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openEdit war Videogame
Dark Chirano edit warred over some text in the Put on a Bus example on VideoGame.Pokemon Sword And Shield. Courtesy link to page history.
Edit: Based on a previous ATT query (links to it don't seem to work), this isn't the first time this user has edit warred.
Edited by GastonRabbitopenCampo Santo and Firewatch: Never Live it Down? Videogame
I know that it's been a long time (2 years in fact!), but ever since that thing with Pew Die Pie and Campo Santo, are they still overshadowed by the fact that they broke their blanket permission for allowing Let's Plays for their game Firewatch? Yes I understand the context behind it, but I saw a mention of it in a thread about Half Life: Alyx. If they are still overshadowed, does Never Live It Down or Overshadowed by Controversy best describe the situation?
openClarification about merging or splitting game pages Videogame
So, I have been doing more game indexation recently, and I noted that Khugol had split the Splinter Cell page into separate pages for every entry in the series. The results are pretty underwhelming; at best, the pages have 10 or 11 tropes, barely bypassing the threshold for Works Needing Tropes note That page should totally be in the Administrivia namespace, but that's for another day; at worst, they have 4, like the last three, which is very much stub-grade, and practically worthless. In theory, there may be more ground to expand all these from someone dedicated fan, but let's be honest, it's probably not happening, and I believe it's best to merge it all back to how it was.
While this event is what prompted the ATT, there have actually been quite a few game pages I have been considering as possible merge candidates, and would like to request consensus on them as well.
- Outbreak + its four sequels/spin-offs. I think it's an extremely clear-cut merge case: even the main game only has 6 tropes and the rest are at 4-5, which often duplicate anyway.
- Clyde's Adventure + Clyde's Revenge: the original has only 8 tropes, the sequel has 22 (though there's already some overlap, and I believe many of sequel's tropes apply to the original anyway.)
- White Noise Online + White Noise 2 - the original has 8 tropes, the sequel has 14.
- Post Mortem + Still Life + Still Life 2 - a trilogy, where the first is at 11 tropes, second at 51 (including practically all of the original's tropes), and the final one is at 47 (again some overlap).
- Nights of Azure + Nights of Azure 2: Bride of the New Moon - the original has 80+ tropes, the sequel around 40, and nearly all of them overlap (plus a description that would likely need trimming either way).
- Kessen + Kessen II + Kessen III - an unusual case, in that the original has 23 tropes, the sequel double that, and the threequel double that still (not accounting for possible overlap.)
- Shivers + Shivers Two: Harvest of Souls - the original has almost a 100 tropes, the sequel 21 (and apparently its plot is unrelated).
In addition, there are also thorny cases where we ended up with pages for sequels (and often quite extensive ones), yet nothing for originals; examples I found include Asteka II: Templo del Sol and Zwei: The Ilvard Insurrection. I believe in these cases a "reverse merge" is also in order.
November 19th edit: More examples where merge could prove useful.
- Runaway: A Road Adventure + Runaway 2: The Dream of the Turtle + Runaway A Twist Of Fate. The first two have ~15 tropes, but there's both overlapping ones and ZCEs. The third only has 3 that either overap or are ZCE grade.
- Citizens of Earth + Citizens of Space - the former has around 40 tropes, but the latter only has 3.
- Home Alone (Sega) and Home Alone 2: Lost in New York (Sega): one has 16 tropes, the other 12.
- Black Home + Black Home 2: the former has 15 tropes, the latter 30, but there's some overlap.
- Criminal Girls and Criminal Girls 2: Party Favors: the former has 60, the latter 15, with a large overlap.
- Alphadia Genesis + Alphadia Genesis 2 - merging the other Alphadia games is probably inadvised, but these two have a pretty big disparity (40+ vs. 12 tropes)
open Mother custom title Videogame
Can Mother and Mother 3 have their all-caps custom titles removed? Yes the logos are in all-caps, but most people don't spell it that way, and it looks jarring. Sega is a similar situation that used to be custom titled to all-caps but was changed.
openWhere to place games on trope pages separated by genre? Videogame
I noticed that on videogame trope pages, games are often sorted by genre. On these pages, where do you put a game that fits multiple genre? The reason I'm asking is I recently made a new work page for a hunting game that I need to cross-wick, and on some of these pages I don't know whether to put it under Sports, Simulation, or First-Person-Shooter.
Edited by Everdreamresolved Characters/Fire Emblem Videogame
So... I just added Dragalia Lost to the Fire Emblem Characters page under crossover as FE characters were in the game as part an event. I even implemented notes for each element to indicate the characters. However, one of the notes had Marth in it just like the note for Super Smash Bros. Melee - 18 to 22, when the note next to Dragalia Lost Recruitable Adventurers Flame is clicked, the one by the smash opens up instead.
