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Video Game / Far Cry

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When hell comes to paradise.
This page is about the series. For the first game in the series, see Far Cry.

Far Cry is a series of First-Person Shooter video game series developed by Ubisoft. The first work in the series was made by Crytek and published by Ubisoft, but subsequent entries are made entirely by Ubisoft due to a legal dispute, from which Ubisoft emerged with rights to the Far Cry name, whereas Crytek kept the engine they developed for it. Crytek eventually developed their own Spiritual Successor to the original Far Cry, Crysis.

The games are known for featuring Wide Open Sandbox gameplay in a wild environment, where players can encounter animals, drive vehicles, and fight enemies. The environments featured in the games are exotic and beautiful, ranging from Pacific islands to the forests of Africa and the mountains of the Himalaya.

Outside of console-only spinoffs to the original game, Far Cry is a Thematic Series where the games do not share a common story, main characters (only a few secondary characters), and settings. The only real common thing is the theme of men's ventures into the savage wilderness.


Past the first game, the series' main theme can be summed up as "War Is Hell, but Violence is Fun". The games all take a look at escalated military conflict and extremism, examining how the two often go hand in hand. The series also notes how the incredible levels of carnage you inflict, while fun (and sometimes productive) are incredibly horrific when examined from an objective perspective, and how often times solving issues with violence only leads to more violence. The protagonists are often forced to continue doing terrible things to survive and win (that are just as awesome as they are disquieting), and the games often draw parallels between the protagonists and their villains, and how both are linked through violence.

Far Cry games
  • Far Cry (2004): Jack Carver, boat captain, is hired to escort a wealthy scientist to a tropical island in the Pacific for research. Once there, his boat is blown up, and he's left stranded on the island with a number of trigger-happy mercenaries out to kill him as well as mutant creatures.
    • Far Cry Instincts (2005)
    • Far Cry Instincts: Evolution (2006)
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    • Far Cry Instincts: Predator (2006)
    • Far Cry Vengeance (2006)
    • Far Cry Classic (2014)
  • Far Cry 2 (2008): Set somewhere in Central Africa during a military conflict between two rival armies, the player character (one of multiple that you can pick) arrives in Africa to find and kill an arms dealer wanted for international war crimes known as the Jackal. Due to being infected with malaria upon arrival, the protagonist must work for the two sides to pay for his medication- all the while instigating the conflict further.
  • Far Cry 3 (2012): Set in the fictional Rook Islands in Southeast Asia, this game once again stars a set protagonist in Jason Brody, a young rich American, whose vacation to the aforementioned islands runs amok when he's ambushed by a group of pirates led by the insane Vaas. Jason finds himself allying with the natives to save his friends, but a combination of stress, drugs, and native rituals begins to cloud his mind, and he slowly finds himself slipping away into anger and bloodshed.
    • Far Cry 3: Blood Dragon (2013) A Retraux throwback intentionally molded after cheap 80's B-Movies. Originally intended to be a DLC expansion, it soon took on a life of its own and was released as a standalone product. The plot follows Sergeant Rex Power Colt, a badass cyber soldier on a mission to take down his AWOL CO.
  • Far Cry 4 (2014): Set in the fictional Himalayan country of Kyrat, a young Kyrati-American named Ajay Ghale returns to the country to bury his mothers' ashes. Only one problem- the country is currently in the middle of a civil war between the tyrannical Pagan Min Royal Army, and a resistance group known as the Golden Path. Ajay finds himself allying with the Path, and begins learning of his deep family connection to the Golden Path, the country of Kyrat itself, and most importantly- to the king of Kyrat, Pagan Min.
  • Far Cry Primal (2016) Rather than a modern setting, Primal is set in the distant past during the end of the last Ice Age. The player character is Takkar, a hunter for the Wenja tribe, who is attempting to settle the valley of Oros in what is now Central Europenote . Unfortunately, Oros is already inhabited by other hostile tribes, including cannibals and slavers, and they won't leave without a fight.
  • Far Cry 5 (2018): Taking the series back into the modern day, Far Cry 5 also reintroduces a non-set player character, now with full customization. The plot follows a young deputy in being stranded in fictional Hope County, Montana, a county currently under the oppressive and violent rule of the Project at Eden's Gate, an Apocalypse Cult with dangerous intentions led by a man named Joseph Seed.
    • Far Cry: New Dawn (2019): A narrative sequel to 5, the game takes place in post-apocalyptic Hope County 17 years after the events of 5.
  • Far Cry 6 (2021): Set in Yara, a fictional Caribbean/Cuban inspired tropical island, the character is a guerilla fighter fighting to liberate the nation from the oppressive regime of the dictator Anton Castillo, who is played & portrayed by Giancarlo Esposito.

Far Cry films

Note: the Far Cry video games are completely unrelated to the novel of the same name.

