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YMMV / Mega Man Legends

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  • Anticlimax Boss: Juno, the Final Boss from the first game, big time. You can literally run around in circles shooting and dodging all of his attacks easily, and this is even worse if you uses the fully charged Shining Laser in the fight. Justified as Juno himself points out: he's not designed for combat while Trigger is. Of course he's going to be rather easy.
  • Author's Saving Throw: Capcom re-releasing all three games in the Legends subseries on PSN seems to be an attempt at this after all the negative publicity, or possibly to gauge the public's interest in the third game by tracking sales.
  • Awesome Music:
  • Best Level Ever: The Main Gate and Elysium.
  • Contested Sequel: On the one hand, Legends 2 had a deeper and more involved storyline that revealed a lot about Mega Man's past and the lore of the world as a whole, and also had a wider variety of weapons and equipment with tweaks to the controls to streamline combat and movement. On the other hand, it also had much fewer optional side areas and sidequests, and its dungeons were smaller and less complex, making for much more linear and constricting gameplay. It's up for opinion which game is better.
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  • Cult Classic: At the time of its release it didn't sell very well and had mixed critical reception. These days it has a decent fanbase who love the series and are calling for Legends 3 so strongly, they're making it themselves now that Capcom axed the project.
  • Demonic Spiders:
    • Sharukurusus, the humanoid Reaverbots, in both games — they run fast, hit hard, and can leap to avoid shots. They also appear in packs, so you may be blasting away at one and fail to hear the clanking footsteps until its friend impales you. And in the first game, there's even an invisible version that only reveals itself when it's just about to impale you.
    • Firushudot — the crocodile-shaped Reaverbots from the Lake Jyun Gate — are exclusive to one corridor in the first game, but they have a long-range sonic beam attack and are horrendously powerful even against beefed-up armor and firepower. And, again, they tend to pop out of the walls in groups. Your best bet is to either walk slowly or run like hell.
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    • From the second game, Shoebafun. Only found in two levels in the second game, but easily the most paranoia-inducing reaverbots. They are floormasters that pop out at random and eat you alive, and the only way to escape them is either jumping at exactly the moment you see one coming up or through some serious button mashing once it's got you.
  • Ending Aversion: The second game ends at a bitter note for everyone, with potential disaster about to befall them. With the 3DS sequel canned and the franchise's fate uncertain for decades, it's difficult to recommend playing the game, at least for the story.
  • Ensemble Dark Horse: The Bonne Family Pirates, especially the Servbots. To wit: they got an entire Gaiden Game starring them (namely Tron and her cadre of Servbots) and Tron and the Servbots made the cut twice for the Marvel vs. Capcom series, first in 2 where Tron and a Servbot are playable, and then in 3, the Kattelox Island stage features Teisel, Tron, and a lot of Servbots. Heck, Tron was announced as playable for Marvel Vs Capcom 3 before any other Mega Man character, and, along with Zero, another fellow Ensemble Dark Horse, they are the only representatives in the game.
    • Tron and the Servbots (along with X and Zero) are set to appear in Project X Zone. Tron has now officially made more appearances (outside of cameos) than Volnutt has.
  • Fanon Discontinuity: While the series is still well-liked the fact humanity is extinct and much of what the protagonists in the previous series fought for is gone makes the Mega Man series feel like a Shoot the Shaggy Dog in hindsight. Some fans like to treat this series as its own universe and not connected to the rest of the Mega Man timeline. Death Battle sums it up in their Megaman Battle Royale when he is capping off Volnutt's analysis:
    Boomstick: WOAH WOAH WOAH! Don't try and pull that "happily ever after" crap! HUMANITY WENT EXTINCT! THE PLANET IS FLOODED! AND THE LAST MEGA MAN IS STUCK IN SPACE FOREVER, BECAUSE LEGENDS 3 IS NEVER GONNA HAPPEN! That peaceful future that Doctor Light fought so hard for turned out to be total bullshit, and if you think about it, it's all his fault! Love and peace are lies, God is Dead, and we're all totally f**ked! (crushes his beer can and throws it on the ground)
  • Fridge Brilliance: Why do you go to Data to save your game? Because his original purpose is to hold Mega Man's memory.