I don't know how to fix this.
openShould Catharsis Factor be restricted to just Video Games? Videogame
I noticed there were non-video game examples in Catharsis Factor, Despite the decription saying it's about the things you do, not the things you see that are stress relieving. Most of the non-video game examples fall into Take That, Scrappy! or gushing about a Hate Sink or Asshole Victim being punished. Like this:
- Starlight Glimmer bluntly telling Pinkie Pie she was solely at fault for her sister Maud leaving Ponyville for Ghastly Gorge. What would otherwise be Innocently Insensitive is extremely satisfying to see considering how many times Pinkie had acted insufferably to others at times, especially to Cranky Doodle, Fluttershy, and Princess Luna in their respective episodes without actual consequence.
openWhat's the difference between Awesome But Impractical and Power-Up Letdown? Videogame
What's the difference between Awesome, but Impractical and Power-Up Letdown?
On the Laconic entry, they seem to be very similar.
Edited by lenne18openEdit War Videogame
Apocrypha added an example of They Wasted a Perfectly Good Plot to YMMV.The Elder Scrolls V Skyrim. Zaptech removed it, saying it's an invalid example. Apocrypha then added it back, starting an Edit War.
openEnsemble Darkhorses in Super Mario 3D World Videogame
The YMMV page for Super Mario 3D World describes the following as Ensemble Darkhorses:
- Bowser's Cool Car. After its appearance, fans have started clamoring for it to appear in Mario Kart.
- Plessie, due to their fairly cute design and Yoshi-like appearance.
- Motley Bossblob, likely due to his resemblance to the fan-favorite Koopalings, and his cool concept.
- Pom Pom was already well-liked as a Cute Monster Girl in 3D Land, but the introduction of her now-iconic Ninja abilities here only helped her reputation.
- Meowser is well liked for the awesome design and the novelty of Bowser actually using Mario's power-ups against him. The concept is also quite Popular with Furries, for obvious reasons. Is it any wonder they put him in Super Mario Maker 2?
I previously deleted these entries because I disagreed with them but tropineasily added them back. I deleted them because Ensemble Dark Horse is a minor character that becomes unexpectedly popular despite doing little in the main narrative. The car is an inanimate object, Plessie is a character that helps in a few levels (supporting character at best), while Pom Pom and Meowser are bosses that the heroes must defeat in order to advance the storyline. Tropineasily added them back because, apparently the removal was unnecessary, and those entries are still valid. What do you think?
openWall of text on Ubisoft page Videogame
So someone dropped a huge wall of text on Ubisoft a few months back —
This system has its benefits and its drawbacks - on the plus side, it allows Ubisoft to put out massive, reasonably polished games on a regular schedule, and generally means that, while certainly not immune to the Troubled Production curse, most of their games tend to have a fairly smooth development cycle compared to what publishers like Electronic Arts and Activision frequently deal with. On the downside, it means that Ubisoft's games are frequently criticised for being Strictly Formula open-world games filled with busywork and a few specific types of side-quests. It also means that the credits roll on their games tend to be extremely long - even smaller games like Rayman Legends can have their credits reach 20 minutes in length.
Ubisoft has also gained a reputation for being about as watertight as a ship that's halfway to the ocean floor - by the time Ubisoft gets around to officially announcing a game, it's more likely than not that a name, a description, official artwork, a trailer, and possibly gameplay footage are all floating around on the internet. It got to the point that the publisher's own Watch_Dogs 2 parodied this reputation by having a mission where the player hacks into Ubisoft San Francisco's offices to steal footage of a game trailer and sell it to gaming websites. And if that wasn't meta enough, cue gaming journalists in the real world reporting that the game in question was real, was called Pioneer, and was facing severe development problems.
The publisher has had a, shall we say, troubled history when it comes to PC gaming. Although their games generally come to the platform, coming a few weeks late at most, the ports are frequently...questionable, often being bogged down by Digital Rights Management (including a highly controversial always-online requirement in several games, such as Assassin's Creed II and Driver: San Francisco), poor optimisation, and being forced to run games through the fairly shoddy uPlay client, even when bought on other storefronts.
In recent years, Ubisoft has seen a pivot towards the (fairly nebulous) concept of "Games-as-a-service", which moves away from putting out numerous sequels to a game and more towards keeping one game updated over time and selling Downloadable Content and microtransactions for it. This model can be seen being used in games like Rainbow Six Siege, For Honor, and The Division series, and elements of the model have seen their way made into the Assassin's Creed and Far Cry series.
When it comes to any kind of new technology or market in the gaming sector, Ubisoft almost always dives in head-first - whether it's Nintendo putting out a console that comes with a tablet, Google announcing a service for streaming video games, or Oculus announcing a virtual reality headset that actually works, expect Ubisoft to be one of the big promoted names that's heavily supporting it. That said, don't always expect them to fully stick with it, as was infamously shown when Rayman Legends was turned into a multi-platform release after initially intended to be a Wii U exclusive.