The series provides examples of:

  • Canon Identifier: The series tends to Zig Zag the trope. The third and fourth games have fairly fleshed out and named protagonists, but:
    • The first Far Cry's protagonist is known as "the guy with the shirt" in Enemy Chatter, after his most distinguishing feature; a loud Hawaiian patterned shirt he never removes.
    • Far Cry 2 features one of 12 potential player characters collectively called "The Mercenaries" (the rest of which occasionally pop up to offer bonus objectives). Since there's no set canon for which of them the player picks, and therefore kills the rest in a shootout in the finale so they can do something vaguely more heroic than just take the money and run, the PC is typically just called The Mercenary. All part of driving home that the player is just another faceless asshole taking advantage of the war in the country it's set in.
    • Far Cry 5 puts the player in the shoes of a lawman who's been sent to arrest the Big Bad. Unlike the previous two entries, they're a blank slate who only ever goes by The Deputy.
    • Far Cry: New Dawn has you playing as the Captain of Security for Thomas Rush, or Cap for short, as dubbed by Carmina Rye.
  • Central Theme:
    • Men becoming monsters, either literal, as was the case in the original, or figurative like in its sequels.
    • Far Cry 2, Far Cry 3, and Far Cry 4 all feature Westerners having a painful encounter with the Third World.
  • Crapsack World: The world of Far Cry is unpleasant to say the very least, with various locations being torn by conflicts that end bittersweet at best, while at worse they don’t end at all.
  • Early Installment Weirdness: Far Cry games from 2 onwards are set in the "real world" and have reasonably grounded plots. Far Cry 1 is about battling a Bond Villain scientist and his army of genetically engineered mutants. Also, Far Cry 1 is a linear FPS (although its levels are relatively less enclosed than most of other examples in the genre), while the rest of the games belong to the Wide Open Sandbox genre. The way Far Cry 1 feels and plays is also a lot closer to the Crysis series than any of the sequels.
    • Which is not that surprising, since it is the only Far Cry title to have actually been developed by Crytek - the sequels are not only published by Ubisoft, but also developed in-house. The reason for Crytek switching to the Crysis series in the first place was the retention of the Far Cry brand rights by Ubisoft.
  • Darker and Edgier: The Instincts storyline is noticeably darker than the original Far Cry, with all the characters generally being much bigger jerks. Likewise, Far Cry 2 and Far Cry 3 have notably darker, more serious storylines than the first game.
  • Gaiden Game: Almost became a trend in the series, as 3 and 4 were followed by Blood Dragon and Primal, games that were almost totally unrelated to the major numbered entry apart from reusing the engine and basic mechanics. 5 broke with the trend by having a direct sequel in New Dawn, but did include DLC expansions that were very much in the spirit of its forerunners, such as a Vietnam adventure or fighting cyborg arachnids on Mars.
  • Machete Mayhem: The series' mascot melee weapon has been the machete - it's the first weapon available to you in the original game, and the next two give it a separate slot that can only be traded out for another melee weapon. Even when the fourth game switched away from it, it went for the similar kukri, with a pre-order bonus allowing you to use the third game's machete in the Arena.
  • Meaningful Name: The title comes from the idea that the locations and settings the protagonists find themselves in are a "far cry" from what they're used to.
  • Mushroom Samba: Far Cry 3, 4, 5, and New Dawn all contain a lot of hallucinations, some from drugs (of various sorts), some from Maybe Magic, Maybe Mundane.
  • Oddball in the Series:
    • Primal is a first-person open world action-adventure game rather than a shooter.
    • While the series in general is set in "the real, modern world", some games throw out the rules and throw the player in a bizarre setting like the retrofuturistic dystopia of 2007 in Blood Dragon or the stone age in Primal.
    • Blood Dragon sticks out even more, as among all the grim, stone-faced and often depressing settings the series is famous for, it's a cheesy, neon-drenched, tongue-in-cheek love letter to action films of the 80's and 90's.
    • Far Cry 5 breaks away from the series' trend of settings foreign to a Western/American audience and is instead set in rural Montana.
    • While all games in the series are set in the same universe, New Dawn is a direct narrative sequel to 5 instead of merely thematic.
  • Sequel Difficulty Spike: 2 is a very interesting game, to the point where it's notable in how different it is. Rather than being built up for fun, it was developed for immersive gameplay that avoids Gameplay and Story Segregation.
    • Game producer Louis-Pierre Pharand said that they made changes to the design to "make the game feel like you were really there", and they succeeded in making the game feel like a brutal, uncomfortable, and distinctly un-fun warzone. Director Clint Hocking coined the phrase Ludonarrative dissonance and a desire to avoid that dissonance runs through the game.
      • Weapons deteriorate at very fast rates, and can jam easily even in the middle of a combat.
      • Enemies respawn instantly and endlessly the moment you leave an outpost, creating endless tension even just to get from point A to B.
      • New weapons are unlocked by a diamond hunt for diamond caches hidden into tiny crevices around the map.
      • The player character has malaria, and will get sick once in a while, completely deteriorating your combat ability, requiring you to take medicine and do side missions for medicine. There is a reason why none of the other games were designed like this.
  • Tropical Island Adventure: 1, 3 and 6 take place on fictional tropical islands, with the Rook Islands of 3 implied to be somewhere near Thailand, and Far Cry Instincts: Evolution takes place in Indonesia. The 6th game is set in a Caribbean inspired large island.

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