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Characters: Chrono Cross
This is the character sheet for Chrono Cross, a game in which there are Loads and Loads of Characters, 45 playable. Have a seat, this could take a while...

PCs

Serge

The main character, and your standard teenaged fantasy protagonist, complete with sheltered upbringing in a fairly isolated hamlet and Disappeared Dad. While collecting scales for his girlfriend's necklace one morning, Serge stumbles into a bizarre portal and winds up in an alternate dimension, where his friends and family no longer recognize him. As an infant, he was brought into contact with the Frozen Flame as the result of his ship being blown off-course. With no other survivors in the lab, Serge was automatically designated the Flame's Arbiter, or controller; this effectively locked FATE out from using the Flame. FATE needs Serge's body in order to bypass the failsafe.

  • Attending Your Own Funeral: At the start of the game, you have the option of carving his sweetheart's name on Cape Howl. This turns into Serge's grave marker in the mirror reality.
  • Badass: He's strong enough anyway, but since he's a required party member he's probably going to be a notch up on his current teammates.
  • Blade on a Stick / Double Weapon: Swallows.
  • The Call Knows Where You Live: All he was ever trying to do was make a necklace for his girlfriend!
  • Can't Drop The Hero: ...until New Game+, at least.
  • Chick Magnet: As revealed in the Multiple Endings. Serge is heavily implied to wind up with Kid in the main ending, and in others explicitly hooks up with either Leena or an early-game shopkeeper NPC. Harle may or may not get in on this too, depending on how much you read into her thing with Serge-Lynx.
  • The Chosen One: Lynx addresses him as the "Chrono Trigger," and the Dragons know him as "the Arbiter of Fate." This is all very nice and cryptic until Miguel spells out what these terms actually mean: The "Arbiter" is a codename given to Chronopolis employees who are allowed into the Frozen Flame's vault, and FATE is the overseer of the lab. Serge is "chosen" simply because a computer malfunctioned and assumed he was the technician.
    • The Chosen Zero: At the end of the day, Serge is just a fisherman, and returns to that role in the game's finale.
  • Curtains Match the Window: Purple hair, purple eyes.
  • Dead Alternate Counterpart: The game's hook: Serge finds himself transported to an alternate universe where he died ten years ago.
  • Disappeared Dad: Surprise: It's Lynx.
  • Dreaming of Things to Come: The beginning sequence of the game is a trip through Fort Dragonia. Right before the tidal wave hits and Serge is transported to Another World, he also has a glimpse of Chronopolis in the midst of the time crash.
  • Dressing as the Enemy: Poses as a Dragoon while snooping around Viper Manor, which is enough to fool two Devas. In the body of Lynx, he receives a smart salute from Porrean goons and can march right into their garrisons.
  • Fetal Position Rebirth: When he uses the Dragon's Tear to regain his original body—starts off as a baby and rapidly grows into his seventeen-year-old self.
  • Henpecked Boyfriend: To Leena, who makes him get her a scale necklace, and somewhat to Kid, who makes him break into the local lord's heavily fortified manor.
  • Heroic Mime: Although he is implied to answer direct questions, there's never any text displayed for them.
  • Holy Hand Grenade: His second and third techs are quite a lightshow.
  • It's a Wonderful Plot: He spends the game moving between his world and the world where he drowned ten years ago. The disappearance of Arni's favorite son and two of its patriarchs had a devastating effect on the village.
  • Light 'em Up: Particularly his second tech, which has him rising into the air and firing beams of light onto the battlefield.
  • Light is Good: His innate.
  • Living Macguffin: Serge has unwittingly become a living Time Egg of sorts.
  • The Mario: He's strong enough to begin with, but since he's a required party member, he's probably going to be a notch up on his current teammates. Serge's only real weakness is his White affinity, which can quickly turn him into the party's biggest liability.
  • Naked on Arrival: See "Rapid Aging".
  • Nice Bandana: Looks good on him, but Lynx replaces it with one that's got a skull on it when he steals Serge's body.
  • Nice Job Breaking It, Hero: He seemingly cannot tie his shoelaces without bumping into one of these.
  • Nice Shoes: Steel-toed work boots with overhanging socks.
  • Rapid Aging: Serge, in the process of getting his body back.
  • Red Baron: The Arbiter.
  • Shonen Hair: Peeking out from beneath his bandanna, but it's definitely a hero's hairdo.
  • Silent Protagonist: For most of the game. The only time he isn't is when he gets bodyswapped with Lynx.
  • They Do: In a picture shown at the end by Kid/Schala's diary, we see a photo of Serge in a tux and Kid in white, which would seem to indicate the two got hitched.
  • Trapped in Another World: Until he gets the Astral Amulet, which itself stops working for a time.
  • Unwitting Pawn: The entire game consists of Serge jumping from being one person's Unwitting Pawn to another. Even in the end, he's still a sucker, just a sucker for a benevolent Gambit Roulette or two. Not for nothing does The Grand List of Console Role Playing Game Clichés call this one "Way to Go, Serge".
  • What Beautiful Eyes: Lynx is able to persuade a great many villagers to call him "Serge" through eye contact alone.
  • Whodunnit to Me: Serge is on record as drowning off the coast of Opassa Beach. In truth, he was murdered by his father, who was acting under the control of FATE.
  • Why Did It Have to Be Cats?: He was attacked by a panther as a child, and is terrified of cats. Not only is his mortal enemy a hulking cat-man, but El Nido is swarming with cats, and Serge even gets turned into a feline at one point! Not to mention suffering a Grand Theft Me that leaves him stuck in the body of said cat-man enemy. Oy.
  • You Can't Go Home Again: Zig-Zagged. When he finally does get spat back out in Home World, he's in Lynx's body. The villagers stop just short of lynching him.
  • You Gotta Have Blue Shonen Hair: Purple and quite spiky, although it doesn't defy gravity like Chrono's.

