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This is a list of all characters featured in Ziggurat.

    Playable Characters 

Argo the Apprentice

"Main character. Balanced stats without particular strengths or weaknesses."

With no particular advantages he also doesn't have any disadvantages. As such, it's less likely that you end up with perks that are completely opposite of the characters starting abilities.

  • Jack-of-All-Stats: As his description would imply, he starts out with balanced abilities which allow you the freedom to build his abilities any way you want.

Carina the Apprentice

"Carina is an apprentice who has done her homework diligently."

Identical gameplay-wise to Argo.

  • Action Girl: Naturally. She's identical to Argo in gameplay and stats, but she's a girl.
  • Distaff Counterpart: To Argo.
  • Jack-of-All-Stats: Like Argo, she starts out with balanced abilities which allow you the freedom to build her abilities any way you want.

Kraz the Novice

"Very powerful magic wand skills. Smaller mana pool for the other magic disciplines"

A young woman with a shaven head and a more powerful wand. Good for beginners, as the name would suggest.

  • Bald Women: Has a clean shaven head.
  • Black Magician Girl: The youngest member of the cast but still just as capable of dishing out hurt.
  • Weapon of Choice: As a novice wizard, she is skilled with the starting magic wand, but weaker with the other magic weapons.

Menzi the Shaman

"He relies on his battle cry to recover health and mana. Mana gems and potions aren't as effective"

Gets health and mana back at the the beginning of every fight, which can be very useful for giving you a fighting chance.

  • Barbarian Hero: Compared to the bookworms and civilized mages that make up the rest of the cast, Menzi really stands out.
  • Battlecry - Relies on his War Cry ability to regain health at the beginning of fights as he gets far less from potions.
  • Blood Knight: Presumably why he regains health at the beginning of a fight.
  • Tribal Face Paint - Sports face paint of this kind that vaguely resembles a skull.

Simon the Sorcerer

"Made a pact with the devil. A true master of the 3 main magic disciplines with very fragile health."

Incredibly fragile. If you are not an expert dodger you shouldn't go anywhere near this character.

  • Blessed with Suck: Extremely potent magical abilities but is extremely frail and barely recovers any health from health potions, gets less maximum health from level-ups and less XP from experience gems.
  • Deal with the Devil: Made one to greatly increase his magic abilities.
  • Glass Cannon: With 50 health to Argo's 100, Simon is the second-most squishy character in the game behind Osuna.
  • Infinite Supplies: Starts with the "Talented" perk of Staffs, Spells and Alchemy, giving him regenerating mana.
  • More Dakka: Starts with rank 4 of "Mastery" for each weapon type, massively increasing his fire rate.
  • Shout-Out: His name might be a reference to the video game series of the same name.
  • Squishy Wizard: Embodies the name and spirit of the trope massively. He undertook a Deal with the Devil which made all his magic more powerful, but left him physically frail. If he takes any big hits, he's done for.

Algorab the Alchemist

"Slow and steady, the alchemist can cause havoc around him. However, his wand skills are lacking."

Wherever you go things are likely to explode, as you start with an alchemic weapon and skills to use it more efficiently.

  • Alchemy Is Magic: The crux of his character.
  • Mighty Glacier: Moves slowly but has powerful alchemic weapons.
  • Weapon of Choice: Always starts with a random, previously unlocked Alchemy weapon, and can shoot it faster and with more damage. However, his damage with other weapons is less, and his wand skills are abysmal.

Rigel the Acrobat

"Excellent mobility and decent staff skills. The rest of his attacks have a slower rate of fire"

Runs fast, hits fast. A pretty well balanced character that does not suffer heavy penalties in exchange for his speed.

Saiph the Librarian

"Great spell knowledge. He doesn't learn from experience as fast as others"

  • Badass Bookworm: Starts with the Bookworm skill, which allows him another perk choice when levelling up.
  • Robe and Wizard Hat: Does not have the hat but otherwise fits the image of a classic wizard perfectly.
  • Magic Librarian: The crux of his character.
  • Wizard Beard: The longest beard of any character in the game actually.
  • Weapon of Choice: Always starts with a random, previously unlocked Spell book.

Corvus the Vampire

"He'll recover health from the souls of his enemies, but his thirst for blood will never be truly satiated."

  • Blessed with Suck: Starts with a whopping 200 health, double the standard... but slowly loses health over time and recovers less health from health potions, 1/4 of normal.
  • Classical Movie Vampire: His appearance in his portrait is this trope down pat. He looks a bit like Dracula.
  • Our Vampires Are Different: A fairly classical vampire, he requires the souls of slain enemies lest he starve to death. In other words, his health drains over time and is refilled by killing enemies. He does however not suck blood and casts magic just the same as the other characters.
  • Life Drain: A variation. Corvus starts with rank 5 of the "Bloodlust" perk, which causes experience gems to also give you health back.
  • Shout-Out: His name is the same as the protagonist of this game's Spiritual Predecessor, Heretic.

