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     Characters common to all the games 

Daughter

The girl given to the player to raise from age 10 to 18. Her name, birthdate and bloodtype are all determined by the player, with the last two altering her starting parameters.

Voiced by: Chisa Yokoyama (PM 1), Aya Hisakawa (PM 2), Chinami Nishimura (PM 2 Refine), Yukana (PM Yume miru yousei)

  • Ambiguously Human:
    • Olive in the second game looks and ages like a normal girl but she's still a being from heaven. Some of the endings have her patron deity state that they did intend for her to return to Heaven after the Father finished raising her but changed their minds.
    • Lisa from the third game is a fairy reincarnated as a human in order to fulfill her dream of being a human princess.
  • Action Girl: If she takes fighting classes, she can easily become this.
  • Canon Name: The first game's daughter's official name is Maria, the second game's daughter is Olive, the third game's is Lisa, and the fourth game's daughter is called Patricia. Princess Maker 5 is the only game without an official name, but the default name is "Musume" (literally "daughter") and fans stuck with it.
  • Half-Human Hybrid: Patricia is half- demon, since she is the daughter of The Maou.
  • Hello, [Insert Name Here]: The player can decide what to call their daughter.
  • Lonely Doll Girl: Maria is a war orphan and an illustration supposed to show how the Hero adopted her has her hugging a stuffed rabbit doll.
  • Luke, I Am Your Father: Patricia learns rather unpleasantly that The Maou is her father.
  • The Ojou:
    • Olive from the second game subverts this. She and her father are, in practice, members of the nobility of the realm since the Father is The Hero who saved the Realm years ago, and she'd probably fit real well in the Spoiled Sweet type. However, despite her living with her dad and the family butler Cube in what's implied to be a Big Fancy House, she has little actual spending money for herself, so she must take up part-time jobs after turning 10 to pay for her own expenses save for food and some clothes.
    • In Princess Maker 3 however,Lisa can start out as this, if one chooses Merchant or Fallen Noble as the starting profession.
  • Never Learned to Read: Inverted by Maria, who not only is literate (the Father probably taught her) but one of her part-time jobs is to write/send/read letters for locals who cannot read.
  • Missing Mom: Ranging from mom being dead (1st and 5th game), not existing (2nd game) or her having disappeared being an actually big plot point (4th game; she is Isabelle, a woman who has been missing for a long time).
  • Oblivious Adoption: Patricia doesn't know that she's actually adopted, and Musume had her memories of her past life repressed, but they come back when she reaches middle school.

Father

Basically, the Player Character. The background is generally that of a hero or a soldier in a previous war, who has gained favor with the king and is given a child through various means before the game begins. In the fifth game, the player has the option to be a mother instead of a father.

Voiced by: Shinji Ogawa (PM 2)


  • I Am Not Your Father: A rather emotional variation of this, when Patricia learns this in conjunction with the truth that The Maou is her father, in the fourth game.
  • Kid Hero: The youngest age you can give him in the second game is ten, making this possible.
  • Love Hurts: In the fourth game, it's implied that he was in love with Patricia's mother Isabelle, a fellow soldier of his that was injured in battle and taken to the Demon World years ago.
  • Secret Test of Character: In the second game, the daughter is given to the father by her patron god(dess) in order to see if the kingdom has really repented. The father, as the one mortal who foiled their judgement upon the realm, now has to prove that his meddling was justified by raising a good child in the former corrupted kingdom.
  • Multiple-Choice Past: In the third game, you can actually choose what the father's profession is out of six options which determines how much money you begin the game with.
  • Wife Husbandry: The father can get married to the daughter in each game, though how accepted it is varies. Whether it be deity or humans, they don't fully condone it, but accept it because the two are not blood-related.

Cube

A demon who is the father's servant and takes over the role of explaining and assisting in raising the daughter, including making sure she's dressed appropriately for the weather and tending to her when she's sick.