Lynx

A feline demihuman and Kid's archenemy. Currently serving as shady advisor to the Acacia Dragoons, promising to lead them to the Frozen Flame. For reasons unknown to Serge, Lynx is actively seeking him out. He was originally Serge's father, Wazuki, before becoming FATE's servant. FATE reshaped him to resemble the panther that attacked Serge as a baby. He managed to kill Serge once already, but this was not sufficient; another universe branched off from that event, with a duplicate Serge still running around. FATE's Plan "B" is to possess Serge's body in order to get at the Frozen Flame.

  • Abstract Apotheosis: In her letter to Kid, Lucca expresses worry that someone, somewhere, is going to exact revenge on all of them for erasing Lavos' timeline, along with all the people in it. Lynx could be considered to be an embodiment of said people.
  • Actually a Doombot / Fighting a Shadow: The first Lynx you fight is merely one of his pets.
  • Badass: He personally directs whatever troops he has at his disposal.
  • Bling of War: His nicely-decorated coat.
  • Bond Villain Stupidity: Tossing Serge/Lynx into the Dimensional Rift wins points for pure villainy, but is out of character for such a methodical bastard.
    • Evil Is Hammy: In fairness, the bodyswap seemed to put rather a deep crack in his sanity; in every meeting with him past that point, he acts markedly more maniacal.
  • Casting a Shadow: Along with being black-innate, he can control tangible shadows and use them as dopplegangers.
  • Cat Folk: Subverted — contrary to appearance, he's not an ordinary demi-human but a fisherman who was scrambled to look like a panther.
  • Cats Are Mean
  • Defeat Means Playable: In a twisted way. After defeating him for the second time, he switches bodies with you. A consequence of this is that none of your previous party members will work with you, because they believe you are Lynx or just think it's too weird to work with the body of their previous enemy.
  • Deuteragonist: Inverted — Lynx succeeds in stealing Serge's body and then traps Serge in his own, effectively becoming Serge.
  • Disc One Final Boss: One of two. Fittingly, his counterpart in Home World is his old shipmate Miguel.
  • Double Reverse Quadruple Agent: Different versions of Lynx curry favor with both the Dragoons and the Porrean Army. In Home World, he served as an agent of Porre and helped overtake El Nido. As such, he is highly unpopular in that dimension.
  • Evil Costume Switch: Dark Serge trades in his threads for Lynx's signature outfit, complete with hat and cape.
  • Evil Is Hammy: Runs the gamut as Dark Serge, with an Evil Laugh, Psychotic Smirk, and Red Eyes, Take Warning.
  • Evil Twin: Dark Serge quickly becomes a scourge, tarnishing Serge's reputation.
  • Faux Affably Evil: Unfailingly polite and well-mannered, but once his facade cracks...
  • Genius Bruiser: Just look at his six-pack!
  • Grand Theft Me: Serge spends the second act of the game as Lynx, having lost his original body.
  • Gravity Master: Gains all of the high-tier dark spells over the course of the game, including Blackhole.
  • Hidden Agenda Villain
  • High Collar of Doom
  • I Know What You Fear: When Wazuki fully succumbed to FATE, his appearance changed to suit Serge's greatest fear: a panther.
  • I Want Them Alive: To Serge. Naturally, Lynx does not want his prize damaged. He could care less about Kid, though.
  • Implacable Man: He will pursue Serge to his limits, which are considerable.
  • Impossibly Cool Clothes: Although one must question the wisdom of wearing such heavy clothing in a tropical climate when you already have fur.
  • In the Back: What awaits his boss, Lord Viper, at the top of Fort Dragonia.
  • Involuntary Shapeshifter: As an emissary of FATE, Wazuki was transformed into a suitable assassin to kill Serge. Once in close proximity to the FATE supercomputer, Lynx is reshaped again into a feminine personification of FATE.
  • Knife Nut: Apart from the scythe, Lynx carries around some throwing knives.
  • Large and in Charge: When a 6'4'' cat-man in black and a spiky hat gives orders, people tend to obey him.
  • Luke, I Am Your Father: It is revealed posthumously that he is Serge's father, Wakuzi, corrupted beyond recognition.
    • Though this is revealed so late in the game that one wonders why they even bothered.
