Given that Bayonetta made a Deal with the Devil and accepted eternal damnation in exchange for her powers, many fans like to interpret her confidence and cocky attitude as her coping mechanism to deal with the fact she doomed herself to Hell. The lyrics to her theme song, "Mysterious Destiny," support this, claiming that she buries her loneliness deep down in her eyes and that sadness lies in her smile.
Enzo, Butt-Monkey, perpetual goof, but knowledgeable informant and assistant working for two of the most powerful and dangerous people in existence, a human face representing some of the strongest of Hell itself. If he was among his peers instead of hanging around Physical Gods, would he transform from the comic relief into a feared mobster?
Best Boss Ever: The last three bosses of the game, Jeanne (for the final time), Balder and Jubileus are widely considered to be the best bosses in the entire game, and considering that one of the earliest bosses is a 2-headed, ginormous fire-controlling angelic dragon with a face on its chest that speaks in Enochian, you KNOW that they are gonna be freaking awesome. And they are.
Best Known for the Fanservice: The game is an extremely fluid, highly-refined Beat 'em Up with some of the deepest combat mechanics ever put in a Stylish Action game, and a distinctly over-the-top, gloriously Camp style that, between it and Bayonetta 2, has earned an array of accolades, awards, and even a few coveted perfect scores. But the eponymous Bayonetta's Spy Catsuit is usually the first thing that comes to mind. Or the fact that her boss-slaying cutscenes leave her temporarily wearing nothing but Godiva Hair. That and her extremely sensual and teasing personality just pushed the 'fanservice' factor even bigger.
Broken Base: The motionless models used in certain cut-scenes. Some argue that it was a creative way to make the game stand-out, as well as likely a way to save large amounts of the budget for actual gameplay sections, not to mention a great way to slow down the pace to allow the over-the-top fight scenes to seem even more impressive. Others, however, argue that it comes off as more lazy than a style choice.
Complacent Gaming Syndrome: Despite the wide variety of weapons and accessories this game has, there are some that are commonly used by the players for specific purposes, such as situational recommended builds:
Due to its general usefulness and added defensive and counter-attack mechanics, the Moon of Mahaa-Kalaa is very popular that players label it as a "must-have" accessory.
Do you want to farm Halos in the most efficient way possible? Take advantage of the Durga-Kilgore glitch to rack up lots of combo points every Verse. Others even use the Gaze of Despair to increase the outputs even further.
Since Witch Time is disabled in Non-Stop Climax difficulty, a lot of players and game guides would recommend the Evil Harvest Rosary so that dodging will still have offensive benefits.
One cutscene where Bayonetta has just defeated the boss and elects to blow it up by shooting a stream of gasoline coming from a peeing baby angel statue. When it fails the first time, she shoots the statue in the spout. When the head flies past in the ensuing (huge) explosion, it's crying.
The first time we meet Joy, cue the gentle laughter when there's a little impromptu dance off. Drop your jaw in shock/horror/hilarity when Joy chooses to finally... reveal herself. Then the line is tossed out of the window when you perform the torture attack on her.
Dante/Bayonetta is an unsurprisingly popular one, since both of them are sexy, gun-toting badasses who regularly perform over the top stunts and were created by Hideki Kamiya. Jeanne isn't left out; she's often shipped with Vergil in the same works.
Bayonetta is occasionally paired up with Kratos and Juliet Starling as well. The latter is expected, seeing as how Juliet shares so many similarities with Bayonetta it's not even funny.
After her reveal trailer in Super Smash Bros. for Nintendo 3DS and Wii U, Bayonetta is getting a Foe Yay sort of shipping with Pit, usually with her teasing him but ultimately deciding he's too 'cute' to kill despite him being an angel. This also tends to extend to/include Pit's boss, the Goddess Palutena.
Bayonetta is paired with Samus. Not surprising that both girls are main characters of their respective series and have a tremendous amount of sex appeal.
Cult Classic: Even with the low sales across all platforms, its got enough of a fanbase to give it a 3rd game in the series.
Jeanne is pretty bad with her red jumpsuit, poofy purple collar, and fuzzy gun tassels. Her weird eyelashes are somewhat unfortunate too, and her jumpsuit makes her look almost deformed. Oddly enough, Bayonetta can get in on the fun with the d'Arc couture bullet, which puts Bayonetta in a black version of Jeanne's dress, and it's sexy all of a sudden.
Balder's dead white peacock stole, single glove, and golden quarter-mask with piercing-attached monocle is even worse. For Balder, though, this trope probably was intentional.