Voiced by: Mayumi Tanaka (PM 2), Tomo Saeki (PM 2 Refine)

  • Adorkable: All of his appearances, especially the second game, where his facial expressions were very versatile.
  • Bishōnen: His appearance in the fourth game makes him quite attractive.
  • Career-Ending Injury: The manual for the second game implies that he did fight against humans in the war, but received a crippling injury. Lucifon then sent him to work for the hero who defeated them as a compensation.
  • Crossdressing Voices: In all of his voiced appearances, he is voiced by a woman.
  • Honor Before Reason: His reason for why he is reluctant to admit his feelings for the daughter in various games. He is the servant, bound to the house, father and daughter by duty and overstepping it would break this bond. Especially noticeable in the fourth game.
  • Keet: He may not be loud and colorful, but otherwise fits the trope to a T, and acts as a surrogate for female players.
  • Love Interest: In several of the games, he can be upgraded into one.
  • Pie-Eyed: In Princess Maker 2 his pupils looked like this, though later installments made it less prominent.
  • Rescue Romance: In some games, if the daughter loses to a bandit and is assaulted on top of that, Cube will rescue her. As a result, this will boost the affection between the two.
  • Voluntary Shape Shifter: In the fifth game he can turn into a dog.
  • Uptown Girl: She's the daughter of his boss and he sees himself as just a servant. In a subversion, supplemental material implies that he was a highranked nobleman in Hell itself, with Lucifon personally making sure that he'd be well taken care of by the Hero after being wounded.
  • You Can't Go Home Again: In the fifth game, if the daughter and Cube get married, they must leave to the Demon World.

The Prince

In each game, the daughter can romance guys of royal origins. At times the Prince is the local one, at others he is the Prince of another kingdom. Sometimes there's more than one Prince around!

In the second game, the avaliable (and better known) prince is from the game's kingdom, generally only available during specific moments in the game and often presenting himself as a regular civilian, with a minor connection to the castle, if that at all.

In the third game, the girl can marry either the local prince, a Mole Prince, or a Rabbit Prince.

In the fifth game, there are two princes. One is named Aspar, the other is named Roshe.


  • Childhood Friend Romance: In 2, the Daughter and the Prince meet when she's 10 and he's in his early-to-mid teens. If she has good enough stats and fills other requirements note , they marry few after she turns 18.
  • Multiple Endings: In the fifth game, Prince Aspar has two endings - one is the guy's normal marriage ending, and another is the True Princess one, considered Nintendo Hard to get.
  • Pretty Boy: All the Princes are very good-looking.
  • Prince Incognito:
    • The Prince of the second game presents himself to the daughter as a "cadet of the realm" in the castle note , only revealing himself to be the prince years later and if the daughter has high enough Trust with him.
    • The Prince in the third game often shows up to talk to the daughter while she's working as a maid. She doesn't recognise him, and gossips with him about how she wants to marry the prince, who must be very handsome.
  • Vocal Dissonance: In PM 2 Refine the Prince sounds like an boy in his mid-teens ever since the start, despite being just a little older than the 10-year-old Daughter when they meet.

     Characters from the second game 

Lucifon

The Lord of Demons, in the second game. He began a war against humans on God's orders and quite happily returned to the Underworld when the hero beat him. He can be found in the Desert, hanging out with some demons.


  • Affably Evil: Certainly not the most frightening Lord of Demons, but he is still a huge threat. After all, he almost destroyed the kingdom just before the game starts.
  • Armor-Piercing Question: He delivers one to the hero when defeated, asking him why is he fighting for the kingdom when he was ordered by the Heavens to destroyed and he only killed fools. The Hero doesn't really know what to say, but Lucifon just leaves.
  • Deal with the Devil: If the daughter has some Sin and she camps in Hell territory, she can meet Lucifon. If she refuses his offer to have a drink with her, he'll be impressed and increase one of her skills in exchange of some of her Faith. The downside is that bargaining with Lucifon not only results in a loss of Faith, but also an increase of Sin.
  • Klingon Promotion: Can be at the receiving end, if the Daughter is very powerful and popular but with also high Sin quotient. As a result she challenges, defeats and kills him, then becomes the Queen of the Underworld herself.
  • Heaven's Devils: In the very beginning of the game, the LORD tells him to attack the corrupt and decadent human kingdom and punish it for its sins. He accepted the LORD's will and attacked humanity, only to be defeated by an unknown warrior. In a discussion after the battle, he tells the warrior that he was Just Following Orders and "I killed only fools," a statement that the warrior has no answer to.
  • Punch-Clock Villain: He was only following God's orders when he started killing humans. And he 'only killed fools'.
  • Unholy Matrimony: If the Daughter fills some conditions note , when she turns 18 he will show up one night under her window, give her a Love Confession, and then convince her to elope with him. From then on, she will be his Dark Bride in the Underworld.

