friendly rival Karsh went on an expedition to the Isle of the Damned...While on the Isle, Dario discovered and was possessed by the evil of the Masamune, and with it tried to kill Karsh. Horrified, Karsh could barely bring himself to defend against him until Dario declared his intent to slate the Masamune's blade with Riddel's blood, upon which Karsh went berserk and struck him down. While in Another he is presumed dead, in Home he survived, amnesiatic but still in (and under) possession of the evil blade. Your party can jog his memory with the right memento, triggering one of the hardest (but most rewarding) boss fights in the game — victory nets you Serge's Infinity+1 Sword, Riddel's L7 tech, a warm fuzzy feeling at the reunion of the star-crossed lovers and, of course, bragging rights.
Was the 13th Grandmaster
of the Acacia Dragoons, wielder of the Einlanzer
, and father of Dario and Glenn. Was murdered by Radius when possessed by the evil spirit of the Masamune
- The Corruption: The Isle of the Damned was actually a normal-looking place (by El Nido standards) before he was murdered at Divine Dragon Falls.
- Cue the Sun: After the Einlanzer is laid to rest beside Garai by Radius, the view beyond his grave strangely becomes a vision of flowery fields, said to represent Garai's dreams.
- Demonic Possession: Even after his ghost is ousted, Garai returns to harass you by possessing the body of Dario.
- Dual Wielding: He wields two ghostly Einlanzers, although the genuine swords are scattered on opposite dimensions.
- Evil Is Visceral: Garai's burial place is a sight, all right. The carcasses of animal skeletons have uprooted themselves all over the island, tainting the grass with blood and turning the waters black.
- Fallen Hero: He was the greatest of the Devas. Now he's wrath incarnate.
- Jacob Marley Apparel
- Light Is Not Good / The Paladin: His innate is white, like most of Lynx's big-league opponents.
- Meet the New Boss: The battle with Garai brings to mind Cyrus's restless ghost from Chrono Trigger. Just as before, it takes a holy sword to lay the wraith to rest.
- Mirror Monster: His negative emotions create mirror-like barriers over the island's cave entrances.
- Only the Chosen May Wield: It's stated that this abomination is not actually Garai, but rather a "demon" created from his memories. He protects the Einlanzer from unworthy wielders. This is an inconvenience, since the sword is a pretty important MacGuffin.
- Our Ghosts Are Different: For one thing, this spook can pound you into the dust.
- The Rival: To Radius.
- Scary Impractical Armor / Shoulders of Doom
- Sizeshifter: Bad news for you, since the still-living Garai was built like a brick shithouse. His apparition is over twelve feet tall, with blades as big as Lynx himself.
- Summon Magic: He can become an Eidolon for Steena.
- Unfinished Business: Still pretty miffed about getting stabbed in the back by Radius.
- Wakeup Call Boss
The Dragon GodsOrganic Technology
from a universe where the Reptites lived (instead of humans), each representing one of the game's six magical elements. Originally one being that was split into six by FATE.
- Bad Samaritans
- Body Horror: The scene in which the six fuse into a single beast is.... disturbing.
- Colour-Coded for Your Convenience: Though only the Black Dragon and Green Dragon are named after their colours, it's obvious which belongs to what Element by their colouration.
- Dismantled MacGuffin / Pieces of God: FATE split them into pieces to prevent them from conquering the world.
- Gaia's Vengeance: The consciousness of the planet pulled them out of an alternate time stream in response to the Time Crash.
- Good Wings, Evil Wings: The Dragon God is a bat-like monstrosity.
- Gotta Kill Em All: Inverted — the Dragons duel you individually before deeming you worthy to take on FATE.
- Gunship Rescue: The Sky Dragon swoops down and rescues Lynx's party just as the Dead Sea explodes.
- Fusion Dance: The Dragons chomp down on one anothers' bodies, drawing blood that gradually coalesces into the Dragon God. Eech.
- New Era Speech: Read between the lines and it seems they were politely implying that they would turn against you long in advance.
Sky Dragon: I, too, would like to witness this. How thou shalt live and how thou shalt die... If thou art planning to bring forth a new entity, prepare thyself for anguish and sorrow.
Water/Earth Dragon: I too shall watch over thy Fate, how thou struggle to live, and how thou face death...
- Our Dragons Are Different
- Sealed Evil in a Can
- Threshold Guardians
A supercomputer built by Belthazar out of the old Mother Brain unit. Originally installed to monitor Chronopolis, FATE was left to fend for itself after Balthazar's botched experiment stranded the laboratory in the distant past. FATE, recognizing that it couldn't allow the facility — or the Frozen Flame — to come into contact with past civilizations, took measures to hide its existence by terraforming the El Nido archipelago
and colonizing it with her human staff
. FATE continues to subtly interfere in the settlers'
lives, ostensibly to prevent them from interfering with history. FATE's goal is to possess Serge's body in order to get control of the Frozen Flame again.
- A.I. Is a Crapshoot: FATE is still commited to her original mission, which is to protect El Nido from the Dragon God and keep history on course. However, she gets sidetracked while prodding at the Frozen Flame, becoming enamored with the idea of evolving into living matter.
- Recall that Mother Brain ended up trying to wipe out humanity so that robots could inherit the earth. Implications are that FATE's eventual insanity was intended by her creator...
- Big Bad
- Failsafe Failure: The Prometheus Circuit. Exploited by Belthazar to keep FATE preoccupied.
- Hidden in Plain Sight: As Lynx.
- Hidden Villain: You can't fight FATE.
- Necessary Evil: Without FATE, the Dragonians would have easily taken over the present day.
- Pinocchio Syndrome: Aims to use the Frozen Flame to evolve into a new, living species. The experimentation on El Nido's residents hints that she's been analyzing their behavior.
- Purple Is Powerful
- The Unseen
- Well-Intentioned Extremist/Utopia Justifies the Means: All she wanted to do at first was get back access to her power source so she could keep it or the people of El Nido from disrupting the timestream, as was her job to prevent the Day of Lavos from ever happening again. But then she gets delusions of godhood and starts experimenting on humans, and...
- What Did You Expect When You Named It ____?
- Bigger Bad
- Eldritch Abomination
- Giant Space Flea from Nowhere: However, the DS version of Chrono Trigger shows that the Time Devourer is actually a mutated form of an alternate Lavos from the Bad Future. After it was dumped into the Darkness Beyond Time, it started devouring its alternate selves. Like the original Lavos, he had previously merged with Schala. Her wish for the end of existence, while being absorbed into Lavos, inspired the Time Devourer to begin consuming alternate timelines. It must be said, though, that its powers come from eating its alternate selves and not from Schala (whose body only manifested after the Time Devourer mutated).
- True Final Boss