"Funny Aneurysm" Moment: Luka's humorous You Killed My Father accusation that he throws at Bayonetta and then gets dropped for most of the game becomes a lot less funny when Balder shows up and reveals that it was actually his doing, and that as a child, Luka saw his own father torn to pieces.
The Durga-Kilgore glitch, which lets you unleash an overpowered combo using a specific set of weapons, and thereby gets huge amounts of halo and combat score points.
In the Wii U port, there's the Hero of Hyrule costume. While Bayonetta 2 makes you shell out 100,000 halos to get the Super Mirror 64 and another 100,000 for the costume (the same price as the accessory it replaces), it's given to you for free in this game as soon as you visit Rodin's shop. Although generally useful for the whole game, the costume's parry removes practically all of the difficulty and danger from early chapters if you've mastered it — especially the fight with Fortitudo in Chapter 1, whose powerful attacks are difficult to dodge but become a breeze to handle with the parry. It even allows your sword attacks to pierce the defenses of certain enemies with fire auras.
Germans Love David Hasselhoff: The game is beloved in the West and the titular heroine got her place in Super Smash Bros. thanks to her Western fans, especially in Europe, where she surprisingly ranked number one in an official poll organized by Nintendo itself. (She also was in the US top 5, and no word has been said about her place in Japan, so it has to be assumed she didn't place very well there. Some Japanese fan polls did place her in the top 20, but in a game with a very large roster, that's not saying a whole lot). The same could be said about Punch-Out!!'s Little Mac (and moreover his original game), to the point where the most recent game was mostly made by Americans (Canadian Next Level Games) for Americans.
Dears, Decorations, Enchants, and Harmonies have a nasty tendency to get in your way and make comboing impossible until you've wiped them out.
Enemies that are on fire can only be hit by ranged attacks, select fire-immune weapons, or during Witch Time. Rather annoying as-is to be forced to switch from a preferred weapon set just to damage them, it's worse in Non-Stop Infinite Climax, since the option to get Witch Time off of another enemy and then whale on them is no longer given to you. Despite this, they are not that threatening, just mildly annoying to fight if your main weapon set does not involve Fire Durga (which is also very slow) or Odette.
You can save at least 2.8 million halos (and a lot of effort) by spending 5 million halos to unlock the Climax Brace before finishing Normal Mode and then use it to finish off Normal mode. The game will give you a total combo score of 9999999 and a total time of 00:00:00, unlocking the Bracelet of Time with no additional effort.
The Durga-Kilgore glitch can shred through anything and give you the halos and rankings that normally require lots of finesse and work, making it a great way to unlock everything quickly.
If you're playing as Jeanne, summoning Queen Sheba during the fight with Jubileus will cause two swirls of white hair to summon the demon, but the majority of the creature's hair will be colored black, just like Bayonetta's.
One of the things Luka accuses Bayonetta after she meets with Cereza is that Bayonetta might have killed Cereza's parent. Cereza is Bayonetta, and by the end of the game she really does kill her father, Balder, and even though her first attempt fails, it still counts.
Nintendo was the only console company whose console at the time didn't have a port of the first game at the time it came out. Flash forward 5 years later, and the franchise has effectively become a Nintendo-exclusive franchise, not only having her sequels be Wii U and Switch exclusive, but the titular character herself appearing in Super Smash Bros. for Nintendo 3DS and Wii U and Super Smash Bros. Ultimate. The fact that Nintendo themselves funded the sequels also means that they effectively own and have control over more than half of the franchise. One wonders why Sega hasn't bothered to sell them the rights to the IP at this point.
Balder orders his angels to kill Luka with a fingersnap that sounds strangely like the Nintendo Switch click sound, a good 8 years before that console was even released, what makes this even better is that the Bayonetta series got released on Nintendo Switch.
LGBT Fanbase: With her levels of Camp, hypersexuality, crazy fighting gimmicks, and delightfully bitchy attitude, Bayonetta has become something of an icon among gay gamers. Plus there's the Les Yay between her and Jeanne. Plenty of fans have compared her level of over-the-topness to that of a Drag Queen.
The sequence of sounds in a successful Witch Twist: time slowing down, then speeding up, then the meaty impact of a Wicked Uppercut putting the monster right where it needs to be for a combo.
The choir that plays before Fortitudo's fight, named "Fortitudo Again." It's really uplifting when that's the first thing you hear when you continue after dying.
Narm Charm: It's incredibly campy, to the point where spotlights appear out of nowhere when the title character reveals herself. Like it's spiritual predecessor, it's done in a way that gives it a lot of charm and appeal.
Contrasting with most of the game, the flashback to the death of Luka's father, where we see four angels grabbing him by the arms and legs, and Gory Discretion Shot as they tear him apart.