The King and Queen

The leaders of the unnamed Kingdom in the second game, and the Protagonist's bosses. The King is kind of a Dirty Old Man but fairly pleasant otherwise, while the Queen is a kind-hearted Proper Lady.


  • Amazon Chaser: The King will enjoy the Daughter's company more if she has a high combat reputation stat.
  • Cool Old Guy: The King is this when he's not leering at pretty women... and as long as the Daughter doesn't pawn the Royal Sword gained in the Fighting Contest.
  • Cool Old Lady: The Queen, hands down.
  • Dirty Old Man: The King still has one of his lovers around, and the daughter can potentially become either his wife (Queen by Marriage ending) or his new lover (Concubine ending).
  • It Was a Gift: When the daughter wins the fighting tournament, she recieves a Royal Sword that it's worth quite a lot of gold. But selling it will cause her to get yelled at by the King and Krueger for giving away a token the king himself gave her, and her Fighting and Social reputation will decrease.
  • May–December Romance: In either of the endings involving the King.
  • Offered the Crown: The King can potentially apoint the daughter as his succesor in the extremely hard to get Ruling Queen Ending
  • Reasonable Authority Figure: Averted in the past, as they both blame themselves for the decadence of the kingdom itself that led the gods letting Lucifon to wage the war. The Protagonist's arrival and defeat of Lucifon set them straight, and they do a very good job now.
  • Strong Family Resemblance: The young prince has the king's blue eyes and the queen's hair color.
  • Team Mom: The Queen is said to be a very maternal figure, looks quite mom-like, and is a sponsor of arts and education in the realm. To gain the Queen's favor, the daughter is requited to have Temperance/Personality (a stat she gains only by helping Cube with household), as she believes appeareance and strenght fade but personality sticks.

The Royal Entourage (Palace Guard, Royal Knight, General Krueger, the Minister of State, the Archbishop, the Royal Concubine, the Jester, The Young Officer aka the Prince)

The people that live and work in the Palace of the second game. The Daughter can meet up with them as her status and traits go up.


  • Cool Old Guy: General Krueger, the Prime Minister and the Archbishop reveal themselves as this too, when the daughter gets enough stats and reps to talk to them regularly.
  • Dirty Old Man: While nowhere as blatant as the King, the General is also kinda this.
  • Four-Star Badass: General Krueger is all but stated to be this, plus a Cool Old Guy. He becomes a Retired Badass in the General Ending, where he passes the torch to the daughter.
  • The Mistress: The King still has a Royal Harem and keeps at least one lover around, which is seen as completely normal in-story. The daughter can befriend the Concubine when she has enough Conversation skills, and if she meets some conditions in the end, she will join the Harem as well.
  • No Name Given: Only General Elwin Johanes Ogden Kruger gets his name revealed.
  • Passing the Torch: The Knight, General, Minister, Jester and/or Archbishop can appoint the daughter as their succesor in some endings.
  • Shipper on Deck: The Jester, of all people, can potentially be this: if the Daughter talks to him enough times and has a good relationship with the Prince, he will show up at her home singing a silly song about the two.
  • Villainous Harlequin: The local jester subverts it: Everyone thinks he's a bad guy and going talk to him actually drops the daughter's social reputation each time, but he's actually a rather good-hearted fellow and a bit of a Trickster Mentor to the heroine. note 

The Old Dragon And His Grandson

When the Daughter of the second game goes out in Adventures, she can go to the Desert and reach a fortress there. It's the place where a centuries-old Dragon lives his last years of life in peace, with his cocky grandson as his only company. If the Daughter goes past the Grandson (whether by paying a toll or defeating him), she'll meet the old man...