  • Meet the New Boss: Like Glenn and Luccia, Lynx is a deliberate throwback to one of Chrono Trigger's characters — in this case, Magus.
  • Mobile Menace: He dawdles at times, but he still has a tremendous lead. Especially when he beats the heroes to Chronopolis.
  • Mouth of Sauron: As FATE's meat puppet.
  • Muscles Are Meaningless: Dark Serge still wields his oversized golden scythe with ease, implying a degree of super-strength.
  • Nice Hat
  • Not So Similar: Despite the similarities, there are still considerable differences between the two. Magus was an Anti-Villain who considered the party to be a (sometimes worthy) obstacle to dealing with his real nemesis, Lavos. Lynx, on the other hand, is a straight villain who goes out of his way to make his conflict with Serge personal.
  • Obviously Evil: Wears black. Spiky garments. Talks in quasi-philosophical terms about fate and destiny. Yeah, think we got our villain.
  • One-Winged Angel: As FATE's projected self.
  • Recurring Boss: Generally speaking, you face him four times; once as a shadow, the second in Fort Dragonia (as part of a Strike Me Down ploy), the third as Dark Serge, and finally as FATE.
  • Shapeshifter Baggage: When he morphs into a twelve-foot android, it's impressive enough. But then you consider that he was in a pipsqeak teenager's body when he did it.
  • Sinister Scythe: In a nod to Magus from Chrono Trigger.
  • Strike Me Down: The second bout with him in Fort Dragonia is a ruse to weaken his body to such an extent that Serge will be helpless after they've switched places.
  • That Man Is Dead: He actually says something of the sort: "On that day, ten years ago, the world was torn asunder. And part of me, in fact, died," but by that point, there had been no hints as to who That Man is. The Reveal doesn't happen until a while after you kill him.
  • Tragic Monster: Sadly, Wazuki is completely gone.
  • Villain Ball: So, uh...Lynx, is there any reason you brainwashed Kid or waited to undo Robo's lock until after Serge showed up? Or was it just so he could watch you do it?
    • The alternate endings, with one notable exception, portray Lynx as doing nothing important or pointlessly wasting time since Serge is no longer on his quest. So yeah, it seems he really did just want Serge to see him do his evil deeds.
    • Dark Serge wastes a good deal of time tear-assing around El Nido and wreaking havoc.
    • Killing Serge in the first place was a stupid gamble in retrospect, as he essentially stalled himself for 10 years. Killing Lucca, assuming that's how things really happened, also caused him trouble down the line.
  • Villain Cred: Lynx enjoys a degree of this. The Porrean Army addresses him as "Sir Lynx," despite not holding an actual rank over them.
  • Was Once a Man
  • Wetware Body: FATE was able to slowly subjugate him over time, finally taking him over after he murdered the original Serge.
  • What Happened to the Mouse?: Home World's Lynx is not actually seen. Word of God confirms that Lynx did go to the Dead Sea with Harle and died there.
  • You Have Outlived Your Usefulness: General Viper was handy to up to a point; in particular, assembling the Dragon Tear for Lynx.
    "I appreciate your help, General. However, I no longer have any need for you. This fort shall serve as a fine grave marker for you and your dragoons. May you rest in peace."

Kid

"I'll kick yer sorry arse so hard you'll kiss the moons!"

A hotheaded but good-hearted thief who comes to Serge's rescue after he is attacked on Cape Howl. Though Kid insists that Serge needs a bodyguard, she is merely interested in Serge's connection to her hated foe, Lynx. Kid is the self-made clone of Schala from Chrono Trigger, who was assimilated by the Time Devourer following the fall of Zeal. Kid was conceived in response to Serge's drowning at the hands of Lynx. In traveling back in time to prevent Serge's murder, Kid caused the Home World dimension to splinter off from the 'real' world.

Leena

Serge's childhood sweetheart. Until Kid shows up, of course. In order to recruit her, you have to turn Kid down three times after you first meet her, otherwise she is Lost Forever as a recruitable character. When Serge meets the Leena from Another World, she does not believe him to be the dead Serge but a boy with memory disorder; she joins the player's party to help him recover.