Despite the Legends controversy, Ubisoft has maintained a strong relationship with Nintendo. Not only has Rayman appeared in Super Smash Bros. as a trophy/spirit, but Ubisoft developed their own Super Mario Bros game - namely, Mario + Rabbids Kingdom Battle, a crossover with the Raving Rabbids franchise. The game was announced (after being leaked months prior, per Ubisoft tradition) with Shigeru Miyamoto coming out on stage at Ubisoft's E3 press conference. A year later, Starlink: Battle for Atlas would contain a myriad of Star Fox bonus content within the Nintendo Switch version.
In 2016, French mega-corporation Vivendi attempted a hostile takeover of Ubisoft by attempting to buy as much of its shares as possible. Despite many gaming pundits and analysts viewing the takeover as inevitable, in 2018 Ubisoft successfully fought it off, partly thanks to making smarter business decisions in the process and partly thanks to seeking out other investors, such as Tencent and the Ontario Teachers' Pension Plan. (Yes, really.)
Ubisoft remains a fairly divisive publisher - their Strictly Formula game design, troubled relationship with the PC market, aggressive in-game monetisation, frequent always online-requirements, and overuse of the word "iconic" have all gathered them their fair share of detractors. (A rough patch early on in the eighth-console generation, where their games frequently launched in Obvious Beta status and with major visual downgrades from pre-release footage, didn't help.) Still, said open-world game design has plenty of fans, people appreciate the heavy amounts of post-launch support and content they give even their older games, and they generally give off the impression of being one of the better-run and better managed AAA publishers out there.
Feels like too much was added on, and some of it is thinly-veiled Ubisoft sniping, but other parts seem okay. How much of it should go?
openDual Boss vs Wolfpack Boss Videogame
Here is the question: in the case of three enemies that together serve as the boss, is it a Dual Boss or Wolfpack Boss? Dual Boss says it is for two enemies working together as a boss, but Tropes Are Flexible. Meanwhile, Wolfpack Boss also looks like a good fit, but it looks like there must be at least four enemies to qualify.
So what is the threshold between the two? Where do three enemies that fight together as a boss stand?
openThree more likely misplaced entries Videogame
So, while I was doing some more clean-up of the VideoGame section of the wiki, I came across the following:
I believe that the third is clearly Useful Notes, and the second one is likely too. I am unsure on whether the first one even warrants keeping.
Edited by NTC3openPage for ''BlooM'', a ''Doom'' mod Videogame
A team is working on a Doom and Blood crossover, called BlooM. There's a trailer, official advertising, and the plot of the game has been substantially described. There's no release date for the complete version, but a shareware version was already released on Halloween, featuring six levels. I'm creating a sandbox on my PC, and I already found more than a dozens of tropes (strictly based on the shareware version indeed, so they're not speculative) for it. Do I have to follow the rules of Creating a Work Page for an Upcoming Work, or may I treat it just as a released work?
Edited by gc10openPossible edit wars Videogame
Characters.Super Mario Bros Bowser has had a couple entries added by some tropers and then deleted by others, and the history page has some shoehorned examples as well as speculation. I feel like edit wars may happen soon, if not already.
openCustom Title misuse Videogame
Okay, I'm perplexed... the page for the fangame VideoGame.Fredbear And Friends has a custom title that turns it to "Fazbear and Friends". This is a misuse of the system; the work page itself seems to confirm the title is Fazbear and Friends, so I don't know why it was put in a different Wiki Word in the first place.
Before moving it, though, I noticed the page has lots of wicks, and there's also a WebAnimation.Fazbear And Friends page already existing.
Anybody has an idea how this situation came to be?
openTrope Page for a game called "Rogue State" Videogame
Can someone do a trope page for a game called "Rogue State" by Little Red Dog Games? It was released around 2015 and no one has done a trope page on it. Thank you!
Link: https://store.steampowered.com/app/396090/Rogue_State/
openUndertale cleanup page Videogame
I want to discuss something that's about a general cleanup page for potentially every Undertale page. Specifically, I want to remove lines in articles where the tropers themselves refer the players who do the Genocide route a Complete Monster, or something similar to that, without it being an example of when the game itself is trying to make the player feel like a Complete Monster.
openRegarding the creation of work pages for works with optional NSFW contents Videogame
Hello, I have a thought of creating a work page for the indie game Kaede the Eliminator sold on Steam, while it's a legitimate zombie survival Third Person Shooter with solid gameplay, exploration, backstory and sandboxes, it also happens to be an Eroge. While the sexual contents are completely optional (you have to go out of your way to install patches for them) and the game is fully functional without them, I'm still in doubt whether the game fits by TV Tropes.
Here's the link to the Steam store: https://store.steampowered.com/app/1122040/Kaede_the_Eliminator__Eliminator/
(WARNING: Borderline NSFW Content)
Is the game in question too NSFW by TV Tropes standard? Also, when it comes to making work pages for Eroges, is there anything I should take caution before troping and launching the pages?
Thanks.
Starcraft II Wings Of Liberty has several instances of missions being much easier due to the player going out of their way to acquire other units the developers don't seem to have designed the mission in mind with, and those units make the mission much easier. Currently such examples are listed under Sequence Breaking, but given the game freely lets you play the different mission chains in any order, would Cutting the Knot be better?