  • Adorkable: The Young Dragon turns out to be this, if the Daughter defeats him.
  • Amazingly Embarrassing Parents: Or Grandparent, in this case. If the Old Dragon applied Lecherous Licking to the Daughter, when the poor boy finds out at the meeting he screams in horror.
  • Cool Old Guy: The Dragon is this, again as long as he doesn't leer at the Daughter.
  • Dogged Nice Guy: The Young Dragon comes to the household to beg the Daughter to marry him, red roses bouquet and all.
  • Dirty Old Man: As the Daughter turns 16, the Dragon alternates between being a Cool Old Guy and this. i.e. he comments on her figure, gives her money and potentially a pretty skimpy dancing dress, teases her, etc.
  • Gate Guardian: The Young Dragon guards the entrance to the Desert Ruins. The Daughter can either defeat him to gain infinite access, or constantly pay a fee.
  • Graceful Loser: If the Father refuses to set up the Arranged Marriage, the Young Dragon reacts quite awkwardly (and a bit tearfully), but ultimately tells the girl that he wishes her well. This offers quite the contrast with his VERY heartbroken reaction if she passes up their engagement to marry the Prince.
  • Interspecies Romance: The Daughter lampshades how she's a human and the Young Dragon is, well, a dragon. The youngster replies that as long as there's love, species doesn't matter. The game begs to differ a little, though, as if the player pairs them up, the surprised and pouty Daughter loses some Morality (for an arranged deal that was suddenly sprung up on her); while they don't fully condone it, her guardian god will comment on it but will handwave it with "Love is blind, after all".
  • Inter Generational Friendship: The centuries-old Dragon has this with both the father and the daughter.
  • Lecherous Licking: The Old Dragon gives this to the Daughter if she meets him when she's over 14 year old.
  • Love at First Punch: The Young Dragon will fall in love with the Daughter if she beats him at the ruin's entrance.
  • Marriage Before Romance: It's implied that the Daughter isn't super in love with the Young Dragon when they marry (especially in the original, Refine makes her a little sweeter about it), but they'll ultimately reach this stage with a little time.
  • Mayfly–December Romance: The young dragon and the daughter's relationship since dragons can live for hundreds, if not thousands, of years and the daughter, despite of being a heavenly being, still has the lifespan of a human.
  • Money Fetish: The Young Dragon charges the Daughter 200G when she tries to enter the ruins. He says it's ancient dragon tradition to accumulate wealth for his older days. The Old Dragon, now that he's entering his final years, he starts to give his money away.
  • Nobility Marries Money: As the hero who saved the kingdom, the Father and Daughter can be considered nobility; and the dragons offer 10.000G as engagement gift. Engaging the Daughter to the dragon will equal to kissing any money problems goodbye.
  • Red Eyes, Take Warning: Both dragons have red eyes, but they're actually quite friendly once the players get to know them.
  • Shipper on Deck: The Old Dragon joins his grandson's courting visit to act as matchmaker.
  • Uncle Pennybags: After she turns 15, the Old Dragon will start to give the Daughter some money according with the amount of Charisma/Glamour she has, no matter if she's engaged to his grandson or not.
  • Weakness Turns Her On: If the Young Dragon is the chosen groom, when he comes to take up the marriage promise he gets scared and tries to back off. The Daughter tells him to man up, that she will marry him despite his weaknesses, and either states that she'll spoil him like a child in the meantime (original) or ask him to take care of her (Refine).

The Travelling Salesman/Chinese Orc

Three times in the game (when the Father has 1000, 2000 and 5000 gold), Cube will announce that a travelling salesman has arrived at the house and is offering expensive and mysterious exotic wares. Said wares are very expensive, but might be very good if the player chooses the right ones and gives them a good use.


  • Collector of the Strange: He has many weird things, which range from useless to very useful for the Daughter's stats.
  • Kick the Dog: It's all but stated that he killed the Unicorn's friend to get its horn. He might have also stolen the Spring Spirit's egg to use as a ring's jewel (consequently putting her oasis at danger), but it's not as clear.
  • Rule of Three: He shows up exactly three times in the whole game.