Doc

""Humans are, like, totally powerless, dude! With crafty knowledge we may extend our lives a fraction, but we just extend our suffering, too. But in reality, all we can do is leave ourselves in nature's hands and die the way nature intends us to... That is the awesome truth!? Gnarly!"

A hippie-styled physician from Guldove, although he laments not being able to help some of his patients. He'll join you if you opt not to save Kid, wishing to become a better doctor in the journey.

Draggy

A baby dragon, hatched from an Egg MacGuffin. He wishes to see his family once again.

Fargo

A pirate. What more needs to be said? Originally a merc for the Dragoons, Fargo had a major falling out with General Viper, inspiring Fargo to become a marauder full-time. Lynx later fell in with Viper, causing problems for Fargo and his crew. They engendered the legend of the Ghost Ship to avoid detection, and used it to terrorize the high seas.

  • Badass: Comes with being a pirate. He can destroy your party when you face him if you're not prepared enough. Also, when he joins the party, he's considered one of the best Blue characters, along with Orlha.
  • Badass Mustache
  • Carpet of Virility
  • Character Select Forcing: By the time he joins, he's the only ally that can steal. You'll need him if you want the elemental plate armor, which can only be acquired by stealing from several bosses. Also, he's required in the quest to liberate Home World's Marbule.
  • Cigar Chomper: There's one constantly between his teeth. In his strongest tech he blows a smoke ring after finishing it.
  • Cool Sword: As befits a swashbuckling pirate.
  • Crying Wolf: He terrifies trading vessels by hiding in the fog as a "ghost ship." Guess what kind of ship they find when Serge comes aboard.
  • Dashing Hispanic: His darker skin and black hair evokes this.
  • Defeat Means Friendship
  • Hidden Depths: Fargo is known for mingling with the Demi-humans of El Nido; in Home World, his ship provides employment to the refugees of Marbule. He also took a mermaid, Zelbess, as his wife.
  • I Hate Alternate Me: Strictly speaking, they're both thieves, but one is more honest about it.
  • I Owe You My Life: To Serge, for saving his ship.
  • Jerkass: His Home self actively conspires to keep the demihumans (and Sneff) in indentured servitude aboard his ship, and Marbule a literal ghost town.
  • The Lost Lenore: Type A. Zelbess was Fargo's wife, killed in a dispute with General Viper.
  • Oh My Gods!: What in the name of Davy Jones is goin' on here!?
  • Not Cheating Unless You Get Caught: In Home World, Fargo is the captain of a cruise ship, the S.S. Zelbess, and is a cheater in his own casino.
  • The Pirates Who Don't Do Anything: (Another). While badass, there's not a lot of raping and pillaging going on aboard the S.S. Invincible — in fact, the pirate Fargo is less of a crook than the version of him that's supposedly running a legitimate business. This is Lampshaded at the end of his introduction sequence, when he waxes philosophical about the damage human beings have wrought on the planet, and your characters comment that they never expected to hear that sort of talk from a pirate.
  • Pirate Parrot: "Polly" is several times his size, mind...
  • Smoking Is Cool: Fargo enjoys his cigars.
  • That Man Is Dead: Home's Fargo says this to Irenes when she questions what happened to the idealistic man who loved her sister and tried to bring peace between humans and demi-humans. Turns out he isn't dead, just in need of a major kick in the pants from his alternate self.
  • Video Game Stealing: His first tech is called Plunder.

Funguy

A formerly human mushroom enthusiast hit with a bad case of You Are What You Eat. Since this is obviously your fault, he demands to join your party in the hopes the Frozen Flame will return him to normal.

Glenn

A young knight, and Dario's younger brother. He's an excellent swordsman and even has a double-tech with Serge. The path to recruiting him (which requires you to leave Kid to die) has led many a player to exclaim Guide Dang It.

  • Ancestral Weapon: The Einlanzer, which you can gain in a sidequest. And then the Alternate Universe setup of the game allows you to get another one.
  • Badass: Let's face it, between this and his subplot it can be hard not to ditch Kid.
  • Expy: To Frog.
  • Guide Dang It: He's probably one of the best characters in the game and has plot significance if you recruit him. To get him, you have to choose not to save Kid in what looks like a But Thou Must moment. (Fortunately, she recovers either way, but you still might feel like a jerk.)
  • Name's the Same: invoked He was named, probably even in-story, after the human name of Frog from Chrono Trigger.
  • New Meat: He's this in the Acacia Dragoons. This is helpful for Serge and company when they break into Viper Manor, because Glenn had to write down some vital directions on the wall by his bed.
  • Razor Wind: His Techs sometimes involve this.
  • Screw the Rules, I'm Doing What's Right: Not the most dramatic example out there, but he joins the party so that he can investigate Fort Dragonia despite knowing that it could get him kicked out of the Dragoons.
  • Sword Beam: One of his techs.
  • Trademark Favorite Food: Viper Churros, at least when he was younger.
  • X Marks the Hero

Greco

"Wherever there is light, there is also shadow... So it is the light that gives birth to shadow! Ghetz, I now understand, amigo...! But is it too late...?"