Iustitia, the third Auditio, is frankly one of the most disturbing angels due to his chaoticappearance◊, overpowering theme and bizarre high-pitched voice as opposed to the other much deeper-toned Auditio.
The research halls of the Ithavoll building feature racks of many giant test tubes filled with blood, which also happen to be shaped like iron maidens and have a giant needle piercing through where the person's chest would be. Concept art confirms that they have corpses inside them◊. Presuming that these corpses are Umbra Witches, how does this factor into Father Balder's plan for the resurrection of Jubileus?
No Yay: Bayonetta is a Ms. Fanservice who generates subtext almost constantly. Unfortunately, this includes mention of "pillow talk" with Temperantia.
Offending the Creator's Own: Some female gamers strongly dislike the appearance of Bayonetta, finding her highly sexualized design to be objectifying and demeaning. However, Bayonetta's character design was made by a woman, Mari Shimazaki, and her creator, Hideki Kamiya, has stated that "only a woman could have made Bayonetta look like she does.''
The Wii U release works just as well as the Xbox 360 release, on top of having exclusive Nintendo-themed costumes that actually change some things up (like the Wicked Weaves becoming Bowser's limbs while in the Princess Peach or Princess Daisy costume). It also helps that it comes free with the disc release of Bayonetta 2, and gets a massive discount if you buy the digital version of Bayonetta 2. According to Digital Foundry, the Wii U version has similar performance to the Xbox 360 release, but with added bonuses such as vertical sync and higher quality shadows.
The Switch version has everything the Wii U version has to offer, on a console you can play on the go no less, making it the first truly portable version of the game.
The PC version doesn't have any of the Nintendo-centric content (for obvious reasons), but has enhanced visuals, and support for ultra-wide resolutions. This version's optimization also allows the game to run smoothly even on mid-to-lower end machines. On top of that, modding possibilities are also opennote Which could mean that the Nintendo-centric content such as costumes could be made manually for this version.
Porting Disaster: From a performance standpoint, the PlayStation 3 port of the game is inferior to the Xbox 360 version. Platinum Games developed the game using 360 hardware and handed over the code to Sega for the finalization process on the PS3, which lead to noticeably reduced frame rates, poor textures, extremely intrusive and long loading times, and other technical issues without offering any kind of advantage over the 360 version. Because of this, Platinum now flat-out refuses to outsource their games to outside studios for porting ever again. The PS3 version later received a patch that allows you to install the game to the PS3's hard drive, cutting the length (but not frequency) of loading times. However, the other most glaring issues with frame rates and textures remain unaddressed.
Out-of-body fights. They're tolerable in the story mode, where you're given tools to whale on angels with and Cereza isn't constantly in danger, but when they're made an Alfheim challenge, you have to leave your body behind to fight; that won't stop the angels from going after it anyway (which will hurt your regular lifebar), unless you waste one of your two accessory slots on an item that forces Angels to attack you... but also makes them stronger. That very mechanic forces you to use a lightpole to fight Affinities while protecting Cereza, since they are not in the same dimension. Not only is the "weapon" painfully slow, it slips out of your hands if you stop to dodge an attack. Granted, you can use Rodin to attack them directly but the thing is not exactlyeasy to get...
The mini-game to send Jubileus into the sun isn't so bad in Normal mode. In Hard and Climax mode however the planets are much harder to avoid, and failure is counted as a death, which can completely ruin an otherwise perfect score. Considering how long and difficult this fight can be, this is frustrating to say the least.
Insta-Death Quick Time Events in general, because it's sometimes damn near impossible to know exactly when to push the Square/X/B button, the game only gives you about half a second to react, and each death counts against your score. They were so hated that they were basically removed from the sequel, largely replaced with climax style button mashes that reward quick reflexes, but don't necessarily punish missing them.
The Mook Debut Cutscene of almost every Angel type ends with them sending an attack towards the player. While this trick may be innovative for a hack-and-slash game allowing seamless transitions between cutscene and gameplay, others dislike this idea as you'll have to react quickly as possible as soon as the cutscene ends. This is especially notorious in harder difficulties as your enemies will technically have an easy chance to shatter a large portion of your HP.
Hidden encounters and Alfheims being included in your level ranking means it's easy to get a bad grade due to an encounter you never even saw. This is compounded by the fact that some Alfheims are very well-hidden, often requiring retracing your steps to a previous section of the level, and you'll have to repeat the walk plus the fight (which can be challenging in itself) every time you replay the level if you're after a higher ranking.
Most, if not all, of the cutscenes will have you saying 'Holy shit' about as often as you say 'What the HELL is going on? And why is it so AWESOME?' The first ten minutes of the game in particular will lock the visual cortex of your brain into overload, but it's so awesome you won't care.