Osuna the Bard

"Osuna makes up for her low health with a superb management of her mana reserves, allowing her to attack from long range without worrying about energy usage."

  • Action Girl: Starts with rank 4 of "Proficiency" for Spells, Staffs and Alchemy weapons, giving her reduced mana usage, allowing her to put out more attacks than other characters.
  • Anti-Frustration Features: Starts with the "Persistence" perk, which causes all drops to last twice as long before they disappear. This means Osuna can hang back and engage enemy groups from afar, taking advantage of her reduced mana usage.
  • Lady of Black Magic: With most magic in the game being offensive in nature, she would naturally qualify as one of these.
  • Magical Accessory: Always starts with a random, previously unlocked Amulet and with rank 3 of "Channeling", which causes it to recharge faster.
  • Squishy Wizard: More so then even Simon, beginning with a tiny health pool of 40.
  • Wandering Minstrel: The crux of her character.

Hadar the Templar

"The Templar gets energy from the souls of dead enemies. No need for mana gems."

  • The Big Guy: Starts with 150 health compared to Argo/Carina's 100.
  • Eyepatch of Power: Sports one of these. Naturally, it has no impact whatsoever on gameplay.
  • Fight Magnet: What his Brawler perk is likely to represent, which has the effect of making enemies more plentiful but also drop more items.
  • Mana Drain: Starts with rank 4 of "Mana Steal", allowing him to recover a good chunk of all mana types from knowledge gems — which is good, because normal mana gems don't drop for him.
  • The Paladin: Supposedly. He doesn't look particularly heroic, though.

Jules the Harlequin

"An experienced and very agile thief."

Since he has an ability that makes rooms with items and treasure in them appear more often you are best off hoping to find something useful in those.

  • Born Lucky: What his perks Curiosity and Trickster amount to, making treasure rooms appear more often and the mystery boxes within safer to open (As in less chance of it triggering an ambush). He also has rank 5 of "Scavenger", netting him additional drops from enemies.
  • Fragile Speedster: Starts with only 50 health, but rank 5 of "Haste", making him lightning fast.
  • The Trickster: One of his perks. It's effect however only makes mystery boxes safer to open and give you more treasure.

Cid the Seer

"This one shows great potential. Low initial stats, but learns a lot faster!"

Has a rough time surviving from the outset but can grow extremely powerful if you manage to stay alive.

  • Magikarp Power: He is weaker in every aspect from the outset, and ends up absurdly powerful thanks to his increased experience gain from rank 3 of "Scholar".

Glyndor the Battlemage

"The battlemage is used to pain and can channel it into energy, but he can't keep it for long."

Loses mana slowly over time and starts with small mana pools, but gets mana from being hit and starts with high health.

  • Badass Beard: In his portrait.
  • Magic Knight: More magic than knight, but he's definitely no slouch in the physical department.
  • The Big Guy: Starts with 160 health compared to Argo's 100.
  • Violation of Common Sense: Glyndor recovers a large chunk of all mana types when he takes a hit, so deliberately taking a hit now and again is to his benefit.

Agnes the Witch

"Fled from the mundane society before they burned her alive. Agnes hopes her mind-clouding powers can be of use in this test."

Decent stats (though with a slightly reduced starting health of 80), and starts with rank 5 of "Revenge", which sends out a stunning shockwave when she takes a hit.

Loki the Vagabond

"This mysterious character doesn't remember his past. Maybe it's for the better.

Has a wand that can poison enemies, but can only choose from one perk per level up unless he gets the "Bookworm" perk. (Presumably he's remembering rather than learning.)

  • Self-Imposed Challenge: Loki has no advantages to counteract his lack of perk choices, except perhaps the poison wand (which doesn't even come close to making up for it).
  • Standard Status Effects: His wand's alt-fire poisons enemies.

Leto the Cleric

"A fervous worshipper of the gods with powerful healing abilities. The Ziggurat shows a strong hate towards this hero."

Has a greatly increased capacity for healing himself but is particularly disliked by the Ziggurat, resulting in enemies that are 10% faster. As a servant of the Old Gods, he will never be punished at shrines.