Luchador-turned-priest from the Zenan Mainland who, after a rough time on the continent, moved to El Nido to atone. Greco became a wrestler at one point to, as he quoted, fulfill an "appetite for destruction." This dark period was alleviated through the sacrifice of a man named Ghetz, who gave his life to wake Greco up. He is introduced while on an exorcism assignment in Fossil Valley, presumably to get rid of Skelly, whose possessed skull is lying amidst the bones.

  • The Atoner: He took his current job after killing someone.
  • Badass Preacher: How many preachers do you know who are qualified wrestlers?
  • Bare-Fisted Monk: Although how much his wrestling relates to his religious discipline isn't clear.
  • Gentle Giant: Despite his brawn, he's a very good-natured person and a comforting man of religion to the locals.
  • Ghostly Goals: He assumes Serge is dealing with these, and joins to help out.
  • Gratuitous Spanish: This is his Verbal Tic, amigo.
  • Masked Luchador
  • Parental Substitute: To Romana.
  • Power Fist
  • Punny Name: His U.S. name, especially combined with Ghetz's young sister, whom he watches over, Romana, is a pun on Greco-Roman wrestling, while his Japanese name is a reference to wrestler Astrud Gilberto.
  • Religion is Magic: Upon meeting him, Greco is immediately able to discern Serge's unique nature — that he is "dead" in this world.
  • Religious Bruiser
  • Stone Wall: His attack power and accuracy are lacking, but he can take a hell of a beating.

Grobyc

Cyborg officer of the Porre Military, and a much-touted "secret weapon." His creator, Luccia's brother, was killed in a lab explosion while grafting a relic from Chronopolis onto Grobyc's arm. This resulted in Grobyc's deployment being set back a few years. Ironically, his current overseer, Norris, was behind the bombing, as he feared the ramifications of Grobyc becoming too powerful. Grobyc, who admires strength, defects to Serge's party after the latter defeats him in a fight.

Guile

A mysterious masked man in Termina. He's one of the three possible candidates you can recruit to break into Viper Manor. Was supposed to be Magus, but they couldn't fit his story in, so his backstory was removed at the last minute. The new ending to Chrono Trigger DS implies he is an amnesiac Magus.

  • Badass Boast: Sort of.
    "As there is a trick behind any mysterious magic...there is no such thing as an impregnable fortress in this world. A toast to my coming victory...!"
  • Badass Long Robe: His outfit toes the line between this and Badass Longcoat.
  • Bishōnen: Tall and slender build with long lavender braid. Also qualifies as Long-Haired Pretty Boy.
  • Black Mage
  • Cultured Badass: He is a gentleman who drinks and toasts frequently. He also speaks politely and often with sophisticated vocabularies. However, in battles, he can teleport his wand into enemy's innards before pulling it back out and turn his wand into swords to slice his enemy.
  • Cursed with Awesome / I Just Want to Be Normal: The Frozen Flame event implies that Guile possesses dark power or such, but he denies it because he thinks that it is not good. This probably refers to Guile's former identity as Magus, which was dropped.
  • Dark Is Not Evil: Black elemental, but a nice guy.
  • Domino Mask: He wears it for a reason.
  • Dub Name Change: His original name is Alf. Janus/Magus' cat was named Alfador.
  • Easy Amnesia: There are strong hints that he's Magus, but he doesn't remember a bit of it.
  • Good Costume Switch: Wears flowing white clothing as opposed to Magus' shirtless cape ensemble.
  • Good Is Not Soft: Despite being a Nice Guy, his level 3 and level 5 techs in battles are gruesome.
  • Magic Staff: He can both smack his enemy with his rod and shoot magic from it.
  • Meaningful Name: 'Guile' is synonymous to 'deceit'. Despite his appearance, he is a Black Innate.
  • Mind over Matter: The way he fights with his rod.
  • Mysterious Past: He was initially planned to be Magus in disguise, but this was later dropped. Wild Mass Guessing ensues as there are some hints left in the game regarding his back story.
  • Nice Guy: He's polite. But if you analyze his speech carefully, he comes across as a tad arrogant. See Pride.
  • Please Keep Your Hat On: When you first meet him, Guile has entered into a contest with the local Fortune Teller; if he brings back Viper's treasure, she would give him a present. Otherwise, he will have to remove his mask. The Fortune Teller is so freaked out by his real appearance that it costs her 10 years of life, or so she says.
  • Power Floats: He floats around rather than running.
  • Pride: The way he talks shows this a bit.
    • The first time the party arrives at Viper Manor Bluffs, Guile is confident that they can reach the top of the steep cliff (as said by Kid).
    • The way he rejects Sneff's offer. His speech implies that for him, magic performance is merely simple hand tricks.
  • Rapunzel Hair: A long lavender braid.
  • Seeker Archetype: He always says that he is more interested in seeking enigmas. Because of this, despite being the Rising Star of Magic Guild, he refuses Sneff's offer to be a Stage Magician.
  • Sesquipedalian Loquaciousness: He speaks with sophisticated vocabulary and often, subject-verb inversion. When his speech ends with negative question tags, he says it out long ('are you not?' instead of 'aren't you?').
  • Shock and Awe
  • Tele-Frag: Sort of; his level 3 tech, WandaIn, teleports his staff into an enemy and pulls it back out.
  • Took a Level in Badass: Starts with a small element grid. He has very few element slots, especially for level 1 to 3 elements, but later on, his element grid grows larger and ends up with a lot of element slots for level 8 elements.
  • Wild Mass Guessing: There are quite a lot of fan theories revolving around Guile's back story. Some of the examples are 'Guile is Magus' and 'Guile is Alfador'.