The Rivals (Marthia Shareweare, Patricia Hearn, Anita Cassandra, Wendy Lachesis)

Voiced by: Fumie Kusachi (Marthia), Fujiko Takimoto (Anita), Chiemi Chiba (Wendy), Miyuki Matsushita (Patricia) (PM 2)

Either of these teenage girls shows up when the Daughter turns 14 and issues a challenge to her for the next Harvest Festival. Anita and Wendy want to beat her at Fighting or Magic, Patricia wants to be more popular than her by winning the Dancing Contest, and Marthia prefers to challenge her at the Cooking Festival.


  • Alpha Bitch: Patricia, the Social/Dancing rival, is a pretentious Spoiled Brat who wants to be more popular than the Daughter.
  • Ambiguously Brown: Anita has noticeably darker skin than the other three girls, probably from constantly training to hone her fighting skills.
  • Arrogant Kung-Fu Guy: Anita, in a nutshell. She's a tough-as-nails Action Girl who is very, very proud of her fighting skills and looks down on the Daughter a lot.
  • Cooking Duel: Marthia and the Daughter's showdown is basically this.
  • Dub Name Change: Marthia's name is sometimes spelled "Marcia" in Refine.
  • Insistent Terminology: The Magic Rival Wendy wants to be referred to as a Magical Girl, thanks.
  • It's Personal: When the Rival Girl of choice shows up after the Daughter's birthday and issues her challenge, the Daughter will take it as Serious Business and her current Stress will go poof. Conversely, if the Festival arrives and the Father decides to send her to another contest rather than the one the Daughter was challenged to, she'll get depressed and her Stress will raise.
  • Jerkass: The Social Rival Patricia and the Fighting Rival Anita are super arrogant and snooty.
  • Jerkass Has a Point: If the Daughter wins the Dancing Contest when she's friends with the Minister, who doubles as the Dancing Judge, Patricia will wonder if the contest was fair at all. She might be right if the Daughter has low stats for the duel, but has such high favor with the Minister that she still wins anyway.
  • Magic Duel: The daughter and Wendy (the Magic rival)'s showdown. Subverted as some fighting classes are also required to beat her, not only magical power.
  • Noblewoman's Laugh: As the local Alpha Bitch, Patricia has a truly epic one.
  • Relationship Values: Sorta, since the Daughter's highest of her four prospect Reputations determines which girl will be her rival. i.e, to get Anita she must have Fighting Rep as the strongest one, a Daughter with high Social rep will clash with Patricia, and so on.
  • Shrinking Violet: The Housework/Cooking Rival, Marthia, is a very shy girl with a low self-esteem. Some players may feel like they're kicking a puppy if they have the Daughter win against her.
  • Spoiled Brat:
    • Patricia is notably the only rival who doesn't have a part-time job (Anita works at the weaponry store, Wendy at the pawn shop and Marthia at the restaurant), so she's implied to be wealthy enough to afford the very expensive painting and dancing classes.
    • Anita accuses the Daughter of being one in her challenge, claiming that she only got her proto-fame as a fighter from her Daddy's reputation as the Hero who saved the Kingdom. The Daughter, logically, denies this gets very angry.
  • Tomboyish Voice: Averted with Anita, whose voice has a very high and girlish pitch.
  • Took a Level in Badass:
    • Anita and Wendy's stats will raise each year, so the Daughter may find herself in quite the predicament if she slacks off in fighting or magic.
    • Patricia will also become a better dancer as time passes. If the Daughter is underprepared in the dancing fields, not even the Minister's favor may be able to help her.

The Townspeople (Deginzi, Dimitri, Ko, etc.) and their places

Since the Father's spending money is very limited and geared to mantain the house in general, the Daughter will need to get part-time jobs from these people from the very start of the game. They're usually more stressful than classes, and reduce some of her stats/skills in exchange of others. The older she gets, the more potential employers will be avaliable; plus if she works long enough at one job, her pay will be raised and she may get the chance to take it up as her permanent job.