  • Fridge Horror: The Carbon Reinitialization Program. It's never disclosed as to what exactly it is, but one thing's known for absolute certain: it ends in the extinction of all life on the planet. However, taking a second look at the ancient mural in the first game depicting Trigger's battle with Juno gives an idea. It can be seen that the bottom of Eden, Juno's personal means of the procedure, is open, revealing some cannon-like formation, and fire is raining from the sky. Considering Trigger's buster is depicted as a bow, if the same rationalization of Elysium's advanced technology is applied backwards for the fire, it creates a pretty disturbing image of just what the Carbon Reinitialization Program entails...
  • Game-Breaker:
    • The Active Buster in the first game, and its successor, the Homing Missile, in the sequel. Absurdly expensive to upgrade, but if you do so you end up with a long-range, fully automatic missile launcher that homes in on enemies, does a lot of damage, and can hit multiple enemies to boot.
    • The Shining Laser is described as a weapon so powerful it frightens Roll, and it lives up to that reputation, killing anything it hits in seconds, having long range, and being upgradable to infinite energy. Once again, though, it needs a lot of money to reach that point.
  • Genius Bonus: The Gesellschaft and Gemeinschaft share names with sociology terms, meaning 'society' and 'community' respectively. The former is larger and more expensive than the latter, mirroring their actual definitions.
  • Good Bad Bugs: In the second game. There is an oversight where holding down the fire button and pressing forward repeatedly (causing Mega Man to enter and exit his walking animation) allowed you to bypass the buster's rapid stat and fire very rapidly via cancelling the animation that occurs between shots. This is very useful for the S Class Digger Test.
    • Also in the second game, skipping the cutscene before the Final Boss's second form will start the fight with the boss missing a small sliver of health.
  • Harsher in Hindsight: Legends 2's cliffhanger is heart-wrenching, with the series stuck in limbo for so many years, and the 3DS sequel canceled prematurely. What Data says at the end tops it all:
    Data: Sorry, Mega Man, but it looks like you might be stuck up there for a little while more...
  • Just Here for Godzilla: Some fans of Mega Man Battle Network got into the Legends games, Misadventures of Tron Bonne and Legends 2 in particular, just to see where Yai's NetNavi, Glyde, came from.
  • Launcher of a Thousand Ships: Mega Man Volnutt. He is shipped with any girl in the series, even very minor ones.
  • Memetic Loser:
    • Teisel Bonne, whose most prominent role in Legends 1 and 2 is basically to get his ass kicked by Mega Man over and over. He also spends most of Tron's spinoff game captured and in-distress. Dialogue makes it clear that off-screen he is a feared, capable, and respected leader of pirates, but that's, well, off-screen.
    • In-universe, there is Denise Marmalade from The Misadventures of Tron Bonne. She repeatedly gets her ass kicked by Tron (and shows up late to Tron's first robbery, due to having overslept and needing to be woken up by her mother), and is constantly chewed out by her superiors for it (never mind that plenty of other police officers fail to stop Tron over and over too). Eventually, Tron actually feels bad for her, and arranges it so that Denise will be credited with capturing Loathe and Glyde. Though, when Teisel points out she's acting out of a concern for a friend, Tron denies it up and down.
  • Memetic Mutation: Not as prominent as some memes, but there's a joke among fans of the series that Mega Man underwent "reverse puberty" between games 1 and 2, due to a change in English voice actors making him suddenly sound younger.
  • Nightmare Fuel: Pretty much all the ruins in the first game, as well as all the Bonne's strongest robots (Tron's giant spider robot, the Feldynaught is a standout example). The second game's ruins are pretty scary too, although special mention goes to the Saul Kada Ruins.