Harle

An enigmatic harlequin in Lynx's employ. She's in fact a hidden element that makes up the Dragon God, though she developed her own persona.

Irenes

A mermaid from Marbule and Zelbess' sister. She urges Fargo to help save Marbule from the Lagoonate phantoms infesting it in Home Marbule.

Janice

A bunnygirl demihuman found aboard the S.S. Zelbess, raising monsters to compete in "The Grand Slam." She'll join you if you can beat her.

Karsh

One of the three Acacia Dragoons. He's a bit rough around the edges, but he's not a bad guy really. Son of Zappa, the blacksmith. He wished he was the one that Riddel would love, but she loved Dario instead.

  • Always Second Best: To Dario.
  • An Axe to Grind: His weapon.
  • Badass: He's of the Devas, the elite of the Acacia Forces. Also, he's considered the best Green character after Glenn.
  • Boisterous Bruiser: He's very prone to yelling and it's easy to get into a fight with him.
  • Dragon Rider: One of his techs is this, though it's not a flying dragon.
  • Flash Back Nightmare
  • Heartbroken Badass: His childhood crush, Riddel, was in love with his best friend Dario. And then he had to kill Dario.
  • Heel-Face Turn: Not that he was ever really a villain in the first place.
  • Jerk with a Heart of Gold: He starts off as an antagonist, but later in the game he shows himself to be a pretty decent person.
  • Kick the Dog: Literally — he punts Poshul off a cliff before your first battle with him. (Assuming you recruited Poshul, of course).
    • Technically it's Peppor who does the punting, although Karsh approves it.
  • The Lancer: To Dario.
  • Murder the Hypotenuse: Subverted. This is what you are initially led to think happened, but the truth is quite different.
  • My God, What Have I Done?: Has this reaction (in flashback) to being forced to kill the possessed Dario and even almost says the trope name.
  • Peek-a-Bangs
  • Razor Wind: His innate.
  • Red Herring: The game leads you to think that he murdered Dario under the Masamune's influence, just like Radius did to Garai. In truth, Dario was the one possessed. Karsh was forced to kill him when Dario attacked first and then threatened to go after Riddel next.
  • Terrible Trio: Is the Boss figure to Solt and Peppor. Also forms one of these with ZOAH and Marcy.
  • Unlucky Childhood Friend: To Lady Riddel.

Korcha

A young ferryman from Guldove, who provides transportation to and from Termina. He's a bit hard-headed, and reluctantly ends up having to help out Serge and his friends. Has a crush on Kid, and will join you if you choose to save her.

  • All Love Is Unrequited: Towards Kid.
  • Fiery Redhead: What little there is, just a ponytail and a mohawk.
  • Improbable Weapon User: A fishing lure.
  • Master of the Mixed Message: A non-romantic example occurs after Kid is poisoned. First he asks you if you're really going to go after a Million to One Chance for someone you barely know. But if Serge answers "I don't know," he flips out.
  • Red-Headed Hero
  • Single-Issue Wonk: He goes from relatively friendly (albeit hot-headed) to a complete and total Jerkass if you choose not to save Kid. Even after his mother calls him out on it note , he still doesn't let up...even after admitting that he would be just as conflicted as Serge was.
  • Tagalong Kid
  • Underwear of Power: And that's all he has aside from the vest.
  • Use Your Head

Leah

A cute little girl improbably surviving within the primeval forest. She's stronger than most full-grown men.

Luccia

A scientific genius of somewhat dubious ethical practice — but for all that she's a bit on the creepy side, on the balance she's more good than evil. While her name obviously evokes Lucca's, she is not an expy of her but rather a colleague, who entrusted her with a letter intended for Kid.

