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Video Game / Home Alone 2: Lost in New York (Sega)

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A 1993 Licensed Platform Game For the Sega Genesis, and the sequel to the first Home Alone video game on the Genesis.

Loosely based on the 1992 film, the game is all about Kevin McAllister getting seperated from his family at the airport, and ending up in New York all by his lonesome. Kevin must now brave the tough challenges of New York, as well as fend off the Wet Bandits, Harry And Marv, who are also on the loose and want revenge.

You naturally play as Kevin as he runs and jumps around New York, fighting off enemies and gathering items. In each stage, he starts off with a standard throwable weapon that can be upgraded by grabbing various Power ups to put said weapons together. These weapons are naturally more powerful and more effective at defeating enemies and especially the Wet Bandits, who will show up in each stage to pester Kevin.

Not to be confused with the Nintendo version of the game, released by THQ for the Super Nintendo Entertainment System in 1992.

This game contains examples of:

  • Adapted Out: This version doesn't even bother with the hotel. The game starts at Laguardia Airport and goes on from there to Duncan's Toy Chest and then the old house.
  • Adaptational Early Appearance: In the original movie, Harry and Marv don't encounter Kevin until the halfway point. Here, Harry and Marv encounter Kevin much earlier as they try to snatch him at LaGuardia Airport.
  • Adaptation-Induced Plot Hole: In the movie, Kevin wants to get back at Harry and Marv to stop them stealing the children's money from Mr. Duncan's toy store. The game removes Mr. Duncan and Kevin's interaction.
  • The Big Rotten Apple: The overall setting. Kevin is in New York, and everyone wants him dead.
  • Bombardier Mook: Toy Airplanes attack Kevin in Duncan's Toy Chest by dropping bombs on him.
  • Breakable Power-Up: Getting caught by Harry or Marv with a powered-up weapon downgrades it to its previous level. Considering that every stage's starter weapon deals pitiful damage to the Wet Bandits, you really don't want this happening.
  • Cats Are Mean: The cats in the third level can attack Kevin.
  • Circling Birdies: Harry and Marv get these when you defeat them and when they get hurt in cutscenes.
  • Collision Damage: Naturally. Don't touch anything, if you can.
  • Death Throws: Happens when Kevin rides an upward moving platform to the ceiling in the second level or if he falls into the construction site in the fifth.
  • Down the Drain: The Seventh level takes Kevin through the pipelines and sewers of the old house, where lots of dragonflies and giant frogs attack him.
  • Dreadful Dragonfly: Numerous in the seventh stage.
  • Eternal Engine: The Second stage takes place in the Luggage area of the airport, which gives off this vibe.
  • Every 10,000 Points: Kevin gets an extra life at every 25,000-point milestone.
  • Everything Trying to Kill You: Security Guards, Luggage, Shopkeepers, Cats, birds, toys, freaking ninjas...
  • Frigid Water Is Harmless: Averted. In the street levels, there are pipes that drop a flow of water. Water and cold weather don't mix, and thus Kevin takes major damage from touching the water.
  • The Goomba: Businessmen carrying briefcases. They move slowly and are easy to defeat, but once you knock them out, you have to be careful of the briefcase flying outwards and sliding across the floor, which hurts you. Their briefcases won't hurt you if you attack them from behind.
  • Gratuitous Ninja: Ninjas appear as enemies in Stages 5 and 8. The reason for them to be there, and why they are attacking Kevin in New York to begin is not given. They're just there. They jump around and like to attack in packs.
  • Hoist by His Own Petard: A rare example that backfires on the hero. In the opening cutscene before Level 4, Kevin activates a flying boxing glove toy that knocks out Harry and Marv. This same contraption now spends the rest of the level harassing the player, and will attack Kevin if it gets in range. It can be temporarily stunned, but be right back up to pester the player again.
  • Identical Stranger: The apron-wearing mustachioed balloon salesman from the first level reappears four times in the third: twice holding a broom which he uses to smack Kevin and twice more offering Power-Up Food.
  • Implacable Man: Absolutely nothing stops Harry and/or Marv whenever they show up in a level and they will chase you relentlessly. They only way they can be stopped is by actually beating them. Which without a upgraded weapon is very tough to do.
  • It's a Wonderful Failure: The Game Over screen has the Wet Bandits leaving Kevin all tied up in a bag and waving him off on a subway train to who-knows-where.
    Marv: You know, Harry? I feel pretty good about myself.
    Harry: You should, Marv. You just outsmarted a kid.
  • Lightning Bruiser: Harry and Marv are only BARELY slower than you, and if they hit you, they do a lot of damage AND downgrade your weapon if you were able to pick up the parts for a new one previously. Fortunately, they're easy to stun, otherwise the game would be much, much harder.
  • 1-Up: Collecting turtle doves gives Kevin an extra life.
  • Overreacting Airport Security: The security guards in the first level chase after Kevin when he gets past the gate. Their answer to this breach in security? Try to kill Kevin (via Collision Damage) of course.
  • Platform Game
  • Police Are Useless: The security guards do nothing to stop Harry in the airport. If anything, they will try to stop you first.
  • Power-Up Food: Water bottles, milk and lunchpails restore parts of Kevin's health. Pizza fully restores it.
  • Recurring Boss: With the exception of the pipe maze stage, Harry and Marv are present on every stage (though Marv's also missing from the first stage as well). You don't necessarily have to defeat them but their persistence once they appear means you're typically not in a position to avoid battle without taking heavy damage in the process.
  • Recycled Soundtrack: The BGM that plays during the daytime city setting is reused for Uncle Rob's house.
  • Slippy-Slidey Ice World: The entire game takes place during wintertime, but the final level (Central Park) is where the ice physics make themselves more prevalent. Kevin has to rescue the Pigeon Lady in this level. Harry and Marv are at their absolute strongest, moving much faster than their previous encounters on top of being stunned less. You absolutely need the power up weapons in this stage.
  • "Stuck at the Airport" Plot: Laguardia Airport (Stage 1) isn't a green hill, but still fairly basic. It's a straightforward and linear level with simple enemies and plenty of space for players to get used to Kevin's controls.
  • Toy Time: The Toy Megastore Duncan's Toy Chest is the fourth stage. Unsurprisingly, there are loose active toys that can hurt you.
  • Watch Where You're Going!: In the cutscene before the second level, Harry and Marv run towards Kevin in opposite directions. Kevin runs inside the elevator at the last possible moment, resulting in Harry and Marv running into each other and knocking themselves out cold.