  • Apron Matron: Radamia the Nursemaid and Sara the Hairdresser dress and act like these.
  • Chatty Hairdresser: Averted with Sara, since there's no evidence of her being chatty at all. She seems to be more Married to the Job than anything.
  • Creepy Cemetery: Baran the Gravekeeper handles one of these, and he can hire the Daughter to help him working there. If she has good enough Fighting/Magic skills, a Skeleton Knight will challenge her and she'll have to defeat him, which will net her at least 2.000 gold.
  • Cute Kitten: A kitty hangs out with Radamia the daycare worker and the kids that hang out in the daycare.
  • Dirty Old Man: Baron Tellmark owns the local Cabaret, and the Daughter can work there as a Cigarette Girl. If she does well-enough, she'll switch to a Dancer.
  • Good Shepherd: Sister Lee is a kind and polite nun who runs the local Church. If a Daughter has accumulated quite a bit of Sin, donating to her temple or working for a while under her care will "cleanse" her.
  • Local Hangout: Several of the Daughter's bosses handle these places, i.e the Bartender Dimitri (the only one who can raise the girl's Conversation/Speech) or Sam the owner of the Sleazy Bar.
  • Nice Girl: Sister Lee again. Unlike other bosses/teachers who scold the player for not working/studying enough, she expresses concern and tells your daughter to take it easy.
  • Parental Substitute: As the owner of a local daycare center, Radamia is this for the kids she watches over. Working under her will raise the Daughter's sensitivity and her maternal instinct.

The Teachers (Comstock, Carl Fox, Barcelo, Sister Lee, Leftor, Filkins, etc.)

These people give courses that the player pay money for to give the Daughter better stats/skills. They're not very stressful, usually raise stats and skills very fast, and sometimes give her items that she will need for later. They cost a lot of money, though...


  • Cool Old Guy: Aside of the General (who teaches Strategy), both Bartholomew (Manners teacher) and Comstock (Poetry teacher) are rather sweet old men. The Writer ending has Comstock happily encouraging the Daughter to take this path.
  • Drunken Master: Leftor is seen taking chugs from a bottle as he instructs the Daughter and other kids at his school.
  • Flat-Earth Atheist: Barcelo believes only in science and knowledge, and doesn't think highly of religion. This even affects the gameplay, since the Science classes (from the second level on) drain the Daughter of Faith and Magical Defense.
  • Handicapped Badass: Carl Fox is blind, while Leftor lacks an eye and an arm. Neither stops fighting and teaching because of that, however.
  • Mellow Fellow: Bartholomew, the manners teacher, is a humble, soft-speaking old man who always has a smile on his face.

The Other Fighters (Massal Halbar, Chan Kowloon, Jennifer the Queen, etc.)

All of these people show up at the Harvest Festival to participate in the Combat Contest alongside the Daughter, the fighting teachers Carl Fox and Leftor, and the rivals Anita and Wendy (if they're the Daughter's rival). Sometimes, however, they'll challenge the Daughter in the streets or try to take away the banner of Leftor's Fighting School. As a plus, the women in the list will also attend the Dance Party.


The Spirits (Domovoi, Valtria, Paimon, Fay)

When the Daughter takes enough classes or jobs that increase their representing Reputation stats, she'll be visited by one of the four Spirits who would bless her and boost one of her stats per visit. Domovoi appears if she especializes in housemaking, Valtria visits if she's a rising fighter, Paimon blesses her social life and Fay gifts her with magic.


  • Amplifier Artifact: Fay's last gift to the Daughter is a magical ring that gives her unlimited MP, as long as she has 10 Intelligence points at minimum.
  • Dub Name Change: Valtria is known as Valkria in the Refine version.
  • Genki Girl: Fay is a cheerful woman who talks in a high-pitched sugary voice and consideres herself a Cool Big Sis to those that study magic.
  • Hard Work Hardly Works: Averted.
    • They came to increase a specific stat related to their area of expertise only if the Daughter has proven that she's devoted to it by raising their respectic Reputacion, either by studing or working.
    • If the Daughter take a whole month of Magic class, Fay will visit regardless of Magical Reputacion and will increase a magic stat of the player's choice.
  • House Fey: Domovoi is based in a Russian house fey that helps people that leave snacks for them with their chores.
  • Passing the Torch: Valkria's last gift to the Daughter is her very own sword, and she declares the Daughter is her "encarnation".
  • Orgasmically Delicious: Domovoi's last gift to the Daughter is a bag of magic flour that makes every dish she cooks delicious.
  • Our Demons Are Different: Unlike other demons in the game, Paimon is a gentleman and even encourages the Daughter to don't be afraid of him, as he likes successful people and those that strive for that success in society. Justified in the Japanese version, where he refers himself as a "maijin" (a type of genie) instead of "akuma" (demon).
  • Smells Sexy: Paimon's last gift to the Daughter is a perfume that attracts suitors likes flies to honey.
  • Valkyries: The spirit who blesses fighters.