Macha

Korcha and Mel's mother. She'll join you if you take the path not to save Kid.

Marcy

Another of the Acacia Dragoons, she describes herself as the Diva of the Four Devas. You first meet her in Viper Manor. If Nikki's your guide, you'll learn that she's the sister he was looking for.

Mel

Korcha's little (adopted) sister. She'll join you if you take the path to save Kid, but only if you chase her down after she takes your Elements.

Miki

A dancer extraordinaire, and Nikki's performing co-star. She'll join you after the concert in Marbule.

Mojo(y)

A voodoo doll made of straw. He is looking for his long-lost brother.

NeoFio

A plant-creature that is a creation of Luccia's. Requires a "Life Sparkle" to activate.

Nikki

A melancholic rock star. He'll join you on one of the three paths to Viper Manor. Later we learn that he is Fargo's son, and thus he's also Marcy's older brother.

Norris

An idealistic soldier from Porre who doesn't like the wrongdoings of the Black Wind. He'll join you in Home Termina.

Orcha

Viper Manor's head cook. He gets turned into a monster by the Porre Army but is defeated and saved from descending into total madness. He was also the one sent by General Viper to steal the Dragon Tear from Another World's shrine (presumably because he's a Guldove native as revealed by his Home World self running the bar there instead of Orlha, and his Verbal Tic, and thus would be somewhat Beneath Suspicion). The fact he did this as his normal self (he didn't get fed the Quaffid seeds until after Porre took over) is a good indication of that latent dark side.

Orlha

An all-around Action Girl with Girlish Pigtails, and lightning fists. She is looking for her lost twin Tia.

Pierre

A wimpy swordsman looking for an audience at Viper Manor. He'll join you on one of the three paths that lead there.

Pip

One of Luccia's experiments. He'll "evolve" in different ways depending on the kind of elements you use in battle.

Poshul

A talking pink dog. She's the first character you can recruit, and the only character that can join you from either dimension.

Radius

Arni's village leader. He'll give you a tutorial at the beginning of the game, if you so desire.

Razzly

A fairy who lives away from her sister in Water Dragon Isle and will join you if you take the path to save Kid. If you don't, she's, well... eaten.

Riddel

Lord Viper's daughter. Was Dario's fiancee, and Karsh's unrequited crush.

Skelly

A skeleton clown whose bones are scattered over the breadth of El Nido. If you collect them all, he can join your party.

Sneff

A stage magician working on Fargo's cruise ship in Home, in order to pay off his gambling debts. (Fargo, in fact, exploits Sneff's gambling addiction and rigs the tables against him, so as to keep him in debt — and thus servitude — forever.) Is also in need of some serious dental work.

Sprigg

A Mystic who can use her dopplegang skill to mimic any monster she's KO'd in battle — or any monster KO'd by someone wearing the forget-me-not pot. One of her doppelgangs has a use in a rare Triple-Tech. She is friends with the Fortune Teller in Another Termina. It is also implied she is the one who (at some point before getting trapped somehow in the Dimensional Vortex) gave Sneff the berry that lets him turn people into cats.

Starky

Is... an alien. He's looking for lost pieces of his crashed spaceship.

Steena

The Shrine Maiden in Home Guldove. (In Another, she is an apprentice, as the head Priestess Direa is still alive.) She'll join you after you collect all of the Dragon Relics.

Turnip

A fighting Turnip.

Van

In Another, Van is a melancholy and somewhat spoiled son of a wealthy but emotionally distant businessman, but in Home, his father is an artist so ethically devoted to his craft that he can barely keep himself and his son fed, and as a result his son turned out a lot more practical-minded. The frugal, sarcastic Van is the one who joins your party, since you're after the Frozen Flame and he's hoping it'll pay the rent.

Lord Viper

The beloved lord of El Nido, a general of some renown. He is initially allied with Lynx, but is a good man who loves his people and daughter regardless.

Zappa

A blacksmith, and Karsh's father. Used to be an Acacia Dragoon in Radius' generation, along with Garai.

ZOAH

The Third Acacia Dragoon. HE TALKS IN ALL CAPS. That's... about it, really.

NPCs

Marge

Serge's mother, who serves much the same function as Crono's mother in Trigger, although she is given a bit more characterization (and her own name).

The Shaker Brothers (Solt and Peppor)

Two bumbling henchmen that serve as recurring tutorial bosses and attempted comic relief.