    • This article would be remiss if it did not mention this music:
    • That horrible buzzing sound your alarm makes when Reaverbots are nearby is guaranteed to make you jump. Every single time. Thankfully, it was removed in the sequel.
    • The Old City in the first game is a more mundane example. It's a sector of Kattelox that's mostly abandoned. Unlike the rest of the island, it's bleak, gray, and dirty. There's no music whatsoever, and the streets are completely empty...aside from the packs of feral dogs that noisily (if ineffectually) attack intruders.
  • The Scrappy: Appo and Da in Legends 2. They have Gonk designs perpectually stretched into a stupid grin, their speech patterns seem like they were intended as a parody of Beavis and Butthead, and they force you to do an Escort Mission protecting them as they insist on accompanying you to Glyde's base.
  • Ship-to-Ship Combat: The fanbase is split almost directly down the middle on whether Megs should be with Roll or Tron.
    • And lord knows what he's been up to with Yuna and Sera in the real time following the ending of Legends 2. Suffice to say that some of the Ship To Ship Combat in the fandom revolves not around which girl Mega Man should take, but whether or not he should take all of them.
  • Spiritual Licensee:
    • Until an actual one came out, these games were as close to a 3D Metroid game as one could get at the time. You take control of an Ambiguously Human robotic hero with an Arm Cannon to explore ancient ruins in an over-the-shoulder third-person shooter style, completing a dungeon usually results in a power-up or MacGuffin that unlocks the next dungeon, and along the way you find various power-ups that give you new secondary weapons and movement abilities, which let you access optional areas and explore previous dungeons in new ways. The first game in particular eventually lets you discover that (aside from the Main Gate) all the dungeons are connected to each other through passages needing the Jump Springs and/or the Drill Arm to get through, highly reminiscent of the wide-open exploration of early Metroid titles.
    • The Legends series in general is heavily influnced by Studio Ghibli's Castle in the Sky, to the point it may be the closest video game adaptation we're ever gonna get. For example, the vaguely After the End setting is on point, and a few bosses in the first game are remarkably reminiscent of the Laputian robots from the anime. If that's not enough - the Japanese VAs of Pazu (Mayumi Tanaka) and Sheeta (Keiko Yokozawa) also voiced Rock and Roll respectively!
  • Strawman Has a Point: There's a scene in Manda Island in Legends 2 where Tron is trying to break Mega Man's trust in Roll by telling him she overcharges him for weapons and effectively steals money from him. This is treated in-game as nothing but Tron making stuff up, but many players have pointed out how ridiculously expensive it is to fully upgrade several weapons in both games, with it requiring an elephantine amount of grinding.
  • Superlative Dubbing: Most English dubs of Japanese-made games on the PS1 were cringe-inducing at best, and Mega Man 8 and Mega Man X4 are still among the most infamous examples of bad voice dubbing in video games. Which makes the English release of the first Mega Man Legends game stand out all the more for its superior writing and voice acting.
  • That One Attack: The green orb attack most Bonne boss robots use in Legends 1. It's large and tricky to avoid, homes in on you, does a lot of damage, and breaks your shield so you take increased damage from normal attacks. Oh yeah, and the Bonne robots usually fire two of them in succession.
  • That One Boss: Yakuto Krabbe, Tron's crab-like machine in Legends 2. And considering it's one of the earliest bosses where you will have little in terms of upgraded weaponry, it's a hell of a Wake-Up Call Boss.
  • That One Level:
    • The Clozer Sub-Gate in 1 becomes this if you don't know the Guide Dang It!. At a particular part in the dungeon you find a cracked ceiling that has to be demolished using two specific special weapons. The problem is that 1, it isn't immediately obvious you can break that ceiling because this is the only time in the game you encounter a destructible ceiling; 2, there's only a single hint in the game that a certain special weapon can break the ceiling, given in the description of the Grand Grenade, and 3; the items needed to craft the Grand Grenade and the Powered Buster (the other special weapon that can break the ceiling) are easy to miss if you don't go exploring (though the Grand Grenade item is found inside the Flutter, which makes it unlikely to overlook). Players who don't know what they're supposed to do here can get stuck forever pondering how to proceed.