The new motion controls that the Switch port adds to the Space Harrier level really make it feel like you're handling a joystick on an old arcade cabinet... by which we mean they're extremely sensitive and responsive, and, for some reason, come with a rate of auto-fire that human fingers cannot replicate. If you're trying them for the first time after being used to the regular button-and-stick setup, you better be ready for things to get intense.
The Records of Time level for serving as an excellent introduction to the game's extremely epic scope: Bayonetta and Jeanne fighting together against a legion of angels on the rotating pieces of a shattered clock tower as it plummets hundreds of miles down an obscenely tall cliff. It's the definition of Crazy Awesome and perfectly sets the tone of the experience that follows. This intro was so iconic that Super Smash Bros. made it her stage and the sequel revisits the scenario midway through the game
Bayonetta finishing off Jubileus by punching her soul into the sun.
Squick: Joy's Torture Attack. Completely gratuitous and kind of unsettling.
Jeanne's goddamn missile during the fourth fight! The QTE requires a hyper-fast reaction time and failure causes a lot of damage.
Jeanne's Wicked Weaves from her second fight onward, especially in Hard and Infinite Climax where the tell happens almost instantly before the attack itself, giving a fraction of a second to prepare for it. Her Madama Styx heels and fists appear near you no matter where you are in relation to Jeanne, and they don't hit lightly either. The one upside to the Weaves is that they're one of the few ways to get Witch Time while fighting Jeanne, but in Non-Stop Infinite Climax, that no longer becomes an option.
Jubileus has an attack where she punches the barrier, creating a black hole. If you're caught in it, say goodbye to your HP bar. Luckily, the wind-up of the attack is rather long and it is telegraphed by her piercing wings with red crystals to the ground. You can actually stand behind these wings to avoid the gravitational pull, but once you're out of cover, the Panther Within would be your only hope.
Anyone thinking they have the hang of the game after beating Fortitudo could easily get hit hard in Chapter V right after. It's a Marathon Level (second-longest in the game) that introduces several Demonic Spiders (Grace, Glory, Fearless, Harmony, and Inspired) and has rough platforming segments with instant-kills. Topping it all off is the second Jeanne fight at the end, and she follows up her Wake-Up Call Boss status from Chapter II in the exact way one might expect.
For some, the rocket ride section at the beginning of Chapter XIV goes on just a bit too long. It doesn't help that the game never tells you how to un-invert the camera. To top it all off, after you complete the segment, you have to fight Jeanne for the last time, and harder than ever. Others, especially those who like Space Harrier, feel that the main body of the level is fine and should've been its own chapter rather than having an extremely hard normal-controls boss fight tacked on at the end.
The double Kinship fight. Dear God, those fuckers take Bullet Hell to a whole new level. It takes a good level of Witch Time skill if you don't wanna be pelted by a dozen missiles at the same time. This is somewhat alleviated by the fact that you can actually board the kinships and smash their wheelhouses, and their corpses remain as a platform to board the others.
That One Sidequest: Getting a Pure Platinum Medal requires you to finish the Verse with a Platinum-grade score and time...andtake zero damage. Getting a Pure Platinum Award for the Chapter requires you to get a PP on every Verse, and yes this means you cannot take a single hit throughout the entire Chapter. It's entirely possible to 100% everything else, but never get a Pure Platinum Award ever. Good luck!
They Wasted a Perfectly Good Plot: Isla del Sol looks impressive... from the very few views you get of it. Chapter 14 is spent zooming towards the city across the sea with the skyline in the background, and then a cutscene puts Bayonetta on a roof and later the side of a building as she fights a boss there, Chapter 15 is set entirely in and on top of a skyscraper, Chapter 16 is a boss fight set around said skyscraper, and the epilogue is spent ascending beyond the planet's atmosphere. There's no chance to actually explore the very beautiful metropolis and see how it all relates to the angels' plan to resurrect Jubileus, whereas Vigrid is explored in comparatively ample detail, along with Noatun in Bayonetta 2.
Some people feel that Bayonetta and Jeanne fall into this, with their tall figures and long, skinny limbs.
There's something wrong with the way Balder looks compared to the other characters; his skin's pale and waxy and...and he looks sick. The events of Bayonetta 2 reveal that he actually is sick; he looks normal enough until he comes down with a bad case of Loptr, at which point he starts looking really unwell due to the evil god eating away at him from the inside.
Visual Effects of Awesome: The game has some of the most stunning and beautiful environments and locations ever seen in a video game, especially on the Xbox 360 version.