  • Beware the Silly Ones: Those of you expecting an easy fight when you confront them over Karsh's apparent murder of Dario will be in for one hell of a surprise.
  • Easy Amnesia: In Home World, where they go by Stout and Lank. Probably a result of the Dragoons' disastrous expedition to the Dead Sea... they got off easy, comparatively.
  • Fat and Skinny
  • Goldfish Poop Gang: And sometimes Ketchop. One battle actually has them as a real threat, though.
  • He Knows About Timed Hits
  • Hypercompetent Sidekick: Peppor is actually fairly competent, at least by Goldfish Poop Gang standards. However, whatever Peppor does, Solt tends to screw up. Particularly memorably, Peppor once turns up with a BlackHole element, which Solt accidentally steals with a trap element. Peppor gets so angry at this that he spends half of his turns in that particular battle attacking Solt!
  • The Fool: Solt.
  • Those Two Guys
  • Verbal Tic: Solt's is to be quite redundantly redundant. Peppor's is to replace verbs with 'shak-'.

Miguel

Leena's Disappeared Dad. You'll find him at the center of the Dead Sea in Home. Defeating him re-opens the dimensions to give Serge a chance to retrieve his human body — destroying the Time Distortion in the process.

Dario

The 14th Grandmaster of the Acacia Dragoons, Riddel's fiance, and Glenn's elder brother. Died mysteriously when he and longtime friendly rival Karsh went on an expedition to the Isle of the Damned...

While on the Isle, Dario discovered and was possessed by the evil of the Masamune, and with it tried to kill Karsh. Horrified, Karsh could barely bring himself to defend against him until Dario declared his intent to slate the Masamune's blade with Riddel's blood, upon which Karsh went berserk and struck him down. While in Another he is presumed dead, in Home he survived, amnesiatic but still in (and under) possession of the evil blade. Your party can jog his memory with the right memento, triggering one of the hardest (but most rewarding) boss fights in the game — victory nets you Serge's Infinity+1 Sword, Riddel's L7 tech, a warm fuzzy feeling at the reunion of the star-crossed lovers and, of course, bragging rights.

Garai

Was the 13th Grandmaster of the Acacia Dragoons, wielder of the Einlanzer, and father of Dario and Glenn. Was murdered by Radius when possessed by the evil spirit of the Masamune.

  • The Corruption: The Isle of the Damned was actually a normal-looking place (by El Nido standards) before he was murdered at Divine Dragon Falls.
  • Cue the Sun: After the Einlanzer is laid to rest beside Garai by Radius, the view beyond his grave strangely becomes a vision of flowery fields, said to represent Garai's dreams.
  • Demonic Possession: Even after his ghost is ousted, Garai returns to harass you by possessing the body of Dario.
  • Dual Wielding: He wields two ghostly Einlanzers, although the genuine swords are scattered on opposite dimensions.
  • Evil Is Visceral: Garai's burial place is a sight, all right. The carcasses of animal skeletons have uprooted themselves all over the island, tainting the grass with blood and turning the waters black.
  • Fallen Hero: He was the greatest of the Devas. Now he's wrath incarnate.
  • Jacob Marley Apparel
  • Light Is Not Good / The Paladin: His innate is white, like most of Lynx's big-league opponents.
  • Meet the New Boss: The battle with Garai brings to mind Cyrus's restless ghost from Chrono Trigger. Just as before, it takes a holy sword to lay the wraith to rest.
  • Mirror Monster: His negative emotions create mirror-like barriers over the island's cave entrances.
  • Only the Chosen May Wield: It's stated that this abomination is not actually Garai, but rather a "demon" created from his memories. He protects the Einlanzer from unworthy wielders. This is an inconvenience, since the sword is a pretty important MacGuffin.
  • Our Ghosts Are Different: For one thing, this spook can pound you into the dust.
  • The Rival: To Radius.
  • Scary Impractical Armor / Shoulders of Doom
  • Sizeshifter: Bad news for you, since the still-living Garai was built like a brick shithouse. His apparition is over twelve feet tall, with blades as big as Lynx himself.
  • Summon Magic: He can become an Eidolon for Steena.
  • Unfinished Business: Still pretty miffed about getting stabbed in the back by Radius.
  • Wakeup Call Boss

The Dragon Gods

Organic Technology from a universe where the Reptites lived (instead of humans), each representing one of the game's six magical elements. Originally one being that was split into six by FATE.

FATE

A supercomputer built by Belthazar out of the old Mother Brain unit. Originally installed to monitor Chronopolis, FATE was left to fend for itself after Balthazar's botched experiment stranded the laboratory in the distant past. FATE, recognizing that it couldn't allow the facility — or the Frozen Flame — to come into contact with past civilizations, took measures to hide its existence by terraforming the El Nido archipelago and colonizing it with her human staff. FATE continues to subtly interfere in the settlers' lives, ostensibly to prevent them from interfering with history. FATE's goal is to possess Serge's body in order to get control of the Frozen Flame again.

Time Devourer


Chrono TriggerCharacters/VIDEOGAMESChzo Mythos

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