    • Glyde's base in 2. Several areas of powerful enemies that unleash Bullet Hell, the walls are lined with regenerating turrets, and running away to Data to recover your energy and save is a bit of a trip.
    • The Nino Ruins in 2. It's a Down the Drain area and has all of its trappings: most of it has you moving veeeeery sloooooowly through water (which also messes with your jumping physics, making it harder to dodge enemies), is labyrinthine and very, very long, and it's packed to the brim with some of the more tedious and/or annoying Reaverbots in the game. At least it's got some good music for you to listen to. By extension the Kimotama Caverns fall into this category as well, just without the cool music (you instead get the Clozer Woods ruin music from the first game, which is more Nightmare Fuel than anything).
    • Even worse is 2's Saul Kada Ruins. An abundance of lava and enemies with fire attacks makes it very easy to be ignited. If you haven't picked up a few Medicine Bottle upgrades and can't put out the flames, you can easily lose most of your health to a single mistake. On top of that, there are obnoxious butterfly enemies that can paralyze you and slow movement to a crawl (fixing that means risking draining that Medicine Bottle even faster) and bird-faced rocket turrets with insane range, damage and homing capabilities. An annoying sequence where you team up with Tron and Bon to stop the flow of lava asks you to use the notoriously fiddly Lifter while contending with multiple, fast enemies and a lava pool. There's also the giant reaverbot fight, where aiming up at its face messes with the camera and makes it incredibly easy to walk onto lava by mistake. To really rub it in, you're not able to defeat this boss the first time you meet it. You're supposed to move past it and return after stopping the lava flow it uses to heal. Your only hint beforehand is Roll making a vague comment about this one neong different from bots you've fought before. You can waste time, patience and ammo in the first confrontation due to not knowing this.
  • That One Sidequest:
    • The Technical Course racing minigame in the first. They're Time Trial obstacle courses that require you to navigate through sets of pylons while hitting other pylons that temporarily stop the clock. While passing all the courses to get the item reward is fairly easy, mastering each course to beat the first place developer times is insanely difficult.
    • The S Class Digger test in the second game. You're given a Buster with crappy stats and five minutes to clear out a fairly large dungeon full of powerful enemies. Doing it requires either using the Claw Arm to pick up enemies and throw them into each other (which means getting close to them and probably taking damage, as the hitbox for the Claw Arm is terrible), or stutter stepping to fire the Buster faster (which will be hell on your thumbs).
    • The 100 question quiz from Legends 2. After completing the 10 question quiz—which isn't too difficult or time-consuming—the Mayor, who's also the principal of the only school on Manda Island, offers you their national treasure and two ways to obtain it. Either pay two million (with an m) zenny, which is the same amount needed to fully upgrade the power on the homing missile so it's crazy expensive, or take the 100 question quiz. The questions range in topic from pop culture, to history, to science, to physics... They even throw in a question about the Mega Man Legends universe and if you get just one question wrong you have to start all over again.
  • They Changed It, Now It Sucks!: This happened to the series in general at the release. While Mega Man was best known as a franchise of 2D platformers with distinct stages where you fought bosses to acquire their weapons, this game was an over-the-shoulder third person shooter with wide-open exploration and Action RPG elements. The series has since been Vindicated by History, but at the time this was not what Mega Man fans were expecting.
  • Viewer Gender Confusion: Juno from the first game and The Master from the second game are both very feminine looking male characters.
  • Vindicated by History: In 1998, the game had poor sales, and the reception to Legends was mediocre at best. In fact, it was often pointed out as an example of how a transition from 2D to 3D could go wrong. Now, it's a beloved Cult Classic - the backlash over the cancellation of Mega Man Legends 3 is a testament to its popularity. A part of this comes from the fact that the controls for the first game and the Misadventures of Tron Bon were mediocre, but the story held together. The controls are greatly improved for the second game and the story doubled down on the intrigue and awesomeness.


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