  • Blessed with Suck: Healer and Hero together means Leto gets less mana drops and has to use more of it to defeat the additional champions.
  • Cursed with Awesome: On the other hand, Hero, plus the bigger amounts of monsters in general, tends to mean more experience per battle if only from sheer amount of fighting. Coupled with experience-boosting perks, he can start leveling at rates similar to Cid's own. Particularly visible if you get the Loan Shark perk (goblets give you experience), as the champions he often faces tend to drop a lot of goblets.
  • The Medic: An odd single-player version. Leto begins with "Healer", giving him more health potion drops compared to mana crystals, and rank 5 of "Druid", so he gets much more health per potion.
  • The Chosen One: Sort of. Leto begins with the "Hero" perk, which causes more champion enemies to spawn, but also improves their drops. He also starts with "Oracle", which assures no outright negative effects from using shrines.
  • Standard Status Effects: Leto's wand has a chance to freeze enemies.

    Bosses 

Adam - Prime Golem

A large, red glowing and rugged looking golem.

  • Flunky Boss: Spawns small and big golems to fight alongside it.
  • Golem: Of course. Made from stone, and seems to be the original among the many in the Ziggurat.
  • King Mook: A larger version of the Large Golem enemy.

Audrey - Mother Nature Incarnate

A very large carnivorous plant.

Bastian

A gigantic demon.

  • Homing Projectile: Fires bursts of lethal purple energy balls that home in on you.
  • King Mook: A larger version of the Demon enemy.
  • Power Pincers: A feature of him and the other demons is pincers for hands.
  • Super-Persistent Missile: The projectiles will not stop tracking you until it collides with terrain that's directly between it and you or it is shot down.

Brunilda

A giant carrot in a dress.

Examiner Cepheus

The examinator of the test and final boss of the game. Wears an unsettling white mask and wields considerable magic power.

  • Duel Boss: It isn't instantly obvious due to the lack of third-person perspective letting you see all your equipment, but Cepheus wields a staff in one hand (the energy waves it produces require the same effort for you to avoid as your staves' streams of fire do for your enemies), a sword in the other (a magical device activating somewhat-random but powerful traps in his room), visibly casts (summoning) spells, and directly attacks with purple-colored magic. As the game never suggests you're a legitimate threat to his life, there's a clear implication he's armed himself specifically to test you.
  • Flunky Boss: Spawns Orcs, Hollow Armors and Demons to fight alongside him.
  • Final Boss: Defeat him to complete the game.
  • Homing Projectile: Fires bursts of lethal purple energy balls that home in on you.
  • Malevolent Masked Men: With his humanoid appearance, obvious hostility and unsettling mask he is most definitely one of these.
  • Multiple-Choice Past: Each ending gives a unique interpretation of his motives.
    • In the Good Ending, he's a straightlaced Noble Demon who, upon defeat, gives you the scroll needed to pass the test, no strings attached.
    • In the Exile Ending, he's a troll who gives you a fake scroll that instead exposes your cowardice to the Order.
    • In the Bad Ending, he's an Evil All Along Magnificent Bastard who's been manipulating the Order of the Eidolon for years in a gambit to release himself and the other monsters from the Ziggurat.
  • Shockwave Stomp: A nasty magical multiple wave attack.
  • Super-Persistent Missile: The projectiles will not stop tracking you until it collides with terrain that's directly between it and you or it is shot down.

Gunkarr the Crusher

A big Orc with a bigger club.

  • Carry a Big Stick: Even accounting for his size. The head of his mace is bigger than his chest, which means it's more than big enough to crush you entirely.
  • King Mook: A larger version of the Orc enemy.
  • Shockwave Stomp: Smashes his club on the ground, creating these.

Ignus the Firemonger

A large flying lizard.

King Blob

A gigantic blue slime with a crown upon its head.

Percival - Royal Knight

Simply a large version of the common hollow armor enemy.

Poloko - Master Shaman

A large shaman which overwhelms you with mooks in his fight.

  • Bad with the Bone: Wields a large bone as a staff.
  • Enemy Summoner: Being a larger version of the common enemy shaman, he would be this. note 
  • Flunky Boss: Up to Eleven: He summons shamans, which then in turn summon carrot enemies.
  • King Mook: A larger version of the Shaman enemy.
  • Magic Missile Storm: He and regular shamans launch arrows of light all around them that then lazily track the player.

Queen Amanda

A beautiful female banshee which hides amongst near identical copies.

Regulus - King of Predators

A gigantic bird that spits acid.

  • Feathered Fiend: Like the basilisks, cockatrices and salamanders it lords over, it most resembles a large bird plucked bald and extremely angry about it.
  • Flunky Boss: Spawns smaller acid spitting Basilisk enemies.

Sir Arthur

A giant helmet adorned red skull which spits fireballs at you.

  • Flunky Boss: Fights alongside smaller flying skulls.
  • Flying Face: Or rather flying skull, but it's nothing but a giant, flying cranium with a helmet.
  • King Mook: Is a scaled up version of the common flying skull enemies.

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