Adventure characters (The Elf, the Fairies, the Mermaid, etc.)

The Daughter can go into aventures in four places: the Eastern Forest, the Southern Lakes, the Northern Glaciers and the Western Desert. Aside of the aforementioned Dragons, she will meet different mythical creatures if she carries the correct items. Plus, she may meet some more either as enemies or outside these dangerous spots...


  • Amplifier Artifact: The spirit of the Venus Necklace will increase the Daughter's Elegance/Refinement, Glamour/Charisma and Sensitivity on her birthday day.
  • Barbie Doll Anatomy: The Forest fairies and Spring Spirits are completely nude but lack any attributes.
  • Body to Jewel:
    • The Mermaid's Tears, which are dropped by Fishmen in the Riverside area. If the Daughter goes to the ocean while on a vacation with one, the Mermaid will increase the Daugther's Sensitivity and Glamour/Charisma in exchange for the tear.
    • The Spirit Ring's jewel is actually the egg of the Spring Spirit that inhabites the oasis in the Desert area. Giving the ring will decrease the daughter's Elegance by 50, but her child will visit the family in a year and grant her Sensitivity (and 2000g) in exchange.
  • Cold Iron: The Elf will run away from the Daughter if she's wearing any iron sword or armoury. The only weaponry he's ok with is the Mirthil armor and sword, the leather armor and the wood club. (Or simply sending her out without any weapons or armor)
  • Deal with the Devil: If the daughter has a Demon Pendant and camps near a certain cave in the Desert, a demon will show up. He'll notice the pendant and ask her for it: he'll offer a magic spell that will raise her stats in exchange at first, if refused he'll offer some money, and if she keeps refusing he'll fight her. Taking up the offer is the best option: he'll use his "Cirche's Charm" spell to raise the girl's Magic Attack, Glamour and¿¿ Refinement (though at the expense of dropping her Morals to zero'', so it's best to include some Church work in her agenda soon).
  • Equivalent Exchange: The Elf will permanently decrease the Daughter's Combat skill in exchange of increasing by 5 all her Magical stats.
  • Our Fairies Are Different:
    • The Forest fairies are the typical pixie-like kind.
    • The Spring Spirits spawn an egg in their 99 year and on their 100 year they die, leaving the responsability of keeping their spring alive to their child; the Spring child has wings but shead them after a year in order to stay on their spring for the rest of their days.
    • Kei Shin is a cat spirit that can cast a spell to benefit the Daughter's body height or weight in exchange for a Cat's Eye jewel.
    • The Spirit of the Venus Necklace also looks like a pixie-like fairy.
  • Our Mermaids Are Different: The saltwater Mermaid is the typical kind and beautiful mermaid, different from the agressive Black Mermaid/Fetchfish that can be found in the Riverside area. She'll even point out the differences when she speaks to the Daughter.
  • Supernaturally Delicious and Nutritious: If the daughter wins the cooking contest, she'll also win a Paradise Bird's egg. If the egg is left to hatch, the Paradise Chick explains that, while the birds can live for a thousand years, people take their eggs for their flavor and health propieties; he'll then raise the Daughter's Sensitivity before leaving. If the egg is consumed, the daughter's Stamina gets a significant boost...while crying for the poor creature's fate and how tasty it is.
  • Unicorn: If the Daughter uses the Unicorn's Flute in the Forest area, she will encounter one. It'll ask the flute because it was made with the horn of a friend almost surely hunted down by the Chinese Orc. If the Daughter accepts, the creature will increase her Sensitivity; if not, he'll curse her and decrease it by half.

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